{"id":1465,"date":"2025-04-26T00:09:45","date_gmt":"2025-04-26T03:09:45","guid":{"rendered":"https:\/\/revolutionarena.com\/english\/?p=1465"},"modified":"2025-04-26T00:09:48","modified_gmt":"2025-04-26T03:09:48","slug":"stubbs-the-zombie-in-rebel-without-a-pulse-complete-walkthrough-step-by-step-strategy-guide","status":"publish","type":"post","link":"https:\/\/revolutionarena.com\/english\/stubbs-the-zombie-in-rebel-without-a-pulse-complete-walkthrough-step-by-step-strategy-guide\/","title":{"rendered":"Stubbs the Zombie in Rebel Without a Pulse\u00a0\u2013 Complete Walkthrough (Step-by-Step Strategy Guide)"},"content":{"rendered":"\n<p>For: Original Xbox, PC, Macintosh, PlayStation 4, Xbox One, and Nintendo Switch.<\/p>\n\n\n\n<pre id=\"faqspan-1\" class=\"wp-block-preformatted\">This revision is based on my play-throughs of the PlayStation 4 and Nintendo\nSwitch re-releases of the game. In addition to adding information based on\nthose versions, mostly around both PlayStation Trophy and Xbox Achievement\nstuff, there have been some format changes and clean-up.\n\nIn addition, it has been nearly ten years since anything new was done to this\nguide.\n\n&lt;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&gt;\n\n\"Stubbs the Zombie\" is copyright 2005-2021 by Aspyr Media. Developed by\nWideload Games. All rights reserved.\n\nAll other trademarks and copyrights contained in this document are owned by\ntheir respective trademark and copyright holders.\n\nA complete listing of contact and other information can be found at the end\nof this guide.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;TBCT. Table of Contents                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThis guide uses a Quick Search Feature which takes advantage of the Find\nfeature used by many web browsers. This feature will allow you to go to any\nchapter or section in this guide quickly. To access any of those chapters,\nsections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to\nactivate the Find feature in the web browser. Then enter the code like this:\n\n  &gt;KR6 or &gt;ZD12\n\n0============================================0============================0\n| STB1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0============================================0==============================0\n\n  GEN1. About the Guide\n  GEN2. Stubbs the Zombie\n  GEN3. Version Differences\n          A. Box Art\n  GEN4. Xbox 360 Data\n  GEN5. Game Difficulties\n  GEN6. Zombie Attributes\n  GEN7. Your Attacks and Weapons\n  GEN8. Possessing People\n  GEN9. Creating and Herding Zombies\n  GEN10. Using Vehicles\n  GEN11. Know Your Enemies\n           A. Civilians\n           B. Police\n           C. Militia\n           D. Scientists\n           E. Soldiers\n           F. Private Security\n  GEN12. Hippo Heads\n  GEN13. Accomplishments\n           A. Accomplishment Roadmap\n  GEN14. Guide Breakdown\n\n0=============================0===========================================0\n| STB2. Rebel Without a Pulse |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0=============================0=============================================0\n\n  ++RWP1. Welcome to Punchbowl!\n    ===========================\n          A. Introduction\n          B. Central Town Square\n\n  ++RWP2. Bleeding Ground\n    =====================\n          A. Main Greenhouse Area\n          B. Greenhouse Sci-Fi Area\n          C. Chasing Mr. Skegness\n\n  ++RWP3. The Slammer\n    =================\n          A. Inside the Station\n          B. Stubbs' Capture\n          C. Stubbs' Escape\n\n  ++RWP4. Cop Rock\n    ==============\n\n  ++RWP5. Painting the Town Red\n    ===========================\n          A. The Parking Garage\n          B. Bank, Outlet Mall, and Streets\n\n  ++RWP6. Punchbowl Maul\n    ====================\n          A. The Mall Entrance\n          B. Mall Interior\n          C. Cletus\n\n  ++RWP7. Fall of the House of Otis\n    ===============================\n          A. The Cornfields\n          B. The Farm House\n\n  ++RWP8. When the Zombie Breaks\n    ============================\n          A. Dam Entrance\n          B. Conference Room\n          C. Treatment Plant\n          D. Top of the Dam\n          E. Hydroelectric Room\n          F. Dam Base\n\n  ++RWP9. The Sacking of Punchbowl\n    ==============================\n          A. To the Diner\n          B. Minefield Streets\n          C. To the Laboratory\n\n  ++RWP10. The Doctor Will See You Now\n    ==================================\n           A. Going Up\n           B. Dr. Wye\n\n  ++RWP11. Paved with Good Intentions\n    =================================\n           A. Bombing Alley\n           B. Your First Tank\n           C. Sniper Alley\n           D. Back at the Main Entrance\n           E. The Serenade\n\n  ++RWP12. The Ghoul of Your Dreams\n    ===============================\n           A. The Lobby\n           B. Andrew Monday\n\n  ++RWP13. The End?\n    ===============\n\n  ++RWP14. \"Maggie's Melons\" Lyrics\n    ===============================\n\n0==================0\n| STB3. Conclusion |\n0==================0\n\n  \/==++====++==\\                                             \/==++====++==\\\n \/==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\\\n| &gt;STB1. Introduction and General Information                               |\n \\==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\/\n  \\==++====++==\/                                             \\==++====++==\/\n\nMy name is Robert Allen Rusk and I am a long time gamer with about 40+ years\nof gaming experience. I am an ex-gametester (Broderbund Software, LucasArts\nGames, Point Of View Computing) and an ex-arcade attendant (Namco\nCyberstation - Pier 39, San Francisco, CA). I also own multiple systems such\nas the Sega Dreamcast, Super Nintendo, Nintendo 64, Nintendo Switch, Atari\nJaguar, PlayStation (1, 2, 3, and 4), Xbox, and Xbox 360.\n\nI started writing guides in 2003 because I felt it was something I could do\nutilizing my writing skills gained in college and gametesting along with my\npassion for vidgames. Over time I have honed my overall writing and\norganization skills plus my creative thinking skills. Additionally, I have\nextended the play value of the games I have written guides and FAQs for many\ntimes over plus I have received many letters from all over the world.\n\nI am also a member of the following forums:\n\n  &gt;&gt;GameFAQs\n  &gt;&gt;GamesX\n  &gt;&gt;AtariAge\n  &gt;&gt;Digital Press\n  &gt;&gt;GTA Forums\n  &gt;&gt;The MoFaT\n\nOutside of gaming, my interests include Godzilla (I have been a G-Fan since\nthe age of ten) and Red Dwarf. I am also a long time soundtrack collector\nwith many titles in my possession. As far as favorite sports teams go, my\nteams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos\n(NFL) [although I live in Texas, I am originally from Colorado Springs,\nColorado] and the Air Force Falcons (NCAA Football).\n\nThis guide was constructed using TextWrangler on an Apple Mac Mini. I view my\nwork in multiple web browsers to help in seeing how it would look on the web\nand correct format errors.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN1. About the Guide                                                    |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWelcome to my \"Stubbs the Zombie\" guide! If this is the first time you have\nvisited then you will find a lot of useful information in a highly organized\nformat that you can use to beat all of the missions here in this game.\n\nQuotes taken from readers' e-mail are presented \"as is\" and may include\nspelling and grammatical errors.\n\nThe main emphasis of this guide is to provide a straightforward way to\ncomplete the game as well as find all of the Hippo Heads (explained later).\n\nAlthough the game has four difficulty settings, this guide was written based\non the *NORMAL* (default) setting. Most users will play the game on this\nsetting and probably won't touch the other three difficulty levels except\nwhen going after certain Trophies and Achievements (explained later).\n\nSome of the names of areas, people, and weapons come from the \"Stubbs the\nZombie\" Xbox Tips and Tricks .PDF book (from Aspyr Media) and from the User\nManual that came with the game (Original (OG) Xbox version).\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN2. Stubbs the Zombie                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWhen I first heard about this game I was interested because of the unique\nnature of it. Up until now then wasn't a game where you were a zombie instead\nof shooting them. Plus the fact that it was set in the 1950's and had a\ntwisted sense of humor made me more interested. This game was one of six\ngames I got for Christmas in 2005.\n\nIt was the last one of those six I played because I wanted to save what I\nthought to be the best for last. And indeed it was everything I expected.\nGruesome and funny. However, it wasn't a perfect game. It was short, a little\neasy (although Insane difficulty will keep you busy for awhile), and the\ndriving controls are lousy. But I still liked it enough to write up this\nguide and maintain it.\n\nShortly after the release of this game Disney bought out Wideload Games which\nmade the prospect of a sequel unlikely.\n\nIn the years since the game's release it has become a bit of a cult favorite.\nThe reason is that it is still the only game that features a zombie as the\nprotagonist and you make more zombies instead of killing them. This did not\ngo unnoticed.\n\nOn March 31, 2021 this game was ported over to the PlayStation 4, Xbox One,\nand the Nintendo Switch and released digitially. In addition to being brought\nover to those platforms they have added PlayStation Trophies and Xbox\nAchievements to those respective ports which add additional gameplay value to\nthem. Although the Switch doesn't have anything like Trophies you can at\nleast take the game along in your travels.\n\nOn October 26, 2021 the game was released physically on those same platforms. \nI didn't know about the re-release until I saw the game on the shelves of a\nlocal GameStop that weekend and purchased both the PlayStation 4 and Switch\nversions.\n\nAt that time I was working on other gaming related projects and planned to do\nan update after most of that was finished. This is why I have been late in\nupdating this guide. At this point this revision will come out about a year\nafter the initial re-release date.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN3. Version Differences                                                |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe only core difference between the original 2005 release and the 2021\nre-release is the graphics which have been improved upon. The only other\ndifferences are some of the environment selections.\n\nOn the Original (OG) Xbox version you could change button assignments but not\ngraphic assignments. In addition, you could only do that in the main menu\noutside of the game. In the 2021 re-release you can change graphical and\nsound attributes but not button assignments. In addition, you can do that\nboth inside the game through the pause menu and outside.\n\nAt the main title screen of the OG Xbox release it will go through samples of\nthe game's soundtrack while the 2021 re-release just has a single\ninstrumental. The OG Xbox version also has little movies that play if you\nleave it at the main title screen that shows some of the game's features.\n\nBecause the OG Xbox version has to load from an optical disc it has a loading\nscreen between chapters. The screen is a cartoonish artwork that depicts\nStubbs doing something between chapters. The loading status is indicated by a\ncreeping zombification of the screen while a creepy group chant of \"Brains!\"\nplays in the background.\n\nBecause the 2021 re-release loads much faster, due to hard drives and game\ncards, this loading screen is no longer necessary but I feel that diminishes\nsome of the game's charm.\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Box Art |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThe box art on the back of the boxes for the 2021 re-releases are minimal\ncompared to the OG Xbox version. This is due to both the boxes being smaller\n(especially that for the Switch version) and that half of the back is\ndedicated to legalese and system requirements.\n\nOn the OG Xbox version only a small part of the bottom is dedicated to\nlegalese and requirements. In addition, here is complete text from the back:\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\nBe the zombie. From the executive producer of Halo.\n\nMeet Edward \"Stubbs\" Stubblefield. During the Great Depression, he was a\ndown-on-his-luck traveling salesman. Now it's 1959 and he's a zombie with an\ninsatiable hunger for human brains. How could this happen?\n\nThe answer lies buried somewhere in Punchbowl, Pennsylvania, a high-tech City\nof the Future built by the world's richest man. Punchbowl is a paradise of\nhovercars and helper-robots, where crime and pollution simply don't exist.\nIt's the perfect city: safe, clean, and convenient. Stubbs can't wait to move\nin...\n\nHave the last laugh on humanity. Indulge your appetite for destruction.\n\n&gt;&gt;Eat brains: Bring civilization to its knees as Stubbs the Zombie &amp; show the \n  retro-futuristic city of Punchbowl that they can't escape the past.\n\n&gt;&gt;Possess the living: Machine gun, bazooka, sniper rifle, laser, use any \n  weapon. Clamp your severed hand on the gunman's head &amp; fire away.\n\n&gt;&gt;Build a zombie horde: Convert your enemies into undead allies &amp; lead a \n  zombie assault upon the living.\n\n&gt;&gt;Use your body as a weapon: Hurl gut grenades, spit zombie sputum &amp; unleash \n  your unholy flatulence to bring down your foes.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN4. Xbox 360 Data                                                      |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\n\"Stubbs the Zombie\" works with the Backward Compatibility feature for the\nXbox 360 (you need the Hard Drive to play Original Xbox games on the X360).\n\nThe game itself plays pretty well although the video cutscene sequences,\nespecially the beginning, tend to be choppy due to imperfections in the\nemulator used to get Stubbs to work.\n\nYou can play Stubbs in many different resolutions depending on your setup. If\nyou put Stubbs into 720p mode (or 1280x720 (VGA)) then you will get what is\nknown as pillarboxing (black bars on the sides of the screen). This can be\nfixed, by widening the screen, but that is dependent on the television or\nmonitor.\n\nWith the VGA cable you can put Stubbs into 1024x768 and not get pillarboxing\nbut you may have to adjust the vertical height of the screen. In addition,\nthe White and Black buttons (from the Original Xbox controller) are replaced\nby the Left and Right Buttons which are situated above the Left and Right\nTriggers on the Xbox 360 pad.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN5. Game Difficulties                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nWhen beginning the game you are presented with a choice of four difficulties:\nEasy, Normal, Tough, and Insane.\n\nAt Easy difficulty your enemies are more likely to run away rather than shoot\nat you and explosive weapons do less damage. This also allows you to create\nlarge zombie hordes that make things even easier. In addition, your Health,\nexplained a little later, goes back up sooner and faster.\n\nThe other difficulties gradually ramp up things until you reach Insane. At\nthat difficulty level enemies won't run from you and, depending on the map,\nthere may be more than there were in easier difficulties. Explosive weapons\nwill generally kill in one hit.\n\nFinally, your Health will take much longer and will be much slower to\nrecover. This means that you can't get much of a horde going and what you do\nget will be killed off quickly often leaving you to fend off enemies alone.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN6. Zombie Attributes                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nListed below are some your various attributes:\n\n0===========================================================================0\n| Movement     | Zombies aren't the fastest things in the world (except in  |\n|              | the Dawn of the Dead remake) and Stubbs is no different.   |\n|              | For the most part you just shamble along trying to get a   |\n|              | good meal.                                                 |\n|              |                                                            |\n|              | But, if you continue forward for a few seconds, then you   |\n|              | will break into a solid run which will catch many of your  |\n|              | enemies off guard and you can make quick work of them to   |\n|              | get your fill of Brains.                                   |\n|              |                                                            |\n|              | Because of your unique body structure you can jump really  |\n|              | high by pressing the Jump Button. This will allow to jump  |\n|              | over obstacles and perform Jump-Kills (explained later).   |\n|--------------+------------------------------------------------------------|\n| Strength     | In addition to being able to jump really high you also     |\n|              | have a lot more strength than a regular zombie ought to    |\n|              | have. This will allow you to smash through doors and rip   |\n|              | off the arms of your enemies.                              |\n|--------------+------------------------------------------------------------|\n| Brain Eating | The main staple, or should I say the only staple, of a     |\n|              | zombie's diet is Brains. Brains will help restore some     |\n|              | health in the middle of a battle and regenerate the use of |\n|              | your weapons.                                              |\n|              |                                                            |\n|              | When near a person, regardless of whether you just beat    |\n|              | him up, got behind him, or doing a Jump-Kill, and prompted |\n|              | to do so, then you will eat a person's Brains. This will   |\n|              | kill your enemy and, after about 20 seconds, convert said  |\n|              | enemy for zombie duty.                                     |\n|--------------+------------------------------------------------------------|\n| Health       | Zombies may be undead but they are not indestructible.     |\n|              | Take enough damage and your body will cease to function.   |\n|              | You will become dead again and this time stay that way. If |\n|              | you get low on health then run away from the combat area   |\n|              | and find cover.                                            |\n|              |                                                            |\n|              | Then wait for a bit and your Health will regenerate on its |\n|              | own. The higher the difficulty level, the longer it will   |\n|              | take for your Health to regenerate.                        |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN7. Your Attacks and Weapons                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nListed below are your attacks and weapons:\n\n0===========================================================================0\n| Melee        | To beat up a person just walk up to him and use the Attack |\n|              | Button or Right Trigger to initiate a Melee Attack. After  |\n|              | a few hits then you should weaken him to the point where   |\n|              | you can eat his Brains or rip off his arm.                 |\n|              |                                                            |\n|              | If you have ripped off an arm then you can bludgeon        |\n|              | somebody with it. It is usually a one-hit kill. But the    |\n|              | arm disintegrates after three hits.                        |\n|--------------+------------------------------------------------------------|\n| Jump-Kill    | A Jump-Kill is performed while in the air. Jump toward a   |\n|              | person and, when prompted, then press the Use Button. You  |\n|              | will quickly pounce on that person and eat his Brains. It  |\n|              | is a one-hit kill regardless of the strength of your       |\n|              | victim.                                                    |\n|              |                                                            |\n|              | However, because of your lengthly hang time, your victim   |\n|              | tends to move out of the way so Jump-Kills are only        |\n|              | effective part of the time.                                |\n|--------------+------------------------------------------------------------|\n| Flatulence   | Brains may be low in fat but they can do a real number to  |\n|              | your intestines, especially a zombie's. However, it can    |\n|              | also be to your advantage.                                 |\n|              |                                                            |\n|              | When you use the Flatulence Button then you will release a |\n|              | cloud of Gas which will stun or damage nearby foes. While  |\n|              | stunned then you can go up to them for a uncontested meal. |\n|              | Depending on the type of enemy being eaten it may take     |\n|              | from four to eight Brains to refill your Gas weapon.       |\n|--------------+------------------------------------------------------------|\n| Gut Grenades | You also have the ability to hurl pieces of your           |\n|              | intestines and explode them on command to get rid of a     |\n|              | group of enemies. To throw some Guts press the Left        |\n|              | Trigger. Pull the trigger again to explode.                |\n|              |                                                            |\n|              | If you don't pull the trigger again then the Guts will     |\n|              | explode on their own after a few seconds. You can only     |\n|              | have a maximum of three Guts at any one time and it takes  |\n|              | a few Brains to regenerate them back to your maximum.      |\n|--------------+------------------------------------------------------------|\n| Sputum Head  | This is one of the most powerful weapons in your arsenal.  |\n|              | When you press the Use Head Button then you will remove    |\n|              | your Head and roll it on the ground like a bowling ball.   |\n|              | However, because the Head is not a smooth object, you will |\n|              | have to use the Right Analog Stick to get it to where you  |\n|              | want it to go.                                             |\n|              |                                                            |\n|              | This will either knock down your foes or, because the Head |\n|              | is spitting while it is rolling, convert nearby enemies to |\n|              | zombies. At the end of its run then it will explode with   |\n|              | more force than a Gut Grenade.                             |\n|              |                                                            |\n|              | You can also explode it yourself by pressing the Use Head  |\n|              | Button while it is rolling. It takes a minimum of ten      |\n|              | Brains to regain the use of your Head.                     |\n|--------------+------------------------------------------------------------|\n| The Hand     | The Hand is perhaps the most versatile weapon at your      |\n|              | disposal. Press the Use Hand Button to activate. The       |\n|              | camera goes with the Hand so you can use it to scout       |\n|              | ahead, push buttons, push your zombies around, and         |\n|              | distract your enemies.                                     |\n|              |                                                            |\n|              | But the most important thing you can do with the Hand is   |\n|              | possess people and use their weapons against their         |\n|              | friends. I go into more detail in the next chapter.        |\n|              |                                                            |\n|              | Because of the way the camera operates when using the Hand |\n|              | it can get disorienting. But after you play around with it |\n|              | for awhile then you get used to it and learn how to climb  |\n|              | along walls and go upside down along the ceiling.          |\n|              |                                                            |\n|              | It should be noted that you can make the Hand jump by      |\n|              | pressing the Jump Button and sometimes it will extend its  |\n|              | middle finger when in the air. It only takes one brain to  |\n|              | regenerate the use of your Hand.                           |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN8. Possessing People                                                  |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nOne of the best things you can do is to use the Hand to possess people. Some\npeople are better to possess than others. If your victim has a weapon, like a\nRayGun, then you can use it against your enemies. You can also holster your\nweapon, using the Flatulence Button, to walk around unnoticed.\n\nWith your weapon holstered you can strangle people when they are close enough\nand prompted you can do so using the Use Button. You can also push around\nzombies with your victim.\n\nUnlike Stubbs your victim can't regenerate health. You have to be careful and\nuse obstacles when killing enemies. When you are done with your victim then\npress the Use Hand Button to de-possess your victim. Even though your victim\ndied by your Hand he can't become a zombie.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN9. Creating and Herding Zombies                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nOne of Stubbs' most important powers is the power to create zombies. When you\ndo any of the following to a victim then you will create a zombie:\n\n  &gt;&gt;Eat Brains.\n  &gt;&gt;Kill him with a Melee Attack.\n  &gt;&gt;Infect him with the Head.\n  &gt;&gt;Rip off an arm.\n  &gt;&gt;Bludgeon a person with an arm.\n  &gt;&gt;Kill him with a Gut Grenade.\n\nIn addition, whenever any of your zombies claim a victim that person will\nalso become a zombie.\n\nIf you get a large number of zombies together then you can make things easier\nwhen encountering a large group of enemies. Your zombies can distract, kill,\nand you can use them as shields so you can get closer to the enemy to claim\nyour own kills.\n\nTo move your zombies forward get behind one and press then Use Button when\nprompted. You can also get ahead of them and whistle to get them to follow\nyou. However, there are those who don't follow you. These you have to push.\n\nOne of the things I mention in the guide is Zombie Herding. The basic premise\nis to get as many of your zombies in a given area and herd them to another\narea to deal with your enemies. It is kind of like herding cats but without\nthe allergies. I've herded as many as twenty five into a given area.\n\nAlthough Stubbs can do fine in getting them to move along, using the Hand is\neven better. You can go along walls and push your zombies at angles that\nStubbs can't to get them where you want them to go.\n\nYou can even push your zombies into another section of a chapter. More often\nthan not, when you enter a new section, then you can't go back to the\nprevious one and get some of your zombies. But, if you know where the end of\na section is at, then you can push your zombies ahead of it and when you go\npast it yourself, and the new section loads, you can use your zombies in the\nnew area. This can be quite useful.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN10. Using Vehicles                                                    |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nStubbs can drive some of the vehicles he encounters. To get into one you just\nhave to press the Use Button when near one to enter. To go forward and\nbackward you use the Left Analog Stick. To go right and left you use the\nRight Analog Stick. To exit a vehicle you use the Use Button again.\n\nWhen using the Sod-O-Mobile then you use the Right Trigger to fire the Sod\nGun. When inside a Tank then you use the Right Trigger to fire the Main Gun\nand the Left Trigger to fire the Machine Gun (which only fires one shot at a\ntime).\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN11. Know Your Enemies                                                 |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nListed below are the enemies you will face in your travels.\n\nEach enemy type has a Possession Rating. This tells you how good a person is\nfor possession with the Hand. The ratings go from Poor, Below Average,\nAverage, Above Average, and Excellent. Those with Excellent ratings you\ndefinitely want to get your Hand on (pun intended).\n\nI should note that even though you can take some damage when you are in\npossession of a person you can be instantly killed, regardless of health,\nwith a well placed head shot.\n\nWeapons for each enemy type are listed along with notes that gives some\nbackground on your foes.\n\n0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Civilians |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n  Possession Rating: Poor.\n  ---------------------------------------------------------------------------\n  Notes: They come a variety of dress and includes both genders. They are \n         generally unarmed but in later chapters some of the men will attack \n         you with axes, bats, crowbars, and even frozen fish. But even then \n         they do little damage. There is no point in trying to possess one \n         for they serve as nothing more than a walking power-up.\n\n0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Police |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThe Police mainly serve to keep order in this new town. Because of the way\nthe society of Punchbowl is structured there is little if any crime to deal\nwith. But they are ready for trouble nevertheless.\n\n  &gt;&gt;Cops\n    ****\n      Possession Rating: Average.\n      Weapons: Standard Issue Revolver (six rounds - all Cops).\n               Taser (some Cops).\n      -----------------------------------------------------------------------\n      Notes: These are the standard street Cops that all cities have. They \n             serve to maintain order and to keep the doughnut population \n             under control. They are issued the standard six shot revolver. \n             Some of the Cops have an additional weapon which is the Taser.\n\n             The Taser can stun you a little bit and cause some damage (at \n             Insane difficulty it will do a lot of damage). In large groups \n             the Cops can do considerable harm when they are all firing at \n             you at once.\n\n             When possessed then try to aim at the heads of your enemies. You \n             can blow them off with about two shots. The reload time is \n             fairly quick so you aren't vulnerable for long. The Taser is not \n             really useful but you can you use it to surprise unwary Cops or \n             kill an injured one.\n\n  &gt;&gt;DeskJockeys\n    ***********\n      Possession Rating: Average.\n      Weapons: Standard Issue Revolver (six rounds).\n      -----------------------------------------------------------------------\n      Notes: These are the guys who hang out at the station and handle the \n             tougher stuff. They are a bit tougher than the Cops and are a \n             little more accurate in their shooting.\n\n             When possessed then you handle them just like you would the Cop. \n             Aim for the head of your enemies to speed up kills.\n\n  &gt;&gt;RiotCops\n    ********\n      Possession Rating: N\/A.\n      Weapons: Club.\n      -----------------------------------------------------------------------\n      Notes: These guys are the toughest of the lot mainly because of their \n             body armor and shields. However, they don't carry guns so you \n             can get away from them easier. Their Clubs can do quite a bit of \n             damage if you decide to take them on.\n\n             Because they wear helmets you cannot possess them or eat their \n             Brains. Some of them even wear gas masks making them immune to \n             your Gas weapon. But you can rip off their arms to gain a weapon \n             and kill your enemy.\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Militia |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThe Militia are the Quaker State Irregulars. They are led by Otis Monday,\ngrandfather to Andrew Monday. They reject change and won't even recognize\nAlaska and Hawaii as states. They also carry old weapons.\n\n  &gt;&gt;Geezer\n    ******\n      Possession Rating: Above Average.\n      Weapons: Musket (one round).\n      -----------------------------------------------------------------------\n      Notes: These guys are the oldest and skinniest of the Militia. They use \n             the old Musket rifle which can do some damage even from long \n             range. However, because the Musket takes a very long time to \n             reload, they are quite vulnerable and can easily be overtaken.\n\n             When possessed, with careful management, then you can do quite a \n             bit of damage even with the lengthy reload time of the Musket. \n             You can nail enemies from long range, thanks to the one-level \n             zoom, while staying outside of theirs.\n\n             You'll automatically kick out of zoom mode when you reload. \n             Because the Geezer is the weakest of the group, you can easily \n             be killed with one shot so you will have to use cover, and your \n             Musket, wisely.\n\n  &gt;&gt;Gunner\n    ******\n      Possession Rating: Above Average.\n      Weapons: Musket (one round).\n      -----------------------------------------------------------------------\n      Notes: A Gunner is a Geezer that sits behind an old style water cooled \n             machine gun. You can possess that person and use the machine gun \n             on those in front of you. However, it has a limited angle of \n             fire and you are vulnerable when using one.\n\n             The best thing to do against them is to attack them as quickly \n             as possible to keep them from shredding your zombie horde. If \n             you get close enough to a Gunner then the Geezer will disengage \n             from the weapon and you treat him the same as a regular one.\n\n  &gt;&gt;Shotgun\n    *******\n      Possession Rating: Below Average.\n      Weapons: Shotgun (two rounds).\n      -----------------------------------------------------------------------\n      Notes: These guys are stronger than the Geezer and carry Shotguns. \n             Their Shotguns aren't very good from long distance but is quite \n             powerful up close.\n\n             These guys are also annoying in that they can run backwards fast \n             while reloading. This means, if you are chasing one, by the time \n             you catch up to him then he will have reloaded and will shoot \n             you point blank which causes you to stop and take damage from \n             his second shot.\n\n             Even so, they are still not that hard to deal with. Just get up \n             close and slash him up.\n\n             They are not very good when possessed. You have to get within \n             range of your enemies so your Shotgun will be more effective and \n             your enemies can kill you quickly before you can do much damage.\n\n  &gt;&gt;Chainsaw\n    ********\n      Possession Rating: N\/A.\n      Weapons: Large Chainsaw.\n      -----------------------------------------------------------------------\n      Notes: These guys are the largest of the Militia and carry a Large \n             Chainsaw which can quickly destroy your horde unless dealt with \n             promptly. \n\n             Unfortunately, these guys cannot be possessed because, according \n             to Daniel Worden, is that they have plates in their head just \n             like Cletus, who also wields a Chainsaw, and is one of the boss \n             characters you encounter in the game.\n\n             When attacking one then wait for him to start swinging, back up \n             a little when he does, and hit him three times when he finishes. \n             Repeat until you have the ability to rip off his arm then beat \n             him to death with it. They also make good zombies because their \n             large mass makes them hard to destroy.\n\n0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| D. Scientists |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThese are the Scientists who work with and for Dr. Wye. They are usually\narmed with the latest weapons like the RayGun and BoomStick. Their weapons\ndon't need to be reloaded but can overheat which will prevent them from\nfiring until they cool off.\n\n  &gt;&gt;LabCoat\n    *******\n      Possession Rating: Average.\n      Weapons: RayGun (slow).\n      -----------------------------------------------------------------------\n      Notes: These guys wear white lab coats and are a bit slow on the fire \n             rate. But in large groups they can be a handful. The RayGuns \n             aren't able to slow you down, even as you take damage, so you \n             can run up to a LabCoat and kill him.\n\n             When possessed then you will find that the RayGun doesn't fire \n             in a straight line. It tends to curve a bit in random \n             directions. This can be a bit of an advantage allowing you to \n             shoot around cover. The slow fire rate, however, will make it \n             bit tougher to destroy fast moving enemies.\n\n  &gt;&gt;GreenCoat\n    *********\n      Possession Rating: Above Average.\n      Weapons: RayGun (fast).\n      -----------------------------------------------------------------------\n      Notes: These guys wear green lab coats and are much faster on the fire \n             rate. They don't appear to be tougher than the LabCoat but you \n             will take more damage, because of the increased fire rate, when \n             attacking someone.\n\n             When possessed then you treat him like you would a LabCoat \n             except the increased fire rate will make it easier to destroy \n             enemies.\n\n  &gt;&gt;BoomStick\n    *********\n      Possession Rating: Excellent.\n      Weapons: BoomStick.\n      -----------------------------------------------------------------------\n      Notes: These guys carry the most advanced weapon in the Scientist \n             arsenal: the BoomStick. It looks like a Shotgun but with a blue \n             dish on the end. They are also the most annoying enemy in the \n             game. The BoomStick emits a rapid fire concussive ray.\n\n             Not only will you take damage from it you will also be knocked \n             away from your enemy. There's nothing more irritating that \n             getting up close to a BoomStick only to be knocked halfway \n             across a room.\n\n             Even worse, they can knock you off a ledge and fall to your doom \n             thus forcing you to start from your last save point. When \n             attacking a group of Scientists then always go for the \n             BoomSticks first.\n\n             The BoomStick makes an excellent weapon when possessed. You \n             hardly have to touch the trigger to send people across the room \n             or kill them. But don't allow the BoomStick to overheat too \n             much. If you do then the weapon will explode, killing your \n             victim.\n\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| E. Soldiers |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThese are the soldiers stationed at nearby Fort Gripweed. They carry a\nvariety of weapons and can be difficult to deal with.\n\n  &gt;&gt;Grunt\n    *****\n      Possession Rating: Average.\n      Weapons: Assault Rifle (20 rounds).\n      -----------------------------------------------------------------------\n      Notes: These guys usually wear a red beret or a standard green cap. \n             Their Assault Rifles can do quite a bit of damage. They, like \n             the Shotgun, can run fast backwards while reloading. They can \n             also throw Grenades.\n\n             Listen for one of them to say \"Hope you like the taste of \n             pineapple!\". Then run away and wait for the sound of an \n             explosion before pressing your attack.\n\n             They make a decent weapon when possessed. Even though you have a \n             large magazine it can empty fast, meaning you will spend a lot \n             of time reloading. Take short controlled bursts to make your \n             magazine last. The Assault Rifle doesn't exactly have the \n             greatest range so you may have trouble killing long distance \n             targets.\n\n  &gt;&gt;Gunner\n    ******\n      Possession Rating: Average.\n      Weapons: Assault Rifle (20 rounds).\n      -----------------------------------------------------------------------\n      Notes: A Gunner is a Grunt that sits behind an old style water cooled \n             machine gun. You can possess that person and use the machine gun \n             on those in front of you. However, it has a limited angle of \n             fire and you are vulnerable when using one.\n\n             The best thing to do against them is to attack them as quickly \n             as possible to keep them from shredding your zombie horde. If \n             you get close enough to a Gunner then the Grunt will disengage \n             from the weapon and you treat him the same as a regular one.\n\n  &gt;&gt;Helmet\n    ******\n      Possession Rating: N\/A.\n      Weapons: Assault Rifle.\n      -----------------------------------------------------------------------\n      Notes: These guys are exactly like the Grunt except they wear combat \n             helmets. This makes them impervious to your Hand. The best thing \n             you can do to them is rip off an arm so you can use it to beat \n             down other Soldiers.\n\n  &gt;&gt;Bazooka\n    *******\n      Possession Rating: Average.\n      Weapons: Bazooka (two rounds).\n      -----------------------------------------------------------------------\n      Notes: These fellows carry one of the most dangerous weapons in the \n             game: the Bazooka. When you find one then attack him immediately \n             since they can quickly wipe out your horde with their rockets. \n             Get up close as fast as possible. They are not a threat up close \n             since they don't want to blow themselves up.\n\n             They make a good long range weapon when possessed. They are a \n             bit slow on the reload so you need to find some good cover to \n             use when doing so. You can't let your enemies get up close since \n             using the Bazooka on them at that range will more than likely \n             result in the death of your victim.\n\n  &gt;&gt;Sniper\n    ******\n      Possession Rating: Excellent.\n      Weapons: Sniper Rifle (four rounds).\n      -----------------------------------------------------------------------\n      Notes: The Sniper carries the best weapon in the entire game. They tend \n             to be on high ledges so they can easily take apart you and your \n             horde with their rifles. You will have to get up close to their \n             ledge and throw a Gut Grenade up at them to kill them.\n\n             A Sniper can do some major damage when possessed. Easily the \n             best person to possess, period. You can zoom in on your victims \n             using the Right Analog Stick Button. There are three levels of \n             zoom. Click on the button a fourth time to get out of zoom mode.\n\n             You'll automatically kick out of zoom mode, regardless of \n             magnification, when you need to reload. Annoyingly, you'll also \n             be kicked out of zoom mode if you get shot by someone.\n\n0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| F. Private Security |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThis is Andrew Monday's Private Security squad. Led by Mr. Skegness they are\ndisguised as barbershop quartet singers because Andrew Monday feels that\nhaving a bunch of black suited guards around gives the impression that\nPunchbowl isn't safe. They are also armed with some of Dr. Wye's weapons.\n\n  &gt;&gt;Barber\n    ******\n      Possession Rating: Above Average.\n      Weapons: RayGun (fast).\n      -----------------------------------------------------------------------\n      Notes: The Barbers carry rapid fire RayGuns and can be quite formidable \n             when in a group. They are also a bit tougher when melee \n             attacking them.\n\n             But they do have a weak spot. When you approach one sometimes \n             they stand there and say something like \"Oh it's your turn!\" or \n             \"I don't care anymore!\" If you have a full head of steam going \n             then you can get behind one when he is saying something to you \n             and eat him before he finishes.\n\n             They are also very powerful jumpers. They can jump all the way \n             from across a room to melee attack you and your horde.\n\n             When possessed then the rapid fire RayGun can make quick work of \n             your adversaries especially when aimed at the head. The Barber's \n             overall toughness allows him to better survive RayGun attacks so \n             he can live longer.\n\n             Unfortunately your victim can't \"super-jump\" to cross a room. \n             They just have a regular jump.\n\n  &gt;&gt;JetPack\n    *******\n      Possession Rating: Above Average.\n      Weapons: RayGun (fast).\n      -----------------------------------------------------------------------\n      Notes: Just like the Barber except they fly around on JetPacks. The \n             best way to attack one is to throw a Gut Grenade in the general \n             direction of one and detonate it when it gets close.\n\n             When possessed then you use the Left Analog Stick to control \n             left-right, forward-back movements and the Right Analog Stick to \n             control up-down movements. A JetPack can do some serious damage \n             when properly controlled.\n<\/pre>\n\n\n\n<pre id=\"faqspan-2\" class=\"wp-block-preformatted\">             You move faster than just walking and, by flying around, you can \n             make yourself hard to hit while firing down at everything else. \n             The problem here is that there are just four areas where \n             JetPacks are used.\n\n  &gt;&gt;ElectroCannon\n    *************\n      Possession Rating: Average.\n      Weapons: ElectroCannon.\n      -----------------------------------------------------------------------\n      Notes: These guys carry what looks like a Bazooka. But it is what I \n             call an ElectroCannon.\n\n             The object that it fires looks like a white orb with a wavy tail \n             behind it. It explodes on contact with a solid object and when \n             it does it creates a shock-wave that can do quite a bit of \n             damage to you. Try to make these guys a priority if you come \n             across them.\n\n             They can make a reasonably decent weapon when possessed. The \n             thing to note is that this weapon doesn't fire in a straight \n             line.\n\n             It fires in an arc so you have to angle your weapon upward in \n             order to get the \"shell\" to go where you want it to. You have to \n             hold down the Right Trigger to charge the weapon and release it \n             to fire. If you hold the Right Trigger down for too long then \n             the weapon will fire on its own.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN12. Hippo Heads                                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe last thing I will talk about before going into the main portion of the\nguide is something called Hippo Heads. These Heads will appear in various\nplaces in most sections. However, and this is important, they only appear\n*AFTER* you have beaten the game and you replay any chapter at any difficulty\nlevel.\n\nYou don't gain any special powers if you activate one. Instead it activates a\nDesigner Commentary. This will give you some insight into what went into the\ngame. Very nifty if you want to learn how games are designed these days.\n\nI shorthanded the Hippo Heads to HH and I have tried to include accurate\ninstructions on how to find them. They are listed at the end of any chapter\nsection where they can be found.\n\nAt the time I initally wrote this guide there were fifty three confirmed\nHippo Heads. I wrote to Wideload Games to see if there were any more Hippo\nHeads in the game and I got this interesting response from Wideload Info:\n\n  \"Thanks for the note. Getting the true number is an exercise we left up to \n   the reader. Each of the designers were given areas to put them so we never \n   collated the total number into the archives. Best of luck!\"\n\nI wrote back to them asking for some clarification but they never wrote back.\nBeing a former gametester I found their response quite unusual but then games\nhave changed a lot since I was a gametester in the early '90s.\n\nAfter doing further research after the re-release there doesn't appear to be\nany more Hippo Heads so the final number is fifty three.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN12. Accomplishments                                                   |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nIn this chapter I will list all of the Accomplishments that can be acquired\nfor the PlayStation and Xbox versions of this game.\n\nNow, for the sake of terminology and to lessen confusion within this guide,\nAccomplishments are what are known Trophies on the PlayStation version and\nAchievements on the Xbox and PC versions. To those who do not know, Trophies\nand Achievements can be considered a different kind of scoring system.\n\nThe PlayStation Trophies are split into Bronze, Silver, Gold, and Platinum\nclasses. On the PlayStation version when you unlock all Trophies then you\nwill unlock the {Six Seasons and a Movie} Platinum Trophy.\n\nOn the Xbox version there are 1000 Achievement Points (GS) that can be\nobtained. Interestingly enough, there is the {Six Seasons and a Movie}\nAchievement (10 GS) that unlocks when you have unlocked all other\nAchievements, same as the PlayStation's Platinum Trophy.\n\nSome Accomplishments can be acquired by simply playing through the game.\nOthers can be obtained by doing certain objectives outside of normal\ngameplay. To many gamers this adds to the replay value of each game and gives\nthem bragging rights on PlayStation Network and Xbox Live where these scores\nare posted.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n  &gt;&gt;1 easy payment of...\n    ********************\n      Description: It's been 15 years. You ate your first brain. Was it worth\n                   it?\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;360-No-Brains\n    *************\n      Description: Land a jump tackle.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to perform a Jump-Kill.\n\n  &gt;&gt;Army of Darkness\n    ****************\n      Description: Neither rain, nor sleet, nor bullets, nor brains.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"The Sacking of \n             Punchbowl\".\n\n  &gt;&gt;Bahhh-Barian\n    ************\n      Description: You shouldn't pet the sheep.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to use your Flatulence near a group of sheep \n             and that can only be done in \"The Corn Fields\" section of the \n             chapter \"Fall of the House of Otis\".\n\n  &gt;&gt;Bust a Gut\n    **********\n      Description: Trigger a gut grenade in mid-air.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;Car-Daver\n    *********\n      Description: Get run over by a vehicle.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: You must get hit and killed by a vehicle for this to count.\n\n  &gt;&gt;Cletus Defeatus\n    ***************\n      Description: Sooey! Feedin' time!\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to defeat Cletus.\n\n  &gt;&gt;Crypt-O-Currency\n    ****************\n      Description: Eat 2005 brains.\n      PlayStation Trophy Grade: Gold.\n      Xbox Achievement Points: 90 GS.\n      -----------------------------------------------------------------------\n      Notes: 2005 is also the year of the game's initial release.\n\n  &gt;&gt;Dawn of the Dead\n    ****************\n      Description: So many deals!\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Punchbowl Maul\".\n\n  &gt;&gt;DIE WYE DIE!\n    ************\n      Description: Mahlzeit.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to defeat Dr. Wye.\n\n  &gt;&gt;Dirt Cheap\n    **********\n      Description: 10 Sod-O-Mobile kills.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;Does this look infected?\n    ************************\n      Description: Eh, shake it off.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"The Doctor Will See \n             You Now\".\n\n  &gt;&gt;Don't be suspicious!!!\n    **********************\n      Description: Give Stubbs a hand!\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"The Slammer\".\n\n  &gt;&gt;Fast Zombies\n    ************\n      Description: Beat the game in under two hours.\n      PlayStation Trophy Grade: Gold.\n      Xbox Achievement Points: 90 GS.\n\n  &gt;&gt;Hands-on parenting\n    ******************\n      Description: Bon apetit.\n      PlayStation Trophy Grade: Gold.\n      Xbox Achievement Points: 90 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"The Ghoul of Your \n             Dreams\".\n\n  &gt;&gt;I make a PP\n    ***********\n      Description: Soil the water supply with your finely aged urine.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"When the Zombie \n             Breaks\".\n\n  &gt;&gt;It's a real groaner!\n    ********************\n      Description: 100% the dance battle. We thought that was impossible.\n      PlayStation Trophy Grade: Gold.\n      Xbox Achievement Points: 90 GS.\n\n  &gt;&gt;Meeting with Death\n    ******************\n      Description: Clear your calendar.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Paved With Good \n             Intentions\".\n\n  &gt;&gt;Next Time Bring a Map\n    *********************\n      Description: We know what you did.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Painting the Town \n             Red\".\n\n  &gt;&gt;Obsessive Possessor\n    *******************\n      Description: Posess each type of enemy once.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to possess one Cop, one Militia, one \n             Scientist, one Soldier, and one member of Private Security.\n\n  &gt;&gt;Plowed Up\n    *********\n      Description: 5 Tractor Kills.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;Reap what you sow\n    *****************\n      Description: Now you're getting the hang of it!\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Painting the Town \n             Red\".\n\n  &gt;&gt;Rock and Parole\n    ***************\n      Description: Do it for the meme!\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Cop Rock\".\n\n  &gt;&gt;Sausage Fest\n    ************\n      Description: Load a jeep up with the squad.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n\n  &gt;&gt;Should've hid in a fridge\n    *************************\n      Description: Get killed by an airstrike.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n\n  &gt;&gt;Strike!\n    *******\n      Description: 10 kills with a single Sputum Head.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;Stubbs Otaku!\n    *************\n      Description: Your friends all just read that achievement title. You \n                   need help.\n      PlayStation Trophy Grade: Gold.\n      Xbox Achievement Points: 90 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the game at Insane difficulty.\n\n  &gt;&gt;Tanks for the Memories\n    **********************\n      Description: 10 Tank kills.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n\n  &gt;&gt;That didn't age well\n    ********************\n      Description: Complete the painfully slow, forced tutorial.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Welcome to \n             Punchbowl\".\n\n  &gt;&gt;The First Law of Robotics\n    *************************\n      Description: Get killed by a robot.\n      PlayStation Trophy Grade: Silver.\n      Xbox Achievement Points: 30 GS.\n\n  &gt;&gt;The Spleen\n    **********\n      Description: Stun 10 enemies with your Unholy Flatulence.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;Unprotected whoopie!\n    ********************\n      Description: You look good in those genes.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to complete the chapter \"Fall of the House of \n             Otis\".\n\n  &gt;&gt;Un-Re-Animated\n    **************\n      Description: You're a zombie that died.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n\n  &gt;&gt;We got a twitcher!\n    ******************\n      Description: BOOM HEADSHOT.\n      PlayStation Trophy Grade: Bronze.\n      Xbox Achievement Points: 15 GS.\n      -----------------------------------------------------------------------\n      Notes: For this you need to posess someone and shoot another person in \n             the head.\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Accomplishment Roadmap |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nThe best thing to do is to play the game on the Easy difficulty level on your\ninitial run-through. Most of the Accomplishments are tied to completing\nchapters and defeating bosses so those are pretty much automatic. Many of the\nother ones can be easily acquired with a little effort.\n\nDuring this run-through take your time to learn the layout of each area and\nfocus on eating Brains to add towards {Crypt-O-Currency}. Also do the other\nAccomplishments such as {Plowed Up} and {Strike!} along the way.\n\nOne of the toughest Accomplishments is {It's a real groaner!} but how easy it\nis for you is dependent on how good you are with memory games. If you do\neverything right then you should have only four Accomplishments left by the\nend of the game:\n\n  &gt;&gt;{Crypt-O-Currency}\n  &gt;&gt;{Fast Zombies}\n  &gt;&gt;{Six Seasons and a Movie}\n  &gt;&gt;{Stubbs Otaku!}\n\nSince playing at Insane difficulty is a large jump from Easy it is best to do\nanother run-through at Normal. This will allow you to adjust to the higher\ndifficulty level while allowing you to add more Brains towards to 2,005\nneeded for {Crypt-O-Currency}. After that run-through then do another at\nTough then, after that, go to Insane.\n\nWhen playing at Insane you will need to be careful in using your powers,\nespecially in later stages of the game. You will not be able to make large\nzombie hordes since you will take lots of damage trying to make one. And,\nsince you will spend lots of time hiding and recovering, what little you make\nwill be quickly destroyed by enemies.\n\nPatience is essential as you will need to make careful moves to get through\neach area. You will need to carefully attack each enemy, picking them off one\nby one. Any zombie you make will provide enough of a distraction to either\nlet you attack another person or recover from an attack.\n\nAfter completing the game at Insane, and acquiring the {Stubbs Otaku!}\nAccomplishment, then switch back to Easy and go after {Fast Zombies}. At this\npoint you should have pretty good knowledge of the layout of each level and\nknow the shortcuts where you can run through the areas quickly.\n\nOne important thing to do when going after this Accomplishment is to avoid\ncombat whenever possible. At Easy difficulty you can just run through most\nareas with little damage no matter how many enemies there are. There are some\nplaces where you will need to fight in order to pass. In this case just melee\nkill your enemies instead of trying to eat Brains as it is the fastest way to\nget rid of them.\n\nOnce you complete this run-through, and acquire {Fast Zombies}, then do\nanother run-through at Easy and focus on eating Brains exclusively. Keep\ndoing additional run-throughs and eating Brains until you finally acquire\nboth the {Crypt-O-Currency} and {Six Seasons and a Movie} Accomplishments.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;GEN13. Guide Breakdown                                                   |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nEach chapter section is broken into three parts:\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\n  This is the basic strategy to completing the chapter section. May include \n  additional ideas and musings.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  This lists the various Accomplishments, on the PlayStation and Xbox \n  versions, that can be acquired in that section along with notes about how \n  to unlock them. This section will also contain notes on {Fast Zombies} \n  (Easy difficulty) and {Stubbs Otaku!} (Insane difficulty).\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\n  This will tell you if you can take some of your zombies to the next section \n  of a chapter. When you go from one section to the next then you usually \n  aren't allowed to go back to the previous one.\n\n  But, if you push your zombies along far enough ahead, then you may be able \n  to take them with you to the next section when it loads up. You cannot take \n  zombies from the end of one chapter to the beginning of the next one.\n\n0============0\n| Hippo Heads \\\n0=================================================&gt;\n\n  This is where the Hippo Heads in a chapter section can be found. Directions \n  to it are notaed by \"&gt;&gt;\".\n\nWith that explained, I will now finally move on to the story.....\n\n  \/==++====++==\\                                             \/==++====++==\\\n \/==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\\\n| &gt;STB2. Rebel Without a Pulse                                              |\n \\==++====++====++====++====++====&lt;&lt;##0##&gt;&gt;====++====++====++====++====++==\/\n  \\==++====++==\/                                             \\==++====++==\/\n\nThe year: 1933.\n\nEdward \"Stubbs\" Stubblefield is trying to make a living as a traveling life\ninsurance salesman. But this is the Great Depression and things are very\ntough. As a matter of fact, things have always been tough for Stubbs. His\nlife has been nothing more than one long streak of bad luck.\n\nOne night he paid a visit to the wrong house and ended up having a large\nchunk of his abdomen removed with a shotgun. Now he lays in an unmarked grave\nsomewhere in the Pennsylvania countryside. For once things are looking up for\nStubbs. His depressing life is over and now he can rest in peace.\n\nBut fate has a different destiny for him.....\n\nThe year: 1959.\n\nNow, in this same countryside, a mighty city has been built. The city of\nPunchbowl. But this is no ordinary city. It is the City of the Future. Robots\nhave made menial chores a thing of the past. Everything is neat and tidy.\nThere is no crime or any of the urban problems of other cities.\n\nIt is the brainchild of playboy industrialist Andrew Monday. He has funded\nthis city of dreams using the technology of Dr. Hermann Wye, a former Nazi\nwho is now a American citizen \"working for the good guys\".\n\nOn a clear spring day, a teenager and his girlfriend are sitting on the grass\nand are about to share a hotdog together. But right beneath them something\nbegins to stir. Just as the teenagers are about to bite into their hotdog,\nStubbs reaches up from the ground and grabs it.\n\nHe then climbs out of the soft earth and looks around. As Stubbs is gaining\nhis bearings he is approached by a GuideBot and thus his adventure\nbegins.....\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP1. Welcome to Punchbowl!                                              |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAs the story begins Stubbs has just risen out of the ground and needs to\nfigure out where he is and what he can do. Luckily the GuideBot is more than\nhappy to show him around and teach him the things he needs to know about\nhimself and Punchbowl.....\n\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Introduction |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nThis section is basically a tutorial regarding the controls. This will teach\nyou all of the basic commands you need to progress through the game.\n\nAfter using your Right Analog Stick then you are free to move about before\ncontinuing with the GuideBot. After basic exploration, and eating some\nBrains, then head back to the GuideBot and finish out the tutorial so you can\nmove on to the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{1 easy payment...}\n    *******************\n      Eating Ted's Brains at the beginning should unlock this.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-1] | Behind the trash can underneath the Mitch's Hovercars sign.      |\n|        |                                                                  |\n|        |   &gt;&gt;From your starting position, head forward until you reach    |\n|        |     the sidewalk then turn left and go forward until you reach   |\n|        |     it.                                                          |\n|--------+------------------------------------------------------------------|\n| [HH-2] | On the side of the huge obelisk not far from the main entrance   |\n|        | to Punchbowl.                                                    |\n|        |                                                                  |\n|        |   &gt;&gt;From your starting position, turn right and move forward     |\n|        |     until you reach the huge obelisk. It should be on the        |\n|        |     opposite side.                                               |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Central Town Square |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nAs this point you are free to wreak havoc in the park in front of City Hall.\nWhen you start this section then your Gas has been refilled. In addition,\nthere are plenty of Civilians to chew on and convert. Start with the ones\nnear the Monday statue.\n\nOn one side of the statue is an incline leading to the large fountain. It is\nhere you will encounter some more Cops, three of them to be exact, and they\nwill be firing at you as you continue to get your fill of Brains. You can\neither charge at the Cops yourself or use your new converts to attack them\nfor you.\n\nIf you look right then you will see four more Cops will be converging on your\nposition. By now you should have a rather large zombie gathering. Use them to\ndistract the Cops while you sneak up from behind and chew on them.\n\nContinue heading toward where you are supposed to exit the level and two more\nCops will emerge. Once they are taken care of then you can either exit the\nsection, by going onto the Monorail, or explore the area further and\nencounter more combat with the Cops.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{360-No-Brains}\n    ***************\n      Perform a Jump-Kill on anybody here to unlock this.\n\n  &gt;&gt;{Un-Re-Animated}\n    ****************\n      Let the Cops kill you here to unlock this. You can also wait and do it \n      in the next chapter since you can tie it with additional \n      Accomplishments.\n\n  &gt;&gt;{That didn't age well}\n    **********************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-3] | Just right of the Monorail entrance.                             |\n|        |                                                                  |\n|        |   &gt;&gt;Find the Monorail entrance, along the outer perimeter of     |\n|        |     Central Town Square, but don't enter it. In the area with    |\n|        |     the two doors directly right of the entrance is the Hippo    |\n|        |     Head.                                                        |\n|--------+------------------------------------------------------------------|\n| [HH-4] | In a cubbyhole just left of the Monorail entrance.               |\n|        |                                                                  |\n|        |   &gt;&gt;Find the Monorail entrance, along the outer perimeter of     |\n|        |     Central Town Square, but don't enter it. In the cubbyhole,   |\n|        |     past the area with two doors, left of the entrance is the    |\n|        |     Hippo Head.                                                  |\n|--------+------------------------------------------------------------------|\n| [HH-5] | In front of the building directly left of City Hall.             |\n|        |                                                                  |\n|        |   &gt;&gt;Start from the base of the stairs to City Hall. Turn left 90 |\n|        |     degrees and go forward until you cross the street and reach  |\n|        |     the sidewalk on the outer perimeter of Central Town Square.  |\n|        |                                                                  |\n|        |     Then turn right 90 degrees and move forward. As you do you   |\n|        |     will pass some cubbyholes which should be to your left. In   |\n|        |     the third one is where you can find it.                      |\n|--------+------------------------------------------------------------------|\n| [HH-6] | In front of the building directly left of the Andrew Monday      |\n|        | statue.                                                          |\n|        |                                                                  |\n|        |   &gt;&gt;Start at the base of the stairs in front of the statue. Turn |\n|        |     left 90 degrees and go forward from here, jumping over the   |\n|        |     large potted plant and towards the building along the outer  |\n|        |     perimeter of Central Town Square. You should run straight    |\n|        |     into it.                                                     |\n|--------+------------------------------------------------------------------|\n| [HH-7] | In front of the building right of the Main Entrance.             |\n|        |                                                                  |\n|        |   &gt;&gt;Start at the base of the stairs in front of the Andrew       |\n|        |     Monday statue. Then turn right 90 degrees and go forward     |\n|        |     from here, jumping up to the grass and towards a tree.       |\n|        |                                                                  |\n|        |     Once you reach the tree then look right about 45 degrees and |\n|        |     you should see the building along the outer perimeter of     |\n|        |     Central Town Square. You should also see two groups of       |\n|        |     doors. Go to the group of doors on the left and you should   |\n|        |     run right into it.                                           |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP2. Bleeding Ground                                                    |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nStubbs escapes the Cops by getting on the Monorail. When Stubbs gets off of\nthe Monorail then he sees a picture of Maggie Monday and develops a crush on\nher. She is appearing at the Fertile Crescent Biodome and that is where\nStubbs wants to go.....\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Main Greenhouse Area |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start then you are given a full unit of Gas to use on your enemies.\nThere are also three paths you can go on. One to your left (rotate 90 degrees\nto see it), one ahead, and one just to the right of that.\n\nThere are two ways to go through this area. The first is to take the\nSod-O-Mobile and run over and shoot at all of the Police and LabCoats (who\nare un-armed in this chapter), using the SodGun, in the Main Greenhouse Area.\nThe second method is to stay on foot and attack all of the people you come\nacross to build a nice sized zombie horde.\n\nIf you take the right path from where you start and follow it around the\ngreenhouse then you will then come up to a door that has the numbers 1109\nabove it. At this point you can't enter it so continue along the path\nattacking all people that you come across.\n\nAfter you get past this door then you will see the green arrow cluster\npointing to where you are supposed to go. When you get there then you will\nsee another unmarked door. However, you will also see more Police including\none who is driving another Sod-O-Mobile.\n\nIf you are driving the Sod-O-Mobile from the beginning of this section then\nshoot the other one until the Cop is knocked away from it or killed. If you\nare on foot then wait until he gets close enough then use your Gas to get him\nto leave the vehicle so you can eat him.\n\nAfter dealing with these threats then go through the unmarked door. Once you\ngo far enough into the hallway then the door will close behind you and lock\nitself. Follow the hallway and it will lead you into a large Control Room\nwith plenty of Cops and LabCoats.\n\nStart by going onto the upper level and killing all of the Cops and LabCoats.\nAfter dealing with them then go and activate the Control Button. This will\nopen the 1109 door and unlock the door you came in from.\n\nLeave the Control Room and re-enter the Main Greenhouse Area. Go back to\nthe 1109 door. You may encounter some more Cops along the way but most of\nyour zombies will still be outside so you can use them to deal with the\nPolice. Once you get to the 1109 door then go through it and down the hallway\nto get to the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Car-Daver}\n    ***********\n      This is the earliest you can get this. Simply let the Sod-O-Mobile that \n      is controlled by a Cop to run you over enough times to kill you. You \n      can also use this to acquire {Un-Re-Animated} if you didn't do so \n      already.\n\n  &gt;&gt;{Dirt Cheap}\n    ************\n      Get into the Sod-O-Mobile and keep shooting at people until this \n      unlocks. This is the only level where you can do this.\n\n  &gt;&gt;{The First Law of Robotics}\n    ***************************\n      This is the earliest you can get this. Go into the Control Room and \n      attack one of the Fix-It-Bots there. Keep attacking it until it blows \n      up and kills you. You can also use this to acquire {Un-Re-Animated} if \n      you didn't do so already.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-8]  | At the notch of a wooden wall inside the Main Greenhouse.       |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, take the left path and follow  |\n|         |     it until you reach a junction. Then take the path on the    |\n|         |     right.                                                      |\n|         |                                                                 |\n|         |     As you go along this path, and up the gentle hill, then you |\n|         |     should see the gently sloping grass to your right as well   |\n|         |     as a wooden wall. As you reach the top of the gentle hill,  |\n|         |     stop and look right. At the notch on the wooden wall is the |\n|         |     Hippo Head.                                                 |\n|---------+-----------------------------------------------------------------|\n| [HH-9]  | On top of one of the large control panels near the end of the   |\n|         | bridge in the Control Room.                                     |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the Control Room then go up the ramp on your |\n|         |     right. Just as you get on the bridge look down. Below you,  |\n|         |     and on top of the large control panel, is the Hippo Head.   |\n|---------+-----------------------------------------------------------------|\n| [HH-10] | At one of the corners inside the large garage area on one side  |\n|         | of the Greenhouse (this can only be accessed after leaving the  |\n|         | Control Room).                                                  |\n|         |                                                                 |\n|         |   &gt;&gt;From the Control Room entrance, go right and follow the     |\n|         |     path around the perimeter of the Greenhouse until you come  |\n|         |     upon a very large door (as well as more Police and another  |\n|         |     Sod-O-Mobile). Get close to the door to open it, go inside, |\n|         |     and to your left, in one of the corners, is the Hippo Head. |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Greenhouse Sci-Fi Area |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start this section Stubbs is inside a dome that is connected to a\ncouple of narrow hallways. One hallway leads back to where Stubbs came from\nand the other leads toward a Fix-It-Bot. When you get nearer to the\nFix-It-Bot then you will enter another dome. On the floor it will have an\narrow that points to the Gift Shop (going left).\n\nIt should be noted that if you attack the Fix-It-Bot a couple of times then\nit will begin to attack you and your fellow zombies so it is best to leave\nthem alone.\n\nFollow the arrow and into the next hallway. Keep going along the path,\nkilling any Cop and LabCoat you see, and you will go back outside into\nanother, smaller, section of the Greenhouse.\n\nIt is here that you encounter GuideBot again. At this point you now gain the\nuse of your Gut Grenades. Use one on the two Cops ahead of you. Go forward\nand use the large plants as cover as you attack the Cops ahead of you.\n\nEventually you will get to second set of hallways that leads you back inside.\nAs you continue attacking the Cops along the way then you will come to\nanother junction with the Gift Shop arrow on the floor (pointing left). If\nyou continue going straight then you will end up in a dead end room with a\nFix-It-Bot inside.\n\nFollow the arrow and go along the hallways, killing all you come across,\nuntil you get back outside again. This area, with a large hill, is much\nlarger than the last section.\n\nThere are two paths from here that go around the hill and will come back to a\nthird set of hallways. There is also a good number of Cops and LabCoats here\nand you can use the large plants and your other zombies for cover as you\nattack them.\n\nWhen you enter the third set of hallways then kill the Cop where you turn\nleft and go along the hallway until you reach another junction room with the\nGift Shop arrow pointing forward. At that point a cutscene will play that\nshows Mr. Skegness leading Maggie Monday away. This will also end this\nsection of the chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Bust a Gut}\n    ************\n      After you acquire the use of your Gut Grenades and clear out some of \n      the area then throw one up in the air and detonate it to unlock this \n      one.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. There is no door to seal you away from the previously explored area so\nyou can go back and get your zombies for the section ahead.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-11] | In the dead end room with the Fix-It-Bot in the first set of    |\n|         | hallways when you start this section.                           |\n|         |                                                                 |\n|         |   &gt;&gt;When you reach the junction room that has the Gift Shop     |\n|         |     arrow on the floor then keep going forward into the room    |\n|         |     that has the Fix-It-Bot in it. The Hippo Head should be to  |\n|         |     your left.                                                  |\n|---------+-----------------------------------------------------------------|\n| [HH-12] | At the right hand turn in the third set of hallways.            |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the third set of hallways then you will make |\n|         |     a left turn. When you get to the next room, where you make  |\n|         |     a right turn, then you should see it to your left.          |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Chasing Mr. Skegness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nIf you go back to the junction after the cutscene and go right then you will\nend up in a dead end room. If you have any zombies remaining then you may\nwant to herd them forward into the hallway.\n\nYou will also pass over another outside section while inside the hall. The\nCops may shoot at you but can't hurt you while you are in the tube above\nthem. Eventually you will go back outside and there will be at least one Cop\nwaiting for you. With them gone then push your zombies forward. You will end\nup beneath the tube you were in earlier.\n\nThere will also be a large number of Cops and LabCoats present. This is why I\nrecommend zombie herding here to make this section easier by giving the Cops\nsomething other than yourself to shoot at.\n\nContinue past this part and you will get to a second set of hallways. There\nwill be three Cops present but they can be dealt with with little effort.\nFollow the hallway and you will reach another junction room with the Gift\nShop arrow on the floor (pointing left).\n\nFollow the Gift Shop arrow and kill the four Cops along the way. You will\neventually get to the Gift Shop and the end of this chapter (as well as\nintroduce you to Otis Monday).\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Reap what you sow}\n    *******************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-13] | In the dead end room with the Fix-It-Bot in the second set of   |\n|         | hallways.                                                       |\n|         |                                                                 |\n|         |   &gt;&gt;When you reach the junction room with the Gift Shop arrow   |\n|         |     on the floor (pointing left) then go forward. You will      |\n|         |     reach a dead end room with a Fix-It-Bot. The Hippo Head     |\n|         |     should be to your left.                                     |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP3. The Slammer                                                        |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter going through the Greenhouse then Stubbs shambles into the Police\nStation in his quest to find Maggie Monday.\n\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Inside the Station |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start then you will be in the profile room with three prisoners.\nChew on them to get things started. When the door opens then you will be\nconfronted by a DeskJockey. Deal with him then go through the door next to\nthe water cooler to proceed through the next room.\n\nIn the room after that then you will encounter two Cops and a DeskJockey. Use\nyour new horde to help in dealing with them. From there, enter the hallway\nand kill any Police you find along the way including those in side-rooms like\nthe bathroom.\n\nAt the end of the hallway you will enter a large room with multiple doors and\na red carpet. The two doors on your right will lead into the radio room that\nhas a Cop in it. The doors on your left are locked. You can only go through\nthe door ahead of you.\n\nGo through the office, dealing with any Cop you encounter, and to another\nroom with multiple doors. The doors to your left and ahead of you are locked.\nThe only door you can go through is the one to your right.\n\nThis door will lead you into the locker room that has at least three Cops\ninside. Go through the locker room, killing and converting Cops as you go,\nuntil you reach a room that has a bench in the middle. Kill any Cops in this\narea and go to the large door ahead of you.\n\nThis will show a small cutscene and open up the large conference room that\nhas multiple Police within. Use your horde and go charging in. Try to get\nbehind the Police and munch on them to increase your horde. As the battle\nprogresses then more doors will open and more Police will enter. But so will\nmore zombies.\n\nEventually the door with the exit sign will open up and several DeskJockeys\nwill emerge. Use your large zombie horde to attack them. After getting rid of\nall of the DeskJockeys then you can head for the exit door. However, when the\ndoor opens, then several RiotCops come out and capture Stubbs.....\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{The Spleen}\n    ************\n      When you enter the conference room with the Cops near the end then run \n      into the center and use your Flatulence. There should be enough Cops \n      nearby to unlock this Accomplishment.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-14] | In the corner of the room on the other side of the one-way      |\n|         | glass for the profile room.                                     |\n|         |                                                                 |\n|         |   &gt;&gt;After exiting the profile room then go to the door on your  |\n|         |     right. After entering this room then turn around. It should |\n|         |     be in the corner next to the door.                          |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Stubbs' Capture |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nStubbs has been caught and is strapped to a gurney. Stubbs has to find a way\nout of this problem before he is either dissected or destroyed. It is here\nthat you finally gain the Hand weapon.\n\nWhen you begin this section then you will find your Hand on the ground. You\nmust move the Hand into the ventilation shaft on the wall ahead of you. Once\nyou get inside the shaft then there are three places you can go.\n\nShortly after you enter the shaft there will be a fork where can continue\nahead or go right. If you go right then you will enter a room with a bunch of\nPolice in it.\n\nYou can possess a Cop and go on a rampage but with the other Cops in the room\nit will be very risky. If your Hand, and\/or your victim, gets killed then you\nwill have to restart the section over.\n\nIf you proceed forward, up, and then down then you will reach a junction\nwhere you can turn left. If you go left then it will take you to a cell with\na prisoner. This cell is the place closest to Stubbs. If you possess the\nprisoner then the Cop outside will open the cell door. If you exit quickly\nwhile the Cop is at the door control then you can strangle him.\n\nTurn left and head for the control area. Use the control panels to lure the\nCop away from the door so you can open it and free Stubbs.\n\nIf you proceed forward from this junction then you will end up another room\nwith some Police in it. However, unlike the last Police filled room there are\nonly two people in it, a Cop and a DeskJockey.\n\nBut you are also the furthest from Stubbs. You can possess the DeskJockey and\nshoot and strangle your way through to the jail area. Risky but can be fun if\nyou are in the mood for a little carnage.\n\nRegardless of which room you end up in and who you possess when you reach\nStubbs then you will free him and you can move onto the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor} and {We got a twitcher!}\n    **********************************************\n      This is the earliest you can do these. Possess a Cop then shoot another \n      in the head. Even if the Hand is killed you still added to {Obsessive \n      Possessor}. You can do this in the next section since it will be easier \n      to do.\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Stubbs' Escape |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start this section then you will have your new Hand weapon but no\nGut Grenades or Gas.\n\nFirst off, munch on the two Scientists then kill the RiotCop. When you enter\nthe main jail area then kill the other RiotCop and use the control buttons to\nfree the prisoners. Munch on the prisoners to build your horde then head for\nthe exit. When the main door opens then several RiotCops will enter. Use a\ncouple of your Guts to thin them out a bit then kill the survivors.\n\nOnce you get through the main door then turn right. Four more DeskJockeys\nwill be waiting for you amongst the pillars. Use the pillars for cover and\nyour fellow zombies to kill off these DeskJockeys. There will be more Cops in\nthe next room. At this point you should have a pretty good sized horde so you\ncan just tear through this room with little effort.\n\nThe next room is a larger room that leads back to the hallway. Rush to the\npillar at the far end of the room as four DeskJockeys appear. Use your Gas to\nstun them then eat them to regain your Gas.\n<\/pre>\n\n\n\n<pre id=\"faqspan-3\" class=\"wp-block-preformatted\">If you follow the hallway from here, and when it gets to the long\nstraightaway, then you will see a bunch of RiotCops and other Police. There\nare other Police within the rooms along the hallway.\n\nYou can use these rooms to divide some of them and gain some more zombies for\nyour horde. You can charge up the hallway with your horde but you can expect\na lot of resistance and take considerable damage.\n\nOne option is to find a safe place and use your Hand to herd your zombies\ntoward the Police then find an isolated person and possess him. Then use your\nweapon to thin out the Police, especially the RiotCops. Hopefully, by the\ntime your possessed Cop, or DeskJockey, dies, then you will have thinned\ntheir numbers to make going up the hallway a lot easier.\n\nRegardless of option, once you have killed off all of the Police and made\nyour way to the exit door, then you can proceed to the next chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor} and {We got a twitcher!}\n    **********************************************\n      Find a safe place then possess a Cop and shoot another in the head. \n\n  &gt;&gt;{Stubbs Otaku!}\n    ***************\n      This is one of the harder sections to do at the early part of the game \n      because of the sheer number of Cops near the end. Use the rooms to pick \n      them off one by one.\n\n  &gt;&gt;{Don't be suspicious!!!}\n    ************************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-15] | In a corner of one of the Detention Cells.                      |\n|         |                                                                 |\n|         |   &gt;&gt;After exiting the Lab then head right. As you go down the   |\n|         |     hall then you should see two glowing red buttons, one on    |\n|         |     the right and one on the left.                              |\n|         |                                                                 |\n|         |     These buttons open all of the Detention Cells. Push the     |\n|         |     button on the left and enter the cell directly to your      |\n|         |     left. When you enter the cell then rotate the camera left   |\n|         |     and you should see it.                                      |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP4. Cop Rock                                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nEventually Stubbs finds his way into Chief Masters office. Masters wasn't\nkidding when he said he was going to dance on your grave and challenges\nStubbs to a dancing contest. This contest is controlled by the four face\nbuttons with the dance floor resembling the old-school electronic game\n\"Simon\".\n\nMasters goes first and you must mimic his moves when it is your turn. Note\nthe sequence of lights when Masters is dancing. When it is your turn then\nyou must copy the sequence using the face buttons.\n\nThere are five rounds in total and, if you blow a lot of moves in any given\nround, then Masters will taunt you and you must start the round over again.\nIf you still can't get past a certain round after several tries then the game\nwill give you the option of skipping the dancing altogether and go to the end\nof the chapter.\n\nHere is the breakdown of the five rounds:\n\n  &gt;&gt;Round 1\n    *******\n      Four sequences with four moves each.\n\n  &gt;&gt;Round 2\n    *******\n      Four sequences with four moves each.\n\n  &gt;&gt;Round 3 (Dance Faster)\n    **********************\n      Eight sequences with four moves each. The lights go much faster in this \n      round.\n\n  &gt;&gt;Round 4 (Double Beats)\n    **********************\n      Eight sequences with five moves each. The speed goes back down but \n      there is an extra move. The third and fourth moves come very close \n      together.\n\n        --Example: Red....Red...GreenGreen...Blue.\n\n  &gt;&gt;Round 5 (Bonus Round)\n    *********************\n      Eight sequences with eight moves each. The thing to know about this \n      round is that the last four moves are exactly the same as the first \n      four.\n\n        --Example: Red...Red...Green...Blue...Red...Red...Green...Blue.\n\nWhat happens if you get Perfect on every single sequence? You will be treated\nto a cutscene of some of the Barbers singing a song called \"Maggie's Melons\"\nwhich is a song you heard a bit of when you started the chapter \"Bleeding\nGround\". The lyrics are posted at the end of this document.\n\nWhen you get past the fifth round regardless then you will see Masters\ndancing himself into the Armory. However, Stubbs managed to get some of his\nGuts onto Masters shoe and when it explodes it destroys Masters, the Police\nStation, sends Stubbs airborne, and into the next chapter.....\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{It's a real groaner!}\n    **********************\n      As noted earlier this is one of the tougher Accomplishments to unlock \n      due to having to do all 32 sequences perfectly and it will take \n      multiple tries to get right. I don't have much advice other than to \n      relax and be patient. The more frustrated you get, the easier to mess \n      up, especially in the later rounds which often compounds the \n      frustration.\n\n  &gt;&gt;{Rock and Parole}\n    *****************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP5. Painting the Town Red                                              |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter being blasted airborne by Chief Masters then Stubbs lands on a car at\nthe top of the main parking garage. After falling off of the top level of the\ngarage then Stubbs decides to make his way through the shopping district of\nPunchbowl.\n\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. The Parking Garage |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start this section then you will be in a street with the Parking\nGarage ahead and to the left. Behind you will be a couple of Cops but they\nwill be attacked by some zombies. At the intersection ahead will be several\nCivilians, some of them armed.\n\nGo and munch on the Civilians. As you do so a couple of Police Cars will show\nup and and four Cops will emerge. They will also be joined by three\nDeskJockeys. Let your new zombies distract them so you can get behind the\nPolice and eat them.\n\nAfter dealing with them, and gaining a nice little horde, then you can begin\nto enter the Parking Garage. If you head forward, along the side of the\nParking Garage, then you will reach another road intersection. Turn left and\nmove forward to reach the main entrance to the Parking Garage.\n\nAlong the way to the main entrance to the Parking Garage you will encounter\nthree more Cops and four RiotCops. Three more Cops will emerge from the main\nentrance when you arrive there.\n\nInside the garage are a bunch more Cops but by now you should have a medium\nsized horde so they will have plenty to shoot at while you plan your attacks.\nIf you go through the north entrance then you should see the ramp leading to\nthe second level to your left.\n\nBut there is a nice little shortcut that will actually get you behind the\nCops on the second level. Stay on the ground level but go forward to the\nother end of the garage.\n\nTurn left when you get to this end and you should see a curved ramp leading\nup. When you get to the top then you will be on the second level and behind\nthe Cops who should be shooting at your horde. A good way to ambush them.\n\nIt should be noted that if you clear the ground floor of all of the Police\nthen you can get more to appear. Exit from the main entrance, turn right and\ngo around the corner, go forward and go around the next corner, go forward\nand go around the next corner and you should see another entrance to the\nParking Garage.\n\nSeveral more Police will appear inside the garage, mostly DeskJockeys with a\ncouple of Cops and a RiotCop. A good way to increase your horde.\n\nAfter dealing with these Cops then proceed to the third level. Partway up you\nshould see a Police Car heading your way (and running over some DeskJockeys\nin the process). Get out of its way and attack the Cops that emerge from the\ncar.\n\nFrom there, head up to the third level and then go up to the fourth level.\nUse the pillars for cover as you attack the Cops and DeskJockeys you\nencounter along the way. Some of your zombie horde should be trailing you so\nthey can provide some distraction as you attack the Police.\n\nWhen you reach the fourth level then you should see GuideBot. When you talk\nto it then you will gain the Head weapon.\n\nAnd you will need to use it on the approaching RiotCops who are emerging from\na door on the other side of the bridge. Convert or kill as many of the\nRiotCops as possible before your Head explodes. Finish off any survivors\nbefore going through the door.\n\nBeyond the door are a large number of Police which are a mixture of Cops and\nDeskJockeys. There are two options to consider.\n\nThe first one is to go in and use your Guts and Gas to get rid of the Police.\nThe second option is to herd as many zombies as you can up to the fourth\nlevel prior to talking to GuideBot then push them to the door before opening\nit up. This will allow you and your horde to make quick work of the Police.\n\nAt the end of this room is an elevator. This will take you to the next\nsection of the chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Strike!}\n    *********\n      This is probably not only the best place but maybe the only place to \n      get this. When you get the use of the Head then the RiotCops come out \n      in one big group. There should also be a couple of DeskJockeys near \n      them.\n\n      Use your Head to run over one side of RiotCops then use the Right \n      Analog Stick to turn the Head around and run over the remaining Cops \n      before the Head explodes. If done right then you should get everybody \n      and unlock the Accomplishment. Credit goes to RCone138 at \n      xboxachievements.com.\n\n  &gt;&gt;{Stubbs Otaku!}\n    ***************\n      The garage is another tough area due the large number of Cops on each \n      floor. Use the parked vehicles to lure some of them for easier attacks.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. You can push some of your zombies into the elevator. However, you can\nonly fit eight inside of the elevator otherwise you won't be able to get in.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-16] | By the elevator on the fourth level of the Parking Garage.      |\n|         |                                                                 |\n|         |   &gt;&gt;When you get to where the GuideBot is waiting then go       |\n|         |     right. This will take you to the elevator. It can be found  |\n|         |     in front of the elevator.                                   |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Bank, Outlet Mall, and Streets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nOnce the elevator opens then you will be on the upper level of the Bank (at\nleast that is what the developers call it. It doesn't look much like a Bank\nbut, oh well.....).\n\nWhen you reach the end of the hallway then you will enter the huge lobby.\nThere will be several Cops and DeskJockeys all throughout the lobby. However,\nthey are being attacked by several zombies. This will give you an opportunity\nto scope out the place and plan your attacks.\n\nAt one end of the lobby is two ramps leading back down to ground level. Herd\nas many zombies as you can find, including those you may have brought along\nfrom the previous section, toward the ramps. As you get them near the ramps\nthen they should go after any surviving Police on the lower level.\n\nNot far from the ramps is the exit leading outside. If the zombies get close\nenough to the door then it will open and some more Police will enter\nincluding DeskJockeys and RiotCops. Let your zombies do the hard work while\nyou try to get behind the Police and eat them.\n\nWhen you exit the Bank then then you will enter the Outlet Mall area. Turn\nright and proceed through the area.\n\nWhen you get to the fountain then you will be attacked by many Police, a\nmixture of Cops, DeskJockeys, and RiotCops) plus some Civilians. Some of the\nDeskJockeys will take position on the walkways above the area. You can plow\nthrough them with the help of your zombies if you want but it can be tough\ngoing.\n\nA good way of getting through this area is to stay in the Bank and use your\nHand to herd your remaining zombies outside and toward the fountain. When the\nPolice attack them then get your Hand onto the upper level and find a\nDeskJockey then possess him. Use him to get rid of as many Police as\npossible. If he manages to survive this area then you can use him in the\nareas ahead.\n\nAfter the fountain then you need to turn right and proceed up an incline to\nreach the streets. But, before going up the incline, turn around. Monday's\nDepartment Store should be behind you. Shortly after you go up the incline\nthen the door to the store will open and two RiotCops and two Civilians will\nemerge. Kill them first then, as you proceed up the incline, kill the two\nCops trying to attack you and your fellow zombies.\n\nWhen you reach street level then two more Police Cars will show up. More\nPolice will arrive including some RiotCops. Kill them then turn left to\nproceed up the street. You will be attacked by more DeskJockeys as you near\nthe curve going right. Kill them off and continue up the street. When you\nturn left again then you will approach a long straight section of road. There\nare two walkways above this street and they have Police on them.\n\nThere are two ways through this part of this section. First, you will notice\na couple of Cops emerging from Philbert's. By going into Philbert's this path\nwill lead you onto the walkways above the street. Use the curves as cover as\nyou attack the Police. Eventually you will come to an elevator. This will\nlead you down to the Loading Docks. Follow the alley, and kill the two Cops\nahead of you, to reach the Loading Docks.\n\nThe second way through the area is to just go straight and run. You'll get\nshot up a bit but this is the fastest way through.\n\nWhen you get to the next curve then you'll encounter more DeskJockeys, about\nfour of them. Once you have dealt with them then go into the nearby alley\nwith the Police Car parked at the entrance. This alley will also lead to the\nLoading Docks but on the opposite side.\n\nOnce at the Loading Docks then a bunch of DeskJockeys will emerge from the\ndoor. Run into the middle of the group, as they emerge from the door, and use\nyour Gas.\n\nEat as many of them as you can before they recover. Your new zombies will\ndistract the others that remain. This will keep them busy while you attack\nthem from behind. After all of the DeskJockeys are killed then you can then\nproceed to the next chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Fast Zombies}\n    **************\n      Do not go into Philbert's. Simply run through the area and straight to \n      the Loading Docks.\n\n  &gt;&gt;{Next Time Bring a Map}\n    ***********************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-17] | Between the ramp support (furthest from the door) and the wall  |\n|         | of the Bank.                                                    |\n|         |                                                                 |\n|         |   &gt;&gt;On the ground floor, find the ramp furthest from the door   |\n|         |     leading out. It can be found between the ramp support and   |\n|         |     the wall.                                                   |\n|---------+-----------------------------------------------------------------|\n| [HH-18] | At the end of the tunnel (which is near the 2-in-1 Multiplex)   |\n|         | on street level.                                                |\n|         |                                                                 |\n|         |   &gt;&gt;When you get to street level then go up to the 2-in-1       |\n|         |     Multiplex and turn right. Go into the tunnel and turn left  |\n|         |     at the curve. It can be found in front of the doors.        |\n|---------+-----------------------------------------------------------------|\n| [HH-19] | At one end of the alley which leads to the Loading Docks.       |\n|         |                                                                 |\n|         |   &gt;&gt;When on the street then go into Philbert's. Follow the path |\n|         |     that leads above the street and go into the elevator at the |\n|         |     end.                                                        |\n|         |                                                                 |\n|         |     When you exit the elevator then go through the hallway      |\n|         |     until you reach the alley (and you see a pair of doors).    |\n|         |     Rotate 90 degrees left and you should see the Hippo Head.   |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP6. Punchbowl Maul                                                     |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter escaping from the Cops then Stubbs finds himself at the Punchbowl Mall.\nHe also has to deal with a new enemy: the Quaker State Irregulars.\n\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. The Mall Entrance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start then you will be given a Hand, full Gas, and two Gut Grenades.\nYou will be in a storeroom with a Shotgun and a Geezer. Deal with them both\nand wait for them to rise again as zombies before proceeding. Herd them\ntoward the door leading out.\n\nJust outside the door are four Geezers and your new converts will keep them\nbusy while you get outside. Most of the time the Geezers will run away making\nit easy to munch on them. If you look at the main entrance of the Mall then\nyou will see that on both sides of the entrance are curved roof extensions.\nOn these extensions are four Geezers, two on each side.\n\nAt this difficulty level they are not much of a threat and you can pretty\nmuch ignore them. However, if you want to do some zombie herding, then you\nmay want to use your Gut Grenades to dispose of them so they can't shoot up\nyour zombies.\n\nAnother option is to go back in the storeroom and use your Hand. Get the Hand\nonto one of the roof extensions and possess a Geezer. Use him to get rid of\nthe other Geezers on the rooftops and other Militia on the ground, using the\none-level zoom, before he gets killed. Although, if you're good, then you can\nclear the entire level of Militia with your Geezer before entering the Mall.\n\nYou will also get additional zombies joining the action from the east and\nwest of your position. In addition, various Civilians, armed with bats will\nalso try to attack you. But they are easy to deal with and pose no threat to\nyou. Munch on them to convert them for zombie duty.\n\nAfter all of the Civilians are taken care of then eight more Militia will\njoin the action. Four Geezers will exit from the Mall entrance and four\nShotguns will exit from the storeroom you came from. Take care of the\nShotguns first since they pose the greatest threat then go after the Geezers\nnear the entrance.\n\nAfter getting rid of most of the Geezers then more Militia will show up. Six\nof them will come from the Mall and they are all Shotguns. If you are close\nenough to the entrance when they exit then you can use your Gas and stun most\nof them so you can eat them and thin their numbers a bit and gain more\nzombies to take care of the remaining Militia on ground level.\n\nYou can even avoid combat altogether if you want and just make a run for the\nMall entrance to enter the building and into the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor}\n    *********************\n      This is the earliest you can try to possess one of the Militia. Go back \n      into the storeroom to hide then get your hand to one of the roof \n      extentensions to posesss a Geezer.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Take your remaining zombies and herd them through the Mall entrance.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-20] | In front of the large garage door at the end of the street on   |\n|         | the left side of the Mall.                                      |\n|         |                                                                 |\n|         |   &gt;&gt;When you get out into the street then go left and follow    |\n|         |     the road. When you reach the end then you will see a large  |\n|         |     garage door. It can be found in front of this door.         |\n|---------+-----------------------------------------------------------------|\n| [HH-21] | In front of the large garage door at the end of the street on   |\n|         | the right side of the Mall.                                     |\n|         |                                                                 |\n|         |   &gt;&gt;When you get out into the street then go right and follow   |\n|         |     the road. When you reach the end then you will see a large  |\n|         |     garage door. It can be found in front of this door.         |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Mall Interior |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you enter the mall then you will see three female Civilians in front of\nyou and three Geezers to your right near the ramp going up. Munch on the\ngirls then attack the Geezers.\n\nGo up the ramp to the second floor and you will find more Civilians and\nMilitia. You will be at the center building of the mall. On the outer ring of\nthe mall you will see a bunch of shops. The one you need to find is \"The\nTeevee Teepee\".\n\nFind a bridge that goes to the outer ring and head for the The Teevee Teepee.\nWhen you get near it then you will be attacked by four Militia, three Geezers\nand one Shotgun. After you have taken care of them then head to the back of\nthe store where there is a ramp that will take you to the third floor.\n\nAfter you exit the The Teevee Teepee then you will find three more Militia\nand several Civilians including some that will try to attack you. Kill those\nnearest to you then go after the Militia. Then turn left and head for the\nstore called The Musk Ox.\n\nWhen you get near it then three more Militia will emerge, two Geezers and one\nShotgun. When you finish them off then head up the nearby ramp that leads to\nthe fourth floor and to the next section of the chapter.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-22] | In a cubbyhole in the center building on the ground floor of    |\n|         | the Mall.                                                       |\n|         |                                                                 |\n|         |   &gt;&gt;From where you enter the mall, go right and past the        |\n|         |     escalators leading up and down. Look for two potted plants  |\n|         |     to your left. Between them is a cubbyhole. It can be found  |\n|         |     within this cubbyhole.                                      |\n|---------+-----------------------------------------------------------------|\n| [HH-23] | Behind the counter of The Musk Ox on the third floor of the     |\n|         | Mall.                                                           |\n0===========================================================================0\n\n0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Cletus |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nWhen you get to the fourth floor then you will be treated to a cutscene that\nintroduces Cletus. He is a very large person who wields a Chainsaw. He will\nalso state that he has a plate in his head. This is a clue that you cannot\nuse your Hand against him.\n\nYou will start within the shop The L'il Shootist. Cletus will chase you\nwith his Chainsaw. Although you can use your other weapons against him there\nis a simple pattern to defeating him.\n\nWhen Cletus gets close enough then he will swing his Chainsaw. When he starts\nhis swing then back away just enough so he doesn't hit you. When he finishes\nhis swing then get in close and hit him three times but no more. If you just\nstand there and wale on him then he will swing again but go through your\nattack and wound you.\n\nSo just him him three times, back away, wait for him to start swinging his\nChainsaw, and repeat the pattern. You can also lead him outside of the shop\nwhere your other zombies can hit him from behind and distract him so you can\nhit him some more.\n\nAfter you have been fighting for awhile then you will get a prompt to rip off\nhis arm. Do so and use it against him using the same pattern as before. Keep\nup with the pattern and you will finally be allowed to eat his Brains despite\nthe plate in his head. Doing so will end the battle with you the victor and\nthen you can move on to the next chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Cletus Defeatus}\n    *****************\n      Defeating Cletus should unlock this.\n\n  &gt;&gt;{Dawn of the Dead}\n    ******************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP7. Fall of the House of Otis                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter battling Cletus then Stubbs leaves the Mall but is promptly backed over\nby Otis Monday trying to get away. Stubbs then becomes an unwilling\npassenger, underneath Otis' truck, as Otis Monday drives back to his farm to\nwarn the other Militia.....\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. The Cornfields |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start then you will be given a Hand, full Gas, and one Gut Grenade.\nYou will also be on a path between two large cornfields. Duck into the one on\nyour right. The nice thing about these cornfields is that it hides you really\nwell. Somebody can walk right up to your face and they can't see you (unless\nyou do something to them). Stay in the field and wait for some of the Militia\nto enter then pick them off from behind.\n\nAt the end of the path you will find a shack, a Gunner, and another large\ncornfield. Use the cornfields to lure some of the Militia into them and make\nthem into zombies. Then the zombies will occupy the other Militia while you\ncome in and finish them off.\n\nAs you head away from the shack area, going east, then you will come upon\nsome more Militia and a narrow path. As you go up the path then you will find\nmore Militia but you won't have the advantage of the cornfields for\ncamouflage. A good option is to use your Head to make quick work of them and\nconvert them for zombie duty.\n\nAt the end of the narrow path is another area with cornfields. On one side of\nthis area is a locked gate with a sheep pen next to it. There is a smaller\ncornfield behind the pen. On the other side of the gate is another shack and\na large open area.\n\nAs before, use the cornfields to sneak around and get the Militia from\nbehind. In order to get the gate to open you must bust open the sheep pen.\nAfter the sheep pen is opened then the gate will soon follow. Then more\nMilitia will come from the nearby shack.\n\nHowever, three Chainsaws will show up to help the other Militia. Make these\nChainsaws a priority for they can make quick work of your horde. Deal with\nthem like you dealt with Cletus. After getting rid of the Chainsaws then\nfinish off the rest of the nearby Militia (including those in the shack).\n\nNear the shack you will see a wooded area. Within this area you will see a\nGeezer chasing a sheep. Kill the Geezer and you will get a message from the\nsheep he was chasing.\n\nWhile you were killing off the Militia, a vehicle (the Impala) will show up.\nThe driver will park next to some large rocks and exit to attack the zombies.\n\nFrom the shack there is a road that leads further into this section. Beyond\nthe curve there is a wide open area with hills, a few trees, a few large\nrocks, and some spots of hay bales. There are also a lot of Militia here too\nincluding two Gunners. At the end of the road is a garage for the Impala and\na door that leads into the next section.\n\nThere are two ways to go through this area. First, and most simple, is to use\nthe Impala and drive your way through killing any Militia that gets in your\nway. The speed of the Impala will allow you to get through a lot of gunfire\nwith little damage.\n\nThe second way is to go through on foot and take on the Militia barehanded.\nThis is more risky but will allow you to make a decent zombie horde that you\ncan herd through the garage door so you can take them into the next section.\n\nYou can also thin the Militia out a bit by possessing one of them,\nparticularly a Geezer, and sending him through the open area and take out\nsome of the others. Without busting open the sheep pen, go into one of the\ncornfields and hide.\n\nThen use your Hand and crawl it along the brick gatepost to get it to the\nother side. Then go to the Geezer who is chasing the sheep and possess him.\nAt that point you will have to deal with two Chainsaws chasing you so use\nyour Musket on them. After dealing with them then go after any other Militia\nnear the shack. After that then go back near the cornfields.\n\nWhen your Hand got across the gatepost then the game spawned a Chainsaw in\nthe cornfields. Since the gate isn't open he will just stand there. However,\nhe will become active when attacked by your zombies. But you can shoot him\nthrough the fence (but not the gate).\n\nAfter killing the Chainsaw through the fence then go back toward the open\narea and take out anybody you come across but from long range using the\none-level zoom. You should be able to take out a few Militia before they get\nthe better of you (mainly because they tend to spawn behind you and kill you\nbefore you can do anything about it).\n\nOr you can combine both options. It's up to you.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Bahhh-Barian}\n    **************\n      When you get to the sheep pen then jump inside and use your Flatulence \n      on them to unlock this.\n\n  &gt;&gt;{Plowed Up}\n    ***********\n      When the tractor shows up then jump in when the occupant leaves and run \n      over everybody you see until this unlocks.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Take your remaining zombies and herd them through the door within the\ngarage and try to push them into the corner without going through the door.\nOnce you do that then go through the door and to the corner to load up the\nnext section and take your zombies with you.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-24] | Near the scarecrow in the cornfield left of your starting       |\n|         | position.                                                       |\n|         |                                                                 |\n|         |   &gt;&gt;Go into the cornfield to your left. It should be just in    |\n|         |     front of the scarecrow.                                     |\n|---------+-----------------------------------------------------------------|\n| [HH-25] | Near the scarecrow in the cornfield east of your starting       |\n|         | position.                                                       |\n|         |                                                                 |\n|         |   &gt;&gt;Go into the cornfield to your right. Find the scarecrow and |\n|         |     stand to its left. Go left and, after going through a few   |\n|         |     rows, then you will run right into the Hippo Head.          |\n|---------+-----------------------------------------------------------------|\n| [HH-26] | Near the scarecrow in the cornfields right of the shack (in the |\n|         | first area where you started).                                  |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, head forward to the shack and  |\n|         |     enter the cornfield to the right of it. Find the scarecrow. |\n|         |     The Hippo Head should be just in front of this scarecrow.   |\n|---------+-----------------------------------------------------------------|\n| [HH-27] | Near the scarecrow in the cornfield nearest to the path leading |\n|         | from the first half of the cornfields.                          |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the second half of the cornfields, from the  |\n|         |     narrow path, then enter the cornfield ahead of you and to   |\n|         |     the scarecrow. Face the front of the scarecrow and look     |\n|         |     left. The Hippo Head should be just ahead of you.           |\n|---------+-----------------------------------------------------------------|\n| [HH-28] | Near the scarecrow in the small cornfield behind the sheep pen. |\n|         |                                                                 |\n|         |   &gt;&gt;Find the sheep pen in the second half of the cornfields. Go |\n|         |     into the small cornfield behind it. Go to the front of the  |\n|         |     scarecrow, rotate until your back is to the scarecrow, and  |\n|         |     move forward about five rows. It should be just to your     |\n|         |     right.                                                      |\n|---------+-----------------------------------------------------------------|\n| [HH-29] | In a corner of the third area (after the second half of the     |\n|         | cornfields).                                                    |\n|         |                                                                 |\n|         |   &gt;&gt;After going through the second half of the cornfields then  |\n|         |     you will need to take a long path to the next, and third,   |\n|         |     area. You will also notice a wooden fence to your left. Get |\n|         |     close to the fence and follow it. Keep following it until   |\n|         |     you reach a corner. It can be found in this corner.         |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. The Farm House |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you have loaded this section up then you will find that some barrels\nhave blocked the way back. Go through another door and you find your way\noutside. When you get outside again then you will see a large Barn, a smaller\nbuilding, and in the background, the main Farm House. There are also Militia\npatrolling about.\n\nIf you decided to herd some zombies from the previous area then you can use\nthem to spearhead an attack against them.\n\nThere is also a Gunner between the barn and the house. Cut through some of\nthe Militia and target the Gunner otherwise he may cut down most of your\nzombies.\n\nOne option is to stay within the garage area and use your Hand. Move the Hand\noutside and along the grass past the left side of the Barn. Then head for the\nSilo near the Barn. Climb the Silo and near the top you will see a window.\nWithin the top of the Silo is a Geezer and you can possess him. Use him to\nsnipe as many of the Militia as possible.\n\nHis use is limited since you cannot get him out of the Silo and you don't\nhave many good angles. After you have killed as many of the Militia as you\ncan then de-possess your Geezer.\n\nAnother thing to do is to go up into the Barn. Take the stairs to go into the\nBarn. You will enter it on the upper area. You will also find two Geezers and\na Shotgun here and on the level below. Kill them and when they get back up as\nzombies then push them off the edge of the platform. This will put them on\nthe ground floor and they will attack the Militia below.\n\nGo down to the ground floor and join the fray. When you have killed off all\nof the Militia here then you will be treated to a funny cutscene known as the\n\"Brains Speech\". Afterwards, the Barn door will open and you can proceed to\nthe Farm House.\n\nGo up to the porch and kill any Militia that is on it. After dealing with\nthem then go around the porch and look through the barricaded windows. You\nwill see additional Militia inside the house. If one of them gets close\nenough then you will be able to snag him through the window. This will also\nkeep the other Militia occupied, when they attack your new zombies, as you\nlook through the other windows.\n\nThe entrance of the house is on the left side. Go through it and straight to\na junction. You will see a door to just to the right of the junction. Go\nthrough the door and follow the way until you reach a large room with a set\nof stairs.\n\nGo up the stairs, kill the Militia near the door then knock down the door. Go\nthrough this room, killing the Shotgun, and you will enter a long dark\nhallway. Near the end of the hallway you will hear a door open and a Shotgun\nwill come up from behind you. Kill him then proceed.\n\nYou will enter a larger room with a Geezer present. When you attack him then\ntwo more Shotguns will appear, one from the hallway to your left and another\nfrom a cubbyhole at the end of the room. You may want to use your Gas here to\nhelp make quick work of these three.\n\nWhen you go through the door then you will be in some kind of rotunda and be\nable to look downstairs. However, a Chainsaw will enter from the other side\nof the rotunda. You don't need to fight him or anybody else for that matter.\nGet around him to the other side of the rotunda to enter the next room.\n\nYou will see a closed door to your right. Smashing through it will end this\nsection and Stubbs will find Otis Monday. After this \"confrontation\" then\nOtis will be killed off and Stubbs has to find a way to leave the area. He\nmanages to trip over a sheep and this gives him an idea.\n\nAfter mounting the sheep then Stubbs rides off into the sunset and into the\nnext chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Unprotected whoopie!}\n    **********************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-30] | In a corner of the highest level of the Barn.                   |\n|         |                                                                 |\n|         |   &gt;&gt;Go up the stairs to enter the Barn. When you get inside     |\n|         |     then it should be in the far corner ahead of you.           |\n|---------+-----------------------------------------------------------------|\n| [HH-31] | In the highest level of the Silo.                               |\n|         |                                                                 |\n|         |   &gt;&gt;Near the Barn is the large Silo. You have to use your Hand  |\n|         |     to access the Hippo Head. Climb up to the top and you will  |\n|         |     see a window. Within the top part of the Silo is a Geezer.  |\n|         |     Possess him and you should be able to activate it.          |\n|---------+-----------------------------------------------------------------|\n| [HH-32] | Sitting inside the fireplace by the stairs leading up to the    |\n|         | second floor of the Farm House.                                 |\n|---------+-----------------------------------------------------------------|\n| [HH-33] | Inside a cubbyhole on the second floor.                         |\n|         |                                                                 |\n|         |   &gt;&gt;After you go through a long dark hallway then you will come |\n|         |     upon a larger room. At the end of the room is a doorway     |\n|         |     that enters into a small cubbyhole area. It should be off   |\n|         |     to your left.                                               |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP8. When the Zombie Breaks                                             |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter riding for awhile on his trusty \"steed\" then Stubbs arrives at the\nPunchbowl Dam. This is where the town gets its drinking water and power. And\nthis is where Stubbs has to find a way to relieve himself (hey, there's a lot\nof water in Brains you know.....).\n\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Dam Entrance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen Stubbs starts then he will be given the Hand, the Gas, and one Gut\nGrenade. He will also be in the main lobby of the dam administration\nbuilding. Go to your right and you will find a door that leads further into\nthe building. Turn left and follow the way and you will come upon a LabCoat\nand a Fix-It-Bot.\n\nEat the LabCoat then proceed. You will then encounter another LabCoat and two\nCops. Munch on them to make a small horde. Your new zombies will then go into\nthe next room which is the first machinery room. On the lower level of this\nroom you will find three LabCoats within the machinery. Use your zombies to\ndistract them so you can munch on them.\n\nThe next room is the second machinery room. Like the last room it will have\nsome Scientists hidden within the machinery. However, this will be your first\nencounter with the annoying BoomSticks. While at the entrance to this room\nthrow your Guts at the BoomSticks to thin them out a bit. Then go inside the\nroom and finish the rest of the Scientists off.\n\nHead to the next room. You will find some large vats on one side of the room\nand a grated walkway that leads to the next room. You will also find three\nLabCoats near the other end of the room. Near the entrance of this room you\nwill find three control panels.\n\nIf you activate all three of them then the fan that keeps the room clear of\ntoxic fumes will shut and the fumes will fill the room. The three LabCoats\nwill start to choke on the fumes. After a few seconds then they will die.\n\nIt should be noted that if you activate the fumes then you cannot turn them\noff and you cannot bring a possessed person in here either. They will die\nfrom the fumes.\n\nIn the next room are three more large vats and six Scientists, three LabCoats\nand three BoomSticks. The best thing to do is run past all of them and to the\nother side of the room where you will find three more control panels.\nActivate them and you will cause the room to fill with toxic fumes which will\nkill all of the Scientists. After that then go into the elevator and to the\nnext section.\n\nOne option to doing this area is, while at the main lobby, use your Hand and\ndirect it all the way to the last room with the six Scientists. Activate the\ncontrol panels then go back to the previous room and do the same thing. Then\ngo back to the second machinery room and gain possession of a BoomStick and\nkill as many of the other Scientists as possible before your BoomStick is\nkilled.\n\nA second option is similar to the first one except that you don't turn on the\ncontrol panels. Instead possess a BoomStick and kill as many of the other\nScientists as possible before your victim dies.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor}\n    *********************\n      This is the earliest you can try to possess a Scientist. While at the \n      lobby then use your Hand to go into the next room and possess the \n      Scientist that is talking to the Fix-It-Bot then use him to kill as \n      many people as you can before he dies.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. You can shove about sixteen of them into the elevator at the end of the\nsection.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-34] | In a corner of the main lobby of the Punchbowl Dam              |\n|         | administration building.                                        |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, go left. As you approach the   |\n|         |     corner then you should see two Fix-It-Bots. The Hippo Head  |\n|         |     can be found in the corner near them.                       |\n|---------+-----------------------------------------------------------------|\n| [HH-35] | In one of the corners of the first machinery room within the    |\n|         | Punchbowl Dam administration building.                          |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the first machinery room then go right. As   |\n|         |     you approach a large control machine, look in the corner.   |\n|         |     Between the machine and the wall is the Hippo Head.         |\n|---------+-----------------------------------------------------------------|\n| [HH-36] | In one of the corners of the second machinery room within the   |\n|         | Punchbowl Dam administration building.                          |\n|         |                                                                 |\n|         |   &gt;&gt;When you get inside the second machinery room then go       |\n|         |     across the room and onto the walkway before you enter the   |\n|         |     next room. Turn left and go down the walkway. It can be     |\n|         |     found in the corner at the end.                             |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Conference Room |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nAfter the cutscene then eat the LabCoat in front of you then do the same to\nthe other LabCoat in the room. When you go out into the hallway then you will<\/pre>\n\n\n\n<pre id=\"faqspan-4\" class=\"wp-block-preformatted\">find that a couple of LabCoats have sealed the way out. To your right is a\nlarge conference room where some Scientists are gathered. There are also some\nzombies behind some glass.\n\nOn one side of the conference room is a door. Behind this door is the\ncontrols for the exit door.\n\nThere are two ways to open it. One way is to go through the conference room\nand into the next large room. This room has two ramps that lead up to an\nupper level and a lot of Scientists. On the upper level is a control panel\nthat will blow up a pipe killing most of the LabCoats in the room and opening\nthe door.\n\nThe second method involves the Hand. Near the sealed door is a shaft that\nleads into the control room. Possess the LabCoat, use the control panel, and\nkill the other LabCoat.\n\nYou can also use any zombies you have brought with you from the previous\nsection to help in dealing with the Scientists. After killing all of the\nScientists then you can then herd your zombies through the exit door so you\ncan use them in the next section.\n\nRegardless of method, after Stubbs opens the exit door, and dealing with any\nScientists that gets in his way, then he can proceed to the next section.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Push any surviving zombies into the exit door to take them to the next\nsection.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-37] | In a corner of the sealed control room within the Conference    |\n|         | Room area.                                                      |\n|         |                                                                 |\n|         |   &gt;&gt;When you finally open the sealed control room then go to    |\n|         |     the control panel used to open the door. It should be to    |\n|         |     your left.                                                  |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Treatment Plant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nAt this point Stubbs has to go real bad. Luckily, the Treatment Plant area\nseems to be the right place to do his business. This area is one large pool\nwith a walkway that goes around it. There is a platform in the center that\nhas four walkways leading from it to the outer walkway.\n\nThere is a path that goes back to the previous area and a small building to\none side of the pool. The are also ramps that go down to a lower walkway that\nrings the bottom of the plant area.\n\nWith Stubbs at the central platform you must urinate into the pool using the\nRight Trigger (just like in \"Conker's Bad Fur Day\". Anybody remember that\ngame? Anybody? *sigh*). Of course, you aren't going to be allowed to just\nstand there and piss in the pool, so to speak. You will be challenged by\nLabCoats, Cops, and BoomSticks.\n\nYou should be able to get close to 25% contamination before having to stop so\nyou can deal with the immediate threats. If you get knocked into the pool\nthen you will exit from a pipe on the lower level.\n\nIf you get too low on health then you can jump into the pool to escape. This\nfirst wave has just Cops and LabCoats but successive waves will contain the\never annoying BoomSticks. They can actually knock you clean away from the\nplant and into the reservoir forcing you to start again.\n\nWhen you get rid of a wave then you will have some time before another one\nappears. Use that opportunity to pollute the pool some more. Any zombies you\ncreated from your attackers will buy you some time to finish your business.\n\nIf you managed to get a lot of zombies from the previous two areas and herded\nthem here, before you start pissing, then go back and herd them to the\nwalkway junction but do not push them to the pool. If you push them to the\npool then they will fall in and you will lose them.\n\nWhen you start getting attacked then your zombies will instinctively come to\njoin the fray. When the BoomSticks start showing up then you may want to\nbreak away and confront them then herd any zombies still standing around near\nthe junction a little closer to the action.\n\nIf you have gotten enough zombies then you should be able to piss with little\ninterference because your large zombie horde will be handling the attackers.\nWhen the pool is 100% contaminated then you will have successfully completed\nthis section.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-38] | At the end of the walkway by the main building.                 |\n|         |                                                                 |\n|         |   &gt;&gt;Turn around and head back to the main building. When you    |\n|         |     reach the junction then turn right. It can be found at the  |\n|         |     end of the walkway.                                         |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| D. Top of the Dam |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nNow Stubbs is at the top of the Punchbowl Dam. He must make his way from one\nend of the dam to the other. This is also your first encounter with the\nBarbers. On the top of the dam are five large spire-like towers with large\ncopper piping that you must navigate through as you make your way across the\ndam. You must also fight your way through LabCoats and BoomSticks.\n\nAt the start there will be two Barbers just standing around. Kill them both\nand proceed. After the second spire then there will be a BoomStick on the top\nof the side-wall. Jump up and kill him. When you get near the third spire\nthen you will see a lot of Scientists. Use your Head and convert them for\nzombie duty.\n\nAfter you get past the fourth spire then you will encounter two JetPacks.\nJust ignore them and continue forward past the fifth spire. Kill any\nBoomStick you find, to make sure they don't knock you off the dam, then run\nfor the elevator to complete this section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor}\n    *********************\n      This is the earliest you can posess a member of the Private Security \n      team. When you start then just stay where you are and use your Hand to \n      go up then posssess one of the Barbers. Kill his partner and kill as \n      many as you can before your Barber dies.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| E. Hydroelectric Room |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nYou are now inside the dam and the hydroelectric room. There are two levels\nto this room. You start on the lower level. You will see four small dome-like\nobjects on the lower level.\n\nOn the upper level are three large generators that must be turned on in order\nfor Stubbs to proceed. The control panels for each are located on the far\nside of of the generator. On the upper level are lots of Scientists that you\nmust fight off to get to each control panel.\n\nBut, of course, there is always an easier way. Hide in the elevator you just\ncame from. Then use your Hand. Navigate the Hand to the generator furthest\nfrom you (third). Go up the wall, under the walkway, and get just close\nenough to turn on the control panel.\n\nWhen you activate a generator then it will generate a large electric field\nbetween it and the wall. This will also kill any Scientist that happens to be\nnear it.\n\nThe reason you start at the third generator and work your way back to Stubbs\nis because of a BoomStick and LabCoat that will patrol the lower level\nstarting from the third generator. Navigate along the wall and activate the\nother two generators. When you get the third one going then a door will open\non the other side of the room and several Scientists will come forward\nincluding three BoomSticks.\n\nAt this point the patrolling LabCoat and BoomStick should be near the first\ngenerator. Lie in wait, preferably underneath the walkway for a generator,\nand possess the BoomStick when he gets close enough. Once possessed then you\ncan easily kill all of the other Scientists in the room from a distance. Some\nof them will also go onto the upper level and run into the electrical field\nmaking things even easier.\n\nAfter all of the Scientists are dead then navigate your BoomStick to the\nexit. You don't need to de-possess him to finish the section.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| F. Dam Base |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nThere are four breaker boxes that you must activate with zombies. There are\ntwo just outside the hydroelectric building and two more on an upper level\nhigh above the building. You will start inside a hover truck and you will\nhave four zombies in the back. One breaker box will already be activated. Go\nto the next box and stop. This will let one of your zombies out so he can\nenter a breaker box.\n\nYou will also encounter some LabCoats fighting off some zombies. Run over the\nLabCoats without harming the other zombies. Then proceed to the upper level.\nStop by the other two boxes, after running over the other LabCoats, and let\nyour zombies out. Then head back to the lower level.\n\nA couple of LabCoats have killed the first zombie so you must kill them and\nthen let out your last zombie to reactivate it. At this point all four boxes\nare active. However, one of the boxes will come under attack by LabCoats,\nBarbers, ElectroCannons, and JetPacks.\n\nGather any zombies nearby and go over to these boxes. Kill any attacker to\ngive your zombie a chance to reactivate the box. If you run out of zombies\nthen you will have to attack them outside of your truck to get more. After\nreactivating all four breaker boxes then you will finally destroy the dam and\nproceed to the next chapter.\n\n  **NOTE: The harder the difficulty, the more attacks you have to fend off. \n          At Easy there is only one and at Insane there are several.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{I make a PP}\n    *************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP9. The Sacking of Punchbowl                                           |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nThe city of Punchbowl is in ruins. A lot of the Civilians have been turned\ninto zombies because of the polluted water and the Army has been called in to\ndeal with the ever worsening situation.\n\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. To the Diner |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start then you will be given the Hand, Gas, and one Gut Grenade. You\nwill also be on a narrow street with ruined cars and sandbag walls. In\naddition, you will be joined by a group of zombies as you get your first\ntaste of combat against the Soldiers.\n\nWhen you get to the first street corner then you will encounter several\nSoldiers which are a mixture of Grunts and Helmets. Use your fellow zombies\nto distract them so you can sneak up and have a quick bite or arm rip.\n\nAs you proceed further then you will encounter a large wall that has a narrow\nopening in the center. Push your fellow zombies through so they can attack\nthe Soldiers on the other side. On the other side of this wall are more\nruined cars and sandbag walls. You are also close to the Diner which will\nlead you into the next section of this chapter.\n\nDeal with the remaining Soldiers then enter the Diner. Inside the Diner are\nseveral Civilians which will allow you to regain any weapons you may have\nused against the Soldiers. Smash through the door near the JukeBox to proceed\nto the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Obsessive Possessor}\n    *********************\n      This is the earliest you can posess a Soldier. Go into the nook not far \n      from where you start and use your Hand to possess one of the nearby \n      Soldiers. This will also complete the Accomplishment. You may also want \n      to wait until later and possess one of the Snipers to complete this.\n\n  &gt;&gt;{Stubbs Otaku!}\n    ***************\n      The difficulty ramps up quite a bit starting with this chapter. You \n      pretty much have to use your Hand to possess one of the nearby Soldiers \n      and use him to pick off as many of the others as you can so you can \n      proceed safely.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Push your zombies through the door by the JukeBox.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-39] | Between the rounded building and the wall of Punchbowl Crafts.  |\n|         |                                                                 |\n|         |   &gt;&gt;After going past the first concrete barrier then you should |\n|         |     see a wrecked Police Car to your right. This is at the      |\n|         |     entrance to Punchbowl Crafts.                               |\n|         |                                                                 |\n|         |     Go on the sidewalk and continue forward. You should be      |\n|         |     nearing a rounded building. When you get to the rounded     |\n|         |     building then look right. In the gap between this rounded   |\n|         |     building and the wall to Punchbowl Crafts is the Hippo      |\n|         |     Head.                                                       |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Minefield Streets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you get into the alley then you will see a street that has some\nLandMines on it. There will be a couple of Soldiers on the left side of the\nmines. Several zombies will try to get at the Soldiers but will blow up on\nthe mines instead.\n\nWhen you get into the street then head off to your right and behind the\noverturned truck for cover against the gunfire from the nearby Soldiers. Just\nahead of you, to your right, is a narrow alley. Go into this alley to avoid\ngunfire.\n\nTurn the corner and head back into the street. You will see another large\nbarricade to your left. You will also see more ruined cars and sandbag walls\nto your right. Beyond the barricade are several Soldiers and a couple of\nzombies. Deal with these Soldiers to start a zombie horde for the next part\nof this section.\n\nThen go around the next street corner. Just ahead is another line of\nLandMines. Use your horde to get rid of some of these mines.\n\nThere is also a small room on the right side of the street that has a couple\nof Civilians in it. You can use them, once converted to zombies, to help thin\nthe nearby mines. Beyond this line of mines you will encounter several more\nSoldiers. At the intersection you may begin to hear a loud gunshot that\ndoesn't sound like the other guns.\n\nThis is a Sniper and he is located on the upper level of a building on one of\nthe corners of the intersection. Walk up to the wall just beneath him then\nuse your Guts to kill him. Then turn to your left and proceed down the\nstreet.\n\nAt the next intersection you will come upon a shop called \"Punchbowl\nMemorabilia\". To your right is another un-named shop and a line of LandMines.\nThere will also be zombies and Soldiers duking it out. One of the Soldiers\nwithin the un-named shop is a Bazooka so you will need to be a little careful\nas you fight off the other Soldiers.\n\nOn the left side of \"Punchbowl Memorabilia\" is the entrance to get inside.\nHowever, you may want to climb up the nearby debris wall first.\n\nWhen you get near the top of this debris wall then look to your left. You\nshould see an opening. Go through the opening and you will enter a small\nroom. Inside this small room are a couple of Civilians you can convert for\nzombie duty.\n\nGet back down to street level and enter \"Punchbowl Memorabilia\". You can go\nthrough the store and into the other store to get around the LandMines. After\nyou get back out into the street then go around the corner. You will see\nthree overturned vehicles and a bunch of Soldiers.\n\nAs you battle these Soldiers you may also hear the whoosh of a rocket. There\nis a Bazooka nearby and he is on the upper level of a building at the next\nintersection. But you can go up the nearby debris wall, into the room he is\nat, and kill him in close combat.\n\nAt this intersection you will see a large wall. You will need to destroy it\nto continue. You will need a zombie horde to knock it down. As you battled\nthe Soldiers, you should have converted most of them for zombie duty. They\nshould start heading for this wall so they can destroy it.\n\nAs they begin demolition of this wall, a Jeep will show up with three\nSoldiers on board including a Bazooka. Kill the Bazooka first then the others\nso you can add them to your horde.\n\nMore Soldiers will start showing up you should fight them not only to add to\nthe horde but to keep them from killing off your other zombies. After a while\nof beating on the wall then the zombie horde will knock it down.\n\nWhen you get past the wall then you will see the Library to your left and a\nsmall door to your right. Go through this small door and you will enter a\nsmall room with two Civilians in it. Go through the Library to go to the next\nsection.\n\nHowever, there is an easier way to get through this section. You can use your\nHand to possess the Sniper in the middle of this area. Right after you bust\nopen the door to enter the alley then go back inside near the restrooms. Then\ndetach your Hand and proceed into the street.\n\nAt the first line of mines go left and underneath the overturned police car.\nGo up the left wall a little bit so you can go around the next line of mines.\nGo back to street level when you get around the mines then up the debris\nwall. On the other side of the debris wall is where \"Punchbowl Memorabilia\"\nis at.\n\nGo onto the wall on the right side but stay just under the overhang. Go\naround the corner and down the street ignoring the Soldiers along the way.\nWhen you get to the intersection then get back to street level. Then quickly\ncross the intersection to get to the building where the Sniper is at.\n\nGo along the wall just underneath the windows until you get the prompt to\npossess the Sniper. Possess him then pick off the nearby Soldiers. After\nkilling the Soldiers then shoot at the mines that you can see from your\nvantage point. After destroying most of the mines then go back down to street\nlevel and head back toward Stubbs' position.\n\nAs you get near his position then you will encounter some Soldiers fighting\noff some zombies. Help out your fellow zombies with your rifle then proceed\nforward. You'll eventually get back to the first set of mines just behind the\nDiner. Shoot out most of the mines to clear a path for Stubbs then go back\ndown the street.\n\nAs you get toward \"Punchbowl Memorabilia\" you may encounter more Soldiers.\nPick them off from a distance then turn the corner toward the next line of\nmines.\n\nDestroy most of them then continue to the corner. Carefully pick off the\nSoldiers around the corner. Then go after the Bazooka near the wall you have\nto knock down. After that then de-possess your Sniper so Stubbs can go to the\nwall to build a zombie horde to knock it down.\n\nAnother option is to go and possess the Bazooka, near the end of the section,\ninstead and use him to blow up all of the Soldiers you come across as well as\neasily clear the LandMines from the streets. To get to him then find the\nSniper first and go onto the nearby debris wall.\n\nThere is a doorway at the top of the debris wall. Go through it and turn\nleft. The Bazooka should be just standing there waiting for you to possess\nhim.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Car-Daver}\n    ***********\n      If you didn't get this one earlier then this is a good place to acquire \n      this Accomplishment. When the Jeep arrives then get in its way so it \n      can hit and kill you.\n\n  &gt;&gt;{Sausage Fest}\n    **************\n      After killing the Soldiers that come from the Jeep then sit in the \n      driver's seat and wait for one of the other zombies to come sit with \n      you to unlock this Accomplishment.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-40] | In the corner of a narrow alley not far from the back door of   |\n|         | the Diner.                                                      |\n|         |                                                                 |\n|         |   &gt;&gt;When you go out into the street then you should see the     |\n|         |     first line of LandMines to your left. Just to the right, on |\n|         |     the opposite side of the street, is an alley. Go into the   |\n|         |     alley and at the corner is the Hippo Head.                  |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. To the Laboratory |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nThis section is a small one. Ahead of you is the main gate to Dr. Wye's\nlaboratory. Just like in the previous section you must gather a zombie horde\nto knock it down. A couple of Soldiers will make their way to your position.\nUse the truck as cover so you can ambush them when they get close enough. Or\nyou can go back in the Library and hide from them.\n\nThere are a lot of sandbag walls and Soldiers near the gate. There are at\nleast three Soldiers on top of the walls on either side of the gate. There\nare also four doors near the gate area where Civilians and Soldiers emerge\nfrom time to time.\n\nLet's get rid of the Soldiers on the wall first. Go back into the Library to\nhide then use your Hand. Go across the street, onto the wall, go around the\ncorner, then go around the next corner. You'll find a ledge that stretches to\nthe wall so go on that and get close to a Soldier.\n\nIf he is a Grunt then possess him. Use your rifle to kill the Soldier in\nfront of you then jump down inside the gated area and kill the other Soldier,\non the other end of the area, from below. After that then carefully go back\nup the ramp and try to pick off as many Soldiers on the other side of the\nwall, especially the Bazooka, before they kill you.\n\nAs this point you should have thinned them out a bit so you can approach the\ngate and eat Civilians and other Soldiers so you can make the horde. As the\nhorde beats on the gate then more Soldiers will show up including two\nBazookas on top of the wall. Try to get rid of at least one of the Bazookas\nthen go after some of the Soldiers attacking the horde.\n\nThis should buy you enough time for the horde to finally break down the gate\nso you can proceed to the next chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Army of Darkness}\n    ******************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP10. The Doctor Will See You Now                                       |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter gaining entrance to the Laboratory building then Stubbs is encouraged\nby Dr. Wye to make it up to his main lab.\n\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Going Up |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start this section then you are in the lobby on the first floor\nlooking at a large methane sculpture. There is also a upper level that goes\naround the lobby area.\n\nThere is a set of stairs to your right and another to your left. In addition,\nthere is another set of stairs behind the sculpture. You are also accompanied\nby several zombies as you begin. There are several LabCoats that appear on\nboth levels shooting at the zombies including yourself. Use your fellow\nzombies to distract the LabCoats so you can munch on them.\n\nAs you go around the lobby then you will notice a closed door on the west\nside of the lobby. You need to kill off most of the LabCoats before this door\nwill open. And, when it does, then more LabCoats and GreenCoats will come\nthrough it to do battle with you and your fellow zombies.\n\nYou may also notice a ventilation shaft to the right of the pillar, which is\nright of the door, in a corner of the lobby. If you take refuge in either of\nthe two small rooms on the upper level then you can use your Hand to get\nbehind the door and cause problems on the upper levels of the building.\n\nAfter you get past the lobby door then there will be more LabCoats,\nGreenCoats, and BoomSticks in the remaining rooms on the first floor. You\nwill eventually come to a escalator going up. It is one way so once you go up\nyou can't go back down again.\n\nWhen you get to the second floor then you have a choice. If you go right then\nyou can go through the various rooms and kill off all of the Scientists\nbefore you find the escalator going up to the next floor. Or you can jump\nover the debris pile in front of you and head directly to the escalator. Just\nbefore you get there though, you will encounter two BoomSticks and a LabCoat.\n\nWhen you get to the third floor then you will see three doors, two to your\nleft and one to your right. The two doors on the left are bathrooms and the\ndoor to your right leads further into the level.\n\nAs you go through the door on the right you will find a LabCoat. Deal with\nhim and proceed. You will see that a few zombies managed to get on the third\nfloor and there will be BoomSticks, LabCoats, and a Fix-It-Bot doing battle\nwith them. Just hang around the corner until the Fix-It-Bot is destroyed so\nyou don't get caught up in the explosion. Then go through the rooms clearing\nthem of Scientists until you find the escalator going up to the fourth floor.\n\nOn the fourth floor is just one room. But it has a LabCoat, a GreenCoat, and\ntwo Fix-It-Bots. Not only will the Scientists go after you but so will the\ntwo Bots. Deal with these threats quickly then look around the room. There is\na large control panel with a bright red button.\n\nPress the button and a door will open up on one side of the room. This door\nleads to a special elevator. When you press the button inside the elevator\nthen you will be sent to the fifth floor.\n\nOnce on the fifth floor then go through the corridor and you will enter a\nlarge dual level room. Take care of the LabCoats on the lower level then make\nyour way to the escalator leading to the upper level.\n\nWhen you get to the upper level then there will be two additional LabCoats.\nTo your left is a cage door that leads to the next room and is currently\noccupied by a BoomStick who will be shooting at you through it. When you get\nclose enough to the door then it will open.\n\nAfter taking care of all three Scientists and entering the next room then you\nwill find six Fix-It-Bots just standing around. You will need to destroy them\nnow while they are just standing there for reasons I will explain.\n\nOn the other end of the room are two doors. The right one is closed and the\nleft one is open. Go through the left door and you will see a red button on\nthe wall ahead. When you press it then the other door will open. But then all\nsix of the Fix-It-Bots will come to life and attack you. This is why you need\nto destroy them before you push the button. It will make things a lot easier.\n\nGo back into the larger room and you will find two more Scientists who have\nshown up. Go through the right door and you will also find three more\nLabCoats to deal with. Take care of these threats then go into the corridor.\nYou will find more Fix-It-Bots but they will just stand around. Go into the\nnext room to find two more LabCoats. There is also a door that will lead to\nan escalator and the seventh floor.\n\nWhen you enter the lighted hallway then you will encounter a LabCoat and a\nGreenCoat. Kill both of them. When you fully enter the corridor then you will\nfind three additional GreenCoats at the corner. Run up to them and use your\nGas to stun them and then munch on them.\n\nAfter dealing with them then go back up the corridor until you reach a\ncontrol unit that resembles an arcade machine. Down on the floor, to the left\nof this machine, is a shaft that leads to a hidden room. Use your Hand to\ngain access. Here you will find a GreenCoat and a red button.\n\nIf you press the red button then you will activate two Fix-It-Bots. One on\nthis floor and one on the eighth floor. Both of them will try to attack you\nwhen you get close. You will also notice a shaft on the top of this room. If\nyou go through it with your Hand then you can get around the corner and into\nanother part of the lighted hallway.\n\nGo through the other room and to the escalator going up to the eighth floor.\nIn this room you will find three LabCoats and, if you pressed the red button\nin the hidden room, a Fix-It-Bot.\n\nGo through the next corridor and it will lead you to a large room. This room\nis where you can get to Dr. Wye's lab. However, you must fight a slew of\nScientists to get to Dr. Wye. They will be a mixture of LabCoats, GreenCoats,\nand BoomSticks.\n\nThere are also two doors in which some of the Scientists will spawn. So you\nhave to be careful when doing battle within the room. After defeating all of\nthe Scientists then you will be prompted to the center of the room where you\nwill be able to enter Dr. Wye's private lab.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Fast Zombies}\n    **************\n      There are a couple of shortcuts that will allow you to bypass a couple \n      of rooms and save you some time.\n\n  &gt;&gt;{Stubbs Otaku!}\n    ***************\n      The lobby is another tough area due to the large number of Scientists. \n      Use the stairs as cover as you pick them off one by one. The last area \n      at the end is another tough area. You will need to stay in the hallway \n      and pick them off as they get close to the door.\n\n      It is important to note that a group of GreenCoats will magically spawn \n      in the hallway by you at some point. Use your Gas to stun them when \n      they appear and kill them before they can do any damage.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-41] | In the small room on the upper level of the lobby (left side).  |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, go left and up the stairs. Go  |\n|         |     into the room at the top of the stairs and it should be off |\n|         |     to your right.                                              |\n|---------+-----------------------------------------------------------------|\n| [HH-42] | In the small room on the upper level of the lobby (right side). |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, go right and up the stairs. Go |\n|         |     into the room at the top of the stairs and it should be off |\n|         |     to your left.                                               |\n|---------+-----------------------------------------------------------------|\n| [HH-43] | In a corner of one of the two bathrooms on the third floor.     |\n|         |                                                                 |\n|         |   &gt;&gt;When you climb to the top of the escalator on the third     |\n|         |     floor then turn left. When you get to the junction then you |\n|         |     will see three doors, two to your left and one on your      |\n|         |     right. Go through the one closest on your left. It should   |\n|         |     be to your left.                                            |\n|---------+-----------------------------------------------------------------|\n| [HH-44] | In a corner of the control room on the sixth floor.             |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the large room with the six Fix-It-Bots then |\n|         |     go through the left door. It should be off to your left, in |\n|         |     the corner, when you enter the control room.                |\n|---------+-----------------------------------------------------------------|\n| [HH-45] | In a corner of the hidden room on the seventh floor.            |\n|         |                                                                 |\n|         |   &gt;&gt;When you get to the seventh floor then go into the lighted  |\n|         |     hallway. To your right you will see a control unit that     |\n|         |     looks like an arcade machine.                               |\n|         |                                                                 |\n|         |     On the floor, to the left of control unit, is a shaft. Use  |\n|         |     the Hand to enter the shaft and you will enter a hidden     |\n|         |     room. It should in the corner to your right when you enter  |\n|         |     the room.                                                   |\n|---------+-----------------------------------------------------------------|\n| [HH-46] | In a small room on the far end of the large room on the eighth  |\n|         | floor.                                                          |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the large room, where you battle the         |\n|         |     Scientists, then go left and to the end of the room. You    |\n|         |     will see a door at this end of the room. Enter the door and |\n|         |     you should see it.                                          |\n0===========================================================================0\n\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Dr. Wye |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\nWhen you enter Dr. Wye's lab then you will be treated to a cutscene. After\nthe cutscene then you will need to defeat Dr. Wye to proceed further. He will\nfloat around the room within his shield bubble. The shield bubble makes him\ninvincible.\n\nDr. Wye will attack you with a red laser which will bounce all around the\nroom at crazy angles and a green laser which will push you away from him. In\nthe center of the room is the large shield generator that powers Dr. Wye's\nshield bubble.\n\nBut it generates more than Dr. Wye's shields. It also spawns Civilians (of\nthe teenager variety) which you can use to regenerate your weapons.\n\nOn the outer edges of the room are eight corridor sections. Most of them have\ngreen glowing sections which appear to be something that can get you to the\nlevel above. But only two of them work. The upper level rings around the room\nand gives a good vantage point to look around.\n\nOn the bottom of the shield generator are four buttons. When they are all\npushed then the shield around Dr. Wye will disappear for a short time which\nmakes him vulnerable. You can then use your Guts to speed up his demise\nbefore the shield gets back on line.\n\nHowever, the shield doesn't just disappear, it also explodes which hurts Dr.\nWye in the process. This means that you don't have to use your Guts to\nfurther hurt him. You just have to disable the shield a few times to defeat\nthe doctor.\n\nThe best way to do this battle is to get up on the upper level and hide in\none of the corridor sections. Then use your Hand and get it down to the base\nof the generator. Use the Hand to push all four buttons to disable the\nshield. Be careful to make sure that you get the prompt to push the button\ninstead of possessing a Civilian.\n\nThen wait until the shield gets back up before doing the whole thing again.\nYou have to disable Dr. Wye's shield five times in order to defeat him this\nway. After finishing off Dr. Wye then you can proceed to the next chapter.\n\n  **NOTE: The harder the difficulty, the more times you have to turn off the \n          generator. At Easy it is three, Normal is five, and Insane is \n          eight.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Fast Zombies}\n    **************\n      The best way is to simply run to the generator instead of hiding and \n      using the Hand.\n\n  &gt;&gt;{DIE WYE DIE!}\n    **************\n      Defeating Dr. Wye should unlock this.\n\n  &gt;&gt;{Does this look infected?}\n    **************************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-47] | On the upper level of Dr. Wye's lab.                            |\n|         |                                                                 |\n|         |   &gt;&gt;Go through the corridor sections until you reach a glowing  |\n|         |     green section that will send you up to the second floor of  |\n|         |     the lab. Go around the upper level until you find it.       |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP11. Paved with Good Intentions                                        |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nAfter dealing with Dr. Wye then Stubbs decides to make his way to City Hall.\nBut he must deal with some more of the local Army in order to get there.\n\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. Bombing Alley |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nAfter the cutscene then you start with the Hand, Gas, and one Gut Grenade.\nYou have to go to the intersection just ahead of you, turn right and go up\nthe main street, and to a door that will get you into the next section. There\nare several Civilians that Stubbs can use to convert into zombies near the\nstart of this area.\n\nThe first part of this street is being bombarded by overhead bombers. Go\nalong the left side of the main street to avoid the bombing. Jump over the\njunked cars and you will confront a Grunt and a Helmet. Ignore the Grunt and\nkill the Helmet. Then turn around and use your Hand on the Grunt so you can\npossess him.\n\nAfter possessing the Grunt then continue heading up the main street. As you\nget near the pillar that is in the center of the street then you will see a\nHelmet come out to get behind some sandbags. Shoot him. You will also see an\napproaching Jeep. Shoot at it to kill both the driver and gunman.\n\nAs you get near the next truck then you will see a couple of Helmets\nattacking some zombies near the median. Shoot them and continue up the main\nstreet.\n\nAs you get near the intersection then you will also see several Soldiers\nincluding a couple of Bazookas. Some additional zombies will appear to help\ndistract them so you can concentrate on killing the Soldiers with your\nweapon. Use the large craters as cover if necessary.\n\nNear the next truck you will also find some LandMines. Use your weapon to\ndestroy them before proceeding further. As you get past the truck then you\nwill see a Gunner. Shoot him and then the soldier next to the overturned car.\nGo back to the intersection and kill any soldier that remains. After clearing\nthe area of Soldiers then de-possess your Grunt. Then go up the main street\nand to the next door.\n\nOne option is to leave the Gunner alive so you can eat his Brains and regain\nyour Hand before going to the next area.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Should've hid in a fridge}\n    ***************************\n      This is the only place where you can get this. Go into the street where \n      they are bombing and let yourself get hit and killed by the bombers.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Push any remaining zombies through the exit door to take them to the\nnext section.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-48] | In a small alcove near where you start.                         |\n|         |                                                                 |\n|         |   &gt;&gt;From your starting position, go forward and to the          |\n|         |     intersection. Cross the street to the next street corner    |\n|         |     then rotate right 90 degrees. You should be on the left     |\n|         |     side of the main street (there may also be a Jeep to your   |\n|         |     right). Go forward down the main street until you reach a   |\n|         |     fire hydrant.                                               |\n|         |                                                                 |\n|         |     Turn left 90 degrees and go forward until you reach the     |\n|         |     wall (which should have some red neon on the top and        |\n|         |     bottom). Rotate 90 degrees left and you should see it in    |\n|         |     the alcove.                                                 |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Your First Tank |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen you start this section then you will be in an office overlooking another\nstreet. There will also be several Soldiers down there including a cluster of\nthree. Use one of your Guts to take out this cluster then jump down and take\ncare of any nearby Soldiers.\n\nAfter that then head forward and to the left side of the main street. As you\nget near a pair of vans (a red \"Doodle Bee\" van and a \"Teevee Teepee\" van)\nyou will hear a soldier proclaim that \"you are safe now\". When you get past\nthe vans then you will see four Civilians being escorted by two Grunts. Go\nafter the Grunts then the Civilians.\n\nOn the right side of the street from your position will be four Soldiers. Go\nafter them with your new converts and convert these Soldiers to your side.\nAfter dealing with them then head up the street. Near the large intersection\nyou will see a large pillar like object. On both sides of the main street on\neither side of this object are some LandMines.\n\nOn the right side of this object is a Gunner who is overlooking a fortified\ntent in the middle of the street. You may also see a Tank roving around the\ntent. There are three Soldiers around the tent including a Gunner.\n\nGo after the Gunner by the pillar then charge at the tent avoiding the other\nGunner. After killing the Soldiers here then the Tank, which was parked on\nthe right side of the main street, will head back toward your position. You\ncan attack it in a couple of ways.\n\nIf you want to keep your distance then use your Head and detonate it close to\nthe Tank. You can also run up close to the Tank and use your Gas to get the\ndriver to exit so you can attack him.\n\nAfter killing the driver then climb into the Tank. You use the Right Analog\nStick to rotate the turret so you can aim the Main Gun and Machine Gun. Use\nthe Right Trigger to fire the Main Gun and Left Trigger to fire the Machine\nGun.\n\nWhen you get into the Tank then more Soldiers show up. Some will come from\nthe door you will need to enter to exit the stage. Some will come from the\nside-street and more will show up to the east. Some of these Soldiers are\nBazookas so it is best to nail these guys first then blast at the exit to\nclear it of Soldiers.\n\nThen exit the Tank and head to the door so you can go to the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Tanks for the Memories}\n    ************************\n      You should get most if not all of the ten kills you need for this \n      Accomplishment here. If not then you can get the rest later in the \n      chapter.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Herd your remaining zombies through the exit door so you can use them in\nthe next section.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-49] | Against the wall of one of the buildings on a angled            |\n|         | side-street that has some mines on it not far from the tent.    |\n|         |                                                                 |\n|         |   &gt;&gt;When you get to the tent in the middle of the street then   |\n|         |     look to your right a bit. You will see an angled            |\n|         |     side-street that has some mines on it. Cross over the mines |\n|         |     and you should see it against the wall on the right.        |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| C. Sniper Alley |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nAfter you make your way through some corridors then you will eventually find\na room that leads back outside. There are a bunch of Soldiers standing just\noutside in the street. You must clear them out before you can proceed. The\nbest way to do this is with your Head. Convert or kill all of the Soldiers if\npossible.\n\nOnce you have done this then you should use your Hand. You see, there is a\nSniper out there. He is located on one of the overhangs (on the right side)\noverlooking the main street.\n\nSo detach your Hand and go into the street. Go to the right side of the main\nstreet then turn left. You will hear the Sniper shooting at the Hand but he\nwill have a hard time hitting it because you are moving. You may also be able\nto see the Sniper shooting at you from above.\n\nOnce you are underneath his position then climb the wall and then underneath\nthe overhang. After you get near the top of the overhang then stay on the\nside and position the camera so you can see where the Sniper is at. While\nstaying on the side of the overhang get close to the Sniper's position so you\ncan possess him.\n\nAfter you have the Sniper in your possession then duck behind one of the\nwalls. Once you get your bearings then start sniping the Soldiers on the\nother end of the main street. Be careful, one of these Soldiers is a Sniper\nand he can end your little escapade quickly if you don't take him down.\n\nAfter you have eliminated all of the Soldiers then go back down to street\nlevel, head forward to the three-way intersection, and look left. You will\nsee a JetPack appear and just hover there near the top of the debris wall. He<\/pre>\n\n\n\n<pre id=\"faqspan-5\" class=\"wp-block-preformatted\">won't do anything until Stubbs shows up.\n\nBut you're not Stubbs so he is going to just sit there (most of the time\nanyway). Snipe him then de-possess your Sniper. Continue going forward down\nthe main street and you will see some sandbags with at least two or three\nCivilians behind them. Eat them to regain your Hand and other weapons.\n\nAs you continue forward, more Soldiers will show up. Two will appear near the\ncraters in the intersection and four will show near the exit. They are a\nmixture of Helmets and Grunts. After dealing with them then head to the exit\nand into the next section.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Stubbs Otaku!}\n    ***************\n      This is another tough area but the use of the Head should clear out \n      those at the beginning enough to let you safely use your Hand and \n      possess the Sniper to clear out the rest.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYes. Herd your remaining zombies through the exit door so you can use them in\nthe next section.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-50] | Next to some Civilians on the left side of the main street.     |\n|         |                                                                 |\n|         |   &gt;&gt;When you get out into the street then turn left and stay on |\n|         |     the left side of the main street. Move forward until you    |\n|         |     see a group of three Civilians. Look off to your left a bit |\n|         |     more and you should see it.                                 |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| D. Back at the Main Entrance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nWhen Stubbs gets to the opening then jump down to the street and gnaw on the\nnearby Grunt. Continue heading forward and you will see some Soldiers\nfighting a group of zombies. You will also see a Bazooka getting into\nposition. Eat the Bazooka then take care of the rest of the nearby Soldiers.\n\nJust to the left of your position is a large crater that contains two\nCivilians. Leave them be for now. Head forward to the other side of the\nstreet and look right.\n\nIn the distance you will see a Tank. After a few seconds then it will start\nto head toward your position. Get behind the nearby car and wait. When the\nTank gets near then use either your Head or Gas weapon to deal with the\ndriver.\n\nWith the Tank taken care of, you can go to the large crater left of your\ncurrent position to eat the Bazooka. You can also head to the other crater\nand eat the Civilians there if your fellow zombies didn't get to them first.\n\nGet into the Tank and head down the street. You will notice that you are back\nat the main entrance of Punchbowl where you started the game. Use the Main\nGun and Machine Gun to take care of all of the enemies that appear. There are\na couple of ElectroCannons by the obelisk.\n\nThere are also some Bazookas laying in wait. Go after these first since they\nare the ones that can do damage to you while you are in the Tank. Everybody\nelse is secondary. Continue heading forward taking out all of the enemies in\nyour way. Look on the right side of the street and you will see Pistol\nPete's. Continue to the end of the street and clear it of all enemies before\nentering Pistol Pete's.\n\nAfter you go through Pistol Pete's then you will be shown the exit. Get back\ninto the Tank and head toward the exit. Near the exit is a couple of\nElectroCannons. Use the Tank on them then get out and head to the next\nsection.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Tanks for the Memories}\n    ************************\n      If you didn't get it earlier then there should be enough enemies here \n      to finish unlocking this Accomplishment.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nYou can transport your zombies from this section to the next but considering\nthat you have the use of a Tank in the next section there really isn't a\npoint in bringing them in.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-51] | On the side of the huge obelisk not far from the main entrance  |\n|         | to Punchbowl.                                                   |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| E. The Serenade |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nOnce you get out into the street then you will come across a Tank. You will\nalso be serenaded by the Barbers hence the name of this section. You are also\nback at the Central Town Square in front of City Hall. Get into the Tank and\nturn right at the intersection.\n\nContinue forward, past the Monorail entrance, then turn left when you get\nnear the seawall. Go up the slight incline, turn left again, then head toward\nthe City Hall entrance. You will be fired upon, from behind, by some Barbers\npositioned by the Monorail entrance. Ignore them.\n\nAs you get near the City Hall entrance then you will find another Tank and a\nsoldier trying to enter it. Shoot the Tank to kill the soldier then exit\nyours when you get to the doors. Go up the stairs and through the entrance to\nenter the final chapter.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Meeting with Death}\n    ********************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-52] | In front of the building right of the Main Entrance.            |\n|         |                                                                 |\n|         |   &gt;&gt;When you enter the Tank then turn left at the intersection. |\n|         |     Go past the crater that is in the street, stop near the     |\n|         |     road angle, and look left. You should see two sets of       |\n|         |     doors. It can be found in front of the right set of doors   |\n|         |     (and not far from where you found [HH-7] earlier in the     |\n|         |     game).                                                      |\n0===========================================================================0\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP12. The Ghoul of Your Dreams                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nYou're finally here, City Hall. This is where Maggie Monday, Andrew Monday,\nand all of his security forces are holed up trying to fight off the zombie\ninvasion. From here, you have to fight your way through the lobby to get to\nAndrew's office.\n\n0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| A. The Lobby |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nYou start just inside the lobby. In addition, you will be given a full\ncompliment of all of your weapons regardless of what you had at the end of\nthe last chapter. You also have the advantage of some darkness in the area\njust before the main lobby. Stay here for a little bit and let one of the\nBarbers come to you. When he gets near you then eat him.\n\nAs you look forward from your position you can see a large set of stairs\nleading upward. You will also see entrances to your left and right that lead\ninto the wings of City Hall. At this point you will notice some Civilians\nmulling about in the lobby area. As the Barber you just killed gets back up\nsome of them will head toward it so they can attack.\n\nGo after the civilians and eat them while ignoring the other Barbers\nattacking you. You will also see other zombies entering the lobby from\noutside to help you in your conquest. After killing the Civilians then head\nto the right wing of City Hall. As you do so an ElectroCannon will show up at\nthe top of the stairs but you will deal with him later.\n\nAs you enter the right wing then you will see a Barber behind some sandbags.\nKill him then look around. You will see two doors on the left wall. This is\nthe lobby restroom. Inside are two Civilians and two Barbers.\n\nAfter taking care of everybody in the lobby restroom then head back toward\nthe main lobby. You will notice two JetPacks flying around shooting at any\nzombie that is moving. Go up the stairs and kill the ElectroCannon before he\ncan do any damage to you then head back down and use your Guts to kill off\nthe JetPacks.\n\nNow head to the left wing of City Hall. You will see a door to your right as\nyou enter the wing. There are two Barbers inside. They are not too hard to\ntake care of. There is also an ElectroCannon that shows up on the far end of\nthe wing. You can easily get behind him and eat him before he can do\nanything.\n\nAnother option is to possess this ElectroCannon and use him to cause chaos\nand kill his fellow Barbers. Pretty effective as I've found out.\n\nHead back to the lobby and head up the stairs. When you get up the first part\nof the stairs then stop. At the top of the stairs, and on the second floor,\nthere are four Barbers close by. The best thing to do is use your Head. Roll\nit up the stairs and aim it at the group of Barbers. Either you will convert\nthem or blow them to smithereens.\n\nIf you are in possession of the ElectroCannon then you can just blow them up.\nAfter dealing with them then go up to the second floor. There should be two\nBarbers near the next set of stairs leading up to the third floor. You may\nalso be fired upon by another Barber on the third floor. Kill the two Barbers\nhere on the second floor then go up to the next floor.\n\nNow you will deal with Mr. Skegness and three of his men at the entrance to\nAndrew's office. The Barber that was firing at you from this floor while you\nwere on the second floor is gone.\n\nRun at Mr. Skegness and, when you are in the middle of his group, then use\nyour Gas. Then eat as many Brains as possible while they are stunned to\nreplenish your Head and Gas weapons.\n\nAt least one member of this group will come to his senses and will attack you\nwhile you are eating some Brains but that should still not be a problem\n(except in Insane Mode). After killing all of them then you can enter\nAndrew's office.\n\n0=================0\n| Zombie Transport \\\n0=================================================&gt;\n\nNo.\n\n       &lt;0+=+=+=+=+=+=+=+=+=+=+=+=+&lt;&lt;##0##&gt;&gt;+=+=+=+=+=+=+=+=+=+=+=+=+0&gt;\n\n0============0\n| Hippo Heads \\\n0===========================================================================0\n| [HH-53] | In a corner of the City Hall lobby restroom.                    |\n|         |                                                                 |\n|         |   &gt;&gt;When you get into the lobby then turn right and head into   |\n|         |     the right wing of City Hall. When you get into the right    |\n|         |     wing then you will see two doors to your left. These are    |\n|         |     the doors into the lobby restroom. Go into the restroom and |\n|         |     you should see it in a corner on the right side.            |\n0===========================================================================0\n\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n| B. Andrew Monday |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\n0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0\n\n0===============0\n| Basic Strategy \\\n0=================================================&gt;\n\nAfter the cutscene then you will have to deal with Andrew Monday himself.\nAndrew sits behind his desk (which spins around) and is protected by two sets\nof circular shields. The outer one goes clockwise and the inner set goes\ncounterclockwise (this kind of reminds me of the retrogame \"Star Castle\".\nAnybody remember \"Star Castle\"? Anybody?.....).\n\nHe also has weapons on his desk that he can use to defend himself. One weapon\nis some sort of homing energy missile. They are kind of slow but they will\nfollow you and can do some damage unless you put an obstacle between you and\nthem. The second weapon is a more powerful form of the BoomStick.\n\nIf you get too close and he sees you then he will send you across the room\nand will take off most of your health in the process. As for the room itself,\nfrom your position, Andrew sits in the middle of the room. Behind him are two\nelevators in which Barbers will appear from time to time.\n\nBehind you are two rooms in which Civilians are present and will spawn more\nfrom time to time. To your left is the executive bathroom. There are also two\narches and two partial arches within this room which you can use as shields.\n\nI came up with the following strategy while playing around at the Insane\ndifficulty level on the OG Xbox version.\n\nWhen everything starts going then head toward the bathroom but hang near the\npartial arch. Lure the Barber to your position then go into the bathroom and\ninto one of the corners. More than likely a Civilian will follow you into the\nbathroom. Kill him then go back into the corner and launch your Hand. Use\nyour Hand and possess the nearby Barber then send him into the bathroom.\n\nNow position the Barber so you can see some of the shields through the open\ndoor. Use your RayGun and start shooting the shields. It will take a little\nwhile but you will damage the shields and eventually start blowing up\nsections of it. When you destroy a section of shield then you will hear\nAndrew taunt you by saying that he doesn't need shields.\n\nAt this point another Barber will show up and confront you. Shoot him in the\nhead to take care of him quickly.\n\nLook back out the door and finish up the rest of the outer shields. After\ndestroying the outer shields then work on the inner shields. When you destroy\na section of inner shield then Andrew will taunt you again.\n\nTake care of any Barber that confronts you then go back to destroying the\ninner shield. After destroying all of the shields then you have the option of\nshooting Andrew (he will shoot energy missiles at you but you can just go\nleft so that they will hit the wall then pop back out and shoot him again) or\nuse your Head and aim at his desk.\n\nEither method will take care of Andrew once and for all.\n\n0================0\n| Accomplishments \\\n0=================================================&gt;\n\n  &gt;&gt;{Fast Zombies}\n    **************\n      The best way is to attack the shields by hand instead of shooting at \n      them. You will need to look out for the ElectroCannon as he tends to \n      spawn behind you at times and can kill you with one shot at close \n      range.\n\n  &gt;&gt;{Hands-on parenting}\n    ********************\n      Completing this section will complete the chapter and should unlock \n      this.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP13. The End?                                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nBy defeating Andrew Monday then you will have finished the destruction of\nPunchbowl and made the world safe for zombies everywhere. But will there be a\nsequel so Stubbs can continue the carnage?\n\nConsidering that Wideload Games was bought out by Disney the chances for a\nfollow-up are practically zero. That is a shame because I really like the\nconcept behind this game as well as the character of Stubbs himself.\n\n            \/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\\\n \/=========================================================================\\\n| &gt;RWP14. \"Maggie's Melons\" Lyrics                                          |\n \\=========================================================================\/\n            \\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\/\n\nI don't know who wrote these lyrics but thanks goes to Mr. Pottymouth for\nposting them at the GameFAQs message boards:\n\n  Some folks go for cantaloupe\n  and others honeydew\n  But I prefer a sweeter fruit\n  and I think you will too\n\n  Just step right up &amp; take a gander at\n  the sight of Maggie's melons\n  You'll never find another fruit\n  that leaves you so impressed\n\n  They're all the rage at every age\n  from kids to grizzled felons\n  So plump &amp; firm and succulent\n  each melon truly blessed\n\n  You'll never want to go without\n  you'll always want them near\n  But you can't get 'em just anywhere\n  you can only find these melons here\n\n  So step right up and place your order\n  for a taste of Maggie's melon's\n  They're only here in Punchbowl\n  Pennsylvania, USA\n\n  We'll seek them out like we're hungry\n  thirsty Ferdinand Magellans\n\n'Cause those luscious melons are what I need\nI won't chew your rind it you won't spit my seed\n\nOh Maggie won't you heave a couple melons my way!\n\nAnd now to close things up.....<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>For: Original Xbox, PC, Macintosh, PlayStation 4, Xbox One, and Nintendo Switch. This revision is based on my play-throughs of&hellip;<\/p>\n","protected":false},"author":46,"featured_media":1467,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/revolutionarena.com\/pt-br\/wp-content\/uploads\/sites\/2\/2025\/04\/Stubbs-the-Zombie-in-Rebel-Without-a-Pulse.jpg","fifu_image_alt":"","footnotes":""},"categories":[2,3,4,5,6,7,12],"tags":[],"class_list":["post-1465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-guides-and-walkthroughs","category-highlights","category-nintendo","category-pc","category-playstation","category-xbox"],"_links":{"self":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1465","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/comments?post=1465"}],"version-history":[{"count":1,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1465\/revisions"}],"predecessor-version":[{"id":1466,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1465\/revisions\/1466"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media\/1467"}],"wp:attachment":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media?parent=1465"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/categories?post=1465"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/tags?post=1465"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}