{"id":1811,"date":"2026-07-12T16:42:37","date_gmt":"2026-07-12T19:42:37","guid":{"rendered":"https:\/\/revolutionarena.com\/english\/?p=1811"},"modified":"2026-07-12T16:42:38","modified_gmt":"2026-07-12T19:42:38","slug":"007-first-light-complete-walkthrough-step-by-step-strategy-guide-part-02","status":"publish","type":"post","link":"https:\/\/revolutionarena.com\/english\/007-first-light-complete-walkthrough-step-by-step-strategy-guide-part-02\/","title":{"rendered":"007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 02"},"content":{"rendered":"\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-detonado-completo-guia-de-estrategia-passo-a-passo-parte-01\/\">007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 01<\/a><\/strong><br><strong><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-detonado-completo-guia-de-estrategia-passo-a-passo-parte-02\/\">007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 02<\/a><br><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-guia-completo-de-platina-trofeus-e-conquistas-100\/\">007 First Light \u2013 Complete Platinum (Trophies) and Achievements Guide 100%<\/a><\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 10 \u2013 The Past Never Dies<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 01, DRIVE TO ALEPH, OBJECTIVE: DRIVE TO ALEPH<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter begins with Bond driving on a desert road. Greenway is in the car and provides contextual information as you drive. Follow the road as he indicates and continue until you reach Aleph. A cutscene will activate once you reach your destination.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 02, arriving at Aleph, objective: Follow Greenway and find it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon exiting the car, follow Greenway through the crowd and enter the large, abandoned warehouse ahead. When you reach the shop with illuminated shelves full of weapons, Greenway disappears and a new objective is set. The correct direction to find him is to the right, but before going there, head left and explore to the end of the corridor, where you&#8217;ll find a small bathroom with the Playing Card: Six of Bells inside.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the collectible in hand, return to the gun shop and head right. Activate the Q-Lens as you progress along the main route, as there are several points of interest in the surrounding shops that can be examined for extra dialogue. In one of the rooms along the way, a group watching television will react badly to Bond&#8217;s presence and attack. Defeat all three in melee combat to continue.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the fight, go through the gate and you&#8217;ll see Greenway ahead again. Keep following him, and along the way a scene will introduce Bawma, the character you need to find. Eventually, Greenway will lead you to a guarded area where a new objective appears.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO SPEAK WITH BARKHAD ALI AND RETURN TO GREENWAY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go up the stairs and approach the guards. Regardless of the dialogue you choose, the conclusion is the same: you will need an invitation and $100,000 to enter the auction. Go back to Greenway, who will take care of getting the invitation and pass the task of raising the money on to you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 03, BLACK MARKET, OBJECTIVE: OBTAIN THE AUCTION FEE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After speaking with Greenway, descend the ramp to the market area below. This larger space offers various ways to obtain the necessary funds and also contains some collectibles. Before focusing on financial opportunities, it&#8217;s worth taking a stroll around the area to collect the items.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the base of the ramp, follow the path to the left until you see a large red anchor. Next to it is a small, gated area with a padlock; use the Laser Belt to break the padlock and enter to find the Postcard: Mauritania.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit the warehouse and turn left. You&#8217;ll see a pickup truck ahead with a metal cabinet fixed to the wall behind it. Use the Laser Belt on the cabinet door to open it, and inside you&#8217;ll find the Playing Card: Jack of Acorns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Continue ahead of the pickup truck, keep going straight ahead, and when you see a large red buoy, look at the counter of the nearest stall to find Intel: Bawma.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the main route past the shooting range and note the entrance to the laundromat with the sign \u201cLavomatique\u201d; there\u2019s a collectible inside, but it\u2019s best to grab it during the Crypto Wallet opportunity, so leave it for later. Go past the cargo container ahead and, upon exiting on the other side, look for an entrance marked with shark teeth above the door. This is the access to the fighting pit, where you can overhear the conversation of two NPCs to discover another income opportunity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the fighting pit, exit through the door to the left of the bar to reach a small outdoor training area. Once there, look back towards the door you exited and notice a small room to the left. Inside it is the Playing Card: Ace of Roses.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, from the base of the main ramp, head right until you reach a gate guarded by two mercenaries. Listen to their conversation to discover another opportunity to make money. In the aquarium next to their position is the Playing Card: Nine of Acorns; use the Laser Belt to break the glass and retrieve it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the collectibles mapped, it&#8217;s time to gather the money. The available opportunities yield the following values: Crypto Wallet yields $50,000, Scorpius Hideout yields $52,000, Fight Pit yields $60,000, Cup Game yields $30,000, and the shooting range yields $30,000. Additionally, enemies and NPCs with wallets detectable by the Q-Lens (they glow yellow) can be distracted and robbed for small amounts of $3,000 to $5,000 each.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You only need to reach $100,000, so it&#8217;s not necessary to complete all opportunities. Given that the Crypto Wallet has an exclusive collectible, it&#8217;s recommended to start with that and then supplement the amount with the shooting range or the fight pit, depending on your preference. Once the $100,000 mark is reached, the other opportunities become unavailable. If you want to complete the Show Me The Money challenge, which requires accumulating $140,000 in a single playthrough, you will need to complete Scorpius Hideout, Cup Game, and Fight Pit in sequence.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPPORTUNITY: CRYPTO WALLET<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In an alley near the laundromat and shooting range, there&#8217;s a man on the phone. Stay close to listen to the call and then hack his phone with the Q-Lens. Follow him through the area; eventually, he&#8217;ll try to enter a tent with a guard at the entrance who won&#8217;t let you through. Neutralize or distract the guard and enter to complete the hack. Alternatively, position Bond in front of the target to block his path and complete the hack before he can get in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moneypenny will contact you with more information and a new target. Go back to the electronics area near the laundry and look for a woman in white complaining about coffee. Distract her by using the lighter on a nearby table to light the keg next to her, or use the Dart Phone. While she&#8217;s occupied, steal the Crypto Hardware Wallet from her pocket.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To complete the opportunity, you need to access the Aleph cell tower antenna. The path goes through the inner door of the laundry room. Go up the stairs and through the door at the top to enter a restricted area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the initial area, individual soldiers can be neutralized without much effort. The group at the end can be bypassed with bluffing, or you can climb a ladder near the entrance to reach a higher level, eliminate a guard alone, and use the Laser Belt to drop a crate on two or three members of the group below before descending and dealing with the last one. If you prefer not to engage anyone, use the ledges on the upper level wall to move directly to the next set of stairs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the group, go up one more floor. Three guards in that room can be lured one by one with distractions and neutralized stealthily, or simply avoided. Go up the next flight of stairs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the top, the corridors have more enemies, but the narrow ledges on the sides of the doors allow you to bypass much of the area. At the end of the route, discreetly pass two guards and go through the next door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jump over the next gap and climb up the pipe. At the top, kick the plasterboard to clear a path, but be prepared for a Brute-type enemy right behind it. This type of opponent is dangerous, but becomes vulnerable after performing its attacks; dodge or block the blows marked in red and yellow and counter-attack through the openings, or simply use a gadget followed by a stealthy approach to resolve the situation more quickly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kick the next section of wall to spot the antenna. Jump through the following openings until you&#8217;re hanging from a beam. Follow the climbing path around the corner and, instead of climbing directly to the antenna, drop down to the ledge below. Follow the narrow path to the end to find the Legacy Item: ATAC Device.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Return to the climbing wall and climb to the top. Interact with the antenna to complete the opportunity, receive $50,000, and complete the Secure Transaction challenge. Follow the path past the antenna through a room with a group of women and use the zip line to return to the market below.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPPORTUNITY: SCORPIUS HIDEOUT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the base of the ramp, go to the right until you reach the gate with the two guards. Listen to their conversation, wait for one of them to leave, distract the remaining guard, and infiltrate the restricted area. The objective is to enter a room on the second floor of the ship to the right as you enter the complex.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To do this without neutralizing anyone, advance to the first guard, distract him, and climb up the cargo container on the left to reach the interior of the ship above. Go through the door on the right and up the stairs. At the top, a makeshift passage leads to the adjacent ship. Proceed to the right and, when you find the railing, follow it to the corner and turn. Below you will see three guards.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the back of this area, there&#8217;s a disposable cell phone on a table, which is the target. To get it without eliminating the guards, use the computer in the center of the room to hack it and distract the three guards at the same time, or throw a Smoke Pod before climbing down from the railing and going directly to get the phone. Getting the phone without knocking anyone down completes the Silent Line challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With your phone in hand, spot an opening to the right, go down and return to the market. Exit the Scorpius complex, return to the base of the ramp and this time go left to the large red anchor. The container yard is behind it. Distract or neutralize the guard on the right, or the merchant on the left, and enter the area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inside, go to the right and look for the container with the number 76 on the side. Interact with it and a group of armed thugs will appear. You have a License to Kill at this point, so eliminate all six. After the confrontation, the buyer appears; talk to him to receive your $52,000 reward and complete the Art Lover challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPPORTUNITY: CUP GAME<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can discover this opportunity through posters scattered around the market or by speaking to Aadan at his spot between the fighting pit and the Scorpius complex. Accept the game by paying $3,000. Aadan will hide a gemstone under one of three cups and shuffle them. Keep your eyes fixed on the correct cup without looking away as they move. If you lose track, activate the Q-Lens to detect the gemstone through the cup. After pointing to the correct one and winning the gemstone, this completes the Cupped challenge. Take the gemstone to the pawn shop near the entrance, speak to Nirmala, and hand over the red gemstone to receive $30,000.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPPORTUNITY: SHOOTING RANGE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Discover this activity by looking at the posters around or by talking to Basim at the shooting range near the laundromat. Pay $3,000 to participate. Ten targets will appear in sequence to be shot down. The first eight appear individually, but the last two appear at the same time; activate focus mode at that moment to have enough time to hit both without missing. Hitting all ten in sequence is worth $30,000, completes the Gunslinger challenge, and simply participating completes the Shoot &#8216;Em Up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPPORTUNITY: FIGHTING PIT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fighting pit is located on the opposite side of the entrance ramp to the market, identified by the shark jaws above the door. Inside, listen to the conversation between the two NPCs near the ring. Then, talk to the ringmaster in the white suit and go through the door to the left of the bar to the training area on the roof. Talk to Yasin, the man in the gray tracksuit, and he will order Omar to attack you. Fight Omar in melee combat; if you manage to grab him and throw him over a railing, you complete the Fall Guy challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With Omar defeated, return to Yasin and he will authorize your participation in the fights. There are three rounds. In the first, you face a specialist who chains together blockable attacks marked in yellow. In the second, there are two fighters at the same time with short combos. In the third, you face Hammer, a brute who only becomes vulnerable after performing his own attacks; dodge the red blows, block the yellow ones, and counter-attack. If you want the Bottled It! challenge, throw a bottle at each opponent during the three rounds; the bottles are scattered around the area. Defeating Hammer completes the Hammer Time challenge. After the fight, leave the ring and talk to Yasin to receive $60,000.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As you head out to the market, a group of three enemies will attack you. Deal with them and continue on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regardless of which opportunities you completed, once you reach $100,000, return to Greenway. But before leaving the market, go to the opposite pawn shop at the base of the ramp to find the Memento: Crocodile Tooth. Note: this item can only be collected after gathering the total auction amount. With everything in hand, go up the ramp and past the pirates blocking the way. With the invitation and the money, they will let you in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 04, Pay the Guard, Objective: Enter the Auction<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the guards defeated, follow Greenway up the stairs and into an outdoor party. There&#8217;s a DJ experiencing technical difficulties; talking to him opens an optional mission. If you want to fix it, follow the two yellow cables from his position: one leads to a generator that needs to be turned on, and the other to a malfunctioning speaker. Examine the speaker, find a fuse nearby, and use it to repair it. Completing both steps restarts the party and completes the Tech Support challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you&#8217;re ready, follow Greenway through the interior of a large ship, escorted by a guard, to the auction hall. Take a seat in the chairs to the right of the entrance to begin.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A lie detector question opens the auction; the &#8220;Call me James&#8221; option works well. In the bidding rounds, choose whatever you want. When Greenway asks you to hack a lie detector near one of the participants, do so with the Q-Lens. Continue participating in the bidding until the Improvise option appears on the screen; press the indicated button to win the auction and unlock the Win, Lose or Die trophy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 05, Infiltration, Objective: Reach 009&#8217;s boat and get to the crane.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Four challenges are available here: Easy Does It, which requires reaching the crane without neutralizing anyone; No Trouble At All, which asks you not to provoke any confrontation throughout the entire mission; Silence is Violence, which requires ten stealthy approaches in the chapter; and The Big Bang, which asks you to kill three enemies with a single explosion. All can be repeated via the chapter menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Greenway decides to separate from Bond and goes by boat with Ali while you proceed on foot through an area full of enemies. Use the zipline available to enter through the gap in the nearby tanker. Proceed through the next opening and follow the marked path until you open a door. Climb the stairs to reach an open room with several enemies. The objective is the bulkhead door on the opposite side. There are no collectibles here, so proceed as you prefer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One possible approach is to take the upper left path, jump a gap, and break a padlock with the Laser Belt. After neutralizing a guard on this path, an opening reveals two guards on a staircase. Hack the nearby television to distract one of them, go down and neutralize the remaining guard, then quickly reach the other. The stairs they were guarding lead directly to the bulkhead door. Upon passing through, you reach an even larger area with even more enemies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 06, ALEPH&#8217;S PORT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With no collectibles in this area, traverse as you prefer. A viable approach is to follow the initial walkway to the left and use the ledges and suspended pipes to descend to the level below. Ignore the door ahead and turn right to eliminate the enemy in the corner. Beyond him is a gate that can be opened with the Laser Belt or a kick. Follow the main path, turn right, and continue to the corner where you turn left. Hack the large fan behind the second guard on this turn to electrocute him, then stealthily neutralize the first guard who came to investigate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jump across the next two gaps until you reach an area with a view of a larger space below, with a red fuel tank in the center. Wait for the patrolling guard to pass below and drop down on him. Climb the next ladder.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the top, follow the path and force open the gate on the left using the Laser Belt or a kick. Climb the stairs to the top, where three guards need to be bypassed or neutralized using the distractions available around you. Go through the door to update your objectives.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH 009&#8217;S BOAT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the enemy area behind you, you spot 009&#8217;s boat in the distance. Follow the path of ledges, jumps, and docks until you board. As soon as you climb aboard, a trap alert appears ahead. Disable it immediately.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 07, Find 009, Objective: Find 009<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the opposite side of the boat there is a second trap. Jump over the railing with the blue tarp and crawl past the trap before returning to the deck. There will be another trap near the nearby stairs. Disable the two traps with X-shaped ropes and jump over the boxes to the left. You will be able to disable one last trap and climb the stairs to the upper deck.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Up above, before proceeding to the laser mines ahead, turn left and go to the bow of the deck. After passing another trap, there&#8217;s a small table with the Playing Card: Shield Flag.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Back at the top of the stairs, it&#8217;s time to cross the laser mines. If you want the Laser Show challenge, you need to reveal the mines in every way possible: with a Smoke Pod, activating sprinklers, or using a gadget on one of the hanging vases.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the yellow hose to a tap and turn it on to create a mist that reveals some mines. Go under the revealed laser and find a second tap. Turn it on as well and jump onto the vase next to it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed along the side of the boat to the next laser. Jump over the railing with the blue tarp again and return to the deck when the path allows. There will be another tap revealing moving lasers. Observe the pattern of the first moving laser and pass through when it&#8217;s safe. Follow the section without lasers and jump over the vase on the left, avoiding the moving laser. On the other side, open the nearby tap to reveal two final lasers. Pass through them at the right moment to reunite with Greenway and proceed through the next doors to watch a cutscene. The Nobody Lives Forever trophy is unlocked by finding 009&#8217;s body.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 08, EXAMINE THE CRIME SCENE, OBJECTIVE: EXAMINE THE CRIME SCENE AND USE THE TELESCOPE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, walk through the kitchen area and enter the office. Once inside, look at the desk in the left corner to retrieve the Intel: John Greenway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now examine all the elements of the scene. With the Q-Lens activated, objects of interest glow yellow. Inspect the diamonds on the table next to 009, the newspaper in the kitchen, the plants in the kitchen, the bomb materials in the kitchen, and all the items fixed to the office wall, including MI6 blueprints, photos of M, Greenway, recruits, and Bond, as well as the picture frames and the MI6 apartment. Also examine the photo on a small table to the left of the office.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After examining everything, Greenway will point to a photograph on the floor near him. Pick it up and turn it over to see a logo on the back. This updates the objective. Return to the previous room and use the telescope to scan the horizon until you find the Transworld logo, which matches the one in the photo. It&#8217;s on the hull of a wrecked boat and becomes visible when aiming fully to the right. After locating it, a cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: AWAKEN GREENWAY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, Bond is hanging from a chain facing Bawma. Choose Bargain or Threaten as you prefer; there is no practical difference. Then choose between waking Greenway or negotiating; again, no real difference in the outcome. After the second choice, the chains fall and you gain more control. Swing Bond back and forth repeatedly to hit Greenway until he wakes up and a cutscene is triggered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 09, LEAVING ALEPH, OBJECTIVE: FOLLOW BAWMA AND GET INTO THE LAND ROVER<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the scene, follow Bawma outside to where a car is waiting. Before getting in, walk past the vehicle and look in the boxes just ahead for the Memento: Crocodile Tooth. Once you have the collectible, get into the vehicle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: DRIVE TO THE TRANSWORLD WRECK<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the road out of Aleph behind the wheel of the Land Rover. During the journey, the title of the next chapter appears on the screen: Beyond the Grave. It&#8217;s worth noting that this chapter doesn&#8217;t appear separately in the chapter selection menu, but can be accessed from The Past Never Dies.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 11 \u2013 Beyond the Grave<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s worth remembering that this chapter, despite having its own title displayed on the screen, does not appear separately in the chapter selection menu. To access it directly, select the previous chapter, The Past Never Dies, and navigate to it from there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 10, find a way inside the shipwreck. Objective: Drive to the shipwreck and lower the bridge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter continues with Bond at the wheel of the Land Rover leaving Aleph. Follow the objective markers that appear as you traverse the area filled with wrecked ships. Greenway will fill in the route with contextual information about the story. During this driving section, if you hit ramps at high speed to get all four wheels of the vehicle in the air at the same time, the Wheels Up challenge is completed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At a certain point you will enter a shipwreck and come across a raised drawbridge blocking the way. Get out of the car to resolve the situation. On both sides of the gate there are ledges that can be climbed using pipes on the sides. Each of these ledges has a lever that needs to be activated. You can climb between the two positions to speed up the process. With both levers pulled, the bridge lowers. Get back in the car, resume your journey and a cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: EXPLORE THE SHIPWRECK AND FOLLOW THE CLUES<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After exiting the vehicle, follow Greenway along the path until you reach a dead end. Activate the Q-Lens to identify an icon on the nearby wall. After Greenway comments on the symbol, approach the crack in the wall next to him and interact with it to slide a metal plate aside, revealing a hidden passage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Continue following Greenway to the next elevated bridge. He will wait there while you go ahead to figure out the access. Jump the gap and go through the bulkhead door. In the next room, watch out for a trap in the way; approach and disarm it before continuing. Kick the weak section of the wall to clear a path and climb the exterior of the shipwreck. At the top, go through the narrow opening.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Back inside, head left until the platform gives way and breaks. Descend to the ledge below and use the makeshift elevator available. At the top, cross the gap using the zip line. Open the next bulkhead door and you&#8217;ll see an opening ahead, but don&#8217;t go straight through as there&#8217;s a trap in the way. Use the narrow ledge to the right to bypass the trap from behind and safely disarm it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed toward the elevated bridge ahead. Before reaching it, examine the barrels just before the climbing point to find the Playing Card: Six of Shields, the only collectible in this chapter. Then, climb up the nearby pipe and navigate the ledge to reach a lever. Pull it to lower the bridge and reunite with Greenway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Together, interact with the bulkhead door that has a wooden beam partially blocking the entrance. After passing through it, you enter a new area and receive an updated objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: SEARCH 009&#8217;S HIDEOUT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Just like the hideout found on the boat earlier, this space has several points of interest to examine. Activate the Q-Lens to identify all the objects highlighted in yellow. On the shelf near the entrance is a suit of body armor; to the right of it, additional equipment; on a table on the other side, ammunition and explosives; on the shelves at the back of the starting area, supplies and weapons; in the workshop next door, you&#8217;ll find an ammunition reloader, combat medical supplies, and night vision goggles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After inspecting all available items, interact with the metal briefcase on the workshop counter. Examining it will automatically trigger a scene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 11, Ambush, Objective: Escape<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The License to Kill is active from the start of this section, so you can use lethal force immediately. The objective is to fight your way to the vehicle, but the path is fraught with enemies on all sides. Always stay in cover and only move to change positions, collect ammunition, or escape grenades. Look for the red barrels and tanks in the environment, as exploding one when enemies are nearby eliminates multiple targets at once.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eliminate all enemies in the initial room, including those on elevated platforms in the background. As you advance towards the open door ahead, more enemies will appear as reinforcements; defeat them as well before continuing. There is a small open room and a corridor around it, both filled with enemies. Clear the entire area and follow the defined path, eliminating any opponents that appear. Eventually, you will reach a door leading to a room with a staircase. Defeat the enemies both at the base and along the stairs, and proceed through the bulkhead door at the top.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 12, ESCAPE THE WRECK<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Climb the nearby pipe to reach a ledge above where a Sniper is positioned. These enemies have long-range weapons and high accuracy, so neutralize him before he is spotted. Pick up the sniper rifle from the ground and use it to eliminate the enemies on the upper walkways on the opposite side, then target those in the open area below. With everyone eliminated, advance to the next ship, using an improvised elevator to enter through a higher door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Clear the interior of the ship and use the bulkhead door at the far end of the lower level. Kick the wall at the end of the short corridor and prepare for an immediate confrontation; quickly drop down for cover and eliminate nearby enemies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed through the dome-shaped structure, and upon exiting on the other side, you will see a second dome in the distance, with an elevated walkway ahead and a large number of enemies. Maintain a defensive stance and continue eliminating them until they stop appearing. After crossing the second dome, a cutscene shows Greenway arriving in his car to pick up Bond.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 13, SURVIVE THE AMBUSH, OBJECTIVE: PROTECT GREENWAY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you find yourself in a final stand, sheltered behind the overturned Land Rover as waves of enemies progressively advance on your position. Focus on the closest targets and prioritize headshots to conserve ammunition.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the initial weapon&#8217;s ammo runs out, Greenway hands out a pistol and reloads the magazine two more times throughout the sequence. If you manage six headshot eliminations using a single pistol magazine, the Make Them Count challenge is completed. There&#8217;s also a red explosive barrel in the center of the area where enemies tend to group up; if you hit it with at least three enemies nearby, The Big Bang challenge is completed, if it hasn&#8217;t already been unlocked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Continue shooting and eliminating enemies until a cutscene automatically ends the sequence. This unlocks the Trigger Mortis trophy for surviving the ambush, and the next chapter, Uninvited, begins.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 12 \u2013 Uninvited<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 01, Traffic, Objective: Leave Greenway and return home.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The mission begins with a quick debriefing before Bond takes the wheel. What you need to do here is simple: drive through the streets following the objective markers. First, you drop Greenway off at his destination while the two discuss what happened in the previous mission. Then, head towards Bond&#8217;s apartment until a cutscene automatically plays.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 02, Back Home, Objective: Defeat the Invaders<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Back at the safe house, you have the freedom to explore the surroundings. Cressida and Monroe&#8217;s belongings scattered around the apartment can be inspected to trigger extra dialogue; use the Q-Lens to highlight them in yellow if you wish. To advance the story, go to Bond&#8217;s room and inspect the James Bond Intel on the bedside table. Then examine the letter on the windowsill to trigger a cutscene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you must deal with an intruder. He&#8217;s a combat expert, so watch out for his blockable three-hit combos. If you manage to take him down without taking any damage, the Hard Man challenge is completed. With the first intruder out of combat, use the Q-Lens to locate the second, who is in the kitchen. This opponent also uses blockable combos, but adds occasional grabs marked in red to the mix. During this fight, if you throw three different objects found in the kitchen at the enemy, the Kitchen Wars challenge is unlocked. After defeating him, a cutscene plays and a new objective is set.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 03, Sharpshooter, Objective: Reach the assassin and cross the rooftops.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the scene, Bond is behind cover with a sniper aiming at him from a building across the street. The objective is to reach the sniper&#8217;s position. If you manage to complete the entire course without being hit even once, the Missed Me! challenge is completed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The most important rule here is never to stand without cover, as the sniper&#8217;s laser sight eliminates Bond quickly. Always move from cover to cover and wait for the laser to move away before running to the next position. The first destination is the balcony; from there, advance to the end and jump across the section with a blue tarp to the roof below.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the lower rooftops, continue the same cautious movement pattern towards the crane you see in the distance. Hack air conditioners, spotlights, and other devices on the rooftops to temporarily distract the sniper when you need to traverse more exposed areas. The intermediate objective is a ladder at the far right of the area. Upon reaching it and climbing it, your objectives are updated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO GET INTO THE CRANE AND OPERATE THE ARM<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the top of the ladder, advance towards the crane, always using cover and hacking spotlights to distract the shooter when necessary. Jump to the crane, climb up the pipe and the ladder to the cabin at the top. Use the internal controls to rotate the crane arm to the left until it collides with the cell tower on the roof of the shooter&#8217;s building.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO REACH AND CHASE THE SHOOTER<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the tower brought down, you&#8217;re on the crane&#8217;s arm. Proceed along it until a cutscene places Bond on the roof. The sniper spots you and begins to flee; give chase. After a jump between two rooftops, another cutscene is triggered, and you unlock the &#8220;A Hard Man to Kill&#8221; trophy for surviving the assassination attempt. Bond ends up back at street level and proceeds through an alley talking to Moneypenny until he&#8217;s transported to the next environment, the Webb Industries gala.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 04, GALA ENTRANCE, OBJECTIVE: FIND THE KILLER AND ENTER THE GALA WEBB<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you are inside a museum with a reception in progress. Go to the information desk in the center of the room, where the attendant informs you that you need an invitation to access the main hall.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before worrying about the invitation, go to the back right corner of this starting room and look for the Playing Card: Eight of Acorns on a bench.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the Q-Lens activated, you&#8217;ll see several NPCs around the area with golden envelopes. Any one will do; choose the most convenient one, use a distraction, and steal the invitation from their pocket. With the invitation in hand, pass through the security guards to enter the main hall.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alternatively, you can use the Dart Phone on the three security guards positioned at the entrance to the hall, provided there are enough chemical resources here for three darts, and pass through while they are incapacitated. Entering uninvited in this way completes the Gate Crasher challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the main hall, go to the back left corner where there is a caf\u00e9. Inside, on the back table to the right, you will find the Legacy Item: Concert Poster.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leave the caf\u00e9 and turn right. Follow the corridor past the staircase and enter the next door on the right to reach a media room. On the left side there is a secure area; distract the guard and bluff the reporter to gain access. On the table inside this area is Intel: Webb Industries.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit the media room. There&#8217;s a guard at the end of the hallway; distract him and go through the next door to reach the locker room. Once inside, turn right and go through the opening between the shelves to find the Memento: Anniversary Pin on one of the shelves.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kick open the locker room exit door, climb the stairs, and enter the Age of Chivalry exhibit room at the top. There are five guards inside, and you&#8217;ll want to neutralize them all because there&#8217;s a collectible in the center of the room. Distract them one by one or settle it in direct combat; on a white box in the middle of the space is the Playing Card: Jack of Roses.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go through the next door, follow the marked path to the stairs, and descend back down to the gala. Now go to the right and enter the bathroom. Search the trash can to update your objectives.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 05, Get Upstairs, Objective: Reach the Security Room<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The security room is located on the second floor, and there are three different ways to get there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: PR MANAGER&#8217;S KEY CARD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the right side of the area, find an employee and a security guard talking. Listen to their conversation to discover she has an access card. Neutralize or distract them both and steal the Museum Key Card from the woman. To facilitate the guard&#8217;s exit from his post, enter through the door next to the counter in the futuristic exhibit and activate the button behind the drone to move it away. With the card in hand, return to the caf\u00e9 and look for a locked door on the right side. Use the card to open it, completing the VIP Entrance challenge. Follow the path to reach the upper floor and approach the security room to watch a cutscene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: THE EXCLUSIVE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Near the central bar, there&#8217;s a woman to listen to. She mentions that a reporter or cameraman was supposed to do an exclusive story, but is running late. When the conversation ends, speak directly to her, and when she asks for the name, say Rob Minkley. She&#8217;ll ask you to get a camera. Go to the media room and access the secure area on the left, distracting the guards to get in. Take the camera from the boxes inside. Return to the PR manager, talk to her again, and she&#8217;ll escort you to the staircase, convincing the security guards to let you through. When she stops, go up the stairs to the right. This completes the Say Cheese! challenge and takes you to the security room, where a cutscene is triggered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: THE LATE GUARD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the back right corner of the gala entrance, two guards are talking about a colleague who didn&#8217;t show up for his shift. After overhearing them, speak to the guard positioned outside the media room. Then, enter the caf\u00e9 and stand near the bartenders to listen to their conversation. Afterward, distract them or use the Dart Phone on them and open one of the drawers behind the counter to find login details for a tablet. Use the nearby tablet to view an address book with names.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Return to the guard outside the media room and talk to him. He will leave his post, clearing the way through the door. Proceed to the right and go through the opening in the shelves. Kick the door at the end if you haven&#8217;t already, go up the stairs and past the Age of Chivalry exhibit. If you haven&#8217;t already picked up the Playing Card: Jack of Roses from the white box in the center after neutralizing the five guards, do so now. Proceed to the security room for the cutscene. This route completes the Always On Duty challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: BEHIND THE SCENES<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the media room, on the left side, access the secure area by distracting the guards. At the far end of this area there is a narrow passage. Follow it to the end and open the door. This completes the Behind the Scenes challenge and puts you in the same area as the Late Guard route. Continue up the stairs and through the Age of Chivalry exhibit to the security room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 06, Security Office, Objective: Enter the CCTV Room<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Five challenges are available here: All Clear, which requires eliminating ten guards in the security area; Dropping In, which asks you to enter the CCTV room through the skylight; A Quiet Night, which requires crossing without neutralizing any guards; Top Notch Security, which requires arriving unseen; and Simon Says, which asks you to take down only Simon and his friend. All can be repeated via chapter selection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The main door to the security room is open, but it&#8217;s the least discreet option. The Laser Belt can open a vent to the right, and the Museum Key Card opens another door to the right, both of which are quieter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regardless of the entrance, you arrive at a lobby with a central table, two guards, and the CCTV room door behind them. There are security cameras in the side corridors, each with a guard. Neutralize these corridor guards stealthily, staying out of the cameras&#8217; field of vision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Facing the central table, look to the far right. There are two doors; the one on the right wall leads to a meeting room with two non-hostile NPCs. On the table in this room is Intel: Stephen Bright.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To get the key card for the CCTV room, there are two options: through the break room or through the open office.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: KEY CARD IN THE REST ROOM<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go through the room with the collectible and proceed through the double doors to the staff break area. Three guards are talking; listen to their conversation to discover that one of them has the keycard for the CCTV room. When the group splits up, one of the guards will patrol the elevated area to the right, and he&#8217;s the one with the keycard. Follow him, neutralize or distract him, and steal the keycard. Return to the lobby and use the keycard on the door behind the central desk to enter the CCTV room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: KEY CARD IN THE OFFICE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Enter through the door to the left of the central table and proceed to the first pillar. Observe the guards conversing around the corner. The man with the bun has the keycard. When they disperse, he will go to an office at the back. Follow the wall of windows to the back, avoiding the guard along the way and hacking the security camera if necessary. Enter through the back entrance of the office, neutralize the guard, and retrieve the keycard from the table. Return to the lobby and use it on the CCTV room door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: THE SKYLIGHT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go through any of the corridors next to the CCTV room door, paying attention to the cameras. At the end of each corridor is a recreation room with a pool table where Simon, his friend, and a third guard are. If you want the Simon Says challenge, taking down only these two here will work. At the back of the recreation room is a balcony with a camera and guards. There&#8217;s a pipe next to the camera that leads to the roof. From the roof, navigate to the skylights and hack one to drop directly into the CCTV room, completing the Dropping In challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO USE THE CCTV SYSTEM, FIND THE PASSWORD AND UNLOCK THE TERMINAL<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once inside the CCTV room, look for the Kensington Postcard on a table in a corner. With Q-Lens activated, identify the points of interest highlighted in yellow: notes on the right side of the central desk, an HR Notice Letter on a nearby table, a document about Project Knight in the back right corner, and a Messy Employee Desk in the back left corner. After inspecting the messy desk, pick up the coffee mug and turn it upside down to find the password written on the bottom. This updates the objective. Return to the central terminal and interact with it again.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: FIND MURTO<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the killer located via CCTV, return to the security area lobby and use the elevator on the left marked Basement Archive. Go down to the basement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 07, Basement, Objective: Find the wall and open the gate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the basement, you&#8217;ll find a series of paintings on structures blocking the path. There&#8217;s a note on the wall just beyond these structures that can be read. To get around the blockage, look to the opposite side of the paintings and locate a stack of boxes with a padlock. Use the Laser Belt to break the padlock and pass through the opening between the boxes. Enter the door on the right and kick the next door. There&#8217;s a panel on the wall next to the door that leads back to the previous corridor; activate it to open the gate. Return to the corridor and follow the path that was blocked by the paintings. Upon entering the room at the end, a cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: DEFEAT MURTO<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Murto will hunt you down for this file with a pistol and will shoot on sight. Since Bond is unarmed, you need to use the elements of the environment to hit him three times, always from covered positions and out of his line of sight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The three types of environmental traps available are the ceiling chandeliers, which can be cut with the Laser Belt to fall on Murto; the large, downward-sloping fans, which can be hacked when he walks in front of them to hit him; and the metal loading platforms on the floor, which can be hacked when he walks on them to electrocute him. The important detail is that Murto learns from each hit and won&#8217;t fall into the same type of trap twice, so you need to use all three different options in sequence to deplete his health bar. After the third hit, Murto falls and a cutscene plays, unlocking the &#8220;You Only Live Twice&#8221; trophy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO CONFRONT SIR NICHOLAS WEBB<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leave the room and look for an open door on the right labeled Restoration Room 4. Inside, retrieve the Restoration Room Key Card from a locked white box. Return to the corridor and use the card on the door to Restoration Room 3 on the other side. Inside that room, on one of the tables, is the Memento: Tero Murto Medallion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To continue, you can jump out the opposite window in this room and climb the stairs, or exit into the hallway, go through the opening between the crates, and use the Laser Belt on the fan. Both routes lead to the same hallway above. Take the elevator and proceed through the next door back to the gala.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 08, BOND MEETS DAMIEN, OBJECTIVE: HACK SIR NICHOLAS WEBB&#8217;S PHONE AND THEN DAMIEN WEBB&#8217;S PHONE.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the main hall, a scene will automatically activate. Upon regaining control, proceed towards the stage until the screen fades to black and you are transported to another location.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bond is now tied to a chair with the goal of hacking his captor&#8217;s phone. The problem is that the hack only works when he&#8217;s close enough, so you need to provoke him into coming closer, usually to land a few blows on Bond.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pay attention to the health bar in the bottom left corner; it decreases with each hit received, but regenerates slowly. Taking too many punches quickly can kill Bond, but taking too long to hack will cause him to leave and have the guards eliminate you. Use the Taunt and Taunt options alternately to keep him around long enough. The sequence that works to progress is: Taunt, Taunt, Taunt, Taunt. Once the hack is complete, an escape scene is activated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: ESCAPE WITH ISOLATION AND CHECK THE DOORS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, turn to the table behind where you were sitting and pick up the Playing Card: King of Shields. Follow Isola to the next room and check each of the three doors, all of which are locked. After that, she will position herself under a window; interact with her to propel her upwards, updating her objectives.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 09, Storage Room, Objective: Escape and cross the workshop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Four challenges are available here: Workplace Agreement, which requires passing through the workshop without neutralizing any guards; Rack N&#8217; Roll, which asks you to exit through the server room undetected; Nothing to Report, which requires taking down all the guards in the workshop without being seen; and Art Attack, which asks you to eliminate three guards with explosives. All can be repeated via chapter selection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After a short cutscene, a door opens with two guards entering. Wait for them to go to the left and then go through the door. Proceed through a vent or by kicking down a door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the workshop, several armed enemies are actively hunting you. If you entered through the ventilation shaft, you&#8217;re on the upper walkways; if you entered through the door, you&#8217;re at ground level. There are no collectibles here, so take them out however you prefer: stealthily, one by one, or grab a weapon from the first enemy you knock down and engage in direct combat. Once the path is clear, proceed to the back. There&#8217;s a door in the rear right corner of the entrance, or a server room in the rear left corner with walkways and ventilation. Both lead to the next area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH THE ADJACENT BALCONY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the initial balcony, jump to the suspended lighting stages above the gala below. Go from the first to the second and then to the balcony on the other side. Before going through the door, look to your right to find a small table with the Playing Card: Eight of Roses. Go through the door to update the objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Outside, on a small rooftop terrace, kick the metal fence ahead and proceed to an open skylight. Climb down through it, and a short cutscene will activate with a new objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 10, The Courtyard, Objective: Escape the Yard<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eight challenges are available here: Closed for Maintenance, which requires unlocking the maintenance room; The Big Bluff, which requires convincing three guards at once with a bluff; Just Passing Through, which requires crossing the courtyard without killing anyone; Fast Track, which requires crossing without being compromised; 8 for 8, which requires taking down eight guards without being seen; Health &amp; Safety, which requires eliminating three guards with scaffolding; and Green Fingers, which requires eliminating fifteen guards in the courtyard. All are repeatable via the chapter menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To exit the courtyard, you need to reach the door on the opposite side from the entry point and use a key card to open it. There are three ways to do this.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: MAINTENANCE ROOM<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the initial guard leaves, follow him and go down the stairs to the right. Enter the door on the right and immediately turn right. Before reaching the door, jump out the window on the left and enter the next window. Neutralize the two guards inside. Open the double doors without entering and lure the guard from the stairs above so he comes down and enters the room; neutralize him when he arrives. Exit the room and locate a vent at the base of the stairs. Follow the vent until the path splits and turn right. Use the Laser Belt on the door at the end to enter the maintenance room. On the table is a white box with the Museum Courtyard Key Card, and in nearby boxes is the Playing Card: Nine of Shields. This completes the Closed for Maintenance challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: BACKUP GENERATOR<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the initial guard leaves, go left. Before the door at the end, jump the railing on the right to a scaffolding structure. Go to the end, jump a gap, and re-enter the building. Two enemies are talking; wait for them to separate and neutralize them individually. Follow the path until you see a narrow passage between crates and a balcony on the right. Just behind the crates is the backup generator with a guard beside it and two others nearby. Knock down the chandelier on the one closest to the generator and neutralize the others one by one when they come to investigate. Interact with the generator to turn it off, which will disable the electronic lock on the exit door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: YARD KEY CARD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the initial guard leaves, go left. Before the door at the end, turn left and go down the stairs. Go through the door on the left and immediately turn left to reach the Archives. Neutralize the enemy on patrol and interact with the radio on the table to Call Saunders. Hide behind the desk and after about thirty seconds a guard will enter through the same door you came in. Neutralize him to get the Museum Courtyard Key Card.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regardless of which option you chose, with the card or the generator deactivated, go down to the central area of \u200b\u200bthe courtyard and proceed to the exit, avoiding the patrolling guards.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 11, Web Exhibition, Objective: Find Exit<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After passing through the door, you enter a Webb exhibit. Follow the initial corridor and upon entering the larger room you will encounter armed enemies. The License to Kill is activated immediately, so you can use lethal force. Enemies will track you as soon as you are detected, so use cover and advance cautiously. If you manage to destroy fifteen screens on the walls while advancing, the IT Specialist challenge is completed. Continue eliminating waves of enemies and advancing carefully until you reach the exit of the hall. Go through it to update the objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH THE LOADING DOCK<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go through the next few rooms in sequence, as the path is fairly linear, until you reach the building&#8217;s exit. There&#8217;s an ambush outside.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 12, Loading Dock, Objective: Escape the ambush and find transport.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Move forward through the covered walkways, keeping to the right. When you reach the last piece of cover, you&#8217;ll notice it has wheels. Continue pushing it to the right while remaining behind it as a shield until you reach a garbage truck. Get in the truck and start driving.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: ESCAPE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the truck, follow the defined route. Vehicles with enemies will try to block your path from time to time; simply drive over them to continue. Pay attention to a construction site on the right side of the street marked by cones; passing through it completes the Bin Collection challenge. Further ahead, a truck will start reversing, blocking the road; turn left to pass through the available space. Next, advance through a gate and then a brick wall to enter a shopping mall. Go through it and exit on the other side to trigger the cutscene that ends the mission, unlocking the Agent Under Fire trophy. The next chapter, Knightfall, begins immediately afterward.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 13 \u2013 Knightfall<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 01, SIGN IN, OBJECTIVE: SELECT EQUIPMENT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter begins with Bond in Greenway&#8217;s car, where there&#8217;s a Q Branch gadget workbench available for you to assemble your equipment before reaching your destination. The Laser Belt is highly recommended here, as it will be necessary both for collecting collectibles and opening alternate routes throughout the mission. Upon arrival, you take the elevator to the upper floor while talking to a company employee. Choose the dialogue options you want from the buttons that appear; regardless of what you say, Greenway will eventually use the Dart Phone on the employee, and he will stagger away as they reach the upper floor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 02, Executive First Floor, Objective: Reach the entrance and get to the stairs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon exiting the elevator, the goal is to cross to the stairs on the next level, but there&#8217;s a gap in the path. Explore the surrounding area and nearby corridors if you wish. When you&#8217;re ready, approach Greenway, who is standing next to one of the decorative statues. He will propel you upwards; climb onto the statue, jump to the second one, and then to the balcony on the other side.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the far end of the balcony, jump and hang from the ledge. Slide to the left and climb up through the open window just above. Once inside, look at the counter to the left to find the Postcard: City of London.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go down the nearby stairs and enter the restroom. The employee you met in the elevator is occupying one of the stalls. Kick the stall with the &#8220;Out of Service&#8221; sign next to his to find an Office Key on the floor. Picking it up completes the Exclusive Access challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit the bathroom and open the door on the left to reunite with Greenway. Open the door next to him to update the objective. As you proceed down this corridor, open the door on the left labeled R. Finch. Inside, along the right wall, there is a wooden spoon that can be inspected to find the Intel: Roger Finch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Return to the main hallway and follow the path to the left until you reach a balcony area with stairs leading to the next floor. Go up and through the door ahead.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO REACH THE PERCH AND FIND A PATH INSIDE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inside the new floor, go left and near the end of the corridor you will see a guard in a room on the left. That&#8217;s exactly where you need to go, and there are two ways to get in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first option is through the Maintenance room to the right of the corridor. Inside, there&#8217;s a vent in the ceiling that can be opened with the Laser Belt. Climbing up the duct, you&#8217;ll find the Playing Card: Flag of Roses. From this position inside the vent, you can continue and drop directly into the guard&#8217;s room, completing the High Ground challenge. The second option is to go to the bathroom at the end of the corridor and kick the weak panel on the wall to access the same room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regardless of which entrance you choose, neutralize the guard upon arrival. Then hack the sensor above the door so Greenway can enter as well. Once reunited with him, follow him until he stops beside a railing overlooking two waterfalls below. Converse with him and exhaust all available dialogue options to complete the Tactical Pause challenge. When you&#8217;re finished, select the option to end the conversation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH THE PERCH AND THE EAST WING<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go to the nearby counter where the guard was and jump over the railing to hang onto it. Slide down to the balcony on the other side and climb up. Look through the door on the left and hack the sensor on the inner office door visible through the glass to unlock it for Greenway. He will enter and eventually open the door for you as well. Once inside, check the pool table to pick up the Playing Card: Bell Flag. You can also interact with the pool cues on the back wall to challenge Greenway to a match, which unlocks the Blackball challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go back out onto the balcony and this time climb the decorative sculpture to reach the ledge above. Climb down the other side and neutralize the guard there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed through the door and turn left. There are quite a few guards in this corridor with the door at the end. Three challenges are available here: Discretion Advised, which requires you to cross the meeting area without alerting or neutralizing anyone; Hand of God, which asks you to take down everyone without being seen; and Makeover, which requires throwing four guards against the meeting room windows. All can be repeated via the chapter menu. You can choose the stealthy route through the side meeting rooms, confront the guards directly, or use the bluff mechanic to pass without confrontation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After passing through the marked door, turn left and hack the door to Greenway. Continue to the next door and wait a moment: a cleaning robot will open it. Go through it. In the next area you will see a corridor with yellow markings on the sides. Enter it and an alarm will sound; retreat immediately. Greenway will reveal the sensors ahead using a panel on the wall. You will need to find another way.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: BYPASS THE SENSORS AND DISABLE THE DOOR SECURITY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the corridor to the right and interact with the box of packed furniture at the end. There&#8217;s a vent behind it. Inside the vent, take the first door on the left to enter an office. Check the cabinet in the back right corner to find the Memento: Office Toy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit through the office door and turn right. Look through the glass of the next office and hack the door sensor from the inside. Return to the vent and follow it to the end. Upon exiting into the office at the end of the duct, check the notes on the desk to retrieve the Intel: Isola Vale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit this office and enter the adjacent office identified as \u201cde Broglie,\u201d which was unlocked by the previous hack. Inside, interact with the \u201cRequest Cleaning\u201d panel on the back wall. Exit and enter through the door on the left after the cleaning robot passes. Use the yellow panel there to disable the sensors in the previous corridor, allowing Greenway to advance to its position.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go up the next set of stairs and through the door at the top.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH THE ROOFTOP AND OPEN THE DOOR FROM THE OTHER SIDE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow Greenway to the end of the corridor, where you&#8217;ll find some corpses. Someone has been here before you. A new objective appears: open a door from the inside for Greenway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Locate the office labeled \u201cBohr\u201d and enter. Look through the glass into the adjacent \u201cEinstein\u201d office and hack the sensor above the door to open it. Enter the Einstein office to find the Playing Card: Seven of Shields.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Explore the area until Greenway tells you he&#8217;s found a path. Go to him and talk to him. Then interact with Greenway near the bookshelf and he&#8217;ll boost you upwards. Grab the surfaces and follow them to the open window, descending to the outside balcony. Use the climbing ledges to cross the next gap and reach the next balcony.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Enter through the door and go to the left. Examine the corpse on the floor and collect the Security Access Key next to it. Use it to open the door, letting Greenway in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before continuing, go through the newly unlocked door back to the previous corridor and look for a door on the left that leads to a balcony. Use the keycard to open it. On a table on that balcony is the Playing Card: King of Acorns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Return to Greenway, follow it through the next area, and enter through the door at the back. A cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 03, THE PENTHOUSE, OBJECTIVE: ENTER THE PENTHOUSE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you are in a flooded room with an inactive panel. Kick open the door next to the panel and proceed to the end. You will find a wall of fuse boxes; one of them is red. Interact with it to reconnect the circuit. Return to the panel and interact with it to raise a retractable ladder that provides access to the penthouse. Climb up and enter. The All Time High trophy is unlocked by infiltrating Nicholas Webb&#8217;s penthouse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: LOCATE AND OPEN THE SAFE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As soon as you enter the penthouse, look at the bar on the right. On the small table there is the Legacy Item: Blades Club Badge. In the back right corner of the penthouse there are documents on a shelf; one of them contains Intel: Damien Webb.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Isola will have given you a note with a clue about the safe&#8217;s code: Diploma, Painting, Game, Model. You need to examine each of these four objects scattered around the penthouse to discover the digits.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The board game is on a shelf to the left, right by the entrance. The scale model is in the back left corner. The painting is next to the bar to the right of the entrance. The diploma is on the central curved shelf near the main table. Inspect all four to discover that the safe&#8217;s code is 1-4-9-3.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The safe is hidden behind the large portrait of Webb on one of the penthouse walls. To access it, open the drawer on the main table and press the red button inside. Enter the code 1-4-9-3 on your first attempt to complete the Crackerjack challenge. If you want the Epic Fail challenge on another playthrough, enter the wrong code seven times. Successfully opening the safe triggers a short cutscene and a new objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: ERASE TRACKS AND REMAIN HIDDEN<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the contents of the safe in hand, return to Webb&#8217;s desk and press the red button again to lower the frame back onto the safe and close the drawer. At that moment, Webb and his son enter the penthouse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As they approach the table, quickly move to the cover behind the decorative tree on the left and stand completely still. Greenway will ask you to stay close to listen to their conversation. They will stay near the table for a while, then move to the bar and finally exit through the door. Follow them crouched and sheltered the entire way, being very careful not to be spotted at any point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After they leave, a countdown begins and a new objective is set.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 04, Escape the Penthouse. Objective: Escape the penthouse and reach the elevator and the bridge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You have four minutes to reunite with your allies. The journey is long, but if you manage to neutralize all the enemies you encounter along the way, the All the Time in the World challenge is unlocked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Without wasting any time, run to Webb&#8217;s desk and interact with the cat statue there. This opens a secret passage in a nearby wall. Go through it and locate the vent in the corner. Proceed through the duct.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit the ventilation shaft in a meeting room, neutralize the guard outside, and jump over the railing to the level below. The elevator ahead isn&#8217;t working. Turn left and, instead of advancing past the visible enemies, enter the door on the right to reach a maintenance room. There&#8217;s a ventilation cover on the wall; use the Laser Belt to remove it and climb up the duct.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon exiting the ventilation shaft, leave the office and neutralize the enemy outside. Proceed down the main corridor, kick the weak panel on the left wall, and go through the next room. Exit through it, go to the objective marker, eliminate the enemies, and activate the elevator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Get on the elevator and when it stops, use the QTE to force the door open. Proceed through the next duct to reach a ledge high above. In the distance you&#8217;ll see Greenway and Isola on a bridge that&#8217;s starting to retract. You need to get there before time runs out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the ledge ahead, jumping over the obstacles in your path. When you can&#8217;t go any further, turn left and climb the progressively higher ledges. At the top, follow the edge to the right until you find a zip line. Interact with it to trigger a scene that ends the timer and reunites the group.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 05, enter the perch. Objective: Follow the Greenway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon arriving at the Perch, follow Greenway to the server center reception. The problem is that entry requires appropriate attire, and you&#8217;re not dressed correctly. There are two ways to resolve this.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: GET A LAB COAT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From reception, go back through the previous door and listen to the conversation of two nearby employees. One of them can&#8217;t use his lab coat because he lost the locker key. Activate the Q-Lens to discover that the key is being transported by the cleaning robot in the area. Go down the corridor to the left and press the button on the wall to call the robot back and empty its contents.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Enter the room at the end of the hallway. There&#8217;s a restricted area with two guards. Hack the air conditioner on the back wall, and when they go to investigate, go past the counter and turn right. Open the vacuum cleaner&#8217;s waste disposal compartment to find the Locker Key inside.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go to the locker room and open locker number 6 to find the Lab Coat Disguise. Return to reception and enter the area with the lab coat equipped. This completes the After Hours challenge. Listen to the welcome speech if you wish, go upstairs and through the door at the top. Greenway will be waiting for you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: THE SECURITY INSPECTOR<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the reception area, go back through the previous door and head to the right. There&#8217;s a small room to the left before the changing room with three NPCs and a lighter on the table. Distract the NPCs and take the lighter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Return to the reception area and near the entrance there is a trash can. Use the lighter to set it on fire. The security inspector positioned to the left of the reception will run towards it. Go through the narrow opening where he was standing to get past the counter and enter the next area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the room ahead, there are several employees in lab coats and three guards. Distract or use the Dart Phone on the isolated guard on the left and bypass his position. Go up the stairs behind him. Enter through the door at the top to reunite with Greenway, completing the Underdressed challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO OBTAIN EVIDENCE AND ACTIVATE THE ADMINISTRATIVE SERVER<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Talk to Greenway and then enter the small room behind him. Interact with the panel to activate the administrative server. It won&#8217;t work right away. When Greenway asks, press the panel again. When he reappears, go to the side of the server and pull the manual activation lever. Then, press the panel a third time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 06, SERVER ROOM, OBJECTIVE: OBTAIN EVIDENCE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Three challenges are available here: IT Specialist, which requires activating all servers for Greenway without alerting anyone; Service Update, which asks you to take down eight guards, hack the three servers, and return undetected; and Server Crash, which requires fighting ten guards in the data center. All can be repeated via the chapter menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You need to locate and interact with three servers: 1100, 2600, and 3200. Identify them by the signs on the perimeter wall and the illuminated displays on each server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The door you entered through is directly in front of Server 1100. There are three guards in this area; one stands still, one activates servers and moves to the left, and the third begins deactivating servers after activation. Wait for them to separate and neutralize them one at a time. The manual activation lever for Server 1100 is located between it and Server 1050 next to it. Pull the lever and then hack the server so Greenway can download the data.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To reach Server 2600, return to the area with the three guards. At the back there is a box covered with a yellow tarp; climb onto it and jump to the metal walkway above. Follow it to the end, jumping to an intermediate box and returning to the walkway when necessary. At the end of the walkway is Server 2600. Go down, neutralize the two enemies working on the equipment with any method that works, such as pushing a cart on one of them and using the Dart Phone on the other. Use the manual activation lever between them and hack the server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Continue to the right until you reach the outer wall of the room. Neutralize the guard there. Look for another box with a yellow tarp that leads to an elevated walkway. Three guards are positioned just beyond it; hack the charging station behind them to distract them before quickly going up. At the end of this walkway is Server 3200. Two guards are near the lever; hack the nearby charging station and, when one goes to investigate, make a stealthy approach from above to the other. Neutralize the one that returns next. Pull the lever and hack the server. It&#8217;s possible a guard from another server will try to disable it; stay nearby observing the progress and reactivate if necessary.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To return to Server 1100, follow the corner of the room along the next wall, jumping over the boxes. Proceed towards the distant guard and turn left down the corridor between the servers before reaching him. Go through the narrow space ahead to find yourself back at Server 1100.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: RETURN TO THE GREENWAY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With all three servers hacked, return to Greenway. A cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 07, THE BIG PICTURE, OBJECTIVE: CONFRONT SIR NICHOLAS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the scene, Webb appears and you can respond using the available dialogue options. After the conversation, your objectives are updated and you receive a new gadget: the Missile Pen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: ESCAPE THE DATA CENTER AND EXIT THROUGH THE VENTILATION FRONT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, the area is filling with gas. Follow the red lights on the ground towards the exit. The exit is locked, but if you follow the trail of smaller lights to the right, you&#8217;ll find a vent. Use the Missile Pen to destroy the cover and enter the duct. Proceed to the end and continue until you reach a larger, more open area. A new objective is set.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 08, THE ASSAULT, OBJECTIVE: REACH THE FLIGHT DECK AND HITCH A RIDE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Four challenges are available here: Closing Time, which asks you to close four metal shutters; Blast of Air, which requires using the overloaded vents to knock four guards off the railings; Gun Nut, which requires using four different firearms during the escape; and Mightier Than the Sword, which asks you to destroy three structural elements with the Pen-Missile. All can be attempted again via chapter select.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, there are armed enemies ahead with the License to Kill active from the start. They don&#8217;t attack immediately, but as soon as one spots you, they&#8217;ll all know exactly where you are. Stay in cover at all times, watch out for grenades and flashbangs. Many enemies here have armor and helmets; it takes several headshots to remove the helmet before a fatal headshot. The Missile Pen also works on these targets, as does melee combat if you manage to isolate them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are no collectibles in this initial area, so always move forward following the objective marker. Look for explosive barrels to clear out groups of enemies, collect weapons from fallen enemies to avoid running out of ammo, and hack environmental traps such as boxes on suspended conveyor belts, gas valves, and fans to eliminate enemies more efficiently.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eventually you reach the end of the starting area on an elevated platform with a panel. Interact with the panel to summon a moving platform, climb onto the boxes to reach it, and cross the gap hanging from it. When you stop, climb down to update the objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 09, Cargo Floor, Objective: Locate and reach the helicopter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After descending, you will face two guards in hand-to-hand combat. If you manage to defeat both without taking any damage, the Moving Target challenge is unlocked. With them neutralized, proceed through the office where they were.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You&#8217;ll find stairs going up and down. Before going up, go down the other stairs to find the Deck Card: Under Shields on a box. Then go up the stairs to the highest level and proceed through the next doors until a scene shows a helicopter through the window.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: REACH THE HELICOPTER, CREATE A DISTRACTION, AND GET TO THE CONTROL ROOM<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Grab some ammo from the office, and when you&#8217;re ready, peek out the window and shoot something explosive outside, like a barrel or a weak section of gas piping, to create a distraction and take out a few enemies at once.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jump out the window and follow the platform to the left. You need to climb the stairs and reach the control room at the top, but a 90-second timer starts and there are many enemies in your way. Keep moving constantly, shoot explosives whenever possible, take cover when you can, and only engage directly those who block your path.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon reaching the control room, more enemies will be waiting. If time is tight, ignore them and run straight to the window overlooking the helicopter and jump through it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reaching the helipad triggers a cutscene that ends the mission and unlocks the No Time to Die trophy. Upon regaining control, the next chapter, Going Old School, will start automatically.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 14 \u2013 Going Old School<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">GOAL: FOLLOW MONEYPENNY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter begins with Bond back at MI6 headquarters. Moneypenny is waiting for you upon arrival. Approach her and follow her along the route. You both enter an elevator, and when the doors open, follow her without hesitation. She leads Bond through a secret passage to a hidden compartment within the facility. There, another encounter with M takes place, with a conversation important to the plot. When the dialogue ends, follow Moneypenny again as she guides you through another elevator, this time descending to Laboratory Q.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO REPORT TO QE AND GO TO THE BOTTOM OF LABORATORY Q<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon reaching the lab, proceed to the rear left corner of the area where there is an open door. Enter it to find Q. Approach him and initiate a conversation. After the initial dialogue, examine the desk to the right of the car to find a pair of Driving Gloves which, upon inspection, reveal Intel: Q, the only collectible available in this chapter. After that, go behind the cart where there is a gadget rack to assemble your equipment for the next mission, and also collect the new service pistol available there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO TALK TO THOSE WHO WILL COME OUT THROUGH THE SEWERS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With your equipment sorted and your pistol in hand, go to where Q is waiting and talk to him. You can explore all the available dialogue options to get more context about what&#8217;s to come. When you&#8217;re ready to leave, select the option that indicates Bond can proceed. Q then opens a passage in the wall behind your position that gives access to a sewer system. Go through it to complete this chapter and begin the next, Time to Die.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 15 \u2013 Time to Die<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 01, THE SPEEDBOAT RIDE, OBJECTIVE: DOOR AT THE PEARL<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter begins with Bond at the helm of a speedboat. Enjoy the scenery as you follow the objective markers across the water to reach the outer pier of The Pearl resort, where the main mission will unfold. A cutscene plays as soon as you arrive at your destination.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 02, DOCK AT THE PEARL, OBJECTIVE: GO TO THE VILLA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon arrival, follow the concierge through the resort&#8217;s entrance area. She will guide you to Villa Loi, where Bond will be staying. Enter the villa and go upstairs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 03, A PACKAGE FROM Q, OBJECTIVE: OPEN PACKAGE Q<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon reaching the upper floor, turn right and follow the hallway to the bathroom. On the counter in front of the mirror you will find the Playing Card: Acorn Flag. Next, go to the villa&#8217;s bedroom and inspect the wrapped black box on the bedside table to open it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO TEST THE GLASSES AND INSPECT THE HOTEL&#8217;S FEATURES WITH MONEYPENNY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the new glasses equipped, Moneypenny can see everything Bond sees. To calibrate the glasses, activate the Q-Lens and look for the points of interest highlighted with blue markers scattered around the villa. There are several items to examine in the room, as well as a view of the bay you arrived by. Simply inspect any three of these available items to update the objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 04, THE GUEST LEDGER, OBJECTIVE: SCAN THE GUEST REGISTRATION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go downstairs, exit the villa, and find the concierge waiting outside. Follow her to the resort&#8217;s reception area, where a cutscene will play. Afterward, approach the counter and speak to the employee to sign the registration form. This provides Moneypenny with the necessary information to identify three potential targets within the resort, automatically updating the target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 05, THE THREE TARGETS, OBJECTIVE: INSTALL THE Q-TRAKS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The three targets to be tracked are Ellis White, Theresa Lorca, and Ramon Hernandez. Each has their own mini-mission that involves locating the target and getting close enough to install the tracking device. There are also eight challenges associated with the tasks linked to each target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before heading out to the targets, it&#8217;s worth exploring the resort a bit to collect collectibles and identify points of interest. The resort may seem like a labyrinth at first, as many paths are covered in vegetation and the signs aren&#8217;t always clear, but they do help guide you to the main areas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the signs to the Tranquility Platform. There is a small yoga class in progress in this area. In a basket to the right of the instructor is the Playing Card: Eight of Shields.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Descend the nearby stairs following the signs to the Cave of Tranquility. Inside, there&#8217;s an NPC on the phone whose conversation you can listen to for information about the target, Ramon Hernandez. After listening to the conversation, follow him to his yoga platform and look for another nearby platform. Interact with it to summon the instructor, and while he&#8217;s demonstrating a pose, steal the Storage Key from his pocket. If you prefer to be faster, use the Dart Phone on him and grab the key afterward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Use this key to open the door near where you overheard the conversation. Inside are the Playing Card: Nine of Roses and a Blue Yoga Mat that can be used as a disguise. There is also a laptop that can be used to change the cave&#8217;s music, completing the Zen No More challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leaving the cave, head to the Vista Mar Bar. You&#8217;ll be prevented from entering due to a private party. Note the location, as this is where Ellis White is. From there, follow the signs to the Emperor Villa. Near the top of the stairs, two employees are talking; listen to them to find out where Theresa Lorca is. At the Lotus Bar, a pair of NPCs can be overheard talking to learn more about Ramon Hernandez and an alternate route to him. In one corner of the bar, there&#8217;s also the Playing Card: King of Roses.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: LOCATE ELLIS WHITE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the signs to the Bar Vista Mar. The entrance is blocked because of the party, and you&#8217;ll need an invitation to enter. Once you receive this information, two women will leave the area, both carrying invitations. Distract one of them or use the Dart Phone and steal the Party Invitation. With it in hand, get past the security guard at the entrance, completing the Party Crasher challenge. If you prefer not to get the invitation, go up the stairs towards Villa Imperador and jump over the ledge to enter through the garden, reaching the Bar Vista Mar without going through security.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed to the far end of the area to find a group around a bar. Approach the man in the white and green striped shirt. That&#8217;s Ellis White. After the conversation, you need to follow his friend, Jonty, who takes you to the Velvet Lantern Bar. The objective is to get the keys that are in the storage room behind the bar counter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To enter the cellar, you can check the wine menu at the bar and then talk to the bartender. Choose the option to order something off the menu and then ask for his help or use the ID of someone you know. He will step aside, clearing a path for you to go around the bar and enter the cellar. This completes the Blanc the Brut challenge. Alternatively, climb up to the pool above the bar, find the skylight in the adjacent garden and hack it to open. Climb down through it and you will fall behind the bar, with direct access to the cellar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inside the warehouse, get past the two employees using bluff, distraction, or Dart Phone and collect the Minibar Key from the Sea View Bar. Getting the key without being detected completes the Key Master challenge. Return to Jonty waiting outside and follow him back to the Sea View Bar. Now you can open the refrigerator and install the tracker in Ellis&#8217;s drink. Offer to make one for him, and when he drinks it, the objective is completed. While in this area, examine one of the tables in the Sea View Bar to find the Postcard: Vietnam.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: LOCATE RAMON HERNANDEZ<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ramon is at Villa Hung. There are two routes available.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: YOGA SESSION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;ve already obtained the Blue Yoga Mat in the Cave of Tranquility as described earlier, head straight to Villa Hung. The front entrance is guarded, but if you show up with the yoga mat, the guards will automatically let you in, completing the Yogi challenge. Go up the stairs inside the villa to find your target, and a cutscene will trigger upon completion. While you&#8217;re inside the villa, take the opportunity to collect the available collectibles. In the bathroom, on the counter in front of the mirror, is the Playing Card: Jack of Bells. In the bedroom, on the bedside table to the left of the bed, is the Legacy Item: Tarot Deck.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: HIDDEN ACCESS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With your back to the Villa Hung gate, take the path to the right and look for a small ledge on the right to descend. Climb the next ledge and follow the narrow edge along the base of the pool. On the other side, scale the cliff to reach the villa grounds. The dense vegetation in the area allows you to proceed without alerting the guards, provided you remain crouched and move slowly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon ascending, locate the path to the left, passing the guards. You can either go under the villa or climb the ledges to the left to reach the roof. If you go via the roof, find the skylight above the bathroom, hack it, and descend to neutralize the guard above, completing the Bathroom Bomb challenge. If you prefer the lower route, go around the outdoor room area and climb the stairs to the open door next to the bathroom. In either case, follow the corridor to the main area where Ramon is. The cutscene will complete the objective. If you reach him undetected at any point, The Quiet Man challenge is unlocked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO LOCATE THERESA LORCA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First, visit Villa Imperador and listen to the staff outside the gate; they will mention that Lorca went to the Serenity Space. To get there, exit the Lotus Bar towards the reception and at the next fork turn left and go up the stairs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the top there are two guards, as the space is full. To resolve this, find a radio behind the table and hack it to turn it on. The noise will cause some guests to leave, freeing up your entrance. Alternatively, go to the pool below the Serenity Space, climb a ledge to reach the edge of the pool above and slide down to enter the area without going through the blocked entrance, completing the Pool Inspector challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inside the space, approach the target to trigger a scene where the tracker is installed and she leaves. After the scene, examine the nearby ground to find the Intel: Theresa Lorca. With all three targets tracked, a new objective is set.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 06, TAKING A MOMENT, OBJECTIVE: ONE FINAL DETAIL<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the objective marker to a chair by a pool and interact with it to make Bond take a break. Talk to Moneypenny, exploring the available dialogue options, and when you&#8217;re ready, choose the option &#8220;Are you alright there?&#8221; to update the objective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO GO TO THE VILLA OF LORCA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the conversation, Bond starts running automatically. Follow the markers to the gate of the Emperor Villa. If you want the Give Me a Minute challenge, wait a few minutes before running. Upon arrival, the gate is locked, but you can climb up the crates to the left to enter. Proceed inside the villa, where a series of scenes unfold and the time period changes to night.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 07, Suit Up, Objective: Enter the party and Villa Imperador<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, complete the QTE to adjust the bow tie while Q guides the process. Then, turn around and look at the bedside table to the right of the bed to find the Memento: Diving Watch. Go to the living room and inspect one of the cabinets to retrieve the Intel: Caliban.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leave the villa and head towards the reception. Upon arrival, Moneypenny will inform you that one of the targets is in danger. Return to the Emperor Villa where the gate is locked again. Go up the small road to the left of the gate and you will notice vehicles parked there, which is not a good sign. From there, climb a series of progressively higher ledges to enter the villa grounds. A new objective is set upon arrival.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 08, Infiltrate the Emperor Villa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two challenges are available: Silent Night, which requires eliminating five enemies with a silenced pistol without being detected; and Panther, which asks you to reach the villa&#8217;s rooftop without being seen. Both can be repeated via the chapter menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bond starts with a silenced pistol, useful for eliminating patrolmen from a distance without alerting others. Early on there are two guards in the vegetation below; neutralize the closest one and move to the left wall. The other will come to check on his companion and can be neutralized as well.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The objective is to reach the villa&#8217;s roof, and there are two main access points: a staircase on the left and another on the right. Between the two points, there are several guards patrolling in the tall vegetation; stay crouched, move slowly, and avoid the beam of their flashlights to avoid being detected.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The route to the left is more complicated because it passes through a section of wooden terrace without vegetation cover. There will be a patrolman on the path to the uncovered area. On the terrace there are five guards; follow the movements of the patrolling guard into the vegetation and neutralize him when it is safe. Distract or use the Dart Phone on the two closest guards to advance to the left and reach the stairs. Two guards at the base can be lured into stealthy approaches one at a time, or you can use the rocky ledges beside the stairs to climb over them and deal with the three guards on this alternative route. After climbing the first flight of stairs, climb the second to find the door leading to the roof.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the right side, you can stay on the grass longer. A single patrolman can be avoided or neutralized before a pair of guards walking together, which is easier to get around. Beyond them is a road leading to the garage with stairs alongside. At the bottom of those right stairs are three guards; a Flash Mine can stun them all so you can climb quickly. On the upper level, two guards are in the barbecue area and another is right next to the door leading to the roof. Neutralize them one at a time and go through the door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 09, Rescue the Hostages, Objective: Save Ellis and go to the wine cellar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two challenges here: Phantom, which requires reaching Ellis in the cellar undetected; and Unlicensed to Kill, which asks you to rescue Ellis without killing any mercenaries. Both can be repeated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are no collectibles in this section, so proceed as you see fit. Hack any skylight in the roof to get in. The one to the right of the starting point has a single enemy below that can be eliminated before proceeding. From the bathroom, look through the bedroom door and hack the control panel for the blinds on the opposite wall. The guards will come out to investigate outside, and you can hack the panel again to lock them out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed along the walkway that circles the central courtyard. You can go through the opposite door by descending stairs with enemies along the way, or simply jump over the railing to fall into the garden below. Go down the stairs to the basement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the basement, proceed to the room with the objective marker. Kick down the door and immediately hit the guard ahead with a projectile from the Pen-Missile. If attempting the Unlicensed to Kill challenge, use the Flash Mine to incapacitate them or shoot them in the legs to take them out of combat without killing them. After dealing with the two guards, approach Ellis. A cutscene will play, and you will also need to briefly engage him in combat; he falls quickly. The objective is updated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 10, find Theresa LoRCA, Objective: Save Theresa<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit through the shutter opening and follow the narrow path at the top of the cliff back to the main resort area, which is now overrun by armed mercenaries. If you manage to get through this section undetected, the Wraith challenge is completed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first group has three enemies. Neutralize them individually with distractions or confront them directly. If you&#8217;ve already used all your ammunition, take down the first one to take his weapon before continuing. The path splits in two: to the right you pass through the Emperor Villa gate with three guards, and to the left there is only one guard. The left route is more direct. Continue up the stairs past the Velvet Lantern Bar, eliminating any enemies that appear. Proceed to the platform with a suspended red bamboo decoration, where a cutscene is triggered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 11, DEFEAT NIKO MURTO, OBJECTIVE: ESCAPE AND DEFEAT MURTO<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you are inside a burning building with the second Murto brother. He has a considerable health bar, so prepare for a long fight. He uses many attacks marked in red that need to be dodged to the sides, as well as some in yellow that can be blocked. Dodge the red attacks and counter-attack immediately with one or two hits, and use the parry on the yellow ones to open up more offensive opportunities. Continue this until you reduce his health enough to trigger a cutscene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 12, SAVE THERESA LORCA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the cutscene, the confrontation with Niko resumes. The attack patterns are the same, but he&#8217;s more aggressive with less pause time between blows. Keep dodging the red ones and blocking the yellow ones until you finally knock him down. When he falls, go to the window to trigger a cutscene that unlocks the Double or Die trophy for saving Theresa Lorca.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 13, on the chopping block. Objective: Keep Damien talking.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the next scene, Bond is tied up and talking to Damien again. Use the available dialogue options to prolong the conversation as much as possible. When you prolong it enough, an escape scene will automatically occur.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 14, THE RETURN OF GREENWAY, OBJECTIVE: REACH GREENWAY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You are now in a quarry with your hands handcuffed, unable to fight or use weapons. Greenway is in a nearby sniper position. Activate the Q-Lens to designate targets for him. If you can get Greenway to eliminate two enemies with a single shot using environmental elements, the Two Birds, One Stone challenge is completed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the first enemy, follow the path. Two mercenaries will climb the slope towards you; assign them to Greenway. At the bottom of the slope there is a roadblock with a group of enemies; use the Q-Lens to aim Greenway at them. Take advantage of environmental elements such as lighting towers that can fall on the groups and explosive gas tanks to eliminate multiple targets at once.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Advance along the designated path using cover to get within Greenway&#8217;s range. There are more environmental opportunities along the way, such as the backs of dump trucks that release rocks, suspended stone slabs that can be knocked down, and more turrets and explosives. Continue clearing the path with Greenway as you advance toward the objective marker. Visibility may be compromised by kicked-up dust; use the Q-Lens to track enemies in these situations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go through a tunnel and continue climbing the slope, eliminating the last enemies with Greenway&#8217;s help. When you are near the top of the climb, Greenway appears in person and a cutscene is triggered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 15, TRACKING DAMIEN, OBJECTIVE: CHASE DAMIEN<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Three challenges are available here: Thief, which requires stealing three eliminations from Greenway during the quarry shootout; Who&#8217;s Counting, which asks you to get more eliminations than Greenway; and Marble Madness, which requires killing five mercenaries with marble slabs. All can be repeated via the chapter menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reunited with Greenway, you return to normal with access to weapons and combat. Once you regain control, examine the box on the nearby wooden reel to find the Intel: Riptide.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the path and use a blue pipe to cross the gap that appears. On the other side, the next section of the quarry is teeming with enemies. Now Greenway acts on his own; a blue circle icon above the enemies indicates who he is targeting. Take advantage of the suspended stone blocks that can be released, metal scaffolding that can be knocked down, towers that can fall, and the numerous explosives scattered throughout the area. Advance through the area and enter the red-lit tunnel at the bottom. Eliminate another group of enemies and an updated objective appears.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 16, Bigger Is Better, Objective: Rescue Greenway and Pursue Damien<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the straight path until you see a fence with Greenway visible in the distance. Turn right to find a huge mining truck. Climb the ladder to the cab and neutralize the guard there. If you manage to throw him over the edge, the You Talk Too Much challenge is completed in style. Get in the cab and take control of the vehicle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Drive down the slope and park at the objective marker so Greenway can board. Now continue driving along the defined route, knocking down the scaffolding on the sides and above the path to eliminate enemies as you advance. After a driving section, a cutscene will play for the vehicle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Greenway will hand you his sniper rifle. You need to eliminate all the enemies by shooting at the truck. There are many of them, but there&#8217;s also a huge amount of explosive material scattered around the area. Use it as much as possible. Prioritize the enemy snipers before the others. For the Lights Out challenge, shoot the explosives at the base of all the lighting towers to bring them down while eliminating the surrounding enemies. With everyone eliminated, return to the cab and resume driving. After another section, another cutscene concludes this part.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 17, TRACK DOWN DAMIEN, OBJECTIVE: DEFEAT DAMIEN<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, advance through the linear path, climbing as needed, until a scene brings you face to face with Damien once more.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fight begins with Damien engaging in melee combat, using attacks constantly marked in red. Dodge backward after each attack. To inflict damage, use the bricks and stones along the edges of the narrow path where you fight. Throw one at his face and, while he&#8217;s stunned, strike with one or two blows. Repeat this process until a cutscene is triggered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the second location of the confrontation, in addition to the available rocks, there are also spotlights that can be used as a distraction. Position Bond near a spotlight and wait for Damien to approach before turning it on. The light will temporarily stun him, and you can then follow up with a series of blows. Use this tactic a few times to reduce his health to about 50%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When his health bar reaches half, Damien pulls out a weapon and starts shooting while chasing you. Always stay in cover to avoid the shots, but continue using spotlights or rocks to stun him and run to strike him. Repeat this cycle until his health bar is completely depleted. A final cutscene ends the fight, and during it, a quick timed event (QTE) must be completed at the right moment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After another series of cutscenes, the mission ends and the next chapter, Man of the Hour, begins automatically. The You Know My Name trophy is unlocked by defeating Damien Webb.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 16 \u2013 Man of the Hour<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO TALK TO MONEYPENNY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the start of the chapter, before proceeding, go down the stairs to the left of the starting point to find Basil in the accounting department. On the desk behind him is the Memento: Niko Murto Medallion, a collectible you won&#8217;t want to miss. In the nearby control room, you can also overhear conversations between other NPCs if you want to explore a bit more. When you&#8217;re ready, go up the stairs towards Moneypenny&#8217;s office. On the way, you&#8217;ll find Whitlock available to talk to, if you wish. Enter the office and speak with Moneypenny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">GOAL: FOLLOW MONEYPENNY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the initial conversation in the office, follow Moneypenny down the hallways to the elevator. She will lead you back to THEIA, where another brief scene takes place. Following that, you arrive at the Q-Lab.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO COLLECT THE FIELD EQUIPMENT<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With Q absent, the lab is deserted and you have the freedom to explore. Before leaving, you need to collect a Q-Watch, gadgets, and a new service pistol. There are also some collectibles available.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Begin in room Q-07 Wearables. Inside the lockers of this room is the Legacy Item: Bowler Hat. Pick it up before proceeding to the equipment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO ACQUIRE A NEW SERVICE PISTOL<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Armory Q-08 is where Waters previously handed in his weapon. The door is locked with a numerical code, but there are two ways to enter. The most direct way is simply to enter the code on the door. The number can be deduced from the leaderboard in Armory Q-09, the Shooting Range: look for the name at the top of the ranking and use the corresponding score. The code is 1, 3, 2, 4. If you prefer to enter another way, go to Shooting Range Q-09, jump over the counters to access the shooting area, and locate the door in the back right corner. A vent there leads directly inside the armory. Inside you will find the Gadget Testing Lab Keycard and the new Service Pistol.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: FIND THE GADGETS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Enter room Q-01, the physical training gym. Climb the file folders and jump to the ledge on the back wall. Proceed down the narrow corridor that appears, and at the end, on a table, is the Postcard: Q-Lab. From there, go down to room Q-02, the Gadget Testing room, and interact with the gadget cart to assemble your equipment for the next mission. Go through the door next to the cart to return to the main floor of Q-Lab. It&#8217;s worth mentioning that if you visited weaponry Q-08 before following this path, the Keycard found there would have given you direct access to room Q-02, but the route described above guarantees an additional collectible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: FIND THE Q-WATCH AND ESCAPE THE TEST CHAMBER<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Room Q-03 of the Resistance Tests is the destination now. The door is sealed, but you can use any gadget on the fire extinguisher to the left of the entrance to cause a panel malfunction and open the door automatically.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon entering, there is a locked cabinet to the left. The code is inside the room itself; look at the license plate of the car parked there and you will have the numbers: 4, 3, 9, 7. Opening this cabinet reveals the Intel: Rhys Beckett.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pick up the Q-Watch on the nearby table. This will trigger an automatic room lockout, sealing all exits. A notice posted on the wall next to the garage door explains that an emergency situation must be created to cancel the lockout. Go up the ladder and press the red button at the top. Cross the metal walkway and turn the valve on the red pipe. Then hack the orange shutter on the machine on the opposite side. Go down and press the button next to the furnace to start a fire. The fire will activate the emergency systems and open a hatch in the floor. Go down through it, follow the ventilation to the end, and exit directly into Gadget Testing Room Q-02. From there, return to the main floor of the lab.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: TO LEAVE MI6<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With all the equipment gathered, return to the elevator and go up to the entrance hall. Proceed through the security gates and exit through the main door. This completes the mission and unlocks the Solo trophy for leaving MI6 as a rogue agent. The next chapter, Wave of the Future, will begin immediately.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 17 \u2013 Wave of the Future<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 01, THE EDGE OF THE WORLD, OBJECTIVE: INFILTRATE THE R&amp;D FACILITY AND FOLLOW ISOLA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chapter begins aboard a yacht where Bond converses with Isola. Choose the dialogue options as you prefer; the conversation will proceed regardless of your choices. After this, the action moves to Antarctica, where the research and development laboratory you need to infiltrate is located. Upon arrival, simply follow Isola for the first few moments of the journey, climbing ledges and jumping gaps as the path indicates. Eventually, she stops in front of a cliff, and you need to propel her upwards. From there, you follow separate routes for a while, but will reunite later.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 02, THE CLIMB, OBJECTIVE: REACH THE CABLE CAR STATION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After leaving Isola to continue on its own, proceed through the narrow ledges, jumps, and climbing sections until you reach a dead end where a foothold collapses. Turn back in the direction you came from and look for a cave. Enter it. The interior is dark, but the path is quite visible if you proceed carefully. Follow the cave until you exit on the other side and continue climbing to the cable car station.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon arrival, a short cutscene will play, and you&#8217;ll find some collectibles available in the area. Before going up, explore your surroundings. On the wall next to the group of employees gathered near the Security door, there is a second ventilation access point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To use the Archive room&#8217;s ventilation, you&#8217;ll first need the door code. This can be obtained by accessing the locker room with an office key and solving the riddle on the note inside one of the lockers, or by going downstairs, finding the safe key in the Legal Department, and opening the safe under the desk in the Office, thus completing the Attention to Detail challenge. If you prefer the more direct route, the code is 1, 8, 6, and 4. With the code in hand, go to the panel next to the Archive door in the hallway and enter the numbers. Inside the Archive, enter the ventilation and follow it to the end to fall into the Security room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The other option for accessing the ventilation is to go down to the lower floor and listen to the conversation between the two employees in the Office. After listening to them, distract them and read the memo on the table. Then go back upstairs, approach the person in charge of the group meeting outside the Security room and talk to her. She will end the meeting and dismiss everyone. With the space clear, distract the remaining NPCs and enter through the available ventilation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Regardless of which entrance you choose, follow the ventilation shaft to the end to reach the Security room. Two guards are inside, and if you entered through the duct, they won&#8217;t know you&#8217;re there. Use distractions or the Dart Phone to isolate and neutralize them one by one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OPTION: SECURITY MEMORANDUM<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Go downstairs and listen to the conversation outside the Legal Department. Then discreetly enter the room, passing the three employees, and go to the computer at the far right of the room. Examine the document on the screen to discover that you are wanted by security. Go to the break area on the same floor and approach the security guard there. Choose the dialogue option indicating you are David Somerset, and he will personally escort you to the Security room, completing the Surrender challenge. Once inside, the guards will become hostile after a few moments; take them all down before that happens.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whichever path you take, once the Security room is clear, examine the table next to the vent to find Intel:M. Then interact with the ID update station to unlock access to the Command Center. Isola will be waiting for you at the Command door. Go to her and go through the door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">OBJECTIVE: FIND A PATH DOWN AND ACCESS A TERMINAL<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Follow the corridor and turn left at the first opportunity. Climb up the rocky platform and examine the chair there to find the Intel: Sir Nicholas Webb. To continue, interact with the cat statue, which activates a retractable staircase leading down to the room below. Go down and approach the computer marked by the objective to trigger a cutscene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 13, Red Alert, Objective: Reach the Hyperion and get to the freight elevator.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Three challenges are available here: Expert Marksman, which requires ten headshot eliminations in the Command Center; Proxy Agent, which requires hacking five servers; Stay Stealthy, which demands eliminating four enemies without alerting anyone; and No Time to Reload, which asks you to kill enemies with five different firearms in a single encounter. All are repeatable via chapter selection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you are alone with the alarm activated and a large number of enemies between you and the elevator on the other side of the room. Proceed by eliminating the hostiles while hacking nearby servers to create cover. Shoot explosive barrels and gas cylinders to eliminate groups. There are plenty of gadgets and weapons scattered throughout the environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 14, CARGO LIFT, OBJECTIVE: ACTIVATE THE ELEVATOR AND DISABLE THE BRAKES<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon reaching the elevator, pull the lever on the main console to begin descending. During the descent, a flash grenade explodes, and when your vision clears, four soldiers are surrounding you. Engage them in melee combat using parries on the yellow attacks and side dodges on the red ones. If you manage to knock all the guards out of the elevator during the descent, the Going Down challenge is completed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 15, AMBUSHED<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the soldiers neutralized, the elevator stops and an android begins to smash through the nearby window to reach you. Quickly run to the red lockers on either side of the elevator, open the hatches, and shoot the inner panel with an ESP Dart. A cutscene will activate, and the descent will continue at a faster rate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 16, Safety Off, Objective: Proceed towards Hyperion and defeat the android.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon exiting the elevator, the door ahead is locked. Return to the elevator and retrieve the replacement key, which is the same lever used to operate it. At this point, the android you saw earlier falls from above and attacks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Androids are resistant to conventional weapons because of their armor. Use a missile from the Missile Pen to remove the shell before dealing real damage. ESP Darts can also be used to temporarily stun them and gain maneuvering space. If you want to complete the optional Terminated challenge, lure the android onto one of the servers on the ground, stun it with an ESP Dart while it&#8217;s on top of you, and then hack the server to crush it. With the android destroyed, proceed through the door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">GOAL: TO REACH HYPERION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the first opening, follow the beams to the other side and go straight ahead to the window in the distance. On a small cart nearby is the Postcard: Antarctica.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Locate the nearby vent cover and enter through the duct. In the next room, climb the ledges and pipes to the metal platform below. Go through the vent in that room and drop into a larger space below.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 17, WREAKING HAVOC, OBJECTIVE: ENTER THROUGH THE VENTILATOR AND LOWER THE OBSTACLES<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two challenges are available here and at the next checkpoint: Wrecking Baller, which requires destroying fifteen androids with the Wreckie without taking damage; and Perfect Strike, which asks you to destroy ten androids in a single roll. Both are repeatable via the menu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this room you&#8217;ll see a fan behind a glass panel and, on the opposite side, the Wreckie, that robotic metal ball you controlled earlier. The Wreckie is held to the ceiling by six locks, and you need to hack four of them to release it. As soon as you start hacking, androids will emerge from containers around the room. Keep moving and completing the hacks until the Wreckie falls to the ground. Once released, direct the ball to eliminate the androids. With them all destroyed, pilot the Wreckie through the glass and position it near the metal obstacles ahead.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Navigate the obstacles and proceed to the fan. On each side of this room are stairs leading to a small elevated platform with a console. You need to activate both to lower all the obstacles and clear the path for the Wreckie. After the first console, more androids appear. You can run to the second console, ignoring them, or return to the Wreckie to clear them first. With both consoles activated, guide the Wreckie into the fan and destroy it. Approach the opening created and descend the yellow cable to the floor below.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 18, A Daring Escape, Objective: Destroy the Generators<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The next room has electrified rotating pillars surrounding a central shaft. Three generators, numbered with tarps identifying them as 1, 2, and 3, are positioned around them. Direct the Wreckie to destroy each of the three. Androids will continue to spawn in large numbers while you do this; keep the Wreckie eliminating enemies as you navigate from generator to generator. The spawns stop when all three generators are destroyed. With them destroyed, the pillars stop spinning. Go to the central shaft and descend to the area below. Pass through the gaps between the cables and follow the linear path ahead.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 19, Silo Entrance, Objective: Reach Hyperion<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed until you find a large metal pillar. Go to it, jump to reach it, and climb up to the panel at the top. Interact with it to activate a service elevator and descend to the next set of platforms.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 20, FINAL STRETCH<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the central area, proceed to the outer platforms. There are two panels controlling the central core bridge. Go through the crouching space and enter the small gap between the panels to find an exhaust vent. Look inside and shoot the panel with an ESP Dart to stop it. Go down the exhaust vent to the next floor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I hacked the panel on the central platform to extend a bridge to Bond. Cross it and interact with the panel again to retract and extend the bridge to the other side. Cross again and go through the opening between the pipes on the right. Below the platform around the core, locate a panel that can be hit with an ESP Dart to disrupt the pulsating electricity below, allowing you to descend the cable to the next area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After descending, go past the pipes and slide down the narrow ledge to the core. A short cutscene will play, and then you&#8217;ll descend a yellow cable to a lower platform. Jump across the gap to the ledge on the wall of the room and proceed to a zipline. Before using it, go to the end of the platform and hit the electrical panel on the far wall with an ESP Dart to interrupt the next sequence of electrical pulses. Once that&#8217;s done, safely slide down the zipline. At the base, go to the core, slide around it, and find the nearby vent. Enter it and follow it to the end. Open the hatch and drop into the meeting room below. On a lectern near the main screen is the Memento: Robot Keychain.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exit the meeting room into a hallway and turn right. A group of five enemies will exit through the door at the back; defeat them and continue along the path, turning right whenever possible. On the side, hit the electrical panel with an ESP Dart to open the door labeled Hyperion. Proceed through it to the elevator shaft. Descend to the first cabin and traverse the beams and bars to reach the second cabin below. Force open the door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 21, BELLY OF THE BEAST<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Proceed down the next corridor until you reach HYPERION. A cutscene will play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoints 22 to 25, Evacuation, The Crevasse and The Docks, Objective: Deter Isolate<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon regaining control, you must pursue Isola in a fairly linear race. Whenever something collapses blocking the path, an alternate route will become available nearby. The chase takes you through several floors of the complex, a cave, and then an inner port area where you take control of a speedboat to continue chasing Isola, who has done the same.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 26, THE CHASE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With the speedboat under control, the objective is to maintain maximum speed while dodging ice blocks, rock formations, and floating red mines, all while keeping Isola in sight. The speedboat&#8217;s cannons can and should be used, as enemy vessels are appearing along the way in addition to Isola. If you manage to use an iceberg as a ramp during the chase, the Icecaptain challenge is unlocked. If you complete the entire chase without failing even once, the Running Man challenge is earned. Avoiding the mines is key to maintaining the pace without interruptions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Continue pursuing Isola until a cutscene concludes the mission and unlocks the &#8220;The Writing is on the Wall&#8221; trophy. The next chapter is the final one in the campaign: &#8220;For England&#8221;.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Chapter 18 \u2013 For England<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The final chapter features six collectibles scattered across different checkpoints. See below for where to find each one, in the order they appear throughout the mission.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 03, NULL SPACE, CARD DECK: KING OF BELLS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After speaking with an injured woman along the way, proceed through the next door. You will find another body on the floor that can be inspected, as well as a pistol available. Instead of continuing down the main corridor, enter directly into the room ahead. On the table inside this room is the Playing Card: King of Bells.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Checkpoint 06, Backstairs, Postcard: MI6<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After using the red phone and picking up a headset, go through the next door and navigate the tight spaces between the shelves. As soon as you come out the other side, look immediately at the floor to your right. The Postcard: MI6 is right there, practically at the exit of the corridor between the shelves.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 08, MONEYPENNY&#8217;S POD, PLAYING CARD: ACE OF SQUARES<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before entering Moneypenny&#8217;s office, turn around and kick open the door to the meeting room directly ahead. Inside, the Playing Card: Ace of Shields awaits you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 10, UTILITY TUNNELS, INTEL: EVE MONEYPENNY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After traversing the control room and eliminating the snipers providing cover, you&#8217;ll reach a maintenance area. The path to continue leads through a vent blocked by a running fan. Don&#8217;t attempt to stop the fan head-on yet; proceed through the tunnel and climb up the ledges at the end. From the top, work your way back through an opposite area that leads to the fan below. In this elevated position, there&#8217;s a fuse box; activate it to shut off the fan. Go down, open the duct, and enter the vent. Once inside, look at the half-wall in front of you to find the Intel: Eve Moneypenny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 12, THEIA, CARD DECK: EIGHT OF BELLS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon exiting the elevator at the entrance of THEIA, you will encounter three enemies ahead. Defeat them all and, with the path clear, examine the table to the right. On it is the Playing Card: Eight of Bells.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CHECKPOINT 14, Q-LAB SHOWDOWN, MEMENTO: PANEL TOY<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Q-Lab, after reducing the number of enemies by shooting from elevated positions, go down and eliminate the remaining ones. With the area clear, go to room Q-07 Wearables. On one of the tables in this room is the Memento: Dashboard Toy, the last collectible in the game.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-detonado-completo-guia-de-estrategia-passo-a-passo-parte-01\/\">007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 01<\/a><\/strong><br><strong><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-detonado-completo-guia-de-estrategia-passo-a-passo-parte-02\/\">007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 02<\/a><br><a href=\"https:\/\/revolutionarena.com\/pt-br\/007-first-light-guia-completo-de-platina-trofeus-e-conquistas-100\/\">007 First Light \u2013 Complete Platinum (Trophies) and Achievements Guide 100%<\/a><\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide) \u2013 PART 01007 First Light \u2013 Complete Walkthrough (Step-by-Step Strategy Guide)&hellip;<\/p>\n","protected":false},"author":1,"featured_media":1813,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/revolutionarena.com\/pt-br\/wp-content\/uploads\/sites\/2\/2026\/07\/007-First-Light.jpg","fifu_image_alt":"","footnotes":""},"categories":[2,3,4,6,7,12],"tags":[],"class_list":["post-1811","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-guides-and-walkthroughs","category-highlights","category-pc","category-playstation","category-xbox"],"_links":{"self":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/comments?post=1811"}],"version-history":[{"count":1,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1811\/revisions"}],"predecessor-version":[{"id":1812,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/posts\/1811\/revisions\/1812"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media\/1813"}],"wp:attachment":[{"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/media?parent=1811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/categories?post=1811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/revolutionarena.com\/english\/wp-json\/wp\/v2\/tags?post=1811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}