{"id":1191,"date":"2024-09-20T23:14:43","date_gmt":"2024-09-21T02:14:43","guid":{"rendered":"https:\/\/revolutionarena.com\/english\/?p=1191"},"modified":"2024-09-20T23:14:44","modified_gmt":"2024-09-21T02:14:44","slug":"hitman-contracts-complete-walkthrough-step-by-step-strategy-guide","status":"publish","type":"post","link":"https:\/\/revolutionarena.com\/english\/hitman-contracts-complete-walkthrough-step-by-step-strategy-guide\/","title":{"rendered":"Hitman: Contracts\u00a0\u2013 Complete Walkthrough (Step-by-Step Strategy Guide)"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Complete Walkthrough (Step-by-Step Strategy Guide) of Hitman: Contracts<\/h2>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">  \/=++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++=\\<br> 0==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==0<br>+|                                                                         |+<br>+|                   \"Hitman: Contracts\" Strategy Guide                    |+<br>+|                                                                         |+<br>+|              [PS2, PS3, Xbox, Xbox 360, and PC Versions]                |+<br>+|                Version 3.3 [Revision 5] (October 2014)                  |+<br>+|                                                                         |+<br>+|                          By Robert Allen Rusk.                          |+<br>+|                  Copyright 2011-2014 Robert Allen Rusk.                 |+<br>+|                                                                         |+<br>+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+<br>+|                                                                         |+<br> 0==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==0<br>  \\=++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++=\/<br><br>For this revision I finally played through the PlayStation 3 version during<br>which I made substantial format tweaks, cleaned up some small stuff, and made<br>some changes to the following mission:<br><br>  >>Traditions of the Trade<\/pre>\n\n\n\n<p>.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\"><br>\n\"Hitman: Contracts\" is copyright 2004 by IO Interactive, a subsidiary of\nEidos Interactive (and now Square-Enix). All rights reserved. All other\ntrademarks and copyrights contained in this document are owned by their\nrespective trademark and copyright holders.\n\nA complete listing of contact and other information can be found at the end\nof this guide.<\/pre>\n\n\n\n<p>.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >TBCT. Table of Contents                                                  |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>This guide uses a Quick Search Feature which takes advantage of the Find<br>feature used by many web browsers. This feature will allow you to go to any<br>chapter or section in this guide quickly. To access any of those chapters,<br>sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to<br>activate the Find feature in the web browser. Then enter the code like this:<br><br>  >KR6 or >ZD12<br><br>0============================================0============================0<br>| AFS1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0============================================0==============================0<br><br>  GEN1. About The Guide<br>  GEN2. Hitman: Contracts<br>  GEN3. Contracts \/ Silent Assassin Differences<br>  GEN4. Codename 47 Missions<br>  GEN5. Technical Data<br>          A. PlayStation 2 Version<br>          B. Xbox Version<br>          C. Xbox 360 Version<br>          D. PlayStation 3 Version<br>          E. PC Version<br>  GEN6. Controls<br>          A. PlayStation Versions<br>          B. Xbox Versions<br>          C. PC Version<br>          D. Xpadder (PC Version)<br>  GEN7. Game Menus<br>  GEN8. The Training Area<br>  GEN9. Starting a New Game and Mission<br>  GEN10. Weapons and Items<br>           A. Weapons<br>           B. Silent Assassin Bonus Weapons<br>           C. Non-Obtainable Weapons<br>           D. Easy Weapon Acquisition<br>           E. Standard Items<br>           F. Carrying Multiple Large Items<br>  GEN11. The Main Screen<br>  GEN12. Health Bar\/Threat Meter and Available Actions<br>  GEN13. The Map<br>  GEN14. The Inventory Menu<br>  GEN15. Lockpicking<br>  GEN16. Observing Your Surroundings<br>  GEN17. Moving About and Distracting Guards<br>  GEN18. Sneaking, Melee Attacks, and Dragging Bodies<br>  GEN19. Rampaging<br>  GEN20. Disguises and Subterfuge<br>  GEN21. Your Rating<br>  GEN22. Game Saving, Continuing, and Replaying Missions<br>  GEN23. Xbox 360 and PS3 Accomplishments List<br>           A. Visible Accomplishments<br>           B. Secret Accomplishments<br>           C. PS3 Specific Accomplishments<br>  GEN24. The International Contract Agency<br>  GEN25. Mission Breakdown<br><br>0================================0========================================0<br>| AFS2. The Story Continues..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0================================0==========================================0<br><br>  CTC1. Asylum Aftermath<br>  CTC2. The Meat King's Party<br>  CTC3. The Bjarkhov Bomb<br>  CTC4. Beldingford Manor<br>  CTC5. Rendezvous in Rotterdam<br>  CTC6. Deadly Cargo<br>  CTC7. Traditions of the Trade<br>  CTC8. Slaying a Dragon<br>  CTC9. The Wang Fou Incident<br>  CTC10. The Seafood Massacre<br>  CTC11. Lee Hong Assassination<br>  CTC12. Hunter and Hunted<br><br>0==================0<br>| AFS3. Conclusion |<br>0==================0<br><br>  \/==++====++==\\                                             \/==++====++==\\<br> \/==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\\<br>| >AFS1. Introduction And General Information                               |<br> \\==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\/<br>  \\==++====++==\/                                             \\==++====++==\/<br><br>My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years<br>of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts<br>Games, Point Of View Computing) and an ex-arcade attendant (Namco<br>Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such<br>as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation<br>1 and 2, Xbox, and Xbox 360.<br><br>I started writing guides in 2003 because I felt it was something I could do<br>utilizing my writing skills gained in college and gametesting along with my<br>passion for vidgames. Over time I have honed my overall writing and<br>organization skills plus my creative thinking skills. Additionally, I have<br>extended the play value of the games I have written guides and FAQs for many<br>times over plus I have received many letters from all over the world.<br><br>I am also what one may call an RGB Analog Video enthusiast. I hack most of my<br>game consoles to try to get the best possible video from them and that<br>usually involves tapping into the RGB Analog video signals and using them on<br>the right monitors to achieve my desires. To this end I became a member of<br>the GamesX.com mod forum and I post on their \"RGB + Video Discussions\" forum<br>area from time to time.<br><br>In addition, I am a member of the X-Otic Computer Systems of San Antonio<br>(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We<br>are also a group of hackers and electronics enthusiasts.<br><br>I am also a regular forum poster at site, an occasional poster at<br>AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member<br>of The MoFaT (a members only message board set up by \"Grand Theft Auto: Vice<br>City\" players who met on the Vice City message boards at site).<br><br>Outside of gaming, my interests include \"Godzilla\" (I have been a G-Fan since<br>the age of ten) and \"Red Dwarf\". I am also a long time soundtrack collector<br>with many titles in my possession. As far as favorite sports teams go, my<br>teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos<br>(NFL) [although I live in Texas, I am originally from Colorado Springs,<br>Colorado] and the Air Force Falcons (NCAA Football).<br><br>This guide was constructed using TextWrangler on an Apple Mac Mini. I view my<br>work in Safari to help in seeing how it would look on the web and correct<br>format errors.<br><br>On the PC version I originally played this game on a Dell Optiplex GX270 (at<br>2.4Ghz) with 1GB of RAM and on Windows XP Professional with an NVidia GeForce<br>6200 video card and the built-in SoundMAX Integrated Digital Audio. I also<br>have a Dell Optiplex GX620 (at 3.2Ghz) with 2GB of RAM and on Windows XP<br>Professional. This machine also has a Galaxy GeForce GT 610 video card<br>installed.<br><br>I also played the PC version using a wonderful little program called Xpadder<br>V5.3, a program that will allow you to map keyboard commands to a joypad. The<br>joypad I used for the PC version is the Xbox 360 joypad with the \"Xbox 360<br>for Windows\" driver.<br><br>I also played the PS2 and Xbox versions using old game saves to try out new<br>ideas for this guide. I also played the Xbox 360 version and added relevant<br>information regarding it and the PS3 version.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN1. About The Guide                                                    |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>Welcome to my \"Hitman: Contracts\" guide! If this is the first time you have<br>visited then you will find a lot of useful information in a highly organized<br>format that you can use to beat all of the missions of the game.<br><br>Quotes taken from readers' e-mail are presented \"as is\" and may include<br>spelling and grammatical errors.<br><br>The main emphasis of this guide is to provide creative and simple solutions<br>to many of the missions for \"Contracts\". Many hours were spent going over<br>each mission and finding unique ways to solve them. I think you will be<br>surprised by some of the solutions found here.<br><br>This guide was written while playing the game on the *NORMAL* difficulty<br>setting which is what most people will probably play this game on. With the<br>release of the HD Trilogy set for both the Xbox 360 and PlayStation 3 I have<br>added information that can be used on the higher difficulties so you can<br>obtain the Achievements and Trophies related to them.<br><br>This guide is also designed to to allow you to earn Silent Assassin ratings,<br>acquire all weapons, and goes over console differences and other technical<br>data. As of early 2013 \"Contracts\" is now available on five different<br>platforms.<br><br>This guide was also written while using the Xpadder keyboard-to-joypad<br>mapping program for the PC version and may incorporate strategies that may<br>only work with this setup. If any of these strategies don't work with the<br>standard keyboard\/mouse configuration then feel free to write me about it.<br><br>I have worked hard to make sure that this guide is as complete as possible <br>but at the same time leave room for exploration. I hope that you enjoy this<br>guide as much as learn from it. During the construction of this guide I used<br>the following user created FAQ for additional reference:<br><br>  >>\"Hitman: Contracts - All Zero Silent Assassin Walkthrough\" - by <br>     NightMare185.<br>    **************<br>       I had used an earlier version of his guide years ago when I was <br>       playing around with the other versions of \"Contracts\" looking for <br>       different ideas to play with. Some of his strategies are presented in <br>       this guide but I have tried to add my own observations and to make <br>       them better. I will be referring to him and his work frequently during <br>       this guide.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN2. Hitman: Contracts                                                  |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>\"Hitman: Contracts\" is the third game that features the now-popular<br>protagonist known as Agent 47, a clone designed for assassination work. The<br>game was released in 2004 for the PC, Sony PlayStation 2, and MicroSoft Xbox.<br><br>It is an interesting entry in the series in that some of the missions are<br>taken from the first game \"Codename 47\" and reworked. It has more room for<br>creativity but also feels easier at the same time. I think it mainly has to<br>do with less of the randomness that plagued the previous game \"Silent<br>Assassin\".<br><br>I was surprised by how easy this game is compared to its predecessor. When<br>playing through the Xbox 360 version I started on Professional instead of<br>Normal or Expert so I could do some Achievement testing. I hadn't played the<br>game since I constructed this guide so I expected to have a rough go of it. <br><br>In less than 24 hours I managed to complete the game, and acquire Perfect<br>Assassin, on all the missions basically using what I had written earlier. The<br>only exception was \"Asylum Aftermath\" where I had to completely change things<br>at the higher difficulties.<br><br>I got into the \"Hitman\" games because of the PS2 demo of \"Silent Assassin\"<br>which was made available during the summer of 2002. I decided to load up the<br>demo because I was kind of bored while waiting for \"Grand Theft Auto: Vice<br>City\" to be released (fall of 2002).<br><br>But I did not expect the awesome music that graced my ears when I got to the<br>main menu. A fantastic orchestral piece that blew my mind. I would just let<br>the game sit on the menu screen so I could listen to this piece repeatedly.<br>After awhile I finally got into the demo and I also became impressed by the<br>gameplay and additional music.<br><br>From that point I became a fan of \"Hitman\". And it was the first time that I<br>got into a game series because of the music. The music was done by Jesper<br>Kyd, a fantastic musician who I was initially exposed to from the Sega<br>DreamCast game \"MDK2\". I now own the scores to all four \"Hitman\" games (and<br>the score to the oft-maligned \"Hitman\" movie - by Geoff Zanelli).<br><br>When I started writing guides I always wanted to do the \"Hitman\" series.<br>However, I wanted to start with the first game, \"Codename 47\". But the game<br>was never released outside of the PC platform. This created a problem because<br>I am a Mac user and it was never released there either.<br><br>I was aware that some of the missions from \"Codename 47\" were remade for<br>\"Contracts\" but that wasn't the same. As I was playing \"Blood Money\" I was<br>actually writing a guide in my head but it never came out because I wasn't<br>able to do a guide on the first game.<br><br>In 2010 I finally obtained a suitable PC and was able to play \"Codename 47\".<br>I would also start writing guides for it and all of the other \"Hitman\" games.<br>This guide was originally written covering all of the platforms it appeared<br>on at the time. In early 2013 IO Interactive released the HD Trilogy set for<br>the Xbox 360 and PlayStation 3 thus initiating a major revision covering<br>differences plus Achievements and Trophies.<br><br>One annoyance concerning this game. No matter what version I play it never<br>saves your Invert Up-Down Aim options - I have to reset them every time I<br>boot the game up.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN3. Contracts \/ Silent Assassin Differences                            |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>There are several major differences between \"Contracts\" and its predecessor<br>\"Silent Assassin\":<br><br>  >>Fewer Missions<br>    **************<br>      \"Silent Assassin\" has twenty missions and \"Contracts\" has only twelve.<br><br>  >>Easier Gameplay<br>    ***************<br>      Compared to the previous entry the gameplay feels easier although it <br>      seems to have more creative solutions to complete your missions.<br><br>  >>No Compass<br>    **********<br>      In an odd design move there is no compass to tell you what direction <br>      you are facing. However, you can compensate for that for the most part <br>      by the use of the in-game Map.<br><br>  >>More Weapons<br>    ************<br>      In \"Contracts\" you have more weapons to use and you can acquire <br>      additional weapons by earning Silent Assassin ratings in each mission. <br>      You even have more extensive use of Poisons to discreetly kill your <br>      Targets.<br><br>  >>Lack of Knives<br>    **************<br>      Although you can use bladed weapons in this game you cannot add them to <br>      your weapons collection and have been depreciated in favor of the Fiber <br>      Wire.<br><br>  >>Perfect Assassin (All Zero) Ratings<br>    ***********************************<br>      In \"Silent Assassin\" there were three missions where you couldn't <br>      achieve what fellow \"Hitman\" FAQ writer Jason Carl called a Perfect <br>      Assassin rating - zeros for all scoring categories. In addition, the <br>      last mission didn't even have a rating screen - it just went into the <br>      ending cutscene.<br><br>      In \"Contracts\" you can get a Perfect Assassin rating for every mission <br>      and finish the entire game with one.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN4. Codename 47 Missions                                               |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>One other major feature in \"Contracts\" is that several missions are either<br>inspired from or remastered versions of missions featured in the first game.<br>Because of the differences on scoring, gameplay, and layout the strategies<br>you would've normally used in \"Codename 47\" won't work in these remastered<br>versions and vice versa.<br><br>  >>Asylum Aftermath<br>    ****************<br>      This mission uses the ending of the mission \"Meet Your Brother\" as a <br>      starting point. The entire Basement floor is completely different than <br>      the one used in the first game. However, the asylum itself closely <br>      resembles its original counterpart but with a few minor changes.<br><br>  >>Deadly Cargo<br>    ************<br>      This mission is actually the combination of the two Rotterdam missions <br>      - \"Gunrunner's Paradise\" and \"Plutonium Runs Loose\".<br><br>      The gang and strip club are taken from \"Gunrunner's Paradise\" and the <br>      Ship and Target (even though he has a slightly different name he looks <br>      almost exactly like Arkadij Jegorov (aka Boris)) are taken from <br>      \"Plutonium Runs Loose\". One major change is that the Dutch Police and <br>      SWAT are involved.<br><br>  >>Traditions of the Trade<br>    ***********************<br>      This mission also has some major changes from the original even though <br>      you can kill your Targets in almost the same way you did in the <br>      original. The Restaurant, at the west side of the hotel, is completely <br>      blocked off and there are Guards patrolling the Dentist office where <br>      you acquire the Chemical Bomb.<br><br>  >>The Lee Hong Missions<br>    *********************<br>      All four of the Lee Hong missions are remastered and presented. Each <br>      mission has very different layouts than their originals and present <br>      many different ways to accomplish your objectives.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN5. Technical Data                                                     |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>Listed in this chapter is technical data that I've compiled on the various<br>versions of \"Contracts\":<br><br>0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| A. PlayStation 2 Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>All movement, walking and running, is controlled by the Left Analog Stick. In<br>addition, you can't toggle Sneak Mode on and off. You have to hold down the<br>Sneak\/Crouch button to Sneak around. Unlike the other console versions you<br>can use cheat discs and other programs with this game:<br><br>  >>Xploder HDTV Player<br>    *******************<br>      This product will allow you to view your games in progressive scan, <br>      usually in 480p. However, unlike with \"Silent Assassin\" (in which this <br>      product didn't work with it), \"Contracts\" works quite well and looks <br>      pretty nice at 640 x 480 on a good VGA monitor.<br><br>  >>GS Mode Selector<br>    ****************<br>      This is a small program that is used with the memory card exploit known <br>      as Free McBoot. Like with HDTV Viewer you can also view games in <br>      progressive scan using this program.<br><br>      \"Contracts\" will also work with GS Mode Selector, preferably in 640 x <br>      480. However, the screen tends to be a bit more narrow than what you <br>      will get with HDTV Viewer and the screen sits lower and you may not be <br>      able to bring the top of the screen all the way to the top of the <br>      monitor (dependent on the monitor, of course).<br><br>      One bonus is that you can use this program in conjunction with both <br>      HDLoader and Open PS2 Loader - something you cannot do with Xploder <br>      HDTV Viewer.<br><br>  >>HDLoader<br>    ********<br>      The main reason most people use the Free McBoot memory card exploit is <br>      to use this program which will allow you to play games off of the hard <br>      drive if you use a PS2 \"Fatty\" or an early model PS2 \"Slim\" that has <br>      been modified to use a HDD.<br><br>      Once the game is installed then you need to make a couple of tweaks to <br>      its compatibility settings before you start playing. After installing <br>      the game onto the HDD, highlight the game on the Game List menu and <br>      press SELECT. This will bring up the Game Compatibility Settings. It <br>      will look like this:<br><br>        Slow HDD access:                 No<br>        Disable DVD9 support:            No<br>        Kill HDL After launch:           No<br>        Date\/timefix 2:                  No<br>        Date\/timefix 3:                  No<br>        Disable network support:         No<br>        Disable CzC patch:               No<br>        Soul Calibur 2 \/ Suikoden V:     No<br><br>      As you can see all of the default settings are set to \"No\". You need to <br>      make the following changes to make sure that the game works perfectly <br>      with HDLoader:<br><br>        Slow HDD access:                YES &lt;----------<br>        Disable DVD9 support:            No<br>        Kill HDL After launch:           No<br>        Date\/timefix 2:                 YES &lt;----------<br>        Date\/timefix 3:                  No<br>        Disable network support:         No<br>        Disable CzC patch:               No<br>        Soul Calibur 2 \/ Suikoden V:     No<br><br>      Slowing down HDD access will fix sound issues with the game (removing <br>      static-like sounds during cutscenes and gameplay). The Date\/timefix <br>      setting will fix the timestamp on your game saves so that it matches <br>      the clock settings.<br><br>  >>Open PS2 Loader<br>    ***************<br>      This program is meant to replace HDLoader and is more solid than HDL. <br>      You use this in place of HDL and it will recognize the HDD and all the <br>      games you have already installed. OPL, or \"Opal\" as I like to call it, <br>      has its own compatibility modes for games and won't recognize the <br>      settings used in HDL.<br><br>      There is one change that I recommend to the compatibility settings for <br>      this game. Highlight the game on the Game List menu and select Game <br>      Settings. There are eight modes that you can tweak to make your game <br>      run better. By default they are all set to OFF.<br><br>      You should change Mode 6 to ON. Mode 6 disables something called In <br>      Game Reset where you can actually go back to the main menu of Opal <br>      without having to turn off the machine by means of holding down certain <br>      buttons together.<br><br>      I found that if you leave it OFF, at least with \"Silent Assassin\", then <br>      the game will randomly crash during gameplay. As a result I recommend <br>      changing Mode 6 to ON just to make sure you don't encounter any <br>      potential crash problems with \"Contracts\".<br><br>      Right beneath the mode settings there is something called DMA Mode. <br>      This has something to do with the hard disk access speed. As noted with <br>      HDLoader you needed to change the access speed to correct static-like. <br>      You do not need to tweak this setting for Opal.<br><br>      However, on occasion when you boot up the game, then you may encounter <br>      static-like noises. In this instance it is best to reboot the PS2 <br>      completely. This will fix the problem.<br><br>At the time of this writing I do not have a PlayStation 3 so therefore I<br>don't have any information on how it runs using the Backwards Compatibility<br>mode on the older PS3s that have it.<br><br>0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| B. Xbox Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>All movement, walking and running, is controlled by the Left Analog Stick. It<br>also has better graphics than the PS2.<br><br>However, it is one of the few Xbox games that does not support progressive<br>scan for Component Video usage (although you can force the PS2 version to do<br>Progressive Scan with the already mentioned programs so that version has the<br>advantage in this department).<br><br>This version of the game works with the Backward Compatibility feature for<br>the Xbox 360 (you need the Hard Drive to play Original Xbox games on the<br>X360). You can play this game in many different resolutions depending on your<br>monitor or HDTV setup. Although the game runs pretty well there are some<br>issues:<br><br>  >>The full motion video for the Eidos logo and beginning movie will have <br>    some sound and video issues.<br><br>  >>There is a little line glitch that appears from time to time as you play <br>    the game.<br><br>  >>The full motion videos that play at the beginning of each chapter take a <br>    long time to load.<br><br>  >>The game will be pillarboxed and you may need to adjust your television <br>    or monitor settings to compensate.<br><br>Finally, the White and Black buttons (from the Original Xbox controller) are<br>replaced by the Left and Right Bumpers which are situated above the Left and<br>Right Triggers on the Xbox 360 pad.<br><br>0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| C. Xbox 360 Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>The controls for this version is similar to the Original Xbox version. You<br>can install the game to either the hard drive or USB flash drive for faster<br>loading. You can also play the game in high resolution putting it on par with<br>the PC version. You can earn Achievements which will force you to play the<br>game in certain ways if you want to acquire them.<br><br>Like with the Xbox 360 version of \"Silent Assassin\" this game is victimized<br>by lousy sound encoding. This is apparent on dialogue and especially on music<br>that isn't done by composer Jesper Kyd. On the music it sounds extremely<br>rough - like a bad tape recording.<br><br>0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| D. PlayStation 3 Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>The controls for this version is similar to the PlayStation 2 version. Unlike<br>with the Xbox 360 version you cannot install this game to the hard drive or<br>external devices. Like with the Xbox 360 version you can play this game in<br>high resolution and earn Trophies (which are the same ones in the Xbox 360<br>version with a couple of exceptions). On this version there are no sound<br>encoding issues like there was in the Xbox 360 version.<br><br>0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| E. PC Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>Being that \"Contracts\" was released in 2004, current PCs and Laptops<br>should have no problem running the game regardless of graphical resolution<br>and sound. On old machines, seven years and older, there will be major<br>issues.<br><br>One of my PCs, the Optiplex GX270, came out in 2004, the same time as the<br>release of the game and meets most of the specs.<br><br>The integrated graphics processor (IGP) for the GX270 is the Intel(R) 82865G<br>Graphics Controller and was aimed more towards businesses since that is what<br>the machine was initially designed for. So this IGP isn't geared toward<br>gaming and is considered fairly weak.<br><br>This game chugs badly unless the resolution is changed to 640x480 and most of<br>the graphical features are tweaked to its lowest settings. In addition, there<br>are graphical glitches and corruption to be found in at least two of the<br>missions. In \"The Meat King's Party\" there will be glitchy floors and the<br>heads of some of the partygoers will be missing. In \"The Bjarkhov Bomb\" most<br>of the plane you start out in will be missing.<br><br>With a dedicated video card the game will run fine in most resolutions and<br>with no glitches. Therefore, on old machines, a low-end video card, at<br>minimum, is recommended.<br><br>At the time of this writing I now have Dell Optiplex GX620 with 2GB of RAM, a<br>3.2GHz processor, and a GeForce GT610 video card. The game looks and plays<br>much better on this machine than on the older GX270.<br><br>Because of the keyboard\/mouse setup the controls are more complex. The use of<br>Xpadder helps to make the game easier to play if you prefer a joypad and I<br>cover that a little later.<br><br>            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\<br> \/=========================================================================\\<br>| >GEN6. Controls                                                           |<br> \\=========================================================================\/<br>            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/<br><br>Although the manual covers the setup pretty good, I felt that I should<br>include a section on controls.<br><br>0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| A. PlayStation Versions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Menus |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |      PlayStation 2     |     PlayStation 3     |<br>0===========================================================================0<br>| Select Menu Item.........|                  D-Pad |                 D-Pad |<br>| Accept Menu Selection....|               X Button |              X Button |<br>| Cancel Selection.........|        Triangle Button |       Triangle Button |<br>| Mission Briefing.........|          Select Button |         Select Button |<br>| Pause\/Options Menu.......|           Start Button |          Start Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |      PlayStation 2     |     PlayStation 3     |<br>0===========================================================================0<br>| [1] Move Around..........|      Left Analog Stick |     Left Analog Stick |<br>| Look Around..............|     Right Analog Stick |    Right Analog Stick |<br>| Toggle First Person View.|              R3 Button |             R3 Button |<br>| Lean Left\/Right..........|       D-Pad Left\/Right |      D-Pad Left\/Right |<br>| [2] Sneak\/Crouch.........|              L2 Button |             L2 Button |<br>| Action\/Use...............|               X Button |              X Button |<br>| Drop Item................|          Circle Button |       Triangle Button |<br>| Map......................|              L1 Button |             L1 Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Weapons |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |     PlayStation 2      |     PlayStation 3     |<br>0===========================================================================0<br>| Move Crosshair...........|     Right Analog Stick |    Right Analog Stick |<br>| [3] Precise Aiming.......|              L3 Button |             L3 Button |<br>| [4] Fire.................|              R1 Button |             R2 Button |<br>| Zoom In\/Out (Sniper).....|          D-Pad Up\/Down |         D-Pad Up\/Down |<br>| Reload...................|              R2 Button |             R1 Button |<br>| Holster\/Draw Weapon......|          Square Button |         Square Button |<br>| Exit Sniper Mode.........|        Triangle Button |         Circle Button |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++| Inventory |+++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |     PlayStation 2      |     PlayStation 3     |<br>0===========================================================================0<br>| Open\/Close Inventory.....|        Triangle Button |         Circle Button |<br>| Select Item..............|       D-Pad Left\/Right |      D-Pad Left\/Right |<br>| Equip Item...............|               X Button |              X Button |<br>| Drop Selected Item.......|          Circle Button |       Triangle Button |<br>0===========================================================================0<br><br>[1] - Move slightly to walk and move further to run. There is no run button <br>      as there was in \"Silent Assassin\".<br><br>[2] - Hold down and move forward to Sneak. When you stop then you will <br>      Crouch. Move forward very slowly to crawl. Release to get out of Sneak <br>      Mode.<br><br>[3] - Press in and hold down to slow down aiming speed.<br><br>[4] - When using a Sniper Rifle this will also put you into Sniper Mode.<br><br>0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| B. Xbox Versions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Menus |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |           Xbox         |        Xbox 360       |<br>0===========================================================================0<br>| Select Menu Item.........|                  D-Pad |                 D-Pad |<br>| Accept Menu Selection....|               A Button |              A Button |<br>| Cancel Selection.........|               B Button |              B Button |<br>| Mission Briefing.........|            Back Button |           Back Button |<br>| Pause\/Options Menu.......|           Start Button |          Start Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |           Xbox         |        Xbox 360       |<br>0===========================================================================0<br>| [1] Move Around..........|      Left Analog Stick |     Left Analog Stick |<br>| Look Around..............|     Right Analog Stick |    Right Analog Stick |<br>| Toggle First Person View.|     Right Stick Button |    Right Stick Button |<br>| Lean Left\/Right..........|       D-Pad Left\/Right |      D-Pad Left\/Right |<br>| [2] Sneak\/Crouch.........|           Left Trigger |          Left Trigger |<br>| Action\/Use...............|               A Button |              A Button |<br>| Drop Item................|           Black Button |              Y Button |<br>| Map......................|           White Button |           Left Bumper |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Weapons |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |           Xbox         |        Xbox 360       |<br>0===========================================================================0<br>| Move Crosshair...........|     Right Analog Stick |    Right Analog Stick |<br>| [3] Precise Aiming.......|      Left Stick Button |     Left Stick Button |<br>| [4] Fire.................|          Right Trigger |         Right Trigger |<br>| Zoom In\/Out (Sniper).....|          D-Pad Up\/Down |         D-Pad Up\/Down |<br>| Reload...................|               B Button |          Right Bumper |<br>| Holster\/Draw Weapon......|               X Button |              X Button |<br>| Exit Sniper Mode.........|               Y Button |              Y Button |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++| Inventory |+++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |           Xbox         |        Xbox 360       |<br>0===========================================================================0<br>| Open\/Close Inventory.....|               Y Button |              B Button |<br>| Select Item..............|       D-Pad Left\/Right |      D-Pad Left\/Right |<br>| Equip Item...............|               A Button |              A Button |<br>| Drop Selected Item.......|           Black Button |              Y Button |<br>0===========================================================================0<br><br>[1] - Move slightly to walk and move further to run.<br><br>[2] - Hold down and move forward to Sneak. When you stop then you will <br>      Crouch. Move forward very slowly to crawl. Release to get out of Sneak <br>      Mode.<br><br>[3] - Press in and hold down to slow down aiming speed.<br><br>[4] - When using a Sniper Rifle this will also put you into Sniper Mode.<br><br>0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| C. PC Version |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| General |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|                Command              |          Keyboard Control           |<br>0===========================================================================0<br>| Open\/Close In-Game Menu.............|                                 Esc |<br>| [1] Scroll Up\/Down List.............|                  Cursor Key Up\/Down |<br>| Accept Menu Selection...............|                               Enter |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++| Movement |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|                Command              |          Keyboard Control           |<br>0===========================================================================0<br>| Move Forward........................|                               W Key |<br>| Move Backward.......................|                               S Key |<br>| Sidestep Left.......................|                               A Key |<br>| Sidestep Right......................|                               D Key |<br>| Lean Left...........................|                               Z Key |<br>| Lean Right..........................|                               C Key |<br>| [2] Run.............................|                      Left Shift Key |<br>| [3] Crouch\/Sneak....................|                    Left Control Key |<br>| Toggle Crouch\/Sneak.................|                            Spacebar |<br>| Toggle Walk\/Run.....................|                           Caps Lock |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|                Command              |          Keyboard Control           |<br>0===========================================================================0<br>| [4] Action..........................|                               E Key |<br>| Next Action.........................|                       Mousewheel Up |<br>| Previous Action.....................|                     Mousewheel Down |<br>0===========================================================================0<br>|++++++++++++++++++++++++++| Weapons &amp; Inventory |++++++++++++++++++++++++++|<br>0===========================================================================0<br>|                Command              |          Keyboard Control           |<br>0===========================================================================0<br>| Fire\/Sniper Mode\/Use Item...........|                   Left Mouse Button |<br>| Zoom In\/Out (Sniper Mode)...........|                  Mousewheel Up\/Down |<br>| [5] Melee Weapons...................|                               1 Key |<br>| [5] Pistols.........................|                               2 Key |<br>| [5] SMGs............................|                               3 Key |<br>| [5] Rifles..........................|                               4 Key |<br>| Binoculars..........................|                               5 Key |<br>| Night Vision Goggles................|                               6 Key |<br>| Holster\/Draw Weapon.................|                               Q Key |<br>| Reload..............................|                               R Key |<br>| Inventory...........................|                  Right Mouse Button |<br>| Drop Weapon\/Item....................|                               G Key |<br>| Map.................................|                               M Key |<br>| Mission Briefing....................|                               B Key |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Camera |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|                Command              |          Keyboard Control           |<br>0===========================================================================0<br>| Look Around.........................|                               Mouse |<br>| Toggle First Person View............|                              F1 Key |<br>0===========================================================================0<br><br>[1] - Mousewheel Up\/Down will also work.<br><br>[2] - Hold down while using any of the movement keys to run.<br><br>[3] - Hold down to crouch.<br><br>[4] - This is used to open doors, pick up an item, drag bodies, etc.<br><br>[5] - You can cycle through available weapons by tapping the key repeatedly.<br><br>       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0><br><br>If the default keyboard configurations do not work for you then you can<br>change the configuration to whatever you so desire.<br><br>0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br>| D. Xpadder (PC Version) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\<br>0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0<br><br>After playing through all of the console versions of \"Hitman\" I found that I<br>could not play the PC version of this game with the keyboard\/mouse control<br>setup. And there are no official drivers to allow you to play the game with a<br>joypad.<br><br>Thankfully a programmer named Jonathan Firth wrote a program called Xpadder<br>that will allow you to map keyboard commands to a joypad. I used the Xbox 360<br>joypad for this game and I configured it to be as close as possible to the<br>layout used for the Xbox 360 version of \"Silent Assassin\".<br><br>The current version of Xpadder is V5.7 which you have to pay money for. The<br>version I am using right now is V5.3 which is the last freeware version and<br>what most people probably have.<br><br>Listed below is the recommended layout for using Xpadder with this game<br>(using the default keyboard settings) for both the Xbox 360 and PlayStation 2<br>and 3 controllers. This setup will also work with the previous installment<br>\"Silent Assassin\" with no changes whatsoever:<br><br>0====================0<br>| Xbox 360 Controller \\<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Menus |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Select Menu Item.........|             Mousewheel |         D-Pad Up\/Down |<br>| Accept Menu Selection....|                  E Key |              A Button |<br>| Cancel Selection.........|     Right Mouse Button |              B Button |<br>| Map......................|                  M Key |           Back Button |<br>| Mission Briefing.........|                  B Key |          Start Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Move Around..............|              WSAD Keys |     Left Analog Stick |<br>| Look Around..............|                  Mouse |    Right Analog Stick |<br>| Zoom In\/Out..............|     Mousewheel Up\/Down |         D-Pad Up\/Down |<br>| Sneak....................|               Spacebar |          Left Trigger |<br>| Crouch...................|       Left Control Key |    Right Stick Button |<br>| Run......................|         Left Shift Key |           Left Bumper |<br>| Action...................|                  E Key |              A Button |<br>| Drop Weapon\/Item.........|                  G Key |              Y Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Weapons |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Move Crosshair...........|                  Mouse |    Right Analog Stick |<br>| Fire\/Attack\/Sniper Mode..|      Left Mouse Button |         Right Trigger |<br>| Zoom In\/Out (Sniper).....|     Mousewheel Up\/Down |         D-Pad Up\/Down |<br>| Reload...................|                  R Key |          Right Bumper |<br>| Holster\/Draw Weapon......|                  Q Key |              X Button |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++| Inventory |+++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Inventory................|     Right Mouse Button |              B Button |<br>| Inventory Selection......|   Arrow Key Left\/Right |      D-Pad Left\/Right |<br>| Equip Item...............|      Left Mouse Button |         Right Trigger |<br>0===========================================================================0<br><br>       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0><br><br>0=============================0<br>| PlayStation 2 &amp; 3 Controller \\<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Menus |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Select Menu Item.........|             Mousewheel |         D-Pad Up\/Down |<br>| Accept Menu Selection....|                  E Key |              X Button |<br>| Cancel Selection.........|     Right Mouse Button |         Circle Button |<br>| Map......................|                  M Key |         Select Button |<br>| Mission Briefing.........|                  B Key |          Start Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Action |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>|          Command         |         PC Keys        |         Joypad        |<br>0===========================================================================0<br>| Move Around..............|              WSAD Keys |     Left Analog Stick |<br>| Look Around..............|                  Mouse |    Right Analog Stick |<br>| Zoom In\/Out..............|     Mousewheel Up\/Down |         D-Pad Up\/Down |<br>| Sneak....................|               Spacebar |             L2 Button |<br>| Crouch...................|       Left Control Key |             R3 Button |<br>| Run......................|         Left Shift Key |             L1 Button |<br>| Action...................|                  E Key |              X Button |<br>| Drop Weapon\/Item.........|                  G Key |       Triangle Button |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Weapons |++++++++++++++++++++++++++++++++|<br>0===========================================================================0<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Move Crosshair...........|                  Mouse |    Right Analog Stick |\n| Fire\/Attack\/Sniper Mode..|      Left Mouse Button |             R2 Button |\n| Zoom In\/Out (Sniper).....|     Mousewheel Up\/Down |         D-Pad Up\/Down |\n| Reload...................|                  R Key |             R1 Button |\n| Holster\/Draw Weapon......|                  Q Key |         Square Button |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++| Inventory |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n|          Command         |         PC Keys        |         Joypad        |\n0===========================================================================0\n| Inventory................|     Right Mouse Button |         Circle Button |\n| Inventory Selection......|   Arrow Key Left\/Right |      D-Pad Left\/Right |\n| Equip Item...............|      Left Mouse Button |             R2 Button |\n0===========================================================================0\n\nWhen setting up your Xpadder profile go under the Mouse Settings and set both\nsliders under the Emulation Speed window to 130.\n\nWithin the game then set the Mouse Speed setting to 20. If you've done\neverythng correctly then, when you spin either right or left, you should spin\nextremely fast. From here then set the speed setting downward to something\nmore comfortable. It is also recommended to Invert the Up\/Down Aim.\n\nThe Run command is placed above the Left Analog Stick so it will make for\nmuch easier navigation when running. Hold down the Run button with your left\nindex finger while pushing up on the Left Analog Stick with your left thumb.\nThen use the Right Analog Stick for navigation.\n\nDo *NOT* use the Cursor Keys for selecting menu items. Use the Mousewheel\nUp\/Down instead. The Cursor Keys do not work with Sniper Rifle zooming. The\nMousewheel will work for both menu item selection and Sniper Rifle zooming.\n\nTo enter Sniper Mode then Fire Weapon once. To exit Sniper Mode then tap\nInventory.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN7. Game Menus                                                         |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWhen you start the game you will see the following options:\n\n0===========================================================================0\n| Start             | This will allow you to start a new game and its       |\n|                   | difficulty level or any mission from a current game.  |\n|-------------------+-------------------------------------------------------|\n| Load              | This is where you load and delete games.              |\n|-------------------+-------------------------------------------------------|\n| Training          | This will allow you to enter the Training Area and    |\n|                   | play around with the weapons that you have acquired.  |\n|-------------------+-------------------------------------------------------|\n| Options           | This is where you set up your sound, music, graphics, |\n|                   | and controls.                                         |\n|-------------------+-------------------------------------------------------|\n| Credits           | This shows the credits of those who made the game.    |\n|-------------------+-------------------------------------------------------|\n| Quit              | Allows you to return to Windows.                      |\n| (PC Version Only) |                                                       |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN8. The Training Area                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nBefore you start a mission you can go through some simple training in a\nspecialized Training Area. Here, all of the weapons you have acquired will be\naccessible for you to play with.\n\nThe Training Area is broken into three sections:\n\n0===========================================================================0\n| Sniper Shooting | This is the very large area to the east of your         |\n| Range           | starting position. All of the Sniper Rifles that you    |\n|                 | have acquired, including plenty of ammo, are available  |\n|                 | at the Range.                                           |\n|-----------------+---------------------------------------------------------|\n| Target Shooting | This is the maze-like area to the south of your         |\n| Range           | starting position. Your goal is to shoot as many of the |\n|                 | 44 moving targets as you can as you go through the      |\n|                 | Range.                                                  |\n|-----------------+---------------------------------------------------------|\n| Sneak Training  | This is the heavily guarded area to the west of your    |\n|                 | starting position. This is where you can practice       |\n|                 | various Sneaking techniques. Even though the Guards are |\n|                 | heavily armed they cannot hurt you. They can shoot at   |\n|                 | you all day and not leave a scratch.                    |\n|                 |                                                         |\n|                 | This also makes a good way to determine how powerful    |\n|                 | your acquired weapons are against human targets without |\n|                 | getting hurt.                                           |\n|                 |                                                         |\n|                 | On the Xbox 360 and PS3 Versions you can acquire the    |\n|                 | {1st Kill} and {Headshot} Accomplishments by killing    |\n|                 | these Guards.                                           |\n0===========================================================================0\n\nWhen you are done then go into the Pause Manu and select Quit to exit back to\nthe Main Menu.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN9. Starting a New Game and Mission                                    |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nTo start a new game select Start then select a difficulty level: Normal,\nExpert, and Professional.\n\nThe difficulty determines how much damage you can take, the number of Guards\nduring missions, their accuracy and sensitivity, the visibility of people on\nthe in-game Map, and the number of in-mission saves you can make. An\nin-mission save is a save you can make while in the middle of one thus\nallowing you to do different things at certain points within a mission.\n\nListed below are the differences between difficulties:\n\n0===========================================================================0\n| Normal       | --The Guards have normal sensitivity and you can take a    |\n|              |   lot of damage in combat.                                 |\n|              | --Everything and everyone appears on the in-game Map.      |\n|              | --The maximum number of in-mission saves is seven.         |\n|--------------+------------------------------------------------------------|\n| Expert       | --The Guards have increased sensitivity and are tougher to |\n|              |   kill. This increased sensitivity may make certain        |\n|              |   strategies used on Normal useless.                       |\n|              | --You take increased damage in combat thus making you      |\n|              |   easier to kill.                                          |\n|              | --Everything and everyone appears on the in-game Map but   |\n|              |   everyone is grayed out except VIPs and Targets.          |\n|              | --The maximum number of in-mission saves is three.         |\n|--------------+------------------------------------------------------------|\n| Professional | --The Guards are more tough to kill than they were at      |\n|              |   Expert.                                                  |\n|              | --You can be more easily killed than you could at Expert.  |\n|              | --Only Targets and VIPs will appear on the in-game Map.    |\n|              | --You have no in-mission saves.                            |\n0===========================================================================0\n\nIt should be noted that the Guard sensitivity has a major effect on only one\nmission.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nWhen you start a mission then you will usually be given a cutscene before you\nbegin. You must complete the mission before you can replay it again. In your\ninitial run-through of a mission you will not be given the opportunity to\nselect weapons and equipment. You will be given the following:\n\n  &gt;&gt;Silverballers\n  &gt;&gt;Silverballer .S (only on Normal difficulty)\n  &gt;&gt;Syringe\n  &gt;&gt;Fiber Wire\n  &gt;&gt;Lockpick\n  &gt;&gt;Nightvision Goggles\n  &gt;&gt;Binoculars\n\nHowever, you can quit out of the mission and replay any mission that you have\nsuccessfully completed beforehand by going into Start and selecting Current\nGame. This will give you the list of missions that you have completed or\nabout to begin along with the rating you have achieved for each one.\n\nSelect a mission and you will be given a choice of what weapons and equipment\nyou can take into the mission. This list will include weapons that you have\npreviously acquired. Make your selections and Accept to begin the mission.\nYour objectives and mission details will be given to you when you start the\nmission.\n\nBut, before I go any further, I need to go over.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN10. Weapons and Items                                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWeapons are the tools of the trade for any professional contractor. There are\nmany different weapons that can be used to perform your work. There are also\nadditional items that are useful. You do not purchase weapons in \"Contracts\".\nYou acquire weapons through the missions you complete.\n\nTo keep a weapon you find then you must have it with you when you complete a\nmission. It will then be available to you in the Training Area with\nappropriate ammo. You can then use these weapons on replays of previous\nlevels. In addition, you can acquire twelve weapons by earning Silent\nAssassin ratings. You can get more information on a weapon by opening the\nInventory Menu.\n\nAlthough you can find clips of ammo to use on various weapons during the\ncourse of a mission you can also refill your ammo by picking up a weapon of\nthe same type. If you have a GK17 then you can add to your ammo by picking up\nanother GK17.\n\nYou can also increase the ammo for a weapon even if you pick up different\nweapon as long it is in the same class. For example, you can increase the\nammo for the GK17 by picking up a CZ2000 since it is also a pistol and they\nshare the same ammo.\n\nThere is also a beneficial glitch concerning weapon ammo. Usually when you\npick up a weapon for ammo it will disappear. Sometimes, though, when you pick\nit up, it won't disappear but you will still get an increase of ammo. When\nthis happens then continue to pick up the weapon until you max out your ammo\nfor that weapon.\n\nThe information on each weapon and item is broken down as follows (if\napplicable):\n\n  --Missions: What missions the weapon appears in.\n  --Based on: What real life weapon this is based on.\n  --Magazine Capacity: How many rounds the magazine of the weapon holds.\n  --Maximum Ammo: The maximum amount of ammunition the weapon can hold.\n  --Uses: What type of ammo the weapon uses.\n    -------------------------------------------------------------------------\n  --Notes: Information on the weapon or item.\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0==============0\n| Melee Weapons \\\n0============================================================&gt;\n\n  These weapons are the most silent weapons to use. However, you need to get \n  up behind a person for them to be most effective.\n\n    &gt;&gt;Syringe\n      =======\n        Missions: Asylum Aftermath\n                  Hunter and Hunted\n        ---------------------------------------------------------------------\n        Notes: This non-lethal weapon is available from the beginning \n               although it can be found in a couple of missions.\n\n               The Syringe is a hyperthermic needle filled with anesthetic. \n               When used against a victim then it will knock them out for a \n               few minutes, usually just enough time to do what you need to \n               do before he wakes up.\n\n               Unlike the Anesthetic from \"Silent Assassin\" the Syringe can \n               be prepped and quickly brought out like any other weapon, \n               something you couldn't do with the slow prep time of the \n               Anesthetic.\n\n               The only major drawback to the Syringe is that you will be \n               given only one to use for a mission. However, this will \n               usually be enough to complete your objectives.\n\n    &gt;&gt;Fibre Wire\n      ==========\n        Notes: This is a specially made weapon, that is available from the \n               beginning, that uses a very strong fiber wire. Its main use is \n               to strangulate your victim from behind. Another feature is \n               that it will not trigger metal detectors.\n\n               The main drawback to using this weapon is that it takes time \n               to kill your victim during which you are vulnerable to being \n               seen.\n\n0========0\n| Pistols \\\n0============================================================&gt;\n\n  These easily concealable weapons can take down people from a distance. \n  However, most of them tend to make a lot of noise which will attract \n  unwanted attention.\n\n    &gt;&gt;Silverballer Dual\n      =================\n        Based on: .45 ACP Colt M1911.\n        Magazine Capacity: 14 rounds.\n        Maximum Ammo: 128 rounds.\n        Uses: .45 ACP.\n        ---------------------------------------------------------------------\n        Notes: This semi-automatic pistol packs a punch but has a small \n               magazine. This weapon is always dual wielded. This also means \n               that when you fire once you will use two shots.\n\n               This weapon is considered the signature handgun of the \n               \"Hitman\" series and is available from the beginning.\n\n    &gt;&gt;Silverballer Silenced\n      =====================\n        Missions: The Meat King's Party\n        Based on: .45 ACP Colt M1911.\n        Magazine Capacity: 7 rounds.\n        Maximum Ammo: 128 rounds.\n        Uses: .45 ACP.\n        ---------------------------------------------------------------------\n        Notes: This is the exact same weapon as above but silenced plus you \n               carry one instead of two. This weapon is given to you on \n               Normal difficulty. On Expert and Professional you have to \n               acquire the gun from the one mission that it appears in.\n\n    &gt;&gt;CZ2000\n      ======\n        Missions: Asylum Aftermath\n                  The Meat King's Party\n                  The Bjarkhov Bomb\n                  Rendezvous in Rotterdam\n                  Deadly Cargo\n                  The Seafood Massacre\n        Based on: CZ-G2000.\n        Magazine Capacity: 15 rounds.\n        Maximum Ammo: 135 rounds.\n        Uses: Pistol Ammo.\n        ---------------------------------------------------------------------\n        Notes: This weapon is a 9mm Pistol that was sold primarily in Europe. \n               It has a larger magazine than the Silverballer but is less \n               powerful.\n\n    &gt;&gt;SG220 Silenced (SG220 .S)\n      =========================\n        Missions: Asylum Aftermath\n                  The Bjarkhov Bomb\n                  The Seafood Massacre\n                  Hunter and Hunted\n                  Based on: SIG Sauer P220.\n                  Magazine Capacity: 7 rounds.\n                  Maximum Ammo: 97 rounds.\n                  Uses: Pistol Ammo.\n        ---------------------------------------------------------------------\n        Notes: This Swiss made 9mm Pistol is similar to the CZ2000 but is \n               silenced. However, it has a smaller clip than the CZ2000.\n\n    &gt;&gt;GK17\n      ====\n        Missions: Beldingford Manor\n                  Deadly Cargo\n                  Traditions of the Trade\n                  Slaying a Dragon\n                  The Seafood Massacre\n                  Hunter and Hunted\n        Based on: Glock 17.\n        Magazine Capacity: 17 rounds.\n        Maximum Ammo: 137 rounds.\n        Uses: Pistol Ammo.\n        ---------------------------------------------------------------------\n        Notes: This 9mm Pistol is an Austrian made gun that is mostly made of \n               polymers that is easy to maintain. It has the same amount of \n               power as the previous two pistols but has the largest magazine \n               of the three.\n\n    &gt;&gt;Magnum 500\n      ==========\n        Missions: Rendezvous in Rotterdam\n                  Deadly Cargo\n                  Traditions of the Trade\n                  The Seafood Massacre\n        Based on: Smith &amp; Wesson Model 500.\n        Magazine Capacity: 5 rounds.\n        Maximum Ammo: 125 rounds.\n        Uses: Mag. Ammo.\n        ---------------------------------------------------------------------\n        Notes: This huge weapon is a .50 caliber revolver. It is nasty up \n               close but is less effective from a distance. In addition, it \n               has a slow rate of fire and a small magazine.\n\n    &gt;&gt;Gold Desert Eagle\n      =================\n        Missions: Beldingford Manor\n                  Rendezvous in Rotterdam\n                  Lee Hong Assassination\n        Based on: Desert Eagle Mark XIX.\n        Magazine Capacity: 10 rounds.\n        Maximum Ammo: 127 rounds.\n        Uses: Mag. Ammo.\n        ---------------------------------------------------------------------\n        Notes: This gold plated weapon is the same caliber as the Magnum 500 \n               but has a larger magazine and a faster rate of fire.\n\n0=================0\n| Sub-Machine Guns \\\n0============================================================&gt;\n\n  These easily concealable weapons can clear out an area of bad guys in a \n  hurry.\n\n    &gt;&gt;Micro Uzi\n      =========\n        Missions: Slaying a Dragon\n                  The Wang Fou Incident\n                  The Seafood Massacre\n                  Lee Hong Assassination\n        Based on: IMI Micro-Uzi.\n        Magazine Capacity: 20 rounds.\n        Maximum Ammo: 110 rounds.\n        Uses: SMG Ammo.\n        ---------------------------------------------------------------------\n        Notes: This weapon, a smaller version of the Uzi, has a decent rate \n               of fire but tends to be inaccurate at anything beyond medium \n               distance. Short, controlled bursts will help you to conserve \n               ammo. Part of the inaccuracy problem stems from the fact that \n               your crosshair will jump around as you fire the weapon.\n\n    &gt;&gt;Micro Uzi Silenced (Micro Uzi .S)\n      =================================\n        Missions: The Wang Fou Incident\n                  Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This is the same weapon as above but silenced. When you try to \n               pick up a Micro Uzi to replenish your ammo then you will \n               Holster the Silenced Micro Uzi.\n\n               To replenish your ammo for the Silenced Micro Uzi then you \n               have to pick up the regular Micro Uzi, pick up as many of the \n               regular ones as you can, then go and bring out the Silenced \n               Micro Uzi which will cause you to drop the regular Micro Uzi.\n\n    &gt;&gt;MP9 SMG\n      =======\n        Missions: The Meat King's Party\n        Based on: Ruger MP9.\n        Magazine Capacity: 25 rounds.\n        Maximum Ammo: 135 rounds.\n        Uses: SMG Ammo.\n        ---------------------------------------------------------------------\n        Notes: This unusual looking American made machine pistol has the same \n               rate of fire as the Micro Uzi but is better from longer \n               distance, has a larger magazine, and the Crosshair doesn't \n               move as much when firing.\n\n    &gt;&gt;MP5 SMG\n      =======\n        Missions: Hunter and Hunted\n        Based on: Heckler &amp; Koch MP5.\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 150 rounds.\n        Uses: SMG Ammo.\n        ---------------------------------------------------------------------\n        Notes: This weapon is better than the Micro Uzi because it is more \n               accurate and has a better rate of fire. However, it cannot be \n               concealed.\n\n    &gt;&gt;Aug SMG\n      =======\n        Missions: Asylum Aftermath\n                  The Bjarkhov Bomb\n                  Rendezvous in Rotterdam\n        Based on: Steyr AUG.\n        Magazine Capacity: 25 rounds.\n        Maximum Ammo: 145 rounds.\n        Uses: SMG Ammo.\n        ---------------------------------------------------------------------\n        Notes: This unusual looking Austrian built weapon is a bullpup \n               assault rifle of a modular design that can be configured many \n               different ways. It has the same accuracy as the MP5 but is a \n               little less powerful and has a smaller magazine. In addition, \n               just like with the MP5 SMG, this weapon also cannot be \n               concealed.\n\n0===============0\n| Assault Rifles \\\n0============================================================&gt;\n\n  These large machine guns will be useful in medium to long distance \n  firefights but cannot be concealed. Care must be taken when carrying these \n  things around lest you blow your cover (unless you are properly disguised).\n\n    &gt;&gt;AK74\n      ====\n        Missions: The Bjarkhov Bomb\n                  Rendezvous in Rotterdam\n                  Deadly Cargo\n                  Slaying a Dragon\n                  The Wang Fou Incident\n                  The Seafood Massacre\n                  Lee Hong Assassination\n        Based on: Kalashnikov AK-101.\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 150 rounds.\n        Uses: Rifle Ammo.\n        ---------------------------------------------------------------------\n        Notes: This weapon, a refinement of the popular Kalashnikov AK47 \n               assault rifle, is more accurate and durable than its \n               predecessor.\n\n    &gt;&gt;M4 Carbine Assault Rifle\n      ========================\n        Missions: Deadly Cargo\n        Based on: M16A2.\n        Magazine Capacity: 30 rounds.\n        Maximum Ammo: 150 rounds.\n        Uses: Rifle Ammo.\n        ---------------------------------------------------------------------\n        Notes: This assault rifle has about the same power and accuracy as \n               the AK74 but is far less common in the game.\n\n0=========0\n| Shotguns \\\n0============================================================&gt;\n\n  These weapons are very powerful in close combat situations. However, they \n  are very noisy, weak in medium to long range combat, and cannot be \n  concealed (except for one). Generally I tend to stay away from these \n  weapons for those reasons.\n\n    &gt;&gt;Double-Barreled Shotgun (Shotgun)\n      =================================\n        Missions: Beldingford Manor\n        Magazine Capacity: 2 rounds.\n        Maximum Ammo: 52 rounds.\n        Uses: Shotgun Ammo.\n        ---------------------------------------------------------------------\n        Notes: This large double barreled weapon can fire off two quick shots \n               before reloading. But reloading takes valuable time which can \n               be crucial in a firefight.\n\n    &gt;&gt;Sawn Off Shotgun (Sawn Off)\n      ===========================\n        Missions: Beldingford Manor\n                  Rendezvous in Rotterdam\n                  Deadly Cargo\n                  Traditions of the Trade\n                  The Seafood Massacre\n                  Lee Hong Assassination\n        Magazine Capacity: 2 rounds.\n        Maximum Ammo: 52 rounds.\n        Uses: Shotgun Ammo.\n        ---------------------------------------------------------------------\n        Notes: This is the exact same weapon as above except that it has most \n               of the barrels sawn off thus allowing you to conceal it.\n\n    &gt;&gt;SPAS 12 Shotgun\n      ===============\n        Missions: Asylum Aftermath\n                  Traditions of the Trade\n                  Hunter and Hunted\n        Based on: Franchi SPAS 12.\n        Magazine Capacity: 8 rounds.\n        Maximum Ammo: 58 rounds.\n        Uses: Shotgun Ammo.\n        ---------------------------------------------------------------------\n        Notes: This weapon packs the same punch as the above shotguns but has \n               the distinct advantage of being able to fire multiple rounds \n               before reloading.\n\n0==============0\n| Sniper Rifles \\\n0============================================================&gt;\n\n  These weapons are used to kill people from long distance. They are best \n  used when way out of sight distance so you don't get discovered when taking \n  down someone.\n\n  To use a Sniper Rifle press the Fire button to bring up the scope then use \n  the D-Pad or Mousewheel to go through the three levels of zoom. Then press \n  Fire again to fire the weapon.\n\n  You will notice that your scope will bob up and down. The more you sit \n  still, the more it will stabilize. This is important to know so you can \n  make a good shot at someones noggin.\n\n  It is also important to know that you can shoot through more than one \n  target with these weapons. In addition, all of the Sniper Rifles appear to \n  have the same range of effectiveness.\n\n    &gt;&gt;Enforcer Sniper\n      ===============\n        Missions: Asylum Aftermath\n                  Beldingford Manor\n                  Lee Hong Assassination\n        Based on: Enfield L42A1.\n        Magazine Capacity: 10 rounds.\n        Maximum Ammo: 35 rounds.\n        Uses: Sniper Ammo.\n        ---------------------------------------------------------------------\n        Notes: This British made Rifle has a narrow sniper scope and a two \n               level zoom. In addition, the sight only kicks up slightly when \n               fired.\n\n    &gt;&gt;R93 Sniper\n      ==========\n        Missions: Deadly Cargo\n                  The Seafood Massacre\n        Based on: Blaser Jagdwaffen R93 Sniper.\n        Magazine Capacity: 5 rounds.\n        Maximum Ammo: 25 rounds.\n        Uses: Sniper Ammo.\n        ---------------------------------------------------------------------\n        Notes: This Sniper Rifle has a smaller magazine but has a larger \n               sniper scope with a three level zoom. However, the sight kicks \n               up considerably when fired.\n\n    &gt;&gt;Dragunov Sniper\n      ===============\n        Missions: Asylum Aftermath\n                  The Meat King's Party\n                  The Bjarkhov Bomb\n                  Rendezvous in Rotterdam\n                  Slaying a Dragon\n        Based on: SVDM Dragunov.\n        Magazine Capacity: 10 rounds.\n        Maximum Ammo: 35 rounds.\n        Uses: Sniper Ammo.\n        ---------------------------------------------------------------------\n        Notes: This Russian made Sniper Rifle has a larger magazine, and \n               sniper scope, than the R93 Sniper. And, like the R93, the \n               sight kicks up considerably when fired.\n\n    &gt;&gt;PGM Sniper\n      ==========\n        Missions: Hunter and Hunted\n        Based on: PGM Hecate II.\n        Magazine Capacity: 10 rounds.\n        Maximum Ammo: 35 rounds.\n        Uses: Sniper Ammo.\n        ---------------------------------------------------------------------\n        Notes: This French made heavy Sniper Rifle shares similar traits with \n               the Dragunov. However, the sniper scope has a nice red dot in \n               the center to help make it easier to aim.\n\n    &gt;&gt;W2000 Sniper\n      ============\n        Missions: The Wang Fou Incident\n        Based on: Walther WA2000 Sniper.\n        Magazine Capacity: 6 rounds.\n        Maximum Ammo: 35 rounds.\n        Uses: Sniper Ammo.\n        ---------------------------------------------------------------------\n        Notes: Only 176 of these rifles were ever made because it was too \n               expensive to achieve widespread sales of the weapon. This \n               makes it a rare and valuable collectable.\n\n               This is the best sniper rifle in the game despite the smaller \n               magazine as compared to the last two rifles. The three level \n               sniper scope has a distance calculator and it only kicks up a \n               little more than the Enforcer Sniper when fired.\n\n               And the really nice thing about this weapon is that it is \n               silenced thus making it perfect for long distance quiet kills. \n               This weapon is considered the signature sniper rifle of the \n               \"Hitman\" games.\n\n    &gt;&gt;Sniper Suitcase\n      ===============\n        Missions: Traditions of the Trade\n                  Slaying a Dragon\n                  Lee Hong Assassination\n                  Hunter and Hunted\n        ---------------------------------------------------------------------\n        Notes: This specially made suitcase, given to you on a couple of \n               missions, is how the W2000 Sniper can be carried, and \n               obtained, discreetly.\n\n               However, according to reader Steven Larink, the Sniper \n               Suitcase can be used to carry all of the other Sniper Rifles.\n\n               Equip the Sniper Suitcase to bring out the W2000 Sniper. Then \n               drop the W2000 nearby. Pick up another Sniper Rifle and pick \n               up the Suitcase to put the weapon into it. An excellent way of \n               safely obtaining new Rifles.\n\n0==============0\n| Heavy Weapons \\\n0============================================================&gt;\n\n  These large un-concealable weapons are the most powerful firearms in the \n  game.\n\n    &gt;&gt;M60\n      ===\n        Missions: Deadly Cargo\n                  Slaying a Dragon\n                  Lee Hong Assassination\n        Based on: M60E3.\n        Magazine Capacity: 100 rounds.\n        Maximum Ammo: 450 rounds.\n        Uses: MG Ammo.\n        ---------------------------------------------------------------------\n        Notes: The M60 is a very powerful belt fed large machine gun that \n               normally is handled by two people - one to fire and one to \n               handle the ammo belt.\n\n               However, in this game, you handle it just like any machine \n               gun. It is about as accurate than the M4 Carbine and is \n               certainly more powerful although it has a slower rate of fire \n               than the assault rifle.\n\n               The only major drawback to this weapon is that it is pretty \n               loud so expect more Guards to come calling if you use it.\n\n    &gt;&gt;Mini Gun\n      ========\n        Missions: Asylum Aftermath\n        Based on: GE M134 Minigun.\n        Magazine Capacity: 1,000 rounds.\n        Maximum Ammo: 5,000 rounds.\n        Uses: MG Ammo.\n        ---------------------------------------------------------------------\n        Notes: This large gatling-style machine gun is the most powerful \n               weapon in the game. It spits ammo like there's no tomorrow and \n               very little can stand up to it.\n\n               The Mini Gun can be found inside one of the locked rooms \n               during the mission \"Asylum Aftermath\" that can only be \n               accessed by Orthmeyer's Key that is found in the mission \"The \n               Wang Fou Incident\".\n\n               In real life, this weapon is often attached to vehicles and \n               cannot be carried by a person. But, just like with the M60, \n               you have no problems lugging this thing with you.\n\n               There are a couple of major drawbacks though.\n\n               The first is that it takes about three to four seconds from \n               the time you hold down the Fire Button to actually shoot the \n               weapon. This is because the barrel needs to start spinning \n               before it can shoot bullets.\n\n               Another downside to the Mini Gun is that you move very slowly \n               while carrying it. This makes you vulnerable to attack plus it \n               takes you forever to get anywhere.\n\n               However, once you start firing the Mini Gun, bodies will fly \n               as you unleash the full power of this mighty weapon.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Silent Assassin Bonus Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nListed in this sub-chapter are the bonus weapons you get for earning a Silent\nAssassin ranking:\n\n  0=======================================================0\n  |         Mission         |        Weapon Earned        |\n  0=======================================================0\n  | Asylum Aftermath        |                 CZ2000 Dual |\n  |-------------------------+-----------------------------|\n  | The Meat King's Party   |                  Micro Uzis |\n  |-------------------------+-----------------------------|\n  | The Bjarkhov Bomb       | Silverballers Silenced (.S) |\n  |-------------------------+-----------------------------|\n  | Beldingford Manor       |             Magnum 500 Dual |\n  |-------------------------+-----------------------------|\n  | Rendezvous in Rotterdam |       Sawn Off Shotgun Dual |\n  |-------------------------+-----------------------------|\n  | Deadly Cargo            | M4 Carbine Assault Rifle .S |\n  |-------------------------+-----------------------------|\n  | Traditions of the Trade |               SG220 .S Dual |\n  |-------------------------+-----------------------------|\n  | Slaying a Dragon        |      MP5 Sub-Machine Gun .S |\n  |-------------------------+-----------------------------|\n  | The Wang Fou Incident   | AK74 Assault Rifle Silenced |\n  |-------------------------+-----------------------------|\n  | The Seafood Massacre    |                   GK17 Dual |\n  |-------------------------+-----------------------------|\n  | Lee Hong Assassination  |         Micro Uzis Silenced |\n  |-------------------------+-----------------------------|\n  | Hunter and Hunted       |   PGM Sniper Rifle Silenced |\n  0=======================================================0\n\nWhen using the silenced versions of the MP5, M4 Carbine, and AK74 then you\nwill drop the weapon when you try to pick up the regular version of the\nweapon. To replenish your ammo for the silenced weapon then you have to pick\nup the regular weapon, pick up as many of the regular ones as you can, then\ngo and pick up the silenced weapon which will cause you to drop the regular\none.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Non-Obtainable Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nListed in this sub-chapter are weapons that you will find in certain missions\nthat you cannot take back with you to add to your weapons collection:\n\n0===========0\n| Electrical \\\n0===============================================&gt;\n\n  These weapons use electricity to either incapacitate or kill your victims.\n\n    &gt;&gt;Stun Gun\n      ========\n        Missions: Asylum Aftermath\n        --------------------------------------------------------------------- \n        Notes: The Stun Gun is a non-lethal weapon that will knock out a \n               person rather than kill him. It has the same effectiveness as \n               the Syringe and your victim will be unconscious the same \n               amount of time.\n\n    &gt;&gt;Bolt Gun\n      ========\n        Missions: The Meat King's Party\n        --------------------------------------------------------------------- \n        Notes: The Bolt Gun is a device that is meant to kill livestock from \n               behind. It cannot be used from the front. If you try to use \n               the weapon on somebody from the front it will have the same \n               effect as if you are just standing there doing nothing.\n\n0=============0\n| Blunt Object \\\n0===============================================&gt;\n\n  These melee weapons can instantly kill a target from behind. However, when \n  attacking from the front, then you will have to hit the target a couple of \n  times with the weapon to kill him.\n\n    &gt;&gt;Meat Hook\n      =========\n        Missions: The Meat King's Party\n                  Rendezvous in Rotterdam\n        ---------------------------------------------------------------------\n        Notes: This is a simple large meat hook used in abattoirs but can \n               make a handy weapon if the need arises.\n\n    &gt;&gt;Fire Poker\n      ==========\n        Missions: The Bjarkhov Bomb\n                  Beldingford Manor\n        ---------------------------------------------------------------------\n        Notes: This long metal object is generally used for fireplaces to \n               move around burning logs.\n\n    &gt;&gt;Pool Cue\n      ========\n        Missions: Beldingford Manor\n                  Rendezvous in Rotterdam\n                  Deadly Cargo\n        ---------------------------------------------------------------------\n        Notes: The Pool Cue is used to play games of pool. Being that this \n               weapon is made of wood it will break apart after a few hits \n               but will last longer if you use it from behind.\n\n    &gt;&gt;Shovel\n      ======\n        Missions: Beldingford Manor\n        --------------------------------------------------------------------- \n        Notes: This large wooden weapon will break apart after a couple of \n               hits regardless of whether or not it is used from the front or \n               behind.\n\n0=======0\n| Bladed \\\n0===============================================&gt;\n\n  These melee weapons share the same damage properties as the Blunt Force \n  types.\n\n    &gt;&gt;Kitchen Knife\n      =============\n        Missions: Asylum Aftermath\n                  The Meat King's Party\n                  Rendezvous in Rotterdam\n                  Deadly Cargo\n                  Traditions of the Trade\n                  Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This is just a simple large kitchen knife that can be used to \n               slash somebody's throat from behind.\n\n    &gt;&gt;Meat Cleaver\n      ============\n        Missions: The Meat King's Party\n                  Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This is a large cleaver that can be used just as easily \n               against humans.\n\n    &gt;&gt;Chinese Sword\n      =============\n        Missions: Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This large two-handed sword has the same damage properties as \n               the other melee weapons despite the fact that is supposed to \n               be Poisoned.\n\n0========0\n| Poisons \\\n0===============================================&gt;\n\n  These weapons, when used with food or drink, can either cause a person to \n  go to the bathroom or kill them discreetly.\n\n    &gt;&gt;Laxative\n      ========\n        Missions: The Bjarkhov Bomb\n                  Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This non-lethal poison is used to make the person ingesting it \n               run to the bathroom making it easier to attack the Target.\n\n    &gt;&gt;Vial of Poison\n      ==============\n        Missions: Beldingford Manor\n                  Lee Hong Assassination\n        ---------------------------------------------------------------------\n        Notes: This is a small bottle of Cyanide.\n\n    &gt;&gt;Weedkiller\n      ==========\n        Missions: Beldingford Manor\n        ---------------------------------------------------------------------\n        Notes: This is a large can of herbicide used against weeds. However,\n               it can also be used against livestock if the need arises.\n\n    &gt;&gt;Rat Poison\n      ==========\n        Missions: Deadly Cargo\n                  Rendezvous in Rotterdam\n                  Slaying a Dragon\n                  The Seafood Massacre\n        ---------------------------------------------------------------------\n        Notes: This is a box of poisonous powder that is generally used\n               against vermin. But it can kill just about anything, including \n               humans, if enough is ingested.\n\n    &gt;&gt;Bottle of Poison\n      ================\n        Missions: Traditions of the Trade\n        ---------------------------------------------------------------------\n        Notes: This is a bottle of unidentified poisonous pills, probably \n               Cyanide.\n\n0==========0\n| Explosive \\\n0===============================================&gt;\n\n  These weapons are meant to completely destroy your target in a large fiery \n  explosion.\n\n    &gt;&gt;Remote Controlled Bomb\n      ======================\n        Missions: The Bjarkhov Bomb\n                  Slaying a Dragon\n                  The Wang Fou Incident\n        ---------------------------------------------------------------------\n        Notes: This is a large bomb that is planted on, or near, a vehicle or \n               object and can be detonated with the Bomb Remote that either \n               comes with it or can be found nearby.\n\n    &gt;&gt;Gasoline\n      ========\n        Missions: Beldingford Manor\n        ---------------------------------------------------------------------\n        Notes: This is a can of gasoline that can be made to explode when\n               exposed to flame, such as a fireplace.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| D. Easy Weapon Acquisition |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nMany firearms can appear in more than one mission. A firearm that may be hard\nto get in one mission can be had far more easily in another. In this\nsub-chapter I am listing the easiest missions to get certain firearms. I am\nonly listing firearms that appear in more than one chapter:\n\n  0=============================================0\n  |       Weapon      |         Mission         |\n  0=============================================0\n  | CZ2000            |        Asylum Aftermath |\n  |-------------------+-------------------------|\n  | SG220 .S          |       The Bjarkhov Bomb |\n  |-------------------+-------------------------|\n  | GK17              |            Deadly Cargo |\n  |-------------------+-------------------------|\n  | Magnum 500        | Rendezvous in Rotterdam |\n  |-------------------+-------------------------|\n  | Gold Desert Eagle | Rendezvous in Rotterdam |\n  |-------------------+-------------------------|\n  | Micro Uzi         |    The Seafood Massacre |\n  |-------------------+-------------------------|\n  | Micro Uzi .S      |   The Wang Fou Incident |\n  |-------------------+-------------------------|\n  | Aug SMG           |        Asylum Aftermath |\n  |-------------------+-------------------------|\n  | AK74              |       The Bjarkhov Bomb |\n  |-------------------+-------------------------|\n  | Sawn Off          | Rendezvous in Rotterdam |\n  |-------------------+-------------------------|\n  | SPAS 12 Shotgun   |        Asylum Aftermath |\n  |-------------------+-------------------------|\n  | Enforcer Sniper   |        Asylum Aftermath |\n  |-------------------+-------------------------|\n  | R93 Sniper        |            Deadly Cargo |\n  |-------------------+-------------------------|\n  | Dragunov Sniper   |        Asylum Aftermath |\n  |-------------------+-------------------------|\n  | Sniper Suitcase   | Traditions of the Trade |\n  |-------------------+-------------------------|\n  | M60               |  Lee Hong Assassination |\n  0=============================================0\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| E. Standard Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nIn this sub-chapter are the standard equipment that can be useful in most\nsituations:\n\n0===========================================================================0\n| Lockpick    | This item will allow you to open most locked doors and      |\n|             | gates. More details later in the guide.                     |\n|-------------+-------------------------------------------------------------|\n| Binoculars  | This item will allow you to scope out areas before          |\n|             | proceeding. When activated you use the Up and Down buttons  |\n|             | to zoom in and out.                                         |\n|-------------+-------------------------------------------------------------|\n| Nightvision | This will allow you to see in the dark but your view is     |\n| Goggles     | restricted. It is like walking around while looking through |\n|             | a sniper scope. In addition, you will become suspicious and |\n|             | risk blowing your cover if you are seen running around      |\n|             | wearing it.                                                 |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| F. Carrying Multiple Large Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nMany small items you find can be carried with you with no problems. However,\nyou can carry only one large unconcealable item. But you can get around this\nlimitation according to reader Steven Larink.\n\nHis suggestion was mainly for the mission \"Traditions of the Trade\" but can\nwork for most large items. He noted that you can carry the Bombcase and the\nSniper Suitcase at the same time. At the end of the mission, when you walk\nout of the Hotel with the Bombcase, then head back to where you dropped the\nSniper Suitcase.\n\nGo into the Inventory Menu and Equip the Bombcase. You will then hold the\nBombcase like you would a weapon. Then pick up the Sniper Suitcase and you\nwill now hold both suitcases. This is also handy if you want to smuggle out a\nSniper Rifle (using the Suitcase) and one other large weapon.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN11. The Main Screen                                                   |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nYour Main Screen is where all of the action in \"Contracts\" take place. In the\ncenter of your screen is Agent 47. You use the joypad (PS2, Xbox) or\nkeyboard\/mouse - Xpadder\/joypad (PC) to move him around and manipulate the\ncamera.\n\nIn the lower left corner of the Main Screen is where your Health Bar (which\nshows your current health) and the Threat Meter (which shows your stress\nlevel) is displayed. When you are near certain objects, like doors and other\nitems, then your available actions are displayed just to the right of the\nHealth\/Threat Meter.\n\nIn the lower right corner of the Main Screen is where your current weapon,\nand ammo, will be displayed. When you have a weapon in your hand then you\nwill also see a Crosshair. Near the top of the screen is where information\nwill be displayed when certain events occur.\n\nNow for a breakdown of some of these displays.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN12. Health Bar\/Threat Meter and Available Actions                     |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe Health Bar represents your available health. It will go red when it gets\nlow and when it disappears then you will die.\n\nYou will get hurt when you are shot, hit, or fall from a great length. The\namount of health depleted depends on what weapon is being fired at you and\nwhat part of your body is being hit. Being hit in the head or anywhere with a\npowerful weapon will greatly damage or kill you outright.\n\nThe Threat Meter represents how much stress you have when close to Guards or\nyour Target. When it flashes red then you are considered to be in danger.\n\nThis usually happens when you are near Guards and the longer you stay around\nthem then the greater the chance that you will be discovered and attacked.\nMoving away from the Guard or Target will allow it to decrease without losing\nyour cover.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nAvailable Actions is a context sensitive list that appears when near certain<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">objects that can be manipulated or picked up. When only one action is\ndisplayed then press the Action button to perform it. If more than one action\nis displayed then hold down the Action button and scroll up and down the list\nthen release the Action button to perform it.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN13. The Map                                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThis is the most important tool you have to help you in your missions. It\ndisplays everything in real time (except at harder difficulty levels) on\nevery level of a Map. Since there is no compass to tell you which way you are\npointing then the Map will help in compensating for that. The top of the Map\nis considered north and the bottom is south.\n\nYou will also see how everyone moves which will be extremely useful in\nplanning your attacks. There are multiple icons you will see on your Map:\n\n0===========================================================================0\n| Green         | This is your current position.                            |\n|---------------+-----------------------------------------------------------|\n| Red (Pulsing) | This is your current Target. There can be more than one.  |\n|---------------+-----------------------------------------------------------|\n| Orange        | This is an enemy. These are usually Guards.               |\n|---------------+-----------------------------------------------------------|\n| Gray          | These are innocent Civilians. They are harmless but if    |\n|               | they see you doing something suspicious then they will go |\n|               | to a nearby Guard to inform them of it.                   |\n|---------------+-----------------------------------------------------------|\n| Blue          | These are Police (Cops). They are pretty much the same as |\n|               | a regular enemy.                                          |\n|---------------+-----------------------------------------------------------|\n| White         | This is a V.I.P. This person usually needs to be          |\n|               | protected but not always.                                 |\n0===========================================================================0\n\nA circle with an X is a dead body. A solid orange circle is an animal (Dogs,\nHorses). A pulsing yellow \"!\" symbol is known as a Point of Interest. These\nmarked places either contain a potentially useful item or is a place where\nyou can do a specific action.\n\nA green pulsing glyph symbol is known as an Agency Pickup. This is where you\ncan find items that the Agency has left for you to use on the mission. A blue\ncircle with a lightning symbol is a Power Switch. A white circle with an\narrow is a Sewer Hole.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN14. The Inventory Menu                                                |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nTo use any weapon or item you must first bring up the Inventory Menu which\nwill also serve as a pause screen. Select the item or weapon you wish to use\nand Equip it to bring out the item and leave the menu. You can use this to\ndrop items and weapons also.\n\nIf you are using a weapon then you can Holster it by using the Holster\nbutton. Just like with \"Silent Assassin\" if you press the Holster button\nagain after holstering your weapon then you will bring out that weapon again.\n\nThis will allow you quickly bring out a weapon for a quick attack. Bringing\nout a weapon and quickly holstering it for an attack later in the mission is\nknown as \"Prepping\" the weapon.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN15. Lockpicking                                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nOne particular action you can do in \"Contracts\" is to pick open most locked\ndoors. One of the items you have in your inventory is the Lockpick. When you\nget to a locked door then you will see the option to Pick Lock. Select it and\nAgent 47 will begin to pick the lock.\n\nHowever, this takes time during which you risk being seen, and\/or possibly\nheard, by a nearby Guard. So you must make sure that nobody is around before\nyou do any lockpicking.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN16. Observing Your Surroundings                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAs you go about the mission then you will see both Guards and Civilians move\nabout the area. The most important thing to know about this game, as well as\nthe other \"Hitman\" games, is that everybody, Guards and Civilians alike, move\nin very specific patterns.\n\nIt is very important to note these patterns as it can make the difference\nbetween success and failure. When you first play a mission then it is best to\ntake your time and observe everything so you can get the feel of how\neverybody moves before doing anything of importance.\n\nIf any Civilian sees you doing something out of the ordinary, like moving a\nbody, then that person will become alarmed and go to alert the Guards or\nPolice.\n\nPlacing yourself in the exact spot in the patrol pattern of a Guard can make\nit much easier to take him down without fuss and where you don't need to move\nthe body (or be much closer to a place where you can drag him). Or waiting\nfor the precise moment when a Civilian goes around a corner so you can take\ndown a Guard without being seen.\n\nOne of the more irritating things about \"Silent Assassin\" was that there was\na lot of general randomness that made things frustrating in certain missions.\nAlthough \"Contracts\" can get random at times it is far less than that\nof its predecessor.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN17. Moving About and Distracting Guards                               |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nMost of the time you will be walking through a mission. You can increase your\nspeed by running. But the bad thing about running is that it also makes noise\nwhich can attract Guards and spook Civilians if you run too close to them.\nThis is usually a bad thing but you can also use this to your advantage.\n\nIf you want a Guard to look in a specific direction so you can do something\nelse in the area you want him to look away from then run in a tight circle in\nthe direction you want him to look at. This will get him turned in that\ndirection therefore distracting him and making your task easier.\n\nSometimes, though, you can make a Guard look away from somebody by simply\nwalking past him in a certain direction.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN18. Sneaking, Melee Attacks, and Dragging Bodies                      |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe overall goal of a given mission is to get close to your Target and kill\nhim with little fanfare as possible.\n\nThere are situations where you need to quietly dispose of someone that may\nget in your way later. The quietest way to get rid of someone is to get\nbehind him and then use the Fiber Wire to take him down. If you do not wish\nto kill him then use your Syringe.\n\nEntering Sneak Mode, which will make you crouch, will allow you to move about\nslowly and silently. If you walk or run to a potential victim with your\nweapon drawn then he may turn around before you can attack him and things can\ngo seriously wrong from there.\n\nDuring the course of the guide you will see two specific Melee Attack words:\nSedate and Wire. They pertain to certain methods of Melee Attacks:\n\n0===========================================================================0\n| Sedate | This is the melee attack method I use as it will allow for the   |\n|        | best possible score. Below are the moves involved in the method: |\n|        |                                                                  |\n|        |  --Get close behind a target regardless of whether or not he is  |\n|        |    moving.                                                       |\n|        |  --Bring out your SYRINGE.                                       |\n|        |  --Enter Sneak Mode and creep up on your target.                 |\n|        |  --Attack your victim.                                           |\n|--------+------------------------------------------------------------------|\n| Wire   | This is if you wish to kill a target with the Fiber Wire. It     |\n|        | uses the same moves as the Sedate method described above.        |\n0===========================================================================0\n\nAnother type of melee attack that you can do is Pistolwhipping. When you have\na gun drawn and you are very close to somebody then you can smack them in the\nhead with it.\n\nCivilians will go down in one hit but it will take several hits to bring down\na Guard. However, your victim will only stay down for a little while before\ngetting up. One interesting thing to note - when you Pistolwhip a Guard then\nhe will drop his weapon. If you pick up the weapon then you will effectively\ndisarm him and he will stand around, cower, or run when he gets up.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nAfter Killing or Sedating your victim then you should drag him to a secluded\narea so he isn't found by other Guards and Civilians. To drag a body you need\nto be close enough to the body to get the action to appear in the Action\nWindow then select Drag.\n\nAt this point you will grab the body and start to drag it behind you. This\nwill slow you down a lot and you will risk being seen. So it is important to\neither Kill\/Sedate him near a place where you can hide the body or\nKill\/Sedate him in a secluded area so you don't have to drag the body at all.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN19. Rampaging                                                         |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nEvery so often you will see me talk about Rampaging. This means basically\ngoing through a mission and killing most, if not, everybody in it. It is\nrecommended that you get a Perfect Assassin score for the mission first\nbefore Rampaging through it since the game will save your best score\nregardless of what you do later.\n\nRampaging is beneficial in that it will allow for easier acquisition of\ncertain weapons and to acquire Achievements and Trophies for the Xbox 360 and\nPS3 versions of the game.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN20. Disguises and Subterfuge                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nIn most missions you will need to get a disguise to enter restricted access\nareas and get close to your Target. Usually this is done by killing or\nknocking out a person and taking his clothes.\n\nAs long as you do not do anything out of the ordinary then you will be seen\nas a Guard or somebody that is supposed to be there and you can move freely\nabout. If any other Guards see the body of the dead or sleeping person you\nswitched clothes with then they will become suspicious and will start looking\nfor somebody dressed as that person (meaning: you).\n\nThey will also become suspicious when the person you took the clothes from\nwakes up. However, depending on where the sleeping person is or what you do\nwith him, he may not be able to warn the others. However, if you Sedated a\nperson and did not take his clothes, then, when he wakes up, he will go about\nhis business as if nothing has happened.\n\nSometimes you will see Guards with weapons drawn. You can do the same but\nonly if the weapon is similar to the weapons the other Guards are carrying.\nYou can also safely attack people with firearms as long as you are isolated\nwith your victim. If you are seen attacking someone then your cover will be\nblown.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN21. Your Rating                                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAt the end of each mission you will be given a rating. It is broken down into\nmultiple categories:\n\n0===========================================================================0\n| Shots Fired       | This is the number of shots you fired with a gun or   |\n|                   | rifle.                                                |\n|-------------------+-------------------------------------------------------|\n| Close Encounters  | This is how many times you blew your cover or spooked |\n|                   | a Civilian. Maxing out your Threat Meter, even if the |\n|                   | music changes to something more ominous, doesn't      |\n|                   | count as a Close Encounter unless it results in a     |\n|                   | blown cover.                                          |\n|                   |                                                       |\n|                   | If you alert someone while you are Sedating them then |\n|                   | it will count as a Close Encounter even if that       |\n|                   | person remains asleep through the rest of the         |\n|                   | mission.                                              |\n|                   |                                                       |\n|                   | However, you can blow your cover and not have it      |\n|                   | count as a Close Encounter as long as the Guards      |\n|                   | don't draw their weapons and attack you.              |\n|-------------------+-------------------------------------------------------|\n| Head Shots        | This is how many head shots you acquired if you fired |\n|                   | a weapon at somebody.                                 |\n|-------------------+-------------------------------------------------------|\n| Alerts            | This is how many times you alerted Guards during the  |\n|                   | mission. Blowing your cover, shooting at somebody,    |\n|                   | and spooking a Civilian will usually result in an     |\n|                   | Alert.                                                |\n|                   |                                                       |\n|                   | When a body is found by anybody then you will also    |\n|                   | get an Alert. What's annoying about this is that,     |\n|                   | even if you didn't kill that person, you will always  |\n|                   | get an Alert when that body is found.                 |\n|                   |                                                       |\n|                   | If you Sedated a person and he wakes up then you will |\n|                   | get a notice that the Guards are looking for a        |\n|                   | suspicious person. However, this does *NOT* count as  |\n|                   | an Alert unless he ends up alerting Guards.           |\n|-------------------+-------------------------------------------------------|\n| Enemies\/Innocents | This lists how many Enemies and Innocents killed and  |\n| Killed\/Harmed     | harmed. To harm a person you need to shoot and wound  |\n|                   | him but not kill him.                                 |\n|-------------------+-------------------------------------------------------|\n| Difficulty\/Saves  | The difficulty level you are on and how many          |\n|                   | in-mission saves you used for this mission.           |\n|-------------------+-------------------------------------------------------|\n| Stealth           | This blue line indicates how stealthy you were. The   |\n|                   | more stealthy you were, the longer this line becomes. |\n|-------------------+-------------------------------------------------------|\n| Aggression        | This red line indicates how much you killed,          |\n|                   | especially with guns. The more you kill, the longer   |\n|                   | this line becomes.                                    |\n|-------------------+-------------------------------------------------------|\n| Rating            | This tells you your overall mission rating. You can   |\n|                   | go from Mass Murderer to Silent Assassin which is the |\n|                   | best rating.                                          |\n|-------------------+-------------------------------------------------------|\n| Time              | This tells you how much time you took.                |\n0===========================================================================0\n\nAt the bottom you will see Overall. This will tell you what your overall\nrating for the entire game.\n\nAs just noted in the Rampaging chapter the game will save only your best\nscore for a mission. If you got a Silent Assassin ranking for a mission and\nplayed through it again killing everybody to obtain weapons then that score\nwon't count against you.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN22. Game Saving, Continuing, and Replaying Missions                   |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter looking over your rating then Continue to move forward. You can save\nyour progress and go the next mission. On both the Xbox and PC versions the\ngame will automatically make a game save at the end of every mission. On the\nPS2 version you are asked whether or not you want to save the game.\n\nAny weapon you acquired during a mission will be permanently added to your\ncollection at the Training Area.\n\nWhen you Quit a current mission and Start a Current Game then you can replay\na previously completed mission to improve your rating for that mission or to\nacquire more weapons. When replaying a mission then you can use any weapon\nyou have acquired to that point. This will allow you to try new tactics or to\njust have some fun rampaging through a mission.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN23. Xbox 360 and PS3 Accomplishments List                             |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nListed in this chapter are all of the Accomplishments that can be acquired\nfor the Xbox 360 and PS3 versions of \"Contracts\".\n\nNow, for the sake of terminology and to lessen confusion within this guide,\nAccomplishments are what are known as Achievements on the Xbox 360 version\nand Trophies on the PS3 version. To those who do not know, Achievements and\nTrophies can be considered a different kind of scoring system. Each Xbox 360\ngame has 1000 Achievement Points that can be obtained.\n\nHowever, the PS3 Trophies do not have a point system attached to them\nalthough the numbers of Trophies attained can be considered a way of keeping\nscore (as well as add some kind of experience points in the PlayStation\nNetwork system). In addition, the Trophies are split into Bronze, Silver,\nGold, and Platinum classes.\n\nSome Accomplishments can be acquired by simply playing through the game.\nOthers can be obtained by doing certain objectives outside of normal\ngameplay. To many gamers this adds to the replay value of each game and gives\nthem bragging rights on Xbox Live or PlayStation Network where these scores\nare posted.\n\nOne annoyance to Accomplishments is that, depending on the game, they are\nsplit between Single Player and Multiplayer modes. So, if you do not have the\nnecessary connections to get on-line, then you most likely cannot get into\nmultiplayer matches to obtain the Multiplayer Accomplishments.\n\nThankfully, \"Contracts\" is *NOT* one of these split Achievement games\nbecause it is strictly single player.\n\nIt is important to note that, on the Xbox 360 version, both \"Silent Assassin\"\nand \"Contracts\" are on the same disc. Therefore they also share the\nAchievements List and you can get a maximum of 500 GS for \"Silent Assassin\"\nand 500 GS for \"Contracts\".\n\nMany of the Accomplishments within the game are easy to get. Some require\nmore work. They are broken down into Visible, Secret, and PS3 Specific\nsections. They are also grouped based on certain attributes.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n  &gt;&gt;1st Kill\n    ********\n      Description: A successful kill has been performed.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: This Accomplishment can be acquired in the Training Room.\n\n  &gt;&gt;1st Mission Complete\n    ********************\n      Description: You completed the first mission on any difficulty level.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n\n  &gt;&gt;47 Kills in a Mission\n    *********************\n      Description: A mission has been completed with precisely 47 kills.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n      Notes: Many of the missions have a lot more than 47 people. I found \n             that the mission \"Traditions of the Trade\" is the best place to \n             do this since it is easy to spare the necessary people to allow \n             you to get precisely 47 kills.\n\n  &gt;&gt;All Assault Rifles Collected\n    ****************************\n      Description: All assault rifles collected and displayed in the Training \n                   Room.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n\n  &gt;&gt;All Firearms Collected\n    **********************\n      Description: All firearms collected and displayed in the Training Room.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n      Notes: You will get this either when you enter the Training Room after \n             acquiring the remaining weapons from the mission \"Hunter and \n             Hunted\" or at the beginning of the next mission if you finish \n             collecting in another one.\n\n  &gt;&gt;All Handguns Collected\n    **********************\n      Description: All hand guns collected and displayed in the Training \n                   Room.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: The earliest you can get this is at the beginning of the mission \n             \"Lee Hong Assassination\".\n\n  &gt;&gt;All Heavy Weapons Collected\n    ***************************\n      Description: All heavy weapons collected and displayed in the Training \n                   Room.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: The earliest you can get this is at the beginning of the mission \n             \"The Meat King's Party\" after you acquire the Mini Gun from \n             \"Asylum Aftermath\".\n\n  &gt;&gt;All Melee Weapons Found\n    ***********************\n      Description: You have found all melee weapons.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: As noted, you cannot collect Melee Weapons. But you can still \n             find them. I go over that in more detail in the Mission \n             Breakdown chapter.\n\n  &gt;&gt;All Shotguns Collected\n    **********************\n      Description: All shotguns collected and displayed in the Training Room.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: The earliest you can get this is at the beginning of the mission \n             \"Deadly Cargo\".\n\n  &gt;&gt;All Sniper Rifles Collected\n    ***************************\n      Description: All sniper rifles collected and displayed in the Training \n                   Room.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n      Notes: You will get this either when you enter the Training Room after \n             acquiring the remaining Rifles from the mission \"Hunter and \n             Hunted\" or at the beginning of the next mission if you finish \n             collecting in another one.\n\n  &gt;&gt;Headshot\n    ********\n      Description: A successful headshot has been performed.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: This Accomplishment can be acquired in the Training Room.\n\n  &gt;&gt;Killed the Wrong Guy\n    ********************\n      Description: An innocent person has been killed.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n\n  &gt;&gt;Silent Assassin\n    ***************\n      Description: A Silent Assassin rating has been awarded.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nThe following are based on game difficulty. In many games the difficulty\nbased Accomplishments are stackable. This means that if you play the hardest\ndifficulty setting without playing the easier ones first then you can get all\nof the difficulty based Accomplishments at once when you beat the game. This\ngame is one where the difficulty based Accomplishments *ARE* stackable.\n\n  &gt;&gt;Normal Mode Complete\n    ********************\n      Description: Completed Normal difficulty.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Bronze.\n\n  &gt;&gt;Expert Mode Complete\n    ********************\n      Description: Completed Expert difficulty.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n\n  &gt;&gt;Professional Mode Complete\n    **************************\n      Description: Completed Professional difficulty.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nThe following are based on the number of Silent Assassins performed. Like\nwith the difficulty based Accomplishments these are also stackable. You can\neither get Silent Assassin ratings in five different missions or do it in one\nmission five times to get these Accomplishments.\n\n  &gt;&gt;5 Normal Silent Assassins\n    *************************\n      Description: 5 Silent Assassin ratings awarded on Normal difficulty.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n\n  &gt;&gt;5 Expert Silent Assassins\n    *************************\n      Description: 5 Silent Assassin ratings awarded on the Expert \n                   difficulty.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n\n  &gt;&gt;5 Professional Silent Assassins\n    *******************************\n      Description: 5 Silent Assassin ratings awarded on the Professional \n                   difficulty.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n  &gt;&gt;Double Eagle\n    ************\n      Description: You picked up the Gold Desert Eagle Dual.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: You can only get this by acquiring Orthmeyer's Key which is \n             found in the mission \"The Wang Fou Incident\" then opening up one \n             of the special locked doors in the mission \"Asylum Aftermath\".\n\n  &gt;&gt;Firey Fire\n    **********\n      Description: You used explosives on a victim.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: The earliest you can get this is in the mission \"The Bjarkhov \n             Bomb\" but can be acquired in the missions \"Beldingford Manor\" \n             and \"The Wang Fou Incident\".\n\n  &gt;&gt;Floater\n    *******\n      Description: You drowned someone.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: The only mission you can get this in is \"Traditions of the \n             Trade\".\n\n  &gt;&gt;Ghost Buster\n    ************\n      Description: You killed the ghost.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n      Notes: The only mission you can get this in is \"Traditions of the \n             Trade\".\n\n  &gt;&gt;Minigun\n    *******\n      Description: You picked up the minigun.\n      Xbox 360 Achievement Points: 10 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: You can only get this by acquiring Orthmeyer's Key which is \n             found in the mission \"The Wang Fou Incident\" then opening up one \n             of the special locked doors in the mission \"Asylum Aftermath\".\n\n  &gt;&gt;Poisonous\n    *********\n      Description: You poisoned a victim.\n      Xbox 360 Achievement Points: 15 GS.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: The earliest you can get this is in the mission \"The Bjarkhov \n             Bomb\".\n\n  &gt;&gt;Termination\n    ***********\n      Description: You retrieved the SPAS-12 from the florist.\n      Xbox 360 Achievement Points: 45 GS.\n      PlayStation 3 Trophy Class: Gold.\n      Notes: The only mission you can get this in is \"Traditions of the \n             Trade\".\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. PS3 Specific Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n  &gt;&gt;Sleep Well\n    **********\n      Description: You knocked a victim out.\n      PlayStation 3 Trophy Class: Silver.\n      Notes: In an odd move there is no Xbox 360 Achievement for knocking out \n             a person so this makes this one PS3 specific.\n\n  &gt;&gt;Perfect Assassin\n    ****************\n      Description: Unlock all Trophies.\n      PlayStation 3 Trophy Class: Platinum.\n\nAnd now a brief explanation about Agent 47's employer.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN24. The International Contract Agency                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe ICA or The Agency, as it is often called, is the shadowy organization\nthat Agent 47 works for. Its main purpose is to carry out assassinations. A\npowerful person, or government, who wants to take down somebody without being\nconnected to it will contact The Agency and an agent will be assigned to a\nmission to carry out the contract.\n\nHowever, sometimes there is more than just killing the Target. Most missions\noften have several objectives beyond the assassination. Destruction or\nretrieval of items and rescuing someone are some of the other objectives that\nan agent may need to accomplish.\n\nWith that said, let's move on to the last chapter before the main body of the\nguide.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN25. Mission Breakdown                                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nEach Mission listed is broken into several parts:\n\n0=========0\n| Overview \\\n0=======================================================&gt;\n\nA detailed overview of the mission.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\nA general listing of your mission objectives.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThis section goes over the entire mission Map and points out Points of\nInterests (which I sometimes shorthand to \"PoI\"), Agency Pickups, and\nGuard\/Civilian placements.\n\n0========0\n| Weapons \\\n0=======================================================&gt;\n\nThis is the listing of all of the weapons that you will find in the mission.\nThere will also be notes on acquiring them. Many weapons can be safely\nacquired during your initial run-through. Others should be later obtained\nafter you earn a Silent Assassin rating and bring certain weapons with you\nsuch as the Sniper Suitcase.\n\nThere are no bonuses for acquiring every weapon in the game except for the\nXbox 360 and PS3 versions where there are several Accomplishments that you\ncan earn for collecting them.\n\nSpeaking of the Xbox 360 and PS3, even though you can't collect Melee Weapons\nthere is an Accomplishment for finding them. Therefore I will list all of the\nMelee Weapons that you can find in each mission. As for the Accomplishment,\nyou only need to find the following:\n\n  &gt;&gt;Stun Gun\n  &gt;&gt;Bolt Gun\n  &gt;&gt;Fire Poker\n  &gt;&gt;Pool Cue\n  &gt;&gt;Shovel\n  &gt;&gt;Kitchen Knife\n  &gt;&gt;Meat Cleaver\n  &gt;&gt;Chinese Sword\n\nThe Syringe and Fiber Wire are already part of your inventory and the Meat\nHook you automatically start out with at the beginning of the mission \"The\nMeat King's Party\". To consider the weapon found you only need to pick it up\n- you don't need to keep it. This is useful for the larger ones - just pick\nit up, wait a couple of seconds, then drop it.\n\nAs for the other weapon based Accomplishments it is best to unlock them while\nplaying on the Normal difficulty level as it will be faster and easier.\nBecause there are so many weapons to find and collect it may be best to write\ndown all of them, including the melee ones, and check them off as you acquire\nthem.\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nSome general notes about the entire mission that includes tips and\nobservations. I also make general notations regarding the Xbox 360 and PS3\nversions of the game, especially Accomplishments.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nThis is the walkthrough for the mission at hand. It is designed to help you\nget a Silent Assassin or Perfect Assassin rating in the best and easiest way\npossible (while being able to obtain new weapons for your weapons\ncollection). Although this guide is written mainly for the Normal difficulty\nI have made notes concerning the higher difficulties.\n\nIt should be noted that there is no such rating as Perfect Assassin. This was\ncoined by fellow \"Hitman\" FAQ writer Jason Carl and refers to having a Silent\nAssassin rating with all zeros meaning no shots fired, no Alerts, no Close\nEncounters, and no kills (except the Target). This is also known as an All\nZero or AZ score.\n\nThese strategies also use just two weapons in your arsenal: the Syringe and\nthe Fiber Wire. I also take advantage of mission specific weapons such as\nPoisons and other unobtainable weapons.\n\nAlthough the Guards and Civilians are supposed to have increased sensitivity\nat Expert and Professional difficulties you can still run through a mission\nas long as you don't get too close them and know when to walk. Therefore you\nshould run whenever possible unless specified.\n\nWith that explained, I will now finally move on to the story.....\n\n  \/==++====++==\\                                             \/==++====++==\\\n \/==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\\\n| &gt;AFS2. The Story Continues.....                                           |\n \\==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\/\n  \\==++====++==\/                                             \\==++====++==\/\n\nAs the story begins we see a television screen with a ballistics expert named\nDonna Davis explaining the operation of a standard handgun in a demonstration\ncutscene. As the bullet in the cutscene leaves the gun there is a sudden loud\nnoise and people screaming as the television screen goes static.\n\nNext we see 47 staggering down a hallway. He has been shot by someone who was\nlaying in wait for him (later seen in the sequel \"Blood Money\"). But the\nassassin failed to kill 47 and he is now trying to get back to his hotel\nroom. When 47 opens the door then he falls down and loses consciousness. As\nhe lays there, visions of his past work begin to float inside his head and\nthat is when the game starts.....\n\n  0+=+=+=+0\n \/ Romania \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC1. Asylum Aftermath                                                   0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ Romania \/\n0=========0                                                      0=+=+=+=0\n\nAs 47 lays on the floor he begins to remember his encounter with Dr.\nOrthmeyer, the person who created him using the genetics of not only the\ndoctor himself but of four other people - Lee Hong, Pablo Belisario Ochoa,\nFrantz Fuchs, and Arkadij Jegorov.\n\n47 then kills the doctor and begins to leave the Asylum. But there are SWAT\nall around the inside of the building and he must get past them in order to\nescape.....\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Escape from the Sanitarium.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are five levels to the Map:\n\n  &gt;&gt;Basement\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;3rd Floor\n  &gt;&gt;Outside\n\nThe Basement Map is where you start. The only Point of Interest is the\nSyringes you can find on a table. The green line is the path leading to the\nElevator. The 1st Floor is where most of the SWAT are. The Point of Interest,\nto the north, is the Patient Outfit that you can use to blend in.\n\nThe 2nd Floor has one Point of Interest and that is where you can find Car\nKeys you can use to help in your escape. The 3rd Floor has nothing special on\nthe Map but that is where you can find some weapons laying in some of the\nrooms. The Outside Map is where you can find the Exit Point.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Syringe       | --The PoI inside the Basement (x4).                       |\n|               | --By the dead SWAT on the 2nd Floor.                      |\n|---------------+-----------------------------------------------------------|\n| Kitchen Knife | --Carried by a Patient in the room across from where you  |\n|               |   find the Syringes.                                      |\n|               | --Near the dead SWAT by the Elevator on the 2nd Floor     |\n|               |   (x2).                                                   |\n|---------------+-----------------------------------------------------------|\n| Stun Gun      | On the floor near the dead SWAT by the Elevator on the    |\n|               | 2nd Floor.                                                |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| CZ2000          | --Found on most of the bodies of the Clones.            |\n|                 | --On the table near the Elevator in the Basement.       |\n|-----------------+---------------------------------------------------------|\n| SG220 .S        | Carried by one of the SWAT outside of the Sanitarium.   |\n|-----------------+---------------------------------------------------------|\n| SPAS 12 Shotgun | --Carried by some of the SWAT.                          |\n|                 | --Laying by the dead SWAT by the Elevator on the 2nd    |\n|                 |   Floor.                                                |\n|                 | --Inside a room at the north end of the 3rd Floor.      |\n|-----------------+---------------------------------------------------------|\n| Aug SMG         | Carried by most of the SWAT.                            |\n|-----------------+---------------------------------------------------------|\n| Enforcer Sniper | --Inside a gun cabinet in an office at the center of    |\n|                 |   the 2nd Floor.                                        |\n|                 | --Inside a gun cabinet on the 2nd Floor above the Lab.  |\n|                 | --Inside a room at the southeast side of the 3rd Floor. |\n|                 | --Carried by a Patient wandering the 3rd Floor area.    |\n|-----------------+---------------------------------------------------------|\n| Dragunov Sniper | Carried by the two snipers outside of the Sanitarium.   |\n|-----------------+---------------------------------------------------------|\n| CZ2000 Dual     | Your bonus weapon for earning a Silent Assassin rating. |\n0===========================================================================0\n|++++++++++++++++++++++++++++| Special Weapons |++++++++++++++++++++++++++++|\n0===========================================================================0\n| The following two weapons can only be obtained after you acquire          |\n| Orthmeyer's Keycard from the mission \"The Wang Fou Incident\" and return   |\n| here afterwards.                                                          |\n|---------------------------------------------------------------------------|\n| Mini Gun      | Carried by a Patient inside a locked room in the Basement |\n|               | which will be to your right when you reach the first hall |\n|               | junction (with the busted laser scanner).                 |\n|---------------+-----------------------------------------------------------|\n| Dual Gold     | Found on the floor just inside the door of a locked room  |\n| Desert Eagles | at the southeast area of the Basement floor. This room is |\n|               | at the south end of a long rectangular room just          |\n|               | southwest of the Elevator.                                |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| There are a whole lot of weapons here. You can get the Kitchen Knife,     |\n| Stun Gun, CZ2000, and the SPAS 12 Shotgun safely on your initial          |\n| run-through. When you have acquired the W2000 Sniper from the mission     |\n| \"Traditions of the Trade\" then return here with it so you can safely      |\n| obtain the Enforcer Sniper and Aug SMG.                                   |\n|                                                                           |\n| When you start the mission then bring out the W2000 Sniper, drop it, and  |\n| take the now empty Suitcase. When you get up to the 2nd Floor and change  |\n| into the SWAT Outfit then go into the nearby office to take the Enforcer  |\n| Sniper from the cabinet and place it into the Suitcase. Then go down to   |\n| the 1st Floor and enter the Lab. Wait for the patrolling SWAT to go down  |\n| and head back up before going up the stairs.                              |\n|                                                                           |\n| Enter the west room and drop the Suitcase near the locked door. Wait for  |\n| the SWAT to leave and Prep the Stun Gun. When he returns then Sneak up    |\n| and Zap him when he stops at the south side of the room. Take and holster |\n| the Aug SMG then grab the Suitcase. Go out the glass door, climb down the |\n| Ladder, and Escape.                                                       |\n|                                                                           |\n| It is best to acquire the SG220 .S in \"The Bjarkhov Bomb\" and the         |\n| Dragunov Sniper in \"Rendezvous in Rotterdam\" as they will be much easier  |\n| to obtain in those missions.                                              |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is a very simple mission made even easier with the hints and the SWAT\nOutfit. This is the only mission where the strategy is substantially changed\nbased on the difficulty level.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you did not acquire the {1st Kill} and {Headshot} Accomplishments \n      from the Training Room then you can quickly get them here on your \n      initial run-through. When you start the mission then enter the first \n      large room where you will find three large Clone tubes and several \n      Patients.\n\n      Find the Patient sitting on the ground and shoot him once in the head. \n      You'll get both of the Accomplishments plus {Killed the Wrong Guy}. If \n      you have the PS3 version then proceed further to find the Syringes. \n      Pick them up and use one on the nearby Patient to acquire the {Sleep \n      Well} Trophy. After acquiring these Accomplishments then simply restart \n      since you didn't proceed very far.\n\n      Completing the mission with a clean score will net you both the {1st \n      Mission Complete} and {Silent Assassin} Accomplishments. When you \n      return here after obtaining Orthmeyer's Keycard from the mission \"The \n      Wang Fou Incident\" then you will get the {Minigun} and {Double Eagle} \n      Accomplishments for acquiring the Special Weapons.\n\n      If you acquired the M60 from either \"Deadly Cargo\" or \"Slaying a \n      Dragon\" then this is the earliest you can get the {All Heavy Weapon \n      Weapons Collected} Accomplishment when you obtain the Mini Gun and \n      finish the mission.\n\n      If you want then you can play through this mission, and earn a Silent \n      Assassin rating, five times to get the {5 Silent Assassins} \n      Accomplishments since it can be done quickly here. Acquiring the Stun \n      Gun and Kitchen Knife will add towards the {All Melee Weapons Found} \n      Accomplishment.\n\n0===========================================================================0\n|===========================| Normal Difficulty |===========================|\n0===========================================================================0\n\nWhen you start the mission then you will be in a large white room with\nOrthmeyer's body in front of you. Go to his body and pick up the Car Key.\nFrom here, follow the way to the Elevator but grab an CZ2000 from one of the\nClones along the way. There are no threats down here - the Patients won't\nhurt you.\n\nGet on the Elevator and take it to the 2nd Floor. Turn left to find a dead\nSWAT. Take Clothes, the SPAS 12 Shotgun, the Stun Gun, and the Kitchen Knife,\nthen walk south through the doors into the large Operating Theater. The SWAT\nwill ignore you since you are dressed as one of them.\n\nWalk through the next door and you should see stairs leading up and two sets\nof stairs leading down to your left and right. Head down to find a group of\nSWAT at the bottom. Look south to find two doors. Go through the one on the\nwest side, the one to your right, and it will lead you outside.\n\nHead to the northwest corner of the Outside area to find a car with one of\nthe SWAT patrolling it. Wait for him to get on the passenger side of the car\nbefore approaching it and escaping to successfully complete the mission.\nDon't worry if you run over the SWAT in the cutscene - it won't affect your\nscore.\n\n0===========================================================================0\n|=========================| Expert\/Pro Difficulty |=========================|\n0===========================================================================0\n\nOn these difficulties you cannot walk out as a SWAT - you'll be immediately\nshot at by the ones posted near the Main Entrance. You need to dress as a\nPatient and go out through the Lab area.\n\nWhen you get up to the 2nd Floor then Take Clothes from one of the dead\nPatients and grab the Stun Gun. Run down to the Main Entrance and start\nwalking just before you get to the SWAT. The SWAT will tell you to wait in\nthe Lab. You can't walk out the front door - you'll be shot if you do. When\nyou get inside the Lab then you need to wait for the patrolling SWAT to come\ndown the spiral staircase before you can do anything else.\n<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">It is important to note that you can't stay too long on the 1st Floor part of\nthe Lab. Inside the room with you is a stationary Patient. If you wait for\ntoo long then he will magically bring out an Aug SMG and shoot at either the\nfloor or the ceiling. This will bring in the nearby SWAT who will shoot at\nhim. Unfortunately, they will shoot at you too. If you are on the 2nd Floor\nwhen this happens then you are safe.\n\nThis happens on all versions and on all difficulties.\n\nAfter the patrolling SWAT comes down and heads back up then gently creep up\nthe stairs and look up and north. Wait for him to disappear to the left\nbefore heading up the remainder of the stairs. Then run up the stairs and to\nthe double doors. Sneak in and turn left to find him standing there.\n\nBring out the Stun Gun and Zap him then Take Clothes. Then go out the glass\ndoors, climb down the Ladder, and Escape in the Car to successfully complete\nthe mission.\n\n  0+=+=+=+0\n \/ Romania \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC2. The Meat King's Party                                              0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ Romania \/\n0=========0                                                      0=+=+=+=0\n\nAs 47 comes to then he heads to the Bathroom. While he is cleaning himself up\nthen he begins to hallucinate. He eventually finds himself in a freezer truck\ninterrogating a Butcher. After knocking him out then 47 begins another\nmission.\n\nThe Targets are Campbell Sturrock (aka \"The Meat King\") and his lawyer Andrei\nPuscus. The client's daughter was kidnapped by Sturrock but, despite\noverwhelming evidence in court, the lawyer got the charges dropped.\n\nSo now the client wants both men dead. But the assassinations is not all that\nneeds to be done. 47 must also find and rescue the kidnapped girl. She is\nbeing held at the meat plant where a huge party is being held in celebration\nof the charges being dropped. A party that 47 intends to crash.....\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate \"Meat King\" Campbell Sturrock.\n  &gt;&gt;Assassinate Lawyer Andrei Puscus.\n  &gt;&gt;Rescue the client's daughter.\n  &gt;&gt;Escape the Compound.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are three levels to the Map:\n\n  &gt;&gt;Outside\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n\nThe Outside Map is where you start. Your Exit Points are to the east side of\nthe Compound. The 1st Floor is the main Abattoir\/Bar\/Opium Den\/Dance area.\nThe Abattoir is the large area to the north. The Locker Room and Kitchen is\nin the center and the Bar\/Opium Den\/Dance area is to the south.\n\nThere are also three Point of Interests here. The one near the center is the\nOpium Waiter Outfit which is inside the Locker Room. The second one, just\nbelow that, is the Chicken Plate that you can use to smuggle weapons\nupstairs. The last one, just south of that, is the Bar where you can find\nOpium Pipes.\n\nAndrei Puscus, and his personal Guard, can be found wandering this floor. The\n2nd Floor has one Point of Interest, on the north half, is where you will\nfind the Kidnapped Girl. Sturrock himself is at the west side of the south\nhalf.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Meat Hook     | You start off with this weapon.                           |\n|---------------+-----------------------------------------------------------|\n| Meat Cleaver  | --Inside the Kitchen.                                     |\n|               | --Carried by most of the Butchers.                        |\n|               | --Carried by Sturrock's brother on the 2nd Floor.         |\n|---------------+-----------------------------------------------------------|\n| Kitchen Knife | Inside the Kitchen (x2).                                  |\n|---------------+-----------------------------------------------------------|\n| Bolt Gun      | --At the base of a pillar next to the Dragunov Sniper     |\n|               |   inside the main Abattoir area.                          |\n|               | --Inside a U-shaped room at the southeast corner of the   |\n|               |   Abattoir area (x2).                                     |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| MP9 SMG         | Carried by most of the Guards.                          |\n|-----------------+---------------------------------------------------------|\n| CZ2000          | Carried by some of the Guards.                          |\n|-----------------+---------------------------------------------------------|\n| Silverballer .S | Carried by Andrei Puscus.                               |\n|-----------------+---------------------------------------------------------|\n| Dragunov Sniper | Leaning against a table in the main Abattoir area.      |\n|-----------------+---------------------------------------------------------|\n| Micro Uzis      | Your bonus weapon for earning a Silent Assassin rating. |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This is the only mission where you can obtain an MP9 SMG. You can obtain  |\n| it, plus the Bolt Gun, safely in a post-Silent Assassin run-through by    |\n| doing the following as you're waiting for the Opium Waiter to come back   |\n| to the Locker Room for ambushing.                                         |\n|                                                                           |\n| Head into the U-shaped room where you can find the Bolt Gun. There is a   |\n| Guard that patrols the nearby area and stops in the southeast corner of   |\n| this room. Stand near where he stops and Wire him when he stands in front |\n| of you with his back turned. The room is secluded so you don't have to    |\n| worry about moving him. Grab his MP9, and a Bolt Gun, then run back to    |\n| the Locker Room.                                                          |\n|                                                                           |\n| When you get there then go to the Showers and drop both weapons. When you |\n| Kill Sturrock and return to the Locker Room then grab the MP9 and head to |\n| the Exit Point to complete the mission.                                   |\n|                                                                           |\n| As noted earlier it is best to get the Dragunov Sniper in a later         |\n| mission.                                                                  |\n|                                                                           |\n| If you are playing at Expert and Professional difficulties then you need  |\n| to get the Silverballer .S from the Lawyer since the game won't           |\n| automatically provide you with one like it does at Normal.                |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis mission lends itself to some creativity. Most people, including\nNightMare185, use the standard smuggling technique where you smuggle a weapon\ninside a large Chicken then kill Sturrock with the weapon after he chases the\ntwo girls, his companions, away so he can eat.\n\nHowever, I found that the girls tend to come back into the room and discover\nhis body which results in an Alert. But, one of NightMare185's other\ncontributors, KJK150, suggested knocking out the girls with the Opium Pipe\nbefore killing Sturrock. I found that to be better because they will have no\nchance of discovering his body.\n\nUnfortunately, they can be made to wake up if you don't do things in order.\nFor the Opium Pipe to be most successful it needs to be done after you\nsmuggle a weapon into the chicken and drop it into Sturrock's room. And you\nshould kill the Lawyer first before going after Sturrock.\n\nIn addition, one of the rules of this mission is that there can only be one\nOpium Waiter in the Bar\/Opium Den area at one time. It will make you\nsuspicious if you are in that area when the other one is also there. While\nNightMare185 prefers to avoid him and do his business when the Opium Waiter\nis in the Locker Room I prefer to just Sedate him and get him out of the way\nfor the rest of the mission.\n\nAlthough you can smuggle and use the Meat Hook to kill your Targets I prefer\nto just drop it since that is a weaker weapon than the Meat Cleaver and\nKitchen Knife found in the Kitchen.\n\nWith all that explained, what I've done here is to combine the weapon\nsmuggling and Opium Pipe techniques plus knocking out the Opium Waiter and\nstreamlined the strategy into a very nice run-through.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      There are two new Melee Weapons in this mission, the Bolt Gun and Meat \n      Cleaver, that you can find to add towards the {All Melee Weapons Found} \n      Accomplishment. You'll use the Meat Cleaver and Kitchen Knife in the \n      run-through leaving the Bolt Gun as the other weapon you will have to \n      search for.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be inside the truck. Take Clothes\nfrom the Butcher then drop all guns plus the Meat Hook. Then get out of the\ntruck and find the red blinking switch on the side. Activate it to close the\ndoors and prevent the Butcher from alerting anyone when he wakes up later.\n\nFollow the way until you get to the main door. Here you will be frisked for\nthe first time. Even though the Meat Hook can be used as a weapon having it\non you won't blow your cover - after all you're supposed to be a Butcher at\nthis point.\n\nAfter being frisked then go through the door. Continue straight and go\nthrough the next double door. Turn left to find a set of stairs leading up to\nthe 2nd Floor. When you get to the top of the stairs then turn right and go\nthrough the double doors. Then stop when you get to the next double doors and\nlook through the Keyhole.\n\nIn the room just to the north of you is the Kidnapped Girl. However,\nSturrock's brother is currently in the room at this point. You need to wait\nfor him to leave and go into the room at the southwest corner before\nproceeding. Wait for him to cross your view through the Keyhole before\nrunning to the Girl. Or, unfortunately, what's left of her.\n\nAfter the cutscene then grab the Murder Proof and run back down the stairs\nyou came up on. When you get to the bottom of the stairs then continue\nforward until you get to the wall then turn left. You should see another set\nof stairs and a nearby Guard. There is a set of double doors next to him.\n\nGo through this door and you should enter a short corridor with a trash\ndumpster. Go through the door at the end and you will enter a short corridor\nsection with doors on all four sides. The door that enters into the Locker\nRoom is to your left.\n\nContinue straight and go through the next double door. You should enter a\nlonger corridor section. To your left is a single door and, a little bit\nfurther down, is a double door. Go through the double door and you will enter\nthe Kitchen. You will then be told to take the Chicken up to Sturrock.\n\nGo to the Chicken Plate, pick up the nearby Meat Cleaver, and Place the Meat\nCleaver into the Chicken. Then go back out of the Kitchen and head south to\nthe Bar\/Opium Den area. By taking the Chicken yourself this will keep the\nChef from delivering it and will prevent any potential interference from him.\n\nIn addition, the Meat Cleaver is a much better weapon that the Meat Hook\nwhich is why you should drop the Hook at the beginning of the mission and use\nthe Cleaver. And you cannot have the Meat Hook on you for the later stages of\nthe mission.\n\nWhen you go through the entrance to the Bar\/Opium Den area then go south\nthrough the door on the other side and follow the way to the Dance Floor.\nHere you should see the stairs leading up to the south half of the 2nd Floor.\n\nOn the Xbox version you should stick to the railing on the right side as you\nhead up.\n\nAt the top of the stairs is another Guard who will frisk you. However, he is\nmore diligent and will blow your cover if you have any kind of weapon,\nincluding the Meat Hook, on you. This is why you need to drop the Meat Hook.\nBut he won't find the Meat Cleaver because it is hidden inside the Chicken.\n\nOn the Xbox version you will turn left to face the Guard as you are being\nsearched. If you are against the left railing then the Guard may glitch\nthrough it and fall down to the lower floor. Unfortunately, this will, quite\nlamely, blow your cover.\n\nAfter getting frisked then turn right, go through the door, and you should be\nnear Sturrock's room. Enter his room, go behind the wall at the back of his\nbed and close to the door so the Guard in the previous room doesn't see you,\nthen retrieve the Meat Cleaver and drop it.\n\nThen go into the main area of the room, go to the nearby Curtain Controls,\nand Pull Curtains so they will drop down and conceal Sturrock. Give the\nChicken to Sturrock (the last meal before his execution) then leave but drop\nthe Plate before you get to the door.\n\nHead to the Bar to pick up an Opium Pipe then go to the Kitchen to pick up a\nKitchen Knife. Go into the Locker Room and you may see the Opium Waiter being\nentertained by one of the guests. Drop the Opium Pipe between the two rows of\nlockers then go back near the door and stand in the corner until both the\nOpium Waiter and his guest leave.\n\nThen go back to the door to the hallway but stand to the left of it, have\nyour back against the wall, then bring out the Syringe and check your Map.\nThis will put you in good position to ambush the Opium Waiter when he comes\nback here later.\n\n  &gt;&gt;Professional\n    ************\n      At this difficulty you don't have the use of the Map so go back in the \n      hallway, go to the south doors, open them and keep them open, and look \n      south. When he re-appears at the opposite doors then run back into the \n      Locker Room and wait by the door so you can ambush him.\n\nWhile you're waiting then Andrei will go from the Opium Den to the Restroom\nthen back into the Bar\/Opium Den area. Then he will go to the Dance Floor and\nback to the Opium Den and, shortly after he arrives then the Opium Waiter\nwill head back to the Locker Room. When he opens the door and enters then\nquickly Sneak behind him and Sedate him. If you do this right then you should\nget him around the first row of lockers if not before.\n\nUsually when he enters and sits then one of the guests will come to entertain\nhim, like you saw earlier, so it is best to drag his body out of the Locker\nRoom. However, I prefer to drag him outside to the west because I don't want\nhim to be near the Exit Point.\n\nAfter you get him outside the building then drag him either north or south of\nthe door just to be safe then drop him. At this late stage of the mission you\nmay want to take his Outfit but I prefer to take the one inside the Locker\nRoom.\n\nThe reason you take the other Outfit instead of taking it from the Waiter is\nthat, if he somehow wakes up before you can leave, then you won't be\nsuspected because you never took the clothes off of him. Of course, if you do\neverything right, then you should be long gone before he wakes up.\n\nAfter changing clothes then get the Opium Pipe you dropped, Prep your Kitchen\nKnife, then head back to the Bar\/Opium Den area. If you happen to be running\nwhen you get to the Bar then start walking when you get inside. Go to one of\nthe Opium Dens to find Andrei who should be laying on one of the beds.\n\nWait for the door curtain to settle down before doing anything or you may\nrisk being seen as you attack Andrei. Place the Opium Pipe on the nightstand,\nbring out the Kitchen Knife, and swing it at him until kill him and the Info\nNotice pops up.\n\nThen, *VERY IMPORTANT*, drop the Kitchen Knife. One of the biggest mistakes\nhere is to forget to drop your weapon in the middle of the action and have\nyour cover blown when you go back upstairs. In addition, if you ran all the\nway to the Den, then you will have the Guards turning in your direction and\nmay allow them to find Andrei's body when you leave.\n\nAfter killing Andrei and dropping the Kitchen Knife then pick up the Opium\nPipe and head back upstairs to Sturrock's room (and get frisked by the Guard\nagain).\n\nEnter Sturrock's room and drop the Opium Pipe near one of the girls at the\nfoot of the bed. While she is picking it up then head back to the dropped\nMeat Cleaver, pick it up, and Prep it. Then head back to the girl who will be\nsmoking from the Pipe and then drop it. Pick up the Pipe and drop it next to\nthe other girl then stand at the very northwest corner of the bed next to\nSturrock and wait.\n\nEventually the first girl will pass out. When the second girl passes out then\nquickly bring out the Meat Cleaver, kill Sturrock, and Holster the weapon. By\nstanding at the very northwest corner of the bed then you won't risk being\nseen by him when you Kill him. If he sees you just as you Kill him then you\nmay get an Alert even if the Guards don't come running.\n\nAfter Killing Sturrock then run back to the Locker Room and through the east\ndoor that leads outside. Then run to the Exit Point to successfully complete\nthe mission.\n\n  0+=+=+=+0\n \/ Siberia \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC3. The Bjarkhov Bomb                                                  0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ Siberia \/\n0=========0                                                      0=+=+=+=0\n\nAs 47 sits in the entrance of the bathroom then he will continue to\nhallucinate. He sees a Russian soldier standing at the other side of the room\nand this takes 47 back to a mission in Siberia.\n\nIn this mission you have to kill two Targets, an international terrorist\nnamed Fabian Fuchs and Commander Sergei Bjarkhov, a known weapons dealer. In\naddition, you also need to destroy a submarine that is being use to make\nradioactive dirty bombs.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Fabian Fuchs.\n  &gt;&gt;Assassinate Commander Bjarkhov.\n  &gt;&gt;Destroy dirty bomb production capability.\n  &gt;&gt;Escape via Cargo Plane.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are twelve levels to the Map:\n\n  &gt;&gt;Airport\n  &gt;&gt;Mess Hall &amp; Hangar\n  &gt;&gt;Airport Service Tunnel\n  &gt;&gt;Control Tower 1st Floor\n  &gt;&gt;Control Tower 2nd Floor\n  &gt;&gt;Tunnel\n  &gt;&gt;Transport Ship 1st Floor\n  &gt;&gt;Transport Ship 2nd Floor\n  &gt;&gt;Submarine\n  &gt;&gt;Warehouse\n  &gt;&gt;Barracks\n  &gt;&gt;Marine Base Outside\n\nThe Airport is where you start off at, inside the Cargo Plane, and that is\nalso where your Exit Point is located. There is a Power Switch at the\nsouthwest corner and that is the Train you can ride through the Tunnel.\n\nThe Mess Hall and Hangar is where you can find one Point of Interest which is\nin the Kitchen. The PoI is the Soup you can Poison with the Laxative that is\nalso found in the Kitchen. Fabian Fuchs can be found here in the Mess Hall.\n\nThe Control Tower 1st and 2nd Floors have nothing special. The Airport\nService Tunnel has a Guard and a Civilian that you can ambush if you choose\nto do so. The Tunnel is what connects the Airport to the Marine Base Outside.\nThere are also a couple of Guards that patrol it.\n\nThe Marine Base Outside is a huge area that has the Warehouse, Barracks,\nSubmarine, and Transport Ship. The Power Switch to the east is for the Train.\nThe Barracks, Submarine, and Warehouse have nothing special to show on the\nMap.\n\nThe Transport Ship 1st Floor has a small room with Guards that stand outside\na smaller room that is the Weapons Room. The Transport Ship 2nd Floor is\nwhere Bjarkhov's office is located.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Fire Poker | By the Small Stove in the Mess Hall.                         |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| AK74            | --Carried by most of the Guards.                        |\n|                 | --Inside the Weapons Room on the Transport Ship 1st     |\n|                 |   Floor.                                                |\n|                 | --Inside Bjarkhov's office.                             |\n|-----------------+---------------------------------------------------------|\n| Aug SMG         | Carried by some of the Guards.                          |\n|-----------------+---------------------------------------------------------|\n| CZ2000          | --Carried by a few of the Guards.                       |\n|                 | --Carried by Fabian Fuchs.                              |\n|                 | --Carried by Commander Bjarkhov.                        |\n|-----------------+---------------------------------------------------------|\n| Dragunov Sniper | --In the northwest corner of the Hangar.                |\n|                 | --Carried by the sniper on the deck of the ship at      |\n|                 |   Marine Base Outside.                                  |\n|-----------------+---------------------------------------------------------|\n| SG220 .S        | On the desk inside Commander Bjarkhov's office.         |\n|-----------------+---------------------------------------------------------|\n| Silverballers   | Your bonus weapon for earning a Silent Assassin Rating. |\n| Silenced        |                                                         |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This is the first mission you encounter the AK74 and I outline a safe     |\n| method of acquiring it at the end of the mission walkthrough. You can     |\n| also safely acquire the SG220 .S during the course of the mission.        |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis is perhaps the one of the largest Maps in the entire \"Hitman\" series.\nThe Marine Base Outside is one huge Map by itself.\n\nAlthough you can use the Fiber Wire to kill Fabian one of NightMare185's\ncontributors, Gregg Van Osdoll, recommended the use of the Fire Poker. I\nrecommend it as well since you can kill Fabian from the front with it which\nis something you can't do with the Fiber Wire.\n\nWhen you try to ambush him in the Restroom then you won't have much time to\nget him before he reaches the toilet which is why the Fire Poker makes the\nbetter weapon although it is weak like the Meat Hook from the previous\nmission.\n\nEven though you can Sedate a Civilian in the Airport Service Tunnel it is\nbest to nail the one that goes into the plane to take the Grocery Crates. It\nis one less person to go in and out of the Mess Hall when you are trying to\nambush Fabian.\n\nOne last thing to note is dealing with the dead Guards when you blow up the\nSubmarine and to prevent the other Guards from finding them and getting\nAlerts. I spent some effort finding ways to time things so you can prevent\nunnecessary Alerts based on NightMare185's information.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      You can get two additional Accomplishments in this mission. You'll \n      definitely get {Poisonous} when Fabian eats the Laxative laden soup.\n\n      The other one is {Firey Fire} which you *MAY* get by blowing up the \n      Sub. On my main GamerTag I got the Accomplishment for destroying the \n      vessel but on another one I use for testing I did not. If you don't get \n      it here then you will definitely get it in either \"Beldingford Manor\" \n      or in \"The Wang Fou Incident\".\n\n      Taking the Fire Poker will add towards the {All Melee Weapons Found} \n      Accomplishment.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you begin the mission then you will be behind some giant spools and\nsmall crates. You will also be facing the rear of the Cargo Plane. A Civilian\nwill then enter the plane and start to take the Grocery Crates to the Mess\nHall. As you are waiting for him to enter then drop all of your guns, bring\nout your Syringe, and wait for the Civilian to grab a Crate.\n\nWhen he grabs a Crate and turn his back to you then run up behind him and\nSedate him. Then drag him back to where you started and Take Clothes. Then\nrun out of the plane, turn right, and go east towards the Mess Hall. You do\nnot need to bring a Grocery Crate. And don't worry about the Guards as you\nrun past them - they won't do anything.\n\nWhen you get inside the Mess Hall then run forward towards the large flag. To\nyour left you should see a Guard standing by a Small Stove. To the right of\nthe Small Stove is a Fire Poker. Run to and grab the Fire Poker. After\ngrabbing the Fire Poker then turn east and *WALK* to the Restroom.\n\nAs you go through the Restroom door then Close Door so it will close\nimmediately after you go through it. What this will do is cause the Guard to\nlook northeast and away from the Kitchen which will make it much easier to do\nwhat you need to do next. The next thing to do is to drop the Fire Poker in\nthe northeast corner of the Restroom. If you drop it while the door is still\nopen then the Guard may run up to you and admonish you.\n\nLeave the Restroom then turn left and hug the wall as you move south. When\nyou reach the corner then turn right and walk to the Kitchen but angle\ntowards the left door. By going this route then you won't cause the Guard to\nturn back towards the Kitchen. When you get inside the Kitchen then turn left\nto find the Laxative on the counter.\n\nYou may also encounter the Cook. You can talk to the Cook if you want and he\nwill provide all of the information you need - most importantly the three\nplaces to plant the Bombs to sink the Submarine.\n\nThe Laxative you just picked up is used on the Soup at the west side of the\nKitchen by the Stove. The Cook doesn't mind you spiking the Soup. But the\nGuard by the Small Stove does. This is why it is important you turn him away\nfrom the Kitchen - so he doesn't see you.\n\nAfter Poisoning the Soup then retrace your steps back to the Restroom. Then\npick up the Fire Poker and get into the northwest corner by the door. When\nFabian opens the door later then you should be behind it. As you lay in wait\nthen the Cook will give Fabian the Poisoned Soup. Later, Fabian will head to\nthe Restroom as the Laxative takes effect.\n\nAfter he goes through the door then close it, so the Guard doesn't see you as\nhe approaches the door, and Sneak behind Fabian. Get close to him and kill\nhim with the Fire Poker. Either you will stab him through the back or hit him\nwith it. If you hit him it will take two hits to kill him.\n\nA good way to kill him is to wait until he actually sits on the toilet then\nhit him two quick times with the Fire Poker.\n\nAfter he is dead then drop the Fire Poker, Take Clothes, so you look like\nFabian, and Prep your Fiber Wire. Then exit the Restroom and you will find\nthe Guard who will take you to Bjarkhov. He will lead you to the Train that\nwill take you through the Tunnel. Get on the Train and activate it.\n\nWhen you get to the other end then wait for it to completely stop and get off\non the platform. The Guard that came with you will stay behind. From here,\nhead south and towards the large Transport Ship. You will be stopped by a\ncouple of Guards at the ship entrance. They will tell you how to get up to\nthe 2nd Floor.\n\nWhen you get inside then you will see three doors. The one ahead of you is\nlocked. The one to your immediate right leads into the small room with three\nGuards and the Weapons Room where you will find the three Bombs you need to\nsink the Submarine. The second door to the right is the one to go through.\n\nGo through this door and follow the way until you get back outside and on the\nmain deck. There will be three Guards here - two close by and one at the very\nend with a Dragunov Sniper Rifle. The two nearby Guards will then stop you\nand frisk you for weapons.\n\nAny guns or most other weapons will be removed from you. This is why you\nshould drop all of your guns and not to visit the Weapons Room prior to this.\nAfter getting past these Guards then head to the only door on this deck which\nleads into Bjarkhov's office. Go inside and he will greet you.\n\nAfter the cutscene then follow him to the small table in the corner. When he\ngets there then he will turn around and make some gestures. After he turns\nback around then get into Sneak Mode, bring out the Fiber Wire, and Wire him.\nThen go to his desk, grab the SG220 .S, and take the Master Key.\n\nGo through the door at the south side of his office and follow the way until\nyou get back down to the 1st Floor and through the locked door. Now you can\ngo to the Weapons Room here on the ship - the Guards won't do anything as you\nwalk past them. However, one time I got my cover blown for no good reason so\nI recommend acquiring the Bombs from the Submarine instead to prevent any\ntrouble.\n\nWalk back outside and head to the Warehouse at the northwest corner of the\nMarine Base. Go inside and make an immediate right and hug the wall. Go\nforward through a wall gap and you will find the Radiation Outfit on the\nfloor. You will need this to get close to the Submarine.\n\nIt is important to point out that there is a Civilian that wanders the\nWarehouse. For the most part he won't cause any problems but you should still\nbe careful around him or he will run to the Guards.\n\nWhen you get the Radiation Outfit then go back outside and head south toward\nthe Submarine. The Submarine is connected by a large Pier that is patrolled\nby four Guards - one that patrols the north side, two stationary ones near\nthe beginning of the Pier, and one that goes along the south end.\n\nWalk past the Guards and and should get to a large tarp that covers the\nentrance to the inside of the Submarine. Go down into the sub and head south\nto find the three Bombs on a crate. Then go back out and head to the ladder\nat the south end of the Pier. When you get to the end of it then drop down\nand run along the ice sheet to plant the three bombs. Then get back up to the\nPier and to the north end of the Submarine.\n\nNow it is time to blow up the Submarine. But, in order to obtain a\nSilent\/Perfect Assassin score, you have to time things just right and do\ncertain things during and after the explosion.\n\nFirst off, you need to wait until the Guard that patrols the north side of\nthe Submarine to get far enough on the Pier so that he is either badly\nwounded or killed in the explosion. If he survives unscathed then he will\nfind the bodies of the two stationary Guards and that will result in an\nAlert.\n\nThe explosion will also cause the Guards at the Barracks to the north to run\ndown to investigate. They will also find the bodies when they get close\nenough.\n\nThe cutscene of the explosion itself is \"real time\" in that what you see in\nthe cutscene is what is actually happening - not something that is\npre-rendered.\n\nWith that explained it is time to go through the necessary motions.\n\nWalk to a point just northeast of the Submarine and look back at the Pier.\nMore specifically, look back at the lamppost at the beginning of it. You also\nwant to be close to the end of the patrolling Guard's route. He will stop at\na point north of the Submarine and head back to the Pier.\n\nWhen he stops at the end of his route here then move so you line him up with\nthe lamppost. Then look just beyond the lamppost and to the chain-link fence.\nYou should see the fence posts for the fence. From the left of the lamppost\nyou should see three fence posts. The first fence post should be against the\ntip of the Submarine.\n\nWhen the patrolling Guard starts going back to the Pier then bring out the\nBomb Remote and wait for him to get between the *FIRST* and *SECOND* fence\nposts then detonate. As soon as the cutscene starts then *IMMEDIATELY* get\nout of it, Holster the Bomb Remote, and *RUN* north towards the Barracks.\n\nYou should now see four Guards running toward the Submarine - one straight\nahead, two clustered just to his left, and one to the far right. Ignore the\none on the right. Run to the Guard just ahead of you but just run real close\nby him then angle to the left and run real close to the pair of Guards and\nturn around and run back to the Pier.\n\nWhat you've done is cause these three Guards to stop in their tracks. Then\nthey will just turn around and go back to the Barracks. The Guard you ignored\nwill be too far away to see the bodies.\n\nBut there is still one more thing to do first before you leave the Submarine\narea.\n\nAs I said, you need to run back to the Pier. When you get back then keep an\neye on the one Guard you ignored, wait for him to turn around and head back,\nthen grab the body of the dead patrolling Guard and drag him back beyond the\nbodies of the two stationary Guards.\n\nIncredibly enough, despite the darkness, blizzard and distance, the Guard\nthat patrols the south side of the Barracks *CAN* see the body of the\npatrolling Guard when he gets to the very southern edge of his route. When he\ndoes then he will run to the bodies and you will get an Alert.\n\nSo by dragging the patrolling Guard's body further down the Pier then the\nBarracks Guard won't be able to see it. He won't see the bodies of the\nstationary Guards so you only need to drag this body a short distance.\n\nAfter you drop the body then Take Clothes from one of the dead Guards and\ngrab one of the AK74s. Then run back to the east side of the area but be\ncareful to walk when you are close to other Guards. When you get back to that\nside then go to the front of the Cargo Plane to successfully complete the\nmission.\n\n  0+=+=+=+0\n \/ England \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC4. Beldingford Manor                                                  0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ England \/\n0=========0                                                      0=+=+=+=0\n\nAs 47 drifts in and out of consciousness then a doctor will enter the room.\nHe puts 47 on the table and begins to work on him. All of the noise makes 47\nremember a peculiar mission in the English countryside.\n\nAt the large Beldingford Manor 47 must rescue the kidnapped son of the client\nplus kill the two people responsible for his abduction, Lord Winston\nBeldingford and Alistair Beldingford. Apparently there is going to be a\nhunting party the following morning.\n\nBut 47 is going do some of his own hunting the night before.....\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Lord Winston Beldingford.\n  &gt;&gt;Assassinate Alistair Beldingford.\n  &gt;&gt;Rescue Giles Northcott.\n  &gt;&gt;Escape Beldingford.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are seven levels to the Map:\n\n  &gt;&gt;Basement\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;3rd Floor\n  &gt;&gt;Stables\n  &gt;&gt;Stable Loft\n  &gt;&gt;Park\n\nThe Park is where you where you start out in and has multiple Guards plus a\ngroup of Dogs. There is a Power Switch on the west side of one of the large\nbarns at the southwest part of the Map.\n\nThe Manor itself is at the southeast part of the Map. There is a Hedge Maze\nat the north part of the Map and it contains a Point of Interest which is the\ntrap door into the Basement. The Basement has a Point of Interest which is\nthe Whiskey Cask that you can Poison.\n\nThe 1st Floor also has multiple Guards wandering about. Alistair and his\ndrinking partner is at the east side of this Map. There is a Power Switch at\nthe southwest corner of the Map and that turns off the furnace that supplies\nthe hot water for the shower above.\n\nThe 2nd Floor has two Points of Interest. The first one, to the west, is the\nVial of Poison you can use on both Targets. The second one, further east from\nthe first one, is a secret door that you can use to access Winston's bedroom.\nWinston himself goes between his bed and the Bathroom on the east side of the\nMap.\n\nThe 3rd Floor has a Point of Interest that is the Chimney that you can place\nthe Gasoline Can in to create a Bomb which will kill Alistair and his hunting\nfriend (and maybe the butler too).\n\nThe Stables is where Giles Northcott is being kept. There are plenty of\nHorses here too and some Guards. The Point of Interest is the Water Pool\n(that is linked to all of the Horses) that you can poison with the Weedkiller\nfound in one of the other rooms in the Stable.\n\nThe Stable Loft has one Point of Interest which is the window that you can\nuse to snipe Winston with the Enforcer Sniper (once you get it from the\nnearby Guard).\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Fire Poker | By the Fireplace near Alistair.                              |\n|------------+--------------------------------------------------------------|\n| Pool Cue   | By the Pool Table on the 2nd Floor (x2).                     |\n|------------+--------------------------------------------------------------|\n| Shovel     | In the center of the Hedge Maze.                             |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Double-Barreled   | --Carried by most of the Guards.                      |\n| Shotgun           | --Inside a gun cabinet on the 1st Floor.              |\n|                   | --Inside the Guest Bedrooms on the 2nd Floor inside   |\n|                   |   the Manor (x2).                                     |\n|-------------------+-------------------------------------------------------|\n| GK17              | Carried by some of the Guards.                        |\n|-------------------+-------------------------------------------------------|\n| Enforcer Sniper   | --Carried by the Guard in the Stable Loft.            |\n|                   | --Inside a gun cabinet in the room north of where     |\n|                   |   Alistair is at inside the Manor.                    |\n|-------------------+-------------------------------------------------------|\n| Gold Desert Eagle | Carried by Alistair's hunting friend.                 |\n|-------------------+-------------------------------------------------------|\n| Sawn Off          | Carried by Winston and Alistair Beldingford.          |\n|-------------------+-------------------------------------------------------|\n| Magnum 500 Dual   | Your bonus weapon for earning a Silent Assassin       |\n|                   | rating.                                               |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| There are four new weapons here and this is the only mission that the     |\n| Double-Barreled Shotgun appears in. This is also the first mission that   |\n| you will encounter the GK17, Gold Desert Eagle, and Sawn Off. You can     |\n| acquire the GK17 and Gold Desert Eagle safely in later missions. This     |\n| walkthrough will outline how to acquire both Shotguns safely.             |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nThis mission was a pain to go through. This is a large multi-level Map with a\nlarge manor with lots of rooms and hidden passages.\n\nNightMare185 prefers to Sedate the Guard in the Basement and walk through the\nManor to get where he needs to go. But, because of the twitchy Guards, I\ndecided to find a way that reduces as many encounters with them as possible.\n\nTo this end I went and Sedated one of the two Guards at the beginning of the\nmission then rescued Giles before going after the Beldingford's. You can also\nrun through the open areas because the darkness and rain makes it harder for\nthe Guards to see you so that helps a lot too.\n\nAnd, in being able to run a lot through the early part of the mission, this\nwill allow you to have time to kill Winston and obtain the Hunter Outfit\nbefore the sleeping Guard wakes up.\n\nYou can also go up the Ladder into the open window and walk past the\nshowering Maid in the upstairs Bathroom instead of turning off the Furnace\nwhich will help a lot in reducing Guard encounters. Going through the Study\nwhere Alistair and his hunting friend are at also greatly reduces Guard\nencounters.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      There are two new Melee Weapons for the {All Melee Weapons Found} \n      Accomplishment, the Pool Cue and Shovel. These are the last new ones \n      until the mission \"Lee Hong Assassination\". This walkthrough will \n      outline how to find both the Pool Cue and Shovel safely.\n\n      You can also get the {Firey Fire} Accomplishment in this mission if you \n      did not get it in \"The Bjarkhov Bomb\". However, it may be best to wait \n      until the mission \"The Wang Fou Incident\" since you will be required to \n      use a bomb to destroy the Limo.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be behind a small ruined building\nnext to your Exit Point. Bring out your Syringe, turn around, and head south\ntoward the small set of stairs.\n\nWhen you get to them then start Sneaking up and through the doorway then stop\nand crouch at the top of the next set of stairs leading down. On the other\nside of the stairs are a pair of Guards engaged in conversation. Angle your\ncamera so you are looking down the stairs and that the Guards are to your\nright. Keep an eye on the top Guard.\n\nAfter the conversation ends then two Guards will split up. One will go right,\nand south, and the other one up, and east. As soon as the top Guard starts\ngoing east then immediately get up, walk down, and follow him. He will walk a\nlittle slower than you so you can catch up to him.\n\nBut don't walk too close or you will alert him. When you get to about a body\nlength behind him then start Sneaking. Bring out the Syringe and wait until\nyou get to the lamppost before Sedating him. Take Clothes then drag him to\nthe east side of the nearby tree so he isn't seen by anybody.\n\nThe next goal is the door at the southwest side of this area. From here, grab\nthe Double-Barreled Shotgun and run slightly southwest until you get near the\nwest wall. Then go south towards the door. Just before the door is a large\nbush. Drop the Shotgun between the wall and the bush and run through the\ndoor.\n\nAt this point you will start getting messages about Alistair ordering\nWhiskey. This gives you a hint of one of the things you can do to him.\n\nWhen you get to the door then run through it to enter the Tennis Court area.\nThen run south to the next opening that leads to the large western Stable. At\nthis point the area in front of the Stable should be clear of Guards. Run\nalong the south side of the Stable.\n\nThen continue along the side of the Stable and to the west side. Eventually\nand you should see the Power Switch for the Satellite near the back entrance.\nIf you look at the Stables Map then you will see three Guards in a small\nroom. This room has the Stable Key that you need to free Giles who is being\nkept prisoner in the south part of the Stables.\n\nDisabling the Power Switch will draw all three of the Guards outside to\ninvestigate.\n\nThere will also be a Civilian who is tending to the Stables. But, if you\nstand too close to him for too long, then you will spook him and he will run\nto the Guards. However, he still won't be too much of a problem here as long\nas you minimize contact, keep moving, and away from him.\n\nDisable the Power Switch then go inside the Stable. To the right of the door\nyou came through is a set of stairs leading up. Go up to the second platform,\nabout halfway up the stairs, then stop and turn around to look north at the\nWater Tank. You should see the three Guards appear as they walk out to fix\nthe Power Switch.\n\nWhen they are almost out of the Stables then just walk forward, drop down,\nturn right, and go through the door. Now you need to run through the next\npart of this mission. Run through the door on your right and grab the Stable\nKey then run out and go into the main Stable area. Then run through the door\non your right to enter the south Stable area.\n\nYou will notice that the Horses will make all kinds of noise which will alert\nthe Guards. But, since the Guards are outside at this point, they will not\ncause any problems. The Civilian may also be here tending to the Horses but,\nas long as you keep running, then he should pose no problems either.\n\nRun to Giles' cell and free him then run back out of the door and turn right\nto exit the Barn. If you're pretty quick at this point then there should be\nno Guards in the front of the Stable. By doing things this way then you won't\nneed to Poison the Horses with the Weedkiller to silence them.\n\nFrom the Stable entrance then angle right and run southeast toward the\nsouthwest corner of the smaller Stable. When you get to the corner then run\neast along the south side of the Stable. This will allow you to move fast but\nmaintain distance from the Guards who are patrolling the nearby path.\n\nBeyond the Stable is the part of the wall for the Manor. Continue east and\nyou should see a lamppost and a door. Walk through the door and you should\nsee some large sheets on a clothesline. The clothesline is connected to an\noverhang with a Ladder that leads to the open window above.\n\nAt this point you may see a Guard arrive at a point under the overhang. Wait\nfor him to leave before climbing up the Ladder. Then go through the window\nand you should see a dresser ahead of you. That dresser has the Vial of\nPoison. Grab it then exit through the nearby door.\n\nAhead of you, and slightly to the left, is another door. Go through it to\nenter the Bathroom where you will find a Maid taking a shower. Just walk past\nher and to the large mirror which is the secret door leading to a hidden\npassage going up to Winston's room.\n\n98% of the time the Maid will stand there and admonish you. The other 2% she\nwill run off to warn someone. If this happens then you will probably need to\nrestart since that will usually result in a blown cover.\n\nGo up to the passage to the next door then look at your Map. You should see\nWinston. If you were pretty quick in getting here then he should be just\ngetting up to go to the Bathroom at the east side of the floor. When he\nleaves and gets into the next room then Sneak out and head to his bed. There\nis also a sleeping Maid here but, as long as you don't run, then she won't\ncause a problem.\n\nOn Winston's nightstand is a glass of Milk. Poison it then Sneak back to the\nsecret passage. Wait for him to come back, take a drink of his Milk, then die\nbefore Sneaking out. Another option, depending on your timing, is to\nsuffocate him or shoot him through the Pillow while he is asleep. The Pillow\ncan be found at the foot of the bed.\n\nRegardless of method, when Winston is dead, then Sneak up to his body, grab\nhis Sawn Off Shotgun, and Sneak into the next room. When you get to the next\nroom then turn right to find a large bookcase.  However, that happens to be a\nsecret door leading into another passage. Go through this door and climb the\nLadder.\n\nThis will lead you to the 3rd Floor where you can find the Chimney you can\nsabotage with the Gasoline you can find in either the Basement, by the car\noutside the front door, or by the Furnace on the 1st Floor. That will kill\nboth Alistair and his hunting friend but will also alert Guards because of\nthe explosion so that is not going to be used here.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      Using the Gasoline to kill him will also unlock the {Firey Fire} \n      Accomplishment.\n\nFrom the top of the Ladder then run to the next door, through the short\npassage, and to the next door. Go through this door and you will be in the\nnorth spiral stairwell which is at the northeast side of the Manor. Run down\nthe stairwell and to the next door. Go through the door, into the short\npassage, and stop at the next door.\n\nThis door leads into a large bedroom with a sleeping Guest. Go into Sneak\nMode and enter the room. Head to the northwest corner where you will find the\nHunter Outfit. Change Clothes and Sneak back to the spiral stairwell.\n\n*DON'T* pick up the Double-Barreled Shotgun. You will be more suspicious and\ncan blow your cover easily if you carry it while inside the Mansion. This is\nthe main reason to get the one near your Exit Point.\n\nWhen you get back to the stairwell then go down to the next door. This door<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">leads into a large room north of the Study where Alistair and his friend are\nenjoying themselves. When there are either no Guards in the room, or far away\nfrom the door going into the Study, then go through this large room and into\nthe Study. Alistair and his hunting friend are too busy talking to care about\nyou so you are safe.\n\nGo through the hidden door at the south side of the room and turn left to\nenter the south spiral stairwell leading into the Basement. Go down the\nstairwell then through the next two doors and you should see the Whiskey Cask\nahead of you. When you get there then wait first before doing anything.\n\nThere is a Guard that comes in and out of the west side of the Basement and\nwill stop near the center and near the Whiskey Cask. Wait for him to appear\nand walk away before Poisoning the Cask. This will get Alistair to order some\nWhiskey. After this then head back up to the 1st Floor and go west to the\nbase of the stairs near the front door.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      When you get to the base of the stairs then go up to the 2nd Floor to \n      find a Pool Cue for the {All Melee Weapons Found} Accomplishment. \n      Simply pick it up, wait a couple of seconds, then drop it. After that \n      then go back down the stairs.\n\nStand to the right of the front door and open it. If there is a Guard in the\ndoorway then go back up the stairs until he comes back inside. When the coast\nis clear then walk out the front door and head back to the Stables area. Then\ngo back through the Tennis Courts. As you are doing so then you will get the\nnotice of Alistair's death. After going through the Courts then go to where\nyou dropped your Double-Barreled Shotgun.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      Don't pick up the Shotgun yet. Head east to the Hedge Maze. Go to the \n      center to find the Shovel for the {All Melee Weapons Found} \n      Accomplishment. Pick it up, wait a couple of seconds, then drop it and \n      go back to the Shotgun.\n\nPick up the weapon and head to the Exit Point to successfully complete the\nmission.\n\n  0+=+=+=+0\n \/ Holland \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC5. Rendezvous in Rotterdam                                            0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ Holland \/\n0=========0                                                      0=+=+=+=0\n\nAs the doctor finishes his work on 47 then the wounded assassin begins to\ndrift back to a series of missions in Rotterdam, Holland.\n\nIn this mission 47 needs to acquire some incriminating photographs and kill\nthe leader of the biker gang, Rutgert Van Leuven, who currently has them. In\naddition, 47 also has to kill an investigator that was sent in earlier to get\nthe photos because of fears that he was either captured or turned.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Klaas Teller.\n  &gt;&gt;Assassinate Rutgert Van Leuven.\n  &gt;&gt;Retrieve the Photographs.\n  &gt;&gt;Escape.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are eight levels to the Map:\n\n  &gt;&gt;Basement\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;Factory 1st Floor\n  &gt;&gt;Factory 2nd Floor\n  &gt;&gt;Outside\n  &gt;&gt;Sheds\n  &gt;&gt;Hideout\n\nThe Hideout is where you start. The Outside Map has two Points of Interest.\nThe first one, to the north, is the reporter you can Sedate to get his Outfit\nand money. The second one to the south is a Shed that contains a Gate Switch.\nThere is also a Power Switch on the south side of the main building.\n\nThere are two Exit Points at the southwest and southeast corners of the\nOutside Map. You can also find some Rat Poison between two dumpsters in the\nalley at the north side of the south building.\n\nThe Basement has multiple areas of interest. At the northwest corner is where\nyou can find Klaas Teller and a Power Switch. There is also a Power Switch at\nthe south side of the floor.\n\nThere are also three Points of Interest. The first one, in the center room,\nis the Firing Range. The second one, in the northeast corner, is where you\ncan find a Biker Outfit. The last one, in the southeast corner, is the\nWeapons Room where you can find all sorts of firearms.\n\nThe 1st Floor has multiple rooms with Guards and Civilians. A Power Switch\ncan be found in the large room at the northwest corner. The Bar, where you\ncan find the Bartender who can lead you to Rutgert Van Leuven, is to the\neast.\n\nThe 2nd Floor has multiple rooms. The lone Point of Interest is to the\nsoutheast and that is the Safe that has the pictures. This is also Rutgert\nVan Leuven's office and that is where he can be found most of the time.\n\nThe Factory 1st Floor has multiple rooms and Guards. The Factory 2nd Floor is\nmostly empty save for a Guard and Civilian to the east. The Point of Interest\nis where you can find a Biker Outfit.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Pool Cue      | Inside the Bar (x4).                                      |\n|---------------+-----------------------------------------------------------|\n| Kitchen Knife | --On the floor in the northeast room of the Basement.     |\n|               | --On the tables in the northwest room of the Basement     |\n|               |   (x4).                                                   |\n|---------------+-----------------------------------------------------------|\n| Meat Hook     | On a table in the northwest room of the Basement.         |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| CZ2000            | --Carried by some of the Guards.                      |\n|                   | --Inside some of the lockers at the Firing Range.     |\n|                   | --Inside the Weapons Room in the Basement.            |\n|-------------------+-------------------------------------------------------|\n| Magnum 500        | --Carried by some of the Guards.                      |\n|                   | --Inside some of the lockers at the Firing Range.     |\n|                   | --Inside the Weapons Room in the Basement.            |\n|-------------------+-------------------------------------------------------|\n| Sawn Off          | --Carried by some of the Guards.                      |\n|                   | --Carried by the Bartender.                           |\n|                   | --Inside the Weapons Room in the Basement.            |\n|-------------------+-------------------------------------------------------|\n| AK74              | Carried by some of the Guards.                        |\n|-------------------+-------------------------------------------------------|\n| Gold Desert Eagle | Carried by Rutgert Van Leuven.                        |\n|-------------------+-------------------------------------------------------|\n| Dragunov Sniper   | --Inside one of the lockers at the Firing Range.      |\n|                   | --Inside the Weapons Room in the Basement.            |\n|-------------------+-------------------------------------------------------|\n| Aug SMG           | Inside the Weapons Room in the Basement.              |\n|-------------------+-------------------------------------------------------|\n| Sawn Off Shotgun  | Your bonus weapon for earning a Silent Assassin       |\n| Dual              | rating.                                               |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This is the first mission that the Magnum 500 appears in. You can get     |\n| that pretty easy along with some of the other weapons. If you did not get |\n| the Sawn Off from the last mission then you can get it safely here. You   |\n| can get the Gold Desert Eagle when you kill Rutgert and the Sawn Off and  |\n| Magnum 500 from the Weapons Room (after you kill Klaas).                  |\n|                                                                           |\n| After you complete the mission \"Traditions of the Trade\" then return here |\n| with the W2000 Sniper. Go through the first half of the mission as        |\n| written and drop the Suitcase at the base of the stairs just before       |\n| meeting Rutgert. After killing him then pick up the Suitcase as you make  |\n| your way down to the Basement.                                            |\n|                                                                           |\n| Drop the Suitcase again when you reach the Weapons Room. After you get    |\n| the Biker Outfit and kill Klaas then go back to the Weapons Room, bring   |\n| out the W2000, and drop it. Pick up the Dragunov Sniper and pick up the   |\n| Suitcase to put it inside. Then proceed to the Exit Point to complete the |\n| mission.                                                                  |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nNightMare185's strategy for this mission is pretty effective and I went with\nthat here. However, I made a few tweaks and observations to make it better.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be in your Hideout. Immediately turn\naround and run north through the door and through the next one to get\noutside. Then run down the stairs and turn right, and north, when you reach\nthe street. Run forward to the alley then turn left to enter it.\n\nAs you run forward through the alley then bring out your Syringe. Run up to\nthe Reporter, who will be at the other end, and Sedate him. Grab the Envelope\nand Take Clothes to change into his Outfit then drop all of your guns. From\nhere, run south to the gate.\n\nWait for the gate to open and walk through. The Guard nearby will stop you so\nyou can be frisked - this is why you need to drop your guns. After being\nfrisked then walk past the shed and turn left. Here you will see a large\noverhang. Run up the stairs leading to it and go through the double doors on\nthe east wall under the overhang.\n\nThen run through the next room and go through the next set of double doors to\nenter a larger room with chairs and tables. Angle to your right to find a\nbike. Not far from it is another set of double doors. Run to and through them\nthen turn left to find a single door. Run through this door and turn left to\nfind the Bar. Go and talk to the Bartender.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you didn't get a Pool Cue from the previous mission then quickly \n      grab one from the nearby Pool Tables and drop it for the {All Melee \n      Weapons Found} Accomplishment.\n\nAfter talking to him then walk close to the door you just came from.\nEventually he will come through another door and you will need to follow him.\nHe will also give you a VIP Keycard which is used to access restricted areas.\nFollow him until you reach a large tattooed Guard. At this point the\nBartender will stop. Now go around the *RIGHT* side of the Bartender and walk\nto the Guard. The Guard will stop you so you can be frisked.\n\nThe reason to do things this way is that a patrolling Guard will come through\nthe double doors nearby if you were fast in getting to this point. If you\nposition yourself wrong then he may push you away from the Guard while he is\nsearching you. If that happens then you will blow your cover even though it\nwasn't your fault that you moved. Of course, that is pretty lame.\n\nAfter being frisked then go through the double doors then wait at the bottom\nof the stairs for the Bartender. Follow him upstairs and to Rutgert Van\nLeuven. After the cutscene then head to the Safe but stay close to the chair.\nWhen he turns his back to you then get into Sneak Mode, bring out your Fiber\nWire, and Wire him.\n\nGrab the Safe Combination in case you kill him before he opens the Safe. Grab\nthe Gold Desert Eagle and the Envelope (if you want to be greedy). Open the\nSafe and grab the Pictures. This completes two of your objectives. Now you\nneed to kill Klaas.\n\nRun back to the stairs and stop just before you get to the 1st Floor. If you\nare fast then you should see the Bartender go through the double doors\nleading back into the large room. Stay here and wait for the patrolling Guard\nto come through the door. After the doors close then follow him but not too\nclosely. When you get to the base of the stairs then look east around the\ncorner.\n\nWait for the Guard to turn left at the next corner then run to it and stop\nwhen you get there. Look north left around the corner. You should see the\npatrolling Guard with his back to you. When he gets a few steps ahead then\nquickly run through the door nearby to enter the Weapons Room.\n\nOnce inside then you will get the cutscene of Klaas. Immediately get out of\nit and look through the Keyhole. There will be a Guard heading south along\nthis hallway. When he passes then open the door and look south. He should be\nnearing a door going outside. When he gets a few steps away from you then\nquickly run north to the next corner and look left around it. When the coast\nis clear then quickly run through the nearby door.\n\nHere you will find three bodies. Apparently there was a fight and nobody\nlived. But one of the bodies has a Biker Outfit you can use. Take Clothes\nfrom it and leave the room. Run west to where Klaas is, turn on the power to\nkill him, then run back out. This will complete your last objective\n\nFrom here, head back to the Weapons Room. Grab a Sawn Off Shotgun and a\nMagnum 500 then leave and turn left. Go through the door in front of you then\nwalk up the stairs and turn right past the Guard stationed here. Then angle\nsoutheast and walk past the Power Switch.\n\nThe goal is the Shed at the entrance. However, you can't walk through the\ngate - it is closed and the Guard inside the Shed is the only person that can\nopen it. But you can still go through this gate. You just have to wait for a\nlittle bit. Go to the back of the Shed and stand at the northwest corner.\n\nAfter about a minute or so the Reporter you Sedated will wake up and run\nthrough the gate thus opening it up in the process. You should also get a\nnotice about a suspicious reporter but you are already out of that Outfit so\nyou are safe. When the gate opens then just walk through it and head south\ntoward the Exit Point to successfully complete the mission.\n\n  0+=+=+=+0\n \/ Holland \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC6. Deadly Cargo                                                       0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                    \\ Holland \/\n0=========0                                                      0=+=+=+=0\n\n47's next mission in Rotterdam is to kill an international arms smuggler\nnamed Boris Ivanovich Deruzhka who is trying to get a nuclear device from the\nbiker gang you dealt with earlier.\n\nHowever, the local Police are onto him and want to take him alive. The client\ndoes not want that to happen. So now you need to infiltrate the ship and kill\nBoris before it is stormed by the SWAT team. Not exactly a Dutch treat.....\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Boris Ivanovich Deruzhka.\n  &gt;&gt;Escape.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are thirteen levels to the Map:\n\n  &gt;&gt;Outside\n  &gt;&gt;Strip Bar Basement\n  &gt;&gt;Strip Bar 1st Floor\n  &gt;&gt;Strip Bar 2nd Floor\n  &gt;&gt;Police Station 1st Floor\n  &gt;&gt;Coaster Below Deck\n  &gt;&gt;Coaster 1st Floor\n  &gt;&gt;Coaster 2nd Floor\n  &gt;&gt;Coaster Bridge\n  &gt;&gt;Warehouses 1st Floor\n  &gt;&gt;Warehouses 2nd Floor\n  &gt;&gt;Tunnel\n  &gt;&gt;Bypass Corridor\n\nThe Outside Map is where you start and has several things to note. There is a\nPoint of Interest to the west which is a Small Shed that has a Worker Outfit\nyou can change into.\n\nThere is also a Power Switch to the east that you can use to disrupt the\ntelevision inside the Guard Shack at the entrance to the Police Station. In\naddition, this Map has multiple Guards, on or near the Coaster, and multiple\nCops.\n\nThere is also a Sewer Hole to the south that you can use to enter the\nunderground Tunnel to access the Warehouses.\n\nThe Strip Bar also has several Points of Interest. The first one, inside the\nStrip Bar Basement, is some Whiskey that you can Poison one of the Workers in\nthe Bar with. It also has a wandering Guard.\n\nThe Strip Bar 1st Floor is where you will find some Guards (Bikers) and\nCivilians (Workers) having a good time. The Strip Bar 2nd Floor has a Point\nof Interest which is the Rat Poison you can use to Poison the Whiskey that is\nfound in the Basement.\n\nThe Police Station 1st Floor has a Point of Interest which is the Police\nOutfit that you can use to walk through some of the harbor area. There is\nalso two dogs in the south room but you won't need to worry about them.\n\nThe Coaster Below Deck is where you can find Boris in the first part of the\nmission. He will come up to the upper decks when the car with the bomb\narrives at the ship. The remaining floors of the Coaster have no other\nobjects of interest but Boris' room is on the 2nd Floor.\n\nThe Warehouses 1st Floor contain multiple Guards and Police. Each of the\nbuildings have a Sewer Hole that leads to the Tunnel below. The Warehouses\n2nd Floor has two Points of Interest. The first one, in the north Warehouse,\nis where you can find an M4 Carbine and ammo. The second one, in the center\nWarehouse, is where you can find a Guard Outfit.\n\nThe Bypass Corridor is where you can go from the harbor area to the back of\nthe Strip Club.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Pool Cue      | By the Pool Table on the 2nd Floor of the Dirty Rabbit.   |\n|---------------+-----------------------------------------------------------|\n| Kitchen Knife | --In the sink of the small Kitchen near the northwest     |\n|               |   corner of the Police Station 1st Floor.                 |\n|               | --Inside the small Kitchen on the Coaster 1st Floor.      |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Sawn Off         | Carried by the Biker gang members.                     |\n|------------------+--------------------------------------------------------|\n| GK17             | --Carried by most of the Cops.                         |\n|                  | --Inside the Police Station 1st Floor.                 |\n|------------------+--------------------------------------------------------|\n| R93 Sniper       | Carried by the Police Sniper on the rooftop of the     |\n|                  | south Warehouse.                                       |\n|------------------+--------------------------------------------------------|\n| AK74             | Carried by most of the Guards.                         |\n|------------------+--------------------------------------------------------|\n| CZ2000           | Carried by a couple of the Guards.                     |\n|------------------+--------------------------------------------------------|\n| Magnum 500       | Carried by Boris.                                      |\n|------------------+--------------------------------------------------------|\n| M4 Carbine       | --Carried by the SWAT.                                 |\n|                  | --On a desk on the 2nd Floor of the north Warehouse.   |\n|------------------+--------------------------------------------------------|\n| M60              | Carried by the Cop in the Helicopter.                  |\n|------------------+--------------------------------------------------------|\n| M4 Carbine       | Your bonus weapon for earning a Silent Assassin        |\n| Assault Rifle .S | rating.                                                |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This is the only mission that the M4 Carbine and the first of three       |\n| missions that the M60 appear in.                                          |\n|                                                                           |\n| Acquiring the M60 in this mission is difficult. The problem with this     |\n| weapon in this mission, as well as in the mission \"Slaying a Dragon\", is  |\n| that the weapon is held by somebody in a moving Helicopter. And to make   |\n| things harder still you must shoot that person in a very dark             |\n| environment.                                                              |\n|                                                                           |\n| Although you can get the M60 quite easily in the later mission \"Lee Hong  |\n| Assassination\", if you want this weapon early, then you will have to      |\n| bring the Sniper Suitcase with you after you complete the mission         |\n| \"Traditions of the Trade\".                                                |\n|                                                                           |\n| Drop the Suitcase along with your other weapons in the Small Shed. After  |\n| you kill Boris then retrieve your weapons and Police Outfit then go to    |\n| the Police Sniper on the roof of the south Warehouse. Thankfully there is |\n| a Ladder from the Warehouse 2nd Floor that you can use to get at him and  |\n| his R93 Sniper.                                                           |\n|                                                                           |\n| After Wiring the Sniper and changing clothes then you need to use the     |\n| W2000 to shoot the Cop holding the M60. The problem here, in addition to  |\n| moving around, is that most of the Helicopter's flight path is over       |\n| water. Shoot the Cop over the water and the weapon is lost. So you must   |\n| shoot him when he is over land, either to the north or south ends of the  |\n| flight path.                                                              |\n|                                                                           |\n| To further complicate things the Helicopter will stop for a few seconds   |\n| which will make the officer easier to hit but that point is over the      |\n| water. So you can't shoot him there.                                      |\n|                                                                           |\n| The best angle of attack is to shoot at the Chopper when it is at the     |\n| south side of his circular flight path and aim near the center. Hopefully |\n| you should be able to hit the Cop and have the weapon drop over either    |\n| the Ship or on land.                                                      |\n|                                                                           |\n| Although shooting him in this dark environment is hard the use of the     |\n| W2000 makes this easier than by just using the R93. You have a better     |\n| scope with a wide view plus rapid fire capability. If you manage to bring |\n| down the weapon then place the R93 Sniper in the Suitcase and retrieve    |\n| the M60.                                                                  |\n|                                                                           |\n| When you have the weapon then just run to the Exit Point because holding  |\n| the M60 will blow your cover. The SWAT Outfit you took from the sniper is |\n| armored and will provide excellent protection from gunfire as you make    |\n| your run to the end.                                                      |\n|                                                                           |\n| Even if you're not interested in acquiring the M60 at this time you still |\n| need the Sniper Suitcase to smuggle the R93 Sniper out.                   |\n|                                                                           |\n| As for some of the other weapons:                                         |\n|                                                                           |\n| For the M4 Carbine, after you kill Boris, then head to the Tunnel instead |\n| of going back north. Then wait at the Ladder leading into the north       |\n| Warehouse. After the SWAT leave to attack the ship then climb up the      |\n| ladder and head to the small room with the SWAT on the Warehouse 2nd      |\n| Floor.                                                                    |\n|                                                                           |\n| Stay outside the room and wait for him to head to a large console then    |\n| Sneak up behind him and Sedate him. Then Change Clothes and grab the M4   |\n| Carbine off of the nearby desk. You can take this weapon along with the   |\n| R93 if you want. After obtaining the weapon then walk out the north door  |\n| and to the Exit Point.                                                    |\n|                                                                           |\n| As for the GK17 you can safely obtain it during your initial run-through. |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nAlthough NightMare185's strategy, which involves luring an Cop to a Power\nSwitch for ambushing and using the Tunnel to access the Warehouses, was\neffective I found a couple of ways to improve upon it.\n\nFirst, I found that, with proper timing at the beginning of the mission, you\ncan actually get the Police Outfit from the Police Station without too much\nhassle. Second, I found a way to skip the tunnel to save time when going\nafter the Guard Outfit.\n\nAnd time is important because you have to kill Boris and get away from the\nimmediate area before the SWAT storm the Ship. Preferably you should be near\nthe Exit Point when they start their attack.\n\nOn the PS2 version they may find dead bodies on occasion and this will\nprevent a perfect run so every bit of speed counts in this regard. However, I\nhaven't had this problem on the other versions.\n\nAnd there is nothing you can do to delay their attack - stopping the bomb\nfrom reaching the ship doesn't work.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you collected all of the Shotguns and earned the Sawn Off Shotgun \n      Dual from the previous mission then you will get the {All Shotguns \n      Collected} Accomplishment when you begin this one.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be at the north side of the Outside\nMap by your Exit Point. Immediately start running south when you begin.\nContinue running south until you reach the water's edge then turn right and\ncontinue running forward. Here you will see the gates for the harbor entry\nand Police Station.\n\nYou should see a Guard Shack to your right, the main building to your left,\nand a couple of large trucks to the right with a Cop standing near them.\nHowever, straight ahead of you, is a gate that you can open to allow you\nquick passage into the Police Station.\n\nRun to the gate, open it, then run up the stairs and into the Police Station.\nOnce inside then continue running forward. At this point the Cop by the\ntrucks outside will give chase. When you get inside then you should see a Cop\nwalking into the room to your left. But, as you near this door, he should\nhave his back to you as you run past him.\n\nWhen you get to the hall junction then turn left and run to the door that\nleads to the Locker Room. When you get inside then run to the Police Outfit\nsitting on one of the benches then Change Clothes and grab the GK17 nearby.\n\nIf you do everything correctly then the Cop from outside will give up the\nchase then walk into the room with the other Cop. After you Change Clothes\nthen walk back out of the Police Station the same way you came in. When you\nget outside then angle left towards the large trucks. Run to the north side\nof these trucks. To your right you will also find an overhang. Under this\noverhang is the door that enters into the Bypass Corridor.\n\nAfter you get past these trucks then continue running forward, and west,\ntoward the Small Shed with the Worker Outfit. As you near the building then\nyou should find another Cop doing a long counterclockwise patrol route that\ngoes near the Shed. Angle your approach so you can get behind the building.\nGo north along the west side of the Shed and stop at the corner. Wait for the\nCop to walk east away from it before entering.\n\nWhen you get inside the Shed then you should find the Worker Outfit on the\ndesk. Change Clothes and drop all of your guns. The Worker Outfit will allow\nyou safe access to the guarded area but it won't allow you onto the Ship. You\nneed the Guard Outfit and that is in one of the nearby Warehouses.\n\nAfter changing clothes then quickly exit the Shed and run south alongside the\nwest side of the building and towards some large container crates. When you\nget to the chain-link fence then turn left and toward the two Guards. When\nyou get near them then stop running and start walking. If you run up to them\nthen they will fire on you.\n\nWhen you get to them then you will need to stop so you can be frisked for\nweapons. After that then run south and angle left so you can get close to the\nWarehouse to your left. Turn left at the corner and you should see a door to\nyour left. Enter the door and you should be in a small room at the southwest\ncorner of this building.\n\nInside this Warehouse are two Guards. One does a north-south route along the\nwest side and the other does a north-south route on the east side. Go north\nand through the next door to enter the main area of the building then turn\nright and angle southeast toward the south wall. When you get to the south\nwall then run east to the stairs that lead up to the 2nd Floor.\n\nWhen you get up to the 2nd Floor then run north until you find the Guard\nOutfit on a small crate. Change Clothes then run back south, down the stairs,\nback to the south wall, and run west towards the small room then quickly go\nthrough it and back outside.\n\nOnce you are back outside then run southwest towards the Ship. Stop running\nwhen you get near the Guard at the ramp then walk past him and onto the main\ndeck. When you get onto the deck then turn right and proceed north. Run when\nyou can but walk when you get near Guards.\n\nWhen you get to the north side of the Ship then you should see a Ladder that\nleads up to the 2nd Floor. Go up the Ladder but stop halfway up. There is a\nGuard that does a clockwise route along the 2nd Floor. If you see him then\nwait for him to pass then climb up and proceed forward through the door ahead\nof you. Stay behind but not too close to the Guard.\n\nProceed through the next door that goes back outside then follow the walkway\nto the next door. After going through the door then you should see a single\ndoor to your right. This is Boris' room. He won't be here at this point in\nthe mission but that is okay.\n\nEnter the room and turn left to find the bunk and a large wooden closet. Get\nnext to the closet, bring out your Fiber Wire, and wait. Eventually Boris\nwill enter the room and hunch over his desk. Sneak up behind him and Wire\nhim. Then grab his Magnum 500 and quickly leave the room then turn right.\n\nWhen you get back outside then head back to the Ladder leading down to the\nmain deck. Once back down then head back to the ramp running when you can.\nHalfway down the ramp then stop running and start walking so you can get past\nthe ramp Guard again. When you get safely past him then start running again\nand head north to the two gate Guards.\n\nRun between them and angle northwest so you can get behind the Shed. Go north\nalong the west side of the building, run around the corner, and quickly get\nback inside. At this point the patrolling Cop is heading back towards the\nShed and although it may look like he may see you enter you'll be okay. Once\nyou're back inside then grab all of your guns, especially the GK17, Change\nClothes back into the Police Outfit, and leave.\n\nFrom here then run east back through the entrance, while dodging Cop patrols,\nand turn north towards the Exit Point. Then continue running as fast as you\ncan until you reach it and successfully complete the mission. By the time you\nget there then the SWAT will have just started their attack and well before\nthey find any bodies to mess up your score.\n\n  0+=+=+=+=0\n \/ Budapest \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC7. Traditions of the Trade                                            0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                   \\ Budapest \/\n0=========0                                                     0+=+=+=+=0\n\nAs the still groggy 47 pulls the needle out of his leg then he is pulled back\nto another mission from his past.\n\nHere, in Budapest, 47 needs assassinate two people and make off with a\nChemical Bomb that is set to detonate during a major peace conference. The\npeople you need to kill are Franz Fuchs, a major terrorist (and one of 47's\n\"fathers\"), and Fritz Fuchs, his brother.\n\nBecause of the peace conference security is pretty tight. But, then again,\nthey haven't had to deal with Agent 47.....\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Franz Fuchs.\n  &gt;&gt;Assassinate Fritz Fuchs.\n  &gt;&gt;Retrieve the Chemical Bomb.\n  &gt;&gt;Escape with the Bomb.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are four levels to the Map:\n\n  &gt;&gt;Outside\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;3rd Floor\n\nThe Outside Map is where you start. The Exit Point is on the east side of the\narea.\n\nThe 1st Floor is where you will find multiple Police and two Point of\nInterests. The left Point of Interest is where you can easily kill Fritz\nFuchs by turning the steam handle in the Sauna. The right Point of Interest\nis where you can find a Kitchen Knife embedded in the wall.\n\nThe 2nd Floor has two Points of Interests. The left one is where you can find\nthe Whiskey you can Poison Fritz with. The Bottle of Poison can be found in\nthe room with a sleeping drunk Civilian next to the standing Cop at the top\nof the main stairs on the east half of the 2nd Floor.\n\nThe right Point of Interest is where you can find the Flower Box that\ncontains the SPAS 12 Shotgun.\n\nThe 3rd Floor also has two Point of Interests. The one in the northwest\ncorner of the floor is the X-Ray Room where you can find the Chemical Bomb.\nThe one at the southeast part of the floor is where you can find the switch\nto turn off the Metal Detectors. The X-Ray Room is the part of the Dentist\noffice that Fritz works at.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Kitchen Knife | Stuck in the wall of Room 109 at the northeast corner of  |\n|               | the 1st Floor.                                            |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Sniper Suitcase     | You start off carrying this.                        |\n| (with W2000 Sniper) |                                                     |\n|---------------------+-----------------------------------------------------|\n| GK17                | --Carried by all of the Cops.                       |\n|                     | --Sitting on the bed within Room 108.               |\n|---------------------+-----------------------------------------------------|\n| Magnum 500          | Carried by all of Franz's Guards.                   |\n|---------------------+-----------------------------------------------------|\n| Sawn Off            | Inside the bathroom for Room 109 at the northeast   |\n|                     | corner of the 1st Floor.                            |\n|---------------------+-----------------------------------------------------|\n| SG220 S.            | On a table inside Franz's room.                     |\n|---------------------+-----------------------------------------------------|\n| SPAS 12 Shotgun     | Inside the Flower Box in the Floral Shop at the     |\n|                     | west half of the 2nd Floor.                         |\n|---------------------+-----------------------------------------------------|\n| SG220 .S Dual       | Your bonus weapon for earning a Silent Assassin     |\n|                     | rating.                                             |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| The only new weapon is the Sniper Suitcase and you can easily acquire it  |\n| at the end of the mission.                                                |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nJust like the original \"Codename 47\" mission this is based on this is a\npretty straightforward affair. In the original version of that mission I went\nafter Fritz first. But, because Fritz sits in the Pool a long time in this\nversion of the mission, I decided to go after Franz first and found that I\ncould shorten the time I had to wait for Fritz to enter the Sauna so I can\nkill him.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      There are three Accomplishments that can only be done in this mission \n      plus one that can be done in other missions but is best done here. \n      These can be done all in one run:\n\n        --47 Kills in a Mission\n          =====================\n            There are a total of 54 people in this mission including your \n            Targets. However, the Targets don't count so it is actually 52 \n            people. You need to spare five people in order to get this \n            Accomplishment. For starters, spare the unconscious Civilian at \n            your starting point. That's one.\n\n            Then spare the sleeping Civilians in Rooms 199, 208, 305, and \n            315. That's five. Kill everybody else. I highly recommend \n            bringing the SG220 S. because you can get lots of ammo from the \n            Guard's GK17s.\n\n        --Ghost Buster\n          ============\n            When you start your 47 Kills run then quickly drop all of your \n            weapons and grab the Conference ID. Quickly run to the front \n            entrance then into the hallway leading to Room 108 where you get \n            the Police Outfit. Quickly Pick the Lock, bring out your Fiber \n            Wire, and run through the door. When you get to Room 108 then you \n            should see a ghostly figure.\n\n            Quickly get up behind him and Wire him before he disappears \n            through the wall. If you do this correctly then you will see 47 \n            go into his strangle motion even though it looks like he's \n            choking nothing. The Accomplishment should pop up after he \n            finishes.\n\n            It is important to note that the Ghost only appears near the \n            beginning of the mission. This is why you have to get here \n            quickly. He can only be \"killed\" by the Fiber Wire and that he \n            doesn't count as a Kill so you don't have to make any changes \n            during your run.\n\n        --Floater\n          =======\n            After Wiring the Ghost (or failing to do so) then Sneak into Room \n            108 and get the Police Outfit. Then run to the west door leading \n            into the Pool and Pick the Lock when it is safe. When you get to \n            the Pool then Sneak up to and Wire the nearby Cop (keep your \n            Fiber Wire out). Then go to the south end of the Pool and gently \n            drop in.\n\n            Then Sneak up to Fritz's head and Wire him. However, instead of \n            strangling him then you will get a cutscene of 47 attacking and \n            drowning Fritz. As weird as it sounds using the Fiber Wire is the \n            only way to drown him. After the Accomplishment pops up then head \n            outside to grab your weapons and back to the Hotel to kill \n            everybody except those listed.\n\n        --Termination\n          ===========\n            After killing everybody in the Hotel then head to the Floral Shop \n            at the west side of the 2nd Floor. Pick the Lock to enter and \n            find the Flower Box on the counter. Pick it up then Equip it to \n            retrieve the SPAS 12 Shotgun and unlock the Accomplishment.\n\n            Afterwards then go and get the Bombcase, retrieve the Chemical \n            Bomb, and finish the mission to unlock the {47 Kills in a \n            Mission} Accomplishment.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you begin the mission then you will be at the southwest corner of the\nOutside area. Pick up the Conference ID and drop your Sniper Suitcase (and\nany guns you might have). Nearby, to your left, is a note from Diana\ninforming you of the Flower Box. The reason you need to drop all of your guns\nis because of the metal detectors that are found at several places inside the\nHotel.\n\nFrom your starting point, run to the Hotel entrance and let the Cop check out\nyour ID. After that then enter the Hotel Lobby. In front of you is the main\nstairway leading up to the 2nd Floor. However, instead of going up the\nstairs, turn right and go into a hallway.\n\nThis will lead you to the east wing. You will then enter a hallway with an\nElevator. Go through the double doors by the Elevator and you will see\nanother double door with a sign indicating that the rest of the wing is\nclosed.\n\nThere is also a Cop that patrols this hallway. He will stop at this double\ndoor, turn around, head west and through the Lobby, stop at another double\ndoor at the northwest corner of the Lobby, then turn around and come back.\nWait for the Cop to come to this door, turn around, go through the other\ndoors, and let those doors close before you go and Pick the Lock of the\nlocked door.\n\nAfter you Pick the Lock do not go through the door. I am only making things\neasier for later. After Picking this Lock then turn around and head back into\nthe Lobby. Do not go up the stairs. Instead head west past them and turn\nnorth. Here you will find one of the two doors that lead into the Pool and\nSauna area. The one to the east is guarded but the west one is not.\n\nThe Cop that patrols the hallway to the east also goes near this door. When\nhe walks away then Pick the Lock of this door but don't go through it - again\nI am making things easier for later.\n\nAfter doing this then you can finally go up the stairs and head east. The\nnext task is to find a wandering Room Service person. Find him then follow\nhim until he gets to a room. He will then enter the room to service it. Close\nthe door he opens and get the Master Key. This will allow you to enter any\nroom in the Hotel.\n\nHead to the east side of this floor to find a Guard standing in front of Room\n202. This is where Franz is staying. But you need to find a way in. Go into\nRoom 203 and onto the balcony then look right. Wait for the Guard that\npatrols Franz's room to come out here then head back in and Jump to Balcony.\nThen Sneak in, bring out your Syringe, and Sedate him.\n\nIf you thought about changing clothes with him to make it easier to get past\nthe Guards in the later part of this mission, don't bother. Wearing the Guard\nOutfit won't fool them and you will automatically blow your cover.\n\nAfter Sedating the Guard then bring out your Fiber Wire, Sneak into the\nbathroom, and Wire Franz. But you need to get at his Chemical Bomb. The\nBombcase to carry it is next to the bed. Grab it then go back into Room 203\nand back into the hallway.\n\nRun back down to the Lobby and turn left to go towards the East Wing and the\ndoor you had to Pick earlier. Wait for the patrolling Cop to be away from the\ndoor before going through it. Also make sure that there are no Civilians\nsitting nearby either just to be safe.\n\nWhen the coast is clear then go through the door then turn left and go\nthrough the next double door then drop the Bombcase in this hallway. You are\nnow in a haunted section of the Hotel. Turn right then turn left to find a\ncouple of hotel rooms. Go to the door for Room 108 and look through the\nKeyhole.\n\nInside the Bathroom for this room is a Cop who is taking a shower. However,\nhe will stand at the south side of the Bathroom and can see you if you try to\nenter. Wait for him to head north and go into the shower before entering.\nWhen the coast is clear then Sneak into the room and change into the Police\nOutfit on the bed.\n\nIt should be pointed out that wearing the Police Outfit will allow you to go\nthrough metal detectors when carrying guns. This is because Cops are supposed\nto be carrying weapons and this Outfit will give you a free pass to carry\nguns and access most areas. However, if you run too close to other Cops then\nyou run the risk of having your cover blown.\n\nSneak back out then head back into the Lobby but make sure that the\npatrolling Cop has headed west away from the door first. The next goal is\nFritz. Go back to the northwest entrance to the Pool and wait for the\npatrolling Cop to be away from it before entering.\n\nAfter you enter then turn left to go through another double door. You will\nthen enter the shower area of the central Pool. In the main Pool area itself\nis a Cop that stays at the south part of the area and should cause no\nproblems. Check your Map to see where Fritz is at.\n\nIf he is in the Sauna then run around the north end of the Pool, enter the\nSauna area, and turn the handle to kill him. Then go inside and grab the key\nto the X-Ray Room. However, if he isn't in the Sauna, then go into the Sauna\narea at the west side of the Pool, get close to the Sauna door and rotate\nyour Camera so you can see through the door to the Pool, and wait. The\nproblem is that you are probably going to wait a *LONG* time.\n\nYou see, when Fritz leaves the Sauna, then he will head to the dressing room\nto change and exit into the Lobby. Then he will head to the Bar on the 2nd\nFloor for awhile (and you can Poison him through the Whiskey if you wish to\ndo so).\n\nAfter that then he will head back down to the changing room and back into the\nPool where he will float for awhile. And he will be floating for a long time\nbefore he decides to go into the Sauna again. The reason to hide by the Sauna\ndoor is that he will freak out if he gets up and sees another person nearby -\neven though you are dressed as a Cop. This will blow your cover and screw\neverything up.\n\nHowever, if you do things fast enough, then he will still be in the Pool and\nyou won't have to wait (and hide) as long for him to enter the Sauna. The\nreason the Sauna can kill Fritz is because he has a weak heart. This\ninformation was given to you by Fritz in the original \"Codename 47\" version\nof this mission but not in this version.\n\nOnce you kill him and grab the X-Ray Room key then go back into the Lobby the\nsame way you came. Then go back to Room 108 and change back into your Suit.\nThis will make it easier to run through the Hotel to do what you need to do\nnext. After getting back your Suit then go and reclaim the Bombcase. From\nhere, head back into the Lobby and go up the stairs to the east side of the\n2nd Floor.\n\nHead for the stairs at the north side of this floor and go up the the 3rd\nFloor. When you get to the top of the stairs then turn left and turn left\nagain at the corner and through the double doors.\n\nImmediately after you get through these doors then you should see a single\ndoor to your right with a green light above it. This is the Roof Access. Go\nthrough this door and you will see a large dome-like structure with windows.\nThis is the roof for the Pool.\n\nGo around to the other side of the structure and you should see two windows.\nGet close to the left window and look through the right window. Look for a\nGuard in this window. When he turns around and leaves then Sneak through your\nwindow and through the double doors to the left. Then turn right, proceed to\nthe next double door, and look through the Keyhole.\n\nThere is another Guard that patrols the room next to the X-Ray Room where the\nChemical Bomb is at. Wait for him to cross from right to left before opening\nthe door and Sneaking inside. Head northwest towards the sink and stop\nbetween the sink and the door. The Guard should be at the window very close\nto you. When he turns right then Sneak into the X-Ray Room.\n\nPick up the Chemical Bomb, Equip it (using the Inventory Menu) to put the\nBombcase in your right hand, and look through the Keyhole. Wait for the Guard<\/pre>\n\n\n\n<pre id=\"faqspan-6\" class=\"wp-block-preformatted\">to be in front of the door. When he turns his back to you and walks away then\nSneak back out and through the double doors again. Then go back to the first\nset of doors and look through the Keyhole.\n\nWait for the Guard to appear in the Keyhole. When he turns right and moves\neast then Sneak back in and go back through the window. After you safely get\nback onto the rooftop then run back down to the Lobby and go outside. Run\nback to your starting point to retrieve the Suitcase which will place it in\nyour left hand. Then run to your Exit Point with both cases to successfully\ncomplete the mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC8. Slaying a Dragon                                                   0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nAs 47 recuperates from his wound he begins preparations to leave. However,\nthe French Police are rapidly moving in and the sounds of a Police helicopter\nbring 47 back to a series of missions that took place in Hong Kong.\n\nThe main Target is Lee Hong, the very powerful leader of a Chinese Triad\ncalled the Red Dragon and another of 47's \"fathers\". However, he is too\npowerful to go after right away. So the plan is to start a war between the\nRed Dragon and another powerful triad, the Blue Lotus. In addition, Lee Hong\nis also protected by the Police and that protection needs to be removed\nbefore 47 can move in for the kill.\n\nThe first part of this plan is to assassinate a Red Dragon Negotiator who is\nmeeting with a Blue Lotus Negotiator inside a Park.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Red Dragon Negotiator.\n  &gt;&gt;Blue Lotus Negotiator must survive.\n  &gt;&gt;Escape the area.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are six levels to the Map:\n\n  &gt;&gt;Outside\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;3rd Floor\n  &gt;&gt;4th Floor\n  &gt;&gt;5th Floor\n\nThe Outside Map is where you start and has one Point of Interest which is the\nSewer Hole to the south of your starting position. This Sewer hole contains\nthe Rat Poison that you can use to spike the Tea that the Red Dragon\nNegotiator drinks.\n\nThere are two Exit Points - one to the west and the other to the east. Your\nTarget will be in the Park in the central part of this Map. A Helicopter,\nthat appears if the the Blue Lotus are attacked, and with an M60 wielding\nGuard, will fly in circles above the area.\n\nEast of the Park is an apartment complex that you can enter and has the\nremaining five Map levels. The 2nd Floor has a Point of Interest which is\nwhere you can obtain a Bomb and Bomb Remote - and is also a sniping point for\nshooting into the Park.\n\nThe 4th Floor has two Guards and is also a sniping point. The 5th Floor has a\nPoint of Interest which is the Gardener Outfit which will allow you safe\nentry into the Park - that is if you do not have any guns on you when the\nGuards frisk you.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Sniper Suitcase     | You start off carrying this.                        |\n| (with W2000 Sniper) |                                                     |\n|---------------------+-----------------------------------------------------|\n| GK17                | Carried by some of the Guards.                      |\n|---------------------+-----------------------------------------------------|\n| Micro Uzi           | Carried by some of the Guards.                      |\n|---------------------+-----------------------------------------------------|\n| AK74                | Carried by some of the Guards.                      |\n|---------------------+-----------------------------------------------------|\n| Dragunov Sniper     | --Carried by a Sniper on the 4th Floor of the       |\n|                     |   Apartment Building.                               |\n|                     | --Carried by the two Snipers on the rooftops of the |\n|                     |   northeast and south buildings.                    |\n|---------------------+-----------------------------------------------------|\n| M60                 | Carried by the Guard in the Helicopter.             |\n|---------------------+-----------------------------------------------------|\n| MP5 Sub-Machine     | Your bonus weapon for earning a Silent Assassin     |\n| Gun .S              | rating.                                             |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This is one of the other missions that the M60 appears in. And, like with |\n| \"Deadly Cargo\", the weapon is being held by a Guard in a moving           |\n| Helicopter.                                                               |\n|                                                                           |\n| But it is much easier to acquire here than in the previous mission. For   |\n| starters, the Helicopter doesn't travel over water and you can nail the   |\n| Guard from some good cover. And you also have the advantage of the        |\n| silenced W2000 Sniper (inside the Sniper Suitcase) to quietly take him    |\n| down.                                                                     |\n|                                                                           |\n| However, you need to kill some of the Blue Lotus before you can make him  |\n| show up and they can kill you quickly with their AK74's. The M60 carrying |\n| Guard is also pretty accurate with that weapon and he can cut you down    |\n| quickly as well.                                                          |\n|                                                                           |\n| So you need to do things carefully in order to safely acquire the weapon. |\n|                                                                           |\n| When you go after the Rat Poison do not drop your weapons in the Sewer    |\n| Hole. Instead drop them inside the room on the 5th Floor where you get    |\n| the Gardener Outfit. Proceed with the Poisoning method but return to the  |\n| 5th Floor room instead. Change back into your Suit, grab your guns (leave |\n| the Sniper Suitcase for now), then go downstairs to the 4th Floor.        |\n|                                                                           |\n| Kill the Blue Lotus by the door with your Silenced Silverballer then      |\n| carefully open the door and kill the Sniper by the window and shoot out   |\n| the flickering light while staying in the hallway.                        |\n|                                                                           |\n| Then go downstairs and open the door then start shooting at the nearby    |\n| Blue Lotus. The commotion will bring out the helicopter. Stay inside and  |\n| go to the stairwell. Shoot at the Blue Lotus that come in, preferably     |\n| with headshots to conserve your ammo.                                     |\n|                                                                           |\n| If there are too many then run up to the 5th Floor which will cause the   |\n| survivors to stop chasing and go back out. Then go downstairs and acquire |\n| GK17's and Micro Uzis.                                                    |\n|                                                                           |\n| When you have cleared out enough of the Blue Lotus then head back up to   |\n| the 5th Floor and get your W2000 Sniper. Then go back to the 4th Floor,   |\n| change clothes with the dead Blue Lotus then Sneak into the room with the |\n| dead Sniper.                                                              |\n|                                                                           |\n| Keep crouched and look through the window on the right. You should see    |\n| the helicopter flying about. However, it will pause at the northern end   |\n| of his circular route and it will be through this window. This will give  |\n| you an excellent opportunity to nail the M60 wielding Guard. The fact     |\n| that you are in a darkened room (because you shot out the light earlier)  |\n| and dressed as a Blue Lotus will definitely help.                         |\n|                                                                           |\n| Kill the M60 Guard and he will drop the weapon in the north side of the   |\n| park. As a precaution, go to the window and look south through the other  |\n| window to kill the Sniper on the building at the south side of the area.  |\n|                                                                           |\n| Then go into the Park and acquire the M60 (killing any Guard that gets in |\n| the way). When you get the M60 then it becomes easier to get rid of any   |\n| Guard that tries to stop you.                                             |\n|                                                                           |\n| However, if you do not wish to do any of this effort, then get one from   |\n| the mission \"Lee Hong Assassination\" since it is laying in a couple of    |\n| the Basement rooms.                                                       |\n|                                                                           |\n| Of course, because you have to kill most of the Blue Lotus to get at the  |\n| M60, you should get a Micro Uzi for your collection here. If you decide   |\n| to wait until the mission \"Lee Hong Assassination\" to acquire the M60     |\n| then you can get the Micro Uzi in a later mission.                        |\n|                                                                           |\n| As for the W2000 Sniper, you can just safely run out of the area with the |\n| Sniper Suitcase. You do not need to bring out the weapon.                 |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nA couple of NightMare185's contributors, SeiurRighteous9 and Justin Dehart,\ncame up with a real nice, quick method of killing the Red Dragon Negotiator -\nPoisoning the Tea he drinks with the Rat Poison found in one of the Sewer\nHoles. However, I had to make a change due to the quirkiness of a nearby\nCivilian.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be at the west side of this area and\nwith your Sniper Suitcase. Turn right and run south to the Sewer Hole. Climb\ndown then turn left to find the Rat Poison. Get the Poison and drop your\nSniper Suitcase (and all guns) then climb back up.\n\nWhen you get back to the top then turn left and get onto the street. Then\nturn left again and follow the street east and turn left at the *SECOND*\nthree-way intersection. Head north and you should see a building with two\nlarge green round lanterns. This is the apartment complex and the door inside\nis between the lanterns.\n\nGo inside and climb all the way to the 5th Floor then Pick the Lock of the\ndoor closest to the stairs. Turn left when you get inside to find the\nGardener Outfit. Change into the Outfit and go back outside then head to the\n*SOUTH* park entrance. Let the Guard frisk you then go into the Park.\n\nThe reason to go through the south entrance instead of the east entrance near\nthe Apartment Building is that there is a Blue Lotus Guard just inside the\npark at the end of one of the small bridges. By going this route you can\noutright avoid him.\n\nAnd by going this way then you have a straight shot to the Tea Cart which is\nat the Pagoda right by the bridge nearest to you. However, there is one thing\nto do first before you Poison the Tea. At the southeast corner of the park is\na Gardener who is squatted down doing ground work. He will have his back to\nthe Tea Cart.\n\nYou would think that it would be okay to poison the Tea because he can't see\nyou this way. Unfortunately, about half the time he *CAN* see you do the deed\nand he will run off to tell a Guard and things go bad from here. Now, if you\nPoison the Tea and he continues to work, then great. If not, then you will\nhave to deal with him if and when you replay the mission.\n\nYou can't ambush him with the Syringe because he will always turn around to\nface you. But you can still get him out of the way. You see, this Gardener\ncan be moved. You can't push him but you can spin him around. In addition,\nwhen you step in front of him, he will get up, take three steps back, then\nsquat back down again. This will allow you to move him.\n\nTo spin him around run around him quickly and stop. He should stand up, turn\naround a bit, then squat back down again. The goal is to move him behind the\nbig tree he is currently working near. Spin him around until his back is\nfacing northeast or southwest.\n\nThen get in front of him and back him up a couple of times. Then spin him\naround until his back is facing southeast. Back him up a few times to make\nhim go alongside the tree and near the wall corner. Spin him around until his\nback is facing the direction you need to back him behind the tree.\n\nThen back him up a couple of times to put him behind the tree. From here,\nhead to the Tea Cart. When you get onto the bridge then stop about halfway.\nDo not stop by the Tea Cart or the Blue Lotus Negotiator may get suspicious.\n\nThe basic pattern of the Red Dragon Negotiator is that he will walk around\nthe Pagoda with the Blue Lotus Negotiator. After awhile they will stop and\nthe Blue Lotus Negotiator will go to talk to the Guard at the east bridge\nwhile the Red Dragon Negotiator will pause for a bit.\n\nThen, as the Blue Lotus Negotiator is talking to the Guard, the Red Dragon\nNegotiator will go and sip some Tea from the Tea Cart. Then he will walk away\nand wait for the Blue Lotus Negotiator to come back then the pattern repeats\nitself.\n\nThe best thing to do is to wait for the Red Dragon Negotiator to drink the\nTea, wait for the Blue Lotus Negotiator to come back to him, then wait for\nthe both of them to walk to the north side of the Pagoda, and out of sight,\nbefore you can Poison it.\n\nWhen you are safely at the Tea Cart then look back at the Gardener. If you\ncan still see him then more than likely he can see you too. If this is the\ncase then go back to him and back him away once then head to the Tea Cart\nwhen it is safe to do so. When you can no longer see him then you can safely\nPoison the Tea.\n\nI know this is a bit of work but it will save you some frustration if you\nhave to restart the mission because of him.\n\nAfter Poisoning the Tea then walk south out of the Park. From there, run west\nto the Exit Point. You won't be able to leave until the Red Dragon Negotiator\ndies so stand next to the exit. When you get the status update message then\nrun into the Exit Point to successfully complete the mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC9. The Wang Fou Incident                                              0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nThe Blue Lotus Triad are afraid that Lee Hong has blamed them for the death\nof his Negotiator. The Blue Lotus are planning to send an Emissary to Lee\nHong's Restaurant to apologize for the attack. In this mission 47 needs to\nassassinate the Emissary and his Guards which will make it look like a\ncounter hit from Lee Hong. This will further destabilize the situation.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Blue Lotus Negotiator.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Assassinate Blue Lotus Triad Member.\n  &gt;&gt;Escape from Mission.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are three levels to the Map:\n\n  &gt;&gt;Restaurant 1st Floor\n  &gt;&gt;Restaurant 2nd Floor\n  &gt;&gt;Outside\n\nThe Outside Map is where you start and has several objects of interest. There\nis a Sewer Hole near the center of the area and your Exit Point is at the\nsoutheast part of this Map. There will also be multiple Guards around the\nentrance of the Restaurant. There will also be two Blue Lotus members\nstationed at the northeast corner of the Map.\n\nYou will also notice six Guards posted that appears to be in the Restaurant\nbut can be seen on the Outside Map. They are actually in the underground\ntunnels but there is no Map for it in this mission.\n\nThe Restaurant 1st Floor Map has a multitude of Guards. The Point of Interest\nis where the meeting takes place. The Restaurant 2nd Floor Map has a couple\nof Guards and a Point of Interest. The PoI is where you can obtain a Bomb,\nBomb Remote, and a Red Dragon Outfit.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| AK74           | Carried by some of the Guards.                           |\n|----------------+----------------------------------------------------------|\n| Micro Uzi      | Carried by most of the Blue Lotus and Red Dragon         |\n|                | members.                                                 |\n|----------------+----------------------------------------------------------|\n| Micro Uzi .S   | Carried by the two Blue Lotus members inside the         |\n|                | Restaurant.                                              |\n|----------------+----------------------------------------------------------|\n| W2000 Sniper   | In a corner of the Restaurant 2nd Floor Safe Room.       |\n|----------------+----------------------------------------------------------|\n| AK74 Assault   | Your bonus weapon for earning a Silent Assassin rating.  |\n| Rifle Silenced |                                                          |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| This walkthrough will allow you to safely acquire the Micro Uzi .S. Save  |\n| the Micro Uzi for the next mission as you cannot carry both Uzi types at  |\n| the same time.                                                            |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nNightMare185's strategy is pretty much the best way to do things but made\nsome observations and changes to it. The biggest changes is a different\napproach to acquire the Bomb, Bomb Remote, and Red Dragon Outfit and going\nafter Orthmeyer's Key.\n\nBecause you will also be returning to this area in the mission \"Lee Hong\nAssassination\" you have to option of exploring the majority of the Restaurant\narea after you have blown up the Limo. The reason is that most of this area\nis unoccupied and dark. Finding your way around this area will help you out\nlater.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you didn't get is in either \"The Bjarkhov Bomb\" or \"Beldingford \n      Manor\" then you will definitely get the {Firey Fire} Accomplishment \n      when you blow up the Limo. And don't forget to go back to the mission \n      \"Asylum Aftermath\" after you complete this one to acquire the Mini Gun \n      and Dual Gold Desert Eagles.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be at the east side of the Outside\narea. From here, run to the Sewer Hole. Across from the Sewer Hole is a trash\ndumpster. Go to the east side of this dumpster, look north towards the Sewer\nHole, and crouch.\n\nEventually the Limo with the Blue Lotus Negotiator will show up and park in\nfront of the Restaurant. A Civilian, the Chauffer, will head south towards\nyour position. Wait for him to appear and turn his back to you before making\nyour move. He is taking a piss and you are going to make him pay for it.\n\nBring out your Syringe, Sneak up behind him, and Sedate him. If he sees you\nand runs off then another option is to stand just behind where he will stand.\nHe will approach you and warn you but will still stand in front of you. When\nhe starts his business then quickly Sedate him.\n\nAfter Sedating him then Take his Clothes, drag him over to the Sewer Hole,\nand drop him inside it. The next step is to get the Bomb and Bomb Remote\nwhich is on the second floor of the Restaurant.\n\nFrom here, head back east to the street and angle northwest to go under a\ncovered bridge. Continue heading east and you should see a large alley with\nsome steam vents to your left. Go into the alley and turn left when you get\nnear the end to find a large pair of gray doors. These doors lead to the back\ndoors of the Restaurant.\n\nWhen you open these gates then you will then find three pairs of double\ndoors. Go through the ones on the left. When you go through them then you\nwill enter a dark room with lots of crates. Go through the gap in the crates\nand turn left to find a set of stairs leading up.\n\nWhen you get to the top of the stairs then do a 180-degree turn going right\nthen angle left when you get past the wall to find another set of double\ndoors. Go through these doors then turn left and go through another set of\ndoors then turn left again, go to the next set of doors, stop, and look\nthrough the Keyhole.\n\nYou should see a patrolling Guard on the other side of this door. Wait for\nhim to approach the door then walk straight west away from it before making\nyour move. If he turns left then you will increase your chances of being\nseen.\n\nWhen he walks away from the door then Sneak through them and turn left. You\nshould see the door ahead of you. In the center of this room are dividers and\npillars that will shield you from the patrolling Guard. Sneak to the pillar\nclosest to the door you need to go through then stop and look west.\n\nWait for the Guard to appear and head north out of view again before\ncontinuing to the door. Once inside this room then take the Bomb and Bomb\nRemote from the top of the Safe. This room is also known as the Restaurant\n2nd Floor Safe Room, or Guards Quarters Safe Room, in the later mission \"Lee\nHong Assassination\".\n\nAfter acquiring the Bomb then head to the door leading outside, Pick the\nLock, and Sneak out then turn left. Follow the way and down the Ladder. It\nshould be noted that there is a Guard stationed near the door with his back\nturned. Although you can go up the Ladder and Pick the Lock to gain entry as\na shortcut he may turn around and follow you so it is simply best to go the\nlong way to get the Bomb.\n\nWhen you get back to the street then go to the Limo and Place Bomb. This will\nget the Blue Lotus Negotiator to leave the Restaurant. After placing the Bomb\nthen head back east and towards where the two Blue Lotus are stationed. Go\nback to the alley that leads to the back entrance of the Restaurant.\n\nStand at the south edge of the steam vent and look toward the telephone pole.\nYou should also see a Blue Lotus member standing at the left edge of the\npole. Across and left from the pole is the corner of a building.\n\nNow the Blue Lotus Negotiator and the two Blue Lotus members by the Limo will\nsoon drive away. Interestingly enough they don't bother to notice that their\ntrusted Chauffer has gone missing and decide to leave without him.\n\nBring out your Bomb Remote and wait. After a short while you will get a\nnotice that the Targets are escaping. What you want to do is wait until the\nfront of the Limo touches the corner of the building then detonate the Bomb.\nThe resulting explosion will kill the three in the Limo and the two stationed\nby the exit.\n\nIf you detonate too soon then the explosion won't kill everybody. This is why\nyou use the corner of the building - kind of like a \"finish\" line, as in\nfinishing off your Targets. However, this still leaves two within the\nRestaurant itself.\n\nTo get rid of them you need to go back to the Guard Quarters Safe Room to get\nthe Red Dragon Outfit. Since you already unlocked the door to the Safe Room\nthen you can simply go back up the Ladder and Sneak through it.\n\nBefore I go after the last two Blue Lotus, I will go after Orthmeyer's Key\nwhich will allow you to acquire the Mini Gun and Dual Gold Desert Eagles in\nthe mission \"Asylum Aftermath\".\n\nAfter changing into the Red Dragon Outfit then look through the Keyhole of\nthe other door and wait for the Guard to walk away from it. Then walk out and\nhead to the Elevator in the center of this floor. Just southwest of the\nElevator is a double door. Go through this double door, down the stairs, up\nthe next set of stairs and turn right when you get to the top.\n\nFind one of the two doors at the north side of this section of the Restaurant\nto get outside. Then head down the bridge path until you get to the Mansion\nentrance which is east of the ladder. Go through the entrance to enter the\ndarkened Mansion. You may want to use the Nightvision Goggles if it is too\ndifficult to see without them.\n\nIt is important to note that there is no Mansion Map for this mission so you\nwill have to kind of go blind when going through this building not just\nbecause it is dark.\n\nOnce through the entrance then turn left and go through the double doors\nahead. Then go straight ahead to the single door then turn right to find a\nset of stairs leading up. Go up the stairs, go through the double doors at\nthe top, and turn right. Then go through the next set of double doors.\n\nTo your left you should see a Safe and what appears to be a lighted office.\nGo into this office and you should see Orthmeyer's Key on the desk. After\ngetting the Key then retrace your steps back to the Elevator on the 2nd\nFloor. Get in the Elevator, Prep your Fiber Wire, and head down to the 1st\nFloor.\n\nWhen you get down to the 1st Floor then go forward through the door at the\nend of this hallway. Then turn right and go through the first door on your\nright. Proceed forward through the Restroom and through the next door. Then\nturn right and proceed forward to enter the Restaurant area itself.\n\nWhen you get through the round entrance then turn left and hug the left wall\nas you proceed past the Guard standing next to a pillar. As you get past him\nthen he will turn but will be looking at the pillar.\n\nNow Sneak toward to the two Blue Lotus. When you get near their room then one\nof them should head toward you. If not, then move around until you get his\nattention and make him go towards you. Sneak toward the very southwest corner\nof this area. The Blue Lotus will walk up to you, scratch his head, and stand\nthere for a bit. As he is standing there then creep up and get against him.\nThen he will turn around and walk away.\n\nWhen he walks away then quickly bring out your Fiber Wire and Wire him. Oddly\nenough, the nearby Guards won't see or hear anything. Sometimes though you\nmay have to cajole him into this corner. You can't get too far ahead of him\nor he will turn away too soon. You have to keep him near as you Sneak to the\ncorner.\n\nAfter killing this Blue Lotus member then drag his body into the corner you\nstarted from then head to the other Blue Lotus. More than likely he will be\nstill seated in his chair. If he is then Sneak up behind him and Wire him. If\nhe gets away from the chair then Sneak east and get besides the pillar just\noutside their room.\n\nThen wait for him to approach you and walk away then Wire him the same way as\nyou did the other guy. Then drag him to the corner where the other Blue Lotus\nmember is and grab the Micro Uzi .S from either body.\n\nAfter you kill the both of them then walk back the same way you came and\nthrough the Restroom to the hallway then out through the back entrance of the\nRestaurant. From here, head to the Exit Point to successfully complete the\nmission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC10. The Seafood Massacre                                              0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nA full-scale war between the Triads has now begun and that has upset the\nChief of Police who is on both Triad's payroll. He has called a truce meeting\nto be held in a small restaurant on neutral ground.\n\nFor this mission you need to not only kill the Chief of Police but make it\nlook like it was done by the Red Dragon which will implicate Lee Hong\nfurther. Leaving behind a Red Dragon amulet will help in this cause. To\nacquire the Red Dragon Amulet you must intercept and kill the Red Dragon\nNegotiator before he can reach the Restaurant.\n\nIf the mission is successful then the Police protection will be removed and\nLee Hong will be easier to assassinate.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate the Red Dragon Negotiator.\n  &gt;&gt;Conceal the Red Dragon Negotiator's body.\n  &gt;&gt;Assassinate the Chief of Police.\n  &gt;&gt;Assassinate the Blue Lotus Negotiator.\n  &gt;&gt;Place Amulet at Restaurant.\n  &gt;&gt;Escape in the Car.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are four levels to the Map:\n\n  &gt;&gt;Basement\n  &gt;&gt;1st Floor\n  &gt;&gt;2nd Floor\n  &gt;&gt;Streets\n\nThe Outside Map is where you start out and has three Point of Interests. The\nleftmost one is a Taxi you can shoot to activate the alarm for a possible\ndistraction. The one in the center is a Sewer Hole where you can find the Rat\nPoison that you can use on the Targets using the Serving Tray. The one on the\nright is another Taxi.\n\nThere is a Sewer Hole to the north that the Red Dragon Negotiator will use to\ntake a piss and is the best place to ambush him.\n\nThe Basement contains the Cook Outfit and a Point of Interest which is the\nGas Control that you can sabotage to lure the Chef. The 1st Floor has a Point\nof Interest which is the Kitchen Area that has the Serving Tray that you can\nuse the Rat Poison with.\n\nThe 2nd Floor is where the Blus Lotus Negotiator and the Chief of Police will\nmeet.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Sniper Suitcase     | You start off carrying this.                        |\n| (with W2000 Sniper) |                                                     |\n|---------------------+-----------------------------------------------------|\n| AK74                | Carried by most of the Cops.                        |\n|---------------------+-----------------------------------------------------|\n| GK17                | Carried by some of the Cops.                        |\n|---------------------+-----------------------------------------------------|\n| R93 Sniper          | Carried by the Police Sniper on the building at the |\n|                     | southwest side of the Outside area.                 |\n|---------------------+-----------------------------------------------------|\n| SG220 .S            | Carried by the Red Dragon Negotiator.               |\n|---------------------+-----------------------------------------------------|\n| Magnum 500          | Carried by the Chief of Police.                     |\n|---------------------+-----------------------------------------------------|\n| Micro Uzi           | Carried by the Blue Lotus Negotiator.               |\n|---------------------+-----------------------------------------------------|\n| Sawn Off            | Carried by the Bartender.                           |\n|---------------------+-----------------------------------------------------|\n| GK17 Dual           | Your bonus weapon for earning a Silent Assassin     |\n|                     | rating.                                             |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nAlthough you can snipe both main Targets from outside I found NightMare185's\nstrategy to be very effective and that what is used here. I have added\nadditional details and observations to improve upon it.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you acquired all other Assault Rifles prior to this mission and \n      earned your bonus weapon in the last one then you will unlock the {All \n      Assault Rifles Collected} Accomplishment at the start of this one.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be next to your car. You will also\nbe provided with your Sniper Suitcase.\n\nThe first part of this mission needs to be done quickly or you will risk\nhaving the Red Dragon Negotiator enter the Restaurant. Drop the Sniper\nSuitcase then run forward and turn right into the next alley. Follow the\nalley east until you reach the next street and where you will see one of the\nTaxis.\n\nRun past the Taxi and across the street through the wall opening that leads\nto the back of the Restaurant. Go through the opening and turn right to find\nthe stairs leading down to the Basement of the Restaurant.\n\nPick the lock of the Basement door and enter. Turn right to find a door that\nleads into a small storage room where you will find the Cook Outfit on a\nshelf. When you put on the Outfit then you will be warned that it won't work\non the other employees.\n\nAfter putting on the Outfit then Prep your Fiber Wire, quickly leave the\nBasement, go back through the wall opening, and to the street. Then run north\nand turn right at the next corner. Look north and you will see the Red Dragon\nNegotiator pausing in front of an alley. Then he will head north toward a\nSewer Hole.\n\nRun across the street then walk toward him when you get to the other side. As\nyou get near the trash dumpster then start Sneaking. As you get close to him\nthen pull out your Fiber Wire and Wire him. Drag his body and dump him into\nthe Sewer Hole. Climb down and grab the Amulet then climb back up.\n\nHead back to the wall opening but turn left instead. Here you will find a\npair of trash dumpsters and a Sewer Hole in the corner. Go down the Sewer\nHole and turn left to find the Rat Poison. Climb back up and head to the\nBasement door again. You will notice that there are two Cops standing nearby\nbut they will cause no problems.\n\nWhen you get back inside the Basement then go sabotage the Gas Control and go\nback into the storage room. This will lure the Chef down into the Basement.\nLook through the Keyhole and when the Chef walks past your door then pull out\nyour Syringe, Sneak out and get behind him, then Sedate him. Then grab the\nChef's Key (which unlocks the back door) and walk back out of the Basement.\n\nWalk up the stairs and do a 180-degree turn right then turn right at the next\ncorner (where you will find a green van). You should find the back door to\nthe Restaurant and a couple of Guards.\n\nBut, before you go inside, step to the left of the door and open it. The\nBartender is in the main restaurant area. And he will not be fooled by your\ncurrent disguise. He has a pattern of standing behind the Bar then go to the\nGuard sitting nearby then go back again. If you go inside when he is heading\nto the Guard then he can see you when you enter and you will blow your cover.\n\nSo wait until he heads toward the Bar before entering. When you get inside\nthen you should find the Serving Tray. Before you do anything else you should\nclose the door or the Cops will see you if you tamper with it.\n\nPoison Drinks and then pick up the Serving Tray. The plan is to go and serve\nthe deadly drinks to the Blue Lotus Negotiator and the Chief of Police\nupstairs. Go up to the door and look through the window. Wait for the\nBartender to start talking to the Cop or be standing behind the Bar before\ngoing through the door.\n\nWhen the coast is clear then walk out and turn right then head up the stairs.\nWhen you get upstairs then go to the Chief of Police and the Blue Lotus\nNegotiator. Place the drinks on the table then walk around the wall but angle\nyour camera to where you can see them. Eventually they will ingest the\npoisoned drinks and die.\n\nGrab the Micro Uzi from the Blue Lotus, Place Amulet on Table, then go about\nhalfway down the stairs and stop. Put the tree between you and the Cop and\nwait. To safely get back to the Kitchen you need to have the Bartender be\ntalking to him. When the Bartender returns to the Cop then *WALK* back to the\nKitchen - don't Sneak.\n\nIf you Sneak then the Cop will come out of his chair. This won't cause the\nBartender to turn around but it is best to keep the Cop sitting down so you\ndon't risk any Bad Things happening.\n\nAfter you get back safely into the Kitchen then walk out the back door and\nhead to the car to successfully complete the mission.\n\n  0+=+=+=+=+0\n \/ Hong Kong \\\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\\n| &gt;CTC11. Lee Hong Assassination                                            0\n0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/\n| Overview \/                                                  \\ Hong Kong \/\n0=========0                                                    0=+=+=+=+=0\n\nThe Police protection has been lifted from Lee Hong and now you can go after\nhim. However, he is holed up in his Restaurant and has a small army to\nprotect him. This Restaurant is also home to a Brothel which may be of some\nuse. There is also a missing Agent that needs to be found. His last report\nindicated a large underground complex underneath the establishment.\n\nFinally, you need to find a valuable Jade Figurine which is important to the\nRed Dragon. If none of Hong's men can claim it when Hong himself dies then\nthe Red Dragon will collapse into anarchy.\n\n0===================0\n| Mission Objectives \\\n0=======================================================&gt;\n\n  &gt;&gt;Assassinate Triad Leader.\n  &gt;&gt;Obtain Jade Figurine.\n  &gt;&gt;Escape from the area.\n\n0========0\n| The Map \\\n0=======================================================&gt;\n\nThere are eight levels to the Map:\n\n  &gt;&gt;Brothel\n  &gt;&gt;Mansion Basement\n  &gt;&gt;Mansion 1st Floor\n  &gt;&gt;Mansion 2nd Floor\n  &gt;&gt;Restaurant Basement\n  &gt;&gt;Restaurant 1st Floor\n  &gt;&gt;Restaurant 2nd Floor\n  &gt;&gt;Outside\n\nThe Outside Map is where you start and where you can find two additional Exit\nPoints. The Brothel is connected by a bridge at the southeast part of the\nrestaurant complex. One of the four Safes that the Jade Figurine can be\nrandomly found in is located on this Map level.\n\nThe Mansion at the north side of the restaurant complex has three levels. The\nMansion Basement has an alternate Exit Point plus a Weapons Room which is\nlocated at the south end and has plenty of Firearms for your collection. The\nMansion 1st Floor is swarming with Guards. The Mansion 2nd Floor has a\npatrolling Guard and a Safe that the Jade Figurine can be randomly found in.\n\nThe Restaurant itself has three levels. The Restaurant Basement is also\nswarming with Guards.\n\nThe Point of Interest here is the Agent, Agent Smith (who you dealt with in\nthe previous two games), that you need to rescue and find where the Jade\nFigurine is located. One of the four Safes that the Jade Figurine can be\nrandomly found in is located on this Map level.\n\nLike with the Restaurant Basement the Restaurant 1st Floor is also swarming\nwith Guards. There are three Point of Interests on this level.\n\nThe first one, on the left is the Bar where you can find the Laxative that\ncan be used to Poison the Soup you can give to Lee Hong. The second Point of\nInterest, to the right of the first one, is where Lee Hong and his bodyguard,\nZun, will dine. The last one, on the right side of the Map, is where you can\nfind the Soup itself.\n\nThe Restaurant 2nd Floor is where you can find more Guards. The last of the\nfour Safes that the Jade Figurine can be randomly found in is located on this\nlevel. The Outside Map is where you can find two additional Exit Points.\n\n0========0\n| Weapons \\\n0===========================================================================0\n|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|\n0===========================================================================0\n| Kitchen Knife | Carried by one of the Cooks.                              |\n|---------------+-----------------------------------------------------------|\n| Meat Cleaver  | --Carried by one of the Cooks.                            |\n|               | --On a table inside a small guard room at the southwest   |\n|               |   corner of the Restaurant Basement.                      |\n|---------------+-----------------------------------------------------------|\n| Chinese Sword | Carried by Lee Hong.                                      |\n0===========================================================================0\n|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|\n0===========================================================================0\n| Micro Uzi           | --Carried by nearly all of the Guards.              |\n|                     | --Inside the Weapons Room.                          |\n|---------------------+-----------------------------------------------------|\n| Micro Uzi .S        | --Carried by one of the Guards.                     |\n|                     | --Inside the Weapons Room.                          |\n|                     | --Inside a small room near the center of the        |\n|                     |   Mansion 1st Floor.                                |\n|---------------------+-----------------------------------------------------|\n| AK74                | --Carried by all of the Guards in the Mansion.      |\n|                     | --Inside the small Guard rooms.                     |\n|                     | --Inside the the Weapons Room.                      |\n|                     | --Inside the Restaurant Basement Safe Room.         |\n|                     | --On the Restaurant 2nd Floor.                      |\n|---------------------+-----------------------------------------------------|\n| Sawn Off            | Carried by the Bartender.                           |\n|---------------------+-----------------------------------------------------|\n| Gold Desert Eagle   | Carried by Zun.                                     |\n|---------------------+-----------------------------------------------------|\n| Enforcer Sniper     | In the southwest corner at the south end of the     |\n|                     | Restaurant 2nd Floor.                               |\n|---------------------+-----------------------------------------------------|\n| M60                 | Inside the small Guard Rooms at the north and south |\n|                     | ends of the Restaurant Basement.                    |\n|---------------------+-----------------------------------------------------|\n| Sniper Suitcase     | Inside the Weapons Room.                            |\n| (with W2000 Sniper) |                                                     |\n|---------------------+-----------------------------------------------------|\n| Micro Uzis Silenced | Your bonus weapon for earning a Silent Assassin     |\n|                     | rating.                                             |\n0===========================================================================0\n|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|\n0===========================================================================0\n| No new weapons here but, if you didn't acquire the M60 from the missions  |\n| \"Deadly Cargo\" or \"Slaying a Dragon\", then you can get one pretty easy    |\n| here in a post-Silent Assassin run. I recommend bringing a Micro Uzi S.   |\n| for this task.                                                            |\n|                                                                           |\n| Wire the Guard you would've normally Sedated then go about the rest of    |\n| the mission as written. Find and acquire the Jade Figurine before going   |\n| after the M60. Go to the south Guard Room and bring out your Micro Uzi S. |\n| before entering. Go inside and quickly kill the two Guards before they    |\n| can do anything. Then grab the M60 and go to the Exit Point unchallenged. |\n0===========================================================================0\n\n0==============0\n| General Notes \\\n0=======================================================&gt;\n\nMost people, including NightMare185, prefer to rescue Lei Ling in order to\nacquire the Safe Combination. However, I prefer to not deal with her and go\nafter Lee Hong first for the combination then rescue the Agent for the\nlocation of the Jade Figurine. And you can get at it when it is at the\nBrothel without involving her.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      If you have acquired all of the other Pistols prior to this mission, \n      including the Dual Gold Desert Eagles from \"Asylum Aftermath\" and the \n      bonus weapon from the last one, then you will unlock the {All Handguns \n      Collected} Accomplishment when you begin this one.\n\n      If you have found all of the other Melee Weapons then you will unlock \n      the {All Melee Weapons Found} Accomplishment when you pick up the \n      Chinese Sword.\n\n0===========================================================================0\n|==========================| Mission Walkthrough |==========================|\n0===========================================================================0\n\nWhen you start the mission then you will be at the southeast corner of the\nOutside Map. From here, run to the main entrance which is at the southwest\ncorner of the Restaurant. When you go through the entrance then you will be\nin a large Lobby. On the left side of the Lobby is a pair of double doors\nwith green lights. This is the Bar.\n\nGo into the Bar and talk to the Barkeeper. He is not very talkative but does\nprovide information on the Agent and the Brothel. He will then quickly leave\nthe bar to go to the Restroom. Pick up the Brothel Invite (if you want). Then\ngo to the south end of the bar to find the Laxative and grab it.\n\nFrom here, run back out of the Bar and Restaurant, turn left and head east.\nHead to the gates to the back doors of the Restaurant complex but don't go\nthrough them yet. Look through the Keyhole. There should be a patrolling\nGuard that goes around the southeast area of the 1st Floor, goes partway down\nthe stairs to the Basement, then goes up and goes outside. Then he goes back\nin again and the patrol repeats itself.\n\nWait for him to appear in the Keyhole and turn around before opening the\ngates and Sneaking in. Angle toward the double doors on the left. However,\ndon't go through them. Instead, go to the left side of the doors, crouch,\nbring out your Syringe, and look north towards a pair of trash dumpsters.\n\nThe goal is to ambush the patrolling Guard. Wait for the double doors to\nswing open again. The moment he appears then make your move towards him. When\nyou get close enough then Sedate him. Then run through the double doors he\ncame through to get inside the Restaurant area.\n\nWhen you get inside then you should see some crates and a gap you can walk\nthrough. Run through this gap and you should see a door to your right. This\ndoor leads down into the Restaurant Basement. Run down the stairs and through\nthe open doorway at the bottom then through the single metal door ahead.\n\nAfter you get through the door then you should see a Bodyguard Outfit on the\nground nearby. However, turn left and go through a large curtain to find the\nCook Outfit on the ground. Change Clothes into the Cook Outfit and run back\nup to the 1st Floor and back outside. Then turn left and go to the\nnorthernmost pair of double doors.\n\nGo through it to get inside the Kitchen. Angle northwest to find two cooks\nand a large table. The Soup can be found at the northeast corner of this\nlarge table. Go to the Soup and Put Laxative in Soup. Then head to the Dining\nRoom where Lee Hong and Zun will be sitting.\n\nGo through the two pairs of double doors behind the cooks and angle left to\nget around the center of the Restaurant area. When you get near the Dining\nRoom then stick very close to the left side of the room entrance as you\napproach Lee Hong and Zun.\n\nHowever, depending on how fast you get through this part of the mission, you\ncan actually arrive here before Lee Hong and Zun.\n\nWhen you get to Lee Hong and Zun then Serve Soup. Zun will taste the soup\ninstead of Hong and he will run to the Restroom as the Laxative quickly takes\neffect. When Zun leaves then walk behind Lee Hong, wait a few seconds to make\nsure that Zun is completely away from the room, crouch, bring out your Fiber\nWire, and quickly Wire Lee. Walk over to his body and Pick Up the Safe\nCombination.\n\n  &gt;&gt;Xbox 360 and PS3 Versions\n    *************************\n      Pick up the Chinese Sword to unlock the {All Melee Weapons Found} \n      Accomplishment then drop it after a couple of seconds.\n<\/pre>\n\n\n\n<pre id=\"faqspan-7\" class=\"wp-block-preformatted\">From Zun's chair, drag Lee Hong clockwise around the table and drop him<br>between the *THIRD* and *FOURTH* chair. This will ensure that Zun cannot see<br>him when he returns from his impromptu restroom break.<br><br>From here, leave the Dining Room and go back into the Kitchen the same way<br>you came. Then go back through the double doors leading back outside then<br>turn right, go to the sleeping Guard, Take his Clothes, and go back through<br>the doors leading to the Basement stairs.<br><br>When you get back inside then run downstairs and back to where you left your<br>Suit. From here, run through the nearby metal door and follow the way until<br>you reach a double door with an Elevator nearby. Walk through this door then<br>immediately turn right to go through a single metal door. This will lead you<br>into the Weapons Room which has tons of weapons and ammo.<br><br>Turn left to find a single door that leads into the Restaurant Basement Safe<br>Room. However, when you get to it, then turn right to find a large curtain<br>and another metal door. This door will go into a corridor that doesn't show<br>on your Map. This secret corridor will allow you to bypass a lot of Guards as<br>you make your way to the Agent.<br><br>After going through the single door then turn left and go through the double<br>doors. Then run forward to the end of this section and go through the double<br>doors then turn left and run through the single door. Near the end of this<br>section is an open door but don't go through it. To the left of the open door<br>is a single door.<br><br>Go through this door then walk through the next door ahead and turn right.<br>Near this door is a Guard but he won't do anything but stand there being<br>stupid. After turning right then walk through the next door which will appear<br>to your right. This is where Agent Smith is being held. Free him and he will<br>tell you where the Jade Figurine is being kept.<br><br>  >>Professional<br>    ************<br>      It is important to let the cutscene run its course instead of skipping <br>      it. The Figurine will not appear on the Map at this difficulty.<br><br>The Figurine is being held in one of four places (from hardest to easiest):<br><br>  ++Mansion 2nd Floor<br>    =================<br>      From the Agent's Cell, walk past the Guard and go through the small <br>      room and into the secret corridor. However, instead of going back the <br>      same way you came, turn left and go past the Guard and through the next <br>      door.<br><br>      Go over the bridge and follow the way until you reach the Elevator <br>      leading up to the Mansion 1st Floor. When you get up to the 1st Floor <br>      then angle left past the Guard and continue northwest to the double <br>      door with another Guard.<br><br>      Go through this door and turn right to find the stairs leading down to <br>      the Basement. As you get to these stairs then turn left and go west <br>      then turn left and go south down a longer hallway. At the end then turn <br>      left 180 degrees and go up the stairs. If you went and acquired <br>      Orthmeyer's Key from \"The Wang Fou Incident\" then this next part should <br>      be familiar.<br><br>      Go through the double doors at the top of the stairs and turn left then <br>      go through the next double door. You should also encounter a patrolling <br>      Guard but he should pose little problem. Next to these doors is the <br>      Safe. Wait for the Guard to be either outside or in the next room <br>      before opening the Safe and acquiring the Jade Figurine.<br><br>      After grabbing the Jade Figurine then head back downstairs then to the <br>      Mansion Basement and the Exit Point to successfully complete the <br>      mission.<br><br>  ++Brothel<br>    =======<br>      From the Agent's Cell, walk past the Guard then run back the same way <br>      you came and up to the 1st Floor. Then walk up the large set of stairs <br>      to the 2nd Floor. At the top of the stairs is a bunch of crates. Go <br>      left around them and through the double doors. Cross the bridge and you <br>      should see a couple of Guards beyond the entrance of the Brothel.<br><br>      But, just before the entrance, you should see walkways that go around <br>      the Brothel building. Go to the one on the left and run around the <br>      corner. Then Jump to Balcony and go through the first door you get to. <br>      Inside this room is the Safe. There is also some Poison on top but it <br>      is of no use now.<br><br>      Open the Safe, grab the Jade Figurine, and head back to the 1st Floor <br>      the same way you came. Then run outside, through the large gates, and <br>      to the Exit Point to successfully complete the mission.<br><br>  ++Restaurant Basement<br>    ===================<br>      From the Agent's Cell, walk past the Guard then run back the same way <br>      you came and up to the Weapons Room. Then go into the small room at the <br>      north side of the Weapons Room. Grab the Jade Figurine then run back up <br>      to the 1st Floor and Outside. From here, run to the Exit Point to <br>      successfully complete the mission.<br><br>  ++Restaurant 2nd Floor<br>    ====================<br>      From the Agent's Cell, walk past the Guard then run back the same way <br>      you came and up to the 1st Floor. Then run back outside, through the <br>      large gates, then to the street and to the Ladder at the south side of <br>      the Restaurant complex.<br><br>      Climb it then go around the corner. Then pick the lock of the first <br>      door you come to and enter the room. Open the Safe, grab the Jade <br>      Figurine, and leave. Then go back down and head to the Exit Point to <br>      successfully complete the mission.<br><br>And now, for the last mission of the game.....<br><br>  0+=+=+0<br> \/ Paris \\<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\\<br>| >CTC12. Hunter and Hunted                                                 0<br>0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\/<br>| Overview \/                                                      \\ Paris \/<br>0=========0                                                        0=+=+=0<br><br>As 47 continues to recover from his wound he prepares to leave Paris. But the<br>Police have completely surrounded the Hotel looking to take him down. Even<br>with the authorities breathing down his neck 47 still needs to complete one<br>more objective before he can leave the city.....<br><br>0===================0<br>| Mission Objectives \\<br>0=======================================================><br><br>  >>Assassinate Inspector Albert Fournier.<br>  >>Escape to DeGaulle Airport.<br><br>0========0<br>| The Map \\<br>0=======================================================><br><br>There are five levels to the Map:<br><br>  >>1st Floor<br>  >>2nd Floor<br>  >>3rd Floor<br>  >>Sewers<br>  >>Streets<br><br>The 3rd Floor is where you start and has a Power Switch that will be useful<br>to you. The 1st Floor is the first floor of the Hotel and has nothing<br>special. The 2nd Floor has multiple empty room but has one with a guest<br>inside and a Police officer outside.<br><br>The Sewers is the underground tunnels that run underneath the Streets. The<br>Streets itself is swarming with Police and SWAT including your intended<br>Target. Your Exit Points are also on this Map.<br><br>0========0<br>| Weapons \\<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++| Melee Weapons |+++++++++++++++++++++++++++++|<br>0===========================================================================0<br>| Syringe | Inside the room with the incapacitated guest.                   |<br>0===========================================================================0<br>|++++++++++++++++++++++++++++++++| Firearms |+++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>| Sniper Suitcase     | Inside your room.                                   |<br>| (with W2000 Sniper) |                                                     |<br>|---------------------+-----------------------------------------------------|<br>| GK17                | --Carried by some of the Cops.                      |<br>|                     | --Carried by Inspector Fournier.                    |<br>|---------------------+-----------------------------------------------------|<br>| MP5 SMG             | Carried by some of the SWAT.                        |<br>|---------------------+-----------------------------------------------------|<br>| SPAS 12 Shotgun     | Carried by some of the SWAT.                        |<br>|---------------------+-----------------------------------------------------|<br>| PGM Sniper          | Carried by the rooftop Snipers.                     |<br>|---------------------+-----------------------------------------------------|<br>| SG220.S             | Inside the room with the incapacitated guest.       |<br>|---------------------+-----------------------------------------------------|<br>| PGM Sniper Rifle    | Your bonus weapon for earning a Silent Assassin     |<br>| Silenced            | rating.                                             |<br>0===========================================================================0<br>|+++++++++++++++++++++++++++++++++| Notes |+++++++++++++++++++++++++++++++++|<br>0===========================================================================0<br>| This is the only mission that the MP5 SMG and the PGM Sniper appear in.   |<br>| You have to Rampage through this mission in a post-Silent Assassin        |<br>| run-through to acquire them both. Bring the M60 with you as this will     |<br>| allow you to kill the SWAT quickly.                                       |<br>|                                                                           |<br>| Stay in your room, open the door, and use the M60 to quickly kill any     |<br>| SWAT you see. This will also lure additional units to your floor. After   |<br>| you kill all of the SWAT that come up then grab the nearby Sniper         |<br>| Suitcase, go into the Bathroom, and bring out the W2000 Sniper. Crouch    |<br>| down by the open window and shoot the Sniper at the northeast corner of   |<br>| the Outside area.                                                         |<br>|                                                                           |<br>| Then open the door to the Balcony and use it as a shield to shoot the     |<br>| Sniper at the southeast corner. Drop the W2000, pick up the M60, and      |<br>| finish off everybody else. Then pick up the PGM Sniper that either or     |<br>| both of the Snipers dropped and return to the Suitcase. Pick it up to     |<br>| place the Rifle inside.                                                   |<br>|                                                                           |<br>| Then pick up the MP5 SMG, Holster it, and pick up the Suitcase again.     |<br>| With both weapons in hand then simply head to the Exit Point unchallenged |<br>| to complete the mission.                                                  |<br>0===========================================================================0<br><br>0==============0<br>| General Notes \\<br>0=======================================================><br><br>I figured out how to do this one long ago but I went back and streamlined it<br>based on new observations.<br><br>  >>Xbox 360 and PS3 Versions<br>    *************************<br>      If you've collected all other weapons, including the bonus ones, prior <br>      to this mission then you will unlock the remaining weapons based <br>      Accomplishments when you have successfully acquired the MP5 SMG, PGM <br>      Sniper, and the bonus weapon.<br><br>      After completing this mission with the remaining weapons then go to <br>      Training to unlock the {All Sniper Rifles Collected} and {All Firearms <br>      Collected} Accomplishments.<br><br>0===========================================================================0<br>|==========================| Mission Walkthrough |==========================|<br>0===========================================================================0<br><br>When you start the mission then *IMMEDIATELY* run to the door. When you get<br>through the door, and into the hallway, then turn and run right. Run forward<br>through the hallway and enter the first door to your left. When you get<br>through the door then run straight through and onto the balcony.<br><br>Jump To Balcony to get onto the next rooftop. Then run past the stairwell and<br>angle left to get to the next corner of the rooftop. Across from this corner<br>is another balcony. Jump To Balcony to re-enter the Hotel. Look on your Map<br>and you will see that you are in a room that is behind the SWAT. If you did<br>not exit your room in time then the SWAT would be waiting for you and will<br>shoot you when you exit.<br><br>However, by going over the balconies and rooftop then you will avoid this<br>group. But you still need to get downstairs. At the end of the hallway near<br>the door to the room that you are currently in you will see a Power Switch.<br>You need to kill the power on this floor so you can get to the next floor<br>down.<br><br>Before doing anything, though, you should pull out your Syringe. Then Sneak<br>out and cut the power.<br><br>From here, turn around and run and, when you get to the group of SWAT, then<br>turn right and go down the stairs and between the two SWAT in the darkened<br>stairwell. When you get to then next floor then run right and enter Sneak<br>Mode just when you get to the corner.<br><br>Go around the corner and you should see a regular Cop standing next to a<br>door. He is trying to get a response from the guest inside but is having no<br>luck.<br><br>Even though you have slipped past some of the SWAT you still need a safe way<br>to get out of the Hotel. For that you need a Police Outfit. And this officer<br>will supply you with it. Having the Syringe out already will save you some<br>time since more SWAT will enter the building and the faster you do things,<br>the better.<br><br>Get up behind him and Sedate him. Then Pick the Lock of the nearby door and<br>drag him inside. You will find, upon entering, that either the guest is<br>comatose or dead. Drag the Cop to the opposite side of the bed, just to make<br>sure it isn't seen when the SWAT start going through the rooms later, and<br>Take his Clothes. Grab the Syringe next to the bed, Prep it, walk out the<br>door, and turn right.<br><br>Now head back to the stairwell but go downstairs. Walk all the way down and<br>go outside. You should see a bunch of SWAT. Head to the wall on the other<br>side of the street, turn right, head to the barricade, and stop then turn<br>right again.<br><br>Ahead of you, and to the right (and in front of an alley), is a Fireman.<br>Although you can do the rest of this mission in the Police Outfit the Fireman<br>Outfit is much better as it doesn't make you as suspicious looking. From your<br>current position, Sneak up to the Fireman.<br><br>If he somehow turns around before you can get up behind him then back off or<br>you will spook him and you won't be able to get the Key and Outfit because he<br>will run off. But he will have his back to the alley which will still allow<br>you to attack him.<br><br>In this case then head for the nearest Sewer opening and go down then go to<br>the opening northeast of the Fireman's position. Look at the Streets Map and<br>wait for the patrolling Police to cross past it before exiting. Then head<br>into the alley next to the Fireman.<br><br>When you are safely behind the Fireman then whip out the Syringe, Sedate him,<br>and drag him into the alley. Grab the PM Key and Take his Clothes. Go back<br>across the street, turn left, and head east to the intersection. When you get<br>to the intersection then head northeast across it and to a large<br>advertisement pillar.<br><br>When you get to this pillar then head east along the sidewalk but stick close<br>to the building. You should also see a Police van to your right. Your Target,<br>Albert Fournier, is behind this van. However, he is surrounded by SWAT<br>including two that look directly at him. But you can actually get them to<br>look away so you can safely get at your Target.<br><br>Continue walking east along the sidewalk while sticking close to the building<br>and go past one of the two SWAT then to the barricade and turn right. Go<br>across the street and to the wall then turn right and go west along the<br>sidewalk.<br><br>Go past the other SWAT then stop at then street corner. If you did everything<br>correct then both of the SWAT should be looking at the walls and away from<br>Fournier.<br><br>Now cross the street north and back to the large advertisement pillar. Head<br>back east along the sidewalk and stop at a point directly north of Fournier.<br>If you try to go further east then you run the risk of having the nearby SWAT<br>turn toward you as you try to get into position. If he turns then you will<br>have to break off your approach and turn him again.<br><br>After you stop at this point north of Fournier then carefully Sneak behind<br>him and look around to make sure that both of the SWAT, especially the one to<br>the northeast, are still turned away from him. Then bring out the Fiber Wire<br>and Wire him. After that then you can leave Paris. You have two choices of<br>escaping:<br><br>Go to the south side of the area to find a Police car and three Cops. Walk<br>past them and through the blockade to escape.<br><br>In the Fireman Outfit you won't have any problems with them whatsoever. But,<br>if you still have the standard Police Outfit, then you have to go around the<br>right side of the car when one of the Cops steps away from it or you may risk<br>having your cover blown.<br><br>If you have the Fireman Outfit and the PM Key then you can use the Ambulance<br>at the north side of the Map for an easier escape.<br><br>Regardless of escape route, once you leave the area, then you will complete<br>this mission and the game.<br><br>       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0><br><br>And with this I complete the guide and move onto the sequel, \"Blood Money\". <br>But there is one more thing to do first before I close things up.....<br><br>  \/==++====++==\\                                             \/==++====++==\\<br> \/==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\\<br>| >AFS3. Conclusion                                                         |<br> \\==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==\/<br>  \\==++====++==\/                                             \\==++====++==\/<br><br>0================0<br>| General Notices \\<br>0===============================================><br><br>  This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2014.<br><br>  Most of my guides are dedicated to the popular \"Grand Theft Auto\" game <br>  series but some of my other work include \"The Chronicles of Riddick\" games, <br>  \"Bully\", and \"The Darkness\" titles.<br><br>0===================0<br>| Additional Sources \\<br>0=======================================================><br><br>  --\"Hitman: Contracts\" (Game Manual)<br>  --\"Hitman: Contracts - All Zero Silent Assassin Walkthrough\" - by <br>     NightMare185<br>      --KJK150<br>      --Gregg Van Osdoll<br>      --SeiurRighteous9<br>      --Justin Dehart<br>  --The Internet Movie Firearms Database (www.imfdb.org) and Wikipedia<br>      --Weapon names and information<br><br>0=========================0<br>| Additional Contributions \\<br>0=======================================================><br><br>  --Jacek Dobrzyniecki<br>  --Steven Larink<br><br>0========0<br>| Credits \\<br>0=======================================================><br><br>Credits and thanks go out to the following:<br><br>  >>IO Interactive<br>    **************<br>      For creating this wonderful game series and making me a fan of composer <br>      Jesper Kyd.<br><br>  >>NightMare185<br>    ************<br>      For creating his All Zero Silent Assassin Walkthrough guide that I had <br>      used long ago. I hope that I have done his work some justice by finding <br>      ways to improve upon it.<br><br>  >> Revolution Arena<br>    *******************************************<br>      For providing a place for writers like myself to publish our work and <br>      help other gamers while indulging in one of our favorite pastimes.<br><br>And finally, my biggest thanks of all goes to you the reader (and especially<br>those who have made suggestions as well as those who took the time to write<br>me).<br><br>0====================0<br>| Contact Information \\<br>0===============================================><br><br>  E-MAIL: rarusk[at]netzero[dot]com<br>  FACEBOOK: http:\/\/www.facebook.com\/robert.a.rusk<br>  LINKEDIN: http:\/\/www.linkedin.com\/pub\/robert-allen-rusk\/15\/539\/59b<br>  BLOG: http:\/\/rarusk.livejournal.com<br>  XBOX LIVE GAMERTAG: RARusk<br><br>So now I've come to the end of yet another gaming adventure and looking<br>forward to new ones. I hope that my guide helps you in getting the most out<br>of \"Hitman: Contracts\".<br><br>&lt;===++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++===><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Complete Walkthrough (Step-by-Step Strategy Guide) of Hitman: Contracts \/=++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++=\\ 0==++====++====++====++====++====&lt;&lt;##0##>>====++====++====++====++====++==0+| |++| &#8220;Hitman: Contracts&#8221; Strategy Guide |++| |++| [PS2, PS3, Xbox,&hellip;<\/p>\n","protected":false},"author":46,"featured_media":1193,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/revolutionarena.com\/pt-br\/wp-content\/uploads\/sites\/2\/2024\/09\/Hitman-Contracts.jpg","fifu_image_alt":"","footnotes":""},"categories":[2,3,4,6,7,12],"tags":[],"class_list":["post-1191","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-guides-and-walkthroughs","category-highlights","category-pc","category-playstation","category-xbox"],"_links":{"self":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1191","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/comments?post=1191"}],"version-history":[{"count":1,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1191\/revisions"}],"predecessor-version":[{"id":1192,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1191\/revisions\/1192"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media\/1193"}],"wp:attachment":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media?parent=1191"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/categories?post=1191"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/tags?post=1191"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}