{"id":1145,"date":"2024-09-16T15:36:01","date_gmt":"2024-09-16T18:36:01","guid":{"rendered":"https:\/\/revolutionarena.com\/english\/?p=1145"},"modified":"2024-09-16T15:36:03","modified_gmt":"2024-09-16T18:36:03","slug":"hitman-codename-47-complete-walkthrough-step-by-step-strategy-guide","status":"publish","type":"post","link":"https:\/\/revolutionarena.com\/english\/hitman-codename-47-complete-walkthrough-step-by-step-strategy-guide\/","title":{"rendered":"Hitman: Codename 47\u00a0\u2013 Complete Walkthrough (Step-by-Step Strategy Guide)"},"content":{"rendered":"\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">  \/=++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++=\\\n 0==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==0\n+|                                                                         |+\n+|                   \"Hitman: Codename 47\" Strategy Guide                  |+\n+|                                                                         |+\n+|                              [PC Version]                               |+\n+|                 Version 2.5 [Revision 5] (October 2014)                 |+\n+|                                                                         |+\n+|                          By Robert Allen Rusk.                          |+\n+|                  Copyright 2011-2014 Robert Allen Rusk.                 |+\n+|                                                                         |+\n+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+\n+|                                                                         |+\n 0==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==0\n  \\=++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++=\/\n\nNo new info for this revision but did some format tweaks, made some minor\ncorrections, and changed the year.<\/pre>\n\n\n\n<p>.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">\"Hitman: Codename 47\" is copyright 2000 by IO Interactive, a subsidiary of\nEidos Interactive (and now Square-Enix). All rights reserved. All other\ntrademarks and copyrights contained in this document are owned by their\nrespective trademark and copyright holders.\n\nA complete listing of contact and other information can be found at the end\nof this guide.<\/pre>\n\n\n\n<p>.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;TBCT. Table of Contents                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThis guide uses a Quick Search Feature which takes advantage of the Find\nfeature used by many web browsers. This feature will allow you to go to any\nchapter or section in this guide quickly. To access any of those chapters,\nsections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to\nactivate the Find feature in the web browser. Then enter the code like this:\n\n  &gt;KR6 or &gt;ZD12\n\n0============================================0============================0\n| AFS1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0============================================0==============================0\n\n  GEN1. About The Guide\n  GEN2. Hitman: Codename 47\n  GEN3. Windows XP Support Statement\n  GEN4. Additional PC Information\n  GEN5. Differences Between Codename 47 And Its Sequels\n  GEN6. Remastered CN47 Missions for \"Contracts\"\n  GEN7. Controls\n          A. Xpadder\n  GEN8. Game Menus\n  GEN9. The International Contract Agency\n  GEN10. Starting a New Profile and Mission\n  GEN11. Weapons and Items\n           A. Weapons\n           B. Mission Specific Weapons and Items\n           C. Standard Items\n  GEN12. The Main Screen\n  GEN13. The Action Window, The Pointer Menu, and The Inventory List\n  GEN14. Observing Your Surroundings\n  GEN15. Sneaking, Melee Attacks, and Dragging Bodies\n  GEN16. Civilians and Police\n  GEN17. Disguises and Subterfuge\n  GEN18. Dying and Restarting\n  GEN19. Mission Completion and Game Saving\n  GEN20. Improving Your Score\n  GEN21. Mission Breakdown\n\n0=============================0===========================================0\n| AFS2. The Story Begins..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0=============================0=============================================0\n\n  TSB1. Training\n  ==============\n\n  HTM1. Hong Kong\n  ===============\n        HKG1. Kowloon Triads in Gang War\n        HKG2. Ambush at the Wang Fou Restaurant\n        HKG3. The Massacre at Cheung Chau Fish Restaurant\n        HKG4. The Lee Hong Assassination\n\n  HTM2. Columbia\n  ==============\n        CMB1. Find the U'wa Tribe\n        CMB2. The Jungle God\n        CMB3. Say Hello to my Little Friend\n\n  HTM3. Budapest\n  ==============\n        BPT1. Traditions of the Trade\n\n  HTM4. Rotterdam\n  ===============\n        RTD1. Gunrunner's Paradise\n        RTD2. Plutonium Runs Loose\n\n  HTM5. Romania\n  =============\n        RMA1. The Setup\n        RMA2. Meet Your Brother\n\n  HTM6. Epilogue\n  ==============\n\n0==================0\n| AFS3. Conclusion |\n0==================0<\/pre>\n\n\n\n<p>.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">  \/==++====++==\\                                             \/==++====++==\\\n \/==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\\\n| &gt;AFS1. Introduction And General Information                               |\n \\==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\/\n  \\==++====++==\/                                             \\==++====++==\/\n\nMy name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years\nof gaming experience. I am an ex-gametester (Broderbund Software, LucasArts\nGames, Point Of View Computing) and an ex-arcade attendant (Namco\nCyberstation - Pier 39, San Francisco, CA). I also own multiple systems such\nas the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation\n1 and 2, Xbox, and Xbox 360.\n\nI started writing guides in 2003 because I felt it was something I could do\nutilizing my writing skills gained in college and gametesting along with my\npassion for vidgames. Over time I have honed my overall writing and\norganization skills plus my creative thinking skills. Additionally, I have\nextended the play value of the games I have written guides and FAQs for many\ntimes over plus I have received many letters from all over the world.\n\nI am also what one may call an RGB Analog Video enthusiast. I hack most of my\ngame consoles to try to get the best possible video from them and that\nusually involves tapping into the RGB Analog video signals and using them on\nthe right monitors to achieve my desires. To this end I became a member of\nthe GamesX.com mod forum and I post on their \"RGB + Video Discussions\" forum\narea from time to time.\n\nIn addition, I am a member of the X-Otic Computer Systems of San Antonio\n(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We\nare also a group of hackers and electronics enthusiasts.\n\nI am also a regular forum poster at GameFAQs, an occasional poster at\nAtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member\nof The MoFaT (a members only message board set up by \"Grand Theft Auto: Vice\nCity\" players who met on the Vice City message boards at GameFAQs).\n\nOutside of gaming, my interests include \"Godzilla\" (I have been a G-Fan since\nthe age of ten) and \"Red Dwarf\". I am also a long time soundtrack collector\nwith many titles in my possession. As far as favorite sports teams go, my\nteams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos\n(NFL) [although I live in Texas, I am originally from Colorado Springs,\nColorado] and the Air Force Falcons (NCAA Football).\n\nThis guide was constructed using TextWrangler on an Apple Mac Mini. I view my\nwork in Safari to help in seeing how it would look on the web and correct\nformat errors.\n\nI originally played this game on a Dell Optiplex GX270 (at 2.4Ghz) with 1GB\nof RAM and on Windows XP Professional. The GX270 also uses a built-in Intel\n82865G Graphics Controller and SoundMAX Integrated Digital Audio. I also have\na Dell Optiplex GX620 (at 3.2Ghz) with 2GB of RAM and on Windows XP\nProfessional. This machine also has a Galaxy GeForce GT 610 video card\ninstalled.\n\nThe version of \"Codename 47\" that I have appears to be the last, latest\nversion known as Version 1.92 (or b192 as it will be indicated at the upper\nright corner of the main title screen).\n\nI also played this game using a wonderful little program called Xpadder V5.3,\na program that will allow you to map keyboard commands to a joypad. The\njoypad I used for this game is the Xbox 360 joypad with the \"Xbox 360 for\nWindows\" driver.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN1. About The Guide                                                    |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWelcome to my \"Hitman: Codename 47\" guide! If this is the first time you have\nvisited then you will find a lot of useful information in a highly organized\nformat that you can use to beat all of the missions of the game.\n\nQuotes taken from readers' e-mail are presented \"as is\" and may include\nspelling and grammatical errors.\n\nThe main emphasis of this guide is to provide creative and simple solutions\nto many of the missions for this game. Many hours were spent going over each\nmission and finding unique ways to solve them. I think you will be surprised\nby some of the solutions found here.\n\nThis guide was written while playing the game on the Normal difficulty\nsetting which is what most people will probably play this game on. It is also\ndesigned to avoid Civilian kills to make things easier for you and to get\nadditional money for better weapons.\n\nThis guide was also written while using the Xpadder keyboard-to-joypad\nmapping program and may incorporate strategies that may only work with this\nsetup. If any of these strategies don't work with the standard keyboard\/mouse\nconfiguration then feel free to write me about it.\n\nI have worked hard to make sure that this guide is as complete as possible \nbut at the same time leave room for exploration. I hope that you enjoy this\nguide as much as learn from it.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN2. Hitman: Codename 47                                                |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\n\"Hitman: Codename 47\" is the first game that features the now-popular\nprotagonist known as Agent 47, a clone designed for assassination work. The\ngame was released in 2000 for the PC which was the only platform it was\nreleased for. Some of the missions in this game were remade for the sequel\n\"Contracts\".\n\nBecause it is the first game of the series it certainly does not look or\nsound as good as the ones that would later follow. And, of course, it does\nfeel a little rough around the edges but that is forgivable being that it is\nthe beginning of this series.\n\nThe gameplay is a little different too being that it relies a bit more on\ngunplay than its successors. The mapping is nowhere as useful too but you\ndon't need it as much because of how the game is designed. Like with the\nother games in the series I throughly enjoyed this installment. It was cool\nto go and see how this all started.\n\nI got into the \"Hitman\" games because of the PS2 demo of \"Silent Assassin\"\nwhich was made available during the summer of 2002. I decided to load up the\ndemo because I was kind of bored while waiting for \"Grand Theft Auto: Vice\nCity\" to be released (fall of 2002).\n\nBut I did not expect the awesome music that graced my ears when I got to the\nmain menu. A fantastic orchestral piece that blew my mind. I would just let\nthe game sit on the menu screen so I could listen to this piece repeatedly.\nAfter awhile I finally got into the demo and I also became impressed by the\ngameplay and additional music.\n\nFrom that point I became a fan of \"Hitman\". And it was the first time that I\ngot into a game series because of the music. The music was done by Jesper\nKyd, a fantastic musician who I was initially exposed to from the Sega\nDreamCast game \"MDK2\". I now own the scores to all four \"Hitman\" games (and\nthe score to the oft-maligned \"Hitman\" movie - by Geoff Zanelli).\n\nWhen I started writing guides I always wanted to do the \"Hitman\" series.\nHowever, I wanted to start with the first game. But the game was never\nreleased outside of the PC platform. This created a problem because I am a\nMac user and it was never released there either.\n\nI was aware that some of the missions from this game were remade for\n\"Contracts\" but that wasn't the same. As I was playing \"Blood Money\" I was\nactually writing a guide in my head but it never came out because I wasn't\nable to do a guide on the first game.\n\nIn 2010 I finally obtained a suitable PC and was able to play \"Codename 47\".\nI would also start writing guides for it and all of the other \"Hitman\" games.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN3. Windows XP Support Statement                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\n\"Codename 47\", which was released in 2000, was published before the arrival\nof better versions of Windows including the popular Windows XP. Eidos\nInteractive put out this statement on their website concerning WinXP:\n\n0===========================================================================0\n| You may not have any problem running any game published by Eidos          |\n| Interactive using Windows XP. There are a few things that we want you to  |\n| be aware.                                                                 |\n|                                                                           |\n| Many of our games were developed for Windows 95\/98 long before the        |\n| release of Windows XP. Many of our games were developed using the DirectX |\n| API.                                                                      |\n|                                                                           |\n| While Windows XP does support DirectX, many hardware manufacturers may    |\n| not have drivers that support the version that is included with Windows   |\n| XP. It is common that some hardware drivers have not been brought up to   |\n| the WHQL specifications required for Windows XP.                          |\n|                                                                           |\n| Thus games that use DirectX will not function correctly or at all. We can |\n| only warrant and support our products when they are run using the         |\n| operating system for which they were designed. These specifications are   |\n| clearly listed on the product packaging or at our WEB SITE.               |\n|                                                                           |\n| Older DOS games (Such as Tomb Raider) will not function and are not       |\n| supported.                                                                |\n|                                                                           |\n| Ultimately, it is the responsibility of Microsoft and\/or specific         |\n| hardware manufacturer to provide for backward compatibility with Windows  |\n| XP; this is to insure that the device drivers are compatible. At this     |\n| time we do not have plans to change our older titles to make them Windows |\n| XP compatible for the reasons above.                                      |\n|                                                                           |\n| We realize this may be a problem for some users. If you have Windows XP   |\n| on your machine, and the game will not function, your best course of      |\n| action may be to return the game to the place of purchase.                |\n0===========================================================================0\n\nI have had no problems running this game on my current setup (other than an\noccasional crash when trying to load up the cutscene of the lab blowing up in\nthe mission \"Say Hello to my Little Friend\"). Of course, being that there are\nan incredible number of different PC configurations, your mileage will\ndefinitely vary from setup to setup. At this time I have no idea if this game\nwill run under either Vista or Windows 8.\n\nIt is also important to point out that I am mainly a Mac user. The PC I have\nis setup to be strictly a gaming machine focusing on older games I have\nalways wanted to try, emulation, and gaming gadgets and tools that their\nmanufacturers are too damn lazy to make Mac drivers for. Hence its\ndesignation as the \"Xbox Deluxe\".\n\nTherefore my knowledge of Windows and PC hardware is basic at best so I may\nnot be able to help much with problems with your setup.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN4. Additional PC Information                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nBeing that \"Codename 47\" was released in 2000, current PCs and Laptops should\nhave no problem running the game regardless of graphical resolution and\nsound. Even on old machines, seven years and older, it runs excellently.\n\nOne of my PCs, the Optiplex GX270, came out in 2004, four years after release\nof the game and far exceeds the maximum specs that the title was designed\naround. The integrated graphics processor (IGP) for the GX270 is the Intel(R)\n82865G Graphics Controller and was aimed more towards businesses since that\nis what the machine was initially designed for. So this IGP isn't geared\ntoward gaming and is considered fairly weak.\n\nHowever, even at 1024x768, this game runs excellently even on the Intel IGP,\nmeaning that you don't need a dedicated video card to get the most out of\nthis game. So, regardless of the age of your PC and\/or video card, one should\nhave little problem playing this game.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN5. Differences Between \"Codename 47\" And Its Sequels                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nMost people are familiar with the game console versions of \"Hitman\". Many of\nthem who have played \"Silent Assassin\" through \"Absolution\" have not played\n\"Codename 47\". There are some major differences between this game and those\nthat would follow:\n\n  &gt;&gt;Graphics and Sound\n    ******************\n      The graphics are a bit rougher than its successors but that is to be \n      expected for a game released in 2000. However, it appears to hold up \n      pretty well. The sound is pretty decent but the voice acting, \n      especially your character, is substandard (this was improved in the \n      later games). The music, of course, is excellent.\n\n  &gt;&gt;Mapping\n    *******\n      Those who are used to the mapping in the later \"Hitman\" games will find \n      that there is a lot less detail to be found in \"Codename 47\". The only \n      things that will show on your Map is yourself, your Pick-Up Point (if \n      applicable), and some Points of Interest.\n\n  &gt;&gt;Scoring\n    *******\n      The only thing you are scored on is money. The less you spend, and the \n      cleaner the hit (meaning no unnecessary casualties), the more money you \n      will make. That's it. You can be as stealthy or as ballistic as you \n      like without any negative impact as long as you avoid killing Police \n      and Civilians.\n\n  &gt;&gt;Kill Only\n    *********\n      If you need to get somebody out of the way the only way you can do this \n      is to kill them. There are no non-lethal ways to get rid of somebody in \n      this game. Non-lethal means of dealing with people was introduced in \n      \"Silent Assassin\".\n\n  &gt;&gt;No Weapon Collecting\n    ********************\n      One of the fun things in later \"Hitman\" games was finding and \n      collecting various weapons that you could use in later missions. \n      However, that doesn't exist here. That feature was also introduced in \n      \"Silent Assassin\".\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN6. Remastered CN47 Missions for \"Contracts\"                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nOne major feature in \"Contracts\", one of the sequels to \"Codename 47\", is\nthat several missions are either inspired from or remastered versions of\nmissions featured in the first game. Because of the differences on scoring,\ngameplay, and layout the strategies you would've normally used in \"Codename\n47\" won't work in these remastered versions and vice versa.\n\n  &gt;&gt;Asylum Aftermath\n    ****************\n      This mission uses the ending of the mission \"Meet Your Brother\" as a \n      starting point. The entire Basement floor is completely different than \n      the one used in the first game. However, the asylum itself closely \n      resembles its original counterpart but with a few minor changes.\n\n  &gt;&gt;Deadly Cargo\n    ************\n      This mission is actually the combination of the two Rotterdam missions \n      - \"Gunrunner's Paradise\" and \"Plutonium Runs Loose\".\n\n      The gang and strip club are taken from \"Gunrunner's Paradise\" and the \n      Ship and Target (even though he has a slightly different name he looks \n      almost exactly like Arkadij Jegorov (aka Boris)) are taken from \n      \"Plutonium Runs Loose\". Another major change is that the Dutch Police \n      and SWAT are involved.\n\n  &gt;&gt;Traditions of the Trade\n    ***********************\n      This mission also has some major changes from the original even though \n      you can kill your Targets in almost the same way as you did in the \n      original. The Restaurant, at the west side of the hotel, is completely \n      blocked off and there are Guards patrolling the Dentist office where \n      you acquire the Chemical Bomb.\n\n  &gt;&gt;The Lee Hong Missions\n    *********************\n      All four of the Lee Hong missions are remastered and presented. Each \n      mission has very different layouts than their originals and present \n      many different ways to accomplish your objectives.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN7. Controls                                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAlthough the manual covers the setup pretty good, I felt that I should\ninclude a section on controls. The game uses a keyboard\/mouse configuration.\nThere are two types of default keyboard configurations - the Keypad and WSAD.\nIf the default keyboard configurations do not work for you then you can\nchange the configuration to whatever you so desire.\n\nMathematical symbols will be spelled out in parenthesis:\n\n0=======0\n| Keypad \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Map.................................|                               M Key |\n| Option Screen.......................|                             Esc Key |\n| Mission Status......................|                              F2 Key |\n| In-Game Laptop......................|                              F1 Key |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Walk................................|                               Num 5 |\n| Run.................................|                               Num 8 |\n| Turn Left...........................|                               Num 4 |\n| Turn Right..........................|                               Num 6 |\n| Sidestep Left.......................|                               Num 1 |\n| Sidestep Right......................|                               Num 3 |\n| Walk Backward.......................|                               Num 2 |\n| [1] Lean Left.......................|                               Num 7 |\n| [1] Lean Right......................|                               Num 9 |\n| Sneak Mode..........................|                          (Plus) Key |\n| Camera Mode.........................|                        (Divide) Key |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Perform Action......................|                           Enter Key |\n| Pointer Menu........................|                  Right Mouse Button |\n| Cancel Pointer Menu.................|                  Right Mouse Button |\n0===========================================================================0\n|++++++++++++++++++++++++++++| Weapons &amp; Items |++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Fire................................|                   Left Mouse Button |\n| Change Fire Mode....................|                             End Key |\n| Reload Weapon.......................|                            Home Key |\n| Next Weapon\/Item....................|                         Pg Down Key |\n| Previous Weapon\/Item................|                           Pg Up Key |\n| Drop Selected Items.................|                         (Minus) Key |\n| Conceal Weapon......................|                             Ins Key |\n| Equip Binoculars....................|                      (Multiply) Key |\n| Zoom Binoculars.....................|         Pg Up\/Pg Down or Mousewheel |\n| Cancel Binoculars...................|                  Right Mouse Button |\n0===========================================================================0\n\n[1] - You can lean extra far by double tapping the Lean button and hold it. \n      Personally, though, I don't use the Lean function. I prefer careful \n      character placement and use of the Camera for my strategies.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0=====0\n| WSAD \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Map.................................|                               M Key |\n| Option Screen.......................|                             Esc Key |\n| Mission Status......................|                              F2 Key |\n| In-Game Laptop......................|                              F1 Key |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Walk................................|                               S Key |\n| Run.................................|                               W Key |\n| Turn Left...........................|                               A Key |\n| Turn Right..........................|                               D Key |\n| Sidestep Left.......................|                               Z Key |\n| Sidestep Right......................|                               C Key |\n| Walk Backward.......................|                               X Key |\n| [1] Lean Left.......................|                               Q Key |\n| [1] Lean Right......................|                               E Key |\n| Sneak Mode..........................|                               4 Key |\n| Camera Mode.........................|                               3 Key |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Perform Action......................|                           Space Bar |\n| Pointer Menu........................|                  Right Mouse Button |\n| Cancel Pointer Menu.................|                  Right Mouse Button |\n0===========================================================================0\n|++++++++++++++++++++++++++++| Weapons &amp; Items |++++++++++++++++++++++++++++|\n0===========================================================================0\n|                Command              |          Keyboard Control           |\n0===========================================================================0\n| Fire................................|                   Left Mouse Button |\n| Change Fire Mode....................|                             Tab Key |\n| Reload Weapon.......................|                               1 Key |\n| Next Weapon\/Item....................|                               G Key |\n| Previous Weapon\/Item................|                               T Key |\n| Drop Selected Items.................|                               F Key |\n| Conceal Weapon......................|                               R Key |\n| Equip Binoculars....................|                               2 Key |\n| Zoom Binoculars.....................|         Pg Up\/Pg Down or Mousewheel |\n| Cancel Binoculars...................|                  Right Mouse Button |\n0===========================================================================0\n\n[1] - You can lean extra far by double tapping the Lean button and hold it. \n      Personally, though, I don't use the Lean function. I prefer careful \n      character placement and use of the Camera for my strategies.\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Xpadder |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nAfter playing through all of the console versions of \"Hitman\" I found that I\ncould not play this game with the keyboard\/mouse control setup. And there are\nno official drivers to allow you to play the game with a joypad.\n\nThankfully a programmer named Jonathan Firth wrote a program called Xpadder\nthat will allow you to map keyboard commands to a joypad. I used the Xbox 360\njoypad for this game and I configured it to be as close as possible to the\nlayout used for the Xbox 360 version of \"Silent Assassin\".\n\nThe current version of Xpadder is V5.7 which you have to pay money for. The\nversion I am using right now is V5.3 which is the last freeware version and\nwhat most people probably have.\n\nIt is recommended that you do *NOT* play \"Codename 47\" in Compatibility Mode\n(Windows XP) and in conjunction with Xpadder. If you do then either the game\nwill crash when you try to exit or it won't boot up at all. Other than that\nthere are no other problems.\n\nListed below is the recommended layout for using Xpadder with this game\n(using the WSAD setup) for both the Xbox 360 and PlayStation 2 and 3\ncontrollers:\n\n0====================0\n| Xbox 360 Controller \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Map......................|                  M Key |           Back Button |\n| Mission Status...........|                 F2 Key |          Start Button |\n| In-Game Laptop...........|                 F1 Key |              B Button |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Move Around..............|              SXZC Keys |     Left Analog Stick |\n| Look Around..............|                  Mouse |    Right Analog Stick |\n| Zoom In\/Out..............|     Mousewheel Up\/Down |         D-Pad Up\/Down |\n| Sneak....................|                  4 Key |          Left Trigger |\n| Run......................|                  W Key |           Left Bumper |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Perform Action...........|              Space Bar |              A Button |\n| Pointer Menu.............|     Right Mouse Button |    Right Stick Button |\n| Cancel Pointer Menu......|     Right Mouse Button |    Right Stick Button |\n0===========================================================================0\n|++++++++++++++++++++++++++++| Weapons &amp; Items |++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Fire\/Attack..............|      Left Mouse Button |         Right Trigger |\n| Reload Weapon............|                  1 Key |          Right Bumper |\n| Next Weapon\/Item.........|                  G Key |           D-Pad Right |\n| Previous Weapon\/Item.....|                  T Key |            D-Pad Left |\n| Drop Weapon\/Item.........|                  F Key |              Y Button |\n| Conceal Weapon...........|                  R Key |              X Button |\n0===========================================================================0\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0=============================0\n| PlayStation 2 &amp; 3 Controller \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Map......................|                  M Key |         Select Button |\n| Mission Status...........|                 F2 Key |          Start Button |\n| In-Game Laptop...........|                 F1 Key |         Circle Button |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Move Around..............|              SXZC Keys |     Left Analog Stick |\n| Look Around..............|                  Mouse |    Right Analog Stick |\n| Zoom In\/Out..............|     Mousewheel Up\/Down |         D-Pad Up\/Down |\n| Sneak....................|                  4 Key |             L2 Button |\n| Run......................|                  W Key |             L1 Button |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Perform Action...........|              Space Bar |              X Button |\n| Pointer Menu.............|     Right Mouse Button |             R3 Button |\n| Cancel Pointer Menu......|     Right Mouse Button |             R3 Button |\n0===========================================================================0\n|++++++++++++++++++++++++++++| Weapons &amp; Items |++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Fire\/Attack..............|      Left Mouse Button |             R2 Button |\n| Reload Weapon............|                  1 Key |             R1 Button |\n| Next Weapon\/Item.........|                  G Key |           D-Pad Right |\n| Previous Weapon\/Item.....|                  T Key |            D-Pad Left |\n| Drop Weapon\/Item.........|                  F Key |       Triangle Button |\n| Conceal Weapon...........|                  R Key |         Square Button |\n0===========================================================================0\n\nWithin the game itself Invert the Mouse and change the speed settings to what\nyou would be comfortable with. Your personal speed setting may vary depending\non your own requirements. In addition, the speed setting doesn't seem to\naffect the speed of your aiming when using a sniper scope - only in regards\nto the overall camera. I think this is a good thing.\n\nThe Run command is placed above the Left Analog Stick so it will make for\nmuch easier navigation when running. Hold down the Run button with your left\nindex finger while using the Right Analog Stick for navigation.\n\nThe Next\/Previous Item keys automatically bring up the Inventory List so you\ndon't have to reach for your keyboard.\n\nDo *NOT* use the Cursor Keys for selecting menu items. Use the Mousewheel\nUp\/Down instead. The Cursor Keys do not work with Sniper Rifle zooming. The\nMousewheel will work for both menu item selection and Sniper Rifle zooming.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN8. Game Menus                                                         |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWhen you start the game then you will see these options near the bottom of\nthe screen:\n\n0===========================================================================0\n| Credits    | The credits for those who worked on the game.                |\n|------------+--------------------------------------------------------------|\n| Start Game | This is where you create profiles, load, and delete games.   |\n|------------+--------------------------------------------------------------|\n| Options    | This is where you set up your sound, music, graphics, and    |\n|            | controls.                                                    |\n|------------+--------------------------------------------------------------|\n| Quit Game  | This will allow you to go back to the Windows desktop.       |\n0===========================================================================0\n\nBefore I go any further I will go over.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN9. The International Contract Agency                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe ICA or The Agency, as it is often called, is the shadowy organization\nthat will employ you. Its main purpose is to carry out assassinations. A\npowerful person, or government, who wants to take down somebody without being\nconnected to it will contact The Agency and an agent will be assigned to a\nmission to carry out the contract.\n\nHowever, sometimes there is more than just killing the Target. Most missions\noften have several objectives beyond the assassination. Destruction or\nretrieval of items and rescuing someone are some of the other objectives that\nan agent may need to accomplish.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN10. Starting a New Profile and Mission                                |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nTo make a new Profile select Start Game then select New. After that then you\ntype in your name and select the game difficulty. There are three difficulty\nselections: Easy, Normal, and Hard.\n\nIf you select the Easy mode then you will be given five chances to complete a\nmission and you take less damage when being attacked. Normal mode will give\nyou two chances to complete a mission and you will take more damage. Hard\nmode will make you restart a mission from the very beginning if you die and\nyou will suffer the most damage when being attacked.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nWhen you start a mission then you will go through several preliminary stages\nbefore you begin. The first thing you are greeted with is the briefing screen\nwhich gives you a rundown of what the mission is. It is given to you by Diana\nBurnwood, your Handler from The Agency.\n\nIn the lower right corner of this screen is the arrow that will allow you to\ncontinue after reading through this initial briefing. You will also see an\nOptions button that will give you the option to change settings and exit from\nthe game.\n\nThe round button next to the Options button will immediately send you into\nthe game. If you have played through this mission before then you will start\nwith whatever weapons started with previously.\n\nThe next screen will give you a simple listing of your objectives and reward.\nAt the lower right corner of the screen is a button with a magnifying glass.\nClicking on this will allow you to get more details of your objectives.\n\nThe next screen will give you a basic rundown of your current Target. Again,\nthere is a button at the lower right corner of the screen that will give you\nmore detail about your Target.\n\nThe next screen will show you the Map of where the mission will take place.\nYou are represented by a green circle with a pointer indicating direction.\nOther objects and people of interest will be designated with either a blue or\norange circle.\n\nPlaces where you can acquire additional weapons will be represented by a\nsquare with a pistol icon. And the Map always points north which is useful\nfor when you don't bring a Compass and you need to use the Map to gain your\nbearings.\n\nIn the upper left corner of the Map is a hand icon. Clicking on it will allow\nyou to move the Map around by putting the cursor on the Map then holding the\nLeft Mouse Button down while moving the mouse around.\n\nRight underneath the hand icon is the magnifying glass icon. Clicking on it\nwill allow you to zoom in on various areas of the Map by putting the cursor\nnear where you want to zoom in then hold down the Left Mouse Button and move\nup to zoom in and pull back to zoom out.\n\nThere may be multiple floors or levels to a Map and they can be accessed by\nthe list under the magnifying glass icon. There may be other icons on the Map\nas well. Icons like ladders, sewer openings, gates, switches, and \"!\" which\nindicates something of interest.\n\nThe last screen you will come to is the Equipment Screen which will allow you\nto purchase weapons and items that you may want and need for the mission. And\nthat leads to the next chapter.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN11. Weapons and Items                                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWeapons are the tools of the trade for any professional contractor. There are\nmany different weapons that can be used to perform your work. There are also\nadditional items that are useful. By the name of each item is an information\nsymbol which will allow you to get a closer look at it and provide a little\nmore information.\n\nUnlike with the later \"Hitman\" games you cannot increase the ammo for a\nweapon by picking up another one of the same kind. You will simply add\nanother one to your Inventory.\n\nFor example, if you pick up four Uzis, then you will have four Uzis in your\nInventory. This means that if you use one of the Uzis then you will have to\ndrop it and use another one when you run out of ammo for it. The only way to\nincrease ammo for a weapon during a mission is to find ammo clips for it.\n\nThe information on each weapon and item is broken down as follows (if\napplicable):\n\n  --Cost: How much the weapon or item costs.\n  --Ammo: How much the ammo costs and how many are in a clip.\n  --Magazine Capacity: How many rounds the magazine of the weapon holds.\n  --Maximum Ammo: The maximum amount of ammunition you can purchase. It \n                  should be noted that this does not mean the maximum amount \n                  of ammo you can carry for that weapon. You can usually find \n                  additional ammo in the field.\n    -------------------------------------------------------------------------\n  --Notes: Information on the weapon or item.\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0==============0\n| Melee Weapons \\\n0============================================================&gt;\n\n  These weapons are the most silent weapons to use. However, you need to get \n  up behind a person for them to be most effective.\n\n    &gt;&gt;Oyabun\/Pentagon Knife\n      =====================\n        Cost: $65\/$50.\n        ---------------------------------------------------------------------\n        Notes: This is a standard combat knife. Its main use is to slit the \n               throat of a person from behind.\n\n               In real life slitting a throat will leave behind quite a mess \n               as your victim bleeds out all over the place. However, this \n               isn't an issue as your victim just drops bloodlessly to the \n               ground.\n\n               This is the best up-close weapon because you can quickly kill \n               a person and Holster the weapon before anybody can become \n               suspicious. However, the main problem with it is that you risk \n               having the victim make noise as you are killing him which can \n               attract unnecessary attention.\n\n               To prevent this then you should be in Sneak Mode so you can \n               totally surprise your victim.\n\n    &gt;&gt;Fibre Wire\n      ==========\n        Cost: $110.\n        ---------------------------------------------------------------------\n        Notes: This is a specially made weapon using a very strong fiber \n               wire. Its main use is to strangulate your victim from behind.\n\n               The best feature about this weapon is that, because you are \n               strangulating your victim, he will not make any noise as you \n               are attacking him. Another feature is that it will not trigger \n               metal detectors.\n\n               The main drawback to using this weapon is that it takes time \n               to kill your victim during which you are vulnerable to being \n               seen.\n\n0========0\n| Pistols \\\n0============================================================&gt;\n\n  These easily concealable weapons can take down people from a distance. \n  However, they tend to make a lot of noise which will attract unwanted \n  attention.\n\n    &gt;&gt;AMT 1911 \"Hardballer\"\n      =====================\n        Based on: .45 ACP Colt M1911.\n        Cost: $550.\n        Ammo: $5 per clip (15 rounds).\n        Magazine Capacity: 7 rounds.\n        Maximum Ammo: 150 rounds.\n        ---------------------------------------------------------------------\n        Notes: This semi-automatic pistol packs a decent punch but has a \n               small magazine. This weapon is considered the signature \n               handgun of the \"Hitman\" series.\n<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">    &gt;&gt;Beretta 92\n      ==========\n        Cost: $475.\n        Ammo: $10 per clip (15 rounds).\n        Magazine Capacity: 15 rounds.\n        Maximum Ammo: 150 rounds.\n        ---------------------------------------------------------------------\n        Notes: This handgun, which shares ammo with the Hardballer, has a \n               much larger magazine. This weapon also sounds a little less \n               loud as well.\n\n               Another version of the Beretta 92, the Beretta 92SD (Cost: \n               $775), is exactly the same as the regular 92 but it is \n               silenced. If you need a handgun to take with you then this is \n               the best one to have if it is available to purchase.\n\n    &gt;&gt;Desert Eagle Mark XIX\n      =====================\n        Cost: $1,200.\n        Ammo: $6 per clip (7 rounds).\n        Magazine Capacity: 7 rounds.\n        Maximum Ammo: 130 rounds.\n        ---------------------------------------------------------------------\n        Notes: This gun has the largest caliber of ammunition of all of the \n               handguns making it very powerful. Unfortunately, it also makes \n               it very loud and you will attract unwanted guests in hurry. \n               And, like the Hardballer, it also has a small magazine.\n\n0=================0\n| Sub-Machine Guns \\\n0============================================================&gt;\n\n  These easily concealable weapons can clear out an area of bad guys in a \n  hurry. They also use the same ammo (SMG Ammo).\n\n    &gt;&gt;Israeli Military Industries UZI\n      ===============================\n        Cost: $900.\n        Ammo: $22 per clip (32 rounds).\n        Magazine Capacity: 32 rounds.\n        Maximum Ammo: 150 rounds.\n        ---------------------------------------------------------------------\n        Notes: This weapon has a decent rate of fire but tends to be \n               inaccurate at anything beyond medium distance. Short, \n               controlled bursts will help you to conserve ammo.\n\n    &gt;&gt;Heckler &amp; Koch MP5\n      ==================\n        Cost: $2,200.\n        Ammo: $21 per clip (30 rounds).\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 150 rounds.\n        ---------------------------------------------------------------------\n        Notes: This submachine gun is better than the Uzi because it is more \n               accurate and has a better rate of fire. Even better is the \n               Heckler &amp; Koch MP5SD (Cost: $2,700) which is the silenced \n               version of the MP5.\n\n0===============0\n| Assault Rifles \\\n0============================================================&gt;\n\n  These large machine guns will be useful in medium to long distance \n  firefights but cannot be concealed. Care must be taken when carrying these \n  things around lest you blow your cover (unless you are properly disguised).\n\n    &gt;&gt;Kalashnikov AK47\n      ================\n        Cost: $700.\n        Ammo: $30 per clip (30 rounds).\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 100 rounds.\n        ---------------------------------------------------------------------\n        Notes: This is by far the most popular weapon in the world owing to \n               the fact that it is the most rugged, durable, and reliable \n               machine gun of its kind. However, the loose tolerances that \n               allow the weapon to be so durable also makes it inaccurate at \n               long distances.\n\n    &gt;&gt;M16A2\n      =====\n        Cost: $600.\n        Ammo: $24 per clip (30 rounds).\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 100 rounds.\n        ---------------------------------------------------------------------\n        Notes: Although this weapon has a smaller caliber than the AK47 this \n               is the better machine gun due to a faster rate of fire and \n               much higher accuracy.\n\n0=========0\n| Shotguns \\\n0============================================================&gt;\n\n  These weapons are very powerful in close combat situations. However, they \n  are very noisy, weak in medium to long range combat, and cannot be \n  concealed. Generally I tend to stay away from these weapons for those \n  reasons.\n\n    &gt;&gt;Mossberg Persuader Shotgun\n      ==========================\n        Cost: $285.\n        Ammo: $1 per round.\n        Magazine Capacity: 1 round.\n        Maximum Ammo: 50 rounds.\n        ---------------------------------------------------------------------\n        Notes: This shotgun fires one shot at a time which makes makes it \n               tough to use on multiple enemies.\n\n    &gt;&gt;Franchi PA3\/215\n      ===============\n        Cost: $350.\n        Type: Pump-Action Shotgun (12 Gauge Caliber).\n        Ammo: $6 per clip (8 rounds).\n        Magazine Capacity: 8 rounds.\n        Maximum Ammo: 50 rounds.\n        ---------------------------------------------------------------------\n        Notes: This weapon is the precursor of the more famous S.P.A.S 12 \n               shotgun featured in games like \"Grand Theft Auto: Vice City\". \n               Packs the same punch as the Mossberg Persuader Shotgun but has \n               the distinct advantage of being able to fire multiple rounds \n               before reloading.\n\n0==============0\n| Sniper Rifles \\\n0============================================================&gt;\n\n  These weapons are used to kill people from long distance. They are best \n  used when way out of sight distance so you don't get discovered when taking \n  down someone.\n\n  To use a Sniper Rifle press the Fire key to bring up the scope then use the \n  Mousewheel to go through the three levels of zoom. Then press Fire again to \n  fire the weapon.\n\n  You will notice that your scope will bob up and down. The more you sit \n  still, the more it will stabilize. This is important to know so you can \n  make a good shot at someones head.\n\n    &gt;&gt;Blaser Jagdwaffen R93 Sniper\n      ============================\n        Cost: $1,550.\n        Ammo: $2 per round.\n        Magazine Capacity: 1 round.\n        Maximum Ammo: 50 rounds.\n        ---------------------------------------------------------------------\n        Notes: This is the main Sniper Rifle that you will see the most in \n               \"Codename 47\". It has a range of 800m and fires one shot at a \n               time.\n\n    &gt;&gt;Walther WA2000 Sniper\n      =====================\n        Cost: $9,525.\n        Ammo: $12 per clip (6 rounds).\n        Magazine Capacity: 6 rounds.\n        Maximum Ammo: 50 rounds.\n        ---------------------------------------------------------------------\n        Notes: Only 176 of these rifles were ever made because it was too \n               expensive to achieve widespread sales of the weapon. This \n               makes it a rare and valuable collectable.\n\n               Although it uses a slightly smaller caliber than the R93 the \n               WA2000 is better because of its range which is 1,000m, 200 \n               meters more than the R93, and the fact that you can fire \n               multiple shots before needing to reload.\n\n               It should be noted, though, caliber doesn't really matter if \n               you manage to put the round between the eye sockets of your \n               intended victim.\n\n               This weapon also becomes the signature Sniper Rifle of the \n               \"Hitman\" games.\n\n0==============0\n| Heavy Weapons \\\n0============================================================&gt;\n\n  These two large heavy weapons are very powerful and use the same ammunition \n  (7.62mm rounds) but they cannot be concealed.\n\n    &gt;&gt;US Army M60\n      ===========\n        Cost: $1,900.\n        Ammo: $50 per clip (50 rounds).\n        Magazine Capacity: 50 rounds.\n        Maximum Ammo: 300 rounds.\n        ---------------------------------------------------------------------\n        Notes: The M60 is a very powerful belt fed large machine gun that \n               normally is handled by two people - one to fire and one to \n               handle the ammo belt. However, in this game, you handle it \n               just like any machine gun. It is about as accurate than the \n               M16 and is certainly more powerful.\n\n               There are only two drawbacks to this weapon. First, it is \n               pretty loud so expect more Guards to come calling if you use \n               it. And second, this weapon only appears during the Columbia \n               chapter of the story.\n\n    &gt;&gt;M134 Minigun\n      ============\n        Cost: $10,750.\n        Ammo: $1,000 per clip (1,000 rounds).\n        Magazine Capacity: 1,000 rounds.\n        Maximum Ammo: 6,000 rounds.\n        ---------------------------------------------------------------------\n        Notes: This large gatling-style machine gun is the most powerful \n               weapon in the game. It spits ammo like there's no tomorrow and \n               very little can stand up to it. In real life, this weapon is \n               often attached to vehicles and cannot be carried by a person. \n               But, just like with the M60, you have no problems lugging this \n               thing with you.\n\n               There are a couple of major drawbacks though. The first is \n               that it takes nearly two seconds from the time you hold down \n               Fire to actually shoot the weapon. This is because the barrel \n               needs to start spinning before it can shoot bullets.\n\n               So, by the time you start shooting, your target either has \n               moved out of the way or killed you. Not good.\n\n               But there is a commonly known trick to get around that. \n               Quickly tap the Left Mouse Button to spin the barrel without \n               firing. This way you can fire immediately when you fire again. \n               But you need re-spin the barrel before making another attack.\n\n               Another downside to the Minigun is that you move very slowly \n               while carrying it. This makes you very vulnerable to attack. \n               However, there is another commonly known trick to get around \n               that. In order to speed yourself up when carrying this weapon \n               you must Holster it first.\n\n               But you can't use the Holster key to do it or you will drop \n               the weapon. You must use the Holster option in the Inventory \n               List to properly Holster this weapon so you can move faster.\n\n               These two tricks are very useful in the one mission where you \n               need to use this weapon.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Mission Specific Weapons and Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nIn this sub-chapter are the weapons and equipment that only appear in certain\nmissions:\n\n  &gt;&gt;Car Bomb w\/Remote Detonator\n    ***************************\n      Used during: \"Ambush at the Wang Fou Restaurant\".\n      Cost: $3,000.\n      -----------------------------------------------------------------------\n      Notes: These are Remote detonated C4-Explosives. After you plant it \n             then bring out the Detonator and use the Fire key to activate.\n\n  &gt;&gt;GPS Transmitter and Receiver\n    ****************************\n      Used during: \"Gunrunner's Paradise\".\n      Cost: $4,000 (Transmitter) - Receiver is no cost.\n      -----------------------------------------------------------------------\n      Notes: This is a transmitter\/receiver device that is used for tracking \n             targets. When the transmitter is planted then you use either the \n             Receiver or your Map to track the target.\n\n  &gt;&gt;Car Bomb\n    ********\n      Used during: \"Plutonium Runs Loose\".\n      Cost: None - found in Weapons Depot.\n      -----------------------------------------------------------------------\n      Notes: This device is very similar to the Car Bomb w\/Remote Detonator \n             except that it is detonated by the victim when he tries to start \n             the engine of the vehicle.\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Standard Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nIn this sub-chapter are the standard equipment that can be useful in most\nsituations:\n\n  &gt;&gt;Kevlar Body Armor\n    *****************\n      Cost: $900.\n      -----------------------------------------------------------------------\n      Notes: This is worn around the torso and will offer some protection \n             against bullet fire. However, this only protects the torso not \n             the arms, legs, and head. Therefore it is possible to still die \n             from head and extremity wounds without losing any armor at all. \n             But some protection is still better than no protection at all.\n\n  &gt;&gt;Compass\n    *******\n      Cost: $80.\n      -----------------------------------------------------------------------\n      Notes: This little device will help when dealing with large Maps. \n             However, this does not automatically activate when you start a \n             mission. You must manually activate it from the Inventory List.\n\n  &gt;&gt;Binoculars\n    **********\n      Cost: $750.\n      -----------------------------------------------------------------------\n      Notes: This will allow you to scope out areas before proceeding. You \n             use it like a Sniper Rifle in that you \"shoot\" it to activate \n             and use the movement keys to zoom in and out.\n\nWhen you have selected what you need then click on the arrow in the lower\nright corner of the screen to begin your mission.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN12. The Main Screen                                                   |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nYour Main Screen is where all of the action in \"Codename 47\" take place. In\nthe center of your screen is your main character. You use the keyboard\/mouse\nor Xpadder\/joypad to move him around and manipulate the Camera.\n\nIn the upper left corner of the Main Screen is where your Health, Body Armor,\nCompass, and Actions are displayed. In the upper right corner of the Main\nScreen you will find your Selected Items Display, Ammo (when you use certain\nweapons), and your Inventory List (when activated).\n\nIn the center of your screen will be a large white dot which is the Cursor.\nIt will become a Crosshair when you pull out any kind of weapon.\n\nWhen you get close enough to certain objects then you will see a prompt in\nthe Action Window, in the upper left corner, to indicate what action you can\ntake with it such as taking it or using it. Special prompts will also appear\nin the Action Window when certain events occur.\n\nSpeaking of which.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN13. The Action Window, The Pointer Menu, and The Inventory List       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe Action Window will display certain prompts and information as you proceed\nthrough the mission:\n\n0===========================================================================0\n| Action (White)     | This proximity alert will tell you of what action    |\n|                    | you can take such as picking up an object, opening   |\n|                    | and closing doors, or dragging bodies.               |\n|--------------------+------------------------------------------------------|\n| Information (Blue) | This will give you information on certain events     |\n|                    | taking place during the mission such as the arrival  |\n|                    | of a Target or the discovery of a body.              |\n|--------------------+------------------------------------------------------|\n| Warning (Red)      | This will let you know of alerted Guards or whether  |\n|                    | or not you may have blown your cover.                |\n0===========================================================================0\n\nWhen your cursor gets near certain objects then you may see a small white and\nblue square appear by it. This is the Pointer Menu and it can be activated by\npressing the Right Mouse Button. It will list certain actions that may not be\nimmediately available in the Action Window. In most cases it is easier to use\nthe Pointer Menu to pick up or manipulate objects rather than use the Action\nWindow.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nTo use any weapon or item you must first bring up the Inventory List,\ndisplayed in the upper right corner of the screen, by using either the\nPrevious or Next Item Key. Use these keys to highlight what weapon or item\nyou wish to use then press the Left Mouse Button to pull it out. If you are\npulling out a weapon then you can also attack immediately when you bring it\nout.\n\nYou may notice that when you have the Inventory List up then your Cursor will\ndisappear. If you are planning to use a gun to aim and shoot someone then aim\nfirst before bringing up the list.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN14. Observing Your Surroundings                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAs you go about the mission then you will see both Guards and Civilians move\nabout the area. Although everybody appears to be moving randomly there is\nnothing random about their movements. The most important thing to know about\nthis game, as well as the other \"Hitman\" games, is that everybody, Guards and\nCivilians alike, move in very specific patterns.\n\nIt is very important to note these patterns as it can make the difference\nbetween success and failure. When you first play a mission then it is best to\ntake your time and observe everything so you can get the feel of how\neverybody moves before doing anything of importance.\n\nOne way to break a pattern is if a body is discovered. Either the Guard will\nstand there (possibly making him easier to attack) or go back to his pattern\nas though nothing has happened (and leave the body alone). As you can see,\nthe Guards aren't exactly known for their smarts. This is, obviously, to your\nadvantage.\n\nPlacing yourself in the exact spot in the patrol pattern of a Guard can make\nit much easier to take him down without fuss and where you don't need to move\nthe body (or be much closer to a place where you can drag him). Or waiting\nfor the precise moment when a Civilian goes around a corner so you can take\ndown a Guard without being seen.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN15. Sneaking, Melee Attacks, and Dragging Bodies                      |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe overall goal of a given mission is to get close to your Target and kill\nhim with little fanfare as possible. There are situations where you need to\nquietly dispose of someone that may get in your way later. The quietest way\nto get rid of someone is to get behind him and then use the Knife\/Fibre Wire\nto take him down.\n\nThe main thing to know is that if you get behind someone and pull out any\nweapon then they will hear you pulling it out and you may alert him (even if\nyou are in the process of killing him). This can lead to problems, especially\nif he makes any noise.\n\nHowever, if you enter Sneak Mode, in which case you will crouch, you will\nmove about slowly and silently. Most importantly, you will also be able to\npull out any weapon without anybody hearing it even if you are up against\nsomeone. And, of course, your victim won't be able to make any noise since\nyou will completely surprise him when you attack.\n\nDuring the course of the guide you will see three specific Melee Attack\nwords: Knife, Slash, and Wire. They pertain to certain methods of Melee\nAttacks:\n\n0===========================================================================0\n| Knife | This is the melee attack method I use the most as it is the       |\n|       | fastest. Below are the moves involved in the method:              |\n|       |                                                                   |\n|       |   --Get up behind a STATIONARY target.                            |\n|       |   --Highlight the KNIFE in your Inventory List.                   |\n|       |   --Enter Sneak Mode.                                             |\n|       |   --Press the Left Mouse Button to quickly bring out the Knife    |\n|       |     and use it to kill your target.                               |\n|       |   --Immediately Holster your weapon and get out of Sneak Mode.    |\n|       |                                                                   |\n|       | Depending on how you set up your controls, regardless of whether  |\n|       | or not you use Xpadder, you can Holster your Knife and get out of |\n|       | Sneak Mode before your victim hits the ground.                    |\n|-------+-------------------------------------------------------------------|\n| Slash | This method also involves the Knife but this is done with a       |\n|       | MOVING target such as a patrolling Guard. Get up right against    |\n|       | his backside and walk with him, highlight the Knife, then quickly |\n|       | press the Left Mouse Button to pull out the weapon and attack     |\n|       | before he can make any noise and immediately Holster the Knife.   |\n|-------+-------------------------------------------------------------------|\n| Wire  | This is the exact same method as the Knife but you use the Fibre  |\n|       | Wire instead. There are certain situations where the Fibre Wire   |\n|       | may be better for melee attacking than the Knife.                 |\n0===========================================================================0\n\nAfter killing your victim then you should drag him to a secluded area so he\nisn't found by other Guards and Civilians. To drag a body you need to be\nclose enough to the body to get the action to appear in the Action Window or\nplace the cursor on the body so you get the Pointer Menu prompt. Then\nactivate the Pointer Menu and select Drag.\n\nAt this point you will grab the body and start to drag it behind you. This\nwill slow you down a lot and you will risk being seen. So it is important to\neither kill him near a place where you can hide the body or kill him in a\nsecluded area so you don't have to drag the body at all.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN16. Civilians and Police                                              |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nIn addition to Guards you must also keep your eye out on innocent Civilians\nand Police. If any Civilian sees you doing something out of the ordinary,\nlike moving a dead body, then that person will become alarmed and go to alert\nthe Guards or Police.\n\nYou can kill Civilians if you want but that is generally frowned upon by The\nAgency since it will make the scene harder to clean up. It is definitely a\nbad idea to kill any Police officer since it makes it very difficult for the\ncleaner to do his job.\n\nTherefore it is important to keep your eyes open for Civilians and Police\nbefore taking down somebody or entering a restricted area.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN17. Disguises and Subterfuge                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nIn most missions you will need to get a disguise to enter restricted access\nareas and get close to your Target. Usually this is done by killing a Guard\nand taking his clothes. As long as you do not do anything out of the ordinary\nthen you will be seen as a Guard and you can move freely about. If any other\nGuards see the body of the dead Guard you switched clothes with then they\nwill become suspicious.\n\nThe best way to get around that, other than by hiding the dead body properly\nin the first place, is to change clothes. Even if it looks exactly the same\nas what you were wearing before then that should be enough to get them off\nyour case (but you must not be seen changing clothes or your cover will be\nblown).\n\nIt is also important that the body you changed clothes with is not found or\nthe Guards will start looking for somebody dressed as the dead person\n(meaning: you).\n\nSometimes you will see Guards with weapons drawn. You can do the same but\nonly if the weapon is similar to the weapons the other Guards are carrying.\nIf your weapon is different then your cover is blown and you will be\nattacked. You can also safely attack people with firearms as long as you are\nisolated with your victim. If you are seen attacking someone then your cover\nwill be blown.\n\nIf you are isolated and you attract the attention of a Guard then, as long as\nthe weapon drawn matches the Guards or you have Holstered it, then you should\nbe okay because either you look like an ordinary Civilian who has discovered\na dead body or a Guard who has come to investigate.\n\nThis can be useful for planning additional attacks by luring Guards for safe\ndisposal. One nice trick while changing clothes - if you move your character\nwhen he is changing clothes then you will be immediately dressed.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN18. Dying and Restarting                                              |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nSometimes things just go very badly and you will end up dying. If you are\nplaying the game on Easy or Normal mode then you will placed some distance\naway from where you died and start again from there. However, whatever Guards\nyou may have alerted are still near where you died and you will have to fight\nthem again.\n\nIf you are playing the game on Hard then you will have to completely restart\nfrom the beginning when you die. This also happens when you run out of\nchances in the other two difficulty modes.\n\nThen there are times that you fail the mission because you let somebody get\naway or kill a necessary person. In this case you can restart the mission by\nholding down the Shift key and pressing Esc.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN19. Mission Completion and Game Saving                                |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter the mission is carried out then you will be given your reward. The\namount of money you spent on weapons and equipment for the mission will be\ndeducted from your reward. In addition, a cleaner will be sent in to make\nsure that the hit is not traced back to The Agency.\n\nIf the hit is clean then no additional money will be deducted from your\nreward. If you kill a Civilian, then some money will be deducted so the\ncleaner can bribe officials and journalists to clean up the mess.\n\nThe cost for unnecessary casualties is $5,000 per kill. If kill too many\nCivilians and Police then the cleaner will come after you. So it is essential\nto avoid killing innocents.\n\nAnother important point to make is that even if a Guard kills a Civilian that\nhappens to be in the crossfire then it will still count against you so avoid\nthat as well. Making clean hits will also allow you to save up money so you\ncan purchase more powerful weapons in later missions.\n\nThe game will automatically save after each mission. It will also save the\nweapon and equipment choices you made so you can use them again in another\nattempt.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN20. Improving Your Score                                              |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAs noted earlier, your score is based solely on how much money you make. The\nbest way to make money is usually buying as little as possible before going\non a mission. On some of the missions there are two strategies employed.\n\nThe first is the Standard Strategy. This involves bringing certain weapons\nand equipment to make the mission easier to perform.\n\nThe second is what I call the Cheap Strategy. This involves bringing only the\nKnife or nothing at all. This also includes not bringing Body Armor, the\nCompass, and the Binoculars.\n\nThis can add a bit of challenge on a few of the missions. It is recommended\nthat you play through a mission using the Standard Strategy before trying the\nCheap way. On some missions there is only a minor difference between the two\nstrategies so they are combined and the differences noted as the mission\nprogresses.\n\nThe maximum amount of money you can make by the time you reach the mission\n\"The Setup\" is $275,755.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN21. Mission Breakdown                                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nEach Mission listed is broken into six parts:\n\n0=========0\n| Overview \\\n0=======================================================&gt;\n\nA detailed overview of the mission.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\nA general listing of your mission objectives.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\nThe amount of money you will get for successful mission completion.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThis section goes over the entire mission Map and points out Points of \nInterests and other useful objects.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nSome general notes about the entire mission that includes tips and \nobservations.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nThis is the Standard strategy that uses certain weapons and equipment to make\nthings easier. There is also a Cheap strategy designed to make as much money\nas possible by allowing for only bringing the Knife or nothing at all and\nusing only what is found on the mission to complete your objectives.\n\nWith that explained, I will now finally move on to the story.....\n\n  \/==++====++==\\                                             \/==++====++==\\\n \/==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\\\n| &gt;AFS2. The Story Begins.....                                              |\n \\==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\/\n  \\==++====++==\/                                             \\==++====++==\/\n\nWhen you start the game then you will find yourself in a padded cell at some\nunfamiliar facility. Then an unknown voice beckons you to get up and follow\nhis instructions.....\n\n  0=+=+=+0\n \/ ?????? \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;TSB1. Training                                                           0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n                                                                 \\ ?????? \/\n                                                                  0+=+=+=0\n\nThis level is pretty straightforward. Simply follow the instructions given as\nyou learn to how to use the controls. This level is especially useful for\nXpadder users as it gives you an opportunity to fine tune the controls,\nespecially with mouse sensitivity.\n\nAt one point you will be made to jump from one platform to another which is\ndone by just going up to the railing and moving forward. There is only one\nmission where this move is required.\n\nNear the end, after you mess around with the Sniper Rifle, you will need to\ngo up the nearby Elevator. On the next floor is a Guard. You need to kill\nthis Guard to proceed further otherwise he will use his stun gun on you and\nyou will have to restart this level. Use any pistol and kill him from the\nElevator.\n\nThen go to his body and Change Clothes. Holster your weapon and leave through\nthe nearby door. From here, the next Guard will let you through the next\ndoor.\n\nAfter going through the next door then go to the next one which will let you\nleave. As you leave you will be treated to a cutscene of a shadowy figure who\nappears to be satisfied with your escape.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;HTM1. Hong Kong                                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nIt is now one year after your escape. You are now employed by the\nInternational Contract Agency and have been sent off to Hong Kong for your\nfirst major assignment.\n\nYour Target is Lee Hong, leader of one of the most powerful crime syndicates\nin China, the Red Dragon Triad. As you would imagine he is well protected by\nnot only his gang but by the Chief of Police who is on his payroll. In\naddition, the Red Dragon are also rivals of another long time crime\nsyndicate, the Blue Lotus Triad. The Chief of Police helps keep a fragile\ntruce between the two groups so everyone can prosper in peace.\n\nThe Agency has a plan in place to make getting at Lee Hong easier. It\ninvolves starting a war between the two groups and removing the Chief of\nPolice to remove Police protection.\n\nThere are four missions total, three are to instigate a war and remove Police\nprotection and the fourth to kill Lee Hong and complete this major objective.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;HKG1. Kowloon Triads in Gang War                                         0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nYour first mission here in Hong Kong is to kill the Red Dragon Negotiator who\nis meeting with a Blue Lotus representative. It is believed that killing the\nNegotiator will anger the Red Dragon enough to start a war with the Blue\nLotus.\n\nThe Target will have the traditional Red Dragon insignia on the back of his\njacket. In addition, you will be given your $13,000 reward up front so you\ncan spend it on the necessary equipment to use on this and future missions.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Eliminate Red Dragon Negotiator.\n  &gt;&gt;Return to the Rendezvous Point.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $13,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere is only one level to this Map and that is the park itself. The only \nobjects of interest are the four Elevators - one to each side of the area.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is a very simple and straightforward mission with a little room for \ncreativity regardless if whether or not you want to do it cheaply.\n\n0===========================================================================0\n|====================| Mission Walkthrough (Standard) |=====================|\n0===========================================================================0\n\nFor this method you should buy the Blaser Jagdwaffen R93 Sniper plus one\nbullet. When you buy the weapon then you will automatically be given one\nbullet so the bullet you buy will be considered insurance against a miss.\n\nWhen you start the mission then head west while running, go north into an\nnarrow alley so you can get to the main street, turn east along the main\nstreet, turn north at the next intersection, and then go into the alley where\nthe *EAST* Elevator is at.\n\nEnter the Elevator and head to the roof. When you reach the roof then stay in\nthe Elevator and bring out the R93 while leaving the case inside. Head to the\nwest edge of the roof and wait for the Negotiators to appear. From your\nvantage point you should be looking at the backside of the Red Dragon\nNegotiator.\n\nSnipe him in the head then run to the Elevator. At this point you should see\na helicopter appear on the scene with a nasty looking gunman wielding an M60.\n\nHowever, by the time he appears, you should be safely back in the Elevator.\nPick up the Sniper Case, which \"holsters\" the R93, then head back down and\nwalk back the same way you came and to where you started to successfully\ncomplete this mission.\n\n0===========================================================================0\n|======================| Mission Walkthrough (Cheap) |======================|\n0===========================================================================0\n\nYou will need the Oyabun Knife for this method as there are no weapons to\nfind on this Map.\n\nWhen you start the mission then head to an east-west alley near the northeast\ncorner of the park. It should have two small trash cans near the entrance.\nWait for the first limo to come up. This limo will have several Guards and\nthe Negotiator. Four of the Guards will split up and go to two of the park\nentrances.\n\nAnother Guard will head in your direction. As he is nearing you the other\nlimo, with the Red Dragon Negotiator, will pull up. Like the other limo it\nwill also have several Guards. Four of them will head to the other two park\nentrances and another one will head north into the alley.\n\nWhen the Guard enters the alley you are in then follow him closely, wait for\nhim to get past the two trash cans, and then Slash him (picking up the Uzi is\noptional). Go back out into the street and head west to the limo that the Red\nDragon Negotiator came in (which is by the north park entrance).\n\nStand by the passenger door, but not too close, and look east toward the\nalley where you left the body. Eventually one of the wandering Civilians will\ndiscover the body in the alley and come to alert the Guards near you.\n\nOne of the Guards will leave to investigate. As he does then rotate left so\nyou are looking at the limo and ready your Knife in your Inventory List. When\nyou get the notice that the Guard has found the dead body then the other\nnearby Guard will run to the alley. At the same time the Red Dragon\nNegotiator will run to the limo.\n\nHe will stop in front of you as he begins to open the door. When he does then\nquickly Slash him then turn left and run west for the alley at the end of the\nstreet. Even though the Guards are warned they didn't see you kill the\nNegotiator so they won't fire on you (of course, using a Knife instead of a\nnoisy firearm also helps).\n\nAnother option to killing the Red Dragon is to stand on the sidewalk at the\nsoutheast corner of the limo, look west, and highlight the Uzi from the\nInventory List (if you picked up the weapon from the dead Guard). When the\nRed Dragon Negotiator gets to the door then quickly pull out the Uzi and kill\nhim.\n\nThis, of course, will alert the Guards and will start to shoot you from\nbehind. Just run like hell to the alley at the end of the street while\noccasionally angling left or right to keep the Guards from getting a good\nbead on you.\n\nOnce you get to the next street after you go through the alley then turn left\nand follow it all the way back to your Pick-Up Point to successfully complete\nthis mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;HKG2. Ambush at the Wang Fou Restaurant                                  0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nThe Blue Lotus Triad are afraid that Lee Hong has blamed them for the death\nof his Negotiator. The Blue Lotus are planning to send an Emissary to Lee\nHong's Restaurant to apologize for the attack.\n\nThe Agency wants you to assassinate the Emissary and his Guards which will\nmake it look like a counter hit from Lee Hong. This will further destabilize\nthe situation. They will be arriving in an armored Limousine and the Agency\nsuggests that you use a Remote Bomb to complete your objective.\n\nIn addition, there will also be Blue Lotus Guards stationed away from the\nRestaurant. They need to be killed too.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Eliminate the Blue Lotus Emissary.\n  &gt;&gt;Eliminate all Blue Lotus Triad members.\n  &gt;&gt;Return to the Rendezvous Point.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $12,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere is only one level to this Map. The only major object of interest is the\nSewer Grating in the center of the area. There is also an alley to the west\nthat contains an R93 Sniper Rifle.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nAnother simple and straightforward mission. That is, if you do it the \nstandard way.....\n\n0===========================================================================0\n|====================| Mission Walkthrough (Standard) |=====================|\n0===========================================================================0\n\nFor this method you will need the Oyabun Knife and the Car Bomb w\/Remote\nDetonator.\n\nWhen you start the mission then you need to run to the Sewer Grating in the\nmiddle of this area. From your starting point, run into the alley and stop at\nthe Grating. Then look north at the wall. As you are doing this, the Target\nwill appear and stop at the Restaurant. The Chauffer will then leave and head\ntoward your position.\n\nWhat he will do is stop in front of you on the Grating and relieve himself.\nYou will need to kill him and take his Outfit. Even though he is a Chauffer\nhe is also a Guard and you can kill him without any penalty.\n\nHowever, another Civilian will be present in the alley, going from west to\neast behind you, and you need to wait for him to leave before you can kill\nthe Chauffer. While you are waiting for this Civilian to leave you should\nbring up the Inventory List and highlight the Knife.\n\nLook east and wait for the Civilian to turn the corner before attacking the\nChauffer. Slash the Chauffer and drag his body to the open Grating. The best\nthing to do is to go up against the wall as you are dragging the body then,\nas you are next to the opening, rotate yourself so the body is covering the\nopening and let go so he can fall in then fall down with him.\n\nAfter you do that then Change Clothes and climb out. You can also get a\nBeretta from the Chauffer as well if you want. From here, head to the Limo.\nHopefully the nearby Guard has walked away from the Limo so you can do what\nyou need to do.\n\nGet to the drivers side of the Limo, pull out the bomb, and use the Pointer\nMenu to allow you to plant the bomb. After that, then head back into the\nalley. At this point you should see a notice that your Target is leaving the\nRestaurant.\n\nHead to the sidewalk near your car then look east. You should see three Blue\nLotus members at the street curve ahead of you (with a fourth around the\ncorner and out of view). Pull out the Detonator and wait.\n\nThe goal is to wait until the Limo is in the right position before\ndetonating. You want the explosion to kill not only those inside the vehicle\nbut those at the street curve which will complete all of your objectives.\n\nAfter awhile you should see the Limo come into view and head east toward the\nstreet curve where the other members are at. Wait just before the Limo gets\ninto the curve before detonating.\n\nThere is a short delay between pressing the button and the explosion. So, if\nyou time it right, then the explosion should occur right when the Limo gets\ninto the curve which will kill everybody. Then simply head to your car to\nsuccessfully complete the mission.\n\n0===========================================================================0\n|======================| Mission Walkthrough (Cheap) |======================|\n0===========================================================================0\n\nFor this method you don't need to bring anything. As crazy as it sounds you\ncan actually do this without bringing in any outside weapons. Because of all\nof the Guards it is easily the hardest mission to do cheaply. To successfully\ndo this mission in this manner you pretty much have to kill everybody except\nthe three wandering Civilians.\n\nThere are a total of eleven Red Dragon members in this level. Two\nUzi-wielding members at the northwest corner, two Shotgun-wielding members at\nthe northeast corner, two in front of the Restaurant, four inside the\nRestaurant, and one that goes around the Map in a counterclockwise pattern.\n\nIn addition, there are four Blue Lotus members at the southeast corner, one\nthat Guards the Limo, one Chauffer (who is also a Guard), and three inside\nthe Restaurant (including the Emissary).\n\nYou have to deal with them in a specific way in order to be successful. This\nis because the Emissary tends to flee at the slightest sign of trouble.\nHowever, you can significantly increase your chances of success if you kill\nthe Chauffer as early as possible.\n\nWhen you start the mission then head west and find the short dead-end alley\nat the southwest corner of the Map. At the end you will find an R93 Sniper\nRifle and a clip of Sniper Ammo (this will give you seven rounds). Grab the\nSniper Ammo but not the Rifle. Turn around and look east out of the alley.\n\nWait for the cutscene of the arrival to start then press Esc and continue to\nwait. You should see a Civilian walking from left to right on the street\nbeyond the alley. After he passes then grab the Rifle and head to the\nentrance of the alley but *DON'T* go out. Instead angle northeast to find the\nRed Dragon member standing at the southeast corner of the road intersection.\n\nZoom in on him and nail him in the head. The other Red Dragon member will\ncome closer to investigate. Nail him in the head too. Stay zoomed in and wait\nfor the sound cues that tell you that the wandering Red Dragon member has\ndiscovered the bodies. Wait for him to turn the corner then nail him in the\nhead. Then drop the Rifle.\n\nIt is important that you need to use just three shots for this part since you\nwill need to use the Rifle later in this mission.\n\nGo over to the bodies and look out toward the Limo. Keep an eye on the Blue\nLotus member guarding the vehicle. If his back is to you then go and collect\nat least two of the Uzis dropped.\n\nIf he is not then wait for him to come to investigate and turn his back\nbefore collecting weapons. Also keep an eye out for the Chauffer who is\narriving back at the Limo after relieving himself. You may also need to wait\nfor him to come to investigate before finishing up with weapon collecting.\n\nAfter acquiring all three Uzis then head to the Sewer Grating and wait. The\nChauffer will eventually come back here again to relieve himself.\n\nEnter Sneak Mode, aim the cursor at his head, then pull out an Uzi and cap\nhim. Then Holster it, get out of Sneak Mode, grab the Chauffer's Beretta 92,\nand head to the end of the alley to the east. Stay just inside the alley and\nlook northeast to find one of the two Shotgun-wielding Red Dragon members.\nPull out an Uzi but *DON'T* fire.\n\nInstead, let him see you with it then quickly turn around and go to the\nnorth-south alley nearby. This will lure him into the alley where you can\nsafely dispose of him using the wall corner as cover. Poke around the corner\nand kill him with a short burst then quickly Holster your Uzi. This will\nattract the attention of one of the Blue Lotus members at the southeast\ncorner of the Map.\n\nHe will come into the alley and actually run up to you since you do not have\na weapon out. Whip out an Uzi and quickly kill him then Holster again and\ngrab his Uzi and Holster it. Another Blue Lotus member will run up to you and\nyou can repeat the process.\n\nKeep an eye on your Uzi ammo. Switch to another one when the ammo gets very\nlow. As long as the Blue Lotus members don't see you firing at someone then\nyou shouldn't cause the Emissary to flee. At least three of the four Blue\nLotus members from the southeast corner should come up to the alley one at a\ntime as you kill each one. But you need to do something else before you can\nget the last one.\n\nBring out an Uzi and creep to the end of the alley. You still need to get rid\nof the other Shotgun-wielding Red Dragon. Poke out just enough to draw his\nattention then go back around the corner and use it as cover when you kill\nhim as he gets into view.\n\nAfter killing him then go through and drop any Uzi with low ammo. Then head\nto the southeast corner of the Map to find the lone Blue Lotus member. Get<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">behind him, enter Sneak Mode, pull out the Baretta 92, and cap him. Then drop\nthe handgun and pick up his Uzi.\n\nFrom here, head back to where you dropped the Sniper Rifle (which, if you\nwere good in your aiming, should have four rounds remaining). Then go to the\nlarge red semi at the south side of the Map. Go just east of that and stop\njust before you get to a tree and look north. You should now be looking north\nthrough a long north-south alley. At the north end is the Restaurant.\n\nGo into Zoom Mode and you should see the Limo Guard and the two stationary\nRed Dragon members. Aim at the head of the Red Dragon on the left but *DON'T*\nshoot him. Instead, after you aim at his head, move your scope left so you\nare aiming at the top of the doorknob on the right side of the door. Then it\nis just a matter of waiting.\n\nDon't worry about the frightened Civilians. They're not going to be able to\nwarn the remaining Guards. It will take some time but eventually the Emissary\nwill finish his business and leave. The door will then open and he will walk\ninto the Crosshairs. Fire one shot at his head to kill him.\n\nThen wait for everybody to settle down. However, two Blue Lotus members will\nstay inside the Restaurant.\n\nLook for the Limo Guard and nail him in the head. Then nail at least one, if\nnot both, of the stationary Guards depending on how much ammo you have.\nNotice how they're just standing around like idiots as you pick off their\nfriends. Not exactly the brightest crayons in the box.\n\nDrop your empty Rifle and use your Uzis to kill any surviving exterior\nGuards. Go to the door that the Emissary went through and open it. Let\nyourself be seen by the Guards then run for the alley just southeast of the\nentrance.\n\nLure the Guards into the alley and use the corner near the sewer grating as\ncover as you pick them off (at least one of the remaining Blue Lotus members\nmay follow you too). After killing all of the Guards then head back to the\nRestaurant entrance but to the other door.\n\nGo to the door, look northwest, and open it. Slowly sidestep right to find at\nleast one, if not both, of the remaining Blus Lotus members. Quickly kill\nthem with your Uzi to finish things off.\n\nIf you take the time to explore the Restaurant lobby before leaving you will\nfind a small storage room with *LOTS* of Sniper Ammo. Lot of good that'll do\nyou now, right? And of you're thinking about it, no - there is no safe way\ninto this room. No disguise (Red Dragon, Blue Lotus, Chauffer) can prevent\nyou from getting shot at if you try to enter the Restaurant.\n\nAfter killing everybody off then head back to your Pick-Up Point to\nsuccessfully complete this mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;HKG3. The Massacre at Cheung Chau Fish Restaurant                        0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nA full-scale war between the Triads has now begun and that has upset the\nChief of Police who is on both Triad's payroll. He has called a truce meeting\nto be held in a small Restaurant on neutral ground.\n\nFor this mission you need to not only kill the Chief of Police but make it\nlook like it was done by the Red Dragon which will implicate Lee Hong\nfurther. Dressing up as a Red Dragon and leaving behind a Red Dragon Amulet\nwill help in this cause.\n\nTo acquire the Red Dragon Amulet and Outfit you must intercept and kill the\nRed Dragon Negotiator before he can reach the Restaurant. If the mission is\nsuccessful then the Police protection will be removed and Lee Hong will be\neasier to assassinate.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Eliminate the Red Dragon Negotiator.\n  &gt;&gt;Hide the body of the Red Dragon Negotiator.\n  &gt;&gt;Eliminate the Chief of Police.\n  &gt;&gt;Place a Red Dragon Amulet inside the Restaurant.\n  &gt;&gt;Escape to the Rendezvous Point.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $15,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are two levels to this Map - Inside and Outside. The Inside is what is\ninside the Restaurant. The Outside Map has three sewer openings, in red, that\nare of the most interest. The two ladders are fenced in and cannot be\naccessed.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis mission is a little trickier but still straightforward.\n\nIf you had thought about just entering through the window without getting the\nkey first then you will find that the door will be locked so you can't ambush\nthe Chief that way. In addition, you'll be chased out by the Chief and end up\nback outside.\n\nAnd you really can't wait until everybody shows up since you need to stash\nthe Red Dragon body and get the Amulet before he gets to the Restaurant. You\nalso need to be dressed as the Red Dragon too or the meeting will be\ncancelled the moment you climb in the window if you are still dressed in your\nstandard Suit.\n\nAccording to one my readers, Andrej, you may be able to do this mission\nwithout bringing in any weapons:\n\n  \"Run towards restaurant, pick up key, head towards kitchen and wait. After \n   the info about arriving targets displays, let the cook go 10x around the \n   kitchen knife, take the knife. The kitchen knife is not possible to hide - \n   when I tried, it just dissapeared. That means from now on, you will have \n   to walk around with the knife until you kill the police chief. Do not run \n   after the cook (if he feels persuaded, he alerts the guards sooner). Head \n   through the alley towards the red dragon (do not bump into the old man \n   with the kitchen knife, he will alert the guards), wait in the alley until \n   red dragon passes, then run, knife, run-strafe-drag the body into the \n   sewers - you have to manage to hide red dragon in the sewers on the first \n   try. Take amulet, clothes, run like hell back as you came, climb through \n   the window, open the door to the restaurant, lure the chief to go into the \n   toilet. He will pull out a gun, but dont go into the restaurant, because \n   waiter will kill you quite quickly. Knife the chief in the bathroom, dont \n   forget to leave the amulet there, climb again through the window and run \n   like hell trying to get to the car. While escaping, sometimes, it might \n   happen that one police officer will kill another one ...well just give it \n   another try in such case.\"\n\n0===========================================================================0\n|====================| Mission Walkthrough (Standard) |=====================|\n0===========================================================================0\n\nFor this method you need the Oyabun Knife and the Beretta 92 (Silenced) - 15\nrounds.\n\nWhen you start the mission then head straight east and enter the Restaurant.\nTalk to the Bartender and get the Toilet Key. From here, enter the Restroom,\nclose the door, and exit through the window. Now head to the northeast corner\nof the Map. It is here that the Red Dragon Negotiator will appear.\n\nBring up your Inventory List and highlight your Knife. Then get up behind him\nand walk with him. If you look at your Map then you will see a Sewer Grating\nat the north central part of the area. This is where you need to drag the Red\nDragon body when you kill him.\n\nAs you walk behind the Red Dragon then you will notice that he will slowly\ncross the street at an angle as he heads to the intersection ahead. You will\nalso see, just before the intersection on the sidewalk, a short pipe railing.\nAfter he gets onto the sidewalk, and just before he reaches this pipe\nrailing, quickly Slash the Red Dragon. Next, drag the body to the nearby\nSewer Grating.\n\nWhen you get near the Grating then go up against the wall and, when the body\nis near the opening, then angle northwest through the hatch so the body is\nover the opening so you can drop him into it. This takes care of two\nobjectives.\n\nAfter that, fall down into the sewer and Change Clothes plus grab the Red\nDragon Amulet. Then climb out of the sewer and head back towards the\nRestaurant. However, do not head to the front door. Instead, head back to the\nwindow you climbed out of earlier and re-enter the Restroom (but make sure\nthat no one sees you before doing this).\n\nAfter re-entering the Restroom then bring out the Red Dragon Amulet and drop\nit thus completing another objective. Next, head to the door, open it, aim\nyour cursor at the Chief's head, then close the door again. Then bring out\nthe Silenced Beretta, open the door, fire about three quick shots at the\nChief's head (killing him in the process), and then quickly close the door.\n\nIf you do this fast enough then you shouldn't have any of the nearby Police\ncome after you (mainly because of the speed of the hit and the silenced\nweapon). After killing the Chief then Holster your weapon and exit through\nthe Restroom window again. After getting back outside then walk back to your\ncar (getting your Suit back is optional) to successfully complete the\nmission.\n\n0===========================================================================0\n|======================| Mission Walkthrough (Cheap) |======================|\n0===========================================================================0\n\nFor this method you still need the Oyabun Knife but leave the Silenced\nBeretta 92 behind.\n\nYou do exactly as before in regards to the Red Dragon member and re-entering\nthe Restroom. However, the difference is in how you kill the Chief of Police.\nReady your Knife and exit the Restroom. Then walk up the the Chief.\n\nHe will actually stand up which makes it very easy for you to Slash him. Then\nquickly make a run for the Restroom before the Shotgun wielding bartender\ntakes off too much of your health.\n\nThen go through the Restroom window again and run to the Sewer Grating where\nyou left your Suit. Changing clothes again will keep the Cops off your back\nas you head to your Pick-Up Point to successfully complete the mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;HKG4. The Lee Hong Assassination                                         0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nThe Police protection has been lifted from Lee Hong and now you can go after\nhim. However, he is holed up in his Restaurant and has a small army to\nprotect him. This Restaurant is also home to a Brothel which may be of some\nuse. There is also a missing Agent that needs to be found. His last report\nindicated a large underground complex underneath the establishment.\n\nFinally, you need to find a valuable Jade Figure and bring it to the Herbal\nShop before you can carry out the assassination.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Find Safe Combination.\n  &gt;&gt;Find Safe location.\n  &gt;&gt;Deliver Jade Figure to the Herbal Shop.\n  &gt;&gt;Eliminate Lee Hong.\n  &gt;&gt;Captured Agent must survive.\n  &gt;&gt;Escape to Rendezvous Point.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $15,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are four levels to the Map:\n\n  &gt;&gt;Outside\n  &gt;&gt;Basement\n  &gt;&gt;2nd Floor\n  &gt;&gt;1st Floor\n\nThe Outside Map is exactly the same Map you encountered in the mission\n\"Ambush at the Wang Fou Restaurant\".\n\nThe Basement is where the Agent can be found. It has three Elevators and\nplenty of corridors and small rooms. The 2nd Floor has both the Staff\nArea\/Guard Quarters and the Brothel with an Elevator and stairs to access\nboth.The 1st Floor is the actual Restaurant area itself. It has a Restaurant\nArea, Kitchen, Bar, Lobby, and V.I.P. Area.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis mission takes place inside a multi-level building including a maze-like\nbasement area. This is why I suggest using the Compass for this endeavor at\nleast for the first couple of attempts before trying without it.\n\nOne of the more popular methods of killing Lee Hong is by use of the Poison\nthat is provided to you in the Herbal Shop. However, using it will involve\nkilling one of the Waiters to gain an Outfit.\n\nHowever, this will incur a $5,000 penalty against your reward. So, to prevent\nunnecessary Civilian casualties and to save money, I will use another method\nthat will involve shooting Lee Hong through a skylight in the Restaurant\nroof.\n\nIf any bodies are discovered then the Guards will warn Lee Hong and his HQ\nwill be locked down. This doesn't matter much since you can't get past his\nGuard, Tzun, regardless of what disguise you have. This is nothing to worry\nabout since there is more than one way into the HQ.\n\nIn addition, the Jade Figure can be found in one of four random locations.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nFor this method you need the Oyabun Knife. Although you have the option of\nbringing the Silenced Beretta 92 I found that there are better weapons to use\nin this mission.\n\nWhen you start the mission then you will be near the Restaurant where you\nwere at in the mission \"Ambush at the Wang Fou Restaurant\". This time,\nhowever, you will need to go inside. Walk into the building to enter the\nLobby and you will see several things.\n\nAhead of you is a large pillar and a couple of dividers. To your left is a\nshort set of stairs and a guarded door. To your right is another guarded door\n(with two Guards). You will also see a female Guard patrol about.\n\nGo around the pillar and you will see the entrance to the Bar. On the right\nside of the hallway leading to the Bar is another Guard standing in front of\na door. As you explore the place you will find that you aren't going to get\ninto many areas while wearing your current Suit. You will need to get a Guard\nOutfit.\n\nThe Guard that is standing in the hallway to the Bar is the one that you need\nto take down to get an Outfit. The door he is standing in front of is a small\nstorage room which is conveniently perfect for stashing a body. What you need\nto do is get behind him and open the door but stand behind him just enough to\nkeep it open. Wait for the female Guard to pass you and enter the Bar before\nyou make your move.\n\nWhen she does then get up and Knife the Guard and quickly drag him into the\nstorage room and around the corner so he isn't seen through the door. Change\nClothes then head back out. Turn right, enter the Bar, then turn left and\nhead to the Bartender. Talk to him and he will tell you about the Brothel on\nthe second floor. Even though you are in a Guard Outfit you are still seen as\na customer. Odd.\n\nAfter talking to him then he will place a Flyer onto the bar which you will\nneed to take so you can enter the Brothel. From here, head east back through\nthe octogonal door and all the way to a single door in the east wall. Go\nthrough this door then straight ahead to another guarded door that will lead\ninto the Brothel. Go through this next door and follow the way to another\ndoor that opens into a larger area.\n\nAngle southeast and you will come to a door guarded by a fat guy who will let\nyou through to the upper floor where the Brothel is located. When you get to\nthe top floor then you will find two women - and old woman and a young woman.\n\nThe old woman will introduce you to Lei Ling who will lead you to her room.\nWhen you get to her room then you will find that she wants to leave the\nfacility and will help you by giving you the Safe Combination if you help her\nescape (which you automatically do).\n\nShe will then run out of the room and you have to follow her. She will lead\nyou to a ladder which will get you to another part of the rooftop. After\ngetting to the other side she will lead you to a gate.\n\nThis is where she will make her escape, give you the Safe Combination, and\ninform you of the Agent being locked up in the Basement. After this then turn\naround and head back. You won't be able to climb the ladder but you won't\nneed to.\n\nYou will see three doors along the west side of this area. The one you will\nneed to go through is the one at the top of the short set of stairs leading\nup to it (the middle door).\n\nYou will now enter the Kitchen area. Proceed forward past the cabinets, which\nshould be to your left, and you will see two doorways. The skinny one near\nthe wall corner is the one that leads to the Basement area. Proceed down the\nstairs until you find the pair of Red Dragons.\n\nWhen you find them then go left around the corner, go left around the next\ncorner, then turn right at the next one and go down the short set of stairs.\nThen go all the way to the wall at the end of this hall and turn right. If\nyou are in the right place then you should see a Red Dragon on a lower floor\nguarding a door. This is the where the Agent is being kept.\n\nHowever, there is something that needs to be done first. Get up behind this\nRed Dragon, despite his protest, highlight your Knife, and look left. On the\nupper floor is a wandering Guard. When you see him and he moves out of view\nthen Knife the Red Dragon and move to the left of the body. Highlight your\nKnife again and wait.\n\nEventually the wandering Guard will come back and see the body. When he runs\ndown to investigate then either Slash him or let him run off to warn Lee\nHong.\n\nThen go through the door and talk to the Agent. The Agent is Agent Smith, a\nrecurring character who you will run into several times during the course of\nthe Hitman games. He will then give you the Safe location as you rescue him.\nThat's two objectives down.\n\nGo back through the Basement the way you came and return to the Kitchen. From\nhere, look at your Map. The Jade Figure can be found in one of four random\nlocations (from hardest to easiest):\n\n  &gt;&gt;The Guard Quarters\n    ******************\n      This is in a small room in the Guard Quarters. To get to it you need to \n      get to the Elevator at the southwest area of the VIP Area. Take it up \n      to the Guards Quarters then turn right when you exit. Head to the \n      junction and turn left to find this room.\n\n      When you get to the Safe then you will find it guarded by two Guards \n      and another Guard that will patrol the area. Look on your Map and find \n      the room that says Staff Area. It should have several smaller rooms \n      attached to it.\n\n      Go into the Staff Area room to find a Guard at the southwest corner. Go \n      into the room just ahead of you to find two more Red Dragons. However, \n      the reason to go into this room is to find several clips of SMG Ammo on \n      the chair near the door. In the room at the northeast corner is some \n      AK47 ammo and two Body Armor vests.\n\n      After you get the SMG Ammo then go to the Guard near the double doors \n      then Knife him, grab his Uzi, and Change Clothes (so you can preserve \n      your Guard Outfit in case you are identified). Keep the Uzi out and \n      head to the Safe.\n\n      Near the Safe is a closet you can enter despite the objections of one \n      of the Guards. Once you enter the closet then turn around so you can \n      look at the two Guards. You need to back away from the door and \n      sidestep left to align the heads of the two Guards. Then fire a quick \n      burst to kill them.\n\n      This will attract the attention of nearby Guards who will come to \n      investigate. Reload before they arrive then kill them as they appear. \n      Once the coast is clear then open the Safe to get and Holster the Jade \n      Figure. Then go back and get your Guard Outfit before proceeding.\n\n  &gt;&gt;The Meeting Room\n    *****************\n      This is in the room behind the double doors at the southwest corner of \n      the VIP Area. Go through these doors to find two Guards. One that does \n      a very short patrol and the other by the Safe.\n\n      Get behind the one by the Safe and look right. When you see the \n      patrolling Guard move out of view then Knife the Red Dragon. Then wait \n      for the other Guard to re-enter the room and stand at the end of his \n      short patrol route. Even though his dead friend is just a few feet away \n      he doesn't do anything!\n\n      Quickly get behind him then Knife him. Leave the body since it is out \n      of view of the nearby door. Then open the Safe to get and Holster the \n      Jade Figure.\n\n  &gt;&gt;The Brothel\n    ***********\n      The Safe is found in the room west of where you first talked to the old \n      lady when you were here earlier.\n\n      When you get back up to the Brothel, head west through the door then \n      continue forward past the old lady and through another door to find the \n      Safe and a Guard. Get up behind the Guard then Knife him. Move the body \n      into the northeast corner of the room then open the Safe to get and \n      Holster the Jade Figure.\n\n  &gt;&gt;The Storage Room\n    ****************\n      The Storage Room is located at the southeast corner of the Map on the\n      first floor. When you are inside the Kitchen then head west until you \n      get to the double doors leading to the Dining Area but don't go through \n      them.\n\n      Look to your left to find a single door. Go through this door then \n      angle southeast to get to the door that you went through to get to the \n      Brothel. When you enter back into the larger area where you found the \n      fat guy then turn left to find a single door in a corner. Go through \n      this door and through the next one to enter the Storage Room.\n\n      Turn right and go past the wall extension to find a Guard and a safe. \n      Get behind the Guard and Knife him then open the Safe to get and \n      Holster the Jade Figure.\n\nWhen you have the Jade Figurine then go back to the Restaurant and head for\nthe northwest corner where you will find a pair of double doors. This is the\nHerbal Shop.\n\nGo inside and talk to the owner who will provide you information and a bottle\nof Poison that you can use against Lee Hong. However, you need to be dressed\nas a Waiter to use it so, at least as far as this strategy is concerned, the\nPoison is useless.\n\nExit the Herbal Shop and you will find a table with four bowls sitting under\na skylight. This is where Lee Hong and his Guard, Tzun, will sit. Now it is\ntime to go to the roof so you can assassinate Lee through this skylight. It\nis best to head to the Guards Quarters to get there.\n\nIf you hadn't already been here before to get the Jade Figure then go and get\nthe SMG Ammo and get Body Armor before heading to the roof.\n\nAt the south side of the Staff Area room is a set of double doors. Go through\nthen and through the next two to get to the roof. When you exit then you\nshould see a pair of stationary Guards. Head to the north side of the roof to\nfind a High Voltage area. To the left and right of this area are the\nRestaurant skylights.\n\nThe one I will use for the assassination is the one to the left. However, I\nneed to clear the rooftop of four Red Dragons.\n\nHead to the southeast corner of the roof to find the door that goes to the\nBrothel. Go near the wall corner and wait for one of the two patrolling Red\nDragons to stop at the end of his patrol route. Get up behind him and Knife\nhim then Change Clothes. Next, go west and stand east of the Helipad which is\nsouth of the High Voltage area.\n\nThe other patrolling Red Dragon will eventually stop at a point east of the\nnortheast corner of the Helipad. Knife him and leave the body.\n\nNext, pull out your Uzi and go back to the two stationary Red Dragons you\npassed by earlier. Position yourself south of the pair and line them up, aim\nthe cursor at the top of the head of the closest Red Dragon, then kill them\nquickly with the Uzi.\n\nThe noise will definitely alert nearby Guards and they will start looking for\na suspicious Red Dragon. But something else interesting happens. Head to the\nskylight where Lee and Tzun sit underneath. When you get there then you may\nfind that Tzun has left Lee to himself. Apparently the gunfire has caused\nTzun to leave. Some Bodyguard he is.\n\nAim the cursor at Lee's head then kill him with a quick burst from the Uzi\nthen run back and grab your Guard Outfit. This will automatically free you\nfrom suspicion. From here, head back through the Brothel and through the\ndouble doors where the fat guy is standing. Then head forward to the single\ndoor in the corner (this is the door that leads to The Storage Room).\n\nWhen you get through the door then turn right to go down the stairs back into\nthe Basement. Use your Map to help in finding your way to Hong's HQ. Continue\nnorth through the Basement area and you will then need to take another\nElevator into Basement 2. Then go through Basement 2 and to another Elevator\nwhich will lead you into Hong's HQ.\n\nAfter exiting the Elevator then take a right which will lead you to a metal\ndoor which contains an Elevator that goes to the dock and a boat that will\nlead you out of Hong Kong and successfully complete this mission.\n\nNow onto the next Target.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;HTM2. Columbia                                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nYour next Target is a major drug lord named Pablo Belisario Ochoa. He is\nhiding in a large Camp within a remote section of Columbia. Naturally he is\nprotected by a large heavily armed force who patrol the jungle. However,\nthere is also a local tribe that can be of assistance if you find them.\n\nThere are three missions here and they take place on the largest Map in all\nof the \"Hitman\" games. Because you are in a remote area you will not be able\nto buy weapons and equipment for the second and third mission. Anything you\nbuy for and find during the first mission needs to be carried over to the\nnext two missions.\n\nIt should be noted that any ammo you find for a weapon will not carry over to\nthe next mission unless you have the weapon it is meant for in your\npossession. Since there are a lot of weapons that can be found this makes it\nvery easy to go without them on the first mission which is the only one where\nyou can buy weapons and equipment beforehand.\n\n  0+=+=+=+=0\n \/ Columbia \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CMB1. Find the U'wa Tribe                                                0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                   \\ Columbia \/\n0=========0                                                     0+=+=+=+=0\n\nYour goal is find the Crash Site and retrieve a religious Idol, that was on\nthe crashed plane, and return it to the local tribe. There are also several\nWeapon Caches that have been dropped off by the Agency to assist you.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Secure religious Idol.\n  &gt;&gt;Bring Idol to the Indian Village.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $5,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere is only one level to this Map which is the jungle. There are nine\nWeapon Caches spread throughout this area. The Crash Site is in the center of\nthis area. The Village of the local tribe is at the east side of the Map.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is a huge level and use of the Compass and Binoculars is recommended for\nat least the first couple of attempts until you get comfortable with the\nmissions here in Columbia before doing this cheaply. I also recommend not\npurchasing any guns for you will find all you need from the Weapon Caches and\nSoldiers.\n\nOne thing to note is that there is another objective that is not listed. That\nobjective is to rescue the Chief's brother who is being held on a bridge at\nthe south end of the Map. You activate this objective when you bring the Idol\nback to the Chief. However, you can rescue his brother before you give the\nIdol back. That is what I will do here.\n\nThe game also wants you to find the Crash Site before the Soldiers get there.\nBut you will more than likely run into four-man patrols who will fire on you\nbecause you are not in a disguise.\n\nFor this reason I prefer to let the Soldiers find the plane while I go and\ndisguise and arm myself. There are a couple of ways to safely get at the Idol\nwhen it is guarded by them.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be at the western side of this very\nlarge area. Your first priority is to find a weapon. Head northwest to find\nthe double Weapon Cache. It is here that you can find the Beretta 92 and\nplenty of Pistol Ammo. Pick up one of the Berettas and all of the Pistol\nAmmo.\n\nJust south of this Cache should be a two-man patrol. When you find them then\nstay far back and find the pair of large trees just northeast of them. Stand\nbetween these trees and slowly sidestep right so you can find one of the\nGuards. Then shoot at him with the Beretta.\n\nIf you stand far enough away then he can't see you because of the jungle\nmist. Don't worry if you waste multiple shots killing him - you should have\nmore than 200 rounds. After killing him then sidestep right again to find the\nother Guard and do the same to him. Then go and Change Clothes with one of\nthem. If they aren't there then there is another place to find a two-man\npatrol.\n\nFrom this point, the next objective is to head to the triple Weapon Cache\nlocated at the northeast corner of this Map. As you proceed forward keep an\neye open for stationary two-man patrols. If you didn't get a disguise then\nyou will be fired upon if you are seen.\n\nWhen you get to the triple Weapon Cache then you will find one with two\nM16A2s and several clips of 5.56mm ammo. The other two contain five clips of\nMachinegun Ammo and two M60s. Grab all of the Machinegun Ammo and one M60. Do\n*NOT* grab an M16A2. The reason not to get an M16A2 is that it is not a\nweapon normally carried by any of the Soldiers here.\n\nIf they see you with one then any disguise you are in will be blown and you\nwill be fired upon. The Baretta is also a weapon not normally carried by the\nother Soldiers so it is important to Holster it as soon as you are done using\nit. The M60, however, is carried by at least one Soldier and is considered an\nacceptable weapon. And it is more accurate and powerful than the AK47s\ncarried by most of them.\n\nNow, if you haven't got a disguise, then head south toward the single Weapon\nCache. There are usually a two-man patrol you can find along the way so you\ncan get an Outfit here when you kill them. The M60 will make it pretty easy\nto dispose of them.\n\nAfter you get the M60 (and 300 rounds) and a disguise then head to the Crash\nSite. When you get there then you will find the plane and several Guards. All\nof the Guards are on the west side of the plane.\n\nIn addition, you will find a Guard that is standing by an open door and near\nthe Holy Figure. You cannot get the Holy Figure until you get rid of this\nGuard. But you will also see that all of the nearby Soldiers are facing west\nand with their backs to this one. Use this to your advantage. There are two\nways to go about this depending on what you bring with you:\n\n  &gt;&gt;The M60 (Cheap Method)\n    **********************\n      Go to the east side of the plane and look west toward it. Pick off the \n      Guard on the wing. Then use the south end of the plane as cover as you \n      take down the remaining Soldiers.\n\n      It should be pointed out that the very loud noise of the M60 will \n      attract Guards that may be outside of the Crash Site and will run to \n      investigate. Pick them off while they are standing around then grab and \n      Holster the Holy Figure when the coast is clear.\n\n  &gt;&gt;The Knife\/Fibre Wire (Standard Method)\n    **************************************\n      Go to the east side of the plane and drop your M60. Then highlight your \n      Knife\/Fibre Wire, go to the other side of the plane, behind the door \n      Soldier, and Knife\/Wire him. Then grab and Holster the Holy Figure, go \n      back to the other side of the plane, and grab your M60.\n\nNotice that the Outfit of the door Soldier is a khaki color. He is of a\nhigher rank than the others (this info is useful in a later mission).\n\nRegardless of method, when you get the Holy Figure, then go to the bridge\nsouth of the Crash Site area to rescue the Chief's Brother. When you get to\nthe bridge then you will find several Soldiers. One will be in a tower at the\nnorth end of the bridge (and carrying an M60), three will be at the north\nentrance, three (along with the Brother) will be in the center, and one will\nbe in the tower at the south end.\n\nHead up northeast until you come to a tree then use it as cover as you pick\noff the three Soldiers at the entrance. The tree and the jungle mist will\nkeep them from seeing you. As you kill them then two of the three Soldiers in\nthe center will come to investigate. Kill them and wait for things to settle\ndown. If additional Soldiers show up because of the shooting then kill them\nbefore proceeding.\n\nAfter that then head to the large tree southwest of your position and use it\nas cover to pick off the tower Soldier. When you are finished with him then\nhead towards the bridge so you can take care of the Soldier by the Brother.\n\nIf he fires on you as you approach then sidestep left so you can get the left\nbrick bridge support between you and him. Stay back far enough so the foliage\ndoesn't interfere with your sight of the Soldier. Then slowly sidestep right\nand shoot at his head, with single shots, to pick him off so you don't risk\nkilling the Brother.\n\nIf he doesn't fire on you then stand by the brick bridge support on the right\nside. Then aim at his head and kill him with a quick burst. Once this Soldier\nis dead then the Brother is free and he will head back to the Village.\n\nEven though there is an R93 Sniper Rifle in the tower it is best to leave it\nalone and keep the M60. The M60 is best for what you need to do later.\n\nFrom here, follow the river northeast to the Village which is the grouping of\nsmall squares on the east side of the Map. As you get near the Village then\npull out the Holy Figure.\n\nIt is important to note that there is a bug that can occur if you talk to the\nChief *BEFORE* the freed Brother reaches him. If this happens then you won't\nbe able to talk to him again until you go all the way back to the bridge and\nback again. To prevent that extra work, head to the bridge just south of the\nVillage then stop and look north. You should see a small hut north of you.\n\nGo to the hut and go to its right and continue north to the fence and stop.\nLook northwest and you should see a large hut. The Chief should be standing\nabout twenty feet in front of this hut. Wait for his Brother to appear near\nthe Chief before approaching him.\n\nTalk to the Chief and he will help you by telling you of the passage to the\nDrug Lord. He will also tell you of the sacred grounds and to not upset their\ngod. After the cutscene ends then so does the mission.\n\n  0+=+=+=+=0\n \/ Columbia \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CMB2. The Jungle God                                                     0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                   \\ Columbia \/\n0=========0                                                     0+=+=+=+=0\n\nThe Chief knows of a secret passage to Pablo's Camp. The passage is guarded\nby what the tribe calls \"Tezcatlipoca\", the god of death. However, the Agency\nknows that this god is nothing more than a very large Jaguar. But it is still\ndangerous nonetheless.\n\nYour objective is to get to the passage without harming the Jaguar. In\naddition, whatever weapons you had at the end of the last mission are what\nyou will have to start this one.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Find the secret passage to Pablo's Camp.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $5,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere is only one level to this Map which is an extension of the jungle from\nthe previous mission. There two Point of Interest (\"!\") symbols on this Map.\n\nThe one at the northwest corner of this area is where you can find some Pigs\nyou can use to distract the Jaguar. However, I am not going to use them. The\nsecond one, at the south part of the Map, is where the Jaguar, and the\nSacrificial Altar, is.\n\nIn the center of this area is a large U-shaped structure. This is where I\nwill be heading.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is a short and quick mission. Not a whole lot more to add.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be on the bridge just south of the\nvillage. Run south past the Guards and to the large U-shaped construct in the\ncenter of this area. When you get there then position yourself at the\nnorthwest corner but just outside of it. Near this corner is a pair of\nSoldiers just inside on the upper level.\n\nGo up to them and line them both up. Aim at the head of the one closest to\nyou then kill them both with the M60. After that then grab and drag one of\nthem then head south out of the construct. Then drag him southeast and to the\nSacrificial Altar where you will find the Jaguar.\n\nPut the dead Soldier on the Altar and back away. Once the Jaguar starts\nmunching on him (remember, people are meat too) then head south past it and\nto the tunnel to successfully complete this mission.\n\n  0+=+=+=+=0\n \/ Columbia \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CMB3. Say Hello to my Little Friend                                      0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                   \\ Columbia \/\n0=========0                                                     0+=+=+=+=0\n\nYou are now just outside the Camp where Pablo is holed up. It is very well\nguarded and will require some planning to enter and execute Pablo. In\naddition, you will also need to destroy his Drug Lab which is mostly\nunderground. You will have to explore the Camp to find what you need to\ndestroy it.\n\nThe Camp also has a small airstrip and Hangar. You will need to use the\nAirplane there to escape once all of your objectives are completed.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Eliminate the Drug Lord.\n  &gt;&gt;Blow up the Laboratory.\n  &gt;&gt;Use the Airplane to escape.\n\n0=======0\n| Reward \\\n0=======================================================&gt;\n\n  $30,000.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are four levels to the Map:\n\n  &gt;&gt;Mansion 3rd\n  &gt;&gt;Mansion 2nd\n  &gt;&gt;Mansion 1st\n  &gt;&gt;Jungle\n\nThe Mansion 3rd, 2nd, and 1st are the three floors to the Mansion in the\ncenter of the Camp. These Maps are basically useless.\n\nThe Jungle Map is an extension of the jungle feature in the previous two\nmissions. There are two Point of Interest (\"!\") symbols on this Map. The one\nto the south has some Body Armor, two AK103s, and seven clips of 7.62mm ammo.\nThe one at the far northwest corner of the Map cannot be accessed. Why it is\nthere is unknown.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is a fairly complicated mission that requires some degree of planning.\nThere are lots of patrolling Soldiers both outside and inside the Camp. There\nare also plenty of Guard Towers as well.\n\nIn addition, unlike the Soldiers from the previous missions, the Soldiers\nhere will fire on you if you seen with the R93 Sniper Rifle. This is the best\nreason not to bring it with you from the previous mission. However, they have\nno problem with you carrying the M60.\n\nFinally, there is a Weapon Cache right where you start and it has Body Armor\nand several Knives.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will find yourself just north of the\nCamp. Right next to you is the Weapon Cache I just mentioned. If you didn't\nbring a Knife or Fibre Wire then grab a Knife from here (along with some Body\nArmor).\n\nFrom here, head to the fence then turn right and run alongside it all the way\nto the entrance at the southwest area of the Camp. When you get inside then\nhead to a tent directly southeast of the Mansion.\n\nWhen you get close to the Mansion then you will see a cutscene of Pablo\nenjoying himself (and a Bomb on his desk which you need to destroy the\nLaboratory). When you get inside the tent then you will find a Minigun and\nfour clips of Machinegun Ammo. Don't bother with the Minigun. Unlike with the\nM60 you will be fired upon if you are seen carrying it so leave this weapon\nalone.\n\nGet the Machinegun Ammo (for your M60) then proceed to the Mansion. The next\nstep is to clear the entire Mansion of Soldiers so you can proceed with the\nassassination of Pablo with no resistance. However, they need to be cleared\nin a specific order to prevent interference as you dispose of them.\n\nHead to the front door and past the Soldiers (who will warn you). But don't\ngo through the doors. Instead turn left and proceed forward on the wooden\nwalkway and enter the first door you come to on your right. Inside you will\nsee a stationary Soldier and another door that leads further inside the\nMansion.\n\nGet behind him and Knife him. Then drop your M60 and drag him to the corner\nfurther from the door so he isn't seen by the others as you open the interior\ndoor. Go through the next door and you should see another stationary Soldier\nin front of you and another one on the opposite side of the dividing wall\nnext to him. Go to the one on the other side of the wall (and standing next\nto the door leading outside) and Knife him.\n\nNow go past the other Soldier who is looking around to see what is going on.\nHe is too skittish to do anything to him so leave him alone for now. Follow\nthe hallway past the double doors and through the single door at the end.\nInside is another stationary Soldier standing by a large pot (this room is\nthe Kitchen).\n\nKnife him then highlight your Knife, head to the door leading outside, and\nopen it. Outside is another stationary Soldier. The idea is to let him see\nthe body so he will run inside. When he runs inside to investigate the dead\nbody then go up behind him and Slash him. After that then head back into the\nhallway and to the stationary Soldier you left behind who has now calmed\ndown. Knife him the drag his body partway into the hallway.\n\nHighlight your Knife then open the nearby double doors and go back to the\nbody. Inside this room is a pair of Soldiers. One of them will see the body\nand run to it. Slash him quickly when he stops. Then go through the double\ndoors and Knife the remaining Soldier.\n\nNow go back into the Kitchen and turn right when you go through the door to\nfind another door. Go through it and you will be in the Lobby and you should\nsee a Soldier in front of you.\n\nDo *NOT* kill him. There is another one above you to the right who is\nguarding Pablo's office who will fire on you if you kill this Soldier.\nInstead, turn left and proceed forward a few steps to find another door which\nis next to the door you just came through. Go into this room to find another\nSoldier. Knife him then leave.\n\nWhen you exit the room then turn left to find the front doors. At the front\ndoors you will see two sets of stairs. Go up the set on your left and you\nshould see two doors. Go through the one furthest from you and you should\nenter the Bathroom.\n\nInside is another Soldier but he is dressed in a Khaki Outfit. He is one of\ntwo Soldiers in the Mansion dressed this way. You need to have one later so\nyou can safely enter the Laboratory. Only a khaki uniformed person can go\nthere. However, I'm just going to Knife this one and drag his body in the\ncorner so he isn't seen by the Soldier by Pablo's office. Then leave the\nBathroom and go through the door near the top of the stairs.\n\nInside you will see a Ladder leading to the upper level of the Mansion. Here\nyou will find another Soldier. Knife him then leave the room and go down the\nstairs. After going down the stairs then go up the next set and through the\nfirst door you come to and close it when you enter the room. Here you will\nfind the other khaki uniformed Soldier.\n\nFor now, Knife him and leave the body be. Then grab the Beretta 92SD and all\nof the Pistol Ammo. Then go through the next door that leads into the next\nroom. Here you will find another Soldier. Knife him the drag the body to the\nwindow. Then highlight your Knife and open the door to the upper walkway in\nthe Lobby.\n\nEventually the Soldier by Pablo's office will see the body and run to\ninvestigate. Close the door and Knife him. Then go back downstairs and Knife\nthe Soldier in the Lobby. Now go to the front doors. It is time to remove the\nSoldiers outside.\n\nStand to the left of the doors and open them. Aim your cursor at the head of\nthe Soldier you see. If the doors close on you then get close enough again to\nopen them.\n\nAfter you aim at his head then quickly whip out the Silenced Beretta and kill\nhim with a few shots then Holster the weapon and close the doors (if you\ncan). Wait for the other one to find the body and return to his post. Then\nopen the doors and sidestep right to see him, aim at his head, then bring out\nthe Silenced Beretta and kill him.\n\nAt this point I have now removed all of the Soldiers inside and outside of\nthe Mansion. Now go back and retrieve the M60 and head to Pablo's office.\nOpen the doors and Pablo will taunt you which begins the fight. Pablo will\nthen grab his M60 and go to various places within his office to fire at you.\n\nWhen the fight begins then immediately sidestep left so you are out of the\ndoorway. Then rotate, and gently sidestep, to your right so you can see a\nstack of three crates. What you want to do is to aim at the wall corner to\nthe left of the top crate. Eventually Pablo will come to this point and fire\na burst when he does.\n\nHowever, because of the drugs he snorted he will be pretty tough and will\ntaunt you. After he taunts you then sidestep left to get out of his line of\nfire and move the camera right to see him. When he leaves that position then\nrotate and sidestep right and aim at the wall corner again. Fire another\nburst at Pablo when he returns and initiate another taunt.\n\nThen sidestep left to get out of his line of fire and repeat the whole\nprocess until you finally kill him.\n\nThen go into Pablo's office where you can find an M60, a Letter from Prof,\nand the Bomb. Get the Bomb then go and grab a Khaki Outfit from one of the\ndead Soldiers on the upper floor. Then exit the Mansion through the front\ndoors and head west to the Laboratory. When you get to the Laboratory grounds\nthen go to the east side and past the trio of Soldiers. Go through the door\nand then through the next one (and close it).\n\nHere you will see a bunch of khaki Soldiers but most of them will be on the\nwest side and with their backs to you. There is one here on the east side\nthat you can, and should, Knife. After Knifing him then remain in Sneak Mode.\n\nCarefully go left and to the Box of Explosives. When you get close enough\nthen pull out the Bomb and Place Bomb. Then Sneak your way back to the door\nnear the dead Soldier, go through it, and close it before you go through the\nnext one. From here, head back out of the area and to the tent closest to the\nHangar so the others can't see you. Then pull out the Remote Detonator and\ndetonate the Bomb to complete another objective.\n\nIt is *VERY* important to note is that, if you are using Windows XP, that the\ngame may crash when it tries to load up the cutscene of the exploding lab. It\nhappened to me about four times during multiple attempts but this happens\ninfrequently. But it will *DEFINITELY* crash if you detonate the Bomb with\nyou still inside the Laboratory.\n\nAfter the cutscene is finished then run to the Hangar and enter it. There are\nthree Soldiers stationed by the plane but won't become hostile unless you\nhang around too long inside the Hangar. When you see the plane then quickly\nrun to and enter it before they get hostile to successfully complete this\nmission and leave Columbia.\n\nNow onto the next Target.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;HTM3. Budapest                                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nYour next Target is a terrorist named Frantz Fuchs. He is currently staying\nat the Thermal Bath Hotel in Budapest where a peace summit is being held.\n\nHowever, he is planning to blow up the hotel and kill all of the leaders that\nare there for the summit. The Agency doesn't really care about the leaders\nbut saving them will make the ICA popular with many governments and expand<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">their clientele. Although you will be actually one of the good guys here you<br>can't alert the authorities or you risk exposing the source who provided the<br>Agency with Frantz's whereabouts.<br><br>There is only one mission here and it takes place within the Hotel. In<br>addition, there are Guards with metal detectors in many places so you should<br>not try to bring in any weapons other than the Fibre Wire. Because of this it<br>may be best not to bring anything at all. Everything you need is inside the<br>Hotel.<br><br>  0+=+=+=+=0<br> \/ Budapest \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >BPT1. Traditions of the Trade                                            0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                   \\ Budapest \/<br>0=========0                                                     0+=+=+=+=0<br><br>In addition to killing Frantz Fuchs you also need to recover the bomb for the<br>customer.<br><br>0===================0<br>| Mission Objectives \\<br>0=======================================================><br><br>  >>Eliminate Frantz Fuchs.<br>  >>Secure Terrorist Bomb.<br>  >>Return to the Rendezvous Point.<br><br>0=======0<br>| Reward \\<br>0=======================================================><br><br>  $55,000.<br><br>0========0<br>| The Map \\<br>0=======================================================><br><br>There are four levels to the Map:<br><br>  >>Outside<br>  >>1st Floor<br>  >>2nd Floor<br>  >>3rd Floor<br><br>The Outside Map is where you will find your Exit Points. The 1st Floor has<br>multiple places of interest - the Kitchen, Restaurant, Pool, Saunas, and the<br>Lobby, There are also Elevators and stairs to access the upper floors.<br><br>The 2nd Floor also has various places of interest - Lounge, Flower Shop,<br>Casino, and Conference Room. There are also three Metal Detectors, in red,<br>that need to be avoided if carrying metal objects. The 3rd Floor has the<br>Dentist office and the Rooftop. It also has a metal detector.<br><br>0==============0<br>| General Notes \\<br>0=======================================================><br><br>There is one objective the game doesn't tell you - you also need to kill<br>Frantz's brother, Fritz Fuchs. Fritz is a dentist who has an office on the<br>third floor and that is where the Bomb is kept. And he has the key to the<br>room where it is locked.<br><br>He has a pattern that takes a long time to cycle through. When the mission<br>starts then he can be found in the Sauna. Later, he will move to the Swimming<br>Pool. Then he will head to the Restaurant where he will eat then go to the<br>Restroom (you can kill him here if you wish). Finally, he will go to the Bar<br>at the Casino.<br><br>After that then he will head back down to the Sauna and start the pattern<br>again. It should also be noted that his office secretary knows his<br>whereabouts if you should lose track of him. Because the easiest way to<br>eliminate him is at the Sauna then that is the first place I will go to when<br>I start.<br><br>It should be noted that this is the only mission where you actually need to<br>jump from one platform to another.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>When you start the mission then you will be outside the hotel. Head through<br>the east door and go north past the desk. You can talk to the desk clerk if<br>you wish and find the exact room where Frantz is staying (Room 202) but I<br>prefer to leave him alone.<br><br>In front of you, you should see the main Staircase for the hotel. To the<br>right of it is the Men's Pool Entrance. Go through it and into the Changing<br>Room. You will also notice a Guard standing by the shower entrance who will<br>tell you to change if you want to enter the Pool.<br><br>At the southeast corner you can find a Changing Room with a Swimsuit inside.<br>Change Clothes and proceed to the Pool. The Guard will now go to the hotel<br>entrance to keep you from leaving without changing clothes.<br><br>Go through the Showers and into the Pool area. At the east side of the Pool<br>is the Men's Sauna room. It is here you will find Fritz Fuchs. If you talk to<br>him then he will tell you that he cannot stay here long because of a weak<br>heart.<br><br>Head back out and turn the nearby Handle. This will greatly increase the heat<br>inside and you will hold the door shut so Fritz can die of a heart attack<br>caused by the Sauna. Once he dies then go inside and grab the X-Ray Room Key<br>which is used in his office. From here, go back to the Changing Room, Change<br>Clothes, and go back to the Lobby.<br><br>Now you need a weapon. The best weapon to use is the Knife which is found in<br>the Restaurant Kitchen. Head west through the double doors to enter the<br>Restaurant. At the northwest corner are two pairs of double doors that lead<br>to the Kitchen.<br><br>Go to the *RIGHT* set of doors and open them but stay just outside. Inside<br>you should see the cook going about his business. If you enter the Kitchen<br>then you will be told to get out. Just keep opening the doors as they close<br>so you can keep an eye on him. Occasionally a couple of Civilians will come<br>in and out of the Kitchen.<br><br>On the counter, just inside and to the left, are some Kitchen Knives. When<br>the cook enters the freezer, in the back, and there are no Civilians then go<br>and get one of the Knives and get back out. From here, head to the Elevator<br>just east of the Lobby to go to the second floor near Frantz's room. This<br>will allow you to avoid the Metal Detectors that are placed on the 2nd Floor<br>at the top of the main stairs.<br><br>Turn right after you get off the Elevator then turn left to go through a set<br>of double doors. Look to your left to find a Guard in front of a room door.<br>This is Frantz's room. You can't get past the Guard but there is a way around<br>him.<br><br>If you look on your Map then you should see that this side of the 2nd Floor<br>is nothing but guest rooms. They are being constantly serviced by three Room<br>Service people who go around this area in a clockwise pattern.<br><br>Go through this hallway in a counterclockwise direction until you either find<br>one of them or find a Master Key in a door. The Master Key belongs to him and<br>you need it to progress further. After grabbing it then you will cause the<br>Room Service person to temporarily leave the floor so he can get another set<br>of Master Keys so he can continue his work.<br><br>In addition, you will also find a wandering Guard who goes around this area<br>in a clockwise pattern.<br><br>After you grab a Master Key then head to Room 201 which is next door to<br>Frantz's room. Enter this room and go through the next door that leads to the<br>balcony. Once on the balcony then turn left, head close to the railing, and<br>stop. Across from you is the balcony to Frantz's room.<br><br>However, you need to wait for the Guard to come onto the balcony and head<br>back into the room again before you do anything. When he goes back inside<br>then jump to the other balcony, enter Sneak Mode, go inside then Knife the<br>Guard.<br><br>Nearby you should see a small table with a Do Not Disturb Sign, a Letter fron<br>Frantz, a Letter from Pablo, a Hotel Key (Fuchs), a Dentists Business Card,<br>and a Luger PP08 SD. You can pick up and read the letters if you like but the<br>main items of interest is the silenced Luger and the Do Not Disturb Sign.<br><br>Pick up the weapon and sign then go back through Room 201 and into the<br>hallway. Go counterclockwise through the hallway until you find a Room<br>Service person.<br><br>If he is pretty far away from Room 202 then head back there and stand east of<br>the Guard then aim the cursor at his head. Wait for the patrolling Guard to<br>pass you and go through the double doors before quickly bringing out the<br>Luger and nailing the Guard in the head with a couple of shots.<br><br>Then open the door and drag the body inside. Bring out the Do Not Disturb<br>Sign, place it on the door using the Pointer Menu, then close the door. This<br>will ensure that the bodies are not found for a long time.<br><br>There is also this alternative method suggested to me by one of my readers,<br>Dak:<br><br>  \"On the level in the hotel where you have to kill the terrorist and get the <br>   bomb, there is another way into the terrorist's hotel room. Dress as a <br>   bellhop, go up to the guard, and tell him you have fresh towels. He will <br>   stand to the side to let you in. Don't go in. instead, you can easily get <br>   behind him and strangle him, and then drop him in the bathroom in the room <br>   across the hall. There is a risk that a bellhop or cop will see you, but <br>   at least the door guard presents his back to you so nicely.\"<br><br>After that then enter the Bathroom and kill Frantz with either the Luger or<br>Knife him. Then exit the Bathroom and head to the northwest corner of the<br>room to find the Bomb Case. After grabbing the Bomb Case then retrace your<br>way back to Room 201 and into the hallway.<br><br>From here, head north through the double doors and go back to the Elevator.<br>Take it to the 3rd floor then turn right and turn right again to go through a<br>set of double doors. After going through these doors then turn left to find<br>another set of double doors that lead onto the roof. When you get onto the<br>roof then you should see a large dome to your right.<br><br>From here, angle northwest to climb onto the next portion of the roof then<br>climb down again. As you get near the dome you should see an open window.<br>This leads into the Dentist Office.<br><br>However, before going through the window, enter Sneak Mode. Go through the<br>window and you should see a Guard with his back to you. Knife him and drag<br>his body near the window where you entered. Holster your Knife and you will<br>drop the Bomb Case. That's okay, there is something else that you should do<br>before you can go further.<br><br>Remain in Sneak Mode and go through the double doors to the west. To your<br>left is another Guard. Knife him then drag his body to where you put the<br>other Guard. If you don't Holster your Knife before you go through the door<br>then this Guard may turn around and attack you even if you are in Sneak Mode.<br><br>After killing this Guard then grab the Bomb Case, go inside the X-Ray Room,<br>and put the Bomb in the case. The Bomb is made of metal and will set off the<br>Metal Detectors. Thankfully there is a way to get outside without dealing<br>with them.<br><br>From the X-Ray Room, head out then go through the open door where the second<br>Guard stood and out into the hall. Then turn the corner, go through the<br>double doors, and turn right again.<br><br>Go through the next set of double doors, past the Guard with the metal<br>detector, and through the next set of double doors. Then turn right and you<br>should see four small brown hatches which should be on the wall to your<br>right. Go past them and hang the next right to find the entrance to the<br>stairs. Go down to the first floor and you should enter the Kitchen.<br><br>When you enter the Kitchen then go left and then go right at the corner and<br>head north to the double doors leading outside. After that then just go left<br>to find the way back to the street and successful mission completion.<br><br>Now onto the next Target.....<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >HTM4. Rotterdam                                                          |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>Your next Target is a notorious gunrunner named Arkadij Jegorov (aka Boris).<br>He is hiding on a Ship somewhere in Rotterdam Harbor. The Agency does not<br>know the exact location where Boris is at but they do know that there is a<br>local Dutch gang that is planning to purchase weapons from him. Following the<br>gang may lead you to Boris.<br><br>In addition, Diana has noticed something interesting about the people you<br>have assassinated. It seems that all of them served in the French Foreign<br>Legion together at some point. A very weird coincidence.<br><br>There are two missions here and they both take place within Rotterdam Harbor.<br><br>  0+=+=+=+=+0<br> \/ Rotterdam \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >RTD1. Gunrunner's Paradise                                               0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                  \\ Rotterdam \/<br>0=========0                                                    0=+=+=+=+=0<br><br>The Dutch gang is meeting up with Ivan Zilvanovitch, a close associate of<br>Boris. Ivan runs a circus which he uses as a front for his gun trafficking.<br>The Dutch gang uses a Strip Club as a hideout. You need to place the GPS<br>Transmitter in the gang's car and follow it to the meeting place.<br><br>You will also need to eliminate all of the gang members at the meeting and<br>hide the bodies before Ivan appears or he will run. You will also need to<br>place the GPS Transmitter in the Money Suitcase so he can lead you to Boris.<br><br>0===================0<br>| Mission Objectives \\<br>0=======================================================><br><br>  >>Place GPS Tracker in the Gang Car.<br>  >>Move GPS Tracker to the Money Suitcase<br>  >>Give the Suitcase to Ivan.<br><br>0=======0<br>| Reward \\<br>0=======================================================><br><br>  $50,000.<br><br>0========0<br>| The Map \\<br>0=======================================================><br><br>There is only one level to this Map and that is the harbor area. You will see<br>a blue circle which is the Train that goes around the track within the<br>harbor.<br><br>You will also find four Warehouses and several gates that can only be busted<br>through with the train. There are also three Switches that can be used to<br>direct the Train to these gates.<br><br>In the center of this area is the yellow circle that is the car you need to<br>attach the GPS Transmitter to.<br><br>0==============0<br>| General Notes \\<br>0=======================================================><br><br>The interesting thing about this mission is that you don't even have to plant<br>the bug on the car to find the correct Warehouse thus saving you quite a bit<br>of work. And yet you will still accomplish the \"GPS Transmitter in the Gang<br>Car\" objective.<br><br>This will also be your first encounter with the Dobermans, an mildly annoying<br>enemy. For this reason I recommend bringing a Silenced MP5 with about 100<br>rounds for your first couple of times through so you can deal with them<br>quickly and silently before doing the mission without it.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>For this mission you should have a Pentagon Knife and you *MUST* buy the GPS<br>Transmitter. Without it you will not be able to complete the mission since it<br>is required to track Ivan. As noted, the Silenced MP5 is optional. To do this<br>cheaply leave the MP5SD behind and use the Uzis you get from the gang members<br>you kill.<br><br>When you begin the mission then you will be at the northeast side of this<br>large area. When you look at your Map then you will see a blue blip. This is<br>a Train that will go around the tracks in this portion of Rotterdam. This<br>Train plays an important part in this mission. It is used to smash through<br>the gates that block access to three Warehouses.<br><br>One of these three Warehouses are used by the gang to conduct their business.<br>There is one to the west (Pakhuis #12), one to the south (Pakhuis #14), and<br>one to the east (Pakhuis #13). When you find the correct Warehouse then you<br>need to divert the Train to smash through the gate so you can get to it.<br><br>In order to do that you need to use the Track Switches. There are three of<br>them:<br><br>The first one (Track Switch #1) is on the north side of the track loop near<br>your starting position. The second one (Track Switch #2) is to the east of<br>the gang car (the yellow blip on the Map). The last one (Track Switch #3) is<br>just south of Track Switch #2.<br><br>From your starting position, run to the south and find a wandering Gang<br>Member. Get up behind him, Slash him, and grab his Uzi. Now go to the north<br>side of the nearby tracks and head west. Eventually you will find another<br>wandering Gang Member. Slash him as well and take his Uzi.<br><br>From here, head southwest and you will find another wandering Gang Member.<br>Slash him, grab his Uzi, and then go look for the correct Warehouse. The<br>correct Warehouse where the meeting will take place will have Dobermans<br>guarding it. You cannot get access to the Warehouse until you get the Train<br>to smash through the gates that block the way. But you don't want to do that<br>quite yet at this point.<br><br>The Dobermans can hurt you even if you brought Body Armor with you so you<br>should use the fence to your advantage to help keep them at a distance. I<br>should also point put that they can go through the standard closed gates<br>nearby so keep that in mind.<br><br>The Uzis that you get from the dead gang members are very inaccurate from a<br>distance so it is best to use the Silenced MP5 if you wish to use the fence<br>as a shield. However, depending on how close the fence to a given warehouse,<br>you may be able to make a Doberman chase you through a fence opening by<br>firing single Uzi shots at it.<br><br>This should allow the Doberman to get close enough to you to quickly kill it<br>with your weapon. You don't need to kill all of the Dobermans. Just the ones<br>closest to the stairs on one side of the Warehouse. But, if the Dobermans are<br>guarding Pakhuis #13, then there is something else you should do first before<br>trying to get rid of them, especially if you did not bring a Silenced MP5.<br><br>Just northwest of Track Switch #2 is a trio of Gang Members standing around a<br>fire. Line up two of them then whip out an Uzi or MP5SD and quickly kill them<br>then move your aim toward and kill the last one. This will keep them from<br>interfering. You can also take the Uzis they drop. It may be a good idea to<br>kill them regardless so you can get extra Uzis.<br><br>After finding the correct Warehouse and getting rid of what Dobermans you can<br>then head to Track Switch #1 and pull it. If the correct Warehouse is Pakhuis<br>#14 then you do not need to do anything else. If the correct Warehouse is<br>Pakhuis #12 then pull Track Switch #2. If the correct Warehouse is Pakhuis<br>#13 then pull Track Switch #3.<br><br>While you were doing all of this the Gang Car will go to the correct<br>Warehouse on its own. This will not fail the mission.<br><br>Now head back to the gang Warehouse and go through the newly open gate. Kill<br>any Dobermans that attack you then find the stairs which is on one side of<br>the Warehouse. The Warehouse contains six Gang Members that need to be killed<br>off before you can find the Briefcase and plant the GPS Transmitter inside.<br><br>But there is a specific way to go about getting rid of them which will make<br>the rest of the mission much easier.<br><br>To start, switch to your Uzi or MP5SD, go up the stairs, open the door, and<br>let one of them see you. He will then start to head towards your position.<br>Stay just inside the Warehouse until he reaches the top floor then step back<br>out, sidestep right, and aim left about 45 degrees through the door.<br><br>When he comes to the door then kill him and he will drop against the<br>cardboard boxes beyond the door. If you looked straight through the door<br>instead of the 45 degree angle then you would find a gap between the boxes<br>that you can actually knock people through when you shoot them and they would<br>land on the wooden boxes on the ground floor.<br><br>I do not want to knock them to the ground floor for reasons explained a<br>little later. Sometimes they can come through the door and join you on the<br>platform outside. But this will cause no problems if you kill them here.<br><br>Keep an eye on your Uzi ammo. You don't want to run out of ammo in a close<br>firefight. When you kill a Gang Member then grab his Uzi before going after<br>another one. When you spot the one guarding the Briefcase then shoot at his<br>feet to lure him so you can kill him.<br><br>After killing all six of them then you will get a notice that Ivan will<br>arrive in three minutes. You would need to hide all of the bodies before he<br>arrives or he will run if he sees any.<br><br>By killing all of the Gang Members on or by the stairs then you don't need to<br>worry about that since you have already \"pre-hidden\" the bodies. If by any<br>chance you knock any of them down to the ground floor then quickly move him<br>behind a nearby crate.<br><br>Then all you need to do is Change Clothes (to look like a Gang Member), go to<br>the Briefcase, pull out the GPS Transmitter, and pick up the Briefcase so you<br>can attach the Transmitter. After that then just stand still the whole way<br>through to successfully complete the mission.<br><br>  0+=+=+=+=+0<br> \/ Rotterdam \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >RTD2. Plutonium Runs Loose                                               0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                  \\ Rotterdam \/<br>0=========0                                                    0=+=+=+=+=0<br><br>The plan worked and Ivan has led you to Boris' Ship. Unfortunately, he is<br>getting ready to leave Rotterdam. The area is also blocked off and the gates<br>are guarded. To make things worse, Boris also has a nuke aboard the Ship.<br>More than likely he will arm it if he feels threatened.<br><br>Once Boris is dead and the nuke deactivated then take the boat to a<br>designated meeting point in international waters. The Agency also has<br>information on a Weapons Depot nearby that can be of use to you.<br><br>Interestingly enough Boris also served in the French Foreign Legion, just<br>like the other targets you have eliminated.<br><br>0===================0<br>| Mission Objectives \\<br>0=======================================================><br><br>  >>Eliminate Boris.<br>  >>Nuke must be disarmed.<br>  >>Take Ship to international waters.<br><br>0=======0<br>| Reward \\<br>0=======================================================><br><br>  $75,000.<br><br>0========0<br>| The Map \\<br>0=======================================================><br><br>There are five levels to the Map:<br><br>  >>Main Deck<br>  >>Harbor<br>  >>3rd Deck<br>  >>2nd Deck<br>  >>1st Deck<br><br>The Main Deck, 3rd Deck, 2nd Deck, and 1st Deck is the Ship that Boris is on.<br>It doesn't have a lot of detail so these Map levels aren't of much use. The<br>Harbor Map shows the fences that you must make your way through. In addition,<br>there is the Weapon Cache to the southeast that will be very useful to you.<br><br>0==============0<br>| General Notes \\<br>0=======================================================><br><br>This mission is a bit tricky due to Boris' extreme paranoia. If the slightest<br>thing goes wrong then he will be warned then arm the Nuke and flee. However,<br>you can use this to your advantage. There is an item in the Weapons Depot<br>that will turn Boris' paranoia against him.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>For this method you need the Pentagon Knife. Everything else you need can be<br>found on this mission. When you start the mission then you will be on a small<br>boat dock. Pull out your Knife then climb up the ladder to ground level. From<br>here, head northwest toward a Warehouse (Pakhuis #12). Stationed at the<br>southeast corner of this building is a Guard.<br><br>Run towards him until you are about fifty feet away from him then enter Sneak<br>Mode and creep up on him and Knife him or line yourself with him then run all<br>the way up to him and Slash him the moment you get there. Then grab his MP5,<br>drag him around the corner (just to be safe), and Change Clothes.<br><br>After this then head west to the tracks and turn north. Eventually you will<br>come to a guarded gate. Even though you are dressed as a Guard they won't let<br>you through. Worse, if they warn you then any attempt to get close again will<br>result in you getting shot.<br><br>So stay far away from them. However, you still need to find a way through. As<br>you observe your surroundings you will notice patrolling Guards that can get<br>through the gates. There are usually two of them that go through each gate.<br>Thankfully they are not as sensitive as the gate Guards.<br><br>Find a patrolling Guard and stay real close (meaning against his backside) to<br>him. When you get to the gate then you will find that as long as you are<br>sticking with the patrolling Guard then the gate Guards will not bother you.<br><br>After going through this first gate then angle northeast to find another<br>guarded gate. Find another patrolling Guard and do the same thing here. After<br>going through that gate then go northeast then east past the corner of the<br>fence and to another guarded gate that leads south. Once again, use another<br>patrolling Guard to make your way through.<br><br>At this point you can now head south and towards the Ship. I still need to go<br>to the Weapons Depot but I am going to clear out some Guards first. Head<br>south toward the Warehouses (Pakhuis #13, Pakhuis #14). At the east side of<br>the north Warehouse is a Limo with a stationary Guard. Stay far away from<br>him.<br><br>Instead, head to the northeast corner of the north Warehouse (Pakhuis #13)<br>and wait for a patrolling Guard to come by. After he turns the corner then<br>wait until for him to go about twenty feet then get up behind him and Slash<br>him then back a few feet away from the body.<br><br>Another patrolling Guard will come around the corner and see the body. He<br>will run toward it to investigate then Slash him when he stops by it. From<br>here, head to the east side of the south Warehouse (Pakhuis #14). Here you<br>will find another patrolling Guard.<br><br>Follow him and, and when he turns the southeast corner, wait for him to go<br>about twenty feet then Slash him. Go back to the northeast corner of the<br>warehouse and wait for another patrolling Guard. Follow him then Slash him<br>just before he gets to the southeast corner. The Guard by the limo will be<br>too far away to see what you are doing.<br><br>Now *RUN* to the Limo. When you get close enough then you will be warned by<br>the Guard. The reason to do this is to get him turned so you can have easier<br>access to his backside. Back away a few feet from the Limo, get into Sneak<br>Mode, then go around the other side of the Limo and behind him. Then Knife<br>him and take his M16A2.<br><br>With all of the Guards cleared from this immediate area it is time to head to<br>the Weapons Depot.<br><br>Head north until you find the east-west tracks and turn east. Eventually you<br>will come to another guarded gate. Use the patrolling Guard to get through<br>this one and stick behind him so you can go through the next one after this.<br>After going through this gate then look to your left to find a rooftop Guard.<br>This info is useful for later.<br><br>Now run east along the tracks and turn south with them. There are Dobermans<br>stationed at the west side of the two Warehouses you will go past but you are<br>too far away to alert them. However, just past the second Warehouse, is a<br>train platform where a Doberman is posted. Kill it with the M16A2 and<br>proceed.<br><br>Eventually you will get to the Weapons Depot but there is another Doberman<br>posted just south of it. Kill it then enter the truck to find all sorts of<br>weaponry.<br><br>Inside you will find a MP5SD, a Franchi PA3 Shotgun, a Car Bomb, a Beretta<br>92SD, a Beretta 92, a Hardballer, a WA2000 Sniper, and Sniper Ammo. Grab the<br>WA2000 Sniper, Sniper Ammo (which will give you a total of eighteen rounds),<br>the MP5SD, and the Car Bomb.<br><br>The Car Bomb is different than the one you used earlier in the game. This one<br>is ignition based, meaning that it explodes when the victim tries to start<br>the vehicle. This is the weapon that I will use against Boris.<br><br>And, by acquiring these weapons, then you will also change one important<br>factor of this mission. The Guards that patrol through the guarded gates will<br>no longer do so. They will either become stationary Guards near certain<br>buildings or disappear.<br><br>So now you can't use the patrolling Guards to go through the guarded gates<br>since they will no longer exist. You must now kill your way through. This is<br>why you need to take the Sniper Rifle.<br><br>After acquiring these weapons then head to the entrance of the truck and zoom<br>in on the Warehouse. You will find a stationary Guard standing at the south<br>side of this Warehouse (or you will see him running to this position).<br><br>It may be a good idea to kill him before he finds the dead Doberman nearby.<br>Either snipe him with the Sniper Rifle or drop it then run up to him, Knife<br>him, and then run back to the truck to get the Sniper Rifle.<br><br>From the Weapons Depot, head back to the tracks and proceed north all the way<br>to the fence then turn west. Stop after a few steps then zoom on the guarded<br>gate ahead. If you can't see the Guards because of the darkness then get a<br>little closer and try again. Continue this until you can see the Guards when<br>you zoom in.<br><br>Pop the first Guard then kill the second before he either gets close enough<br>to confront you or run away to warn Boris. After that then rotate right until<br>you find a stationary Guard then nail him.<br><br>Remember that rooftop Guard I mentioned earlier? You need to kill him too but<br>only his head can be seen from your current position. Find him and pop him.<br>After this then go over to the stationary Guard you just killed and pick up<br>his MP5 then head back to the gate and stop just a few feet away from it.<br><br>Use the Sniper Rifle to zoom in on the two Guards at the next gate beyond and<br>kill them both quickly. Then angle right and up to kill another rooftop<br>Guard. Even though he is far away he can still see what is going on and will<br>fire on you if you go near the second gate so it is important to get rid of<br>him.<br><br>After killing him then drop the Sniper Rifle. You will no longer need it for<br>the rest of this mission.<br><br>Go through both gates and head back towards the Limo. Pull out the Car Bomb<br>and plant it. This will take care of Boris later. After planting the Car Bomb<br>then head to the Ship. At the south end of the Ship is the stairs leading up<br>but it is guarded and you cannot go up them dressed as a Guard. You need to<br>be disguised as a Sailor.<br><br>Thankfully, just to the south at the corner is a Sailor. Get up behind him<br>and Sneak him then drag his body just a few feet backwards and Change<br>Clothes. From here, head up the stairs and to the deck.<br><br>When you get up onto the Ship you do not want to cause any kind of trouble or<br>Boris will be warned and he will activate the Nuke and then escape before you<br>can get into position to disarm it plus you will have to fight a lot of<br>people to get where you need to go.<br><br>From the top of the stairs, turn right and head north. Go through the first<br>door that appears on your left then go down the nearby set of stairs. When<br>you get to the bottom then you will see a door ahead of you and another set<br>of stairs leading down to the right of the door. Go down these stairs and<br>turn left.<br><br>Continue forward and enter the *SECOND* door, that should be to your right,<br>that you come to. Then turn the corner then head to the next one. Here you<br>will find another Sailor just standing around. He is dressed differently than<br>the others. He works in the Engine Room and you should just go up behind him<br>and Knife him.<br><br>If you don't kill him now then he will interfere with the Ship's engine<br>preventing you from leaving near the end of the mission and you will have go<br>back down and deal with him. Killing him now will save you that hassle.<br><br>After doing that then go back through the door and turn right. Continue<br>forward until you get to the wall then turn left again and go through the<br>next door. After you go through this door then turn left again to find the<br>stairs that lead down to the Engine Room area where the Nuke is being kept.<br><br>When you get to the Engine Room itself then go down the first set of stairs<br>and look left to find another Sailor. He is dressed just like the one you<br>just killed. Now get behind him and Knife him then bring out an *UNSILENCED*<br>MP5 and aim and the next Sailor just ahead of you. Even though he is nearby<br>he didn't see you kill his friend because of the steam.<br><br>Kill the Sailor with the MP5. Because of the noise someone will go and warn<br>Boris which is okay because at this point I *WANT* to have him warned. When<br>he gets warned then he will activate the Nuke and make a run for his<br>booby-trapped limo. But the Nuke is in the next room on this deck and I can<br>disarm it almost as soon as he activates it.<br><br>After killing this Sailor then get close enough to kill Ivan and carefully go<br>into the next room and kill the Sailor there (he will be to your left as you<br>creep up the stairs). Then Disarm the nearby Nuke which will take care of one<br>objective then wait for Boris to activate the Car Bomb which will take care<br>of another objective.<br><br>Now all that is left is to start up the Ship and sail out.<br><br>It should be noted that there is a Minigun in one corner of the Nuke room<br>but, since all of the Sailors have fled the Ship at this point, it is pretty<br>much useless.<br><br>From here, head back out of the Engine Room and go back through the door you<br>came through. When you get to the next corner then turn right 180 degrees and<br>go up the stairs.<br><br>When you get to the next deck then go up the next set of stairs, which should<br>be to your left, and turn right 180 degrees when you get to the top. Proceed<br>forward and go up the next set of stairs then angle southeast until you reach<br>a short hallway. Go south into this hallway and go through the door that<br>leads back outside.<br><br>From here, turn right, follow the path, and go up the next set of stairs. At<br>the top, turn right 180 degrees and you will see the door leading into the<br>control center. Before entering, pull out your Knife, open the door, then<br>Knife the Captain who is just standing there. Then Start Engine to<br>successfully complete this mission.<br><br>Now onto the next Target.....<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >HTM5. Romania                                                            |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>The Agency is in turmoil.<br><br>As it turns out all of the hits you have completed were at the request of one<br>person. The Agency doesn't take part in larger wars but this one customer is<br>powerful enough to get the Agency to accept another mission from him. The<br>Agency wanted to use another agent for this job but this customer wants<br>you and the Agency granted him that request. Very unusual and very<br>suspicious.<br><br>You are to go to Romania for this assignment and it takes place within a<br>psychiatric hospital. It is a high security facility and you are not allowed<br>to bring in firearms.<br><br>  0+=+=+=+0<br> \/ Romania \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >RMA1. The Setup                                                          0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                    \\ Romania \/<br>0=========0                                                      0=+=+=+=0<br><br>All this mission requires is that you eliminate a person named Dr. Kovacs.<br><br>0===================0<br>| Mission Objectives \\<br>0=======================================================><br><br>  >>Eliminate Doctor Kovacs.<br><br>0=======0<br>| Reward \\<br>0=======================================================><br><br>  $100,000.<br><br>0========0<br>| The Map \\<br>0=======================================================><br><br>There are four levels to the Map:<br><br>  >>Outside<br>  >>1st Floor<br>  >>2nd Floor<br>  >>3rd Floor<br><br>The Outside is the exterior of the Asylum. The 1st Floor has the Lobby and<br>many multiple rooms. The 2nd Floor is where you can find the TV Room,<br>Offices, Operating Theater, and Roof Access points. The 3rd Floor is<br>essentially the attic area and has multiple rooms where weapons can be found<br>if you take the time to explore the area.<br><br>0==============0<br>| General Notes \\<br>0=======================================================><br><br>A relatively simple mission but there is more than meets the eye here. It is<br>simply best not to bring anything at all for this mission.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>When you start the mission then you will be outside the Asylum. Head inside<br>and you will talk to the Guard. He will then let you through and give you<br>instructions to Dr. Kovacs office. After going through the door then you<br>should see a double door ahead of you and some stairs to your left.<br><br>Go through the double doors and into an office. Then go up the stairs ahead<br>of you. When you get up to the next floor then continue west until you reach<br>a Lab. Here you will find a Franchi PA3 (with ammo) on a windowsill and an<br>Uzi on a table with beakers.<br><br>Take the Uzi and Holster it. This will be the only weapon you need for the<br>next mission (even though there are plenty of other weapons found throughout<br>the facility). There is also no reason to go after any additional ammo for<br>reasons outlined later.<br><br>As you are doing this then there will be a cutscene where the Guard will call<br>up someone informing him of your presence. Then that person will call up the<br>SWAT. However, the SWAT won't actually appear until you confront Dr. Kovacs<br>so you have plenty of time to explore the building.<br><br>Unfortunately, most of the building is sealed off by locked doors. The key to<br>open them can only be found in Dr. Kovacs' office. After grabbing the Uzi<br>then head back down to the Lobby. Then climb up any of the two stairs to<br>access the second floor.<br><br>On the second floor there is an Operating Theater. Go north through it then<br>go through the double doors ahead of you and turn left to find a First Aid<br>Kit on the wall. Grab the Syringe and go back out.<br><br>The interesting thing about the Syringe is that it has \"infinite ammo\". You<br>can, if you're so inclined, use it to kill every patient and Guard in the<br>asylum (I wouldn't recommend using it on the SWAT, however).<br><br>To the left of the double doors leading back to the Operating Theater you<br>will see another door. This is Dr. Kovacs office. Enter it to find the<br>Doctor. After talking to him then get behind him and kill him with the<br>Syringe and Change Clothes. These clothes will enable you to go throughout<br>the Sanitarium without any problems.<br><br>Go to the southeast corner of the room and grab the Sanitarium Key. This will<br>allow you to unlock all of the doors and gain full access to the facility.<br><br>At this point you should now see SWAT going all around the place looking for<br>you. The disguise will fool them and you will be left alone. In addition, you<br>can also talk to the patients that are running around the place. They will<br>ask for various items like Teddy Bears, Rubber Ducks, or Books.<br><br>If you give one the item he seeks then he will tell you of the TV Room. But I<br>generally just avoid dealing with them and make my way to the TV Room on my<br>own.<br><br>From Dr. Kovacs office, head back down to the Lobby and through the door at<br>the northwest corner. After going through the next door then turn left and go<br>through the gate. After going through the gate, and up the short set of<br>stairs, is a set of stairs in the corner. Go up the stairs then turn left<br>when you get to the next floor.<br><br>Proceed forward until you find a set of double doors to your right. This is<br>the TV Room. Go inside and you will find a familiar person slumped over in a<br>chair. It's Agent Smith and it looks like he's in trouble again. Talk to him<br>and he will inform you about yourself and an antidote for the serum he has<br>been given. Head into the caged room nearby and grab some Antidote.<br><br>Give the Antidote to Agent Smith and he will lead you to a passage leading to<br>the basement.....and some answers. Follow him and open the gates and doors so<br>he can go through. He will eventually lead you to an Elevator. The passage is<br>underneath it and Agent Smith will take it up so you can go down to the<br>Basement.<br><br>When you head down the passage then you will successfully complete the<br>mission.....and set up the final confrontation......<br><br>  0+=+=+=+0<br> \/ Romania \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >RMA2. Meet Your Brother                                                  0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                    \\ Romania \/<br>0=========0                                                      0=+=+=+=0<br><br>When you start this mission then you will find that whatever Body Armor you<br>brought with you has been stripped away. In addition, while you still have<br>the weapons you gained from the previous mission, any extra ammo will be<br>stripped away as well.<br><br>This is why I don't recommend trying to obtain any additional ammo from the<br>previous mission. I don't understand why the designers did things this way<br>but this is how they made it. And, finally, there is no Map to display on<br>this mission.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>The first thing you should do is bring out your Uzi and head around the<br>corner and through the gate. There is a Guard at the desk you need to kill so<br>take him down. You can grab his Hardballer plus there is a Shotgun with some<br>ammo in the locker next to him. However, you won't need any of it.<br><br>Continue forward through the next gate until you get a cutscene of multiple<br>Clones. One of them goes through a door and has the barcode on the back of<br>his head read so he can be released.<br><br>This is the Series 48 Clone, one step above you. He is stronger, faster, and<br>more accurate with a firearm than you. There are a total of ten Clones you<br>need to kill before you can progress further. And you don't have enough ammo<br>to take them all on. You need something a lot more powerful. And that weapon<br>is the Minigun. And you need to find it fast before he finds you.<br><br>When the cutscene begins immediately press the Escape key then turn right and<br>*RUN* through the gate. Then *RUN* forward and turn right at the next<br>junction and *RUN* through the next gate.<br><br>Ahead of you should be a dark door that leads into a storage room. Inside<br>this storage room is the Minigun. Immediately grab it and head for the door.<br>Open the door but stand in the doorway. Remember the trick to spin the barrel<br>by quickly tapping the Left Mouse Button.<br><br>Aim at the left side of the open part of the gate ahead of you. The Clone<br>will head in your direction but won't fire through the gate bars. Kill him<br>when he is exposed enough through the opening and before he can fire on you.<br><br>When he drops then do the Holster trick by using the Holster command in the<br>Inventory List and *RUN* back through the open gate then turn left and *RUN*<br>forward through the next open gate. Continue forward to the end of the<br>hallway then open the gate, go through it, close it, then turn right at the<br>corner.<br><br>You should see a Guard sitting at a desk. You can either use your Uzi to kill<br>him or Sneak behind him and use the Syringe (save the Minigun ammo for the<br>Clones).<br><br>There is a locker nearby with all sorts of stuff inside. Open it and pick up<br>all of the ammo and weapons so you can get at the Body Armor inside. After<br>you pick up the vest then head back to the gate but *DON'T* go through it.<br>Aim through the gate, spin the barrel, and wait.<br><br>While you were doing all of this another Clone was released and has been<br>wandering the hallways looking for you. You will eventually see him in the<br>hallway but he won't fire on you. They usually don't fire on you unless they<br>are pretty close to the gate or that you fire on them first.<br><br>Apparently the gate bars interfere with their aim. But that doesn't mean that<br>they can't do serious damage to you even with the Body Armor. Still, the gate<br>serves as a kind of shield that will help you. Aim between the bars and when<br>he gets relatively close then fire off a burst to kill him before he can fire<br>back at you.<br><br>After that then another Clone will be released. Aim through the *SECOND* and<br>*THIRD* gate bars (from the left side of the gate) and at the open gate at<br>the opposite end of the hallway.<br><br>He will eventually appear in the background as he approaches the open gate.<br>Fire a burst through the gate bars until he drops dead then spin the barrel<br>again and wait.<br><br>Repeat this pattern until all of the Clones are dead. As you doing this you<br>will be treated to the ramblings of your creator, Dr. Ort-Meyer. After you<br>kill the last Clone then drop the Minigun and go back to the first one you<br>killed. From here, drag him back to the Biohazard room.<br><br>To get to the Biohazard room, go west through the open gate then all the way<br>to the wall and turn right to find a closed gate. Go through this gate then<br>all the way to the next junction and turn right to find it.<br><br>If you don't drag a Clone with you then you will be killed when you enter the<br>Biohazard room. The reason is that you are not a Series 48 and when the<br>scanner reads the barcode on the back of your head then the doors will close<br>and you will be killed with poisonous gas.<br><br>By dragging a Clone with you then you can get the scanner to read the back of<br>his head and allow you access. When the door finally opens then bring out<br>either your Uzi or MP5 and proceed through to another operating room.<br><br>It is here that you finally meet Dr. Ort-Meyer. He believes that you are a<br>Series 48 and congratulates you. However, you can't let him get too close to<br>you. You see, he has a Stun Gun and if he gets too close then he will notice<br>that you are not a Series 48 and stun you. Then you will end up back in the<br>same room you began the game in.<br><br>So, to prevent capture, shoot the Doctor. This will end the mission and the<br>game as you finally accomplish your last kill.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >HTM6. Epilogue                                                           |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>As you regain your memory, originally suppressed by Dr. Kovacs' serums, it<br>becomes clear the truth about your origins and why you were sent to kill your<br>targets.<br><br>Dr. Ort-Meyer created you from the DNA of himself and that of his friends,<br>Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov. They all<br>met during their stints in the French Foreign Legion. After they left and<br>went about their ways they helped to set up Dr. Ort-Meyer's experiments in<br>DNA research and cloning using money from their respective enterprises.<br><br>However, the impatience of the other participants, gathered from the letters<br>left behind after you killed them, may have led Dr. Ort-Meyer into using you<br>to kill them.<br><br>In addition, judging from the Doctor's own ramblings, another reason for<br>having his friends killed is so he could have all of the Clones, and glory,<br>to himself. The power he gained from all of the cloning research made him<br>megalomaniacal.<br><br>He then lured you back to the Asylum where you were created so he could<br>eliminate the last trace that could lead back to his former friends'<br>assassinations and to eliminate an imperfect Clone - you. He hoped that the<br>SWAT teams would take you down.<br><br>But he underestimated you. A fact that became all too clear to him as you<br>stood over him just moments before you ended his life.<br><br>After this confrontation you leave the Asylum for parts unknown. And you no<br>longer use the name Tobias Rieper. You now go by the name of.....<br><br>Agent 47.<br><br>And with this I complete the guide and move onto the sequel, \"Silent<br>Assassin\". But there is one more thing to do first before I close things<br>up.....<br><br>  \/==++====++==\\                                             \/==++====++==\\<br> \/==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\\<br>| >AFS3. Conclusion                                                         |<br> \\==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\/<br>  \\==++====++==\/                                             \\==++====++==\/<br><br>0================0<br>| General Notices \\<br>0===============================================><br><br>  This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2014.<br><br>  Most of my guides are dedicated to the popular \"Grand Theft Auto\" game <br>  series but some of my other work include \"The Chronicles of Riddick\" games, <br>  \"Bully\", and \"The Darkness\" titles.<br><br>0===================0<br>| Additional Sources \\<br>0=======================================================><br><br>  --\"Hitman: Codename 47\" (Game Manual)<br>  --The Internet Movie Firearms Database (www.imfdb.org) and Wikipedia<br>      --Weapon names and information<br><br>0=========================0<br>| Additional Contributions \\<br>0=======================================================><br><br>  --Dak<br>  --Andrej<br><br>0========0<br>| Credits \\<br>0=======================================================><br><br>Credits and thanks go out to the following:<br><br>  >>IO Interactive<br>    **************<br>      For creating this wonderful game series and making me a fan of composer <br>      Jesper Kyd.<br><br>  >>Revolution Arena<br>    *******************************************<br>      For providing a place for writers like myself to publish our work and <br>      help other gamers while indulging in one of our favorite pastimes.<br><br>And finally, my biggest thanks of all goes to you the reader (and especially<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">those who have made suggestions as well as those who took the time to write\nme).\n\n0====================0\n| Contact Information \\\n0===============================================&gt;\n\n  E-MAIL: rarusk[at]netzero[dot]com\n  FACEBOOK: http:\/\/www.facebook.com\/robert.a.rusk\n  LINKEDIN: http:\/\/www.linkedin.com\/pub\/robert-allen-rusk\/15\/539\/59b\n  BLOG: http:\/\/rarusk.livejournal.com\n  XBOX LIVE GAMERTAG: RARusk\n\nSo now I've come to the end of yet another gaming adventure and looking\nforward to new ones. I hope that my guide helps you in getting the most out\nof \"Hitman: Codename 47\".<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>\/=++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++=\\ 0==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==0 +| |+ +| &#8220;Hitman: Codename 47&#8221; Strategy Guide |+ +| |+ +| [PC Version] |+ +| Version 2.5&hellip;<\/p>\n","protected":false},"author":46,"featured_media":1147,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/revolutionarena.com\/pt-br\/wp-content\/uploads\/sites\/2\/2024\/09\/Hitman-Codename-47.jpg","fifu_image_alt":"","footnotes":""},"categories":[2,3,4,6],"tags":[],"class_list":["post-1145","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-guides-and-walkthroughs","category-highlights","category-pc"],"_links":{"self":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/comments?post=1145"}],"version-history":[{"count":1,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1145\/revisions"}],"predecessor-version":[{"id":1146,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1145\/revisions\/1146"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media\/1147"}],"wp:attachment":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media?parent=1145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/categories?post=1145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/tags?post=1145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}