{"id":1005,"date":"2024-07-25T17:35:42","date_gmt":"2024-07-25T20:35:42","guid":{"rendered":"https:\/\/revolutionarena.com\/english\/?p=1005"},"modified":"2024-07-25T17:42:43","modified_gmt":"2024-07-25T20:42:43","slug":"mass-effect-complete-walkthrough-step-by-step-guide","status":"publish","type":"post","link":"https:\/\/revolutionarena.com\/english\/mass-effect-complete-walkthrough-step-by-step-guide\/","title":{"rendered":"Mass Effect \u2013 Complete Walkthrough (Step by Step Guide)"},"content":{"rendered":"\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Table of Contents:<br><br>GAMEPLAY INFORMATION<br><br>I. Introduction\t\t\t\t{INT001}<br>\t1. Writing the FAQ\t\t{INT002}<br>\t2. My Method\t\t\t{INT003}<br>\t3. Using this FAQ\t\t{INT004}<br>\t4. Sequence of Events\t\t{INT005}<br>\t5. Following Directions\t\t{INT006}<br>\t6. Missions\/Assignments\t\t{INT007}<br>\t7. Dialogue\/Alignment\t\t{INT008}<br>\t8. Codexes\t\t\t{INT009}<br>\t9. Items\t\t\t{INT010}<br>\t10. Credits and How to (not)\t{INT011}<br>\t    Spend Them<br>\t11. Licenses\t\t\t{INT012}<br><br>\t12. Getting the Quarter Master\t{INT013}<br>\t    to Sell the Good Stuff<br>\t13. Multiple Play-Throughs and\t{INT014}<br>\t    Difficulty Settings<br>II. General Gameplay Information\t{GGI001}<br>\t1. The Controls\t\t\t{GGI002}<br>\t2. Gameplay (The HUD)\t\t{GGI003}<br>\t3. Gameplay (Equipment)\t\t{GGI004}<br>\t4. Resources\t\t\t{GGI005}<br>\t5. Weapons\t\t\t{GGI006}<br>\t6. Armor\t\t\t{GGI007}<br>\t7. Biotic Amp\t\t\t{GGI008}<br>\t8. Omni-tool\t\t\t{GGI009}<br>\t9. Grenade Launcher\t\t{GGI010}<br>\t10. Upgrades\t\t\t{GGI011}<br>\t11. Gameplay (Squad)\t\t{GGI012}<br>\t12. Decryption, Hacking, and\t{GGI013}<br>\t    other Timed Mini-Games<br>\t13. Exploration Notes\t\t{GGI014}<br>\t14. Hazards\t\t\t{GGI015}<br>\t15. Mako\t\t\t{GGI016}<br>\t16. Planetary Exploration\t{GGI017}<br>\t17. Scanning\t\t\t{GGI018}<br>\t18. Thresher Maws\t\t{GGI019}<br>III. Achievements\t\t\t{ACH001}<br>\t1. \"Smart\" Achievements\t\t{ACH002}<br>\t2. Achievement Notes\t\t{ACH003}<br>\t3. Bonus Talent Achievement\t{ACH004}<br>\t   Farming<br>IV. Character Creation\t\t\t{CHR001}<br>\t1. Class\t\t\t{CHR002}<br>\t2. Soldier\t\t\t{CHR003}<br>\t3. Engineer\t\t\t{CHR004}<br>\t4. Adept\t\t\t{CHR005}<br>\t5. Infiltrator\t\t\t{CHR006}<br>\t6. Sentinel\t\t\t{CHR007}<br>\t7. Vanguard\t\t\t{CHR008}<br>\t8. Talents\t\t\t{CHR009}<br>\t9. Ranks and Talents\t\t{CHR010}<br>\t10. Variations\t\t\t{CHR011}<br>\t11. Adept\t\t\t{CHR012}<br>\t12. Assault Rifles\t\t{CHR013}<br>\t13. Assault Training\t\t{CHR014}<br>\t14. Basic Armor\t\t\t{CHR015}<br>\t15. Barrier\t\t\t{CHR016}<br>\t16. Bastion\t\t\t{CHR017}<br>\t17. Charm\t\t\t{CHR018}<br>\t18. Combat Armor\t\t{CHR019}<br>\t19. Commando\t\t\t{CHR020}<br>\t20. Damping\t\t\t{CHR021}<br>\t21. Decryption\t\t\t{CHR022}<br>\t22. Electronics\t\t\t{CHR023}<br>\t23. Engineer\t\t\t{CHR024}<br>\t24. First Aid\t\t\t{CHR025}<br>\t25. Fitness\t\t\t{CHR026}<br>\t26. Hacking\t\t\t{CHR027}<br>\t27. Infiltrator\t\t\t{CHR028}<br>\t28. Intimidate\t\t\t{CHR029}<br>\t29. Lift\t\t\t{CHR030}<br>\t30. Medic\t\t\t{CHR031}<br>\t31. Medicine\t\t\t{CHR032}<br>\t32. Nemesis\t\t\t{CHR033}<br>\t33. Operative\t\t\t{CHR034}<br>\t34. Pistols\t\t\t{CHR035}<br>\t35. Sentinel\t\t\t{CHR036}<br>\t36. Shock Trooper (SOLDIER)\t{CHR037}<br>\t37. Shock Trooper (VANGUARD)\t{CHR038}<br>\t38. Shotguns\t\t\t{CHR039}<br>\t39. Singularity\t\t\t{CHR040}<br>\t40. Soldier\t\t\t{CHR041}<br>\t41. Sniper Rifles\t\t{CHR042}<br>\t42. Spectre Training\t\t{CHR043}<br>\t43. Stasis\t\t\t{CHR044}<br>\t44. Tactical Armor\t\t{CHR045}<br>\t45. Throw\t\t\t{CHR046}<br>\t46. Vanguard\t\t\t{CHR047}<br>\t47. Warp\t\t\t{CHR048}<br>\t48. Alignment\t\t\t{CHR049}<br>\t49. Gaining Paragon\/Renegade\t{CHR050}<br>\t    Points<br>\t50. Charm and Intimidate\t{CHR051}<br>\t51. Free Maxing Intimidate and\t{CHR052}<br>\t    Charm<br>\t52. My Character\t\t{CHR053}<br>\t53. Leveling Advice -\t\t{CHR054}<br>\t    Low Levels (1-10)<br>\t54. Leveling Advice -\t\t{CHR055}<br>\t    Mid Levels (11-30)<br>\t55. Leveling Advice -\t\t{CHR056}<br>\t    High levels (31-60)<br>V. NPC's\t\t\t\t{NPC001}<br>\t1. Ashley\t\t\t{NPC002}<br>\t2. Garrus\t\t\t{NPC003}<br>\t3. Kaiden\t\t\t{NPC004}<br>\t4. Liara T'Soni\t\t\t{NPC005}<br>\t5. Tali'Zorah nar Rayya\t\t{NPC006}<br>\t6. Wrex\t\t\t\t{NPC007}<br>\t7. Party Selection\t\t{NPC008}<br>\t8. Romances\t\t\t{NPC009}<br><br>>>>>>>>>>>>>>>>>MAIN WALKTHROUGH&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;<br><br>VI. Prologue: Eden Prime\t\t{WLK001}<br>VII. Citadel\t\t\t\t{WLK002}<br>VIII. Artemis Tau\t\t\t{WLK003}<br>IX. More Sidequests on the Citadel\t{WLK004}<br>IX. Feros\t\t\t\t{WLK005}<br>X. Noveria\t\t\t\t{WLK006}<br>XI. Virmire\t\t\t\t{WLK007}<br>XII. Even More Sidequests on the Citadel{WLK008}<br>XIII. Ilos\t\t\t\t{WLK009}<br>XIV. Showdown with Saren\t\t{WLK010}<br><br>>>>>>>>>>>>SIDE QUESTS &amp; MISCELLANEOUS&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;<br><br>XV. Sidequests\t\t\t\t{SDQ001}<br>\t1. Citadel: Family Matter\t{SDQ002}<br>\t2. Citadel: Old, Unhappy,\t{SDQ003}<br>\t   Far-off Things<br>\t3. Citadel: The Fan\t\t{SDQ004}<br>\t4. Citadel: The Fourth Estate\t{SDQ005}<br>\t5. Garrus: Find Dr. Saleon\t{SDQ006}<br>\t6. Investigate Facility\t\t{SDQ007}<br>\t7. Investigate Samples\t\t{SDQ008}<br>\t8. Tali and the Geth\t\t{SDQ009}<br>\t9. UNC: Asari Diplomacy\t\t{SDQ010}<br>\t10. UNC: Besieged Base\t\t{SDQ011}<br>\t11. UNC: Cerberus\t\t{SDQ012}<br>\t12. UNC: Colony of the Dead\t{SDQ013}<br>\t13. UNC: Dead Scientists\t{SDQ014}<br>\t14. UNC: Distress Call\t\t{SDQ015}<br>\t15. UNC: Espionage Probe\t{SDQ016}<br>\t16. UNC: ExoGeni Facility\t{SDQ017}<br>\t17. UNC: Geth Incursions\t{SDQ018}<br>\t18. UNC: Hades' Dogs\t\t{SDQ019}<br>\t19. UNC: Hostage\t\t{SDQ020}<br>\t20. UNC: Hostile Takeover\t{SDQ021}<br>\t21. UNC: Listening Post Alpha\t{SDQ022}<br>\t22. UNC: Listening Post Theta\t{SDQ023}<br>\t23. UNC: Lost Freighter\t\t{SDQ024}<br>\t24. UNC: Lost Module\t\t{SDQ025}<br>\t25. UNC: Major Kyle\t\t{SDQ026}<br>\t26. UNC: Missing Marines\t{SDQ027}<br>\t27. UNC: Missing Survey Team\t{SDQ028}<br>\t28. UNC: Privateers\t\t{SDQ029}<br>\t29. UNC: Rogue VI\t\t{SDQ030}<br>\t30. UNC: The Negotiation\t{SDQ031}<br>\t31. Wrex: Family Armor\t\t{SDQ032}<br>XVI. Galactic Locations\t\t\t{GLC001}<br>\t1. Argos Rho: Hydra\t\t{GLC002}<br>\t2. Argos Rho: Phoenix\t\t{GLC003}<br>\t3. Armstrong Nebula: Gagarin\t{GLC004}<br>\t4. Armstrong Nebula: Grisson\t{GLC005}<br>\t5. Armstrong Nebula: Hong\t{GLC006}<br>\t6. Armstrong Nebula: Tereshkova {GLC007}<br>\t7. Armstrong Nebula: Vamshi\t{GLC008}<br>\t8. Artemis Tau: Athens\t\t{GLC009}<br>\t9. Artemis Tau: Knossos\t\t{GLC010}<br>\t10. Artemis Tau: Macedon\t{GLC011}<br>\t11. Artemis Tau: Sparta\t\t{GLC012}<br>\t12. Attican Beta: Hercules\t{GLC013}<br>\t13. Attican Beta: Theseus\t{GLC014}<br>\t14. Exodus Cluster: Utopia\t{GLC015}<br>\t15. Gemini Sigma: Han\t\t{GLC016}<br>\t16. Gemini Sigma: Ming\t\t{GLC017}<br>\t17. Hades Gamma: Antaeus\t{GLC018}<br>\t18. Hades Gamma: Cacus\t\t{GLC019}<br>\t19. Hades Gamma: Dis\t\t{GLC020}<br>\t20. Hades Gamma: Farinata\t{GLC021}<br>\t21. Hades Gamma: Plutus\t\t{GLC022}<br>\t22. Hawking Eta: Century\t{GLC023}<br>\t23. Horse Head Nebula: Fortuna\t{GLC024}<br>\t24. Horse Head Nebula: Pax\t{GLC025}<br>\t25. Horse Head Nebula: Strenuus\t{GLC026}<br>\t26. Kepler Verge: Herschel\t{GLC027}<br>\t27. Kepler Verge: Newton\t{GLC028}<br>\t28. Local Cluster: Sol\t\t{GLC029}<br>\t29. Maroon Sea Cluster: Caspian\t{GLC030}<br>\t30. Maroon Sea Cluster: Matano\t{GLC031}<br>\t31. Maroon Sea Cluster: Vostok  {GLC032}<br>\t32. Pangaea Expanse: Refuge\t{GLC033}<br>\t33. Sentry Omega: Hoc\t\t{GLC034}<br>\t34. Sentry Omega: Widow\t\t{GLC035}<br>\t35. Styx Theta: Acheron\t\t{GLC036}<br>\t36. Styx Theta: Erebus\t\t{GLC037}<br>\t37. Voyager Cluster: Amazon\t{GLC038}<br>\t38. Voyager Cluster: Columbia\t{GLC039}<br>\t39. Voyager Cluster: Yangtze\t{GLC040}<br>XVII. Miscellaneous\t\t\t{MSC001}<br>\t1. Level 21 Shepard\t\t{MSC002}<br>\t2. Level 37 Shepard\t\t{MSC003}<br>\t3. Level 43 Shepard\t\t{MSC004}<br>\t4. Level 48 Shepard\t\t{MSC005}<br>\t5. Level 50 Shepard\t\t{MSC006}<br>\t6. Level 60 Shepard\t\t{MSC007}<br>XVIII. Updates\/Thanks\t\t\t{UPD001}<br>\t1. Version 1.00 to 1.01\t\t{UPD002}<br>\t2. Version 1.01 to 1.02\t\t{UPD003}<br>\t3. Version 1.02 to 1.03\t\t{UPD004}<br>\t3. Special Thanks\t\t{UPD005}<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\"><strong>Introduction {INT001}<\/strong><\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">I started on this guide-as I do with most FAQs-well after the game is\nout, probably even past the point of my FAQs being particularly\nrelevant. In this case, the hype around Mass Effect 2 and the\nrevelation of the sequel's copious carry-over gave me the inspiration\nto toss my hat in on this game, since it is billed as a trilogy that\npromises to form a continuous story that you shape over the course of\nall three games. It's been a long time since a game of this ambition\nhas been released, and as an RPG fan, and somebody who enjoyed Mass\nEffect quite a bit, it seemed natural to want to start on the first of\nmy own trilogy of FAQs. Better late than never, right?\n\nWriting the FAQ\t\t\t\t\t\t\t{INT002}\no======================================================================o\nSince the choices you make in Mass Effect, large and small, are\nsupposed to carry over to Mass Effect 2, I decided I should replay the\ngame to ensure I had the 'perfect' character with all the choices\nright, something that maxing out my original had muddied. As I was\ngoing to go through the game again, I figured I might as well right\nthis FAQ around it. A common line of thought, I am sure.\n\nOne problem persisted, however. I had all the achievements, with a\nlevel 60 character, with max Intimidate and Charisma. As far as I was\nconcerned, a perfect character except for the dialogue options. Hardly\nfair to right a FAQ around, and with all the achievements, my play\nexperience would be considerably different from a fresh players'. In\nthe end I decided to load up my fianc\u00e9's account and play on there,\nwhere I would have no troublesome achievements and past plays to\nthrow off the experience and the accuracy of the FAQ.\n\nMy Method\t\t\t\t\t\t\t{INT003}\no======================================================================o\nIf I was going to recreate a 'perfect' character, some things would\nhave to be done. First, I would have to be able to create the kind of\ncharacter I wanted to play. Namely I would need access to bonus talents,\nor else I'd end up playing with a character that was fundamentally\nflawed. This isn't so terrible for a first time player, but for me, it\njust didn't make sense to play through the entire game with a character\nthat wasn't up to snuff. So I farmed skills (namely Lift), a method\nwhich is described in the Achievements section of this guide. I then\ncreated my character with the bonus talent.\n\nUsing this FAQ\t\t\t\t\t\t\t{INT004}\no======================================================================o\nBelow I will list some of my quirks, organizational methods, and various\nother tidbits that will help you navigate this guide. For starters,\nduring the main FAQ I'll break up major story missions and guide\nwith a large heading like so:<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Large Heading<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">During the FAQ, I'll break up different areas with a thick line:\n\nThick line\no======================================================================o\n\nMultiple parts of a mission in the same area will be broken up with a\nthin line. This breaks up the missions into a series of steps, and\nlimits how much unbroken text you'll have to read at once. Nobody likes\nwordiness:\n\nThin line\n&lt;----------------------------------------------------------------------&gt;\n\nOf course, I reserve the right to break my own rules during the FAQ..\nmostly due to being scatter-brained and working on the FAQ in shifts\nover the course of time. Life and all. So cut me some slack. Besides,\nthis organizational scheme is mostly for consistency and ease-of-use.\nI'll sometimes substitute the thick area transition line for a thin\nline. I usually do this when entering and leaving the same areas\nmultiple times in a short time frame, or when we briefly enter-or pass\nthrough-an area, but do not explore it in detail at that time. Or if I\nconsider the area somehow minor or insignificant.\n\nSequence of Events\t\t\t\t\t\t{INT005}\n&lt;----------------------------------------------------------------------&gt;\nUnlike my other guides, this FAQ does hold your hand through the game.\nAs I go through areas I will list what I do sequentially. To help\nstreamline the guide and make your life easier, I've included a list of\nsteps at the beginning of each section, so you can see in what order I\nam about to do things.\n\nFollowing Directions\t\t\t\t\t\t{INT006}\n&lt;----------------------------------------------------------------------&gt;\nSometimes I use the map to give directions. Simply hit (start) and go\nto your map section. It's just easier to tell somebody to 'head up the\npath on the eastern edge of the map' than it is to say 'head past the\nstatue into the swamp, take a right at the large boulder, follow the\npath until it splits into two, then head right again, up a hill, over\na small bridge, and follow the path as it makes yet another right, and\ntake another right at the edge of the space station to go around-not\nthrough-the space station..' Other times it's pertinent to describe\nthe scenery. In any event, it never hurts to give information in terms\nof the map, which isn't as open to interpretation. I hate looking for\nland-marks when I follow guides, so I assume others do too. Besides,\nwhat I might consider a 'big red cliff' might not seem quite as big, or\nred, to you.\n\nMissions\/Assignments\t\t\t\t\t\t{INT007}\n&lt;----------------------------------------------------------------------&gt;\nIn this section I'll list updates to your Missions and your Assignments,\neither under the heading ***MISSION*** or ***ASSIGNMENT***, as the\nsituation warrants. Nothing too spectacular, it just tracks the progress\nof your quests and updates your objectives. Your missions and\nassignments are found in the Journal section of your menu (start). I\nwont often comment on what the 'best' outcome is, in many cases the\n'best' outcomes are similar in regards to renegade or paragon status\ngained. Either way, you should be able to just look at the rewards and\njudge for yourself. Since I don't know what decisions will affect the\nsequel, it seems a bit premature to judge what the 'best' course of\naction in this game ultimately is.\n\nDialogue\/Alignment\t\t\t\t\t\t{INT008}\n&lt;----------------------------------------------------------------------&gt;\nWhen there is a chance to increase your Alignment, I'll list the\npossible results under the ***ALIGNMENT*** heading. To my understanding,\nmost conversations that raise your alignment can go either one of two\nways-top option for a small amount of Paragon, bottom for a small\namount or Renegade, usually a +2 bonus. When there's a chance to get one\nsuch bonus, there's usually the option to get the other.. just not both.\nSome more drastic options give you more, such as choosing to spare or to\nkill an NPC. I wont list the individual dialogue options that give you\nminor bonuses-if you're playing Paragon, choose the upper options, if\nyou're playing Renegade choose lower-but I will cover more drastic\noptions that significantly affect your alignment. Keep in mind not ALL\ntop\/bottom options are alignment based. Usually the ones on the left\nare topics. Just keep an eye on them. If it's a single word, it's usually\nasking about a question, if it's a phrase, it's a response, and might\naffect your alignment.\n\nCodexes\t\t\t\t\t\t\t\t{INT009}\n&lt;----------------------------------------------------------------------&gt;\nAfter an event or conversation I'll list what Codexes become available\nunder the heading ***CODEX***. I'll also list whether it's a primary or\nsecondary codex, the category, and the title, just as they appear in\nyour Codex section in the game. If you want to know whether you're up to\ndate on Codexes, just check you Codex section and make sure you see all\nthe ones I have listed as the walkthrough progresses. A complete list of\nCodexes found in the game will be found below, listed in the order in\nwhich the game puts them. (This is not strictly in chronological order.)\nKeep in mind you get a base of 10XP per Codex, so there is some\nincentive to find them.. besides filling in backstory and understanding\nthe game better. Also keep in mind that you might be able to get some\nCodexes from a variety of sources, depending on what order you do\nthings. If you do things differently, that's fine. I'm not going to find\nevery source for every codex.\n\nItems\t\t\t\t\t\t\t\t{INT010}\no======================================================================o\nSometimes I will mention where to find crates\/containers, and whatnot,\nespecially early on. Most of the time I will not. Not only will I\nprobably miss a few pick ups in any given play through, but I wont care.\nItem drops in Mass Effect are 1) random and 2) completely dependent upon\nyour level. It can help early on to get some items, but it wont make or\nbreak a character, especially since items really don't ramp up until\nyour level does. Putting it bluntly, Mass Effect does not have a smooth\nrate of level-to-drop improvements. It's entirely likely you'll go from\nhaving a rough time with a Lancer III assault rifle, to going on a\nkilling spree with a Tornado V over the course of a single crate search.\nAlso the difference between your Gladiator V armor to Colossus VIII will\nbe equally drastic. In the end, no amount of searching, wishing, or\nhoping will make the game easier. You've just got to level up, and the\ndrops will come. By the time you're in Colossus X armor with the\nSpectre weapons, the game is entirely different from how it started.\nThere are no unique weapons, there are no killer drops. The only\nvariation in getting items really depends on your licenses..\n\nCredits, and How to (not) Spend Them\t\t\t\t{INT011}\no======================================================================o\nLike your items, the credits you get from rewards and crates is entirely\nlevel dependant. This means two things: 1) early on when you need\ncredits, you wont have them. And 2) leveling up and not bothering with\ncredits is the best way to get more credits. My suggestion is don't\nbother with money crunching, and don't waste your credits at stores\nbuying weak items you'll find in chests anyway. There are only three\nthings you need to buy, Spectre weapons, licenses.. and with said\nlicenses, armor. Save your money until you get 1,000,000 credits. At\nwhich point the Spectre weapons become available and the game breaks.\nAfter you get access to Spectre weapons, feel free to spend your Creds\nat will. You'll likely get better armor through merchants before you'll\nget them through drops.\n\nLicenses\t\t\t\t\t\t\t{INT012}\no======================================================================o\nOnce in a while you'll get the chance to buy licenses, or you'll get\nthem rewarded to you for quests. These affect what items the Quarter\nMaster in the Normandy has for sale. The more the merrier, right? Wrong.\nMost licenses are chock full of crappy weapons and armor, the more poop\nyou have the less chance the Quarter Master will have good stuff. I\nsuggest only considering the following licenses:\n\nArmax Arsenal\t\t-&gt;&gt;&gt;&gt;\t\tPredator Armor\nSome people like Predator Armor better than Colossus Armor. I think\nthey're crazy, as shields aren't subject to DR and hence tend to get\nevaporated quickly (especially in the later difficulties). DR over\nShielding any day. Unless you're on a low difficulty the difference is\nDRASTIC. Personally I don't recommend this license, but I'll mention\nit, just in case some purists want to bother me about not including it\nlater..\n\nNote that Hahne-Kedar sells a rip-off version of Predator Armor.. I\ndon't know.. maybe Bioware just couldn't think of another name for the\narmor. In any event, the Armax Arsenal version of Predator Armor is\nMUCH better, as it has noticably superior Shields and Tech\/Biotic\nProtection.\n\nGeth Armory\t\t-&gt;&gt;&gt;&gt;\t\tBattlemaster Armor\nThis is the best armor in the game, for any character. Even though\nColossus has an edge over it in DR and Shields, Battlemaster Armor blows\nColossus out of the water when it comes to Tech\/Biotic Protection. The\nSalarian merchant named Morlan will have this license for sale later in\nthe game (presumably after you've reached a certain credit threshold,\nor gained a certain achievement, since once you've unlocked this license\nit will stay unlocked on subsequent playthroughs.) You can find him in\nthe Lower Markets on the Citadel.\n\nKassa Fabrication\t-&gt;&gt;&gt;&gt;\t\tColossus Armor\nBest armor in the game for everybody who isn't a Krogan. You can get\nthis license from the Requisition Officer in C-Sec later in the game.\n\nSerrice Council \t-&gt;&gt;&gt;&gt;\t\tSavant Biotic Amp\nBest Biotic Amp in the game. You might not really need a license for\nthis, as you can just rely on the drop to happen sometime. So,\ntechnically, you don't need this license either, even though it does\nprovide the best biotic amp. You can get it from Commander Rentola\non Virmire or from the Emporium Shopkeeper later in the game.. at\nleast, in the second play-through I was able to get it at the Citadel,\nso it may be achievement based.\n\nAriake Technologies\t-&gt;&gt;&gt;&gt;\t\tLogic Arrest Tool\nArguably the best Omni-tool (as far as flat bonuses go) it gives a bit\nto everything.. although it's not as clear cut as the Savant Amp is\nfor biotics. In any case, I wouldn't considered the license worth it\nfor just this one item. You can get the license from Commander Rentola\non Virmire.\n\nArmali Council\t\t-&gt;&gt;&gt;&gt;\t\tNexus\nOn the other hand, the Nexus tool is slightly weaker on shields, but it\nhas an outstanding Tech Cooldown Bonus. It suffers in the Med Recharge\nBonus department, but since I find first aid rather useless, I don't\nsweat it. Armali Council makes Nexus, which you can get from the\nAssignment \"Asari Diplomacy\" by charming or intimidating Nassana after\ntelling her you killed her sister. Since you're probably going to get\nthe license from Nassana anyways, and since Nexus gives a much better\nbonus to Tech Cooldown, I'd stick with the Armali Council Omni-Tool.\n\nComplete List of Licenses\n&lt;----------------------------------------------------------------------&gt;\nThis is the list of all the Licenses in the game, and where to get\nthem.<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>License<\/th><th>Location\/Requirement<\/th><\/tr><\/thead><tbody><tr><td>Aldrin Labs<\/td><td>Requisition Officer on the Citadel<\/td><\/tr><tr><td>Ariake Technologies<\/td><td>Requisition Officer on the Citadel<\/td><\/tr><tr><td>Devlon Industries<\/td><td>Emporium Shopkeeper on the Citadel<\/td><\/tr><tr><td>Kassa Fabrication<\/td><td>Requisition Officer on the Citadel<\/td><\/tr><tr><td><\/td><td>(You must have accumulated 1,000,000 Credits.)<\/td><\/tr><tr><td>Serris Council<\/td><td>Emporium Shopkeeper on the Citadel<\/td><\/tr><tr><td><\/td><td>(You must have accumulated 1,000,000 Credits.)<\/td><\/tr><tr><td><\/td><td>Nassana<\/td><\/tr><tr><td><\/td><td>(Complete UNC: Asari Diplomacy and Charm\/Intimidate Nassana)<\/td><\/tr><tr><td>Sitta Foundation<\/td><td>Emporium Shopkeeper on the Citadel<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Getting the Quarter Master to Sell the Good Stuff\t\t{INT013}\n&lt;----------------------------------------------------------------------&gt;\nChances are, you'll end up buying the best armor in the game for your\ncharacters (not to mention the best weapons) and the easiest way to do\nthis is through the Quarter Master on the Normandy. After getting the\nlicenses you want, simply go near the Quarter Master, save your game,\nand check his stock. If he doesn't have what you want, reload and try\nagain. He resets his stock when you talk to him after docking. If you\nneed to reset him (he's still selling the same old crap) return to the\nCitadel and land, exit the Normandy, and go back in. Go to another\nsystem and land on a planet, then return to the Citadel, and he should\nhave restocked. Simply save\/load until you get what you want.\n\nMultiple Play-Throughs and Difficulty Settings\t\t\t{INT014}\no======================================================================o\nWhen you beat the game, you can choose to start up a new game with the\nsame character you've previously beaten the game with. You'll keep your\ngear, credits, level, and talent points, but you'll start over with your\nquest progression (obviously) and renegade\/paragon score. You'll find\nthe second playthrough and subsequent playthroughs to be much easier,\ndue mostly to the fact that you're super high level, but also because\nthose wonderful 'Smart Achievement' bonuses don't leave you. In fact,\nsome achievements that effect the availability of certain gear (like\nSpectre weapons) will remain, and also the ability to buy certain\nlicenses that you had to wait most of the game for the first time\naround will be available right from the get-go.. or at least as soon\nas you get back to the Citadel. Here are some reasons to play the game\nthrough multiple times:\n\n+Get your character to Level 60\n\nSure, once it's done you wont need the 5% experience bonus, but who\ndoesn't need more achievement points and gamer pictures?\n\n+Free Max your Charm\/Intimidate\n\nMake an uber character. Every time you get a certain number of Paragon\nor Renegade points, you get a rank of Charm or Intimidate for free. If\nyou're willing to spend the time, you never need to spend a rank in\nthose talents.\n\n+Get uber gear\n\nSure, most of the gear you'll have by the end of the first playthrough\nwill be good enough, but you can get everybody Spectre gear and\nColossus X armor on multiple playthroughs!\n\n+Unlock all the achievements\n\nGamer score = nerd self esteem. Of course, unlocking achievements in\nMass Effect also gives your characters passive bonuses.\n\n+Prepare for Mass Effect 2\n\nWith maxed charm\/intimidate, super gear, a level 60 character, and all\nthat other good stuff, you can play the game over one last time and\ndo everything the way you want before Mass Effect 2. Want a certain\nNPC dead? Kill them, want to talk your way out of a certain fight? Do\nso. With a high-level character you can play the game exactly as you\nwant it, to make sure ALL the save triggers for Mass Effect 2 are set\nthe way you want them to be. At least in theory, right?\n\n+Beat all the difficulty modes\n\nBesides the achievement points and the gamer pictures, what more\nincentive could you need?\n\n+Write your own FAQ!\n\nSure.. the more the merrier! Log in 300 hours of your life to this game\nand tell the world how you see it! Or focus on friends, family, your\ncareer, and all those more important things. *sigh*\n\nHardcore Difficulty\n&lt;----------------------------------------------------------------------&gt;\nHardcore difficulty includes leveled enemies that do considerably more\ndamage and have access to a lot more skills. In normal mode you had to\nworry about the odd tech attack causing your weapons to overheat and a\nkrogan or two would use immunity.. but with a character starting a\nsecond play-through on hardcore you can expect any soldier enemy to\nhave immunity. Your shields will be almost non-existent, as they'll\ntake full damage from enemy fire, so I hope you've invested in DR like\nI said. Still, with Spectre weapons and Colossus armor this mode is a\nbreeze.\n\nInsanity Difficulty\n&lt;----------------------------------------------------------------------&gt;\nYou'll plug normal enemies for a good 5-10 seconds each with gunfire\nbefore they fall. Still, most aren't all that challenging. Snipers\ncan be a pain, and a shot from a turret or Geth Colossus will pretty\nmuch end you, even with immunity and high DR armor. Still, with\nthe exception of those three things and Krogan Warlords it's not\nall that difficult, just more time-consuming. Make sure you have\nimmunity on at ALL times. If you're not an immunity spamming soldier in\nColossus armor, then this might be rough. If you are, it's mostly\nsmoothing sailing.<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">General Gameplay Information {GGI001}<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">This part of the FAQ is for those of you who don't have their manuals..\nor those of you who do, who want my insight onto some things. This is\nnot a 'strategy' portion of the guide, it just explains some terms, how\nto get around, and gives a few tips on how to play. If you're familiar\nwith the game somewhat, just continue onto character creation.\n\nThe Controls\t\t\t\t\t\t\t{GGI002}\no======================================================================o\n(A)\tSelect\/Confirm\/Storm\n(B)\tHolster Weapon\/Cancel\n(X)\tUnholster Weapon\/Skip Dialogue\n(Y)\tUnholster Weapon\/First Aid\n(RS)\tRotate Camera (Click to Zoom with Sniper Rifle)\n(LS)\tMove (Click to Crouch)\n(Start)\tMenu\n(Back)\tThrow Grenade (Press again to Detonate)\n(D-Pad) Squad Commands\n  (Up)\t\tMove (to position in reticle)\n  (Down)\tTake Cover (hold position near Shepard)\n  (Left)\tTarget\n  (Right)\tRally (regroup)\n(RB)\tUse Mapped Power (Hold to access Power Wheel)\n(LB)\tToggle Last Weapon (Hold to access Weapon Wheel)\n(RT)\tFire\n(LT)\tAim\n\nGameplay (The HUD)\t\t\t\t\t\t{GGI003}\no======================================================================o\nIn hostile areas (or when your weapon is unholstered) you'll see the\nHUD displaying your mini-map (bottom right corner of screen), and your\nsquad information (bottom left). Selected objects\/enemies\/NPCs in your\nreticle will show information (top center).\n\nCommands currently given to your squad are shown to the left of their\nname. Their health is the red bar to the right of their name, and their\nshields are the blue bars to the right of their health. Your stock\nof First Aid is listed to the left of the squad panel, below it is your\nGrenade stock. To the right of either is the button corresponding to\neither First Aid (Y) or Grenades (Back). Above your squad panel is your\nweapon icon (either sniper rifle, pistol, assault rifle, or shotgun)\nalong with the weapons heat level.\n\nGameplay (Equipment)\t\t\t\t\t\t{GGI004}\no======================================================================o\nYou can access your Equipment Menu by hitting (start) and selecting\n'Equipment'. (X) shows you a list of upgrades you've collected for either\nweapons, armor, or grenades. Hitting (LB) toggles your helmet on and off,\nexcept while on worlds that pose a danger should the helmet be removed\n(extreme temperatures, lack of breathable atmosphere, etc). Pressing\ndown on the (LS) gives you a description of the manufacturer of the item,\nand of the general type of item in question, if not that specific model.\nOn the bottom of the screen your resources are listed. Remember that\nyou can only carry 150 items, so when you start to fill up (the game\nwill warn you) convert that crap to omni-gel, or sell it, if it will\nbring in any real money.\n\nResources\t\t\t\t\t\t\t{GGI005}\n&lt;----------------------------------------------------------------------&gt;\nA list of your resources, as indicated from left to right.\n\nFirst Aid\nTo the left is your First Aid, which can be used to heal your party.\nThe character with the best First Aid skill has their skill applied for\nthe usage of First Aid.\n\nGrenades\nOnly usable by Shepard, these grenades came in useful on the first play,\nbut afterwards, I rarely ever used them.\n\nOmni-Gel\nOmni-Gel has a variety of uses, namely for hacking, decrypting, or\nrepairing the Mako. You can convert crap items and upgrades into more\nOmni-Gel. Reminds me that there's a pretty funny comic about Mass Effect\non Penny Arcade..\n\nCredits\nYour money.\n\nWeapons\t\t\t\t\t\t\t\t{GGI006}\n&lt;----------------------------------------------------------------------&gt;\nBelow is a list of weapon attributes, which can be viewed while in the\nEquipment menu. Following that is a list of the best weapons in the\ngame, so you have an idea of what's out there.\n\nDamage\nThis is the damage your gun does (before DR is taken into\nconsideration). Obviously the higher the better.\n\nShots Before Overheat\nAs you fire off weapons they begin to overheat. This is a constant\nworry early on, as most weapons over-heat in a few shots. Fire off your\nweapons and wait for them to cool down. If the gun overheats, it'll\nbe unusable until it fully cools down. Some techs cause your weapons to\n(temporarily) malfunction, at which point you're better off just\nswitching to a different gun. Towards the end of the game, you'll get\nweapons that can fire nearly indefinitely (with the right upgrades\ninstalled). Of course, it's also possible to jam things in your guns\nthat cause them to overheat in one shot. Just keep an eye on how\nupgrades affect your shots before overheat.\n\nAccuracy Rating\nThis determines the size of your reticle. The bigger it is, the wider\nthe spread of your bullets. Using some techs\/biotics\/abilities\ntemporarily widens your reticle, making you less accurate. Different\nguns have different accuracies. You're always more accurate if you're\nnot moving, if you're crouching (press LS), or when you're aiming (LT).<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Weapon Type<\/th><th>HMWP X (Pistol)<\/th><th>HMWSG X (Shotgun)<\/th><th>HMWA X (Assault)<\/th><th>HMWSR X (Sniper)<\/th><\/tr><\/thead><tbody><tr><td>Damage<\/td><td>294<\/td><td>378<\/td><td>384<\/td><td>336<\/td><\/tr><tr><td>Shots Before Overheat<\/td><td>29<\/td><td>7<\/td><td>77<\/td><td>2<\/td><\/tr><tr><td>Accuracy Rating<\/td><td>88<\/td><td>91<\/td><td>77<\/td><td>86<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Armor\t\t\t\t\t\t\t\t{GGI007}\n&lt;----------------------------------------------------------------------&gt;\nBelow is a list of armor attributes, which can be viewed while in the\nEquipment menu. Following that is a list of the best armors in the game,\nso you have an idea of what's out there.\n\nDamage Protection (DR)\nThis is the percentage by which your armor ignores damage received.\nObviously the higher the better. This does not apply to shields, only\nto how much damage you directly suffer.\n\nShields\nShields represent how much damage you ignore before you start losing\nHealth. Shields are not protected by DR, so they tend to go away\nquickly.\n\nTech\/Biotic Protection\nThis is your chance to resist or ignore the tech\/biotic attacks set\nagainst you from time to time. Again, the higher the better.<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Armor Type<\/th><th>Damage Protection<\/th><th>Shields<\/th><th>Tech\/Biotic Protection<\/th><\/tr><\/thead><tbody><tr><td><strong>Colossus X<\/strong><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Heavy Armor<\/td><td>79<\/td><td>450<\/td><td>18<\/td><\/tr><tr><td>Medium Armor<\/td><td>71<\/td><td>405<\/td><td>28<\/td><\/tr><tr><td>Light Armor<\/td><td>65<\/td><td>375<\/td><td>38<\/td><\/tr><tr><td><strong>Predator X<\/strong><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Heavy Armor<\/td><td>58<\/td><td>540<\/td><td>34<\/td><\/tr><tr><td>Medium Armor<\/td><td>42<\/td><td>486<\/td><td>42<\/td><\/tr><tr><td>Light Armor<\/td><td>30<\/td><td>450<\/td><td>50<\/td><\/tr><tr><td><strong>Battlemaster X (Krogan)<\/strong><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Heavy Armor<\/td><td>75<\/td><td>420<\/td><td>51<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Biotic Amp\t\t\t\t\t\t\t{GGI008}\n&lt;----------------------------------------------------------------------&gt;\nBelow is a list of Biotic Amp attributes, which can be viewed while in\nthe Equipment menu. Following that is a list of the best amp in the\ngame, so you have an idea of what's out there.\n\nDuration Bonus\nThis increases the duration of the Biotic by the percentage equal to the\nnumeric value shown.\n\nPower Bonus\nThis increases the variable effects of the Biotic by a certain\npercentage. Namely the Shields added, the Newton Force applicable, the\ndamage, and radius affected.\n\nCooldown Bonus\nThis increases the cooldown rate of the Biotic by the percentage equal\nto the numeric value shown.\n\nSavant X\nDuration Bonus:\t35\nPower Bonus:\t40\nCooldown Bonus:\t40\n\nOmni-tool\t\t\t\t\t\t\t{GGI009}\n&lt;----------------------------------------------------------------------&gt;\nBelow is a list of Omni-tool attributes, which can be viewed while in\nthe Equipment menu.\n\nShield Bonus\nThis is the percentage bonus you receive to your overall shields.\n\nTech Cooldown Bonus\nThe percentage by which your cooldown time is reduced for Techs.\n\nMed Recharge Bonus\nThe percentage by which the cooldown time between First Aid uses is\nreduced.\n\nLogic Arrest Tool X\nShield Bonus:\t25\nCooldown Bonus:\t20\nRecharge Bonus:\t25\n\nNexus VIII\n\nShield Bonus:\t15\nCooldown Bonus:\t46\nRecharge Bonus:\t5\n\nGrenade Launcher\t\t\t\t\t\t{GGI010}\n&lt;----------------------------------------------------------------------&gt;\nBelow is a list of Grenade attributes, which can be viewed while in\nthe Equipment menu-but only on Commander Shepard.\n\nDamage\nThis is the damage your grenades do. More is good.\n\nExplosive Impulse\nThe concussive force the grenade has, presumably measured in newtons.\nThe more force, the larger objects can be affected, and the more it\naffects smaller objects.\n\nEffect Radius\nThe area of effect the grenade has (presumably measured in centimeters).\n\nUpgrades\t\t\t\t\t\t\t{GGI011}\n&lt;----------------------------------------------------------------------&gt;\nUpgrades can be somewhat confusing, as they use terms to describe them\nthat simply aren't observable. Increasing a weapons' 'stability'\ncertainly sounds good, but you never get to see a weapons' stability\nrating anywhere, so such benefits are somewhat subjective. Others,\nhowever-like shield interfaces-simply increase your overall shields,\nwhich is wholly observable. As some general advice, ignore weapon\nupgrades that improve damage at the expense of accuracy or heating\nearly on. Simply put, early weapons have poor damage, and bad\noverheating and accuracy. For the nominal increase in damage, you're\nmaking that weapon significantly worse. I personally prefer upgrades\nthat have bonuses I can observe with no drawbacks.. especially early\non. Towards the later levels, weapons and upgrades become significantly\nstronger, and hence more prominent in gameplay. I'll just list what I\nconsider to be the most useful upgrades below.\n\nScram Rail X\t\t\t+26% Damage, -10% Heat Absorption\nAt the later stage of the game, 26% damage will add nearly 100 points of\ndamage to your weapon, which more than compensates for the heat.\n\nFrictionless Materials X\t+7% Damage, +28% Heat Damping\nTwo good stats on one upgrade. I tend to use one of these in conjunction\nwith the Scram Rail X for a 33% damage boost. Two Frictionless Materials\nin one gun is just not as efficient as taking 1\/3 the shots to kill an\nenemy.\n\nInferno Rounds X\t\t21 damage\/second for 5 seconds,\n\t\t\t\t-28% accuracy\nBy this point in the game, you're accuracy is so high it's a non issue.\nAlso, the 105 damage bonus ignores shields, and is as healthy a damage\nbonus as any out there. Plus, it's just easier to swallow over the -40%\nrate of fire Snowblind Rounds have, the crazy overheating of High\nExplosive Rounds, and the not-so crazy overheating of Sledgehammer\nRounds.\n\nMedical Exoskeleton X\t\t+4.5 Health Regeneration\/Second\n\t\t\t\t+80% Toxin Resistance\n\t\t\t\t+23% Reduction in power cool down\nThe health regeneration is almost equal to the maximum a Soldier can\nget, the toxin resistance.. well, it helps in a handful of cases, but\nthe big draw is the 23% reduction in cool down times for all powers.\nThe more you use powers, the better this is going to be. If you go down\nthe Shock Trooper path, you don't really need one of these to keep\nImmunity up indefinitely, but for everybody else, it's gold.\n\nCombat Exoskeleton X\t\t+35% Smash Damage, 35% Hardening,\n\t\t\t\t+90% Physics Threshold\nThe melee damage isn't very great, but it's something. What's really\nimportant is the hardening and the physics threshold, especially on\nColossus suits of armor, which are notoriously weak against tech\/biotic\nattacks. This erases that problem.\n\nHigh Explosive X\t\t+37% Damage, +140 cm Radius,\n\t\t\t\t+37% Weapons Force\nFor Grenades, it doesn't get much better than High Explosives. It pretty\nmuch makes your grenades better at everything they do. More hurt, more\nboom, more bang.\n\nGameplay (Squad)\t\t\t\t\t\t{GGI012}\no======================================================================o\nYou squad screen shows the various statistics of your character. Around\nthe portrait is your alignment (if Shepard). Your level, experience,\nand health are also listed in the middle, with your talents taking up\nthe right half of the screen. In this screen you can spend your points\nto purchase various ranks in talents, and not much else.\n\nDecryption, Hacking, and other Timed Mini-Games\t\t\t{GGI013}\no======================================================================o\nAny time you go to manually decrypt a door, crate, or whatnot, or any\ntime you go to flag a mineral deposit, recover an artifact, or disarm\nsome bombs you'll have to play a timed button-press game. You'll be\ngiven a screen displaying the four buttons on the face of the X-Box\ncontroller (A), (B), (Y), and (X). When they highlight you have a short\namount of time to press that button. Get used to it, you'll be doing\nthis a lot.\n\nExploration Notes\t\t\t\t\t\t{GGI014}\no======================================================================o\nA good bit of the game is finding planets that can be explored, and then\nexploring them, primarily in the Mako. On planets you can land upon,\nyou'll find various resources to survey, structures to search, and\nbaddies to slay. This is a terribly repetitive exercise, but it does net\nyou experience and credits. Below I will list some information that I\nfeel is important, take it as 'tips' or 'notes' on the various\nfaces of exploration in Mass Effect.\n\nHazards\t\t\t\t\t\t\t\t{GGI015}\n&lt;----------------------------------------------------------------------&gt;\nSome planets have environmental hazards.. usually heat\/cold, but\nsometimes toxic. In any event, all this means is you'll have a meter\nthat fills the longer you're exposed to the environment. Once this bar\nfills all the way, you (only Shepard) starts to take physical damage.\nStay out too long, and you die. All this means is you have to get back\ninto the Mako to let your bar empty. On planets with hazards, just\nstick closer to the Mako, and keep external bouts of combat to a\nminimum.\n\nMako\t\t\t\t\t\t\t\t{GGI016}\n&lt;----------------------------------------------------------------------&gt;\nYou'll be in the Mako for a good bit of your planetary exploration. It\ncontrols.. loosely.. and.. well, get used to it, because you'll be in it\na lot. It can be tempting to blast away everything from within the Mako,\nbut under most circumstances I suggest against this tactic. Any kills\nyou make while in the Mako will net you less experience. Also, the Mako\nisn't particularly good at taking cover, so it might well be easier to\njust fight outside of it. Don't worry, the Mako can't be destroyed so\nlong as you're not inside of it. Also, nobody said you couldn't whittle\nenemies down in the Mako, and then finish them outside of it (Thresher\nMaws, Geth Colossi, Turrets.) The only exception? If the terrain is\nhostile, you might as well just fight in the Mako.. unless you can\nwrap up the fight quickly, near the Mako, and in phases.\n\nThe Mako is somewhat tricky in combat, and shooting the cannon while on\nthe move is.. difficult, to say the least. It is best used at range,\nwhile aiming with (LT) and zooming by pressing down the (RS) (just like\nwith a sniper rifle.) By doing this, the Mako is capable of easily\nhitting targets over 300 meters away with its cannon, although its\nturret is largely inaccurate. The Mako has trouble aiming down at\ntargets, interestingly enough, and it has an effective minimum range\nwhere targets cannot be effectively attacked. This is only exacerbated\non hilly terrain. Despite what common sense dictates, you want to be\non lower ground than your target unless you're aiming at something\nvery far away (and at a low angle, at that.) Ramming some enemies with\nthe Mako can be somewhat effective, including Armatures and Collosi.\nYou wont do much damage, but you'll knock them over and force them to\nspend time getting back up. This is ideal for preventing them from\ntaking shots at your party when you disembark.\n\nYou can repair the Mako if you have enough Omni-Gel, and you'll repair\nan amount depending on the Electronics skill of your Engineer. The\nshields take an ungodly long time to replenish, so you just might end\nup repairing the Mako. Be warned though, it is surprisingly less\ndurable than you might imagine once its shields are removed. The Mako\nwill be fully repaired if you return to the Normandy, which you can do\nat almost any time by pressing (X). If the Mako is destroyed while you\nare inside, the game is over.\n\nPlanetary Exploration\t\t\t\t\t\t{GGI017}\n&lt;----------------------------------------------------------------------&gt;\nOn a planet, you'll have a square of map to search. Some items are\nlisted on your map, but a good number of things wont be. You'll have to\nexplore to find everything on the map. My suggestion is to go near an\nedge of the map, so you have just a bit of the red boundary in your\nradar, and do a perimeter of the map. This should discover nearly\nanything hiding unmarked on your map. I will describe where things are\nin scant detail. The sight range of the Mako is fairly large, so giving\nyou a general idea of where the item is should suffice. If something is\nin the upper right corner, I will denote this by saying \"North-east\ncorner.\" I know my east and west better than my right and left, you'll\njust have to endure.\n\nScanning\t\t\t\t\t\t\t{GGI018}\n&lt;----------------------------------------------------------------------&gt;\nSearching planets, asteroids, and ships will sometimes give you the\noption to scan the object in question. Most of the time this will\nreveal some mineral or gas deposit. Other times you'll uncover an\nartifact, a Prothean Data Disc, or Matriarch's Writing. Either way, you\nget some experience and credit for each one you find, and you're\ngiven assignments to find a certain total throughout the game.\n\nThresher Maws\t\t\t\t\t\t\t{GGI019}\n&lt;----------------------------------------------------------------------&gt;\nGiant worms that spit acid and one-hit-kill anything near them. They\npop out of the ground, screech, and start attacking. Early on, the Mako\nhas just enough fire power to take one down.. provided one doesn't\nsurface UNDER you, and you keep moving. On foot, they can be more\neasily dealt with, as all you have to do is circle strafe and shoot..\ngranted it takes a while, but the experience is worth it.<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">Achievements {ACH001}<\/pre>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">As the achievements you get in Mass Effect DO significantly affect\ngameplay, I feel they are worth noting earlier in the FAQ, as a\ndedicated player (read: loser) may feel it is well worth the effort to\nget them all. Don't worry, I just insulted us both. Or maybe just\nmyself.\n\n\"Smart\" Achievements\t\t\t\t\t\t{ACH002}\no======================================================================o\nAt one time I bristled at the idea that this game had \"smart\"\nachievements, which essentially were simply achievements that unlocked\nin-game bonuses that carried on to all present and future characters.\nHowever, it is a rather good idea, and it did give some extra incentive\nfor getting the achievements. It's a shame other games don't have such\nachievements.. In any event, some rewards are really quite good, like\nthe ability to be able to start the game with a bonus talent tree, for\nexample. I will list how to get the achievements, and what bonuses they\nprovide below. Oh, and this is an achievement list, so it almost goes\nwithout saying, but to prevent any potential hate-mail..\n\n\n***SPOILERS***\n\n\nAchievement Notes\t\t\t\t\t\t{ACH003}\no======================================================================o\nThe \"Expert\", \"Mastery\", and \"Specialist\" achievements unlock bonus\ntalents for new characters, so they should be a priority to unlock.\nThere are two things to keep in mind for these achievements.\n\n1) They only count if Shepard is the one to make the kill\/use the\ntech or biotic. So you cannot get the tech or biotic talents by using\nparty members. You have to make a Shepard with the talents at hand.\n\n2) The biotics and techs have to target something, but for many biotics\nyou can just use them over and over again on breakable crates to get\nthe achievement, which should make life easier. With weapons,\nobviously, and some techs\/biotics they have to affect enemies.\nKeep in mind that this is a cumulative total. If you get into a fight,\nuse your techs\/biotics, kill things with the gun of choice, and save\non a different slot. Reload a save prior to the fight and repeat until\nyou have a total of 150 kills\/75 uses logged.\n\nBonus Talent Achievement Farming\t\t\t\t{ACH004}\n&lt;----------------------------------------------------------------------&gt;\nGenerally I feel it's best to simply make an Soldier\/Engineer\/Adept and\nplay through Eden Prime before seriously grinding the skills. The more\npoints you put into the Adept\/Engineer talents the better, as it\nincreases the recharge time of the skills and speeds things up.\nOtherwise save all your points (or as many as possible) until the fight\nwith Fist. Save before you get near the Chora's Den, put as many points\nas possible into the skill you want to grind, and abuse the hell out of\nit. When you're done, wash, rinse, repeat.\n\nOn the planet Eletania, in the Hercules System of the Attican Beta,\nthere are a number of non-aggressive indigenous animals that can be\nkilled. These count towards weapon uses, and save\/reloading can get\nyou these talents fairly quickly, since they are fairly numerous, and\none-hit-kills.\n\no=o Search and Rescue\t\t\t\t\t\t10G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Locate Liara in Artemis Tau Cluster.\n\no=o Medal of Honor\t\t\t\t\t\t100G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Playthrough\nUnlock: Hardcore Difficulty\nUnlock: Character Levels 51-60\n\no=o Medal of Heroism\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">Requirement: Complete Feros\n\no=o Distinguished Service Medal\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Eden Prime\n\no=o Council Legion of Merit\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Virmire\n\no=o Honorarium of Corporate Service\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Noveria\n\no=o Long Service Medal\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Two Playthroughs\nWeapon Damage increased by 5%\n\no=o Distinguished Service Medal\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Hardcore Playthrough\nUnlock Insanity Difficulty and Gamer Picture\n\no=o Medal of Valor\t\t\t\t\t\t50G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Insanity Playthrough\nUnlock Gamer Picture\n\no=o Pistol Expert\t\t\t\t\t\t10G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Pistol Kills\nMarksman duration increases 25%\n\no=o Shotgun Expert\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Shotgun Kills\nUnlock Shotgun Talent Tree for all future characters on this profile\n\no=o Assault Rifle Expert\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Assault Rifle Kills\nUnlock Assault Rifle Talent Tree for all future characters on this\nprofile\n\no=o Sniper Rifle Expert\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Sniper Rifle Kills\nUnlock Sniper Rifle Talent Tree for all future characters on this\nprofile\n\no=o Lift Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Biotic Lift 75 Times\nUnlock Lift Talent Tree for all subsequent characters on this profile\n\no=o Throw Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Throw Biotic 75 Times\nUnlock Throw Talent Tree for all subsequent characters on this profile\n\no=o Warp Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Biotic Warp 75 Times\nUnlock Warp Talent Tree for all subsequent characters on this profile\n\no=o Singularity Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Biotic Singularity 75 Times\nUnlock Singularity Talent Tree for all subsequent characters on this\nprofile\n\no=o Barrier Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Biotic Barrier 75 Times\nUnlock Barrier Talent Tree for all subsequent characters on this profile\n\no=o Stasis Mastery\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Biotic Stasis 75 Times\nUnlock Stasis Talent Tree for all subsequent characters on this profile\n\no=o Damping Specialist\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Damping Field 75 Times\nUnlock Electronics Talent Tree for all subsequent characters on this\nprofile\n\no=o AI Hacking Specialist\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use AI Hacking 75 Times\nUnlock AI Hacking Talent Tree for all subsequent characters on this\nprofile\n\no=o Overload Specialist\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Overload 75 Times\nUnlock Overload Talent Tree for all subsequent characters on this\nprofile\n\no=o Sabotage Specialist\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Sabotage 75 Times\nUnlock Sabotage Talent Tree for all subsequent characters on this\nprofile\n\no=o First Aid Specialist\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Medi-gel 150 Times\nUnlock First Aid Talent Tree for all subsequent characters on this\nprofile\n\no=o Damping Specialist\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Damping Field 75 Times\nUnlock Electronics Talent Tree for all subsequent characters on this\nprofile\n\no=o Neural Shock Specialist\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Use Neural Shock 75 Times\nUnlock Neural Shock Talent Tree for all subsequent characters on this\nprofile\n\no=o Scholar\t\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Find all primary Alien: Council Races, Extinct Races, and\nNon-Council Races codex entries\n\no=o Completionist\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete the majority of the game\nExperience rewards increase by 5%\n\no=o Tactician\t\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Playthrough with Shield Damage Greater than Health\nDamage\nShield strength increases by 10%\n\no=o Medal of Exploration\t\t\t\t\t50G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Land on an Uncharted World\n\no=o Rich\t\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Exceed 1,000,000 Credits\nAccess Spectre Gear through Normandy Requisitions Officer and C-Sec\nRequisitions Officer\n\no=o Dog of War\t\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Organic Enemy Kills\nIncrease health by 10%\n\no=o Geth Hunter\t\t\t\t\t\t\t25G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Log 150 Synthetic Enemy Kills\nIncrease shield strength by 10%\n\no=o Soldier Ally\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Alliance Soldier Squad\nMember\nDamage Reduction improves by 10%\n\no=o Sentinel Ally\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Alliance Sentinel Squad\nMember\nLift and Throw recharge time improve by 10%\n\no=o Krogan Ally\t\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Krogan Squad Member\nRegenerate 1 health per second\n\no=o Turian Ally\t\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Turian Squad Member\nDamping and Overload recharge time improve by 10%\n\no=o Quarian Ally\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Quarian Squad Member\nSabotage and AI Hacking recharge time improve by 10%\n\no=o Asari Ally\t\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Majority of the Game with Asari Squad Member\nStasis and AI Barrier recharge time improve by 10%\n\no=o Power Gamer\t\t\t\t\t\t\t20G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Reach Level 50\nAll experience rewards increase by 10%\n\no=o Extreme Power Gamer\t\t\t\t\t\t50G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Reach Level 60\nAll experience rewards increase by 5%\n\no=o Renegade\t\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Earn 75% of Total Possible Renegade Points\n\no=o Paragon\t\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Earn 75% of Total Possible Paragon Points\n\no=o Paramour\t\t\t\t\t\t\t10G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Complete Romance Subplot\n\no=o Spectre Inductee\t\t\t\t\t\t15G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Become a Spectre\n\no=o Charismatic\t\t\t\t\t\t\t10G\n&lt;----------------------------------------------------------------------&gt;\nRequirement: Resolved impossible situation with Charm or Intimidate<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">Character Creation {CHR001}<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">Mass Effect is a shooter. I know, I know, I was surprised too. You do\nget a few fancy Biotics and Tech attacks, but most of the time, you'll\nbe shooting. And even when you're using Biotics and Tech, it's usually\nonly to make the shooting easier. Because of this, and the teensy fact\nthat if Shepard dies it's game over, I tend to play a Soldier, although\nI have gone a fair distance through the game with some of the other\nclasses. At least far enough to earn all the achievements for using their\ntechs and biotics, in any case. The character I end up playing a\nfemale-ruthless-spacer. The armor in this game just doesn't flatter the\nmale physique at all.. and the male Shepard voice acting is just.. Ugh.\nIt's bad when the female sounds more manly, lets just leave it at that.\nIn any event, I enjoy playing a tough-as-nails Shepard whose family\ntradition is military service and who is ruthlessly dedicated to victory\nat any cost.\n\nClass\t\t\t\t\t\t\t\t{CHR002}\no======================================================================o\nBelow is a listing of the classes available to you in the game, and\nmy personal thoughts on them. Under each class you'll find the talents\nthey begin the game with, which I will also comment on. I'll also\ninclude some suggestions for what might work best as bonus talents,\nwhen you get them.\n\nSoldier\t\t\t\t\t\t\t\t{CHR003}\n&lt;----------------------------------------------------------------------&gt;\nMy personal favorite class. You're going to be doing a lot of shooting\nin the game, so you might as well be the best at it. They get the best\narmor, the best guns, and become the toughest-to-kill combatants in\nthe game. If you throw on Lift as a bonus talent, you get one of the\nmore dehabilitating biotics in the game, one that compliments the\nSoldier well. With a crazily high DR from talents and Colossus armor,\nand Immunity that recharges before its duration ends, the Soldier is\nvery nearly invincible later on.. even in Insane mode. The Electronics\ntalent is also worth consideration. Its shields are almost a non-issue,\nbut the 30% damage vulnerability it confers on enemies is most certainly\na good thing.\n\nTalents:\nPistols, Shotguns, Assault Rifles, Sniper Rifles, Combat Armor,\nFirst Aid, Assault Training, Fitness, Soldier*.\n\nSpecializations:\nCommando\nThe Commando isn't a bad specialization. In fact, it really only has\none problem. The Shock Trooper specialization turns you into a god.\nDoing extra weapon damage is a good thing, especially the hefty +21%\nthat Commando gives. Seriously though, you only need two weapons in\nthis game, so half of those bonuses are destined to be wasted. Immunity\nSpecialization is the great bonus that both Commando and Shock Trooper\nget from their specialization classes, but instead of Adrenaline Burst\nSpecialization the Command gets a recharge bonus on Marksman and\nAssassination. Now, compare weapon damage with all weapons and a better\nrecharge time with the pistol and the sniper rifle to the health and\ndamage reduction bonus and the recharge time on Andrenaline Burst,\nwhich lets you use ALL of your talents more often. Not even mentioning\nthat you'll get much less use out of sniper rifles than any other gun,\nand the fact that pistols are a poor weapon choice for a Soldier, and\nit's pretty clear which specialization wins.\n\nShock Trooper\t\t\t\t(Author's Recommendation)\nThe Shock Trooper continues to give you a health bonus over Soldier,\nadding another +14% and it gives you 16% damage protection as well. If\nthat's not good enough you'll also get a -25% reduction in your\nrecharge times with Immunity and Adrenaline Burst. You'll be able to\nkeep Immunity on endless (hotkey it to your (RB)) and Adrenaline Burst-\nwhich lets you use all your talents instantly-loses about 11 seconds off\nof its recharge time. What more could you ask for? Don't answer that.\n\nEngineer\t\t\t\t\t\t\t{CHR004}\n&lt;----------------------------------------------------------------------&gt;\nThe Engineer isn't even as combat savvy as the Adept, as they don't even\nhave Barrier, and Electronics is a poor defensive substitute. In any\nevent, their skills revolve around the Omni-tool, which can be used to\naffect machines and people using conventional weapons.. which pretty\nmuch includes everything in the game. Still, their attacks are more\nvaried than a Adepts, even if they don't really have as much stand-alone\neffect. This is essentially a support character, and for the same\nreasons I wouldn't play an Adept, I wouldn't play an Engineer. There's a\nperfectly fine Infiltrator class out there that is more versatile.\n\nTalents:\nPistols, Basic Armor, Decryption, Hacking, Electronics, Damping,\nFirst Aid, Medicine, Engineer*.\n\nSpecialization:\nMedic\nThe Medic sucks. If you want to heal, strap on a Medical Exoskeleton and\ntake cover. The +80 damage is nice, but it still only brings your\nhealing to 260 per Medi-gel. Granted, that's half an Engineer's health,\nbut that's nothing on Insane mode. If you want to revive your allies,\nget Unity. The only time you'll run into toxic damage is if you blow\nsomething up near you, or you get puked on by a Thorian, either way, it\ndoesn't come up often. Oh. And one other source. Thresher Maw venom.\nBut whether you're an Engineer or a Sentinel, getting hit with that in\nany later difficulty probably killed you anyways. Neural Shock only\nworks on organic creatures, which is nice against mercenaries and\nkrogans, but all those geth.. you've not no answer for.\n\nOperative\t\t\t\t(Author's Recommendation)\nWell, somebody doesn't like Engineers it seems. Frankly though, compared\nto Medic the Operative actually seems decent. Three decent debuffing and\ndamaging skills get cooldown bonuses and Overload and Sabotage become\ngreatly more efficient. Since there's no defense boost on the table for\neither class, you might as well pick the one that gives you three\nimproved offensive abilities rather than one. The Medi-gel healing\nbonuses and is negligible, as you'll be able to just get Unity, instead.\n\nAdept\t\t\t\t\t\t\t\t{CHR005}\n&lt;----------------------------------------------------------------------&gt;\nEssentially the 'mage' class.. Sorry, I'm incorrigibly fantasy-oriented.\nIn any case, they use their biotics to win fights, and little else. I'll\nadmit, I'm a little disappointed with the biotics in this game, as they\nare mostly just variants of one another. One on a character is fine, I\ndon't really see why a single class without fighting ability needs TWO\ntelekinetic biotics.. Oh wait, make that three. Throw, Lift, and\nSingularity are all too alike for me. In effect, they all do the same\nthing; render an enemy completely helpless and open to as much\npunishment as you can deliver before the duration runs out. A good\nthing, really, but do you need three of them? I must admit, I would\nnever play an adept. Not when you can slap one of those skills on a\nSoldier and have a killing machine that can further incapacitate the\nopposition, or simply play a Vanguard and get a fair complement of both\nbiotics and combat skills.\n\nTalents:\nPistols, Basic Armor, Throw, Lift, Warp, Singularity, Barrier, Stasis,\nAdept*.\n\nSpecializations:\nBastion\t\t\t\t\t(Author's Recommendation)\nBy now you should be realizing that defense wins over offense in Mass\nEffect, and the Bastion is no different. With the improvement of the\nAdepts sole defensive consideration-Barrier-it gives you a taste of what\nyou sorely need. It also drastically lowers the cooldown rate of your\nbiotics (about the same amount that a Medical Exoskeleton does) and\nallows you to damage enemies in Stasis.. turning it into a useful\nbiotic. All in all, Bastion is a pretty sweet specialization.\n\nNemesis\nNemesis sucks for the Adept in the same way it sucked for the Vanguard.\nYou need defense, and the cooldown bonus on Bastion outclasses the\nduration bonus on Nemesis any day.\n\nInfiltrator\t\t\t\t\t\t\t{CHR006}\n&lt;----------------------------------------------------------------------&gt;\nAh, now this is better. It's hard for me to look at the Engineer when\nthe Infiltrator is available. They get Sniper Rifles, medium armor,\nand Immunity, as well as the only real defensive consideration the\nEngineer had in Electronics. An Infiltrator can do everything the\nEngineer really needed to do-Decryption and Electronics-plus they're\nfairly hardy in a fight. Throw Assault Rifles on one and you've got a\ncharacter that's pretty darn close to fighting as good as a Soldier.\n\nTalents:\nPistols, Sniper Rifles, Tactical Armor, Fitness, Electronics, Damping,\nDecryption, First Aid, Infiltrator*.\n\nSpecializations:\nCommando\t\t\t\t(Author's Recommendation)\nJust like the Soldier, except that without heavy armor that Immunity\nSpecialization is even more imperative. Also, the massive boost in\nweapon damage and the cooldown reduction time of the Infiltrator's only\ntwo basic weapons makes this a no-brainer for the Infiltrator.\n\nOperative\nThe Operative focuses mostly on improving your Engineer-related talents,\ngiving hefty bonus to the recharge rate of your Overload, Damping, and\nSabotage skills (up to 14%). This is about a recharge boost of.. oh..\n6 seconds per skill. The real big bonuses are the Specializations\nthough, which add 50 damage to the talents (an increase of about one\nthird) and increases a number of other talent statistics. The usefulness\nof the specialization depends on how often you use those two talents.\nTo my mind the extra damage of these two skills.. 50 points.. pales to\nthe damage boost Commando gives. At +21% damage with all weapons you're\nlooking at nearly 60 extra points of damage with each pistol shot..\nprovided you're using HMWP X. Now which do you do more, use Sabotage\nand Overload, or fire your pistol? Rhetorical question, the damage\nboost on the guns is more significant, AND Immunity Specialization\nmakes it that much easier to survive.\n\nSentinel\t\t\t\t\t\t\t{CHR007}\n&lt;----------------------------------------------------------------------&gt;\nThis class allows you to do everything EXCEPT fight. Really, they don't\neven have the Pistols talent, so you'll be using a good bit of biotics\nand techs and hoping the computer will mop up. Barrier is somewhat of\na poor concession for a complete lack of combat ability, as it wont hold\nup in Insane mode at all. If you give them the Assault Rifles talent\nas a bonus talent, the Sentinel becomes a rather powerful class. At the\nleast you can incapacitate and then eliminate enemies on your own.\n\nTalents:\nThrow, Lift, Barrier, Stasis, Decryption, Electronics, First Aid,\nMedicine, Sentinel*.\n\nSpecializations:\nMedic\nThe Medic sucks. Look at the Engineer's description to find out why. It\nis just as poor of a choice for the Sentinel as it is for the Engineer.\n\nBastion\t\t\t\t\t(Author's Recommendation)\nThe Bastion Specializaton was good for the Adept because it gave them\na great cooldown on their biotics, it made their Barrier skill better,\nand it allowed them to damage enemies in Stasis. It's good for a\nSentinel for the same reasons.\n\nVanguard\t\t\t\t\t\t\t{CHR008}\n&lt;----------------------------------------------------------------------&gt;\nThis class has three offensive biotic abilities, making them potent even\nbefore you consider that they also have access to medium armor, barrier\nand shotguns. If they had Immunity.. well, it would probably be my\nfavorite class. As it is, the Vanguard is still a powerful class, and\ntheir Adrenaline Burst gives them the ability to use their powers very\nfrequently. I'm not sure what bonus talent I would give one.. either\nSingularity to round out their offensive biotics (and make the Adept\neven more obsolete) or Electronics, to give them some tech skills and\neven more shielding.\n\nTalents:\nPistols, Shotguns, Assault Training, Tactical Armor, Throw, Lift, Warp,\nBarrier, Vanguard*.\n\nSpecializations:\nNemesis\nThe Nemesis Specialization gets bonus points for sounding ominous. Other\nthan that, you're looking at a 14% bonus to your Throw damage and\nduration. Now lets think about this.. we don't know how much damage\nthrow actually does in the first place.. do they mean newtons, or the\nfall damage the character receives? And in either case, does that even\naffect anything other than Throw? In any event, the duration of your\nbiotics will be increased by about-oh-2 seconds, except for Warp,\nwhich will improve by about 5 seconds. The damage boost on Warp is\nfairly significant, but the paltry duration bonus and throw damage can't\ncompare with the sorely needed hitpoints, damage protection, and barrier\nimprovement Shock Trooper gives.\n\nShock Trooper\t\t\t\t(Author's Recommendation)\nNow we're talking. Without heavy armor, that health and damage\nprotection bonus is nothing short of salvation. Also, Barrier gets a\npretty awesome bonus to it.. which won't be all that great in later\ndifficulties, but for normal difficulty, it'll make a difference. Also,\nAdrenaline Burst Specialization will let you use all your biotics more\noften, which is just as good-better even-than the duration bonus in\nNemesis.\n\nTalents\t\t\t\t\t\t\t\t{CHR009}\no======================================================================o\nEvery time you level up you gain health and talent points to distribute.\nYour class determines what talents you have access to. NEVER allow the\ncomputer to decide where you talents go. Granted, for a level 60\ncharacter there are only so many places to put talents, so it's hard to\nmake a BAD character, you can still make better choices than the\ncomputer.\n\nRanks and Talents\t\t\t\t\t\t{CHR010}\n&lt;----------------------------------------------------------------------&gt;\nEach talent consists of twelve ranks, which provide various bonuses.\nEach point buys one rank. Ranks that have the ^ icon improve the skill\nassociated with that talent. For example, with Pistol the ^ icon\nindicates the improvement of the Marksman ability, and in the Lift\ntalent it improves the Lift biotic. Ranks that have the + icon unlock\nanother talent tree. For example, a + icon in Combat Armor unlocks the\nFirst Aid tree. As a general rule, the further into a talent you get\nthe smaller the bonuses become. It's better to be proficient in many\nthings, than a master at a few, so spread your points out.\n\nVariations\t\t\t\t\t\t\t{CHR011}\n&lt;----------------------------------------------------------------------&gt;\nSome NPCs have talent trees that vary from the ones I'll list below.\nFor example, Wrex's Combat Armor talent is different from Shepard's.\nAccurately, it can be said that the below talent trees are the 'human'\nversions, the ones which you will deal with as Shepard. The differences\nare minor.. sorta.. essentially the talent tree that is unlocked and\nwhen it is unlocked can be different with NPCs. Also, if you give\nyourself a bonus talent, don't expect to have it unlocking anything\nelse. Different classes unlock different things and different times. I\njust listed all the unlocked trees, so don't be alarmed if your class\ndoesn't unlock something that's on the lists below.\n\nAdept (ADEPT)\t\t\t\t\t\t\t{CHR012}\n&lt;----------------------------------------------------------------------&gt;\nBonuses to your cooldown time and resistance to enemy biotics. What's\nnot to like?\n\no=======o\n|Rank 1 |Recharge Time -4%, Biotic Protection +6%\n|Rank 2 |Recharge Time -6%, Biotic Protection +9%\n|Rank 3 |Recharge Time -9%, Biotic Protection +12%\n|Rank 4 |Recharge Time -10%, Biotic Protection +15%\n|Rank 5 |Recharge Time -12%, Biotic Protection +18%\n|Rank 6 |Recharge Time -14%, Biotic Protection +21%\no=======o\n\nAssault Rifles (SOLDIER)\t\t\t\t\t{CHR013}\n&lt;----------------------------------------------------------------------&gt;\nThe best weapon type in the game. It has the best rate of fire, good\ndamage, and decent range, pretty much making it the only gun you need in\nthe game. It's medium-range accuracy makes it more versatile than the\nshotgun, and with Overkill it has a surprisingly good long-range\nlethality.\n\no=======o\n|Rank 1 |Unlocks Overkill\n|Rank 2 |Damage +5%, Accuracy +10%\n|Rank 3 |Damage +8%, Accuracy +14%\n|Rank 4 |Damage +10%, Accuracy +17%\n|Rank 5 |Damage +12%, Accuracy +20%\n|Rank 6 |Damage +14%, Accuracy +22%\n|Rank 7 |Damage +16%, Accuracy +24%, (Unlocks Sniper Rifles)\n|Rank 8 |Unlocks Advanced Overkill\n|Rank 9 |Damage +18%, Accuracy +26%\n|Rank 10|Damage +19%, Accuracy +28%\n|Rank 11|Damage +20%, Accuracy +30%\n|Rank 12|Unlocks Master Overkill\no=======o\n\nOverkill\nFiring rifles generates 40% less heat, costs 20% less accuracy.\nDuration: 10 seconds\nRecharge: 45 seconds\n\nAdvanced Overkill\nFiring rifles generates 50% less heat, costs 30% less accuracy.\nDuration: 12 seconds\nRecharge: 45 seconds\n\nMaster Overkill\nFiring rifles generates 60% less heat, costs 40% less accuracy.\nDuration: 15 seconds\nRecharge: 45 seconds\n\nAssault Training (SOLDIER\/VANGUARD)\t\t\t\t{CHR014}\n&lt;----------------------------------------------------------------------&gt;\nThis is a good talent on the virtue of its abilities. Adrenaline Burst\nis awesome for everybody, and if you're a Soldier, unlocking Fitness\nshould be a priority. The actual bonuses of Assault Training.. eh, the\nweapon damage is nice, but fairly small, and the melee damage.. yes you\nCAN melee in this game, but it's impractical and inefficient.\n\no=======o\n|Rank 1 |Weapon Damage +1%, Melee Damage +30%\n|Rank 2 |Weapon Damage +2%, Melee Damage +35%\n|Rank 3 |Unlocks Adrenaline Burst\n|Rank 4 |Weapon Damage +3%, Melee Damage +40%\n|Rank 5 |Weapon Damage +4%, Melee Damage +44%, (Unlocks Fitness)\n|\t|(Unlocks Tactical Armor)\n|Rank 6 |Weapon Damage +5%, Melee Damage +48%\n|Rank 7 |Weapon Damage +6%, Melee Damage +52%\n|Rank 8 |Unlocks Advanced Adrenaline Rush\n|Rank 9 |Weapon Damage +7%, Melee Damage +56%\n|Rank 10|Weapon Damage +8%, Melee Damage +60%\n|Rank 11|Weapon Damage +9%, Melee Damage +64%\n|Rank 12|Unlocks Master Adrenaline Rush\no=======o\n\nAdrenaline Burst\nResets the cooldown times on all your talents so they can be used\nimmediately.\nDuration: 120 seconds\nAccuracy: 30%\n\nAdvanced Adrenaline Burst\nResets the cooldown times on all your talents so they can be used\nimmediately.\nDuration: 90 seconds\nAccuracy: 30%\n\nMaster Adrenaline Burst\nResets the cooldown times on all your talents so they can be used\nimmediately.\nDuration: 45 seconds\nAccuracy: 30%\n\nBasic Armor (ADEPT\/ENGINEER)\t\t\t\t\t{CHR015}\n&lt;----------------------------------------------------------------------&gt;\nThe worst armor talent to have, basic armor leaves you behind with only\nlight armor.\n\no=======o\n|Rank 1 |Damage Reduction +5%, Hardening +5%\n|Rank 2 |Damage Reduction +8%, Hardening +8%\n|Rank 3 |Unlocks Shield Boost\n|Rank 4 |Damage Reduction +10%, Hardening +10%\n|Rank 5 |Damage Reduction +12%, Hardening +12%, (Unlock Pistols)\n|Rank 6 |Damage Reduction +14%, Hardening +14%\n|Rank 7 |Damage Reduction +16%, Hardening +16%,\n|Rank 8 |Unlocks Advanced Shield Boost\n|Rank 9 |Damage Reduction +18%, Hardening +18%\n|Rank 10|Damage Reduction +19%, Hardening +19%\n|Rank 11|Damage Reduction +20%, Hardening +20%\n|Rank 12|Unlocks Master Shield Boost\no=======o\n\nShield Boost\nRestores 30% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nAdvanced Shield Boost\nRestores 40% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nMaster Shield Boost\nRestores 50% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nBarrier\t(ADEPT\/SENTINEL\/VANGUARD)\t\t\t\t{CHR016}\n&lt;----------------------------------------------------------------------&gt;\nIf you don't have good armor or immunity, give 'em Barrier! Barrier\ngives a flat bonus to your shields, which are good.. but damage\nreduction doesn't protect your shields. In later difficulties, even 2000\nshields will last about two seconds. All in all, it's like Electronics..\nbut you don't always have the shield bonus, since Barrier is, after all,\nan ability. When you have Master Barrier, the duration last long enough\nfor you to have Barrier indefinitely, like a Soldier and Immunity.\nUnfortunately unlike Immunity enemies can blast through your Barrier\nprotection.\n\no=======o\n|Rank 1 |Unlocks Barrier\n|Rank 2 |Duration 10.5 seconds, Shielding 420\n|Rank 3 |Duration 11 seconds, Shielding 440\n|Rank 4 |Duration 11.5 seconds, Shielding 460, (Unlocks Stasis)\n|Rank 5 |Duration 12 seconds, Shielding 480\n|Rank 6 |Duration 12.5 seconds, Shielding 500, (Unlocks Stasis)\n|Rank 7 |Unlocks Advanced Barrier\n|Rank 8 |Duration 17 seconds, Shielding 720\n|Rank 9 |Duration 17.5 seconds, Shielding 740\n|Rank 10|Duration 18 seconds, Shielding  760\n|Rank 11|Duration 18.5 seconds, Shielding 780\n|Rank 12|Unlocks Master Barrier\no=======o\n\nBarrier\nBolsters your shields with a biotic barrier that will absorb up to 400\npoints of damage. Will not block attacks that bypass shields.\nDuration: 10 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Barrier\nBarrier will absorb up to 700 points of damage. Improves the recharge\ntime and accuracy cost.\nthem for 3 damage\/second.\nDuration: 16.5 seconds\nRecharge: 50 seconds\nAccuracy: 80%\n\nMaster Barrier\nBolsters your shields with a biotic barrier that will absorb up to 1000\npoints of damage.\nDuration: 23 seconds\nRecharge: 40 seconds\nAccuracy: 80%\n\nBastion\t(ADEPT\/SENTINEL)\t\t\t\t\t{CHR017}\n&lt;----------------------------------------------------------------------&gt;\nThe Bastion specialization adds one very important perk for Adepts and\nSentinels: A defensive consideration. This makes it the go-to\nspecialization for both classes. In addition it adds a massive bonus to\nBiotic cooldown and turns Stasis into a-dare I say-useful ability?\n\no=======o\n|Rank 7 |Recharge Time -18%\n|Rank 8 |Recharge Time -20%\n|Rank 9 |Recharge Time -22%, Barrier Specialization\n|Rank 10|Recharge Time -24%\n|Rank 11|Recharge Time -26%\n|Rank 12|Recharge Time -28%, Stasis Specialization\no=======o\n\nBarrier Specialization\nImproves the power and duration of barrier by 25%, regenerate 40\nshields per second.\n\nStasis Specialization\nAllows enemies to be damaged while in Stasis.\n\nCharm (SHEPARD)\t\t\t\t\t\t\t{CHR018}\n&lt;----------------------------------------------------------------------&gt;\nThis is a handy skill that gives you access to generally superior\ndialogue options, typically good-guy responses. Whatever you do, if you\nwant to make a truly powerful Shepard, DO NOT SPEND ANY POINTS INTO\nCHARM. It can be maxed for free over multiple playthroughs without using\nany points. If you're a more casual gamer, playing a good guy through\none playthrough, spend at will. If you harbor designs on making a level\n60 character, ignore this skill.\n\no=======o\n|Rank 1 |Sets Charm Score at 1, opens up new dialogue options\n|Rank 2 |Sets Charm Score at 2, opens up new dialogue options\n|Rank 3 |Sets Charm Score at 3, opens up new dialogue options\n|Rank 4 |Sets Charm Score at 4, opens up new dialogue options,\n|\t|Gives a 2% discount at stores\n|Rank 5 |Sets Charm Score at 5, opens up new dialogue options\n|Rank 6 |Sets Charm Score at 6, opens up new dialogue options\n|Rank 7 |Sets Charm Score at 7, opens up new dialogue options\n|Rank 8 |Sets Charm Score at 8, opens up new dialogue options\n|\t|Gives a 5% discount at stores\n|Rank 9 |Sets Charm Score at 9, opens up new dialogue options\n|Rank 10|Sets Charm Score at 10, opens up new dialogue options\n|Rank 11|Sets Charm Score at 11, opens up new dialogue options\n|Rank 12|Sets Charm Score at 12, opens up new dialogue options\n|\t|\no=======o\n\nCombat Armor (SOLDIER)\t\t\t\t\t\t{CHR019}\n&lt;----------------------------------------------------------------------&gt;\nThe best armor talent to have, Combat armor starts you out with medium\narmor, and upgrades to heavy. Otherwise, it's the same as any other\narmor. Shield boost, is.. well, it has its uses, and the usefulness of\nthe ability is directly related to how much shields you have.\n\no=======o\n|Rank 1 |Damage Reduction +5%, Hardening +5%\n|Rank 2 |Damage Reduction +8%, Hardening +8%\n|Rank 3 |Unlocks Shield Boost\n|Rank 4 |Damage Reduction +10%, Hardening +10%\n|Rank 5 |Damage Reduction +12%, Hardening +12%\n|Rank 6 |Damage Reduction +14%, Hardening +14%, (Unlocks First Aid)\n|Rank 7 |Damage Reduction +16%, Hardening +16%, Equip Heavy Armor\n|Rank 8 |Unlocks Advanced Shield Boost\n|Rank 9 |Damage Reduction +18%, Hardening +18%\n|Rank 10|Damage Reduction +19%, Hardening +19%\n|Rank 11|Damage Reduction +20%, Hardening +20%\n|Rank 12|Unlocks Master Shield Boost\no=======o\n\nShield Boost\nRestores 30% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nAdvanced Shield Boost\nRestores 40% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nMaster Shield Boost\nRestores 50% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nCommando (INFILTRATOR\/SOLDIER)\t\t\t\t\t{CHR020}\n&lt;----------------------------------------------------------------------&gt;\nThe lesser of the two Soldier specializations, and the greater of the\nInfiltrator specializations, Commando increases your damage, gives you\nthe lovely Immunity Specialization, and reduces the recharge time of\nthe skills attached to the Infiltrator's two key weapons.\n\no=======o\n|Rank 7 |+6% Weapon Damage\n|Rank 8 |+9% Weapon Damage\n|Rank 9 |+12% Weapon Damage, Immunity Specialization\n|Rank 10|+15% Weapon Damage\n|Rank 11|+18% Weapon Damage\n|Rank 12|+21% Weapon Damage, Assassin Specialization\no=======o\n\nImmunity Specialization\nReduces the recharge time of Immunity by 25%\n\nAssassin Specialization\nReduces the recharge time of Marksman and Assassination by 25%\n\nDamping\t(ENGINEER\/INFILTRATOR)\t\t\t\t\t{CHR021}\n&lt;----------------------------------------------------------------------&gt;\nWell, you don't really NEED damping like you do decryption or\nelectronics, but the radius boost it gives should interest any\nengineers, although we're only talking about 3 meters at the most here.\nDamping is a decent ability that deals 150 damage and can stun many\nenemies for three seconds.. which is just long enough to take one out.\nAnother ability is definitely not going to hurt an engineer, in any\nevent.\n\no=======o\n|Rank 1 |Unlocks Damping\n|Rank 2 |Radius +6%\n|Rank 3 |Radius +9%\n|Rank 4 |Radius +12%\n|Rank 5 |Radius +15%\n|Rank 6 |Radius +18%\n|Rank 7 |Unlocks Advanced Damping\n|Rank 8 |Radius +21%\n|Rank 9 |Radius +24%\n|Rank 10|Radius +27%\n|Rank 11|Radius +30%\n|Rank 12|Unlocks Master Damping\no=======o\n\nDamping\nDoes 50 damage in a 6 meter radius, enemies cannot use biotic\/tech\nabilities for a short period (adds 30% cooldown time), stuns basic\nenemies for 3 seconds.\nRecharge: 60 seconds\nAccuracy: 60%\n\nAdvanced Damping\nDoes 100 damage in a 8 meter radius, enemies cannot use biotic\/tech\nabilities for a short period (adds 45% cooldown time), stuns most\nenemies for 3 seconds.\nRecharge: 50 seconds\nAccuracy: 60%\n\nMaster Damping\nDoes 150 damage in a 10 meter radius, enemies cannot use biotic\/tech\nabilities for a short period (adds 60% cooldown time), stuns all but\nthe toughest enemies for 3 seconds.\nRecharge: 40 seconds\nAccuracy: 60%\n\nDecryption (ENGINEER\/INFILTRATOR\/SENTINEL)\t\t\t{CHR022}\n&lt;----------------------------------------------------------------------&gt;\nNot the best skill in the world, you still need it to, well, decrypt\nthings. For the highest decrypting ability, you only need nine ranks in\nit, the last three only add minute bonuses to the Sabotage, Damping,\nand EMP abilities. The Sabotage ability itself is quite potent, however.\n150~ damage in a 10 meter radius with an additional 100 damage of\nfire damage over 25 seconds isn't bad.\n\no=======o\n|Rank 1 |Unlocks Sabotage\n|Rank 2 |Tech mine damage +10%\n|Rank 3 |Tech mine damage +14%\n|Rank 4 |Tech mine damage +18%, (Unlocks Electronics)\n|Rank 5 |Unlocks Advanced Sabotage\n|Rank 6 |Tech mine damage +20%\n|Rank 7 |Tech mine damage +22%, (Unlocks Hacking)\n|Rank 8 |Tech mine damage +24%\n|Rank 9 |Unlocks Master Sabotage\n|Rank 10|Tech mine damage +26%\n|Rank 11|Tech mine damage +28%\n|Rank 12|Tech mine damage +30%\no=======o\n\nSabotage\nDoes 50 damage in a 6 meter radius, overheats enemy weapons, burns\nthem for 2 damage\/second.\nDuration: 15 seconds\nRecharge: 60 seconds\nAccuracy: 60%\n\nAdvanced Sabotage\nDoes 100 damage in a 8 meter radius, overheats enemy weapons, burns\nthem for 3 damage\/second.\nDuration: 20 seconds\nRecharge: 50 seconds\nAccuracy: 60%\n\nMaster Sabotage\nDoes 150 damage in a 10 meter radius, overheats enemy weapons, burns\nthem for 4 damage\/second.\nDuration: 25 seconds\nRecharge: 40 seconds\nAccuracy: 60%\n\nElectronics (ENGINEER\/INFILTRATOR\/SENTINEL)\t\t\t{CHR023}\n&lt;----------------------------------------------------------------------&gt;\nAnother must-have engineer skill. Not because it's terribly good, mind\nyou, just because you'll need it to get into things from time to time.\nThe bonuses it gives are crap. The mako repairs just fine without much\ninto this talent (should it even take much damage at all!) and 270\nshields is the worst defensive compliment 12 ranks in a talent can buy.\nStill, you'll need to have somebody with nine ranks in it, and 180\nshields isn't bad.. I guess.. Overload, on the other hand, is a great\nability, as it will all but knock out most shields (600 points of\ndamage) and deal a hefty 150 damage in a ten meter radius. Also, that\n30% damage vulnerability is nice.\n\no=======o\n|Rank 1 |Unlocks Overload\n|Rank 2 |Shields +30, Restores Hull +400\n|Rank 3 |Shields +60, Restores Hull +600\n|Rank 4 |Shields +90, Restores Hull +800, (Unlocks Damping)\n|Rank 5 |Unlocks Advanced Overload\n|Rank 6 |Shields +120, Restores Hull +1200\n|Rank 7 |Shields +150, Restores Hull +1400\n|Rank 8 |Shields +180, Restores Hull +1600\n|Rank 9 |Unlocks Master Overload\n|Rank 10|Shields +210, Restores Hull +2000\n|Rank 11|Shields +240, Restores Hull +2200\n|Rank 12|Shields +270, Restores Hull +2400\no=======o\n\nOverload\nDoes 50 damage in a 6 meter radius, does 200 damage to enemy shields,\nmakes them 20% more vulnerable to damage for 10 seconds.\nRecharge: 60 seconds\nAccuracy: 60%\n\nAdvanced Overload\nDoes 100 damage in a 8 meter radius, does 400 damage to enemy shields,\nmakes them 25% more vulnerable to damage for 10 seconds.\nRecharge: 50 seconds\nAccuracy: 60%\n\nMaster Overload\nDoes 150 damage in a 10 meter radius, does 600 damage to enemy shields,\nmakes them 30% more vulnerable to damage for 10 seconds.\nRecharge: 40 seconds\nAccuracy: 60%\n\nEngineer (ENGINEER)\t\t\t\t\t\t{CHR024}\n&lt;----------------------------------------------------------------------&gt;\nWhat can I say? It reduces recharge time on your techs, and give you\ntech protection. Not bad. Not the best, but something a dedicated\nengineer would want.\n\no=======o\n|Rank 1 |Recharge Time -4%, Tech Protection +6%\n|Rank 2 |Recharge Time -6%, Tech Protection +9%\n|Rank 3 |Recharge Time -9%, Tech Protection +12%\n|Rank 4 |Recharge Time -10%, Tech Protection +15%\n|Rank 5 |Recharge Time -12%, Tech Protection +18%\n|Rank 6 |Recharge Time -14%, Tech Protection +21%\no=======o\n\nFirst Aid (ENGINEER\/INFILTRATOR\/SENTINEL\/SOLDIER)\t\t{CHR025}\n&lt;----------------------------------------------------------------------&gt;\nWhat a boner of a skill. There's nothing to recommend this one for.\nThe amount you'll heal with first aid is pathetic, even at the highest\nlevel, and since that's all this tree does.. it's just pathetic. Don't\nbother unless you NEED ranks in it to unlock something else. If you have\nANY regeneration at all, this talent is completely and utterly useless.\nReally, this talent would only be useful if they tripled the healing\namount. Alas, no big loss, I still wouldn't get it.\n\no=======o\n|Rank 1 |Unlocks First Aid\n|Rank 2 |First Aid Heals 50\n|Rank 3 |First Aid Heals 60\n|Rank 4 |First Aid Heals 70\n|Rank 5 |First Aid Heals 80, (Unlocks Medicine)\n|Rank 6 |Unlocks Advanced First Aid\n|Rank 7 |First Aid Heals 110\n|Rank 8 |First Aid Heals 120\n|Rank 9 |First Aid Heals 130\n|Rank 10|First Aid Heals 140\n|Rank 11|First Aid Heals 150\n|Rank 12|Unlocks Master First Aid\no=======o\n\nFirst Aid\nRestores 40 health for all wounded party members\nRecharge: 60 seconds\nAccuracy: 30%\nMedi-gel: 1 unit\n\nAdvanced First Aid\nRestores 100 health for all wounded party members\nRecharge: 60 seconds\nAccuracy: 30%\nMedi-gel: 1 unit\n\nMaster First Aid\nRestores 1800 health for all wounded party members\nRecharge: 60 seconds\nAccuracy: 30%\nMedi-gel: 1 unit\n\nFitness\t(INFILTRATOR\/SOLDIER)\t\t\t\t\t{CHR026}\n&lt;----------------------------------------------------------------------&gt;\nAn absolutely fantastic talent for those lucky few who have it. It's\nprimary purpose is increasing health (which it will do to the tune of\na whopping 30%.) But to make life better, it bestows the wonderful\nImmunity ability, which.. well.. makes you Immune. To bullets. And\ndeath.\n\no=======o\n|Rank 1 |Health +10%\n|Rank 2 |Health +14%\n|Rank 3 |Health +17%\n|Rank 4 |Unlocks Immunity\n|Rank 5 |Health +20%\n|Rank 6 |Health +22%\n|Rank 7 |Health +24%\n|Rank 8 |Unlocks Advanced Immunity\n|Rank 9 |Health +26%\n|Rank 10|Health +28%\n|Rank 11|Health +30%\n|Rank 12|Unlocks Master Immunity\no=======o\n\nHacking\t(ENGINEER)\t\t\t\t\t\t{CHR027}\n&lt;----------------------------------------------------------------------&gt;\nSince a good many of the enemies you'll be fighting in Mass Effect are\nrobots (geth) you'll get the chance to use this a bit. Generally, I\nprefer more direct methods of causing damage, but this can always stunt\na large force of enemies. Mind you the key words in the ability names..\n'basic', 'more advanced' 'all but the toughest'.. without getting the\nbetter version of the ability, you wont be hacking anything but useless\nmachines you could easily dust off anyway. The bonus you gain from this\ntalent remains constant, so if you're an engineer, you might as well see\nit through to the end.\n\no=======o\n|Rank 1 |Unlocks Hacking\n|Rank 2 |Recharge Time -6%\n|Rank 3 |Recharge Time -9%\n|Rank 4 |Recharge Time -12%\n|Rank 5 |Recharge Time -15%\n|Rank 6 |Recharge Time -18%\n|Rank 7 |Unlocks Advanced Hacking\n|Rank 8 |Recharge Time -21%\n|Rank 9 |Recharge Time -24%\n|Rank 10|Recharge Time -27%\n|Rank 11|Recharge Time -30%\n|Rank 12|Unlocks Master Hacking\no=======o\n\nHacking\nDrives basic robotic enemies berserk.\nDuration: 20 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Hacking\nDrives more advanced robotic enemies berserk.\nDuration: 25 seconds\nRecharge: 50 seconds\nAccuracy: 80%\n\nMaster Hacking\nDrives all but the toughest robotic enemies berserk.\nDuration: 30 seconds\nRecharge: 40 seconds\nAccuracy: 80%\n\nInfiltrator (INFILTRATOR)\t\t\t\t\t{CHR028}\n&lt;----------------------------------------------------------------------&gt;\nThe Infiltrator gets a bonus to their weapon cooling, and a bonus to\ntech explosion damage. Think about it though.. how good is a bonus on\ncooldown on sniper rifles? One shot and you're waiting, is 10% really\ngoing to make a big difference? Anyway, the 15% bonus you gain to your\ndamage is nice, because it affects all your talents that deal explosive\ndamage.. but 15%? That's only 25 damage for Sabotage if it is at rank\n12, and that's the strongest such skill the Infiltrator has. If you're\nin doubt, at least get one rank and wait on the rest.\n\no=======o\n|Rank 1 |Heat Buildup -5%, Tech Damage +5%\n|Rank 2 |Heat Buildup -6%, Tech Damage +7%\n|Rank 3 |Heat Buildup -7%, Tech Damage +9%\n|Rank 4 |Heat Buildup -8%, Tech Damage +11%\n|Rank 5 |Heat Buildup -9%, Tech Damage +13%\n|Rank 6 |Heat Buildup -10%, Tech Damage +15%\no=======o\n\nIntimidate (SHEPARD)\t\t\t\t\t\t{CHR029}\n&lt;----------------------------------------------------------------------&gt;\nThe opposite of charm, what goes for it, goes for intimidate, with the\nexception that intimidate responses tend to end with better lines, a\nmore forceful approach, and more *ahem* permanent solutions. Again, if\nyou want a level 60 Shepard, and plan to do multiple play-throughs with\nthe same Shepard, DO NOT SPEND ANY POINTS INTO THIS TALENT.\n\no=======o\n|Rank 1 |Sets Intimidate Score at 1, opens up new dialogue options\n|Rank 2 |Sets Intimidate Score at 2, opens up new dialogue options\n|Rank 3 |Sets Intimidate Score at 3, opens up new dialogue options\n|Rank 4 |Sets Intimidate Score at 4, opens up new dialogue options,\n|\t|Sell items to stores for 2% more credits\n|Rank 5 |Sets Intimidate Score at 5, opens up new dialogue options\n|Rank 6 |Sets Intimidate Score at 6, opens up new dialogue options\n|Rank 7 |Sets Intimidate Score at 7, opens up new dialogue options\n|Rank 8 |Sets Intimidate Score at 8, opens up new dialogue options\n|\t|Sell items to stores for 5% more credits\n|Rank 9 |Sets Intimidate Score at 9, opens up new dialogue options\n|Rank 10|Sets Intimidate Score at 10, opens up new dialogue options\n|Rank 11|Sets Intimidate Score at 11, opens up new dialogue options\n|Rank 12|Sets Intimidate Score at 12, opens up new dialogue options\n|\t|\no=======o\n\nLift (ADEPT\/SENTINEL\/VANGUARD)\t\t\t\t\t{CHR030}\n&lt;----------------------------------------------------------------------&gt;\nA nice little bit of reverse-gravity type telekinesis, lift causes\nenemies within a radius to.. well.. lift up in the air. This has a\nnumber of effects, chiefly that while lifted, they are helpless. With\na 12-second duration at the highest rank, that's a good little window.\nAlso, with master lift, even geth colossi are affected, leaving turrets\nand thresher maws as just about the only unaffected enemies. When the\nduration ends, everything affected falls, and takes damage from said\nfall. A very nice biotic ability indeed. The mid-unlocking ranks are\nsomewhat bonerific, as increasing the duration for .4 seconds is a\nlame way to spend a talent.. but getting master lift is worth it.\nReally, they could have increased something else, too.. the talents\nin between the unlocking ones simply feel like a waste-an obligatory\nexpenditure to get to another rank. Ah well. Biases.\n\no=======o\n|Rank 1 |Unlocks Lift\n|Rank 2 |Duration 6.4 seconds\n|Rank 3 |Duration 6.8 seconds\n|Rank 4 |Duration 7.2 seconds\n|Rank 5 |Duration 7.6 seconds\n|Rank 6 |Duration 8 seconds\n|Rank 7 |Unlocks Advanced Lift\n|Rank 8 |Duration 9.4 seconds\n|Rank 9 |Duration 9.8 seconds\n|Rank 10|Duration 10.2 seconds\n|Rank 11|Duration 10.6 seconds\n|Rank 12|Unlocks Master Lift\no=======o\n\nLift\nLifts everything within 4 meters of the target into the air, rendering\nenemies immobile and unable to attack. Drops them when it expires.\nDuration: 6 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Lift\nLifts everything within 5 meters of the target into the air, rendering\nenemies immobile and unable to attack. Drops them when it expires.\nDuration: 9 seconds\nRecharge: 50 seconds\nAccuracy: 60%\n\nMaster Lift\nLifts everything within 6 meters of the target into the air, rendering\nenemies immobile and unable to attack. Drops them when it expires.\nDuration: 12 seconds\nRecharge: 40 seconds\nAccuracy: 40%\n\nMedic (ENGINEER\/SENTINEL)\t\t\t\t\t{CHR031}\n&lt;----------------------------------------------------------------------&gt;\nThe most bonerific of all the specializations, it takes a crappy talent\nand tries to make it less crappy by providing insignificant bonuses,\nresistances you don't need, and giving it an ability another talent can\nalready do. It also significantly reduces the recharge time of First\nAid and Neural Shock.\n\no=======o\n|Rank 7 |Recharge Time -15%\n|Rank 8 |Recharge Time -18%\n|Rank 9 |Recharge Time -21%, Neural Shock Specialization\n|Rank 10|Recharge Time -24%\n|Rank 11|Recharge Time -27%\n|Rank 12|Recharge Time -30%, First Aid Specialization\no=======o\n\nNeural Shock Specialization\nIncreases the duration by 25%, +40 toxic damage.\n\nFirst Aid Specialization\nImproves the healing amount of Medi-Gel by 80, ignores toxic damage,\nand allows First Aid to revive allies.\n\nMedicine (ENGINEER\/SENTINEL)\t\t\t\t\t{CHR032}\n&lt;----------------------------------------------------------------------&gt;\nThe brother of a boner skill, you can rightly expect this one to be\na boner too. At least it has a moderately useful ability in it. Neural\nShock isn't great, as it only works on organic enemies.. few of which\nare all that tough (Krogan Battlemasters being the exception). I don't\nsuggest this skill, as there are just other, better talents out there.\n\no=======o\n|Rank 1 |Unlocks Neural Shock\n|Rank 2 |Recharge Time -6%\n|Rank 3 |Recharge Time -9%\n|Rank 4 |Recharge Time -12%\n|Rank 5 |Recharge Time -15%\n|Rank 6 |Recharge Time -18%\n|Rank 7 |Unlocks Advanced Neural Shock\n|Rank 8 |Recharge Time -21%\n|Rank 9 |Recharge Time -24%\n|Rank 10|Recharge Time -27%\n|Rank 11|Recharge Time -30%\n|Rank 12|Unlocks Master Neural Shock\no=======o\n\nNeural Shock\nKnocks out an organic enemy for 1 second, inflicts 40 toxic damage.\nRecharge: 45 seconds\nAccuracy: 60%\n\nAdvanced Neural Shock\nKnocks out an organic enemy for 3 second, inflicts 80 toxic damage.\nRecharge: 45 seconds\nAccuracy: 60%\n\nMaster Neural Shock\nKnocks out an organic enemy for 5 second, inflicts 120 toxic damage.\nRecharge: 45 seconds\nAccuracy: 60%\n\nNemesis (ADEPT\/VANGUARD)\t\t\t\t\t{CHR033}\n&lt;----------------------------------------------------------------------&gt;\nThe Nemesis specialization focuses on giving your biotics more bang for\ntheir buck, but not a bit of defensive power.\n\no=======o\n|Rank 7 |Throw Damage +4%, Duration +4%\n|Rank 8 |Throw Damage +6%, Duration +6%\n|Rank 9 |Throw Damage +8%, Duration +8%, Warp Specialization\n|Rank 10|Throw Damage +10%, Duration +10%\n|Rank 11|Throw Damage +12%, Duration +12%<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">|Rank 12|Throw Damage +14%, Duration +14%, Lift Specialization\no=======o\n\nWarp Specialization\nIncreases the damage of Warp by 25% and increases the radius by 2\nmeters.\n\nLift Specialization\nIncreases the radius of Lift by 4 meters.\n\nOperative (ENGINEER\/INFILTRATOR)\t\t\t\t{CHR034}\n&lt;----------------------------------------------------------------------&gt;\nThe Operative talent decreases the cooldown time of Damping, Sabotage,\nand Overload, and gives Specializations in the latter two abilities,\nmaking them significantly more powerful.\n\no=======o\n|Rank 7 |Recharge Time -4%\n|Rank 8 |Recharge Time -6%\n|Rank 9 |Recharge Time -8%, Overload Specialization\n|Rank 10|Recharge Time -10%\n|Rank 11|Recharge Time -12%\n|Rank 12|Recharge Time -16%, Sabotage Specialization\no=======o\n\nOverload Specialization\nIncreases the radius by 2 meters, +50 damage, +200 shield damage, and\nreduces the enemies defense by an additional 5%.\n\nSabotage Specialization\nIncreases the radius by 2 meters, +50 damage, +1 damage per second,\nincreases the duration by 5 seconds.\n\nPistols\t(ADEPT\/ENGINEER\/INFITRATOR\/SOLDIER\/VANGUARD)\t\t{CHR035}\n&lt;----------------------------------------------------------------------&gt;\nPistols are decent weapons.. and they really have to be, since a good\nnumber of classes are restricted to them. A high-level Marksman ability\nis pretty much like using an assault rifle for a limited time. Still,\nit's the weakest of the guns out there, even if it is more user-friendly\nin the beginning.\n\no=======o\n|Rank 1 |Damage +5%, Accuracy +10%\n|Rank 2 |Damage +8%, Accuracy +14%\n|Rank 3 |Unlocks Marksman\n|Rank 4 |Damage +10%, Accuracy +17%, (Unlocks Shotguns)\n|Rank 5 |Damage +12%, Accuracy +20% (Unlocks Sniper Rifles)\n|Rank 6 |Damage +14%, Accuracy +22% (Unlocks Basic Armor)\n|\t|(Unlocks Shotguns)\n|Rank 7 |Damage +16%, Accuracy +24%\n|Rank 8 |Unlocks Advanced Marksman\n|Rank 9 |Damage +18%, Accuracy +26%\n|Rank 10|Damage +19%, Accuracy +28%\n|Rank 11|Damage +20%, Accuracy +30%\n|Rank 12|Unlocks Master Marksman\no=======o\n\nMarksman\nBoosts accuracy 60%, increases rate of fire 1 round\/second,\nreduces heat 30% to compensate.\nDuration: 10 seconds\nRecharge: 45 seconds\n\nAdvanced Marksman\nBoosts accuracy 60%, increases rate of fire 1.5 rounds\/second,\nreduces heat 40% to compensate.\nDuration: 13 seconds\nRecharge: 45 seconds\n\nAdvanced Marksman\nBoosts accuracy 60%, increases rate of fire 2 rounds\/second,\nreduces heat 50% to compensate.\nDuration: 16 seconds\nRecharge: 45 seconds\n\nSentinel (SENTINEL)\t\t\t\t\t\t{CHR036}\n&lt;----------------------------------------------------------------------&gt;\nThe Sentinel gets a cooldown time bonus from their class talent, which\nis nice, as it applies to all their basic skills. They also get bonuses\nto pistols here, which is sorely needed. Of course, if you get Assault\nRifles as a bonus talent, you don't really need this, do you?\n\no=======o\n|Rank 1 |Cooldown -3%, Pistol Damage +2%, Pistol Accuracy +4%\n|Rank 2 |Cooldown -5%, Pistol Damage +4%, Pistol Accuracy +7%\n|Rank 3 |Cooldown -7%, Pistol Damage +6%, Pistol Accuracy +10%\n|Rank 4 |Cooldown -8%, Pistol Damage +8%, Pistol Accuracy +13%\n|Rank 5 |Cooldown -9%, Pistol Damage +10%, Pistol Accuracy +16%\n|Rank 6 |Marksman\no=======o\n\nShock Trooper (SOLDIER)\t\t\t\t\t\t{CHR037}\n&lt;----------------------------------------------------------------------&gt;\nOne of the options you get from completing the assignment UNC: Rogue VI,\nthis talent makes a soldiers days among the living even longer, by\ngenerously extending ones health and damage protection.\n\no=======o\n|Rank 7 |Health +18%, Damage Protection +6%\n|Rank 8 |Health +20%, Damage Protection +8%\n|Rank 9 |Health +22%, Damage Protection +10%, Immunity Specialization\n|Rank 10|Health +24%, Damage Protection +12%\n|Rank 11|Health +26%, Damage Protection +14%\n|Rank 12|Health +28%, Damage Protection +16%, Adrenaline Burst\no=======o\t\t     \t\t      Specialization\n\nImmunity Specialization\nReduces the recharge time of Immunity by 25%\n\nAdrenaline Burst Specialization\nReduces the recharge time of Adrenaline Burst by 25%\n\nShock Trooper (VANGUARD)\t\t\t\t\t{CHR038}\n&lt;----------------------------------------------------------------------&gt;\nOne of the options you get from completing the assignment UNC: Rogue VI,\nthis talent makes a soldiers days among the living even longer, by\ngenerously extending ones health and damage protection.\n\no=======o\n|Rank 7 |Health +18%, Damage Protection +6%\n|Rank 8 |Health +20%, Damage Protection +8%\n|Rank 9 |Health +22%, Damage Protection +10%, Barrier Specialization\n|Rank 10|Health +24%, Damage Protection +12%\n|Rank 11|Health +26%, Damage Protection +14%\n|Rank 12|Health +28%, Damage Protection +16%, Adrenaline Burst\no=======o\t\t     \t\t      Specialization\n\nBarrier Specialization\nImproves the power and duration of barrier by 25%, regenerate 40\nshields per second.\n\nAdrenaline Burst Specialization\nReduces the recharge time of Adrenaline Burst by 25%\n\nShotguns (SOLDIER\/VANGUARD)\t\t\t\t\t{CHR039}\n&lt;----------------------------------------------------------------------&gt;\nShotguns stand right behind assault rifles in terms of laying the smack\ndown in Mass Effect. Everything you'd expect shotguns to do, they do.\nThey're best used at close range, and a good shot can really go a long\nway towards putting an enemy down. Their rate of fire is slow, so it's\nreally a play style choice whether you like them over assault rifles.\nAssault rifles take concentrated fire, and shotguns force you to get\nclose and deliver a few well-placed shots.\n\no=======o\n|Rank 1 |Damage +5%, Accuracy +10%\n|Rank 2 |Damage +8%, Accuracy +14%\n|Rank 3 |Unlocks Carnage\n|Rank 4 |Damage +10%, Accuracy +17%\n|Rank 5 |Damage +12%, Accuracy +20%\n|Rank 6 |Damage +14%, Accuracy +22%\n|Rank 7 |Damage +16%, Accuracy +24%\n|Rank 8 |Unlocks Advanced Carnage\n|Rank 9 |Damage +18%, Accuracy +26%\n|Rank 10|Damage +19%, Accuracy +28%\n|Rank 11|Damage +20%, Accuracy +30%\n|Rank 12|Unlocks Master Carnage\no=======o\n\nCarnage\nFires a blast of particles inflicting weapon damage +50% to any enemy\nwithin 2 meters of its impact point.\nRecharge: 45 seconds\nAccuracy: 40%\n\nAdvanced Carnage\nFires a blast of particles inflicting weapon damage +100% to any enemy\nwithin 2 meters of its impact point.\nRecharge: 45 seconds\nAccuracy: 40%\n\nMaster Carnage\nFires a blast of particles inflicting weapon damage +150% to any enemy\nwithin 3 meters of its impact point.\nRecharge: 45 seconds\nAccuracy: 40%\n\nSingularity (ADEPT)\t\t\t\t\t\t{CHR040}\n&lt;----------------------------------------------------------------------&gt;\nSingularity is considered by many to be the best biotic ability.. and\nhey, it works just like Lift, except instead of lifting your enemies, it\ndraws them towards a central point. I guess that's useful if you want to\nthrow a bomb at the singularity point to hit a lot of enemies at once.\nEssentially, use it like Lift, but wait a few seconds until the enemies\nare clumped together and use more biotics\/techs\/grenades to take\nadvantage of their relative proximity.\n\no=======o\n|Rank 1 |Unlocks Singularity\n|Rank 2 |Radius 4.25 meters\n|Rank 3 |Radius 4.5 meters\n|Rank 4 |Radius 4.75 meters\n|Rank 5 |Radius 5 meters\n|Rank 6 |Radius 5.25 meters\n|Rank 7 |Unlocks Advanced Singularity\n|Rank 8 |Radius 6.5 meters\n|Rank 9 |Radius 6.75 meters\n|Rank 10|Radius 7 meters\n|Rank 11|Radius 7.25 meters\n|Rank 12|Unlocks Master Singularity\no=======o\n\nSingularity\nCreate a vortex at its impact point that draws objects towards it.\nRadius:\t  4 meters\nDuration: 4 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Singularity\nImproves duration and recharge time.\nRadius:\t  6.25 meters\nDuration: 6 seconds\nRecharge: 50 seconds\nAccuracy: 80%\n\nMaster Singularity\nImproves the radius and duration.\nRadius:\t  8.5 meters\nDuration: 8 seconds\nRecharge: 40 seconds\nAccuracy: 80%\n\nSoldier\t(SOLDIER)\t\t\t\t\t\t{CHR041}\n&lt;----------------------------------------------------------------------&gt;\nLike Fitness, this is a fairly obvious essential Soldier talent. It adds\ntwo things which are very nice: health, and health regeneration. With\na talent or two, it does so in very generous amounts.\n\no=======o\n|Rank 1 |Health +4%, Regenerate 3 health per second\n|Rank 2 |Health +6%, Regenerate 3.5 health per second\n|Rank 3 |Health +8%, Regenerate 4 health per second\n|Rank 4 |Health +10%, Regenerate 4.5 health per second\n|Rank 5 |Health +12%, Regenerate 5 health per second\n|Rank 6 |Health +14%, Regenerate 5.5 health per second\no=======o\n\nSniper Rifles (INFILTRATOR\/SOLDIER)\t\t\t\t{CHR042}\n&lt;----------------------------------------------------------------------&gt;\nSniper rifles are valid for their one draw over any other weapon: their\nrange. No other gun can take the niche the sniper rifle has, so I tend\nto get to at least Advanced Assassination. That said, it's not a full\nuse weapon, so it doesn't take the same importance as the other guns.\nYou'll use pistols, shotguns, and assault rifles primarily, but sniper\nrifles are always good for auxiliary purposes.\n\no=======o\n|Rank 1 |Damage +5%, Accuracy +10%\n|Rank 2 |Damage +8%, Accuracy +14%\n|Rank 3 |Unlocks Assassination\n|Rank 4 |Damage +10%, Accuracy +17%\n|Rank 5 |Damage +12%, Accuracy +20%\n|Rank 6 |Damage +14%, Accuracy +22%\n|Rank 7 |Damage +16%, Accuracy +24%\n|Rank 8 |Unlocks Advanced Assassination\n|Rank 9 |Damage +18%, Accuracy +26%\n|Rank 10|Damage +19%, Accuracy +28%\n|Rank 11|Damage +20%, Accuracy +30%\n|Rank 12|Unlocks Master Assassination\no=======o\n\nAssassination\nNext shot will inflict weapon damage +50%.\nDuration: 20 seconds\nRecharge: 45 seconds\n\nAdvanced Assassination\nNext shot will inflict weapon damage +125%.\nDuration: 20 seconds\nRecharge: 45 seconds\n\nMaster Assassination\nNext shot will inflict weapon damage +225%.\nDuration: 20 seconds\nRecharge: 45 seconds\n\nSpectre Training (SHEPARD)\t\t\t\t\t{CHR043}\n&lt;----------------------------------------------------------------------&gt;\nSpectre Training is a real mixed bag. It provides a lot of little\nbonus to many things. Unfortunately, not many of them are overly high\nbonuses. Increasing your accuracy regeneration rate by tenths of a point?\nAnyway, the initial health boost warrants least a point into it. I\nnever found the Unity ability to be very useful, but if something goes\ntragically wrong, it may well be worth getting at least the weakest\nversion of it.\n\no=======o\n|Rank 1 |Damage\/Duration of all powers and attacks +1%, Health +5%,\n|\t|Accuracy +2%, Accuracy Regeneration\/sec +0.4%.\n|Rank 2 |Damage\/Duration of all powers and attacks +1.5%, Health +5.5%,\n|\t|Accuracy +3%, Accuracy Regeneration\/sec +0.6%.\n|Rank 3 |Damage\/Duration of all powers and attacks +2%, Health +6%,\n|\t|Accuracy +4%, Accuracy Regeneration\/sec +0.8%.\n|Rank 4 |Unlocks Unity\n|Rank 5 |Damage\/Duration of all powers and attacks +2.5%, Health +6.5%,\n|\t|Accuracy +5%, Accuracy Regeneration\/sec +1%.\n|Rank 6 |Damage\/Duration of all powers and attacks +3%, Health +7%,\n|\t|Accuracy +6%, Accuracy Regeneration\/sec +1.2%.\n|Rank 7 |Damage\/Duration of all powers and attacks +3.5%, Health +7.5%,\n|\t|Accuracy +7%, Accuracy Regeneration\/sec +1.4%.\n|Rank 8 |Unlocks Advanced Unity\n|Rank 9 |Damage\/Duration of all powers and attacks +4%, Health +8%,\n|\t|Accuracy +8%, Accuracy Regeneration\/sec +1.6%.\n|Rank 10|Damage\/Duration of all powers and attacks +4.5%, Health +8.5%,\n|\t|Accuracy +9%, Accuracy Regeneration\/sec +1.8%.\n|Rank 11|Damage\/Duration of all powers and attacks +5%, Health +9%,\n|\t|Accuracy +10%, Accuracy Regeneration\/sec +2%.\n|Rank 12|Unlocks Master Unity\no=======o\n\nStasis (ADEPT\/SENTINEL)\t\t\t\t\t\t{CHR044}\n&lt;----------------------------------------------------------------------&gt;\nAnybody play D&amp;D? Remember Otiluke's Resilient Sphere? What a useless\nass spell. Why use it when you could use Stoneskin, Ice Storm, Greater\nInvisibility, or something cool like that? Yeah. Well, Bioware played\nD&amp;D too, and its sci-fi equivalent is Stasis in Mass Effect. What a\nuseless ass biotic. Why use it when you could use something like Throw,\nLift, Warp, or Singularity? If you get the Bastion specialization,\nStasis turns into a decent\n\no=======o\n|Rank 1 |Unlocks Stasis\n|Rank 2 |Duration 13 seconds\n|Rank 3 |Duration 13.5 seconds\n|Rank 4 |Duration 14 seconds\n|Rank 5 |Duration 14.5 seconds\n|Rank 6 |Unlocks Advanced Stasis\n|Rank 7 |Duration 17.5 seconds\n|Rank 8 |Duration 18 seconds\n|Rank 9 |Duration 18.5 seconds\n|Rank 10|Duration 19 seconds\n|Rank 11|Duration 19.5 seconds\n|Rank 12|Unlocks Master Stasis\no=======o\n\nStasis\nMakes the target unable to move or attack, but also immune to damage.\nSquad members will not use Stasis unless it is selected from the Power\nWheel.\nDuration: 12.5 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Stasis\nImproves the recharge time.\nDuration: 17 seconds\nRecharge: 50 seconds\nAccuracy: 80%\n\nMaster Stasis\nImproves the recharge time.\nDuration: 21 seconds\nRecharge: 40 seconds\nAccuracy: 80%\n\nTactical Armor (INFILTRATOR\/VANGUARD)\t\t\t\t{CHR045}\n&lt;----------------------------------------------------------------------&gt;\nThe middle-ground of armor, this talent gives you access to medium\narmor, which is acceptable, if not ideal.\n\no=======o\n|Rank 1 |Damage Reduction +5%, Hardening +5%\n|Rank 2 |Damage Reduction +8%, Hardening +8%\n|Rank 3 |Unlocks Shield Boost\n|Rank 4 |Damage Reduction +10%, Hardening +10%\n|Rank 5 |Damage Reduction +12%, Hardening +12%\n|Rank 6 |Damage Reduction +14%, Hardening +14%,\n|\t|(Unlocks First Aid), (Unlocks Fitness)\n|Rank 7 |Damage Reduction +16%, Hardening +16%, Equip Medium Armor\n|Rank 8 |Unlocks Advanced Shield Boost\n|Rank 9 |Damage Reduction +18%, Hardening +18%\n|Rank 10|Damage Reduction +19%, Hardening +19%\n|Rank 11|Damage Reduction +20%, Hardening +20%\n|Rank 12|Unlocks Master Shield Boost\no=======o\n\nShield Boost\nRestores 30% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nAdvanced Shield Boost\nRestores 40% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nMaster Shield Boost\nRestores 50% of your shield per second.\nDuration: 2 seconds\nRecharge: 45 seconds\nAccuracy: 30%\n\nThrow (ADEPT\/SENTINEL\/VANGUARD)\t\t\t\t\t{CHR046}\n&lt;----------------------------------------------------------------------&gt;\nThis biotic sends your enemies flying, dealing some nice damage and\ntemporarily taking them out of the fight. Everybody takes so long to\nstand up.. lazies. Probably the third best biotic ability, after\nSingularity and Lift, which both disable enemies for much longer. If you\nuse Singularity or especially Lift, you can use Throw to telekinetically\nthrow your enemies off cliffs for an auto-kill. Nice. Again, you gain\nyour best bonuses from the ranks which level up your Throw biotic,\nmaking the 50 Newton bonuses in between levels seem like obligatory\nsteps, rather than decent bonuses. Ah well.\n\no=======o\n|Rank 1 |Unlocks Throw\n|Rank 2 |Newtons 650\n|Rank 3 |Newtons 700\n|Rank 4 |Newtons 750\n|Rank 5 |Newtons 800\n|Rank 6 |Newtons 850, (Unlocks Lift)\n|Rank 7 |Newtons 900, (Unlocks Lift)\n|Rank 8 |Unlocks Advanced Throw\n|Rank 9 |Newtons 1050\n|Rank 10|Newtons 1100\n|Rank 11|Newtons 1150\n|Rank 12|Unlocks Master Throw\no=======o\n\nThrow\nThrows enemies away from the caster with a force of 500 Newtons.\nRadius:\t  4 meters\nRecharge: 60 seconds\nAccuracy: 60%\n\nAdvanced Throw\nIncreases the force of Throw to 1000 Newtons.\nRadius:\t  5 meters\nRecharge: 50 seconds\nAccuracy: 45%\n\nMaster Throw\nIncreases the force of Throw to 1250 Newtons.\nRadius:\t  6 meters\nRecharge: 40 seconds\nAccuracy: 30%\n\nVanguard (VANGUARD)\t\t\t\t\t\t{CHR047}\n&lt;----------------------------------------------------------------------&gt;\nA Vanguard gains bonuses to their biotic protection and to their pistol\nand shotgun damage. I suppose the biotic protection is fine, it'll\ncertainly compliment their medium armor, but biotic damage or duration\nwould have been nice. Still, better than cooldown time, since you'll\nhave Adrenaline Burst anyway. The bonus to shotgun damage is especially\nwelcome, and it somewhat encourages you to stick with those two weapons\ninstead of adding assault rifles.\n\no=======o\n|Rank 1 |Biotic Protection +6%, Damage +5%\n|Rank 2 |Biotic Protection +9%, Damage +6%\n|Rank 3 |Biotic Protection +12%, Damage +7%\n|Rank 4 |Biotic Protection +15%, Damage +8%\n|Rank 5 |Biotic Protection +18%, Damage +9%\n|Rank 6 |Biotic Protection +21%, Damage +10%\no=======o\n\nWarp (ADEPT\/VANGUARD)\t\t\t\t\t\t{CHR048}\n&lt;----------------------------------------------------------------------&gt;\nWarp damages enemies over time, and decreases their damage protection.\nThis is a good biotic if you have buddies nearby to take advantage of\nit, or if you're, say, a Vanguard. On the other hand, the damage Warp\ndeals is so paltry that the real reason to use it is the damage\nvulnerability, and if you're an Adept, you'll be hard-pressed to take\nadvantage of the vulnerability.. you know, sucky weapon selection and\nall. Still, against tougher enemies, like Colossi and Krogans, it can\nreally speed things up.\n\no=======o\n|Rank 1 |Unlocks Warp\n|Rank 2 |Duration 8 seconds\n|Rank 3 |Duration 9 seconds\n|Rank 4 |Duration 10 seconds, (Unlocks Barrier)\n|Rank 5 |Duration 11 seconds\n|Rank 6 |Unlocks Advanced Warp\n|Rank 7 |Duration, (Unlocks Singularity)\n|Rank 8 |Duration 14 seconds\n|Rank 9 |Duration 15 seconds\n|Rank 10|Duration 16 seconds\n|Rank 11|Duration 17 seconds\n|Rank 12|Unlocks Master Warp\no=======o\n\nWarp\nInflicts 6 damage to the target every second, and lowers the target's\ndamage protection by 50%\nRadius:\t  4 meters\nDuration: 7 seconds\nRecharge: 60 seconds\nAccuracy: 80%\n\nAdvanced Warp\nInflicts 8 damage to the target every second, and lowers the target's\ndamage protection by 60%\nRadius:\t  5 meters\nDuration: 13 seconds\nRecharge: 50 seconds\nAccuracy: 80%\n\nMaster Warp\nInflicts 10 damage to the target every second, and lowers the target's\ndamage protection by 75%\nRadius:\t  6 meters\nDuration: 20 seconds\nRecharge: 40 seconds\nAccuracy: 80%\n\nAlignment\t\t\t\t\t\t\t{CHR049}\no======================================================================o\nIn Mass Effect you have a choice between either playing as a Renegade\nor a Paragon, essentially evil and good. I'll be honest, there is little\nvirtuous satisfaction in the game from what I've seen, and with the\nmilitary background the Paragon path just comes off as playing an\nindecisive sissy. Renegade on the other hand is ruthless, coming off\nas uncompassionate and dedicated to getting the job done at whatever\ncost. Maybe I'm biased because of the Shepard I enjoy playing.. but it\ndoes just seem like the Renegade gets the best lines.. And pistol\nexecutions.\n\nGaining Paragon\/Renegade Points\t\t\t\t\t{CHR050}\n&lt;----------------------------------------------------------------------&gt;\nActions you take (usually initiated through dialogue options) affect\nyour Paragon\/Renegade status. The two are not combative, despite how it\nmight sound. If you gain points of Paragon, you do not lose points of\nRenegade, so it's not strictly good\/evil, as in most RPGs. Picking the\nupper option in dialogue is usually the Paragon response, and the lower\nis the Renegade response, whereas the middle is neutral. You can check\nyour Paragon\/Renegade status in your \"squad\" menu, the blue bar to the\nleft of Shepard is your Paragon status, and the red bar to the right is\nyour Renegade status. Only Shepard has an alignment, which is too bad,\nbecause it would be interesting if your characters reacted to your\nchoices more.. maybe in the sequel, eh? As near as I can tell, your\nParagon\/Renegade bars have about 320~ possible points.\n\nCharm and Intimidate\t\t\t\t\t\t{CHR051}\n&lt;----------------------------------------------------------------------&gt;\nCharm and Intimidate represent your ability to affect people through\nyour alignment. With Charm you can typically convince NPCs to see things\nyour way, and with Intimidate you can threaten them into obedience.\nYour Paragon\/Renegade levels affect your Charm\/Intimidate skills. Note\nthat Charming people tends to increase your Paragon, and Intimidating\ntends to increase your Renegade. Some NPCs can only be Charmed or\nIntimidated if you have enough points in the corresponding skill. Using\nCharm\/Intimidate is often the best, most rewarding way to conclude an\nencounter with an NPC. Charm responses are usually on the top, and are\ncolored blue. Intimidate responses are usually on the bottom, and are\ncolored red.\n\nFree Maxing Intimidate and charm\t\t\t\t{CHR052}\n&lt;----------------------------------------------------------------------&gt;\nAs your Renegade\/Paragon level increases, it fills the bar you saw in\nyour squad screen. Notice the bar is split into portions. Every time\nyou gain a certain amount of Paragon or Renegade points, you'll gain a\nrank into Intimidate (Renegade) or Charm (Paragon) for free. On a\n'perfect' character, you can go multiple play throughs picking one\nalignment (or mostly one alignment, depending on what encounters give\nthe best rewards) and if you get all the paragon or renegade points, you\nget four free points to your charm or intimidate talents (three from\nfree points through maxing out charm\/intimidate, and an extra point\ninto each from becoming a Spectre. If you use the infinite\nParagon\/Renegade points trick in Noveria*, or the infinite Paragon\nglitch on Eletania you can speed the process up, but the quickest\nyou can max both charm and intimidate without spending a single point\nstill encompasses a good number of play throughs with that character.\n\n***The Eletania Glitch***\nThe fact that I did not know about this glitch going into this FAQ just\ngoes to show how little I am able to scope out the forums of the games\nI play.. in any case, that's what e-mails are for! On Eletania, during\nthe side-quest UNC: Lost Module (Attican Beta galaxy, Hercules system)\nyou normally get a Paragon reward for searching the monkeys to find the\ndata module (as opposed to killing them.) If you don't kill any of the\nlittle critters and find the one that has the module you'll get a six\npoint Paragon bonus. Save as soon as you find the module and reload\nyour recently-saved game. Search the monkey to continuously receive\nyour reward of six Paragon points. Click on that monkey repeatedly\nuntil you have a full Paragon bar! Erm.. Anyway, the monkey with the\nmodule is in a mine in the north-eastern part of the map.\n\n***The Noveria Glitch***\nDuring the assignment where you're dealing with Lorik Qui'in, after you\nretrieved the OSD from the Synthetic Insights Offices, you'll be\napproached by a lady named Gianna, asking you to convince Qui'in to\ntestify against Anoleis. Do so, and tell him to testify against Anoleis.\nIf you have 5 ranks in either Charm or Intimidate, you can convince him,\nand receive either +24 points in Paragon or +25 points in Renegade.\n\nTalk to him again and ask about Matriarch Benezia. Now you'll get the\noption \"Another Question\". Select it, and it'll have the \"Testify\nAgainst Anoleis\" option again. Keep doing this until you've maxed out\nyour Paragon\/Renegade.\n\nMy Character\t\t\t\t\t\t\t{CHR053}\no======================================================================o\nAs I mentioned above, I decided to play a Ruthless Spacer. My class is\na Soldier, and after some grinding with a toss-away character, I start\nout with Lift as a bonus talent. I plan to play the game through as a\nRenegade, but over the multiple plays I'll do, I'll cover both options.\n\nLeveling Advice - Low Levels (1-10)\t\t\t\t{CHR054}\n&lt;----------------------------------------------------------------------&gt;\nYou start out with three talents to spend, and unlike me you wont be\nsaving up points for dialogue options. For a Soldier I suggest getting\na point into Assault Rifles to net you an early damage\/accuracy bonus.\nAlso put a point into your class-specific skill (should be named the\nsame thing as your class) for some early regeneration. Otherwise you\nsimply will have to use Medi-gel to heal. When it becomes available\nthrow points into Assault Training to unlock Adrenaline Burst, which\ninstantly replenishes your cooldown time on all abilities.. essentially\nallowing you to use them an extra time per Adrenaline Burst cool down,\na very handy thing indeed. On my Soldier I also put a point into Lift,\njust so it's an option. If you're NOT a soldier, get a point into your\nmost powerful weapon and then try to unlock offensive abilities, just\nso you have something to use. Going around with a pistol as your sole\nmethod of killing is not going to make for an easy game.\n\nLeveling Advice - Mid Levels (11-30)\t\t\t\t{CHR055}\n&lt;----------------------------------------------------------------------&gt;\nFor classes with multiple armor types, you should-by level 20 certainly-\nhave access to the heaviest armor you can wear. Other than that I would\nsuggesting getting nine ranks in decryption and electronics so you can\nhandle any such task. For NPCs, leveling up their 'class' talent is\noften a good idea, as it adds a fairly wide spread amount of bonuses,\nand there's only six ranks. This is especially good for characters who\ngain regeneration from it. Other than that, work on unlocking abilities,\neven low-leveled ones, the more the merrier. It's better to have two\nweak biotic attack forms you can use than one strong one. At least that\nway you'll have something to use if your first attack doesn't work as\nexpected, or if another threat comes up when the first ability is\nrecharging. At least get one weapon ability (if applicable) so you have\nsomething to fall back on if the fight turns fierce(r). And if you\nhave immunity and\/or adrenaline rush.. be sure to get some form of\nthose abilities unlocked. You don't need to max a weapon yet, or an\narmor, just make sure you have abilities to use. And remember, you get\nmore out of a talent earlier in the tree, so diversifying will make a\nstronger character than specializing. Give Shepard one point into\nSpectre training. 5% health bonus is good.. after that, .5% isn't so\ngreat. Contrary to the previous rule, maxing immunity and adrenaline\nrush early are good ideas. The sooner you get master immunity, the\nsooner you have 80% damage resistance with a 20sec duration and a 30sec\ncool-down.. two-thirds of the time you'll be nearly invulnerable. And\na good adrenaline rush makes every talent more accessible. When you\ngain access to your specialty class, be sure to get up to rank 7 for\nthe bonuses it will provide.. maxing it out sometime isn't a bad idea,\neither.\n\nLeveling Advice - High Levels (31-60)\t\t\t\t{CHR056}\n&lt;----------------------------------------------------------------------&gt;\nMax things out. Seriously. Turn what's good into great, and leave what's\ngood enough alone. Lets look at decryption for example.. Getting to\nmaster sabotage is good-you need to anyway to do hard decryptions-but\nlook at the last three ranks. You get a whopping 6% damage with the\nsabotage ability. That's nine points of damage. Is that really worth\nthree talent points? Max your primary weapon. NPCs are lousy snipers,\nso why bother with it? Who really needs a shotgun AND an assault rifle?\nDo one, and do it well. Max your career talent, max your armor, max\ntalent trees that end with an ability, it's usually worth it. If you\nhave extra points after all that, go wild.<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">NPCS {NPC001}<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">I decided to put this section after the character creation section just\nso newcomers would be a little more familiar with the game before coming\nhere. In any case, I'll explain the strengths and weaknesses of the NPCs\nyou can recruit in the game as I see them.\n\nAshley\t\t\t\t\t\t\t\t{NPC002}\n&lt;----------------------------------------------------------------------&gt;\nEverything you would expect from a Soldier, she has all the skills\nShepard would have except Charm, Intimidate, a bonus talent (if\napplicable) and ..well, you'll find out. She can provide the muscle if\nyou need it. She's also a possible romantic interest for Shepard if\nyour Shep is male. Don't rely on both her and Kaiden though, if you\nplan to play the game through for Kaiden's achievement, look somewhere\nelse for your muscle.\n\nGarrus\t\t\t\t\t\t\t\t{NPC003}\n&lt;----------------------------------------------------------------------&gt;\nPretty much your standard Infiltrator, but with a few differences.\nFirstly, instead of pistols he has the assault rifle talent, which is a\nvast improvement. Also, instead of fitness, he has assault training,\ninstead of immunity he'll get adrenaline rush, which.. well, immunity is\nawesome, but assault training isn't a terrible substitute. His\nsurvivability wont be as good as a Shepard-Infiltrator, but with the\ntrade for assault rifles, he'll be pretty damn close offensively. If\nthere's anything wrong with him, I'd say it's a shame to have to throw\naway so many talents into first aid to get electronics, but it's only a\nminor gripe.\n\nKaiden\t\t\t\t\t\t\t\t{NPC004}\n&lt;----------------------------------------------------------------------&gt;\nIf you don't want to have anything to do with Electronics or Biotics,\nBioware was nice enough to give you Kaiden.. he's a waste of space when\nit comes to combat, but fortunately he will cover the essentials of\ndecryption and electronics. Offensively, lift and throw are the only\ntwo abilities he's got, but defensively the fact that he has both\nbarrier and electronics helps him somewhat. He's the romantic interest\nfor Fem-Shep, and other than blue chicks, he's all you got in that\ndepartment. Don't get too attached to both Kaiden and Ashley, as you\nwill not be finishing the game with an all-human party. I really can't\nrecommend him in any case, as Garrus will work just as well with\nelectronics, but much, MUCH better in combat, and Wrex is everything\nKaiden is as a biotic, but with the best combat abilities in the game-\na soldier Shep excluded.\n\nLiara T'Soni\t\t\t\t\t\t\t{NPC005}\n&lt;----------------------------------------------------------------------&gt;\nYour very own Adept! She has no weaponry proficiencies, and no armor\nproficiencies. She's about as inept in a straight-forward fight as you\ncan be, so she's drastically confined to her biotics. As a slight\nconsolation she has Electronics to give her some extra shielding, not\nto mention overload, and in case anybody wanted it (I don't) she has\nfirst aid, so at the least she can be a nearly complete collection of\nall the skills I don't like on my main character. She doesn't seem to\nfit well with either Garrus or Wrex, who each have a smattering of her\nabilities (plus great combat talents). And mixing her with Kaiden is\nsure to give you the weakest combat strength in the game. Also, unlike\nKaiden, Tali, or Garrus, she won't fulfill your electronics\/decryption\nneeds by herself.. meaning you'll need one of them along as well. For\nthat reason, they all seem like much more complete and powerful\ncharacters than Liara. She can be a romantic interest for either male\nor female Shepard, and although her interactions with Ashley can be\nhumorous, that's about all she's good for. Also on a personally biased\nnote-she just annoys the hell out of me. She's the last NPC I would\nwillingly take with me into any situation.\n\nTali'Zorah nar Rayya\t\t\t\t\t\t{NPC006}\n&lt;----------------------------------------------------------------------&gt;\nWhat they don't have in numbers, planets, sovereignty, dignity, or\nmilitary prowess, they make up for with long names. Your Quarian buddy\nseems like a waste of an NPC to me. Besides Kaiden and Liara, she's the\nmost bland NPC out there, essentially just serving as a representative\nof one of Mass Effects alien races, instead of being an actual\ncharacter. Anyway, gripes aside she fills the roll as your NPC\nEngineer, or 'Quarian Machinist,' as the case may be. She's got all the\nskills of a Engineer, but with one exception.. the normal Engineer skill\nmedicine has been replaced with shotguns. This is in every way a\nfavorable trade, as it adds some punch to a normally punch-less class.\nMind you she still doesn't have the armor to be going out slaughtering\nthings, but shotguns are still a good talent to have.. even if assault\nrifles would be more fitting for a character not suited for close\ncombat.. Between Quarian engineer and electronics, she'll have a fairly\nhigh number of shields, but that doesn't make her a slayer in harder\ndifficulties. Think of her as a more offense-capable engineer. Granted,\nGarrus has her hopelessly out-gunned in the offensive\/defensive arena..\nand he does have slightly more personality too.. Ah hell, just go with\nGarrus, he's got everything you need from an engineer, and he can stand\nup longer in a fight, too.\n\nWrex\t\t\t\t\t\t\t\t{NPC007}\n&lt;----------------------------------------------------------------------&gt;\nWrex is a 'Krogan Battlemaster', a modified version of the Vanguard.\nHe comes with both assault rifles and shotguns, he can wear heavy\narmor, and he can use four biotic abilities. Not to mention the fact\nthat he gets fitness, which in turn grants him Immunity. Frankly, he's\nas strong of a character as there is in Mass Effect. The fact that\nhis Krogan Battlemaster talent increases his regeneration and physics\nresistances only enforces this. Get him some good Geth Armory heavy\nbody armor, and a good gun, and he's unstoppable. Still, I don't\nrecommend him for the first playthrough, as..\n\n***SPOILERS***\n***SPOILERS***\n***SPOILERS***\n***SPOILERS***\n***SPOILERS***\n***SPOILERS***\n\nOn Virmire, you'll be forced into a tough spot with Wrex when he\ndiscovers that Saren's goons have found a way to remove the genophage,\nand are breeding Krogans to fight. Needless to say, he'll be somewhat\nconflicted. Only if you have a fairly high charm\/intimidate will you be\nable to get through the mandatory conversation with him without killing\nhim.\n\nThere is another way, however. If he trusts you enough by Virmire, he\nwill back down without a charm\/intimidate option coming up. Getting his\nfamily armor makes this possible (see the sidequest Wrex: Family Armor).\nI know that including him in your squad is not a factor, so just talk to\nhim after every story mission (Citadel, Artemis Tau, Feros, and Noveria)\nand during the confrontation on Virmire pick the paragon responses at\neach stage of the conversation.\n\nParty Selection\t\t\t\t\t\t\t{NPC008}\no======================================================================o\nSo who to use? The simple answer is to pick a good blend of abilities..\nbut as with most simple answers, it's flawed. You need a character with\nDecryption and Electronics. Once that requirement is satisfied, who\nelse you pick is moot. Frankly, Garrus and Wrex are the two best NPCs\nin the game. Garrus will settle your Decryption and Electronics needs,\nand both can use assault rifles. Garrus can use medium armor, and Wrex\ngets the best heavy armor in the game. Both also have a slew of\nabilities to provide them with depth, and Adrenaline Rush (Garrus) and\nImmunity (Wrex). You can't go wrong! On your first play through, you\nmay wish to leave Wrex behind, unless you plan to spend points on either\ncharm or intimidate. In which case, Ashley makes a good substitute. In\nfact, my first party for this FAQ was Ashley and Garrus.\n\nIf you already have Decryption and Electronics, feel free to replace\nGarrus, but aside from Wrex and Ashley, no other character is more\npowerful in a fight. No matter what you do, I'd suggest having one of\nthose three in your party.. If you're a soldier yourself, Garrus is\nprobably the indispensable pick. Wrex is the most powerful NPC in the\ngame, and Ashley is a good filler who won't annoy you by dying\nconstantly. Remember, you can use NPC powers, but you can't keep them\nfrom being morons and force them to get under cover. Under these\ncircumstances, it's probably best to get NPCs who will be able to\nsurvive direct fire.\n\nRomances\t\t\t\t\t\t\t{NPC009}\no======================================================================o\nAh, the famous romance scenes of Mass Effect. Not as deep or interesting\nas the ones in Baldur's Gate, and not as graphic as the nude scenes in\nDante's Inferno, the mini-games in the God of War series, or the shower\nscene in Heavy Rain.. just to list a few recent examples. Why so much\ndrama then? Well, because it was tagged as 'virtual rape' by a moron in\na blog and got a story of Fox News, literally tagged 'Sexxbox'. But\nenough history off the top of my head, the real deal is that like in\nmany Bioware games you can romance one of your NPCs as follows:\n\nAshley (Romances Male Shepard)\n\nKaiden (Romances Female Shepard)\n\nLiara T'Soni (Romances both Female and Male Shepard)\n\nNotes on Romancing NPCs\n&lt;----------------------------------------------------------------------&gt;\nOver the course of the game you'll find you can chat to your party\nmembers. The best times to do this are in the Normandy after each major\nstory mission. For most of your characters you'll get some side-quest\nto go on, which range from interesting to useful. The NPCs that can\nbe romanced will chat you up, and if you're nice to them you can\neventually pursue a romance with them. Unfortunately there's no downtime\nin Mass Effect, so you don't really go on 'dates' or.. really.. do\nanything as a couple.. until nearly the end of the game. So you might\nnot really know you're romancing an NPC at all, aside from light\ndialogue flirting. If you are romancing two NPCs (either Ashley or\nKaiden depending on your gender and Liara) you'll eventually have to\nmake a choice. For Female Shepard, this involves privately letting one\nof the two go. For Male Shepard, this involves a ridiculous\nconfrontation with corny catcalls voice-acted by a robot with all the\npersonality of Altair in the first Assassin's Creed (I hate the male\nvoice for Shepard.) In any event, talk to your romance-interest after\nevery story mission and play nice with them, flirt, whatever. You don't\nreally need to have them tag along with you, just as long as you don't\nignore them for half the game. Romancing in Mass Effect is a fairly\nstraight-forward and simple process. As you head towards Ilos late in\nthe game, you'll get a chance to consummate your romance. Even then,\nhowever, you can still turn it down. Virtual orgasmic rape indeed.<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">Prologue: Eden Prime<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK001}\n\t\t1) What About Shepard?\n\t\t2) Pessimistic Pressly\n\t\t3) Anxious Jenkins\n\t\t4) Talk to Nihlus\n\t\t5) Landing on Eden Prime\n\t\t6) Red-Shirt Jenkins\n\t\t7) Rescuing Ashley\n\t\t8) Duck and Cover\n\t\t9) Husk Hill\n\t\t10) Goodnight, Manuel\n\t\t11) Look at the Size of it!\n\t\t12) Nihlus, Nevermore\n\t\t13) Train station\n\t\t14) Protecting the Spaceport\n\t\t18) One Hell of a Hangover\n\t\t19) Chatting with Chakwas\n\t\t20) Exploring the Vehicle Bay\n\t\t21) Destination: Citadel\n\nNormandy: Command Deck\no======================================================================o\n1) You start out with a nice little cutscene, after which you're\nimmediately put into a conversation with Joker and Kaiden. Pick the top\noptions for some Paragon, and the low options for some Renegade.\nApparently Joker doesn't trust Nihlus, a Turian Spectre. The\nconversation ends with Shepard being tasked to report to Captain\nAnderson in the comm room.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Speak to the Captain\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Aliens: Council Races\/\/Turians\nPrimary- Humanity and the Systems Alliance\/\/Systems Alliance\nSecondary- Personal History Summary\/\/Profile\nSecondary- Humanity and the Systems Alliance\/\/Timeline\n&lt;----------------------------------------------------------------------&gt;\n2) Note the mini-map on the bottom right of the screen. You can use this\nto find your objectives. In this case, Captain Anderson is opposite\nJoker, so head down the ship away from the cockpit. In the Navigation\nRoom you'll hear Navigator Pressly arguing. Chat him up. He doesn't\ntrust Turians either, and is suspicious about the pretenses of this\nbeing a shakedown run, considering how the Normandy is staffed. Hmm..\n\n***CODEX***\nPrimary- Humanity and the Systems Alliance\/\/First Contact War\nSecondary- Ships and Vehicles\/\/Starship Sensors\n&lt;----------------------------------------------------------------------&gt;\n3) Continue on until you hear more arguing, this time between Corporal\nJenkins and Doctor Chakwas. Jenkins is playing the gung-ho marine and\nChakwas is arguing for restraint.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Citadel and Galactic Government\/\/Spectres\n&lt;----------------------------------------------------------------------&gt;\n4) Head into the Communications Room and talk to Nihlus. He'll grill you\na bit before Captain Anderson shows up, and reveals the truth. Ta-da,\neverybody in the back.. front.. was right, it's not just a shakedown\nrun. Oh, also you're a candidate for becoming a Spectre. Not that it's\na foregone conclusion or anything.. After talking a transmission from\nEden Prime comes in.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Head to the Dig Site\n\n***CODEX***\nPrimary- Aliens: Extinct Races\/\/Protheans\nPrimary- Planets and Locations\/\/Region: Terminus Systems\n\nEden Prime: Surface\no======================================================================o\n5) Now you're in control of Shepard in a combat situation. First things\nfirst, I head into my inventory and toggle off my helmet with (LB). I\ndidn't spend time customizing my Shepard so I could stare at a helmet\nall game. Move ahead into the swamp and take a right until you find an\nupgrade kit (on your map it's the alcove north-east of where you\nstarted.) Head back the opposite way and go to head up the path on the\nwestern side of the map.\n\n***CODEX***\nSecondary- Weapons, Armor, and Equipment\/\/Upgrades\n&lt;----------------------------------------------------------------------&gt;\n6) A couple of 'Geth Recon Probes will come out and pop Jenkins. Poor\nRed-Shirt Jenkins. Anyway, inspect his body and respond as your\nalignment-whim dictates.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Continue to Dig Site\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Weapons, Armor, and Equipment\/\/Kinetic Barriers (\"Shields\")\n&lt;----------------------------------------------------------------------&gt;\n7) After dealing with Jenkins, continue to head north and deal with any\nprobes you might find. when you get to the top of the hill loot the\nupgrade kit and follow the path right into the forest. Keep going\nforward, skirting along the western-most edge of the map to pick up the\nmedical kit along the wall. Go far enough forward and you'll get a\ncutscene of a marine being chased by some probes. After the cutscene is\ndone, save her from a pair of Geth Troopers. Initiate dialogue with her.\nRegardless of how you play through things, she'll end up joining your\nsquad. Pump her for information and continue on.\n\n***ALIGNMENT***\nParagon +4\nRenegade +4\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Geth\n&lt;----------------------------------------------------------------------&gt;\n8) Loot the crate and upgrade kit and head down the hill. You'll get a\nlittle tutorial on taking cover and have several more geth to waste.\nLoot the crate by the dig site, then head to the dig site and\ninvestigate.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Investigate Research Camp\n\n***CODEX***\nPrimary- Weapons, Armor, and Equipment\/\/Body Armor\n&lt;----------------------------------------------------------------------&gt;\n9) Head up the hill to the east of the dig site. At the top you'll\nencounter a new variety of geth, the husk. They have some strong\ndischarge attacks, so don't let them get too close. Make sure to grab\nthe upgrade kit behind the geth spikes.\n\n***CODEX***\nPrimary- Aliens: Non-Sapient Creatures\/\/Husks\n&lt;----------------------------------------------------------------------&gt;\n10) Search the two research trailers, the left one only has a pair of\ncrates, but the right will introduce you to decryption and everybody's\nfavorite mini-game. If you mess up, save\/reload, or use up 25 omni-gel\nto open the door. Once you get in, the Dr. Warren will initiate\ndialogue. If you whack Manuel, you'll get a significant boost to your\nRenegade rating.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Head to Spaceport\n\n***ALIGNMENT***\nParagon +2\nRenegade +9\n&lt;----------------------------------------------------------------------&gt;\n11) Continue heading to the spaceport. You'll get a cutscene which will\nintroduce you to Saren. Keep going until the terrain starts to head\ndownhill. There are a new geth troopers and husks about. Kill them and\nhead over to the trailer to the right. Loot the crate and decrypt the\ndoor. As soon as you do, Cole and his friends will talk with you. After\nyou go to leave, one of Coles friends will spill the beans on some\nsmuggled equipment. Get him to give you the gun. Cole also represents\nthe first chance to use Charm or Intimidate, but since I'm not spending\nany points on them, I'll just have to ignore those options for now.\nInside the trailer you'll encounter a storage locker that requires\nElectronics to open. Open the squad menu, select Kaiden, and level up\nDecryption to rank 4 in order to unlock Electronics. Purchase a single\nrank in it for now.\n\n***CHARM\/INTIMIDATE***\nIf you have 1 rank in either Charm or Intimidate, you can convince\nCole to give you a Combat Sensor.\n\nIf you have 2 ranks in either Charm or Intimidate, you can get Cole\nto give up Powell as his smuggling contact.\n\n***ALIGNMENT***\nParagon +2 (Charm Cole once)\nParagon +2 (Charm Cole twice)\nRenegade +2 (Intimidate Cole once)\nRenegade +2 (Intimidate Cole twice)\n\n***ITEM***\nStinger II\nCombat Sensor I\n&lt;----------------------------------------------------------------------&gt;\n12) Head up to the Spaceport now and investigate Nihlus' body. Powell\nwill pop up from behind some crates and nearly get shot before initiating\ndialogue. He'll tell you that Saren killed Nihlus. If you found out from\nCole that Powell is his contact at the Spaceport, you can force him to\ngive you some grenades he was stealing.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Take the Train\n\n***CHARM\/INTIMIDATE***\nIf you have 2 ranks in either Charm or Intimidate, you can get Powell\nto give you the experimental High Explosives he was stealing.\n\n***ALIGNMENT***\nParagon +2 (Charm Powell)\nRenegade +2 (Intimidate Powell)\n\n***ITEM***\nHigh Explosives I\n&lt;----------------------------------------------------------------------&gt;\n13) Pick up the medical kit south of Nihlus and the upgrade kit that in\nthe fire east of where Nihlus died. Some Geth troopers will come up and\nharass you from the north. Head down the stairs and onto the train\nplatform. Watch out for the geth destroyer, as it can shoot a missile\nthat will do serious damage to you. Head up the platform killing Geth\nas you go. If you found any armor-piercing rounds by now, it might be\nworth your while to equip them onto a gun. Make sure to pick up the\nmedical kit on the way. When you're done slaughtering geth activate the\nlift and watch a cutscene.\n&lt;----------------------------------------------------------------------&gt;\n14) The Geth are planning to bomb the spaceport. Fun. All the bombs are\nshown on your mini-map, so finding them all in the five minutes isn't\nterribly stressful. The Geth snipers and storm troopers might be though.\nDisarm the bomb directly off the lift and head up the stairs. Follow the\npath until you can either go left or right. Take the bridge across to\nthe right and deal with the Geth nearby. Don't forget you can hold down\n(A) in combat to storm (rush) if you're taking fire. You can also storm\ninto an opponent, which will make you deal a powerful melee attack.. but\nI wouldn't suggest making this a common practice. Disarm the bomb in\nthe corner and move up. There are two storm troopers and two snipers\nahead, but I found that one Overkill from a secure position was enough\nfor all of them. Be careful though, like the destroyers, storm troopers\ncan shoot a missile that deals heavy damage. They can also put up\nannoying barriers that are easy enough to shoot through. Go up a little\nways and disarm the third bomb, and head all the way to the end of this\nside of the station to disarm the fourth.\n\nAs an amusing aside, the first time I played this game, I decided the\nbest option was to sit back and use a sniper rifle to pick off the\nenemies. Lets just say that, not only was the computer a better shot\nthan me, but trying to fire a sniper rifle without being proficient is\nlike trying to tread a needle while drunk..\n\nAnyway, after you're done here head to the area to the west. Pick up\na crate on your way and head down some stairs. You'll have to fight a\npair of troopers and some husks. Once they're dead, do some looting\n(avoid the beacon for now). There's a storage locker near some stairs,\nand another at the far south end of the complex. To the north there's\na technical kit. Once you've looted all those, interact with the\nbeacon for a cutscene.\n\nNormandy: Quarters\no======================================================================o\n15) After some lengthy dialogue you're back in control of Shepard.\nBefore talking to Joker however, there are some things to do. Search the\nMedi-gel dispenser before heading out of the room.\n\n***MISSION***\nPrologue: Find the Beacon\/\/Speak to Joker\n\n***CODEX***\nPrimary- Citadel and Galactic Government\/\/Citadel\nSecondary- Citadel and Galactic Government\/\/Citadel Station Statistics\nPrimary- Weapons, Armor, and Equipment\/\/Medi-Gel\n&lt;----------------------------------------------------------------------&gt;\n16) Head outside and talk to the people in this level.. Dr. Chakwas has\nsome information on biotics, and you can get a bit of Paragon if you're\nnice to Ashley. If you were an ass to Ashley throughout Eden Prime,\nand continue to be so here, you can also score a bit of Renegade for<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">continuing to harass her. After you're done head down the elevator to\nthe vehicle bay.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Technology\/\/Biotics\nSecondary- Technology\/\/Biotics: Biotic Amps\n&lt;----------------------------------------------------------------------&gt;\n17) There are a few things you can do down here. Check the Field\nIntegrity Monitor in the engine room for a Codec, and the M35 Mako for\nanother. Next talk to the Requisitions Officer. Most of the stuff he has\nis junk, and well out of your price range, but you might want to pick up\nthe Grenade Upgrade and Medigel Upgrade. Take the elevator back up and\nhead up to the Command Deck.\n\n***CODEX***\nPrimary- Ships and Vehicles\/\/Vehicles: M35 Mako\nPrimary- Technology\/\/Mass Effect Fields\nPrimary- Technology\/\/Omni-tool\n&lt;----------------------------------------------------------------------&gt;\n18) Go into the comm room and examine the FTL Comm Link. In the\nNavigation room examine one of the consoles named NAVMANUAL 1.4.1.\nAfter you've found those two Codexes, go talk to Joker.\n\n***CODEX***\nSecondary- Humanity and the Systems Alliance\/\/Systems Alliance: Military\n\t   Jargon\nSecondary- Technology\/\/Communications<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">Citadel<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK002}\n\t\t1) AmbASSador Udina\n\t\t2) More Freaky Aliens\n\t\t3) Reception Area and Avina\n\t\t4) C-Sec HQ\n\t\t5) Conversing with the Consort\n\t\t6) History Lessons from Avina\n\t\t7) Visit the Emporium\n\t\t8) Volus at the Bank\n\t\t9) To the Citadel Tower\n\t\t10) Scanning keepers\n\t\t11) Presidium Prophet\n\t\t12) Talking to Barla Von\n\t\t13) Scanning more Keepers\n\t\t14) Flux and Wards Access\n\t\t15) Talking to Emily Wong\n\t\t16) Flux\n\t\t17) The Markets\n\t\t18) Chora's Den\n\t\t19) Recruiting Garrus\n\t\t20) To Citadel Security\n\t\t21) Recruiting Wrex\n\t\t22) Jahleed's Fears\n\t\t23) Chatting with Chellick\n\t\t24) Traffic Control\n\t\t25) C-Sec Requisitions\n\t\t26) Talking to Chorban\n\t\t27) Making the Pickup\n\t\t28) Jahleed's Secret\n\t\t29) Taking Down Fist\n\t\t30) Saving the Quarian\n\t\t31) Speaking to Xeltan\n\t\t32) Homecoming\n\t\t33) Speaking with Sha'ira\n\t\t34) Expose Saren\n\t\t35) Kahoku Missing Men\n\t\t36) Talk to Garoth\n\t\t37) Deliver Information\n\t\t38) More Trouble for Dr. Michel\n\t\t39) Talking to Morlan\n\t\t40) Flux Redux\n\t\t41) Signal Tracking\n\t\t42) Helena Blake\n\t\t43) Exploring the Docking Bays\n\t\t44) Back to the Normandy\n\t\t45) Shepard's Speech\n\t\t46) Command Deck\n\t\t47) Quarters\n\t\t48) Engineering\n\nCitadel: Presidium\no======================================================================o\n1) When you're back in control decrypt the computer console in Udina's\nOffice to get the Assignment \"Unusual Readings\", and access to the Hydra\nSystem of the Argos Rho cluster.\n\n***MISSION***\nCitadel: Expose Saren\/\/Go to the Tower\n\n***ASSIGNMENT***\nUnusual Readings\/\/Investigate System\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Citadel and Galactic Government\/\/Citadel Council\n&lt;----------------------------------------------------------------------&gt;\n2) Exit Udina's Office and take a right to the Volus and Elcor Office.\nInside you'll find Xeltan, a troubled Elcor, Calyn, and Din Korlack.\nTalk to the latter two, since you can't help Xeltan just yet.\n\n***CODEX***\nPrimary- Aliens: Non-Council Racers\/\/Elcor\nPrimary- Aliens: Non-Council Racers\/\/Volus\n&lt;----------------------------------------------------------------------&gt;\n3) Exit the Volus and Elcor office and head down the hallway, passing\nUdina's office, and exiting the door to the left. Go down the stairs\nand talk to the Embassy Receptionist for some Codexes. Head opposite\nthe receptionist and talk to Avina for another Codex.\n\n***CODEX***\nPrimary- Aliens: Council Races\/\/Asari\nSecondary- Citadel and Galactic Government\/\/Citadel Station: Presidium\n\t   Ring\nPrimary- Technology\/\/Computers: Virtual Intelligence (VI)\n&lt;----------------------------------------------------------------------&gt;\n4) Head up the stairs opposite the ones leading to the embassies and go\ninto the door across the hall. Search the consoles-the Diplomatic\nArchives-for a pair of Codexes. Leave the room and continue down the\nhallway, entering the C-Sec HQ to the left. Talk to Executor Palin for\nanother Codex, and be sure to decrypt the computer for the assignment\n\"Strange Transmission\" which gives you access to the Century System in\nthe Hawking Eta cluster. Exit C-Sec and head back to the reception area.\nGo across the bridge to the Consort Chambers.\n\n***ASSIGNMENT***\nStrange Transmission\/\/Find the Commune\n\n***CODEX***\nSecondary- Citadel and Galactic Government\/\/Citadel Conventions\nSecondary- Citadel and Galactic Government\/\/Treaty of Farixen'\nSecondary- Citadel and Galactic Government\/\/Citadel Station: Citadel\n\t   Security Services (C-Sec)\n&lt;----------------------------------------------------------------------&gt;\n5) Nelyna will initiate dialogue with you. When you leave, the Consort\ndecides she wants to meet with you after all. No three months for\nShepard! Go speak with her and she'll give you the assignment \"Citadel:\nAsari Consort\".\n\n***ASSIGNMENT***\nCitadel: Asari Consort\/\/Speak with General Septimus\n&lt;----------------------------------------------------------------------&gt;\n6) Leave the Consort's building and take a left. Keep going until you\nfind an Avina terminal near a large statue. Talk to Avina and learn\nsome history.\n\n***CODEX***\nPrimary- Aliens: Extinct Races\/\/Rachni\nSecondary- Aliens: Non-Council Races\/\/Krogan: Krogan Rebellions\n&lt;----------------------------------------------------------------------&gt;\n7) When your ignorance burden has been lightened a bit head right and\nacross the way you'll find the Emporium, run by a Hanar shopkeeper.. a\njellyfish alien. You can buy a number of human and non-human items, but\nmost of it is out of your price range. You can also pick up the Sitta\nFoundation License here.. but it's really not worth it.\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Hanar\nSecondary- Technology\/\/Credits (\"Creds\")\n&lt;----------------------------------------------------------------------&gt;\n8) Leave and turn left and enter the next door you see. Talk to Barla\nVon for some Codexes.\n\n***CODEX***\nSecondary- Citadel and Galactic Government\/\/Citadel Station: Wards\n&lt;----------------------------------------------------------------------&gt;\n9) Locate on your map the Citadel Tower (on the far western edge) and\nhead over there. Outside is a third Avina terminal. After talking,\nhead into the elevator opposite Avina. Head out of the elevator when it\nstops and go up some stairs to interrupt a conversation between Palin\nand Garrus. Continue in the same direction and go up some more stairs,\nwhere Anderson is waiting. You can't sway the council here, but you can\nsay some things to affect your alignment. Be sure to ask Anderson about\nhis past with Saren after the hearing. You now have two more missions,\n\"Citadel: Shadow Broker\" and \"Citadel: Garrus\". Since Barla Von is\ncloser, lets deal with him first.\n\n***MISSION***\nCitadel: Shadow Broker\/\/Go See Barla Von\nCitadel: Garrus\/\/Speak to Harkin\nCitadel: Expose Saren\/\/Investigate Saren\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Keepers\nPrimary- Technology\/\/Mass Relays\nPrimary- Aliens: Council Races\/\/Salarians\n\nCitadel: Tower\no======================================================================o\n10) Now that we have more tasks than we know what to do with, lets get\nsome more! Head down the stairs and talk to the Salarian named Chorban,\nwho is tinkering with a Keeper. Agree to help him out to get the\nassignment \"Citadel: Scan the Keepers.\" You have 21 keepers to scan,\neach of which will get you some creds and xp. Start with the one right\nin front of you. Head right past Rear Admiral Kahoku to scan keeper #2,\nturn around and head back up to the council chamber, the third keeper\nis in the far south-west corner behind the pillars. Head back down the\nstairs and stick to the left, past the pillars, to find keeper #4. Now\nhead back to the Presidium.\n\n***ASSIGNMENT***\nCitadel: Scan the Keepers\/\/Scan the Keepers\n&lt;----------------------------------------------------------------------&gt;\n11) Scan the keeper right by the Avina terminal, then head left. Before\ntaking the bridge (right) to Barla Von, there's a Hanar arguing with\na C-Sec officer. Talk to the C-Sec officer to get the assignment\n\"Citadel: Presidium Prophet\". Now talk to the Hanar. You can also agree\nto help the Hanar. Either way, you have one of three options.. buy the\nHanar its permit, intimidate (either the Hanar or Turian) or charm\n(again, either one). If you buy the Hanar off, you'll get medi-gel, and\n10xp. In any case, when you're done with that situation head off to talk\nto Barla Von at the bank.\n\n***CHARM\/INTIMIDATE***\nIf you have 7 points of charm, you can convince the C-Sec officer\nto lay off.\n\nIf you have 4 points of intimidate you can convince the C-Sec\nofficer to leave the Hanar alone. The Hanar will give you some medi-gel,\nand go on preaching.\n\nIf you have 4 points of charm you can convince the Hanar to leave\npeacefully. He will give you some omni-gel for your effort.\n\nIf you have 6 points of intimidate you can convince the Hanar to stop\nbeing a pain in the ass.\n\n***ALIGNMENT***\nParagon +8 (Charm Hanar\/C-Sec Officer)\nRenegade +9 (Intimidate Hanar\/C-Sec Officer)\n\n***ASSIGNMENT***\nCitadel: Presidium Prophet\/\/Talk to Hanar\nCitadel: Presidium Prophet\/\/Talk to the Hanar\nCitadel: Presidium Prophet\/\/Resolve the Dispute\nCitadel: Presidium Prophet\/\/Complete\n&lt;----------------------------------------------------------------------&gt;\n12) Barla Von will spill the beans on a krogan mercenary who was hired\nto deal with Saren, which unlocks the mission \"Citadel: Wrex\". You can\nget another codex from him, too.\n\n***MISSION***\nCitadel: Wrex\/\/Speak to Wrex\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Krogan\n&lt;----------------------------------------------------------------------&gt;\n13) Any mission you pursue now requires you to head to the wards.. but\nbefore that, lets sweep for keepers to scan. Number seven is in the\nemporium, take the stairs to the back and turn left to find the little\nguy. Leave the emporium and take a right to find keeper #8. Head to the\nfront of the consort's chambers, where you'll find keeper #9. Head\nacross the bridge to the embassies. You'll find a keeper in the Volus\nand Elcor office, one in the room across from the C-Sec HQ, and one on\nthe walkway behind the embassy lounge. I now loop around back to the\nelevator near where the Hanar prophet is\/was, scan keeper #12, who is\nby the stairs leading down, and head down to the wards.\n\nCitadel: Flux and Wards Access\no======================================================================o\n14) Head down the tunnel towards the next elevator. Take a left into the\nlast room before the elevator and scan the keeper before continuing on\nto the Wards.\n\nCitadel: Upper Ward\no======================================================================o\n15) Go straight ahead into the door opposite the elevator to enter into\na large open area. Head to the opposite side of the area (south on map)\nto investigate the 'Scenic View' for a cutscene. Take your happy bunch\nof FNGs to the west and talk to Emily Wong. Agree to help her out for\nthe assignment \"Citadel: Reporter's Request.\" If you turn her down,\nshe'll show up again later after you get the data she wants and ask\nagain.\n\n***ASSIGNMENT***\nCitadel: Reporter's Request\/\/Look for Information\n&lt;----------------------------------------------------------------------&gt;\n16) North of Emily Wong are some stairs to Flux. Take them and continue\nto Flux. Head up to the bar and talk to Rita. Agree to help her with\nher sister for the assignment \"Citadel: Rita's Sister.\" You can talk\nto Doran, but he doesn't really have anything vital to add. Head\nupstairs and scan the keeper. Also investigate the 'Suspicious Gambling\nMachine' before you go to get the assignment \"Citadel: Signal Tracking.\"\n\n***ASSIGNMENT***\nCitadel: Rita's Sister\/\/Talk to Jenna\nCitadel: Signal Tracking\/\/Track the Signal\n&lt;----------------------------------------------------------------------&gt;\n17) Leave Flux and head back down to the large open area. Take a right\nafter the stairs to go to the Upper Markets. There's a keeper to scan\nin the north-western corner, near a 'Volus Shopper.' Talk to Expat and\nask about Feros and Noveria for some Codexes. You can also a second\nMedigel Upgrade from him, if you have the creds, and the Elkoss\nLicense.. which I don't suggest. Last thing to do is talk to Conrad\nVerner, which starts the assignment \"Citadel: The Fan.\" Head down the\nstairs to the Lower Market. If you've got the creds, Morlan is selling\na Grenade Upgrade, and another Medigel Upgrade, as well as the Elanus\nLicense. Head through the market to Chora's Den.\n\n***ASSIGNMENT***\nCitadel: The Fan\/\/Conrad Verner\n\n***CODEX***\nPrimary- Planets and Locations\/\/Planets: Feros\nPrimary- Planets and Locations\/\/Planets: Noveria\n\nCitadel: Lower Wards\no======================================================================o\n18) On the approach to Chora's Den you'll get attacked by two assassins.\nThey can be rough on a new Shepard, but lift goes a long way towards\nneutralizing them. They won't be here if you have Garrus or Wrex in\nyour party. Anyway, head on into the Den. Talk to Jenna to progress\nthat assignment, then talk to Septimus. Keep on his case and you can\nresolve this without charm or intimidate. He'll also offer you the\nassignment \"Citadel: Xeltan's Complaint.\" Make sure you also talk to\nHarkin, which was your point in coming here. He'll tell you some gossip\nabout Anderson, and tell you that Garrus is in the Med Clinic. Time to\npay him a visit. On your way out a Turian will bump into you and tell\nyou to meet him at the C-Sec Academy. All in good time. Note that if\nyou didn't talk to Barla Von about Wrex you'll encounter the Krogan\nmaking threats in the bar.\n\n***CHARM\/INTIMIDATE***\nIf you have 4 ranks of charm, you convince Septimus to act like an\nofficer. Really, the charm\/intimidate responses on this guy seem to\nbe pretty much the same.\n\nIf you have 4 ranks of intimidate, you'll tell General Septimus\nto stop whining and act like an officer.\n\n***MISSION***\nCitadel: Garrus\/\/Go to the Med Clinic\n\n***ASSIGNMENT***\nCitadel: Asari Consort\/\/Speak with Sha'ira\nCitadel: Rita's Sister\/\/Return to Rita\nCitadel: Rita's Sister\/\/Talk to Chellick\nCitadel: Xeltan's Complaint\/\/Speak to Xeltan\n\n***CHARM\/INTIMIDATE***\nIf you have 4 points of either charm or intimidate, you can get the\ngeneral to stop being such a whiner.\n\nCitadel: Upper Wards\no======================================================================o\n19) Leave Chora's Den and go up the stairs rather than going back through\nthe market. Run through the Alleyway and scan the keeper on your way\nthrough. Once you get into the large open area, head over to the Med\nClinic area, investigating the 'View of Nebula' opposite the door, and\nscanning the keeper beyond the Med Clinic-by the Citadel Rapid Transit.\nNow enter the Med Clinic. The good doctor is being harassed by a thug,\nwhich Garrus promptly drops, provoking a fire fight. Drop the remaining\nthugs and talk to Garrus\/Michel. Accept Garrus into your party. It's now\ntime to head to the C-Sec Academy and acquire Wrex.\n\n***MISSION***\nCitadel: Expose Saren\/\/Take Down Fist\nCitadel: Garrus\/\/Complete\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Quarian\nSecondary- Citadel and Galactic Government\/\/Citadel Station: Serpent\n           Nebula\n&lt;----------------------------------------------------------------------&gt;\n20) Head out of the Med Clinic and take a right to go down the stairs\nnearby. A Volus and a human nearby will be talking, which should trigger\na Codex. Head down the stairs, investigate the 'Public Extranet\nTerminal' scan the keeper, and talk to Officer Lang if you wish. Enter\nthe door and go into the elevator.\n\n***CODEX***\nSecondary- Ships and Vehicles\/\/Starships: Dreadnought\nSecondary- Technology\/\/Communications: Administration\n\nCitadel: Security\no======================================================================o\n21) Go up the stairs to the left to trigger a cutscene involving Wrex.\nGet Wrex to join your party and then go up the stairs he was standing\nnear to reach the C-Sec Offices.\n\n***MISSION***\nCitadel: Wrex\/\/Complete\n&lt;----------------------------------------------------------------------&gt;\n22) In the first room on the right you'll find Jahleed talking to a\nC-Sec officer. He thinks his business partner-Chorban-is trying to kill\nhim. Offer to help him and he'll give you the assignment \"Citadel:\nJahleed's Fears.\"\n\n***ASSIGNMENT***\nCitadel: Jahleed's Fears\/\/Talk to Chorban\n&lt;----------------------------------------------------------------------&gt;\n23) Now go into the last room on the left, before the stairs. Inside\nyou'll find your good friend Chellick. You can either charm\/intimidate\nhim into getting Jenna out of the Den, or you can do a little job for\nhim. Since I don't have the talents to charm or intimidate him, I deal.\nKeep in mind that this mission doesn't expire any time soon, and if you\nturn down Chellick, you can also return when you have more\ncharm\/intimidate if you want to go about it that way. If you\ncharm\/intimidate you'll get a small boost to your paragon\/renegade, and\nyou can still do his job for him (see Step #7 below), making\ncharm\/intimidate your best option for solving this case. Still, for how\nhigh the requirements are and how low the reward is, it's not a big\ndeal if you just do Chellick's job without the charm\/intimidate.\n\n***CHARM\/INTIMIDATE***\nIf you have 7 ranks of charm you can convince Chellick to let get\nJenna out of danger.\n\nIf you have 6 ranks of intimidate you can tease Chellick, which results\nin him cutting Jenna loose.\n\n***ALIGNMENT***\n+2 Paragon (Charm Chellick)\n+2 Renegade (Intimidate Chellick)\n\n***ASSIGNMENT***\nCitadel: Rita's Sister and Chellick\/\/Make the Pickup\n&lt;----------------------------------------------------------------------&gt;\n24) Head up the stairs to Traffic Control. Search the three 'Tracking\nTerminals', the 'Weapons Locker', and scan the keeper.\n\n***CODEX***\nPrimary- Weapons, Armor, and Equipment\/\/Small Arms\nSecondary- Ships and Vehicles\/\/Starships: Cruisers\nSecondary- Ships and Vehicles\/\/Starships: Fighters\nSecondary- Ships and Vehicles\/\/Starships: Frigates\n&lt;----------------------------------------------------------------------&gt;\n25) Head back down to the Atrium and go down the stairs opposite those\nthat lead to the C-Sec Offices to reach the Requisitions Office. Scan\nthe keeper and talk to the Requisitions Officer. He can sell you the\nAldrin License, and later you can get Specter Gear from him.\n\nCitadel: Lower Wards\no======================================================================o\n26) Now it's time to head back to the markets-you might as well, since\nChora's Den is right next to it. Taking the rapid transit is as good as\nany other way to get there, unless you're dying for some scenery. You\ncan now either bother with Jax or Chorban, in whatever order pleases\nyou. I start with Chorban. Chorban spills the beans without much fuss.\nYou can agree to stop researching for him, or to keep on going.. If you\nstop, you get a large boost to your Paragon. You might as well stop\nworking for Chorban, seeing as how the rewards are better with Jahleed\nif you do, not counting the Paragon. Either way, to finish this\nassignment, you need to talk to Jahleed. Note that if you want to finish\nscanning the keepers, you must do so BEFORE talking to Chorban, but\nAFTER talking to Jahleed. After Jahleed rats out Chorban, scan all the\nkeepers and come talk to Chorban.\n\n***ASSIGNMENT***\nCitadel: Jahleed's Secret\/\/Talk to Jahleed\n\n***ALIGNMENT***\nParagon +8\n\nCitadel: Security\no======================================================================o\n27) Now it's time to deal with Jax. You really only have two choices, go\nthrough with the deal, or leave a few corpses in your wake. Either way,\nhead back to the C-Sec Academy after you're done.\n\nIf you go through with the deal you get a nice reward from Chellick when\nyou get back, including omni-gel, grenades, a weapon mod, a large boost\nto your Paragon rating, and the standard experience and credits for\ncompleting a quest.\n\nOn the other hand, if you waste Jax, you get the multiple joys of\nshooting things, and pissing off Chellick. Also, you get a huge Renegade\nbonus by doing things this way.\n\n***ASSIGNMENT***\nCitadel: Rita's Sister is Safe\/\/Complete\n\n***ALIGNMENT***\nParagon +8\nRenegade +9\n&lt;----------------------------------------------------------------------&gt;\n28) Talk to Jahleed. If you agreed to help Chorban, you're stuck with\nhelping Jahleed. If you turn him in, the quest ends and you get some\ncredits and experience. If you get him to bribe you out of turning him\nin, you'll get significantly more credits. You can also get him to bribe\nyou, and keep scanning for him by choosing the top or middle options\nafter choosing the 'Payment' option. If you charm\/intimidate him,\nnothing really changes except you get some paragon\/renegade points as\nwell as the reward. As you can see, it's far more rewarding to charm\nhim than it is to intimidate him. Note that even though you can agree to\nkeep scanning for Jahleed, if you stopped scanning earlier with Chorban,\nyou CANNOT go back and keep scanning. Stupid lying Volus.\n\n***ASSIGNMENT***\nCitadel: Jahleed's Set Free\/\/Complete\n\n***CHARM\/INTIMIDATE***\nIf you have 7 ranks of charm you can convince Jahleed into doing his\nwork legitimately.\n\nIf you have 7 ranks of intimidate, you can scare Jahleed into going\nlegit.\n\n***ALIGNMENT***\nParagon +8 (Charm Jahleed)\nRenegade +2 (Intimidate Jahleed)\n\nCitadel: Lower Wards\no======================================================================o\n29) Head down to Chora's Den to find the place locked down and swarming\nwith enemies. Take things slowly, as a barrage of shotgun fire at a low\nlevel will put an end to your meddling quick-like. Watch out for the\nKrogan Bouncer, as he's a fairly competent fighter. (I save my Lift for\nhim.)\n\nAfter they're dead head into the back, where you'll be confronted by\ntwo warehouse workers. If you don't have enough charm\/intimidate,\nyou'll have to kill them. If you do, you can get them to leave and\nnab a few points of paragon\/renegade for your trouble. Experience to\nkill them, alignment to tell them to take a hike, it's your call. I\ndon't know the exact number of ranks in charm\/intimidate it takes, but\nI'll put down my ranks at the time of the encounter (on the second\nplay through) as a known number that will work, even if they *might*\nbe higher than you need.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 3 ranks in charm Shepard will tell the workers\nthat this would be a good time to seek employment elsewhere. Their\nresponse is actually fairly humorous, and worth a go.\n\nIf you have at least 4 ranks in intimidate, you can point out that you\njust wasted fifty guards. They'll realize that two is fewer than fifty\nand decide that they don't stand a chance against Shepard. My, how\nShepard likes to exaggerate..\n\n***ALIGNMENT***\nParagon +2 (Charm workers)\nRenegade +2 (Intimidate workers)\n\nRob the weapons locker and go through some more doors to come into\nconflict with Fist, who will activate two turrets that pretty much\ndemand you take cover at lower levels. One Overkill should suffice,\nand once you destroy both turrets, or down Fist, the fight ends. If\nyou've played the game a bit, you'll recognize Fist's black and red\narmor as Colossus Armor, heavy armor at that! Where the hell he got\nthat is anybody's guess. It's a shame he doesn't drop it though.\n\nEither way, after the fighting Fist surrenders. If Wrex is in your\nparty, the conversation will only go on so long before Wrex kills Fist.\nOtherwise it's up to you to let him go, or to execute him-Shepard style.\nNo matter what you choose, you get no goodie points for it, so I shoot\nFist-if Wrex doesn't do it for me. Make sure to pick up the 'Optical\nStorage Disc' and loot the wall safe before you leave.\n\n***MISSION***\nCitadel: Expose Saren\/\/Save the Quarian\n\n***ASSIGNMENT***\nCitadel: Reporter's Request\/\/Deliver Information\n\n***ALIGNMENT***\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n30) You have four minutes to reach the Quarian.. which is actually a\ngreat deal of time, so don't kill yourself getting there. Remember to\nfire in bursts if you've got an assault rifle to clear the baddies in\nthe Den. Head into the Alleyway through the door to the left of the door\nthat leads to the Lower Market (remember scanning that keeper here?)\nOnce you trigger the cutscene the timer is off, and you can deal with\nthe assassins at your leisure.\n\nOnce they're all dead, taking ensues, and you end up back at Udina's\nOffice. Turn's out the Quarian's evidence is.. overly convenient, but\ndamning none-the-less. After all the chatter Tali ends up in your party,\nand you've got a date with the Council..\n\n***MISSION***\nCitadel: Expose Saren\/\/Return to the Tower\n\n***CODEX***\nSecondary- Aliens: Non-Council Races\/\/Quarian: Pilgrimage\n\nCitadel: Presidium\no======================================================================o\n31) ..But since you're so close, you might as well finish up that\nbusiness with Xeltan (Volus and Elcor Offices) and the Consort. Go into\nthe office and talk to Xeltan. Pick the top option both times, as the\n'renegade' responses don't net you any points. Now head out of the\nembassies.\n\n***ASSIGNMENT***\nCitadel: Xeltan Convinced\/\/Complete\n\n***ALIGNMENT***\nParagon +2\n&lt;----------------------------------------------------------------------&gt;\n32) As you head down the stairs you'll find Samesh Bhatia. If you\nlistened to some of the stuff on the elevator, you might have heard\nabout his wife.. Anyway, he wants you to try and help him get his\nwife's body back for cremation.\n\nSoo... take a detour to the Embassy Lounge and talk to Clerk Bosker.\nYou have a number of approaches for this assignment. You can talk to\nBosker and find out they're using the body for research, then tell the\nhusband that you cant fix it. There's no reward for this path\nwhatsoever, so it's not even worth doing. Alternatively you can talk to\nBosker and charm\/intimidate him into giving the body back. Finally, you\ncan talk to Bosker, and go back to Bhatia and charm\/intimidate him.\n\n***ASSIGNMENT***\nCitadel: Homecoming\/\/Talk with Diplomat\nCitadel: Homecoming\/\/Make a Decision\nCitadel: Homecoming\/\/Complete\n\n***CHARM\/INTIMIDATE***\nIf you have 2 points of either charm or intimidate you can convince\nBosker to release the body.\n\nIf you have 3 points of either charm or intimidate you can get\nBhatia to come to terms with the military using her body for research.\n\n***ALIGNMENT***\nParagon +8 (Charm Bhatia\/Bosker)\nRenegade +9 (Intimidate Bhatia\/Bosker)\n&lt;----------------------------------------------------------------------&gt;\n33) Now go over to the Consort's Chambers and talk to Sha'ira. If you\ndealt with the Xeltan before coming here (you should have) you'll get\na 'small trinket' that will come in handy later. Also, if you choose\nall the 'renegade' responses, you'll get an extra little treat as well.\nYou might have heard about it, it was on FOX News.. anyway.. NOW it's\ntime to see the council, so head on to the Tower. You know the way.\n\n***ASSIGNMENT***\nCitadel: Asari Consort\/\/Complete\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nCitadel: Tower\no======================================================================o\n34) The tune is a little different with the Council this time. Long story\nshort, the Council concedes Saren's complicity, while ignoring the\nReapers. You play the maniac who knows the truth but isn't listened to.\nIn any case, you become a Spectre (surprise..) and everybody is still\nannoyed with everybody else. You now have access to the Spectre\nTraining talent, which is.. well, worth one rank, anyway. Also you\ngain a bonus rank into both Charm and Intimidate. You'll get this bonus\nevery time you play through the game, but we shouldn't need a dozen\nplay-throughs to max our Charm\/Intimidate, should we?\n\n***MISSION***\nCitadel: Expose Saren\/\/Speak to the Ambassador\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nCitadel: Tower\no======================================================================o\n35) Now that you've progressed the story a bit, prepare to be burdened\nby more assignments. Head down the stairs and take a right to find\nRear Admiral Kahoku. He basically asks you to abuse your newfound\nfreedom as a Spectre to do work for him. This unlocks the Sparta System\nin the Artemis Tau cluster.\n\n***ASSIGNMENT***\nUNC: Missing Marines\/\/Find Recon Team\n&lt;----------------------------------------------------------------------&gt;\n36) Talk to Garoth and accept to look for his brother, unlocking the\nassignment \"UNC: Privateers\" as well as the Strenuus System in the\nHorse Head Nebula cluster. If you refuse to help him, you get renegade,\nand if you're super sweet and agree right off the bat, you get paragon.\nYou can always refuse, then accept, so you don't really lose anything\neither way.\n\n***ASSIGNMENT***\nUNC: Privateers\/\/Go to the Strenuus System\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nCitadel: Upper Wards\no======================================================================o\n37) Now it's time to pay Emily Wong a visit. Take the elevators down to\nthe Wards. You might hear some reports on the elevators that give you\neven more assignments. All the better if you do. On the way from the\nelevator from the Presidium to the elevator to the Wards, head into\nthe first room on the left and investigate the 'Signal Source'-one of\nthe glowing blue things on the wall-to update the assignment \"Citadel:\nSignal Tracking.\"\n\nWhen you finally get to the large room in the upper ward, talk to Emily,\nwho is at the same spot she was originally at. You can choose to decline\nyour previous deal, which will make Emily none too happy, but more\nimportantly, yields no reward. You can also make good by delivering\nFist's OSDs for a monetary reward. Of course, you can charm\/intimidate\nher into giving you MORE credits, which is even better.\n\n***ASSIGNMENT***\nCitadel: Reporter's Request\/\/Complete\nCitadel: Signal Tracking\/\/Follow Signal to the Presidium\nUNC: Hostage\/\/Board Freighter\nUNC: Missing Survey Team\/\/Find Missing Researchers\n\n***CHARM\/INTIMIDATE***\nIf you have 1 measly rank in charm or intimidate, you can convince\nEmily to increase your reward. Either way, the reward is the same, plus\nsome renegade points if you're mean.\n\n***ALIGNMENT***\nRenegade +2 (Intimidate Emily)\n&lt;----------------------------------------------------------------------&gt;\n38) Now we should go visit Dr. Michel, who has managed to get herself\ninto trouble again. Agree to help her for the assignment 'Citadel:\nDoctor Michel. Head to the Lower Market.\n\n***ASSIGNMENT***\nCitadel: Doctor Michel\/\/Talk to Morlan\n\nCitadel: Lower Markets\no======================================================================o\n39) Talk to Morlan. He'll appear confused. A blackmailer will come up,\nleaving you with a couple of solutions. You could always kill him, but\nthis isn't the best solution this time. I know, I'm saddened too.\nAlternatively you can charm\/intimidate the blackmailer. Any other\noption results in a fight. When the blackmailer is dealt with, report\nback to Dr. Michel and ask about Banes.\n\n***ASSIGNMENT***\nCitadel: Doctor Michel\/\/Talk to Doctor Michel\nCitadel: Doctor Michel is Safe\/\/Complete\n\n***CHARM\/INTIMIDATE***\nIf you have at least 6 in charm, you can appeal to the krogan's sense\nof morality. Not surprisingly, it's harder to appeal to a krogan's\ngood side than it is to threaten him.\n\nIf you have at least 4 ranks in intimidate you can convince the\nblackmailer down an alternate path-one that doesn't end with a bullets\nin him.\n\n***ALIGNMENT***\nParagon +8 (Charm Blackmailer)\nRenegade +9 (Intimidate Blackmailer)\n\nCitadel: Upper Wards\no======================================================================o\n40) Now I go visit Flux. On your way in, a naughty Salarian gets\nevicted.. with prejudice. Go talk to him and agree to help him cheat\nat Quasar. Go play some games. I'm not going to explain in depth, since\nit's simple odds and arithmetic. Suffice to say you want to get as near\nto a score of 20 as possible with going over or you'll bust. The closer\nyou get, the more creds you win. Anything less than a 17 nets you a loss\non that round. Win five rounds and you're good to go. Win seven games\nand Doran will confiscate the device. Of course you could always just\ngive him the device for some creds. If there is honor among thieves,\ngo talk to Schells when you have the device's quota. Now head back to\nthe Presidium to wrap up \"Signal Tracking.\"\n\n***ASSIGNMENT***\nCitadel: Schells the Gambler\/\/Speak to Schells\nCitadel: Schells the Gambler\/\/Scan the Machines\nCitadel: Schells the Gambler\/\/Speak to Schells\nCitadel: Schells has his Data\/\/Complete\n\nCitadel: Presidium\no======================================================================o\n41) Go to the bank and investigate the electronics behind Barla Von. Now\nhead over to the emporium and head to the back, going right this time.\nInvestigate the 'signal source' to initiate dialogue with a rogue A.I.\nWhatever you do, the A.I. is dead-set on self-destructing, and taking\nyou with it. When it does so, simply enter Y-X-Y-A-X-A-A to disarm it,\nand take its stolen credits for yourself.\n\n***ASSIGNMENT***\nCitadel: Signal Tracking\/\/Complete\n\n***CODEX***\nPrimary- Technology\/\/Computers: Artificial Intelligence (AI)\n&lt;----------------------------------------------------------------------&gt;\n42) Between the emporium and the bank you'll find Helena Blake, who\nwants you to eliminate two of her fellow criminals. If you're noble and\nrefuse her, you still get the assignment, and a good bit of paragon to\nboot. If you choose the renegade option, you get a tid bit of renegade.\n\n***ALIGNMENT***\nParagon +8\nRenegade +2\n\nCitadel: Docking Bay\no======================================================================o\n43) Now head to the Docking Bay, which is directly across from the\nelevator connecting C-Sec and the Presidium. You'll see Anderson and\nUdina outside the Normandy. Talk to them to find out Anderson has been\nsacked, and you now have control of the Normandy. You'll be given the\nlionshare of missions in the game, and sent upon your merry way to\nexplore the galaxy.. Finally! After all that, you finally get into the\nmeat of the game. Talk to Anderson before you head out to get some\nmore info on Banes, and two Codexes. Following this guide, you should\nhave been rewarded with the Scholar Achievement at this point. Also\ncheck the exterior of the Normandy in dock for some more Codexes.\n\n***MISSION***\nCitadel: Expose Saren\/\/Complete\nFind Liara T'Soni\/\/Go To Artemis Tau\nNoveria: Geth Interest\/\/Go To Noveria\nFeros: Geth Attack\/\/Go to Feros\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Aliens: Non-Council Races\/\/Batarians\nPrimary- Planets and Locations\/\/Uncharted Worlds\nPrimary- Weapons, Armor, and Equipment\/\/Mass Accelerators\nSecondary- Ships and Vehicles\/\/Weapons: Ablative Armor\n\nNormandy\no======================================================================o\n44) You now have a great bit of space you can explore, and exploring will\ninvariably only open up more systems and assignments. You can go to\neither Feros, Noveria, or the Artemis Tau cluster to continue the story.\nTo finish up your party, the Artemis Tau cluster is the most obvious\nstop, and it is what I will do first (story-wise). Of course, there are\na number of planets to explore, resources to find, and fights to pick.\nYou can find assignments\/exploration information later on in the guide,\nif you wish to simply cruise about space. Honestly, after all that\nstory and leashed gameplay, I can't wait to go scope out some planets,\nand it is what I do next (chronologically). For organizational\npurposes, however, I will continue the FAQ with the Artemis Tau cluster.\nRegardless, the next step is to head into the Normandy. You get to make\na little speech, and then it's time to explore a bit.\n\n***ALIGNMENT***\nParagon +4\nRenegade +4\n&lt;----------------------------------------------------------------------&gt;\n45) Search to the left of Joker and 'Look Outside' for a Codex. Talk to\nJoker for a few more Codexes. As you head up near the Galaxy Map,\nyou'll trigger another Codex.\n\n***CODEX***\nPrimary- Citadel and Galactic Government\/\/Citadel Space\nPrimary- Ships and Vehicles\/\/Normandy\nSecondary- Planets and Locations\/\/Stations: Arcturus Station\nSecondary- Ships and Vehicles\/\/FTL Drive: Appearance\n&lt;----------------------------------------------------------------------&gt;\n46) Now head down the stairs into the Quarters and search the computer in\nthe Captain's Office for a Codex. Examine one of the Sleeping Pods for\nanother, and Shepard's Locker for the final one on this level.\n\n***CODEX***\nSecondary- Humanity and the Systems Alliance\/\/Systems Alliance: Military\n\t   Ranks\nSecondary- Humanity and the Systems Alliance\/\/Systems Alliance: N7\nSecondary- Ships and Vehicles\/\/Starships: Crew Considerations\n&lt;----------------------------------------------------------------------&gt;\n47) Take the elevator down to Engineering. Talk to Wrex, Tali, and\nEngineer Adams, all of whom have Codexes for you. Now head up to the\nCommand Deck, talk to Pressly for another Codex, and activate the\nGalaxy Map. You have access to the Serpent Nebula (the Citadel's\nlocation), the Horse Head Nebula (Noveria), Attican Beta (Feros), and\nArtemis Tau (Liara's Dig Site). Also the following optional areas\nshould be open to you: Exodus cluster, Argos Rho, Gemini Sigma,\nHades Gamma, Voyager Cluster, Armstrong Nebula, Kepler Verge, and\nHawking Eta. While you're exploring, you may pick up the following\nCodexes: when you scan your first planet, when you get your first\nProthean Data Disk, when you find your first Turian Clan Insignia,\nwhen you find your first League of One Medallion. You'll also get some\nnew exploration-based assignments relating to the resources and\nartifacts you find. I highly suggest exploring, unless you are renting\nthe game, or borrowing it, or for some other reason are just too busy to\nhandle the 'meat' of the game. For more information about exploration,\nlook towards the beginning of the guide in the 'exploration' section.\n\n***ASSIGNMENT***\nUNC: Asari Writings\nUNC: Prothean Data Discs\nUNC: Valuable Minerals\n\n***CODEX***\nPrimary- Ships and Vehicles\/\/FTL Drive\nPrimary- Ships and Vehicles\/\/Military Ship Classifications\nSecondary- Aliens: Council Races\/\/Salarians: League of One\nSecondary- Aliens: Council Races\/\/Turians: The Unification War\nSecondary- Aliens: Non-Council Races\/\/Krogan: Genophage\nSecondary- Aliens: Non-Council Races\/\/Quarian: Economy\nSecondary- Aliens: Non-Council Races\/\/Quarian: Government\nSecondary- Aliens: Non-Council Races\/\/Quarian: Migrant Fleet\nSecondary- Humanity and the Systems Alliance\/\/Human Diplomatic\n           Relations\nSecondary- Humanity and the Systems Alliance\/\/Systems Alliance:\n\t   Geological Survey\nSecondary- Aliens: Extinct Races\/\/Protheans: Data Disks<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">Artemis Tau<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK003}\n\t\t1) Touching Down on Therum\n\t\t2) Refinery\n\t\t3) Enroute to the Ruins\n\t\t4) Battle at the Ruins\n\t\t5) One Way Trip\n\t\t6) Misusing Mining Equipment\n\t\t7) Escaping the Mine\n\t\t8) Normandy, Post-Therum\n\t\t9) Back to the Cidatel\n\nTherum, Surface\no======================================================================o\n1) Head over to the Attican Beta Cluster, Knossos System, and land on\nthe planet Therum. You'll do a good bit of the groundwork in the Mako.\nJust follow the.. well.. the only path you can take and avoid the lava.\nAlong the way you'll hear\/see a geth dropship pass overhead and leave\nyou some company. As always, killing things out of the Mako nets you\nmore experience. You'll also get a Codex on geth armatures, which if\nyou're like me, you've slaughtered by the dozen by now. You'll have\nto fight a pair of armatures initially, which is no big deal, no matter\nhow you go about killing them.\n\n***CODEX***\nSecondary- Aliens: Non-Council Races\/\/Geth: Armatures\n&lt;----------------------------------------------------------------------&gt;\n2) After a ways you'll come across a Refinery, the front gate of which\nis guarded by a trio of turrets. The game wants you to head up the wrap\naround to the north-which you have to do anyway. If you're gutsy, you\ncan kill the turrets anyway, and head around. This path is guarded by\none measly turret. Inside the Refinery grounds you'll fight numerous\ngeth troopers and a few destroyers. Kill them all and search the\nbuildings for loot, and to open the gates to continue on.\n&lt;----------------------------------------------------------------------&gt;\n3) Once done, get back in the mako and continue north past the Refinery.\nA quartet of armatures and some geth ground forces lie ahead of you.\nThe armatures can effectively snipe at you while being for all intents\nand purposes out of your range. Get close to them and eliminate them.\nAs with most things, I feel being on foot is easier than fighting in\nthe Mako. It's just a bigger, less maneuverable target than Shepard\npersonally. Also by this point in the game, my firepower out-classes\nthe Mako too, but that might just be me. In any event, I just use\nthe Mako to get close to the fight, mop up on foot, and drive to the\nnext skirmish. Even After you reach the ledge the final two of the\nfour armatures are on you still have a bit of fighting to go. To the\nsouth lie rocket troopers and a geth colossus, which are solely intended\nto cause life to be hell for the Mako. They largely succeed, but being\non foot makes you a difficult target for them. Drive through the tunnel\nand kill the geth on the other sides. Go into another tunnel,\nexterminate the geth, and out the other side, where yet more geth await\nreprogramming.\n\nTherum: Ruins\no======================================================================o\n4) Immediately up ahead, the path becomes too narrow for your old Mako.\nGood riddance. Continue on foot and dispatch a group of geth. Continue\non to find more geth, this time with sniper support. Continue up until\nyou reach the Mining Camp. When you get to the Mining Camp, you'll get\na little cutscene introducing geth stalkers.. essentially fast-moving\nsnipers. Another geth dropship will come and leave you some company,\nincluding an armature. If you're not up to a full-strength assault,\nhead to the opposite side of the building from the geth (should be to\nyour left from where the cutscene ends.) This should get you some cover\nfrom the geth armature, and split them up a bit. When all the geth are\ndead, head up into the mine shaft.\n\n***CODEX***\nSecondary- Aliens: Non-Council Races\/\/Geth: Hoppers\n\nTherum: Ruins\/\/Mines\no======================================================================o\n5) Head deeper into the mine, killing the troopers and sniper that lie\nin between you an the elevator. On route to the next elevator, you'll\nget attacked by a trio of assault drones. Take the next elevator down,\nbut keep in mind-it's a one-way trip.\n&lt;----------------------------------------------------------------------&gt;\n6) Travel down the ruined walk way until Liara T'soni initiates\ndialogue. Talk to her to find out you need to get past the barrier she's\ntrapped in to shut it off. Easy as goblin pie. Go the opposite direction\nfrom Liara and exterminate any geth in the way. Go to the 'Mining Laser\nControls' and enter the following sequence: A, X, B, Y, to get it to\nfire. Now the way to Liara is clear.\n&lt;----------------------------------------------------------------------&gt;\n7) Go down the ramp you created, operate the lift, and go up to Liara.\nShe  insists in speaking to you again. Set her free and more talking\nensues.  Go up the elevator, and when you reach the top, you've got some\ngeth,  and a krogan to deal with. Note that if you do not pick the\nparagon option the first time he speaks to you, \"This ruin's coming\ndown\", you will lose out on a fairly sizable chunk of experience. He can\nbe pretty tough at lower levels, focus on the geth first, and use\nwhatever biotics\/techs you have to disable him. After he's dead Shepard\nand company make a run for it to escape the collapsing mine.\n\nNormandy: Post-Artemis Tau\no======================================================================o\n8) You'll get to chat it up with the crew for a bit. After that's done,\nJoker will ask if you want to be patched through to the council. None\nof your choices here matter to your alignment, which is sort of silly,\nso answer however you please.\n\n***CODEX***\nSecondary- Aliens: Extinct Races\/\/Protheans: Cipher\n\nAnyway, search the terminals near Navigator Pressly to pick up a\nCodex, and check the two 'Heat Load Monitors' on your way to the\ncockpit for more. Inside the cockpit, search the 'Gunnery Station'\nfor another Codex.\n\n***CODEX***\nPrimary- Ships and Vehicles\/\/Space Combat\nSecondary- Ships and Vehicles\/\/Space Combat: Combat Endurance\nSecondary- Ships and Vehicles\/\/Starships: Heat Management\nSecondary- Ships and Vehicles\/\/Weapons: GARDIAN\n\nIn the Quarters, you can talk to Liara to learn more about the Asari.\n(Mmmm.. Codexes..) Kaiden will also give you a Codex on this level.\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Asari: Culture\nSecondary- Technology\/\/Biotics: Training\n\nNow it's time to head to Engineering. I'm sure you can access some of\nthese Codexes earlier, but for the sake of organization, lets just\nassume you did it here. Talk to Garrus again to learn more about him,\nC-Sec, Spectre candidacy.. blah blah blah, you get two Codexes from it.\nIf you read up on it.. just as an asides, it's painfully obvious that\nthe Turians were based around the idea of the Roman empire-post Marian\nreforms. Legions being reconstituted instead of replaced strikes similar\nto the Teutoburg Legions destroyed, XVII, XVIII, and XIX. Instead of\nbeing reformed, they were retired, Rome never again had Legions XVII,\nXVIII, or XIX. Also, Romans recorded their legion's histories\nindividually, like the Turians. They were famously 'heavy infantry', and\nthey-like the Turian Codexes say-relied on others (non-Romans) to\nprovide auxiliary support, namely in the form of archers, light infantry,\nand cavalry. The Marian reforms allowed the recruitment of non-patricians\ninto the military, serving for a period of time. After non-Roman legions\nretired, they were given land, and made Roman citizens. Sounds awfully\nclose, eh? Now if the Turians had Eagles.. Anyway, you can also get\nGarrus to talk about a past incident at C-Sec that needs resolving.\nAshley and Wrex also have a Codexes for you. Go into the engine room and\ncheck out the 'Core Charge Status'.\n\n***ASSIGNMENT***\nGarrus: Find Dr. Saleon\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Turians: Biology\nSecondary- Aliens: Council Races\/\/Turians: Culture\nSecondary- Aliens: Council Races\/\/Turians: Military Doctrine\nSecondary- Humanity and the Systems Alliance\/\/Terra Firma Party\nSecondary- Aliens: Non-Council Races\/\/Krogan: Culture\nSecondary- Aliens: Ships and Vehicles\/\/FTL Drive: Drive Charge\n&lt;----------------------------------------------------------------------&gt;\n9) Once you're done pestering folks in the Normandy, it's time to head\nto your next destination. I prefer to tackle Feros next, so if you're\nlooking just to get through the story, head there. Before I do any more\nstory, however, I make a return trip to the Citadel, and take care of\nsome business there.<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">More Sidequests on the Citadel<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK004}\n\t\t1) Inspection\n\t\t2) Interview\n\t\t3) Intercession\n\t\t4) Investigation\n\t\t5) Intervention\n\t\t6) Infatuation\n\t\t7) Interjection\n\t\t8) Normandy\n\n1) As soon as you get out of the Normandy, you'll see Rear Admiral\nMikhailovich standing around, just waiting to cause trouble. He wants\nto 'inspect' the Normandy, essentially stepping on your toes a bit.\nThis is a somewhat interesting scenario, if you think about it from a\nstory-line perspective. The Normandy is an Alliance vessel (created\nwith help from the council) and therefore is technically under Alliance\njurisdiction. Shepard too is an Alliance officer, and the rank of Rear\nAdmiral is at least three ranks above Shepard's (assuming Lieutenant\nCommander.) But as a Spectre, you really have some merit for not\nallowing Mikhailovich to assert his authority over you. What it comes\ndown to is whether you consider your Shepard to place more authority\nwith the Alliance, or with the Council.. or if you're just a Renegade\nfor the hell of it, to use this technicality to tell a superior officer\nto shove off. Either way, there are a number of paragon\/renegade options\nhere. If you go renegade all the way and decide to not allow the Admiral\nto make his inspection, you'll gain a few points of renegade. If you\nallow him to inspect your ship, you'll get the option to\ncharm\/intimidate him.. always the best course of action.\n\n***CHARM\/INTIMIDATE***\n(about the 'inefficiency of the Normandy's design..)\nIf you have at least 6 ranks in charm you can defend the Turian logic\nbehind the Normandy's design.\n<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">If you have at least 6 ranks in intimidate you can tell the Admiral that\nyour crew isn't inexperienced.\n\n(about the prohibitive cost of the Normandy..)\nIf you have at least 5 ranks in charm you can point out the Normandy's\nusefulness.\n\nIf you have at least 5 ranks in intimidate you can insult the Admiral's\nlack of vision.\n\n(about the aliens onboard your ship..)\nIf you have at least 7 ranks in charm\nIf you have at least 7 ranks in intimidate you can defend your right to\nchoose your crew.\n\n(any final remarks..)\nIf you have at least 9 ranks in charm you can convince Mikhailovich that\nthe Normandy is a sign of cooperation with the aliens, and makes the\nAlliance look good.\n\nIf you have at least 9 ranks in intimidate you can tell Mikhailovich\nthat the Normandy is another human innovation that will surprise the\nalien races.\n\n***ALIGNMENT***\nParagon +2 (Charm Mikhailovich all four times)\nRenegade +2 (Intimidate Mikhailovich all four times)\nRenegade +2 (Refuse to let Mikhailovich inspect the Normandy)\n&lt;----------------------------------------------------------------------&gt;\n2) Head up the elevator to C-Sec. When you get out, you'll be bothered\nby a reporter named Khalisah Al-Jilani, who wants an interview. If you\nflat-out turn her down, you get nothing but a journal update. If you\nbelt the reporter, you'll get some renegade. In any event, more\ncharm\/intimidate options ahead. She'll try to sway whatever you say\nnegatively.. against aliens, anyhow. If you're renegade, that should\nsuit you fine. If you walk out of the interview, you'll get some\nparagon. You'll get more experience and creds if you charm\/intimidate,\nbut you can get those anywhere. Don't play along with the reporter.\n\n***ASSIGNMENT***\nCitadel: The Fourth Estate\n\n***CHARM\/INTIMIDATE***\n(about placing the Citadel's needs before the needs of Earth..)\nIf you have at least 2 ranks in charm you can defend the council's\nauthority.\n\nIf you have at least 2 ranks in intimidate you can defend your loyalty\nto humanity.\n\n(about the Normandy..)\nIf you have at least 3 ranks in charm you can mention the Turian's\ninvolvement in the Normandy's design.\n\nIf you have at least 4 ranks in intimidate you can ignore the input of\nthe Turians into the Normandy's design.\n\n(about handing Earth's most advanced warship over to the citadel..)\nIf you have at least 6 ranks in charm you can defend that the Normandy\nis still commanded and crewed by humans. (This skips the option below.)\n\nIf you have at least 5 ranks in intimidate you can assert your-and\nthe Alliances-command over the Normandy. (This skips the option below.)\n\n(This option pops up only if you answered neutral on the question\nbefore.)\n(about humanity getting the respect it deserves from the galactic\ncommunity..)\nIf you have at least 8 ranks in charm you can say humanity will gain\nrespect when it earns it.\n\nIf you have at least 7 ranks in intimidate you can remark that the way\nto gain the respect of the galaxy is to do so through military prowess.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n3) Head up to the Presidium, near the bank. A man named Michael will be\narguing with a lady named Rebekah (I hate when they spell it with a\n'k'...) Anyway, talk to them. Michael wants the lady to get gene\ntherapy for her baby to possibly prevent a genetic heart defect the\nbabies now-deceased father had. Rebe-KAH is worried that the therapy\nmight hurt the baby. Listen to the argument, and choose either her side\nor Michael's. Do whatever you wish, Michael is easier to charm, Rebe-KAH\nis easier to intimidate. Just make sure you get that juicy bonus to\nparagon\/renegade, whatever you choose.\n\n***ASSIGNMENT***\nCitadel: Family Matter\n\n***CHARM\/INTIMIDATE***\n(Michael)\nIf you have at least 2 ranks in charm you can convince Michael that it\nis Rebe-KAH's decision.\n\nIf you have at least 3 ranks in intimidate you can tell Michael that\nyelling isn't solving anything.\n\n(Rebe-KAH)\nIf you have at least 3 ranks in charm to convince Rebe-KAH to give the\nbaby a better chance than the father had.\n\nIf you have at least 2 ranks in intimidate you can tell Rebe-KAH to\nnot endanger the baby.. doesn't SOUND very renegade, now does it? But,\nyou do point your finger at Rebe-KAH in a very menacing and overly\naggressive sort of way.. so, I guess.\n\n***ALIGNMENT***\nParagon +8 (charm Michael or Rebe-KAH)\nRenegade +9 (intimidate Michael or Rebe-KAH)\n\n***CODEX***\nSecondary- Humanity and the Systems Alliance\/\/Genetic Engineering\n&lt;----------------------------------------------------------------------&gt;\n4) Now take a trip to the Citadel Tower. Near the stairs leading up to\nthe council chamber, you'll find your old friend Emily Wong. This time\nshe wants you to plant a bug in the Citadel Traffic Control Station,\nwhich you can reach via C-Sec. Agree to help (or not) to start the\nassignment. You get nothing for not accepting.. so you might as well.\nAfter you've accepted the assignment, you can talk to her again and\ndecide to charm\/intimidate her. Each response will have the benefit of\ncompleting the quest, getting you the reward, and nabbing you a hefty\nbit of Paragon\/Renegade. It is, as usual, the best choice, but if you\ndon't have enough ranks you can always just do the mission for her..\n\nHead back to C-Sec and into the Traffic Control room. You can plant\nthe bug in the upper-right corner of the room, in an 'Inconspicuous\nLocation.' Go back to Emily and talk to her. Don't pick the renegade\noption and you'll score some paragon points for your 'good deed.'\n\n***CHARM\/INTIMIDATE***\nAgain, I was informed of this possibility via E-mail, so I could only\ntest it with my second-run Shepard. Therefore I don't know the exact\namounts of Charm\/Intimidate it took, but I can at least tell you two\nscores that work for sure.\n\nIf you have at least 7 ranks in charm you can tell Emily there is no\nstory, and that she's not trying to help anybody, she's just fishing for\nratings.\n\nIf you have at least 6 ranks in intimidate you can lie and tell Emily\nthat you already planted the bug.\n\n***ASSIGNMENT***\nCitadel: Planting a Bug\n\n***ALIGNMENT***\nParagon +2\nParagon +8 (Charm Emily)\nRenegade +9 (Intimidate Emily)\n&lt;----------------------------------------------------------------------&gt;\n5) Take the elevator on the Presidium down to the Wards. In the area\n'Citadel: Flux and Wards Access' you'll find a man named Zabaleta.\nHe'll hit you up for some money. If you don't give him any, you'll\nget some renegade points. If you give him the money, you'll get some\nparagon. Either way, this starts up an assignment. Oh boy!\n\n***ASSIGNMENT***\nCitadel: Old, Unhappy, Far-Off Things\n\n***ALIGNMENT***\nParagon +2 (give Zabaleta money)\nRenegade +2 (call him a drunk)\n&lt;----------------------------------------------------------------------&gt;\n6) Our old friend Conrad is back again, if you want to move the\nassignment, Citadel: The Fan further. It will be covered in the side\nquest section.\n&lt;----------------------------------------------------------------------&gt;\n7) Since I've done every side-quest available up until now, my Shepard\nis crazily wealthy, all my characters in play have Spectre weapons, and\nI am able to purchase the Kassa Fabrication license from the\nRequisitions Officer in C-Sec, and the Geth Armory license from Morlan\nin the Lower Market. I do so while on the Citadel and when I head back\nto the Normandy. I save in front of the Quarter Master and reload until\nhe gives me what I want.. a suit of Colossus Heavy Armor. It's only\nColossus IX, but this is vastly, enormously, even stupidly more powerful\nthan my Onyx IV. I shell out 600,000 credits and put on what will likely\nbe the best armor I find in this play through.. Now I have Spectre VII\nweapons, and Colossus IX armor.. and I haven't even gone to Feros or\nNoveria, much less Virmire! Needless to say, I shouldn't have any trouble\nfrom anything from here on out.\n\nJust for kicks, lets compare what I was wearing, to what I will wear for\nthe rest of this playthrough:<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Armor Type<\/th><th>Onyx IV (Previously)<\/th><th>Colossus IX (Currently)<\/th><\/tr><\/thead><tbody><tr><td>Armor<\/td><td>Heavy Armor<\/td><td>Heavy Armor<\/td><\/tr><tr><td>Damage Protection<\/td><td>39<\/td><td>78<\/td><\/tr><tr><td>Shields<\/td><td>126<\/td><td>420<\/td><\/tr><tr><td>Tech\/Biotic Protection<\/td><td>0<\/td><td>16<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">Yeah.. Taking cover is now optional. You know, for when I want to feel\nlike I'm playing a shooter. Pew! Pew!\n&lt;----------------------------------------------------------------------&gt;\n8) Now head back to the Normandy. If you want to continue the\nassignment with Zabaleta, go into the comm room to talk to mom. It will\nbe covered more in the side-quest section. Otherwise, it's time for\nFeros.<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">Feros<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK005}\n\t\t1) Heading to Zhu's Hope\n\t\t2) Clearing the Tower\n\t\t3) Talking to the Blakes'\n\t\t4) Food Problem\n\t\t5) Power Problem\n\t\t6) Water Problem\n\t\t7) Talking Around Town\n\t\t8) To the Tunnels\n\t\t9) Through the Tunnels\n\t\t10) Geth in the Tunnels\n\t\t11) Meating some Varren\n\t\t12) Ian and Back Again\n\t\t13) Making Zhu's Hope Whole\n\t\t14) To the Weigh Station\n\t\t15) Upper Weigh Station\n\t\t16) To ExoGeni\n\t\t17) ExoGeni Main Level\n\t\t18) ExoGeni Midden\n\t\t19) Infiltrating ExoGeni\n\t\t20) ExoGeni Upper Level\n\t\t21) Back to the Weigh Station\n\t\t22) Back to Zhu's Hope\n\t\t23) Combating the Thorian\n\t\t24) Normandy, Post-Feros\n\n1) Head out of the Normandy and talk with a man named David. He'll tell\nyou that the colony's leader, Fai Dan, wants to speak with you. As soon\nas he's done talking, he gets wasted by a geth missile, and it's time\nfor some shooting. Waste the largely ineffectual geth ahead of you.\nContinue on ahead (there's really no way to get lost) until you reach\nsome stairs. You'll get attack by some geth stalkers. Keep going and\nyou'll reach the colony of Zhu's Hope. Move through the colony until\nyou reach Fai Dan.. none of the colonists have anything particularly\ninteresting to say just yet anyway. You'll find Fai Dan arguing with\na lady named Arcelia Silva Martinez. Talk to him and you'll be shortly\nattacked by more inept Geth.\n&lt;----------------------------------------------------------------------&gt;\n2) Since nobody will talk further until the geth are gone, head on to\nthe north and clear the tower of geth. Your destination is marked on\nyour map with an '!'. Go north, up the stairs, and then to the west,\nkilling geth as you go. When you get to the large open room marked as\nyour destination, you'll come under attack from shock troopers, recon\ndrones, and snipers. After they're dead, more troopers and a destroyer\nwill drop in. After that the dropship above leaves, and it's time to\nreport back to Fai Dan. Chat Fai Dan up and he'll reveal a number of\nproblems in Zhu's Hope, along with the location of the geth HQ. You can\nget some paragon\/renegade points depending on how you respond to Fai\nDan. (Saying you don't care about the colonists is probably not a\nparagon response, eh?)\n\n***ASSIGNMENT***\nFeros: Geth in the Tunnels\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n3) Now that the initial fighting is done, it's time to explore Zhu's\nHope. If you're expecting to find an interesting city.. well, not so\nmuch, but there are assignments to pick up, and a place to drop off\nyour loot. We'll cover everything there is to do in Zhu's Hope at this\npoint here. Head east from where Fai Dan is and go into the structure\nlabeled 'Zhu's Hope'. What a crappy city. Go into the room on the right\nwith the Blakes' inside (no relation to Helena, I presume.) Talk to\nCalantha, how you respond determines whether you get Renegade, Paragon,\nor no alignment points. Her husband has little of interest to say.\nSearch the 'Public Extranet Terminal' for a Codex.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nSecondary- Technology\/\/Communications: Methodology\n&lt;----------------------------------------------------------------------&gt;\n4) Head east some more within the structure to find Davin Reynolds.\nHe'll tell you about the colony's food problem, and a somewhat primitive\nway to neutralize it.\n\n***ASSIGNMENT***\nFeros: Varren Meat\n\n***CODEX***\nPrimary- Aliens: Non-Sapient Creatures\/\/Varren\n&lt;----------------------------------------------------------------------&gt;\n5) Continue east out of the structure, and head as though you're going\nback to your ship. Talk to May O'Connell, who is tinkering with\nsomething.\n\n***ASSIGNMENT***\nFeros: Power Cells\n&lt;----------------------------------------------------------------------&gt;\n6) Head down a little ways from May to talk to Macha Doyle, who is\nmonitoring a terminal attached to a pipe. She'll tell you about the\ncolony's water problem.\n\n***ASSIGNMENT***\nFeros: Water Restoration\n&lt;----------------------------------------------------------------------&gt;\n7) Now head back up around the structure. There's a Salarian merchant\nnamed Ledra that you'll go past, but he has little of interest to sell.\nIf you do not already have the top of the line Spectre Gear, some of the\nHaliat weaponry can be pretty good.. still, not good enough to buy a\nlicense for it, and in any event, unless you jumped right into the story\nyou're probably well on your way to getting to 1,000,000 credits anyhow.\n\nGo up around the structure instead of taking the stairs and going around\nto Fai Dan and talk to Hana Murakami. Now go around and talk to Fai Dan\nif you want to talk to him about the colonist's strange behavior. You\nknow, the focusing single-mindedly on a problem they can't resolve, or\nalways referring you to Fai Dan when you ask about the colony. That\nstuff. His answer will leaving you wanting, so head off to complete your\ntasks.\n\nFeros: Tunnels\no======================================================================o\n8) If you look at your map, find the yellow arrows furthest north named\n'Stairs down to Tunnels'. That's where you're heading. You'll fight some\ngeth before you reach the tunnels, nothing you can't handle though.\n&lt;----------------------------------------------------------------------&gt;\n9) Head across the bridge and go into the side-tunnel with all the\nconveniently placed concrete barriers. Just in case somebody gets into\na fire fight here. Kill the geth and activate the first two Water\nValves, one at the beginning of the tunnel, and the other at the end,\nboth near the stairs out.\n&lt;----------------------------------------------------------------------&gt;\n10) Head down the tunnel some more until you get to a bridge on your\nright, which you should take. A door is in front of you. Immediately\nafter the door opens aim up, as two geth snipers are waiting on a ledge\nto ruin your day. There is also a trooper ready to shower you with death\ndirectly opposite your position, and there are no good places to take\ncover (with the exception of retreating out the door.)\n\nContinue down the hallway and into a room where three Krogans await you.\nFrom now on, there's a tactic for dealing with Krogan-do not take cover.\nKrogan are not stationary fighters, and tend to charge your position.\nThey are also fond of shotguns, regenerating health, using immunity, and\ngetting up close to melee, which shields DO NOT AFFECT. Keep moving, and\ntry to keep your distance. Krogan Battlemasters are just about the only\nthing that can kill you in later levels on higher difficulties.. aside\nfrom geth colossi, that is. Once they're dead, shoot up the geth\ntransmitter.\n\n***ASSIGNMENT***\nFeros: Geth in the Tunnels\/\/Inform Fai Dan\n&lt;----------------------------------------------------------------------&gt;\n11) Now head back and take the door opposite the bridge (look at your\nmap, it's there.) You'll get a cutscene introducing you to Varren. Take\nthem all out, and head up the ramp to find and eliminate the Varren\nAlpha. Loot the place. The vehicle at the top of the ramp (one of the\ntwo things on fire in this room) has a 'Fuel Compartment' you can\nscavenge power cells from. Two birds, eh?\n\n***ASSIGNMENT***\nFeros: Power Cells\/\/Deliver Cells to May O'Connell\nFeros: Varren Meat\/\/Inform Davin Reynolds\n&lt;----------------------------------------------------------------------&gt;\n12) Go back to the tunnels and head north, into another side-tunnel with\ngeth friends. This time a sniper and a destroyer join the fun. The last\nWater Valve is right next to the stairs, which you'll probably run past\nin your slavering quest to annihilate the geth. Make sure to get it\nthough. Exit the tunnels, head north, and talk to Ian Newstead. He's uh,\na little strange. Geth will interrupt your little conversation, and Ian\nwill resort to babbling from then on out. Now head back, exterminate any\ngeth you encounter that have taken up residence behind you, and return\nto Zhu's Hope.\n\n***ASSIGNMENT***\nFeros: Water Restoration\/\/Inform Macha Doyle\n&lt;----------------------------------------------------------------------&gt;\n13) Talk to everybody who set you out on a task, leaving Fai Dan for last.\nTell Davin Reynolds the Alpha is dead for some Paragon, and some loot.\nDemand more loot for some Renegade, and of course, more loot. Next give\nMay the power cells for more goodies. Then it's Macha Doyle's turn. Now\ntalk to Fai Dan. That's a buttload of Paragon you just got (with a\nsprinkling of Renegade.) Don't worry if you're playing a Renegade\ncharacter.. it's not bad to get some good points if you make money while\ndoing it, eh? Now it's time to head up to the Prothean Skyway.. you\nknow, a highway in the sky? Ugh. It's the elevator before the stairs to\nthe Tunnels.\n\n***ALIGNMENT***\nParagon +8 (Tell Gavin the Alpha is dead)\nParagon +8 (Giving May O'Connell the Power Cells)\nParagon +8 (Talk to Macha Doyle)\nParagon +8 (Tell Fai Dan about the Transmitter)\nRenegade +2 (Demanding more loot from Gavin)\n\nFeros: Prothean Skyway\no======================================================================o\n14) As soon as you exit the elevator, there will be trouble. Kill the\npaltry geth attacking, and get in your Mako. How it got there is beyond\nme.. I personally will do my fighting outside of the Mako, and just use\nthe old hunk of junk to get from place to place. Oh, and don't be cute\nand drive off the ledge. Apparently plummeting hundreds of feet counts\nas a critical mission failure. Who knew? This includes jumping off the\nroad to land on another road below it. Why the hell would you put a road\nyou can land on, if it kills you to land on it? Who knows. There will be\nall kinds of geth blocking your way. Armatures, rocket troopers, the\nusual. There are also tunnels that can be accessed on the sides of the\nroads, which contain a few more geth and some loot.\n\nFeros: Upper Weigh Station\no======================================================================o\n15) When you reach the end of the skyway you'll go through a Mako-sized\ndoor and you will receive some radio chatter that bears investigating.\nExit the Mako  and head down a ramp to find some Exo-Geni stragglers. A\nlady named  Juliana Baynham and a corporate jerk named Ethan Jeong will\nconverse with you. Juliana wants you to look for her daughter, Lizbeth,\nEthan want to be a jerk. There's also a man playing by a computer named\nGavin Hossle, who wants you to get some data for him. Agree to help him\nif you don't suck.\n\n***ASSIGNMENT***\nFeros: Data Recovery.\n\nFeros: ExoGeni Approach\no======================================================================o\n16) Continue on to the second part of the Skyway and kill the geth\nbaddies you find. Halfway up the geth will break out some of their\nbigger boys, including some juggernauts and an armature. The road\neventually ends near the ExoGeni headquarters.\n\nFeros: ExoGeni Main Level\no======================================================================o\n17) Exit the Mako and head inside, killing geth as you go. Head up a ramp\nand go to a decrypted door. Inside is a lootable, and a geth armature,\nwhich is playing possum. If you haven't been making a practice of\nkilling these guys outside the mako.. well, just have immunity on, use\nlift if it's high enough of a level, and try to not get hit by its\ncannon.\n\nFeros: ExoGeni Midden\no======================================================================o\n18) Opposite this room is a ledge you can drop down, one of your party\nmembers should chime in that it's a one-way trip. Kinda annoying. It's\nnot so high that any of your party members couldn't realistically just\nreach up and grab the ledge.. but it's impossible to get back up.\nReally, you're a genetically enhanced elite marine, but if you have to\nscale an eight foot obstacle-it's over. Head down the only route\navailable. As you enter the larger room, you'll be shot at by Lizbeth\nBaynham. Didn't expect to find her so soon, didja? Talk to her to find\nout there's a Thorian that the geth are after here, but you can't go\nback.. obviously, there's a humongous mountain of a wall blocking you-\nnot like you're soldiers or something, or you don't have team-mates who\ncan hoist you up-so you need to disable the energy barriers the geth\nput up, which is being powered by a geth ship. Again, it's not like you\ndon't have your own ship-a state of the art Turian\/human designed\nfrigate which could easily out-class a geth dropship. But alas, you're\ntrapped, and there's no way to contact your crew. Except for radios and\nwhatnot that you've used before.. Okay, enough knifing the plot. Still,\ncouldn't they have like, made you fall down a hole, or found some other\nexcuse to make you run through this building? After the conversation,\nsome Varren will attack. And where there are Varren, there are bound to\nbe Krogan. Head south and through a door.\n\nFeros: ExoGeni Main Level\no======================================================================o\n19) You'll hear a Krogan Commander yelling at a VI as you go up the\nstairs. Waste him and talk to the VI, which will reveal a good deal of\ninformation about ExoGeni, Zhu's Hope, and the Thorian. Head around the\ncorner, down another tunnel, up some more stairs, and into a room with\na large number of cables in it. You'll have to drop down a ledge, and\nkill some geth. Head into a tunnel and follow it until it opens into a\nlarger room, where some geth await. After the opposition is dispatched,\nyou have two paths to follow, either head right, or left form the\npassage blocked by the energy field. The path to the right leads up some\nstairs to a sleeping area for some Krogan. Kill them, and loot the\nstorage locker. Also, you'll find Gavin Hossle's Console here. Now head\ndown the path to the left of the energy field.\n\nFeros: ExoGeni Upper Level\no======================================================================o\n20) Go up the stairs and follow the tunnel until you come into a larger\nroom replete with geth to slaughter. After they're dead, hack into\nthe ExoGeni terminal to get some confidential information, which gets\nyou an assignment. Note that by searching one of the Terminals you can\nget information about geth activity in the Armstrong Nebula, if you\nhaven't already travelled there and been contancted by Admiral Hackett.\n\n***ASSIGNMENT***\nInvestigate Facility\n\nHead up the stairs and cross over to the other large room filled with\ngeth. Seeing a pattern here? Kill them and loot. Investigate a 'Server\nNode' for a private log, which gets you yet another optional assignment.\nOf note, the Cerberus group is involved, which should particularly be\ninteresting. Now you have to shut the Shuttle Bay Doors to sever one of\nthe claws keeping the geth ship anchored to the building. If you read\nthe repair bill, you'll get explanation enough. You need to get the\ndoors PSI to between 31 and 34. You then get a number of valves, 5, 7,\n17, 11, and 13. Do a little math.. (ouch, my brain.. aches from under\nuse..) And get the result 17+11+5=33, or 7+11+13=31. They even give you\na little meter near your radar in case you are too moronic to add.\n\n***ASSIGNMENT***\nInvestigate Samples\n\nYou'll get a little cutscene, and afterwards, a transmission from\nJoker. Now head back the way you came and go through where the energy\nbarrier was. Lizbeth will be waiting for you, waiting to chat. Now there\nare geth repopulating the highways. Hey, Bioware might not have created\na whole lot of game, but damned if they don't get a lot of use out of\nwhat they made.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nFeros: Upper Weigh Station\no======================================================================o\n21) On your way back, near the Weigh Station, you'll get a transmission\nfrom Juliana. Go down and investigate. Jeong seems to be going out of\ncontrol, and he starts up a conversation with Shepard that is just\nthe epitome of friendly. This can end a number of ways. Most gratifying\nis responding to Jeong with a bullet-in-the-brain, which is pretty much\nany response that isn't charm or intimidate. How you respond to Jeong\ndoesn't matter for alignment, but accepting or refusing the anti-Thorian\ngrenades does-either way, you end up with the grenades. As usual, you\nget much better rewards for using charm\/intimidate. The only downside is\nthat Jeong lives with charm\/intimidate.. Oh, and it takes a WHOPPING\nnumber of ranks to sway him.\n\n***CHARM\/INTIMIDATE***\nIf you have 12 ranks in charm you can convince him that there are\npromotional opportunities in the Feros situation.\n\nIf you have at least 10 ranks in intimidate, you can convince Jeong that\nhe's better off not risking his life screwing with the first human\nSpectre.\n\n***ALIGNMENT***\nParagon +2 (Accept the grenades)\nRenegade +2 (Refuse the grenades)\nParagon +26 (Charm Jeong)\nRenegade +27 (Intimidate Jeong)\n\nFeros: Zhu's Hope\no======================================================================o\n22) Head back towards Zhu's Hope. You now have a fundamental decision to\nmake about your alignment.. well, perhaps I'm over-hyping it a bit.\nEither disable the citizens of Zhu's Hope or kill them. This will\ngreatly increase your Paragon\/Renegade meter, so long as you stick to\nyour guns.. or grenades. To disable the civilians, equip your grenades\nwith the Anti-Thorian Gas I upgrades. After killing your first Thorian\nCreeper, your party members will talk to you. You have an opportunity\nhere to tell them either to waste everything, or to try and keep the\ncolonists alive. If you want to save the colonists, tell your party or\nyou'll have to worry about them the whole way through the colony.\nWhen you go through the door, you'll see a number of Thorian Creepers\nwaiting for you. These baddies work a lot like geth husks, as in they\nhave to run up to you to do any damage.. Shotguns work nice, needless\nto say. By the barriers near the elevator are four colonists for your\nsaving\/slaughtering fun. Go through the colony, killing creepers and\ndoing whatever with the colonists. Near where Fai Dan was you'll get\nan upgrade kit that will replenish your grenades, so you shouldn't\nhave too much of a problem with running out of grenades. Run up to the\ncreepers to activate them, and then move away from the colonists so you\ndon't accidently shoot them. Of course, if you're trying to kill them\nall, this is a lot easier. Head over to the Freighter Crane Controls\nand activate it. This will move the ship and give you access to the\nThorian. Fai Dan will come out from hiding and kindly save you the\ntrouble of shooting him by doing it for you. Head down the stairs to\nthe left of the terminal you just activated.\n\n***ALIGNMENT***\nParagon +32 (+2 per colonist alive)\nRenegade +32 (+2 per colonist killed)\n\nFeros: Thorian Lair\no======================================================================o\n23) Okay, now that you've made your way through the geth and the\ncolonists it's time to deal with the colonists. Head down the only path\nyou can take, down the stairs until you find the Thorian. It'll shit out\na Thorian Asari for you to chat with-she actually looks pretty imposing,\ntoo. Like, perhaps this is how the Asari should have looked in the first\nplace.. Anyway, this conversation ends up with gunfire, as all good\nones do. She's a vanguard with a shotgun, so be prepared to deal with\nher, some creepers, and whatever biotics she wants to throw at you.\nOnce she's dead, head through a door to the right of the Thorian to find\na Thorian Neural Node. Do the only natural thing and shoot the hell out\nof it. The Thorian screams, and you need to continue on. Get used to it.\nHead up some stairs and the Thorian will expel another Asari Clone.\nHow does it keep giving her armor and guns? Oh well. Kill her, go down\na hallway and take a door to the left. Go up a ramp and destroy another\nneural node. Another Asari clone comes out to get shot, and go through\nanother door to the left. Follow the passage and kill a third neural\nnode protected by a number of creepers which will gradually awaken to\nattack you. Just how are they invulnerable while they're crouching?\nWho knows. Magical bullet protection. Go through another doorway to\nthe left.. the hell is this, NASCAR?.. and go up another ramp over\nwhich the fourth neural node hangs. When it's dead, a door at the top\nof the ramp will open and you'll get to kill the Asari again.\nImmediately head left and in the open doorway is the fifth neural node.\nContinue past where the node was and go up some stairs. Kill the Asari\nClone again, go through a tunnel, and find her another time, guarding\nthe sixth and final node. Once it's gone, the Thorian plummets, and the\nactual Asari escapes from a nasty Thorian pod. Of course she'll\nimmediately become chatty. She'll give you the cipher, and you'll get a\nchoice, whether to waste her, or let her go.\n\n***ALIGNMENT***\nParagon +8 (Let Shiala go)\nRenegade +9 (Execute Shiala)\n\n***CODEX***\nPrimary- Ships and Vehicles\/\/Sovereign\nSecondary- Aliens: Council Races\/\/Asari: Military Doctrine\n\nNormandy: Post-Feros\no======================================================================o\n24) Head back to the Normandy, where the crew will have another lovely\nsit down. Liara decides to be annoying and express concern for Shepard,\nwhich will end with her playing the damsel in distress again. Really,\nshe's always getting woozy for no reason. So cliche.. Anyway, when\nthat's done, you'll get to have another chat with the Council. This\ntime, there's actually a point to talking to them. Every time you answer\nwith a paragon response, you'll gain paragon points, every time you\nanswer with a renegade response, you'll gain renegade points. Answer\nrenegade the first time, and paragon the next two times for the best\nalignment score. (If you disconnect you get nothing.)\n\n***ALIGNMENT***\nParagon +2, +4, or +6\nRenegade +2\n\nNow to do some things about the Normandy. Talk to Liara for a Codex.\nIf you've talked to her enough, she might start seriously talking about\na relationship. Ugh. Same goes for Ashley and Kaiden, but less ugh.\nTalk to Kaiden for another Codex. Head down to Engineering and talk\nto Wrex, Ashley, and Garrus for more Codexes.\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Asari: Religion\nSecondary- Aliens: Council Races\/\/Turians: Government\nSecondary- Aliens: Non-Council Races\/\/Krogan: Military Doctrine\nSecondary- Humanity and the Systems Alliance\/\/Systems Alliance: Military\n\t   Doctrine\nSecondary- Technology\/\/Biotics: Life as a Biotic\n\nAfter you have all the Codexes you can get, you can either do\nsidequests, or head off to Noveria. If this is your 2nd story mission,\nnothing new will have happened at the Citadel (provided you did all\nthe assignments available after Artemis Tau.) If you are skimping on\nsidequests, or you are doing story missions in a different order, you\nmight have new assignments available in the Citadel. As for me, I\ndecide to tackle the two new assignments you can pick up in Feros, which\nare located in the Maroon Sea Cluster. After that, it's Noveria.<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">Noveria<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">After I've done the ExoGeni quests, I head to Noveria. Once again, you\ndon't seem to be welcomed with opened arms. Everybody hates you, get\nused to it. Before I leave the Normandy, I visit the quartermaster and\npick up a suit of Silverback X for Garrus.. it's not the best, but it's\nmuch better than the Silverback V he DID have. I also sell off my loot.\n\nNoveria: Port Hanshan Docking Bay\no======================================================================o\nSequence of Events:\t\t\t\t\t\t{WLK006}\n\t\t1) Rent-a-Cop Shakedown\n\t\t2) Giana Parasini\n\t\t3) Merchant Opold\n\t\t4) Administration\n\t\t5) Lilihierax\n\t\t6) Mallene Calis\n\t\t7) Talking to Rafael\n\t\t8) Lorik Qui'in\n\t\t9) Synthetic Insights\n\t\t10) Obtaining the Garage Pass\n\t\t11) To the Garage\n\t\t12) To Peak 15\n\t\t13) Garage\n\t\t14) Bugs\n\t\t15) More Bugs\n\t\t16) Mira\n\t\t17) Landline\n\t\t18) Reactor\n\t\t19) Decontamination in Progress\n\t\t20) Security\n\t\t21) Medical Bay\n\t\t22) Dr. Zev\n\t\t23) The Quarantine Labs\n\t\t24) Damned Asari..\n\t\t25) No Good Deed..\n\t\t26) Benezia\n\t\t27) Genocide\n\t\t28) The Hot Labs\n\t\t29) Normandy, Post-Noveria\n\n1) Go to enter Noveria. On the way you'll be bothered by some rent-a-cop\ntrying to exert her authority. Any Shepard with balls would bristle at\nthis. No matter what you do, they'll try to secure your weapons.\nObviously, this isn't going to go well. Luckily for them, Giana\nParasini loves them, and saves them a bullet-related death.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n2) Head inside and go up the stairs, where Giana Parasini will talk to\nyou. It doesn't matter what you say-you'll get information that our\nfriend Matriarch Benezia is here. You know, blue chick, mother of Liara?\nUh.. you saw her after Eden Prime?.. The only chick in the game with\nmore than a B-cup? Even if they are scaley and gross.. anyway, if you\ndon't have Liara in your party, one of your NPCs will suggest getting\nher. Either way, you have to get Anoleis to give you clearance to go\nafter her. Continue down the stairs to the right and up the elevator.\n\n***MISSION***\nNoveria: Leave Port Hanshan\/\/Administrator Anoleis\nNoveria: Matriarch Benezia\/\/To Peak 15\n\nNoveria: Port Hanshan Plaza\no======================================================================o\n3) Go into the shop to the right and talk to the Hanar shopkeep named\n'Merchant Opold.' He'll ask you to bring an item through customs for\nhim. Unlike some assignments, if you say 'no' he'll leave the offer\nopen to you. Nice of him, eh? You can buy some crappy licenses here,\nwhich I wouldn't suggest, and a Medigel upgrade. He can also sell you\nsome good non-human armors. (Colossus, Predator, for example.) so you\nmight want to save\/load to get him to stock some. Also, if you're doing\nNoveria early and you don't have any better gear.. his Titan IV armor\nfor humans is worth considering. Yeah, I know I said not to buy\nanything, but it could be a long time before you find better armor, and\nten to twenty thousand credits isn't a bad price to pay for the decent\ndamage protection that armor has.\n\nIf you accept the assignment, you can ask who the recipient is. You'll\nhave to Charm\/Intimidate the Hanar to get him to tell you though.\nThere's no immediate reward for this, but if you DO Charm\/Intimidate\nthe Hanar, you can go to the Hotel and screw the Hanar over by selling\ndirectly to the buyer.. and then again, you can always turn the\n'evidence' over to Anoleis, which will be covered last of all the\noptions below.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 6 ranks in Charm you can convince the Hanar that\nit would be stupid to help smuggle for a potential enemy.\n\nIf you have at least 4 ranks in Intimidate you can threaten to not help\nif he doesn't tell you.\n\n***ASSIGNMENT***\nNoveria: Smuggling\/\/Retrieve the Package\n\nIf you didn't Charm\/Intimidate, you need to go pick up the package now,\nwhich is in a crate outside the Normandy handily named \"Opold's\nPackage.\" You can turn the package over to Opold now, decide to keep it\nfor yourself (it's a random level-based weapon mod, the likes of which\nyou've likely sold by the dozen by now) or if you found out who the\nbuyer is, you can take it to them (see below.) If you give it to Opold,\nhe'll give you a measly 250 credits. You can haggle for more with\nCharm\/Intimidate.. but even then you only get 500 credits.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 5 ranks in Charm you can point out that the Hanar\nneeded you to make any profit.\n\nIf you have at least 6 ranks in Intimidate you can insult the Hanars'\nreward.\n\nHead over to the Hotel, go up the stairs, and talk to a Krogan named\nInamorda. He'll ask you to sell the package to him directly, bypassing\nOpold and getting more money. Bring the package back, and he'll offer\nyou 500 credits. Charm\/Intimidate him and he'll offer more.. up to 750\ncredits. Any way you cut it, you'll get some Renegade points for\ncutting out Opold.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 6 ranks in Charm you can tell him it's worth more\nthan 500 credits.\n\nIf you have at least 4 ranks in Intimidate you can threaten him with\nbodily harm.\n\n***ALIGNMENT***\nRenegade +2\n\nFinally, if you give Anoleis the upgrade, he'll thank you, and give\nyou 200 credits, and a pass to leave the port. I prefer to not help him,\nsince I don't like him. And he puts conditions on your behavior with\nBenezia.. which doesn't do a damn thing, but still.. cocky little\nlizard.. Err.. But this is a way you can go about it. You can also\nCharm\/Intimidate him into letting you keep the mod.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 7 ranks in Charm you can say you'll impound it..\nfor safety and stuff.\n\nIf you have at least 5 ranks in Intimidate you can say you can't leave\nthe mod in the hands of a civilian.\n&lt;----------------------------------------------------------------------&gt;\n4) Go to the 'Administration Office' and ask Giana to let you see\nAnoleis. You can also question her about things, if you want. Anoleis\nwill have some alternative quest options for you after you trigger them\nelsewhere. Namely, you can give him Opold's upgrade instead of various\nother alternatives (see above) and you can also bring Lorik's OSD to\nAnoleis instead of Lorik. Both of which are covered in their proper\nplaces.\n&lt;----------------------------------------------------------------------&gt;\n5) Now go to the elevator near 'Synthetic Insights' and talk to\nLilihierax for another missions. When you're done talking to him go up\nto the 'Hotel' elevator.\n\n***MISSION***\nNoveria: Peak 15\/\/Mysterious Rumors\n\nNoveria: Port Hanshan Mezzanine\no======================================================================o\n6) As soon as you enter the large room in front of you, an Asari will\nask for a moment of your time. Fortunately, unlike most NPCs, she's not\npushy enough to force you into a conversation. How considerate. She\nwants you to talk to a man representing Binary Helix named Rafael\nVargas and plant a bug on him. Short story even shorter, she wants you\nto keep a conversation going with him long enough for her device to do\nits job. If you go all-Paragon, you'll get a large amount of Paragon\npoints.\n\n***ASSIGNMENT***\nNoveria: Espionage\/\/Keep Him Talking\n\n***ALIGNMENT***\nParagon +8 (Pick the option \"Not this time\" to forfeit the assignment.)\nParagon +2 (Take the assignment, then quit, picking the \"This is wrong\n\t    option.\")\n\nUp the stairs you can listen to a Salarian Businessman talk about\nsomething fishy going on in Synthetic Insights. Uh. Okay.\n&lt;----------------------------------------------------------------------&gt;\n7) Now it's time to talk to Rafael.. if you accepted the assignment. Go\nover to him and initiate conversation. You can rat out Mallene. We'll\ncover that first. Go back to Mallene and either tell her the truth. She\nwill ask why, after which you can either answer with a Paragon or\nRenegade response for a few points in either. If you lie to her, you'll\nget a good amount of Renegade, and then get the chance to\nCharm\/Intimidate her.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 3 ranks in Charm you can get Mallene to give you\nmore money for your dis-service.\n\nIf you have at least 4 ranks in Intimidate you can threaten to rat\nher out to Vargas.\n\nOR... if you try to go through the conversation with Vargas, you'll\nhave to succeed at a number charm\/intimidate challenges to keep him\ntalking long enough to succeed. If you don't succeed at enough and\nhe catches on, you'll fail to accomplish your goal. If you succeed at\ntwo Charm\/Intimidates, you can just talk through the rest. Claim your\nreward and Charm\/Intimidate Mallene for more money.. and some Paragon\nand Renegade. Keep in mind that if you keep either Charming him or\nIntimidating him, the next Charm\/Intimidate will be easier. For\nexample, if you Charm him the first time, the second question will\nrequire a six Charm, whereas the second Intimidate will require\neight Intimidate. I would like to point out that, no matter how\nsatisfying it would be, you can't rat Mellena out AFTER you completed\nthe assignment.. but then again, I guess there wouldn't be much point.\n\n***CHARM\/INTIMIDATE***\nAbout the Citadel having Salarians provide enhancements..\nIf you have at least 3 ranks in Charm you can tell him you renegotiate\nterms yearly.. Blah.\n\nIf you have at least 3 ranks in Intimidate you can tell him to stop\nwasting your time.\n\nWhen he's telling you the specs of the product..\nIf you have at least 6 ranks in Charm you can say you never heard of a\ntechnique that reduces muscle degeneracy.\n\nIf you have at least 6 ranks in Intimidate you can tell him that his\nproduct isn't good enough.\n\nWhen he tells you he can work in a sensor enhancement package..\nIf you have at least 9 ranks in Charm you can ask him about\ndistribution.\n\nIf you have at least 9 ranks in Intimidate you can tell him not to try\nand rip you off.\n\n***ALIGNMENT***\nRenegade +9 (Lie to Mallene about telling Vargas)\nRenegade +2 (Complete the assignment and Charm\/Intimidate Mallene.)\n&lt;----------------------------------------------------------------------&gt;\n8) A little ways further in you'll find a seated Turian named Lorik\nQui'in. He'll tell you that Anoleis is corrupt, and his goons are\nransacking his offices (Synthetic Insights) for the evidence Qui'in\nhas on him. Wee. Head back down the elevator and take the elevator to\nSynthetic Insights. Note that you can go upstairs and decrypt a\n'Security Control Unit' and disable the Synthetic Insights Security.\n\nNoveria: Synthetic Insights Offices\no======================================================================o\n9) When you arrive, two ERCS Guards will try and stop you. If you don't\nuse Charm\/Intimidate, a fight ensues.. which isn't really a bad thing.\nEither way there's going to be fighting.. this just gives you a chance\nto get rid of some of your enemies peacefully.. and to get some\nParagon or Renegade. You'll want to head upstairs to get to the computer\nthat has the info you want. It'll be identified as 'Lorik Qui'in's\nComputer'. On your way out, Kaira Stirling-one of the hussies who was\ngiving you trouble earlier-will come out. Answer her with either a\nParagon or a Renegade response to get some alignment points. Wrex in\nparticular has a good comeback for her.. Ah.. Wrex. Kill her cronies\nand leave.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 6 ranks in Charm you can call the Guards out on\nthe fact that Anoleis paid them.\n\nIf you have at least 8 ranks in Intimidate you can point out that\nyou can kill them.\n\n***ALIGNMENT***\nParagon +2\nParagon +8 (Charm the Guards)\nRenegade +2\nRenegade +9 (Intimidate the Guards)\n&lt;----------------------------------------------------------------------&gt;\n10) Now you have some choices.. either give the OSD to Lorik, or to\nAnoleis. Considering I just shot up a dozen of his cronies, I'm more\ndisposed towards Lorik. Gianna will be waiting for you outside of the\nelevator. She'll tell you to talk to her before you give the evidence\nto Qui'in.\n\nIf you want to help Lorik, go find him. You have two options, get him\nto testify (like Gianna wants) or give him his evidence. If you get him\nto testify by Charm\/Intimidate, you'll get a whopping amount to either\nyour paragon or renegade scores, depending. If you just hand the\nevidence over you can Charm\/Intimidate him into giving you more loot.\n\n***CHARM\/INTIMIDATE***\n(testify against Anoleis)\nIf you have at least 5 ranks in Charm you can tell Qui'in he'll be a\nhero.\n\nIf you have at least 5 ranks in Intimidate you can threaten to turn\nthe evidence over to Anoleis if Qui'in doesn't testify.\n\n(turn over the evidence)\nIf you have at least 8 ranks in Charm you can tell him that he owes\nyou.\n\nIf you have at least 7 ranks in Intimidate you can tell Qui'in that\nyou saved him from a nasty prison shower scene.\n\n***ALIGNMENT***\nParagon +24 (Charm Qui'in into testifying)\nRenegade +25 (Intimidate Qui'in into testifying)\n\nIf you decide to be Anoleis' crony, you can always give him the\nOSD for the pass you're after, and some substantial Renegade points.\nYou don't get anything out of Charming him though.. in fact, you\nsacrifice what Renegade points you would have otherwise received. If\nyou Intimidate him you get your pass AND you get to keep the evidence,\nwhich then lets you turn it over to Gianna, and get both the Renegade\nand Paragon rewards.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 4 ranks in Charm you can tell Anoleis that all\nyou care about is finding Benezia.\n\nIf you have at least 4 ranks in Intimidate you can threaten Anoleis,\nand keep the evidence.\n\n***ALIGNMENT***\nParagon +8 (Give Lorik's Evidence to Gianna)\nRenegade +9 (Intimidate Anoleis)\n\nThere is yet ANOTHER option, however. If you go tell Anoleis that\nGianna is investigating him he'll 'fire' his secretary and you'll get a\nwhopping bonus to your Renegade score. Go in after the.. firing.. and\nobtain Anoleis' hall pass. You can then go back to Lorik and haggle for\na small reward from him, as well. My favorite solution is to go get\nLorik's evidence, convince Lorik to testify against Anoleis, and then\ngo leak Gianna's identity to Anoleis. It ends with an outstanding\n+50 to your Renegade total, two dead corporate assholes, a handful of\ncredits from Lorik, and a bunch of paperwork for the legitimate\nauthorities. What's not to like?\n\n***MISSION***\nNoveria: Leave Port Hanshan\nNoveria: Lorik Qui'in\n\n***ALIGNMENT***\nRenegade +25 (Reveal Gianna's identity to Anoleis)\n\nRegardless of how you get your pass, who you side with, when you get it\nhead to the Garage.\n&lt;----------------------------------------------------------------------&gt;\n11) Shortly after entering you'll be ambushed by some geth. After they\nare slag, Maeko Matsuo will enter. Talk to her and get in the Mako.\nTime to go hunting old blue ladies.\n\nNoveria: Aleutsk Valley\no======================================================================o\n12) Okay.. I'm not going to go into detail over this area, really. We've\ndone this too many times, you and I. Your goal: Get from point A to\npoint B in the Mako, killing Geth as you go. Get out of the Mako to\nget more experience, and don't stay out too long.. Cold Hazard, and all.\nAs you might expect from Artemis Tau and Feros, you'll have to deal\nwith rocket troopers, armatures, turrets.. nothing you haven't faced\nbefore. You'll eventually reach a building with conveniently placed\nrubble in front of the door, forcing you to hoof it.\n\nNoveria: Peak 15 Garage\no======================================================================o\n13) Once you get inside you'll be attacked by some geth and Krogans. Kill\nthem. Once they're dead, an announcement will broadcast telling you\nthat the VI interface is offline until the reactor is started up again.\nHead up some stairs and through a door. One of your party members will\nmention some turrets facing the wrong way. Head into the Security Room.\nFor some loot, then go up an elevator.\n\nNoveria: Peak 15 Administration\no======================================================================o\n14) Go through a door to the outside and kill some geth. When they're\ndead, you'll get a cutscene showing off some new foes.. the Rachni. What\nsci-fi game would be complete without bug aliens? In one of the rooms\ninvestigate a terminal called 'Gravitic Weapons Research' for a Codex.\nGo through some more doors and up another elevator.\n\n***CODEX***\nSecondary- Ships and Vehicles\/\/Weapons: Disruptor Torpedoes\n\nNoveria: Peak 15 Mira Core\no======================================================================o\n16) Exit the elevator and blast the little bugs you see. Go further into\nthe room, run around the round thingy, and access the Mira Core. The\ncore will lower, giving you access to the memory core, which you can\neither repair manually, or by using 100 Omni-gel. To fix it manually,\nyou have to play a little 'game' where you need to move all four of\nthe blue blocks under the 'X' button to the ones under the 'Y' and 'B'\nbuttons.\n\nOne of my responders to this FAQ, Dragonskye, has given me a much better\nsolution to this puzzle than my own (at least, she seems to understand\nHOW she solved it) so I'll go with what she said. I was able to use\nher solution right from the e-mail without even looking at the game, so\nI'd say it's a solid solution. Here's what she has for us:\n\n\"This is a logic puzzle. The point is to move the blocks from column X\nto column B. The problem is that you can ONLY move a block that is\nsmaller in a column onto a block that is larger than it. The easiest\nway is as follows:\"\n\nYou should see three columns on your screen, two are empty (Y and B)\nand one has a bunch of lit-up blocks of varying sizes in it (X).\nThey are numbered here from smallest to largest (X-1 is the smallest\nblock, X-4 is the largest, the X on the top is just for reference.)<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>X<\/th><th>Y<\/th><th>B<\/th><\/tr><\/thead><tbody><tr><td>X-1<\/td><td>Y-1<\/td><td>B-1<\/td><\/tr><tr><td>X-2<\/td><td>Y-2<\/td><td>B-2<\/td><\/tr><tr><td>X-3<\/td><td>Y-3<\/td><td>B-3<\/td><\/tr><tr><td>X-4<\/td><td>Y-4<\/td><td>B-4<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Move the corresponding block on the left to the location on the right.\n(Or just hit the buttons in order from left to right.. the lazy  man's\nsolution:\n\n X,Y,X,B,Y,B,X,Y,B,X,B,Y,X,Y,X,B,Y,B,Y,X,B,X,Y,B,X,Y,X,B,Y,B. Whew!)<\/pre>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>From<\/th><th>To<\/th><\/tr><\/thead><tbody><tr><td>X-1<\/td><td>Y-1<\/td><\/tr><tr><td>X-2<\/td><td>B-2<\/td><\/tr><tr><td>Y-1<\/td><td>B-1<\/td><\/tr><tr><td>X-3<\/td><td>Y-3<\/td><\/tr><tr><td>B-1<\/td><td>X-1<\/td><\/tr><tr><td>B-2<\/td><td>Y-2<\/td><\/tr><tr><td>X-1<\/td><td>Y-1<\/td><\/tr><tr><td>X-4<\/td><td>B-4<\/td><\/tr><tr><td>Y-1<\/td><td>B-1<\/td><\/tr><tr><td>Y-2<\/td><td>X-2<\/td><\/tr><tr><td>B-1<\/td><td>X-1<\/td><\/tr><tr><td>Y-3<\/td><td>B-3<\/td><\/tr><tr><td>X-1<\/td><td>Y-1<\/td><\/tr><tr><td>X-2<\/td><td>B-2<\/td><\/tr><tr><td>Y-1<\/td><td>B-1<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">..or just use 100 Omni-gel. It's not like it's good for anything else.\n\nNow you get to talk to Mira, a VI. You'll eventually find out that you\nneed to reactivate the tram to get over to where Benezia is. To do that,\nyou'll need to reactive the reactor and the landlines. Anyway, talk to\nthe VI all you want, then get to work. Turn around and head through the\ndoor, up some stairs, and into an elevator.\n\n***MISSION***\nNoveria: Peak 15\n\nNoveria: Peak 15 Roof\no======================================================================o\n17) Leave the elevator and continue until you reach an outdoor area. It's\nswarming with Rachni, so get to exterminating. When that's done,\nhead towards the ! on your mini-map and activate the 'Landline.' Now\nhead back to the main room and head into one of the previously-locked\nside doors, through some tunnels, and into an elevator. You'll probably\nget attacked by some Rachni on your way, but it's nothing serious.\n\n***MISSION***\nNoveria: Reconnect Landlines\n\nNoveria: Peak 15 Reactor Core\no======================================================================o\n18) Head out of the elevator into a small room and do some looting. You\ncan go down either side tunnel, each takes you to the same place, and\neach has a geth destroyer waiting for you. In the more open area are\nsome geth stalkers. Head to the middle and activate the reactor. Nobody\nsaid powering a Helium-3 reactor had to be hard.. unlike transferring\nmemory logs for a VI. There is also a side-ramp that leads to a room\nup top where you can score some extra loot. Now head back to the main\nroom again, and go into the formerly locked door across the room. You\ncan expect another Rachni to pop up.. it almost seems like they were\ntrying to be scary on Noveria.. I don't know, keep going until you\nreach.. another elevator.\n\n***MISSION***\nNoveria: Reactor Repair\n\nNoveria: Peak 15 Tram\no======================================================================o\n19) Off the elevator, go to the door on your right and access Mira.\nShe'll tell you about some plasma jets that can make short work of the\nRachni in the tunnel ahead. You can also ask about the Hot Labs and Rift\nStation. You have a couple of options now. You can open the door\nyourself (average decryption), activate the plasma jet failsafes (hard\ndecryption), or get Mira to open the door for you. The best experience\nreward comes from using the failsafe, so I suggest doing that. Once\ndone, head through decontamination and onto the tram.\n\n***MISSION***\nNoveria: Contamination\n\nNoveria: Rift Station Lower Level\/\/Main Level\no======================================================================o\n20) Head through this area and find the elevator to the Science Station.\nOnce there, you'll come across a security barricade, where a Captain\nVentralis will be waiting. Talk to him, you can score some paragon or\nrenegade points depending on your responses. When you're done talking\nto him, a pair of Rachni will attack. Dispose of them, and you can\ntalk to Ventralis some more. When you're done, head north-east from\nthe barricade and enter the 'Medical Bay'. Oh, you can skip the\nfollowing parts (2-6) by heading past the area marked 'Security'. Of\ncourse, this bypasses some side quests, kills some NPCs, and is just\nlazy. For shame. You'll shoot your way through ERCS Guards and\nturrets on your way to the Secure Lab, and you can resume following\nthe FAQ at Sequence #7.\n\n***CHARM\/INTIMIDATE***\nYou can ask him about the security of Rift station, which makes him\nrespond touchily. You can charm\/intimidate for information on the\nsecurity system, which may come in handy later. Either one you use,\nyou get the same info, just different dialogue. At least three points\nof charm\/intimidate should do it.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n21) There are lots of people you can talk to, including a taciturn\nAsari named Alestia Iallis, an Elcor named Petozi (who doubles as a\nmerchant, should you need to unload some loot), and a Salarian named\nDr. Palon. None of which do much besides add some flavor at this point.\nIf you go into the 'Guard Barracks', you can snag some loot. Head to the\nwest and go down some stairs.\n&lt;----------------------------------------------------------------------&gt;\n22) Talk to Dr. Zev Cohen and get him to spill the beans on the sick\nfolks. He'll tell you the sickies were exposed to a toxin, and as\nusual you can charm\/intimidate for more info. Of course, you don't get\nany points for anything, so it really doesn't matter.. You can also\nmess around with the Mira terminal, but she has little information to\noffer. After you're done with that, talk to Captain Ventralis again,\nwho lets you have access to the Quarantine Lab with little fuss. If you\nreturn to Dr. Zev, you can try and charm\/intimidate him to give you his\nmaintenance pass. If you aren't able to do so, you'll just have to go\nsave his buddies.. which will net you experience, so it's not all bad.\nHead to the elevator marker on your map labeled 'Elevator to Quarantine\nLab.'\n\n***MISSION***\nNoveria: Quarantine\n\n***CHARM\/INTIMIDATE***\nIf you have at least 8 ranks in Charm or Intimidate, you can get\nZev to spill the beans. For what good it does you.\n\nIf you have at least 5 ranks in Charm, you can offer to protect them\nin exchange for the card.\n\nIf you have at least 4 ranks in Intimidate, you can threaten to shoot\nyour way into maintenance.\n&lt;----------------------------------------------------------------------&gt;\n23) You'll exit into the 'Scientist Barracks', within which you can find\nHan Olar. He'll provide more backstory, and tell you how to get into\nmaintenance if you don't already know. To the north, you'll find\nmaintenance, to the south, you'll find the Quarantine Lab. If you have\nthe maintenance pass, you can skip the rest of this section, if not,\ngo bug the ERCS Guard outside the door to the lab. He's impolite-to\nsay the least-especially if you don't have the captain's permission to\nenter.\n&lt;----------------------------------------------------------------------&gt;\n24) Enter the Quarantine Lab and go into the rooms to the right before\nyou make the cure to pick up some loot. In the first room, in the\nfar-left corner is a terminal that will allow you to 'Make Cure.' To\nmake the cure, hit the highlighted button when the bar above fills to\na point in between the two guide triangles. Once that's done, you'll be\nconfronted by the Asari from downstairs. Leave the lab and head back to\nDr. Cohen. Han Olar will chat with you along the way, and tell you the\ngeth came from maintenance. Give the cure to Dr. Zev, and he'll thank\nyou and give you the maintenance pass. You can try to extract more out\nof him via charm\/intimidate. Either way, you get a whopping amount of\nParagon for being such a nice guy\/gal. As a note, this is where I\nunlocked the Completionist and Soldier Ally achievements.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 4 ranks in Charm, you can convince him to give you\nsome Medi-gel.\n\nIf you have at least 7 ranks in Intimidate, you can.. do the same thing\nyou could've done with Charm, but more meanly.\n\n***ALIGNMENT***\nParagon +24\n&lt;----------------------------------------------------------------------&gt;\n25) Now head back up to the Scientist Barracks and go north to reach\nthe Secure Lab. En route you'll be attacked by a Rachni in a natural\ncave formation. You'll reach a junction where the route from the\nrestricted access area and the maintenance tunnels link up, and yes,\nyou can go back through the restricted area  to pick a fight with the\nERCS Guards to milk this place for all its worth. Head to the 'Secure\nLab' to move forward.\n&lt;----------------------------------------------------------------------&gt;\n26) You'll be confronted by Benezia when you reach the 'Secure Lab'.\nShe'll characteristically tell you that her and Saren were breeding the\nRachni to set them loose on their enemies. There is a bit more dialogue\nif you have Liara in your party, but a fight ensues nonetheless. Benezia\nis pretty much invulnerable as the fight begins. She'll use her 'Power\nLevel' to summon bad guys, in multiple rounds. Don't waste your time\nshooting Benezia, instead waste her guards. She'll hit you with biotics\nand pistol fire during, but by this point in the game, it's more an\nannoyance than a threat. First she'll summon some Asari commandos. Next\nit will be some geth troopers, then some geth snipers. After they are\ndead, you'll chat with Benezia a bit more. She'll give you an OSD with\nthe location of the Mu relay on it, then attack again. This time, you\ncan-and should-hurt her. She'll have some more commandos come out, to\nhelp her, but once they're dead, the battle is over.\n&lt;----------------------------------------------------------------------&gt;\n27) Now you get to deal with the Rachni queen. This would be a bit of a\nfight, I imagine, if she wasn't sealed in a containment tube. As it is,\nthe big bug is at your mercy. It'll do what all big ugly aliens do in\nthis game, and take control of an Asari in order to speak to you. It'll\ntell you that the Rachni are rampaging because they were isolated and\ntrained for warfare-as opposed to all the perfectly sane ones that\nnearly overran Citadel space two thousand years ago. The Rachni queen\nwill ask to be released, but you're also in the position to eliminate\nher, and the Rachni race with her. No matter who you have in your party,\none will always pick each side. Obviously a paragon\/renegade choice\nhere. Do what you will, but I for one, do not think the idea of Rachni\non the loose bodes well for the sequel. Besides, it's not like you\nhaven't-and won't later-encounter Rachni in space. You're not quite\ndone with this place yet. Do some looting and head down the eastern\nside of the map, towards the area with two elevators. Take the elevator\nthat leads to the 'Hot Lab.'\n\n***MISSION***\nNoveria: Death of a Matriarch\nNoveria: Rift Station\n\n***ALIGNMENT***\nParagon +24 (release the Rachni Queen)\nRenegade +25 (terminate the Rachni Queen)\n&lt;----------------------------------------------------------------------&gt;\n28) Head into the room opposite the elevator to talk to Yaroslev\nTartakovsky. He'll fill in more backstory, and tell you about setting\noff a neutron purge to destroy the remaining Rachni. Ask him about how\nto set off the purge, and a Rachni will waste him. Kill the Rachni and\nget the codes off of his body. Go into the room opposite the elevator\nand activate the Mira Terminal. Give her the code, which initiates a\ntwo-minute countdown. A horde of Rachni appear between you and the exit,\nbut most of the bogies on your radar are for show. You can easily\nempty the room of Rachni and make it down the elevator in good time.\nIf you stand in the doorway, you can simply pick them off without\nletting the bigger Rachni melee you. Head down the elevator and to the\ntram.\n\n***MISSION***\nNoveria: The Hot Labs\n\nNormandy: Post-Noveria\no======================================================================o\n29) Back to the Normandy again, and another chance to wrangle with\nthe council. Now.. if you happened to be pursuing a romance, you'll\nget encountered by the other two potential members of the love triangle,\neither Ashley or Kaiden and Liara. You've got to tell one of them off,\nso make your pick. This is one part of the game, I'll concede, is better\nif you're male Shepard. Unfortunately, he still finds a way to come off\nacting like a retarded teenager. In any case, make sure you pick the\nspecial friend you want. You won't get another chance.\n\nGo around talking to folks, you can delve deeper into some of their\nhistories and get some more Codexes. You'll get the Codexes listed\nbelow by talking to the following characters, in order: Kaiden,\nGarrus, and Wrex. I find Wrex's new story to be particularly\ninteresting.. Ah, Wrex. When you're done head to the galactic map and\nhead to the Sentry Omega cluster, Hoc System, and land on Virmire.\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Salarians: Biology\nSecondary- Aliens: Council Races\/\/Turians: Religion\nSecondary- Aliens: Non-Council Races\/\/Krogan: Biology<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Virmire<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Now, provided you've done two of the following three events: Artemis\nTau, Feros, or Noveria, the next time you go to your galactic map in the\nNormandy you'll get a message from the council, informing you about the\nsituation on Virmire. After which, you can freely travel to Virmire at\nany point in time.. either before or after your last original story\nmission. Virmire is a bit more.. climactic than the other missions, so I\nsave it for last.\n\n***MISSION***\nVirmire\/\/Go to Virmire\nRace Against Time\/\/Find the Conduit\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nPrimary- Planets and Locations\/\/Planets: Virmire\nSecondary- Aliens: Council Races\/\/Salarians: Special Tasks Group\n\nVirmire: Landing Zone\no======================================================================o\nSequence of Events:\t\t\t\t\t\t{WLK007}\n\t\t1) The first Gatehouse\n\t\t2) Gatehouse 2 and 3\n\t\t3) The Salarian Camp\n\t\t4) Disrupt Geth Communications\n\t\t5) Take down the Satellite Uplink\n\t\t6) Destroy the Refueling Bay\n\t\t7) Infiltrate the Base\n\t\t  8a) North Entrance\n\t\t  9a) To the Security Office\n\t\t  8b) South Entrance\n\t\t  9b) To the Security Office\n\t\t10) Detention Cells\n\t\t11) The Lab\n\t\t12) Speaking with Sovereign\n\t\t13) Special Delivery\n\t\t14) Martyrdom\n\t\t15) Scuffle with Saren\n\t\t16) Normandy, Post-Virmire\n\n1) You'll start out on the surface of Virmire beside the Mako, with an\ninitial goal of taking out some AA towers so the Normandy can land.\nSounds simple enough, get in the Mako and blast your way through the\nbad guys! Follow your map the only direction you can go, destroying\nenemies on the way to the gatehouse. Remember, smite your inorganic\nfoes on foot for more juicy experience. Most of the enemies will be\ndrones and troopers. When you reach the gatehouse, leave the Mako and\nsearch it, unless you don't like experience and loot.\n&lt;----------------------------------------------------------------------&gt;\n2) Leave the first gatehouse and head towards the next two. They'll\nthrow some more serious geth at you en route, like colossi and\narmatures. They'll even be tricky-dicky and split the paths on you!\nOh nos! Make sure you kill all the Geth biggun's for the experience.\nWhen you get to the gate, disembark and head up the stairs, smashing\ngeth as you go. Head into a room across from the stairs and shut down\nthe AA Gun Power Controls and activate the Gate Controls. Get in the\nMako and head to the third gatehouse just down the way. Repeat the\nprocess with the third gatehouse and head to the Salarian Camp. You'll\nget a yummy reward when you reach there. As a progress note, here is\nwhere I officially hit level 50, and unlocked the 'Power Gamer'\nachievement.\n&lt;----------------------------------------------------------------------&gt;\n3) You'll disembark and get into a conversation with a Salarian named\nCaptain Kirrahe, who will tell you that every AA gun within ten miles\nis now gunning for the Normandy. While you're grounded, you might as\nwell help Kirrahe with his little problem. It seems Saren found a cure\nfor the genophage, and is breeding an army of krogan. Needless to say,\nSaren can't have his army, and Wrex isn't too happy about the idea of\ndestroying what cure there is. You can buy goodies from Commander\nRentola, who has a Medigel upgrade for sale. When you're ready to move\non, go talk to Wrex.\n\nHaving done the armor quest I was able to save Wrex by just picking the\ntopmost option every time (I had a measly three points into Charm at\nthe time.) Hell, so long as you DON'T pick a renegade response, he will\nyield to reason. If you did NOT get Wrex's armor earlier just picking\nthe Paragon responses will not work, you'll need to use charm\/intimidate\nto save him. If you pick renegade responses to the point where the\ncharm\/intimidate option comes up, and shoot Wrex, it's game over for the\nkrogan. If you wuss out at this point, Ashley does it for you. The\noption where you have three responses-two on the left, and one on the\nright-is the pivotal point of the conversation for Wrex's survival, play\nnice here, and you should be fine. Frankly, however, it's better to just\nhave gotten his armor for him, and have talked to him after each story\nmission. Much better alignment rewards, and you get to keep your krogan.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 8 ranks in either Charm or Intimidate, you can\nget Wrex to back down.\n\n***ALIGNMENT***\nParagon +2 (You kill Wrex, and pick the Paragon reposes following)\n\t\t[This is in addition to the 25 Renegade points]\nParagon +8 (Ashley kills Wrex, you choose Paragon responses following)\nParagon +8 (You Charm Wrex)\nParagon +28 (You talk Wrex out of insubordination)\nRenegade +9 (You Intimidate Wrex)\nRenegade +25 (You kill Wrex)\n\nwhen that's done, talk to Kirrahe. You'll need to infiltrate Saren's\nbase with a small squad while Kirrahe provides a distraction. The goal?\nUse the Salarian's ships' drive core to function as a crude nuclear\nbomb. Translation? You and two other teammates shoot the hell out of\neverything you see. You'll need to send one of you human buddies to\naccompany the Salarians, so pick whichever one you're least attached\nto. Talk to the captain to gain some Codexes and continue when you're\nready. The Salarian gives a little pep talk to his squad, and the\nassault commences.\n\n***MISSION***\nVirmire: Assault\n\n***ASSIGNMENT***\nVirmire: Assisting Kirrahe's Team\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Salarians: Government\nSecondary- Aliens: Council Races\/\/Salarians: Military Doctrine\n\nVirmire: Base Approach\no======================================================================o\n4) Now you're back in control again, head to the north to the\n'Communications Tower'. Kill the geth in the way and disrupt the\n'Triangulation Tower'. This will help Kirrahe's team, and net you some\nparagon points.\n\n***ALIGNMENT***\nParagon +2\n&lt;----------------------------------------------------------------------&gt;\n5) Now head west, fighting geth as you go. Your target is the\nSatellite Uplink Tower. The Satellite Uplink is on the roof of the\noverhang directly across from the ramp you took. Aim up, and shoot it\nto score more points for the good guys.\n\n***ALIGNMENT***\nParagon +2\n&lt;----------------------------------------------------------------------&gt;\n6) You'll find yourself on a number of bridges. Head north for the\nRefueling Platform. Once there, blow up the fuel tank and the geth\nflyers to help out your Salarian buddies.\n\n***ALIGNMENT***\nParagon +8\n&lt;----------------------------------------------------------------------&gt;\n7) Head on over to the west, the area marked on your map as the\nResearch Facility. Kill the paltry defenders outside and head into\nthe door to the north. Alternatively, there is a locked door you can\nenter to the south. Follow the 'A' paths if you go through the north\nentrance, and the 'B' paths if you go through the south. They both link\nup, so it doesn't really matter which you choose.\n&lt;----------------------------------------------------------------------&gt;\n8a) Go across some bridge until you reach a Security Console. Activate\nit and you'll be able to cut the alarms. You can also trigger the\nalarms to draw the bad guys to the Salarian squads. You'll get paragon\npoints for leaving the guards in the base, and renegade points for\nluring them to the Salarians.\n\n***ALIGNMENT***\nParagon +8\nRenegade +9\n&lt;----------------------------------------------------------------------&gt;\n9a) Now head into the room marked as Warehouse on your map. Kill the\nindoctrinated Salarians and geth inside as you move to Maintenance,\nand eventually down a hallway that leads to the Security Office. When\nyou enter you'll get a status report from Kirrahe. If you got the base\nsecurity on them, they'll be in trouble, if not, the captain tells\nAlenko to lay off so the enemies don't bunker up. In the Security Office\nsearch the 'Salarian Intel Report' for a Codex if you haven't gotten it\nfrom Kirrahe. You can also shut off the alarm if you lured the bad guys\nto the Salarians. You can go through the door that is marked 'To Labs'\nto explore the base area that leads to the south 'B' entrance (see\nsequence 5b for the back-track information.) Head through the door\nmarked 'To Detention Cells' when you're ready (Sequence 7.)\n\n***CODEX***\nSecondary- Aliens: Council Races\/\/Salarians: Military Doctrine\n&lt;----------------------------------------------------------------------&gt;\n8b) You'll head through what look like sewers and into the Maintenance\nBay. You'll wax a couple of indoctrinated Salarians and get to a\nSecurity Console. Activate it and you'll be able to cut the alarms.\nYou can also trigger the alarms to draw the bad guys to the Salarian\nsquads. You'll get paragon points for leaving the guards in the base,\nand renegade points for luring them to the Salarians. Head through the\nnow-unlocked door and kill two more indoctrinated. Search behind the\nstairs for a good bit of loot, then go up them to reach Virmire: Labs.\n\n***ALIGNMENT***\nParagon +8\nRenegade +9\n\nVirmire: Labs\no======================================================================o\n9b) You are in a room called Cell Block B. Talk to one of the Salarian\nprisoners, who wants to be let loose. If you do so, all the prisoners\nare freed, and you'll get attacked by the ingrates. Still, it's paragon\nto free them, and renegade to leave them in there. Even though it's\namusing to see the Salarian bust his face on the glass, paragon gives\nmore points in this instance. Head down the stairs at the far end of\nthe room and through a door. You're now in the Security Office (see\nsequence 6a for the back-track information.) Head through the door\nmarked 'To Detention Cells' when you're ready (Sequence 7.)\n\n***ALIGNMENT***\nParagon +8\nRenegade +2\n\nVirmire: Detainment Level\no======================================================================o\n10) Exit to the outside and take a right and go through the door. Talk\nto another captured Salarian. Again, it's paragon to let him go, and\nrenegade to leave him inside. Once you decide, search another cell with\nfour mindless Salarians inside. Again, paragon if you let them go,\nrenegade to open up the door and put them out of their misery. Pretty\nruthless too. Now, after they are dead, you can go back to the first\ncell and let the Salarian out after all. This way, you can net a total\nof renegade +20 and paragon +2. Not bad. Now head back and take the\nelevator up to 'The Lab.' Mind you, not the stairs to 'The Labs.' Meh.\n\n***ALIGNMENT***\nRenegade +9\nRenegade +11\nParagon +2\nParagon +4\n\nVirmire: Labs\no======================================================================o\n11) In the Genophage Labs are a number of husks in suspended animation.\nGo too far in and they'll be set free, and along with a krogan 'Dr.\nDroyas' they will attack. That's right, a krogan scientist found a cure\nfor the genophage.. with help. Makes you think the Salarians just\nweren't really trying, eh? Head through the door in the room and across\nthe bridges to reach the Security Office.. err.. the other one. Inside\nis an Asari named Rana Thanoptis. What the conversation comes down to..\nas usual.. is the decision to either spare her, or fill her head with\nbullets. Since you get nothing for being nice.. and since it's so much\nfun.. I introduce her to Shepard's pistol. Now exit the room, and go\nacross a bridge. Keep going until you reach an elevator.\n\n***ALIGNMENT***\nRenegade +9\n\nVirmire: Communication Tower\no======================================================================o\n12) Head down the stairs and investigate the 'Communications Panel' to\nget another creepy flash-memory, like on Eden Prime. On your way out,\nyou'll be introduce to Sovereign, public enemy #1. When it's done\ntalking, it breaks a bunch of glass to show that it is scary, and the\nmission continues. Head back through the Security Room and onto the\nbridge, where a new path has been lowered.. just follow the bad guys.\n\nVirmire: Base Main Level\no======================================================================o\n13) Once you reach the 'Base Main Level' you can immediately go down\nsome stairs and grab some loot. Continue until you reach the area marked\nTurret Control on your map. Kill the enemies and deactivate the turret\ncontrols. Kill more bad guys when they arrive and go up the elevator.\nYou'll come to an open area with water on the ground, kill any get you\nsee and keep going. The Normandy will land and drop off the nuke. Just\nas things seem to be going smoothly, Kaiden\/Ashley will tell you they're\npinned on the AA tower (whomever you weren't traveling with. The other\nwill stay behind and set the nuke while you head to rescue the previous.\nSo pick your two favorite aliens and get going.\n\nVirmire: Krogan Breeding Grounds\/Base Main Level\no======================================================================o\n14) Head down the southern 'Breeding Trench' to reach the AA tower.\nBreak through the krogan and geth in your way, and be wary of the krogan\nwarlord. If he charges, use a biotic like throw, lift, or singularity\nto stall him. Get into the elevator and take it up to the Base Main\nLevel. En route to your stranded squadmate, a geth dropship lands and\nreinforcements attack the nuke site, prompting your other squadmate to\nactivate the nuke. You now have to make a choice, go on to the AA tower\nand save whomever is in there, or go back to the nuke site and save\nthat NPC. You can only save one, so choose well. If you are nice to the\nperson you condemn, you'll get paragon points, and if you choose the\nrenegade response, you'll get renegade points. Don't forget to loot\nthe crate nearby, either way. Because everybody cares, this is where\nI found my first suit of Colossus armor on my first playthrough. Of\ncourse, I simply bought it before Feros this time around, but I still\nremember the badassness this armor imposed when I first got it.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n15) In my game, this leaves Kaiden to die, even though he was my Shep's\nromantic interest. Maybe the next game will put forward a male NPC who\nis less of a weenie. I head back to the nuke site to rescue Ashley, a\nfar more interesting and manly character. When you get back to the\nBreeding Grounds, you'll have to dispatch several rather hardy geth.\nAfter that's done, Saren shows up silver-surfer style and confronts you.\nA fight will eventually ensue, just shoot Saren up and dodge the rare\nrocket he sends at you. Saren will retreat when he takes enough damage.\nYou grab your wounded comrade and head aboard the Normandy, which\nnarrowly escapes the detonation.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 7 ranks in either charm or intimidate, you can try\nand reason with Saren, although the attempt is ultimately futile at\nthis point. You'll net a tiny boost to your Renegade\/Paragon score if\nyou charm\/intimidate him.\n\n***ALIGNMENT***\nParagon +2 (Charm Saren)\nRenegade +2 (Intimidate Saren)\n\nNormandy: Post-Virmire\no======================================================================o\n16) The surviving member of your team feels guilty they survived, and\nLiara bothers you with more mind-melding, but manages to determine\nSaren's goal: Ilos. You can then access the council, they play the usual\npolitics-good cop-bad cop-and ultimately don't believe you about the\nreapers. If you're disobedient with the council, you'll get some\nrenegade. If you helped Kirrahe's team enough, him and some of his\nsubordinates will be on the Normandy. If you didn't, Kirrahe will have\ndied during the mission. By now the Requisitions Officer was selling me\nlevel X Spectre weapons, so I indulged myself. When you go to the\ngalactic map, you'll get the good news that the council is sending in a\nfleet to Ilos, all you have to do is go back and meet with Udina at the\nCitadel.\n\n***ALIGNMENT***\nRenegade +2<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Even More Sidequests on the Citadel<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK008}\n\t\t1) Grounded\n\t\t2) Terra Firma\n\t\t3) Drugged Diplomat\n\t\t4) Insubordination\n\t\t5) The Last Ride\n\t\t6) Virtual Rape\n\n1) You'll meet with the council one last time, and they'll reveal their\ntrue colors. Instead of sending you after Saren, they ground the\nNormandy. Fortunately Captain Anderson has a plan, all you have to do\nis go meet him in the club Flux. If you're saucy with the council and\nUdina, you can score some renegade. As you go through the Citadel,\nmake sure to complete all side-quests you have left. You won't get\nanother chance.\n\n***ALIGNMENT***\nRenegade +2\n\nCitadel: Upper Wards\no======================================================================o\n2) En-route to Flux, you'll run into a bunch of human protesters led by\nCharles Saracino. He's part of a political organization called the\n\"Terra Firma\" party, and he wants your support. Either accept or\ndecline. Accepting to support him is a renegade action, denying is a\nparagon action.\n\n***ASSIGNMENT***\nCitadel: Our Own Worst Enemy\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n&lt;----------------------------------------------------------------------&gt;\n3) Just outside of flux will be a man named Elias Keeler, who wants you\nto fetch some stims for him. If you don't get him any, nothing happens,\nand he waits until you change your mind. Clearly the game wants you to\nhelp him dope himself. If you tell him he's an addict, you'll get a\nchance to charm\/intimidate him, or get him the drugs. If you want to\njust go get him the drugs, pay your old friend Dr. Michel a visit. You\ncan either get him a Depressant, or a Stimulant. While you're here, you\nmight as well get her Medigel Upgrade, if you haven't already. When you\nget back to him, you can give him the stimulant he wants, or the\ndepressant. Since you get some hefty renegade for doping him with a\ndepressant, I give that to him. Besides, it's not like I need money\nanymore.\n\n***ASSIGNMENT***\nCitadel: Negotiator's Request\n\n***CHARM\/INTIMIDATE***\nIf you have at least 4 ranks in Charm, you can tell him he's the only\none using drugs to negotiate.. which leads to another, more difficult\ncharm\/intimidate attempt.\n\nIf you have at least 3 ranks in Intimidate, you can tell him he's not\nhelping by risking arrest.. which leads to another, more difficult\ncharm\/intimidate attempt.\n\n(After charming or intimidating him the first time)\n\nIf you have at least 8 ranks in Charm, you can tell him the negotiation\nisn't worth his life.\n\nIf you have at least 7 ranks in Intimidate, you can strong arm him into\nrehab.\n\n***ALIGNMENT***\nParagon +8 (Charm Keeler twice)\nRenegade +9 (Give Keeler the Depressant)\nRenegade +2 (Intimidate Keeler twice)\n\nCitadel: Flux and Wards Access\no======================================================================o\n4) Now that those distractions are out of the way-two assignments about\nhuman bigotry right after the council bones you-I finally get to Flux.\nCaptain Anderson is sitting by one of the tables on the lower level.\nTalk to him. He knows a way to get you ungrounded, but it involves him\neither evading Citadel control, or hacking into Udina's computer. Once\nthe decision is made, head down to the Normandy. The big difference as\nfar as I can tell between the two options? If he goes after Citadel\nControl he'll take a bullet for the cause of good. If he goes after\nUdina's computer, we all get the satisfaction of seeing Udina get what's\ncoming to him. Part of what's coming to him, in any event.\n\nNormandy: The Final Ride\no======================================================================o\n5) Go around and chat with everybody, it'll be your last time aboard the\nNormandy, and your last time talking to some of the NPCs. Make sure you\ncheck out the Styx cluster before you head off, too. There are two\nsystems you can explore there to wrap up all the sidequests. When you're\nready, travel to Ilos.\n&lt;----------------------------------------------------------------------&gt;\n6) Now is when the climatic scene of your romance will trigger, if\nyou've maintained good relations with your significant other, and if\nyou haven't nuked them at Virmire. If you don't turn them down, you'll\nget to see the raunchy, steaming, hardcore sex scene that had Fox News\nin a tissy over the alleged \u2018sexxbox'. Ah.. conservatives.. Anyway,\nwhen you're done showing innocent children these scenes of repugnant\nrape, pick up your controller and get ready to head into the final\nstretch of game. And make sure you pick your squad wisely! You will not\nbe changing it again.\n\n***MISSION***\nIlos: Find the Conduit\n\n***CODEX***\nPrimary- Planets and Locations\/\/Planets: Ilos<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Ilos<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK009}\n\t\t1) Plaza\n\t\t2) Courtyard\n\t\t3) Security Station\n\t\t4) Vigil\n\t\t5) Race to the Conduit\n\nIlos: Upper and Lower Ruins\no======================================================================o\n1) An anti-climatic ending is avoided when Joker makes his impossible\nMako drop practically on Saren's head. I know, I was surprised too.\nUnfortunately, Saren closes a door behind him, and you must open it.\nHoof it to the south on your map towards an area marked 'Plaza'. Kill\nall the geth, and either head around the building towards the\n'Courtyard' or down a path north-west of the Plaza that leads to a\n'Trench', inside of which you'll find more geth, and an Armature Control\nconsole, which you can disable to make life easier.\n&lt;----------------------------------------------------------------------&gt;\n2) Head around a building south-west from the Plaza to reach the\nCourtyard. East of the Courtyard you can enter an elevator to get at\nsome loot, but your destination is in the south-west corner of the\nmap. When you get there, take the elevator and endure some intra-party\nbanter.\n\nIlos: Security Station\no======================================================================o\n3) Your goal here is to head north through the geth, through the\nArmature Bay, and to the Security Room. In your way are some tough geth,\nalthough you can activate several Armature Repair Stations to get some\nof the dormant armatures on your side. Frankly however, it's probably\neasier to just gun down the existing geth. Head around to the side of\nthe building marked Security Room and take a ramp up. Inside, you can\nactivate a 'Security Panel' to watch a damaged hologram. Go down to\nthe front of the building and head through a tunnel in the middle,\nwhich contains an elevator just for you.\n\nIlos: Archives\no======================================================================o\n4) You'll find yourself back in the Courtyard. Head over to the Mako\nand drive into the bunker Saren fled into. Drive down shooting geth as\nyou go until you hit a barrier. Get out of the Mako and head through a\ndoorway to the left. Go down an elevator and talk to Vigil. He'll spill\nthe beans about.. well.. pretty much every secret Mass Effect 1 has to\nhide. To be brief, the Conduit you've been searching for is a back door\ninto the Citadel, and the Citadel is a trap set by the Reapers. You have\nto chase Saren through the Conduit and stop him before he can give\ncontrol of the Citadel to Sovereign, who will use it to summon the\nReaper armada. You can get some renegade points if you choose snippy\ndialogue options.\n\n***ALIGNMENT***\nRenegade +2\n\nIlos: Trench Run\no======================================================================o\nThere's a bit of gaming to do here, that's easy to explain. Drive in the\nMako down the singular path available to you, and slag all the geth you\nsee en route to the Conduit. When you get close, you'll see the Conduit\nin the distance. A cutscene will play, showing you Sovereign's assault\non the Citadel. Serves them right. When the game goes back to you, you\nwill have 40 seconds to reach the Conduit, which is plenty of time\nprovided you ignore all the geth in your path. Reach the Conduit, and\nyou're gold.<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Showdown with Saren<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Sequence of Events:\t\t\t\t\t\t{WLK011}\n\t\t1) Invasion\n\t\t2) The Ascent\n\t\t3) Saren's Fall\n\t\t4) Irony\n\t\t5) Natural Selection\n\nCitadel: The Presidium\no======================================================================o\n1) You'll make a dramatic entrance in the Citadel, and the Mako will\nprove exactly why it's an ATV, and not an aircraft of some sort. On that\nnote, it would probably do just find as a cannon ball, and for Mass\nEffect 2, lets hope it is exactly that. Head over to the Avina Terminal\nto learn a bit about the situation. Saren is near the council chambers,\nwhich means you'll have to climb the Citadel Tower to get to him. Head\nup to the elevator and get prepared to ride to your final fight.\n\nCitadel Tower: Maintenance Shaft\no======================================================================o\n2) Or not. You really didn't think you'd get to sit in an elevator\nall the way to the top, did you? Your goal is to forge ahead through\nSaren's cronies and reach the top of the tower. You'll run into some\ngeth infantry in a tunnel, and some bigger geth and a krogan warlord\nwhen you get back 'outside'. Head up a ramp and take a right, shooting\nas you go. Kill some more geth and you'll get to an area with some\nCitadel Defense Turrets. Activate them, as a geth dropship will show\nup with playmates for you, and the more turrets you have shooting at it,\nthe faster it bites the dust. Continue on, dealing with some bigger geth\nand Krogans. You'll get to another large open area that has plenty of\ntroopers and geth turrets. Getting hit by a turret is not suggested.\nLet your bullets pave the way as you reach the far end of the area,\ntaking a left down a ramp which leads to a door.\n\nCitadel: Tower\no======================================================================o\n3) You're now inside the tower again, the council chamber is just a\nlittle ways ahead. Kill the handful of geth in your way and make your\nway to Saren. Saren will chat with you for a bit before any bullets\nfly. If your charm\/intimidate is very high, you can talk Saren out of\na fight here. You'll have to succeed at three consecutive\ncharm\/intimidate attempts, but they all have the same difficulty. If you\ncan succeed at one, you can succeed at them all. Doing so will make Saren\nspare you a bullet by putting one through his own brain. If you can't\ntalk him out of a fight, you'll have to do the job yourself, and it's\npretty much the same thing you dealt with on Virmire-but with the added\nsatisfaction of killing Saren. He'll throw some techs and rockets at you,\nbut it's nothing that warrants any real dread or even the use of any\nspecial tactics. Once he bites the glass, activate the Control Panel.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 9 ranks in charm or intimidate you can convince\nSaren to redeem himself, break free of Sovereign's control, and do the\nright thing.\n\n***ALIGNMENT***\nParagon +24 (Charm Saren)\nRenegade +25 (Intimidate Saren)\n&lt;----------------------------------------------------------------------&gt;\n4) Now you get the chance to screw over the council. Normandy and an\nAlliance fleet are within range of the Citadel, and you have three\nresponses to give to Joker. Either save the council at the cost of\nAlliance lives, tell them to focus on stopping Sovereign, or to\npointedly ignore the council. You get a whopping amount of Paragon for\nsaving the council, a whopping amount of renegade for condemning them,\nand a bit of both if you're pragmatic.\n\n***ALIGNMENT***\nParagon +8\nParagon +28\nRenegade +9\nRenegade +29\n&lt;----------------------------------------------------------------------&gt;\n5) After the cutscene, Sovereign will take control of Saren's inorganic\nremains-which as it turns out is quite a bit of Saren, possibly more\nthan even he knew. Now begins your final fight against Sovereign Saren,\nwho for all intents and purposes functions like a geth stalker. He'll\njump around a lot and shoot things at you. Pull out all your abilities\nto make this.. rather annoying.. fight go by faster. When you're done\ntaking pot-shots at the little frog-bot that Saren became, sit back and\nwatch the final cutscenes of the game.. and make a few final choices.<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">Side Quests {SDQ001}<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">After completing three of the four following missions (Feros, Liara's\nDig Site, Noveria, or Virmire) you should tie up any loose ends.. which\nmeans it's side-quest time. If you've been exploring on your own, you've\nprobably done a good bit of these, but in case you haven't.. Note that\nthis listing will NOT include assignments that can be completed entirely\nbefore leaving the Citadel for the first time.. they are part of the\nmain walkthrough, and you will find them covered in greater depth\ntherein.\n\nCitadel: Family Matter\t\t\t\t\t\t{SDQ002}\no======================================================================o\nAfter completing one of the post-Citadel missions (Artemis Tau, Feros,\nor Noveria) return to the Citadel. Go to the Presidium, near the bank,\nand talk to Michael or Rebekah. Use either charm or intimidate to get\nthe best results. Whose side you pick doesn't really matter.\n\n***CHARM\/INTIMIDATE***\n(Michael)\nIf you have at least 2 ranks in charm you can convince Michael that it\nis Rebe-KAH's decision.\n\nIf you have at least 3 ranks in intimidate you can tell Michael that\nyelling isn't solving anything.\n\n(Rebe-KAH)\nIf you have at least 3 ranks in charm to convince Rebe-KAH to give the\nbaby a better chance than the father had.\n\nIf you have at least 2 ranks in intimidate you can tell Rebe-KAH to\nnot endanger the baby.\n\n***ALIGNMENT***\nParagon +8 (charm Michael or Rebe-KAH)\nRenegade +9 (intimidate Michael or Rebe-KAH)\n\nCitadel: Old Friends\no======================================================================o\n(Note: This quest only triggers if you have the background 'Earthborn.')\n\nAfter completing one of the post-Citadel missions (Artemis Tau, Feros,\nor Noveria) return to the Citadel and go to Chora's Den. Outside, near\nthe Citadel Rapid Transit you'll find a man named Finch, who claims to\nbe an old buddy of yours from your young days in a gang. He'll ask you\nto get his buddy out of some drug trouble with the Turians.\n\nHead into the bar and talk to the 'Turian Guard'. If you rat out Finch\nyou'll get a small boost to your Paragon and Finch will show up to\nthreaten you some more. charm intimidate finch!! Or.. if you don't have\nenough ranks in charm\/intimidate, you can always pay Finch off, which\nmakes you look like an utter pansy (a point the Turian Guard will\nkindly point out). Then again, you can always shoot him, which is great\nfun! It saves you the trouble of bribing him, nets you some nice\nrenegade points, and gets the Turian's approval.\n\nIf you go try and get Curt freed from prison, you'll have to convince\nthe guard by charm\/intimidating him.\n\n***CHARM\/INTIMIDATE***\nIf you have at least X ranks in charm you can\n\nIf you have at least X ranks in intimidate you can\n\nIf you have at least X ranks in charm you can\n\nIf you have at least X ranks in intimidate you can\n\n***ALIGNMENT***\nParagon +2 (Tell the Turian about Finch)\nRenegade +9 (Shoot Finch)\n\nCitadel: Old, Unhappy, Far-Off Things\t\t\t\t{SDQ003}\no======================================================================o\n(Note: This quest only triggers if you have the background 'Spacer'.)\n\nAfter completing one of the post-Citadel missions (Artemis Tau, Feros,\nor Noveria) return to the Citadel and go to the area leading to the\nWards from the Presidium ('Citadel: Flux and Wards Access') and talk to\nZabaleta. He'll try and bum some money off of you.. your good deed or\nstinginess will get you some paragon or renegade.\n\n***ALIGNMENT***\nParagon +2 (give Zabaleta money)\nRenegade +2 (call him a drunk)\n\nGo to the Normandy and talk to your mother via the Comm Room and learn\nmore about this Zalabeta. By the way, your mother's name in Mass Effect\nis Hannah, in case you weren't looking. Just a bit of trivia I'm sure\nwill never come up again. Now head back to the Citadel and find\nZalabeta exactly where you left him. You can get some renegade by\ntelling him off, or a whole lot of paragon by helping him out with\nmoney for food.. of course, there's always charm\/intimidate. Normally\nI would intimidate him, but since there not much of a chance of me\ngetting the required charm\/intimidate on the first play through, I\nsettle with buying him groceries.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 4 ranks in charm, you can tell him to go to the\nVeteran's Affairs Office.\n\nIf you have at least 5 ranks in intimidate, you can tell him to stop\nwhining.\n\n***ALIGNMENT***\nParagon +8 (give Zalabeta money for food or charm Zalabeta)\nRenegade +9 (intimidate Zalabeta)\nRenegade +2\n\nCitadel: The Fan\t\t\t\t\t\t{SDQ004}\no======================================================================o\nYou should have begun this assignment earlier (see the Citadel\nwalkthrough.) Conrad will pop up from time to time (not randomly) after\ncompleting main story missions and spending time exploring. Being nice\nto him only encourages him.. but it continues the quest. Telling him off\nends the assignment without any reward or consequence. The first time\nyou talk to him, he asks for an autograph. After messing around in space\na while, go back to continue the assignment. This time he asks to take a\npicture of you. To continue on with the quest, let him take it. I'm sure\nit'll make his 'wife' so happy. After Artemis Tau I head back again (if\nyou didn't do plenty of sidequests, just check back after each major\nstory mission for him.) Conrad has a great idea this time. He wants you\nto sign him on as a Spectre. Don't blow him off outright, or things will\nend badly for Conrad. Pick either the top or middle option, then\ncharm\/intimidate him. As usual, I find the best option to be\nintimidation, which gets you a good bit of renegade, and it teaches\nConrad a lesson. Do whatever you feel is best.. as long as it involves\ncharming or intimidating him. Either way, this assignment is over.\n\n***CHARM\/\/INTIMIDATE***\nIf you have at least 2 ranks in charm, you can convince Conrad to go\nhome.\n\nIf you have at least 3 ranks in intimidate, you can put a gun to\nConrad's face and show him the glamour of being a Spectre.\n\n***ALIGNMENT***\nParagon +8 (charm Conrad)\nRenegade +9 (intimidate Conrad)\n\nCitadel: The Fourth Estate\t\t\t\t\t{SDQ005}\no======================================================================o\nAfter completing one of the post-Citadel missions (Artemis Tau, Feros,\nor Noveria) return to the Citadel. Head up to C-Sec and talk to Khalisah\nAl-Jilani. You can either go through the interview (charming or\nintimidating to get the most experience\/credits), leave the interview\nbecause of the reporters bias (to gain paragon) or punch the reporter\nfor her 'snide insinuations' (to gain renegade).\n\n***CHARM\/INTIMIDATE***\n(about placing the Citadel's needs before the needs of Earth..)\nIf you have at least 2 ranks in charm you can defend the council's\nauthority.\n\nIf you have at least 2 ranks in intimidate you can defend your loyalty\nto humanity.\n\n(about the Normandy..)\nIf you have at least 3 ranks in charm you can mention the Turian's\ninvolvement in the Normandy's design.\n\nIf you have at least 4 ranks in intimidate you can ignore the input of\nthe Turians into the Normandy's design.\n\n(about handing Earth's most advanced warship over to the citadel..)\nIf you have at least 6 ranks in charm you can defend that the Normandy\nis still commanded and crewed by humans. (This skips the option below.)\n\nIf you have at least 5 ranks in intimidate you can assert your-and\nthe Alliances-command over the Normandy. (This skips the option below.)\n\n(This option pops up only if you answered neutral on the question\nbefore.)\n(about humanity getting the respect it deserves from the galactic\ncommunity..)\nIf you have at least 8 ranks in charm you can say humanity will gain\nrespect when it earns it.\n\nIf you have at least 7 ranks in intimidate you can remark that the way\nto gain the respect of the galaxy is to do so through military prowess.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nGarrus: Find Dr. Saleon\t\t\t\t\t\t{SDQ006}\no======================================================================o\nAfter doing plenty of side-quests, or after one of the post Citadel\nstory missions, talk to Garrus in the Normandy. He'll tell you about one\nDr. Saleon, whom he is eager to find. Head to the Kepler Verge, Herschel<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">System. Board the MSV Fedele and make your way through the ship. One of\nthe games' few enemies will be onboard, named 'Test Subjects'. Kill\nthem and head into the back of the ship. When you find Dr. Saleon.. or\nDr. Heart, as it may be, conduct the conversation as you see fit. The\ngood Doctor ends up dead, and Garrus learns a lesson.. good or bad.\nThere's plenty of looting to be done in this room before you leave.\n\nInvestigate Facility\t\t\t\t\t\t{SDQ007}\no======================================================================o\nYou can get this assignment in Feros, while exploring the Exo-Geni\nbuilding. (See the Feros section of the walkthrough for more\ninformation.) This assignment will be replaced by UNC: ExoGeni Facility\nwhen you scan the planet Nodacrux in the Vostok System of the Maroon\nSea Cluster. It will be completed under the UNC: ExoGeni Facility\nheading below.\n\nInvestigate Samples\t\t\t\t\t\t{SDQ008}\no======================================================================o\nYou can get this assignment in Feros, while exploring the Exo-Geni\nbuilding. (See the Feros section of the walkthrough for more\ninformation.) It turns into UNC: Colony of the Dead while performing\nthe assignment, and will be covered under that heading below.\n\nTali and the Geth\t\t\t\t\t\t{SDQ009}\no======================================================================o\nThat data you found after finishing UNC: Geth Incursions are of some\ninterest to Tali. After finding it, the next convo with her will concern\nthat data. You really have two choices here, give her the data, or don't.\nYou get a measly amount of paragon for giving her the data, and a measly\namount of renegade for denying her.\n\n***ALIGNMENT***\nParagon +1\nRenegade +2\n\nUNC: Asari Diplomacy\t\t\t\t\t\t{SDQ010}\no======================================================================o\nAfter completing one of the story missions you may get a transmission\nfrom a Nassana Dantius, who will ask you to meet her in the Embassy\nLounge on the Presidium level of the Citadel. I rarely get her message,\nhowever, as I typically do all the sidequests possible before hitting\nany of the major story missions.\n\nOn the planet Sharjila in the Artemis Tau Cluster, Macedon System,\nhead to the north to find a 'Stronghold.' Unfortunately everything in\nthe galaxy except Shepard is immune to environmental hazards, so you'll\nhave to kill the forces outside. Head inside and kill the pirates and\nthe 'Asari slaver.' Go upstairs and search the computer to find out that\nthe Asari, posthumously named Dahlia Dantius is related to a diplomat on\nthe Citadel named Nassana. You can just tell her, gaining a few paragon\nor renegade points, but as always the best route it to use charm or\nintimidate. This gets you more credits, and the Armali Council license.\nFor some reason, you don't seem to get any paragon\/renegade for using\ncharm\/intimidate in this situation. Oh well.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 3 ranks in charm, you can convince Nassana to\ngive you a little something extra.\n\nIf you have at least 4 ranks in intimidate, you can bully Nassana to\nshell out the goods.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\nUNC: Besieged Base\t\t\t\t\t\t{SDQ011}\no======================================================================o\nIf you have a full Paragon meter, you'll be contacted by Admiral Hackett\nupon entering a new solar system. He'll tell you that some biotics have\ndrugged some researchers on a medical station and are using them as\nhuman shields. Head over to the Hades Gamma cluster, the Cacus system,\nand land on the planet Chohe. Head to the south-eastern corner of\nthe map to find the Science Base. Inside are a number of pain-in-the-ass\nbiotics who love to spam their powers and keep you on the ground.\nDrugged-up scientist meander about the entire time, just begging to get\ncaught in the crossfire, which is exactly what you're supposed to avoid.\nEngaging in a fire-fight in the middle of the complex and having your\nparty shoot at will is certain to end in unwanted casualties, so leave\nyour party by the entrance and head inside the base. Shoot to get the\nattention of the terrorists and run back to the tunnel connecting the\nentrance\/antechamber to the large central complex. The terrorists\nshould follow you down the tunnel, where you should have much less\ntrouble slaughtering them while avoiding your scientists. You may have\nto do this several times to lure them all. Your biggest problem will be\nbiotics being thrown about and all the exploding devices lying about,\nwhich serve no real purpose other than to kill the scientists milling\nabout. Once they're all dead you'll get a reward. Loot and leave. You'll\nget a glowing review from Hackett back on the Normandy if you manage to\nsave all the civilians, but other than that, I can't say.\n\nUNC: Cerberus\t\t\t\t\t\t\t{SDQ012}\no======================================================================o\nAfter completing the assignment UNC: Missing Marines, head anywhere\nfrom the Citadel, and Kahoku should contact you, prompting this quest.\nHead to the Voyager Cluster, Yangtze System, and land on the planet\nBinthu. You'll have a number of 'Research Bases' marked on your map, one\nto the north and slightly west, one to the east and slightly north, and\none to the south. Each one will have two turrets outside, a force of\nvarious Cerberus troops inside, and some odd beasties, whom you will be\nfacing en masse during either Feros or Noveria. Eliminate all Cerberus\npresence, and search the body of Kahoku when you find him. Once Binthu\nlies silent, you'll get another assignment.\n\n***ASSIGNMENT***\nUNC: Hades' Dogs\n\nUNC: Colony of the Dead\t\t\t\t\t\t{SDQ013}\no======================================================================o\nThis assignment is originally obtained in Feros, and is listed in your\njournal as \"Investigate Samples\". When you approach the 'Civilian\nStructure' on Chasca, the assignment will update, and turn into\nUNC: Colony of the Dead.\n\nHead to the planet Chasca, in the Matano System of the Maroon Sea\nCluster. When on Chasca, drive the Mako to the south-west to find a\n'Civilian Structure', upon nearing your journal should update to the\nabove assignment heading. Go inside the structure and kill all the husks\nwithin. There's a good bit of loot about, especially upstairs.\n\nThere's another 'Civilian Structure' south-east of the northern-most\none, so head there next. Pretty much the same thing, too. Kill the\nhusks, loot, and leave.\n\nNow head south-west some more to reach a 'Science Facility'. Outside\nyou'll find.. more husks to kill. Go inside and.. *sigh*.. you know\nwhat's going to be in here.. more husks. Kill them, head to the back,\nloot, and activate the terminal. Cerberus will pay for this. Grr.. and\nstuff.. You're done.\n\nUNC: Dead Scientists \t\t\t\t\t\t{SDQ014}\no======================================================================o\nTravel to the Kepler Verge, Newton System. On the way you'll receive\na transmission from Admiral Hackett, telling you about some dead\nscientists. Accept the mission and land on planet Ontarom.\n\n***ASSIGNMENT***\nUNC: Dead Scientists\/\/Find the Scientist\n\n***CODEX***\nPrimary- Aliens: Non-Sapient Creatures\/\/Thresher Maws\n\nHead to the south-east to find a 'Science Station', kill the mercenaries\noutside and enter. Kill more mercenaries and make your way to the back.\nYou'll come across a 'Corporal Toombs' threatening to shoot a scientist.\nMore dialogue options! You can shoot Toombs by picking the renegade\noption both times, and this is the most obvious renegade solution. If\nyou try to get more information, you get the option to kill the\nscientist yourself (intimidate) or to let Toombs kill him. If you choose\nthe paragon option twice (or try to go neutral) Toombs will kill the\nscientist, and then himself. In any event, if Toombs kills the\nscientist, he'll kill himself. The best solutions lie in finding out\nmore information, then either taking the paragon or renegade option.\n\n***ASSIGNMENT***\nUNC: Dead Scientists\/\/Report to Hackett\n\n***CHARM\/INTIMIDATE***\nIf you have at least 10 ranks in charm you can tell Toombs that he\nisn't like the scientists, and convince him not to sully his name by\nbecoming a murderer like them.\n\nIf you have at least 8 ranks in intimidate, you can shoot the\nscientist yourself, and abuse your Spectre immunity a bit. This is by\nfar my favorite choice, and in the grand scheme of things, the most\njust.\n\n***ALIGNMENT***\n(Since the game goes to a load screen after the conversation, it's\nhard for me to tell what points you actually get, but I'll take my\nbest guess..)\nParagon +8 (Charm Toombs)\nRenegade +9 (Intimidate Toombs)\n\nUNC: Distress call\t\t\t\t\t\t{SDQ015}\no======================================================================o\nWhen you scan the planet Metgos, in the Argos Rho Cluster, Hydra\nGalaxy, you'll receive a distress call from planetside. Be a good\nShepard and investigate. Head south-east to find the source. When you\nget near it, you'll get ambushed by get armatures, rocket drones,\nand rocket troopers. This can be a bit much at earlier levels, but if\nyou're tough, you can manage without the mako. Just make sure to\nretreat and find a place to park that's out of the line of fire. Once\nthey're all gone, this assignment is over.\n\nUNC: Espionage Probe\t\t\t\t\t\t{SDQ016}\no======================================================================o\nTravel to the Voyager Cluster, Amazon System to get a transmission from\n5th fleet's Admiral Hackett. Accept to do this assignment and your\njournal will update.\n\n***ASSIGNMENT***\nUNC: Espionage Probe\n\nLand on Agebinium and head to the 'Alliance Homing Beacon', north-west\nof center. Exit the Mako and head into the mineshaft. Continue down\nuntil you find the bomb-get trapped in the tunnel with it-and have a\nnice chat with an angry outlaw. Regardless what you do, the end results\nare the same, leaving you in a mine with a nuke set to detonate in 10\nseconds. All you can really do is disarm the thing yourself. You have\nto play a slower version of the button-press mini-game and disable\nthree hardpoints, 10 presses per hardpoint. I didn't know disarming\nnukes was so easy! Anyhow, after that's done, exit the mine to the\noutside. Haliat and his goons are waiting at the bottom of a cliff, and\nrunning in there is rough with a low-level poor-gear character. If you\nhave any points into sniper rifles, the task becomes almost childishly\neasy. After they are dead, explore, and head back to the Normandy.\n\nUNC: ExoGeni Facility\t\t\t\t\t\t{SDQ017}\no======================================================================o\nThis assignment is originally obtained in Feros, and is listed in your\njournal as \"Investigate Facility\". When you scan the planet Nodacrux in\nthe Vostok System of the Maroon Sea Cluster it will change to UNC:\nExoGeni Facility. When you scan the planet Nodacrux, you'll get a\ntransmission from Joker telling you that the Normandy is picking up a\ndistress beacon from planetside. Land on Nodacrux and go to the 'Science\nFacility' in the south-east. Instead of androgynous, characterless husks,\nyou'll be fighting.. Thorian creepers.. *sigh*. Oh well, go in and kill\nall the creepers. Go in one of the rooms in the back, and some ExoGeni\nscientists will thank you for rescuing them. I might be playing a 'bad'\nShepard, but she's also a Shepard who likes to put bullets in the brains\nof people that are bad. You know, like an anti-hero. They reveal they were\nworking on samples from the Thorian, and had devised a way to turn victims\ninto docile slaves. You have a number of ways to resolve this situation.\nIf you pick the paragon or neutral option, she tries to bribe you. Going\nParagon again will provoke a fight, and get you a healthy bonus to your\nParagon rating. If you take the Renegade option, you'll get a good\nbonus to your Renegade points. Of course, if you accept the bribe.. you'll\nget some cash. I can get credits anywhere, and if you allow yourself to\nget bribed, you wont be able to loot the room. Simply put, you get more\nmoney-and some alignment rating-if you kill them. Plus, people who turn\nother people into plant-slaves deserves some shotgun love.\n\n***ALIGNMENT***\nParagon +8\nRenegade +9\n\nUNC: Geth Incursions\t\t\t\t\t\t{SDQ018}\no======================================================================o\nOne of the larger side-quests, aside from the affair with Cerberus,\nhead to the Armstrong Nebula to get a transmission from Hackett telling\nyou about Geth incursions. Each of the four systems in the Armstrong\nNebula (Gagarin, Hong, Vamshi, Tereshkova) are part of this assignment.\nHaving four planets with geth to kill makes this a fairly good source\nof bonus experience. Go in whatever order you wish, I will go\nalphabetically by system.\n\n***ASSIGNMENT***\nUNC: Geth Incursion\/\/Eliminate Geth Outposts\n\nFirst stop is Rayingri in the Gagarin System. When you land head south\nand navigate up the mountains to the 'Overrun Research Base.' Inside\nyou'll have plenty of husks to kill. When they die, the real geth\nshow up. Kill them too, loot, and leave. More geth are waiting outside.\nFormat them and leave the planet.\n\nNext it's time to head to the Hong System and land on planet Casbin.\nIn the north-west corner you'll find an 'Anomalous Signal' which is\nguarded by three geth armatures, and three geth turrets, each of which\nis capable of killing a moderately well-equipped and leveled Shepard\nin one shot. If you want the extra experience, whittle them down a bit\nwith the Mako, then pop out and finish them off. The next geth position\nis east of the center, conveniently listed as 'Geth Outpost' on your\nmap. Find a position in the hills and snipe the geth from their towers.\nAfter the garrison is dead, a geth dropship will arrive and unload some\ngood old troopers for you to take pot-shots at. Destroy the dropship\nto stop reinforcements, or take your time picking off geth until the\ndropship leaves. Either way, when all the get are gone, you're done\nhere.\n\nNext stop is the planet Antibaar in the Tereshkova System. Your prey\nis in the north-east, and they mean business. Take position in the\nhills where you can get cover from the geth, and snipe the bastards\nthin. The Geth Colossus, on the other hand, is a pain. He's going to\nbe hard to bring down with conventional weapons. Soften him up with\nthe Mako, and you'll manage. Once all those geth are gone, a dropship\ncomes and lets loose some troopers, and a pair of geth prime. Suffice\nto say you don't want to be anywhere near the geth prime.. snipe all\nthe troopers, and wear the prime down with the mako before engaging\nthem. Once all that is over with, it's time to head off to your fourth\noutpost.\n\nFinally, there's Maji. Go north and slightly west to find some geth\nheavy turrets. Once again, if you soften them up with the Mako and\ndestroy them on foot, you'll gain a good bit more experience. Destroy\nthem all and head to the geth outpost. Kill the geth in the towers.\nWhen they're all dead, a colossus will drop. Whack it and you'll find..\nthere's another outpost. Yay. You now have access to the Grissom System\nin the Armstrong Nebula.\n\n***ASSIGNMENT***\nUNC: Geth Incursions\/\/Eliminate Geth Bunker\n\nOnce on Solcrum head over to the east a bit. You'll come across a\nbunker guarded by three geth in towers, and two colossi. Destroy them,\nand enter the complex. Don't rush into the main room. You're going to\nwant to use the door as cover. There are a number of geth stalkers,\ndestroyers, and a juggernaut inside. The stalkers should be your\nfirst targets, since they're the most aggressive. Just so long as you\ndon't rush in and avoid the missiles the destroyers and juggernaut\nshoot at you, you should be fine. In fact, this is probably the easiest\nfight of this whole assignment. Loot the place, particularly to get\nthe info on the first floor-Tali will want this.\n\n***ASSIGNMENT***\nUNC: Tali and the Geth\n\nNow for an asides. At this point in the game my Shepard is level 21\n(I've not logged a single kill in the Mako) and I finally get my first\ndose of mid-level gear. You'll know it when you see it-guns that\nout fire your old ones by 10-20 points in every category, that sort\nof thing. To keep track on how the leveling process is going, check\nthe 'my progress' section later in the guide to see if you're on track.\n\nUNC: Hades' Dogs\t\t\t\t\t\t{SDQ019}\no======================================================================o\nHead to the Voyager Cluster, Columbia System, and land on planet\nNepheron. Head over to the south to find an 'Underground Facility.'\nOutside of the facility are snipers and anti-tank units.. rockets. Go\ninside and kill all the Cerberus troops, investigate the terminal in\nthe back, and you're done. When you get to the Normandy and go to\nleave, you'll be contacted by an agent of the Shadow Broker, who wants\ncopies of that Cerberus data you have. Of course, this is technically..\nwell, literally.. treason. You know, giving away information about\nhumanities rogue spec-ops group conducting illicit experiments in order\nto create super soldiers? Anyway, it's a purely paragon or renegade\ndecision.\n\nUNC: Hostage\t\t\t\t\t\t\t{SDQ020}\no======================================================================o\nHead to the Hades Cluster, Farinata System, and board the MSV Ontario.\nThis is going to be a biotic slug-out, so if you can, make sure your\narmor is up to snuff with physics threshold and biotic resistance.. or\nmake sure your gun is good. I really don't recommend this until you\nstart getting mid-level gear (see my level 21 Shepard, later in the\nguide.)\n\nGo inside, and as soon as the shooting begins, you'll get a 3:00\ncountdown before the hostage is shot. This shouldn't matter too much,\nas the biotics are rather aggressive. Either you'll mop them up\nfairly quickly, or they'll kill you, either way, the timer shouldn't\nmatter much. They LOVE to spam their biotics, and they can keep you\non the ground fairly continuously if you don't have some protection.\n\nOnce you get to the Chairman, you'll have a chat with the Biotic Leader.\nYou can choose to fight them right away (which gets your Chairman\nkilled) or you can try and be a nice guy (which still gets the Chairman\nkilled.) The only way to save the Chairman is to charm\/intimidate the\nbiotic leader. Meh. What you say after the charm\/intimidate doesn't\nreally matter. The leader is actually fairly tough-he's not an adept,\nthat's for sure. He'll use immunity, and does fair weapon damage.\nThat combined with his two biotic buddies knocking you down could be\nbad news. If the shooting starts, back out of the room and take cover\nby the door. Kill his two biotics, and he shouldn't be too much\ntrouble alone. Don't forget to loot around when the problem is\nresolved.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 6 ranks in Charm, you can convince the leader\nthat the biotics need the Chairman.\n\nIf you have at least 5 ranks in Intimidate, you can convince the\nleader that he's making all biotics look at terrorists.\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\nParagon +8 (Charm the leader)\nRenegade +9 (Intimidate the leader)\n\nUNC: Hostile Takeover\t\t\t\t\t\t{SDQ021}\no======================================================================o\nThis old quest, from back in the Citadel, can be a bit of a pain. But\nif you were up for the Geth Incursions, this should be cake. Head over\nto the Gemini Sigma Cluster, Han System, and land on Mavigon. Head to\nthe south-east corner of the map to find a Syndicate Hideout. Destroy\nthe turrets and head inside. Destroy the crimelord, and you're off to\nanother ice planet to find crimelord #2. Or #1. Hey, do 'em in whatever\norder you wish.\n\nYour next destination is the Hades Gamma Cluster, Dis System, to the\nlovely iceberg of Klensal. Find the Syndicate Hideout and kill this\ncrimelord much like the last one.. or much like you WILL kill the NEXT\none. Now that they're dead, Helena awaits.\n\nTravel to the Horsehead Nebula Cluster, Fortuna System, and land on\nAmaranthine. Head south from center to find an Engineering Outpost.\nGo through the door to be put into a conversation with Helena. You\ncan go the renegade route and let her go for some credits, or you can\ngo paragon and try and arrest her. If you charm\/intimidate her, she'll\nsay some extra dialogue but still come to the conclusion that she'd\nrather die than go to prison. You net more paragon\/renegade for using\ncharm\/intimidate, but the core decision remains the same. The options\nare simple: arrest her, or take the bribe. Note that if you\ncharm\/intimidate her, and then let her go, you can come back and loot\nas you wish. Typically, I choose to fight Helena.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 10 ranks in charm you can convince Helena that\nher band has been tainted by their past activities.\n\nIf you have at least 7 ranks in intimidate, you can try to get Helena\nto disband the group.. unsuccessfully, but it does net you a large\namount of renegade points.\n\n***ALIGNMENT***\nParagon +2 (arrest Helena)\nParagon +8 (charm Helena)\nRenegade +9 (intimidate Helena)\n\nUNC: Listening Post Alpha\t\t\t\t\t{SDQ022}\no======================================================================o\nHead to the Styx cluster, Erebus system and land on Nepmos. When you get\nnear the Listening Post, you'll have swarms of Rachni to compete with.\nWhen you get a chance, talk to Lieutenant Durand. She'll tell you a lot\nof \"I don't knows\", but the key is, she needs the bases automated\ndefenses back up. Investigate the Generator, which will prompt you to\nuse the Mako to power up the turrets, under the proviso that you can't\nuse the Mako while it's charging. Who needs it anyway? Connect the Mako\nto the generator and go bust some Rachni faces. When they are dead, talk\nto Durand again to find the main source of the Rachni, at a 'Rachni\nInfested Mine' to the west. when you get there, leave the Mako and enter\nthe mine. Kill all the Rachni inside until a pop-up notifies you that\nyou've slain the Rachni on Nepmos. Do some looting around here, you\nmight just get something nice. I happened to get a suit of Colossus X\nlight armor in these mines. In any case, the assignment is over.\n\nUNC: Listening Post Theta\t\t\t\t\t{SDQ023}\no======================================================================o\nAfter Noveria, head to the Styx cluster, Archeron system and land on\nAltahe. Head south from the center of the map to find the 'Listening\nPost'. Exterminate the Rachni inside and out and search the terminal\nin the back of the post to discover the location of the last supply\ndrop the post received.\n\n***ASSIGNMENT***\nUNC: Listening Post Alpha\n\nUNC: Lost Freighter\t\t\t\t\t\t{SDQ024}\no======================================================================o\nTravel to the Gemini Sigma Cluster, Ming System. Locate the MS\nWorthington and board the sucker. Inside you'll have to go through a\nroom that has booby traps. After that, head into the Crew Quarters and\nlisten to a recording. Next check out the Cockpit for another\nrecording, and finally stop off in the Medical Bay. After listening to\nthe last recording, you'll get attack by a biotic lady. Put her down,\nunplug her man, and leave.\n\nUNC: Lost Module\t\t\t\t\t\t{SDQ025}\no======================================================================o\nHead to the Attican Beta Cluster, Hercules System to get contacted by\nAdmiral Hackett. He wants you to recover a downed spy probe before the\ngeth reach it. Head on over to Eletania and get to business. You can\nfind your probe to the east, however, the data you're after seems to\nhave be stolen by some indigenous monkey creatures. Fun. Head south\nto find the first colony of monkeys. If you kill any, you'll get a\nbonus to your renegade score (one time bonus). If you decide to not be\nthe cause of the Eletania Monkey Scourge just search them instead. The\ncolony you're looking for is north and slightly to the east. Head up\ninside the mine and search the monkeys in one of the lower tunnels to\nget the module. If you didn't kill a single monkey, you'll get a nice\nparagon bonus. After you get the data some geth will ambush you. Note\nthat there's absolutely nothing that prevents you from going through\nthe quest as a monkey friend, gaining the Paragon bonus, and as soon\nas you have that module, dusting off a monkey for the Renegade bonus\nas well. It's good to be complex.\n\nCheck out the Eletania Glitch in the Alignment section of this FAQ\n{CHR046} for info on how to max out your Paragon meter on this quest.\nOr be a snooty purist and ignore the opportunity.\n\n***ALIGNMENT***\nParagon +6\nRenegade +4\n\nUNC: Major Kyle *Incomplete*\t\t\t\t\t{SDQ026}\no======================================================================o\nWhen you enter the Hawking Eta, Century System, you'll get a\ntransmission from everybody's favorite Alliance taskmaster-Admiral\nHackett. Apparently your CO from Torfan has gone cultist and Hackett\nbelieves he has murdered some Alliance officials. Head to the moon\nPresrop to investigate.\n\n***ASSIGNMENT***\nUNC: Major Kyle\/\/Investigate Major Kyle's Compound\n\nGo up to the large structure, where a door jockey will talk with you.\nTelling him you served with Kyle in Torfan is one way to go if you're\ntrying to avoid (or at least delay) a fire fight. If you mention that\n'Alliance officers are dead' you'll get a chance to charm\/intimidate.\nIf you want the straight-forward method, say whatever you wish to the\nguard, hack your way in, kill everybody around, and unlock the bunker\nwith a terminal on the first floor. Note that if you get them to\nunlock the bunker, you can go inside the compound and loot it. Just\nmake sure not to shoot anything.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 3 ranks in charm, you can convince the guard to\nlet you in.\n\nIf you have at least 5 ranks in intimidate, you can threaten the door\nguard.\n\n***ALIGNMENT***\nParagon +2 (charm the door guard)\nRenegade +2 (intimidate the door guard)\n\n***ASSIGNMENT***\nUNC: Major Kyle\/\/Talk to the Major\n\nNow head into the bunker across the way. If you started a fire-fight in\nthe compound, you'll have hostiles here, too. Make your way to the back\nto have a chat with Kyle. The only way to peacefully resolve this quest\nis to have a high enough charm\/intimidate to get Kyle to do the right\nthing. Otherwise it ends with Shepard putting a bullet in Kyle's head..\nwhich in most cases I think is the best way for a quest to end. Still,\nyou get more points if you charm\/intimidate. You can always\ncharm\/intimidate and then pick renegade responses to kill Kyle (and\nhis followers) anyway.\n\n***CHARM\/INTIMIDATE***\nIf you have at least 7 ranks in charm, you can convince Kyle that his\nfollowers will suffer if he doesn't give himself up.\n\nIf you have at least 8 ranks in intimidate you can threaten to kill all\nof his followers if he doesn't cooperate.\n\n***ALIGNMENT***\nParagon +8 (Charm Kyle)\nRenegade +9 (Intimidate Kyle)\nParagon +2 (Kill Kyle\/\/Paragon)\nRenegade +2 (Kill Kyle\/\/Renegade)\n\nUNC: Missing Marines\t\t\t\t\t\t{SDQ027}\no======================================================================o\nHead to the planet Edolus in the Artemis Tau Cluster, Sparta System.\nGo north to find the distress beacon, as well as an alliance\ntransport that was sacked by a thresher maw. Destroy the thresher maw,\nexamine the marine, and report the bad news to Kahoku. He'll head off\nto go 'do his part.'\n\n***ASSIGNMENT***\nUNC: Missing Marines\/\/Speak to Kahoku\n\nUNC: Missing Survey Team\t\t\t\t\t{SDQ028}\no======================================================================o\nHead to the Hades Gamma, Antaeus System and land on the planet Trebin.\nJust north of center you'll find a Research Base. Search the computer\nin one of the trailers (not forgetting to loot!) for some information.\nHead into the excavation site and kill the husks inside.\n\nUNC: Privateers\t\t\t\t\t\t\t{SDQ029}\no======================================================================o\nAfter getting this assignment from Garoth in the Citadel Tower, head\nto the Horse Head Nebula, Strenuus System, and scan the MSV Majesty,\nand land on planet Xawin. Head to the north-east corner of the map\nto find a 'Mercenary Base.' Kill the snipers and turrets outside,\nthen kill all the baddies inside. Be careful, as there are a number of\nKrogans amongst them that can be pretty strong. Go upstairs into the\nback room and check the terminal for a codex, and search the body to\ndiscover that it is of one Captain Willem. No happy ending for Garoth.\nDepending on how you tell him, you stand to gain some paragon or\nrenegade.\n\n***ASSIGNMENT***\nUNC: Privateers\/\/Talk to Garoth\n\n***ALIGNMENT***\nParagon +2\nRenegade +2\n\n***CODEX***\nSecondary- Ships and Vehicles\/\/Space Combat: General Tactics\n\nUNC: Rogue VI\t\t\t\t\t\t\t{SDQ030}\no======================================================================o\nOn your way to the Grissom System (see the assignment UNC: Geth\nIncursion) you'll be contacted by.. you guessed it, Admiral Hackett. He\nwants you to head to luna and manually disable a military VI that has\ngone rogue. This mission unlocks an entire talent tree for Shepard, so\nit's a little worth doing.\n\nHead over to the Local Cluster, Sol System, to get to good 'ol Earth.\nMake sure you check out our home planet for a codex, and swing by Mars\nfor another, then land on Luna.\n\n***CODEX***\nPrimary- Humanity and the Systems Alliance\/\/Earth\nSecondary- Aliens: Extinct Races\/\/Protheans: Mars Ruins\n\nThere are some groups of turrets hanging around the map (one to the\neast, one to the south west, and one group to the west around the\n'Alliance Training Ground.') that should be killed. By now my Shepard\nis strong enough to just get out and circle-strafe until they die. And\nremember, you get twice the experience.. more even.. if you kill them\nout of the Mako.\n\nAnyway, you have three bunkers which to explore. Do so in any order,\nthe assignment isn't done until all the VI Conduits are destroyed. The\nconduits are located in the back, you'll have to fight your way through\nsome drones to get at them. The assault drones are nothing, but the\nrocket drones can be a pain, especially when they cluster up and get\naggressive. Be sure to search the 'Data Port' in one of the bunkers.\nWhen you destroy the third and final set of drones you'll get a\nmessage that says you've achieved a 'specialization class.' This\nreplaces your 'career' talent tree, such as soldier, and is in\nevery way beneficial. As a soldier I have two options: Shock Trooper\nor Commando. Shock Trooper increases health, damage protection,\nImmunity or Barrier, and Adrenaline Rush. All of which are absolutely\ngreat improvements. On the other hand, Commando increases my damage\nwith all weapons, Immunity, Marksman, and Assassination. Frankly, I'm\ngoing to choose Adrenaline Rush (which make me able to use ALL my\nabilities more often) over Marksman (which sucks considering, I already\nhave an Assault Rifle) and Assassination.. it might be nice, but with\nShepard imminently becoming a tank, I shouldn't have to rely on my\nsniper rifles as much any more. I suppose if you're an infiltrator,\nCommando would be nice, since it makes your pistols nearly as good as\nassault rifles.. but for me, I'm going with Shock Trooper. Anyway,\nyou now have twelve ranks of your specialty class (instead of six)\nyour seventh rank gives you a good bonus to either damage or damage\nreduction. So make sure to get up to at least rank 7, as there aren't\ntoo many talents out there that will be a better buy.\n\n***CODEX***\nSecondary- Ships and Locations\/\/Vehicles: Combat Drones\n\nUNC: The Negotiation\t\t\t\t\t\t{SDQ031}\no======================================================================o\nWhen you have a maxed out Renegade meter, Admiral Hackett should\ncontact you. He'll ask you to negotiate with a raider named Darius.\nGiven your track record, the Alliance is essentially sending you down\nto kill the man, since obviously (due to your Renegade level) peaceful\nnegotiations and following the rules aren't your forte. Head over to\nthe Hades Gamma cluster, Plutus System, and land on the planet Nonuel.\nHead to the North-east and enter the 'Warlord's Outpost'. Inside you'll\nencounter Lord Darius. If you let him speak, he'll tell you the Alliance\nfunded him so he could take over the region. If you pick Renegade\ndialogue options, you'll end up in a fire fight soon enough. However,\nif you pick all the Paragon options and swallow your pride, you can\nresolve the matter without a fight, as unholy as that outcome would be.\nIf you don't kill Darius, Hackett will honor your treaty, but you can\nget him to spill the beans about the fact that the whole meeting was\na set-up, and that you were really supposed to kill Darius. Admiral\nHackett is a Renegade, too! Groovy.\n\nWrex: Family Armor\t\t\t\t\t\t{SDQ032}\no======================================================================o\nYou should really do this before heading to Virmire. Go to the Argos\nRho cluster, Phoenix System and land on Tuntau. In the south-west\ncorner of the map you'll find a 'Hidden Structure'. Go inside, and Wrex\nwill inform you about the guy here (if he's in your party.) Apparently\nWrex wants his armor back.\n\n***ASSIGNMENT***\nWrex: Family Armor\n\nGo through the door, kill everybody, head upstairs, grab the armor,\nand you're done. This will allow you to get through a conversation with\nWrex later in the game without having to rely on charm\/intimidate.<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Galactic Locations {GLC001}<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Below I have listed all the galactic locations in Mass Effect, organized<br>by cluster and system. Underneath that heading I have information<br>detailing any planets, comets, ships, or whatnot that have some interest<br>to the player.. Basically if it can be landed on, boarded, or scanned<br>for resources. These intra-system objects are listed by their proximity<br>to the star (planets on the first orbital ring will be listed first.)<br>Planets that can be landed on or ships that can be boarded will have<br>an asterisk (*) before the name. The descriptive text is mainly there<br>to point out enemies, and to mirror (with brevity) the quests. Note<br>that I might call Rare Elements Rare Earths, and vise-versa, because<br>the game itself refers to them by the two different names. Same with<br>Prothean Data Discs\/Disks. I've tried to streamline behind what the<br>quest section says, but if I missed a few, you know what I mean.<br><br>{GLC002}<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Argos Rho: Hydra<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">*Metgos\t\t\t(Level 2 Heat Hazard)<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">When selected, you'll get a distress call from a party on Metgos. Head<br>south-east to find the source. It's actually a geth trap. Smite the<br>geth and explore.<br><br>Crashed Probe ->>> North-west of center.<br>Heavy Metal ->>> South-west of center.<br>Rare Earth ->>> South-east of center.<br>Turian Insignia ->>> North-east of center.<br>&lt;----------------------------------------------------------------------><br>Canrum\t\t\tSurvey: Turian Insignia<br>Syba\t\t\tSurvey: Gas Deposit<br><br>{GLC003}<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Argos Rho: Phoenix<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Patashi\t\t\tSurvey: Rare Earth<br>Carbonaceous Asteroid\tSurvey: Prothean Data Disc<br>*Tuntau<br>&lt;----------------------------------------------------------------------><br>On Tuntau you can start the assignment \"Wrex: Family Armor\" by heading<br>to the 'Hidden Structure' in the lower right corner of the map. Kill a<br>bunch of pirates, loot the place, and get Wrex his armor back.<br><br>Crashed Probe ->>> North-west corner.<br>Heavy Metal ->>> North of center<br>Light Metal ->>> West of center.<br>Matriarch's Writings ->>> North-east corner.<br>&lt;----------------------------------------------------------------------><br>Vebinok\t\t\tSurvey: Light Metal<br><br>{GLC004}<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Armstrong Nebula: Gagarin<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Junthor\t\t\tSurvey: Matriarch's Writings<br>*Rayingri<br>&lt;----------------------------------------------------------------------><br>Just south of center you'll find the geth you're looking for, in the<br>'Overrun Research Base'. Kill them, head back outside and kill the geth<br>who show up.<br><br>Crashed Probe ->>> East and slightly north of center.<br>Heavy Metal ->>> North and slightly east of center.<br>League of One Medallion: South-west corner.<br>Rare Earth ->>> South-east of center.<br>Rare Earth ->>> South-west of center.<br>&lt;----------------------------------------------------------------------><br>Antirumgon\t\tSurvey: Light Metal<br><br>{GLC005}<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Armstrong Nebula: Grissom<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">Benda\t\t\tSurvey: League of One Medallion\nZaherux\t\t\tSurvey: Light Metal\n*Solcrum\n&lt;----------------------------------------------------------------------&gt;\nHead to the east to find the geth you're after. Kill them, go inside\nthe bunker, and kill the geth in there, too.\n\nCrashed Probe -&gt;&gt;&gt; South of center.\nLight Metal -&gt;&gt;&gt; South-east of center.\nMatriarch's Writings -&gt;&gt;&gt; South-west of center.\nRare Earth -&gt;&gt;&gt; North of center.\nRare Earth -&gt;&gt;&gt; North-east of center.\n&lt;----------------------------------------------------------------------&gt;\nRocky Asteroid\t\tSurvey: Rare Earth\n\t\t\t\t\t\t\t\t{GLC006}\no======================================================================o\n|\t\t\tArmstrong Nebula: Hong\t\t\t       |\no======================================================================o\n*Casbin\n&lt;----------------------------------------------------------------------&gt;\nThere are geth in the north-west corner for you to destroy, and geth to\nthe east. The geth presence in the north-west is centered around an\n'Anomalous Signal', whose guardians represent a significant challenge\neven for the Mako. In the west, you've got a number of ground troops\nthat are better picked off on foot than by the Mako. Once those two\nspots are dead and the planet is searched, you're gold.\n\nCrashed Probe -&gt;&gt;&gt; East and slightly north of center.\nHeavy Metal -&gt;&gt;&gt; Just north of center.\nRare Earth -&gt;&gt;&gt; East and slightly south of center.\nRare Earth -&gt;&gt;&gt; South-west from center.\nSalarian ID Tags -&gt;&gt;&gt; West of center.\n&lt;----------------------------------------------------------------------&gt;\nMatar\t\t\tSurvey: Matriarch's Writings\nTreagir\t\t\tSurvey: Light Metal\n\t\t\t\t\t\t\t\t{GLC007}\no======================================================================o\n|\t\t\tArmstrong Nebula: Tereshkova\t\t       |\no======================================================================o\nCarbonaceous Asteroid\tSurvey: League of One Medallion\n*Antibaar\n&lt;----------------------------------------------------------------------&gt;\nThere are some anomalies to the west that are guarded by a Thresher\nMaw, if you're in the mood for some squealin', circle-strafin', and\nexperience gainin'. Anyway, the geth you want are to the north-east.\nAgain, sniping is your friend. After you've killed enough geth,\nreinforcements will show up, led by a geth prime. You'll be glad\nyou're out of reach from this guy.\n\nCrashed Probe -&gt;&gt;&gt; North-west of center.\nHeavy Metal -&gt;&gt;&gt; South-west of center.\nLight Metal -&gt;&gt;&gt; South-east corner.\nLight Metal -&gt;&gt;&gt; Just north-west of center.\nProthean Data Disc -&gt;&gt;&gt; West of Center.\n&lt;----------------------------------------------------------------------&gt;\nPatamalrus\t\tSurvey: Heavy Metal\nThegeuse\t\tSurvey: Heavy Metal\n\t\t\t\t\t\t\t\t{GLC008}\no======================================================================o\n|\t\t\tArmstrong Nebula: Vamshi\t\t       |\no======================================================================o\n*Maji\n&lt;----------------------------------------------------------------------&gt;\nNorth and slightly west of center you'll find the path leading to the\ngeth outpost, naturally lined with turrets. Destroy them, and head to\nthe outpost. De-geth it, and explore.\n\nCrashed Probe -&gt;&gt;&gt; South-east corner.\nLight Metal -&gt;&gt;&gt; Just north of center.\nLight Metal -&gt;&gt;&gt; Just south-east of center.\nRare Earth -&gt;&gt;&gt; South and slightly west of center.\nTurian Insignia -&gt;&gt;&gt; South and slightly east of center.\n&lt;----------------------------------------------------------------------&gt;\nPregel\t\t\tSurvey: Turian Insignia\n\t\t\t\t\t\t\t\t{GLC009}\no======================================================================o\n|\t\t\tArtemis Tau: Athens\t\t\t       |\no======================================================================o\nProteus\t\t\tSurvey: Gas Deposit\nCirce\t\t\tSurvey: Gas Deposit\nPharos\t\t\tSurvey: Turian Insignia\n\t\t\t\t\t\t\t\t{GLC010}\no======================================================================o\n|\t\t\tArtemis Tau: Knossos\t\t\t       |\no======================================================================o\nMetallic Asteroid\tSurvey: Heavy Metal\n*Therum\t\t\t(See Liara's Dig Site in the main walkthrough)\n\nArchanes\t\tSurvey: Gas Deposit\n\t\t\t\t\t\t\t\t{GLC011}\no======================================================================o\n|\t\t\tArtemis Tau: Macedon\t\t\t       |\no======================================================================o\n*Sharjila\t\t(Level 1 Pressure Hazard)\n&lt;----------------------------------------------------------------------&gt;\nJust north of center is a 'Stronghold' surrounded by a number of\nenemies. Kill them, and the ones inside, and download the information\nabout Nassana from the terminal.\n\nLight Metal -&gt;&gt;&gt; South and slightly west of center.\nMatriarch's Writings -&gt;&gt;&gt; West and slightly north of center.\nRare Earth -&gt;&gt;&gt; North and west of center.\nRare Earth -&gt;&gt;&gt; South-west corner.\n&lt;----------------------------------------------------------------------&gt;\nPorolan\t\t\tSurvey: Matriarch's Writings\nMetallic Asteroid\tSurvey: Light Metal\nFargeluse\t\tSurvey: Gas Deposit\n\t\t\t\t\t\t\t\t{GLC012}\no======================================================================o\n|\t\t\tArtemis Tau: Sparta\t\t\t       |\no======================================================================o\nAsteroid Cluster\tSurvey: Prothean Data Disc\n*Edolus\n&lt;----------------------------------------------------------------------&gt;\nHead north to find the distress beacon-and a thresher maw. Kill it and\nexamine one of the marines to discover that these are Rear Admiral\nKahoku's boys.\n\nCrashed Probe -&gt;&gt;&gt; East and slightly south of center.\nLight Metal -&gt;&gt;&gt; South-east of center\nHeavy Metal -&gt;&gt;&gt; South of center.\nRare Element -&gt;&gt;&gt; South-west of center.\nSalarian ID Tags -&gt;&gt;&gt; North-east of center.\n&lt;----------------------------------------------------------------------&gt;\nOntamalca\t\tSurvey: Gas Deposit\nAlsages\t\t\tSurvey: Rare Earth\n\t\t\t\t\t\t\t\t{GLC013}\no======================================================================o\n|\t\t\tAttican Beta: Hercules\t\t\t       |\no======================================================================o\nSyided\t\t\tSurvey: League of One Medallion\n*Eletania\t\t(Level 1 Toxin Hazard)\n&lt;----------------------------------------------------------------------&gt;\nYou can find your lost probe to the east. Afterwards, it's time to\nhunt for monkeys. Head to the colony north and slightly east of center\nand enter the mine. Search the monkeys, fight you way through some\ngeth ambushers, and leave. Head over to the south-west corner to find\nan 'Anomaly'. If you got the gift from Sha'ira, you can use it now to\nfind out a little more about Prothean-human history.\n\nCrashed Probe -&gt;&gt;&gt; North and slightly west of center.\nHeavy Metal -&gt;&gt;&gt; East and slightly south of center.\nHeavy Metal -&gt;&gt;&gt; West of center.\n&lt;----------------------------------------------------------------------&gt;\nZatorus\t\t\tSurvey: Heavy Metal\n\t\t\t\t\t\t\t\t{GLC014}\no======================================================================o\n|\t\t\tAttican Beta: Theseus\t\t\t       |\no======================================================================o\n*Feros\t\t\t(See Feros in the main walkthrough)\nSharring\t\tSurvey: Prothean Data Disc\nQuana\t\t\tSurvey: Light Metal\n\t\t\t\t\t\t\t\t{GLC015}\no======================================================================o\n|\t\t\tExodus cluster: Utopia \t\t\t       |\no======================================================================o\nNo points of interest.\n\t\t\t\t\t\t\t\t{GLC016}\no======================================================================o\n|\t\t\tGemini Sigma: Han\t\t\t       |\no======================================================================o\nParavin\t\t\tSurvey: Matriarch's Writings\n*Mavigon\t\t(Level 1 Cold Hazard)\n&lt;----------------------------------------------------------------------&gt;\nOkay, your real goal on this planet is to waste the crimelord here. In\nthe south-eastern corner of the map you'll find the Syndicate Hideout.\nEnter, kill, loot, leave. Note that you'll get bonus XP if you kill\nthe turrets out of the Mako.\n\nCrashed Probe -&gt;&gt;&gt; South-western corner.\nHeavy Metal -&gt;&gt;&gt; Just north of center.\nLeague of One Medallion -&gt;&gt;&gt; Just east of center.\nLight Metal -&gt;&gt;&gt; North-east corner.\n&lt;----------------------------------------------------------------------&gt;\nPatatanlis\t\tSurvey: Light Metal\n\t\t\t\t\t\t\t\t{GLC017}\no======================================================================o\n|\t\t\tGemini Sigma: Ming\t\t\t       |\no======================================================================o\n*MS Worthington\t\tBoard\n&lt;----------------------------------------------------------------------&gt;\nGo around looting. When you get into the large central room, you'll find\nthat various objects have been rigged to explode if you get too close.\nShoot them to blow them up without getting too close.. they don't do\nmuch damage anyway. Go search the Crew Quarters first, then the\nCockpit, and finally the Medical Bay. After reading the last log, Julia\nwill attack. Put the deranged biotic down, and shut off Jacob's life\nsupport. Head back to the Normandy.\n&lt;----------------------------------------------------------------------&gt;\nParag\t\t\tSurvey: Light Metal\nAltanorch\t\tSurvey: League of One Medallion\n\t\t\t\t\t\t\t\t{GLC018}\no======================================================================o\n|\t\t\tHades Gamma: Antaeus\t\t\t       |\no======================================================================o\nEdmos\t\t\tSurvey: Gas Deposit\nPloba\t\t\tSurvey: Matriarch's Writings\n*Trebin\n&lt;----------------------------------------------------------------------&gt;\nThere are a number of baddies near a crashed probe near the middle-left\nof the map. You can find the transmitter that is causing Exo-Geni's\nprobes to crash in the top left corner of the map. The assignment\n\"UNC: Missing Survey Team\" can be completed by searching the Research\nBase (just north of center) and examining a computer for more\ninformation. Now head north to the Excavation Site and exterminate the\nhusks within. Search the planet and head back to the Normandy. Be\ncareful near the Turian Wreckage, as there is a Thresher Maw nearby.\n\nRare Earth -&gt;&gt;&gt; Just south-west of center.\nRare Earth -&gt;&gt;&gt; Just east of Excavation Site.\nTurian Insignia -&gt;&gt;&gt; Right side of map, south of center.\n&lt;----------------------------------------------------------------------&gt;\nVemal\t\t\tSurvey: Rare Earth\n\t\t\t\t\t\t\t\t{GLC019}\no======================================================================o\n|\t\t\tHades Gamma: Dis\t\t\t       |\no======================================================================o\nNearrum\t\t\tSurvey: Light Metal\n*Klensal\n&lt;----------------------------------------------------------------------&gt;\nOne of Helena Blake's accomplices is on this planet. These guys must\nlike the snow, eh? Anyway, head over to the 'Syndicate Hideout' and\nexterminate him.\n\nCrashed Probe -&gt;&gt;&gt; South-east of center.\nHeavy Metal -&gt;&gt;&gt; East of 'Syndicate Hideout.'\nLeague of One Medallion -&gt;&gt;&gt; South of center.\nLight Metal -&gt;&gt;&gt; East of center.\n&lt;----------------------------------------------------------------------&gt;\nMetallic Asteroid\tSurvey: Light Metal\nRaysha\t\t\tSurvey: Turian Insignia\n\t\t\t\t\t\t\t\t{GLC020}\no======================================================================o\n|\t\t\tHades Gamma: Cacus\t\t\t       |\no======================================================================o\nZayarter\t\tSurvey: Heavy Metal\n*Chohe\n&lt;----------------------------------------------------------------------&gt;\nIf you have a full Paragon meter, you'll get the incentive to head to\nthis planet. To the west, north-west are a group of mercenaries with\nheavy weapons and a corpse nearby. There's also a Thresher Maw by the\nHeavy Metal deposit in the south. In the north-east you'll find a shack\nwith no less than three Matriarch's Writings in various containers. The\nbase you're looking for is in the south-east, however. Kill as many\nterrorists as you can without shooting researchers.\n\nCrashed Probe -&gt;&gt;&gt;&gt; South-west corner.\nHeavy Metal -&gt;&gt;&gt;&gt; South of center.\nMatriarch's Writings -&gt;&gt;&gt;&gt; North-east of center.\nMatriarch's Writings -&gt;&gt;&gt;&gt; North-east of center.\nMatriarch's Writings -&gt;&gt;&gt;&gt; North-east of center.\nRare Earth -&gt;&gt;&gt;&gt; North-west of center.\n&lt;----------------------------------------------------------------------&gt;\nFaringor\t\tSurvey: Rare Earth\n\t\t\t\t\t\t\t\t{GLC021}\no======================================================================o\n|\t\t\tHades Gamma: Farinata\t\t\t       |\no======================================================================o\nRocky Asteroid\t\tSurvey: Light Metal\n*MSV Ontario\n&lt;----------------------------------------------------------------------&gt;<\/pre>\n\n\n\n<pre id=\"faqspan-8\" class=\"wp-block-preformatted\">Board the Ontario, and take out the Biotics. Deal with the leader,\ndiplomatically, or ammomatically, and loot.\n&lt;----------------------------------------------------------------------&gt;\nJuntauma\t\tSurvey: Prothean Data Disc\nNepneu\t\t\tSurvey: Rare Earth\n\n\t\t\t\t\t\t\t\t{GLC022}\no======================================================================o\n|\t\t\tHades Gamma: Plutus\t\t\t       |\no======================================================================o\nMingito\t\t\tSurvey: Rare Earth\nClocrolis\t\tSurvey: Rare Earth\n*Nonuel\t\t\t(Level 1 Heat Hazard)\n&lt;----------------------------------------------------------------------&gt;\nIn the north-western corner of the map you'll find a Light Metal\ndeposit guarded by a Thresher Maw, just outside of the operational\narea. The fact that there's a Level 1 Heat Hazard doesn't make marking\nthe resource or killing the Thresher Maw any easier. Darius's\nstronghold is in the north-east.\n\nCrashed Probe -&gt;&gt;&gt;&gt; West of center.\nLeague of One Medallion -&gt;&gt;&gt;&gt; South-west of center.\nLight Metal -&gt;&gt;&gt;&gt; North-western corner.\nMatriarch's Writings -&gt;&gt;&gt;&gt; South-west of center.\nRare Earth -&gt;&gt;&gt;&gt; North-east of center, near the Warlord's Outpost.\n&lt;----------------------------------------------------------------------&gt;\n\n\t\t\t\t\t\t\t\t{GLC023}\no======================================================================o\n|\t\t\tHawking Eta: Century\t\t\t       |\no======================================================================o\n*Presrop\n&lt;----------------------------------------------------------------------&gt;\nHead over to the 'Biotic Compound' south-west of center and deal with\nMajor Kyle and his gang. When searching the planet, beware the Thresher\nMaw to the north-east. Just south and east of center are a group of\nhostile mercenaries for your killing pleasure. Lots of experience points\non Presrop. There's also an 'Abandoned Mining Camp north and slightly\neast of center that has some looties.\n\nCrashed Probe -&gt;&gt;&gt; West of center.\nRare Earth -&gt;&gt;&gt; South-east of center.\nHeavy Metal -&gt;&gt;&gt; South-west of center, by Biotic Compound.\nTurian Insignia -&gt;&gt;&gt; Slightly north-west of center.\n&lt;----------------------------------------------------------------------&gt;\nMetallic Asteroid\tSurvey: Heavy Metal\nCanctra\t\t\tSurvey: Light Metal\nTharopto\t\tSurvey: League of One Medallion\n\t\t\t\t\t\t\t\t{GLC024}\no======================================================================o\n|\t\t\tHorse Head Nebula: Fortuna\t\t       |\no======================================================================o\nMaganlis\t\tSurvey: Turian Insignia\nTherumlon\t\tSurvey: Rare Earth\n*Amaranthine\n&lt;----------------------------------------------------------------------&gt;\nHelena Blake awaits you to the south, after you've dealt with her\naccomplices. Deal with her as well and explore.\n\nCrashed Probe -&gt;&gt;&gt; west of center.\nHeavy Metal -&gt;&gt;&gt; North and slightly west of center.\nRare Earth -&gt;&gt;&gt; East and slightly north of center.\nRare Earth -&gt;&gt;&gt; South-east of center.\nTurian Insignia -&gt;&gt;&gt; Just south-west of center.\n&lt;----------------------------------------------------------------------&gt;\n\n\t\t\t\t\t\t\t\t{GLC025}\no======================================================================o\n|\t\t\tHorse Head Nebula: Pax\t\t\t       |\no======================================================================o\n*Noveria\t\t(See Noveria in the main walkthrough)\nVeles\t\t\tSurvey: Matriarch's Writings\n\t\t\t\t\t\t\t\t{GLC026}\no======================================================================o\n|\t\t\tHorse Head Nebula: Strenuus\t\t       |\no======================================================================o\nYunthorl\t\tSurvey: League of One Medallion\nAntitarra\t\tSurvey: Gas Deposit\nMSV Majesty\n*Xawin\t\t\t(Level 1 Cold Hazard)\n&lt;----------------------------------------------------------------------&gt;\nScan the MSV Majesty to get the ability to land on Xawin. In the north\neastern corner there is another geth ambush waiting for you. You'll\nfind a 'Mercenary Base' in the north west, replete with turrets and\nsnipers outside that must be demolished. Kill everything inside and\nfind the body of Captain Willem. Be careful near the crashed probe,\nas a thresher maw lurks nearby.\n\nCrashed Probe -&gt;&gt;&gt; South-west of center.\nHeavy Metal -&gt;&gt;&gt; North of center.\nHeavy Metal -&gt;&gt;&gt; South-east corner.\nLight Metal -&gt;&gt;&gt; North-east of center.\nTurian Insignia -&gt;&gt;&gt; Just south of center.\n&lt;----------------------------------------------------------------------&gt;\n\t\t\t\t\t\t\t\t{GLC027}\no======================================================================o\n|\t\t\tKepler Verge: Herschel\t\t\t       |\no======================================================================o\n*MSV Fedele\n&lt;----------------------------------------------------------------------&gt;\nDestroy the 'Test Subjects' and head to the south-eastern room. Once\nyour confrontation with the good doctor is over, leave.\n&lt;----------------------------------------------------------------------&gt;\nRocky Asteroid\t\tSurvey: Heavy Metal\n\t\t\t\t\t\t\t\t{GLC028}\no======================================================================o\n|\t\t\tKepler Verge: Newton\t\t\t       |\no======================================================================o\n*Ontarom\n&lt;----------------------------------------------------------------------&gt;\nHead to the south-west to discover an underground facility. Kill the\nmercenaries outside, enter, and kill some more mercenaries. Resolve the\nconflict with Toombs and the scientist one way or another.\n\nCrashed Probe -&gt;&gt;&gt; South-west of center.\nHeavy Metal -&gt;&gt;&gt; South-west corner.\nHeavy Metal -&gt;&gt;&gt; South-east corner.\nTurian Insignia -&gt;&gt;&gt; Just north and slightly east of center.\n&lt;----------------------------------------------------------------------&gt;\nKlencory\t\tSurvey: Matriarch's Writings\nJuncro\t\t\tSurvey: Gas Deposit\n\t\t\t\t\t\t\t\t{GLC029}\no======================================================================o\n|\t\t\tLocal Cluster: Sol\t\t\t       |\no======================================================================o\n*Luna\n&lt;----------------------------------------------------------------------&gt;\nLand on the planet and head west to find the 'Alliance Training Ground.'\nKill the turrets and empty the three bunkers. There are also more\nturrets to the south-west and east that can be harvested for bonus\nexperience.\n\nCrashed Probe -&gt;&gt;&gt; North-west of center\n&lt;----------------------------------------------------------------------&gt;\n\t\t\t\t\t\t\t\t{GLC030}\no======================================================================o\n|\t\t\tMaroon Sea Cluster: Caspian\t\t       |\no======================================================================o\n*MSV Cornucopia\n&lt;----------------------------------------------------------------------&gt;\nBoard the ship and head into the crate-filled cargo area, which is\ncrawling with husks. Kill them and head into the crew quarters for loot,\nand finish by heading into the cockpit and reading the captains log.\nWee.\n&lt;----------------------------------------------------------------------&gt;\nClotanca\t\tSurvey: Heavy Metal\nFarnuri\t\t\tSurvey: Heavy Metal\nAntida\t\t\tSurvey: Turian Insignia\n\t\t\t\t\t\t\t\t{GLC031}\no======================================================================o\n|\t\t\tMaroon Sea Cluster: Matano\t\t       |\no======================================================================o\n*Chasca\n&lt;----------------------------------------------------------------------&gt;\nYou have three areas of interest on Chasca, the two 'Civilian\nStructures' and the 'Science Facility', all of which are located in the\nsouth-western corner of the map. Go get 'em.\n\nEscape Pod -&gt;&gt;&gt; South and west of center.\nHeavy Metal -&gt;&gt;&gt; North of center.\nLight Metal -&gt;&gt;&gt; Just south of center.\nProthean Data Disc -&gt;&gt;&gt; South-east of center.\nRare Earth -&gt;&gt;&gt; Far north of center.\n&lt;----------------------------------------------------------------------&gt;\nMetallic Asteroid\tSurvey: Heavy Metal\nRocky Asteroid\t\tSurvey: Prothean Data Disc\nSupay\t\t\tSurvey: Light Metal\n\t\t\t\t\t\t\t\t{GLC032}\no======================================================================o\n|\t\t\tMaroon Sea Cluster: Vostok\t\t       |\no======================================================================o\n*Nodacrux\n&lt;----------------------------------------------------------------------&gt;\nYou'll get a message from Joker when you scan this planet, telling you\nthe Normandy picked up a distress signal. To the north-west you'll find\nsome Thorian creepers and a trailer with some loot. For the assignment,\nyou'll find a Science Facility to the south east. Blast some Thorian\ncreepers, enter the complex, kill, and loot.\n\nEngine Debris -&gt;&gt;&gt; East of center\nHeavy Metal -&gt;&gt;&gt; West and slightly north of center.\nLight Metal -&gt;&gt;&gt; South and slightly west of center.\nTurian Insignia -&gt;&gt;&gt; North-east corner.\n&lt;----------------------------------------------------------------------&gt;\nMetallic Asteroid\tSurvey: Heavy Metal\nPataiton\t\tSurvey: Matriarch's Writings\n\t\t\t\t\t\t\t\t{GLC033}\no======================================================================o\n|\t\t\tPangaea Expanse: Refuge\t\t\t       |\no======================================================================o\n*Ilos\t\t\t(See Ilos in the main walkthrough)\n\t\t\t\t\t\t\t\t{GLC034}\no======================================================================o\n|\t\t\tSentry Omega: Hoc\t\t\t       |\no======================================================================o\n*Virmire\t\t(See Virmire in the main walkthrough)\n\t\t\t\t\t\t\t\t{GLC035}\no======================================================================o\n|\t\t\tSerpent Nebula: Widow\t\t\t       |\no======================================================================o\nThis is where everybody's favorite Citadel is. The many, many\nassignments you can take on are covered in the walkthrough or the\nside quests sections above.\n\t\t\t\t\t\t\t\t{GLC036}\no======================================================================o\n|\t\t\tStyx Theta: Acheron\t\t\t       |\no======================================================================o\n*Altahe\n&lt;----------------------------------------------------------------------&gt;\nYou can land on Altahe after Noveria, but I tend to put it off for\nlater. There are the common lootables around, but the main attractions\nare the hive clusters. There's one just south-east of center, each of\nwhich will consist of several hives, and each of those is protected by\nsome Rachni warriors, and typically one brood warrior, a big Rachni\nthat can use biotics. Take 'em out one at a time and you'll be fine.\nSouth of center you'll find a 'Listening Post' which is surrounded by\nhives. Go give it a bit of exploration love and search the terminals\nin the back.\n\nCrashed Probe -&gt;&gt;&gt; North and east of center.\nHeavy Metal -&gt;&gt;&gt; South and west of center.\nMatriarch's Writings -&gt;&gt;&gt; South of center.\nRare Earth -&gt;&gt;&gt; North and west of center.\n&lt;----------------------------------------------------------------------&gt;\nCarbonaceous Asteroid\tSurvey: Turian Insignia\nGrosalgen\t\tSurvey: Light Metal\n\t\t\t\t\t\t\t\t{GLC037}\no======================================================================o\n|\t\t\tStyx Theta: Erebus\t\t\t       |\no======================================================================o\n*Nepmos\n&lt;----------------------------------------------------------------------&gt;\nYou'll land on Nepmos ideally after getting an assignment to come here\nwhile exploring Alathe. Go to the Listening Post and kill Rachni until\nthere are no more to kill. Your assignment will upgrade after talking\nto Durand, and you'll get more bugs to kill to the west at the\n'Rachni Infested Mine'.\n\nCrashed Probe -&gt;&gt;&gt; South west corner.\nHeavy Metal -&gt;&gt;&gt; South east of center.\nLeague of One Medallion -&gt;&gt;&gt; West of center.\nLight Metal -&gt;&gt;&gt; South west of center.\nRare Earth -&gt;&gt;&gt;&gt; North eastern corner, near the Mining Camp.\n&lt;----------------------------------------------------------------------&gt;\nQuaji\t\t\tSurvey: Heavy Metal\nWermani\t\t\tSurvey: Prothean Data Disc\n\t\t\t\t\t\t\t\t{GLC038}\no======================================================================o\n|\t\t\tVoyager Cluster: Amazon\t\t\t       |\no======================================================================o\n*Agebinium\n&lt;----------------------------------------------------------------------&gt;\nThe main thing to do here is find the missing nuke, which can be found\nin a mineshaft north-west of center. Find the nuke in the mine and\nmeet one of Shepard's many fans, a Batarians named Haliat. Disarm the\nnuke, leave the mine, kill Haliat, and finish exploring the planet as\nnormal.\n\nLight Metal -&gt;&gt;&gt; South-west of center.\nLight Metal -&gt;&gt;&gt; North-west corner.\nRare Earth -&gt;&gt;&gt; South of center.\nTurian Insignia -&gt;&gt;&gt; North-east of center.\n&lt;----------------------------------------------------------------------&gt;\nSonedma\t\t\tSurvey: Rare Earth\nSybin\t\t\tSurvey: Turian Insignia\nTremar\t\t\tSurvey: Gas Deposit\n\t\t\t\t\t\t\t\t{GLC039}\no======================================================================o\n|\t\t\tVoyager Cluster: Columbia\t\t       |\no======================================================================o\n*Nepheron\n&lt;----------------------------------------------------------------------&gt;\nBesides the obvious 'Underground Facility' of Cerberus' that needs\ndestroying, there's a thresher maw guarding a trailer with some loot\nin the south-west. Oh, and do destroy the Cerberus presence, by the way.\n\nCrashed Probe -&gt;&gt;&gt; South and slightly east of center.\nHeavy Metal -&gt;&gt;&gt; East of center.\nLight Metal -&gt;&gt;&gt; South and east of center.\nRare Earth -&gt;&gt;&gt; North and slightly east of center.\nSalarian ID Tags -&gt;&gt;&gt; Just west of center.\n&lt;----------------------------------------------------------------------&gt;\nOntaheter\t\tSurvey: Rare Earth\nGromar\t\t\tSurvey: League of One Medallion\n\t\t\t\t\t\t\t\t{GLC040}\no======================================================================o\n|\t\t\tVoyager Cluster: Yangtze\t\t       |\no======================================================================o\n*Binthu\n&lt;----------------------------------------------------------------------&gt;\nThere are three 'Research Bases' on Binthu that need to be destroyed.\n\nCrashed Probe -&gt;&gt;&gt; West of center\nHeavy Metal -&gt;&gt;&gt; North of center.\nProthean Data Disc -&gt;&gt;&gt; South of center.\nRare Earth -&gt;&gt;&gt; South-east of center.\n&lt;----------------------------------------------------------------------&gt;\nDregir\t\t\tSurvey: Light Metal\nAlrumter\t\tSurvey: Prothean Data Disc\nPatajiri\t\tSurvey: Rare Earth\n\no======================================================================o\n|\t\t\t\t\t\t\t\t       |\n|\t\t\t     Miscellaneous\t\t\t       |\n|\t\t\t     \t{MSC001}\t\t\t       |\no======================================================================o\nIn this section I will record the progress of my Shepard when I feel it\nis significant, just to give you an idea of how I played through the\ngame. This is entirely for reference, and since the drops are\nluck-based, don't fret if you've got worse gear.. and obviously, you'll\nbe happy as a clam if you have better, right? I didn't include any info\nfor before level 20, as you really don't have all that much variation\nin the gear you get until you start to level. When you get weapons and\nupgrades that are level III and IV, you know you're going to get new\ngear soon..\n\nLevel 21 Shepard (my level after completing UNC: Rogue VI)\t{MSC002}\n&lt;----------------------------------------------------------------------&gt;\nSoldier<\/pre>\n\n\n\n<pre id=\"faqspan-8\" class=\"wp-block-preformatted\">Pistols\t\t\t0\/12\nShotguns\t\t0\/12\nAssault Rifles\t\t8\/12\nSniper Rifles\t\t3\/12\nCombat Armor\t\t7\/12\nFirst Aid\t\t0\/12\nAssault Training\t8\/12\nFitness\t\t\t12\/12\nLift\t\t\t1\/12\nSoldier\t\t\t1\/12\nCharm\t\t\t1\/12\nIntimidate\t\t2\/12\nSpectre Training\t1\/12\nUnspent\t\t\t8\n\nHealth\t\t\t312\nCreds\t\t\t238735\n\nWeapons\t\t\tRaptor IV\tStriker IV\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t198\t\t152\nShots Before Overheat\t49\t\t1.5\nAccuracy Rating\t\t31\t\t59\n\nArmor\t\t\tOnyx IV\n\t\t\tHeavy Armor\nDamage Protection: \t39\nShields:\t\t126\nTech\/Biotic Protection\t0\n\nLevel 37 Shepard (my level after completing Artemis Tau)\t{MSC003}\n&lt;----------------------------------------------------------------------&gt;\nSoldier\n\nPistols\t\t\t0\/12\nShotguns\t\t0\/12\nAssault Rifles\t\t8\/12\nSniper Rifles\t\t3\/12\nCombat Armor\t\t8\/12\nFirst Aid\t\t0\/12\nAssault Training\t12\/12\nFitness\t\t\t12\/12\nLift\t\t\t12\/12\nShock Trooper\t\t12\/12\nCharm\t\t\t2\/12\nIntimidate\t\t2\/12\nSpectre Training\t1\/12\nUnspent\t\t\t11\n\nHealth\t\t\t555\nCreds\t\t\t1431522\n\nWeapons\t\t\tHMWA VII\tHMWSR VII\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t336\t\t278\nShots Before Overheat\t63\t\t1.8\nAccuracy Rating\t\t75\t\t85\n\nArmor\t\t\tOnyx IV\n\t\t\tHeavy Armor\nDamage Protection: \t39\nShields:\t\t126\nTech\/Biotic Protection\t0\n\nLevel 43 Shepard (my level after completing Feros)\t\t{MSC004}\n&lt;----------------------------------------------------------------------&gt;\nSoldier\n\nPistols\t\t\t0\/12\nShotguns\t\t0\/12\nAssault Rifles\t\t8\/12\nSniper Rifles\t\t3\/12\nCombat Armor\t\t8\/12\nFirst Aid\t\t0\/12\nAssault Training\t12\/12\nFitness\t\t\t12\/12\nLift\t\t\t12\/12\nShock Trooper\t\t12\/12\nCharm\t\t\t3\/12\nIntimidate\t\t3\/12\nSpectre Training\t1\/12\nUnspent\t\t\t17\n\nHealth\t\t\t617\nCreds\t\t\t1182527\n\nWeapons\t\t\tHMWA VII\tHMWSR VII\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t336\t\t278\nShots Before Overheat\t63\t\t1.8\nAccuracy Rating\t\t75\t\t85\n\nArmor\t\t\tColossus IX\n\t\t\tHeavy Armor\nDamage Protection: \t78\nShields:\t\t420\nTech\/Biotic Protection\t16\n\nLevel 48 Shepard (my level after completing Noveria)\t\t{MSC005}\n&lt;----------------------------------------------------------------------&gt;\nSoldier\n\nPistols\t\t\t0\/12\nShotguns\t\t0\/12\nAssault Rifles\t\t8\/12\nSniper Rifles\t\t3\/12\nCombat Armor\t\t8\/12\nFirst Aid\t\t0\/12\nAssault Training\t12\/12\nFitness\t\t\t12\/12\nLift\t\t\t12\/12\nShock Trooper\t\t12\/12\nCharm\t\t\t3\/12\nIntimidate\t\t3\/12\nSpectre Training\t1\/12\nUnspent\t\t\t22\n\nHealth\t\t\t671\nCreds\t\t\t5492343\n\nWeapons\t\t\tHMWA VII\tHMWSR VII\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t336\t\t278\nShots Before Overheat\t63\t\t1.8\nAccuracy Rating\t\t75\t\t85\n\nArmor\t\t\tColossus IX\n\t\t\tHeavy Armor\nDamage Protection: \t78\nShields:\t\t420\nTech\/Biotic Protection\t16\n\nLevel 50 Shepard (my level heading to Ilos)\t\t\t{MSC006}\n&lt;----------------------------------------------------------------------&gt;\nSoldier\n\nPistols\t\t\t0\/12\nShotguns\t\t0\/12\nAssault Rifles\t\t12\/12\nSniper Rifles\t\t3\/12\nCombat Armor\t\t12\/12\nFirst Aid\t\t0\/12\nAssault Training\t12\/12\nFitness\t\t\t12\/12\nLift\t\t\t12\/12\nShock Trooper\t\t12\/12\nCharm\t\t\t3\/12\nIntimidate\t\t3\/12\nSpectre Training\t1\/12\nUnspent\t\t\t16\n\nHealth\t\t\t732\nCreds\t\t\t6597091\n\nWeapons\t\t\tHMWA X\t\tHMWSR X\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t384\t\t336\nShots Before Overheat\t77\t\t2\nAccuracy Rating\t\t77\t\t86\n\nArmor\t\t\tColossus X\n\t\t\tHeavy Armor\nDamage Protection: \t79\nShields:\t\t450\nTech\/Biotic Protection\t18\n\nLevel 60 Shepard (after beating the game on Hardcore &amp; Insanity){MSC007}\n&lt;----------------------------------------------------------------------&gt;\nSoldier\n\nPistols\t\t\t4\/12\nShotguns\t\t2\/12\nAssault Rifles\t\t12\/12\nSniper Rifles\t\t12\/12\nCombat Armor\t\t12\/12\nFirst Aid\t\t0\/12\nAssault Training\t12\/12\nFitness\t\t\t12\/12\nLift\t\t\t12\/12\nShock Trooper\t\t12\/12\nCharm\t\t\t12\/12\nIntimidate\t\t12\/12\nSpectre Training\t12\/12\nUnspent\t\t\t0\n\nHealth\t\t\t860\nCreds\t\t\t9999999\n\nWeapons\t\t\tHMWA X\t\tHMWSR X\n\t\t\tAssault Rifle\tSniper Rifle\nDamage\t\t\t384\t\t336\nShots Before Overheat\t77\t\t2\nAccuracy Rating\t\t77\t\t86\n\nArmor\t\t\tColossus X\n\t\t\tHeavy Armor\nDamage Protection: \t79\nShields:\t\t450\nTech\/Biotic Protection\t18\n\no======================================================================o\n|\t\t\t\t\t\t\t\t       |\n|\t\t\tUpdates\/Thanks {UPD001}\t\t\t       |\n|\t\t\t\t\t\t\t\t       |\no======================================================================o\nVersion 1.0 to 1.01 changes (5\/5\/2010)\t\t\t\t{UPD002}\n\n  o=o \tAdded the multiple play-throughs and difficulties sections in\n\tthe introduction.\n\n  o=o \tAdded the romance sub-section in the NPC section of the guide.\n\n  o=o\tUpdated Charm\/Intimidate requirements for General Septimus.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Chellick.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Jahleed.\n\n  o=o\tUpdated the interaction possibilities with the Warehouse\n\tWorkers during the assault on Chora's Den.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Rear Admiral\n\tMikhailovich.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Jeong.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Saren on Virmire and\n\tin the Citadel Tower.\n\n  o=o\tUpdated Charm\/Intimidate requirements for Helena Blake\n\n  o=o\tAdded the Sidequest UNC: Besieged Base and the corresponding\n\tCacus System.\n\n  o=o\tAdded the Sidequest UNC: The Negotiation and the corresponding\n\tPlutus System.\n\n  o=o\tExpanded the Index to include Sequence by Sequence sections\n\tin the main walkthrough.\n\n  o=o\tUpdated the Noveria Mira puzzle.\n\n  o=o\tAdded information to Emily Wong's second quest.\n\n  o=o\tAdded the Eletania infinite Paragon glitch.\n\n  o=o\tIncluded my ultimate Level 60 Shepard stats.\n\n  o=o\tFixed many, many typographical errors. Still way too many\n\tcommas in the guide, but that's just my quirk. I love commas..\n\n  o=o\tUpdated UNC: Dead Scientists Quest\n\n  o=o\tUpdated UNC: Major Kyle\no======================================================================o\nVersion 1.01 to 1.02 changes (5\/17\/2010)\t\t\t{UPD003}\n\n  o=o\tAdded information to the Mako section of the FAQ.\n\n  o=o \tAdded a note about the different versions of Predator Armor in\n\tthe Licenses section of the FAQ.\n\n  o=o\tIncluded class information for all specialization classes in\n\tthe Class section.\n\n  o=o   Included the specialization talent bonuses in the Talents\n\tsection.\n\n  o=o \tCorrected the Sentinel talent information in the Talents\n\tsection.\n\n  o=o \tCorrected the Stasis talent information in the Talents section\n\tof the FAQ.\n\n  o=o   Minor updates to the Feros section of the main walkthrough.\n\n  o=o \tUpdated the quest on Noveria involving Anoleis, Gianna, and\n\tLorik Qui'in. In addition to making the section less wordy, I\n\tadded more solutions to the quest.\n\n  o=o\tMade several minor updates to the Citadel portion of the FAQ,\n\tincluding the substitution of the name Chellick with Chaleche.\n\tAh, spellcheck. It's at least as harmful as it is helpful..\n\n  o=o\tAdded the quests for the 'Colonist' and 'Earthborn' backgrounds.\n\n  o=o\tAdded the Equipment Section to the FAQ.\n\no======================================================================o\nVersion 1.02 to 1.03 changes (1\/29\/2012) (380,265 bytes)\t{UPD004}\n\n  o=o\tMajor reorganization of the guide to make it more like my\n\tlater, better guides. The number of Walkthrough sections have\n\tbeen drastically reduced, resulting in fewer sections filled\n\twith more 'Steps' in each Sequence of Events.\n\n  o=o\tWalkthrough search keys and the Sequence of Events headings are\n\tnow below each area transition they refer to, instead of\n\tpreceeding it. It simply makes more sense aesthetically.\n\n  o=o \tRenamed many of the 'Sequence of Events' steps. Damn, were the\n\toriginal ones bland. 'Head to Spaceport'. That might as well\n\thave been the FAQ itself! What a butt-nutter.. anyways, they're\n\tmore vague and alliterative now, like they're supposed to be.\n\n  o=o\tSome 'Sequence of Event' numbers were followed by :, some were\n\tfollowed by ). It was a wrenching, decisive decision, but I\n\tultimately decided to go with ), and homogonized the guide.\n\tCurves are better than colons any day.\n\no======================================================================o\nSpecial Thanks to:\t\t\t\t\t\t{UPD004}\n\n  o=o\tDragonskye, for a much more elegant solution to the Mira\n\tterminal puzzle on Noveria. Thanks for making this guide seem\n\tmore intelligent than it really is.\n\n  o=o\tSverre, for telling me about charming\/intimidating Emily Wong\n\tduring her second mission, and for telling me about the infinite\n\tParagon glitch on Eletania.\n\n  o=o\tJordan, who informed me that if you're rude to Ashely throughout\n\tEden Prime, you can score some Regenade by talking to her on the\n\tNormandy and continuing to be obtuse.<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Table of Contents:GAMEPLAY INFORMATIONI. Introduction {INT001} 1. Writing the FAQ {INT002} 2. My Method {INT003} 3. Using this FAQ {INT004}&hellip;<\/p>\n","protected":false},"author":45,"featured_media":1011,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/revolutionarena.com\/pt-br\/wp-content\/uploads\/sites\/2\/2024\/07\/Mass-Effect.jpg","fifu_image_alt":"","footnotes":""},"categories":[2,3,4,6,7,12],"tags":[],"class_list":["post-1005","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-guides-and-walkthroughs","category-highlights","category-pc","category-playstation","category-xbox"],"_links":{"self":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1005","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/users\/45"}],"replies":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/comments?post=1005"}],"version-history":[{"count":3,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1005\/revisions"}],"predecessor-version":[{"id":1010,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1005\/revisions\/1010"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media\/1011"}],"wp:attachment":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media?parent=1005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/categories?post=1005"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/tags?post=1005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}