Grand Theft Auto V – Complete Walkthrough (Step-by-Step Guide)
September 15, 2024Complete Walkthrough (Step by Step Guide) of GTA V (GTA 5):
Table of Contents
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SND1. Introduction And General Information
- GEN1. About The Guide
- GEN2. Grand Theft Auto V
- GEN3. Game Installation and Technical Data
- GEN4. Controls and Vehicles
- A. On Foot
- B. In Cars, Motorcycles, Boats, and Sub
- C. In Helicopters and Planes
- GEN5. Other Modes of Transportation
- GEN6. Game Menus
- GEN7. The Three Protagonists
- GEN8. The Main Screen
- GEN9. Skills
- GEN10. The Map
- GEN11. Quick Saving
- GEN12. Animals
- GEN13. Changing Appearance
- GEN14. Melee Fighting and Hostiles
- GEN15. Firearm and Weapon Usage
- GEN16. Law Enforcement
- A. When You Are Wanted
- B. Getting Rid of Wanted Ratings
- C. The Wanted Ratings
- D. Restricted Areas
- E. Wanted Rating Exploits
- F. Busted
- G. Police Vehicles
- H. Special Vehicles
- I. Impound Lot
- GEN17. Vehicle and Aircraft Damage
- GEN18. Using a Los Santos Customs
- GEN19. Wasted
- GEN20. 100% Score
- GEN21. The Stock Market
- GEN22. Advanced Tips And Information
- GEN23. 100% Completion List
- GEN24. Accomplishments List
- A. Visible Single Player Accomplishments
- B. Secret Single Player Accomplishments
- C. Multiplayer Accomplishments
- D. PlayStation 3 Specific Accomplishments
SND2. Blaine County and Los Santos
- GHF1. Prologue
- A. Franklin and Lamar
- MSY1. Franklin Clinton
- GHF2. The Cell Phone
- GHF3. Your Safehouse
- GHF4. Weapons, Health, Body Armor, Stores, and Soda Machines
- A. Weapons
- B. DLC Weapons
- C. Health and Body Armor Icons
- D. Stores and Soda Machines
- GHF5. Weapons, Items, and Soda Machine Locations
- A. Blaine County
- B. Los Santos County
- C. Los Santos
- GHF6. The Order of Things (Part One)
- GHF7. Hidden Packages
- GHF8. Accomplishments (Part One)
- GHF9. Stunt Jumps
- A. Blaine County
- B. Los Santos County
- C. Los Santos
- GHF10. Shooting Range
- GHF11. Other 100% Completion Activities
SND3. The Main Story Missions
- MSY2. Simeon Yetarian
- SMN1. Repossession
- GHF12. Strangers and Freaks
- GHF13. Letter Scraps
- A. Blaine County
- B. Los Santos County
- C. Los Santos
- SFK1. A Starlet in Vinewood (Dreyfuss)
- SFK2. Pulling Favors (Tonya)
- GHF14. Random Events
- A. ATM Robberies
- B. Security Vans
- C. Encounters
- FRN1. Chop
- GHF15. 100% Completion Tasks (Part One)
- SFK3. Shift Work (Hao)
- GHF16. Street Races
- SFK4. Paparazzo (Beverly)
- SFK5. Pulling Another Favor (Tonya)
- SFK6. Pulling Favors Again (Tonya)
- SFK7. Still Pulling Favors (Tonya)
- SFK8. The Sex Tape (Beverly)
- SFK9. Pulling One Last Favor (Tonya)
- SMN2. Complications
- MSY3. Michael De Santa
- GHF17. Building Up Michael
- SFK10. Exercising Demons – Michael (Mary Ann)
- SFK11. Grass Roots – Michael (Barry)
- GHF18. Sports
- GHF19. Random Events (Part Two)
- MCL1. Father/Son
- GHF20. Properties
- GHF21. 100% Completion Tasks (Part Two)
- FRN2. The Long Stretch
- MCL2. Marriage Counseling
- MCL3. Daddy’s Little Girl
- GHF22. The Epsilon Program
GHF22. The Epsilon Program
A. Seeking the Truth
B. Accepting the Truth
C. Assuming the Truth
D. Chasing the Truth
E. Bearing the Truth
F. Delivering the Truth
G. Exercising the Truth
H. Unknowing the Truth
GHF23. Triathlons
++MSY4. Lester Crest
==================
LSR1. Friend Request
GHF24. Random Events (Part Three)
GHF25. Accomplishments (Part Two)
MCL4. The Good Husband
GHF26. Setting Up Heists
VHT1. Casing the Jewel Store
A. Bugstars Equipment (The Smart Approach)
B. BZ Gas Grenades (The Smart Approach)
C. Carbine Rifles (The Loud Approach)
VHT2. The Jewel Store Job (Both Approaches)
MCL5. Mr. Philips
++MSY5. Trevor Philips
====================
GHF27. Building Up Trevor
GHF28. Off-Road Races
TVR1. Nervous Ron
GHF29. Random Events (Part Four)
A. The Altruist Cult
GHF30. Special Bonds (Maude)
SFK12. Target Practice (Cletus)
TVR2. Trevor Philips Industries
SFK13. Fair Game (Cletus)
GHF31. Rampages
TVR3. Crystal Maze
TVR4. Friends Reunited
GHF32. Flight School
GHF33. Under the Bridge
A. Blaine County
B. Los Santos County
C. Los Santos
GHF34. Knife Flights
GHF35. Random Events (Part Five)
GHF36. Rampages (Part Two)
GHF37. Nigel and Mrs. Thornhill (Trevor)
A. Vinewood Souvenirs – Willie
B. Vinewood Souvenirs – Tyler
C. Vinewood Souvenirs – Mark
D. Vinewood Souvenirs – Kerry
E. Vinewood Souvenirs – Al Di Napoli
F. Vinewood Souvenirs – The Last Act
MCL6. Fame or Shame
GHF38. Friend Activities
A. Darts
GHF39. Accomplishments (Part Three)
GHF40. Far Out (Omega) and the Spaceship Parts
A. Blaine County
B. Los Santos County
C. Los Santos
++MSY6. Federal Investigation Bureau
==================================
FIB1. Dead Man Walking
FIB2. Three’s Company
FIB3. By the Book
MCL7. Did Somebody Say Yoga?
GHF41. The Partnership (Beverly)
A. The Meltdown – Poppy
B. The Highness – Princess Georgina
GHF42. Grass Roots – Franklin (Barry)
A. The Pickup
B. The Drag
GHF43. Reality Check (Beverly)
FRN3. Hood Safari
GHF44. Sea Races
GHF45. The Smoke-In (Barry)
SFK14. Grass Roots – Trevor (Barry)
MWH1. Scouting the Port
A. Minisub (Both Approaches)
B. Cargobob (The Off-Shore Approach Only)
MWH2-A. The Merryweather Heist (The Freighter Approach)
MWH2-B. The Merryweather Heist (The Off-Shore Approach)
GHF46. Businesses (Part One)
A. Sonar Collections Dock
GHF47. The Assassination Missions and Investment Advice
LSR2. Hotel Assassination
FIB4. Yet Another Task
A. Getaway Vehicle
B. Tow Truck
C. Trash Truck
D. Boiler Suits
E. Masks
FIB5. Blitz Play
GHF48. Death at Sea / What Lies Beneath
++MSY7. Devin Weston
==================
DVH1. I Fought the Law…
DVH2. Eye in the Sky
++MSY8. Solomon Richards
======================
SMR1. Mr. Richards
++MSY9. Martin Madrazo
====================
MDZ1. Caida Libre
DVH3. Deep Inside
MCL8. Minor Turbulence
SFK15. The Civil Border Patrol
SFK16. Risk Assessment (Dom)
GHF49. Parachuting
A. Blaine County
B. Los Santos County
C. Los Santos
SFK17. Liquidity Risk (Dom)
SFK18. Targeted Risk (Dom)
SFK19. Uncalculated Risk (Dom)
SFK20. An American Welcome (Civil Border Patrol)
SFK21. Minute Man Blues (Civil Border Patrol)
FIB6. Paleto Score Setup
TVR5. Predator
FIB7. Military Hardware
FIB8. The Paleto Score
SFK22. Exercising Demons – Franklin (Mary Ann)
TVR6. Derailed
FIB9. Monkey Business
TVR7. Hang Ten
SFK23. Extra Commission (Josh)
SFK24. Closing the Deal (Josh)
SFK25. Surreal Estate (Josh)
SFK26. Breach of Contract (Josh)
TVR8. Surveying the Score
MCL9. Bury the Hatchet
DVH4. Pack Man
FRN4. Fresh Meat
SMR2. The Ballad of Rocco
FIB10. Cleaning Out the Bureau
FIB11. Architect’s Plans
FIB12. Getaway Vehicle (The Fire Crew Approach)
FIB13. Fire Truck (The Fire Crew Approach)
FIB14. The Bureau Raid (The Fire Crew Approach)
FIB15. The Bureau Raid (The Roof Entry Approach)
FIB16. The Wrap Up
MCL10. Reuniting the Family
SFK27. Exercising Demons – Trevor (Mary Ann)
MCL11. Doting Dad
SMR3. Legal Trouble
FRN5. Lamar Down
MCL12. Meltdown
MCL13. Parenting 101
GHF50. The Order of Things (Part Two)
LSR3. The Multi Target Assassination
LSR4. The Vice Assassination
LSR5. The Bus Assassination
LSR6. The Construction Assassination
GHF51. Businesses (Part Two)
A. McKenzie Field
B. Franklin’s Businesses
TBS1. Planning the Score
TBS2. Stingers (The Subtle Approach)
TBS3. Gauntlet (1, 2, 3) (The Subtle Approach)
TBS4. The Big Score (The Subtle Approach)
TBS5. Getaway Vehicle (The Obvious Approach)
TBS6. Driller (The Obvious Approach)
TBS7. Sidetracked (The Obvious Approach)
TBS8. The Big Score (The Obvious Approach)
FRN6. Finale
A. Something Sensible
B. The Time’s Come
C. The Third Way
D. Mrs. Philips / Damaged Goods
GHF52. Other Rewards
GHF53. 100% Completion Score
SFK28. The Last One
SND4. Conclusion
SND1. Introduction And General Information
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation – Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation (1, 2, and 3), Original Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end, I became a member of the GamesX.com mod forum, and I post on their “RGB + Video Discussions” forum area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group that specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at site, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members-only message board set up by “Grand Theft Auto: Vice City” players who met on the Vice City message boards at site).
Outside of gaming, my interests include “Godzilla” (I have been a G-Fan since the age of ten) and “Red Dwarf.” I am also a longtime soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors.
GEN1. About The Guide
Welcome to my “Grand Theft Auto V” guide! In this document, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers’ e-mail are presented “as is” and may include spelling and grammatical errors.
The main emphasis of this guide is to provide creative and simple solutions to many of the missions in the game. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it.
While this guide was written initially for the Xbox 360 version of the game, it should also benefit those with the PS3 version. If any of the strategies in this guide won’t work in the PS3 version, then feel free to write me and let me know so I can make additional adjustments in future revisions.
Although there are some new weapons that are made available through DLC, this guide is written with the base weapons provided through the Main Story.
Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, then the game will be easier and more fun for you. You don’t absolutely have to do them in the order I have suggested, but as you read the guide, you will see how it benefitted me.
Each collectible and activity has a letter designation to make them easier to identify in this guide. In addition, there is a three-letter Region Prefix (listings below) indicating a particular area where the item or activity can be found (in these examples, I use “XXX”):
- Stunt Jumps will be identified with a “J.”
— Example: Jump XXX-J21. - Bridges will be identified with a “B.”
— Example: Bridge XXX-B19. - Knife Flights will be identified with a “KF.”
- Letter Scraps will be identified with an “LS.”
— Example: Scrap XXX-LS46. - Spaceship Parts will be identified with an “SP.”
— Example: Part XXX-SP47. - Nuclear Waste will be identified with an “NT.”
Region Prefixes
- BLC – Blaine County
- LCY – Los Santos County
- LSO – Los Santos
GEN2. Grand Theft Auto V
“GTA V” is the most ambitious title that Rockstar Games has ever produced. It has also shattered sales records with amazing speed. It features three protagonists and has a very large map that covers a variety of terrain, including a fantastic underwater world. The story focuses on heists and the lives of the three “amigos” that pull them off. Although this is an awesome game, it does have some flaws.
Because of the three protagonists, the story seems to feel a bit unfocused, and the cops are probably the toughest of all the GTAs (although, once you get better weapons and upgrade certain skills, they will be easier to deal with).
The radio is also a mixed bag (you could say the same of most of the other installments) with some glaring omissions (lack of a metal station and a new age station, given the involvement of Tangerine Dream on the soundtrack).
With that said, let’s look over the game in detail…
GEN3. Game Installation and Technical Data
Because GTA V is a very large game, you will need to install it to hard drives and/or flash drives before being allowed to play. Below are install data and other technical information:
Xbox 360
This version comes on two discs. One of them must be installed onto a hard drive, and the other must be played using at least the DVD-ROM drive. However, you should not install both discs to the hard drive. According to Rockstar, because of how the game is programmed, you need to read the data from two different sources; otherwise, glitches and other problems may appear.
Thankfully, you can use flash drives on the Xbox 360 and install one of the discs there if you do not wish to use the DVD-ROM drive. Based on information from various forums, it is best to use a flash drive with a high transfer rate and install the Install disc to it. Then, install the Play disc to the hard drive. You still need to put the disc into the DVD-ROM drive, but this is mainly for verification purposes.
The game will recognize multiple sources of game save data (HDD, Memory Unit, USB Drive), and you can switch between them if needed. However, you can only save fifteen saves to a device. If you wish to archive multiple saves, then you will need multiple devices.
PlayStation 3
This version, which is a single large-capacity Blu-Ray disc, can be easily installed onto the console’s hard drive. However, only 8GB will actually be installed – the remainder of the game remains on the disc and can only be played from the Blu-Ray drive. As a result, game loading and reloading is much slower than the Xbox 360 version.
The game will only recognize one source of game save data (HDD). You can still archive saves to other devices, such as an SD card, but it must be done at the dashboard.
Although it looks like you could archive a lot of saves to a single external device, the machine will only allow you to save fifteen saves to one (just like the Xbox 360 version). In order to use an archived save, you must overwrite a save on the HDD while at the dashboard before starting the game.
Transferring game saves from one machine to another, such as in the case of machine failure, can be problematic. To prevent game save tampering, the programmers made it harder to transfer saves from one machine to another. The only preferred method for transferring saves is to move them into PSN’s cloud server, then onto the new machine.
If you use other devices, such as an SD card, then you may run into the “You did not create this game save” problem, which will cause you not to be able to use that save, even though all you are doing is moving them to another machine. According to a friend of mine, this is related to unformatted devices.
If the device is not formatted by the PS3, then any GTA V save from it will not be recognized and cannot be used. The reason for that is GTA V is programmed in such a way that if the save device is not PS3 formatted, then it is assumed to be a third-party device and further assumed to be a cheat device, thus the restriction on saves.
If the device is PS3 formatted, then you should have no problem transferring saves from one machine to another.
Unfortunately, it is not as easy as you think to PS3 format devices. The only way to properly format save devices is through the built-in media slots on the old original PS3 “Fatty” units. You cannot format devices through the USB slot, even if you attach a multi-card reader to it. Fortunately, there are programs available online that will allow you to resign saves so you can use them again on a new machine.
The majority of games will allow you to move saves between machines using standard Windows-formatted devices. Only a handful of games, such as GTA V, restrict movement of saves.
GEN4. Controls and Vehicles
Although the manual covers the setup pretty well, I felt that I should include a section on controls. I have also included basic action and vehicle information with their respective control schemes.
A. On Foot
As with any GTA game, there are plenty of things you can do when on foot.
Controls Table
Command | Xbox 360 | PlayStation 3 |
---|---|---|
Move Around | Left Analog Stick | Left Analog Stick |
Rotate Camera | Right Analog Stick | Right Analog Stick |
Sneak Mode | Left Stick Button | L3 Button |
Look Behind/Zoom Aim | Right Stick Button | R3 Button |
[1] Multiple Use | A Button | X Button |
[2] Multiple Use | X Button | Square Button |
[3] Multiple Use | B Button | Circle Button |
Enter Vehicle | Y Button | Triangle Button |
Target | Left Trigger | L2 Button |
Fire Weapon/Melee Attack | Right Trigger | R2 Button |
[4] Weapon Wheel | Left Bumper | L1 Button |
Enter/Exit Cover | Right Bumper | R1 Button |
Use Cell Phone | D-Pad Up | D-Pad Up |
[5] Character Wheel | D-Pad Down | D-Pad Down |
Detonate Sticky Bomb | D-Pad Left | D-Pad Left |
[6] Multiple Use | D-Pad Right | D-Pad Right |
Change Camera Mode | Back Button | Select Button |
Pause | Start Button | Start Button |
Notes
- [1] Multiple Use:
- Run (hold down).
- Sprint (tap).
- Going up and down ladders faster.
- Cell Phone (used to answer calls).
- Various mission-specific actions.
- [2] Multiple Use:
- Jump (when running).
- Climb (when running at a short wall).
- Various mission-specific actions.
- [3] Multiple Use:
- Reload Weapon.
- Cell Phone (ignoring calls and hanging up).
- Melee Fighting (punching, swinging, stabbing, and countering).
- Various mission-specific actions.
- [4] Weapon Wheel:
- Hold down to bring up the Wheel, tap to bring out or holster the selected weapon.
- [5] Character Wheel:
- This can also be used to bring up your character’s Stats.
- [6] Multiple Use:
- Talk to a pedestrian or cop.
- Interact with certain objects.
- Hail a cab.
B. In Cars, Motorcycles, Boats, and Sub
As with all the other GTAs, there are plenty of vehicles to use in GTA V. From cars and motorcycles to speedboats, they can all be used here. When driving a vehicle, there are some things to note.
- First, if you smash into something hard enough, you may go flying out of the windshield of a car.
- Second, if you fling yourself out of a car or off a motorcycle at a high rate of speed, you will seriously hurt yourself. The faster you go, the more damage you will suffer.
- Finally, you can shoot 360 degrees from a vehicle (good for slowing down police pursuit) and use multiple weapons while driving.
Controls Table
Command | Xbox 360 | PlayStation 3 |
---|---|---|
Move Around | Left Analog Stick | Left Analog Stick |
Rotate Camera/Aim | Right Analog Stick | Right Analog Stick |
[1] Horn | Left Stick Button | Left Stick Button |
Look Behind | Right Stick Button | Right Stick Button |
[2] Multiple Use | A Button | X Button |
[3] Switch Weapons | X Button | Square Button |
[4] Cinematic Camera | B Button | Circle Button |
Enter/Exit Vehicle | Y Button | Triangle Button |
Brake/Reverse | Left Trigger | L2 Button |
Accelerate | Right Trigger | R2 Button |
[5] Fire/Throw Weapon | Left Bumper | L1 Button |
Handbrake | Right Bumper | R1 Button |
Use Cell Phone | D-Pad Up | D-Pad Up |
[6] Character Wheel | D-Pad Down | D-Pad Down |
[7] Radio Station Wheel | D-Pad Left | D-Pad Left |
Turn Lights On/Off | D-Pad Right | D-Pad Right |
Change Camera Mode | Back Button | Select Button |
Pause | Start Button | Start Button |
Notes
- [1] – This can also be used to turn on/off sirens on police and emergency vehicles.
- [2] – This is used for different actions:
- Handbrake.
- Cell Phone (used to answer calls).
- Drop down (when inside the Sub).
- [3] – This is also used to raise the Sub.
- [4] – Can also be used to hang up the Cell Phone.
- [5] – Use the Right Analog Stick to aim the reticle while shooting or throwing.
- [6] – This can also be used to bring up your character’s Stats.
- [7] – Hold down to bring up the Wheel, tap to move clockwise through the Stations.
C. In Helicopters and Planes
There are multiple aircraft that you can use in GTA V to go from one part of the map to another as well as cause chaos from the air.
Controls Table
Command | Xbox 360 | PlayStation 3 |
---|---|---|
Move Around | Left Analog Stick | Left Analog Stick |
Rotate Camera | Right Analog Stick | Right Analog Stick |
Sneak Mode | Left Stick Button | L3 Button |
Look Behind | Right Stick Button | R3 Button |
[1] Fire Weapon | A Button | X Button |
[1] Switch Weapons | X Button | Square Button |
[2] Cinematic Camera | B Button | Circle Button |
Enter/Exit Aircraft | Y Button | Triangle Button |
Go Down | Left Trigger | L2 Button |
Go Up | Right Trigger | R2 Button |
Left Rudder | Left Bumper | L1 Button |
Right Rudder | Right Bumper | R1 Button |
Use Cell Phone | D-Pad Up | D-Pad Up |
[3] Character Wheel | D-Pad Down | D-Pad Down |
[4] Radio Station Wheel | D-Pad Left | D-Pad Left |
Turn Lights On/Off | D-Pad Right | D-Pad Right |
Change Camera Mode | Back Button | Select Button |
Pause | Start Button | Start Button |
Notes
- [1] – This is used by the Buzzard Attack Chopper.
- [2] – Can also be used to hang up the Cell Phone.
- [3] – This can also be used to bring up your character’s Stats.
- [4] – Hold down to bring up the Wheel, tap to move clockwise through the stations. Can only be used in some aircraft.
GEN5. Other Modes of Transportation
In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Los Santos:
Train
Los Santos has an extensive train system that runs under the north, southeast, and airport areas. All you have to do to use the train is to enter one when it stops at a station. You’ll automatically sit down when the train starts, then get up again when it stops. Then you can walk out when you feel you are close to your destination.
Taxi
Another mode of alternate transportation is the Taxi Cab. Use D-Pad Right to hail when you are close to one on foot and tap the Enter Vehicle button to enter as a passenger. You can then select from various destinations, but only the ones that have an icon on the map. You can select to hurry the ride, skip to the end, or simply enjoy the experience.
GEN6. Game Menus
When you pause the game using the Start Button, you bring up these menus listed at the top of the screen:
Game Menus Table
Menu | Description |
---|---|
Map | This shows the Main Map. This is where you can find your position, mission strands, and other notable places. You can also use this to mark Points of Interest and create trails for your GPS. |
Brief | This is where you can go through the prompts used in and outside of missions. |
Stats | This is where the statistics for everything you do are listed. |
Settings | This is where you can see and set up your preferred control and display schemes. |
Game | This is where you can track your mission progress, load saves, start a new game, or turn Autosave on or off. |
Online | These options are mainly for the online portion of GTA V. |
Friends | View friends’ information and status. |
Gallery | View saved screenshots and other media. |
Xbox/PSN Games Store | Access the game store for downloadable content. |
GEN7. The Three Protagonists
Although GTA V has a bunch of new and interesting features, the biggest one by far is the fact that you control three people instead of one. This makes for an interesting and intriguing gaming experience. When you unlock the other characters, hold Down on the D-Pad to bring up the Character Wheel, which will appear at the lower right corner of the screen. Then use the Right Analog Stick to select your character.
You will then zoom out into the sky away from the previous character and zoom in on the new one. As you finish zooming in, you may find your selected character in the middle of some activity, sometimes humorous.
Each of the three characters has a color designation that gives you an indication of what missions and activities are available to him:
- Franklin (green)
- Michael (blue)
- Trevor (orange)
When you bring up the Character Wheel, you may see a number attached to each person. This indicates how many open missions are available to him. It is also important to note that you cannot switch characters when you have a Wanted Rating.
Another thing to note about the three men is that each has a different sleep rate. This means that when you make a character sleep, the rate of time passage is different for each one: Franklin (eight hours), Michael (six hours), Trevor (twelve hours).
Finally, each character has his own personal car, which can always be found at his Safehouse. Franklin has the Buffalo, Michael has the Tailgater, and Trevor has the Bodhi. You can wreck or lose the car somewhere and go back to your Safehouse to get another one. It is highly recommended that you mod your car as soon as possible to improve its speed and handling, which will be useful on many missions.
GEN8. The Main Screen
Your Main Screen is where all of the action in GTA V takes place.
In the center of your screen is your selected character (Franklin, Michael, Trevor). You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still.
In the lower left corner of the Main Screen is the Radar. This is used to help find your current position in the city, objectives, mission strands, Safehouses, and other areas.
There is also a line, broken into three segments, that is under the Radar. This line represents the following:
Main Screen Status Table
Status | Description |
---|---|
Health | The green portion of this line is the longest. When it is gone, you will be Wasted. However, when it is down under 50%, it will regenerate up to 50%. You have to be standing still in order for this to happen. You can improve your ability to sustain damage by increasing your Strength Skill (covered later). |
Armor | The blue portion of this line represents the amount of Body Armor you have. When it is gone, you will start losing Health when you take damage. |
Special Ability | The yellow portion of this line represents how much you can use your Special Ability. Each character has a special talent that requires certain actions to fill up this portion of the line. |
In the upper right corner of the Main Screen, you will find the amount of money you have (and your Wanted Rating, if any). However, most of the time, there will be nothing in the upper right corner. You have to press D-Pad Down or come back from a paused game to get the info to appear.
Special prompts will appear either at the upper left corner of the Main Screen or at the bottom. When you open your Cell Phone, it will appear in the lower right part of the screen.
GEN9. Skills
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When you bring out the Character Wheel, or go into the Stats sub-menu when paused, you will see the Skills for your characters. This was something that was used for “Grand Theft Auto: San Andreas” and brought back for GTA V. Each character has various Skills that, when increased, will improve him and make him easier to use.
Skills Table
Skill | Description |
---|---|
Special | This is tied into your Special Ability. The more this is filled out, the longer you can use your Ability. |
Stamina | This determines how long you can run before over-exerting yourself. If you over-exert yourself too much, you will start to lose Health. Increase this Skill by running and swimming. When this is maxed out, you will gain infinite stamina. |
Shooting | This determines your shooting ability. The more this line is filled out, the more you can dampen recoil, reduce reload time, and increase your ammo capacity. Increase this skill by shooting at people and scoring headshots. Doing the Shooting Range at Ammu-Nation is the safest and quickest way to improve this skill. |
Strength | Improving this Skill will improve your melee damage, speed when climbing ladders, and limit damage to you. You can increase this skill by getting into melee combat and doing various sports activities. |
Stealth | This determines your ability to remain undetected. Increase this Skill by sneaking up on people and taking them down quietly. An easy way to max out this skill is to get into sneak mode, make your character walk in a circle, and tape down the stick. Let the game do the work for you. |
Flying | This determines your ability to fly aircraft. Increasing this Skill will reduce, but not eliminate, the weaving when flying. To quickly increase this Skill, do the “Under the Bridge” challenge or complete Flight School. |
Driving | This determines your ability to pop wheelies and retain control when jumping. Increase this Skill by driving around, popping wheelies, and completing Stunt Jumps. |
Lung Capacity | This determines how long you can stay underwater. Increase this Skill by diving underwater and staying down as long as possible. Though, with the availability of the black Dinghy (with scuba gear), this Skill is nearly useless. However, you can use the Hidden Package trick to max it out and make money simultaneously. |
Hidden Package Trick for Lung Capacity
To upgrade your Lung Capacity while making some money, follow these steps:
- Go to Banning and find the Hidden Package there.
- Grab the Package, then start swimming underwater towards the west.
- There is a large cargo ship west of the Package. Swim near its position, then turn around and head back to the Package.
- Repeat this process until you max out your Lung Capacity Skill.
For even more money:
- After acquiring the Package, go to the nearby stairs and save your game.
- Reload the save to make the Package instantly respawn.
- Repeat the process: grab the Package, swim, save, reload, and continue.
Raising Special Abilities Quickly
Each character has a different Special Ability. It was thought that you had to do certain things while using the Ability to increase it. However, according to site user shadowlucas27, what actually raises the Skill is filling the Special Ability meter, not using it.
Tips for Raising Special Abilities:
- All characters can raise their Special Ability by driving fast in vehicles. Passing cars closely gives a significant boost to the meter.
- Once the meter is filled up, drain it to refill it and raise the Special Ability.
For Franklin:
- Franklin’s Special is vehicle-related, so he can drain and refill his meter quickly, rapidly raising his Special Ability.
For Michael and Trevor:
- Since their Specials are combat-based, after filling up the meter, pull off to the side of the road, get out of the car, and activate the Special to drain the meter.
- Then, get back in the car and drive fast to refill the meter, repeating this process to max out their Specials.
- Important: For Trevor, his Special increases in jumps, meaning you won’t see gradual progress.
For Michael:
- You cannot increase his Special Ability until after the mission “Father/Son.”
The Bus Stomping Trick
One trick that has been floating around various forums is to stomp a bus to quickly increase your Strength. The transit buses that roam the city have people inside of them. If you climb the bus to the top and attack, you will stomp the bus instead of just swinging into thin air.
The game actually thinks you are attacking the people on the bus, but the roof keeps you from hitting them. However, it still counts as a melee attack, thus allowing you to increase your Strength.
However, as you attack, the bus driver will become spooked and drive fast along his route. In addition, you risk the police being called to come after you, as well as falling off the bus.
To avoid this, you can simply jack the bus, take it to a reasonably secluded area, park it near something you can climb (so you can get on top of the bus), and then stomp the bus to your heart’s content without falling off or generating Wanted Ratings. The people will stay inside the bus.
Important: Not all buses have people in them. Make sure that there are people inside before jacking the bus. Although you can stomp an empty bus, you will not be able to increase your Strength because there is nobody inside.
The System Hardware Pause Trick
A site user named bookeworm came up with this interesting trick, which involves the use of the System Hardware Pause.
There are two types of pause within a game: the pause menu within the game and the system hardware pause. The system hardware pause is activated by either using the Guide Button (Xbox 360) or PS Button (PS3) found in the center of their respective joypads.
This trick involves using the system hardware pause to pause the game while performing a specific action related to one of the Skills, allowing the game to increase it while you do something else.
How It Works
- For example, start running, then press the System Hardware Button to pause the game. For some reason, even though the game is paused this way, the game thinks you are still running. Thus, you can still increase your Stamina Skill even though the game is paused.
- Go do something else for a while, then come back and un-pause the game. You will see that your Stamina has greatly increased even though your character hadn’t moved an inch.
Applicable Skills
This trick works with the following skills:
- Stamina
- Stealth
- Flying
- Driving
For the Driving Skill
To increase the Driving Skill, you need to do a wheelie on a motorcycle, as this will not work when just driving down the street.
Steps to Pop a Wheelie:
- Hold down the Handbrake Button while holding down the Accelerate Button. This will cause the engine to rev up.
- Pull back on the Left Analog Stick and then release the Handbrake Button. This will cause you to wheelie.
- Immediately hit the System Hardware Button while you are in this position.
GEN10. The Map
Pausing the game will automatically bring up the in-game map of the entire area. However, unlike the other GTA installments, the map is only partially exposed. Only the immediate areas surrounding you and the various places of interest, such as Ammu-Nations and Safehouses, are seen.
To expose the entire map, you have to explore the entire area. The fastest way is by using either a plane or helicopter. There is even an Accomplishment for exposing the map.
When using the map, you can set waypoints for your GPS. Given the size of the map, you will be using this often as you go from area to area. You can even set points of interest so you can return to a particular spot later.
GEN11. Quick Saving
One of the handy features of this game is the ability to save anywhere and at any time. Given that you have one Safehouse per character, this is a necessity. Bring up your Cell Phone, and there will be the cloud icon on the left side. From here, you can save your game in progress.
One neat thing about Quick Save is that it can repair cars. If you save while in a car that has been seriously damaged, then reload that save, you will find that the car has been fully repaired.
However, you need to be careful when saving. If you save while you have a Wanted Rating, you will still have it when you reload the save. The Wanted Rating does not go away in the same manner that it does when you save at a Safehouse.
GEN12. Animals
One of the new features in GTA V is animals. Technically, there have been animals in the GTA games before, but they were mainly birds (and the human kind). Now, there are several more types of animals, including deer, coyotes, cows, and fish, in addition to birds. These animals are harmless and will either fly, run, or swim away when you get close.
However, not all animals are passive. Some will attack you if they appear near you. You can tell that one is near when you see a red dot on your radar. The aggressive animals include:
Animals Table
Animal | Description |
---|---|
Dogs | For the most part, the dogs in this game are passive and will do no harm. However, if you attack someone near a dog, it will most likely attack you. |
Cougars | These animals can be found in the mountain areas and were a pain in the ass in “Red Dead Redemption.” In GTA V, you have automobiles that you can use to run them down when you see them on the side of the road. On foot, they can quickly kill you if they manage to get the jump on you, but superior firepower will put these bad little kitties in their place with little effort. |
Sharks | You can find these guys way out into the ocean. As long as you keep your distance and don’t do anything stupid, they might not do anything. When they attack, though, one bite is fatal. There is even an Accomplishment for getting attacked by a Shark. |
At some point early in the game, you will even be given a pet dog named Chop that you can use for various activities or to play with to pass the time.
GEN13. Changing Appearance
In GTA V, you can change various aspects of your appearance, even more so than in GTA IV:
Appearance Options Table
Option | Description |
---|---|
Haircuts | The Barber Shops are open from the beginning of the game and can be used to alter your hairstyle to your preference. |
Clothing | You have a limited amount of clothes to change into using your Closet at your Safehouses, but you can greatly increase your wardrobe by visiting the various Clothes Stores that open up after the mission “Friend Request.” They range from cheap (Discount Store / Binco) to trendy (SubUrban) and expensive (Ponsenbys). The clothes you can buy are determined by character. In addition, certain missions and tasks can earn you additional clothes. |
Tattoos | The Tattoo Shops open after the mission “Mr. Philips.” You can go here to have colorful artwork applied to your body. |
GEN14. Melee Fighting and Hostiles
In past installments, melee fighting with peds was almost considered an afterthought. There was a slight improvement in GTA IV, but it has been greatly improved in GTA V and made more fun. Although you only use one button for throwing punches and kicks, your character seems to throw the right punch at the right moment, even if a ped is coming from behind. The way peds react when you hit them makes this a lot of fun.
It is even more fun when you use Baseball Bats, Crowbars, and even pistol-whip people in the face.
However, melee fighting people, or even just knocking them down when simply running past them, may make other peds nearby hostile, showing up on the radar as red dots. More often than not, they will fight you with their fists. However, if you are in the wrong part of town, such as Grove St., you will find yourself in a very nasty firefight with pretty much the entire neighborhood.
If you are trespassing in certain areas after dark, such as construction sites, then you may end up facing the patrolling security guards, who will more often than not shoot at you.
And while we’re on the subject of firefights…
GEN15. Firearm and Weapon Usage
Firearm usage is not much different from GTA IV’s. When you are on foot and hold down the Target Button, you will go into an over-the-shoulder view. The aiming reticle will be a simple white dot, but you can change its size from Simple to Complex in the Settings tab at the Pause Screen.
Press the Right Analog Stick Button to activate the weapon’s zoom feature. When you move the reticle over a person, you can intimidate or frighten that person. You can also aim at specific parts of a person, such as the arm, shoulder, leg, midsection, and head.
You can score a one-hit kill with a headshot. Shooting a person in any other part may cause them to run away when they get up. Whenever a person dies, regardless of how you kill them, the screen will briefly flash white to let you know.
Aiming Styles
There are three aiming styles that can help you get the most out of combat situations:
Aiming Styles Table
Aiming Style | Description |
---|---|
GTA Traditional | This allows you to quickly lock onto the nearest target, even if they are behind you. It “hard locks” onto the chest, making it difficult to hit other body parts like the leg or head. |
Assisted Aiming | This lets you quickly lock onto the nearest target within a certain radius in front of you, even if the closest target is behind you. It has a “soft lock” on the chest, but you can move the reticle to any part of the target’s body without resistance. This is the recommended aiming style throughout the game as it makes combat, both in and out of missions, easier. |
Free Aim | Offers no lock whatsoever; you can only aim in front of you. This is recommended for experts or those looking for a challenge. |
When you are in a car and press the Left Bumper (Xbox 360) or L1 Button (PS3), you will break out the window of your car, and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle.
You can use your Pistols, the Micro SMG, and the majority of your thrown explosive weapons. When on a motorcycle, you can also use the Sawed-Off Shotgun. When unarmed, you can give passers-by the finger and make rude remarks. Additionally, your weapon choices may be limited depending on the vehicle you use.
Of course, when you start attacking the innocent and not-so-innocent population of Blaine County and Los Santos, you will attract the attention of…
GEN16. Law Enforcement
Every metropolis has a Police force, and Los Santos is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes—even if you’re just standing in front of them), you will attract Police attention, and they will try to bust you.
One of the biggest criticisms of GTA V is the Police. In this installment, they are much more aggressive, more accurate with their firearms, and much tougher to kill. The main focus in dealing with them is to avoid confrontations by giving you better means of getting away from them.
However, they are also known for magically appearing all around you, even on mountain tops, and finding you regardless of where you may be hiding, which has furthered this particular criticism.
Another interesting difference from previous installments: there is no 6-Star Wanted Rating. The maximum for this game is five. The reason for this change is unclear, as 6-Stars had been the traditional Wanted Rating maximum from the beginning of the series.
A. When You Are Wanted
When you get a Wanted Rating, you will see the Radar flash red. However, you won’t see any Police on there immediately. You are given some time to leave the area before the Cops show up. When they do show up, they will go to where the crime was committed. You will also see a cone on each Police dot, representing their line of sight. Your goal is to avoid their lines of sight as you flee the scene.
While you are out of sight, you will see your Wanted Rating flash in the upper right corner. This is called the cooldown period. Over time, the Wanted Rating will flash slower and slower until it stops. When it stops, the Wanted Rating disappears, and the Police will stop pursuit.
If the Police spot you or you commit another crime during the cooldown period, you will be reacquired, and you must lose the Police all over again.
To escape, go through narrow, hidden alleys and tunnels. However, this is not always a guarantee of losing them, as they seem to know where you are hiding. Keep moving when they start to close in on you.
If you get a Rating on foot and either break into a nearby car or go into a large bush, you may see your marker go dark on the radar, indicating that you are hidden from the Police. This will make it harder for them to find you. However, if they get too close, they will see you, and you will be reacquired.
The Police also have a habit of magically appearing in front of you while you are trying to flee. When this happens, they will usually have their back to you. In this case, don’t go too fast, as it gives you time to alter your course before they turn around and spot you.
Note: Cops can and will take civilian vehicles to pursue you.
B. Getting Rid of Wanted Ratings
In addition to escaping, using a Los Santos Customs, or getting Busted, other methods of getting rid of a Wanted Rating include getting Wasted and saving your game at your Safehouse.
Interestingly, you don’t even have to save the game in a save slot. Just get to the save screen and then back out. Your Wanted Ratings, no matter how high, are gone (plus you advance time by about six to twelve hours depending on your character).
C. The Wanted Ratings
There are five Wanted Rating levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect:
1-Star
The Cops will draw their weapons and come up to you in an attempt to arrest you. If they get close enough, you will be arrested.
2-Star
If you run away from a Cop when he is close enough to arrest you or shoot near a Cop without hitting him, your Wanted Rating will go up to 2-Star. At this point, more Cops will join the chase, and they will start shooting at you.
When in vehicles, they will start ramming into the rear of your car to veer you off the road. They will also try to get in front of you to block your way and trap you between Police cars.
3-Star
If you shoot at and hit a Cop or physically assault (either melee or vehicle) one, your Wanted Rating automatically goes up to 3-Star. At this point, more Police vehicles will get involved. When you wound a Cop, he may try to shoot you from the ground.
The Police will also send out a Police Maverick. The Police Maverick has two heavily armored SWAT officers wielding Carbine Rifles, who will shoot down at you (quite accurately). You can chase the Police Maverick away by killing the gunmen on the chopper. A well-placed shot to the head of the pilot will bring down the chopper, and shooting the tail rotor a few times will also destroy it.
The helicopter has a wide angle of view, making it harder to get rid of Wanted Ratings. The best way to get out of their sight is to go into tunnels. However, the chopper may fly away during pursuit for refueling, which will make it easier to evade the Police.
If you try to escape by water, you will be chased by Police Predator boats, which seem to magically appear out of nowhere. These boats will carry at least one Cop wielding a Micro SMG. If you stay in the water for too long, these Predators can shred you quickly. However, if you are in the right boat, you can easily outrun them.
The Police will also start to blockade the road in an attempt to stop you. At this point, you may start to see the Police Transporter vehicle, usually manned by one Cop and with a tire-busting spike strip in front of it.
If you aren’t playing music from the radio, you will start to hear music that plays when you are being chased by the Police. This music ends when the chase ends, either by evading them, getting Busted, or getting Wasted.
4-Star
More vehicles will get involved in the pursuit, and the roadblocks will become tougher to breach. The Cops will start wearing bulletproof vests, making them harder to kill. You may also see the Police Riot vehicle in the blockades.
A second Police Maverick will join the pursuit. Additionally, the choppers will start rappelling SWAT officers down toward your position (though they can be easily shot down as they drop).
The Federal Investigation Bureau (FIB) will also get involved. They arrive in the FIB sport utility vehicle, which carries two SWAT gunmen hanging off the sides. Although vulnerable, they are very accurate with their Pistols and can kill you quickly if you stay near them for too long. The driver will also shoot at you, unlike other Cops.
If you enter Fort Zancudo, you will receive an automatic 4-Star Wanted Rating and will have to deal with the Army, who do not tolerate trespassers. They drive around in jeeps and tanks. The tanks can kill you with one shot of their powerful cannons.
5-Star
There will be no new vehicle types added to the pursuit, but more Police will chase you in a final attempt to take you down.
D. Restricted Areas
There are multiple areas where you will get a Wanted Rating by trespassing:
Restricted Areas Table
Area | Details |
---|---|
Los Santos Golf Club | 2-Stars |
Backlot City, Richards Majestic | 2-Stars. NOTE: When you open up the mission “Mr. Richards,” you will no longer get Wanted Ratings for entering the Film Studio off-mission. |
The back area inside the Mission Row Police Station | 3-Stars |
Los Santos International Airport tarmac | 3-Stars. NOTE: When you purchase the hangar there, you will no longer get a Wanted Rating for being on the tarmac, but only for the owner, not the other characters. |
Fort Zancudo | 4-Stars |
Bolingbroke Penitentiary | 2 to 4-Stars |
Humane Labs and Research | 4-Stars |
The end of a long pier in the south-central section of Elysian Island (owned by Merriweather) | 4-Stars |
You can fly high over these areas without generating Wanted Ratings, but you will get either a Rating or be shot down if you fly too low over these places.
E. Wanted Rating Exploits
There are some missions in which the Wanted Ratings are frozen, or the Police become less sensitive, allowing you to explore certain areas or engage in general mischief. Currently, there is only one mission with a confirmed Wanted Rating Exploit:
- Fair Game (Cletus)
F. Busted
If the Cops end up catching you, either on foot or in a vehicle, you are Busted. Any mission you were doing at the time will be failed. When Busted, you are sent to the nearest Police Station, processed (which takes six game hours), and then released.
In previous installments, you would lose all of your weapons when Busted. In GTA V, you get to keep your weapons, but the Cops will take your ammo instead. It will also cost you $300 in bail money upon release.
Police Stations in Blaine County and Los Santos
There are nine Police Stations where you may find yourself if Busted by the Cops:
1. Paleto Bay Police Station
- Region: Blaine County
- Location: At the intersection of the west end of Paleto Blvd. and Great Ocean Highway.
- Map: (B-4)
2. Sandy Shores Police Station
- Region: Blaine County
- Location: Near the intersection of Mountain View Dr. and Alhambra Drive.
- Map: (D-5)
3. Downtown Vinewood Police Station
- Region: Los Santos
- Location: At the intersection of Vinewood Blvd. and Elgin Ave.
- Map: (F-5)
4. Rockford Hills Police Station
- Region: Los Santos
- Location: At the intersection of Abe Milton Pkwy. and Eastbourne Way.
- Map: (G-4)
5. Vespucci Canals Police Station
- Region: Los Santos
- Location: At the intersection of San Andreas Ave. and S. Rockford Drive.
- Map: (G-3)
6. Mission Row Police Station
- Region: Los Santos
- Location: At the intersection of Atlee St. and Little Bighorn Ave.
- Map: (G-4)
- Notes: This is the only Police Station you can actually enter and has the main Impound Lot.
7. La Mesa Police Station
- Region: Los Santos
- Location: Along Popular St. within the south road loop for Olympic Fwy.
- Map: (G-5)
8. Varsity Heights Police Station
- Region: Algonquin
- Location: At the intersection of Galveston Ave. and Silicon St.
- Map: (D-2)
9. Davis Police Station
- Region: Los Santos
- Location: Along Innocence Blvd. between Davis Ave. and Roy Lowenstein Blvd.
- Map: (H-4)
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| G. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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In addition to all of the other cars you can drive in GTA V you can also use
Police Vehicles. Some Police Vehicles have additional features and bonuses
that can help you:
>>Police Cruiser
**************
Found: On the street and at most Police Stations in Los Santos.
-----------------------------------------------------------------------
Notes: You get ten Shotgun shells when entering a Police car. If you
don't already have a Pump Shotgun then you can get one with
eighteen shells.
>>Sheriff Cruiser
***************
Found: On the street and at some Police Stations in Blaine County.
-----------------------------------------------------------------------
Notes: This is the same as the Police Cruiser but with a different
paint job.
>>Buzzard
*******
Found: Can sometimes be found on top of the Davis Police Station.
-----------------------------------------------------------------------
Notes: This is just a plain black version of the attack helicopter.
>>Police Maverick
***************
Found: Can sometimes be found on top of the Davis Police Station and
appears during a 3-Star Wanted Rating.
>>Police Bike
***********
Found: Usually on the side of the freeways.
-----------------------------------------------------------------------
Notes: You can get a Pistol with twelve rounds when you take one.
>>Police Transporter
******************
This starts appearing at a Wanted Rating of 3-Stars.
-----------------------------------------------------------------------
Notes: They will usually be stationed in the middle of the road and has
tire busting spike strips near it. The windows are bulletproof
even though the rest of the vehicle isn't. This offers excellent
protection when driving around. However, because of how the side
windows are designed, you can only use firearms when attacking -
you can't use thrown weapons.
>>Police Predator
***************
This starts appearing at a Wanted Rating of 3-Stars.
-----------------------------------------------------------------------
Notes: You can get a Micro SMG with sixteen rounds when acquiring this
boat.
>>Police Riot
***********
This starts appearing at a Wanted Rating of 4-Stars.
-----------------------------------------------------------------------
Notes: You can get some Body Armor when entering this vehicle. With the
exception of the tires this vehicle is completely bulletproof.
Unfortunately, you can still be shot and killed through the open
drivers side window. The bright side to this is that you can use
all of your weapons - something you can't do with the Police
Transporter.
>>FIB
***
This starts appearing at a Wanted Rating of 4-Stars.
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| H. Special Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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There are three special Police and Army vehicles of note:
>>Buzzard Attack Chopper
**********************
This helicopter can sometimes be found on top of the N.O.O.S.E.
building and at Fort Zancudo. This aircraft carries both Rockets and
Machine Guns and can be switched with the Switch Weapons Button.
Although this sounds like a cool chopper to use for general chaos it is
hard to aim at anything on the ground because of the constant swaying
of the chopper regardless of your Flying Skill. Even more interesting
is the fact that the Rockets won't lock onto anything other than Police
vehicles.
>>Rhino Tank
**********
This vehicle can only be found at Fort Zancudo and is one of the
tougher vehicles of the game. The Tank Cannon is controlled by the
Right Analog Stick and the lower body is controlled by the Left Analog
Stick. The cannon itself is very powerful and can easily blow up
multiple vehicles at once. The cannon can angle high enough to shoot
down low flying helicopters.
Even though the tank looks tough it can still be destroyed. Gunfire
will gradually, but slowly, damage the vehicle. Vehicle collisions,
especially if the cars you're running over explode, can seriously and
quickly damage the tank. A handful of explosive collisions will be
enough to destroy the tank.
Acquiring a tank from the base can be a chore because of the 4-Star
Wanted Rating which can often result in getting killed before you can
drive away with your prize. But a site user, Korben_Dallas_5, came
up with this easy way to acquire the Rhino with minimum fuss.
Go into the hills just north of the base and overlooking the sewage
treatment plant. Use a Sniper Rifle and aim at one of the patrolling
tanks inside the base. Fire one shot at it and you will get a 2-Star
Wanted Rating. At this point the tanks will leave the base and head to
your position.
Stay high up and out of their view or they will start shooting their
cannons at you. At least one of them will enter the plant and roam
below you. When the Rating is gone then quickly climb down and jack the
tank before it can leave the area. This will result in another 2-Star
Wanted Rating but it will be easier to lose this as opposed to a
4-Star.
Try to head to the beach to the west without running over any vehicles
as this is the best bet to lose the Rating. After you lose it then take
your new toy to anyplace that will store it.
>>P-996 Lazer
***********
This plane can only be found at Fort Zancudo. This is a fighter jet
that has both Cannons and Missiles. However, you are moving too fast
for this to be of much use. Most people tend to use this plane for the
Knife Flights or to challenge themselves to see if they can get the
plane out of the base without being shot down by the hostile Army.
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| I. Impound Lot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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If you're driving a car that is not your personal vehicle then you run the
risk of it being impounded by the Cops. The vehicle will be kept at the
Impound Lot at the Mission Row Police Station. It will cost $200 to get the
vehicle out. The Cops can only impound one car at a time so once they take a
car then you don't have to worry about them taking another one unless you get
the first one out.
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/=========================================================================\
| >GEN17. Vehicle and Aircraft Damage |
\=========================================================================/
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The cars in GTA V are much tougher than those in GTA IV. They have to be
really because of the Police. If the damage parameters were the same as GTA
IV then the Police will be able to easily destroy your car before you got
more than a few feet. So the cars are made to be more like tanks in regards
to firearm damage.
The weakest point of a car is the engine. But it will still take considerable
damage to get it to flame. You can slow down the car by blowing out the tires
and/or ruining the alignment which will cause one of the front wheels to lock
up. Alignment damage can vary from vehicle to vehicle.
Sometimes, if you shoot or wreck the car from underneath, you may see liquid
pour out from the car. In this case you have punctured the gas tank and the
fuel is spilling out onto the road. You can easily blow up the car if you
fire into the trail which will light up the gas tank. Of course, if you're
driving said car, you will be Wasted. But, even if the gas isn't lit up, the
car will eventually stop as the fuel runs out.
Aircraft are even more fragile. Even taking a few minor rounds or simply
scraping on a building anywhere on the craft will eventually lead to it
stalling out in midair as it "bleeds out". This can be frustrating if you are
just trying to get the hang of flying around in a stolen plane or chopper.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN18. Using a Los Santos Customs |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Los Santos Customs to get rid of Wanted Ratings. In order to get rid
of Wanted Ratings you *MUST* be out of sight of the Cops otherwise you can't
use this service. When they finish up the vehicle then the Wanted Ratings
will be gone.
However, in this GTA installment, they can do a lot more than get rid of
Wanted Ratings and repair your vehicle. You can use them to modify your
vehicle in a large variety of ways including adding armor and changing things
from color all the way to transmissions.
Each listing of modification has several levels with each one being more
extensive and expensive. But not all levels are available at the start and
will unlock progressively during the course of the game. With these services
you can really trick out your car into something that will make the people
you pass by very jealous.
There are five Los Santos Customs and other garages in Blaine County and Los
Santos where you can use these services:
>>Beeker's Garage
***************
Where: Paleto Bay, Blaine County (on Procopio Dr.).
Map: (B-4).
>>Los Santos Customs
******************
Where: Grand Senora Desert, Blaine County (on Route 68).
Map: (D-5).
>>Los Santos Customs
******************
Where: Burton, Los Santos (near Hawick Avenue).
Map: (G-4).
>>Los Santos Customs
******************
Where: La Mesa, Los Santos (near Popular St.).
Map: (G-5).
>>Los Santos Customs
******************
Where: Los Santos International Airport, Los Santos (on Greenwich
Parkway).
Map: (H-3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN19. Wasted |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, wiping out big time on a motorcycle, or
getting eaten by a Shark then you will be Wasted. Any mission you were doing
at the time will be Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed percentage of whatever amount
of money you have (up to $5,000), and released. You also lose your Body Armor
but you will *NOT* lose your weapons or ammo.
There are five Hospitals in Blaine County and Los Santos where you may find
yourself if you are Wasted for any reason:
>>Paleto Bay Care Center
**********************
Region: Blaine County.
Location: Along Paleto Blvd.
Map: (B-4).
>>Sandy Shores Medical Center
***************************
Region: Blaine County.
Location: Along Alhambra Drive.
Map: (D-5).
>>Mount Zonah Medical Center
**************************
Region: Rockford Hills, Los Santos.
Location: Along Dorset Drive.
Map: (G-4).
>>Pillbox Hill Medical Center
***************************
Region: Los Santos.
Location: At the intersection of Elgin Ave. and Swiss St.
Map: (D-4).
>>Central Los Santos Medical Center
*********************************
Region: Strawberry, Los Santos.
Location: At the intersection of Crusade Rd. and Innocence Blvd.
Map: (D-5).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN20. 100% Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
A feature that was introduced in "The Ballad of Gay Tony" was the 100% Score,
one that returns with this installment. Usually the main goal is to get
through the mission without failing. But there are other goals, such as
mission time, player and car damage, to keep track of as well.
It is important to note that getting 100% Score in each mission is *NOT*
required for 100% Completion. You can play through the game just like all of
the other installments and completely ignore this if you like. One change
from TBoGT is that you will get a Medal for the mission and what type of
Medal you get is determined by your score.
If you finish a mission without completing any of the optional Requirements
you will get a Bronze Medal. If you complete the mission with some or most of
the Requirements you will get a Silver Medal. If you complete the mission
with all of the Requirements completed then you will get a Gold Medal. There
is an Accomplishment for acquiring Gold Medals for most of the missions and
encounters.
Another important thing to note about the 100% Score is that you do *NOT*
have to do all of the Requirements at one time. You can do most of them
during your initial play-through of a mission then redo it later, through the
Replay Mission or Replay Strangers and Freaks in the Game tab, to get what
you missed. Unlike with TBoGT you do not have to wait until the end of the
game before doing Mission Replays - you can do them at any time.
What this means is that you can play the same mission over but focus on a
particular Requirement, such as Time, for example. Once you get that
Requirement then you don't have to worry about that again. Then you can play
the mission again and focus on another Requirement.
Continue going after each Requirement in successive play-throughs until you
have 100% Score in that mission. This accumulative approach makes things
easier and also makes you play through these missions in different ways.
It is important to note, though, that when you replay a mission you will only
have a very small amount of money to use and that whatever health, armor, and
ammo you have before starting the replay will carry over. If you don't have
full health and armor then you may want to fix that before replaying.
Another thing to note is that on some missions you will be placed in another
position different than the one you started on in the initial play-through.
Certain vehicles and items may also be changed in a replay.
You can also use powerful weapons, and their various modifications, that you
will acquire during the course of the game in replays of missions that occur
early in the game. One option to consider is to play all the way through to
the end of the Main Story without replaying any of the missions then use your
new weaponry on the missions you wish to replay. This may make getting some
of the Requirements much easier.
If you fail a mission then certain Requirements will be nullified if you want
to replay from the point of failure. If you have trouble with part of a
mission then you can skip it to move it forward so you can complete it.
However, if you do that, then *ALL* Requirements for that mission will be
nullified.
There are some Requirements that are common to many missions:
0===========================================================================0
| Time | For this you need to complete the mission within a time |
| | limit. It goes without saying that you need to get to your |
| | destinations, kill everyone in your way, and complete all |
| | objectives as quickly as possible. However, whenever needed, |
| | I will go over shortcuts that can be very useful. |
| | |
| | If you fail the mission then this will be nullified. If you |
| | want the Requirement then you will have to back out of the |
| | Replay and completely redo it from scratch. |
|-----------+---------------------------------------------------------------|
| Accuracy | For this you need to complete the mission above a certain |
| | amount of shots hit. Going for body shots will increase the |
| | number of shots hit which will help your percentage. Like |
| | with the Time Requirement, if you fail the mission then it |
| | will be nullified. |
|-----------+---------------------------------------------------------------|
| Headshots | For this you need to complete the mission with a certain |
| | number of headshots. Pretty straightforward and can be made |
| | easier by using certain weapons which I will go over in just |
| | a bit. |
|-----------+---------------------------------------------------------------|
| Unmarked | For this you need to complete the mission with minimal damage |
| | to health and armor. Take your time and use your cover |
| | wisely. However, even if you lose health you can still get |
| | this by refilling it before the mission ends. |
| | |
| | But I believe you can only refill it once - if you refill a |
| | second time then you may not get the Requirement. Failing the |
| | mission will also nullify it. |
0===========================================================================0
There are couple of things that can make a big difference in some of the
above Requirements:
0===========================================================================0
| Aiming Style | Using Assisted Aiming will be a very big help as it will |
| | allow you to very quickly target and kill enemies with a |
| | high degree of accuracy. I don't recommend using GTA |
| | Traditional as it is too much of a hard lock and will make |
| | it harder to aim at certain body parts like the head. |
|--------------+------------------------------------------------------------|
| Weapons | Certain weapons can also make a big difference. Perhaps |
| | one of the best weapons I found for the Time, Accuracy, |
| | and Headshot Requirements is the use of the Assault |
| | Shotgun. It has a wide spread which lessens the need for |
| | accurate aiming and kills quickly resulting in fewer shots |
| | fired. |
| | |
| | For targets farther away I recommend the use of either the |
| | Carbine Rifle, Advanced Rifle, or the Combat MG. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN21. The Stock Market |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the interesting features of this game is the stock markets where you
can make lots of money. To find it you bring up your phone and go into the
Internet. Go into Money and Services and you should find the two exchanges -
LCN Exchange and BAWSAQ. LCN Exchange has about half of the companies found
in the game while BAWSAQ has the other half.
One important thing to note is that BAWSAQ can only used online - you need to
be connected to the real internet in order to use it. LCN Exchange is the
offline market.
There are plenty of companies to choose from. Each company has basic
information on it and a general idea of how it is currently trending.
However, the graphs used for each company is useless and should not be used
to make a decision on investment.
Just like with the real stock market the prices of all stock seem to move up
and down randomly. But certain missions can help boost or drop certain stock
which you can take advantage of to make lots of money. There are only a
handful of missions, most notably the Lester Assassination missions, that
will manipulate certain stocks to your advantage.
When using these missions you should get all three characters to invest all
of their money in certain stocks before the mission or after the mission is
completed. You may also have to wait several game days for these stocks to either drop or max out. For this you should sleep at your Safehouse until the stocks are right where you want them. It is very important to note that doing things off-mission cannot make the market change. Attacking one business to make its stock drop will not work. If it did then it would be way too easy to make money and make the Heists irrelevant. Speaking of making money, by doing things in a certain order when using the stock market you can make billions of dollars. But you don't want to make too much money. There is what is called an integer limit in regards to how your money is counted. That limit is around $2.1 billion. If you try to go over it will either freeze on that amount or even turn it into *NEGATIVE* $2.1 billion, something you obviously don't want. So, if you want to be a billionaire, aim for the range of $1.5 to $1.8 billion which is way more than you will ever need. One other thing about negative numbers. If you are in negative territory and you sell stock it will not change the amount and the money will disappear. For example, if you are -$10 and you sell $500,000 in stock you will still have -$10 and the $500,000 will vanish essentially screwing you out of big money. So it is important you never get into negative money territory (although it may be fixed with one of the recent patches). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN22. Advanced Tips And Information | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below are some tips and additional information that will be of benefit to you: 0===============0 | The White Dots \ 0=========================================================> As you explore the city of Los Santos you may encounter a random white dot on your radar. These white dots are random people that you can talk to for some interesting conversation. They do not provide any money, weapons, or missions. They are just there to make the city more interesting, nothing more. 0===========================0 | Propane and Gasoline Tanks \ 0=========================================================> All around the map you may find small and large propane tanks. The small ones are usually red and the larger ones can be either dark red or white. Shooting or even kicking the small ones will cause it to explode. If you shoot a larger one it will shoot out a jet of flame. Shooting it multiple times will cause a large explosion which will definitely bring the Cops. You may find large gasoline tanks at gas stations or even being towed on the freeway. You can cause a lot of chaos on the roadway if you blow up one when you pass it by. 0===========0 | Securicars \ 0=========================================================> These security vans, called the Brute Stockade in this installment can be jacked and blown up to get a few bucks. However, there is a different type of Stockade and that is only available during the Random Events opened later in the game. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN23. 100% Completion List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Below is everything you need to do to get 100% Completion within GTA V. They are broken into several categories which can be found under the Stats tab when you pause the game: >>Completion of all 69 Main Story Missions **************************************** ++From "Prologue" to either "Something Sensible", "The Time's Come", or "The Third Way". >>Complete 42 activities under Hobbies and Pastimes ************************************************* ++Get a Lap Dance at a Strip Club. ++Complete all five Street Races. ++Complete all four Sea Races. ++Complete all six Off-Road Races. ++Shooting Range --Get at least a Bronze on all eighteen Challenges. Each weapon category counts as one for a total of six. ++Flight School --Get at least a Bronze on all twelve lessons. ++Do all thirteen Parachute jumps (counts for two). --Do all seven Helicopter jumps. --Do all six Base jumps. ++Sports --One round of Golf (even par or above). --One game of Tennis. --All three Triathlon Races. >>Complete 20 Strangers and Freaks encounters (Franklin only) *********************************************************** ++Tonya (five encounters) ++Beverly (five encounters) ++Hao ++Barry (only the last encounter, "The Smoke-In") ++Mary Ann ++Dom (four encounters) ++Omega ++Dreyfuss >>Complete 14 Random Events ************************* ++ATM Robbery ++Security Van ++Encounters >>Complete 16 Miscellaneous activities ************************************ ++25 (of 50) Stunt Jumps. ++25 (of 50) Under the Bridge Bridges. ++8 (of 15) Knife Flights. ++Rob at least one Store. ++Watch at least one movie at a Movie Theater. ++Use the services of a Prostitute. ++Play with Chop. ++Purchase a car through the Internet. ++Purchase five money making Properties. ++Perform a Booty Call. ++Do the following Friend Activities: --Bar --Strip Club --Darts --Movie Theater /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN24. Accomplishments List | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter are all of the Accomplishments that can be acquired in GTA V. Now, for the sake of terminology and to lessen confusion within this guide, Accomplishments are what are known as Achievements on the Xbox 360 and PC versions and Trophies on the PS3 version. To those who do not know, Achievements and Trophies can be considered a different kind of scoring system. Each Xbox 360 game has 1000 Achievement Points that can be obtained. However, the PS3 Trophies do not have a point system attached to them although the numbers of Trophies attained can be considered a way of keeping score (as well as add some kind of experience points in the PlayStation Network system). In addition, the Trophies are split into Bronze, Silver, Gold and Platinum classes. Some Accomplishments can be acquired by simply playing through the game. Others can be obtained by doing certain objectives outside of normal gameplay. To many gamers this adds to the replay value of each game and gives them bragging rights on Xbox Live or PlayStation Network where these scores are posted. One annoyance to Accomplishments is that, depending on the game, they are split between Single Player and Multiplayer modes. So, if you do not have the necessary connections to get on-line, then you most likely cannot get into multiplayer matches to obtain them. Unfortunately, GTA V is one of these split Accomplishment games. Even more annoying is the fact that the Online portion of the game was separate from the main game and activated two weeks after release. Many of the Accomplishments within the game are easy to obtain. Some require more work. They are broken down into Visible Single Player, Secret Single Player, Multiplayer, and PS3 Specific sections: 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Visible Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>A Lot of Cheddar **************** Description: Spend a total of $200 million across all three characters. Xbox 360 Accomplishment Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go into more detail about this in the chapter "The Order of Things (Part Two)" which is near the end of the guide. >>A Mystery, Solved ***************** Description: Solve the mystery of Leonora Johnson. Xbox 360 Accomplishment Points: 15 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: Collect all fifty Letter Scraps and complete the Stranger mission "A Starlet In Vinewood". >>All's Fare in Love and War ************************** Description: Purchase Downtown Cab Co. and complete a private fare. Xbox 360 Accomplishment Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go into more detail about this in the chapter "Businesses (Part Two)" which is near the end of the guide. >>Altruist Acolyte **************** Description: Deliver an unsuspecting victim to the Altruist Cult. Xbox 360 Accomplishment Points: 5 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You can get this by doing certain Random Event Encounters and by taking the person up to them instead of their destination. You can only do this as Trevor and after the mission "Mr. Philips". >>Career Criminal *************** Description: Attain 100% Game Completion. Xbox 360 Accomplishment Points: 100 G. PlayStation 3 Trophy Class: Gold. >>Close Shave *********** Description: Complete all Under the Bridge and Knife Flight challenges. Xbox 360 Accomplishment Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>From Beyond the Stars ********************* Description: Collect and return all spaceship parts. Xbox 360 Accomplishment Points: 15 G. PlayStation 3 Trophy Class: Bronze. >>Kifflom! ******** Description: Complete your path to enlightenment... or not. Xbox 360 Accomplishment Points: 30 G. PlayStation 3 Trophy Class: Silver. ----------------------------------------------------------------------- Notes: I go over this in more detail in the chapter "The Epsilon Program". >>Los Santos Customs ****************** Description: Fully mod a vehicle. Xbox 360 Accomplishment Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go into more detail about this in the chapter "Accomplishments (Part Two)". >>Multi-Disciplined ***************** Description: Attain a gold medal in all applicable hobbies and pastimes. Xbox 360 Achievement Points: 30 G. PlayStation 3 Trophy Class: Silver. ----------------------------------------------------------------------- Notes: You need to acquire just one Gold Medal, with any character, in the following activities: --Shooting Range --Street Race --Triathlon --Off-Road Race --Flight School --Sea Race >>Out of Your Depth ***************** Description: You're gonna need a bigger boat... Xbox 360 Achievement Points: 5 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go over this in more detail in the chapter "Accomplishments (Part One)". >>Pimp My Sidearm *************** Description: Fully mod a weapon. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: When you get enough money then head to an Ammu-Nation and purchase everything for the Pistol since that is the cheapest weapon to upgrade. >>Red Mist ******** Description: Complete all Rampages. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>San Andreas Sightseer ********************* Description: Explore all of Los Santos and Blaine County. Xbox 360 Achievement Points: 30 G. PlayStation 3 Trophy Class: Silver. ----------------------------------------------------------------------- Notes: I go over this in more detail in the chapter "Accomplishments (Part One)". >>Show Off ******** Description: Complete all Stunt Jumps. Xbox 360 Achievement Points: 30 G. PlayStation 3 Trophy Class: Bronze. >>Solid Gold, Baby! ***************** Description: Earn 70 Gold Medals on Missions and Strangers and Freaks. Xbox 360 Achievement Points: 50 G. PlayStation 3 Trophy Class: Gold. ----------------------------------------------------------------------- Notes: There are a total of 116 combined Main Story and Stranger missions that you can Gold Medal. Most of them are easy to get Gold and this shouldn't be too hard to acquire as you go through the game. >>Three Man Army ************** Description: Survive 3 minutes on at least a 3 star Wanted Level with all three characters together off-mission. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go over this in more detail in the chapter "Accomplishments (Part Three)". >>TP Industries Arms Race *********************** Description: Purchase McKenzie Field Hangar and win the arms race. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go into more detail about this in the chapter "Businesses (Part Two)" which is near the end of the guide. >>Trading Pure Alpha ****************** Description: Make a profit over your total investments in the stock market. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: The easiest way to get this is to successfully complete one of the Bike Theft Random Events. The guy you give the bike to will later give you $100,000 in Animal Ark shares. Immediately sell them to get the Accomplishment. The shares were given to you as a gift so you spent nothing on them. Selling them at any price insures a far greater return on your investment. >>Wanted: Alive Or Alive ********************** Description: Deliver a bail bond target alive. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you bring in a bounty alive during "Special Bonds". >>Waste Management **************** Description: Purchase the old dock and collect all nuclear waste. Xbox 360 Achievement Points: 15 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: I go into more detail about this in the chapter "Businesses (Part One)". 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Secret Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Welcome to Los Santos ********************* Description: You repo'd a car and raced it through the heart of a sun-soaked metropolis. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "Franklin and Lamar". >>Diamond Hard ************ Description: You cleaned out Vangelico to pay back Martin Madrazo. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "The Jewel Store Job". >>A Friendship Resurrected ************************ Description: With friends like this who needs enemies? Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "Fame or Shame". >>Subversive ********** Description: You stole an experimental super weapon from Merryweather... and gave it back. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "The Merryweather Heist". >>Blitzed ******* Description: You performed a classic blitz play. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "Blitz Play". >>A Fair Day's Pay **************** Description: It's time for a little getaway. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "Caida Libre". >>Small Town, Big Job ******************* Description: You made a big impression at the Paleto Bay Chicken Festival. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "The Paleto Score". >>The Moment of Truth ******************* Description: You have uncovered the truth about Brad. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "Bury the Hatchet". >>The Government Gimps ******************** Description: You recovered sensitive information from a highly defended federal building. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "The Bureau Raid" regardless of Approach. >>The Big One! ************ Description: This ain't no dream no more. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. ----------------------------------------------------------------------- Notes: You get this when you complete the mission "The Big Score". >>To Live or Die in Los Santos **************************** Description: Completed the final mission. Xbox 360 Achievement Points: 40 G. PlayStation 3 Trophy Class: Silver. ----------------------------------------------------------------------- Notes: You get this when you complete either "Something Sensible", "The Time's Come", or "The Third Way" Finale missions. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Above the Law ************* Description: Reach Rank 100. Xbox 360 Achievement Points: 80 G. PlayStation 3 Trophy Class: Gold. >>American Dream ************** Description: Own an Apartment, Garage and an Insured Vehicle. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>Backseat Driver *************** Description: Direct a driver to 1st place as co-driver in Rally Mode. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>Clean Sweep *********** Description: Finish a Gang Attack without dying and kill at least 10 enemies. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>Crew Cut ******** Description: Complete a Job as a member of a Crew. Xbox 360 Achievement Points: 5 G. PlayStation 3 Trophy Class: Bronze. >>Decorated ********* Description: Earn 30 Platinum Awards. Xbox 360 Achievement Points: 50 G. PlayStation 3 Trophy Class: Silver. >>Dialing Digits ************** Description: Call for gang backup for the first time. Xbox 360 Achievement Points: 5 G. PlayStation 3 Trophy Class: Bronze. >>Enjoy Your Stay *************** Description: Participate in everything Los Santos has to offer. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>Full Refund *********** Description: Kill the thief that mugged you. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>Making Moves ************ Description: Reach Rank 50. Xbox 360 Achievement Points: 30 G. PlayStation 3 Trophy Class: Silver. >>Numero Uno ********** Description: Obtain first place in all competitive game types. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>Off the Plane ************* Description: Complete the Introduction. Xbox 360 Achievement Points: 5 G. PlayStation 3 Trophy Class: Bronze. >>Run Like The Wind ***************** Description: Survive for a day with a Bounty on your head. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>Stick Up Kid ************ Description: Hold up all 20 Stores. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>The Midnight Club ***************** Description: Use custom vehicles to win 5 races. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. >>Three-Bit Gangster ****************** Description: Reach Rank 25. Xbox 360 Achievement Points: 10 G. PlayStation 3 Trophy Class: Bronze. >>Unnatural Selection ******************* Description: Complete all 10 waves of a Survival. Xbox 360 Achievement Points: 20 G. PlayStation 3 Trophy Class: Bronze. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. PlayStation 3 Specific Accomplishment |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Los Santos Legend ***************** Description: Congratulations! You're Vinewood's biggest star! PlayStation 3 Trophy Class: Platinum. ----------------------------------------------------------------------- Notes: This is acquired for obtaining all of the above listed Trophies. This is also the PS3 equivalent of obtaining all 1,000 Xbox 360 Achievement Points. With that done, it is now time to move onto the main portion of the guide starting with..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >SND2. Blaine County and Los Santos | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ The north half of the state is dominated by Blaine County. This area is sparsely populated and very rugged. There are several major mountains in this county including Mount Josiah, Mount Gordo, and Mount Chiliad. In the center of the county is a huge freshwater lake called the Alamo Sea. There are several small towns in the county including Paleto Bay, Grapeseed, and Sandy Shores. To the west is a major military base, Fort Zancudo. Between Blaine County and Los Santos itself is Los Santos County. Most of this area is very hilly and sparsely populated. Los Santos itself is a major metropolis with many neighborhoods. The very rich live in the Rockford Hills and Vinewood areas to the north. The world famous beaches are located at the west side of the city. The downtown area contains some of the tallest buildings in the state of San Andreas. The south central region of the city contains lower class neighborhoods fraught with gang activity. To the southwest is the world famous Los Santos International Airport. The south and east regions of the city are mainly industrial complexes with some lower end neighborhoods mixed in. But the story starts elsewhere..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF1. Prologue | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Ludendorff, North Yankton, nine years ago..... Unlike the previous GTA installments you get started right away instead of just watching a cutscene. You are inside a depository and in the process of robbing it. This mission is intended not only to set up things story wise but also to show you the basics. This is also a good time to adjust certain settings like target reticle and other visual attributes. As you leave the depository you are confronted by multiple Police. These guys are pretty easy to deal with as they are not very accurate. Go for headshots to quickly dispatch them. After the sniper ambush you will confront a lot of Cops but it is best to run away. After running away you will start some cutscenes that bring you to the present day. As Michael sits on a park bench near the beach he is asked by someone where a certain house is. After Michael tells him where to go then you start the next mission..... 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Franklin and Lamar |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0=========0 | Overview \ 0=======================> In your first mission as Franklin you and your friend Lamar need to repo some sports cars..... 0=========0 | The Plan \ 0=======================> After taking the vehicles you need to race Lamar back to the Simeon's Dealership. As you race along you will be given instructions on your Special Ability and controlling vehicles in the air. Try not to beat Lamar as he is a good driver. The reason for this is so you don't wreck your car. Just stay reasonably close and you should be fine. After the race then Lamar will drive off but the Police will come after you with a 2-Star Wanted Rating. Lose them then duck into an alley until the Rating disappears. After that then drive to the Dealership to and start a cutscene. When this is completed then get into your vehicle, the White Buffalo, and drive you and Lamar back to your home. When you arrive home then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Not a Scratch ************* You need to deliver the car with minimal damage. Not hard to do with decent driving. Don't compete with Lamar so you can navigate the course without crashing. >>Focused Driver ************** You need to use Franklin's Special Ability for seven seconds. You need to use it more than once during the race. Use it the moment you are allowed to, let the gauge empty, then get enough Ability, maybe about a third full, and use it again. This should be enough. >>Winner ****** You need to win the race against Lamar. Since he is a good driver you'll need to go through the race a few times to learn the course. In addition, use your Special near the tail end as you go through the garages - this is probably the best place to pass him up. >>We Come in Peace **************** You need to avoid hitting any aliens in the movie studio. Slow down a little as you go through Backlot City so you can avoid the actors. 0=======0 | Reward \ 0=======================> $250 plus the $78 you started the mission with. You will also earn the {Welcome to Los Santos} Accomplishment. Parking your car by your house will allow you to keep it there without having to put it in the garage. In addition, you are told about your Safehouse and the items within. After leaving your home you will get a phone call from Simeon which sets up the next mission but I will leave him be for now. Now that you're finally free to do whatever you want it is time to go over things starting with..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY1. Franklin Clinton + 0==========================================================================/ Although you got to play with Michael and Trevor earlier, Franklin is the first major character you will spend a lot of time with. He works as a repo man for a dealership owned by Simeon Yetarian and is trying to make ends meet. He also lives with his Aunt Denise and that is also your Safehouse. He is also friends with a guy named Lamar Davis but he ends up causing problems for Franklin due to his general lack of intelligence. As was pointed out during the mission Franklin's Special is to slow time down while driving. But you will also make the vehicle go faster while in this mode. This can be very useful in races and chases. Out of the three characters his is the quickest and easiest to max out. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF2. The Cell Phone | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ To bring up the Cell Phone, press D-Pad up and it will appear in the lower right corner. At the top of the screen is the time and below it are the multiple functions of your phone (starting in the upper left corner): 0===========================================================================0 | Email | This has all of the email you receive throughout the game. | |------------+--------------------------------------------------------------| | Texts | This has all of the texts you receive throughout the game. | |------------+--------------------------------------------------------------| | Check List | This lists your progress throughout the game and will tell | | | you what is open. | |------------+--------------------------------------------------------------| | Quick Save | This is the quick save feature that you will be using a lot | | | of. | |------------+--------------------------------------------------------------| | Contacts | This will list all of your contacts and will let you dial | | | various phone numbers you may see around the area. | |------------+--------------------------------------------------------------| | Settings | This will let you view and change various settings of your | | | phone. | |------------+--------------------------------------------------------------| | Snapmatic | This will let you take pictures with your phone including | | | the ever important Selfie. | |------------+--------------------------------------------------------------| | Internet | This will allow you to surf the internet with your phone. | | | There's a lot you can go through here including Media and | | | Entertainment, Food and Drink, Money and Services, Travel | | | and Transport, and Fashion and Health. | 0===========================================================================0 /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF3. Your Safehouse | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Safehouse, in Strawberry, is a small but nice home that you share with your Aunt Denise. Inside your Safehouse you have a bed (to save your game), a closet (for your wardrobe), and a TV (to watch shows). There are also a couple of Health kits inside. Your personal vehicle, the Buffalo, will be parked outside near the garage. The garage can be used to store additional cars and motorcycles. Like in the previous installments you can fix vehicles with the garage but you will have to get some distance away before it will work. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF4. Weapons, Health, Body Armor, Stores, and Soda Machines | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over information on the Weapons, Body Armor, Health, Stores, and Soda Machines that can be found in the Blaine County and Los Santos areas: 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Weapons are the tools of the trade for any professional criminal. There are thirty different weapons, in eight different categories, that can be found and used to create mayhem and abuse. In previous GTA installments whenever you found a weapon in a given class you replaced the weapon in that class if what you found is different than what you currently have. In GTA V you can collect and keep every weapon you find. Of course, you can only use one weapon of a given class at one time. You can select what weapons you would like to use by bringing up the Weapon Wheel, another new feature presented in this game. Hold down the Left Bumper (Xbox 360) or L1 Button (PS3) to bring it up. Use the Right Analog Stick to move between the classes and the D-Pad Left/Right to choose a weapon. Tap the Weapon Wheel button to holster or un-holster whatever weapon you are currently carrying. In previous installments whenever you picked up a weapon or item in the wild it would take quite awhile for it to re-spawn again. In GTA V the re-spawn time is much shorter. If you want you can stand in one place for awhile and get a healthy amount of ammo for a given weapon without spending too much time. Like in GTA IV you can only carry a limited amount of ammo for your weapons but you can drastically increase the maximum (up to 9,999 rounds for most firearms) by maxing out your Shooting Skill. Maxing your Shooting Skill will also make your weapons more accurate and, by extension, more powerful. Unlike the illegal Gun Stores found in GTA IV you now have use of the ever popular Ammu-Nation chain. There are a total of eleven Ammu-Nation stores throughout the state including two with Shooting Ranges (which I will get to later in the guide). They are all well marked on your in-game map. You cannot use an Ammu-Nation when you have a Wanted Rating nor can you draw a weapon while inside. These stores carry pretty much every weapon in the game. However, only a small number are available at the beginning - the others will unlock during the course of the Main Story. There is even a wall for special weapons available through downloads. Ammu-Nations even carry various clothing and multiple types of Body Armor (more on that later). You can even buy Parachutes but you won't be able to that until after the mission "Minor Turbulence". Another feature in this game is the ability to upgrade your weapons with new items. You can un-equip an item if you feel it is not useful to you. In addition, you can't add new items to a weapon until it becomes available at Ammu-Nation. Listed below are the features available to most weapons: 0===========================================================================0 | Extended Clip | Available on most firearms this will increase the amount | | | of ammo in your clip and will reduce the times you need | | | to reload. Useful in a firefight, especially against the | | | Cops. Once bought you cannot un-equip it. | |----------------+----------------------------------------------------------| | Grip | Available on some rifles this will give some stability | | | while in use. | |----------------+----------------------------------------------------------| | Flashlight | Available on most firearms this will allow you to | | | illuminate dark areas. However, I prefer not to use it | | | as this tends to spook potential targets. | |----------------+----------------------------------------------------------| | Scope | Available on most firearms this will give you some | | | degree of zoom and improve accuracy. | |----------------+----------------------------------------------------------| | Advanced Scope | Available only on Sniper Rifles and will give excellent | | | zooming ability for increased accuracy. | |----------------+----------------------------------------------------------| | Suppressor | Available on most firearms this will add a silencer | | | which makes the weapon pretty quiet and makes it easier | | | to take down targets without being spotted. | |----------------+----------------------------------------------------------| | Black Tint | These options will only give the weapon a different look | | Army Tint | without making any improvements on performance. | | LSPD Tint | | 0===========================================================================0 Of course, you can buy ammo for all your weapons at Ammu-Nation. One new thing to note however. You can toggle between buying a single clip at a time or purchasing the amount needed to max out your ammo in one purchase. Very handy and saves time. In addition, maxing out the ammo for a given weapon will also max out the ammo for all the other weapons in that class. For example, if you max out the ammo for your Pistol it will also max out the ammo for all the other Pistols. The exception to this rule is the MG guns in the Machine Gun class. In the following weapons list, below the weapon name, there is the following information (if applicable): ++Appears after: This tells you what mission you have to complete before this weapon can be bought from Ammu-Nation. ++Cost: How much the weapon costs at Ammu-Nation (prior to discounts). ++Clip: How many rounds the weapon's clip holds (prior to purchasing an Extended Clip) and how many it will hold after acquiring an Extended Clip (if applicable). --------------------------------------------------------------------------- ++Notes: Information on the weapon. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This list starts at the top of the Weapon Wheel and goes clockwise: 0==================0 | Slot 1 - Handguns \ 0===============================================> These weapons can be used as a drive-by weapon (with the exception of the Stun Gun). >>Pistol ****** Cost: $350. Clip: 12 rounds / 16 rounds. --------------------------------------------------------------------- Notes: This is just a standard handgun that most gangbangers and Police carry. >>Combat Pistol ************* Appears after: Dead Man Walking. Cost: $600. Clip: 12 rounds / 16 rounds. --------------------------------------------------------------------- Notes: This handgun fires slower and has a smaller clip but packs more punch making it easier to take down enemies. >>AP Pistol ********* Appears after: Three's Company. Cost: $1,000. Clip: 18 rounds / 36 rounds. --------------------------------------------------------------------- Notes: This is basically a rapid fire machine gun pistol. It has the same power as a regular Pistol but is more powerful because of its rapid fire capability. This also holds more rounds but goes through them far more quickly. >>Stun Gun ******** Appears after: The Civil Border Patrol. Cost: $100. --------------------------------------------------------------------- Notes: This is a very short range weapon that stuns your victim for a short time. It takes a long time to recharge so this isn't really a good weapon to use in most situations. But it can make for a few laughs. 0======================0 | Slot 2 - Machine Guns \ 0===============================================> >>Micro SMG ********* Cost: $850. Clip: 16 rounds / 30 rounds. --------------------------------------------------------------------- Notes: This is a small handheld machine gun that fires very rapidly. Its rapid speed and small caliber creates a wide spread that degrades its accuracy. Because of its small size this is the only machine gun that can be used as a drive-by weapon. >>SMG *** Cost: $1,300. Clip: 16 rounds / 30 rounds. --------------------------------------------------------------------- Notes: This weapon is larger than the Micro SMG and fires a bit slower. However, it is more accurate and powerful, due to its narrower spread, thus making it more preferable than the Micro SMG. >>MG ** Appears after: The Paleto Score. Cost: $3,000. Clip: 54 rounds / 100 rounds. --------------------------------------------------------------------- Notes: This is a large belt fed weapon that has a large clip and has a larger caliber than either the Micro SMG and SMG. It doesn't fire as fast as the Micro SMG but fires faster than the SMG. It also has a wide spread that makes it inaccurate at medium distances and beyond. Because of its larger caliber rounds you cannot buy ammo for this weapon by buying ammo for the Micro SMG or SMG. >>Combat MG ********* Appears after: Blitz Play. Cost: $3,700. Clip: 100 rounds / 200 rounds. --------------------------------------------------------------------- Notes: This is similar in power to the MG but carries more rounds and is more accurate because it has a narrower spread. 0========================0 | Slot 3 - Assault Rifles \ 0===============================================> >>Assault Rifle ************* Cost: $1,400. Clip: 30 rounds / 60 rounds. --------------------------------------------------------------------- Notes: This weapon is modeled after the popular AK-47 assault rifle. It has a pretty good rate of fire but is less accurate at medium distances. >>Carbine Rifle ************* Appears after: The Jewel Store Job. Cost: $2,100. Clip: 30 rounds / 60 rounds. --------------------------------------------------------------------- Notes: This weapon has about the same caliber as the AK-47 and fires slower but is more powerful because it is more accurate. >>Advanced Rifle ************** Appears after: The Big Score. Cost: $3,500. Clip: 30 rounds / 60 rounds. --------------------------------------------------------------------- Notes: This interesting looking weapon has about the same power and accuracy as the Carbine Rifle but fires faster. 0=======================0 | Slot 4 - Sniper Rifles \ 0===============================================> >>Sniper Rifle ************ Appears after: Nervous Ron. Cost: $5,000. Clip: 20 rounds. --------------------------------------------------------------------- Notes: This is a standard sniper rifle that has to be reloaded with each shot. To properly use this weapon, hold down the target button to bring up the sniper scope. Then use the Left Analog Stick to zoom in and out. When you have the victim properly targeted then press the Fire Button to shoot. In addition, this weapon can shoot through more than one target. >>Heavy Sniper ************ Appears after: Three's Company. Cost: $9,500. Clip: 12 rounds. --------------------------------------------------------------------- Notes: This is similar to the standard Sniper Rifle but has longer range and is more powerful. In addition, you can't use a Suppressor on it. 0=======================0 | Slot 5 - Melee Weapons \ 0===============================================> >>Fist **** Your standard bare fist that can be made more powerful by increasing your Strength Skill. >>Baseball Bat ************ A standard bat that can be used as a powerful blunt force weapon. >>Crowbar ******* A standard construction tool that can also be used as a weapon but does not have as much range as the Bat. >>Golf Club ********* This weapon can only be acquired after playing Golf and has the same range and effectiveness as the Bat. >>Knife ***** Cost: $100. --------------------------------------------------------------------- Notes: This weapon can only be purchased from Ammu-Nation and can be used to quickly and quietly kill someone. >>Nightstick ********** Appears after: I Fought the Law... Cost: $100. --------------------------------------------------------------------- Notes: This is a blunt force weapon similar to the Bat that the Cops usually carry. However, the Police would rather shoot you down than arrest you so going through Ammu-Nation may be the only way to acquire this weapon. 0==================0 | Slot 6 - Shotguns \ 0===============================================> >>Pump Shotgun ************ Appears after: Repossession. Cost: $550. Clip: 16 rounds. --------------------------------------------------------------------- Notes: This is a standard shotgun that is carried by the Police. Has good range and power but fires slow because you have to pump a new round into the chamber after each shot. >>Sawed-Off Shotgun ***************** Appears after: The Long Stretch. Cost: $300. Clip: 16 rounds. --------------------------------------------------------------------- Notes: This is a pump style shotgun that has had the barrels sawn down for easier concealment. This creates a wide spread when firing but greatly reduces its range. But, because of its smaller size, this shotgun can be used for drive-bying (only on motorcycles though). >>Assault Shotgun *************** Appears after: Blitz Play. Cost: $1,500. Clip: 8 rounds / 32 rounds.
--------------------------------------------------------------------- Notes: This shotgun is more deadly than the Pump Shotgun because you can hold down the Fire Button to rapid fire your entire clip before reloading. This weapon has a much smaller clip than the others but can be greatly increased with the Extended Clip, something the other shotguns can't use. 0=======================0 | Slot 7 - Heavy Weapons \ 0===============================================> >>Grenade Launcher **************** Appears after: Trevor Philips Industries. Cost: $8,100. Clip: 10 rounds. --------------------------------------------------------------------- Notes: This weapon fires special grenade rounds that will allow you to land them with more accuracy than with the regular hand thrown variety. >>RPG *** Appears after: Three's Company. Cost: $6,500. Clip: 20 rounds. --------------------------------------------------------------------- Notes: This very powerful rocket propelled grenade is best used to destroy hard to reach targets, helicopters, and large groups of vehicles. It should be noted that you can skip the grenade along the ground and other objects so it is best to aim at your target straight on to prevent this. >>Minigun ******* Appears after: The Paleto Score. Cost: $15,000. Clip: 9,999 rounds. --------------------------------------------------------------------- Notes: This weapon may very well be the most powerful one in the game. This powerful rapid fire weapon will destroy pretty much anything in less than two seconds. Not much can stand up to it. The only downsides is that it takes a couple of seconds to start firing because it has to spin up first and that you move slowly while using it thus making you vulnerable to the Cops. 0===========================0 | Slot 8 - Explosive Weapons \ 0===============================================> The majority of these weapons can be used as a drive-by weapon. >>Molotov ******* This standard flame based explosive weapon can only be found in the wild. As usual, you need to be careful when using it or you may accidentally set yourself aflame. You can only carry a maximum of 25 bottles. >>Grenades ******** Cost: $150. Max Units: 25. --------------------------------------------------------------------- Notes: This weapon causes a nice sized explosion which is great for clearing out a large group of people and cars. This weapon has a four second delay when used. However, when you hold down the fire button, then you can do what is known in combat lingo as "cooking" the Grenade. The longer you hold the weapon, the less reaction time you give to your intended victim when thrown. But, if you cook it too long, then the Grenade will explode in your hand killing you instantly. This, of course, makes for some interesting and funny suicide situations. Release the Fire Button to throw the weapon. >>Sticky Bomb *********** Appears after: Friends Reunited. Cost: $400. Max Units: 25. --------------------------------------------------------------------- Notes: This is an explosive weapon that you can attach to objects and detonate remotely by pressing D-Pad Left. You can also detonate it by shooting at it from a distance. You can also create a larger explosion by placing several of them in one place. You can also use it as a drive-by weapon and create massive car explosions in traffic. Unfortunately, unlike the Sticky Bomb in TBoGT, you cannot use it as a time bomb - it will not explode on its own, you must detonate it manually. >>Tear Gas ******** Appears after: The Jewel Store Job. Cost: $150. Max Units: 25. --------------------------------------------------------------------- Notes: This weapon creates a cloud of noxious gas that can temporarily incapacitate others. However, if you stand too long in the cloud, then you will die. But so will your enemies. >>Jerry Can ********* Appears after: Crystal Maze. Cost: $25. --------------------------------------------------------------------- Notes: This is a large gasoline can that has a hundred units of gas inside. This is used for setting fires. What you do is pour the gas on the ground and make a trail to something you want to set aflame. Use either a firearm or the backfire of a vehicle to set the gas on fire. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. DLC Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Since the release of the game there have been multiple updates to both the single player and online portions. These updates often contain new cars, homes, clothing, and weapons. The new weapons are available when downloaded - even at the beginning of the game. They can also be upgraded with expanded clips, suppressors, and grips. Some of these weapons are useful and others can be considered nothing more than novelties. In this sub-section I go over the weapons currently available for download: 0==================0 | Slot 1 - Handguns \ 0===============================================> >>Vintage Pistol ************** DLC: The "I'm Not a Hipster" Update. Clip: 7 rounds / 14 rounds. --------------------------------------------------------------------- Notes: Has the same power and fire rate as the standard Pistol but holds fewer rounds. >>SNS Pistol ********** DLC: Beach Bum Update. Clip: 6 rounds / 12 rounds. --------------------------------------------------------------------- Notes: This is a very small pistol that doesn't do a lot of damage. >>Heavy Pistol ************ DLC: The Business Update. Clip: 14 rounds / 36 rounds. --------------------------------------------------------------------- Notes: Has roughly the same power as the Combat Pistol but fires slower. But it also holds more rounds. 0======================0 | Slot 2 - Machine Guns \ 0===============================================> >>Gusenberg Sweeper ***************** DLC: Valentine's Day Massacre Special Update. Clip: 30 rounds / 50 rounds. --------------------------------------------------------------------- Notes: This is an old-style Tommy Gun from the 1930's. Has decent power but can't be upgraded further than adding an expanded clip. 0========================0 | Slot 3 - Assault Rifles \ 0===============================================> >>Special Carbine *************** DLC: The Business Update. Clip: 30 rounds / 60 rounds. --------------------------------------------------------------------- Notes: The only difference I can see between this and the regular Carbine Rifle is the look. >>Bullpup Rifle ************* DLC: The High Life Update. Clip: 30 rounds / 60 rounds. --------------------------------------------------------------------- Notes: Certainly a different looking weapon and has a slightly faster fire rate than the Carbines. Probably has the same power too. 0=======================0 | Slot 4 - Sniper Rifles \ 0===============================================> >>Marksman Rifle ************** DLC: The Last Team Standing Update. Clip: 8 rounds / 16 rounds. --------------------------------------------------------------------- Notes: Although you can outfit this more than the other two Rifles this weapon is actually kind of weak. The scope doesn't allow you to zoom in and it usually takes more than one hit to kill someone. 0=======================0 | Slot 5 - Melee Weapons \ 0===============================================> >>Bottle ****** DLC: Beach Bum Update. --------------------------------------------------------------------- Notes: This is just a broken bottle that can be used to stab someone. >>Antique Calvary Dagger ********************** DLC: The "I'm Not a Hipster" Update. --------------------------------------------------------------------- Notes: This is really just a fancy looking knife. 0==================0 | Slot 6 - Shotguns \ 0===============================================> >>Musket ****** DLC: Independence Day Update. --------------------------------------------------------------------- Notes: This is an old-school musket used during the 1700's. Has some decent power but takes a long time to load between shots. >>Heavy Shotgun ************* DLC: The Last Team Standing Update. Clip: 6 rounds / 12 rounds. --------------------------------------------------------------------- Notes: This is really just a different version of the Combat Shotgun but holds fewer rounds. 0=======================0 | Slot 7 - Heavy Weapons \ 0===============================================> >>Firework Launcher ***************** DLC: Independence Day Update. Clip: 20 rounds. --------------------------------------------------------------------- Notes: All this really does is launch fireworks into the air. But can still do some damage if fired at someone. >>Homing Launcher *************** DLC: Festive Surprise. Clip: 10 rounds. --------------------------------------------------------------------- Notes: This is probably one of the more useful DLC weapons. Aim at a vehicle, wait for the reticle to turn red, then launch. The missile should follow the vehicle until it reaches and destroys it. 0===========================0 | Slot 8 - Explosive Weapons \ 0===============================================> >>Proximity Mines *************** DLC: Festive Surprise. Max Units: 5. --------------------------------------------------------------------- Notes: Another useful weapon. Simply plant this on something and it will destroy anyone or anything that gets close to it. It will also blow you up too if you stand next to it for too long after you arm it. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 But Weapon Icons aren't the only things you will find scattered around the state. You will also find these other icons that you can use to help you out: 0===========================================================================0 | Health | This item comes in the form of a green First Aid Kit. It can | | | be found laying on the ground and attached to walls. Using | | | one will bring your Health back up to its maximum. | |------------+--------------------------------------------------------------| | Body Armor | This item comes in the form of a armored vest can usually be | | | found laying on the ground. Using one will bring your armor | | | back up to its maximum. | | | | | | It is important to note that you can also buy Armor from | | | Ammu-Nations. There are several types with varying degrees | | | of protection and cost. | | | | | | However, the Body Armor you find in the wild is the same as | | | the best and most expensive Armor type, the Super Heavy | | | Armor. So it makes the others kind of useless, at least in | | | single player anyway. | 0===========================================================================0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Stores and Soda Machines |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When your Health is low and there's no Health laying around and you don't feel like paying for an Ambulance then you can regain your Health by finding Stores and Soda Machines. The Stores carry various candy which will replenish your Health a certain amount depending on what brand you buy. Most Stores may also have Soda Machines either inside or outside. It costs a dollar to buy a can and it will completely refill your Health. Soda Machines can also be found in the open. However, not all of them work. I estimate that 97% of all of the Soda Machines I found work. Only the ones that work are listed in the guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF5. Weapons, Items, and Soda Machine Locations | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Weapon, Health, and Body Armor Icons plus Parachutes, Stores, and Soda Machines for the entire map. Some of the locations come from the Brady Guide, some come from me, and the rest come from fnxrak over at GTAForums (and YouTube). The information is broken down as follows: --Location: Specific location of Store, weapon, or item. --Map: The co-ordinates on the printed map that comes included with the GTA V game disc. --Directions: How to get there and find the weapon or item (if applicable). 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Lago Zancudo |=============================================| Lago Zancudo | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Jerry Can ********* Location: At the gas pumps for the Ron Gas Station. Map: (E-2). Directions: Go to the intersection of Great Ocean Highway and Route 68. From here, head east on Route 68. The Gas Station should be off to your left after a short distance. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the same Ron Gas Station where you find the Jerry Can (x2). Map: (E-2). 0---------------------------------------------------------------------------0 | Zancudo River |===========================================| Zancudo River | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: Inside an abandoned house. Map: (D-4). Directions: Go to the intersection of Calafia and Joshua Rd. From here, head south on Joshua Rd. After some distance you should see a pair of large satellite dishes on the left side of the road. Stop here. Across the street just southwest from them is an abandoned house. The weapon can be found inside the back porch of this house. >>Crowbar ******* Location: Behind a tractor parts building. Map: (D-4). Directions: Go to the intersection of Calafia and Joshua Rd. From here, head northeast on Joshua Rd. After some distance you should come up to a three-way intersection with a short un-named road. Turn north onto this road and stop at the next three-way intersection. You should see on your radar a small road loop which should be to your left. At the southwest corner of this intersection is a large junky building which should have a sign for Tractor Parts on its north side. The weapon can be found on the ground at the northwest corner of this building. >>Baseball Bat ************ Location: In the rear storeroom of the Discount Store. Map: (D-3). ----------------------------------------------------------------------- **NOTE: This becomes available after the mission "Friend Request". 0---------------------------------------------------------------------------0 | Fort Zancudo |=============================================| Fort Zancudo | 0---------------------------------------------------------------------------0 **NOTE: Entering the base to obtain most of these items will automatically incur a 4-Star Wanted Rating. 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: Behind the Guard Shack at the southeast corner of the base on Fort Zancudo Approach Rd. Map: (D-3). >>Crowbar ******* Location: At the Fort Zancudo Treatment Works. Map: (D-2). Directions: Unlike the base itself you can enter the Fort Zancudo Treatment Works area without incurring a Wanted Rating. The Treatment Works is located just outside the northwest entrance of the main base. After going through the entrance then turn left at the first intersection. After you turn right you should come to a white and green building. The weapon can be found on the ground in front of a garage door. >>Minigun ******* Location: In a room on the sixth floor of the very tall control tower at the northwest side of the base. Map: (D-2). Notes: The entrance to the tower can be found at the northeast side. 0=======0 | Health \ 0=====================================> >>Location: By the central desk at the top of the very tall control tower. Map: (D-2). 0===========0 | Body Armor \ 0=====================================> >>Location: At the Fort Zancudo Treatment Works. Map: (D-2). Directions: From where you find the Crowbar, go to the east side to find a single sewage treatment tank. The Armor can be found on a platform in the middle of this tank. 0---------------------------------------------------------------------------0 | North Chumash |===========================================| North Chumash | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the outdoor Porta-Potties for Hookie's Seafood Diner. Map: (C-2). Directions: Go to the bridge on Great Ocean Highway that crosses Cassidy Creek in northwest Blaine County. From here, head south. After some distance you should encounter the Diner on the left side of the road. The Porta-Potties can be found in the back of the parking lot. >>Molotov ******* Location: Under a bridge along the Great Ocean Highway. Map: (C-2). Directions: Go to the bridge on Great Ocean Highway that crosses Cassidy Creek in northwest Blaine County. From here, head south. After some distance you should encounter Hookie's Seafood Diner on the left side of the road. Continue south from here and, after a short distance, you should cross a bridge that has some small construction barriers along the right side. Go under this bridge to find the weapon. 0---------------------------------------------------------------------------0 | Mount Josiah |=============================================| Mount Josiah | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: Near some railroad tracks not far from a tunnel. Map: (D-4). Directions: Go to the Calafia Bridge at the northwest corner of the Alamo Sea. From here, head south. After about a quarter of a mile you should come to a Y-shaped intersection. Turn right and head northwest on the other path. After some distance you should come to a railroad bridge. Stop under it and climb up the hill to get to the track. North of the bridge is a tunnel entrance. Just before it is a small electrical shack. The Armor can be found on the ground at the northwest corner of the shack. 0---------------------------------------------------------------------------0 | Raton Canyon |=============================================| Raton Canyon | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: On the ground some distance from a dirt road. Map: (C-3). Directions: On the Great Ocean Highway, at the west side of the map, there is a bridge that goes over Cassidy Creek. Starting from the north end of this bridge, head north on the highway. After some distance you should see several vehicles parked on the right side of the road. This is also the beginning of a dirt road that proceeds into the hills. Go along this road and, when you get to the intersection of two major roads, continue straight. When you get to the next intersection just ahead, continue straight. Continue along this path and you should find a small bridge. Just before this bridge, if you look right, you should see a small group of trees and rocks that form a straight line (there may also be a parked car nearby). Stop when you get near them. Proceed south along this group until you get to two tall trees and a small rock. From this small rock, head due west. You should find the weapon on the ground about thirty feet from where you started. 0---------------------------------------------------------------------------0 | Chiliad Mountain State Wilderness |===| Chiliad Mountain State Wilderness | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Shotgun / RPG ********************* Location: Inside the sheltered porch in front of the Church inside the Altruist Cult Compound at the northwest corner of the facility. Map: (C-3). Directions: On the Great Ocean Highway, at the west side of the map, there is a bridge that goes over Cassidy Creek. Starting from the north end of this bridge, head north on the highway. After some distance you should see several vehicles parked on the right side of the road. This is also the beginning of a dirt road that proceeds into the hills. Go along this road and, when you get to the intersection of two major roads, turn left. At this point you will head upwards. As you near the next intersection you should see a water tank to your left. When you get to the intersection then angle right. As you proceed along this path you should see the south wall of the Compound to your left. Continue until you reach a wooden bridge then stop. Proceed up towards the antenna mast and you should find a dirt path that leads down into the Compound. It is important to note that if you have a firearm out or completely unarmed then they will shoot at you with Pistols. However, if you have a Knife out then they will attack you un-armed. This will make it easier to go after the weapons on the Compound as long as you don't stab them otherwise they will start to shoot you. Later in the game you can bring certain people up to the Cultists when you are playing as Trevor. After dropping off enough people then they turn on him and this results in a shootout. After the shootout, which results in the deaths of the Cultists, then the Camp will be abandoned and you can freely go in and out. >>Baseball Bat ************ Location: On the large rock at the west end of the Cult Compound. Map: (C-3). 0=======0 | Health \ 0=====================================> >>Location: Inside the guard tower at the main gates within the Cult Compound. Map: (C-3). 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the sheltered porch in front of the Church inside the northwest corner of the Cult Compound. Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the porch of a house a short distance west of the Cult Compound gates. Map: (C-3). 0---------------------------------------------------------------------------0 | Paleto Forest |===========================================| Paleto Forest | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In a drainage ditch. Map: (B-3). Directions: From the Cable Car Depot, head southwest on the Great Ocean Highway. Just as you get onto the Highway you should see the Lumber Yard on your left. Angle left towards the lumber sign. When you get to the sign then straighten out. Continue down the road a short distance and you should see a very short metal wall to your left. This is the top of the ditch and you should find the weapon at the bottom. >>Baseball Bat ************ Location: At the Bayview Lodge. Map: (B-4). Directions: Go to the intersection of Great Ocean Highway. and Procopio Promenade. From here, head north on Procopio Promenade. After some distance you should come to the Bayview Lodge which should be to your right. Go behind the office and you should find the weapon on the ground under an overhang and between the office and a small building. 0======================0 | Health and Body Armor \ 0=====================================> >>Location: Behind the Paleto Bay Police Station. Map: (B-4). 0---------------------------------------------------------------------------0 | Paleto Bay |=================================================| Paleto Bay | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: In an alley. Map: (B-4). Directions: Go to the intersection of Duluoz Ave. and Paleto Blvd. At the east corner of this intersection is the Golden Buns Bakery. Behind it is an alley. Go into the alley and you should find the weapon on the ground near a red dumpster about halfway through. >>Assault Rifle ************* Location: By a park bench. Map: (A-4). Directions: Go to the intersection of Great Ocean Highway and Procopio Promenade at the east end of Paleto Bay. From here, head northwest on Procopio Promenade. Eventually, you will come up to two dirt paths that head north. Take the *SECOND* one and head straight northwest towards the large loop near the northern tip of this area. When you get to this loop then go to the north side to find a park bench. On the ground near it is where you should find the weapon. >>Sniper Rifle ************ Location: On top of a water tower. Map: (B-4). Directions: Go to the intersection of Duluoz Ave. and Great Ocean Highway. At the south corner of this intersection is a water tower. The weapon can be found on top of it after climbing a series of ladders. >>Crowbar ******* Location: By a house under construction. Map: (B-4). Directions: Go to the intersection of Duluoz Ave. and Procopio Drive. At the east corner of this intersection is a house under construction. At the northeast side of this house is what appears to be a garage. The weapon can be found on the ground near the garage and by a small cement mixer. >>Sawed-Off Shotgun ***************** Location: Under a crop shelter. Map: (B-4). Directions: Go to the intersection at the east end of Procopio Promenade and Great Ocean Highway. From here, head west on Great Ocean Highway. After a short distance you should see a group of green and white crop shelters which should be on the right side of the road. Go to the shelter at the very west end of this group. This weapon can be found just inside it. >>Jerry Can ********* Location: At the gas pumps for the Ron Gas Station which is next to Beeker's Garage. Map: (B-4). 0=======0 | Health \ 0=====================================> >>Location: Underneath the monkey bars along a dirt path. Map: (A-4). Directions: Go to the intersection of Great Ocean Highway and Procopio Promenade at the east end of Paleto Bay. From here, head northwest on Procopio Promenade. Eventually, you will come up to two dirt paths that head north. Take the *SECOND* one and head straight northwest towards the large loop near the northern tip of this area. About halfway to the loop you should encounter some monkey bars. The Health can be found underneath. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Paleto Bay Hospital. Map: (B-4). 0===========0 | Body Armor \ 0=====================================> >>Location: By a small construction building. Map: (B-4). Directions: Go to the intersection of Procopio Drive and Paleto Blvd. near Beeker's Garage. From here, head southwest on Paleto Blvd. After a short distance you should see the entrance of a construction site which should be to your left. Next to this entrance is a small construction building. The Armor can be found on the ground next to a stack of drywall which is next to this building. 0---------------------------------------------------------------------------0 | Mount Chiliad |===========================================| Mount Chiliad | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 (Procopio Truck Stop) ************************** Location: By the Great Ocean Highway at the north side of the county. Map: (B-5). Directions: Look at your in-game map. At the north side of the Mount Chiliad area is a small road loop by the Great Ocean Highway. East of it is where the highway starts to split into two lanes. East of this road loop, and just after the split, is where you should find the Store. 0========0 | Weapons \ 0=====================================> >>MG ** Location: Under the railroad bridge between the two lanes of the Great Ocean Highway east of the 24/7. Map: (B-5). >>Crowbar ******* Location: In a nook at the Bellfarm building. Map: (B-4). Directions: Go to the intersection of Procopio Dr. and Great Ocean Highway. From here, head southwest on Great Ocean Highway. After a short distance you should see a small empty guard shack on the left side of the road. Turn left to go past it to find the Bellfarm building. On the ground level underneath the painted logo is a small nook with some pallets and a trash bin. The weapon can be found on the ground in this nook. >>Molotov ******* Location: By a small building next to the railroad track. Map: (B-5). Directions: Go to the intersection of Procopio Promenade and Great Ocean Highway in Paleto Bay. From here, head east on Great Ocean Highway. If you look off to your right you should find a dirt road that runs parallel to the highway. Angle off-road to get onto this dirt road and continue east. Eventually you will get to a U-shaped turn and find a small building next to the railroad track. You should find the weapon on the ground by the north side of this building. >>Jerry Can ********* Location: At the gas pumps for the Globe Oil Gas Station which is next to, and west, of the 24/7. Map: (B-5). 0=======0 | Health \ 0=====================================> >>Location: On the side of the Lumber Yard Sawmill (x2). Map: (C-4). Directions: From the Cable Car Depot, head southwest on the Great Ocean Highway. Just as you get onto the Highway you should see the Lumber Yard on your left. Angle left towards the lumber sign. Just before you get to the sign turn left and head east along the dirt path. Eventually you will get to where the path splits. Continue straight and you should get to the sawmill after some distance. One of the Health Kits can be found by a white door near the northwest corner and the other can also be found by a white door near the southeast corner of this sawmill. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a tent inside Dignity Village. Map: (B-5). Directions: At the east end of the Procopio Beach area there should be a small road loop on Great Ocean Highway. This loop is for a rest stop. Just southeast of this rest stop, and across the Great Ocean Highway, is the entrance for this village. Go through the entrance and turn right. At the southwest corner of this village is a medium sized building with a silo. Just to the east of it is a white tent with a "Social Justice For All" banner. The Health can be found inside this tent. 0======0 | Items \ 0=====================================> >>Parachute ********* Location: At the Cable Car building at the top of the mountain. Map: (B-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of the 24/7. Map: (B-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Diner which is a short distance west of the Globe Oil Gas Station. Map: (B-5). 0---------------------------------------------------------------------------0 | Alamo Sea |===================================================| Alamo Sea | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: By a boathouse at the end of a long pier. Map: (C-5). Directions: This pier can be found at the north central part of the sea. 0=======0 | Health \ 0=====================================> >>Location: At a house not far from the Grenades. Map: (C-5). Directions: From where you find the Grenades, head back north and onto land. When you get back to land then look east to find a house with an American flag. The Health can be found at the opposite side of this house on a windowsill. 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of the Liquor Market. Map: (D-5). Directions: Go to the intersection of Marina Drive and Maringue Lane. From here, head west on Marina Drive. After some distance you should come to a three-way intersection with another un-named road. At the northwest corner of this intersection is the Liquor Market and the Machine. 0---------------------------------------------------------------------------0 | Galilee |=======================================================| Galilee | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pump Shotgun ************ Location: Inside a building at Millars Fishery. Map: (C-5). Directions: Galilee, and Millars Fishery, is located at the north central area of the Alamo Sea. When you get there then look at your in-game map. There are two roads that go west. Go onto the north one to find a large yellow and white building. Go into the entrance at the east side and to the northeast corner. The weapon can be found on a stack of wood here. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside a building at Millars Fishery. Map: (C-5). Directions: This Armor is located in the same building where you find the Pump Shotgun but is at the northwest corner. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By a building at Millars Fishery. Map: (C-5). Directions: At the south end of the Fishery is a long pier that goes into the water. Northwest of the north end of the pier is a building. The Armor can be found on the ground next to the southeast side of this building. 0---------------------------------------------------------------------------0 | Stab City |===================================================| Stab City | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Carbine Rifle ************* Location: Under an overhang for a trailer at the north end of the park. Map: (D-4). Directions: At the southwest corner of the Alamo Sea is what is known as Stab City, a small mobile home park. When you enter the park the path splits into two to form a loop. Take the *RIGHT* path. Continue until you reach the northernmost point of the road loop. Here you should find a white and green trailer with an attached overhang. The weapon can be found under this overhang. >>Sawed-Off Shotgun ***************** Location: In a small shack. Map: (D-4). Directions: From where you find the Carbine Rifle, head south and enter the area in the center of the loop. This is a stage area called The Range. At the south side of this area is a small shack with a recycling sign. The door to enter it is on its east side. Go inside to find the weapon on the floor. 0=======0 | Health \ 0=====================================> >>Location: Inside a ruined toilet. Map: (D-4). Directions: From where you find the Sawed-Off Shotgun, go southeast and stop when you get close to a doorway (which is part of a partial wall). Turn and look north to find the ruined toilet and the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside a ruined house. Map: (D-4). Directions: When you enter the park the path splits into two to form the loop. Take the *LEFT* path. After a short distance you should see a ruined school bus which should appear to your left. Behind it, to the west, is a ruined house. The Health can be found on the ground within the north half of this house. 0===========0 | Body Armor \ 0=====================================> >>Location: Under the same overhang where you find the Carbine Rifle. Map: (D-4). 0---------------------------------------------------------------------------0 | Grand Senora Desert |===============================| Grand Senora Desert | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>Scoops Liquor Barn ****************** Location: At the west end of the strip mall directly across Route 68 north of the Los Santos Customs. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>24/7 **** Location: By the southbound lanes of Senora Highway. Map: (D-6). Location: Go to the intersection of Route 68 and Senora Freeway. From here, head north on Senora Freeway. After a short distance you should come to a billboard for Maze Bank ("Invest in the red. It's in your interest"). Stop near the billboard. Almost directly across the highway to the west is a building with a large blue overhang, Earl's Mini-Mart. The Store is right next to Earl's. 0========0 | Weapons \ 0=====================================> >>Assault Rifle ************* Location: Near the entrance to a cement plant. Map: (D-4). Directions: Go to the intersection of Route 68 and Joshua Rd. From here, head north on Joshua Rd. After some distance you should see the Stoner Cement Works which should be to your right. The weapon can be found on the ground next to the road just before the front gates. >>Sawed-Off Shotgun ***************** Location: On the porch of a house. Map: (D-4). Directions: Go to the intersection of Route 68 and Joshua Rd. From here, head west on Route 68. After some distance you will come to a Y-shaped intersection with an un-named road (although it may sometimes tell you Route 68 Approach). At the north side of this intersection is a farmhouse. The weapon can be found on its front porch. >>Jerry Can ********* Location: In front of an old gas station. Map: (D-4). Directions: Go to the intersection of Route 68 and Joshua Rd. From here, head west on Route 68. After some distance you should see an old gas station which should be to your right. The weapon can be found on the ground near the road in front of the station. >>Jerry Can ********* Location: In front of an old gas station. Map: (D-5). Directions: Go to the Los Santos Customs shop. From here, head west on Route 68. After a short distance you should find an old gas station with a large CAFE sign on top which should be to your left. The weapon can be found on the ground amongst the pumps. 0=======0 | Health \ 0=====================================> >>Location: Inside the large hangar at Sandy Shores Airfield. Map: (D-5). Directions: Sandy Shores Airfield is the large airport in the middle of the desert and shows clearly on your in-game map. The large hangar is at the east end of the field. The Health can be found on the floor at the southwest corner. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the east end of the strip mall directly across Route 68 north of the Los Santos Customs. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the large Recycling Center. Map: (D-6). Directions: Go to the intersection of Cat-Claw Ave. and Route 68. From here, head north on Cat-Claw Ave. After a short distance you should come to a three-way intersection with a dirt road. Look to your right to see a large building. This is the Recycling Center and the Machine can be found off to your right when you enter the building. 0---------------------------------------------------------------------------0 | Harmony |=======================================================| Harmony | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: At the intersection of Route 68 and a dirt road. Map: (D-4). Directions: Go to the intersection of Route 68 and Joshua Rd. From here, head east on Route 68. On your radar you should see three three-way intersections with dirt roads. The Store can be found at the southeast corner of the *SECOND* intersection. 0========0 | Weapons \ 0=====================================> >>Grenades ******** Location: Behind an old gas station. Map: (E-4). Directions: Go to the intersection of Route 68 and Joshua Rd. At the southwest corner of this intersection is an old gas station. The weapon can be found behind it at the southwest corner. >>Jerry Can ********* Location: In front of the same gas station where you find the Grenades. Map: (E-4). 0=======0 | Health \ 0=====================================> >>Location: In front of Room 1 at the Eastern Hotel. Map: (E-4). Directions: Go to the intersection of Route 68 and Joshua Rd. At the southeast corner of this intersection is the Eastern Hotel. Room 1, and the Health, can be found at the west end of the room section of the Hotel. 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of the 24/7. Map: (D-4). 0---------------------------------------------------------------------------0 | Sandy Shores |=============================================| Sandy Shores | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: At the northeast corner of Alhambra Drive and Niland Ave. Map: (D-5). 0========0 | Weapons \
0=====================================> >>Molotov ******* Location: Behind The Boat House building. Map: (D-5). Directions: Go to the intersection of Panorama Drive and Marina Drive. At the north side of the intersection is The Boat House. Go behind the building and find the back door which should be under the blue awning and behind a medium sized wall. The weapon can be found on the ground near this door. >>Jerry Can ********* Location: At the gas pumps for Sandy's Gas Station which can be found at the northwest corner of the intersection of Alhambra Drive and Marina Drive at the east side of Sandy Shores. Map: (D-5). 0=======0 | Health \ 0=====================================> >>Location: Inside the Liquor Ace store. Map: (D-6). Directions: Go to the intersection of Lesbos Ave. and Algonquin Blvd. From here, head west on Algonquin Blvd. After a short distance you should see the sign for the liquor store. Go inside and you should find the Health on the counter by the cash register. ------------------------------------------------------------------------- **NOTE: The front doors won't open until after the mission "Mr. Philips". But you can still enter the store through the back door which can be accessed by the stairs in the back. You can even sneak up and knock out Chef, one of Trevor's friends if you like. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In front of Sandy Shores Medical Center. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At a scenic overlook near the You Tool store. Map: (D-6). Directions: Go to the intersection of Senora Freeway and East Joshua Road. From here, head south on Senora Freeway. After considerable distance you should see a very large building with orange trim to the right side of the road. This is the You Tool Store. Go to the northwest corner of the building then go northwest and climb the hill. When you get to the top you should be at a scenic overlook. The Health can be found on the platform near one of the telescopes. 0===========0 | Body Armor \ 0=====================================> >>Location: On the upper level of the Liquor Ace store. Map: (D-6). Directions: Go behind the building and climb the stairs. After climbing the stairs then look at the back door. Just to the left is a ruined sofa. The Armor can be found next to it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a corner behind Sandy Shores Medical Center. Map: (D-5). 0---------------------------------------------------------------------------0 | Grapeseed |===================================================| Grapeseed | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>LTD Gas Station *************** Location: At the northwest section of Grapeseed. Map: (C-5). Directions: Go to the intersection of North Calafia Way and Grapeseed Main Street. From here, head north on Grapeseed Main Street. You will then go through the main district. After some distance you will make a gentle right turn. As you go through this turn you should see the Store on the right side of the street. 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: Inside the office of the LTD Gas Station. Map: (C-5). >>Baseball Bat ************ Location: Inside a large ruined barn. Map: (C-5). Directions: Go to the LTD Gas Station, From here, head east on Grapeseed Main Street. Just after leaving the Gas Station you should find a three-way intersection with a dirt road. Continue forward to the *NEXT* three-way intersection with another dirt road then turn right and head south. After making the turn you should see a large ruined barn ahead. You should find the weapon inside, on the ground, at the barn's north side. >>Sawed-Off Shotgun ***************** Location: Inside some stables for O'Neils Ranch. Map: (C-6). Directions: Go under the bridge where the Senora Freeway goes over Grapeseed Avenue. Just southwest of here is a four-way intersection with a dirt road. At the west corner there should be a sign for O'Neils Ranch. From here, head northwest on the dirt road. After some distance you should get to a three-way intersection where this road ends. You should also see a large ranch house ahead of you. At the east corner of this intersection are some stables. The weapon can be found on the ground inside the east end of these stables (and next to some Health). 0=======0 | Health \ 0=====================================> >>Location: In front of the Alamo Fruit Market. Map: (C-5). Directions: Go to the intersection of North Calafia Way and Grapeseed Main Street. Near the northeast corner, and where North Calafia Way becomes Seaview Road, is the Alamo Fruit Market. The Health can be found behind some fruit boxes at the front entrance. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a small alley. Map: (C-5). Directions: Go to the LTD Gas Station. From here, head west on Grapeseed Main Street and take the curve going south. Just after the curve you should see a building with a green awning on the right side of the road. Just after it is a small alley. The Health can be found in this alley. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside some stables at O'Neils Ranch. Map: (C-6). Directions: This Health can be found next to the Sawed-Off Shotgun. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By a large red barn. Map: (C-6). Directions: From where you find the Sawed-Off Shotgun, go back to the three-way intersection next to the stables. From here, go northeast, turn left at the curve, and then turn left at the three-way intersection. This road goes between the ranch house and a large red barn which should be to your right. The Health can be found on the ground right next to the barn's wall about halfway along the building. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside a tractor garage. Map: (C-5). Directions: Go to the intersection of Grapeseed Main Street and Union Road. Near the north corner of this intersection is a tractor garage for a nearby farmhouse. The Armor can be found on the ground near the back end inside this garage. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Supermarket. Map: (C-5). Directions: Go to the intersection of North Calafia Way and Grapeseed Main Street. From here, head north on Grapeseed Main Street. After some distance you should see a large Supermarket which should be on the right side of the road. The Machine can be found at the northwest corner of the building. 0---------------------------------------------------------------------------0 | Mount Gordo |===============================================| Mount Gordo | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At the main house for the El Gordo Lighthouse. Map: (C-6). Directions: Go to the intersection of El Gordo Drive and Grapeseed Avenue. From here, head north along El Gordo Drive and follow the road to the Lighthouse. You should also find the main house here on the mainland. Go to the backyard at the north side to find a windmill. The Health can be found on the ground just a few feet away. 0---------------------------------------------------------------------------0 | San Chianski Mountain Range |===============| San Chianski Mountain Range | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: In front of the You Tool Store. Map: (D-6). Directions: Go to the intersection of Senora Freeway and East Joshua Road. From here, head south on Senora Freeway. After considerable distance you should see a very large building with orange trim to the right side of the road. This is the You Tool Store and the weapon can be found to the left of the main entrance. >>Sawed-Off Shotgun ***************** Location: By a small red train-house. Map: (C-6). Directions: Go to the intersection of Union Road and Chianski Passage. From here, head north along the dirt road. After a short distance you should find some railroad tracks. Turn right and go along these tracks. After some distance they will stop at a small red train-house. When you get there then look left to find the weapon on the ground next to a white door. 0=======0 | Health \ 0=====================================> >>Location: By a boarded up house. Map: (C-7). Directions: Go to the intersection of Union Road and Grapeseed Avenue. From here, head east. Follow the road all the way near the end (which is a small road loop for Catfish View). Just before this loop you should find a dirt road to your left. Head northeast along this road. You should see two houses, one to your left and one ahead. Go to the house ahead of you and you should find the Health on the steps for the front porch. 0==============0 | Soda Machines \ 0=====================================> >>Location: To the right of the main entrance of the You Tool Store. Map: (D-6). 0---------------------------------------------------------------------------0 | Davis Quartz |=============================================| Davis Quartz | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: At the top of a ladder. Map: (D-6). Directions: Go to the intersection of Senora Way and Senora Freeway. From here, head south on Senora Way. After crossing the railroad tracks you should encounter the entrance to the Quarry which should be to your left. After entering the facility then turn left at the first intersection you come up to. Follow the way and you will go under a small bridge. Turn right after going under and follow the rest of the road to a large conveyor belt machine. Look for a large yellow generator and you should see a ladder leading up. Climb the ladder and you should pick up the weapon automatically when you reach the top. >>Crowbar ******* Location: By a small building. Map: (D-6). Directions: From where you find the SMG go back to the intersection just beyond the front entrance. From here, turn left and proceed forward. There will be two forks in the road that you will encounter as you go - take the right one both times. Go up the incline and you should find a small building at the top. On one end there should be some Porta-Potties. The weapon can be found on the ground by them. 0---------------------------------------------------------------------------0 | Pacific Ocean |===========================================| Pacific Ocean | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Grenade Launcher **************** Location: Inside a large cave. Map: (E-6). Directions: Along the coastline northeast of the Palmer-Taylor Power Station is an L-shaped lagoon. The north part of this lagoon is a large cave. The weapon can be found underwater by a rock just north of the boat that is normally found here. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 | Chumash |=======================================================| Chumash | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: On Barbareno Rd. southwest of the Chumash Ammu-Nation and just north of the Chumash Pier. Map: (F-2). >>24/7 **** Location: On the north half of Ineseno Road in the south half of the Chumash area. Map: (F-2). >>Rob's Liquor ************ Location: Just before a pedestrian bridge north of the three-way intersection connecting the south end of Ineseno Road with Great Ocean Highway. Map: (F-2). 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: Behind the Hang Ten shop. Map: (F-2). Directions: North of Rob's Liquor, and just after the pedestrian bridge, is the Hang Ten shop. Go behind it to find a work area. The weapon can be found on the ground near the Porta-Potty. >>Molotov ******* Location: Behind the Chumash Plaza at the southwest corner (near the Peckerwood sign). Map: (F-2). >>Grenades ******** Location: Underneath a beach house. Map: (F-2). Directions: Go to the intersection of the north end Ineseno Road and Great Ocean Highway. Right next to the pedestrian bridge stairs is a house. Go under the northwest corner to find the weapon on the ground. 0=======0 | Health \ 0=====================================> >>Location: On the ground behind the O'deas Store at the Chumash Plaza. Map: (F-2). Notes: This Store is next door north of the Chumash Ammu-Nation. 0===========0 | Body Armor \ 0=====================================> >>Location: Under a beach house. Map: (F-2). Directions: From where you found the Grenades head south down the beach *TWO* houses down to find the Armor on the ground under it. 0==============0 | Soda Machines \ 0=====================================> >>Location: Against a wall for a tourist shop. Map: (F-2). Directions: North of Rob's Liquor, and just after the pedestrian bridge, is the Hang Ten shop. Next door north of it is a tourist shop. The Machine can be found at the south wall of this shop. 0---------------------------------------------------------------------------0 | Banham Canyon |===========================================| Banham Canyon | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: Along a dirt road. Map: (E-4). Directions: Go to the intersection of Galileo Road and Baytree Canyon Road. You should see a large barn at the east side of this intersection. From here, head west on Galileo Road. After about a quarter mile you should come to an intersection with a dirt road. Head north along this dirt road. After some distance you should find the Armor on the ground on the right side of the road and inside of a curve. 0---------------------------------------------------------------------------0 | Tongva Hills |=============================================| Tongva Hills | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>MG ** Location: Under a bridge along the Great Ocean Highway. Map: (E-2). Directions: Go to the intersection of Great Ocean Highway and Route 68. From here, head south on Great Ocean Highway. After about a half mile you should come to a bridge (which should be the second bridge from your starting point). The weapon can be found under the south end of this bridge. 0=======0 | Health \ 0=====================================> >>Location: Behind the Marlowe Vineyards main building. Map: (E-3). Directions: Go to the intersection of Route 68 and Buen Vino Road. From here, head south on Buen Vino Road. After about a half mile you should come to a large building for Marlowe Vineyards which should be on the right side of the road. Go behind the building and find the rectangular pool in the center of the back area. From here, go southwest to find a trio of white columns. The Health can be found on the ground in a corner near the columns. 0===========0 | Body Armor \ 0=====================================> >>Location: At the Marlowe Vineyards main building. Map: (E-3). Directions: From where you found the Health, go to the southeast corner of the building where you should find the Armor on the ground by a large umbrella. 0---------------------------------------------------------------------------0 | Tongva Valley |===========================================| Tongva Valley | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: By the creek not far from the With A Paddle White Water Activity Center. Map: (E-3). Directions: Go to the intersection of Tongva Drive and Marlowe Drive. From here, head north on Tongva Drive. After some distance you should find the activity center which should appear to your left. Go behind it and cross the creek to the opposite shore. Head north and you should find the Armor on the shore not far from the center. 0---------------------------------------------------------------------------0 | Great Chaparral |=======================================| Great Chaparral | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: In the backyard of a house. Map: (E-4). Directions: Go to the intersection of Route 68 Approach and Route 68. From here, head west. After a short distance you will get to a bridge. After crossing the bridge you should see a dirt road that heads south (and will be at the end of the bridge). Turn south onto this road and you will eventually get to an intersection with another dirt road. At the south side of this intersection is the entrance of a driveway to a house. Go up the driveway to the house and enter the backyard where you should find the weapon on the ground near a junked car. 0=======0 | Health \ 0=====================================> >>Location: On the ground behind a farmhouse. Map: (E-4). Directions: Go to the intersection of Galileo Road and Baytree Canyon Road. You should see a large barn at the east side of this intersection. From here, head north on Baytree Canyon Road. After a short distance you should see some white fencing on the right side of the road. This fencing is for a driveway that leads to a blue farmhouse. The Health can be found behind this house. 0===========0 | Body Armor \ 0=====================================> >>Location: On the ground along a dirt road. Map: (E-4). Directions: Go to the intersection of Galileo Road and Baytree Canyon Road. You should see a large barn at the east side of this intersection. From here, head west on Galileo Road. After about a quarter mile you should come to an intersection with a dirt road. Head north along this dirt road. After some distance you should find the Armor on the ground on the right side of the road and inside of a curve. 0---------------------------------------------------------------------------0 | Grand Senora Desert |===============================| Grand Senora Desert | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the ground by a blue dumpster behind one of the buildings for Rebel Radio. Map: (E-5). Directions: Go to the intersection of Baytree Canyon Road and Senora Road. Near the northwest corner of this intersection is a three-way intersection with a dirt road. Head north on this road and take it all the way to the top of the hill. At the top of the hill are the buildings for Rebel Radio. Follow the road to the end to reach the building with the large radio antenna. The blue dumpster, and the weapon, can be found at the north side of this building. >>Baseball Bat ************ Location: On the back porch of a farmhouse. Map: (E-5). Directions: Go to the intersection of Senora Road and Baytree Canyon Road. At the south side of this intersection is a large farm area. Just to the west of the intersection is a large farmhouse. Go behind the farmhouse to find the back porch. The weapon can be found on it at the west end. >>Molotov ******* Location: On the ground inside some stables for the Stoner Cement Works plant. Map: (E-5). Directions: Go to the intersection of Baytree Canyon Road and Senora Road. From here, head south on Senora Road. After about a third of a mile you should see the cement plant on the left side of the road. Turn into the facility and go along the left side of the main building. You should see a tall ladder with a flashing red light ahead of you. To your left, and across the road, are the stables where you will find the weapon inside the corner stall. 0---------------------------------------------------------------------------0 | Redwood Lights Track |=============================| Redwood Lights Track | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: On top of a water tank. Map: (E-5). Directions: Go to the intersection of Baytree Canyon Road and Senora Road. At the north side of this intersection is a road that leads into the Track area. Head north on this road and at the first three-way intersection you should see a large water tank on your right. The Armor can be found on top of this tank. 0---------------------------------------------------------------------------0 | Bolingbroke Penitentiary |=====================| Bolingbroke Penitentiary | 0---------------------------------------------------------------------------0 **NOTE: You'll get an automatic 4-Star Wanted Rating for entering the prison grounds. 0========0 | Weapons \ 0=====================================> >>MG ** Location: On a catwalk for a guard building inside the north half of the prison. Map: (E-5). 0=======0 | Health \ 0=====================================> >>Location: Inside a guard shack just inside the prison perimeter. Map: (E-5). 0---------------------------------------------------------------------------0 | Ron Alternatives Wind Farm |=================| Ron Alternatives Wind Farm | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Sniper Rifle ************ Location: At the base of a wind turbine. Map: (E-6). Directions: Look at your in-game map. At the northwest side of the Farm you should see two very short roads (going north) connected to a long winding road. Take the one on the left to its end to find a wind turbine. The weapon can be found at its base. 0===========0 | Body Armor \ 0=====================================> >>Location: By a trailer. Map: (E-6). Directions: Go to the intersection of Senora Way and Senora Freeway. From here, head south on Senora Way. After crossing the railroad tracks you should encounter the entrance to the Quarry which should be to your left. Continue forward from here and you should see a large purple dinosaur to your right as you go down the road. Just after the dinosaur should be a dirt road. Go west on this road and it will lead you to a small trailer park. In the center of this park is an orange and blue trailer with peace symbols. The Armor can be found on the ground by its front porch. 0---------------------------------------------------------------------------0 | Palmer-Taylor Power Station |===============| Palmer-Taylor Power Station | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Sniper Rifle ************ Location: Near the top of one of the large smokestacks. Map: (D-2). Directions: The large power station can be found off of Senora Way directly east of Ron Alternatives Wind Farm. After entering the facility look right find two large smokestacks with red and white striping. The one that has the entire upper half striped is the one where the weapon can be located. Turn right after entering to find some catwalks that lead to the stacks. Use these catwalks and climb to the topmost level to access this stack. It should be noted that this stack is the only one that has a ladder. Climb the ladder to the top and go around to the opposite side to find the weapon. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside a small train station. Map: (E-5). Directions: Just before entering the power station you will cross railroad tracks. When you get to them then look north to find a small train station. Climb the stairs to enter it and you should find the Armor on the floor in one of the corners. 0---------------------------------------------------------------------------0 | Tataviam Mountains |=================================| Tataviam Mountains | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: At the Ron Gas Station just north of the Tataviam Mountains Ammu-Nation (which is along the Palomino Freeway). Map: (F-6). 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of the 24/7 (x2). Map: (F-6). 0---------------------------------------------------------------------------0 | Land Act Dam |=============================================| Land Act Dam | 0---------------------------------------------------------------------------0 **NOTE: The Land Act Dam can be found at the south end of the large reservoir in the middle of the Tataviam Mountains area. 0=======0 | Health \ 0=====================================> >>Location: Inside the middle of the dam. Map: (F-5). Directions: Go to the north end of the dam where you should find a walkway that goes behind the structure. Follow the way and it should lead you down into a room in the center of the dam. After you go through the door, stop and turn around. The Health can be found by the door you just came through. 0===========0 | Body Armor \ 0=====================================> >>Location: In a room at the middle of the top of the dam. Map: (F-5). Directions: Go along the road on the dam and you should find a building in the middle (BLDG 128). You should also see an open door. Go through this door and turn right to find the Armor on the ground in a corner. 0---------------------------------------------------------------------------0 | N.O.O.S.E. |=================================================| N.O.O.S.E. | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>RPG *** Location: On the roof near a large air conditioning unit just south of the helipad on the south end of the building complex. Map: (G-6). Directions: The N.O.O.S.E. complex can be found on Sustancia Road just southeast of the intersection with Palomino Freeway. Climb the ladders at the south end of the complex to access this part of the rooftops. 0---------------------------------------------------------------------------0 | Palomino Highlands |=================================| Palomino Highlands | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: Inside a small rock arch. Map: (G-6). Directions: Look at your in-game map. South of the N.O.O.S.E. Headquarters is a short road with a U-shaped hairpin curve. Go to the end of this road then to a group of large rocks at the water's edge. Stop there then look right to find a small rock arch. The Health can be found here. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 **NOTE: The Map locations refer to the detail map on the backside of the main Map. Some locations are covered by the detail maps for Chumash and Paleto Bay and therefore may not be listed. 0---------------------------------------------------------------------------0 | Pacific Bluffs |=========================================| Pacific Bluffs | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: Inside an open grave. Map: (A-3). Directions: Go to the intersection of W. Eclipse Blvd. and Prosperity St. Just west of this intersection is the Hill Valley Church. Go through the entrance and proceed northwest past the circular hedge to enter the cemetery area. Continue northwest and you should come to a four-way intersection of foot paths. Turn left and proceed southwest along the foot path. As you proceed you should find a lamppost which should be to your right. When you get to it, stop. Look right and you should find an open grave where you can find the weapon within. >>Jerry Can ********* Location: In front of the main building for the Xoomer Gas Station. Map: (A-3). Directions: This Gas Station can be found at the northeast corner of the intersection of Great Ocean Highway and West Eclipse Blvd. 0=======0 | Health \ 0=====================================> >>Location: On a pillar at the upper level of the Kortz Center. Directions: Go to the intersection of Kortz Dr. and N. Rockford Drive then go onto Kortz Dr. and take it to the end to reach the center itself. Stop at the main entrance which is at the small road loop. From here, head east and then go south along the east side of the building. Continue south until you find a pair of large umbrellas (which should be to your left) then stop. Look southwest to find a set of stairs on the other side of the open area in the center of the complex. Go up these stairs and, when you reach the top, you should see a walkway ahead of you that goes above the open area below. Go east on this walkway and stop when you reach the end. Look left to find a column and the Health attached to it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By a door within the Kortz Center. Directions: From where you found the last Health, go south along the walkway and find the stairs that lead down to ground level. When you get back down then go northeast until you find a large black bullet shaped sculpture then stop. To your right should be a door and you can find the Health on the ground next to it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the tennis courts for the Pacific Bluffs Country Club. Directions: Go to the intersection of Great Ocean Highway and West Eclipse Blvd. From here, head northwest on Great Ocean Highway. After a little over a half a mile you should find the Country Club which should be on the left side of the road. When you enter the parking lot then turn south and you should find a loading area. There should also be a path by the yellow striped area which should be to your left and on the ground. Go along this path and it will take you to the Tennis Courts. You should also find the Health, on the ground, ahead of you when you get there. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At a lifeguard station. Map: (A-3). Directions: Go to the intersection of Great Ocean Highway and Bay City Incline. From here, head southeast on Great Ocean Highway. After a short distance you should encounter a pedestrian bridge. Just before you get to the bridge turn right and head to Del Perro Beach. When you get to the beach then angle left to find a lifeguard station. You should find the Health here. 0==============0 | Soda Machines \ 0=====================================> >>Location: Behind the main entrance for the Kortz Center. Map: (A-2). Directions: When you find the stairs that go up to the upper level where you find the Health then head north past them to find the back end of the Low Rotunda building where the front entrance is located. There is a curved pathway on each side of the building that will lead to the entrance and to the Machine. 0---------------------------------------------------------------------------0 | Richman Glen |=============================================| Richman Glen | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>LTD Gas Station *************** Location: Just south of the intersection of Tongva Drive and Banham Canyon Drive. 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On the ground at the southwest corner of the Gas Station. >>SMG *** Location: Under an overhang for one of the buildings for Parsons Rehabilitation Center. Directions: Go to the intersection of Marlowe Drive and Tongva Drive. From here, head east on Marlowe Drive. After a short distance you should find the gates for the Center which should be on the right side of the road. Go through the gates and you should see a large building to your left and a parking area ahead of you. Continue forward past the parking area to find the tennis courts and another building. The weapon can be found on the ground under the overhang at the south corner of this building. >>Jerry Can ********* Location: At the gas pumps for the LTD Gas Station. 0=======0 | Health \ 0=====================================> >>Location: In a corner of one of the buildings for Parsons Rehabilitation Center. Directions: Follow the same directions for acquiring the SMG but go to the first building instead. The Health can be found on the ground in a corner just northwest of the building's entrance. 0===========0 | Body Armor \ 0=====================================> >>Location: On the wall at the northwest corner of the Gas Station. 0---------------------------------------------------------------------------0 | Vinewood Hills |=========================================| Vinewood Hills | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: Near a drainage pipe behind a house. Directions: Go to the intersection of North Sheldon Ave. and Hillcrest Ave. At the north side of this intersection is a large house. Go north behind this house to find a drainage culvert. At the south end of this culvert you should find a drainage pipe. The weapon can be found on the ground by it. >>Pistol ****** Location: On top of a small building. Directions: Go to the intersection of North Sheldon Ave. and Hillcrest Ridge Access Rd. From here, head east on Hillcrest Ridge Access Rd. After a short distance you should come to a small building with some graffiti on it. The weapon can be found on the roof of this building at the east end. >>Assault Rifle ************* Location: On a roadway island. Map: (C-1). Directions: Go to the intersection of East Galileo Drive and Baytree Canyon Road. From here, head west on East Galileo Drive. Eventually you'll come to a three-way intersection with an un-named road that leads up to Galileo Observatory. You should see a small roadway island here. The weapon can be found on it. >>Sniper Rifle ************ Location: Near a telescope behind the Galileo Observatory. Map: (C-1). Directions: From where you find the Assault Rifle, go up the un-named road to the Observatory. When you get there then go to the east end of the main building and take a curved path that will lead you behind it. At the southeast corner behind the building is a lone telescope. The weapon can be found on the ground here. >>Sniper Rifle ************ Location: By a tree north of the Galileo Observatory. Map: (C-1). Directions: While you are at the Observatory then go to the north end of the parking lot. Here you should see a dirt path for Arthur's Pass Trails. Go north along this path and you will see it split. Take the left path. Look to your left to see a wooden fence. When you get to the end of it then turn left and go straight west. After a short distance you should see a large bushy tree which should be to your right. The weapon can be found at the base of this tree. >>Crowbar ******* Location: Next to a concession stand at the Vinewood Bowl. Map: (D-2). Directions: Go to the four-way intersection where Senora Road, Elgin Ave. and Vinewood Park Drive meet. From here, head west on Vinewood Park Drive and go to the Vinewood Bowl. Go to the southeast corner of the parking lot where you should be right at the main stage. Near this corner is a walk path that goes southwest up the stairs to the back part of the stands. Just ahead of you, as you start up, is a green building. This is a concession stand and the weapon can be found on the ground at its south side. >>Sawed-Off Shotgun ***************** Location: Next to a tree. Map: (D-2). Directions: Go to the intersection of Whispymound Dr. and Baytree Canyon Ave. When you get there then look at your in-game map. Southwest of this intersection are two dirt paths. Go to where the two paths meet. From this point, head north and between the paths. After a short distance you should come to a tree and a large rock. The weapon can be found on the ground next to this tree. >>Grenades ******** Location: Near the Big O Juice Stand north of the Galileo Observatory. Map: (C-1). Directions: While you are at the Observatory then go to the north end of the parking lot. Here you should see a dirt path for Arthur's Pass Trails. Go north along this path and you will eventually get to a three-way intersection. Turn left and head west to find the Juice Stand. The weapon can be found on the ground about twenty feet southwest of the Stand. 0=======0 | Health \ 0=====================================> >>Location: Between some bushes at a house. Directions: Go to the intersection of North Sheldon Ave. and Hillcrest Ridge Access Road. From here, head west on North Sheldon Ave. After some distance you should come to a white house, on the right, which has some beautiful iron railings on its balconies. At the west side of the house is a path that leads into the backyard. To the right of this path are some small bushes with orange flowers. There should be two rows of these bushes and the Health can be found on the ground between them. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By a lounge area behind the main building at the Galileo Observatory. Map: (C-1). Directions: When you are at the Observatory go to the west end of the main building and take a curved ramp to an upper level behind the building. This will lead to a lounge area. The Health can be found by a door in this area. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On one of the buildings at the top of the mountain behind the VINEWOOD sign. Map: (E-1). Directions: Go to the intersection of Mt. Haan Drive and Marlowe Drive. From here, head north on Ht. Haan Drive. This road ends at the top of the mountains where you will find several buildings and large antennae. When you approach the gates you should see two buildings ahead of you. Angle right to one of these buildings where you should find the Health attached near a door. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At a construction site for a house. Map: (C-2). Directions: Go to the intersection of Kimble Hill Dr. and Hillcrest Ave. From here, head south on Hillcrest Ave. and turn right with the curve. After making this curve you should see a construction site ahead of you at the next curve. The Health can be found on a wall on the ground floor at the north side of the house. 0===========0 | Body Armor \ 0=====================================> >>Location: At the upper level of a construction site. Directions: Go to the intersection of N. Rockford Drive and Ace Jones Dr. At the west side of this intersection is a construction site. The Armor can be found in the middle part of the highest floor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near some small transformers at the Galileo Observatory. Map: (C-1). Directions: When you are at the Observatory look for the large obelisk on the grounds near the parking lot. Just southeast of it are some stairs leading down to some small transformers. The Armor can be found on the ground near the north end of this area. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On top of a water tank north of the Galileo Observatory. Map: (C-1). Directions: While you are at the Observatory then go to the north end of the parking lot and go on the dirt path for Arthur's Pass Trails. When you get to the three-way intersection then turn right and head east. You should see a large water tank ahead of you. The Armor can be found on top of this tank. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Under a roadside shelter. Map: (D-2). Directions: Go to the intersection of Baytree Canyon Ave. and Marlowe Drive. About a hundred feet southwest of this intersection is a roadside shelter with several porta-potties. The Armor can be found on the ground just inside the southeast corner of this shelter. 0==============0 | Soda Machines \ 0=====================================> >>Location: At a lower lounge area at the Galileo Observatory. Map: (C-1). Directions: When you are at the Observatory look for the large obelisk on the grounds near the parking lot. Just southwest of it are some stairs leading down to a lower lounge area. The Machine can be found near the south end of this area.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the CNT Building. Map: (E-2). Directions: Go to the intersection of Elgin Ave. and Clinton Ave. At the northwest corner of this intersection is the large CNT Building. The Machine can be found near the main entrance. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At La Fuente Blanca (x2). Map: (F-1). Directions: Go to the four-way intersection where Senora Road, Elgin Ave. and Vinewood Park Drive meet. From here, head north on Senora Road. After some distance you should find La Fuente Blanca which should be on the right side of the road. At the northeast corner of the stable complex you should see a large water tower. The Machines can be found against the wall of a building just north of the tower. 0---------------------------------------------------------------------------0 | Richman |=======================================================| Richman | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At the grandstands for the track and field area at the ULSA campus. Map: (A-3). Directions: Go to the intersection of N. Rockford Drive and Picture Perfect Drive. At the northeast corner of this unusual intersection is the entrance for the track grandstands. Go through the entrance and head north along the top level. You should find the weapon on the ground about halfway along. >>Assault Rifle ************* Location: Inside a gazebo at a very large mansion. Directions: Go to the intersection of N. Rockford Drive and Ace Jones Dr. From here, head east on Ace Jones Dr. After a short distance, and going through some curves, you should find a large mansion which should be to your right. Go through the main gates and follow the way to the car garage. To the right of the garage is a hedge wall with an entrance. Go through this entrance and angle left to find a large lawn and a long rectangular pool. At the southeast corner of this lawn is a gazebo and that is where you can find the weapon. >>Baseball Bat ************ Location: At the north end of the track and field area at the ULSA campus. Map: (A-3). Directions: Go to the intersection of N. Rockford Drive and Richman Street. At the southeast corner of this intersection is the north end of the track field for the campus. In the middle of the north end is the shot-put cage. The weapon can be found on the ground here. 0---------------------------------------------------------------------------0 | Morningwood |===============================================| Morningwood | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>Rob's Liquor ************ Location: Along Prosperity St. Map: (B-3). Directions: Go to the intersection of Prosperity St. and Boulevard Del Perro. The Store can be found about 100 feet northwest of the north corner of this intersection. 0---------------------------------------------------------------------------0 | Del Perro |===================================================| Del Perro | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At the Lombank Building. Map: (B-4). Directions: Go to the intersection of Boulevard Del Perro and Bay City Avenue. At the southeast corner of this intersection is the Lombank Building. Find the signage which is at the west side of the building. In front of the signage is a walk path. Follow the walk path until you find a set of stairs and two large columns which should be to your left. The Health can be found on a ledge behind the columns. 0===========0 | Body Armor \ 0=====================================> >>Location: By the street corner in front of Maze Bank. Map: (C-1). Directions: Go to the intersection of Prosperity St. and Marathon Ave. At the northeast corner of this intersection is Maze Bank. The Armor can be found on the ground behind a small hedge about twenty feet from the street corner. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Del Perro Plaza. Map: (B-3). Directions: Go to the intersection of Prosperity St. and Boulevard Del Perro. At the northwest corner is the Del Perro Plaza. The Machine can be found in the corner by the stairs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the north end of the main platform at the Del Perro Subway Station. Map: (B-3). 0---------------------------------------------------------------------------0 | Del Perro Beach |=======================================| Del Perro Beach | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At a lifeguard station. Map: (A-4). Directions: On Del Perro Beach there should be a lifeguard station just northwest of the large parking lot for Del Perro Pier. You should find the Health here. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At a lifeguard station. Map: (B-4). Directions: On Del Perro Beach there should be a lifeguard station just south of the Del Perro Pier. You should find the Health here. 0---------------------------------------------------------------------------0 | Del Perro Pier |=========================================| Del Perro Pier | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: Underneath the Del Perro Pier. Map: (A-4). Directions: The weapon can be found on the ground in the middle of the second row of supports from the east wall. 0==============0 | Soda Machines \ 0=====================================> >>Location: Near the Ferris Wheel (x6). Map: (A-4). Directions: Four of the Machines can be found by the restrooms and the remaining two can be found just north of the ride. 0---------------------------------------------------------------------------0 | Vespucci Beach |=========================================| Vespucci Beach | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At a lifeguard station. Map: (B-4). Directions: Go to the intersection of Vitus St. and Magellan Ave. From here, head southwest on Vitus St. and continue in a straight line when you get to the beach. As you get near the water you should see a lifeguard station off to your left. The Health can be found at this station. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At some restrooms. Map: (B-5). Directions: Go to the intersection of Goma St. and Magellan Ave. From here, head southwest on Goma St. and stop when you get to the beach. Northwest from here are some restrooms and this is where you can find the Health attached to one of the walls. 0===========0 | Body Armor \ 0=====================================> >>Location: At the end of the long concrete pier at the very south end of Vespucci Beach. Map: (B-5). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Vespucci Beach Sidewalk Market (x5). Map: (B-5). Directions: The Market is located at the southwest corner of the intersection of Aguja St. and Magellan Ave. All of the Machines are stationed at the north half of the Market. Two are on the walk path to the beach, one at the corner, and two stationed north of that. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Smoke On the Water shop. Map: (B-5). Directions: Go to the intersection of Melanoma St. and Magellan Ave. From here, head southwest on Melanoma St. and stop when you get to the beach. To your right should be The Pink Palms Beach shop. Smoke On The Water, and the Machine, is next door north of this shop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Gyro Day shop. Map: (B-5). Directions: Go to the intersection of Melanoma St. and Magellan Ave. From here, head southwest on Melanoma St. and stop when you get to the beach. To your left should be Gyro Day shop and the Machine. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: By a sunglass shop. Map: (B-5). Directions: This Machine is about 75 feet southeast of the Gyro Day shop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the A.M. shop. Map: (B-5). Directions: This Machine is about 75 feet southeast of the one by the sunglass shop. 0---------------------------------------------------------------------------0 | Vespucci Canals |=======================================| Vespucci Canals | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>Rob's Liquor ************ Location: Along San Andreas Ave. Map: (B-4). Directions: Go to the intersection of San Andreas Ave. and Bay City Avenue. The Store can be found about 100 feet east of the southeast corner of this intersection. 0========0 | Weapons \ 0=====================================> >>Sawed-Off Shotgun ***************** Location: On a middle level of the Vespucci Canals Police Station. Map: (B-4). Directions: To gain access to this weapon you need to go to the parking area which is found on the south side on Vespucci Ave. After going through the large gates then turn right to find a set of stairs leading up. After going this set then turn left to go up another set. After you get up here then you should find the weapon on the ground ahead of you. >>Sticky Bomb *********** Location: On the upper floor of a construction site. Map: (B-4). Directions: Go to the intersection of Vespucci Blvd. and Prosperity Ave. At the south corner of this intersection is a construction site. Climb up to the second floor of this unfinished building to find the weapon on the floor next to a table. 0===========0 | Body Armor \ 0=====================================> >>Location: Near the sculpture on the courtyard at the west side of the Vespucci Canals Police Station. Map: (B-4). 0---------------------------------------------------------------------------0 | Richards Majestic |===================================| Richards Majestic | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: By a crew trailer within Backlot City. Map: (B-3). Directions: Go to the east entrance of Backlot City just west of the intersection of Movie Star Way and Heritage way. Go through the entrance and turn left. You should see a bunch of trailers. Go forward to where you can see the words "Keep Clear" on the ground then stop. You should see a crew trailer to your right. The Health can be found on the ground by the stairs. 0---------------------------------------------------------------------------0 | Rockford Hills |=========================================| Rockford Hills | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At a house under construction. Map: (C-4). Directions: Go to the intersection of Cockingend Dr. and Picture Perfect Drive. At the south side of this intersection is a construction site for a house. Go inside and climb to the second floor. The weapon can be found on the floor along the south side. 0=======0 | Health \ 0=====================================> >>Location: On the rooftop for Couture Criminalli. Map: (B-4). Directions: Go to the intersection of Portola St. and Eastbourne Way. At the northeast corner of this intersection is Val-Ge-Grace. Next door east to it is Couture Criminalli. Next to this shop is an alley. Proceed north into this alley about 100 feet to find a ladder to your left. Climb the ladder to the top. To your right is a beige divider. Continue forward to the end of the divider to find a gray air duct. The Health can be found under this duct. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Emergency door entrances for Mount Zonah Medical Center (x2). Map: (C-3). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind a building across the street from Mount Zonah Medical Center. Map: (C-3). Directions: Go to the south entrances for the Hospital (near where you start after being Wasted). From here, go directly southeast across Dorset Drive to a pair of large palm trees. Between these trees is a covered driveway that leads to a back parking area for a building. Go through this driveway and turn right when you exit. Rotate the camera right to find the Health on the ground in an indented area. 0---------------------------------------------------------------------------0 | Little Seoul |=============================================| Little Seoul | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>LTD Gas Station *************** Location: Where the Little Seoul Car Wash is located. Map: (C-4). 0========0 | Weapons \ 0=====================================> >>Molotov ******* Location: On the top level of a large construction site. Map: (C-4). Directions: Go to the intersection of Calais Ave. and Lindsay Circus. At the east side of this intersection is the entrance of this construction site. From here, head northeast to find a set of large wooden ramps that lead up into the northern half of the site. Take the ramps all the way to the top then do a 180-degree turn right and around a blue container crate. Move forward from here and you should see another blue container crate to your right (along with a stairwell going down). Close to the crate, and near a yellow generator, is the weapon. >>Jerry Can ********* Location: At the gas pumps for the LTD Gas Station. Map: (C-4). 0=======0 | Health \ 0=====================================> >>Location: By the back entrance of a church. Map: (C-4). Directions: Go to the intersection of San Andreas Ave. and Ginger Street. At the southwest corner of this intersection is a church. Go down Ginger Street until you get to the back of the church then go west behind it. You should find the Health on the ground by the back entrance. 0===========0 | Body Armor \ 0=====================================> >>Location: On the third level of a large construction site. Map: (C-4). Directions: This is in the same construction site where you find the Molotov but in the south side of the site. From the entrance, head slightly southeast to find the ramp to the second level. When you get to the second level then head to the south side of the floor to find the ramp to the third level. After you get up here then turn left to go through a doorway. Just beyond the doorway you should find the Armor sitting on a pallet. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At a lower level parking area at the Betsy O'Neil Museum. Map: (C-4). Directions: Go to the intersection of Calais Ave. and San Andreas Ave. At the north side of this intersection is the Museum. Just east of this intersection is the entrance for the parking area. Go through the entrance and down then turn left to find the lower parking area. Head northwest through this section to find a door where you can find the Armor sitting on the ground. 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside a parking garage (x4). Map: (C-4). Directions: Go to the intersection of Palomino Ave. and San Andreas Ave. From here, head south on Palomino Ave. About halfway down the block you should see the entrance of a parking garage to your right. Two of the Machines are on the first level and the remaining two can be found on the second level. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Puerto Del Sol Subway Station. Map: (C-4). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the west end of the main platform at the Little Seoul Subway Station. Map: (C-4). 0---------------------------------------------------------------------------0 | West Vinewood |===========================================| West Vinewood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Sticky Bomb *********** Location: At the backyard of a house. Map: (C-2). Directions: Go to the intersection of Milton Rd. and Cox Way. From here, head southeast on Cox Way. After a short distance you should come to a three-way intersection with an un-named road. Turn right onto this road and turn left with the curve. After a short distance you should find a large dark brown house which should be on the right side of the road. Go behind this house to find some small potted plants by the back door. The weapon can be found on the ground by the hose roller near the right side of the door. 0=======0 | Health \ 0=====================================> >>Location: In front of the Serenity Wellness center. Map: (C-3). Directions: Go to the intersection of Milton Road and Hawick Avenue. About fifty feet east of the northeast corner of this intersection is the Serenity Wellness center. The Health can be found on the ground by the tree west of the entrance. 0===========0 | Body Armor \ 0=====================================> >>Location: Near a parking garage door. Map: (C-3). Directions: Go to the intersection of Strangeways Drive and Spanish Avenue. About thirty feet north of the northwest corner of this intersection is a parking garage door. The Armor can be found on the ground several feet from the right of the door. 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the parking garage for The Generic Hotel (x2). Map: (D-2). Directions: Go to the intersection of Eclipse Blvd. and Milton Road. At the southeast corner of this intersection is the Hotel. The parking garage entrance can be found about halfway down the block. Jump the barrier and head to the southwest corner to find them. 0---------------------------------------------------------------------------0 | Downtown Vinewood |===================================| Downtown Vinewood | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: Along Clinton Ave. Map: (D-2). Directions: Go to the intersection of Clinton Ave. and Power St. The Store can be found about 150 feet west of the northwest corner of this intersection. 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: On top of the roof for Designer Slave. Map: (D-2). Directions: Go to the intersection of Alta St. and Vinewood Blvd. At the northwest corner of this intersection is the building for Designer Slave. From here, head north about 100 feet or so to find the alley that goes behind the building. Turn left into the alley and climb the incline. Immediately after climbing the incline, stop. Look left more than 90 degrees to find the ladder for the building. Climb the ladder and angle left to find a set of stairs that lead upwards to the next rooftop. At the top of the stairs is another ladder. After climbing it to the top you should see a very large air conditioning unit in front of you. The weapon can be found at the opposite side of this unit. 0=======0 | Health \ 0=====================================> >>Location: By the trash dumpsters for Pitchers. Map: (D-2). Directions: Go to the intersection of Alta St. and Clinton Avenue. At the southwest corner of this intersection is the Pitchers strip club. About sixty feet west of this corner is the metal fencing that partially obscures the dumpster area. You can find the Health on the ground next to the dumpsters here. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Globe Oil Gas Station. Map: (D-2). Directions: Go to the intersection of Fenwell Place and Clinton Ave. At the northeast corner of this intersection is the Gas Station. The Machine can be found near the front door. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Near each ticket booth for the Downtown Vinewood Movie Theater (x2). Map: (D-2). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside a parking garage (x4). Map: (D-3). Directions: Go to the intersection of Vinewood Blvd. and Power St. From here, head south on Power St. About halfway down the block you should see signage for a parking garage on the right side of the street. Go through the entrance and towards the middle to find the Machines. 0---------------------------------------------------------------------------0 | Burton |=========================================================| Burton | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On a median under Rockford Plaza. Map: (C-3). Directions: Go to the intersection of Las Lagunas Blvd. and Occupation Ave. From here, head west and go under Rockford Plaza. Just as you enter the path will split. Take the left path and continue until you reach a point where you can climb the median which should be to your right. After climbing the median then head back east where you can find the weapon near the end. >>Crowbar ******* Location: At the top of a metal staircase to the right of the garage door entrance from the Los Santos Customs. Map: (C-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: At the north and south ends of the main platform at the Burton Subway Station. Map: (C-3). 0---------------------------------------------------------------------------0 | Hawick |=========================================================| Hawick | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: By the swimming pool for The Pink Cage Hotel. Map: (C-3). Directions: Go to the intersection of Hawick Avenue and Meteor Dr. At the northwest corner of this intersection is the Hotel. Go into the parking lot and to the back side to find the pool where you can see the Armor on the ground at the northwest corner. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the loading dock doors for the Vinewood Police Station. Map: (D-3). Directions: The loading dock is located at the southeast side of the building. 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside a parking garage. Map: (D-3). Directions: This garage is located next door south of the Vinewood Police Station. The entrance is located at the west side of the facility. Once inside then turn right to find the Machine against a wall. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Badger Building. Map: (C-3). Directions: Go to the intersection of Elgin Avenue and Spanish Avenue. At the northwest corner of this intersection is the Badger Building. The Machine can be found near the front entrance. 0---------------------------------------------------------------------------0 | Alta |=============================================================| Alta | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>SMG *** Location: On the ground by a Mexican restaurant. Map: (D-3). Directions: Go to the intersection of Elgin Ave. and Occupation Ave. At the northeast corner of this intersection is a Mexican themed shopping area. Go into the center of this area to find the round central gazebo. Head northwest from here to find the El Cafe Rojo de Madera restaurant. The weapon can be found on the ground by a barrel near one of the short stairs for the business. >>Crowbar ******* Location: On an upper level of a construction site. Map: (D-3). Directions: Go to the intersection of Alta St. and Occupation Ave. At the southeast corner of this intersection is a large construction site. From here, head south on Alta St. After a short distance you should see the entrance for the site which is blocked off by by small construction barriers which should be to your left. Go through the barriers and you should see a ladder, that leads up onto the next floor of the unfinished building, ahead of you. Climb the ladder and turn right to head to the southwest corner of the floor. When you get to the corner you should see the weapon next to a pair of large yellow spools. 0=======0 | Health \ 0=====================================> >>Location: In the center of an apartment lounge area. Map: (D-3). Directions: Go to the intersection of Elgin Avenue and Spanish Avenue. At the southwest corner of this intersection is an un-named apartment building. Head south along Elgin Avenue until you see a large set of stairs that lead up into the center of the complex (which should be to your right). The first set of stairs should take you to the tennis courts. Take the next set to the center part of the lounge area. In the center of this area is a partially covered patio and that is where you can find the Health on the ground. 0---------------------------------------------------------------------------0 | Pillbox Hill |=============================================| Pillbox Hill | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Assault Shotgun *************** Location: In a pit at an underground construction site. Map: (D-4). Directions: To access this area you need to get onto the Del Perro Freeway from the La Puerta Fwy. interchange and head east. Eventually you'll go under the bridge for Alta St. As you get under the bridge you should see a large hole in the wall to your right. Go through this hole and drop down into the lower area. Continue forward until you reach a larger room then stop just as you enter. If you look up you should see some grating and the sky above. Look to your left to find wooden platforms with stairs leading down. When you get down the stairs then you should see an area with orange construction netting nearby. Go to the east side of this area to find the stairs leading down into a pit. At the bottom of the pit you should find the weapon on the ground next to some Body Armor. 0=======0 | Health \ 0=====================================> >>Location: At the Arcadius Business Center. Map: (C-4). Directions: Go to the intersection of San Andreas Avenue and Peaceful St. At the northeast corner of this intersection is the Arcadius Business Center. From this corner, head east along the sidewalk and climb up the first ramp you get to. After that then continue east and turn left at the corner. You should see the Health on the wall about fifty feet in front of you. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In a corner of a large central plaza. Map: (D-4). Directions: Go to the intersection of San Andreas Avenue and Power St. At the northeast corner of this intersection is the FIB Building. From this corner, head north along the sidewalk. Continue until you find the signage for the IAA Building. Just before the signage is a ramped walkway that leads into the center of the block. Go down the ramp and turn left at the first opportunity (you should also see some tables and chairs as you turn). After turning left you should see a concrete bench with a couple of small trees in the middle. The Health can be found on the opposite side of this bench. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At an underground construction site. Map: (D-4). Directions: This Health can be found on a small blue construction building by the stairs north of where you find the Assault Shotgun. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the garage at Simeon's Dealership. Map: (D-4). ------------------------------------------------------------------------- **NOTE: Cannot be accessed after the mission "Complications". 0===========0 | Body Armor \ 0=====================================> >>Location: At an underground construction site. Map: (D-4). Directions: This Armor can be found next to the Assault Shotgun. 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside a parking garage (x9). Map: (C-4). Directions: Go to the intersection of Las Lagunas Blvd. and San Andreas Ave. At the southwest corner of this intersection, next to the freeway, is a large red parking garage. There are two Machines on each floor except the first which has three and the top which has none. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the Pillbox Hill Ammu-Nation (x2). Map: (C-4). Notes: The first one is near the front door and the second one is on the back wall behind the Firing Range. 0==========0 | Parachute \ 0=====================================> >>Location: At the top of a very tall crane. Map: (C-4). Directions: Go to the intersection of Las Lagunas Blvd. and Alta St. At the southeast corner of this intersection is a large construction site. In the middle of the buildings is an extremely tall crane. Climb it to the top and go to the back end to find the Parachute. 0---------------------------------------------------------------------------0 | Textile City |=============================================| Textile City | 0---------------------------------------------------------------------------0 0=======0 | Health \ 0=====================================> >>Location: At both the upper and lower entrances to Pillbox Hill Medical Center (x2). Map: (D-3). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside Simmet Alley. Map: (D-4). Directions: Go to the intersection of Sinners St. and Sinners Passage. About halfway down the short Sinners Passage street you should see an alley that goes north through the block. This is for the shopping area known as Simmet Alley. Head to the north end to find a snack shop with two rounded blue awnings. The Machine can be found here. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the Dashound Bus Center (x3). Map: (D-4). Directions: The Bus Center is located directly across the street north of Simmet Alley. 0---------------------------------------------------------------------------0 | Mission Row |===============================================| Mission Row | 0---------------------------------------------------------------------------0 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the lobby of the Mission Row Police Station. Map: (D-4). 0==============0 | Soda Machines \ 0=====================================> >>Location: Inside the lobby of the Mission Row Police Station. Map: (D-4). 0---------------------------------------------------------------------------0 | East Vinewood |===========================================| East Vinewood | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: Near a soccer field in Broker Park. Map: (E-3). Directions: Go to the intersection of York St. and Bridge St. Start at the sidewalk at the south side of this intersection and proceed straight and down into the park. When you get to the soccer field, stop. Look right to find a set of metal bleachers. The weapon can be found behind them. >>Sawed-Off Shotgun ***************** Location: At The Lost Clubhouse. Map: (E-3). Directions: Go to the intersection of Tangerine St. and Mirror Park Blvd. At the north end of this intersection is the entrance to The Lost Clubhouse area. Go straight through the entrance and to the back end where you should find a ruined couch. The weapon can be found on a green box next to it. 0=======0 | Health \ 0=====================================> >>Location: At The Lost Clubhouse. Map: (E-3). Directions: After going through the entrance to the Clubhouse area then angle left to find the Health sitting on a shelf. 0---------------------------------------------------------------------------0 | La Mesa |=======================================================| La Mesa | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: On top of a silo under the Olympic Freeway. Map: (E-4). Directions: Go onto Popular St. and under the Freeway. On the west side of the road you should see a chain-link fence. Go to the north end of the fence and turn west at the corner. Continue forward while staying close to the fence - do not go down the ramp into the flood control channel. After a short distance you should find a tall gray silo with a ladder. Climb to the top of this silo to find the weapon. >>Grenade Launcher **************** Location: On top of a bridge arch. Map: (D-4). Directions: Go to the intersection of San Andreas Ave. and Sinner St. From here, head east on San Andreas Ave. and go onto the bridge that goes over the railroad tracks and flood control channel. There should be two large bluish metal bridge arches on either side of the road as you start your way across. The weapon can be found on the top of the *NORTH* arch. You need to use a motorcycle to climb up as the game won't let you get up there on foot. >>Jerry Can ********* Location: At the gas pumps for the Ron Gas Station which is next door west of the La Mesa Ammu-Nation. Map: (E-4). 0---------------------------------------------------------------------------0 | Mirror Park |===============================================| Mirror Park | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>LTD Gas Station *************** Location: At the northwest corner of Mirror Park Blvd. and E. Mirror Drive. Map: (E-3). 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: At a housing development. Map: (E-4). Directions: Go to the intersection of E. Mirror Drive and Nikola Place. From here, head south on E. Mirror Place. After a short distance you will find a short street that goes into a housing development that should be to your left. Go east on this short street and stop at the end. You should see the wooden foundation for a house under construction. The weapon can be found near the southeast corner of this foundation. >>Molotov ******* Location: In an alley. Map: (E-3). Directions: This alley is directly behind the Barber Shop on Mirror Park Blvd. The weapon can be found on the ground by a blue dumpster at the north end. >>Jerry Can ********* Location: At the gas pumps for the LTD Gas Station. Map: (E-3). 0=======0 | Health \ 0=====================================> >>Location: At the restrooms near the lake. Map: (E-4). Directions: At the lake for Mirror Park itself look for the main park building at the east side. The restrooms are located just southeast of the building and that is where you should find the Health laying on the ground. 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of Chico's Hypermarket. Map: (E-4). Directions: This store can be found directly across the street from the south end of the lake. 0---------------------------------------------------------------------------0 | Murrieta Heights |=====================================| Murrieta Heights | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>Rob's Liquor ************ Location: Just south of the southwest corner of the intersection of El Rancho Blvd. and Vespucci Blvd. Map: (E-4). 0---------------------------------------------------------------------------0 | La Puerta |===================================================| La Puerta | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: Inside a ruined bus within a junkyard. Map: (C-5). Directions: Go to the intersection of Alta St. and Arsenal Street. Just north of the northwest corner of this intersection is the entrance into a large junkyard. Go west through the entrance and then angle southwest after passing the rusted tank which should be your left. After a short distance you should go between two buildings. To your left you should see the ramp leading down into a lower area which should be to your left. Just ahead of you should be two halves of a ruined bus, one blue and one green. The weapon can be found in the *GREEN* half. >>Crowbar ******* Location: Inside a booth for a parking lot. Map: (C-5). Directions: Go to the intersection of Exceptionalists Way and Autopia Parkway. From here, go northwest on Autopia Parkway. After some distance you should get under the roadway intersection. You should also find an entrance to a large parking area to your left. There should also be a booth at the entrance. The weapon can be found inside this booth. 0=======0 | Health \ 0=====================================> >>Location: On a patio for a large cottage. Map: (C-4). Directions: Go to the intersection of Tackle St. and S. Rockford Drive. You should see the signage for Puerta Del Sol at the entrance for Tackle St. From here, head down into Puerta Del Sol on Tackle St. As you proceed forward you should see a white building with a sheltered parking area ahead of you. Proceed past this building and to the next one that resembles a large cottage with a reddish roof. As you get to the building you should see some stairs that lead up to the patio area. When you get to the tables then look right to find the Health on the floor at the angled corner. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Under an conveyor belt within a junkyard. Map: (C-5). Directions: Go to the intersection of Alta St. and Arsenal Street. Just north of the northwest corner of this intersection is the entrance into a large junkyard. Go west through the entrance and continue forward while passing the rusted tank which should be your left. Just after passing the tank you should find an angled conveyor belt. The Armor is under this belt. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Globe Oil Gas Station. Map: (C-5). Directions: The Gas Station where the Machine can be found is at the southeast corner of Power St. and Alta St. 0---------------------------------------------------------------------------0 | Maze Bank Arena |=======================================| Maze Bank Arena | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: At the back docks for the Arena. Map: (C-5). Directions: Go to the intersection of Alta St. and Davis Ave. At the south side of the intersection is the back docks for the Arena. The weapon can be found on the stairs at the west side of the docks. 0---------------------------------------------------------------------------0 | Strawberry |=================================================| Strawberry | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>24/7 **** Location: Near the northwest corner of the intersection of Innocence Blvd. and Elgin Ave. Map: (D-4). 0========0 | Weapons \ 0=====================================> >>Jerry Can ********* Location: At the Xero Gas Station located at the northeast corner of Strawberry Ave. and Capital Blvd. Map: (D-4). 0=======0 | Health \ 0=====================================> >>Location: At a small construction storage site under the Olympic Freeway. Map: (C-4). Directions: Go to the intersection of Alta St. and Adam's Apple Blvd. Near the southwest corner of this intersection is the storage site. The Health can be found attached to the small building inside the site. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the middle of a hobo encampment under the Olympic Freeway. Map: (D-4). Directions: Go to the intersection of Elgin Ave. and Adam's Apple Blvd. From here, head south on Elgin Ave. and go under the freeway. Just as you get under the bridge look out for a gate for a parking area to your left. Go through the gate and you should see the encampment ahead. Near where the parking lot ends and the encampment begins is a single skinny light pole. The Health can be found on the ground next to it. 0===========0 | Body Armor \ 0=====================================> >>Location: In the middle of a hobo encampment under the Olympic Freeway. Map: (D-4). Directions: Go to the intersection of Elgin Ave. and Adam's Apple Blvd. From here, head south on Elgin Ave. and go under the freeway. Just as you get under the bridge look out for a gate for a parking area to your left.
Go through the gate and you should see the encampment ahead. Near where the parking lot ends and the encampment begins is a single skinny light pole. Continue east past it until you find a green tent. Stop when you get to this tent then turn left and jump over the small wall. Continue forward until you find a ruined couch. The Armor can be found here. 0==============0 | Soda Machines \ 0=====================================> >>Location: In front of the Dollar Pills Store. Map: (D-5). Directions: The strip mall where the Machine can be found is at the south corner of Macdonald Street and Strawberry Ave. 0---------------------------------------------------------------------------0 | Davis |===========================================================| Davis | 0---------------------------------------------------------------------------0 0=======0 | Stores \ 0=====================================> >>LTD Gas Station *************** Location: At the east corner of the intersection of Forum Drive, Strawberry Ave., Davis Ave., and Grove St. Map: (D-5). 0========0 | Weapons \ 0=====================================> >>SMG *** Location: In the backyard of a house. Map: (D-5). Directions: Go to the intersection of Grove St. and Brouge Ave. Near the south corner of this intersection is a graffiti covered garage. The weapon can be found on the ground in the backyard behind this garage. >>Molotov ******* Location: In a corner behind a building. Map: (D-5). Direction: Go to the intersection of Brouge Ave. and Carson Ave. At the east corner of this intersection is a Discount Store (not a clothing store). Northeast of it is a building for Brouge Iron Works. In-between this building and the Discount Store is an alley. Go into the alley and turn left around the corner of the Iron Works building. Then turn left at the next corner to find the weapon on the ground in the corner ahead of you. >>Jerry Can ********* Location: At the gas pumps for the LTD Gas Station. Map: (D-5). >>Jerry Can ********* Location: At the south corner of the main building for the Ron Gas Station located at the north corner of Davis Ave. and Macdonald Street. Map: (D-5). 0=======0 | Health \ 0=====================================> >>Location: By a convenience store. Map: (D-5). Directions: Go to the intersection of Grove St. and Brouge Ave. From here, head northwest on Grove St. After a short distance you should see a large Cluckin' Bell billboard. Just beyond it is a medium sized building with a convenience store that is going out of business. The Health can be found on the ground by a blue dumpster under a set of stairs at the southeast side of this building. 0===========0 | Body Armor \ 0=====================================> >>Location: At the northeast corner of the Police car parking lot for the Davis Police Station. Map: (D-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the front porch of a house. Map: (D-5). Directions: Go to the intersection of Grove St. and Brouge Ave. At the southwest side of this three-way intersection is a blue house. The Armor can be found on its front porch. 0==============0 | Soda Machines \ 0=====================================> >>Location: On one side of the LTD Gas Station. Map: (D-5). 0---------------------------------------------------------------------------0 | Rancho |=========================================================| Rancho | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Pistol ****** Location: At a power station. Map: (D-5). Directions: Go to the intersection of Jamestown St. and Innocence Blvd. Near the north corner of this intersection is an entryway into a power station area. Go through this entryway and go northeast. You should see a long white building with a red brick base to your left and a smaller gray building to your right. When you get near the end of the gray building you should see the weapon on the ground at the corner. 0=======0 | Health \ 0=====================================> >>Location: At the main entrance, southeast entrance, and the emergency room entrance at Central Los Santos Medical Center. Map: (D-[4,5]). 0===========0 | Body Armor \ 0=====================================> >>Location: Behind some dumpsters. Map: (D-5). Directions: Go to the intersection of Jamestown St. and Dutch London St. At the east corner of this intersection is a parking area for the run down housing complex. Go to the southeast end of the parking area to find a couple of dumpsters. The Armor can be found on the ground behind them. 0---------------------------------------------------------------------------0 | Cypress Flats |===========================================| Cypress Flats | 0---------------------------------------------------------------------------0 >>Location: Inside the Cypress Flats Ammu-Nation (x2). Map: (E-5). Notes: The first one is near the front door and the second one is on the back wall behind the Firing Range. 0---------------------------------------------------------------------------0 | San Andreas |===============================================| San Andreas | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>MG ** Location: Behind a fence. Map: (E-5). Directions: Go to the intersection of Orchardville Ave. and Innocence Blvd. From here, head south on Orchardville Ave. After a very short distance you should see an entrance into a group of buildings to your left. Near the entrance is a building with a large Mexican flag on top. Behind the fence by the entrance next to this building you can find the weapon on the ground. 0=======0 | Health \ 0=====================================> >>Location: Near the top of a ladder. Map: (E-5). Directions: Near where you find the MG is a ladder that leads to a higher platform. Climb it to the top to find the Health ahead of you. 0---------------------------------------------------------------------------0 | El Burro Heights |=====================================| El Burro Heights | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: Behind an abandoned house. Map: (E-5). Directions: Go to the intersection of Innocence Blvd., El Rancho Blvd., and Sustancia Road. Near the northeast corner of this intersection is a very short road, Fudge Lane. Go east to where it intersects with Sustancia Road. Near this intersection is a large abandoned house. The weapon can be found on the ground behind it. >>Jerry Can ********* Location: Near the tanker at the Ron Gas Station located at the northwest corner of El Rancho Blvd. and Capital Blvd. Map: (E-4). 0=======0 | Health \ 0=====================================> >>Location: At the main entrance and back garage area of St. Fiacre Hospital. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: On the ground in a corner of the garage for the El Burro Heights Fire Station which is next door northeast of St. Fiacre Hospital. Map: (E-5). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: In the middle of a construction site. Map: (E-5). Directions: Go to the intersection of El Rancho Blvd. and Amarillo Vista. From here, head west on Amarillo Vista. After some distance you should see a construction site which should appear to your left. The Health can be found inside the perimeter on the ground not far from a small concrete mixer. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the base of the training tower at the El Burro Heights Fire Department. Map: (E-5). 0---------------------------------------------------------------------------0 | Los Santos International Airport |=====| Los Santos International Airport | 0---------------------------------------------------------------------------0 **NOTE: Going onto the airport tarmac will result in an automatic 3-Star Wanted Rating. The only way to explore it safely is to either use a Wanted Rating exploit or buy a hangar for $1,378,000 (which will allow the owner onto the tarmac without generating Wanted ratings). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> 0========0 | Weapons \ 0=====================================> >>Sniper Rifle ************ Location: At the top of the radar tower located near the north end of the north-south runway. Map: (B-6). >>RPG *** Location: Hidden amongst a group of metal luggage crates. Map: (B-6). Instructions: Northeast of the radar tower is a large grouping of metal luggage crates. They are broken into two groups: north and south. The weapon can be found on the ground in the middle of the south group. >>RPG *** Location: At the top of the west bridge tower for the Miriam Turner Overpass. Map: (C-6). ----------------------------------------------------------------------- **NOTE: You need to either parachute or very carefully land on the north end of the tower with a Buzzard to gain access to the weapon. >>Grenade Launcher **************** Location: At the northwest end of the catwalk inside a large sized hangar. Map: (B-7). Directions: At the southeast end of the tarmac area is a large closed hangar with the number "1" on it. Next to it is a large open hangar. The weapon can be found inside this hangar. This is also the hanger you own when you purchase the property. >>Molotov ******* Location: In a junkyard. Map: (B-5). Directions: Go behind the Los Santos Customs to find a small junkyard. The weapon can be found on the ground between two halves of a ruined bus in the center of this junkyard. 0===========0 | Body Armor \ 0=====================================> >>Location: At the west side of the N.O.O.S.E Building directly across the street north of the main airport road loop. Map: (B-6). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Behind some metal crates at the south end of the main terminal buildings. Map: (B-6). Directions: Go through the runway gates west of the LSIA Terminal 4 Subway Station. Continue going south until you reach the end of the building to your right. This end of the building should be for Airport Security. Go around this end until you are going north on the other side. You should see a set of stairs to your right. Beyond it is an overhang with a ladder going to its top and some metal crates underneath it. The Armor can be found behind these crates. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the north and south ends of the main platform at the LSIA Parking Subway Station. Map: (B-6). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Halfway down the stairs at the LSIA Parking Subway Station (x2). Map: (B-6). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the north and south ends of the main platform at the LSIA Terminal 4 Subway Station. Map: (B-6). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside the locker room which is inside the north side of the very large Devin Weston hangar (x2). Map: (B-6). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: At the top floor inside a large private terminal building at the south end of the tarmac area (x2). Map: (B-7). Directions: The building should have a large orange gasoline tanker in front. The entrance is at the top of the stairs in the back. 0---------------------------------------------------------------------------0 | Elysian Island |=========================================| Elysian Island | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Baseball Bat ************ Location: On a docking area under the Miriam Turner Overpass. Map: (C-6). Directions: Go to the intersection of Exceptionalists Way and Autopia Parkway. From here, head east on Autopia Parkway. After a short distance you should come up to an auto repair shop and an un-named road which should appear to your right. Turn right onto this road and head south across a bridge to a docking area under the Overpass. Turn right when you get onto this area and you should see a junky looking building ahead of you. At the northwest corner of this building is a set of stairs for a platform that rings the building. The weapon can be found next to the stairs. >>Baseball Bat ************ Location: In a secluded area with dumpsters. Map: (D-7). Directions: Go to the southeast corner of the middle section of the island complex and long Voodoo Place. You should find a small walled off structure with a couple of large dumpsters inside. You should find the weapon on the ground inside this area at the south end. >>Crowbar ******* Location: By a garage door. Map: (D-6). Directions: Go onto Chum St., take the looping interchange into the center part of the island complex, and head south on Abattoir Ave. Go under the bridge for Elysian Fields Freeway then look for a couple of dumpsters which should be on the right side of the road. Go past them then head southwest. You should see an unusual looking building for Bristol's Fuel Storage. At the end of the building there should be a large angled pipe connecting it to a smaller building. Go under this pipe and stop. Look left to find the end of the large building and a garage door. The weapon can be found on the ground by this door. 0=======0 | Health \ 0=====================================> >>Location: By a door on a platform at a suspension cable connection for the Miriam Turner Overpass. Map: (C-6). Directions: At the east end of the bridge there are two suspension cable connection towers (these are not to be confused with the main bridge towers). The one at the north side of the freeway has a gate that leads to two platforms. Climb the stairs down to the lower platform then take the ladder down to the next. Go around the corner to find a door and the Health. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Inside Bugstars Pest Control. Map: (D-7). Directions: Go to where Signal St. meets Voodoo Place in the south central part of the island complex. Directly southwest of here is Bugstars Pest Control. Go inside and to the northeast corner to find the Health on the ground. 0===========0 | Body Armor \ 0=====================================> >>Location: Inside the middle of a large tank. Map: (D-6). Directions: Go onto Chum St., take the looping interchange into the center part of the island complex, and head south on Abattoir Ave. When you get under the bridge for Elysian Fields Freeway then turn right. Follow the overpass and you should find a very large tank. Continue past this tank and you should find another. However, this one appears to be under construction. The Armor can be found on the ground inside this tank. 0---------------------------------------------------------------------------0 | Terminal |=====================================================| Terminal | 0---------------------------------------------------------------------------0 0========0 | Weapons \ 0=====================================> >>Crowbar ******* Location: By a garage door. Map: (E-7). Directions: At the southwest corner of the Terminal part of the Elysian Island complex is the road curve for Buccaneer Way. Inside this curve is the curve for the railroad tracks that eventually end at the Terminal. Where the railroad curve ends is a pedestrian walkway that goes over the tracks. Just northeast of the walkway is a large building with brown garage doors for Bilgeco Shipping Services. The weapon can be found on the ground by a garage door at the northwest corner of the building. >>Molotov ******* Location: At the waters edge. Map: (E-7). Directions: The weapon can be found on the ground by the waters edge at the very southeast corner of the Terminal island complex. 0==============0 | Soda Machines \ 0=====================================> >>Location: At the Jetsam Terminal building (x4). Map: (E-6). Directions: At the northwest corner of the Terminal part of the Elysian Island complex is the Jetsam Terminal building. The Machines can be found at the east side of the building. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Location: Under a pedestrian walkway (x2). Map: (E-7). Directions: At the southwest corner of the Terminal part of the Elysian Island complex is the road curve for Buccaneer Way. Inside this curve is the curve for the railroad tracks that eventually end at the Terminal. Where the railroad curve ends is a pedestrian walkway that goes over the tracks. The Machines can be found under the ramp at the south side of the walkway area. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF6. The Order of Things (Part One) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point in the game I am going to focus on maxing out most of Franklin's Skills and Special Ability using the various tricks I listed earlier. This will be very helpful in the early part of the Main Story. When I do get to the story I will do any Stranger encounters as soon as they pop up so they are out of the way quickly. I will do the same with the other two characters when I unlock them. Before getting to the Main Story I will do as much as possible for 100% Completion as well as other tasks such as the following..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF7. Hidden Packages | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Hidden Packages are money filled briefcases, with different amounts, that can be found inside wreckages on the ocean floor. Acquiring them does *NOT* count for 100% Completion and neither is there an Accomplishment for finding them. However, going after them can help you get a pretty good amount of money at this early stage of the game which can be very helpful for weapons and car repair. Most of the wreckages are in very deep water and you will not be able to swim down there without some kind of equipment. At some point within the game you can buy some property that has scuba gear you can use. But IGN posted a video where you can get some free scuba gear right from the start of the game. Go to Elysian Island and to the west end. Here you should find a long rectangular building for the Post Op Depository. Just west of the west corner of this building should be a barge. Just north of this barge is a black Dinghy (which usually appears during the daytime). Take the Dinghy out into the water. Get out of the boat and you will fall into the water with scuba gear on. In addition to the Packages most of the wreckages will also have weapons and other items scattered nearby. One good thing about this is that their glowing will serve as a beacon to let you know that you are near a wreck location. This is especially useful at night or in murky waters. Some of the wreckages are in waters where Sharks are known to spawn. As long as you swim away from them they will usually not attack. If one happens to spawn while you are still in the Dinghy then wait for it to surface and kill it with a drive-by weapon before diving. When you arrive at a Package location you may notice that it will magically appear in front of you as you get closer to it. The spawn delay is longer with the PS3 version. So, when you arrive at where the Package is, give the game a few seconds to make it appear. There are instances where the Package may not appear at all and you will have to leave and come back later. I have noted these instance with certain Packages. Visiting all of these wrecks can net you $143,000. I recommend going twice around the state to get about $286,000 which will make a very nice amount of early spending money. Of course, once you get the hang of finding the wrecks quickly, you can do as many "laps" around the state as you want. The more money you have now, the more you can invest in the stock markets later in the game. If you plan to do laps around the state to collect Hidden Packages you may want to do the following. When you dive down and reach a wreck then pause your game and mark the location with a Point of Interest marker. This will make the wreck easier to find when you come back that way again later. There is also a well known exploit about the Packages that utilizes two characters. Send one character out to get a Package and pick it up then switch to another character then switch back. The Package will immediately re-spawn. Continue switching back and forth this way to get lots of quick money for one character. Unfortunately, this exploit was removed in the first patch that was released for the game. In addition, the patches that have come out since the game's release have been known to affect the availability and re-spawning of the Packages. For best results you should go after the Packages on an un-patched system (removing whatever patches you have if necessary). However, according to Sterling P. de Mille, you can pick up a Package, do a Quick Save, then reload to make it respawn instantly (regardless of patches - works with weapons too). This is not a bad idea if you don't mind the slow reload times (especially with the PS3 version). Listed below are the eleven Packages, their amounts, and their locations. The Map co-ordinates refer to the main map that comes with the game. The locations are based on the nearest land region and start at the northeast side of the map going clockwise. I also note if the area tends to spawn Sharks. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Mount Gordo *********** Amount: $8,000. Map: (B-6). Sharks: Yes. ----------------------------------------------------------------------- Notes: Look on your in-game map to find the dirt road that runs along the north side of the mountain. Find the bend at the northeast end of the road. Directly northeast of that is a small cove. Park there and dive northeast. As you dive you'll notice that the depth colors indicate a steep dive and that the darkest part is V-shaped. Go northeast right at the point of this V and stay close to the floor. You should start seeing the weapon pickups through the murk. You will also find large amounts of seaweed. But keep in this direction and you should run into a crashed Duster. You can find the Package on the floor under the wreck. >>Humane Labs and Research ************************ Amount: $10,000. Map: (D-7). Sharks: No. ----------------------------------------------------------------------- Notes: East of the area is a peninsula. From the tip of this peninsula, head south along the shoreline. On your radar you should see a small indentation on the shore just before it curves west. From this indentation, head east about five hundred feet then dive. You should see some ruins on the ocean floor. Amongst them is a large metal crate attached to a large ruined truck near the edge of a drop-off. Inside the crate is the Package. >>N.O.O.S.E. ********** Amount: $20,000. Map: (G-6). Sharks: No. ----------------------------------------------------------------------- Notes: Just northeast of the area is a small group of islands. Go to the south tip of the largest island and dive. Almost immediately south of this point is a large cargo ship that broke apart. Find the stern section. The top part of this section has been ripped open. If you look down into this area you should see the Package amongst some red railings near the top of the opening. >>Palomino Highlands (1) ********************** Amount: $12,000. Map: (H-6). Sharks: Yes. ----------------------------------------------------------------------- Notes: East of the shore is a large island. Go between the island and the shore and dive. Here you will find a large paddle boat. The Package can be found on the ocean floor inside the east paddle wheel. ---------------------------------------------------------------- **NOTE: The Package might not spawn upon arrival due to the vegetation and coral near its location. Leave the area and return a little later and it should spawn. >>Palomino Highlands (2) ********************** Amount: $16,500. Map: (I-5). Sharks: No. ----------------------------------------------------------------------- Notes: At the south side of the area, and east of Terminal, are three small islands. Go to the east-most of these islands. From the south tip, dive into the water. Here you should encounter a large crashed cargo plane. Find the tail end. Go to the south side of this piece of wreckage. Then go under the tail wing to find the Package. >>Banning ******* Amount: $7,500. Map: (H-4). Sharks: No. ----------------------------------------------------------------------- Notes: Find the railroad bridge that connects Banning to Elysian Island. From the north end of the bridge, go east until you find a set of stairs that go into the water. Swim and dive directly south of here to find a sunken barge. The Package can be found on top of it. Since this is very shallow you can easily acquire it without the need for scuba gear. >>Elysian Island ************** Amount: $11,000. Map: (I-4). Sharks: No. ----------------------------------------------------------------------- Notes: Look on your in-game map and zoom in on the central part of the island complex. West of the south peninsula are a bunch of piers going south into the water. Head to the area just west of this group. When you get there then look for two small red bouys. When you find them then go to the south-most one. Just to the southwest of this buoy is a large broken up tanker. You need to find the stern section which is the part closest to the buoy. The Package can be found on the floor inside this section on the south side. ---------------------------------------------------------------- **NOTE: The Package might not spawn upon arrival due to the vegetation and coral near its location. Leave the area and return a little later and it should spawn. >>Pacific Bluffs ************** Amount: $25,000. Map: (G-2). Sharks: No. ----------------------------------------------------------------------- Notes: Go along the shoreline and find the east end of the Pacific Bluffs Country Club. From this point, head directly south about a thousand feet. When you dive you should find a large sub-like object on supports near the edge of a drop-off. On one end is a large hatch. The Package can be found near the hatch. ---------------------------------------------------------------- **NOTE: On rare occasions the game may spawn a large piece of rock-like coral where the Package is supposed to be. This will keep it from spawning. Leave the area and come back a little later. Hopefully the game will remove the coral and allow the Package to spawn. >>Fort Zancudo (1) **************** Amount: $9,000. Map: (D-2). Sharks: Yes. ----------------------------------------------------------------------- Notes: Look on your in-game map and find the beach at the west edge of the base. Find the westernmost point and go there. To the east of this point is a very small inlet. Go to a point between the west point and this inlet. Swim and dive directly south of this point. Dive into the deeper water and you should find a sunken tugboat. You can find the Package on the rear deck near the bridge housing. >>Fort Zancudo (2) **************** Amount: $12,500. Map: (D-2). Sharks: No. ----------------------------------------------------------------------- Notes: Look on your in-game map and find the four-way intersection on the Great Ocean Highway just north of Fort Zancudo. This wreck, a crashed cargo plane, is 2,500 feet directly west of this point and on the edge of a drop-off. Go to the rear of the fuselage where it has been ripped open. The Package can be found just inside. >>Paleto Bay ********** Amount: $12,000. Map: (B-3). Sharks: No. ----------------------------------------------------------------------- Notes: At the south end of the town is a long thin peninsula. Go to the tip of this peninsula and head directly north about five hundred feet then dive. Here you should find a large crashed cargo plane. Find the tail end. The Package can be found on the floor just in front of the front end of the tail section. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF8. Accomplishments (Part One) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to acquiring Hidden Packages you can also go after two Accomplishments: >>San Andreas Sightseer ********************* Going from wreck to wreck will allow you to expose the outer edges of the map. On your first "lap" you should expose the outer edge of the ocean. On your second lap you should go long the land edges and expose the waters there. If you do any more laps then you should expose the remaining ocean waters. After exposing the ocean and getting back onto dry land then go to the N.O.O.S.E. Headquarters to get a Buzzard and start flying over the remaining areas to expose the rest of the map and get the Accomplishment. >>Out of Your Depth ***************** For this you need to get killed by a Shark. As you go collecting Hidden Packages then keep an eye open for a Shark. When one appears then do a Quick Save and dive. Just sit there and it will swim around you for awhile before attacking. As you float and die then you should get the Accomplishment. After you appear at the nearest Hospital then reload your save and continue on your way. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF9. Stunt Jumps | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Listed in this chapter, by area and neighborhood, are the Stunt Jumps for GTA V. There are a total of fifty Stunt Jumps in the game but you only have to do twenty five of them for 100% Completion. Doing all fifty will earn you the {Show Off} Accomplishment. If you do a Jump and then do the same Jump again the game will tell you if you already did it. This makes it easier to track down Jumps you may have missed. In addition, completing a Jump the first time, regardless of character, will add to your Driving Skill for that person. Making the same Jump multiple times will not add Driving Skill. Although you can do these Jumps with a car some of them are best done with a motorcycle. However, you are more vulnerable on a motorcycle because a good wipeout can do some serious damage to you (or even kill you). If you plan to use a bike the best ones to use are the Bati 800 and Dinka Double-T. At this time there doesn't seem to be a place where any of them are spawned so you will have to drive around until you find one being ridden and take it. Your standard vehicle, the Buffalo, is a good choice but you can easily mess up the front alignment which will make the car useless. It is recommended to mod the vehicle with the most current engine, brake, and suspension upgrades if you went and did Hidden Package collecting earlier. If you wish to use a bike then I also recommend modding it before doing any Jumps. Modding the vehicles beforehand will make them faster, allow you to stop sooner, and give them better durability even at this early stage of the game. The information under the type of ramp is broken down as follows: ++Neighborhood: What neighborhood the Jump is found. ++Map: Map co-ordinates on the printed map that comes included with the game disc. --------------------------------------------------------------------------- ++Directions: How to get there and find the Jump. --------------------------------------------------------------------------- ++Vehicle: Best vehicle for the Jump. All vehicles listed have been modified (with one exception). ++Heading: Direction of the Jump. --------------------------------------------------------------------------- ++Notes: Information on the Jump. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BLC-J1] - A rock ramp near Raton Pass *************************** Neighborhood: Raton Canyon. Map: (C-3). ---------------------------------------------------------------- Directions: Go to the Califia Bridge in Alamo Sea. From here, head south on Califia Road. After some distance you will come to a Y-shaped intersection with Raton Pass. Go onto Raton Pass and up the mountain side. Eventually you'll stop climbing and level out. The moment you start going down, stop. Ahead of you, past the next curve, you should see a a solid rock ramp which is the Jump. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southeast to Northwest. ---------------------------------------------------------------- Notes: Go back near the top of the road to start your run. You need to jump the gap to be successful. You don't actually have to land on the road - you can land before it. [BLC-J2] - A broken bridge *************** Neighborhood: Paleto Bay. Map: (B-4). ---------------------------------------------------------------- Directions: The Jump is the broken bridge in the middle of Procopio Promenade. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T, or Buffalo. Heading: Southwest to Northeast. ---------------------------------------------------------------- Notes: This can pretty much be done with any vehicle but a motorcycle is recommended. Go at a moderate speed and you can make this easy. [BLC-J3] - A dirt ramp within a construction site ************************************** Neighborhood: Paleto Bay. Map: (B-4). ---------------------------------------------------------------- Directions: Go to the intersection of Procopio Drive and Great Ocean Highway. At the west corner of this intersection is a construction site. The entrance can be found about sixty feet fron the intersection. Next to the entrance is a bunch of pipes. The dirt ramp for the Jump is across the site southwest of them. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northeast to Southwest. ---------------------------------------------------------------- Notes: Start from the pipes and make the jump into the alley outside of the site. You don't need to go real fast and the short distance from the ramp to the pipes keeps you from going real fast anyway. There is a short wall within the alley and you may find yourself landing just before it. Brake as you are in the air to keep you from hitting it. All in all another easy Jump. [BLC-J4] - A rock ramp along North Calafia Way *********************************** Neighborhood: Alamo Sea. Map: (C-4). ---------------------------------------------------------------- Directions: Go to the Calafia Bridge in northwest Alamo Sea. From here, head northeast along North Calafia Way. The ramp is about a half mile from the bridge. You will get to a curve that has large concrete barriers on both sides of the road. The ramp for the Jump is on the east end of the curve. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. ---------------------------------------------------------------- Notes: You have plenty of road to the east to make a good run. Try to aim between the trees that are at the other side of the gap you need to jump. You may risk colliding with one of them if you don't. [BLC-J5] - A dirt ramp *********** Neighborhood: Grand Senora Desert. Map: (D-5). ---------------------------------------------------------------- Directions: Go to the intersection of Smoke Tree Road and Panorama Drive. At the west side of this intersection is an unpaved road that runs parallel to Sandy Shores Airfield which is northwest of this intersection. Head west on this road and you will come to a three-way intersection with another dirt road. It should also have a sign that says "Private Road No Access". The ramp for the Jump is at the north side of this intersection. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: South to North. ---------------------------------------------------------------- Notes: Go south up this road to the small building. This is where you should start your run. The goal is to clear the group of large white boulders then land on the Airstrip. A fairly easy Jump. [BLC-J6] - At the ruined Sandy Shores Motel ******************************** Neighborhood: Sandy Shores. Map: (D-5). ---------------------------------------------------------------- Directions: Go to the intersection of Zancudo Drive and Panorama Drive. At the west side of this intersection is the ruined Motel. Also here at this intersection is the ramp for the Jump. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. ---------------------------------------------------------------- Notes: You need to jump over the Motel without touching the roof and land in or near the empty pool. Go to Sandy Shores Medical Center to begin your run and push up on the Right Analog Stick to gain extra speed for the Jump. [BLC-J7] - At the El Gordo Lighthouse ************************** Neighborhood: Mount Gordo. Map: (C-6). ---------------------------------------------------------------- Directions: Go to the intersection of El Gordo Drive and Grapeseed Avenue. From here, head north along El Gordo Drive and follow the road to the Lighthouse. You should see a carpark at the end of this road along with some small construction barriers nearby. Just behind the barriers is the ramp for the Jump. ---------------------------------------------------------------- Vehicle: Mid-range to high end car or Buffalo. Heading: West to East. ---------------------------------------------------------------- Notes: You have to jump to the small island where the Lighthouse is. This is one of the trickier Jumps. You have to land to the right of the Lighthouse in order to successfully complete the Jump. The small construction barriers is why you have to use a car. If you use a motorcycle then you will smash into one of them which will slow you more than enough to keep you from successfully completing the Jump. You can use the van to clear them but they will instantly regenerate if you move back far enough to try the Jump. Since you will be landing on an island you will automatically lose any vehicle you use so use a car you do not wish to keep. You can use your Buffalo if you want but you will have to go back to your Safehouse to get another one. You can still make the Jump even if the car ends up in the water as long as you hit the landing zone with all four wheels first. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [LCY-J8] - A dirt ramp along Baytree Canyon Road ************************************* Neighborhood: Grand Senora Desert. Map: (E-4). ---------------------------------------------------------------- Directions: Go to the intersection of Baytree Canyon Road and Mt. Haan Road. From here, head north on Baytree Canyon Road. After a short distance you should see a wooden retaining wall which should be to your left. The ramp for the Jump is at the top of this wall. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southwest to Northeast. ---------------------------------------------------------------- Notes: Go up the hillside to make your run. The goal is to jump over the wall and land in the ditch on the other side. A pretty easy Jump. [LCY-J9] - A rock ramp south of Bolingbroke Penitentiary ********************************************* Neighborhood: Grand Senora Desert. Map: (E-5). ---------------------------------------------------------------- Directions: There is a tall rock embankment that you have to use to jump into the facility. It can be found between two guard towers at the south side of the Prison. ---------------------------------------------------------------- Vehicle: Buffalo. Heading: South to North. ---------------------------------------------------------------- Notes: You have to clear both fences and land in the area just before the first cell block. You must land with all four wheels. If you hit the cell block building before all four wheels touch the ground then the Jump is failed. After completing the Jump you will get an automatic 2-Star Wanted Rating for entering the Prison. You have to go clockwise around the central area to get to the gate leading out. After leaving the Prison then head southwest off road to lose the Cops.
It is *NOT* recommended to use a motorcycle for this Jump. Even if you successfully make it the cheap ass Cops will kill you before you can get out of the facility because you are not protected like you would if you were in a car. [LCY-J10] - A rock ramp alongside Senora Freeway ************************************ Neighborhood: Grand Senora Desert. Map: (E-5). --------------------------------------------------------------- Directions: Go to the intersection of Route 68 and Senora Freeway. From here, head south on Senora Freeway. Just after you pass Bolingbroke Penitentiary the freeway will start to split into two roads. Keep in the southbound lane and look at the railing to your left. At some point there will be a gap in the railing. Just beyond the gap is the ramp for the Jump. ---------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northwest to Southeast. ---------------------------------------------------------------- Notes: Go through this gap and hit the ramp to start the Jump. You need to land under or just before the underpass ahead to successfully complete the Jump. [LCY-J11] - A dirt ramp by a stopped windmill ********************************* Neighborhood: Ron Alternatives Wind Farm. Map: (E-5). --------------------------------------------------------------- Directions: Go to the south entrance of the Wind Farm which is near the entrance to Palmer-Taylor Power Station. Go through the nearby facility and onto the road that goes up into the Farm. After a long drive you should get to a fork in the road. Take the left path and, after a short distance, you should come to a three-way intersection. Turn left and you should see a substation to your right. Continue forward through the next three-way intersection and you should come to another road fork. Take the right path and it should lead you to a stopped windmill. The ramp for the Jump is just to the west of this windmill. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southeast to Northwest. --------------------------------------------------------------- Notes: Get a good distance for your run and push up on the Left Analog Stick to get some extra speed. You need to clear the railroad tracks and land either on or just before the Freeway to get credit for the Jump. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 **NOTE: The Map locations refer to the detail map on the backside of the main Map. Some locations are covered by the detail maps for Chumash and Paleto Bay and therefore may not be listed. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [LSO-J12] - A stair-like ramp within a parking garage ***************************************** Neighborhood: Pacific Bluffs. Map: (A-3). --------------------------------------------------------------- Directions: Go to the intersection of Playa Vista and W. Eclipse Blvd. From here, head north on Playa Vista. When you get to the road curve you should see a parking garage for The Jetty apartment complex. Enter the garage and you will find several small road barriers. The ramp for the Jump is the stair-like structure just beyond them. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southeast to Northwest. --------------------------------------------------------------- Notes: Go back near the intersection with W. Eclipse Blvd. to start your run. You need to land on the driveway below to successfully complete the Jump. [LSO-J13] - A metal ramp at a construction site *********************************** Neighborhood: Richman. --------------------------------------------------------------- Directions: Go to the intersection of North Sheldon Ave. and Ace Jones Dr. From here, head south on North Sheldon Ave. When you get to the road curve you should see some small road barriers on the outside part. This starts a small road that leads into a construction site. The ramp for the Jump is at the south end of this small road. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: North to South. --------------------------------------------------------------- Notes: This is a tricky Jump to complete. You need to start your run near the intersection with Ace Jones Dr. then maneuver into the site while gaining speed. You need hit the ramp straight on and land on Picture Perfect Drive near or on the major intersection to succeed. Not doing this right may result in hitting trees or concrete walls on the way down. [LSO-J14] - A broken pedestrian bridge at a golf course ******************************************* Neighborhood: GWC and Golfing Society. Map: (A-3). --------------------------------------------------------------- Directions: Go to the Los Santos Golf Club and to the lake at the southeast corner of the course where you can find a broken pedestrian bridge which is the Jump. --------------------------------------------------------------- Vehicle: Golf Cart. Heading: West to East. --------------------------------------------------------------- Notes: Even though you can make a jump going from east to west the Jump actually goes one way. Although you can use a motorcycle the best vehicle for this is a Golf Cart which can be found at the north end of the Clubhouse. Get a topless one since you can't hit the archway at the other end of the Jump. It should be noted that you will get a 2-Star Wanted Rating for being on the course at this stage of the game so you may also need to dodge Police. Try to lure them into the lake if you can so they don't interfere. If you lose the Wanted Rating while on the course then they will no longer become a problem and you can do the Jump as many times as you need to without interference. [LSO-J15] - At the top of a tunnel ********************** Neighborhood: Del Perro. Map: (B-4). --------------------------------------------------------------- Directions: Go to the intersection of Equality Way and Bay City Avenue. From here, head southwest on Equality Way. After making the road curve and going under the bridge you should see some orange road markers on the left side of the road. Go through the markers and onto the dirt. Keep going forward and you should reach the edge of the Del Perro Fwy. tunnel below. The edge of the tunnel is the ramp for the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southeast to Northwest. --------------------------------------------------------------- Notes: Jump onto any of the roads below without hitting any cars to successfully complete the Jump. A pretty easy Jump. [LSO-J16] - A ramp for a parking garage *************************** Neighborhood: Rockford Hills. Map: (C-3). --------------------------------------------------------------- Directions: Go to the intersection of Hawick Avenue and Rockford Dr. At the southwest corner of this intersection is a small parking garage for the nearby subway station. The ramp going onto the top of this building is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. --------------------------------------------------------------- Notes: Start your run east of here on Hawick Avenue and maneuver your way to the Jump. You need to get a high speed because you need to completely jump over the area and the signage to successfully complete the Jump. It should be noted that you run the risk of smacking into something when you land at the station and seriously hurt yourself so try to hit the ramp at a slightly right angle to avoid the subway entrance. [LSO-J17] - A pagoda ******** Neighborhood: Little Seoul. Map: (B-4). --------------------------------------------------------------- Directions: Go to the intersection of Vespucci Blvd. and Decker St. At the southwest corner of this intersection is a large pagoda which has the ramp for for the Jump inside. --------------------------------------------------------------- Vehicle: Buffalo. Heading: East to West. --------------------------------------------------------------- Notes: Go to the intersection with Ginger Street to begin your run. You don't need to go real fast for this one. Just land on S. Rockford Drive without hitting any cars to successfully complete this Jump. I recommend your Buffalo for this one in case you jump too far and wreck yourself into the houses in Vespucci Canals. [LSO-J18] - A metal ramp near some Korean shops *********************************** Neighborhood: Little Seoul. Map: (C-4). --------------------------------------------------------------- Directions: Go to the intersection of Adam's Apple Blvd. and Dutch London St. At the west side of this intersection is a large break in the concrete fence that rings the Korean shopping center. Head directly west from here and you should see a large stack of drywall and what appears to be some metal plates on the ground. These plates is the ramp for the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: East to West. --------------------------------------------------------------- Notes: Go back to Adam's Apple Blvd. to begin your run. You need to land on Palomino Avenue without hitting any cars to successfully complete the Jump. I recommend using your Buffalo instead of a bike to protect yourself in case of a wreck. [LSO-J19] - Near a major highway intersection ********************************* Neighborhood: Little Seoul. Map: (C-3). --------------------------------------------------------------- Directions: Go to the intersection of Calais Ave. and San Andreas Ave. From here, head east on San Andreas Ave. Just before you get to the bridge for La Puerta Freeway turn left onto the un-named road that runs alongside the bridge. When the road turns left continue straight and you should see a ramp right at the edge of Del Perro Freeway which is the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: South to North. --------------------------------------------------------------- Notes: Start at the building at the south side of San Andreas Ave. and you need to clear Del Perro Freeway without hitting any cars to successfully complete the Jump. This may be a little tricky due the high volume of vehicles on the road so the faster you can go, the higher you can get above the traffic and the less likely you will hit them. [LSO-J20] - A metal ramp at a freeway turnoff ********************************* Neighborhood: Little Seoul. Map: (C-4). --------------------------------------------------------------- Directions: Go to the Del Perro and La Puerta Freeway interchange and head south on La Puerta Freeway. When you get to the interchange with Olympic Freeway take the turnoff going east on Olympic Freeway. When you get to the curve you should see a metal ramp at a broken guardrail which is the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: North to South. --------------------------------------------------------------- Notes: Hit this at a decent speed and land on the offramp below to successfully complete the Jump and start your approach to..... [LSO-J21] - A metal ramp at an offramp ************************** Neighborhood: Little Seoul. Map: (C-[4,5]). --------------------------------------------------------------- Directions: After landing on the offramp after [LSO-J20] you should see a metal ramp at the intersection ahead. --------------------------------------------------------------- Vehicle: Buffalo. Heading: North to South. --------------------------------------------------------------- Notes: Dodge the traffic a little bit so you can avoid hitting the barrier just before the ramp otherwise you will be greatly slowed down (if you're using a car instead then just plow through it). Hit the ramp at a slightly right angle and jump over Innocence Blvd. and onto the next offramp to successfully complete the Jump. [LSO-J22] - In the center of a courtyard **************************** Neighborhood: Burton. Map: (C-3). --------------------------------------------------------------- Directions: Go to the intersection of Milton Road and S. Boulevard Del Perro. At the south side of this intersection is an entrance into a large courtyard which is part of the Police Department Headquarters / City Hall complex. The ramp for the Jump is in the center of this courtyard. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: North to South. --------------------------------------------------------------- Notes: Start your run at the intersection north of this one. You need to land just before or between the railings. If you land on the railings then the Jump is failed. You may also need to dodge traffic on your way to the ramp. [LSO-J23] - At Rockford Plaza ***************** Neighborhood: Burton. Map: (C-3). --------------------------------------------------------------- Directions: Go to the intersection of Las Lagunas Blvd. and Occupation Ave. From here, head west and go under Rockford Plaza. Just as you enter the path will split. Take the left path and as the road turns left you should see a large gap in the railing. The Jump is the right side of this gap. --------------------------------------------------------------- Vehicle: Buffalo. Heading: East to West. --------------------------------------------------------------- Notes: Start back on Occupation Ave. and get a good rate of speed as you make your way to the gap. You need to land in the intersection without hitting any cars to successfully complete the Jump. Angling slightly right when you hit the gap should allow you to land in the intersection. If you don't do this then you run the risk of hitting cars that are waiting for the light to change. [LSO-J24] - At the top of a parking garage ****************************** Neighborhood: Pillbox Hill. Map: (C-4). --------------------------------------------------------------- Directions: Go to the intersection of Las Lagunas Blvd. and San Andreas Ave. At the southwest corner of this intersection, next to the freeway, is a large red parking garage. Go to the top of this garage and to the east side to find a large ramp which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northwest to Southeast. --------------------------------------------------------------- Notes: You need to land down below close to or on Peaceful St. to be successful. You can even bounce off of the building below and still succeed as long as you don't wipe out. [LSO-J25] - A broken guardrail ****************** Neighborhood: Downtown. Map: (D-3). --------------------------------------------------------------- Directions: Go to the intersection of Alta St. and Swiss St. At the west side of this intersection is a broken section of guardrail for the bridge that crosses over Del Perro Freeway which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. --------------------------------------------------------------- Notes: Start your run on Swiss St. You need to land in the oncoming lanes without hitting any cars to successfully complete the Jump. Because of the high volume of vehicles this becomes a little tricky. [LSO-J26] - A broken guardrail ****************** Neighborhood: Pillbox Hill. Map: (D-4). --------------------------------------------------------------- Directions: Go to the intersection of Power St. and San Andreas Ave. on the upper part of this double decker intersection. At the east side of this intersection is a broken guardrail which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: West to East. --------------------------------------------------------------- Notes: Go west on San Andreas Ave. and start your run on the ramp that leads up. You need to land on the lower part of San Andreas Ave. at a good rate of speed to be successful. [LSO-J27] - A broken handrail near Pillbox Hill Medical Center ************************************************** Neighborhood: Pillbox Hill. Map: (D-4). --------------------------------------------------------------- Directions: Go to the upper level of the Medical Center on Elgin Ave. Just southeast of the entrance, and the Health, is the stairway leading down to the lower level of the Hospital. There is also a barrier covering a break in the handrail. This break in the handrail is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: West to East. --------------------------------------------------------------- Notes: Start your run on Elgin Ave. and you need to land in the small plaza below without hitting the tree planter to be successful. [LSO-J28] - A metal ramp on a parking garage ******************************** Neighborhood: Pillbox Hill. Map: (D-4). --------------------------------------------------------------- Directions: This parking garage is also the roof of the Pillbox Hill Ammu-Nation. The ramp for the Jump is at the northwest corner of the parking area and is near the top of entrance ramp. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. --------------------------------------------------------------- Notes: Go into the Cesar's Auto Parking area across the street west to make your run. You need to land on Power St. without hitting anything to successfully complete the Jump. [LSO-J29] - A ramp within a boat shop ************************* Neighborhood: Mission Row. Map: (D-4). --------------------------------------------------------------- Directions: Go to the intersection of Adam's Apple Blvd. and Sinner St. At the south side of this intersection is the Get Aweigh Boat Shop. Within the facility is a large green Sprunk ramp which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northeast to Southwest. --------------------------------------------------------------- Notes: Start your run back east on Adam's Apple Blvd. and angle towards the ramp. You need to land on Olympic Freeway without hitting any cars to successfully complete the Jump. [LSO-J30] - A metal ramp at a freeway turnoff ********************************* Neighborhood: La Mesa. Map: (D-3). --------------------------------------------------------------- Directions: Go to the intersection of Mirror Park Blvd. and Los Santos Freeway. From here, head south on Los Santos Freeway. You will then approach the interchange with Del Perro Freeway. Take the turnoff to head east on Del Perro Freeway. As you curve along the turnoff you should see a metal ramp at a broken guardrail which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northwest to Southeast. --------------------------------------------------------------- Notes: Use this to jump into the flood control channel below. Land in the channel without getting into the water to successfully complete the Jump. [LSO-J31] - A concrete ramp in a flood control channel ****************************************** Neighborhood: La Puerta. Map: (C-5). --------------------------------------------------------------- Directions: Go to the intersection of Greenwich Parkway and Dutch London St. At the south side of this intersection is a bridge that goes over the flood control channel. At the southeast corner is a sidewalk that goes along the north side of this channel. Go east along this sidewalk and stop when you get under the subway tracks. Look southeast and you should see a flat area at the opposite side of the channel. At the west side of this flat area is a concrete ramp which is the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: Southeast to Northwest. --------------------------------------------------------------- Notes: Go to the intersection of Dutch London St. and Ray Lowenstein Blvd. in Rancho. Not far from the northwest corner of this intersection is road leading down into a flood control channel. Go down into the channel and cross the water to the other side. When you get to the other side then speed northwest along the flat part of the channel as fast as you can. Hit the ramp straight on at a very high rate of speed. You need to clear the train tracks, Dutch London St., Greenwich Parkway, and land by the helicopter helipads without hitting anything to successfully complete the Jump. This is a long jump which is why a very fast car is recommended. [LSO-J32] - By a narrow drainage channel **************************** Neighborhood: La Puerta. Map: (C-5). --------------------------------------------------------------- Directions: Directly across the flood control channel northeast of [LSO-J27] is a narrow drainage channel. The ramp for the Jump is on the west side of this channel. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: West to East. --------------------------------------------------------------- Notes: Simply go over this channel to complete the Jump. Very easy. [LSO-J33] - A metal ramp under a freeway interchange **************************************** Neighborhood: La Puerta. Map: (C-5). --------------------------------------------------------------- Directions: Go north on La Puerta Freeway from the Los Santos International Airport area. Eventually you'll see the interchange with Olympic Freeway. Take Exit 2A - South Los Santos. When you get down under the upper section of freeway you should see a small construction area to your left. Inside this area is a metal ramp which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: South to North. --------------------------------------------------------------- Notes: Hit the metal ramp at a decent speed and land in the oncoming lanes without hitting any cars to successfully complete the Jump. [LSO-J34] - A ramp at a parking garage ************************** Neighborhood: Strawberry. Map: (D-4). --------------------------------------------------------------- Directions: Go to the intersection of Capitol Blvd. and Crusade Rd. At the east corner of this intersection is a large parking garage. Enter the garage from the north and climb to the top. The ramp for the Jump can be found at the southeast corner. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Northwest to Southeast. --------------------------------------------------------------- Notes: You need to land on Capital Blvd. without hitting any cars to successfully complete the Jump. [LSO-J35] - A ramp at a parking garage ************************** Neighborhood: Rancho. Map: (D-5). --------------------------------------------------------------- Directions: The parking garage in question is next door south of the Davis Police Station. Climb it to the top and you should find the ramp for the Jump at the east corner. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southwest to Northeast. --------------------------------------------------------------- Notes: Jump over the Impound Lot and land on Innocence Blvd. without hitting any cars to successfully complete the Jump. [LSO-J36] - A concrete ramp by a flood control channel ****************************************** Neighborhood: Banning. Map: (D-5). --------------------------------------------------------------- Directions: Go to the intersection of Jamestown St. and Dutch London St. at the south corner of this intersection is an un-named road that leads to an industrial complex. Follow the road inside without turning off at either of the two intersections you encounter. You should come up to a giant wall which should be to your right. As you near the flood control channel you should see the ramp for the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. --------------------------------------------------------------- Notes: Jump over the flood control channel to successfully complete the Jump. [LSO-J37] - A metal ramp at the top of a hillside ************************************* Neighborhood: El Burro Heights. Map: (E-6). --------------------------------------------------------------- Directions: Go to the intersection of Elysian Fields Freeway and El Rancho Blvd. From here, head east on El Rancho Blvd. After a short distance you should see the entrance to Murrieta Oil Fields to your right. Go through the entrance and turn right. Follow the road and you should pass a couple of oil pumps which should be to your left. After passing these pumps then turn left at the next intersection. Ahead of you should be a small building with a large tank beside it. Beyond that is a hillside. You should see the ramp for the Jump on top of it. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: East to West. --------------------------------------------------------------- Notes: Climb the hillside to gain access to the ramp. You need to jump about 200 feet in order to be successful. [LSO-J38] - An advertising billboard by a parking garage ******************************************** Neighborhood: Los Santos International Airport. Map: (B-6). --------------------------------------------------------------- Directions: Go onto Davis Ave. and head south towards the Airport. Take the offramp leading down to the lower road. As you near the large parking garage you should see a very large ramp-like car advertisement on the left side of the road which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T, or Buffalo. Heading: Northeast to Southwest. --------------------------------------------------------------- Notes: You need to use this to jump onto the top of the parking garage to successfully complete the Jump. Start your run on the offramp and get a good rate of speed. Although I recommend a motorcycle it may also be a good idea to consider a car because of how high up you go and the steepness of the angle may cause injury if you wreck while using a bike. [LSO-J39] - An advertising billboard by a parking lot ***************************************** Neighborhood: Los Santos International Airport. Map: (C-6). --------------------------------------------------------------- Directions: On the opposite side of the road circle where Jump [LSO-J37] is located is another of the same billboard. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southwest to Northeast. --------------------------------------------------------------- Notes: Simply land in the parking lot without wrecking to successfully complete the Jump. [LSO-J40] - A dumpster by the tarmac entrance ********************************* Neighborhood: Los Santos International Airport. Map: (C-6). --------------------------------------------------------------- Directions: Go directly southwest from Jump [LSO-J38] to find the tarmac entrance and the Jump which is to the right of the entrance. --------------------------------------------------------------- Vehicle: Buffalo. Heading: Southwest to Northeast. --------------------------------------------------------------- Notes: It should be pointed out that you can't do this on a bike because of the fence right in front of the dumpster which you will smack into as you do the Jump. Start your run near [LSO-J38]. The Jump is easy enough to complete but, if you stay in the tarmac area for too long, you will get a 3-Star Wanted Rating. Use your brake while in the air so you can quickly stop when you land. After landing then immediately turn around and head back out through the entrance. If you do this quickly then you shouldn't get the Wanted Rating. [LSO-J41] - A dirt pile near the end of a bridge ************************************ Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Go to the intersection of Signal St. and Chum Street. At the south side of this intersection is a large parking area. Go into this area and turn east. As you near the end of this area you should see a large white gas tank and a dirt plie which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T, or Buffalo. Heading: West to East. --------------------------------------------------------------- Notes: You need to land on the bridge for Chum Street without hitting any vehicles, or the streetlight, to successfully complete the Jump. [LSO-J42] - A trailer ramp ************** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Go to the intersection of El Burro Blvd. and Elysian Fields Fwy. From here, head west on Elysian Fields Fwy. After about a half mile you should come to a three-way intersection with an un-named road. Turn left and go south down the ramp. Stop when you get to the end of the ramp. To your right should be a large green and white building. Near the northwest corner of the building, and by the water's edge, is a trailer ramp which is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: South to North. --------------------------------------------------------------- Notes: Use this ramp to jump the canal to the other side. Start your run by the trailer ramp at the south end of this area. This is a long Jump so you need to push up on the Left Analog Stick to hunch down and gain extra speed. [LSO-J43] - A trailer ramp ************** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Directly east of Jump [LSO-J41] is another trailer ramp. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T, or Buffalo. Heading: Southwest to Northeast. --------------------------------------------------------------- Notes: You need to use this ramp to jump onto the offramp. The problem here is that you can't really hit it straight on because there is not enough distance. Start your run like you were going to do [LSO-J40] again but angle right past the building. As you approach the ramp slightly angle right as you hit it. If you remain perfectly straight you will miss the offramp and more than likely smack into the bridge and injure yourself. The problem with using cars for this ramp is because it is kind of narrow so there is little room for error but it can be done. [LSO-J44] - A trailer ramp ************** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Directly south of Jump [LSO-J41], at the southwest corner of the large green and white building, is another trailer ramp. --------------------------------------------------------------- Vehicle: Buffalo. Heading: North to South. --------------------------------------------------------------- Notes: You need to use this to jump onto the top of the large building to the south to successfully complete the Jump. I can't seem to get this even with a modded bike so the Buffalo is recommended even though the ramp is barely wide enough to accomodate it. Start your run just next to [LSO-J43] then angle past the corner of the green and white building to get enough speed to land on the next building. [LSO-J45] - A trailer ramp ************** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: At the southeast corner of the green and white building, opposite of Jump [LSO-J43] is another trailer ramp. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: Southeast to Northwest. --------------------------------------------------------------- Notes: You need to use this to jump onto the building to successfully complete the Jump. Start from the south half of Signal Street to begin your run. A bike is recommended because of the air conditioning units on top and you run the increased risk of hitting them if you use a car. The annoying thing about this Jump is that you need to jump pretty far to succeed. A minimum of 200 feet I believe. [LSO-J46] - A metal ramp ************ Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Starting from Jump [LSO-J44], go directly east and you should find yourself between two large tanks. From here, go southwest and back onto the road. Just as you get back to the road you should see a large ramp for the Jump which should be against the building to your right. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: South to North. --------------------------------------------------------------- Notes: You need to jump just to the right of the row of large tanks, and probably to the third tank, to be successful. [LSO-J47] - A trailer ramp ************** Neighborhood: Elysian Island. Map: (D-7). --------------------------------------------------------------- Directions: Starting from Jump [LSO-J43], go directly south and you should find another trailer ramp near the southwest corner of the very long building south of the green and white building. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: North to South. --------------------------------------------------------------- Notes: You need to land on the building's rooftop without hitting any of the air conditioning units to be successful. A motorcycle is recommended because you need to angle towards the ramp at the last second due to the fact that you are up against the water's edge to your right. Start by [LSO-J42] to begin your run. [LSO-J48] - A metal ramp between bridges **************************** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Starting from Jump [LSO-J46], go directly north and stop just after you go under Elysian Fields Freeway. Ahead of you is the railroad bridge. Turn right and you should see a large tank. Next to this tank, on the left, is the Jump. --------------------------------------------------------------- Vehicle: Bati 800, Dinka Double-T. Heading: West to East. --------------------------------------------------------------- Notes: You need to jump over the canal and land on the other side without hitting anything to be successful. This is not as easy as it looks because of the large tank under construction at the landing site. Angle slightly to the left as you hit the ramp to avoid hitting the tank. [LSO-J49] - A dirt pile *********** Neighborhood: Elysian Island. Map: (D-6). --------------------------------------------------------------- Directions: Go onto Chum St., take the looping interchange into the center part of the island complex, and head south on Abattoir Ave. After some distance you should go past Bristol's Coke Storage and find a white and yellow security booth. Go straight south from here to find a flatbed. Right next to the flatbed is a large dirt pile which is the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: West to East. --------------------------------------------------------------- Notes: Go all the way to the west side of this part of the island complex to start your run. As you approach the pile angle slightly left so it looks
like you are aiming at the pole behind the pile. When you hit the pile then you will be angled away from the pole and have the right angle to clear Buccaneer Way. You need to land on the grass on the other side of the road to be successful. This is an annoying Jump in that if you are just a little too slow then you smack into the barrier and if you are just a little too fast then you will more than likely smack into a truck on the road beyond. There always seems to be a truck near the landing zone so it may take a few tries to find the right speed to make the Jump and avoid wrecking. [LSO-J50] - A concrete ramp north of the Jetsam Terminal building ***************************************************** Neighborhood: Terminal. Map: (D-6). --------------------------------------------------------------- Directions: Go to the Jetsam Terminal building at the northwest corner of the Terminal area. Just to the north of the building is the ramp for the Jump. --------------------------------------------------------------- Vehicle: Buffalo. Heading: East to West. --------------------------------------------------------------- Notes: You need to clear the water and land on or just beyond Buccaneer Way without hitting anything to successfully complete the Jump. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF10. Shooting Range | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The next activity that contributes to 100% Completion is the Shooting Range. The Range can only be found at two Ammu-Nations: Pillbox Hill and Cypress Flats. To enter the Range it will cost you fourteen dollars. There are a total of eighteen different Challenges divided into six weapon classes. You must get at least a Bronze Medal to pass a Challenge. Passing all three Challenges in a weapon class will count as one activity in the Hobbies and Pastimes category (for a total of six). When you select a weapon class only the first Challenge is open. Challenge 2 opens up when you get at least a Bronze in the first one and the third will open up when you get at least a Bronze in the second. Earning a Bronze Medal in all Challenges will give you a 10% discount at all Ammu-Nations. All Silver will get you 15% and all Gold will get you 25%. Acquiring one Gold Medal in any Challenge will add towards the {Multi-Disciplined} Accomplishment. When you start the Range you will be given a brief tutorial. Some rounds are based on a set number of Targets destroyed within a time limit. When the Targets are destroyed or time runs out then the round will end. If you destroy the targets before time runs out then whatever time you have left will be converted into a bonus. Other rounds are based on destroying as many Targets within a time limit and scoring as many hits as you can. The Targets are zoned based on color and go from ten points up to 100. There is also a combo bar and a multiplier. If you string together consecutive hits then your combo bar will fill and your multiplier will increase. The maximum multiplier is 3x. If you miss then the multiplier is reset. However, automatic weapons give one free miss before resetting. You can use any weapon in a class even if it is not available in the wild or at any Ammu-Nation. Any weapon mods you buy can be used at the Range. Having the Extended Clips for your weapons can be very helpful, as this will reduce the need for reloading which is time consuming, but it is not absolutely necessary for the Range. In most cases you will either need to buy the weapon, find the weapon in the wild, pass a Challenge, or earn a Gold Medal in one before being allowed to use some of the more powerful guns. Before doing the Shooting Range you should go out and find the following weapons in the wild to make things easier: --SMG --Assault Rifle --Pump Shotgun --Sawed-Off Shotgun --Assault Shotgun --MG As noted earlier this is the best and safest way to quickly maximize your Shooting Skill which is the reason why you should do this as soon as a character becomes available. It is important to note that each character has his own set of scores and Medals - whatever you do with Franklin doesn't carry over to Michael or Trevor. Each character must earn their own Medals. 0===========================================================================0 |+++++++++++++++++++++++++++++++[ Hand Guns ]+++++++++++++++++++++++++++++++| 0===========================================================================0 | --Pistol: Open from start. | | --Combat Pistol: Buy the weapon or pass Hand Gun Challenge 2. | | --AP Pistol: Buy the weapon or earn a Gold Medal in any Hand Gun | | Challenge. | |---------------------------------------------------------------------------| | Hitting Targets without missing increases your score multiplier up to | | three times. Missing a Target resets this. | |---------------------------------------------------------------------------| | ++Challenge 1 | There are multiple static Targets that exit the | | =========== | range after one hit. There are a total of fifteen | | --Bronze: 1,400 | Targets that must be destroyed within forty | | --Silver: 2,000 | seconds. This Challenge is easy to pass and easy | | --Gold: 2,800 | to Gold in. Take your time, zoom in on the | | | Target, and aim at the center. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | There are multiple moving Targets that leave the | | =========== | Range automatically. This is easy to pass with | | --Bronze: 2,000 | the regular Pistol but you will need the AP | | --Silver: 10,000 | Pistol to get the Gold. It will take a few tries | | --Gold: 20,000 | to get Gold as you learn where the Targets appear | | | and move. | | | | | | When you learn where the Targets appear then move | | | sideways, using the Left Analog Stick, to line | | | yourself up with it. This will make it easier to | | | quickly aim at the center and maximize your | | | score. Move sideways to your next Target while | | | reloading. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | There is one moving Target that goes one way | | =========== | (starting on the right side of the Range), turn | | --Bronze: 650 | around and stop for a few seconds, then turn | | --Silver: 3,000 | around and proceed to the other side. This | | --Gold: 15,000 | pattern will continue until time runs out. | | | | | | This is easy enough to pass but to get Gold you | | | need to use the AP Pistol and move sideways along | | | with the Target. The nice thing is that you will | | | run out of ammo and automatically reload before | | | it reaches the end of a run. | | | | | | By the time it turns around again then you should | | | be fully reloaded for another run to the other | | | side. | 0===========================================================================0 |++++++++++++++++++++++++++++[ Submachine Guns ]++++++++++++++++++++++++++++| 0===========================================================================0 | --Micro SMG: Buy / find either the Micro SMG or SMG or pass Hand Gun | | Challenge 1. | | --SMG: Buy / find or pass Micro SMG Challenge 2. | |---------------------------------------------------------------------------| | Hitting Targets increases your score multipler up to three times. You get | | one free miss with automatic weapons. | |---------------------------------------------------------------------------| | ++Challenge 1 | There will be five static Targets with their | | =========== | backs to you. One Target at a time will turn | | --Bronze: 4,000 | around for a short time so you can shoot it then | | --Silver: 6,000 | it will turn back around. You have thirty seconds | | --Gold: 12,000 | to score as many points as possible. | | | | | | To get Gold you should use the SMG. Learn when | | | and where the Targets turn around so you know | | | where to aim to get the most points. You should | | | also know when to stop shooting so you don't risk | | | shooting the back of a Target and lose your | | | multiplier. | | | | | | At a couple of points during the Challenge there | | | will be a long pause. Use this to reload your SMG | | | so you don't run out of ammo while shooting at a | | | Target. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | There will be four Targets, one behind the other, | | =========== | that will move in a staggered pattern and turn | | --Bronze: 1,250 | around and stop at one side of the Range then, | | --Silver: 2,500 | after a few seconds, turn around and proceed to | | --Gold: 7,500 | the other side. | | | | | | The Targets will start in the center and you have | | | twenty six seconds to score as many points as | | | possible. | | | | | | To get Gold you should use the SMG. This | | | Challenge is similar to Hand Gun Challenge 3. To | | | get the most points you need to move sideways | | | with the Targets. But focus only on the closest | | | one - ignore those behind it. Use the long pauses | | | to reload your SMG. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | There will be a combination of static and moving | | =========== | Targets of varying heights that will disappear | | --Bronze: 3,000 | automatically. You have thirty three seconds to | | --Silver: 5,000 | score as many points as possible. | | --Gold: 10,000 | | | | To get Gold you should use the SMG. It will take | | | a few tries as you get the hang of where each | | | Target appears so you can move around to put | | | yourself in position to score maximum points and | | | to know when to stop shooting so you don't lose | | | your multiplier. | 0===========================================================================0 |++++++++++++++++++++++++++++[ Assault Rifles ]+++++++++++++++++++++++++++++| 0===========================================================================0 | --Assault Rifle: Buy / find the Assault Rifle or pass Submachine Gun | | Challenge 1. | | --Carbine Rifle: Open from start. | | --Advanced Rifle: Buy the weapon or earn a Gold Medal in any Assault | | Rifle Challenge. | |---------------------------------------------------------------------------| | Hitting Targets increases your score multipler up to three times. You get | | one free miss with automatic weapons. | |---------------------------------------------------------------------------| | ++Challenge 1 | You will be presented with static Targets and | | =========== | they will only disappear after you hit it three | | --Bronze: 2,500 | times. You have a total of seventeen Targets and | | --Silver: 3,550 | you need to score as many points as possible in | | --Gold: 7,550 | thirty six seconds. You should use the Carbine | | | Rifle for this one. | | | | | | The key to this is doing single shots instead of | | | holding down the trigger. Aim at the center of a | | | Target, zoom in, fire off three quick single | | | shots to make it go away, then aim at the next | | | Target that appears. This is pretty easy to pass | | | and even get Gold in. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | You have four Targets that are lined up one | | =========== | behind the other that move and turn around. You | | --Bronze: 4,750 | have fifty seven seconds to score as many points | | --Silver: 7,500 | as possible. Any of the Rifles will do for this. | | --Gold: 17,500 | | | | The keys for this Challenge is to know when to | | | stop shooting and to move along with the Targets. | | | If you're good with moving with your Targets then | | | this should be easy to both pass and get Gold in. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | There will be moving Targets of varying height | | =========== | and speed that will only disappear after being | | --Bronze: 1,000 | hit three times. There are a total of ten Targets | | --Silver: 3,000 | and you have thirty seconds to shoot them all. | | --Gold: 5,000 | | | | The best weapon for this is the Carbine Rifle | | | because of its slower fire rate that you can more | | | easily control. Fire three quick shots at a | | | Target to make it go away so you can bring out | | | the next one. It will take a few tries to get | | | Gold as you learn the patterns of the Targets. | 0===========================================================================0 |+++++++++++++++++++++++++++++++[ Shotguns ]++++++++++++++++++++++++++++++++| 0===========================================================================0 | --Pump Shotgun: Buy / find the Pump Shotgun or pass Assault Rifle | | Challenge 1. | | --Sawed-Off Shotgun: Buy / find the Sawed-Off Shotgun or pass Pump | | Shotgun Challenge 2. | | --Assault Shotgun: Buy / find the Assault Shotgun or earn a Gold Medal in | | any Shotgun Challenge. | |---------------------------------------------------------------------------| | The scores are based on hitting as many Targets at one time as possible. | | The more Targets you hit at one time, the more you score. | |---------------------------------------------------------------------------| | ++Challenge 1 | The Targets will present themselves in a static | | =========== | 4x4 pattern. There will be a total of thirty two | | --Bronze: 22 | of them and you need to destroy as many of them | | --Silver: 32 | as you can in thirty seconds. | | --Gold: 46 | | | | The absolute best weapon for this is the | | | Sawed-Off Shotgun as it has the widest spread of | | | all the Shotguns. Aim at the groups at an angle | | | so you can get the most Targets in one shot. May | | | take a few tries to get Gold as you learn how | | | things work. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | You have twelve moving and static Targets that | | =========== | must be destroyed in forty five seconds. The best | | --Bronze: 290 | weapon for this is the Sawed-Off Shotgun as it | | --Silver: 590 | will allow you to hit multiple Targets. | | --Gold: 700 | | | | The key to getting Gold is to wait for the | | | Targets to get as close as possible before | | | firing. Some of the Targets do get close together | | | so take advantage of this if you can. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | You have twenty moving Targets that need to be | | =========== | destroyed in thirty seconds. This is similar to | | --Bronze: 14 | Challenge 1 in that you need to hit more than one | | --Silver: 18 | Target at once to be successful. | | --Gold: 23 | | | | Once again the Sawed-Off Shotgun is the weapon | | | for the job. Wait for the Targets to cluster | | | together before firing. This is the key for | | | getting Gold. | 0===========================================================================0 |++++++++++++++++++++++++++[ Light Machine Guns ]+++++++++++++++++++++++++++| 0===========================================================================0 | --MG: Buy / find the MG or pass Pump Shotgun Challenge 1. | | --Combat MG: Buy the weapon or pass Light Machine Gun Challenge 2. | |---------------------------------------------------------------------------| | Hitting Targets increases your score multipler up to three times. You get | | one free miss with automatic weapons. | |---------------------------------------------------------------------------| | ++Challenge 1 | You will be presented with multiple static | | =========== | Targets that will take multiple hits to destroy. | | --Bronze: 4,500 | In addition, they will also leave after a certain | | --Silver: 5,500 | amount of time has passed. You have thirty three | | --Gold: 7,500 | seconds to score as many points as you can. | | | | | | This is easy to pass and get Gold in. The key is | | | to know when to stop shooting so you don't lose | | | your multiplier. A short controlled burst is best | | | regardless of which weapon you use. Let go of the | | | trigger the moment you see the Target move away. | | | | | | It may take a couple of tries as you learn where | | | the Targets appear so you can best know where to | | | aim. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | You will be presented with a row of static | | =========== | Targets that will turn around individually and | | --Bronze: 5,500 | automatically. You need to score as many points | | --Silver: 12,000 | as you can within sixty four seconds. | | --Gold: 40,000 | | | | You'll need to use the MG to pass this Challenge | | | so you can unlock the Combat MG then go for the | | | Gold. The Combat MG is more accurate than the MG | | | thus making it essential for the Medal. | | | | | | It may take a few tries as you learn the pattern | | | of the Targets and to know when to stop shooting | | | so you don't lose your multiplier. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | You will be presented with multiple static | | =========== | Targets that will take multiple hits to destroy. | | --Bronze: 7,500 | More Targets will be spawned as you destroy them. | | --Silver: 19,000 | You have seventy four seconds to score as many | | --Gold: 32,000 | points as you can. | | | | | | The Combat MG is the best weapon for this because | | | of its accuracy. The key to passing and acquiring | | | Gold is to know when to stop shooting so you | | | don't lose your multiplier. Short controlled | | | bursts are necessary to maximize your score. | 0===========================================================================0 |+++++++++++++++++++++++++++++++++[ Heavy ]+++++++++++++++++++++++++++++++++| 0===========================================================================0 | --Minigun: Earn a Bronze Medal in all previous Challenges. | |---------------------------------------------------------------------------| | Hitting Targets increases your score multiplier up to three times. | | Missing Targets for a period of time resets the multiplier. | |---------------------------------------------------------------------------| | ++Challenge 1 | You will be presented with a single row of | | =========== | Targets that will leave after multiple hits then | | --Bronze: 10,000 | re-spawn. You have thirty five seconds to score | | --Silver: 25,000 | as many points as you can. | | --Gold: 50,000 | | | | The Minigun fires very rapidly and therefore you | | | don't need to be accurate. The key to acquiring | | | Gold is to keep hitting Targets at all times. | | | This goes for the remaining two Challenges after | | | this one. May take a few tries to get the Gold | | | here. | |-----------------------+---------------------------------------------------| | ++Challenge 2 | You will be presented with multiple Targets that | | =========== | will exit after multiple hits. There are a total | | --Bronze: 15,000 | of forty seven Targets that must be destroyed in | | --Silver: 30,000 | thirty three seconds. May take a couple of tries | | --Gold: 50,000 | to get Gold as you learn the spawning pattern. | |-----------------------+---------------------------------------------------| | ++Challenge 3 | You will be presented with an infinite number of | | =========== | re-spawning Targets that will exit after multiple | | --Bronze: 20,000 | hits. You have thirty nine seconds to score as | | --Silver: 40,000 | many points as you can. Just keep hitting Targets | | --Gold: 70,000 | and you should get Gold on your first try. | 0===========================================================================0 /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF11. Other 100% Completion Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Before going onto the Main Story there are several smaller activities that are required for 100% Completion: 0===============0 | Robbing Stores \ 0=========================================================> Although there is an Accomplishment for robbing Stores in Online Mode you do need to rob one Store for 100% Completion. Go into a Store, bring out a weapon, aim at the guy behind the counter, and wait for him to throw the money over. Then grab the small amount of cash and get rid of the 2-Star Wanted Rating you generate. 0============0 | Prostitutes \ 0=========================================================> In previous GTA installments you could use Prostitutes to regain health and it was optional to do so. However, in GTA V, this becomes a 100% Completion requirement. They appear at night, stand by certain street corners, and wear trashy looking clothes. When you get her into your car then you need to take her someplace secluded so you can do business. She can be a bit picky on where you can do things but I found the second or third level of a parking garage to be a good choice. You have three levels of service to choose from and I recommend getting the most expensive one just to be safe. 0================================0 | Private Dancing and Booty Calls \ 0=========================================================> Another 100% Completion activity is to get a Private Dance at a strip club. The only one available at this stage of the game is the Vanilla Unicorn which is near your Safehouse. Doing a Booty Call is another Completion percentage activity and you can get one at the Vanilla Unicorn as well. You can get a Booty Call from some but not all of the strippers there. According to gta.wikia.com they are: --Sapphire --Juliet --Nikki --Infernus There are also a couple of other people you can get Booty Calls from but they occur later in the game. The strippers can be found roaming the floor and dancing on the stage. Unfortunately, they don't give out their names when you walk past one. And you won't know who they are unless you take one for a Private Dance. Another way to find out a stripper's name is to get close to the one that is dancing. Her name is part of her Like Meter. "Make it rain" to start filling up her meter. It should be noted that how much she likes you initially will depend on what character you use. For instance, she will like Franklin more than Trevor which means that Franklin can spend less money to fill up the Like Meter and Trevor needs to spend more. After awhile her set will finish and she will return to the main floor where you can get her for a Private Dance. You will be given controls to compliment and to touch her. Before touching her you need to wait for the guard to leave first or you will be thrown out. Compliment and touch her as much as you can to fill up her Like Meter. While doing one dance should be enough for Completion percentage it will take more than one to completely fill out her meter unless you "made it rain" a lot while she was dancing on stage. When you fill it up then you can get the option to do a Booty Call. Pick her up behind the club and take her home to do the Call and add to your Completion percentage. You will also get her name added to your Contact list. 0================0 | Watching Movies \ 0=========================================================> The last 100% Completion activity of this group is watching a movie at any of the Movie Theaters on the map. At this stage there are only two movies you can watch, an animated film and a pretentious art film. Any one of them will work. With that done, it is time to finally move onto..... /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >SND3. The Main Story Missions | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ Each Mission is broken into several sections: 0=========0 | Overview \ 0=======================> What the mission is about. 0========0 | Weapons \ 0=======================> Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. If there are no weapons used then this section won't be displayed. 0======0 | Notes \ 0=======================> Additional information and other musings. This also includes any prep work suggestions prior to doing the mission. If there are no notes then this section won't be displayed. 0=========0 | The Plan \ 0=======================> How to do the mission. 0===========0 | 100% Score \ 0=======================> What the Requirements are and the strategies necessary to get a 100% Score. I will include additional notes if necessary. 0=======0 | Reward \ 0=======================> What you get for your efforts. However, most missions won't reward you with anything so I will only list it if you are rewarded with something. With that explained, I will now finally move on to the story starting with..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY2. Simeon Yetarian + 0==========================================================================/ Simeon runs a semi-reputable car dealership that both Franklin and Lamar work for. Simeon doesn't pay them much but it is a steady job at least. Go over to the dealership for the next mission..... 0+=+=+=+=+=+=+=+0 / Simeon Yetarian \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMN1. Repossession 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Simeon Yetarian / 0=========0 0=+=+=+=+=+=+=+=0 Simeon names Franklin employee of the month which upsets both him and Lamar. But Simeon needs them to go and repossess another vehicle..... 0========0 | Weapons \ 0=======================> --SMG. --Assault or Carbine Rifle. 0=========0 | The Plan \ 0=======================> Go to Vespucci Beach. When you get there then follow Lamar. Climb the fence and head to the end of the street. When you get to the end of the street then start looking through the three garages. One of them on the left will have some Body Armor. Choose the garage on the right and you will find that the bike isn't there. You will also be ambushed by the Vagos and this starts a fight between you and them. The game will instruct you on how to use the weapon wheel and cover. Take your time and go for headshots. As you near the gate the bike owner will drive off with the vehicle and you must chase him. Even though the game tells you to shoot him off you can just knock him off and run him over. When you take the bike then head to the Car Wash near your home. When you get there then Franklin and Lamar get into a heated exchange and the mission will end successfully. 0===========0 | 100% Score \ 0=======================> >>Time (6:30) *********** Use Stunt Jump [LSO-J18] as a nice little shortcut to get to Vespucci Beach quickly. Blow up the large propane tank and car to speed things along. >>Trail Blazer ************ You need to shoot the gasoline trail. The game will instruct you to do this during the course of the mission so it is almost automatic. >>Headshots (6) ************* >>Accuracy (70%) ************** Run over the bike owner to save ammo and maintain accuracy. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point the Pump Shotgun will now be available at all Ammu-Nations. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF12. Strangers and Freaks | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point in the game you will get a message about the Strangers and Freaks. They are additional missions involving people not connected to the Main Story. Some know the character you are currently using, others are random. Each character has their own set of Strangers. There are twenty of these Stranger encounters that must be done for 100% Completion. Only Franklin's encounters count towards completion percentage. The ones for Michael and Trevor do *NOT* count for 100% Completion. You don't have to do them but they usually have easy Gold Medal requirements that can be useful towards the {Solid Gold, Baby!} Accomplishment. Each Stranger encounter will appear as a "?" and the first one will appear across the street from your Safehouse. However, there is something else that has been opened up and I will do that first before proceeding..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF13. Letter Scraps | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you listen to the radio you may hear a radio report about the unsolved murder of actress Leonora Johnson and the rumor of a torn up confession letter. There is also a website dedicated to the murder along with a list of possible suspects. The case of Leonora Johnson is the game's version of the infamous Black Dalia murder that occurred in the forties. It is probably Los Angeles' most famous unsolved murder and it has been the focus of many books and even a movie or two. At this point you can now look for the Letter Scraps that will piece together who killed Leonora. There are fifty of these Scraps and can be found all over the state. When you get close to one you can hear paper rustling. The fastest way to acquire the Scraps is by the use of a helicopter (although there are some that can't be collected that way). Collecting all fifty Scraps is required for 100% Completion. This will also open up a Stranger mission where you can confront her killer and acquire an Accomplishment. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BLC-LS1] - Location: In the marshes of Lago Zancudo. Neighborhood: Lago Zancudo. Map: (E-2). Directions: Go into the road tunnel that sits under Fort Zancudo. From here, head north and out of the tunnel. After some distance you should get to the intersection for the road that goes to the north entrance of the Fort. But it also intersects with a dirt road that goes around the west end of the military complex. Go onto this dirt road, go around the end of the fort, and under the freeway bridge. After going under the bridge you should see a concrete drainage opening on the right side of the road after a short distance. However, continue going forward past this one and look for a second one. When you find it then go past it to find a small group of bushes about sixty feet ahead. Stop at these bushes. Go to the east side of these bushes and go straight south towards the main river. When you get to the clearing just before the water then stop and look around to find the Scrap nearby. [BLC-LS2] - Location: Under a bridge. Neighborhood: Zancudo River. Map: (D-3). Directions: Go to the Zancudo River Ammu-Nation along Route 68. From here, head east. After some distance you should find a short bridge that goes over a dry creek bed. The Scrap can be found under this bridge. [BLC-LS3] - Location: On top of a rocky cliff. Neighborhood: Raton Canyon. Map: (C-3). Directions: Go to the bridge on Great Ocean Highway that crosses over Cassidy Creek. Under the south end of the bridge is a dirt road that heads east into Raton Canyon. Head south from the end of the bridge to get to the road. From the intersection with the freeway you need to go exactly a half mile. When you get to an intersection with a smaller dirt road that runs alongside Cassidy Creek continue along your current road. You will eventually drive over a drainage pipe. After a short distance you should find a large rock hill with some trees on the left side of the road. Carefully climb it then go to the north side to find the Scrap. [BLC-LS4] - Location: By an antenna near the Cult Compound. Neighborhood: Chiliad Mountain State Wilderness. Map: (C-3). Directions: On the Great Ocean Highway, at the west side of the map, there is a bridge that goes over Cassidy Creek. Starting from the north end of this bridge, head north on the highway. After some distance you should see several vehicles parked on the right side of the road. This is also the beginning of a dirt road that proceeds into the hills. Go along this road and, when you get to the intersection of two major roads, turn left. At this point you will head upwards. As you near the next intersection you should see a water tank to your left. When you get to the intersection then angle right. As you proceed along this path you should see the south wall of the Compound to your left. Continue until you reach a wooden bridge then stop. Proceed up towards the antenna mast. Climb up the ladders to reach the antenna where you should find the Scrap nearby. [BLC-LS5] - Location: Along a road that leads to the Lumber Yard. Neighborhood: Paleto Forest. Map: (B-4). Directions: From the Cable Car Depot, head southwest on the Great Ocean Highway. Just as you get onto the Highway you should see the Lumber Yard on your left. Angle left towards the lumber sign. Just before you get to the sign turn left and head east along the dirt path. Eventually you will get to where the path splits. Take the left path and you should come to an intersection with a smaller dirt road. Continue forward from here and stop at another intersection with a smaller dirt road. At the north corner of this intersection is a group of three rocks. The Scrap can be found here. It should be noted that Cougars tend to spawn around here so arm yourself before going to acquire this Scrap. [BLC-LS6] - Location: On the patio of a house. Neighborhood: Paleto Bay. Map: (B-4). Directions: Go to the intersection of Dulouz Ave. and Procopio Drive. At the west corner of this intersection is a house with a rooftop patio. The Scrap can be found here. [BLC-LS7] - Location: At an abandoned house. Neighborhood: Paleto Bay. Map: (B-4). Directions: Behind Beeker's Garage to the northwest is an abandoned house. The Scrap can be found in the partially covered porch by the back door. [BLC-LS8] - Location: At the cable car station at the top of the mountain. Neighborhood: Mount Chiliad. Map: (B-4). [BLC-LS9] - Location: At the restroom of a rest stop. Neighborhood: Mount Chiliad. Map: (B-5). Directions: At the east end of the Procopio Beach area there should be a small road loop on Great Ocean Highway. This loop is for a rest stop. The restrooms are at the east side of this loop and the Scrap can be found by the door at the north end of this building. [BLC-LS10] - Location: At a tent inside Dignity Village. Neighborhood: Mount Chiliad. Map: (B-5). Directions: Just southeast of [BLC-LS9], and across the Great Ocean Highway, is the entrance for this village. Go through the entrance and turn right. At the southwest corner of this village is a medium sized building with a silo. Just to the east of it is a white tent with a "Social Justice For All" banner. The Scrap can be found inside this tent (this is also where you can find some Health). [BLC-LS11] - Location: On a small peninsula. Neighborhood: Mount Chiliad. Map: (C-4). Directions: Go to the Calafia Bridge at the northwest corner of the Alamo Sea. From here, head east on North Calafia Way. After a short distance you should see another bridge. Park on the left side of the road just before you get to the bridge. Go down into the dry creek bed then go under the bridge. Cross the water to reach this small round peninsula. When you get to the peninsula then turn right and follow the shoreline. After a short distance you should find the Scrap along this shore. [BLC-LS12] - Location: Under an overhang at Millars Fishery. Neighborhood: Galilee. Map: (C-5). Directions: Galilee, and Millars Fishery, is located at the north central area of the Alamo Sea. At the south end of the Fishery is a long pier that goes into the water. Northeast of the north end of the pier is a building. The Scrap can be found on the ground under an overhang at the east side of this building. [BLC-LS13] - Location: On top of a building at Stoner Cement Works. Neighborhood: Grand Senora Desert. Map: (D-4). Directions: Go to the intersection of Route 68 and Joshua Rd. From here, head north on Joshua Rd. After some distance you should see the Stoner Cement Works which should be to your right. The Scrap can be found at the top of the main building. Use the ladders on the south side of the building to access. [BLC-LS14] - Location: On top of a large rock hill near Sandy Shores Airfield. Neighborhood: Grand Senora Desert. Map: (D-5). Directions: Go to the Los Santos Customs on Route 68. Northwest of it is an intersection with a dirt road. Go north on this road all the way to the three-way intersection where it ends. You should also be close to the west end of the Airfield. From this intersection, head east. After a short distance you should see a large rock hill which should be on the left side of the road. Park your car against the north side of this hill so you can climb it. [BLC-LS15] - Location: Inside the pool at the ruined Sandy Shores Motel. Neighborhood: Sandy Shores. Map: (D-5). Directions: Go to the intersection of Zancudo Drive and Panorama Drive. At the west side of this intersection is the ruined Motel. The pool is at the west side of this Motel and that is where you can find the Scrap. [BLC-LS16] - Location: Under a long plant cover. Neighborhood: Grapeseed. Map: (C-5). Directions: Go to the intersection of Grapeseed Main Street and Union Road. Stand at the southwest side of the intersection and look southwest. You should see seven long plant covers. The Scrap can be found on the ground near the middle of the *SIXTH* cover (from the left - the one right next to a green cover). [BLC-LS17] - Location: On the ground at the east side of the lighthouse. Neighborhood: El Gordo Lighthouse. Map: (C-7). [BLC-LS18] - Location: Inside a large cave. Neighborhood: Pacific Ocean. Map: (E-6). Directions: Along the coastline northeast of the Palmer-Taylor Power Station is an L-shaped lagoon. The north part of this lagoon is a large cave. The Scrap can be found on the sand inside the west side of this cave. This is also where you can find a Grenade Launcher. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [LCY-LS19] - Location: Near a fruit stand. Neighborhood: Tongva Valley. Map: (E-3). Directions: Go to the intersection of Tongva Drive and Marlowe Drive. From here, head north on Tongva Drive. After some distance you should find a fruit stand which should appear to your right. The Scrap can be found on the ground a few feet north of this stand. [LCY-LS20] - Location: By the entrance of an abandoned mine. Neighborhood: Great Chaparral. Map: (E-4).
Directions: Go to the intersection of Galileo Road and Baytree
Canyon Road. You should see a large barn at the east
side of this intersection. From here, head west on
Galileo Road.
After about a quarter mile you should come to an
intersection with a dirt road. Head north along this
dirt road. After some distance you should find some
Body Armor on the ground on the right side of the
road and inside of a curve.
Continue past the Armor and along the last two
hairpin curves. On the outside part of the last
curve you should see the abandoned mine where you
can find the Scrap nearby.
[LCY-LS21] - Location: In a church graveyard.
Neighborhood: Great Chaparral.
Map: (D-4).
Directions: Go to where Zancudo Grande Valley meets Route 68.
Right in this area is a large intersection where
several roads meet. Near the east side of this
intersection is the Hill Valley Church. The Scrap
can be found on the ground inside the graveyard at
the north side of the church grounds.
[LCY-LS22] - Location: Behind a blank sign.
Neighborhood: Grand Senora Desert.
Map: (E-4).
Directions: Go to the intersection of Route 68 and Senora Road.
From here, head south and, after a very short
distance, you should find a four-way intersection
with a dirt road. Turn right onto this dirt road.
This road will eventually merge with another dirt
road.
Continue south and you will reach a large curve
where you will also find an abandoned house. Stop
here and look north where you should find a blank
sign. The Scrap can be found behind this sign.
[LCY-LS23] - Location: Inside a partially finished tank.
Neighborhood: Redwood Lights Track.
Map: (E-5).
Directions: Go to the intersection of Baytree Canyon Road and
Senora Road. At the north side of this intersection
is a road that leads into the Track area. Head north
on this road and at the first three-way intersection
you should see a large water tank on your right.
Northeast of this tank is another tank but partially
built. The Scrap can be found in the center of this
tank.
[LCY-LS24] - Location: At the north side of a small island east of the
Palmer-Taylor Power Station.
Neighborhood: Pacific Ocean.
Map: (E-6).
Directions: This island is directly east of the three-way
intersection that ends the road that leads into the
plant.
[LCY-LS25] - Location: Behind some small bushes on the shoreline at the
northeast corner of a long narrow island east of the
Palomino Highlands.
Neighborhood: Pacific Ocean.
Map: (G-6).
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: The Map locations refer to the detail map on the backside of the main
Map. Some locations are covered by the detail maps for Chumash and
Paleto Bay and therefore may not be listed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
[LSO-LS26] - Location: On the counter of the pool bar at the Pacific Bluffs
Country Club.
Neighborhood: Pacific Bluffs.
Directions: Go to the intersection of Great Ocean Highway and
West Eclipse Blvd. From here, head northwest on
Great Ocean Highway. After a little over a half a
mile you should find the Country Club which should
be on the left side of the road. The pool can be
found near the beach.
[LSO-LS27] - Location: Inside the hedge maze at the Kortz Center.
Neighborhood: Pacific Bluffs.
Map: (A-2).
Directions: Go to the intersection of Kortz Dr. and N. Rockford
Drive then go onto Kortz Dr. and take it to the end
to reach the center itself. The hedge maze is
located at the southwest corner of the facility. The
stairs going into the maze is on the east side. The
best way to do this is the following:
Go onto the dirt at the right side of the stairs and
climb onto the top of the hedge wall. Turn right at
the corner and move forward. When you get to the
intersection continue forward.
Then go through the next three corners
(left-right-left) and stop at the next one. At this
point you should hear the rustling of the Scrap.
Look west then down. You should see a clearing
within the maze and the Scrap in the center. Jump
over the next hedge wall to access.
[LSO-LS28] - Location: On a small island at a graveyard.
Neighborhood: Pacific Bluffs.
Map: (A-3).
Directions: Go to the intersection of W. Eclipse Blvd. and
Prosperity St. Just west of this intersection is the
Hill Valley Church. Look on your in-game map and you
should see a small lake within the graveyard. The
Scrap can be found by a tomb on the island within
the lake.
[LSO-LS29] - Location: By the picnic tables at the Big O Juice Stand.
Neighborhood: Vinewood Hills.
Map: (C-1).
Directions: Go to the intersection of W. Galileo Drive and Mt.
Vinewood Drive. From here, head east on W. Galileo
Drive. Eventually you'll come to an un-named road
that leads up to Galileo Observatory. Take this road
and go to the Observatory.
At the north end of the parking lot is a dirt path
for Arthur's Pass Trails. Go north along this path
and you will eventually get to a three-way
intersection. Turn left and head west to find the
Juice Stand. The Scrap can be found on the ground by
the tables in front of the Stand.
[LSO-LS30] - Location: Inside a poolside guest house.
Neighborhood: Vinewood Hills.
Map: (C-2).
Directions: Go to the intersection of Lake Vinewood Est. and
Marlowe Drive. From here, head south on Lake
Vinewood Est. When the road splits to form the loop
then take the right path. Then turn right through
the first gate you come to.
After going through the gate, stop. Look to your
left to find a small building. This is the guest
house and the Scrap can be found within.
[LSO-LS31] - Location: On top of the I at the VINEWOOD sign.
Neighborhood: Vinewood Hills.
Map: (D-1).
[LSO-LS32] - Location: On a rooftop within Backlot City.
Neighborhood: Richards Majestic.
Map: (B-3).
Directions: Go to the intersection of Red Desert Ave. and N.
Rockford Drive. Backlot City, the movie studio,
should be at the east side of this intersection. The
west entrance to the studios should also be here.
Going into the studio at this stage of the game will
get you a 2-Star Wanted Rating so you need to move
fast. Quickly go through the gate and take the first
left you come to.
You should now enter a narrow alley. When you reach
the end of the alley then turn left. You should
enter another alley. You should also find two
staircases. Take the closest one up all the way to
the top and you should find the Scrap ahead of you.
When using a helicopter, land on the silver angled
rooftop at the northwest corner of the studio. Then
climb down to get the Scrap then climb back up and
fly away as the Police close in.
[LSO-LS33] - Location: On a restaurant balcony at the end of the Del Perro
Pier.
Neighborhood: Pacific Ocean.
Map: (A-4).
Directions: When you get to the pier's end you should see the
restaurant complex. The balcony that the Scrap can
be found on is in the top center. Use the stairs at
the south corner to access.
[LSO-LS34] - Location: Inside one of the bowls at the skate park.
Neighborhood: Vespucci Beach.
Map: (B-5).
Directions: Go to the intersection of Palomino Ave. and Magellan
Ave. From here, head southwest on Palomino Ave. and
go to the beach. When you reach the beach the skate
park is directly west of this spot.
[LSO-LS35] - Location: At a BBQ pit inside an apartment complex.
Neighborhood: West Vinewood.
Map: (C-3).
Directions: Go to the intersection of Hawick Ave. and Eastbourne
Way. At the northeast corner of this intersection is
the parking area for an apartment complex. Park here
and take the stairs at the north side up to a small
courtyard. Inside this courtyard is a BBQ pit area
and that is where you can find the Scrap.
[LSO-LS36] - Location: At a rooftop skate park.
Neighborhood: Hawick.
Map: (D-3).
Directions: Go to the intersection of Hawick Ave. and Power St.
At the northeast corner of this intersection is a
shop called Hawaiian Snow. On top of this shop is a
skate park. The Scrap can be found in the center of
the U-shaped ramp area.
[LSO-LS37] - Location: Inside a construction site.
Neighborhood: Alta.
Map: (D-3).
Directions: Go to the intersection of Power St. and Occupation
Ave. At the southwest corner of this intersection is
a large construction site. From here, head south on
Power St. After a short distance you should see the
entrance for the site which should be to your right.
Turn into this entrance and stop. Ahead of you
should be a lower area for this site. Near the
center of this area is a rectangular trench with a
wooden border. The Scrap can be found inside this
trench.
[LSO-LS38] - Location: At the top of a very tall crane.
Neighborhood: Pillbox Hill.
Map: (C-4).
Directions: Go to the intersection of Las Lagunas Blvd. and Alta
St. At the southeast corner of this intersection is
a large construction site. In the middle of the
buildings is an extremely tall crane.
Climb it to the top then climb the ladder in the
center to reach a small platform at the very top of
the crane to find the Scrap.
One shortcut is to fly to the top of the building.
The crane is connected to the building with red
I-beams. Go into sneak mode and gently walk one of
the beams to the crane. Then turn 90-degrees and
gently drop down onto the platform below. Then climb
the short distance to the crane's top.
[LSO-LS39] - Location: At a flood control dam.
Neighborhood: East Vinewood.
Map: (E-3).
Directions: Go to the intersection of Mirror Park Blvd. and
Glory Way. East of this intersection is the flood
control dam that is part of Mirror Park Blvd. The
Scrap can be found near water level in the middle
channel at the north part of the dam.
[LSO-LS40] - Location: At the bleachers for the racetrack.
Neighborhood: Vinewood Racetrack.
Map: (E-3).
Directions: Go through the entrance that sits between the Suites
A-D and Suite E-H doors. When you get to the
bleachers then do a 180-degree turn right and go up
the stairs. When you reach the level that sits above
the tunnel then turn left to find the Scrap ahead of
you.
[LSO-LS41] - Location: On a bridge.
Neighborhood: La Mesa.
Map: (E-4).
Directions: Go to the intersection of Vespucci Blvd. and Popular
St. From here, head west on Vespucci Blvd. and go up
the bridge. When you get to the top you should see
two large decorative arches, one to each side of the
bridge. The Scrap can be found under the arch on the
south side of the bridge.
[LSO-LS42] - Location: Under a bridge.
Neighborhood: La Puerta.
Map: (B-4).
Directions: Go to the intersection of Prosperity St. and
Palomino Ave. From here, head southwest on Palomino
Ave. After a short distance you should come to a
bridge that goes over a canal for Vespucci Canals.
The Scrap can be found under this bridge on the
middle island.
[LSO-LS43] - Location: Inside a dumpster.
Neighborhood: Davis.
Map: (D-5).
Directions: Go to the intersection of Davis Ave. and Carson Ave.
At the south corner of this intersection is the
Davis Mega Mall. Near the center of the parking lot
is a dumpster and that is where you can find the
Scrap.
[LSO-LS44] - Location: On the back steps of a house.
Neighborhood: Davis.
Map: (D-5).
Directions: Go to the intersection of Grove St. and Brouge Ave.
From here, head southeast and into the dead-end
loop. At the southwest side of the loop is a
gray-blue house. The Scrap can be found behind this
house.
[LSO-LS45] - Location: Inside a train tunnel.
Neighborhood: Cypress Flats.
Map: (E-6).
Directions: Go to the intersection of Chum St. and Popular St.
Near the southwest corner of this intersection is
one end of a long train tunnel. Go into the tunnel
and proceed north. The Scrap can be found on one of
the platforms along the west side of the tunnel.
This location is just south of the intersection of
Popular St. and Dry Dock St.
[LSO-LS46] - Location: Inside a junkyard at the Murrieta Oil Fields.
Neighborhood: El Burro Heights.
Map: (F-5).
Directions: Go to the intersection of Elysian Fields Freeway and
El Rancho Blvd. From here, head east on El Rancho
Blvd. After a short distance you should see an
entrance to Murrieta Oil Fields to your right.
However, continue forward and you should find
another entrance.
Turn right through the entrance and go straight
until you reach the hillside then turn right. As you
continue forward you should see an oil pump and a
large tank. Go past them to enter the junkyard.
To your right you should see three large junky
buildings. Enter the second building (you should be
turning past a Porta-Potty as you enter). After
entering you should see a dumpster.
Next to it is a ruined back section of a bus (it
should be colored green and white). The Scrap can be
found inside this bus.
[LSO-LS47] - Location: On top of the Sightings bar.
Neighborhood: Los Santos International Airport.
Map: (B-6).
Directions: This bar is the unusual looking structure at the
north part of the road loop. The Scrap can be found
near the center on the lower rooftop. You need to
have a helicopter in order to reach it. You can find
a Police Maverick at Central Los Santos Medical
Center or a Buzzard at the N.O.O.S.E. Building.
[LSO-LS48] - Location: By some luggage to the right of the Terminal #4 Subway
Entrance.
Neighborhood: Los Santos International Airport.
Map: (B-6).
[LSO-LS49] - Location: On a dry-docked tugboat.
Neighborhood: Elysian Island.
Map: ([C,D]-6).
Directions: Go to the intersection of Chum St. and Plaice Place.
From here, head west on Plaice Place. After a short
distance you should see the entrance for Pacific
Allied Shipyard which should be to your left. Turn
left through the entrance then turn right.
There should be some bluish buildings to your left
as you proceed forward. Continue west until you
reach a long white building. Stop here and look
left. You should see the tugboat called Olifantus.
Climb onto this tugboat and then onto the bridge
level. Go to the front to find the Scrap.
[LSO-LS50] - Location: On top of some shipping containers.
Neighborhood: Terminal.
Map: (E-7).
Directions: When looking at the Terminal on your in-game map it
has a grid-like pattern. The Scrap is located in the
middle section of the second row, also known as
section E1.
In each section there are two rows, north and south.
And there are five groups of crates in each row with
labels on the ground. The Scrap can be found between
containers at the top of group E3, north row. Climb
the containers in groups E4 and E5 to reach the
Scrap.
After acquiring all of the Scraps you will piece together the confession
letter. The murderer is Peter Dreyfuss and he killed Leonora and tortured her
family for the sake of his art. He can be found in Rockford Hills......
0+=+=+=+=+=+=+=+=+=+=0
/ Strangers (Franklin) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SFK1. A Starlet in Vinewood (Dreyfuss) 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Strangers (Franklin) /
0=========0 0+=+=+=+=+=+=+=+=+=+=0
When Franklin confronts Dreyfuss he discovers this artist to as pompous and
arrogant as he was in the confession letter. When the subject of Leonora
Johnson is brought up he runs away claiming that the laws of regular people
don't apply to him.....
0========0
| Weapons \
0=======================>
--Pistol.
--Micro SMG.
--Sticky Bomb.
0=========0
| The Plan \
0=======================>
Dreyfuss will drive away in an SUV. You can either let him go or go after
him but it is best to chase him. Use your Pistol or Micro SMG to shoot out
his back tires to get him to stop then shoot him as he tries to run away.
Another option is to get close behind him, throw a Sticky Bomb on his car,
and blow him up. Regardless of method, when you either kill him or let him
go then you will successfully complete the encounter.
0===========0
| 100% Score \
0=======================>
>>Cut!
****
You need to kill Dreyfuss.
0=======0
| Reward \
0=======================>
The {A Mystery, Solved} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now let's go to the Stranger encounter just outside your Safehouse.....
0+=+=+=+=+=+=+=+=+=+=0
/ Strangers (Franklin) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SFK2. Pulling Favors (Tonya) 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Strangers (Franklin) /
0=========0 0+=+=+=+=+=+=+=+=+=+=0
Tonya is a friend of Franklin's and, along with her husband, owns a towing
company. However, on this day, she needs Franklin's help.....
0=========0
| The Plan \
0=======================>
Go to the Tow Truck which is at the Davis Impound Lot. After entering the
Tow Truck then head to the abandoned car in Pillbox Hill. Follow the
instructions on how to hook up the can then drive it to the Impound Lot.
When you get there then get into the designated zone and drop the vehicle
to successfully complete the encounter.
0===========0
| 100% Score \
0=======================>
>>Time (5:00)
***********
Drive quickly to the Tow Truck and drive quickly to the car. After
hooking up the car then drive conservatively, but quickly, so you don't
cause it to unhook.
>>Unhook Bonus
************
You need to keep the vehicle hooked until you deliver it to the Impound
Lot. Don't go crazy with the driving and you should get this
automatically.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will now open up more "?" markers plus Tonya will become a contact. At
this point I will continue with the Stranger encounter but there is
something else that has now opened up and I will do those first.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GHF14. Random Events |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the 100% Completion categories is for Random Events. These are various
situations that appear at random throughout the state. There are a bunch of
them but you only need to do fourteen of them for Completion percentage. Once
you fill up that category then you don't need to do them anymore.
However, some of them do have certain rewards that can be helpful to you,
like Skill increases, large monetary rewards, and even contacts for future
heists. Most of these can be done by all three characters but some can be
only done by one or two.
In some cases you may need to pass time by sleeping in order to make certain
situations appear. This is why you should do the mission "Chop" prior to
doing any of these Events - so you can free up your Safehouse.
These events are broken into three types:
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. ATM Robberies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are many ATM Machines scattered throughout Los Santos and the various
towns to the north. You can use them to view your money and to even attack
those who try to use them.
However, if pass by one, you may encounter a robbery that you did not
initiate. You can chase down the robber, take him down, and take the money
for yourself. But you do have the option of returning the money back to its
rightful owner for a small reward.
You can do more that one but only the first ATM Robbery will count towards
100% Completion - any others you do afterwards will not.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Security Vans |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Another event is the Security Van. When you drive by certain areas you may
find a large blue dot on your map. This signifies a special Securicar. It
will be manned by two guards and you can rob these vehicles for far more cash
than what you can with the regular vans.
Sometimes you can encounter a Van while it is parked and with one of the
guards carrying briefcase containing the money. Confronting the guards will
give you an automatic 2-Star Wanted Rating but you can quickly run over or
shoot the money carrying guard, grab the case, and make a quick exit before
the Police arrive.
Other times the Van will be driving along the road. In this case the money is
inside. Following the Van until it stops is pointless because it never does.
You can shoot up the back of the Van to open the doors and cause the money to
fall out. However, the moment you start firing you will get a Wanted Rating
and it may take many shots to blow open the doors thus Cops may interfere
before you can get the money to fall out.
The best thing to do here is to throw a Sticky Bomb on the doors and blow it
open that way. You won't get a Rating until the doors open and you can
quickly grab the money and run off before too many Cops show up.
You cannot jack the Van but you can take it when the guards leave it. This
may help you when dealing with the Police as you can easily grab the armored
vehicle after you quickly dispatch of the guards.
There are a total of ten of these Vans and you can do them repeatedly.
However, only the first time you do a Van will count towards Completion
percentage. But, unlike with the ATM Robberies, when you find a new Van it
will count for percentage.
A site user, elduende05, suggested sleeping for about a week (after doing
a Van) in order to make another one (or the same one) appear. Others have
suggested that it doesn't take as long (about four days minimum) but I found
that sleeping about a week pretty much guarantees you can get a Van to spawn
when you get near any of its locations which are are follows:
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Van #1
******
Neighborhood: Paleto Bay.
Map: (B-4) [Main Map].
Where: Parked at the Market at the intersection of Paleto Blvd. and
Great Ocean Highway.
>>Van #2
******
Neighborhood: Lago Zancudo.
Map: (E-2) [Main Map].
Where: Heading south on the Great Ocean Highway just south of the
intersection with Route 68.
>>Van #3
******
Neighborhood: San Chianski Mountain Range.
Map: (D-6) [Main Map].
Where: Heading north on Chianski Passage just west of the Humane Labs
and Research area.
>>Van #4
******
Neighborhood: Vespucci Canals.
Map: (B-4) [Detail Map].
Where: Heading southwest along Imagination Court.
>>Van #5
******
Neighborhood: Little Seoul.
Map: (C-4) [Detail Map].
Where: Heading east on San Andreas Ave. near La Puerta Fwy.
>>Van #6
******
Neighborhood: Little Seoul.
Map: (C-4) [Detail Map].
Where: Parked at a Lucky Plucker at the southeast corner of Vespucci
Blvd. and Palomino Ave.
>>Van #7
******
Neighborhood: Little Seoul.
Map: (C-4) [Detail Map].
Where: Parked at the Korean Plaza at the intersection of Adam's Apple
Blvd. and Dutch London St.
>>Van #8
******
Neighborhood: La Mesa.
Map: (E-4) [Detail Map].
Where: Heading up ramp (which is part of Supply Street and runs
parallel to Del Perro Fry.) from Popular St. to San Andreas Ave.
>>Van #9
******
Neighborhood: La Puerta.
Map: (C-5) [Detail Map].
Where: Parked at the Globe Oil Station at the intersection of Power St.
and Alta St.
>>Van #10
*******
Neighborhood: Cypress Flats.
Map: (E-5) [Detail Map].
Where: Heading west on El Rancho Blvd. just north of the Cypress Flats
Ammu-Nation.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Encounters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
The last kind of Random Event are Encounters. These are little mini-missions
that appear randomly during the course of the game. There are approximately
forty six of these Encounters but not all of them will trigger at the same
point of the game. Some can be triggered now, others can pop up during the
remainder of the game.
You do not have to do them all but there are some you should do as they have
special rewards that can help you. You can get Skill increases, monetary
rewards, and contacts for Heists and Booty Calls.
Just after the mission "Mr. Philips" you can do some of these as Trevor and
be allowed to take people up to a Cult Compound in Blaine County. Some of the
early Encounters do have people you can take up there but should be saved for
later.
You can go from Encounter to Encounter in one run but there are some that
only appear at certain hours of the day or night. In addition, some may not
appear right away even if you pass by its location several times. In this
case you should head to your Safehouse and sleep for a couple of days or
until you reach a specific point of the day to get them to appear.
The names for each of the Encounters comes from the Rockstar Games Social
Club website. site user EarlJenson started a topic concerning when these
Encounters appear, eventually writing his own guide about them, and his data
is being presented in this document, along with my own observations. He was
able to determine that eleven of these Encounters appear at this point of the
game.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Sport Bike Thief
****************
Neighborhood: Richman, on N. Rockford Drive just north of Richman
Street.
Map: (A-2) [Detail Map].
-----------------------------------------------------------------------
Notes: You should bring a high-end car for this one. A high-end
motorcycle is stolen and you need to chase it down. Knock the
thief off the bike and return it to its owner.
-----------------------------------------------------------------------
++Reward: Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Snatched
********
Neighborhood: Rockford Hills, on S. Mo Milton Dr.
Map: (B-2) [Detail Map].
-----------------------------------------------------------------------
Notes: You should have the Micro SMG for this one (another
recommendation is modifying your vehicle with armor and
bulletproof mods).
A woman is being taken by The Lost and thrown into a van. There
are three kidnappers and they pack weapons. Drive up and stop
near them. They are invincible as they put her in the van but
shoot them with the Micro SMG anyway to get their attention.
If you do this right they will immediately get out of the van
instead of you having to chase them. Quickly kill them with the
submachine gun. After that then get the woman out of the van and
drive her to Chumash.
As you drive there more Lost members show up on bikes behind
you. Even though they use Sawed-Off Shotguns they are accurate
from a distance and may kill you quickly if you don't do
anything.
Stop and use the Micro SMG to get rid of them before they can do
a lot of damage. After that then continue to the marker in
Chumash to end the encounter.
-----------------------------------------------------------------------
++Reward: Nothing. However, if you wait until later and unlock Trevor,
then you have the option to take her to the Cult Compound. I
highly recommend taking her up to there for reasons I will
explain later in the guide.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Robbery 1
*********
Neighborhood: Rockford Hills, at the Rockford Hills Barber Shop.
Map: (C-3) [Detail Map].
-----------------------------------------------------------------------
Notes: You will need to enter this place once before being allowed to
activate this Encounter.
When you walk into the Shop you will interrupt a robbery. After
the robbers leave then immediately arm yourself with an machine
gun. Try to get them before they leave the scene.
If they drive off then chase them down and shoot them with
either your Pistol or Micro SMG. When you kill them both a large
duffel bag will drop from the vehicle.
-----------------------------------------------------------------------
++Reward: Nothing if you return the bag but $2,000 if you keep it.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Construction Accident
*********************
Neighborhood: Little Seoul, near the intersection of Lindsey Circus and
Dutch London St.
Map: (C-4) [Detail Map].
-----------------------------------------------------------------------
Notes: The driver of the truck is trapped and you need to move the
pipes out of the way before it explodes. Use the nearby Dozer to
push the pipes away from the passenger door. The driver will
then exit and the encounter will end successfully.
-----------------------------------------------------------------------
++Reward: Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Bus Tour
********
Neighborhood: Downtown Vinewood, on Vinewood Blvd just west of the
Vinewood Movie Theater.
Map: (D-3) [Detail Map].
-----------------------------------------------------------------------
Notes: Enter the van which will cost you $40. Go through the entire
tour to successfully complete.
-----------------------------------------------------------------------
++Reward: Nothing. But this Encounter can be repeated if you want.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Escape Paparazzi
****************
Neighborhood: Downtown Vinewood, in an alley south of the Downtown
Vinewood Movie Theater.
Map: (D-3) [Detail Map].
-----------------------------------------------------------------------
Notes: Use a fast car for this one. Go into the alley and take the
actress away from the photographers. After you lose them then
take her back to her home.
-----------------------------------------------------------------------
++Reward: $750. However, if you wait until later and unlock Trevor, then
you have the option to take her to the Cult Compound. If you
don't want to take the woman from "Snatched" up to the Compound
then I recommend taking the actress there instead.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Mugging 2
*********
Neighborhood: In an alley in Alta, on Hawick Avenue between Power St.
and Meteor St.
Map: (D-3) [Detail Map].
-----------------------------------------------------------------------
Notes: Quickly drive in from the north and run over the mugger which
allows the victim to run off safely.
-----------------------------------------------------------------------
++Reward: Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Mugging 3
*********
Neighborhood: Pillbox Hill, on Vespucci Blvd. near Peaceful St.
Map: (C-4) [Detail Map].
-----------------------------------------------------------------------
Notes: A woman will have her purse stolen. Quickly run over the thief
to retrieve the purse.
-----------------------------------------------------------------------
++Reward: $200 or $2,000 depending on whether or not you return the purse
to the victim. This can sometimes be mistaken for an ATM
Robbery.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Bike Thief City 2
*****************
Neighborhood: East Vinewood, on Bridge St.
Map: (E-3) [Detail Map].
-----------------------------------------------------------------------
Notes: Run over the thief and return the bike to its owner.
-----------------------------------------------------------------------
++Reward: Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Getaway Driver
**************
Neighborhood: Strawberry, near the south corner of Strawberry Ave. and
Macdonald Street.
Map: (D-5) [Detail Map].
-----------------------------------------------------------------------
Notes: You should take a four-door car with you. Take the two robbers
away and lose the 2-Star Wanted Rating. As you drive away you
find that one of the robbers worked in Liberty City. That robber
is Packie McReary - who worked with Niko in GTA IV.
One of the best ways to lose the Rating is the train tunnel loop
near the intersection of Carson Ave. and Brouge Ave. There is
the incline in the middle of the intersection that goes down
into the loop and you can easily lose sight of them down here.
After you lose the Wanted Rating then take them to Cypress Flats
to complete the Encounter.
-----------------------------------------------------------------------
++Reward: $1,000 plus Packie McReary contact for Heists which you will be
doing later in the game. Interestingly enough you can take both
Packie and his friend to the Cult Compound. But I highly
recommend not doing that because Packie is very useful for
Heists plus you get some good money from him at this point of
the game.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Bike Thief City 1
*****************
Neighborhood: Rancho, on Little Bighorn Ave. between Carson Ave. and
Macdonald Street.
Map: (D-5) [Detail Map].
-----------------------------------------------------------------------
Notes: Knock thief from the bike and return to its owner.
-----------------------------------------------------------------------
++Reward: Nothing but you will get a message later in the game from
somebody named Gary Nicholson who will give you $100,000 in
Animal Ark shares.
This can be used to quickly acquire the {Trading Pure Alpha}
Accomplishment. I recommend cashing out the stocks as soon as
you get the message as they go down in price over the course of
the game.
After doing these it's time to go back to Strawberry.....
0+=+=+=+=+=+=+=+=0
/ Franklin Clinton \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FRN1. Chop 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Franklin Clinton /
0=========0 0+=+=+=+=+=+=+=+=0
After avoiding Aunt Denise, Franklin encounters Lamar and his dog, Chop.
Lamar wants Franklin to accompany him on a simple walk around the
block.....
0=========0
| The Plan \
0=======================>
Apparently Lamar wants to do a kidnapping of another gangmember named D.
Get into the van and head up to Vinewood. When you get there you then
confront D who takes off on a fast bike. However, you have to drive a slow
van. Keep up with him and he will eventually wipe out near a bus terminal.
At this point Chop will be let out of the van and you have to chase D into
the train area. You will be instructed on how to quickly change characters
and open boxcars. After failing to find D then Chop will run off and do the
"wild thing" with another dog. Pull Chop off then resume the search for D.
After finding D then Chop will chase him a short distance and take him
down. After you put D in the van then drive back to Lamar's House.
Unfortunately, Lamar uses his cellphone to make the ransom call which
upsets Franklin because the call can be easily traced.
Because of this you need to led D out. After letting him go then drive to
the Rec Center. When you drop off Lamar then the mission is completed
successfully.
0===========0
| 100% Score \
0=======================>
>>Not a Scratch
*************
You need to do the mission with minimal damage to the van. Because the
van is slow you can easily avoid obstacles and this should be easy to
get.
>>Homedog
*******
You need to remain within Chop's perspective for ten seconds. Quick
switch to Chop and stay in this perspective for awhile. For some laughs
let him do the "wild thing" while you're him.
>>Advanced Reflexes
*****************
You need to use Franklin's Special for seven seconds. If you have maxed
out his Special then use it when you are prompted to by Lamar and let
it run out to easily obtain this Requirement.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GHF15. 100% Completion Tasks (Part One) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After the mission you'll also get a call from Lamar. He wants you to let Chop
stay at your place for awhile. Franklin agrees. This will bring up a bone
icon at your house where you can play with Chop. It is important to note that
spending a little time to play with him is *REQUIRED* for 100% Completion and
falls into the Miscellaneous category. Play fetch with him for a bit to
complete this requirement.
0+=+=+=+=+=+=+=+=+=+=0
/ Strangers (Franklin) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SFK3. Shift Work (Hao) 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Strangers (Franklin) /
0=========0 0+=+=+=+=+=+=+=+=+=+=0
Hao is another one of Franklin's friends. He is heavy into the street
racing scene and challenges Franklin to a race.....
0======0
| Notes \
0=======================>
You may want to get a fast car or mod your Buffalo with the most recent
mods available.
According to Callum x360a at www.xboxachievements.com this mission will
count towards the {Multi-Disciplined} Accomplishment even if you don't get
a Gold Medal during this mission.
0=========0
| The Plan \
0=======================>
This mission is only available between 20:00 and 5:00.
Make your way to the marker near your home. This will begin a two lap
checkpoint race with five other cars. The course winds through the
Strawberry, Rancho, and Davis areas.
This is a fairly easy race course-wise and opponent-wise as you can get
into first place quickly with the right car. When you get into first place
then be conservative around the course so you don't smack into things. The
traffic isn't too bad so that helps. If you finish the race in first place
then the encounter is completed successfully.
0===========0
| 100% Score \
0=======================>
>>Fastest Lap
***********
You need to complete a lap in less than 1:20. If you're good with your
driving, regardless of car, you can get this easy.
>>Underdog
********
You need to finish the race in less than 2:50. This is also pretty easy
with a good car and good driving.
>>Clean Race
**********
You need to finish the race with less than five collisions. This is
probably the hardest to get because of the jousting for position
between the other cars and yourself near the beginning of the race.
Keep your distance and pass them clean. If you can get into first place
without any scrapes you can drive more conservative and avoid other
possible collisions.
0=======0
| Reward \
0=======================>
$200.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GHF16. Street Races |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to the race you just completed more Street Races will now begin
to appear starting with one in Downtown Vinewood. There are a total of five
races in all and they are required for 100% Completion. They will appear on
your map as a car with a checkered flag. And, like the last race, they are
only available between 20:00 and 5:00.
Each race requires an entry fee and you can win much more than you pay into.
Winning a race will also give you a Gold Medal. When you successfully
complete a race it will have a checkmark next to it.
The last four races will appear through texts from Hao at various points in
the early part of the story. When they appear will depend on how fast you go
through the story. For this reason I am grouping them all together here in
this chapter:
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==================0
| Downtown Vinewood \
0=========================================================>
++Entry Fee: $500.
++Winnings: $2,250.
-------------------------------------------------------------------------
Notes: This is a long course through this part of the city. Even so it is
easy to get into first place early. After taking the lead then
focus on going through the course and avoiding collisions. A
pretty easy race overall.
0========0
| Airport \
0=========================================================>
++Entry Fee: $1,000.
++Winnings: $4,500.
-------------------------------------------------------------------------
Notes: This two-lap race will take you through the Airport, Maze Bank
Arena, and Grove St. areas. At the beginning of the race you need
to be careful when going up the onramp for the Arena - you could
end up on the wrong ramp when it splits or hit the median.
Another area to be careful of is the railroad tracks prior to the
Grove St. area. The posts for the railroad gates are solid and
will cause you to stop if you hit them. Outside of these areas the
rest of the course is easy and you can keep far ahead of your rivals. 0========0 | Freeway \ 0=========================================================> ++Entry Fee: $1,250. ++Winnings: $5,625. ------------------------------------------------------------------------- Notes: This two-lap race involves the freeway loops on the Olympic Fwy. This is a much harder race than the others. Getting into first place is tricky because of the off-ramps going down and up. A couple of hard areas involve the down ramps as you can get some air and lose control resulting in flying off the course. You need to slow down a little in those parts. Another major problem area is the center where you need to cut across the freeway and change direction. This becomes more problematic if you are still jockeying for position. When you get into first place then focus on going through the course without hitting any of the traffic on the freeway - especially those on the ramps because of the narrow roadway. 0================0 | Vespucci Canals \ 0=========================================================> ++Entry Fee: $1,500. ++Winnings: $6,750. ------------------------------------------------------------------------- Notes: This is a two-lap race that goes around the Vespucci Canals, Del Perro, and Vespucci Beach areas. This is an aggravating race due to the fact that you have to use a motorcycle which you need to have before you are allowed to race. The best one to use is an Bati 801 or a Dinka Double-T (you may want to mod them first just to be safe). It is much easier to wreck and you will be doing a lot of that if you are not too careful. Take it easy around curves or you can easily crash. A bad area is the Prosperity St. Promenade shopping area. If you can go through this area unscathed you will be in great shape since the other riders tend to wreck here. After winning this race you will get a call from Hao congratulating you on your prowess. 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK4. Paparazzo (Beverly) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Franklin encounters Beverly, a photographer looking for the next big celebrity picture. Beverly at first believes that Franklin is a celebrity but then rails against the hypocrisy of celebrities. He then spots a famous actress and convinces Franklin to chase her so he can get a shot..... 0=========0 | The Plan \ 0=======================> Get alongside the limo so Beverly can get shots of Miranda who is inside. Stay close so he can get his shots. After awhile the limo will speed further ahead of you and it is at that point that a rival photographer named Madison who comes in to steal some shots. Beverly now wants you to go after him instead of the limo. To catch up, push down on the Left Analog Stick to speed up. When you get to him then activate your Special to slow things down and let Beverly knock off Madison. After that then take Beverly to his next stakeout. When you get there then the encounter is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Smack Down ********** You need help Beverly take down Madison on the first try. This is somewhat frustrating due to the fact that Beverly tends to throw his punch either too soon or too late. Approach Madison on his right and activate your Special just before you get to him. When you get to him then Beverly will start his punch and that should be enough to get Madison. >>Picture Perfect *************** You need to help Beverly snap and inspect three photographs. Keeping up with the limo until it speeds ahead should allow you to give Beverly the opportunities he needs to get this Requirement. 0=======0 | Reward \ 0=======================> Nothing but the motorcycle, the PCJ-600. You will also get Beverly's contact on your phone. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> For now let's head back to Tonya..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK5. Pulling Another Favor (Tonya) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Tonya still needs Franklin's help with towing..... 0=========0 | The Plan \ 0=======================> Go with Tonya and get the Tow Truck from the Davis Police Station. Then go to the illegally parked vehicle in Little Seoul. Just like last time hook up the car and take it back to the Davis Police Station to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Time (5:30) *********** >>Unhook Bonus ************ <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You may also get an text from Tonya at around this time. JB has gone missing and needs your help. Call her up to start her next encounter..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK6. Pulling Favors Again (Tonya) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Once again it's Franklin to the rescue..... 0=========0 | The Plan \ 0=======================> Get the Tow Truck from the Davis Police Station. From here you need to quickly go to the Stalled Car on the railroad tracks on Elysian Island. When you get there then you need to hook up the car quickly and pull it off the tracks before the train hits it. After dragging the car off then let the driver enter. From here, tow the car to the Auto Shop to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Time (7:00) *********** This is actually easy to get because, when I first did this mission, I actually ran from my home to the Police Station and still managed to complete this Requirement with more than thirty seconds to spare. >>Unhook Bonus ************ 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK7. The Sex Tape (Beverly) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Beverly wants Franklin's help in getting a shot at America's newest sweetheart doing the "wild thing"..... 0=========0 | The Plan \ 0=======================> Follow Beverly into the hotel grounds. Eventually he will lead you to where Poppi and her boyfriend are getting it on. The game will instruct you on how to use the camera. After awhile you will be seen and you will be chased by her and her security. Follow Beverly to his car. You will get in the back seat and he will do the driving as you are being pursued by her. At this point you need to keep the camera aimed at Poppi's face during the entire chase. This can be difficult to do at some points because she will swing across wildly and Beverly will pull some sharp turns of his own. After she wrecks in the construction site then the chase ends and the encounter will be completed successfully. 0===========0 | 100% Score \ 0=======================> >>Quick Dip ********* You need to jump into the swimming pool as you follow Beverly. Take a few quick seconds to jump in to get the Requirement. >>Money Shot ********** You need to achieve full facial recognition during the chase (a minimum of 90% I think). Pull the zoom all the way out as this will make it much easier to keep the camera on her face. 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK8. Still Pulling Favors (Tonya) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 After making the call to her it's up to Franklin to come through once again..... 0=========0 | The Plan \ 0=======================> Get the Tow Truck from the Davis Police Station. From here you need to go to the Broken Down Car in West Vinewood. However, you have a five minute timer to reach the vehicle. But this is still plenty of time to get there. When you get to the car then allow the Car Owner to enter the Truck and hook up his Car. From here, tow the car to the Auto Shop to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Time (6:00) *********** >>Unhook Bonus ************ 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK9. Pulling One Last Favor (Tonya) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Tonya and JB are in bad shape and needs Franklin's help one last time..... 0=========0 | The Plan \ 0=======================> Once again, go to the Tow Truck at the Davis Police Station. After entering the Truck you need to go to an accident on Vespucci Blvd. Get to the accident, hook up the car, and drive it to the Auto Shop. After dropping off the car then drive Tonya back to the Impound Lot to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** Time is a little tighter than on the last towing missions so it may take a couple of tries before you can get this. >>Unhook Bonus ************ <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will also end Tonya's missions for good. With nothing else left to do at this point it is time to go back to the Main Story..... 0+=+=+=+=+=+=+=+0 / Simeon Yetarian \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMN2. Complications 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Simeon Yetarian / 0=========0 0=+=+=+=+=+=+=+=0 Simeon wants you to get an SUV from some kid in Rockford Hills..... 0=========0 | The Plan \ 0=======================> Go to where the vehicle is in Rockford Hills. During the drive Simeon calls you to inform you that the garage is locked and you need to open it from the inside. When you get to the house you need to jump the fence using the nearby gate. The game will then instruct you on how to use Stealth Mode and knock out people from behind as you stalk the Gardener. After taking care of him then proceed. Sneak around the house and you will find a vehicle that you can use to climb through an upstairs window. After you get inside the house then gently sneak downstairs while avoiding the residents. Get into the garage then into the SUV. From here, simply drive out of the garage. As you drive to the dealership you are ambushed by the father, Michael, who was hiding in the back seat. Go to the blip not far from Simeon's. You are then instructed to ram the vehicle through the window. After you smash through the window then Michael pays Franklin, who flees, and starts a fight with Simeon. At this point you automatically switch to Michael and you need to fight Simeon. Just continually punch him or he will counterattack. He's not as weak as you think he may be so it is best to take him down quickly. After defeating Simeon then Michael leaves the dealership and the mission ends successfully. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** You need to drive quickly to the house, ignore the Gardener and make a straight beeline for the vehicle, quickly sneak downstairs, and quickly drive back to the dealership. You will also need to quickly deal with Simeon as well. >>Can't Touch This **************** Take no damage during the fight with Simeon. >>Dirt Nap ******** Knock out the Gardener with a stealth attack. Follow the game's instructions and this is automatic. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point you can now switch to the next of the three protagonists..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY3. Michael De Santa + 0==========================================================================/ Michael is a former bank robber who is now living in a luxurious home in Rockford Hills. He is also married and has two kids. But, as you may have already seen so far, things are far from perfect. Michael starts off with $7,860 and a Pistol with 120 rounds. If you stay with him for a short bit he will get a message from his wife telling him about the Tennis court he never uses. This will open up all of the Tennis courts in the Los Santos area. This will also open up the Golf Course for him to use. His personal car is the Tailgater. Michael's Special Ability is to slow down time while on foot. This will give him an advantage in combat. He will also have two Stranger missions specific to him as well as the next Main Story mission at his house. But there are things to do before resuming with the story..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF17. Building Up Michael | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point it is best to go around and build up some of his Skills using the various tricks mentioned earlier. As noted earlier, you cannot increase his Special until after the mission "Father/Son". I also highly recommend you go and collect Hidden Packages so you can have at least $100,000 to $200,000 for some of the tasks just ahead. I'll get to the Sports in a little bit. At this point he has two Stranger encounters and I'll go do them first starting with the one in Pacific Bluffs..... 0+=+=+=+=+=+=+=+=+=+0 / Strangers (Michael) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK10. Exercising Demons - Michael (Mary Ann) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Michael) / 0=========0 0=+=+=+=+=+=+=+=+=+=0 Michael encounters Mary Ann who appears to be very serious about her workout as is obvious in her stretching and mannerisms. She also seems to have some very serious self image problems as well. After a short conversation she then challenges Michael to a foot race..... 0======0 | Notes \ 0=======================> You should have your Stamina Skill maxed out before doing this encounter. 0=========0 | The Plan \ 0=======================> Mary Ann appears in the daytime hours between 7:00 and 20:00. This is a simple checkpoint race. Just quickly tap the Run Button to speed through. If you maxed out your Stamina then you should have no problems beating her as you won't risk tiring out or losing health. Winning the race will successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Contender ********* This means winning the race without using any shortcuts. There are opportunities to cut through the grass and other areas but if you stick to the assigned pathways then this should be automatic. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> She will become a contact on your phone. Now to take care of the other Stranger over in Legion Square..... 0+=+=+=+=+=+=+=+=+=+0 / Strangers (Michael) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK11. Grass Roots - Michael (Barry) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Michael) / 0=========0 0=+=+=+=+=+=+=+=+=+=0 Michael encounters a gentleman named Barry in the square who is trying to legalize marijuana. He convinces Michael to try some of his special stuff which causes him to seriously hallucinate..... 0========0 | Weapons \ 0=======================> Minigun (provided). 0=========0 | The Plan \ 0=======================> Walk through the Square killing any Aliens you come across with your provided Minigun. Some will appear on higher ledges and will blast you with psychic beams which will deplete your health. If an Alien comes too close he will try to abduct you. You need to move your Left Analog Stick quickly left and right to avoid being taken and failing the mission. Best thing to do is hold down the fire button and kill the Aliens the moment they appear. After awhile the effect wears off and Michael returns to normal. This will end the encounter successfully. 0===========0 | 100% Score \ 0=======================> >>Unmarked ******** This may take a couple of tries as you learn where the ledge Aliens spawn at so you can quickly destroy them before they can hit you. In addition, find some cover to limit their ability to hit you. The ledge Aliens will disappear after awhile if you don't kill them so you can stay behind cover. >>Kill Chain ********** You need to kill seven Aliens in ten seconds. Just shoot the Aliens as quickly as they appear. I managed to get this on my initial play-through without trying. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF18. Sports | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Now is time to go over the two Sports that have been opened up. These Sports are required for 100% Completion and can be used to improve your Strength Skill. However, because of the easy to use Bus Stomping Trick, you can have your Strength maxed out before doing these and make them easier to do. 0=====0 | Golf \ 0====================================================> This activity is open between 6:00 and 18:00 and you have to pay $100. You can choose up to three other players to play with you or you can play by yourself. This is a nine hole course and you can unlock other challengers by completing a round. You need to get par or better in order to get Completion percentage. The controls are fairly straightforward. There is a gauge on the right side of the screen. Pull back on the Left Analog Stick to begin your swinging motion and quickly push up when you reach the yellow point on the gauge. This will complete your swing. You can add spin to the ball by going left or right in the stick while the gauge is in motion. You also need to account for wind when aiming yourself. You use the Right Analog Stick to aim where you would like for the ball to go. You can see where you are aiming by looking at the hole outline on the left side of the screen. When you are putting there will be a grid overlay that will determine the contour of the course so you can make proper adjustments to your swing. It's not too hard to get par on this course even on your first time. After completing a round you will get the Golf Club added to your Weapon Wheel. 0=======0 | Tennis \ 0====================================================> Unlike the single Golf Course there are multiple places to play Tennis, even your own home. The game gives simple instructions on how to play. You use the Left Analog Stick to swing and the face buttons are used for various spins of the ball. You can select the number of games and difficulty of opponent. To quickly get Completion percentage I recommend one game and easy difficulty. The main thing to do is to get your opponent to be on one side of the court and to hit the ball to the other side to get it past him. It's not difficult to do although it will take some time to get the hang of the controls and general gameplay. You also get $12 for winning. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF19. Random Events (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point another Encounter will open up that cannot be done by Franklin - it can only be done by Michael (or Trevor): >>Gang Intimidation ***************** Neighborhood: El Burro Heights, at the southwest corner of Fudge Lane and El Rancho Blvd. Map: (E-5) [Detail Map]. ----------------------------------------------------------------------- Notes: A woman will appear at the corner and needs your assistance with a domestic dispute. Bring out a weapon, preferably a submachine gun or assault rifle, and follow her. She will lead you to a yard where you will then be ambushed by three men who jump over a fence. Kill them all to successfully complete the encounter. ----------------------------------------------------------------------- ++Reward: Nothing but the cash they drop. After all of this it is time to resume the Main Story..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL1. Father/Son 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Franklin visits Michael who is relaxing at his mansion pool. After the two of them chat about things then Michael decides to get Franklin the beer he promised on the last mission. However, Michael's son, Jimmy, calls with some urgent news. Jimmy was trying to sell Michael's boat because he thought his father no longer wanted it. But the buyers decided to steal it instead. So Michael needs to rescue his son and his boat. Franklin decides to come along and help out..... 0========0 | Weapons \ 0=======================> Pistol. 0======0 | Notes \ 0=======================> This can also be started by Franklin but you will miss out on various things about the house. 0=========0 | The Plan \ 0=======================> Get into Amanda's Car and follow the trail to the boat. When you find the boat then quickly get behind it and follow it. Get close to it so Franklin can board it. You need to be careful not to crash or you will fail the mission as this will more than likely kill Franklin. Once Franklin is on the yacht then continue to follow it. Help out Franklin by shooting at the Thief trying to throw him off. After that then Franklin will find Jimmy. Jimmy will then end up on the boat's boom. Carefully go under him and catch him. After that then get close to the back of the boat to catch Franklin. Once Franklin is inside then chase after the boat. However, the car's engine blows out and now you need to break off the chase and get it repaired. When you get to the Los Santos Customs then Michael gives you a couple of thousand dollars to fix the car and will ride off in a Taxi. Now you auto switch back to Franklin so you can repair the car. This is Hao's garage and he will repair the car for free this time. After repairing the car then drive back to Michael's house. After you drop off Jimmy then the mission will end successfully. 0===========0 | 100% Score \ 0=======================> >>Quick Catch *********** You have to rescue Jimmy within ten seconds. The moment he ends up on the boom then immediately get under him to catch him. If you're careful not to smack into anything while going after him then you should get this easy. >>Not a Scratch ************* You need to deliver Amanda's Car back to the house without any damage. Just drive slowly and carefully so you don't hit anything. 0=======0 | Reward \ 0=======================> Nothing other than the money you were given for repairs, about $2,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, you'll be given Michael's contact on your phone and Jimmy will be added to your friends on your LifeInvader page. And you will now be able to increase Michael's Special so you should work on that a little later. As Franklin you may also get additional messages from Hao concerning Street Races if you haven't finished them up already. You should also finish them up before proceeding with the story. Shortly after the mission you will get a call from an angry Simeon basically telling you you're fired from the dealership. If you switched back to Franklin immediately after the mission "Complications" then you would've been involved in a phone conversation with Lamar which discusses in a little more detail about the firing (the theft of the bike and what Michael made Franklin do at the dealership). Staying with Michael through the last mission causes you to miss this conversation. After the call from Simeon then Lamar will give you a text telling you that the bike he stole in the mission "Repossession" he is giving to you and will be parked at your Aunt's house. This will become your second personal vehicle. And this mission will also open up something else..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF20. Properties | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you look at your map you may see a building with a "$" down around Grove St. This indicates a Property you can buy. There are a multitude of places you can purchase throughout the game. Each Property purchased is colored coded to whichever character bought it. Some Properties open up now and others will open up later. The place that Franklin can purchase is a car garage. It costs $30,000 and is used to store vehicles found in the street and purchased online. When you switch to Michael he will have his own garage that he can purchase - the Vinewood Garage. Just like the one on Grove St. it is mainly used for storing vehicles and costs $30,000. There will be some money making Businesses that will open during the game and I will cover them later. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF21. 100% Completion Tasks (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you've gone and acquired some of the Hidden Packages and done the Random Event Encounter "Bike Thief City 1" then you should have a lot of money. The building at Grove St. is a vehicle garage where you can store multiple cars. This building does not generate money so buying it does not count for Completion percentage. However, you will need it so you can buy a vehicle from the web which is required for 100% Completion. Buy the garage (for $30,000) then go onto the internet and to Travel and Transport - www.southernsanandreassuperautos.com. Then purchase any vehicle to add towards Completion percentage. I recommend the Faggio as it is the cheapest of the vehicles. On the map you will see marker for both Michael and Franklin. Let's stay with Franklin and do the one at his house..... 0+=+=+=+=+=+=+=+=0 / Franklin Clinton \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRN2. The Long Stretch 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Franklin Clinton / 0=========0 0+=+=+=+=+=+=+=+=0 After being re-introduced to Stretch, an old friend that just got out of prison, Franklin drives him and Lamar to the Ammu-Nation..... 0========0 | Weapons \ 0=======================> --Pump Shotgun (provided). --Assault Shotgun. --Assault Rifle. --Carbine Rifle. 0======0 | Notes \ 0=======================> If you don't already have the Pump Shotgun in your Weapon Wheel then you may want to either go up to the Alamo Sea or enter a Police car to get a free one and save some money. 0=========0 | The Plan \ 0=======================> Get in the car and drive to the Ammu-Nation. When you get there you need to buy the Flashlight mod for your Pump Shotgun. If you don't already have the Shotgun then you will need to buy it. If you have plenty of money then fill up your ammo and buy the Suppressor. After buying what you need then drive over to the meeting at the Recycling Plant. When you get to the building then enter it and proceed up. You will then meet D, the same person you tried to kidnap earlier. You also discover that you have been set up and you need to get out of the Plant alive. You can use your Pump Shotgun or, better still, the Assault Shotgun as you proceed carefully along the hallways and kill any of the Ballas you encounter. Slowly proceed through the first floor and kill the Ballas quickly before they can do much damage. After getting rid of them then leave through the door going outside. At this point you now have a 3-Star Wanted Rating. Now you have to deal with a Police chopper. Kill the gunman quickly with an Assault Rifle to make it go away. Proceed through the Junkyard and to the street. At this point more Cops will show up. But someone just left behind a car right in front of you. Take it and lose the Cops. One of the best ways is the train tunnel loop east of Grove St. Quickly pause the game and put a GPS marker at the intersection of Carson Ave. and Brouge Ave. This usually means turning around and going through the rapidly approaching Cops. Quickly follow the marker and get to the intersection. Then go down the tracks into the tunnel to lose the Police. After losing the Cops then drive back to your home to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Accuracy (60%) ************** Using the Pump Shotgun or Assault Shotgun will probably be best for this Requirement. Just aim high and you can kill quickly. >>Headshots (10) ************** >>Unmarked ******** >>Time (10:30) ************ You need to quickly kill all of the Ballas and lose the Cops fast. The train tunnel loop is great for getting rid of the Cops quickly. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will get Stretch's contact for your phone. In addition, the Sawed-Off Shotgun is now available at all Ammu-Nations. Now let's switch back to Michael..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL2. Marriage Counseling 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Michael discovers his wife sleeping with her tennis coach and chases him out. Franklin just happens to come by during the ruckus and decides to help Michael chase him down..... 0========0 | Weapons \ 0=======================> --Pistol. --Micro SMG. 0=========0 | The Plan \ 0=======================> Get in the truck and chase him. After some distance you lose him but you will be able to track him to the canyon. Eventually you will find his house which happens to be on stilts. While Michael is screaming at the coach he instructs Franklin to tie a cable to the supports. After the cutscene then get in the truck and drive off. This will eventually pull down the house. After this then head back to Michael's House. You will get a call from the Coach telling Michael that it wasn't his house, it belonged to somebody else, somebody named Martin Madrazo, apparently somebody powerful in the Mexican underworld. At this point you will be chased by two cars of Madrazo's Men. Quickly switch to Franklin and use either the Pistol or Micro SMG to quickly take them down. After dealing with them then head back to Michael's House again. When you get there then you will be confronted by Mr. Madrazo who is very upset over Michael's antics. He forces Michael to repay for the destroyed house. After the cutscene ends then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Not a Scratch ************* You need to complete this mission with minimal damage to the Bison, which is the truck you drive. You can smash it up quite a bit and still get this Requirement. >>Time (5:30) *********** Stay close to the house when you deal with Madrazo's Men. This will greatly shorten the drive back. >>Drive-By Killer *************** You need to kill at least three enemies while you are in a vehicle. If you stay inside the truck the entire time then you should get this with little problem. Before switching to Franklin you should drive into a narrow space so Michael can't drive away so easily and that your targets are lined up behind you. When you switch to Franklin you can use any weapon including the Micro SMG. Switching to that will allow to kill all four more quickly. If Michael manages to drive off before you can kill the gunmen then switch back and drive somewhere where you can corner yourself and go back to Franklin so you can kill those who approach. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point you will get a Michael specific property on the map - the Vinewood Garage. Just like the one on Grove St. it is mainly used for storing vehicles and does not make money. It costs $30,000. After the mission Michael will be in a park trying to contact an old friend, Lester. This will bring an "L" marker on the map. You will also have another "M" marker at your house. In addition, Michael will also call Dr. Friedlander and this will also put his marker on the map. This is an optional activity where Michael can go over and talk about his problems to him. It will cost $500 per visit. Later, Martin Madrazo will send a threatening text and this will also put his contact on your phone. To start, let's go back over to Michael's House..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL3. Daddy's Little Girl 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Michael is upset about Jimmy's game playing and smashes his television. After some arguing they decide to go on a bike ride..... 0========0 | Weapons \ 0=======================> --Pistol. --Micro SMG. 0======0 | Notes \ 0=======================> You should have your Stamina Skill maxed out before doing this mission. Upgrading your Lung Capacity Skill may also be recommended but not required. 0=========0 | The Plan \ 0=======================> To start, drive the both of you down to the Bike Rental Stand. When you get there then select a bike and start pedaling. Following the assigned path to the end of the pier to beat Jimmy. After the race Jimmy points out that Tracey is on a big boat nearby. She has been sleeping around with various producers in an attempt to get famous. This angers Michael and he decides to swim to the boat. Swim out to the boat and confront her friends. This will start a chase on Seasharks. They will chase and shoot at you. Go through the canals and to the south end of the beach to lose them. You also have the option of killing them with either your Pistol or Micro SMG. After losing or killing them then head to the marker at the beach. This will start a cutscene that ends the mission successfully. 0===========0 | 100% Score \ 0=======================> >>Fastest Speed ************* You need to reach the top speed on the Seashark. You need to get above 100% on the vehicle. Just drive the skiboat as fast as you can to the end of the beach area and you should get this easy. >>Stabilizer ********** You need to finish the race without falling off the bicycle. Following the assigned path without smacking into anything should make this automatic. >>Faster Than Fish **************** You need to swim out to the boat within one minute. The timing is a little tight so swim as quickly as you can out to the boat. Swimming underwater will make you go faster so upgrading your Lung Capacity Skill may be useful for this if you have trouble getting this Requirement. The longer you can swim underwater, the faster you can get to the boat. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Now, before we continue with things, I am going to take a lengthy detour that will net you some major rewards..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF22. The Epsilon Program | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Not far from Michael's house is a large building for this cult-like religion that is loosely based on the real life Scientology movement. The Epsilon Program was introduced in San Andreas and brought back for this installment. This time you can actually interact with the cult and do encounters with them but only as Michael. But, before doing them, you will need to have about $100,000 at hand. This is the main reason for going after the Hidden Packages earlier in the game when you unlocked Michael. It is important to note that doing these encounters is *NOT* required for 100% Completion. But there are some rewards worth noting: --The {Kifflom!} Accomplishment. --Three potential Gold Medals. --Over two million dollars. That last reward alone is why you should do these encounters as it will set up Michael real good, money wise, at this stage of the game. The earliest you can deal with the cult is the mission "Father/Son" but I decided to put this chapter here so there would be no missions at the house at this time. You also have to have done Franklin's Stranger mission "Pulling Favors" too before you are allowed to interact with the cult. But, if you've followed the order of the guide thus far, then this should not be a problem. Some of the information presented here comes from www.xbox360achievements.com. To start things off you need to go onto the Internet and enter www.epsilonprogram.com in the search bar at the top of the screen. If you have one I recommend using a keypad that can be attached to the joypad, such as the Xbox 360's ChatPad. Once you are at the website then complete the identity evaluation. After seeing your score then leave the website. If you look at your map then you should see a "?" marker in Raton Canyon. This is your first encounter..... 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Seeking the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get to the marker you will find a red pickup. You will then start a cutscene where Michael reads the Epsilon tract but is attacked by a couple of followers. He will then wake up almost naked near the radar dishes in the Grand Senora Desert. This will end the encounter. After this then go back to the website and make a donation of $500. This will unlock the next encounter, which is The Epsilon Program symbol, roughly twenty four hours after the donation. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Accepting the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When Michael walks into the storage building he meets Marnie (as in Marnie Allen, the prostitute Niko saved in GTA IV). She tells him about an "incredible education tool" that will help him. But he needs to pay $5,000 to get it. After the encounter ends then make the $5,000 donation to unlock the next encounter which appears about twenty four hours after you make the payment. 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Assuming the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When Michael meets Marnie again in Grapeseed he finds that he needs to acquire vehicles for the "higher beings". After the encounter then leave the area to get an email from Marnie outlining the vehicles needed: --Pegassi Vacca ($240,000) --Benefactor Surano ($99,000) --Declasse Tornado --Enus Super Diamond ($250,000) --Dinka Double-T As you can see you can buy some of the vehicles listed but they are pretty expensive. Thankfully, if you don't have the money or just want to be cheap, you can find them in the wild either randomly or at the following locations (which are hinted in the pictures that accompany the email): ++Pegassi Vacca ============= 3659 Wild Oats Dr. in Vinewood Hills. ++Benefactor Sureno ================= At a small parking lot at the east side of the small road loop in the center of Lake Vinewood Estates in Vinewood Hills. ++Declasse Tornado ================ At the Car Shop (with the signage "Domestic - Japanese - European") at the east side of the intersection of Elgin Ave. and Spanish Avenue in Hawick. ++Enus Super Diamond ================== Parked behind Leopold's which is along Dorset Ave. between Heritage Way and Palomino Ave. in Rockford Hills. ++Dinka Double-T ============== At the LifeInvader offices at the intersection of Boulevard Del Perro and Dorset Drive. Although there are many YouTube videos that show you where to find the cars they neglect to inform you that these vehicles will *NOT* appear in the wild until *AFTER* you start the encounter. If you want any of these vehicles for yourself then take it to your garage - the game will spawn another one to replace it. Another thing to note is that these cars will spawn at these locations only during the duration of the encounter - not before and not after. If you want any of them then you should get them now. When you find a car then take it to the Epsilon symbol in Vinewood Hills. After delivering all five vehicles then you will receive another email which sets up the next encounter twenty four hours after this one. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Chasing the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Michael meets up with Marnie and with actor Jimmy Boston. They want you to search for alien artifacts using a special device. The device will light up blue when you get close to an artifact. It will also vibrate and make noise as you get close. When you start, head west towards some houses. Eventually you will find an old TV sitting on the ground. This turns out to not be the artifact. Continue looking. From here, head back east until you reach a dry creek bed then turn north along the west edge. Continue until you find a car battery. This is also not the artifact. You need to continue looking. From here, cross the creek bed to the east edge and head south. Eventually you will find a trio of tree stumps and an old boot. Michael proclaims to have found the artifact and Marnie declares him ready for the next level. This will complete the encounter. You will also get Jimmy Boston's contact for your phone. Go back to the website and make two $5,000 donations to unlock the next encounter which appears about twenty four hours after the donation. 0===========0 | 100% Score \ 0=======================> >>Use the Force ************* Find the alien artifact without the detector. This is easy if you use only the vibrate function of your controller or just listen to the beeps. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Bearing the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you meet Marnie again she is in front of a wall apparently praying to something. In order to prove yourself to Cris you need to get the Epsilon Robes and wear them for ten days straight. Go back to the website and order the robes for $25,000. Then head home and sleep for about a day and a half then leave your room to get the delivery confirmation message. Go to your Closet and select the Epsilon Robes. Then sleep for ten days. You will also get a notification on how long you have worn the robes. After you sleep the ten days then leave your room and head downstairs. You should get a message from Cris telling you that you will be summoned later. Shortly afterwards you will be summoned by Jimmy and this unlocks the next encounter. From this point forward you need to stay in your robes until you complete all of the remaining encounters. 0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Delivering the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get to the beach near Fort Zancudo you then need to fly the nearby plane to Jimmy. Get in the plane, take off, and fly east along the Zancudo River. Along the way you'll be contacted by Jimmy. He instructs you to fly to Sandy Shores Airfield. Land the plane at the Airfield then leave it and go to Jimmy nearby. This will successfully end the encounter and unlocks the next one (about twenty four hours after this one). It should be noted that you can take the Ocelot F620 nearby back to Los Santos and place it into your garage to keep it. 0===========0 | 100% Score \ 0=======================> >>Touchdown ********* Land the Velum without damaging it. Fly low and with the landing gear down. Gradually slow down over the runway and gently put it down. >>Zondar the Bridge ***************** Fly under a bridge along Lago Zancudo. Use the large freeway bridge just after takeoff. This is probably the best one to use for this Requirement. 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | G. Exercising the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When Michael gets to the Grand Senora Desert and meets with the others then he needs to run five miles through the desert to further prove himself. The best way to do this, based on what others have been doing, is to get a short distance within the Desert, tape your Left Analog Stick in a diagonal position, and make Michael walk around in a circle while you go do something else (taping down the Run Button as well will speed things up). Using the System Hardware Pause Trick will *NOT* work for this. The game will mark your progress every tenth of a mile. After you do the five miles then you will receive a call from Cris Fromage. This will end the encounter and immediately unlock the last one. You will also need $50,000 before doing this encounter. 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | H. Unknowing the Truth |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When Michael meets Cris then he needs him to deliver the money to Cris' helicopter. Follow the convoy the short distance to the Drop-Off Point, which is next door to a Los Santos Customs. Get out of the vehicle and follow one of the followers down to receive your ultimate reward which is.....an old tractor. Yep, you just got shafted and your money is gone to boot. So how are you supposed to get all of that money? That's right, you have to kill or evade everybody. Evading them is difficult and killing them is hard too. Not necessarily because they're resilient but because they are very accurate with their firearms, even more-so than the Cops and that's saying something. Before you do this option you should have a Micro SMG, an Assault/Carbine Rifle, and an RPG with lots of ammo for each. When you start the encounter then back up a little bit and kill the Guard behind you with the Micro SMG. This will start the fight. Stay in your car as this will provide some important cover. The helicopter will fly and hover directly above you. As the others are coming in from either behind or in front of you go and kill the other foot Guard in front of you. As you are fighting off the Guards the Cops will get involved so you need to keep an eye out for them too. Once you have managed to kill off all of the ground forces then you will need to get rid of the helicopter. The chopper will always stay near the car so use that to your advantage. Get out of your car and run enough of a distance so you can get a good angle on the helicopter. Then quickly blow up the helicopter with the RPG before the shooter inside can do a lot of damage. Wait for the wreckage to drop down before running back to the car. At this point you will get an automatic 3-Star Wanted Rating. It is important to note that there is no Police helicopter so it will be easier to lose the Rating. Use the alleys to lose pursuit while at the same time heading for the Los Santos River. If you can't lose them by the time you reach the river then head for the sewer/subway construction tunnel at the north end. When the Rating finally disappears then you will complete this encounter and finally finish with The Epsilon Program. 0===========0 | 100% Score \ 0=======================> >>Cult Intervention ***************** Kill all Epsilon security. You have to kill everybody, and I do mean *EVERYBODY*. After killing the Guards at the main building then you need to go to the Drop-Off Point to kill the two Guards there. >>Show Me the Money ***************** Steal the Epsilon money and escape. 0=======0 | Reward \ 0=======================> $2,100,000 and the {Kifflom!} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, regardless of outcome, Marnie will text you telling to look for Epsilon Tracts hidden throughout the state. These are not required for 100% Completion so I will not cover them. With all of that tedious stuff done it is on to the next task..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF23. Triathlons | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you completed the mission "Daddy's Little Girl" you also opened up this multi-sport race. You need to swim, bike, and run your way to the finish line. Any character can do this. Before doing this it is highly recommended that you max out your Stamina Skill so you don't have to worry about draining your health. Upgrading your Lung Capacity Skill beforehand is optional. You compete against seven other participants. There is no money to enter but you don't get any money for completing either. Successfully completing all of the Triathlons is required for 100% Completion. Getting a Gold Medal in a Triathlon will add towards the {Multi-Disciplined} Accomplishment. Successfully completing a race will open up the next. There are a total of three Triathlons in the game - Vespucci Beach, Alamo Sea, and Sandy Shores. When you start the race you will see your position, time, and Stamina in the lower right corner of the screen. Maxing out your Stamina Skill before the race makes the Stamina Bar irrelevant. The main thing you have to do is to continually tap your Run Button. Swimming underwater for short stretches actually makes you swim faster, great for getting an early lead. Having your Lung Capacity Skill maxed out before the race may allow you to swim farther underwater thus allowing you to get a nice lead on your rivals. While the first two races aren't too bad the third one, Coyote Cross Country Triathlon in Sandy Shores, is probably the longest race ever put into any of the GTA games - a race that will take you about half an hour to finish. You can use the swimming part to get a nice big lead but that won't make much of a difference. The reason is because, on the biking segment, the programmers put in "rubber-banding", a lazy programming method that gives artificial challenge by allowing the computer to quickly catch up and blow past you regardless of how much of a lead you have and how fast you are going (a tactic that I wish was totally outlawed). The best thing to do in this segment, which is very long, is to keep the course and make any cornering shortcuts that you find. The goal is to be either in the lead or very close to it when you reach the end of the segment. Thankfully, there is no rubber-banding on the running portion. Once you get into the lead then you should be able to keep it through to the end. It took me twenty seven minutes to complete this race. If your fingers and wrist start to tire and hurt then use the Pause Button to take a break before resuming. No reason to give yourself carpal tunnel over a game. With this done let's go to Lester..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY4. Lester Crest + 0==========================================================================/ Lester is an old friend of Michael. He helped him plan heists together before things changed. He is nerdy and reclusive but highly technical. He also serves as a go-between for fences who take care of the stolen merchandise. He spends his time dealing in the stock market where he gets the majority of his money these days. Michael needs his help in dealing with Mr. Madrazo which leads to the next mission..... 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR1. Friend Request 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 After re-acquainting himself with Lester, Michael is needed to take down a lying scumbag, at least according to Lester anyway..... 0=========0 | The Plan \ 0=======================> To start, you need to go to the SubUrban Store in Vinewood. When you get there you need to get into an appropriate outfit. You need to buy pants and a top before you can proceed - any combination will work. After changing into the necessary clothes then head to the LifeInvader Offices. As you drive there Lester will call you with further instructions. When you get there then go to the rear entrance and you will be let in after a cutscene. Follow the Programmer and he will lead you to a computer. You need to run the anti-virus software before proceeding. You have to get rid of all of the ads before you are allowed to activate the software. You can't just click on the ad to make it go away - you have to click the X in the upper right corner. After cleaning up the computer then you will be instructed to rig the Prototype. After doing your dirty work then leave the building. From here, go back to your house to watch the keynote speech. Wait for Jay Norris to pull out the Prototype then give him a call. This results in his death and a successful end to the mission. 0===========0 | 100% Score \ 0=======================> >>Time (8:30) *********** >>Popups Clear ************ You need to clear all popups within thirty two seconds. This is very annoying due to the fact that you are using a joypad instead of a mouse and that more popups appear as you try to clear the others. The Left Analog Stick is very imprecise for this task and makes it hard to get to the X's in a reliable manner because it is too fast. The timing is way too tight for such lousy controls. It will take you quite a few tries before you can get this. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Lester will also call you and give you a link to the stock markets. This will also open up all of the Clothing Stores in the area. This will give you more options in changing your appearance. Later, you will get a message from Los Santos Customs telling you of more parts to upgrade your vehicles. Later still, you will get a mysterious phone call from someone who worked at LifeInvader. After the Jay's death he finds himself needing additional work since his shares of LifeInvader stock plummeted. This will put Rickie Lukens in your contact list as a potential Heist crew member. But, before proceeding with the Main Story, there are a couple of other things that should be done first..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF24. Random Events (Part Three) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point some more Encounters can be activated. These are probably best done with Franklin: >>Shop Robbery 2 ************** Neighborhood: Del Perro, at the SubUrban on Prosperity Street Promenade. Map: (B-4) [Detail Map]. ----------------------------------------------------------------------- Notes: This works exactly like Shop Robbery 1. You have to visit the store first before this Encounter can be activated. When you get control back then bring out an Assault Rifle and go after the robbers on foot. They will usually split up and go in two different directions. Kill the one with the bag to retrieve it. ----------------------------------------------------------------------- ++Reward: If you return the bag you will get 25% off your clothing there (but only on the first item you buy). If you keep the bag you can get $2,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Simeon Yetarian *************** Neighborhood: El Burro Heights, at the Dealership. Map: (D-4) [Detail Map]. ----------------------------------------------------------------------- Notes: Although the broken window was boarded up some time ago it is only now you can re-enter the business. Go in with either a Pistol or machine gun through either entrance. You will confront two gunmen and Simeon will run off. Even if you manage to aim at him you cannot kill him - the game won't let you fire on him. Just kill the two gunmen to complete the Encounter. It should be noted that you will more than likely get a Wanted Rating during the gunfight so you will need to get rid of it. It is also important to note that, if you want to do this Encounter, it needs to be done before the mission "Mr. Philips" or it cannot be done at all. ----------------------------------------------------------------------- ++Reward: Nothing but the cash the gunmen drop. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF25. Accomplishments (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Now it's time to go after another of the Accomplishments, {Los Santos Customs}. Although the shops are open from the beginning of the game you can only get this after the mission "Friend Request". The reason is that one of the necessary upgrades required for this Accomplishment is finally unlocked at this point of the game (Bulletproof Tires). PowerPyx over at www.xboxachievements.com made a video about getting this Accomplishment. However, you do not need to buy everything, just one of each category should suffice. Nothing on your vehicle should be considered stock - everything should be upgraded or simply changed. You should get the Accomplishment when you exit the facility. If you've done the Hidden Packages and sold your Animal Ark shares then you should have more then enough money for this. Save your game prior to going to the shop then, after you get the Accomplishment, reload the save to get your money back. While you're Franklin I recommend using your Western Bagger motorcycle for this. Below is the list of what is recommended to get this Accomplishment for this bike: --Armor upgrade (cheapest) --Brake upgrade (cheapest) --Engine upgrade (cheapest) --Exhaust upgrade (cheapest) --Fairing (remove) --Frame (cheapest) --Fuel Tank (cheapest) --Horn (cheapest) --Lights (Xenon Lights) --Plate (any other than what you already have) --Respray (any color that what you already have) --Saddle Bags (Leather Saddle Bags) --Transmission (cheapest) --Turbo (Turbo Tuning) --Wheels ++Wheel Type --Front Wheel (any other than what you currently have) --Rear Wheel (any other than what you currently have) ++Wheel Color (any other than what you currently have) ++Wheel Accessories - Custom Tires, Bulletproof Tires, Black Tire Smoke Switch back to Michael and you may get an urgent phone call from Amanda which sets up the optional mission..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL4. The Good Husband 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Apparently there has been a misunderstanding at Didier Sachs and Amanda needs Michael's help..... 0======0 | Notes \ 0=======================> Being that this is entirely optional this does *NOT* count towards 100% Completion. But, according to LancetJades, you can get an easy Gold Medal for successful completion. 0=========0 | The Plan \ 0=======================> When you start the mission you will have a limited amount of time to get to the Store. The amount of time will vary depending on how far away you are from her. When you get to Didier Sachs then steal the Police Car. Even though you have a 3-Star Wanted Rating the Cops are fairly easy to lose. Try to hide behind one of the large buildings until the Rating disappears. Then take her home to successfully complete the mission (and get a Gold Medal). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Before moving on you need to go into your closet and change into one of your suits which is required for the next task at hand..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF26. Setting Up Heists | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At several points during the game you will perform various heists and raids. Right now you will begin work on robbing the Vangelico Jewelry Store. There are several things that need to be done in order to perform a successful heist: 0===================0 | Scoping Things Out \ 0=========================================================> The first thing you need to do is to go to the location and perform several tasks to gain intelligence about the place. 0===================0 | The Planning Board \ 0=========================================================> Near the tail end of the intelligence mission you will be presented with a planning board where you can go over what you know about the place that you are going to raid. 0=============0 | The Approach \ 0=========================================================> You will be presented with two options for raiding: The Loud and Obvious Approach and The Smart and Stealthy Approach. There are some additional setup missions that need to be performed and which ones you do will be dependent on which approach you wish to take. 0=========0 | The Crew \ 0=========================================================> Here you need to choose three additional people to help in your raid - a driver, a gunman, and a hacker. Each has various levels of skill. The better they are, the more smoothly the robbery will go. However, they work for a percentage of the take. Therefore, the more skilled they are, the more expensive they are and the less you can get for yourself. If you're thinking that going cheap on all members of the Crew will result in a huge amount for yourself that's probably not a good idea. This type of Crew will move slower which may result in less being stolen and you may also risk the chance of one of them crashing and losing part of the take during the getaway which reduces your cut even further and may even result in a complete mission failure. The best way to ensure success while getting a good payday is to do what I call a Balanced Crew - one high-level, one mid-level, and one low-level member. At the end of the heist your Crew members will get a significant increase in overall skill. If you keep the same Crew throughout the entire game you can create a really nice skilled Crew by the time you get to the heavy stuff. It should also be pointed out that their cut won't change even if they become real skilled near the end of the game. In addition, you can get additional Crew members to choose from by doing certain Random Event Encounters. ++The Driver ========== A good driver will research the route and determine what is the best vehicles for the getaway as well as make sure that everybody follows him and takes the proper route. He will also be helpful in robbing whatever place you raid. Right now you have two drivers to choose from: Eddie Toh and Karim Denz. You can get another driver to choose from later in the game. ++The Gunman ========== A good gunman will be very helpful in necessary crowd control and won't make bad decisions. He will also be quick in grabbing the merchandise which will improve the overall take. And he will be less likely to crash during the getaway. If you've done the Random Event Encounter "Getaway Driver" you should have three gunmen to choose from: Gustavo Mota, Packie McReary, and Norm Richards. ++The Hacker ========== A good hacker will suppress the alarm system as long as possible thus allowing you maximum time to grab all that you need and want. Right now you should have three hackers to choose from: Paige Harris, Christian Feltz, and Rickie Lukens. 0==========0 | The Setup \ 0=========================================================> After choosing the Crew then you go and acquire what you need based on what approach you go with. These missions will appear quickly one after the other upon completion. 0==========0 | The Heist \ 0=========================================================> After completion of the last setup mission then you begin the robbery itself. How well it goes will be dependent on your Crew members. 0================0 | Mission Replays \ 0=========================================================> If you choose to do a Mission Replay of the Heist to get Requirements you will be sent back to the Planning Board where you can choose a new Approach and Crew. However, you can't do skill increases for Crew members on Replays. Any Skill increases for a Crew member will be removed and they will return to their original skill level. This can be annoying at later stages of the game. It is also important to point out that if you choose a different Approach you cannot do any setup missions related to it - you will go straight to the heist with all the necessary equipment you need. If you need to do a Mission Replay on a setup mission that is before the Heist you will have to wait until after the raid since you will immediately start the Heist after the last setup mission. With all of that explained let's move on..... 0+=+=+=+=+=+=+=+=+=+0 / The Vangelico Heist \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >VHT1. Casing the Jewel Store 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Vangelico Heist / 0=========0 0=+=+=+=+=+=+=+=+=+=0 After talking to Lester the both of them head out to Vangelico to scope the place out..... 0======0 | Notes \ 0=======================> If you haven't already done so get Suppressors on your Pistol and Micro SMG prior to doing this mission along with plenty of ammo for each (1,000+ rounds). This is mainly for the missions ahead. I also highly recommend doing the "Getaway Driver" Random Event Encounter to unlock Packie McReary. 0=========0 | The Plan \ 0=======================> Go to the store in Rockford Hills. As you head there you are given some special glasses that contain a camera. When you get to the marker then head to the Jewelers and you will be given instructions on how to use your glasses. Lester will also tell you what he needs - pictures of the security features (alarm system, ventilation, cameras). Go inside and take pictures of what he needs. Everything should be just inside the fron doors. After getting the pictures then talk to the Shop Assistant. After talking to her then leave the Store. Next, Lester needs to know about the ventilation on the roof. Get in the car and drive to the southeast corner of the block to find a construction area. Get inside and climb to the roof. When you get there then you need to go to the large unit at the north side of the roof. The main ventilation system you need to take a picture of is behind a walled area with some razor wire. The vantage point is on the lower rooftop north of this. You need to climb up the building there in order to get the shot of the system. After getting the shot then head back down to the car and go back to the Garment Factory. Now you need to choose the approach and Crew. Here are my recommendations for the Crew: >>The Driver (Eddie Toh) ********************** Karim won't exactly do his homework and will have the wrong vehicles for the task. He also isn't very helpful and gets lost in the tunnels. So I recommend Eddie as your high-end member for the Balanced Crew approach. He will get you dirtbikes for the tunnel, knows the route very well, and makes sure you follow it. >>The Gunman (Packie McReary) *************************** Norm is slow and will more than likely crash during the getaway (he might also kill a hostage or let her run if you go Loud). Even though Packie is just as good as Gustavo he can be technically be considered mid-level even though he is only two percentage points cheaper. Besides, if you played GTA IV, why wouldn't you want to have Packie on your crew? >>The Hacker (Rickie Lukens) ************************** Rickie is inexperienced and won't be able to keep the alarm suppressed for very long. However, this should be enough to do what you need to do given the other experienced members of the Crew to compensate. He is easily the cheapest member and would be the low-level part of the Balanced Crew. After making your choices then you can go over and make sure this is what you want. When you make your final selection then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (8:00) *********** Choosing the crew does *NOT* count towards this so take your time there. When replaying this mission it will end when you get back to the factory. >>Picture Perfect *************** You need to capture all three security features within one picture. When you enter the store you should see the keycarded door to the left. A vent and a camera should also be close to it. Get all three in the same picture. It should be noted that you can get this Requirement even if you got pictures of any of the other features elsewhere in the store - just make sure you get one picture of all three. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Michael will call Franklin to tell him of the job. He will call him back when he has things put together. Afterwards you will get a message from Lester which starts the setup missions..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Bugstars Equipment (The Smart Approach) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=======================> Pistol (silenced). 0=========0 | The Plan \ 0=======================> When you arrive near the business you are told to steal and deliver a Bugstars Van. There are three to choose from. There are also employees both outside and inside the business. The best thing to do is to approach the business from the backside which is the west side. There is one guy with his back turned to you. Go into Stealth Mode, bring out your Pistol, carefully sneak behind him, and pistolwhip him. Then silently get into the van and quickly back out. From here, drive back to the Garment Factory to successfully complete the mission. Michael will call Lester about the van. Lester will tell you that you need some gas for the job. The gas is made on the coast but a truck makes its way to the city every now and then. This will put another marker on the map which starts the second setup mission related to The Smart Approach. 0===========0 | 100% Score \ 0=======================> >>Sneaky Pest *********** You need to get the van without being spotted. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. BZ Gas Grenades (The Smart Approach) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=======================> --Pistol (silenced). --Micro SMG (silenced). 0=========0 | The Plan \ 0=======================> Go to the moving marker on the road to start this mission. Get behind the van and shoot at the doors. The goal is to open the doors and get the gas to fall out without incurring any problems from the driver. Using a silenced weapon will help in this regard. When the doors open and the gas falls out then grab it and lose the Wanted Rating (which should be at 1-Star). After losing the Rating then head back to the Garment Factory. After dropping off the gas inside the upper level room then you will call Lester. 0===========0 | 100% Score \ 0=======================> >>Loose Cargo *********** You need to shoot open the back doors to release the gas. **NOTE: Go to Chapter VHT2. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Carbine Rifles (The Loud Approach) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=======================> Micro SMG (silenced). 0=========0 | The Plan \ 0=======================> Lester will text you to let you know about an LSPD Van that is carrying the Carbine Rifles you need for the job. This will put the marker on the map. You must intercept the Van before it can get to the Mission Row Police Station or you will fail the mission. While you are talking to Franklin and before Lester texts you drive to Elgin Ave. and park close to the northeast exit ramp for the Olympic Fry. This is where the Van will exit. It will take awhile for the Van to come to you but sit tight. When it gets close to your position then move the car across the exit ramp to block it. When it gets real close then use your Micro SMG and kill all four SWAT within the Van while you are still inside your car. After they are dead then quickly switch vehicles and evade the 3-Star Wanted Rating. Go under the freeway bridge and turn north into the hobo encampment to the north. The irritating thing about this is that the tents are indestructible. But get far enough inside to hopefully get out of sight. If you do then sit still and maybe the Cops won't find you and the Rating goes away. If the Cops end up finding you again then head to the Los Santos River and go inside the tunnel at the north end to lose them. After losing the Rating then go to the Garment Factory to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Swift Getaway ************* You need to lose the Wanted Rating within two minutes. If you manage to lose the Cops while inside the hobo encampment then this should be enough to get this Requirement. If you have to do this on a Mission Replay it is important to note that you will start just behind the Van near Backlot City. However, it will eventually pass by the the broken railing you used to drop down onto the freeway during the Heist. So speed ahead of the van and stop at the signal light near the railing. Then ambush the Van the same way you did the first time. After switching vehicles then drop down onto the freeway and drive into the subway construction tunnel. You should lose the Rating very quickly. As you are losing the Rating simply drive all the way to the other end since that is the direction you need to go to reach the Garment Factory. After completion of these setup missions then you will automatically begin the heist..... 0+=+=+=+=+=+=+=+=+=+0 / The Vangelico Heist \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >VHT2. The Jewel Store Job (Both Approaches) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Vangelico Heist / 0=========0 0=+=+=+=+=+=+=+=+=+=0 Now it's time to do the job at hand..... 0========0 | Weapons \ 0=======================> --Micro SMG. --Carbine Rifles. 0=========0 | The Plan \ 0=======================> >>The Smart Way ************* Get in the car and drive to Vangelico's. When you get to the marker then you will auto switch to Franklin and now you need to climb to the roof. Head to the marker at the north side of the roof. When you climb to the marker then you need to switch to the Gas Grenades in your Weapon Wheel. Aim the marker just inside the large vent and throw two of them. This will be enough to knock out everybody in the store. >>The Loud Way ************ You will start the mission as Franklin. Get in the Van and drive it to Vangelico's. At this point you will auto switch back to Michael. Get into the Store and get as much as you can. The better the hacker you chose, the longer you can stay. Even if you picked Rickie you should be able to get a very good take before the alarm goes off. Note that the amount must be in the green before it can be considered successful. Your hacker should tell you when the alarm will go off. Get out before it does. **NOTE: If you chose The Loud Approach a person may leave the safe room and enter the store area. How well this situation plays out will depend on what gunman you chose. Once you get outside then you will auto switch back to Franklin and now you must follow the Crew on a motorcycle. At this point there will be a 4-Star Wanted Rating and you will be shot at by the Cops. Following your Crew will lead you to the subway construction tunnel. Continue following them and you will exit into the flood control channel. Unfortunately, the Cops are crawling all over the place. You will then auto switch back to Michael and you now need to get rid of the Cops chasing the Crew. Although you can shoot at them the best thing to do is simply use the huge truck and ram the cars away from the Crew. This is fairly easy to do and will allow you to get rid of them quickly. As you head near the south end of the channel you will finally get rid of the Police and you can go to the Rendezvous Point safely. After everybody enters the van then your crew will get experience points. From here, head to the Lockup to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Quick Grab ********** You need to steal the minimum amount of jewelry in under fifty seconds. According to Sterling P. de Mille you start at the front left of the store. Go clockwise around the store quickly from this point which should put you near the entrance by the time you grab the last jewel and in time. >>Protege Protected ***************** Protect Franklin during the LS River Chase. If you're quick in getting rid of the Cops then this should be automatic. >>Clean Sweep *********** Steal the jewelry from all twenty glass cases. Even with Rickie as your hacker you should be able to get this, especially with Stephen's tip. 0=======0 | Reward \ 0=======================> This will depend on how much you got from the Store minus the various cuts for Madrazo and the Crew. In addition, you will get the {Diamond Hard} Accomplishment. If you didn't already have the Carbine Rifle in your Weapon Wheel and you did the Loud Approach then you should now have the weapon in your possession. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point you will auto switch back to Franklin who will be enjoying himself at the Vanilla Unicorn. He has a conversation with Tanisha but she doesn't believe that Franklin can change from what he currently is. After the conversation you will get Lester's contact for your phone along with a text message from Michael telling you to go to his house to celebrate and get your cut of the take. Both the Carbine Rifle and Tear Gas will now be available at all Ammu-Nations. A member of GTAForums, Jozzborne, wrote a short little guide on making money using the stock market. One of the things he noted is that the stock for Vangelico may change after this mission (VAG on LCN Exchange). Sometimes it crashes, sometimes it won't. If it crashes it may or may not recover. Because of the randomness I don't recommend trying to do anything with this. If you do want to try I recommend using some spare save slots so you don't screw yourself over. Save in one slot after the mission and use the others to save after crashing (and after investing all money in the VAG stock) and one if it recovers (if it does so at all). At this point there is only one marker at Michael's house so let's go there..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL5. Mr. Philips 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Both Michael and Franklin celebrate their success. But an old FIB buddy, Dave Norton, bursts in wondering what is going on with Michael. He is also worried that Trevor may find out that Michael is alive and cause trouble. Michael believes that Trevor is dead and that he himself had nothing to do with the Heist. But Dave turns on the television to show Michael a news report. The news report is about the Heist and a security guard is being interviewed. Michael turns off the TV. But in another part of the state we see someone having sex with a woman while listening to the report: Trevor. The guard tells the reporter something that was said to him by the robbers and this triggers a memory within Trevor. He angrily walks away from the woman who happens to be Ashley Butler who we last saw in Liberty City. She is as much of a junkie now as she was then. As Trevor walks out of the trailer he encounters an angry Johnny Klebitz, the main character of "The Lost and Damned". Johnny is upset that Trevor is having sex with his girl. He also implies that he is a meth head just like Ashley. After the two of them talk then Trevor viciously attacks Johnny by stomping his head, killing him in the process. After the attack Trevor decides to take down The Lost..... 0========0 | Weapons \ 0=======================> --Pistol. --Micro SMG. --Assault Rifle. --Carbine Rifle. --Pump Shotgun. 0======0 | Notes \ 0=======================> Interestingly enough you can kill Ashley as she is grieving over Johnny. The only way you can do that is to run her over - you can't shoot her (bullets have no effect). This will also change Wade's dialogue. You can also shoot Johnny's body and "kill" him. 0=========0 | The Plan \ 0=======================> To start, you need to get in the truck. If you check your Weapon Wheel beforehand you will find that all you have is a Pistol with sixty five rounds and a Pump Shotgun with sixty five rounds. You also have $108,654 to spend. After you get in the truck then Trevor will instruct one of his buddies, Wade, to find Michael. His other buddy, Ron, will be in the passenger seat. You will be instructed to go to Grapeseed. However, it may be best to go around the state and find some free weapons (such as the SMG, Assault Rifle, Carbine Rifle, Molotov, and Body Armor) then go to Ammu-Nation, buy a Micro SMG, and load up on ammo and modifications. After that then head to Grapeseed. When you get there then you will encounter Johnny's friends Terry and Clay. After the cutscene then you need to chase the gang. You have to keep reasonably close to the van but use the Micro SMG to kill both Terry and Clay. They both go down easily. Follow the van back to Stab City. Here you will get in a firefight with The Lost. You will also be told about Trevor's rage mode and how to fill it up. If you got some powerful weapons, such as the Assault and Carbine Rifle, then this will become easier. Use the trailers as cover as you attack and kill the bikers. When you kill enough of them then the rest will flee on foot. You can choose to chase them or let them go. After the battle then go back to the truck. Go to the Riverside Trailer and deal with someone named Ortega. When you get there then you need to ram the trailer into the river. After ramming the trailer into the river then you will confront Ortega. You can let him live or let him go. After dealing with him then get back to the truck and go back to Ron's place. This will end the mission successfully. 0===========0 | 100% Score \ 0=======================> >>No Survivors ************ You need to kill all fleeing bikers. This is probably one of the harder Requirements to get. Before tackling this one it may be best to max your Shooting Skill and have lots of ammo for your Carbine Rifle. Based on some research over at GTAForums what you need to do is to work your way clockwise from your starting point around the edge of the park. Do not attack anybody in the center. Use the trailers as cover as you proceed around and kill everybody with the Carbine Rifle. There will be a one in a truck that will stop near the entrance and a couple on bikes. Keep going around the perimeter of the park until you reach the north end. When you get there then stay here and let the bikers come to you. When you get down to the last four, and they should be near the center, then they will flash blue and red and will make a run for it. These are the ones you need to kill for the Requirement. Because they should be close together then they should also be running in roughly the same direction - south and out of the park. Run behind them and shoot them in the back as they flee. Even if they disappear from the radar they should still be alive so continue to follow and kill them - even chasing them into the hills if need be. >>Headshots (12) ************** >>Time (12:00) ************ If you went around and got some weapons on the initial play-through then you will have to do this in a Mission Replay. With the advanced weapons the gang battle becomes easier as you can kill them quicker and just let the survivors flee. >>Trailer Trashed *************** You need to cause $5,000 worth of damage to Ortega's Trailer. Smashing into it and pushing it into the water should be enough to get this Requirement. >>Lost and Damned *************** You need to kill Terry and Clay during the chase. They go down easy regardless of weapon used so this isn't hard to get. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also open up the Tattoo Parlors. In addition, you will get a "C" on your map indicating a Chinese contact as well as a "?" which indicates a Stranger mission. You will also be notified about Off-Road Racing which will open a marker in Raton Canyon. You will also see a property purchase in Los Santos. This is a garage that Trevor can use and costs $30,000. You also won't be allowed to switch to either Franklin or Michael for now. And, if you go into Stab City as Trevor, any Lost that see you will automatically become hostile to you. A little bit later you will open a "T" marker at your Safehouse. But, before we go further..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY5. Trevor Philips + 0==========================================================================/ Trevor is also a former bank robber who worked with Michael. He is a loner who now lives in Sandy Shores. Unlike Michael, Trevor lives in a beat up mobile home. He runs a meth lab and is in competition from various gangs. Trevor starts off with $108,654, a Pistol, and a Pump Shotgun. Of course, how much money you have at this point depends on how much you spent during the last mission. His personal vehicle is the Bohdi. Trevor's Special Ability is to enter into Rage Mode while on foot. This makes him much harder to kill and his weapons become more powerful. This will give him an advantage in combat. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF27. Building Up Trevor | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Just like with Michael you should go around and build up Trevor's Skills just like you did with Mike using the various tricks already outlined. Even though you should have some spending money it is recommended to do some laps around the state collecting Hidden Packages to get some more for later in the game. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF28. Off-Road Races | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ One of the other things that are opened at this point are the Off-Road Races. The first one, Canyon Cliffs, is located at the west end of Raton Pass. There are a total of six races with a variety of vehicles and there is no entry fee. For each race won you will earn $500. Each race is required for 100% Completion. By acquiring Gold in an any Off-Road race you will also add towards the {Multi-Disciplined} Accomplishment. Unlike with the Street Races each race will unlock after you complete the previous one: 0==============0 | Canyon Cliffs \ 0=========================================================> This race is easy and even easier if you have maxed out your Driving Skill. You will race on a quad bike and your rivals will be riding a mixture of bikes and quad bikes. The race goes from one end of Raton Pass to the other end. You can easily knock off the other riders by smacking into them and get into first place quickly. After that then drive quickly but conservatively so you don't crash on the course. In addition to the money you win you will also add the Moto X Outfit to your wardrobe. 0==========0 | Ridge Run \ 0=========================================================> This race is located in Great Chaparral and you race in an offroad vehicle. You can't really knock these guys around too much but you can easily jostle past them in the turns to get into first place easily. After getting into first place then focus on the course so you don't end up off the road and losing position. 0================0 | Mineward Spiral \ 0=========================================================> This race is located at Davis Quartz and can only be done between 20:00 and 3:00. This course has a lot of twists and turns but it isn't too hard. You will be racing on a motobike so knocking off other riders isn't a possibility. But you can really turn into the corners and this will allow you to get into first place quickly. Focus on the course after that and you should win easily. 0=============0 | Valley Trail \ 0=========================================================> This race is located near the Calafia Bridge and runs from there to an intersection close to the Great Ocean Highway. This race is a little tougher to stay in first place because there are some straightaways that will allow the other riders to keep up with you. But it still not hard to stay in front since most of them tend to wreck behind you. 0================0 | Lakeside Splash \ 0=========================================================> This race is located in Sandy Shores and runs from there to Grapeseed. This is another easy race as there is plenty of room to get by your rivals. Once in first place then focus on the course until the end of the race. 0=============0 | Eco Friendly \ 0=========================================================> This course is located at Ron Alternatives Wind Farm. This is easily the hardest of the races but not because of the course. It is because of your vehicle. But how hard the race will be will be determined by the vehicle you end up with. If you are in the BF Injection then the race will be easier because it is a
good handling car. If you end up in the other SUV type then the race will be harder because it is a piece of shit - slow, handles poorly, spins out, and rolls over easily. It's hard enough to get a handle on the SUV let alone the course and your rivals. This may take you a couple of tries as you get the hang of the car long enough to finally win the race. With that done, let's move on..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR1. Nervous Ron 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 The Lost went over to Trevor's house and smashed up his place. Considering how much of a pig sty his house is this doesn't amount to a whole lot. However, Trevor is upset that they smashed his Impotent Rage figure. Wade walks in while Trevor is looking over his trashed house. Trevor once again instructs him to find Michael. After chasing off Wade then Trevor needs to go over to Ammu-Nation..... 0========0 | Weapons \ 0=======================> --Assault Rifle. --Carbine Rifle. --Sniper Rifle (provided). 0=========0 | The Plan \ 0=======================> Get onto the ATV and Trevor tells Ron to check Sandy Shore Airfield. When you get to Ammu-Nation then get the Sniper Rifle, which is free, and the Suppressor and Advanced Scope for it, which is also free. You will, however, have to purchase some ammo for it (I recommend about 250 rounds just to be extra safe). From here, head to the water tower where Ron is waiting. Climb up to the top and wait. Ron will make his way to a point near the airfield. Bring your sights on him to start things off. He will point out a biker that is standing near the control tower. Kill him then shoot out the three nearby lights as a Lost van approaches. Wait for the van to stop and the driver to emerge before killing him. Next you need to kill a guard on the top of the tower then one at the bottom then another one at the top. After that then train your sights on Ron again. He will lead you to another building. You will need to kill another guard and his buddy that will emerge from the building. After that then Ron will continue moving. Another guard will drive up on a bike. Kill him before Ron is discovered. Then a chopper will show up. Quickly move the scope up and shoot the pilot. This will cause the aircraft to go down and you will go back to ground level. Now you need to secure the airstrip from The Lost. If you maxed out your Shooting and Strength Skill as well as use the Carbine Rifle this will become easier. Use cover and pick off all of The Lost guarding the airstrip. When you clear them out then get in the Plane. Actually you get on the wing and Ron will drive you to the next one. At this point more Lost will show up. Kill them from the wing using the Assault Rifle (you cannot switch to another weapon). Take advantage of the tanker and blow it up to kill several of the bikers. Some of them will come from behind and you will turn slow while on the wing. Continue to kill the bikers until you arrive at the next plane. Take off even though you have a biker hanging from the wing. After getting in the air he will eventually fall off. Follow Ron along the canyon until you get to the ocean. From here, you need to follow Ron to a contact who is buying the guns you are currently stealing. Avoid Fort Zancudo and drop the cargo in the designated area. After that then race Ron back to McKenzie Airfield in Grapeseed. Carefully land the plane and drive it into the hangar to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Headshots (5) ************* >>Time (12:30) ************ You have to move fast between the start, Ammu-Nation, and the water tower since there is little room for error afterwards. Killing The Lost quickly during the gunbattle will also help. >>Nervous Twitch ************** You need to win the race against Ron. This is very easy to do and you will probably get this during your initial play-through. >>6 Bridges, 1 Plane ****************** You need to fly under any six bridges found along the flight path. This is fairly easy to do since most of them are large and easy to fly under. Put the landing gear down to slow down the plane and help keep it under control when flying under them. More than likely, if you followed the guide, then this should be the first time you will fly under these bridges thus completing part of the "Under the Bridge" activity. Since you will gain Flying Skill by going under these bridges for the first time then you should max out Trevor's Flying Skill by obtaining this Requirement. Trevor's Flight Skill is pretty high to begin with so you only needed to do a little bit to get it to its maximum. >>Death on a Wing *************** You need to kill all of the bikers while on the wing. You pretty much need to kill all of them just to survive. 0=======0 | Reward \ 0=======================> $62,680. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also open up some of the Businesses: >>The Hen House - $80,000. >>McKenzie Field (Trevor only) - $150,000. >>Los Santos Customs (Grand Senora Desert) (Franklin only) - $349,000. >>Hookie's - $600,000. I will go over them later in the guide. You will also acquire the Sandy Shores Airfield which will become your property. You will also get another Stranger encounter marker but I will deal with that later. You will also get another message from Los Santos Customs informing you of more car modifications. You will also get a message from Ammu-Nation informing you of the availability of the Sniper Rifle. If you are thinking of going back and purchasing the maximum amount of ammo for it you should consider whether or not you want to do the Cletus Stranger encounter which are not required for 100% Completion. After completing his second encounter, "Fair Game", you will lose all but ten rounds of ammo for the Rifle. Considering that it costs $18,000 for maxing it out that's a lot of money to lose. If you wish to do his encounters then you should keep the ammo amount low until you finish. But, before I go further..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF29. Random Events (Part Four) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point the vast majority of Encounters will now open up. There is a only a few more left but they will appear later on. Although these actually open up after "Mr. Philips" it is best to do these after "Nervous Ron" so you can free up your Safehouse to sleep if you need to make certain Encounters appear. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Stag Do Running Man ******************* Neighborhood: Zancudo River, on Route 68 just east of the Zancudo River Ammu-Nation. Map: (D-3). ----------------------------------------------------------------------- Notes: It is probably best to use a fast car for this one. You will encounter a nearly naked man tied to a telephone post. The man is going to be married and needs his suit and other stuff. Take him to his home in Vinewood Hills. You have a five minute timer to complete the Encounter. When you get to his home then you have to switch cars and wait for him to come back out. Next, drive him to Hookie's to pick up the best man. Then head up to the Church in Paleto Bay to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: The Super Diamond car (if you choose to keep it in a garage). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Car Thief 1 *********** Neighborhood: North Chumash, on the Great Ocean Highway near Hookie's. Map: (C-2). ----------------------------------------------------------------------- Notes: Chase down the target vehicle and kill the driver with your Pistol (using the Micro SMG can risk damaging the car too much). After killing the driver and acquiring the vehicle then take it back to its owner to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Border Patrol 3 *************** Neighborhood: Raton Canyon, just west of the railroad tracks. From the Calafia Bridge, head south for a bit until you get to a fork in the road. Take the left fork to get onto the road where the Encounter occurs. Map: (C-4). ----------------------------------------------------------------------- Notes: You will be approached from behind by a trio of rednecks who think you are an immigrant. They will fire on you with Sawed-Off Shotguns and are very accurate with them and will kill you quickly if you don't take immediate action. But, you will hear them before they will appear on your radar. When you do then immediately get out of your vehicle and activate your Special. Use your Assault Shotgun to put them down before they can do any damage. ----------------------------------------------------------------------- ++Reward: Whatever money and ammo they drop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Deal Gone Wrong *************** Neighborhood: Chiliad Mountain State Wilderness, at a dead-end dirt road on Bell's Pass just northeast of the bridge on Great Ocean Highway that crosses Cassidy Creek. Map: (C-3). ----------------------------------------------------------------------- Notes: You will encounter several red blips on the screen. Although there is quite a bit of carnage there are survivors. Go to the one on the lower area to find a suitcase. Grab it and go back to your vehicle. After driving a short distance you will be ambushed from behind by a couple of gunmen on bikes. Drive-by them with the Micro SMG to put them down. ----------------------------------------------------------------------- ++Reward: $25,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Burial ****** Neighborhood: Paleto Bay, near the east end of Procopio Promenade and at the south side of the beach park at the northeast end of the town. Map: (A-4). ----------------------------------------------------------------------- Notes: This should probably be done at night. Two thugs are trying to bury a tied up woman. Keep some distance, get out of your vehicle, and kill them both with the Carbine Rifle. (be careful not to hit the woman or you will fail the Encounter). After rescuing her then take her to Vinewood Hills. Along the way you find out she is the daughter of a powerful mobster (and drops some names that should be familiar to those who played GTA IV). When you drop her off at her destination then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: Shortly after the Encounter you will get a phone call from her and you will be given $60,000. You could also take her to the Cultists but, because of the large amount of money involved, it is highly recommended that you rescue her instead. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Crash Rescue ************ Neighborhood: Mount Chiliad, on the Great Ocean Highway between the Procopio Truck Stop and the Braddock Tunnel. Map: (B-5). ----------------------------------------------------------------------- Notes: You will encounter a crashed vehicle with a dead body nearby. But you will also find a survivor alongside the road. You need to take her to Sandy Shores. Turns out she was part of a small crew that knocked over a pawn shop but was ambushed by the Cops. Then her partner decided to ambush her while they were fleeing the Cops - this caused the crash. Take her to her friends in Sandy Shores to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: You will add Taliana Martinez to the list of potential Crew members for later Heists. I highly recommend that you do this one as soon as possible since she is almost as good as Eddie Toh and a hell of a lot cheaper. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Drug Shootout ************* Neighborhood: Braddock Pass, at the end of a un-named dirt road that runs parallel to the Great Ocean Highway north of the intersection with Union Road. Map: (B-6). ----------------------------------------------------------------------- Notes: As you approach the area you should be given the sign that you can raid the place. As you get closer you will be warned by those nearby. Use the Micro SMG from the safety of your vehicle and kill all of the attackers (about five or six). Then enter the building to get the money. ----------------------------------------------------------------------- ++Reward: A random value up to $100,000. Although the game says that you can do this more than once this Encounter never re-occurs. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Abandoned Vehicle 1 ******************* Neighborhood: Grand Senora Desert, on Smoke Tree Road along the south edge of Sandy Shores Airfield. Map: (D-5). ----------------------------------------------------------------------- Notes: This can be done only during nighttime hours. You will find an abandoned car along the road. When you investigate you will be ambushed by somebody with a Stun Gun. You will later wake up on some train tracks clad only in your underwear. When doing this as Trevor activate your Special as soon as you leave your vehicle. This will keep the attacker from stunning you. Then kill him any way you choose. ----------------------------------------------------------------------- ++Reward: A little bit of money and the Stun Gun. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Chase Thieves Country 2 *********************** Neighborhood: Grand Senora Desert, on Route 68 at the Discount Store near the Los Santos Customs. Map: (D-5). ----------------------------------------------------------------------- Notes: The Lost robs an unsuspecting person and drive away in a van. Get up behind the van and use your Micro SMG to kill all of the bikers. After you cause the van to stop then Lost reinforcements arrive on bikes. Quickly kill them before leaving your vehicle to retrieve the wallet. ----------------------------------------------------------------------- ++Reward: $120 if you keep the wallet, $12 if you return it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Prisoner Lift 2 *************** Neighborhood: Grand Senora Desert, on an un-named dirt road just west of Bolingbroke Penitentiary. Map: (E-5). ----------------------------------------------------------------------- Notes: You will be flagged down by an escaped convict. When you stop then he will try to jack your vehicle. Either drive-by him or get out and pistolwhip him. Taking him down will successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: Nothing. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Border Patrol 1 *************** Neighborhood: Grand Senora Desert, on the north end of Mt. Haan Road near an intersection with an un-named dirt road. Map: (E-5). ----------------------------------------------------------------------- Notes: This works exactly like "Border Patrol 3". When you hear them then immediately get out of your vehicle, activate your Special, and put down the trio of rednecks with your Assault Shotgun. ----------------------------------------------------------------------- ++Reward: Whatever money and ammo they drop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Countryside Robbery ******************* Neighborhood: Harmony, near the intersection of Route 68 and Senora Rd. Map: (D-4). ----------------------------------------------------------------------- Notes: There will be a bunch of people in a gunfight, a couple of thieves and several Police. If you leave things alone then the Cops will kill the thieves although you can speed things up if you kill them yourself. Each thief will drop a briefcase containing $5,000. Grabbing them may instigate a 2-Star Wanted Rating because the Police want them for evidence. If you grab the briefcases fast enough then you can avoid the Rating. Killing the Cops will cause the thieves to flee and you will also get a 3-Star Wanted Rating. ----------------------------------------------------------------------- ++Reward: $10,000 if you decide to help the Police and grab the briefcases before they do. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Drunk Driver 2 ************** Neighborhood: Sandy Shores, next door east of Sandy Shores Medical Center Map: (D-5). ----------------------------------------------------------------------- Notes: You need to take this rather frisky pair back to their motel using the provided vehicle. Once you get there then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: $40. But I highly recommend taking them up to the Cult Compound instead. More on that in the next sub-chapter. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Chase Thieves Country 1 *********************** Neighborhood: Grapeseed, on Grapeseed Main Street south of the LTD Gas Station. Map: (C-5). ----------------------------------------------------------------------- Notes: The Lost robs an unsuspecting person and drive away in a van. Get up behind the van and use your Micro SMG to kill all of the bikers inside. After you cause the van to stop then leave your vehicle to retrieve the wallet. ----------------------------------------------------------------------- ++Reward: $250 if you keep the wallet, $25 if you return it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Arrests 1 ********* Neighborhood: Grapeseed, by O'Neils Ranch just west of Senora Freeway. Map: (C-6). ----------------------------------------------------------------------- Notes: You will see a Cop chasing down a criminal on foot. You can choose to either help the criminal or the Cop. If you kill the Cop then you will get a 3-Star Wanted Rating. If you shoot at the criminal you will get a 2-Star Wanted Rating. Best thing to do is to simply hit the criminal at a slow speed to knock him down long enough to for the Cop to successfully arrest him. Or you can run him over to kill him which works too. ----------------------------------------------------------------------- ++Reward: Nothing if you help the Cop, $250 if you help the criminal. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Arrests 2 ********* Neighborhood: Ron Alternatives Wind Farm, at the north end of Senora Way just south of the entrance to Davis Quartz. Map: (E-6). ----------------------------------------------------------------------- Notes: This works exactly like "Arrests 1". Like before, simply hit the criminal at a slow speed to knock him down long enough to for the Cop to successfully arrest him or run him over to kill him. ----------------------------------------------------------------------- ++Reward: Nothing if you help the Cop, $250 if you help the criminal. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Abandoned Vehicle 2 ******************* Neighborhood: Ron Alternatives Wind Farm, just northwest of the center. Map: (E-6). ----------------------------------------------------------------------- Notes: This can be done only during nighttime hours. You will encounter a van with a couple of rednecks inside having sex. When you get close to the vehicle then you will be discovered. Kill them both to successfully end the Encounter. ----------------------------------------------------------------------- ++Reward: Nothing but a small amount of weapon ammo. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Border Patrol 2 **************** Neighborhood: Tataviam Mountains, on an un-named dirt road just east of the Land Act Reservoir. Map: (G-2) [Detail Map]. ----------------------------------------------------------------------- Notes: This works exactly like "Border Patrol 1" and "Border Patrol 3". When you hear them then immediately get out of your vehicle, activate your Special, and put down the trio of rednecks with your Assault Shotgun. ----------------------------------------------------------------------- ++Reward: Whatever money and ammo they drop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Domestic ******** Neighborhood: Vinewood Hills, on Wild Oats Dr. just east of the intersection with Picture Perfect Drive. Map: (C-2) [Detail Map]. ----------------------------------------------------------------------- Notes: You encounter this guy in a domestic dispute with his wife. She is throwing his belongings at him from a balcony. She is upset that he goes to the Golf Club at night and thinks that something is going on. Take the guy to the Golf Club. When you get him to the Club then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: $80 plus he can become a Golfing partner. You also have the option of taking him to the Cult Compound if you like. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Chase Thieves City 1 ******************** Neighborhood: Alta, on Hawick Avenue near the SubUrban Clothes Store. Map: (D-3) [Detail Map]. ----------------------------------------------------------------------- Notes: The Lost robs an unsuspecting person and drive away in a van. Get up behind the van and use your Micro SMG to kill all of the bikers inside. After you cause the van to stop then leave your vehicle to retrieve the wallet. ----------------------------------------------------------------------- ++Reward: $2,000 if you keep the wallet, $200 if you return it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Chase Thieves City 2 ******************** Neighborhood: Textile City, at the northeast corner of Strawberry Ave. and San Andreas Ave. Map: (D-4) [Detail Map]. ----------------------------------------------------------------------- Notes: The Lost robs an unsuspecting person and drive away on a bike. However, if you approach from the west quickly enough, then you should be able to knock off both bikers before they can speed off. Then drive-by them with the Micro SMG while they are still on the ground. After killing them then leave your vehicle to retrieve the wallet. ----------------------------------------------------------------------- ++Reward: $500 if you keep the wallet, $50 if you return it. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Luring Girl Into Alley ********************** Neighborhood: La Mesa, on Vespucci Blvd in an alley next to the La Mesa Ammu-Nation. Map: (E-4) [Detail Map]. ----------------------------------------------------------------------- Notes: Approach the woman in the alley unarmed and she will lead you to another place nearby. When you get there then you will be ambushed. Quickly pull out a weapon, preferably silenced, and kill them both. You will more than likely get a 1-Star Wanted Rating so quickly flee the scene. If you used a silenced weapon then you may be able to avoid the Rating. ----------------------------------------------------------------------- ++Reward: Nothing but their Pistol ammo. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Drunk Driver 1 ************** Neighborhood: La Puerta, near Palomino Ave. and Bay City Avenue. Map: (B-5) [Detail Map]. ----------------------------------------------------------------------- Notes: You need to take a drunk driver back to his home using the provided vehicle. Once you get there then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: $80. But I highly recommend taking him up to the Cult Compound instead. More on that in the next sub-chapter. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Car Thief 2 *********** Neighborhood: Los Santos International Airport, at the south corner of the intersection of Exceptionalists Way and Autopia Parkway. Map: (C-5) [Detail Map]. ----------------------------------------------------------------------- Notes: This works exactly like the first one. Chase the target vehicle and kill the driver with your Pistol then deliver the car back to its owner to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill. In addition, the car's owner works for Ponsonbys and will email you later in the game. She will give you an expensive suit as a reward. Which suit you get depends on which character you used to do the Encounter. In Trevor's case that would be the Ash Suit. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Altruist Cult |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 After the mission "Mr. Philips" go and check your emails. One of them will be from Ron. He will tell you about this place in the hills where the people are looking for lost souls to save. They apparently want to have them for dinner although it appears that Ron has misunderstood what it actually means (the Cultists are actually cannibals). As noted earlier, when you do certain Encounters as Trevor you can take people up to the Cult instead of their actual destination. You can get $1,000 per person you take up there. The first person you deliver to them will also get you the {Altruist Acolyte} Accomplishment. You can deliver up to four people up to them. When you deliver the last person to them then they will turn on you and you will be involved in a major shootout with them. When the fight starts then use your Special and kill the others nearby with your Carbine Rifle and Assault Shotgun. Then head to the large building to your left and use it as cover as you kill off most of the others. Go on the covered porch to get some Body Armor and continue to kill off the remaining Cultists. Some of them are on higher ground. After killing all of them off then go around the Compound. In addition to the weapons, Health, and Armor that normally spawn there you will also find four briefcases that contain $25,000 each (for a total of $100,000). They can be found on the porches of the homes on the west side of the Compound. Killing all of the Cultists will also cause them to disappear from the game which will make it easier to go in and out of the Compound. Listed below are the Encounters where you can take people up to the Compound, whether or not you should deliver them to the Cult, and why (rewards are based on money not Skill increase): 0=====================================================================0 | Getaway Driver | No | Unlocks Packie for Heists, $1,000 reward | |--------------------+-----+------------------------------------------| | Snatched | Yes | No reward | |--------------------+-----+------------------------------------------| | Escape Paparazzi | Yes | Very small reward | |--------------------+-----+------------------------------------------| | Burial | No | $60,000 reward | |--------------------+-----+------------------------------------------| | Drunk Driver 1 | Yes | Very small reward | |--------------------+-----+------------------------------------------| | Drunk Driver 2 | Yes | Very small reward, two victims | |--------------------+-----+------------------------------------------| | Hitch Lift 2 | No | Unlock Ursula for Booty Calls | |--------------------+-----+------------------------------------------| | Hitch Lift 3 | Yes | No reward | |--------------------+-----+------------------------------------------| | Hitch Lift 4 | Yes | No reward | |--------------------+-----+------------------------------------------| | Domestic | No | Unlock Golfing partner | 0=====================================================================0 As you can see there are plenty of opportunities for victims. If you've followed the guide then you should've done "Getaway Driver" already to get the use of Packie for the Vangelico Heist. It should also be pointed out that, according to EarlJensen, the Hitch Lift Encounters don't unlock until after the mission "Friends Reunited". In addition, if you deliver one of the hitchhikers from any of the Hitch Lifts, then you might not be able to activate any of the other Hitch Lift Encounters. So, at this point in the game, this leaves about six Encounters, more than enough to get the victims you need. My recommendations, in order, are "Snatched" (or, if you don't want to fight The Lost, "Escape Paparazzi"), "Drunk Driver 2", and "Drunk Driver 1". With all of this done I will go to one of the Stranger encounters starting with the one in southeast Grapeseed..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF30. Special Bonds (Maude) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Maude is a bail bondsman and requires others to bring in those who have fled. Doing bounty hunter work is *NOT* required for 100% Completion but doing one and bringing the target back alive will get you the {Wanted: Alive or Alive} Accomplishment. Even though it is not required for Completion percentage you can earn up to $10,000 per person you bring in alive. There are a total of four targets to chase down and you can earn up to a total of $40,000. Not bad money. You should use a car for these bounties as your targets won't go on bikes. When you start a bounty you need to get away from Maude then she will email you the whereabouts of the target. After the first target it usually takes about twelve hours before you get the email for the next target. After bringing in the target she will email you again with the next one. Listed below are the four targets: 0================0 | Ralph Ostrowski \ 0=========================================================> He will be at the lowest part of Davis Quarry. As you approach him he will go to his vehicle. As he is getting in then blow out the front tires with your Micro SMG. This will stop the chase before it can begin. Once he gets out then approach him. Lead him to your vehicle, let him get in, and drive him to Maude to successfully complete the bounty. 0=============0 | Larry Tupper \ 0=========================================================> He will be hiding out at an abandoned barn in the Great Chaparral area. The barn is near where you found Letter Scrap [LCY-LS22]. You should sneak up the hillside from the east with a Sniper Rifle. There are four people there including your target. Snipe the two inside the truck to get things started. Your target will run and the remaining survivor will attack. Ignore him and go after your bounty. Even if he gets way ahead of you you will still have no problem catching up to him. Either nail him with your Stun Gun or hit him to bring him down. Then take him back to your vehicle and to Maude's to successfully complete the bounty. 0===============0 | Glenn Scoville \ 0=========================================================> He will be hiding out at the top of Mount Chiliad. When you get to the top of the mountain grab the Parachute found at the Cable Car building as you will need it. Glenn will be at the south side of the top of the peak. As you approach he will jump before you can get at him. Jump behind him and open your Parachute. He will be far ahead of you but keep up. He will land near the Alamo Sea. The next task is to land on him. Aim yourself as you are coming down and you should land on him or, at the very least, get close to him. Regardless, either nail him with the Stun Gun or hit him just to be sure. Once you have him then you need to procure a vehicle since either you left yours at the top of the mountain or you took the Cable Car. You will need to jack a car from the nearby road and take Glenn to Maude to successfully complete the bounty. 0==============0 | Curtis Weaver \ 0=========================================================> He will be hiding at Dignity Village which is across the Great Ocean Highway just southwest of the Procopio Truck Stop in north Mount Chiliad. When you enter the encampment then get out of your vehicle and walk towards the west end. As you get close then he will appear on the radar and fire on you with a Pistol. Rush him and he will start running. Get close to him and either hit him or use your Stun Gun. After he surrenders then lead him to your vehicle and take him to Maude to successfully complete your last bounty. From here, head back to Sandy Shores and to the next Stranger contact..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK12. Target Practice (Cletus) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Cletus is a hunting friend of Trevor's and wants you to go hunting with him..... 0========0 | Weapons \ 0=======================> Sniper Rifle (provided). 0======0 | Notes \ 0=======================> A little bit later on after this you should get a message from Cletus which opens up his second, and last, encounter. However, I must point out that you can't unlock that encounter unless you get a Gold Medal in this one first. During my PS3 play-through I had problems getting his second encounter to unlock - it simply wouldn't regardless of what I did. At that time I hadn't Gold Medaled this encounter. I replayed it and got the Gold. Shortly after the Mission Replay his second encounter unlocked. 0=========0 | The Plan \ 0=======================> Follow Cletus and he will tell you what to hunt. In this case it would be Satellite Dishes. Snipe the three of them and then head to the Hotel. Here Cletus wants you to shoot the tires off of three passing vehicles. After that then head to the roof and shoot three coyotes. They will be about six in two groups. You can get at least two in a group before the last one flees. After that then the encounter is completed successfully. 0===========0 | 100% Score \ 0=======================> >>2 for 1 ******** You need to kill two coyotes with one shot. At least two of them cluster together in each group making this relatively easy. >>Pop! Pop! ********* You need to shoot all three tires with an accuracy of at least 75%. The best thing is to get the cars coming at you east or away west on Joshua Road. It will make it easier to shoot the tires. Also shoot only the tires on large trucks and SUVs. They are much larger than the tires on the smaller cars and will make things easier still. >>Bad Signal ********** Shoot all three satellite dishes without missing. Considering the size of the dishes it would be difficult not to get this. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> And now to the Chinese contact..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR2. Trevor Philips Industries 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 Trevor meets Mr. Tao Cheng Jr. who appears to be pretty high on something. This upsets Trevor and walks out. But Mr. Cheng's translator convinces him to do business..... 0========0 | Weapons \ 0=======================> --Carbine Rifle. --Grenade Launcher (provided). 0=========0 | The Plan \ 0=======================> First order of business is to go to the Meth Lab. Along the way Trevor calls Chef, the meth cooker. Chef tells him that the Aztecas are coming because they think Trevor took down their boss. So Trevor is needed to help defend the operation. When they get there Trevor puts the Chinese in "cold storage" while the defend the kitchen. When Ortega's men arrive then you need to kill them. Use the red propane tanks near the vehicles to destroy most of them quickly. When one of them breaks through the gate then follow Chef outside. Blow up the large gas tanker to kill most of them and use your Carbine Rifle to finish off anybody left. Then follow Chef again to the other side of the building. Here you need to deal with another group of Aztecas. Use the red propane tanks and motorcycles to blow up most of them. Chef will tell you he has a weapon for you - a Grenade Launcher. Use it to blow up any survivors. Follow Chef again to the lower floor. Shoot up anybody who comes through the front door. Eventually you will meet Ortega again (even if you killed him in the mission "Mr. Philips"). Kill him then all of the remaining survivors will flee. Then Trevor will go and get the Chinese out of the ice box to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Body Count ********** You need to kill thirty two enemies. In addition to those you kill from the rooftops you also need to go outside and kill as many of them as you can before they have a chance to flee. >>Unmarked ******** >>Scrap Man ********* You need to blow up six vehicles. Blowing up the red propane tanks, the large gasoline tanker, and motorcycles (plus using the Grenade Launcher) will make this very easy to get. >>Time (4:30) *********** Getting there quickly and blowing up all of the cars will allow you to get this Requirement with little problem. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will add Cheng Jr. to your Contact list and the Grenade Launcher will now become available at all Ammu-Nations. This will also open Darts at the bar but I will cover that later. In addition to another Chinese marker you also open another Stranger encounter. If you Gold Medaled the encounter "Target Practice" then you should get a message from Cletus and that opens up his marker on the map. Let's go there first..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK13. Fair Game (Cletus) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Now Cletus wants Trevor's help in hunting elk..... 0========0 | Weapons \ 0=======================> Sniper Rifle (provided). 0======0 | Notes \ 0=======================> This encounter also contains a well known Wanted Rating exploit. After Cletus leads you into the forest then sneak away and drive anywhere you please. You can fully explore both Fort Zancudo and Los Santos International Airport without any Police interference. You can use this to acquire the otherwise hard to get Minigun for your Weapon Wheel and a military jet, or helicopter, for the Sandy Shores Airfield hangar. When you are doing the exploit you will notice that the engine noises of your vehicles are greatly muted. There will also be very little or no traffic on the roads. In addition, you can fail the mission by blowing up something or running over people. 0=========0 | The Plan \ 0=======================> As you walk, Cletus will give you some information on elk hunting. The main thing is to stay downwind of it or it may catch your scent and run away before you can do anything. You will now see a wind direction marker at the lower right corner of the screen. You want the marker to be either pointing towards you or away from the Elk. Go into Stealth Mode and enter the red circle when the wind marker is where you want it. Find the first Elk. It should be behind some rocks and bushes. It's hard to see so wait for it to raise its head. Although you can shoot it in the head it is better to get a body shot, specifically the area below its neck. After killing the first Elk then follow Cletus. He will tell you to use the Elk Whistle. Use it and another one will appear nearby. You can see it easily even though you are out of the red circle. Once again nail it with a body shot. After that then follow Cletus again. Use the Elk Whistle again to bring a mating pair. Cletus only wants you to kill the male Elk - he will have antlers. The problem is that there are some large bushes and trees in the way so you will have to move to a point west of them to get a good shot. After killing the male Elk then Cletus will leave. But he will tell you to hunt another Elk and send a picture of it. After he leaves then use the Elk Whistle to find any nearby Elks. When one appears then find it and kill it with a body shot. Approach the dead Elk, bring out your phone, and use the camera function to take a picture of it. Send the picture to Cletus and he will call you. This will end the encounter successfully. 0===========0 | 100% Score \ 0=======================> >>Downwind ******** You need to do this mission without being detected by any Elk. This is fairly easy to get since the wind seems to be facing you most of the time. >>Heart Hunter ************ You need to kill three Elk with a heart shot. This is also pretty easy to do if you go for the body shot each time. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will also end Cletus' encounters and you will get the Hunting Outfit added to your wardrobe. As noted before, you will lose all but ten rounds of Sniper Rifle ammo after this encounter. It is recommended that you go back to Ammu-Nation to refill it, especially for the next mission at hand. You will now open up the Hunting icon where you can hunt animals and make some money. This activity is *NOT* required for 100% Completion so I won't be covering it. Now let's go to the next Stranger contact in Sandy Shores..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF31. Rampages | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This Stranger marker isn't really a encounter but the first of five Rampages that can only be done by Trevor. The Rampages are *NOT* required for 100% Completion but doing them all will earn you the {Red Mist} Accomplishment. The other four Rampages will unlock later in the game. During the cutscene Trevor takes a weapon, an Assault Rifle, from one of the rednecks and proceeds to go nuts. This will start the Rampage. The Rampages in GTA V work similar to those you did in GTA3 and Vice City. You have a specific weapon with unlimited ammo that you use to kill your targets. For this Rampage you use an unmodified Assault Rifle to kill Rednecks. You also have the use of twenty five Grenades to blow up vehicles and clusters of tagets. You have two minutes to kill twenty five Rednecks. Overall this isn't too hard to do. Even though you are in a kind of rage you can still use your Special to inflict even more damage. Having your Shooting, Stamina, and Strength Skills maxed will make this easier. Killing the minimum required for the Rampage is pretty easy. But there are also Gold Requirements to go after as well. In this case you need to kill 45 Rednecks, blow up two cars, and get three headshots. These are not too hard to get but what makes this a little bit harder is unlike the Requirements in the other missions you have to get all three Requirements at one time - you can't just focus on one. The best way to get Gold is to use Assisted Aiming which will help you lock onto a target allowing you to kill him quickly so you can quickly move onto the next one. This is pretty much the only way to get Gold, even if you don't like Assisted Aiming. To start, focus on getting to the kill Requirement as quickly as possible. As you get near the number then focus on headshots and vehicle destruction. Although this might sound crazy it is better to stay on open ground instead of cover. This will give you a better chance of hitting more targets. For the most part your targets will be using Pistols which won't do much damage. When vehicles approach try to kill the people inside - this will give you
some easy headshots. This will also keep them from running you over. They won't do a whole lot of damage if they hit you but will slow you down as you will need to get up off the ground. Once you get the hang of this strategy this will make the other Rampages easier as this will apply to all of them but with minor tweaks. Getting one Gold in the Rampages will count towards the {Solid Gold, Baby!} Accomplishment. Now let's move on..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR3. Crystal Maze 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 When Trevor meets Mr. Cheng Jr. again he finds that they want to go a different route. This upsets Trevor and threatens them to tell him who they are working for. That turns out to be the O'Neil brothers. Now he needs to deal with these competitors..... 0========0 | Weapons \ 0=======================> --Sniper Rifle (silenced). --Carbine Rifle (silenced). 0=========0 | The Plan \ 0=======================> To start, go to O'Neils Ranch. When you get to the marker then go to the top of the hill. Use the Sniper Rifle and snipe those at the Ranch. Kill them quickly before anybody is alarmed. If you alarm the guards then they will head to your position which will make it much harder on you. They carry a mixture of weapons and can kill you easily unless you get rid of them quickly. Take advantage of those standing one behind the other since the Sniper Rifle can shoot through more than one target. In addition, there will be a van parked in front. At one side of the house you will see a pair of workers rolling some barrels around a corner. Then they, along with another, will get in the van and drive off. Let them go as this will make it easier to snipe the others without risking alarm. After dealing with those outside then head to the ranch house. However, don't go to the front door. Instead, go to the back door and sneak in (assuming you didn't alarm anybody). After sneaking inside then gently look right and shoot the first guy you see in the head to put him down quietly. Head to the hallway and go left. You should get to the kitchen but look to the right when you get to the entranceway. You should see the back of someone. Snipe him then move left quickly and snipe his partner before he can sound the alarm. After that then turn left and look through the other kitchen entranceway. You should see three guards sitting and watching TV. Snipe all three of them quickly. You will probably alarm the remaining guards at this point but all that would be left are three and they are near the stairs leading down into the basement. After killing them then go downstairs and kill the one person at the lab. Now you have to use the Jerry Can and make a trail leading outside. Pour the gas using the Fire Button and follow the yellow trail. When you get outside and finish then use any firearm to ignite the gas. After you blow up the ranch house then get away from it to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Headshots (10) ************** This is actually tougher than it sounds. You can kill several of the first group of guards with headshots but you will need to do it quietly so you don't alert them otherwise it will be harder to get what you need. If you can quietly get into the ranch house then it will be much easier to get the remainder since they will be either standing or sitting. >>Unmarked ******** >>2 Birds 1 Stone *************** You need to kill two enemies with one shot. There are a couple of opportunities to get this with the first group and is easy to get. >>Accuracy (80%) ************** <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point the Jerry Can will now become available at all Ammu-Nations. 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR4. Friends Reunited 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 When Trevor arrives back at his home he finds Wade waiting for him. Wade wasn't able to find Michael Townley but found a Michael De Santa with a wife named Amanda. This was what Trevor wanted to know. He then gives Ron control of Trevor Philips Enterprises and goes off to Los Santos..... 0========0 | Weapons \ 0=======================> --Pistol (silenced). --Sticky Bomb (provided). 0=========0 | The Plan \ 0=======================> To start, you need to go to the Trailer Park. Trevor needs to do something else before leaving. It turns out that another chapter of The Lost has arrived and Trevor needs to do something about it. When you get there you need to plant Sticky Bombs on the trailers within the park. You will also be given a Silenced Pistol, assuming you don't have one already. Carefully sneak inside the park and go in a clockwise direction. As you reach the first trailer you will see red dots appear. These are the bikers you need to either kill or avoid. Like the Cops they have vision cones so you know where they are looking. It is best to avoid killing any of the bikers because their bodies may be discovered. If you are found out then you will be attacked and your task becomes harder. After planting the first bomb then angle towards the nearest trailer inside the loop. Stay near the north end of the trailer as there will be a couple of bikers riding away. After planting the bomb then head back to the outer edge and continue clockwise. Jump over the next fence and plant the next bomb. There will be a couple of guards nearby but don't worry about them. After planting the bomb then jump the fence at the outside edge and continue clockwise. Plant the next bomb and head close to the entrance. What you should do is approach the last trailer from the south since there are a couple of guards nearby. After planting all five Sticky Bombs then get a safe distance away and detonate them before leaving the park. After that then return to Wade despite the fact that you will now be attacked by The Lost. From here, head to the marker in Los Santos. After the little cutscene then return to your vehicle and drive to Wade's Cousin's Apartment. When you get there then follow Wade upstairs to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Headshots (5) ************* You will need to get into a firefight with The Lost to get this one. Killing off the survivors after the explosions is a good way to get this. >>Mystery Gift ************ You need to destroy the trailers without being detected. >>Unmarked ******** >>Perfect Gift ************ You need to plant all five bombs and destroy all the trailers at once. 0=======0 | Reward \ 0=======================> Nothing but you will now have Floyd's Apartment as a Safehouse. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The Sticky Bomb will now become available at all Ammu-Nations. You will also get a message from Ron about the Flight School at Los Santos International Airport. In addition, there will also be many more Businesses added to the map: >>Towing Impound (Franklin only) - $150,000. >>Downtown Cab Co. (Franklin only) - $200,000. >>Smoke on the Water (Franklin only) - $204,000. >>Car Scrapyard - $275,000. >>Pitchers - $750,000. >>Cinema Doppler (Michael only) - $10,000,000. >>Ten Cent Theater (Michael only) - $20,000,000. >>Tivoli Cinema (Michael only) - $30,000,000. >>Los Santos Golf Club - $150,000,000. I will go over the Businesses later in the guide. You can now buy a pier at Puerta Del Sol for $75,000. These are used to store any boats that you want to keep. In addition, you can now switch between all three characters. If you've followed the order of this guide then Trevor's Flight Skill should be maxed out. Switching to Michael will automatically start his next mission so switch to Franklin. You'll get a call from Lester which will put your cut from the Vangelico Heist in your account. Tonya will also call to inform you about the availability of the Towing Business ($150,000). After all this then head to the Airport..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF32. Flight School | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The Flight School is located just before the runway fence at the Airport. There are twelve lessons that you need to get at least a Bronze in for one character for 100% Completion. Acquiring a Gold Medal will count towards the {Multi-Disciplined} Accomplishment. You can only do the lessons in order - the next one won't unlock until you successfully pass the current one. In addition, you will increase your Flying Skill as you complete the lessons. The higher the medal, the greater the increase. This is by far the fastest way to increase your Flying Skill. 0===========================================================================0 | ++Training Take Off | This is very easy to get Gold in. Pull back | | ================= | on the Left Analog Stick just as soon as you | | --Bronze: 60 seconds | get moving and retract your landing gear the | | --Silver: 50 seconds | moment you get in the air. This will give you | | --Gold: 32 seconds | the speed you need to get through the | | | checkpoints quickly enough for the medal. | |---------------------------+-----------------------------------------------| | ++Runway Landing | To get Gold you need to quickly descend and | | ============== | fly close to the ground before bringing down | | --Bronze: 1:10 | your landing gear. Slow down enough to land | | --Silver: 55 seconds | and stop in the last marker to successfully | | --Gold: 35 seconds | complete this lesson. | |---------------------------+-----------------------------------------------| | ++Inverted Flight | To get Gold you need to perform the necessary | | =============== | moves as quickly as possible. After going | | --Bronze: 2:20 | through the first checkpoint then fly north | | --Silver: 2:00 | over the water so you don't risk crashing | | --Gold: 1:40 | when you do the multiple rolls. Pretty easy | | | to get Gold in. | |---------------------------+-----------------------------------------------| | ++Knife Flight | To get Gold you need to perform the moves as | | ============ | quickly as possible. After the first | | --Bronze: 1:40 | checkpoint then fly out over the water. | | --Silver: 1:15 | | | --Gold: 54 seconds | This should be pretty easy considering the | | | fact that this plane is a stunt plane that | | | will allow you do certain moves better than | | | other planes. | |---------------------------+-----------------------------------------------| | ++Flat Hatting | This is a low altitude course that takes you | | ============ | over the Terminal area. The first third is | | --Bronze: 3:00 | pretty easy. The middle third you will need | | --Silver: 2:35 | to use your rudders to steer but this isn't | | --Gold: 2:15 | too hard even at full speed. The last third | | | is pretty easy. | | | | | | Getting Gold is fairly easy even going at | | | full speed the whole way. | |---------------------------+-----------------------------------------------| | ++Touch Down | Now things get harder. You need to land on a | | ========== | bridge and stop as close as you can to the | | --Bronze: Finish | final marker. After going through the first | | --Silver: 45 feet | marker then hold down the Brake Button until | | --Gold: 10 feet | your engine stops and glide down to the | | | bridge. | | | | | | Be careful of the traffic as you land. You | | | need to touch down close enough to the marker | | | so you don't stop too far. | | | | | | When you get to the final marker then use | | | your Right Rudder to make the plane smack | | | into the railing and get it to completely | | | stop. This should be enough for the Gold. | |---------------------------+-----------------------------------------------| | ++Loop the Loop | To get Gold you need to do the moves as | | ============= | quickly and smoothly as you can. After going | | --Bronze: 2:05 | through the checkpoint then turn left and go | | --Silver: 1:40 | over the water to avoid crashing. While level | | --Gold: 1:35 | you should go up at a slight angle to give | | | you more height for the next stunt. | |---------------------------+-----------------------------------------------| | ++Helicopter Course | This is a course that takes you through the | | ================= | city and ends with a landing. To get Gold you | | --Bronze: 3:45 | need to keep the Ascend Button down the whole | | --Silver: 3:15 | time. You can still go down by using the | | --Gold: 2:40 | Descend Button but you won't slow down. | | | | | | It will probably take a few tries as you get | | | the hang of the course. There are some | | | markers you can't go directly at or you will | | | be forced to slow down. | | | | | | Those would be the first one into the city, | | | the one before the one at the top of the | | | building, and the one at the control tower. | | | Swing wide before approaching them and get | | | them at a better angle to maintain speed. | | | | | | How you deal with these three will determine | | | how much time you save. | |---------------------------+-----------------------------------------------| | ++Helicopter Speed Run | This is another course that takes you through | | ==================== | some of the city and ends with a landing but | | --Bronze: 3:30 | the emphasis is on speed. The course isn't | | --Silver: 3:00 | too hard but it will take you a few tries to | | --Gold: 2:10 | get Gold as you learn the course and how to | | | shave off time. | | | | | | It's a little tough to get Gold because the | | | time is tight. Getting to the last marker | | | before you land as quickly as possible will | | | give you enough time to safely land the | | | chopper. | |---------------------------+-----------------------------------------------| | ++Skydiving | You need to jump from a high altitude and | | ========= | land on a stationary target. It may take a | | --Bronze: 20 feet | few tries to get Gold as you learn the | | --Silver: 10 feet | controls and make better landings, especially | | --Gold: 3 feet | ones where you don't get killed. | |---------------------------+-----------------------------------------------| | ++Drop Zone | This time you need to jump and land on a | | ========= | moving target. Once again, it may take you a | | --Bronze: 20 feet | few tries to get Gold as you learn how to | | --Silver: 7 feet | approach the target from behind and make | | --Gold: 0 feet | better landings. | |---------------------------+-----------------------------------------------| | ++Earn Your Wings | This final lesson requires that you fly | | =============== | through a course with a stunt plane. There | | --Bronze: 3:40 | will be special markers that you need to | | --Silver: 3:15 | either knife fly or fly upside down through. | | --Gold: 2:50 | This makes the course reasonably tough. | | | | | | The good news is that the markers are | | | forgiving so you don't need to be perfect, | | | just get close enough to doing the stunt and | | | touch the markers. It may take a few tries to | | | get Gold as you learn the course and perform | | | the necessary stunts without crashing. | 0===========================================================================0 /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF33. Under the Bridge | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ For this particular activity you need to fly under most of the many bridges on the map. There are fifty that can be flown under but you only need to do 25 of them for 100% Completion. Doing all fifty of them, in conjunction with the Knife Flights (explained next), will earn you the {Close Shave} Accomplishment. Although this, along with the Knife Flights, are open from the start of the game it is best to wait until after opening up the Flight School and maxing out your Flight Skill to make these tasks easier. But, even if you don't do the Flight School, you can still increase your Flight Skill quickly by flying under bridges regardless of character. However, only the first time under will add to your Skill, just like with the Stunt Jumps earlier. Flying under the same bridge multiple times will not add Flying Skill. The best aircraft for this is the Buzzard that can be found at the top of the N.O.O.S.E. Building in the Palomino Highlands region (unless you snagged one from Fort Zancudo using the Wanted Rating Exploit in the mission "Fair Game" (Cletus) and stored it at the Sandy Shore Airfield). Most of these bridges aren't difficult but there are some that can be real tricky. For those bridges it is recommended that you go into first person mode. You can't hit the bridge or nearby walls or it won't count. You also need to move quickly under them or it won't count either. You don't need to go real fast but a moderate steady speed. Take it slow when approaching so you can line yourself correctly over the water then gently tilt your aircraft forward so you can make a smooth run under the bridge. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BLC-B1] - Location: Great Ocean Highway over Lago Zancudo. Neighborhood: Lago Zancudo. Map: (E-2). ------------------------------------------------------------------ Notes: This is a low bridge so gently fly over the water and speed under. [BLC-B2] - Location: A curved bridge on Route 68 just southwest of Fort Zancudo Approach Rd. Neighborhood: Lago Zancudo. Map: (E-3). ------------------------------------------------------------------ Notes: Approach from the south and use first person view. [BLC-B3] - Location: A wooden covered bridge east of [BLC-B2] and north of the intersection of Zancudo Grande Valley and Route 68. Neighborhood: Zancudo River. Map: (D-4). ------------------------------------------------------------------ Notes: Another low and narrow bridge. Use first person view here. [BLC-B4] - Location: Route 68 bridge over a dirt road southeast of [BLC-B3]. Neighborhood: Zancudo River. Map: (D-4). ------------------------------------------------------------------ Notes: Again another low and narrow bridge that requires the use of first person view. [BLC-B5] and [BLC-B6] - Location: Road and railroad bridges at the southwest corner of the Alamo Sea. Neighborhood: Zancudo River. Map: (D-4). ------------------------------------------------------------------ Notes: The first bridge is fairly low but the next bridge is even lower. Approach from the southwest and get real low to the water as you go under the first bridge which will prepare you for the next. First person view is required here. There is no error at all for the second bridge. You'll be flying inches off of the water as you go under. This is probably one of the toughest bridges to fly under. [BLC-B7] - Location: The Fort Zancudo Approach Rd. bridge. Neighborhood: Fort Zancudo. Map: (E-3). ------------------------------------------------------------------ Notes: Another low bridge. Using first person view is recommended. [BLC-B8] - Location: Great Ocean Highway over Cassidy Creek. Neighborhood: Raton Canyon. Map: (C-3). [BLC-B9] - Location: Large railroad bridge over Cassidy Creek. Neighborhood: Cassidy Creek. Map: (C-4). [BLC-B10] - Location: Wooden bridge just southeast of the Cult Compound. Neighborhood: Chiliad Mountain State Wilderness. Map: (C-3). ----------------------------------------------------------------- Notes: Approach this one from the north. Gently drop down to just under the bridge height then speed straight under. [BLC-B11] - Location: The railroad bridge over Great Ocean Highway. Neighborhood: Mount Chiliad. Map: (B-5). ----------------------------------------------------------------- Notes: Approach this one fron the north, gently drop down into the southbound lanes, then speed under the bridge. [BLC-B12] - Location: The Calafia Bridge at the northwest corner of the Alamo Sea. Neighborhood: Calafia Bridge. Map: (C-4). ----------------------------------------------------------------- Notes: You need to gently fly low over the water and quickly speed under the bridge. [BLC-B13] - Location: Route 68 bridge over Senora Freeway. Neighborhood: Grand Senora Desert. Map: (D-6). [BLC-B14] - Location: Great Ocean Highway over Grapeseed Avenue. Neighborhood: San Chianski Mountain Range. Map: (C-6). ----------------------------------------------------------------- Notes: This is a tough one. This bridge is low and the pillars make it narrow. There is no room for error here. You need to go into first person view to do this and approach this from the southwest. You need to fly just a couple of feet above the ground and gently, but quickly, fly under the bridge. [BLC-B15] - Location: Railroad bridge over Grapeseed Avenue. Neighborhood: San Chianski Mountain Range. Map: (C-6). ----------------------------------------------------------------- Notes: This is directly ahead of you after completing [BLC-B14]. Just continue forward and fly under this one. Much easier than the last one. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [LCY-B16] - Location: Pedestrian bridge over Great Ocean Highway in the Chumash area. Neighborhood: Banham Canyon. Map: (F-2). [LCY-B17] - Location: Long interchange bridge on Senora Freeway just south of Bolingbroke Penitentiary. Neighborhood: Grand Senora Desert. Map: (E-5). ----------------------------------------------------------------- Notes: Approach this from the northwest and drop down into the southbound lane that connects with Palomino Freeway. [LCY-B18] - Location: The railroad bridge over Senora Way that is between Davis Quartz and the Palmer-Taylor Power Station. Neighborhood: Ron Alternatives Wind Farm. Map: (E-6). ----------------------------------------------------------------- Notes: This bridge sits kind of low so first person view is recommended. [LCY-B19] - Location: A rock arch south of Palmer-Taylor Power Station. Neighborhood: Pacific Ocean. Map: (F-6). ----------------------------------------------------------------- Notes: Look on your in-game map. To the east of the Tataviam Mountains Ammu-Nation is the railroad tracks. Northeast of this Ammu-Nation is where the track splits. Directly northeast of the split is a small peninsula which is the south half of a rock arch. This arch is very small so first person view is required for success. Almost as bad as [BLC-B6]. [LCY-B20] and [LCY-B21] - Location: Railroad and freeway bridge at the south end of Senora Way. Neighborhood: Tataviam Mountains. Map: (F-6). ----------------------------------------------------------------- Notes: Not as bad as [BLC-B5, B6] so you can skip using first person view if you want. [LCY-B22] - Location: Railroad bridge just west of N.O.O.S.E. Headquarters. Neighborhood: Tataviam Mountains. Map: (G-6). ----------------------------------------------------------------- Notes: You need to approach this from the southeast because of the freeway bridge which is close to the railroad bridge. You will also need to fly under the freeway bridge afterwards before you can leave the area. First person view is highly recommended for this one. [LCY-B23] - Location: Railroad bridge over Palomino Freeway southwest of [LCY-B22]. Neighborhood: Palomino Highlands. Map: (G-5). 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0---------------------------------------------------------------------------0 **NOTE: These next seven bridges are over the same flood control channel. Approach the first bridge from the southwest, stay low to the water, and use first person view. Then fly under all seven bridges in one run. 0---------------------------------------------------------------------------0 [LSO-B24] and [LSO-B25] and [LSO-B26] - Location: Bridges for Greenwich Parkway, Dutch London St., and the subway over a flood control channel. Neighborhood: La Puerta. Map: (C-5). ----------------------------------------------------------------- Notes: Approach from the southwest and use first person view. [LSO-B27] - Location: La Puerta Freeway bridge over a flood control channel. Neighborhood: La Puerta. Map: (C-5). [LSO-B28] - Location: Alta St. bridge over a flood control channel. Neighborhood: La Puerta. Map: (C-5). [LSO-B29] - Location: Strawberry Ave. bridge over a flood control channel. Neighborhood: Maze Bank Arena. Map: (C-5). [LSO-B30] - Location: Dutch London St. bridge over a flood control channel. Neighborhood: Banning. Map: (D-5). 0---------------------------------------------------------------------------0 [LSO-B31] - Location: The Miriam Turner Overpass. Neighborhood: Elysian Island. Map: (C-6). [LSO-B32] and [LSO-B33] - Location: The Railroad bridge and Signal St. bridge east of [LSO-B31]. Neighborhood: Banning. Map: (D-6). ----------------------------------------------------------------- Notes: These are two very tough bridges. Although wider than [BLC-B6] these bridges appear to sit even lower. First person view is required. Although I list these bridges together you can do them one at a time if you want. 0---------------------------------------------------------------------------0 **NOTE: These next four bridges are close together and can be done all at once. Approach from the northwest and use first person view. 0---------------------------------------------------------------------------0 [LSO-B34] - Location: Chum St. bridge. Neighborhood: Cypress Flats. Map: (D-6). [LSO-B35] - Location: Railroad bridge just southwest of [LSO-B34]. Neighborhood: Cypress Flats. Map: (D-6). [LSO-B36] - Location: Buccaneer Way bridge. Neighborhood: Cypress Flats. Map: (E-6). [LSO-B37] - Location: Elysian Fields Freeway bridge. Neighborhood: Cypress Flats. Map: (E-6). 0---------------------------------------------------------------------------0 **NOTE: These next ten bridges are over the Los Santos River and can easily be done in one straight run. Use first person view which will be handy for the first two. Approach this group from the north. The reason is that the first two are the toughest of this group and it is best to get them out of the way quickly. 0---------------------------------------------------------------------------0 [LSO-B38] - Location: Mirror Park Blvd. bridge. Neighborhood: East Vinewood. Map: (E-3). ----------------------------------------------------------------- Notes: This is a bridge that has some narrow channels so you will need to use first person view to navigate. Use the center channel. This will also help you to line yourself up with the next bridge. [LSO-B39] - Location: Bridge St. bridge. Neighborhood: Mirror Park. Map: (E-3). ----------------------------------------------------------------- Notes: This is also a narrow bridge but if you did everything right with the first one then you should have no problem getting through this one quickly. [LSO-B40] - Location: Hawick Avenue bridge. Neighborhood: East Vinewood. Map: (D-3). ----------------------------------------------------------------- Notes: You need to dodge over the pipes after [LSO-B39] before approaching this one. [LSO-B41] - Location: Del Perro Freeway bridge. Neighborhood: La Mesa. Map: (D-3). [LSO-B42] - Location: San Andreas Ave. bridge. Neighborhood: La Mesa. Map: (D-4). [LSO-B43] - Location: Vespucci Blvd. bridge. Neighborhood: La Mesa. Map: (D-4). [LSO-B44] - Location: Olympic Freeway bridge. Neighborhood: La Mesa. Map: (D-4). [LSO-B45] - Location: Capitol Blvd. bridge. Neighborhood: La Mesa. Map: (D-5). [LSO-B46] - Location: Innocence Blvd. bridge. Neighborhood: Cypress Flats. Map: (D-5). [LSO-B47] - Location: El Rancho Blvd. bridge. Neighborhood: Cypress Flats. Map: (D-5). 0---------------------------------------------------------------------------0 [LSO-B48] and [LSO-B49] - Location: Vespucci Blvd. and San Andreas Ave. bridges over Del Perro Freeway. Neighborhood: Murrieta Heights. Map: (E-4). ----------------------------------------------------------------- Notes: Approach this group from the south as the bridges in the northbound lanes have more clearance. [LSO-B50] - Location: Olympic Freeway bridge over El Rancho Blvd. Neighborhood: Murrieta Heights. Map: (E-4). /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF34. Knife Flights | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The next activity is the Knife Flights. For this you need to fly a plane sideways between certain tall buildings, all in Los Santos. Doing the Knife Flights at the Flight School should give you an idea on what to do here. Although some people prefer to use a jet it is best to use a much slower plane to better make adjustments while flying through gaps. There are three planes you can use for this task: 0===========================================================================0 | Mammatus | These planes tend to land at Sandy Shores Airfield. When one | | | lands then you can grab it and use it for yourself. | | | Unfortunately, this is not a good plane to use for the Knife | | | Flights and should only be used on the easy ones where you can | | | fly high off the ground or building. | |----------+----------------------------------------------------------------| | Duster | This bi-plane is used around the McKenzie Airfield in | | | Grapeseed. This is a much better plane than the Mammatus but | | | is still a little hard to use with the trickier Knife Flights. | |----------+----------------------------------------------------------------| | Mallard | This plane is only available from the website | | | www.elitastravel.com. If you collected enough Hidden Packages | | | then you should have enough to purchase the plane ($250,000). | | | It is by far the best plane to use since it is a stunt plane | | | and perfectly suited for this activity. | | | | | | Of course, you will need a hangar to store it in before you | | | can purchase it so this is best suited for Trevor at this | | | point in the game since he already has one. | 0===========================================================================0 When flying around in either of these plane then practice rolling around with it for awhile before attempting any Knife Flights. One handy tip: before grabbing a plane you may want to drive around and find the Knife Flight buildings first. Then mark them on your map using the Points of Interest markers. You only have ten markers though so you need to be judicious in using them. Just before you approach a Knife Flight do a Quick Save. That way if something goes wrong then you can reload and try again. There are a total of fifteen Knife Flights but you only need to do eight for 100% Completion. However, doing all fifteen plus all fifty Under the Bridges will earn you the {Close Shave} Accomplishment. Most of the Knife Flights are pretty easy but there will be a small number that may give you problems. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [KF-1] - Location: The Von Crastenburg Hotel towers located along Playa Vista. Neighborhood: Pacific Bluffs. Map: (A-3). -------------------------------------------------------------------- Notes: Can be approached from either direction. [KF-2] - Location: Between the Lombank Building and the Crastenburg Hotel at the west end of Boulevard Del Perro. - AND - [KF-3] - Location: Between the Bluff Tower Office Complex and an un-named office building directly south, and on the same block, as [KF-2]. Neighborhood: Del Perro. Map: (B-3). -------------------------------------------------------------------- Notes: Because of how these buildings are clustered you will have to do both at once. Follow along W. Eclipse Blvd. and approach from the north. The first gap is narrow and there is a large building before it (The Banner Hotel) that will be to your right you will need to avoid or you may crash into it before you get to the gap. Roll to the left before you get to The Banner Hotel and pull up on the stick after making the first gap so you can make the second. [KF-4] - Location: Between a large parking garage and a fancy apartment building at the west end of The Archipelago just east of the intersection of Morningwood Blvd. and Marathon Ave. north of Backlot City. Neighborhood: Rockford Hills. Map: (B-3). -------------------------------------------------------------------- Notes: This is one of the toughest gaps to fly through. The buildings are low and you have Backlot City to the south and a large building to the north that makes any approach difficult. After multiple failures going from the south I found success going from the north. Angle down over the large building then quickly level out before the gap. Quickly roll and fly through the gap then immediately level off and fly over the movie studio the moment the game registers success. Reader Sterling P. de Mille had his own suggestion for doing this: "Approach along the road slightly to the north west of the location over the building adjacent to the one mentioned in your guide. It is slightly lower and easier to adjust when going for the knife flight. You just have to get into knife flight position immediately after going over the building ahead of it and then press gently on the thumbstick to turn through the knife flight all while on your side." [KF-5] - Location: Between the Richards Majestic Building and the Weazel Plaza Building at the intersection of Heritage Way and Movie Star Way. Neighborhood: Rockford Hills. Map: (B-3). -------------------------------------------------------------------- Notes: Can be approached from either direction (west or east). [KF-6] - Location: Between the Schlongsberg Sachs Building and the tall un-named building, with the tall construction crane, south of it across W. Eclipse Blvd. near the intersection with Rockford Dr. Neighborhood: Rockford Hills. Map: (C-2). -------------------------------------------------------------------- Notes: Best to approach this one from the west. [KF-7] - Location: Between the Schlongsberg Sachs Building and the tall un-named building north of it across S. Mo Milton Dr. near the intersection with W. Eclipse Blvd. Neighborhood: Rockford Hills. Map: (C-2). -------------------------------------------------------------------- Notes: Best to approach this one from the east. [KF-8] - Location: The twin Lombank Buildings located at the northwest corner of San Andreas Ave. and Palomino Ave. Neighborhood: Little Seoul. Map: (C-4). -------------------------------------------------------------------- Notes: Best to approach this one from the south. [KF-9] - Location: Between the Whirlgig Theater and Vinewood Video Building across the street south of the Movie Theater. Neighborhood: Downtown Vinewood. Map: (D-3). -------------------------------------------------------------------- Notes: The buildings are short but this is not too hard if you approach from the north. After you fly over the Theater then immediately roll. [KF-10] - Location: The gap between the Vinewood Gardens Hotel and an un-named building at the northeast corner of Power St. and Spanish Avenue. Neighborhood: Hawick. Map: (D-3). ------------------------------------------------------------------- Notes: This is a difficult gap because part of it is very narrow. The south part of this is the narrow part so approach it from the south. You don't have to get the whole plane in the narrow part - part of the wing will do. And you can barely clip the building and still get credit. [KF-11] - Location: Between the IAA Building and the FIB Building at the southeast corner of Power St. and Swiss St. in Pillbox Hill. Neighborhood: Pillbox Hill. Map: (D-4). ------------------------------------------------------------------- Notes: Can be done either going east or west but it may be best to go through at a southwest direction so you can also do the next two Knife Flights in quick succession. [KF-12] - Location: Between the Schlongberg Sachs and the Go Postal Building at the northeast corner of Peaceful St. and Vespucci Blvd. in Pillbox Hill. - AND - [KF-13] - Location: Between the LS Quik Building and the Slaughter, Slaughter, and Slaughter Building (and over a red-and-white parking garage) at the southwest corner of Peaceful St. and San Andreas Ave. Neighborhood: Pillbox Hill. Map: (D-4). ------------------------------------------------------------------- Notes: These two are relatively close together and can be done at once if you approach from the northeast. However, if you do [KF-9] going at a southwest direction, then you can do all three in one run. After doing [KF-11] then fly past the large Maze Bank Building and approach [KF-12]. [KF-14] - Location: Between the LS Quik Building and the Go Postal Building at the intersection of Peaceful St. and Vespucci Blvd. - AND - [KF-15] - Location: Between the Slaughter, Slaughter, and Slaughter Building and Schlongberg Sachs Building at the intersection of Peaceful St. and San Andreas Blvd. Neighborhood: Pillbox Hill. Map: (C-4). ------------------------------------------------------------------- Notes: These next two gaps involve some of the same buildings used in the last two. However, you are simply flying along Peaceful St. and can do both at once. This is best approached from the south. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF35. Random Events (Part Five) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point the remainder of the Random Event Encounters become available. This also includes the four Hitch Lifts mentioned earlier. Although you can do a bunch of Encounters at one time you will have to sleep several days in order to make another Hitch Lift appear after doing one of them. I prefer to do these as Franklin since at least two of them cannot be done with Trevor. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Hitch Lift 2 ************ Neighborhood: Mount Chiliad, on North Calafia Way between the Calafia Bridge and Galilee. Map: (C-4). ----------------------------------------------------------------------- Notes: When you find the hitchhiker then pick her up and take her to her home to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill plus you get her contact for potential Booty Calls (although she is more than a little flaky). You can also take her to the Cultists but, at this point in the guide, it is not necessary since they are already gone. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Countryside Gang Fight ********************** Neighborhood: Alamo Sea, on Marina Drive between Sandy Shores and Stab City. Map: (D-5). ----------------------------------------------------------------------- Notes: As you approach the area you will see three blips, two red and one blue. The Lost are shaking down a dealer. Go around the corner, kill the bikers and spare the dealer. Follow the dealer to his car. Then four more bikers on bikes will show up. Kill them all with your Assault Shotgun to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: $1,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Hitch Lift 3 ************ Neighborhood: San Chianski Mountain Range, at the intersection of Senora Freeway and East Joshua Road. Map: (C-6). ----------------------------------------------------------------------- Notes: When you find the hitchhiker then pick her up and take her to her to the top of Vinewood Hills near the VINEWOOD sign. When you get there then you will be confronted by her angry boyfriend. Just stay in your car and speed away to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill. You can also take her to the Cultists but, at this point in the guide, it is not necessary since they are already gone. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Hitch Lift 4 ************ Neighborhood: Zancudo River, on Route 68 between the Zancudo River Ammu-Nation and Harmony. Map: (D-4). -----------------------------------------------------------------------
Notes: The hitchhiker is a bride-to-be who doesn't want to marry her man. When she gets in then take her to her home in Vinewood Hills. After some distance her man will chase you. He is hard to lose so stop. Wait for him to leave his vehicle then speed off again. You will lose him very quickly. When you lose him then continue to her home to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill. You can also take her to the Cultists but, at this point in the guide, it is not necessary since they are already gone. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Prisoner Lift 1 *************** Neighborhood: Grand Senora Desert, at a farm just south of Bolingbroke Penitentiary. Map: (E-5). ----------------------------------------------------------------------- Notes: This Encounter cannot be done with Trevor. Here you will find an escaped prisoner. Pick him up and drive away. Shortly after you will get a 1-Star Wanted Rating. Lose it by going off-road. After that then continue to your destination which is The Lost Clubhouse by the Vinewood Racetrack. When you get there then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: 5% Driving Skill. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Rogue Altruists *************** Neighborhood: Great Chaparral, at the intersection of Galileo Road and Baytree Canyon Road. Map: (B-5). ----------------------------------------------------------------------- Notes: This Encounter cannot be done by Trevor. You will encounter two rogue Altruists harassing a woman. Stay in your vehicle and drive-by them with the Micro SMG (being careful not to hit the victim). After they are dead then take the victim to her home to successfully complete the Encounter. ----------------------------------------------------------------------- ++Reward: $80. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> >>Hitch Lift 1 ************ Neighborhood: Banham Canyon, at the intersection of the north end of Ineseno Road and Great Ocean Highway. Map: (F-2). ----------------------------------------------------------------------- Notes: Take the gentleman to Los Santos International Airport. You have two and a half minutes to get there. With a fast car you should be able to do this easy. When you get there then the Encounter is successfully completed. ----------------------------------------------------------------------- ++Reward: $100. You will also get a tip to invest in Tinkle. Tinkle is part of the BAWSAQ Exchange. The BAWSAQ Exchange can only be accessed by going onto Xbox Live or PlayStation Network. If you're an offline player then this is tip is useless. If you do have internet access and want to make lots of money then you may want to save this Encounter until after the Finale so you can properly use his tip. After doing these then switch back to Trevor and head to the skull icon on your map..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF36. Rampages (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point the remaining Rampages become available. One will open up after successful completion of the previous one: >>Rancho (30 Mexican Gang Members) ******************************** Time: Two minutes. Weapon: Micro SMG. Gold Requirement: 45 kills, 6 headshots, 2 vehicles destroyed. ----------------------------------------------------------------------- Notes: They will also spawn on rooftops and throw down Molotovs from time to time so kill them quickly. If you are hit by a Molotov this will slow you down as you roll on the ground aflame. One annoyance is that the submachine gun has a small magazine so you will be reloading often which will also slow you down. >>Chamberlain Hills (30 Ballas) ***************************** Time: Two minutes. Weapon: Assault Rifle. Gold Requirement: 50 kills, 6 headshots, 2 vehicles destroyed. ----------------------------------------------------------------------- Notes: When the Rampage starts then head into the alley. The alley will funnel most of the Ballas inside which will make for easy kills. This will also make it easy to get headshots when vehicles approach because they will head in a straight line towards you. On occasion a Balla will appear with an RPG so gun him down quickly before he can do any damage. >>Great Chaparral (35 Soldiers) ***************************** Time: Three minutes. Weapons: Assault Rifle and Grenade Launcher. Gold Requirement: 45 kills, 6 headshots, 2 tanks. ----------------------------------------------------------------------- Notes: It's pretty easy to get the kills since you can blow up the vehicles as they approach. But stay out of the road or you may get run over frequently. Keep an eye open for the tanks. When one appears then focus your attention on it and use the Launcher to fire a few rounds to blow it up. Keep moving as you do so it can't get a bead on you otherwise you risk instant death. Keep blowing up vehicles to get your kills until you blow up the second tank. After that then let the Soldiers come to you and focus on headshots until the timer runs out. >>Mirror Park (20 Hipsters) ************************* Time: Two minutes. Weapon: Sawn-Off Shotgun. Gold Requirement: 30 kills, 10 headshots, 2 vehicles. ----------------------------------------------------------------------- Notes: This is fairly easy in that the Shotgun has a wide spread which allows you to take down multiple targets. You need to focus a little more on headshots since that Requirement is higher than in previous Rampages. After completing the last Rampage then you should have the {Red Mist} Accomplishment. Now let's go to the Stranger contact in Vinewood Hills..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF37. Nigel and Mrs. Thornhill (Trevor) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Trevor encounters an eccentric British couple who think that he is Jack Cranley, an '80s action star. They tell him that they are collecting items thrown away by famous people. This will start a series of small encounters where you collect items for them. These are *NOT* required for 100% Completion but you can get some easy Gold Medals for the {Solid Gold, Baby!} Accomplishment. After they leave then you will get Nigel's contact for your phone. Shortly afterwards you will get an email from him outlining what you need to collect for them. This will put an orange circle on your map..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Vinewood Souvenirs - Willie |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Go into the Club and find Willie. He will by the stage. Assault him to knock out his Gold Tooth. Grab it and leave the Club. At this point you will get a 2-Star Wanted Rating. Go into the street and jack a car then lose the Rating. When the Rating is gone then the encounter is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Fist Fury ********* You need to do this mission without being hurt by Willie. He usually goes down without fighting back so this is pretty much automatic. >>Entourage ********* You need to talk to the Entourage before confronting Willie. They will be upstairs. When you reach the main floor then turn left to find the stairs up. When you get to them the Trevor will automatically talk to them. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After the encounter you can now buy the Tequi-la-la Club for $2,000,000. At this point three more orange circles appear on the map. Let's go to the north one..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Vinewood Souvenirs - Tyler |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You need to get into Tyler's compound and steal his Clothes. Go to the south driveway gate and jump over the fence to the left of the gate. Bring out a weapon, sneak over to the Gardener nearby, and pistolwhip him. Then go around the south end of the house. Here you will see Tyler with a girl, Poppi. She will be in the hottub and he will be in the main pool doing laps. Wait for him to start going from the south end of the pool to the north end before sneaking north towards the Clothes. He will stand there and talk to himself just long enough for you to get the Clothes and sneak back to the corner. If you are detected then grab the Clothes and run away. However, you will incur a 2-Star Wanted Rating that you will need to get rid of. Once you get rid of the Rating or successfully sneak back over the wall and run away far enough then the encounter will be completed successfully. 0===========0 | 100% Score \ 0=======================> >>Weed Killer *********** You need to knock out the Gardener. >>Pilferer ******** You need to steal the Clothes without being detected. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Vinewood Souvenirs - Mark |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You need to go onto the Golf Course and take Mark's Golf Club. Drive onto the Course and towards him. When you get close then kill him with your Micro SMG before he has a chance to run off then quickly get out and get the Club. Then get rid of his Security and drive back off the Course. Lose the 2-Star Wanted Rating to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Under Par ********* You need to get the Golf Club in under thirty seconds. >>Hole in One *********** You need to kill Mark with a headshot. When you drive-by him you should aim high so you can get at his head. >>FOUR! ***** In addition to killing Mark you also need to kill all three Security Guards. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Vinewood Souvenirs - Kerry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Approach Kerry and her dog. When you get close then the dog will run off. Run after the dog and it will lead you to a Fire Station. Get close to the dog to trigger a cutscene which will end the encounter successfully. 0===========0 | 100% Score \ 0=======================> >>Hot on the Paws *************** You need to stay close to the dog throughout the chase. Unless you are really bad at running this should be automatic. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After about a day or so you will find Nigel on the map again..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Vinewood Souvenirs - Al Di Napoli |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Nigel and Mrs. Thornhill spot Al and wish to have a private conversation with him. However, to Al, the British couple are certified stalkers and he speeds off. Get into Nigel's car and chase him. He doesn't drive too fast so he is easy to follow. Near the end of the chase he will go through a hospital. Carefully follow him through the building and out the window. When you land then you will start a cutscene that successfully ends the encounter. 0===========0 | 100% Score \ 0=======================> >>Stalker ******* You need to stay close to Al throughout the chase. As I noted, he is easy to follow and the traffic isn't too hard to dodge. Even if you go very slow through the hospital you can still get this Requirement. >>Accident and Emergency ********************** Avoid hitting anyone in the hospital. Go slow through the building and you should have no problems. >>Not a Scratch ************* You need to finish this mission with minimal damage to Nigel's car. Since you can easily avoid the traffic this should pretty easy to get. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After about a day or so Nigel will appear on the map again..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | F. Vinewood Souvenirs - The Last Act |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Al is being a fussy guest and Nigel needs to do something about him. He wants Trevor to get rid of him. Al is currently locked in the trunk of a car. Take the car and drive to the marker at the train tracks near the Palmer-Taylor Power Station. Along the way Al will plead for his life. This will give you the option to let him go. However, the Gold Medal Requirements require that you kill him. When you get to the marker then leave the car and let the train destroy it to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >Skin of your Teeth ***************** You need to get out of the car just before the train hits. The best thing is to drive north along the track and jump just before the train hits. It may take you a couple of tries to get the timing down. >>Locomotivation ************** You need to kill Al using the train. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will end Nigel's encounters. At this point switch to Michael which will automatically begin the next Main Story mission..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL6. Fame or Shame 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Trevor interrupts Michael's family argument and re-introduces himself to the family. When he asks about Tracey, Michael discovers she is trying out for a reality show. Trevor implores him to rescue her from national humiliation..... 0=========0 | The Plan \ 0=======================> Drive over to the Maze Bank Arena. Go inside the Arena to find Tracey and Lazlow. After Tracey dances a little too suggestively for Lazlow then Michael and Trevor interrupt the proceedings and Lazlow runs off. Trevor and Michael chase him out of the building. You will also auto switch to Trevor for this part of the mission. He will take off in a car and the both of you grab a big rig. Follow him through the city. He is not too hard to follow even though you are driving a large vehicle. He will run out of power at the north end of the Los Santos River. When you get to him then the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Fastest Speed ************* Reach top speed in the Phantom. For this you should unhook the trailer so you can go faster. >>Bearing Down ************ You need to stay close to Lazlow during the chase. Don't smack into any hard objects that can really slow you down and put you far behind. >>No, I Can Park Here ******************* You need to knock out the event coordinator. He will be the guy with the clipboard near where you park when you get to the Arena. >>All Hooked Up ************* You need to do the mission without unhooking the trailer. 0=======0 | Reward \ 0=======================> Nothing but the {A Friendship Resurrected} Accomplishment. You will also get your cut from the Vangelico Heist. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will open up two new Properties - Vespucci Helipad ($419,850) and the Los Santos International Airport Hangar ($1,378,600). These can only be purchased by Michael and Franklin and are used to store various aircraft you acquire. Purchasing the Hangar will also allow the owner, and only the owner, to freely explore the tarmac without generating Wanted Ratings. You will also open a "B" marker near the Galileo Observatory which is for the F.I.B. If you switch to Franklin he will also get a contact from Lester which opens up his Assassination Missions but that will be done a little later in the game. You can now send Michael to Flight School if you want to (and probably should). But there is something else you can do first before returning to the story..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF38. Friend Activities | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point of the game, now that Trevor is unlocked, it is time to do some Friend Activities. You can do activities with all three characters together even though they haven't all met officially yet. You can also do activities with side characters such as Lamar and Jimmy. It is important to note that your friend may not be able to do any activities at the time of the call and may have to either wait later or go with another friend. Once you make arrangements to meet your friend you can call him back and cancel if you need to. Drive to the meeting place to pick him up. While there are a large number of activities you can do together there are only four you need to do for 100% Completion: --Darts --Movie --Strip Club --Bar For these four it may be best to do them with just two characters, preferably Michael and Trevor. After the first activity you have the option to drop off your friend. However, you can do all of these activities in one run and get them over with. For the Movie let it run completely just to be safe. For the Strip Club just hang around for awhile and throw some money at the strippers for a bit. Just walk out of the club to get your friend to follow you. For the Bar you'll automatically walk in and you'll stagger out of the bar drunk. Although you can do some of the activities earlier in the game it is best to wait until after you unlock Trevor since that is when Darts is opened up. Speaking of which..... 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There is only one place to play Darts in the entirety of the state and that is the Yellow Jack Inn at the Grand Senora Desert. The rules of this are almost exactly like that of the same game within GTA IV. You can choose to play a number of Legs (single game) and Sets (a sequence of Legs). Your goal in Darts is to get to zero. You start with 301 points and you must get to zero before your opponent. You have three darts to use to score your points. The dart board is broken up into many zones. The outer thin ring is the double zone where you score double points. The inner thin ring is the triple zone where you score triple points. The other zones are single score. The inner bulls-eye will score you 50 points and the outer bulls-eye will score you 25 points. To win the game you must hit zero with your dart landing on a double zone or in the center bulls-eye. When you take your turn you will find that your aiming cursor is wobbly and constantly moving around. You have to be patient when aiming. After you throw your three darts then it will be your opponents turn. With these activities out of the way there is something else you can do together..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF39. Accomplishments (Part Three) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Now it's time to go after another Accomplishment, {Three Man Army}. Although www.xboxachievements.com says it can be done after "Mr. Philips" or "Friends Reunited" I found that the earliest I could do it is right after "Fame or Shame" because Michael's phone has both Franklin's and Trevor's contacts. Before doing anything you should save your game then get a four door vehicle and have it outfitted with armor and bulletproof tires. Call up one friend and call the other before you pick up the first one. Hopefully both are available at the same time. After picking them both up then head to Los Santos International Airport. Go onto the tarmac to initiate the automatic 3-Star Wanted Rating. Then drive laps around the runways while keeping the Cops close to your car. Do this for three minutes and the Accomplishment is yours. Then reload your saved game to easily get rid of the Wanted Rating and get your money back for car modifications. Now switch to Franklin and go to his Stranger encounter which was also opened up after "Fame or Shame"..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF40. Far Out (Omega) and the Spaceship Parts | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Out in the middle of the desert Franklin encounters a weird individual. He is Omega and he is convinced that he was contacted by aliens but their ship crashed before he could be abducted. He shows Franklin a part of their spaceship and wants all of the Parts. At this point you open up another group of collectibles. Collecting all fifty of the Parts is required for 100% Completion and you will also get the {From Beyond the Stars} Accomplishment. When you get near a Part you should hear a humming sound. Acquiring all of the Parts will also open up another mission with Omega. Everybody can collect the Parts but only Franklin can deal with Omega. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [BLC-SP1] - Location: Under a covered wooden bridge (which is also [BLC-B3]). Neighborhood: Zancudo River. Map: (D-4). Directions: Go to the intersection of Zancudo Grande Valley and Route 68. North of this intersection is a dirt road with a wooden covered bridge. The Part can be found under the east end of the bridge. [BLC-SP2] - Location: In a nook along the Zancudo River. Neighborhood: Zancudo River. Map: (D-4). Directions: Go to the intersection of Joshua Road and Calafia Road. From here, head west towards Stab City. Just after you cross the small bridge then turn left onto the dirt road that immediately appears after the bridge. After going under the railroad bridge you should see a small group of trees on the riverbank ahead of you. Just before this group you should find the nook where you can find the Part within. [BLC-SP3] - Location: On top of a rocky cliff near the top of the mountain. Neighborhood: Mount Josiah. Map: (D-4). Directions: Although you can climb up here by foot it is best to use a helicopter for acquiring this Part. West of Stab City are a pair of large tanks. North of that, on the railroad tracks, are some railroad lights and a small storage area. Go just past this then turn left and fly up the mountain. To your right should be some rock ridging. Continue going up the mountain until you reach the top of the grassy area. Look to your right at the ridges. On a ledge near the top of this ridged wall is the Part. Land at the top and walk down to acquire the Part. [BLC-SP4] - Location: On a bridge arch under the bridge going over Cassidy Creek on the Great Ocean Highway. Neighborhood: Raton Canyon. Map: (C-3). Directions: This is a very tricky one to reach. The Part is near the top of the south bridge arch facing the ocean. You can acquire this one of two ways. You can either Parachute in (the rest of the arch should allow you to climb down without too much injury) or you can use a helicopter (preferably the Buzzard) to land near the part. Landing the Buzzard here is difficult but it can be done. [BLC-SP5] - Location: On some rocks by the waterfall under the large railroad bridge west of the Calafia Bridge. Neighborhood: Cassidy Creek. Map: (C-4). [BLC-SP6] - Location: On a small peninsula. Neighborhood: Paleto Cove. Map: (B-3). Directions: Look at your in-game map. West of the Cable Car building in Paleto Forest is a small peninsula. The Part can be found in the middle of it. [BLC-SP7] - Location: Inside a small drainage tunnel. Neighborhood: Paleto Forest. Map: (B-4). Directions: Go to the Cable Car building. Go across the Great Ocean Highway and to the first Cable Car tower. From here, head directly north. Continue until you reach a culvert. Turn right to find the small drainage tunnel where you should find the Part. [BLC-SP8] - Location: Inside the top of a small tower for the Fire Station. Neighborhood: Paleto Bay. Map: (B-4). Directions: The Fire Station is directly northwest of the Paleto Bay Ammu-Nation. The tower is located at the south end behind the Station. [BLC-SP9] - Location: Inside a large barn near the railroad track. Neighborhood: Mount Chiliad. Map: (B-4). Directions: Go to the intersection at the east end of Procopio Promenade and Great Ocean Highway. From here, go directly south towards the mountain. As you near the railroad tracks you should see a large barn to your left (it should say Zancudo Grain Growers). The Part is on the ground inside this barn. [BLC-SP10] - Location: Inside the small barn at the Weed Farm south of Braddock Pass. Neighborhood: Mount Chiliad. Map: (B-6). Directions: This farm can be found at the end of a un-named dirt road that runs parallel to the Great Ocean Highway north of the intersection with Union Road and is also where you did the "Drug Shootout" Random Event Encounter. [BLC-SP11] - Location: By a boat within a small trailer community. Neighborhood: Grand Senora Desert. Map: (D-5). Directions: Go to the Discount Store at Grand Senora Desert. Just to the west of it is a dirt road leading north. Head north and turn left at the three-way intersection that appears after a short distance. Head west and, after some distance you should see a small group of trailers to your right. Within this group is a large boat. The Part is next to this boat. [BLC-SP12] - Location: On a large rock formation. Neighborhood: Grand Senora Desert. Map: (D-5). Directions: Go to Sandy Shores Medical Center. From the entrance, look southeast. In the background directly across from the entrance you should see two large white rock formations. The Part can be found on the east side of the one on the right (which is the larger of the two). [BLC-SP13] - Location: On a large satellite dish. Neighborhood: Grand Senora Desert. Map: (D-5). Directions: Go to the Yellow Jack Inn (where you play Darts). Directly to the south, and across Route 68 is a group of six large satellite dishes. The Part can be found on an upper platform on the dish at the very west end of the group. [BLC-SP14] - Location: In the water just north of The Boat House. Neighborhood: Sandy Shores. Map: (D-5). Directions: Go to the intersection of Panorama Drive and Marina Drive. At the north side of the intersection is The Boat House. Go behind the building and into the water. Swim out a little bit and you should hear some humming. The Part can be found in the slighter deeper part of this little cove. [BLC-SP15] - Location: At an altar. Neighborhood: Sandy Shores. Map: (D-5). Directions: Go to the intersection of East Joshua Road and Marina Drive. From here, head east on East Joshua Road. After some distance you should see a billboard on the right side of the road ("Unite and preserve the Alamo Sea"). There will be an intersection here. Head north on the dirt road, go under the railroad bridge, and turn left at the three-way intersection. As you turn left you should see a very colorful mural. This mural is part of a hippy commune that is trying to communicate with aliens. Near where a large earth is painted is a set of stairs leading up. Go up these stairs to the upper area where you will eventually find an altar and the Part. [BLC-SP16] - Location: In the middle of a large cow pen. Neighborhood: Grapeseed. Map: (C-6). Directions: Go to the intersection of Seaview Road and Grapeseed Ave. From here, head northeast on Grapeseed Ave. After some distance you should come to a four-way intersection with a dirt road (it should also have a sign for O'Neils Ranch at the northeast corner. Near the northwest corner of this intersection is a large cow pen. The Part can be found on the ground in the middle of this area. [BLC-SP17] - Location: Inside a large shed. Neighborhood: San Chianski Mountain Range. Map: (C-7). Directions: Go to the intersection of Union Road and Grapeseed Avenue. From here, head east. Follow the road all the way to the end (which is a small road loop for Catfish View). You should see two dry-docked tugboats, a blue tugboat to the left and a red tugboat on the right. By the red tugboat is a large shed. The Part can be found inside this building. [BLC-SP18] - Location: Under the water within a large cave (and near where you found [BLC-LS18]). Neighborhood: Pacific Ocean. Map: (E-6). Directions: Along the coastline northeast of the Palmer-Taylor Power Station is an L-shaped lagoon. The north part of this lagoon is a large cave. The Part can be found in the water at the northeast side of this cave. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 [LCY-SP19] - Location: In the backyard of a luxury home. Neighborhood: Banham Canyon. Map: (E-2). Directions: Go to the intersection of Banham Canyon Drive and Buen Vino Road. Just to the west of this intersection are the gates of the driveway of a luxury home. Climb past these gates and go to the home itself. In the backyard you should find a telescope and that is also where you should find the Part. [LCY-SP20] - Location: At the south side of Marlowe Vineyards. Neighborhood: Tongva Hills. Map: (E-3). Directions: Go to the intersection of Route 68 and Buen Vino Road. From here, head south on Buen Vino Road. After about a half mile you should come to a large building for Marlowe Vineyards which should be on the right side of the road. Go into the parking lot and go south to find a small bridge that goes into the south half of the vineyard. After crossing the bridge then turn right at the intersection. Continue west until you get to where you can turn south. At this spot you should see a pair of bushes, one to each side of the path. To the left of the left bush you should see a row of grapes. This is the first row of grapes. The Part can be found in the area between the *SECOND* and *THIRD* grape row. [LCY-SP21] - Location: In a small cave. Neighborhood: Tongva Hills. Map: (E-3). Directions: Go to the intersection of Marlowe Drive and Tongva Drive. From here, head north on Tongva Drive. After some distance you should find a sign on the right side of the road that starts with "Head Downstream". Across the road west is a creek. Just southwest of the sign is where this creek intersects with another smaller creek that starts west in the mountain. Go on the right side of this small creek and go west. After some distance you should get to a rocky hillside which should be to your right. Angle northwest and you should find several bushes near the base. On the left side of this group of bushes is a very small cave. The Part can be found inside. [LCY-SP22] - Location: At the base of a waterfall. Neighborhood: Tongva Valley. Map: (E-3). Directions: Go to the intersection of Tongva Drive, Zancudo Road, and Zancudo Barranca. Near the southeast corner of this intersection is a waterfall. The Part can be found just after the second part of the fall just before the bridge. [LCY-SP23] - Location: Behind an abandoned house (and near where you found [LCY-LS22]). Neighborhood: Grand Senora Desert. Map: (E-4). Directions: Go to the intersection of Route 68 and Senora Road. From here, head south and, after a very short distance, you should find a four-way intersection with a dirt road. Turn right onto this dirt road. This road will eventually merge with another dirt road. Continue south and you will reach a large curve where you will also find an abandoned house. The Part can be found on the back porch of this house. [LCY-SP24] - Location: By a rocky hillside. Neighborhood: Grand Senora Desert. Map: (E-5). Directions: Go to the intersection of Baytree Canyon Road and Mt. Haan Road. From here, head east on Mt. Haan Road. After a short distance you should come to an intersection with a dirt road. However, keep going east. After nearly half a mile you should come to an intersection with another dirt road. Turn left onto this road. After a couple of hairpin turns then you will turn north onto a straight section of this road. Immediately after making the turn, stop. Look to your right to find a rocky hillside. Go along the base of this hillside and you should find the Part near a couple of large bushes. [LCY-SP25] - Location: In the backyard of a home. Neighborhood: Grand Senora Desert. Map: (E-5). Directions: Go to the Discount Store at Grand Senora Desert. Just to the east of it is a dirt road leading south. Head south and continue straight through the three-way intersection that appears after a some distance. Continue south and you should come to a four-way intersection. To the left should be a farmhouse (this is also where you did the "Prisoner Lift 1" Encounter). Turn right and proceed through the road curve. Just after making the curve you should see a home to your right. Go into the backyard to find a group of people near a large "Welcome" sign. The Part can be found here. [LCY-SP26] - Location: By a rock arch south of Palmer-Taylor Power Station (which is also [LCY-B19]). Neighborhood: Tataviam Mountains. Map: (F-6). Directions: Look on your in-game map. To the east of the Tataviam Mountains Ammu-Nation is the railroad tracks. Northeast of this Ammu-Nation is where the track splits. Directly northeast of the split is a small peninsula which is the south half of a rock arch. The Part can be found on the beach at the west side of this part of the arch. [LCY-SP27] - Location: At the end of the drainage pipes at the north end of the Land Act Reservoir. Neighborhood: Tataviam Mountains. Map: (F-5). [LCY-SP28] - Location: Underneath the small pier behind the north end of the Land Act Dam. Neighborhood: Tataviam Mountains. Map: (F-5). [LCY-SP29] - Location: On a small rocky island. Neighborhood: Pacific Ocean. Map: (I-5). Directions: At the south side of Palomino Highlands, and east of Terminal, are three small islands. Go to the middle island. The Part can be found on its east side. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 **NOTE: The Map locations refer to the detail map on the backside of the main Map. Some locations are covered by the detail maps for Chumash and Paleto Bay and therefore may not be listed. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [LSO-SP30] - Location: In the center of a small road loop. Neighborhood: Richman Glen. Directions: Go to the intersection of Marlowe Drive and Tongva Drive. From here, head east on Marlowe Drive. After a short distance you should find the gates for the Center which should be on the right side of the road. Go through the gates and you should see a large building to your left and a parking area ahead of you. The parking lot is part of a small road loop. The Part can be found in the center of this loop by a tree. [LSO-SP31] - Location: At the Galileo Observatory. Neighborhood: Vinewood Hills. Map: (C-1). Directions: Go to the intersection of W. Galileo Drive and Mt. Vinewood Drive. From here, head east on W. Galileo Drive. Eventually you'll come to an un-named road that leads up to Galileo Observatory. Take this road and go to the Observatory. The Part can be found at the top of the main building by the east dome. [LSO-SP32] - Location: In the water behind the center of the Lake Vinewood Dam. Neighborhood: Vinewood Hills. Map: (D-2). [LSO-SP33] - Location: At the top of the lake tower just north of [LSO-SP32]. Neighborhood: Vinewood Hills. Map: (D-2). Notes: You may need to use either a motorcycle you can climb onto or a helicopter to reach this Part. [LSO-SP34] - Location: On a small island at the southeast end of a lake at the west side of the Golf Club. Neighborhood: Richman. Map: (B-3). [LSO-SP35] - Location: At the upper level of a movie set within Backlot City. Neighborhood: Richards Majestic. Map: (B-4). Directions: Go to the west entrance of Backlot City. Go through it and take the first left. You should see the entrance to a large set ahead. Go up the stairs and go right around the corner (you should see a pair of Porta-Potties). Head to the next corner and go up the stairs there. When you reach the top of the stairs then climb the wall to find the Part. Because you are in a restricted area you will also have to deal with the 2-Star Wanted Rating. [LSO-SP36] - Location: Inside the empty pool at the top of an un-named apartment complex next door west of the Burton Los Santos Customs. Neighborhood: Burton. Map: (C-3). Notes: You need to use a helicopter to reach this Part. [LSO-SP37] - Location: At the top of a large sign. Neighborhood: Vespucci Canals. Map: (B-4). Directions: Go to the four-way intersection of S. Rockford Drive and Palomino Avenue. From here, head southwest on Palomino Avenue. After some distance you should see a business called Liquor Hole on the right side of the street. Next to it is a very large advertising sign. Climb the ladder behind it to reach the very top where you should find the Part. [LSO-SP38] - Location: In the middle of a grassy area just southeast of [LSO-J23] at Rockford Plaza. Neighborhood: Burton. Map: (C-3). Directions: Go to the intersection of Las Lagunas Blvd. and Occupation Ave. From here, head west and go under Rockford Plaza. Just as you enter the path will split. Take the left path and as the road turns left you should see a large gap in the railing. This is [LSO-J23]. Just southeast of this gap is a grassy area where you should find the Part. [LSO-SP39] - Location: Behind the sign at the top of the Penris Building. Neighborhood: Downtown. Map: (D-3). Notes: This building is at the north corner of Elgin Ave. and Swiss St. You need to use a helicopter to reach this Part. [LSO-SP40] - Location: Inside the currently under construction Pillbox North subway station. Neighborhood: Pillbox Hill. Map: (D-3). Directions: This is the same underground area you went through during the Vangelico Heist. Go into the tunnel from the Del Perro Fry. and proceed until you reach the station. Go across and climb up the wooden ramp. After reaching the top of the ramp, stop. To your left should be some large orange barriers. The Part can be found behind them. [LSO-SP41] - Location: Inside a small nook within Simmet Alley. Neighborhood: Textile City. Map: (D-4). Directions: Go to the intersection of Sinners St. and Sinners Passage. About halfway down the short Sinners Passage street you should see an alley that goes north through the block. This is for the shopping area known as Simmet Alley. Go north through the alley until you find the Mean Bean Machine store which should be to your right. Just before it is a small nook where you can find the Part within. [LSO-SP42] - Location: At the top of a channel divider at a flood control station. Neighborhood: Murrieta Heights. Map: (E-4). Directions: Go to the intersection of Vespucci Blvd. and El Rancho Blvd. From here, go south on El Rancho Blvd. Just before you get to the bridge for Palomino Freeway you should see a flood control station to your left. You will see several channels. The Part can be found on a divider in the middle. [LSO-SP43] - Location: Inside a hobo encampment.
Neighborhood: Strawberry. Map: (D-4). Directions: Go to the intersection of Elgin Ave. and Adam's Apple Blvd. From here, head south on Elgin Ave. and go under the freeway. Just as you get under the bridge look out for a hobo encampment to your right. Go through the camp to find some transformers. Just before them, and behind a couch, you should find the Part. [LSO-SP44] - Location: At the west end of the helipad at the top of Central Los Santos Medical Center. Neighborhood: Rancho. Map: (D-5). Notes: A ladder can be found near the Emergency room doors. [LSO-SP45] - Location: On a concrete and metal sculpture. Neighborhood: Rancho. Map: (D-5). Directions: Go to the intersection of Dutch London St. and Signal Street. At the north side of this intersection is a small plaza with several large concrete and metal sculptures. The Part can be found on the north-most one. [LSO-SP46] - Location: Inside a container crate at Murrieta Oil Fields. Neighborhood: El Burro Heights. Map: (F-5). Directions: Go to the intersection of Sustancia Road and El Burro Blvd. From here, head south on El Burro Blvd. As you proceed you should see the Oli Field to your right. After a half mile you should find a long blue and white building. Continue past it and look at the guardrail to your right. Drive until it ends then do a 180-degree turn right around the end of the guard rail. Drive north through the building complex until you reach a large red tank with the words "Globe Oil" on it. Then turn right to find the blue and white building again. Ahead of you is a blue container crate. Just behind it is a green container crate where you should find the Part within. [LSO-SP47] - Location: Inside a drain on the beach. Neighborhood: El Burro Heights. Map: (E-6). Directions: Go to the intersection of El Burro Blvd. and Elysian Fields Fwy. Near the southwest corner of this intersection is a path down to the beach. When you get to the beach then turn right. Proceed until you find a small culvert. Turn right and proceed until you find a storm drain. The Part can be found inside. [LSO-SP48] - Location: Behind a very large hangar. Neighborhood: Los Santos International Airport. Map: (B-7). Directions: At the southeast end of the tarmac area is a large closed hangar with the number "1" on it. Next to it is a large open hangar (which is also the hanger you own when you purchase the property). The Part can be found behind this hangar. It is best to approach this from the beach area to the south. There is a gate just west of the Part. However, you will still get the 3-Star Wanted Rating for trespassing even if you run the whole way to and from. The safest way to acquire this Part is to buy the Hangar which will allow you to enter the tarmac area unimpeded. [LSO-SP49] - Location: On a giant pipe connecting two large constructs. Neighborhood: Elysian Island. Map: (D-6). Directions: Go to the intersection of El Burro Blvd. and Elysian Fields Fwy. From here, head west on Elysian Fields Fwy. After about a half mile you should come to a three-way intersection with an un-named road. Turn left and go south down the ramp. Stop when you get to the end of the ramp. Look north. To the northeast are two very large dome constructs that are connected at the top with a large pipe. Climb to the very top of one of the domes then climb onto the pipe and proceed forward to find the Part. [LSO-SP50] - Location: In the water near the west side of the Terminal area. Neighborhood: Elysian Island. Map: (D-7). Directions: You should go and get the black Dinghy at the west end of the Elysian Island area for the scuba gear. Drive the boat to the southwest corner of the Terminal area. Then dive in the water and swim towards the pier to the west. Near the pier you should find a ruined metal construct. The Part is within this construct. After acquiring all of the Parts you should get a message from Omega telling you to go to his base in Ron Alternatives Wind Farm. This starts a cutscene called "The Final Frontier". He shows you what he has done then leaves. At this point you will get the {From Beyond the Stars} Accomplishment and the use of the Space Docker vehicle. Now switch over to Michael and head over to the Galileo Observatory..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY6. Federal Investigation Bureau + 0==========================================================================/ The F.I.B. is the agency that Dave works for. Many years ago Michael and Dave struck a deal that allowed Michael to enter witness protection and Dave to get enough glory to rise through the ranks. However, the Vangelico Heist has brought Dave back into Michael's life and that leads to the next mission..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB1. Dead Man Walking 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Michael meets Dave at the Observatory. Trevor's re-appearance has complicated things. It has endangered Dave's career and needs Michael's help to ensure that it stays intact for both their sakes. Dave needs Michael to take a picture of a supposedly dead body. Michael questions how he is going to get inside. Dave solves the problem by knocking out Michael...... 0========0 | Weapons \ 0=======================> --Combat Pistol (provided). --SMG. 0=========0 | The Plan \ 0=======================> You wake up in a body bag. After it is opened up then wake up to surprise the interns. This will also attract agents. After changing clothes then sneak up and knock him out. Notice that you don't have any weapons on you at this point. Grab his Combat Pistol and proceed. Check out the bodies. One of them will have the tag of your target but it is on the incorrect body. You will automatically call Dave and he will tell you to get upstairs. As you make your way there you will be attacked by multiple agents using a variety of firearms including Shotguns. Kill them and take their weapons. You can find some Health on the reception desk if you need it. As you get near the stairs you will be attacked by another agent. As you get near the stairs then Dave will tell you that your weapons on the top floor. As you climb up the stairs you will be attacked by some more agents. When you reach the top floor you will need to fight off multiple agents, including some that will come in from the stairwell, before you can reach your weapons. After reclaiming your weapons then escape through the window. After escaping then you will need to lose the Police as you now have a 3-Star Wanted Rating. Go to the train tunnel loop at Carson Ave. and Brouge Ave. southeast of your position. This will allow you to easily lose the Rating. After losing the Rating then meet Franklin at the Murrieta Oil Fields. You will also call Dave and he will tell you that you need to meet his boss Downtown. When you meet with Franklin then the mission is completed successfully. 0===========0 | 100% Score \ 0=======================> >>Accuracy (70%) ************** >>Headshots (14) ************** The good news is that there are many agents so you have plenty of opportunities for this Requirement. >>Time (9:30) *********** Kill the agents quickly then use the train tunnel loop as outlined to quickly lose the Rating and quickly speed to Franklin. >>Focused Killer ************** You need to kill four enemies using Michael's Special Ability. The lower floor area is the best place to get this. Use it the moment the game prompts you to and go up the hallway killing agents as you go. If you maxed out your Special earlier then you should have more than enough to kill several agents before it runs out. >>Unmarked ******** <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, the Combat Pistol will now be available at all Ammu-Nations. This will also open another marker at Michael's house as well as another F.I.B. marker. Let's go there first..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB2. Three's Company 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Michael now goes to meet Dave's boss and to see what's up..... 0========0 | Weapons \ 0=======================> --AP Pistol (provided). --SMG. --Heavy Sniper (provided). 0=========0 | The Plan \ 0=======================> When you get to the plaza then find Dave. Here you get to meet his boss, Steve Haines. After what has happened at the morgue the I.A.A. has stepped up interrogation of Mr. K, who was your target in the previous mission, and wants him found before he talks. After the cutscene then walk with Dave to his car. From here, drive to the Meeting Point at the Oil Fields. Along the way you're forced to call in Franklin and you also find out the Trevor has been pulled in to do a job involving extracting Mr. K. When you get there then you start a cutscene with all three of them together for the first time. After the cutscene then you will auto switch to Trevor and you need to fly to the Agency Headquarters. When you get to that point then you auto switch to Michael and you need to rappel down to where you need to go. You need to go down without being seen. Doing long jumps will help here. When you get to the right place then use the cinematic camera to see what is going on inside. After awhile then you will be prompted to smash the window. At this point you need to quickly switch to Franklin who is across the way with a Sniper Rifle. After shooting several of the agents then you will be prompted to switch back to Michael. When you get back then you need to quickly kill all of the agents before you can leave. Then you will auto switch back to Franklin who now needs to shoot down the Choppers. One will approach you and try to kill you. Shoot the pilot to bring it down quickly. From here, you can switch to either Trevor or Michael. Don't try to shoot down any more choppers. Just switch to Trevor and let Michael shoot down the choppers as you fly back to the Oil Fields. As you fly there Michael should be shooting down the other choppers. If things go right then he should shoot down the last chopper just before you get there. If not, just hover above the depot until the last one is downed. After Michael shoots down the last chopper then land the chopper at the depot to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (7:30) *********** Timing is pretty tight with this one. The biggest key is to switch to Trevor after you shoot down the chopper as Franklin. Michael can shoot down the other choppers on his own easier and faster when you control Trevor. >>Accuracy (60%) ************** Switching to Trevor when flying out helps here because you aren't doing any shooting on the way back to the Oil Fields. >>Headshots (10) ************** With the Heavy Sniper as Franklin you should be able to get most of this then get the rest when you switch back to Michael. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, you will get Steve as a contact on your phone and the AP Pistol, Heavy Sniper, and RPG will now be available at all Ammu-Nations. This will also open multiple markers for both Trevor and Franklin. But, shortly after the mission, you will get a call from Steve and this will open up the next mission..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB3. By the Book 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Michael now goes to see the interrogation of Mr. K..... 0========0 | Weapons \ 0=======================> Sniper Rifle (provided). 0======0 | Notes \ 0=======================> When you start then you can switch to Trevor to speed things up at the beginning. 0=========0 | The Plan \ 0=======================> When you get to the building you find Trevor. After the cutscene where you are introduced to Devin Weston then Michael is requested to go somewhere and kill somebody. From here, drive to the House in Rockford Hills. When you get there then you find out that it was the wrong house. After that then you auto switch back to Trevor and now you need to torture Mr. K to get the right information. Pick a torture device and you will be given instructions on how to use it. Be careful not to push Mr. K too far or you will stop his heart. After using a device then Mr. K will give you additional information. From here, you auto switch back to Michael and you need to drive to the next location. When you get there then you need to know who you are looking for. Now you auto switch back to Trevor and you need to torture Mr. K some more. After getting some more information then you auto switch back to Michael. Turns out that there is a party over where the target is at and you need more information to determine what the target exactly looks like. You then auto switch back to Trevor and need to torture Mr. K some more. After that then you go back to Michael. You still need more specific information. Then switch back to Trevor. Torture Mr. K some more and he will give you the right information. The guy will have a beard, smokes, and is left handed. When looking at the house he will be the guy outside wearing a red long sleeve shirt. >>"It'll Check Out" ***************** When you look inside the house for the first time your target will be snorting coke from the coffee table on the second floor. Shoot him to end the torture session early. After killing your target, regardless of method, then you will auto switch back to Trevor. Then take Mr. K to the Airport to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Don't Stop Me Now ***************** You need to torture Mr. K without stopping his heart. You need to look at the screen every so often to check on his heart. There is also a health bar in the upper left corner. When that empties then you will cause his heart to stop. Regardless of device order save the Clips for last. When using the Clips then spark it about ten times to scare him almost into submission and use them for a few seconds which should get Steve to say stop. This should allow you to keep Mr. K's heart from stopping. Of course, the easiest way to get this Requirement is to shoot your target early which will stop the torturing before you can use all the devices. >>Electrocutioner *************** You need to electrocute Mr. K. >>The Tooth Hurts *************** You need to pull out one of Mr. K's teeth. >>Wrenched ******** You need to hit Mr. K with the Wrench. >>It's Legal! *********** You need to waterboard Mr. K. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Switch back to Michael and go to his house..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL7. Did Somebody Say Yoga? 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Amanda and Michael have an argument and Fabian, her Yoga instructor, interrupts the proceedings. He encourages Michael to join them in yoga exercises..... 0=========0 | The Plan \ 0=======================> The game will give you instructions on how to do the positions. Move the analog sticks to the proper positions then use the triggers to inhale and exhale. After the exercises Michael tries to attack Fabian and gets tossed into the pool. After this then go up to Jimmy's Room. After a talk with him then Michael leaves with his son. Drive over to the Burger Shot. When you get there then you meet Jimmy's friend. After the meet then drive back to your house. As you drive you take a sip from Jimmy's drink. However, is it spiked with some serious stuff and you begin to trip out making you drive very erratically. You will eventually pass out and be tossed from the car. When you finally wake up from your drug induced dream you will be in a small park not far from your home almost naked. When you get back to your home you find Amanda and the rest of the family gone. They have decided to move out because of your recent behavior. This will also end the mission successfully. 0===========0 | 100% Score \ 0=======================> >>Time (15:00) ************ The best way to get this is to dive straight to the ground during the falling part of the dream sequence. >>Warrior ******* You need to complete the first Yoga pose without fault. >>Triangle ******** You need to complete the second Yoga pose without fault. >>Praise the Sun! *************** You need to complete the third Yoga pose without fault. 0=======0 | Reward \ 0=======================> You actually lose $3,000 thanks to Jimmy. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also lose your Tailgater (for now). You will now be using Amanda's car, the Declasse Premiere. Her car, along with Tracey's Weeny Issi, can also be considered personal vehicles just like your Tailgater. And they can be modded just like yours. It might be a good idea at some point in the game to mod both of these cars so you can have a good backup vehicle. In addition, you will also open up the Yoga activity. This activity can be used for improving your Special but you should have that maxed out already. Yoga also does *NOT* count towards 100% Completion so there is no need to do it again. Since there are no more missions for Michael let's switch over to Franklin and do some of his stuff starting with Beverly..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF41. The Partnership (Beverly) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Franklin encounters Beverly who is hiding in a dumpster. After Beverly tells Franklin that he is going to be the subject of a reality show then he wants him to help take pictures of various celebrities. After Franklin agrees then Beverly will text him with additional info. Shortly after the encounter then Beverly will text you and this will put a couple of green circles on your map. Let's start with the one in Vinewood..... 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Meltdown - Poppy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get to Vinewood then Beverly calls to inform you that Poppy Mitchell is involved in a high speed chase with the Cops. Find her and chase her but don't get too close as you don't want to hit the Cops. The chase winds through the north part of the Vinewood area. The Casino is a bad spot so be careful there. Eventually she will crash and the Cop will then approach her. As he does then bring out your camera phone and snap a picture of her in cuffs. After that then send the picture to Beverly. Then get out of there quickly to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Thick of It *********** You need to stay close to Poppy throughout the chase. You need to get behind them from the start and keep close without hitting the Cop cars. >>DUI Diva ******** You need to take a picture of Poppy after she has been cuffed. Now go to the other green circle..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. The Highness - Princess Georgina |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get to Mirror Park then Beverly calls to inform you that the Princess likes to smoke weed and needs you to meet his contact at the Hypermarket. The meet is going on around the back of the store and he recommends that you climb to the roof to avoid detection because of heavy security. Go to the east side of the store to find a dumpster that you can climb to get to the roof. Then climb to the higher section of the roof and sneak to the back edge to find the Princess talking to the dealer. Bring out your camera and wait. When the security guard gets the drugs then take the picture and sneak away from the edge. Get to the center of the roof as everybody is driving away. Send the picture to Beverly and he will call back. This will end the encounter successfully. 0===========0 | 100% Score \ 0=======================> >>Silent Snapper ************** You need to take a picture of the Princess without being detected. >>Royal Drag ********** You need to take a picture of the Princess buying the drugs. This is it for Beverly for now. Let's go to the next Stranger contact, the one with the "B"..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF42. Grass Roots - Franklin (Barry) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This is the same guy you met earlier as Michael but it's Franklin's turn to talk to him. Unlike with Michael some of the encounters you do with Barry as Franklin are required for 100% Completion. When Franklin tries Barry's product it has no effect on him unlike what happened with Michael. Still, Barry needs him to pick up some supplies for the smoke-in and will text him with additional info. Shortly after the meeting then you will get an email from him and this will put two green circles on the map. Let's start with the one to the east..... 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Pickup |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You will find the necessary vehicle at the north end of the Lumberyard. You need to get it to Barry's Apartment within four minutes. However, there are unmarked Police vehicles staking out the place. If you are spotted leaving then you will have to deal with a 2-Star Wanted Rating before you can take the truck to Barry's. The best way to avoid them is to go right at the corner then go right again. Go through the alley and through the construction barrier to drop onto the grass below. Then go northeast to El Rancho Blvd and quickly drive to Barry's. When you get there then get out of the truck and run away from the area to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Mission Time (2:45) ******************* Avoiding detection is the best way to get this Requirement. >>Unwanted Outcome **************** You need to complete the encounter without getting a Wanted Rating. 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. The Drag |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You will find the Stash Car in the Scrap Yard. When you get into the Car you find it won't start. Thankfully, there is a Tow Truck nearby. Get inside it, hook up the Stash Car, then take it to Barry's. After dropping it off then leave the area to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Hooked ****** You need to keep the Stash Car hooked up until delivery. >>Mission Time (1:30) ******************* You need to drive fast but keep the car hooked up at the same time. However, it's still not too hard to do. At this point Beverly should re-appear on the map so let's go back to him..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF43. Reality Check (Beverly) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When Franklin meets Beverly again he finds the photographer in the middle of his reality show. When the subject of payment is discussed Beverly basically stiffs Franklin. At this point you have two options: walk away or kill Beverly and his crew. When you do either option then the encounter is completed. 0===========0 | 100% Score \ 0=======================> >>Explosive Action! ***************** You need to kill Beverly and his crew with one shot. The best weapon for this is the RPG since it packs the most punch and explodes upon impact. Get a safe distance away, bring out the weapon, aim at Beverly's feet then fire. Another benefit to killing him is that you can get about a couple of thousand dollars from his corpse. However, you may have to wait until the flames go out first or you may risk injuring yourself. This, of course, will permanently end Beverly's encounters. Now let's go back to Franklin's home..... 0+=+=+=+=+=+=+=+=0 / Franklin Clinton \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRN3. Hood Safari 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Franklin Clinton / 0=========0 0+=+=+=+=+=+=+=+=0 When Franklin returns home he is confronted by his Aunt and Lamar about disloyalty. He hasn't been hanging with the crew or attending meetings. In the middle of all this Trevor shows up. After chasing off Aunt Denise then Trevor gets himself involved in Lamar's and Franklin's excursion..... 0========0 | Weapons \ 0=======================> --Carbine Rifle. --Assault Shotgun. 0=========0 | The Plan \ 0=======================> To start, get in the Van. The plan is to do a business transaction with Stretch to "move up the food chain". It will happen down on Grove St. When you get there then go to the House. During the transaction Trevor finds that they are being ripped off. This sets off an attack on the trio. Now you need to move up the street shooting up gangbangers as you go. You'll be prompted to switch characters from time to time although you can ignore it if you wish. There are lots of gangbangers and you'll need to take cover behind the dumpsters as you will be taking lots of damage. Another option is to go through the backyards and try to get some from behind. Use of the Assault Shotgun can be very helpful during this mission. As you get halfway up the street then the Cops will be called resulting in a 3-Star Wanted Rating. Follow Lamar and he will take you down to the river. If you get too far away from him then you will fail the mission. Thankfully there is a video shoot being done with jetskis. Take the jetskis and go. At this point you need to follow Lamar. He will lead you towards the Terminal area and go under the Chum St. bridge. As you get close to more open water then he will tell you to split up. Now you will need to lose the Wanted Rating. Just as you get under the Buccaneer Way bridge then veer left towards a ladder that leads back up to an area just under the bridge. Quickly jump off the jetski and climb up the ladder. When you get to the top then turn left and run to the train tunnel. Unfortunately, the Cops had a feeling you would try that so there will be a couple of them waiting for you there. Quickly kill them after the train passes then run north into the tunnel. Keep running until you find one of the tunnels going into the river then stop within it. Shortly after stopping then the Rating should disappear and the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (7:00) *********** Quickly killing the gangbangers and losing the Rating quickly is the most important part of this. Using Assisted Aiming will help in getting rid of the gang members quickly. >>Accuracy (70%) ************** >>Headshots (12) ************** Quickly killing the people inside the vehicles as they approach will give you easy headshots. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF44. Sea Races | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ There will be four of these races and they are required for 100% Completion. If you've acquired at least one Gold Medal in the Shooting Range, Street Races, Off-Road Races, Triathlons, and the Flight School then getting a Gold Medal in one of the Sea Races should get you the {Multi-Disciplined} Accomplishment. Despite the waves the Seashark is easy to control. Use the Rudder buttons for making sharp turns. This is pretty much the key for winning the races as you have open space to easily get past your rivals. At the end of the race you will be on the Seashark you rode on. If you drive it to another race then you can use it instead of getting off and climbing on the one at the race start. Listed below are the four races from easiest to hardest. 0===========================================================================0 | Los Santos | You have to compete against eight riders in this very | | | easy race. You can pretty much get into first place | | | from the get go and stay there. | |------------------+--------------------------------------------------------| | North East Coast | You have to compete against eight riders in a race | | | that weaves around the small islands. | |------------------+--------------------------------------------------------| | East Coast | You have to compete against eight riders in a race | | | that weaves around some small islands. However, it is | | | a little more difficult to get into first place at the | | | beginning because of the rock arch and the slight | | | aggressiveness of a couple of the riders. | |------------------+--------------------------------------------------------| | Raton Canyon | You have to compete against four riders in a race down | | | the Zancudo River. This is the hardest of the four | | | races because of the narrow river, rocks, and rapids. | | | Take things a little carefully and you should have no | | | problem winning this race. | 0===========================================================================0 In-between the races you may get an email from Barry telling you about the smoke-in. This will place a marker at City Hall..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF45. The Smoke-In (Barry) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This mission is only available during the daytime hours of 8:00 and 20:00. Head to City Hall and when you get there you find there is no one here. When you call Barry you find him too high to do much of anything. This will also end the encounter. At this point there are no more missions for Franklin so switch to Trevor and do his Stranger mission, the one with the "B"..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK14. Grass Roots - Trevor (Barry) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Yep, this guy again, this time with Trevor. When he tries out Barry's stuff he flips out, just like Michael, but this time with Clowns..... 0========0 | Weapons \ 0=======================> Assault Shotgun (provided). 0=========0 | The Plan \ 0=======================> Basically you need to survive several minutes against the Clowns. They will wield Pistols and Micro SMGs. With maximum Strength and Armor you should have little problem surviving them especially with the power of the Assault Shotgun, the only weapon you are allowed to use. Every so often Clown Vans will appear. Blow them up before they can generate more Clowns. Eventually the trip will end and you will successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Pre-Emptive Strike ****************** You need to destroy four Clown Vans before they can generate Clowns. This may take a couple of tries as you learn where they appear and put yourself at the right place to destroy them quickly. You must destroy the vans before any purple clouds appear from the back. >>Greatest Dancer *************** You need to kill six Clowns while they are dancing. Let the Clown Vans generate some clowns for awhile until you kill enough dancers to get this Requirement. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will end all of Barry's encounters. This will leave just one Trevor marker and that is at the apartment. This will also start the next Heist..... 0+=+=+=+=+=+=+=+=+=+=+=0 / The Merryweather Heist \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MWH1. Scouting the Port 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Merryweather Heist / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=0 Trevor finds out that Floyd works at the docks and wants to know what is interesting down there. So he gets all of them, including Wade, into uniforms so they can check things out..... 0=========0 | The Plan \ 0=======================> To start, go to Pier 400. Along the way you find out a couple of things about the Merryweather area. When you get there then go to Dispatch. When he checks in the follow him. Eventually he will lead you to a container handler. Get inside and go to the marked Containers. Position the crane part over the container and pick it up with D-Pad Right. Then take it over to Area F and drop it off. Then repeat with the second Container. When you are done with the Containers then run to the Crane and climb it. When you get to the top you find that you are needed to operate it. The game gives you instructions on how to operate the crane. You need to lift a Container and move it to the other end then place it onto a truck. Then go back and do it again with the second one. The camera angle makes this a little tricky but you can make it easier by using the overhead view (thanks to Sterling P. de Mille for that tip). After this then go up to the Vantage Point and take three pictures of the boat - the front, a guard, and the back. Then send the photos to Ron. After this then climb down to ground level. From here, climb into the truck and drive to the Docking Area. When you get there then you will be confronted by security. As Floyd is being attacked Trevor will make off with the manifest. Leave the Restricted Area. Take the unattended truck nearby and drive to Floyd's Apartment. When you get there then you need to plan out the next heist. You can select either the Freighter or Offshore Approach. When you finish selecting your Approach then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (20:00) ************ Moving the Containers quickly into position is key to getting this Requirement. Selecting the Approach doesn't count against your time. >>Employee of the Month ********************* You need to complete the mission without damaging the containers. This is actually pretty easy to get. >>Perfect Surveillance ******************** You need to take all three photographs of the boat as instructed. Just follow the instructions and this is automatic. >>An Honest Day's Work ******************** You need to complete the mission without causing a disturbance at the docks. Basically don't attack or run over anybody at the docks. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Shortly after the mission you will get an email from Wade which starts the next mission depending on your Approach..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Minisub (Both Approaches) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 0========0 | Weapons \ 0=======================> Sniper Rifle (silenced). 0=========0 | The Plan \ 0=======================> When you arrive near the ship you then need to acquire the Sub. There are two ways to bring it down: either go onto the ship and pull the switch on the crane or shoot the cables holding it up. When the Sub is in the water then swim out to it and drive it to the Extraction Point. After the Sub is retrieved then take it to the Warehouse. When you get there then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Mission Time (8:30) ******************* Shooting the cables will save you some time as you don't need to spend time running onto the ship. >>No Boarding *********** You need to get the Sub without boarding the ship. You need to shoot the cables and drop it into the water. **NOTE: If you did the Freighter Approach then go to Chapter MWH2-A otherwise continue on..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Cargobob (The Off-Shore Approach Only) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 After acquiring the Sub then you will need something to move it into position..... 0======0 | Notes \ 0=======================> You should get a fast vehicle and mod it with armor and bulletproof tires before doing this mission. 0=========0 | The Plan \ 0=======================> Head towards Fort Zancudo but approach it from the north entrance off of the Great Ocean Highway. When you get onto the base then make an immediate beeline for the chopper. The fast car should outrun the ability for the tanks to aim at you and the bulletproof tires should keep the soldiers from shooting out the tires and slowing down the car. When you get to the chopper then quickly get in and take off. From here, you need to lose the Military Chopper sent in to destroy you. Just head towards Sandy Shores Airfield and keep low. After you get some distance away from the base then you will automatically lose the Rating. After that then land at the Airfield to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Mission Time (5:30) ******************* This is pretty easy to get when using a fast car to get to the chopper. **NOTE: Go to Chapter MWH2-B. 0+=+=+=+=+=+=+=+=+=+=+=0 / The Merryweather Heist \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MWH2-A. The Merryweather Heist (The Freighter Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Merryweather Heist / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=0 After bringing the guys together it's time to do the deed..... 0========0 | Weapons \ 0=======================> Sniper Rifle (silenced). 0=========0 | The Plan \ 0=======================> To start, drive Franklin to his spot on the Miriam Turner Overpass. When you drop him off then you auto switch to Franklin. Head to your Vantage Point. After talking to Michael then snipe the two Guards shown. After Michael climbs on board then you will auto switch to Michael. Plant the bomb on the pillar then switch back to Franklin. Snipe the three Guards on the ship as Michael makes his way to the next bomb point. Continue left along the ship and snipe all the Guards you see. This will clear a path for Michael to enter the ship. After entering the ship then the alarm will go off. Snipe the two Guards near the entrance. Then snipe all of the Guards from the two vehicles that appear. Then a Buzzard will appear to confront you. Snipe the pilot to bring it down. Michael will then leave the ship but Guards will chase him as he does so. Snipe the Guards before they can do damage to him. After sniping all of the Guards then Michael will jump off the ship. Michael will tell you to Detonate the bombs from your phone. You will then auto switch to Michael who will dive back under water. Use the sonar pings to locate the Package. When you find it then you will auto switch to Trevor who is in the Sub. Drive to the Package then lower yourself onto it to grab it. Then drive it over to Pier 400 where Floyd is waiting. During the cutscene that follows Lester shows up. He was supposed to be in a hospital but he found out about things and needed to get there before it was too late. The Package is some kind of experimental weapon and taking it would bring all kinds of major problems on everybody. So now you have to give it back and therefore the entire Heist was all for naught. After the cutscene then the mission ends. 0===========0 | 100% Score \ 0=======================> >>Headshots (12) ************** When you snipe the Guards you need to go for the head even if they're moving. >>Accuracy (80%) ************** The Sniper Rifle is a one hit kill weapon so you don't need to be perfect to hit a Guard. As a result this is fairly easy to get. >>Ninja ***** You need to kill at least twelve enemies using stealth attacks. Sniping all of the Guards on the ship before they can sound alarms will help in acquiring this Requirement. >>Container Hunter **************** You need to find the Package within sixty seconds. Just follow the sonar pings and quickly swim to it to easily get this Requirement. >>No Alarms ********* You need to get to the ship interior without being detected. Sniping all of the Guards as Franklin should get you this Requirement. 0=======0 | Reward \ 0=======================> Nothing but the {Subversive} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> **NOTE: Skip to Chapter GHF46. 0+=+=+=+=+=+=+=+=+=+=+=0 / The Merryweather Heist \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MWH2-B. The Merryweather Heist (The Off-Shore Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Merryweather Heist / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=0 After bringing the guys together it's time to do the deed..... 0========0 | Weapons \ 0=======================> MG (provided). 0======0 | Notes \ 0=======================> If you haven't already done so you should get Michael to the Flight School to raise his Flying Skill. 0=========0 | The Plan \ 0=======================> To start, as Michael, you need to drive out to Sandy Shores Airfield. When you get there then get into the Cargobob. Use the Grappling Hook to grab the sub then fly out to the assigned point near Paleto Cove. When you get close then release the Sub close to the water. As you drop you will auto switch to Trevor. As you dive then use the Trackify app on your phone to find the Package. When you get to it then you need to dive down deep to get it. After acquiring the Package then ascend to the surface. After ascending to the surface then switch to Michael. Lower the chopper down and pick up the Sub then fly back to the Airfield. As you fly then you will be attacked by Merryweather guards. Switch to Franklin and use one of the Machine Guns to shoot down any and all approaching Choppers. If you don't shoot them down then they can destroy your chopper. Use the D-Pad to quickly switch sides. Aim at the pilot to quickly bring the aircraft down. After all of the Choppers are gone then continue flying to the Airfield. When you get to the Airfield then lower the chopper and drop the Sub. During the cutscene that follows Lester shows up. The Package is some kind of experimental weapon and taking it would bring all kinds of major problems on everybody. So now you have to give it back and therefore the entire heist was all for naught. After the cutscene then the mission ends. 0===========0 | 100% Score \ 0=======================> >>Salvager ******** You need to find the Package within two minutes. Drop the Sub just north of the test barge and dive quickly as you head north towards the Package. >>Time (14:30) ************ A good shortcut to the Airfield is to turn off the Senora Freeway just before the Prison and angle northwest across the land towards the Airfield. This will save considerable time. Finding and acquiring the Package quickly as well as rising to the surface quickly will also help in this regards. >>Show No Mercenary ***************** You need to destroy all Merryweather enemies. You need to destroy all
of the Choppers and the boats. Once you get into the mountains then they will stop coming so you need to destroy them fast. Destroy the boats first then shoot the pilot to quickly bring down a Chopper so you can move on to the next one. >>Weathering the Storm ******************** You need to escape the pursuing Merryweather enemies in less than four minutes. Destroying the Choppers quickly should get you this Requirement. 0=======0 | Reward \ 0=======================> Nothing but the {Subversive} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also open up the Sonar Collections Dock near Paleto Cove for purchase and that leads to the next chapter..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF46. Businesses (Part One) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ If you've done everything properly you should have fifteen Businesses ready for purchase: >>The Hen House - $80,000. >>McKenzie Field (Trevor only) - $150,000. >>Sonar Collections Dock - $250,000. >>Los Santos Customs (Grand Senora Desert) (Franklin only) - $349,000. >>Hookie's - $600,000. >>Towing Impound (Franklin only) - $150,000. >>Downtown Cab Co. (Franklin only) - $200,000. >>Smoke on the Water (Franklin only) - $204,000. >>Car Scrapyard - $275,000. >>Pitchers - $750,000. >>Tequi-la-la - $2,000,000. >>Cinema Doppler (Michael only) - $10,000,000. >>Ten Cent Theater (Michael only) - $20,000,000. >>Tivoli Cinema (Michael only) - $30,000,000. >>Los Santos Golf Club - $150,000,000. You will notice that some of them are real expensive and can only be purchased after making lots of money in the Stock Market. Fortunately you only need to buy five of them for 100% Completion. But which five to buy? One thing that needs to be considered is what is called Management Tasks. There are two types of tasks: 0===========================================================================0 | Random Tasks | Certain Businesses will make money on their own which | | | you will get weekly. But, on random occasions, you may | | | get a call from that Business asking you to do | | | something. That could range from a simple delivery to | | | protecting it from attacks. If you fail to do anything | | | then you will lose that week's profits. | | | | | | If you have a few of these types of Businesses and you | | | are trying to do things off-mission or even going to a | | | mission marker then these calls will become rather | | | annoying. So it is best to avoid buying these | | | Businesses right now. | |------------------+--------------------------------------------------------| | Non-Random Tasks | Other Businesses do have similar tasks in order to | | | make money but you can do them whenever you want and | | | won't be bothered by others. You can basically "buy | | | and forget" these places but you won't make any money | | | from them unless you do their tasks. | 0===========================================================================0 There are also a couple of Businesses that don't even have any tasks at all (Los Santos Customs, Los Santos Golf Club). The Businesses that have Non-Random Tasks are the ones that I will focus on. And three of these Businesses have Accomplishments attached to them so I will buy them as well. However, most people prefer to save these until after they have completed the Finale missions and made their money in the stock markets. Makes sense of course. But there is one Business that you should buy now which will allow you to make some good money which will be useful just a little later. The other four I will go over near the end of the guide. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Sonar Collections Dock |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Sonar Collections Dock can be found south of Paleto Bay. Purchase the Dock and you will also get a message about the nuclear waste within the waters around the state. You will now get the use of a Submarine similar to the one you used during the Merryweather Heist. You use the Sub to go and pick up the Barrels of Nuclear Waste. There are thirty of them and you get $23,000 per Barrel picked up plus a $250,000 bonus for collecting them all. You can make a $690,000 profit when you subtract the cost of the Docks. And, while you're out there collecting the Barrels, you can go after additional Hidden Packages and make an additional $143,000 on top of what you're already getting. Picking up the Waste is not required for 100% Completion but you will get the {Waste Management} Accomplishment which is the reason to buy this Business. Anybody can buy the Business and anybody can pick up the Barrels regardless of who's owning but only the owner will get the money. I recommend getting the poorest of either Franklin or Trevor and buy the Docks then collect the Barrels. Picking up the Barrels will take quite some time because the Sub is very slow so you will have to patient. When inside the Sub there are some things to note. There will be a black bar at the bottom of the radar. The number on the left side is for your current depth (in feet). The number on the right is the depth to the ocean floor (in feet). The Sub's crush depth is 485 feet. If you are below this depth then you will slowly be crushed. Stay down there for too long and the Sub will implode and you will be Wasted. While in the sub you use the Trackify app on your phone to find a barrel. On the app the depth is for the target (in meters). It will only lock onto the nearest one regardless of distance and whether or not there are any other barrels close to it. This app makes it very easy to find the barrels even though there is nothing that will tell you how far you are from one. You cannot switch to another character while inside the Sub. You can leave the Sub to some exploring nearby (and be outfitted with scuba gear). When you leave then the Sub will automatically surface. Listed below are all of the Barrels of Nuclear Waste starting with the nearest one from the Dock and going clockwise. I will also list the Hidden Packages so you can acquire them while going after the Waste. They are listed based on the nearest land region: <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> [NT-1] - Paleto Cove *********** Depth: 81 ft. Location: Northeast of the Dock. [NT-2] - Paleto Cove *********** Depth: 98 ft. Location: Northeast of [NT-1] and just west of the tip of the long narrow peninsula. =========================== ++[ Paleto Bay Hidden Package ]++ =========================== [NT-3] - Paleto Bay ********** Depth: 83 ft. Location: Northeast of [NT-2]. [NT-4] - Procopio Beach ************** Depth: 445 ft. Location: Found in a deep trench north of the beach. [NT-5] - Procopio Beach ************** Depth: 110 ft. Location: Southeast of [NT-4] and inside a rock arch. [NT-6] - Mount Gordo *********** Depth: 430 ft. Location: Northeast of [NT-5]. [NT-7] - Mount Gordo *********** Depth: 453 ft. Location: East of [NT-6] and against a rock wall. [NT-8] - Mount Gordo *********** Depth: 500 ft. Location: East of [NT-7] and on a ledge just beyond crush depth. Aim at it just before going under crush depth, rapidly descend to get it, then rapidly go up. [NT-9] - Mount Gordo *********** Depth: 79 ft. Location: Southeast of [NT-8]. [NT-10] - Mount Gordo *********** Depth: 95 ft. Location: Just east of [NT-9] and inside a rock arch. ============================ ++[ Mount Gordo Hidden Package ]++ ============================ [NT-11] - Humane Labs and Research ************************ Depth: 117 ft. Location: Due east of the facility. [NT-12] and [NT-13] - Humane Labs and Research ************************ Depth: 65 ft. and 31 ft. Location: In the cove west of [NT-11]. ========================================= ++[ Humane Labs and Research Hidden Package ]++ ========================================= =========================== ++[ N.O.O.S.E. Hidden Package ]++ =========================== [NT-14] - Palomino Highlands ****************** Depth: 57 ft. Location: In the large lagoon south of N.O.O.S.E. Headquarters. ======================================= ++[ Palomino Highlands (1) Hidden Package ]++ ======================================= [NT-15] - Palomino Highlands ****************** Depth: 460 ft. Location: Southeast of [NT-14] and inside a deep trench. [NT-16] - Palomino Highlands ****************** Depth: 350 ft. Location: Southwest of [NT-15] and inside a crevice. [NT-17] - Palomino Highlands ****************** Depth: 158 ft. Location: Southwest of [NT-16]. [NT-18] - Palomino Highlands ****************** Depth: 137 ft. Location: Southeast of [NT-17]. ======================================= ++[ Palomino Highlands (2) Hidden Package ]++ ======================================= ======================== ++[ Banning Hidden Package ]++ ======================== =============================== ++[ Elysian Island Hidden Package ]++ =============================== [NT-19] - Del Perro Beach *************** Depth: 52 ft. Location: Right at the end of the pier. [NT-20] - Del Perro Beach *************** Depth: 105 ft. Location: Just west of [NT-19]. [NT-21] - Del Perro Beach *************** Depth: 215 ft. Location: West of [NT-20]. [NT-22] - Pacific Bluffs ************** Depth: 90 ft. Location: Northwest of [NT-21]. =============================== ++[ Pacific Bluffs Hidden Package ]++ =============================== [NT-23] - Pacific Bluffs ************** Depth: 60 ft. Location: Northwest of [NT-22]. [NT-24] - Chumash ******* Depth: 33 ft. Location: South of the pier. [NT-25] - Lago Zancudo ************ Depth: 83 ft. Location: Just southwest of the intersection of Route 68 and Great Ocean Highway. [NT-26] - Lago Zancudo ************ Depth: 77 ft. Location: North of [NT-25] and in some very murky waters. ================================= ++[ Fort Zancudo (1) Hidden Package ]++ ================================= [NT-27] - Fort Zancudo ************ Depth: 161 ft. Location: Northwest of [NT-26]. [NT-28] - Fort Zancudo ************ Depth: 175 ft. Location: Northeast of [NT-27]. ================================= ++[ Fort Zancudo (2) Hidden Package ]++ ================================= [NT-29] - North Chumash ************* Depth: 345 ft. Location: On a ledge northeast of [NT-28]. [NT-30] - North Chumash ************* Depth: 480 ft. Location: In a deep narrow crevice just northeast of [NT-29]. May drop down below crush depth briefly as you go to collect it. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF47. The Assassination Missions and Investment Advice | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ The marker for Lester is the beginning of what are known as the Assassination Missions. There are five of these missions total and they are used to manipulate the stock markets so you can make lots of money. The majority of players prefer to save them until after the completion of the Main Story since they will have lots of cash to invest. However, you need to do the first Assassination Mission before doing "Blitz Play" or you won't be able to do the Heist. The reason I am doing it at this point is that, if you've acquired lots of Hidden Packages for all three characters, did The Epsilon Program encounters for Michael, and collected the Nuclear Waste with either Trevor or Franklin, then you should have quite a bit of money now to invest in the stock being affected in the following mission. When investing money in the stock markets you will need to make time pass until you have the stock you need to invest in or sell right where you want it. You will need to get someone to sleep at a Safehouse to pass the time quickly and check the stock being affected. You will also need to switch between all three characters quickly to buy and sell so all can make money. Although the Assassination Missions are the obvious ways to manipulate the stock markets there are two Main Story missions ("Legal Trouble" and "Meltdown") and a Random Event Encounter ("Hitch Lift 1") that will also help you with the markets. I already covered "Hitch Lift 1" earlier and I will go over investment information for the two story missions later. One goal of this guide is to get between $250 million to $300 million per character which is more than enough to purchase everything in the game if you wish to do so. You can go higher if you want but I think that is a good range for those who want it all but don't want to spend too much time to get it. Below are some investment advice depending on where you want to do the remaining Assassination Missions: >>After the Finale (with and without BAWSAQ access) ************************************************* You should have your poorest character between $1 million to $1.5 million. The only way to get this is to do Hidden Package collecting. It probably shouldn't take too long because at least two of your characters should be close to that amount. >>Before the Finale (with BAWSAQ access) ************************************** Your poorest character should have between $1.5 million to $2 million. >>Before the Finale (without BAWSAQ access) ***************************************** I recommend that all three characters should have around $3.5 million to $5 million. This will obviously take awhile but will be worth it in the end. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> If you have internet access and can get to BAWSAQ then get each character to invest all of their money into Betta Pharmaceutical before proceeding. Then switch back to Franklin and go to Lester..... 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR2. Hotel Assassination 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 After a brief conversation with him, Lester wants Franklin to take down the head of some pharmaceutical corporation so he can make some money from the hit..... 0========0 | Weapons \ 0=======================> Sniper Rifle (silenced). 0=========0 | The Plan \ 0=======================> To start, go to the Hotel. When you get there then you need to quickly find a good place to snipe him but where you're standing is fine. You also have ninety seconds before he checks out. When the counter goes to zero then your Target will leave. Wait until he sits in his vehicle then snipe him in the head. This will alert security who will go after you. However, quickly leave the area to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Sniper Boy ********** You need to kill the Target using a Sniper Rifle. 0=======0 | Reward \ 0=======================> $7,000 plus an additional $2,000 if you snipe him. So you can earn a possible $9,000. You will also get a new Safehouse in Vinewood Hills. But you will lose the old one in the process. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After this mission you need to wait until the Betta Pharmaceutical stock maxes out (around 50% or so) then sell it. After selling that stock then wait for the Bilkington (LCN Exchange) to go down (to around $30) then buy as much as you can. Wait for it to max out (around 100% or so) then sell it. This will take multiple game days to sleep through before all is said and done. The good news is that even if you can't buy Betta stock you can still buy Bilkington stock because it is listed on LCN so you can still take advantage of this mission even if you don't have internet access. Now let's go see what the F.I.B. want from you now..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB4. Yet Another Task 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 While you were setting up the Merryweather Heist you will get a call from Steve telling all of you to go the Oil Fields for a face-to-face. When you get there you find that the F.I.B. needs you to steal some funds from another agency so they can do their jobs. You are left to figure out how to go about things. After driving off you get into a conference call with the other two characters. You will need Masks, a Getaway Car, Boiler Suits, and a Tow Truck. This will put multiple markers on the map..... 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Getaway Vehicle |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 For this you need a fast but discreet car that can seat four. The cars that the characters own, such as Trevor's Bohdi, cannot be used. You can do this with any character. Heading north towards Vinewood should spawn some good vehicles. When you finally acquire one then you need to hide it somewhere discreet. The best place to put it is a small parking area under one of the off-ramps for the Olympic Fwy. and Del Perro Fwy. interchange and just off of El Rancho Blvd. When heading north on El Rancho Blvd. get up to the freeway bridge which is part of the interchange. Just as you get to the bridge then look left to find a blue wall and some dumpsters. You should also find a path leading down under the off-ramps. This will lead to a small parking area with a small white and yellow building. Leave the car here. The reason for parking it here is because this is where the car will be found if you do a Mission Replay for "Blitz Play" regardless of where you parked the vehicle on your initial play-through. After hiding the car then call up Michael and select "Mark Getaway Location". 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Tow Truck |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Tow Truck can be found just south of the Maze Bank Arena. When you get there you find somebody working on a car next to it. Sneak up to him and pistolwhip him. Then steal the Tow Truck and drive it to the Oil Fields. Then leave the area to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (3:00) *********** There doesn't seem to be a lot of traffic along the way to the Oil Fields so this should be easy to get. A good shortcut is the dirt ramp to your left leading up to Dutch London St. just after you get out of the lot. >>Not a Scratch ************* You need to complete the mission without damaging the Tow Truck. Again, the traffic seems to be light enough to avoid damage. >>Truckin' ******** You need to reach the top speed in the Tow Truck. There are a couple of long straightaways where you can max out the speed. If you do this with Franklin then you can use his Special to make it go even faster. 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Trash Truck |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 The Trashmaster can be found in the Mirror Park area. It will be driving around so you need to put a car in front of it to get it to stop. Then take the vehicle and drive it a short distance to get around your vehicle. Then you will be hit with a 2-Star Wanted Rating. The best thing to do is to immediately get out and go behind the nearby houses. There's no way you can easily outrun the Rating in the Trashmaster so it is best to get rid of it on foot, especially considering that you can't go back to the Oil Fields until it is gone. When the Rating is gone then drive the Trashmaster back to the Oil Fields to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (5:00) *********** Getting rid of the Rating quickly is key to this Requirement. >>Undented ******** You need to complete the mission without damaging the Trashmaster. The traffic seems to be light enough to dodge easily. >>In the Dust *********** You need to reach the top speed in the Trashmaster. The traffic seems to be light enough to allow you to get the top speed. If you do this with Franklin then you can use his Special and make it go even faster. 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | D. Boiler Suits |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Go to the Pillbox Hill Ammu-Nation. Go to the clothes near the Soda Machine and purchase three Boiler Suits. Then leave the Ammu-Nation to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Quick Shopper ************* You need to purchase all three outfits within thirty seconds. >>United Colors ************* You need to purchase a different color for each character. 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | E. Masks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 You need to go to the mask shop on Vespucci Beach. Go inside and purchase three masks to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Face Time ********* You need to purchase all three masks within twenty seconds. >>Cliche' ******* You need to purchase a white hockey mask for each character. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will also open up the Mask Store so you can purchase other masks for your closet. When you do the last setup mission then go back to the Oil Fields..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB5. Blitz Play 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 After everything is assembled it's time to do the job..... 0========0 | Weapons \ 0=======================> --Combat MG (provided). --Carbine Rifle. --Sniper Rifle. --RPG (provided). 0=========0 | The Plan \ 0=======================> You start off as Michael and you need to drive the Trashmaster over to Cypress Flats. When you get there then you will auto switch to Trevor who is keeping lookout. When the Armored Car approaches then you will auto switch back to Michael. Drive the Trashmaster a short distance and block both lanes of the road. As the Armored Car approaches then you auto switch to Franklin and you need to ram the Car with the Tow Truck. Get out of the Truck then plant Sticky Bombs on the rear of the Car and blow it open. After that you find out that they had a silent alarm and that the Cops will be swarming in a matter of seconds. This will initiate a 4-Star Wanted Rating. Get into cover and wait for them to arrive. Here you will get in a protracted battle with the Police. When the game suggests you switch to a character then switch. You will fight the Police using all three characters as you take down N.O.O.S.E, Snipers, and Choppers. To aid in survival it may be best to use Assisted Aiming for this fight. Listen to what the characters are saying so you can position someone properly to deal with any kind of threat. After you thin them out then switch to Franklin and drive the Trashmaster to where the Getaway Vehicle is parked, wherever that is. When you get there then get out of the Trashmaster, plant a Sticky Bomb on it, get into the car, drive a short distance, and blow up the Trashmaster. Then drive off away from the area. Later, Franklin will call Michael and then you will auto switch to him. From here, drive to Devin's House. When you get there then you start a cutscene. Devin needs somebody to get some cars from him but Michael isn't interested. When Devin asks what Michael is interested in he finds than Mike is interested in movies. Devin tells him that he can hook him up with Solomon Richards, a big time movie producer. After the cutscene ends then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Hawk Down ********* You need to shoot down the helicopter as Trevor. That would be the second helicopter that shows up. >>Headshots (12) ************** >>Accuracy (60%) ************** >>Switcher ******** You need to switch characters ten times. Switching when the game prompts you to only gets you about seven so you need to do a few more quick switches to get this Requirement. 0=======0 | Reward \ 0=======================> Nothing but the {Blitzed} Accomplishment. In addition, the Combat MG and Assault Shotgun will now be available at all Ammu-Nations. If you switch to Trevor you will get a text from Chef and he will become available for Heists. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF48. Death at Sea / What Lies Beneath | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ After the mission "Blitz Play" a "?" marker will appear at the Sonar Collections Dock. This is a Michael specific Stranger encounter involving a lady named Abigail. She is the widow of a famous TV personality who died while exploring wrecks in a sub. She cannot collect the life insurance and needs help in finding pieces of the sub in order to get it. This begins what is known as "Death at Sea". At this point you open up a Dinghy with scuba gear which will be next to the Sub. There are thirty Submarine Pieces that can be collected. They can be found in green circles that will appear near you as you drive the Dinghy. When you get into a circle then you will see sonar pings from one of the Pieces in the circle. There can be more than one Piece in a circle but only one will ping at a time. It should be noted that if a Piece is near land you will see and hear the pings even if you are on land. The Pieces are always found near wreckage or interesting landscape feature. You can go and collect additional Hidden Packages if you wish to do so since you don't get any money for collecting Pieces. Any character can collect the Pieces but only Michael can deal with Abigail. When you collect all thirty Pieces then go back to the Dock to start "What Lies Beneath" with Abigail. Here you can let her go or kill her - your choice. The only reward you get for this is $10. No Accomplishment either and it doesn't count towards 100% Completion. But I do recommend acquiring the Pieces because it will take the "?" marker off the map plus you don't have to deal with the annoying pings if you happen to be doing something around the south part of Los Santos. Because the Dinghy is much faster than the Sub it won't take too long to collect all of the Pieces. This will also be Michael's last Stranger encounter. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point you will have two markers on the map: one for Devin and one for Solomon Richards. Let's start with Devin..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY7. Devin Weston + 0==========================================================================/ Devin is a very rich billionaire with multiple contacts with the government and private sectors. He is also a major investor in multiple companies such as Richards Majestic and Merryweather. However, he is also a very condescending and obnoxious asshole who often makes himself richer by offshoring work outside the U.S. and ripping off many of his workers. His first mission can be found at a construction site..... 0+=+=+=+=+=+=0 / Devin Weston \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >DVH1. I Fought the Law... 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Devin Weston / 0=========0 0+=+=+=+=+=+=0 Devin wants the trio to steal some high priced vehicles from some trust fund kids he dislikes so he can sell them to the Chinese for a very healthy profit..... 0=========0 | The Plan \ 0=======================> You start off as Franklin and you need to get into the assigned car. From here, head to the Gas Station near the Tataviam Mountains Ammu-Nation. Along the way Michael will call you. When you get to the Gas Station then Franklin will challenge the two brats to a race. Head up north along the Freeway. Keep up with them into the Grapeseed area while dodging the heavy traffic. When you get near Grapeseed then you will call Michael and you auto switch to him. Now you and Trevor chase the group on Police bikes. They are slower than the sports cars but keep with them. Eventually you will manage to pull them over on a bridge in North Chumash. During the cutscene you will steal the two cars. Now you have to switch to someone, either Trevor or Franklin, for the race back to Los Santos (I prefer Franklin). When you get back to Los Santos then you need to go to the garage on Hays St. When you get there then you start a cutscene. Although you brought him the cars he needs Devin actually wants five and won't pay you until they are all delivered. Molly outlines the next target and lets Michael go because he is not needed for that one. After the cutscene ends then you will finish the mission as Michael. 0===========0 | 100% Score \ 0=======================> >>Tight Squeeze ************* Race between the two trucks. Near the beginning of the race there will be two large trucks side by side. Race between those to get this Requirement. >>Bus Passed ********** Race between the two buses. Shortly after the two trucks there will be two buses side by side. Race between those to get this Requirement. >>Follow the Leader ***************** Follow Trevor through the tunnel. When Trevor breaks away and goes through the Braddock Tunnel then follow him through it. >>Time (12:00) ************ >>Split Seconds ************* You need to use Franklin's Special during the race. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The Nightstick will now become available at all Ammu-Nations. Switch back to Franklin and head to the Oil Fields..... 0+=+=+=+=+=+=0 / Devin Weston \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >DVH2. Eye in the Sky 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Devin Weston / 0=========0 0+=+=+=+=+=+=0 Now both Franklin and Trevor go after the next car..... 0======0 | Notes \ 0=======================> The Z-Type car is inspired by the vehicle used by the Zaibatsu Corporation in GTA2. 0=========0 | The Plan \ 0=======================> If you start out as Trevor then you will need to go to the Mission Row Police Station. Go to the front desk and the Cop will point you to the Helipad after you tell him you work for Devin. When you get to the chopper then you will fly off to meet Franklin. If you start off as Franklin then go to the Oil Fields where you will meet with Trevor who flies in. When working the scanner you can zoom in on someone, perform a body scan, and pull up their records. Point the camera in the direction you want to go. Start off on a scan of Franklin. After that then you need to go to Hawick and find Chad Mulligan amongst several targets. When you get there then start scanning them. However, your target is not there. From here, head east to find several more. Chad is one of them and he should be talking to another woman. Keep him in sight when he walks away and he will eventually lead you to where he has parked the car. But, when Franklin comes to confront him, then Chad drives away. Now you need to keep track of the car so Franklin can follow him and retrieve it. Keep the camera zoomed out so you can better keep track of him, especially when he goes through alleys and close to obstructions. Eventually he will enter a parking garage. Now the chopper will lower and you need to use the thermal camera to find Chad. First, though, you need to locate Franklin. He will be in the center of the garage. Chad will be located at the northwest corner or way left of Franklin after you locate him. After finding Chad then you will auto switch to Franklin. Pistolwhip Chad and enter the car. If you don't pistolwhip him then he will call the Cops and you will get a 2-Star Wanted Rating when you get near the Airport. That will complicate things a bit. After stealing the car then Franklin will call Molly to tell her of the acquisition. You will now go to the Airport to present the car to Devin before he flies off on a trip. When you get to the hangar then you will start a cutscene. After that then grab a car and go to the Airport exit to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Not a Scratch ************* Deliver the Z-Type with no damage. There is virtually no traffic on the streets so this should be easy, especially if you pistolwhip Chad and you don't have to deal with the Cops. >>Eavesdropper ************ You need to listen to three conversations. Use the Right Shoulder button to listen on conversations before you scan. >>I See You ********* Find Chad's hiding place on the first attempt. He is pretty easy to spot since he is sitting in his car. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This is also the last mission from Devin for now. Switch back to Michael and head to the Film Studio..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY8. Solomon Richards + 0==========================================================================/ Solomon is the owner and operator of the Richards Majestic film studio. Devin got Michael an opportunity to work with him and you pick up his first mission at his office..... 0+=+=+=+=+=+=+=+=0 / Solomon Richards \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMR1. Mr. Richards 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Solomon Richards / 0=========0 0+=+=+=+=+=+=+=+=0 Upon meeting Solomon, Michael finds out that he is planning his new movie, "Meltdown". However, things are not going well. The lead actor has a new agent, Rocco Pelosi, who is holding things up and a director who is in the middle of a mental breakdown. Looks like Michael has some work to do in order to get things back on track..... 0========0 | Weapons \ 0=======================> Carbine Rifle (silenced). 0======0 | Notes \ 0=======================> Rocco Pelosi is the gangster you dealt with during "The Ballad of Gay Tony". 0=========0 | The Plan \ 0=======================> To start, head to East Los Santos and to the Club where you will find Anton, the director, and Milton, the actor. Along the way Solomon will call you to give you some details. You need to teach Rocco some manners and bring the talent back to the Studio, preferably pacified. When you get to the Club then you find a helicopter on top of the building and Anton and Milton sitting inside. Rocco goes back into the building to get something and leaves the helicopter unattended. Now you need to get there without alarming Rocco. There are two ways to do this. You can either slowly sneak your way up and avoid the workers along the way or you can use a silenced weapon and kill them so you can run and speed things up. I recommend killing them since there are Requirements you can get for doing so. I use the silenced Carbine Rifle for this. When you climb to the helipad then you confront Rocco. Here you just need to beat him up with your fists. If you've maxed out your Stamina and Strength Stats then beating him up will be easy, just keep throwing punches and he will go down quickly. After beating Rocco into submission then get in the Chopper. Now you need to scare Anton and Milton into submission. You need to fly erratically and fly under bridges and close to buildings. The best thing to do is to get up a little high then shake the chopper by rapidly going left and right. After some of this then Anton and Milton will submit. After you have them under control then fly back to the Film Studio. After you land then go to Solomon to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (10:00) ************ Kill the workers with a silenced weapon and run to the helipad. Then quickly get Anton and Milton to submit. >>Silent Assassin *************** You need to kill three enemies using stealth attacks. Use a silenced Carbine Rifle to kill them quickly before they can alert Rocco. >>Can't Touch This 2.0 ******************** You need to beat up Rocco without taking any damage. And you can't use any melee weapons at all. If you do then it will immediately kill him and you will fail the mission. Also, if you continue to beat him up after you defeat him then you will kill him. >>Perfect Touchdown ***************** You need to land the Frogger without damaging it. And I mean without damaging it *AT ALL* during the flight including the landing. If you barely scratch it then you can't get this Requirement. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point you no longer get a 2-Star Wanted Rating for entering Backlot City. This extends to all three characters. Shortly after this mission then you will get a call from Martin Madrazo. He needs your assistance and this opens up his marker in Vinewood Hills..... 0==================================0 / The Main Story \+++++++++++++++++++\ 0==========================================================================\ | >MSY9. Martin Madrazo + 0==========================================================================/ Martin is the Mexican crime lord you pissed off during the mission "Marriage Counseling". He's pleased that you repaid him and is now in the process of rebuilding the house you destroyed. Now he wants you to come over to do something for him and can be found at his ranch at the northeast part of the city..... 0+=+=+=+=+=+=+=0 / Martin Madrazo \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MDZ1. Caida Libre 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Martin Madrazo / 0=========0 0+=+=+=+=+=+=+=0 After introducing Trevor to him then Martin needs you to kill a cousin named Javier who has some files of his..... 0========0 | Weapons \ 0=======================> Carbine Rifle (silenced). 0======0 | Notes \ 0=======================> One of my readers, Greg Pinto, suggested having Micheal fly to the ranch in a helicopter prior to starting the mission and using it to fly to the Observatory to save time for the Time Requirement. However, you can still get the Requirement without having to do the extra work. 0=========0 | The Plan \ 0=======================> To start, head to Galileo Observatory. When you get there then get in the van. Inside the van is a big sophisticated gun. It has incredible zoom capabilities and is extremely powerful. You need it to shoot down the plane, with Javier inside, that is coming in from Liberty City. When you spot the plane you will notice a red square in front of it. You need to shoot at the square to hit the plane. You need to hit the square three times to damage the plane enough to bring it down. You need to hit the square before the plane turns towards the Airport or it will be too hard to hit and you may fail the mission. After crippling the plane then you will auto switch to Trevor and you need to chase the plane. The plane will drag you all the way out to San Chianski Mountain Range. When it finally crashes then go up and kill Javier and retrieve the files. You will then auto switch back to Michael. Leave the area and drive to the Stoner Cement Works on Senora Road. When you get there then drive the van into the cow field next to it and get out. Use a Sticky Bomb, plant it on the van, and get far enough away then destroy it. After destroying it you will immediately get a call from Trevor. He wants you to go to the Stoner Cement Works as there has been a change of plan. Since you are already here then simply walk over to the circle to start a cutscene. Michael finds that Trevor has already talked to Martin. Things got out of hand and he decided to kidnap his wife. This, of course, upsets Michael greatly. This will also successfully end the mission. 0===========0 | 100% Score \ 0=======================> >>Floor It ******** You need to reach top speed on the Sanchez. This is actually tough to do. No matter how fast you go on the straightaways you can only seem to get around 98%. However, according to mr_Tii over at GTAForums, there is a way to get this. Just after you switch to Trevor you will need to go off the dirt path and down the hillside. When you get to the edge of the path you should be at a three-way intersection of dirt roads. Instead of just going forward and down the hill, go left. On the right side of the road should be a rocky ridge. Either go to the middle or to the end of it then veer right off and down the hill. You will now go down a much steeper grade and that will give you enough of a speed boost to get the Requirement. This will also get you off-course a bit but this shouldn't hamper you. >>Glued to the Seat ***************** You need to stay on the Sanchez and not fall off. >>One Two Three ************* You need to shoot down the plane with only three shots. Take your time and get the shots while the plane is still pointed towards you. >>Time (9:45) *********** Shooting down the plane quickly, driving the van to the cement factory and destroying it there will help towards this Requirement. 0=======0 | Reward \ 0=======================> The {A Fair Day's Pay} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Both Michael and Trevor will now be exiled from the city of Los Santos. If you go there then Martin will send his henchmen after you. You also cannot visit your Safehouses there or any businesses. You will also automatically auto switch to Franklin. From here, head back to Devin..... 0+=+=+=+=+=+=0 / Devin Weston \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >DVH3. Deep Inside 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Devin Weston / 0=========0 0+=+=+=+=+=+=0 Now Franklin has to get inside the Film Studio and steal a special car..... 0=========0 | The Plan \ 0=======================> To start, jump over the gate and head to the Actor. Wait around the corner until his female assistant leaves then sneak up and knock him out. After you get into costume then find the Car and enter it. Now you need to drive it to the Garage. Of course, the Studio security won't let you get away that easy. Run over everybody as you leave the Studio area. After you exit then the female actress will yank the wheel every so often to get you to stop. After some distance a couple of Studio security cars will pursue you. Shortly after they appear then you will be prompted on the use of the Spikes. Use the Left Analog Stick to release the Spikes to blow their tires. You have unlimited use so you have plenty of opportunities to blow their tires (and everybody else's). After you get rid of Security then you will be alerted to a Red Button. Press it to activate the Ejector Seat and get rid of the actress. When you get rid of her then Franklin will call Molly. She will inform you of a suspicious figure around the Hays Garage. When you get into the Garage then Franklin will meet Devin again. But then Lamar enters the picture. Now Devin wants both Franklin and Lamar to work together to get the last vehicle. This upsets Franklin but he has no choice in the matter. When the cutscene ends then the mission is completed successfully. 0===========0 | 100% Score \ 0=======================> >>Not a Scratch ************* Deliver the JB700 with minimal damage. Even with the Security ramming into you you can still get this Requirement. >>Fastest Speed ************* You need to reach top speed in the JB700. For this you should go onto the Del Perro Fwy. after taking the car. Keep a decent speed until you get rid of both the Security and the actress. Then get on the straightest part at one end and go as fast as you can between the cars then, when you max out the speed, use Franklin's Special to get some extra speed to push you over the top. >>Stealthy Recasting ****************** You need to knock out the Actor with a stealth attack. >>Premature Ejector *****************
You need to use the Ejector Seat within ten seconds. Use it the very moment you are prompted to do so. >>Second Strike ************* You need to run over the Actor as you escape in the JB700. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You may have noticed that another "M" marker appeared on the map as you were heading to Devin. But that can only be triggered by Franklin. In addition, after this mission another Stranger marker, for Trevor, will appear on the map. But both Trevor and Michael are lying low and you can't switch to them so you have no choice but to go to Michael's...... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL8. Minor Turbulence 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Franklin arrives at Michael's house but finds it empty. He calls Michael and finds that he is at the Grand Senora Desert and at Trevor's house. Michael fills Franklin in on some of the details of what is going on. After the call then Ron comes in and tells Trevor about a shipment of weapons being brought in by Merryweather. Trevor decides to go after it himself..... 0========0 | Weapons \ 0=======================> Assault Shotgun. 0=========0 | The Plan \ 0=======================> To start, go to McKenzie Field. Then get in the Plane and take off. Now you need to get to the Cargo Plane but you have to fly low to avoid radar detection from Fort Zancudo. Going along the main roads and ocean will help to keep you from being detected. You need to follow the plane around Fort Zancudo and Paleto Bay. After going around Mount Chiliad then you will be far enough from radar detection to climb altitude and go after the Cargo Plane. When you get close enough then the plane will open up and you will be shot at. Continue forward to land inside the Cargo Plane. However, if you go too high, then you will smack into the tail and you die and fail the mission. So it is best to approach from below at a shallow angle. After the cutscene with you entering then you will need to fight your way to the front end of the plane. Switch to your Assault Shotgun, keep in cover, and occasionally pop up to kill a Guard. When you kill all of them then you need to proceed forward. Go in the middle as this will keep you from being hit by moving cargo. When you climb up the ladder then kill the pilot and take over. From here, fly the plane back to McKenzie Field. However, after some distance, two jets come in to escort you back to base. But just continue to fly to Grapeseed. You will also need to gain additional altitude as you fly there. When you get close then they will fire upon you and cripple the jet. Now you need to jump from the plane. After jumping then deploy the parachute and land, preferably back in Sandy Shores. It should be pointed out that the plane will crash into the western half of the Alamo Sea. It will then become another underwater wreck you can explore for weapons and items. When you safely land then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Accuracy (80%) ************** >>Four Wheel Flier **************** You need to exit the cargo plane in the Mesa. That would be the vehicle right next to the ladder when you are forced to leave the plane. Get inside and drive out. Then exit after a few seconds in the air. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The Parachute will now be available at all Ammu-Nations. In addition, you will now be able to switch between all three characters again. You will also open up another F.I.B. marker nearby and another Stranger mission for Franklin. However, while I am still with Trevor, I will go to his Stranger mission at the west end of Sandy Shores..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK15. The Civil Border Patrol 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Trevor finds a pair of guys training to help patrol the nation's borders. Then one of them pulls out a device that spots illegals and they pull Trevor into their little adventure..... 0========0 | Weapons \ 0=======================> --Stun Gun (provided). --Carbine Rifle. 0=========0 | The Plan \ 0=======================> To start, go to the Suspects who will be at the Yellow Jack Inn. When you go inside then you will find no one. Leave and return to the vehicle. Now you have to chase a pair of Mariachis. Follow them over the hills and they will eventually crash. Get out and use the Stun Gun, provided for you, on the Mariachis. After you stun them then the Patrol will take them in and the encounter will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Mariachi My Ride **************** Steal the band's Tornado after stunning them. >>Stop the Music ************** You need to stop the band within forty seconds. The best thing to do is to bring out a Carbine Rifle before you enter the Bar then holster it. Then, when you exit back out, quickly bring it back out again and blow out at least one of their tires before they can drive off. This will cause them to stop and very quickly end the chase before it begins. 0=======0 | Reward \ 0=======================> $500. In addition, the Stun Gun will now become available at all Ammu-Nations. Now switch to Franklin and let's do his Stranger encounter over at the Galileo Observatory..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK16. Risk Assessment (Dom) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Franklin encounters a dog near a foot path. Unbelievably Franklin seems to be able to understand what the dog is saying. Apparently somebody is in trouble and he decides to follow the dog..... 0=========0 | The Plan \ 0=======================> Follow the dog down the path. The dog will lead you to someone stuck in a tree. Free him and he will talk to you about parachuting. His name is Dom and he is what he calls a control junkie. He will then prod you into going with him on a parachute jump. After the cutscene then follow Dom. Get in the Helicopter when it lands. The pilot will then fly to another area to make another jump. You can skip the journey if you want. When you get close to Mount Chiliad then you will rise high up in the air. From here, you need to jump out of the Helicopter and land on the summit of Mount Chiliad. After landing then you need to get on a bike. Wait for Dom before going anywhere. Now you need to race Dom down the mountain. This is kind of tough because it is very easy to go off the mountain and fail the encounter. Don't try to get ahead of Dom - just focus on the course. Eventually you will get into Paleto Forest. There is a curve just before the finish line. You can cut across it and get the last checkpoint before the finish and get in front of Dom to win the race. When you finish the race, regardless of who wins, then the encounter will be completed successfully. 0===========0 | 100% Score \ 0=======================> >>Free Faller *********** You need to fall for seven seconds before opening your parachute. >>Big Air ******* You need to get two seconds of air during the bicycle race. To do this properly you need to find a big rock that you can use to jump high with. Look at your in-game map and at the path on the west side of Mount Chiliad. Partway down the mountain you should see an oval-like shape where the path splits and comes back together. Just after that the path will split again (although it won't show on the map because the split is too small). In the center of this split is a large ramp-like rock that you can use to launch yourself and still land on the race path. This should get you the Requirement. >>Downhill King ************* You need to win the bicycle race against Dom. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF49. Parachuting | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ At this point you will now open up this activity which will appear as parachutes on your map. There are a total of thirteen of these Parachute Jumps that must be completed for 100% Completion. There are two categories of jumps: Helicopter (seven) and Base (six). Each completed category counts for one activity on the Hobbies and Pastimes category on the 100% Completion list. When you land you will be graded and given money bonuses based on accuracy. The closer you get to the center of the target, the higher your Accuracy rating and the more money you can make. You don't need to be 100% Accurate to succeed. Just land anywhere in the target to successfully complete the Jump. But if you are too far away from it then you will fail the jump. The jumps are not hard to do if you've done well on the parachuting lessons in the Flight School. In addition to completion percentage you will also get a free Parachute when entering aircraft. It should also be noted that you are not allowed to do a jump when you have a Wanted Rating. Below each jump listed there are several pieces of information attached: --Name ==== Each jump has a name and it is listed here. --Neighborhood ============ General area where the jump is located. --Location ======== Specific location within the neighborhood where it is located. --Type ==== There are three specific types of jumps that you will do: ++Checkpoint ********** You need to fly through checkpoints on the way down to the final target. You will be given bonuses for collecting them all. ++Target ****** You need to land on a stationary target. There are no checkpoints to fly through. ++Vehicle ******* You need to land on a moving vehicle. Like with the Target type there are no checkpoints to fly through. --Notes ===== This is where I list certain information on the jump. Now for the list of Base Jumps which is broken down by area: 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Blaine County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Helicopter Jump #1 ****************** Name: Carving the Mountain. Neighborhood: Raton Canyon. Location: At the west end of Cassidy Creek. Type: Checkpoint. >>Base Jump #1 ************ Name: Falling Mouse. Neighborhood: Raton Canyon. Location: Just northeast of "Carving the Mountain". Type: Checkpoint. ----------------------------------------------------------------------- Notes: You need to either get up here by helicopter or find the foot path east of the jump. This is an extremely short jump with only two checkpoints that can be easily missed. >>Helicopter Jump #2 ****************** Name: Runaway Train. Neighborhood: Raton Canyon. Location: East of "Falling Mouse". Type: Vehicle. ----------------------------------------------------------------------- Notes: You need to land on a moving train. You need to land on the flat car, second from last, in order to pass. >>Base Jump #2 ************ Name: Razor Rock Dive. Neighborhood: Raton Canyon. Location: South of "Runaway Train". Type: Checkpoint. ----------------------------------------------------------------------- Notes: This is an extremely short dive with one checkpoint. >>Base Jump #3 ************ Name: The Decline. Neighborhood: Paleto Bay. Location: At the end of a pier. Type: Checkpoint. ----------------------------------------------------------------------- Notes: You are flown up to the top of Mount Chiliad by helicopter for this one. >>Helicopter Jump #3 ****************** Name: The Fall of the Alamo. Neighborhood: Grapeseed. Location: Near the destroyed O'Neil Farm. Type: Checkpoint. ----------------------------------------------------------------------- Notes: This is a long jump with multiple checkpoints. 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Los Santos County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Helicopter Jump #4 ****************** Name: Turbine Terror. Neighborhood: Ron Alternatives Wind Farm. Location: Near the south end of the development. Type: Checkpoint. 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. Los Santos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 >>Base Jump #4 ************ Name: Aim for the Fairway. Neighborhood: Rockford Hills. Location: Just north of Michael's house. Type: Target. ----------------------------------------------------------------------- Notes: This can be accessed from ground level by the parachute sitting on the sidewalk. Open the parachute the moment you jump and slowly make your way to the Target using precision landing. >>Helicopter Jump #5 ****************** Name: Photo Finish. Neighborhood: Vinewood Racetrack. Location: At the north end of the oval. Type: Checkpoint. >>Helicopter Jump #6 ****************** Name: Damned If You Don't. Neighborhood: East Vinewood. Location: Just southeast of the Vinewood Racetrack. Type: Checkpoint. ----------------------------------------------------------------------- Notes: This is another high and long jump that will take you to an area east of the Land Act Reservoir. >>Helicopter Jump #7 ****************** Name: Pacific Tour. Neighborhood: La Puerta. Location: At Puerta Del Sol. Type: Vehicle. ----------------------------------------------------------------------- Notes: For this jump you need to land on a moving boat. Wait a couple of seconds after you jump before deploying the parachute and use precision landing to get to the boat. >>Base Jump #5 ************ Name: Bank Bailout. Neighborhood: Pillbox Hill. Location: At the Maze Bank Building. Type: Target. ----------------------------------------------------------------------- Notes: Grab the parachute on the ground to get to the top of the building. You need to drive off the roof and parachute to a stationary Target within a small park. >>Base Jump #6 ************ Name: What Goes Up... Neighborhood: Pillbox Hill. Location: At the top of the very tall crane at the construction site south of the Maze Bank Building. Type: Vehicle. ----------------------------------------------------------------------- Notes: You have to jump from the crane and land on the back of a moving truck. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Now that we're done with this let's stay with Franklin and go back to Dom who is at the Airport..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK17. Liquidity Risk (Dom) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 Now Dom wants to try something real extreme..... 0=========0 | The Plan \ 0=======================> To start, drive the ATV onto the Airport tarmac and get into the Cargo Plane. After the cutscene then you need to drive out of the plane. Here you will free-fall to the ground while on the ATV. Actually you will be over the Alamo Sea. While in the air you can perform tricks if you want. When you get close enough to the ground then get off the ATV and parachute to the landing zone. When you get there then wait for Dom to land and start the cutscene to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Dive Bomber *********** You need to survive a water landing without opening the parachute. You have to ride with the ATV in order to minimize injury. >>Sky Blazer ********** You need to perform eight spins on the ATV. When you jump from the plane you need to pull back on the Left Analog Stick to perform what amounts to a backward flip. You need to keep the stick pulled back this way to perform the multiple spins required for the Requirement. Doing backward flips will also keep you from drifting over land. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Shortly after this encounter then Dom will contact you from the top of the Maze Bank building. Go and get a helicopter from either N.O.O.S.E. Headquarters or Central Los Santos Medical Center and fly up there to do his next encounter..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK18. Targeted Risk (Dom) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 When you get to the top of the building you find Dom preparing for his next stunt..... 0=========0 | The Plan \ 0=======================> The goal is simple: jump from the building and parachute down onto a moving truck. Wait a few seconds then open the parachute. Then use precision landing to land onto the flatbed. When you successfully land on that then the mission is completed. 0===========0 | 100% Score \ 0=======================> >>Dare Devil ********** You need to fall for eight seconds before opening the parachute. This is an extremely frustrating Requirement and is the worst one in the entire game. It seems that no matter what you do you always end up with seven seconds. This one took me a lot of time to get through. There are two methods that I came up with: --The Standard Method =================== When you jump, wait for Dom to get to the end of the word "accelerating" then open the chute. Use the Shoulder Buttons to do rapid left and right movements towards the flatbed. This seems to add speed so you can get to it. Avoid using precision landing as this tends to make you misjudge distances and more often than not you will end up just missing the back of the flatbed by an inch or two which is aggravating. --The Blind Jump Method ===================== This unusual method was one borne of frustration and I can't exactly figure out why it works but it does. When you jump, pull back on the Left Analog Stick then use the Right Analog Stick to quickly rotate the camera and look at Franklin from underneath. This means you can't see the ground. For some reason this allows you to go beyond the eight second limit. Of course, this means you will have to do this multiple times to get the timing right so you can let go of the camera (so it can snap back behind Franklin) and open the parachute so you can get to the flatbed. I got ten seconds on the X360 version and eleven seconds on the PS3 version. >>Bullseye ******** You need to land perfectly on the back of the truck. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> About twenty four hours after this mission then Dom will appear at the Land Act Dam so let's go there..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK19. Uncalculated Risk (Dom) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 When you get to the dam you find that mysterious dog again. It warns Franklin about Dom possibly killing himself. So Franklin goes to see what Dom is up to..... 0======0 | Notes \ 0=======================> If you don't already have one then you should go and get a Parachute before doing this mission. 0=========0 | The Plan \ 0=======================> Go to where Dom is at. He is hanging off the Land Act Dam. He plans to jump off of it and into the shallow river below without a parachute. After talking to Franklin then he makes the jump. But the river is too shallow and the impact kills him. After this then walk away or grab Dom's bike and ride away from the area to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Leap of Faith ************* You need to jump after Don and survive the fall. You will notice a Parachute on the ground by a couple of boxes near the bike. You can grab that if you didn't get a Parachute prior to the mission. Go to the gate nearby and jump the railing by the ladder. Immediately deploy the Parachute and safely land on the ground to get this Requirement. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This, of course, will end Dom's encounters for good. Now let's switch to Trevor and head out towards the Stranger marker at Mount Chiliad..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK20. An American Welcome (Civil Border Patrol) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Trevor runs into these so-called patriots again and gets pulled into another adventure..... 0========0 | Weapons \ 0=======================> Stun Gun. 0=========0 | The Plan \ 0=======================> To start, you need to chase the suspect. Follow him and either use your Stun Gun or knock him off his ATV. You can also let Joe stun him as well. When he is down then stop nearby and let the patriots apprehend him. After this then head to the Cement Factory. When you get there then you need to chase two suspects on bikes. This can lead into a long chase because they are faster than your current vehicle and the rough terrain can slow you down. Eventually they will go down Senora Road and you will have a chance to catch them. Knock them off or shoot them with the Stun Gun. Don't worry about the first guy you knock off - he'll stay put, just go and get the second one. After both are down then let the patrol apprehend the second guy and go back and get the first. When the first guy gets into the vehicle then you need to exit it to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Downed ****** You need to stop the first group of immigrants within thirty seconds. The best way to do this is to ram him off his ATV. If you're fast enough you can nail him at the beginning when you reach the intersection. >>Double Downed ************* You need to stop the second group of immigrants within fifty five seconds. Again, ram them off the bikes to quickly stop them. Another piece of advice is instead of stopping when you get to the Cement Factory then continue forward which gives the immigrants less of a lead on you. You can catch them before they head into the real hilly terrain and get a substantial lead on you. >>Shock and Awe ************* You need to use the Stun Gun to stop all immigrants. You can either do this yourself or let Joe do the shooting. If you do the shooting then you'll have to take your time with this since the Stun Gun has a very limited range and long recharge time. Especially since you'll have to do this from your vehicle. When you get close to one then hold down the Fire Button and keep adjusting your shot as the weapon recharges. You'll also need to keep it slow so you don't accidentally ram him. For the second group of immigrants you should wait until you reach Senora Road before trying to zap them as they will slow down enough for you to attack them and you'll be on a smooth surface which will make that task much easier. >>Notes ***** You can't do all three Requirements at once. You can do the first two in one run and the last one in another. 0=======0 | Reward \ 0=======================> $500. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> If you wait about twelve hours then another Stranger encounter will appear in Paleto Bay so let's go there..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK21. Minute Man Blues (Civil Border Patrol) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 When Trevor gets to Paleto Bay then he encounters one of the people he helped take down earlier. He finds out that the old man is part of a family that has been here for over two hundred years and is more American than the Border Patrol who harassed him. After a tense stand off then the old man tells Trevor that he owes him a debt. Because of the actions of Border Patrol his land is in danger. He tells Trevor to "clean up the mess". This means getting rid of the patriots..... 0========0 | Weapons \ 0=======================> --Stun Gun. --Carbine Rifle. 0=========0 | The Plan \ 0=======================> You need to head to the Zancudo Farm where the Border Patrol is going after some more "immigrants". When you get there you should encounter Josef first. Get out of your vehicle and quickly kill him before he can do much damage with his Shotgun. Next, go to the barn. But Joe busts through the door on a tractor. Use your Carbine Rifle to quickly bust the tires which will force him to stop. Then kill him when he tries to run to successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>What Goes Around **************** You need to use the Stun Gun on Joe and Josef before killing them. >>No Migration ************ You need to kill Joe and Josef before they leave the farm. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will, naturally, end your encounters with the Civil Border Patrol. At this point there is only one marker left so let's head to Sandy Shores to see what the F.I.B. wants now..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB6. Paleto Score Setup 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Trevor and Michael meet at the Meth Lab and get into a nasty argument. Then Dave and Steve show up. Apparently one of the other agencies is making some sort of nerve gas and want Trevor and Michael to conduct a raid. They list the equipment needed but want the duo to procure the funds to acquire it themselves. After the F.I.B. leave then the duo are left to plan things out..... 0========0 | Weapons \ 0=======================> Pistol (silenced). 0=========0 | The Plan \ 0=======================> To start, head to Paleto Bay. Along the way Michael will call Lester. He will meet the guys there. In one of the past missions Lester told Michael about a bank "in the sticks" that may have lots of money. So Mike needs to hit that bank to get the cash necessary for the raid. When you get to Paleto Bay then you will meet up with Lester. After the meetup then head to the bank. When you get there then you need to focus on the bank. After that then go around back. Lester has doubts about the score based on the alarm but suggests shooting it to gauge a response. You will then leave the car. Shoot the alarm which is the green hexagonal object near the rooftop. After that then go to the nearby Gas Station. Nothing seems to happen at first but then a bunch of Police cars show up and you'll find that they will set up roadblocks and searches. This indicates that the bank has a lot of cash or, as Trevor puts it: "bad Cops guarding dirty money". After this then Trevor bails and gets on a motorcycle. Now you need to race back to the Meth Lab. You can use either Michael or Trevor for the race. When you get back to the Lab then you need to plan things out on the planning board. The only choice is for a gunman. Although you have the choice of Trevor's buddy Chef I strongly recommend Packie. If you used him during the Vangelico Heist then his stats should be almost completely maxed out. After making your choice then you'll auto switch to Trevor and the mission will end successfully. 0===========0 | 100% Score \ 0=======================> >>Leisurely Drive *************** You need to drive to the bank within three minutes and thirty seconds. This is very easy to get if you drive fast the entire way. You should get there with more than twenty seconds to spare. >>Winner ****** You need to win the race back to the Meth Lab. I suggest using Michael because you can risk crashing with Trevor who will be on a bike. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Almost immediately after this mission you will get a call from Franklin. Earlier in the game he sent you a message about some "hillbillies" looking for Trevor. Now Franklin is following them. These are the remnants of the O'Neil family and they are looking for revenge against Trevor. This will put a "T" marker on Trevor's safehouse. Later, you will get a text from Lester about military hardware shipments to Fort Zancudo. However, before I get to that, let's deal with the O'Neil brothers..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR5. Predator 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 When you arrive at Trevor's house you find it much cleaner than before thanks to Martin's wife. She is behaving far less of a hostage and more of a contented housewife. Apparently Trevor is far more hospitable than her current husband and seems to like being out here. She even takes to stopping Trevor from huffing gasoline with a slap to the face. When Trevor tells Michael about Franklin and the trouble he has found then he gets upset. This upsets Trevor and decides to leave. Michael goes along..... 0========0 | Weapons \ 0=======================> --Carbine Rifle. --Heavy Sniper (provided). --Assault Shotgun. 0======0 | Notes \ 0=======================> You can switch to Franklin to start the mission after he calls Trevor about following the O'Neils but you will miss out on the amusing starting cutscene. 0=========0 | The Plan \ 0=======================> To start, drive out to Franklin's location. After a short distance you will auto switch to Franklin who is tailing the O'Neil brothers along the Great Ocean Highway. Unfortunately, they realize you are onto them so they speed up. You now have to chase them. If you're thinking about shooting at them, forget it. Their car is indestructible and the brothers inside are invulnerable, even if you use Sticky Bombs. As you are chasing them you will call Trevor with the news. Both Trevor and Michael will come to Raton Canyon in a chopper. Eventually the O'Neil brothers will turn off and head into the Raton Canyon area. Continue following them and they will encounter an elk in the road and crash. Now you and Chop have to go to their car on foot. When you get there you will find the brothers gone. Franklin calls Trevor with the news then you auto switch to him. From here, drive to the Airfield. When you get there then enter the chopper and fly out to Franklin's position. When you get there then you will auto switch to Michael who will have an Heavy Sniper. During this part you cannot switch to another character. Use the thermal sight to find the brothers in the forest. However, there are also lots of elk and other animals in the forest. You need to sort through them to find the brothers. When you find one then get out of the thermal scope and kill him. The first brother will be in Cassidy Creek to the lower left of where you start. Use your Special to slow things down so you can kill him before he starts swimming. The second brother will be skulking through the middle of the forest. Even though he is moving slow you should use your Special so it will be easier to kill him. After killing the second brother then look up a bit towards the road. The last brother will then start attacking the chopper with RPGs. You can't fire on him because he is behind a large rock. At this point you will then auto switch to Franklin. Head northeast across the creek and towards the road instead of following Chop. When you get to the road then you should be north of the last brother. Get close enough to make him appear on your radar. When he appears then he will run towards your position. This will make him easier to kill. After killing him then you will be prompted to switch to Trevor. Gently land the chopper and pick up Franklin and Chop then fly back to the Airfield. When you get there then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Accuracy (70%) ************** Use Michael's Special to slow things so you can get the kill shot on the first two brothers and use the Carbine Rifle for body shots on the last one when you are Franklin. >>Time (9:00) *********** Finding and killing the brothers quickly is necessary to speed things up. You can finish this under seven minutes if you're quick enough. >>Headshots ********* You need to kill all three brothers with a headshot. You absolutely need to use Michael's Special for the first two brothers. Make sure that each brother is in open space before trying to make the shot then use the Special just long enough to shoot the head. When you face the last one as Franklin then use an Assault Shotgun on him. >>Thin the Herd ************* Don't kill any animals. Any roadkill you make on the way to the Airfield does *NOT* count against this Requirement - only the animals in the forest. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB7. Military Hardware 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Now to go get the hardware for the bank raid..... 0========0 | Weapons \ 0=======================> --Carbine Rifle. --Sticky Bomb. 0======0 | Notes \ 0=======================> If you do this on a Mission Replay you will be placed on a dirt road at the intersection of Zancudo Grand Valley and Route 68. 0=========0 | The Plan \ 0=======================> Find the convoy along the road which will be marked as "Hs" on your map. When you get close to the convoy then block the lane with your vehicle and get out. As they stop then use your vehicle as cover and use your Carbine Rifle to kill the soldiers. Use your Special if you need to but this is easy enough to do without it. Do not destroy the truck or you will fail the mission. After all of the soldiers are dead then take the truck and drive back to the Meth Lab. Then leave the vehicle to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Head Hunter *********** You need to kill five soldiers with a headshot. >>Sticky Strategist ***************** You need to stop the convoy using a Sticky Bomb trap. Get far enough ahead of them and place a Sticky Bomb in their lane. Just as the first jeep arrives then blow up the Bomb which will cause the convoy to stop. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Immediately after this mission then you will call Lester with the news. This will place an "H" marker at the Meth Lab and this will begin the next heist..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB8. The Paleto Score 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 It's time to hit the bank..... 0========0 | Weapons \ 0=======================> --MG (provided). --Carbine Rifle. --Assault Shotgun. --Minigun (provided). 0======0 | Notes \ 0=======================> If you do this on a Replay then Packie's stats will go down to their original levels but this shouldn't affect the mission. 0=========0 | The Plan \ 0=======================> You will start as Michael and your task is to drive to Paleto Bay. When you get there then drop off Franklin at the marker. From here, go and park the van near the bank entrance. Next, go inside the bank. Eventually Packie will cut through the cage door and you can kick it in. As you are getting the money a Police car shows up. Trevor scares them off and they call for reinforcements. As Trevor then go to the vault. Michael should be finished by then and will have over eight million dollars. You will then start a cutscene of the reinforcements arriving. And there are a lot of them. But then the three of you emerge with some heavy firepower including a Minigun. You will also be hit with a 5-Star Wanted Rating. Use the Minigun to destroy the cars and kill the Cops. You will notice that each time you get hit you lose a little of the take. As you fight off the Cops then a Police chopper shows up. Destroy it then run across the street to the apartment complex. As you get there you get a message from Franklin. There are Cops in the water and you no longer can use the boat to leave. You need to find another way out of Paleto Bay. Proceed through the complex and blow apart the fences along the way. Kill any Cop and destroy and Police cars you encounter with the Minigun. When you get back to the street then destroy anything and everything that comes to you. As you proceed up the street then the Army will come in to help out. Now you need to proceed through another alley. When it opens up then you will encounter the Army. Kill off most of them with the Minigun. When you kill off enough of them then the Army will bring in a tank. At this point you will then be prompted to switch to Franklin. When you switch to him you will be in a Dozer. Follow the path to the others while either avoiding or running over the soldiers in your way. When you get there then you pick up the guys. From here, you need to head to the factory east of your position while avoiding the tanks. Thankfully this is a short drive so they can't get a good bead on you. Once inside the factory then you need to proceed to the train platform room by room while fighting off the Army. Switch characters if you need to if you run low on armor or health. When you get to the platform then hold off the Army for awhile until the train shows up. When it shows up then get on. You will then be whisked away from the area. You will then meet up with another agent and be given your meager cut. You will also be told that you will be called by Steve later. After the cutscene then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Let It Rain *********** You need to fire over four thousand bullets. Use the Minigun very liberally on everything. >>Accuracy (50%) ************** You need to switch to Michael when you start the gunfight so you can increase your accuracy with the MG and Assault Shotgun in short controlled bursts in conjunction with Assisted Aiming. >>Mission Time (16:00) ******************** As long as you keep moving this isn't too hard to do. >>Collateral Damage ***************** You need to cause at least one million dollars of damage in Paleto Bay. Destroy every Police and Army vehicle you come across with the Minigun and you can easily double that. 0=======0 | Reward \ 0=======================> $443,825 and the {Small Town, Big Job} Accomplishment. In addition, the MG and Minigun will now be available at all Ammu-Nations. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Shortly after this mission you should see a "F?" marker near Paleto Bay. Switch to Franklin and head there..... 0+=+=+=+=+=+=+=+=+=+=0 / Strangers (Franklin) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK22. Exercising Demons - Franklin (Mary Ann) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Franklin) / 0=========0 0+=+=+=+=+=+=+=+=+=+=0 When Franklin encounters Mary Ann she then pisses him off enough to challenge her to a race..... 0=========0 | The Plan \ 0=======================> Mary Ann appears in the daytime hours between 7:00 and 20:00. This is a simple checkpoint triathlon race. Just quickly tap the Run Button to speed through. If you maxed out your Stamina then you should have no problems beating her. The hardest part is the Stunt Jump. More than likely you will miss the Jump and Mary Ann will pass you. But you can still make up some ground on her. When you switch to the running portion you should be able to pass her since you stop just ahead of where she stops. Continue following the path and finish the race. Winning the race will successfully complete the encounter. 0===========0 | 100% Score \ 0=======================> >>Contender ********* This means winning the race without using any shortcuts. There are opportunities to cut through the grass and other areas but if you stick to the assigned pathways then this should be automatic. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will also be the last Stranger encounter for Franklin and this will completely fill out the Stranger and Freaks category for 100% Completion. Now switch back to Michael and return to Trevor's house..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR6. Derailed 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 Ron informs Michael about the monthly train and Trevor fills him on the details. Apparently there's gold on board and enough of it to pay off Madrazo so they can go back to Los Santos. So now the gang go to acquire the precious metal..... 0========0 | Weapons \ 0=======================> --Combat MG. --Heavy Sniper. --Sticky Bomb. 0=========0 | The Plan \ 0=======================> You start as Trevor and you need to get on the bike. Your next task is to jump onto the train. You will catch up to the train at San Chianski Mountain Range. There are multiple elevated ridges that you can use to get onto the train. Because you are landing on a moving target this is tricky. Once you get onto the train then you need to ride the bike to the front. This is also tricky because the train is narrow. Take it moderately slow so you can stay on it. When you get to the front then Trevor will take control. Blow past the stop and continue onwards. Shortly after then you will auto switch to Michael. From here, head to the Rail Bridge. When you get there then the train will wreck and some of it will drop to the water. Get to the orange container and use a Sticky Bomb to blow open the doors. Then you will auto switch to Trevor and you need to protect Michael from the Merryweather recovery crew. Before they get there you should step off to the left a bit and climb onto the higher rocks. There will be three boats and a two helicopters. Using the Combat MG will make quick work of them. After that then you will deal with some snipers on the bridge. Switch to the Heavy Sniper and use the thermal scope to find and kill them. They are the reason you step onto the higher rocks. One of them will be behind a beam. If you stayed put then you won't be able to shoot him - but he can shoot you and more than likely kill you. By stepping left then you can nail him. After them more will arrive, this time from the air. Switch back to the Combat MG and quickly deal with them. Another option is to stay with the Heavy Sniper and snipe them. You can easily nail the pilot in the chopper to bring it down and the parachuters go down in a straight line so you can easily get them too. After killing this group then things calm down. Wait for Michael to come to you then get into the Dinghy. This will now begin a chase down the river while being pursued by the Merryweather guys. Although you can switch to Michael it may be best to stay with Trevor and personally deal with them. You will notice that you can't lock onto any of them. This will make hitting them a bit harder. But continue firing at the boats and choppers to take them down. Once you get to open waters then you will auto switch to Michael. If you went with Michael from the start then you will still have to deal with two Merryweather boats. You will then auto switch to Trevor so you can deal with them. Your boat will stop and the Merryweather personnel will rapidly catch up. They move too fast for you to shoot at properly and they will cut you down very quickly. This is why you should stick with Trevor from the start - so you can get rid of them before you reach open waters.
After you reach open waters then you will auto switch back to Michael. From here, head to the spot on the beach. When you get to the beach then go to the Getaway Vehicles. This will start a cutscene. Michael wants to take the loot to pay off Madrazo but Trevor wants none of that and desires to keep it for himself. However, Michael promises him a big score to compensate - the Union Depository. Trevor reluctantly agrees. After the cutscene ends then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (11:30) ************ Killing the Merryweather guys quickly is the key to this and even if you take a little time you can still get this pretty easy. >>Fastest Speed ************* You need to reach the top speed on the Sanchez. This is fairly easy and I got it on the first try. >>Better Than CJ ************** You need to land on the train on the first jump. This may take you a few tries as you learn the best angle to make the jump. Obviously a reference to the GTA:San Andreas mission "Wrong Side Of The Tracks..." <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Shortly afterwards then you will get a call from Steve. Now is the time to go after the toxic gas now that everything is in place...... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB9. Monkey Business 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 When the gang arrives they find that they were supposed to bring additional people for the gig. But wires got crossed between Steve and Dave so the gang couldn't get who was needed. So now the agents have to go with the trio to do this thing..... 0========0 | Weapons \ 0=======================> --Stun Gun. --Carbine Rifle. 0=========0 | The Plan \ 0=======================> You start off as Michael and you need to drive the boat down the coast. When you get to the marker then you need to dive into the water and go through the discharge tunnel leading into the Humane Labs and Research facility. When you get there then you need to cut through the grate using a special torch. You need to place the torch on each green dot to cut through. After a few seconds then it will become a red line. Use the Fire Button just long enough to cut through since you have a limited amount of fuel for the torch. After cutting through then you need to swim through the tunnel leading into the Lab. When you get there then you need to make your way through the facility. You will auto switch to a Stun Gun (regardless of whether or not you already had one). As you proceed through the corridors you will encounter civilians. Stun them to proceed forward. Get to the Elevator. When it opens then stun the civilian and grab his Security Card. When you get to the next floor then use the Stun Gun to take down the two lab personnel. Proceed through the corridor and to a point where you will need to take cover from the patrolling security. You can either take them down or let them pass. I prefer to let them pass. After that then proceed through the security door and to the room where the gas is stored. You will get into a bit of a standoff with the person inside. The door can only be opened from the inside and the civilian won't cooperate. Another civilian will come through a nearby door. Zap him when he exits. The other civilian will be intimidated enough to open the door. Zap him and proceed to the Toxin. After you get the Toxin then security will be alerted. Switch to your Carbine Rifle. You now need to proceed through the facility taking down the personnel as you go. When you get near the monkeys you should find some Health on a wall. Eventually you will get to the Loading Bay where plenty of security are waiting. Carefully pick them off from cover until they are all gone. As you are fighting them there should be some Health on the wall to your left just after you enter the Bay. After the battle then place the Toxin in the Refrigeration Unit outside. When you place the Toxin safely inside then you will auto switch to Trevor who is flying a Cargobob. Fly low enough to the container to trigger a cutscene. Response teams have already got inside and Steve wants to abort fearing a disaster. But Michael convinces him to come up with a solution. Steve decides to stay behind to create a diversion. After the cutscene then you need to fly to the Airfield. When you get there then fly low enough to drop the crate on the trailer. Orientation doesn't matter - just get low enough. After that then land the chopper. This will start a cutscene. After dropping off the crate then Michael gets a message from Lester. The item taken from the last mission was enough to settle things with Martin Madrazo. This will allow Michael to return to Los Santos. After the cutscene then you will auto switch to Trevor who is in the process of returning Mrs. Madrazo to her husband. Drive her to the Farm where Martin is waiting. Mrs. Madrazo has to keep her vow to her husband but Trevor is sad that he has to return her. When you get to the Farm then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Stunner ******* You need to stun eight enemies with the Stun Gun. You need to take down at least one of the security personnel on the second floor in addition to the civilians. >>Headshots (15) ************** There are plenty of enemies near the end where you can get this Requirement. You will probably need to use your Special at the Loading Dock because of the large numbers of personnel and that you need to kill them before your partners do. >>Accuracy (70%) ************** >>Time (13:30) ************ <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> At this point both Trevor and Michael can now return to Los Santos. In addition, Jimmy will return your Tailgater back to you. But it has had some modifications to it to make it faster and look more, shall we say, "gangsta". There should be only one mission on the map other than Lester so stay as Trevor and head there..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR7. Hang Ten 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 When Trevor arrives at Floyd's apartment he finally meets his fiance, Debra. She is obviously very upset at Trevor and wants him to leave. She then pulls out a gun and threatens both Trevor and Floyd. Things then go very bad from there. When we see Trevor again he is gently closing the door on the apartment and is also covered in blood. At this point Wade comes up. Trevor decides that a new Safehouse is in order and takes Wade with him...... 0=========0 | The Plan \ 0=======================> Get in your vehicle and drive to the Vanilla Unicorn. When you get there then you start a cutscene of Trevor taking over the place. You will then auto switch to Michael. Michael talks to Lester over the phone. Trevor asked Lester about the Union Depository job and also talked about taking over the strip club. After the cutscene then the mission will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Mission Time (4:00) ******************* This is pretty easy to get and should be considered automatic. 0=======0 | Reward \ 0=======================> Nothing but the Vanilla Unicorn Safehouse for Trevor. You can park vehicles in the open spaces near the business. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also notice a Stranger marker for Trevor so switch back to him and go there...... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK23. Extra Commission (Josh) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 Trevor encounters Josh, a real estate agent who recently lost his license. In addition, he is upset about a former friend, Lenny Avery, taking all of his clients. Josh wants Trevor to destroy Lenny's "for sale" signs..... 0========0 | Weapons \ 0=======================> --Baseball Bat. --Crowbar. --Nightstick. 0=========0 | The Plan \ 0=======================> Shortly after the mission begins then Josh will send you a link to Lenny's website. There you will find a map where you can find the properties. There are a total of fifteen of them. Click on a property and then click "Get Directions" to put it on your GPS. Then drive over to the property and use a melee weapon, like a Baseball Bat, to easily destroy the sign without causing any panic. Then find the next one on the site and move on. When you destroy the last sign then the encounter is successfully completed. Shortly after this then Josh will text you back and this opens up the next encounter..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK24. Closing the Deal (Josh) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 When Trevor meets Josh at the Hotel he is invited to partake in some "bouncy bouncy"..... 0========0 | Weapons \ 0=======================> --Micro SMG. --Nightstick. 0=========0 | The Plan \ 0=======================> Go up to the room to do your thing. When Trevor comes back down then Josh wants him to give Lenny a wake up call. From here, head to Rockford Hills. Along the way Josh will call you to inform you that Lenny drives a green Comet. When you get to Rockford Hills then you need to find the green Comet. When you find it then Lenny will speed off. Chase after him and shoot out his tires to get him to stop. When he gets out of the car then hit him to intimidate him. Walk away from him and after he gets up and walks away then the encounter is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Pulverizer ********** You need to use a melee weapon to beat up Avery. The Nightstick is good for this. >>Seized ****** You need to stop Avery's car within forty seconds. Start firing on his car the moment you see it and shoot at the rear to get it to stop quickly. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> About twenty four hours after this encounter then Josh will reappear on the map..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK25. Surreal Estate (Josh) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 When Trevor meets Josh at the Hotel he is invited to partake in some more "bouncy bouncy"..... 0========0 | Weapons \ 0=======================> --Pistol. --Jerry Can. 0=========0 | The Plan \ 0=======================> Go up to the room to do your thing. When Trevor comes back down then Josh wants him to set fire to his house because it is in foreclosure. This will give him a sizable insurance payout. From here, head to Rockford Hills. A Jerry Can should be in the car should you not have one already. When you get there then jump the low area to either the right or left of the main gate. Go around back to the Grill then start pouring a gas trail back to the gate. After the gas trail is completed then jump back over the fence and use the Pistol to ignite the trail from the outside. After the house blows up then run in any direction away from the house before the Cops show up. When you get far enough away then Trevor will call Josh and the encounter will be successfully completed. 0===========0 | 100% Score \ 0=======================> >>Out of the Frying Pan ********************* You need to finish the mission without alerting the Cops. As long as you are running away from the area then this shouldn't be a problem. >>Pyromaniac ********** You need to pour the gasoline trail perfectly in one go. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> About twenty four hours after this encounter then Josh will reappear on the map..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK26. Breach of Contract (Josh) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 When Trevor meets Josh at the ruined house he is fingered as the arsonist while the Police are there to investigate. Apparently Josh has sold Trevor out..... 0========0 | Weapons \ 0=======================> Assault Shotgun. 0=========0 | The Plan \ 0=======================> When the mission starts then immediately pull out the Assault Shotgun, kill the two Cops (which will give you a 3-Star Wanted Rating) then chase after Josh and shoot him in the back. Then take off in the nearby Police car and lose the Wanted Rating. Best thing to do is to head for the construction tunnel entrance under the Alta St. bridge on the Del Perro Fwy. When the Rating is gone then the encounter is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Dirty Rat ********* You need to kill Josh before escaping. >>Hot Pursuit *********** You need to escape in the parked Police Cruiser. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This, of course, will end Josh's encounters. Now let's head back to the Vanilla Unicorn..... 0+=+=+=+=+=+=+=0 / Trevor Philips \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TVR8. Surveying the Score 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Trevor Philips / 0=========0 0+=+=+=+=+=+=+=0 When the gang arrives then Lester comes in telling of "the big one". The big score that will set them up for life once and for all. But, before they do that, they must do some looking around....... 0=========0 | The Plan \ 0=======================> When you start the mission you will start as Michael. There will also be a clock on the screen that starts at noon. You can also switch to Trevor if you want (he'll be driving to the Airfield). From here, you need to drive to the Bank. The entrance to the bank is on the upper level of road. When you get there then focus on the Bank. After that then you need to get behind the place. It will be on the lower road level. When you get there then focus on the back side of the Bank. After that then you will auto switch to Trevor who will be driving towards the Airfield. When you get to the Airfield then get into the Helicopter. From here, fly to Murrieta Heights. When you get there then you will find the convoy of Armored Cars going to the Bank. Follow them but don't get too close or you will be warned. They will eventually go into Swiss St. tunnel and out the other end. They will turn left onto and Alta St. where Michael and Franklin will pick them up. After the cutscene then fly back near the tunnel and find the Construction Entrance. Hover low above it for awhile until Lester gets all he needs. After that then fly back to the Airfield. You can switch back to Michael if you want but you can just stay with Trevor (Michael will drive Franklin back to his house to complete the mission). When you arrive and land at the Airfield then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Perfect Distance **************** You need to follow the Armored Cars without being warned on distance. This is easy enough if you keep a good distance from them. >>Cavity Search ************* You need to find the Construction Entrance within twenty seconds. After the cutscene of the Armored Cars being received is finished then sidestep the chopper left to quickly acquire the site. >>Under the Bridge and Tunnel Flight ********************************** You need to fly under the bridge and fly through the tunnel while following the Armored Cars. This is the Power St. Bridge which is also part of the Swiss St. tunnel. Flying through the tunnel and out towards Alta St. will get you both of these Requirements at the same time. The tunnel is tough to fly through because it is barely big enough to handle the chopper but it can be done. You have to use first person view to do this. Although tricky to fly through you don't have to be perfect like the regular "Under the Bridge" activity covered earlier. You can scrape along the ground as you fly and you should be fine. >>Time (11:00) ************ Switch to Trevor and drive to the Airfield instead of using Michael. A good shortcut to the Airfield is to turn off the Senora Freeway just before the Prison and angle northwest across the land towards the Airfield. This will save considerable time. Finding the Construction Entrance and getting the footage quickly will also help. You should also switch to Michael at the end of the mission and drive Franklin to his house. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Now go to Michael's house..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL9. Bury the Hatchet 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Michael and Trevor decide to spend some time together at the house. Then the topic turns to Brad and Trevor wonders who is in Michael's grave. This leads Trevor to run off and find the answer..... 0========0 | Weapons \ 0=======================> --Combat MG. --Carbine Rifle. 0======0 | Notes \ 0=======================> When doing a Mission Replay you will always start with the character you didn't use in the initial play-through. If you used Michael in the initial play-through then you will use Trevor in the Replay and vice versa. In addition, if you wish to do a Replay you I recommend waiting until after the mission "Fresh Meat". Remember, whatever armor and health you have at the end of a mission you can carry over into a Replay. But you won't be able to restore Michael's armor and health after this mission because he is captured. Once you free him then you can do a Replay of this mission with full armor and health. 0=========0 | The Plan \ 0=======================> The first part of this mission depends on what character you start with: >>Michael ******* Run out of the house and grab the first car you see off the street or use one in your garage. From here, go to Los Santos International Airport. As you drive he calls Trevor and tries to deal with him but he refuses to listen. Then Michael calls Dave to tell him about what has happened. When you get to the Airport then go up to the second floor terminal. He'll be tracked by some Chinese people who call him the "girlfriend". When you arrive at North Yankton then drive to the Ludendorff Cemetery. When you get there then you need to go to your Grave to start a cutscene. >>Trevor ****** You take Michael's car and drive out to Sandy Shores Airfield. When you get there then get in the plane and take off. From here, then fly to North Yankton. As you get close to the marker you will be texted by Ron who informs you that the Chengs are looking for you. When you get to the marker then you will automatically be at the Cemetery. At the grave Michael finds Trevor digging it up. But, but despite Michael's pleas, he eventually breaks through and finds the truth about who's in the grave. It turns out to be Brad, who you already knew was dead but not Trevor. This angers Trevor enough to pull a gun on Michael and both have a standoff. However, some Chinese guys show up to break the standoff. Trevor flees as Michael takes cover behind a tombstone. Now you need to shoot your way out but all you have is a Pistol, all of your other weapons were removed when you flew up to North Yankton. Start off by killing the first two nearby then grab the Assault Rifle, which has a good amount of ammo, from one of them. Then go back onto the upper part of the Cemetery and move to a gravestone so you can use it as cover for the next part. More Chinese guys show up and you need to kill them off from here. There are plenty of them but the Assault Rifle should take them down quickly. After this then advance to the center to face several more (and also pick up ammo from the dead bodies). A couple of them will try to flank you so you will have to retreat a bit. After this then continue to advance little by little picking off those you encounter until you reach the parking lot. When you get to your car you find it to be sabotaged by Trevor and Michael is captured. You then auto switch back to Trevor who is flying back to Sandy Shores. As you are flying you are then called by Wei Chang Sr., father of Tao Cheng Jr. who Trevor dealt with earlier in the game and who sent the Chinese goons you just had to deal with. Wei wants to move into Blaine County but Trevor is in the way. So he tracked both Trevor and Michael. When he couldn't get to Trevor he took Michael and now threatens to kill him if he doesn't get what he wants. In light of recent events this amuses Trevor and tells Wei he is going nowhere basically telling him to kill Michael if he wants. After the call then you will get a text from Lamar about the last car for Devin. Continue to fly and land at the Airfield. When you reach the marker then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (11:00) ************ Start off as Trevor. Turning off Senora Freeway and shortcutting across the land to the Airfield will save considerable time. Use of the Assault Rifle on the goons to quickly kill them is also key to getting this Requirement. >>Headshots (20) ************** There are plenty of enemies so this shouldn't be too hard if you take your time. Use the Pistol as this tends to be more accurate than the Assault Rifle. Using your Special every so often will also help. >>Accuracy (80%) ************** Although I recommend the Pistol, carefully using the Assault Rifle can also work for this Requirement. Using your Special every so often will also help. 0=======0 | Reward \ 0=======================> Nothing but {The Moment of Truth} Accomplishment. Trevor will also earn the Ludendorff Outfit for his Closet. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You cannot switch to Michael because of his being captured. So let's stay with Trevor and go over to Franklin's old neighborhood..... 0+=+=+=+=+=+=0 / Devin Weston \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >DVH4. Pack Man 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Devin Weston / 0=========0 0+=+=+=+=+=+=0 When Trevor arrives then he gets a message from Lamar. They managed to jack the last car for Devin and they need Trevor to get the Packer so they can take them to Paleto Bay..... 0======0 | Notes \ 0=======================> When doing a Mission Replay you will always start with Franklin. The Car is nearby so quickly run to it which is faster than finding a car to jack since there doesn't seem to be any cars nearby when you start. 0=========0 | The Plan \ 0=======================> When you start as Trevor, and after the call, then you will auto switch to Franklin who is driving near Vespucci Beach. From here, go and get the Car. When you get the car then take it to the Garage. When you get there then put it on the Packer. After the short cutscene then you auto switch to Trevor and you need to drive the Packer to the Drop-Off Point in Paleto Bay. The prescribed route takes you along the west side of the state and along the Great Ocean Highway. However, the best route is to go north along Strawberry Ave. and onto Los Santos Fwy. The conversation that occurs between Lamar and Trevor as you drive is one of the most amusing in the game. As you pass Bolingbroke Penitentiary then the Cops get involved and you will get a 2-Star Wanted Rating. Franklin decides to get out of the truck and use the JB700 to get rid of the Cops. Slow down a lot and keep the Packer steady enough to allow Franklin to get to the car. When Franklin gets to the car then switch to him. He will then back the car off the Packer and you can use the vehicle's defenses to get rid of the Police. Even though you have front mounted guns it is best to use the Spikes to get rid of the pursuit. One very important thing to note: the Spikes have no effect on the Packer. So go in front of the Packer, let it get up close behind you, then start dropping Spikes. No matter how close the Police get to the rear of the Packer you can easily blow out their tires and keep them at bay. After you blow out enough Cops, usually about five or so, then you will finally lose the Police and Franklin calls Molly with the news of their arrival. When you get to the Procopio Truck Stop then go and meet Molly. After the cutscene, in which Franklin and the crew gets ripped off, then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (12:00) ************ Following the alternate route will save you nearly four minutes. >>Not a Scratch ************* You need to complete the mission with minimal damage to the JB700. One thing to note about using the guns is that the Cops will fire back on you and a couple of shots is all it takes to deny you this Requirement. So using the Spikes exclusively is probably the best way for this. >>Shredder ******** You need to disable three Police cars using the Spikes. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After this mission then Franklin calls Lester. Franklin wants to know where Michael is at. Lester notices a lack of use of Michael's credit cards and cell phone which bothers him. He will get Trevor to meet up with Franklin who will be at his aunt's house...... 0+=+=+=+=+=+=+=+=0 / Franklin Clinton \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRN4. Fresh Meat 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Franklin Clinton / 0=========0 0+=+=+=+=+=+=+=+=0 After Aunt Denise power walks past Franklin then Trevor shows up. When he trips on the fence then Franklin laughs at him. This angers Trevor and he gets up in Franklin's face. Franklin apologizes and Trevor calms down. When the subject of Michael comes up then Trevor tells Franklin about the Chinese and their kidnapping of him. When Franklin tells Trevor about rescuing him then he tells Franklin off preferring to let Michael die than to help him. Now Franklin has to find a way to rescue his friend...... 0========0 | Weapons \ 0=======================> --Combat Pistol. --Assault Shotgun. 0======0 | Notes \ 0=======================> One thing to do before doing this mission is to find the Raven Slaughterhouse which is at the southeast corner of Orchardville Ave. and El Rancho Blvd. in Cypress Flats. You'll be going there during the mission and you'll need to do it fast without being able to use the standard GPS. 0=========0 | The Plan \ 0=======================> To start, Franklin calls Lester with the news about Michael's kidnapping and uploads a Trackify app onto Franklin's phone. You need to use it to get to Michael. After the conversation then you will auto switch to Michael who is being held upside down. The Cheng's have a brief conversation with him in an attempt to get to Trevor. Michael tells them that this is a mistake. The Cheng's have had enough and decide to kill Michael. A timer will then appear at the lower right corner of the screen. If it runs out then Michael will die. At this point then quickly switch to Franklin. When you switch back you should be on Forum Drive and coming up to Carson Ave. You can turn on the Trackify app if you want but this is the quickest route to get to Michael. From where you start, turn left onto Carson Ave. and continue southeast until Carson Ave. ends and then turn left onto El Rancho Blvd. Continue east until you get to the Raven Slaughterhouse where Michael is being kept. Go down Orchardville Ave. a little bit to find the front entrance where you will find some goons. Kill them with the Carbine Rifle and proceed into the building while killing more. Continue to make your way through the building towards Michael while killing any and all goons you encounter. When you get to Michael you find that the machine jammed and that he is going nowhere. But more goons show up and you need to throw some guns to Michael. Once Michael gets the guns then you auto switch to him. Use the Combat Pistols to kill any goons that appear. Use your Special Ability if you need to, especially for the two that appear to the left. After you kill enough of them then you will auto switch back to Franklin. Continue forward and kill the next two goons. However, Franklin is surprised by another who knocks him to the ground. He then tries to use a knife on Franklin. The game then auto switches to Michael and you need to kill the goon from long distance. Use your Special Ability and kill him. Then Micheal will free himself. Here you can use Michael or Franklin. I recommend switching to Franklin because all Michael has for weapons is the Combat Pistol - Franklin has an entire arsenal. From here, carefully go through the rest of the Slaughterhouse and pick off the goons that try to stop you. When you finally get outside then you need to take the sports car and drive Michael back to his House. But, before you take the car, go to the front of it and take cover. A few moments later a couple of more goons will show up. Kill them quickly then get in the car and zoom off. If you just took the car without killing them then they will get in the other car nearby and chase you. Killing them now will prevent the chase. When you get to the House then you start a cutscene. Michael will briefly explain to Franklin what happened in North Yankton years ago. After the cutscene then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Switch Limiter ************** You need to complete this mission without switching more than three times. The one switch from Michael to Franklin within the Slaughterhouse is probably all that you need to do. >>Accuracy (70%) ************** >>Headshots (10) ************** There are plenty of goons so you have plenty of opportunities for this. Try to get some with Michael while he is still hanging and use his Special to make his shots count. Then get the remaining headshots on the goons you encounter in the last part of the Slaughterhouse. >>Swift Rescue ************ You need to rescue Michael within three minutes and thirty seconds. Following the route will get you to the Slaughterhouse quickly then rapidly kill the goons you encounter until you reach Michael and the timer disappears. >>Sense of Direction ****************** You need to complete this mission without using the Trackify app. Simply keep it off and follow the route outlined to get this Requirement. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, Lester will text you that the F.I.B. wants to meet up with the gang to discuss something with them thus opening up a marker at the Garment Factory. You will also open up another mission at the Film Studio. Let's go there first..... 0+=+=+=+=+=+=+=+=0 / Solomon Richards \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMR2. The Ballad of Rocco 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Solomon Richards / 0=========0 0+=+=+=+=+=+=+=+=0 When Michael arrives at the Studio he find Solomon being attacked by Rocco who is still upset about what happened earlier. When he sees Michael then he flees. Solomon wants Michael to go after them..... 0========0 | Weapons \ 0=======================> --Micro SMG. --Sticky Bomb. 0=========0 | The Plan \ 0=======================> Take the nearby SUV and give chase. The problem with this vehicle is that it doesn't corner very well but you can still catch up to Rocco. When you get to Rocco then get close enough to toss a Sticky Bomb on the car. Then detonate it to get rid of Rocco and his fellow goon. If he weaves too much to use the Bomb then switch to your Micro SMG and quickly shoot up his car instead. Shoot up his car enough to get it to stop and kill both Rocco and his friend when they get out. After eliminating Rocco then quickly leave the area before the Cops get involved. If they do then you will need to get rid of the Rating. When you get enough distance, or you get rid of the Rating, then Michael calls Solomon. Solomon then requests Michael to come up to his office. You can accept if you want. When you get to the office then Solomon will reveal to Michael a gift. He has been given Associate Producer credit on the new "Meltdown" film. After the cutscene then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (3:00) *********** The sooner you get to Rocco, the quicker you can complete the mission. When exiting the Studio take it easy around the first two corners. This will allow you to get out of the Studio and to Rocco faster. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> If you haven't already done the "Crash Rescue" Random Event Encounter then I highly recommend doing it before doing the next mission. Go to Lester at the Garment Factory to see what the F.I.B. wants from you this time..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB10. Cleaning Out the Bureau 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 When Michael arrives at the Factory then he tells Lester of his problems with Trevor. The Big Score is on hold until they can get Trevor back on board. When Steve and Dave arrive then they tell the gang what's going on. Steve informs them that the I.A.A are onto them and need the help of the gang to eliminate all evidence of their prior shenanigans from the F.I.B. computers..... 0======0 | Notes \ 0=======================> When doing a Mission Replay you'll be using your standard car, the Tailgater. 0=========0 | The Plan \ 0=======================> After the opening cutscene then get in the car with Lester. From here, go to the F.I.B. Building. As you go there then Lester informs Michael about the temps that work there. Lester is looking for someone that they can turn and this should give them a way into the building. Lester finds someone: Harvey Molina, license plate 83QSL722. When you get to the Building's parking lot then you need to wait for the Janitor's Car to leave. When a car comes into view then focus on the car to read the license plate. Harvey's car will be the fifth car to leave, a red car that doesn't stop first before turning away. When you have properly identified the car then follow it but keep a good distance away so you aren't spotted. He will eventually lead you to his apartment in Burton. Stop in the yellow marker and get out of your car. Keep your distance and walk to his apartment. After he gets inside then follow him. After the short cutscene with Harvey then run back to your car. From here, speed back to the Garment Factory to meet up with Franklin. Lester needs the architect's plans of the F.I.B Building so he can bypass the security. He even provides a name: Chip Peterson. Franklin will leave to go to tail the guy. After the meeting ends then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Eagle Eye ********* You need to check all of the license plates. You'll pretty much be doing this anyway so this is almost automatic. >>He Missed a Spot **************** You need to follow the janitor without being spotted. Keep a good distance the whole way and this should be automatic. >>Time (9:00) *********** <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> A new Michael marker will appear on the map but I will save that for later and finish up with the F.I.B. first. A couple of minutes after this mission then Franklin will text Michael about following the architect. Switch to him to begin the next mission..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB11. Architect's Plans 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Franklin will be just outside a large construction site and now needs to get the plans from the architect..... 0=========0 | The Plan \ 0=======================> Enter the site and tail Chip. Just after you enter then the foreman will toss you a hard hat. Continue going after Chip. He will lead you to some elevators. Take the other one and go up after him. When you get to the next floor then he will talk to some workers. Just after that then he will enter into an area that has no workers. While in this area then run up and knock him out. Then grab the Briefcase and run back to the elevator. When you get down then run due south to exit the Construction Site. Then find any car and head back to the Garment Factory. When you get there then you need to plan the raid. There are two options: The Fire Crew or The Roof Entry. The Fire Crew Approach requires that you steal a Firetruck then enter the Building, mop the floors, and plant firebombs. When the bombs are detonated then you use the Firetruck and gain access as firemen then steal the drive where the files are contained. For this Approach you only need two Gunmen. The Roof Approach requires that you drop down onto the building then make your way to the main computer and hack it on site. For this Approach you need a Driver, Gunman, and a Hacker. The money for the crew comes from the leftover Paleto Bay Score approved by Steve. Whatever's left over can go to Michael and the rest. So a smaller crew may give you more money. Below are my recommendations for each Approach: >>The Fire Crew Approach ********************** --The Gunmen (Packie McReary, Gustavo Mota) ========================================= For this I prefer to use the best ones and these guys are it, especially since Packie should be completely maxed out. >>The Roof Entry Approach *********************** --The Hacker (Rickie Lukens) ========================== Although not as good as Paige the Skill Increase he gained during the Vangelico Heist makes him much better than before. Giving him some more Skill should be useful for The Big Score later on. --The Gunman (Packie McReary) =========================== If you used him on both the Vangelico Heist and the Paleto Bay Score then he should be completely maxed out thus making this a no brainer. --The Driver (Taliana Martinez) ***************************** Although Eddie Toh is almost maxed out she is pretty much right there behind him and for far cheaper. Giving her some Skill Increase now can be very useful for The Big Score later on. After choosing the Approach then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Quick Getaway ************* You need to leave the Construction Site within forty five seconds. After you get your hard hat then immediately run up and attack Chip then grab his Briefcase. At this point you will piss off all of the other workers and initiate a 2-Star Wanted Rating. Run back to your car to successfully get this Requirement. Since this is the only Requirement you can take your time with the rest of the mission. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> If you chose The Fire Crew Approach then proceed to the next chapter. If you chose The Roof Entry Approach then proceed to chapter FIB15. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB12. Getaway Vehicle (The Fire Crew Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Federal Investigation Bureau / 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Just like you did with the Blitz Play Heist you need to find a suitable getaway vehicle and park it in a discreet location. It needs to be a four door vehicle and cannot be any of the characters main cars. After you acquire one then you need to find a safe place to put it. As with the last time, I am going to park it in a specific place because that is where it will always be when doing a Mission Replay. Go to the intersection of Tower Way and Labor Place in Murrieta Heights. You should see a sign for East Los Santos Foundry at the southeast corner. Go west on Labor Place and you should see the entrance, which should be to your left, after a short distance. Turn south through the entrance and then angle southeast past the concrete barrier. You should see an area between two buildings You should also see the words "Keep Clear" on the ground just ahead of you. Park the car just beyond the words. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB13. Fire Truck (The Fire Crew Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 To do the Fire Crew option you need to acquire a Firetruck..... 0=========0 | The Plan \ 0=======================> Go to the intersection of Vespucci Blvd. and Popular St. which is next to the Garment Factory. Go to the southeast corner then pull up your phone and call Contacts - Emergency Services - Fire Dept. This will bring a Firetruck to your location. If things go right then the Firetruck should approach from the east. When it stops in or near the intersection then jack it and drive to the bridge tunnel under Vespucci Blvd. next to the Factory while avoiding traffic. At this point you will get at least a 1-Star Wanted Rating that you need to get rid of before proceeding. After parking the vehicle then get out and run to the LS River to avoid the Cops that will come looking for you. After the Rating disappears then go back to the Firetruck. Get back in then get back out to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>What is your Emergency? *********************** You need to call 911 to get the Firetruck to come to you. >>Not a Scratch ************* You need to deliver the Firetruck with no damage. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> With all the pieces in place it's time to do the deed..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB14. The Bureau Raid (The Fire Crew Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 When you arrive at the Factory then it's time to begin the raid..... 0========0 | Weapons \ 0=======================> --Combat MG. --Carbine Rifle. --Sticky Bomb (provided). 0=========0 | The Plan \ 0=======================> To start, go to the F.I.B. Building. You'll already be dressed at a janitor so you should have no problems getting in. Go past the turnstiles and to the Elevator. When you get to the floor that you are supposed to be on then go and grab the Mop. Go to the Office Floor and start mopping. The game will give you instructions on how to mop the floor. Clean up the first spot and after a few swings on the second one then you will dirty the Mop and you need to clean it. Go back to the bucket to clean it and finish the remaining spot. You can avoid this by cleaning the Mop after removing the first spot. When the floor are clean then plant the first bomb in the nearby Locker. From here, head to the next area. The next four spots are pretty spread out so take the bucket with you to each one instead of going back and forth. When the last one is gone then plant the next bomb in the Restroom. Now head back to the Closet. After dropping off the Mop and Bucket then go back to the Elevator and leave the building. When you get to the marker then Michael will call Franklin with the news. You will then auto switch to Franklin who will be dressed as a fireman and driving the Firetruck. Go and pick up Michael nearby. Then pull up your phone and Detonate the bombs which will prompt emergency services. Lester hijacked the signal so only the gang will the ones to enter the Building. When you get to the Building then run inside. Go to the Elevator and head up to the upper floors. When you get to Floor 47 then you will notice an Oxygen Meter at the lower right corner of the screen. If it runs out then you die.
From this point then you need to run to the other end of the floor to find the stairwell and climb up to Floor 53. When you get there then go to the southeast corner to find the Server Room. It's locked so use a Sticky Bomb to blow open the door. After that then go inside and retrieve the Containment Drive. Now follow Michael out of the building. When you get down to the next floor you will find that the stairs have collapsed. You need to find another way out. Get out of the stairwell and to a stuck door. When you manage to break it down then the force will knock down one of your Gunmen. Pick him up then continue. Run through the burning hallways until you reach a collapsed floor that you can take down to the next one. Continue following your Crew. At some point there will be an explosion that will knock out Franklin. When he wakes up then he finds that the Crew are way ahead of him. Unfortunately, the F.I.B. are onto you and you will encounter agents along the way. Switch to your Carbine Rifle or Combat MG and take them down as you run along the way. When you find the rest of the Crew then you need to climb the rubble. After climbing the rubble then run to the Elevator Shaft. Now you need to rappel down it to safety. When you get down to the basement then run back up to ground floor and out of the building. Then get back in your Firetruck and drive to the parked getaway car. When you get to your ride then plant a Sticky Bomb on the side. Get into your car, drive a short distance, and blow up the Firetruck. From here, drive to Lester's House. When you get there then you start a cutscene that successfully completes the mission. 0===========0 | 100% Score \ 0=======================> >>Time (18:00) ************ >>Out of Breath ************* You need to escape the building with 40% oxygen remaining. This is pretty easy to get since you can get over 60% even if you are slowed up a bit. >>You Missed a Spot ***************** You need to complete the mopping section within three minutes. Taking the bucket with you to each spot should save some time. However, this can be mildly frustrating due to the finicky mopping controls. >>Abseiler ******** You need to abseil down the elevator shaft within thirty seconds. Just keep making the long jumps all the way and you should get this Requirement. 0=======0 | Reward \ 0=======================> Michael gets nothing but the reward for Franklin will depend on what crew you chose. You will also get {The Government Gimps} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Michael will then call Dave to tell him that the deed's done and that he's out. Dave will tell Michael that the repeated attacks by Trevor on Merryweather have gotten them to snoop around Dave's office. This sets up a meeting at the Kortz Center. **NOTE: Proceed to chapter FIB16. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB15. The Bureau Raid (The Roof Entry Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Shortly after you acquired the plans then Lester texts you that it's on. Go back to the Factory to begin the raid..... 0========0 | Weapons \ 0=======================> --Assault Shotgun. --Sticky Bomb (provided). 0======0 | Notes \ 0=======================> Because skill levels will be reset when doing Mission Replays I recommend using Paige instead of Rickie if you need to do one. 0=========0 | The Plan \ 0=======================> To start, leave the Factory and enter your car. Wait for Franklin to enter first before leaving. Your next destination is the N.O.O.S.E. Headquarters. When you get there then get in the helicopter and fly to the Drop Zone. You also have to fly real high too so just getting to point isn't enough. When you get there then the pilot takes the stick and you need to jump out of the chopper. From here, you need to land on the F.I.B. Building's roof. Free-fall for a few seconds then open the parachute. Angle your way down then use precision landing to land on the roof. When you land then you will make your way inside. Go to the Server Room but the door is locked. Plant a Sticky Bomb, get a safe distance, then blow open the door. This will set off the alarms but go inside the room to find the Terminal. Highlight My Computer then highlight the external device to bring up two programs. Use the HackConnect program first. There will be four numbers at the top of the screen. You need to match these numbers to the same four number sequence that is in the mass of numbers in the center of your screen. These numbers shift around so this part is tricky. Look for a number out of those four that is easy to spot then find it in the mass. Once found then quickly determine if this is the string before proceeding. After you get in then activate the BruteForce program. You'll see a bunch of columns with letters going down the screen. One of the letters in each column is red. You need to press your button when the red letter is in the highlighted row in the center of the screen. When you have successfully gained the password then use the Down&Out program to download the files and erase them from the database. It will take two minutes for the job to be done. However, the F.I.B. are onto you and will now start attacking. You need to hold them off while the download is going on. You can switch to Franklin any time if you want or need to. I prefer to stay as Michael and use the wall as cover and pick off those that come into view using the powerful Assault Shotgun. During the firefight your chopper will come down to the roof but the F.I.B. shoot it down. Continue the firefight until the download is complete. When the download is complete then go back to grab the phone. Now you need to get out of the building. Go down the stairwell and kill anybody you come across. Eventually you will come to the floor where the chopper crashed. Rickie failed to turn off the sprinklers which can hamper your vision. But the use of the flashlight on your weapons and Assisted Aiming will compensate for that. Kill any agent that you find and proceed to the end of the floor. After the short cutscene then you will be down on the next floor. Continue along the path and you will find a paramedic with a Health kit (leave him alone). Continue along the path and take down all agents you encounter. Eventually you'll get to the stairwell and go down the next floor. Kill the next two agents you encounter and you'll enter a room where can rappel down the building. When you get down near the bottom then you'll need to destroy the attack chopper. Although the game prompts you to use an assault rifle the Combat MG should be used on it. After you shoot down the chopper then go and drop down to the ground. After that then go to the Getaway Vehicle. You'll have to kill off several more agents before you can get there. After you kill them off then you should find an Ambulance. Get inside the Ambulance, which Taliana provided, and drive to Franklin's house. This will start a cutscene that successfully completes the mission. 0===========0 | 100% Score \ 0=======================> >>No Innocents ************ Don't kill any innocent civilians. The one paramedic you find on the last floor is the one lone civilian. Don't hurt him or let the nearby agents kill him either. >>Headshots (20) ************** >>Accuracy (70%) ************** >>Perfect Drop ************ You need to land on the roof, even if it is out of the landing zone, without stumbling. >>Hacker ****** You need to hack the system within forty five seconds. The key to this is getting through the HackConnect portion quickly. After that then it gets easier. >>Time (19:00) ************ 0=======0 | Reward \ 0=======================> Michael gets nothing but the reward for Franklin will depend on what crew you chose. You will also get {The Government Gimps} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> For some strange reason you'll also lose all of your Sticky Bombs and most of your Assault Rifle ammo. Michael will then call Dave to tell him that the deed's done and that he's out. Dave will tell Michael that the repeated attacks by Trevor on Merryweather have gotten them to snoop around Dave's office. This sets up a meeting at the Kortz Center..... 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 / Federal Investigation Bureau \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FIB16. The Wrap Up 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Federal Investigation Bureau / 0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0 Now is time to finish things up with the F.I.B..... 0========0 | Weapons \ 0=======================> --Combat MG. --Sniper Rifle. --Assault Shotgun. --Minigun. 0=========0 | The Plan \ 0=======================> When you get to the Kortz Center then go over to Dave. He will be on the upper level at the southeast corner and you have to get there on foot. Run along the east side of the building and through the center to get to the stairs to go up to Dave. You need to take the stairs west of Dave to go up. The stairs to the north of him are blocked off. When you get to Dave then you will start a lengthy cutscene. Michael wants to be cut loose but Dave tells him it won't be that simple. As they haggle then Steve shows up. He is pissed that these activities has ruined his career and wants both Dave and Michael arrested. Both Dave and Michael pull guns on both Steve and Agent Sanchez. As the standoff continues then the I.A.A. show up and this complicates things. Then the F.I.B. show up. Then Merryweather show up. Then the shit hits the fan and a major shootout begins. Stay behind cover and pick off those nearby with the Assault Shotgun (which will kill them quicker). As the shootout continues you find that the stairway you came up on has been hit by a helicopter and you have been cut off. You need to make your way to another part of the building so you can make your way down to meet Dave. When you reach your destination then you will be ambushed by a Merryweather chopper. At that point you will auto switch to..... .....Trevor who is operating a Sniper Rifle. Snipe the pilot to bring down the chopper. Now snipe all of the SWAT who show up nearby below. After sniping them all then the game will prompt you to go to Michael. Switch to him and use the Combat MG and proceed further into the center of the complex. When another chopper shows up then use the Minigun to quickly shoot the pilot and bring it down. Then switch back to the Combat MG and continue to the other side and to the stairs. When you get down then kill any nearby gunmen and get to Dave. When you get to Dave then kill any gunmen that show up and use the Minigun again on the next chopper that appears. The game will prompt you to switch to Trevor so go to him. Use the Assault Shotgun and quickly kill the two on the balcony nearby. This will prompt an auto switch back to Michael. Follow Dave to the lower parking area. Here you will need to kill off several more Merryweather goons. Use of the Assault Shotgun and your Special should take care of them. During this then you will be prompted by Trevor to go to Morningwood. After the last of the Merryweather goons go down then take one of the nearby vehicles, preferably a fast car, and leave. After a short distance then a Merryweather chopper will appear. You can either try to lose it or shoot it down. I highly recommend shooting it down because it shoots both Machine Guns and Rockets and it is tough to lose plus you can't go to Trevor until it is gone one way or the other. Immediately stop *BUT* wait for Dave to pass you by before you get out or he will run you over and you will die. Switch to your Minigun and shoot down the chopper when it turns the corner before it can take off too much health. After this then get back into your vehicle and head to Trevor. When you get to him then you will start a cutscene. After all that has happened the only reason Trevor came back to save Michael is for The Big Score that was promised to him. This prompts a conference call to Lester. After the cutscene ends then you will successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Time (7:00) *********** Running along the prescribed path to Dave will save some time. Killing everybody quickly and destroying the last chopper quickly are also keys to this Requirement. >>Headshots (18) ************** >>Buzz Off! ********* You need to shoot down the pursuing helicopter. You pretty much have to destroy him to have a chance to successfully complete the mission so this should be considered automatic. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After some time has passed then Michael will pull up his phone to start a conversation with Dave. Dave believes that he can pin their activities on the now dead Agent Sanchez which should clear everybody. But he also warns Michael about Trevor. Trevor is uncontrollable and may need to be dealt with in the near future. Since your activities with the F.I.B. are at an end it is finally time to go to the marker at your home..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL10. Reuniting the Family 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 While Michael sleeps on the couch then Jimmy enters the house. Jimmy rants on about his life for awhile much to Michael's dismay. Then Jimmy tells him that Amanda is still mad at him and wants him to do something about it..... 0=========0 | The Plan \ 0=======================> To start, go to the Bean Machine where Amanda is waiting. Use your Tailgater as you will need a four door car. When you get to the Bean Machine then you start a cutscene with Amanda and Fabian. Michael takes care of the arrogant Fabian then talks to Amanda as he wants another chance with her. She recommends Dr. Friedlander's office where they can talk things out together. Michael agrees. After the cutscene then go to the Tattoo Parlor where Tracy is supposed to be at. When you get there then you find Lazlow trying to get Tracey to do something in order to get back on his show - something sexual. This, obviously, upsets Micheal and tells Jimmy to block off the inkslinger while he does some work of his own - on Lazlow. The game will give you instructions on piercing Lazlow's body parts - eyebrow, ear, and nose. After this then Michael will rip off Lazlow's shirt and you need to tattoo either his chest or back. You need to hold the Right Analog Stick in the assigned position for a few seconds before the next command moves along. After that then you need to cut off Lazlow's ponytail. Then Michael will demand that Tracey be put back on the show - without any additional shenanigans. From here, go to Dr. Friedlander's office. When you get there then you start a cutscene in the doctor's office with the family. After the cutscene then take the family home. When you get back to the house then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (10:30) ************ 0=======0 | Reward \ 0=======================> You will lose $4,000 (for paying the Doctor) but you will get {The Moment of Truth} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Immediately after this mission then you will auto switch to Trevor. There will be a new "S" marker on the map for Solomon and another "F" marker for Franklin. But there is another Stranger encounter for Trevor so let's go there first before switching to somebody else..... 0+=+=+=+=+=+=+=+=+=0 / Strangers (Trevor) \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SFK27. Exercising Demons - Trevor (Mary Ann) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Strangers (Trevor) / 0=========0 0+=+=+=+=+=+=+=+=+=0 When Trevor gets up to the top of Mt. Haan then he meets Mary Ann. She is not impressed with the person who is supposed to be riding bikes with her. He then punches him and she freaks out. This still doesn't stop her from challenging him to a race though..... 0=========0 | The Plan \ 0=======================> Mary Ann appears in the daytime hours between 7:00 and 20:00. You will now get into a bicycle checkpoint race with her. Simply follow the checkpoints down the hillside. This is a fairly simple course but you really won't be able to break away from her until near the last part. If you win the race then the encounter is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Good Cyclist ************ Don't anger Mary Ann by cycling into her. You need to keep your distance from her the entire race. If you run into her, or she runs into you, then you can't get this Requirement. >>Quick Win ********* You need to win the race within one minute and forty two seconds. I found this to be pretty easy to do. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> This will also be Trevor's last Stranger encounter until after the Main Story (although this will be dependent on what ending you choose). Now switch back to Michael. Shortly after switching then you may get an urgent phone call from Tracey which sets up the optional mission..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL11. Doting Dad 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Tracey is apparently being stalked and needs her father's help with the situation..... 0========0 | Weapons \ 0=======================> Micro SMG. 0======0 | Notes \ 0=======================> Being that this is entirely optional this does *NOT* count towards 100% Completion. But, according to LancetJades, you can get an easy Gold Medal upon successful completion. 0=========0 | The Plan \ 0=======================> After the call then go to Tracey who is over at the Vinewood Plaza. When you get there then get into her car and go over to the Hawaiian Snow store nearby to look for the Stalker. He isn't there so go to the marker near a construction site. He isn't there either so go over to the Rockford Plaza. He isn't here so go to the marker north of the mall. When you get there then the Stalker shows up and passes you. Blow out one of his tires with your Micro SMG to get his car to stop then chase him down. You can either kill him or let him run off - your choice. After dealing with him then go back to Tracey. If you got a Wanted Rating while dealing with the Stalker then you need to lose it first. After losing the Rating then take Tracy home to successfully complete the mission (and get a Gold Medal). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> With that done let's go over to Solomon..... 0+=+=+=+=+=+=+=+=0 / Solomon Richards \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >SMR3. Legal Trouble 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Solomon Richards / 0=========0 0+=+=+=+=+=+=+=+=0 When Michael arrives at the studio he finds Devin there. Devin informs him that the reason he was hooked up with Solomon was to keep the "Meltdown" production around long enough to allow for total shutdown. Devin and his investors want to pull the plug, get a handsome insurance payout, and get Solomon's son on board with dismantling the studio and putting condos in its place. Molly takes the film from Solomon and leaves. When Devin makes a yogi position this angers Michael enough to run off after Molly and retrieve the film..... 0======0 | Notes \ 0=======================> If you haven't done so you may want to mod your standard Tailgater with improved engines as well as bulletproofing and take it with you to the Film Studio. If you do a Mission Replay then you will find that your Tailgater won't be in the lot waiting for you. Use the yellow car as this has better handling than the white one closest to you. 0=========0 | The Plan \ 0=======================> Take one of the fast cars from the lot and speed to the Airport. Along the way Devin will warn you to stop but Michael won't listen. When you get to the Airport then you need to chase Molly. Molly will have a Police escort but she has flipped out because of your pursuit. When you get close to the tarmac then you will get a 2-Star Wanted Rating which will change to 3-Star when you get on the tarmac. Molly will also go all over the Airport tarmac destroying things as she goes. A Weazel news chopper is on the scene and you can view the chase from there if you want. Continue to follow her as close as you can but still avoid the devastation she causes. Eventually she will stop behind Devin's hangar. She runs inside and you need to follow her in. Continue running until you find her. However, she gets sucked into a jet engine and drops the Film Reel. Pick it up and get into the nearby private jet. Quickly take off and fly west away from the Airport at top speed to lose the 3-Star Wanted Rating. When the Rating disappears then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (5:30) *********** Keep up with Molly the whole way and not use the Weazel chase view as this can slow you down. You also need to lose the Wanted Rating quickly. If you are re-acquired at any time then you won't get this Requirement as you will need to lose the Rating again from scratch and this will cost too much time. >>Floor It ******** You need to reach the top speed in any car. You can easily do this with any of the fast cars available in the lot or with your own modded vehicle. >>Clean Escape ************ You need to lose the Wanted Rating within two minutes. Taking the private jet and flying west at top speed away from the Airport is the best way to get this Requirement. Keep low until the Cops lose sight of you then rapidly gain altitude. At some point the game will spawn a Police chopper to find you. However, gaining altitude will reduce their chances of seeing you and you will be slowed down as you climb which will give you a better chance of avoiding it. >>News Hound ********** You need to view the Weazel News camera for fifteen seconds. I recommend doing this on the tarmac where you have some room to maneuver. It also doesn't have to be at one time. A few seconds here and there will do the trick. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Since you will be in the air at this point then fly over to the Sandy Shores Airfield. While in the air Michael calls Solomon. Michael's got the print but Solomon informs him that they already had multiple digital prints as backup. The edit is almost finished and Solomon plans a premiere before Devin can do anything else about it. However, the premiere won't happen until certain things are done. Land the airplane at Sandy Shores Airfield and check LCN Exchange. According to Jozzborne the stock for FlyUS will immediately crash to about half of its original value (its original value is whatever it was at the start of the mission - this can vary from play-through to play-through). After it crashes then immediately invest all of your money into this stock. Unlike with Bilkinton, though, you cannot just sleep for days and wait for it to recover. You must progress through the Main Story in order for it to bounce back. Fortunately, it is only a couple of missions from this point. Because of this it is *VERY* important that when you invest with Franklin you *MUST* leave at least $50 in your account otherwise you may end up in negative money. I'll explain why later. Switch to Franklin and do his next mission..... 0+=+=+=+=+=+=+=+=0 / Franklin Clinton \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRN5. Lamar Down 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Franklin Clinton / 0=========0 0+=+=+=+=+=+=+=+=0 While Franklin sits at his house then Tanisha shows up with news on Lamar. Lamar is in trouble but Franklin doesn't want to do anything with him. Stretch sold out Lamar to the Ballas and needs to be rescued. Lamar, Franklin, and Tanisha grew up together and she doesn't want to see Lamar die. This forces Franklin to do something..... 0========0 | Weapons \ 0=======================> --Micro SMG. --Combat MG. --Sniper Rifle. 0======0 | Notes \ 0=======================> If you haven't done so you may want to mod your standard Buffalo with improved engines and suspension as well as roll cages and bulletproofing. 0=========0 | The Plan \ 0=======================> To start, get inside your Buffalo and go the Sawmill which is near Paleto Bay. This is where Lamar is being held. As you head there then Franklin will call Lester. Lester informs him that there is a major weed operation out there and that it may be a large one. Franklin will also ask him to bring both Michael and Trevor in on this. There are two methods to doing this mission: >>The Standard Method ******************* When you get to the Sawmill then you will auto switch to Trevor. You need to find an assault position. There are three on your screen. Michael notes that the one by the road fork is the most heavily guarded. The one to the north has a bulldozer that can be used. The last one is by the railroad. Put Trevor by the road fork and you will auto switch to Franklin. Put him by the Dozer to the north then give the signal. Now you can switch to either Michael or Trevor. Go to Trevor and start your assault. Use your Combat MG and activate your Special to quickly take down the initial group of Ballas. Continue around the south side of the facility killing Ballas as you go. When you get to the east side then you find Lamar but there are some snipers on the rooftop. Switch to Michael and take down all you can see, especially those on the rooftops. Then switch to Franklin and go rescue Lamar, killing any and all Ballas in the way. From here, go lead Lamar out of the facility. But the Ballas won't let you get away that easily. Continue killing them as you make your way down to the main entrance. You'll need to use cover as there are a lot of them. As you head west then more of them show up in cars but kill them while they are still inside to make things easier. Then Michael will alert the others that his position has been compromised. Quickly switch to him, switch to your Combat MG, and kill any and all Ballas that threaten him. When they are gone then you will auto switch back to Franklin. From here, take Lamar back to the neighborhood. >>Going In Through the Back Door ****************************** The GPS path winds its way through the center of the state. It will also take you near Stab City. Just before the turnoff to Stab City you should get to the railroad tracks. Veer left off the road and gently get up onto the tracks then speed north on them. The tracks take you right behind the Sawmill. When you get to the Sawmill then drop down into the lower area at the southeast corner of the facility. This will automatically alert the Ballas to your presence. Both Michael and Trevor will automatically be at their positions and begin their attack. Use your Micro SMG to take down a couple of Ballas from the safety of your vehicle before the snipers show up. Then switch to Michael and snipe them before switching to either Franklin or Trevor. Rescue Lamar and kill the remaining Ballas. When they are gone then go back to your modded Buffalo and get back onto the train tracks. Retrace your path back to Senora Road and back to the neighborhood. Regardless of method, when you get back to the neighborhood then you start a cutscene. Franklin and Lamar have an argument about friendship and loyalty. After awhile then Franklin leaves but he encounters both Steve and Dave from the F.I.B. They want Franklin to kill Trevor but only when the time is right. This further upsets Franklin. When the cutscene finishes then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Headshots (18) ************** >>Accuracy (70%) ************** >>Three Way ********* You need to kill an enemy with all three characters. >>Time (13:30) ************ The Back Door Method is an excellent way to save time as you are going on a direct route to and from the Sawmill and you don't have to waste time setting up everybody. There is also a neat shortcut near the beginning you can take as well. Remember the earlier mission "Caida Libre"? In it you had to go down a drainage channel while chasing the plane. Well, along the way as you head up Baytree Canyon Road you find the same channel. Just before the channel you need to get behind the guard rail then enter the channel and go straight to Senora Road then turn north. 0=======0 | Reward \ 0=======================> You lose $50 (you gave that to Lamar). <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Giving some money to Lamar here is why you need to keep at least $50 in your account if you put all of your money into FlyUS - so you can account for this. If you still manage to end up in negative money then you may need to attack a few peds or go to the Banning Hidden Package (which is not far from where you end the mission) to get enough cash to climb back over into positive money. **NOTE: It is my understanding that one of the recent patches may have fixed the negative money issue. You will also get a text from Jimmy. They're getting ready for the movie premiere. So switch to Michael and start the next mission..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL12. Meltdown 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 The big night is here. Time to get ready for the festivities..... 0========0 | Weapons \ 0=======================> --Combat MG. --Assault Shotgun. 0======0 | Notes \ 0=======================> When you get to the house you need to stop right at the marker. If you stop just short of it then run inside the house you will find that the timer will continue and you can't kill anybody regardless of where you are shooting him and with what weapon. The game is still assuming that you are driving to the house even though you are inside. 0=========0 | The Plan \ 0=======================> You start the mission off at Ponsonbys. Go inside and buy the Tuxedo (regardless of whether or not you have the money to do so - it'll be put on a card if you are broke). After that then you will be picked up by a limo and be taken to the theater. When you get there then go on the Red Carpet. Things are going great for once. But then Devin shows up and sneers that Michael's "wife is stuck at home". Michael knows what that means: Amanda is in trouble. From here, you need to go home. There will also be a two minute timer at the lower right corner of the screen. Take the fast car that is parked behind the limo and speed back to your place. When you get to the house you find a couple of Merryweather jeeps in front. Switch to your Combat MG and head inside (which will also stop the timer). Amanda is fighting off one of the goons on the stairs. Use your Special and take him down with a headshot. Then switch it off and go to Tracey's room. Use your Special again and take down this goon with a headshot. After this then you need to clear the house of Merryweather goons. Switch to your Assault Shotgun and wait. Start with the one coming up the stairs. Then go downstairs and kill off the five there. It should be noted that they are armored so it will take some shots to bring them down. The use of the Assault Shotgun should take them down quickly. After clearing the house then go outside through the back. Kill those nearby and then head towards the front. A couple of jeeps will appear with more goons. Use cover and kill the remaining goons. When they are gone then you need to go to your Family still upstairs. When you get there then you start a cutscene. One of the Merryweather goons gets the drop on Michael but then the lights go out. A mysterious figure with Night Vision Goggles comes up from behind and takes down the goon. It's Jimmy who saves the day and Michael will get the family to safety. When the cutscene ends then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Time (6:30) *********** Use of the Assault Shotgun kills them quickly enough to make this Requirement easy. >>Pedal to the Medal ****************** You need to reach top speed in any vehicle. This is a problem even with the fast vehicle since the distance to your house is short and Eclipse Blvd. is very crowded. The best thing to do is to quickly head south to Spanish Ave. then go to your house. There is little traffic on the street and you can easily hit top speed before you get there (and you will still have plenty of time to boot). >>Tier One Operator ***************** You need to kill twelve enemies with a headshot. There aren't a lot of goons so you will have to make each opportunity count. With each enemy use your Special just long enough to shoot his head then deactivate. >>Headshot Rescue *************** You need to rescue Amanda and Tracey with a headshot. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After the mission Michael will call Lester from the Del Perro Pier. He is very upset that Devin sent men to kill his family but still wants to do The Big Score before his feud with Devin becomes too much of a problem. This sets up a marker at the Vanilla Unicorn. Also, the movie "Meltdown" can now be watched at any Movie Theater. In addition, the stock for FlyUS will bounce back up to its original pre-"Legal Trouble" levels. So go to each character and sell your shares to double your money. Later, you will get phone calls from Amanda and Tracey. Eventually you will get a phone call from Jimmy. However, he is in trouble and this sets up the next optional mission..... 0+=+=+=+=+=+=+=+=0 / Michael De Santa \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >MCL13. Parenting 101 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Michael De Santa / 0=========0 0+=+=+=+=+=+=+=+=0 Apparently Jimmy upset someone on some internet forum and that person has Jimmy in the back of his car. Michael now needs to save him..... 0========0 | Weapons \ 0=======================> Micro SMG. 0======0 | Notes \ 0=======================> Being that this is entirely optional this does *NOT* count towards 100% Completion. Unlike the other two optional familiy missions you will *NOT* get a Gold Medal for successful completion. 0=========0 | The Plan \ 0=======================> Go up to the marker on Banham Canyon Drive. When you get there then you need to stop the car but not kill the kidnappers. Use your Micro SMG to shoot out at least one of the tires to get the car to stop. This will also cause the kidnappers to run off. Get in the vehicle and take Jimmy home. Although, in this case, home is somewhere else due to current circumstances. When you get him home then the mission is successfully completed. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF50. The Order of Things (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Meltdown" / "Parenting 101" are the last Main Story missions prior to The Big Score. However, there are other things that can be done here beforehand. The first thing is the remainder of Lester's Assassination missions. As I wrote earlier most people prefer to save these until after the Finale because that is when you will paid for The Big Score and use all of the money you have earned up to that point to invest in stock and make billions of dollars. But, if you're like me, you may want to have the Finale mission be the last thing to do and earn your 100% Completion Score there. In this case this is the latest you should do Lester's missions. You can still earn more than enough money to buy the necessary Businesses for Completion percentage (I'll go over them after Lester's missions). If you followed my advice prior to the first Assassination Mission then you should have a lot of money entering the remaining four missions. During these missions you may acquire the following Accomplishment in the process: >>A Lot of Cheddar **************** For this one you need to spend at least $200 million across all three characters. However, by the time you get to the last Assassination Mission, you should be spending a lot of money buying up and selling stock. And you should probably cross this threshold while doing that. If you don't have this Accomplishment by the end of the last Assassination Mission then go back to the LCN Exchange and choose any stock. Then buy all of it until you are broke. Once that is done then immediately sell it. Then buy it back again. Then sell it again. And so forth. Each time you buy stock it will count towards this Accomplishment. Selling it will not subtract from it. For example, if you spend $40 million in stock, sell it, then spend $40 million again it will count $80 million towards the Accomplishment. Do the buy/sell a few times and the Accomplishment should pop up. Credit for this particular method goes to DavoK87 and x S 7 R I K E Z over at www.xboxachievements.com. Before moving onto the second of Lester's missions you should invest all of your money into Debonaire which can be found on the LCN Exchange..... 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR3. The Multi Target Assassination 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 When Franklin picks up the phone Lester informs him that Redwood Cigarettes has rigged a jury for a court case regarding a payout for helping sufferers of their cigarettes. Lester wants them dead so they can be helped out and also throws a tidbit towards Franklin about helping investors of their rival, Debonaire..... 0========0 | Weapons \ 0=======================> --Micro SMG. --Sniper Rifle (silenced). 0=========0 | The Plan \ 0=======================> To start, go to Vespucci Beach and kill the bodybuilder there. There will also be a nine minute timer at the lower right corner of the screen - this is how long you have to kill all of the tainted jurors. When you get to the first Juror then use your Micro SMG to kill him. If you miss then he will run for it but you can just run him over to take him down. After Juror 1 is dead then you will get a message from Lester about the second Juror. He will be on a yacht near the Redwood Inn north of your current position. When you get there then park in the parking lot, get out of your vehicle, then kill the Juror from afar with your Sniper Rifle. After Juror 2 is dead then go to Vinewood Hills. When you get there then look for a window washer on the building there. Snipe him and go after the last Juror. He will be on a bike in Vinewood Hills. Knock him off the bike to kill him and successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Speedy Killer Bonus ******************* You need to kill all Targets as quickly as possible. 0=======0 | Reward \ 0=======================> $7,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Now go back to your Safehouse. Wait for Debonaire to get to about 80% profit before selling (this takes about a day or so). After selling all of that stock then buy all the Redwood stock you can. It usually bottoms out between $30 and $45. Sleep a few days or so and it will rebound to around 300% profit. Sell all of that stock at this point. If you have internet access then go to BAWSAQ and buy up all of the Fruit stock you can. If you don't have internet access then you will have to skip this step. 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR4. The Vice Assassination 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 When you get to the phone then Lester wants you to take down Jackson Skinner, product developer at Facade (a rival of Fruit). Skinner has been selling customer data to everyone including terrorists. Skinner has a weakness for prostitutes so that will be your angle to take him down..... 0========0 | Weapons \ 0=======================> Sniper Rifle (silenced). 0=========0 | The Plan \ 0=======================> After the call then go down to La Puerta and park some distance away from the Prostitute. Switch to your Sniper Rifle and watch her. When a car approaches her then aim at the head of the driver. If she turns him away then it is not Skinner. Skinner will arrive in a convertible which is a major clue. When he arrives then she will get into his car. While she is getting inside the car then kill him with a headshot. After killing him then leave the area quickly. When you get far enough away then Franklin will call Lester with the news. This will end the mission successfully. 0===========0 | 100% Score \ 0=======================> >>Clean Escape ************ You need to complete the mission without alerting the Cops. 0=======0 | Reward \ 0=======================> $3,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> **NOTE: The game says that you earned $5,000 but you will only get $3,000. A potential glitch, perhaps? If you managed to buy up the Fruit stock then wait for it to get around 50% profit before selling. There is no stock to buy up prior to the next mission so let's go to it..... 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR5. The Bus Assassination 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 Lester now wants you to kill off Isaac Penny, a ruthless vulture capitalist who is about to take control of Vapid motors. Penny also plans to lay off thousands of workers and this pisses off Lester. However, despite his riches, Penny prefers to live cheaply often taking the bus to and from work. This gives Franklin the angle he needs to "drop Penny off where he needs to go"..... 0=========0 | The Plan \ 0=======================> After the call then go and get the Bus in La Mesa. When you get the Bus then drive it to each stop until Penny gets on board. He gets upset over the fare and leaves. He then steals a bike and flees. Now you can take him down. The best thing to do is to run him off the bike using the Bus. When he is killed then get out of the Bus, take the bike, and flee. After you get far enough away then Franklin will call Lester with the news. This will end the mission successfully. 0===========0 | 100% Score \ 0=======================> >>Hit and Run *********** You need to kill the Target using the Bus. 0=======0 | Reward \ 0=======================> $7,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Wait for the news of Penny's death to be announced on the internet before buying up any Vapid stock which is only available on BAWSAQ. The news will cause the stock to crash. Buy up what you can and sleep until it goes up to about 100% profit. Then sell the stock. After that then go to LCN Exchange and buy up all of the Gold Coast stock you can. This will set you up for the next, and last, Assassination Mission..... 0+=+=+=+=+=+=0 / Lester Crest \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >LSR6. The Construction Assassination 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ Lester Crest / 0=========0 0+=+=+=+=+=+=0 Lester's last target is Enzo Bonelli, a mob guy that has become a real estate developer. He has used his mob tactics to bully around the general business community and Lester wants him exterminated. He will be at a large construction site but Lester's informant squealed and Bonelli is expecting a hit. This complicates things a bit but that should be no problem for a professional like yourself..... 0========0 | Weapons \ 0=======================> --Assault Shotgun. --Minigun. 0======0 | Notes \ 0=======================> Reader Sterling P. de Mille came up with a wonderful way to quickly do this on the initial playthrough. 0=========0 | The Plan \ 0=======================> There are two ways to do this depending on your personal style: >>The Buzzard Method (Initial Playthrough Only) ********************************************* Before going to the marker you need to bring a Buzzard with you. Land the chopper on the railroad tracks nearby then pick up the phone. Fly the Buzzard to the marker in Pillbox Hill and gently land on it to trigger the cutscene. After the cutscene then switch to Rockets and gently fly straight up. When you get to the top then use the Rockets to quickly destroy the
chopper. It is important to note that you can actually lock onto the enemies with the Rockets during this mission which greatly simplifies and speeds up things. After destroying the chopper then quickly fly away before you take too much damage from the survivors (if any). The reason that this method only works on the initial playthrough is that on a replay you will not be allowed to go to the N.O.O.S.E. Building to get a Buzzard. If you go too far away from your target then you will fail the mission. >>The Standard Method ******************* After picking up the call then go to the Construction Site. When you get there then you need to get inside. You can go through any entrance. However, expect to meet resistance from the goons. But the safest entrance is the one at the southwest corner which, by the way, is also the one closest to the elevator you need to take up to get to Enzo. When you get to the next level then you need to fight off several goons and get to the next elevator which will take you to the rooftop. Use of the Assault Shotgun works well here. Kill off the two goons that come down the next elevator and then take it up. When you get to the rooftop then you will encounter several more goons including a sniper on the crane. Enzo will also be fleeing in a helicopter. Quickly switch to the Minigun and destroy the helicopter which will also kill Enzo. Then kill everybody else before leaving the area. You can either jump down using the provided Parachutes nearby (unless you have one of your own) or take the elevator down. When you get out of the area then Franklin will call Lester which will also successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>No Fly Zone *********** You need to shoot down the Target's helicopter. But that's not all. You need to jump off of the building instead of taking the elevator down. If you take the elevator down then you won't get the Requirement and the bonus money. If you use the Buzzard then you will get this automatically. 0=======0 | Reward \ 0=======================> $8,000 plus $2,000 for destroying the chopper for a total of $10,000. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Go back to your Safehouse then sleep until the Gold Coast stock peaks. This should be around 80% or so. When that happens then sell the stock. If you saved the "Hitch Lift 1" Random Event Encounter until this point and you have internet access then go to BAWSAQ and buy up as much Tinkle stock as you can. Do the Encounter and your stock should go up around 33% or so. When that happens then sell the stock. With that done, let's proceed..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GHF51. Businesses (Part Two) | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Now that I've done the remainder of the Assassination Missions and made my money I will now focus on the remaining four Businesses for Completion percentage and acquire the two Accomplishments related to them. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. McKenzie Field |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Switch to Trevor and purchase McKenzie Field in Grapeseed. You will now open up the Arms Shipment tasks which are Non-Random. There will be a plane in the hangar and a Dune Buggy nearby. There will be five different scenarios for each vehicle. These tasks are not required for 100% Completion but doing all ten scenarios will earn you the {TP Industries Arms Race} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> When using the plane you need to take off, do the drop, and then land the plane back at the Field and taxi it into the hangar to successfully complete the task. You will earn $7,000 plus additional bonuses for time and accuracy. You have a limited number of packages to drop so make them count. Below are the five scenarios for the plane: 0===========================================================================0 | Scenario #1 | You need to make a couple of simple weapons drops similar | | | to what you did in the mission "Nervous Ron". | |-------------+-------------------------------------------------------------| | Scenario #2 | You need to make three weapons drops but you have to fly | | | low to avoid detection on the Feds radar. | |-------------+-------------------------------------------------------------| | Scenario #3 | This time you need to drop bombs on some rivals. Get into | | | the zone, which is much smaller than a regular drop, and | | | drop a bomb then use the Left Analog Stick to guide it into | | | the center of the area to destroy everybody. Be careful, | | | they will shoot back at you. | |-------------+-------------------------------------------------------------| | Scenario #4 | You have to drop bombs again but this time on a group of | | | boats and a moving train. Destroy the train first before it | | | moves too far away. Get in behind it and drop the bomb | | | close to it. It doesn't have to be a direct hit - just | | | close enough to destroy it. Then go after the boats since | | | they are stationary. | |-------------+-------------------------------------------------------------| | Scenario #5 | Rivals have taken over the Sandy Shores Airfield and you | | | need to get rid of them using carpet bombs on the targets | | | below. You need to line yourself with a group of targets | | | before dropping the bomb. This is easily the hardest of all | | | of the Arms Shipment tasks. | 0===========================================================================0 <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> The second vehicle for the Arms Shipment is the Dune Buggy. The main thing to do here is to quickly get the Arms Package drop and drive back to the Field before your rivals can get there. You will get $5,000 for each task completed but there are no additional bonuses. Below are the five scenarios for the Buggy: 0===========================================================================0 | Scenario #1 | You need to get to an Arms Package before the competition | | | does. Pick it up then drive back to the Field. You will | | | have to cut across the land to your destination to avoid | | | potential Cop involvement since they will be watching the | | | roads. | |-------------+-------------------------------------------------------------| | Scenario #2 | A rival found out about a drop and you need to beat them to | | | it. The fact that the Cops won't be watching the roads will | | | make beating them to it easy by taking a direct route to | | | the Package. After acquiring the Package then quickly lose | | | them and go back to the Field. | |-------------+-------------------------------------------------------------| | Scenario #3 | This is a repeat of Scenario #1 but with a different | | | destination. In addition, the rivals will chase you | | | regardless of how fast you were to the Package. You will | | | need to exit your vehicle and kill them before finishing | | | the task. | |-------------+-------------------------------------------------------------| | Scenario #4 | This is a repeat of Scenario #2 except that the rivals more | | | than likely will beat you to the package this time. This | | | means killing them before they get too far away from you. | | | Use your Micro SMG to kill them, get the Package from them, | | | and drive back to the Field. | |-------------+-------------------------------------------------------------| | Scenario #5 | The Arms Package will be dropped off in the Grand Senora | | | Desert National Park south of Sandy Shores. The Cops will | | | be watching the roads so you will need to cut across the | | | land. When you get to the drop then Oscar will warn you of | | | an ambush. | | | | | | As you drive off, several rivals will appear on your radar | | | but they are easy to lose. As you get near the Field you | | | may get attacked by a rival helicopter. Get out of your | | | Buggy and use your Carbine Rifle to destroy it. | 0===========================================================================0 <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After acquiring the Accomplishment you can stop doing these tasks. If you want you can do more and the Scenarios will cycle through again. However, they will be tougher this time as you will have to make more drops, destroy more targets, and chase down rivals who will get the Package long before you can get to the drop. 0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. Franklin's Businesses |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 Switch to Franklin and go purchase the last three Businesses for Completion percentage: 0===================0 | Los Santos Customs \ 0=========================================================> Although The Hen House is cheaper this Business, located in the Grand Senora Desert, doesn't have any tasks associated with it. This becomes a "buy and forget" place. An important thing to note is that any mods you buy here will be free. But it can only be done here - not at any other Los Santos Customs - and only with Franklin. 0===============0 | Towing Impound \ 0=========================================================> This place has the same type of towing tasks that you did for Tonya earlier. But the tasks are Non-Random so you can "buy and forget" this Business. 0=================0 | Downtown Cab Co. \ 0=========================================================> This is a taxi Business that will occasionally call you to pick up and deliver customers. There will be nine total customer scenarios and they will cycle again when you finish the last one. Your fare will vary depending on scenario. You will get $2,000 in income weekly and all taxi rides are free. You will also get the {All's Fare in Love and War} Accomplishment upon completion of your first fare. At some point after you buy the Business you should get a call to pick up a customer over at Mount Zonah Medical Center. The thing to note is that you can use any car including your modded Buffalo. Your customer is an adrenaline junkie and wants you to drive recklessly to his destination, the Vinewood sign. Drive against traffic, drift through turns, occasionally smack into traffic, and go offroad to keep him from getting bored. When you complete the fare then the Accomplishment should pop up. Although this is a Random Task Business you will only be called about once per week or two weeks. By buying this Business near the end of the game then this one fare may be the only one you do until after the Finale. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> Now that the Businesses are done and you have Completion percentage and the three Accomplishments it is time to move on. But, before doing so, you should switch to Trevor and do something that can be useful for The Big Score. Find a good solid four door car then mod it with the best of everything then store it at your garage which is the one closest to the Vanilla Unicorn. When you are done with that then proceed to the next chapter..... 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS1. Planning the Score 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ The Big Score / 0=+=+=+=+=+=+=0 You can send in any character to start this sequence. It is time to do The Big Score. There are two options for doing it. The first option, Subtle, involves hijacking the armored cars then hack into the street light system and manipulate them to aid in the escape. Then load up the loot into modified cars and speed off. The second option, Obvious, involves creating a distraction and drilling into the Depository to get at the loot. The Subtle Method requires a large crew (two Gunmen, two Drivers, and a Hacker) while the Obvious Method requires a slightly smaller crew (two Gunmen and two Drivers). Below are my recommendations for both Approaches: --The Gunmen (Packie McReary, Chef) ================================= I'm going to save a little bit of money here and go with Chef alongside a completely maxed out Packie. If you did The Fire Crew Approach during The Bureau Raid and used Gustavo Mota then use him in place of Chef as he should be maxed out as well. --The Drivers (Eddie Toh, Taliana Martinez) ========================================= This massive job calls for good people and I will go with Eddie for one of the drivers. Regardless of whether or not you used Taliana during The Bureau Raid I highly recommend her as the second driver as she is almost as good as Eddie (and maxed out if you used her before) and is very cheap thus allowing you to make more money. --The Hacker (Rickie Lukens) [Subtle Approach Only] ================================================= If you used him at every opportunity then he should surpass Paige in just about every skill. And, since he is also the cheapest member, you can make even more money for yourself. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> After you choose your Approach then you can proceed forward based on that choice: >>For the Subtle Approach then proceed to the next chapter. >>For the Obvious Approach then proceed to chapter TBS5. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS2. Stingers (The Subtle Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 Your first target is a Police van with Stingers that are needed to disable the armored cars..... 0=========0 | The Plan \ 0=======================> You need to go to the Davis Police Station. The Police Transporter is in the area where the other Police cars are parked. You need to sneak inside and steal the van. There are three Police officers to avoid, two to the north and one near the Van. You cannot go through the chain-link door by the Towing business - you must go in another way. Next to the Police Station is a raised area with benches. Go here and climb one of the benches to see over the wall. You want to jump down next to the Van. When you jump down then sneak behind the lone officer and knock him out - don't worry, you won't get a Wanted Rating. It should be noted that if you are spotted by him while taking the Van then you will get a Wanted Rating you need to get rid of. Of course, this complicates things. Once you get the Van then take it to a spot under a bridge next to the Vanilla Unicorn. When you park the van then get away from it to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Escapee ******* You need to steal the Police Transporter and escape within two minutes. Taking the Van without being spotted makes getting this Requirement much easier. >>Not a Scratch ************* You need to deliver the Police Transporter with no damage. Taking the Van without being spotted also makes getting this Requirement much easier. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS3. Gauntlet (1, 2, 3) (The Subtle Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 Your next targets are a certain type of car..... 0=========0 | The Plan \ 0=======================> You need to get three Gauntlets which then need to be modded for the Heist. Acquiring each car is a mission onto itself with the same Requirements. I recommend using Michael for this since he should have the most money to spend on the required modifications. You will be given a text with pictures on where to find the Gauntlets that were spotted on camera. You can use any Gauntlet you find on the street if you want but going after the ones in the text is easier. Listed below are the locations: >>Gauntlet #1 *********** On top of a parking garage in Pillbox Hill (the red and white garage along Peaceful St. just north of the intersection of Peaceful St. and Vespucci Blvd.). >>Gauntlet #2 *********** Parked by the CaCa Store in Rockford Hills (along Portola Dr. and not far from the Vangelico Jewelry Store you robbed earlier in the game). >>Gauntlet #3 *********** Parked in an angled parking space on Fantastic Pl. across the street from the Templar Hotel (which is at the southwest corner of Fantastic Pl. and Vespucci Blvd.) in Mission Row. When you get a Gauntlet then you need to take it to a Los Santos Customs to have it modded for the job. The one the game chooses for you is the one that Hao runs (Los Santos International Airport). You have to get the Gold Preparation option then any other mods you want or need. I recommend buying all of the Extras in addition to the Heist Prep. After upgrading the vehicle then carefully take the car to the Lock-Up on Elysian Island. After parking it there then leave the Lock-Up to successfully complete the mission. 0===========0 | 100% Score \ 0=======================> >>Mapped ****** You need to deliver the Gauntlets pictured in the email. Although you can take any Gauntlet in the street you need to get the ones pictured in order to get this Requirement. >>Not a Scratch ************* You need to deliver the Gauntlets to the Lock-Up with no damage. This also means no damage on the way to the Los Santos Customs. If you have to pay for repairs then you can't get this Requirement. You also need to carefully drive from the Los Santos Customs to the Lock-Up as well. >>Pimped Out ********** You need to spend at least $17,000 modifying the Gauntlet. The Heist Prep alone costs $11,000 so you only really need to spend $6,000 more. Buying all of the Extras and a change of paint should cost you about $26,300 making getting this Requirement very easy. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS4. The Big Score (The Subtle Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 The crew is assembled and ready to pull off the dream job..... 0========0 | Weapons \ 0=======================> --Advanced Rifle (provided). --Sniper Rifle. --Assault Shotgun. 0=========0 | The Plan \ 0=======================> You start as Michael and you need to get in the car. You will see a timer at the lower right corner of the screen that starts at 07:00 AM. You need to get to the tunnel by 08:00 AM or you will fail the mission. When you get to the tunnel then you need to wait for a little bit. When the Armored Vans show up then deploy a Stinger and drive up a bit to give them some room. When the tires are popped then get out of the car. During the cutscene then the rest of the crew arrive to repair the popped tires while everybody else gather up the hostages. But Michael needs one of them to help in getting inside. They find one named Casey. From here, drive the Armored Van to the entrance of the Depository. This starts a cutscene of the gang entering the building. After the cutscene then follow the Manager. He will lead you to an elevator. After the elevator then the Manager, and Casey, will open the safe and let the gang inside. Continue to follow the Manager and he will lead you to the Gold. After you collect the Gold then follow the team back to the elevator. Then follow them back to the loading dock. After this then get back in the Van. From here, follow Trevor out of the building. As you drive then Franklin will tell Michael that Merryweather knows of what they are doing and is trying to stop them. Franklin has tapped into the transportation grid and you need to switch to him. You will then see the grid. There are multiple signal lights on the grid. One side of each square will be red and the other green. The Vans are the blue arrows. Switch the lights near them to green so they can proceed. Merryweather personnel will show as red arrows. You need to delay them at a light or let them through before your Vans get there. As your Vans proceed then switch the lights according to what Michael or Trevor tell you. Once the Vans safely arrive at the Destination then you need to switch vehicles. Michael will let Casey go with a gold brick as a reward. But then Merryweather goons show up to crash the party. You will need to fight through them before you can leave. And there are a whole lot of them. I recommend using the Assault Shotgun as this will kill them quickly. There will also be snipers on one of the upper levels of the interchange. Switch to your Sniper Rifle and take them down then continue fighting off the others. After killing all of the Merryweather goons then you need to drive off with the loot. But the Cops are onto you and you now have a 5-Star Wanted Rating to contend with. However, with all of the modifications you added to the Gauntlets, they shouldn't pose much of a problem. You need to follow the Crew through the city while avoiding collisions and other hazards. Eventually you will end up in the Del Perro Fwy. tunnel. Here you need to drive your car into one of the big rigs brought for the job. When you get inside the truck then you will drop off the Gold at the Grand Senora Desert. From here, drive back to Michael's House. When you get there then you start a cutscene that successfully completes the mission and The Big Score. 0===========0 | 100% Score \ 0=======================> >>Headshots (20) ************** >>Signal Man ********** You need to perform less than ten traffic light changes. This isn't too hard since the Merryweather goons tend to be far enough away from you (or stuck at a light already red) to not become much of a problem. >>Accuracy (60%) ************** 0=======0 | Reward \ 0=======================> This will depend on what crew you got for the mission plus you will get {The Big One} Accomplishment. However, you won't get the money until after you do any of the Finale missions. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, the Advanced Rifle will now be available at all Ammu-Nations. You will also auto switch to Franklin and open up a marker at his Safehouse. This will start the game's Finale which can only be done by him. **NOTE: Go to Chapter FRN6. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS5. Getaway Vehicle (The Obvious Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ The Big Score / 0=+=+=+=+=+=+=0 You need to get a four door car as your getaway vehicle. Like before it cannot be any of the characters normal vehicles (Buffalo, Tailgater, Bohdi). When you find one then the game will notify you whether or not it is suitable. If it is suitable then you can call Lester to tell him about the find. This will put a marker on your map and where you need to park the car. If you prepped earlier then you should already have a modded car inside Trevor's garage. Take it out, call Lester, then park the car where it needs to go. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS6. Driller (The Obvious Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 Your next target is something to bore a hole in the Depository..... 0========0 | Weapons \ 0=======================> Sniper Rifle (silenced). 0======0 | Notes \ 0=======================> If you do a Mission Replay then you will be placed just outside the main entrance. I also recommend Michael to do this just in case you want to use his Special. 0=========0 | The Plan \ 0=======================> The Cutter will be in La Mesa. It will also be heavily guarded. You can run in and take it but this will incur a 2-Star Wanted Rating which will be difficult to lose because of the large and slow vehicle. You should get rid of the guards before you can take it. Go to the main entrance on Popular St. While looking at the entrance then run to the area next door south of where the Cutter is parked. There should be a couple of dumpsters with ramps. Climb up the ramps but don't drop down. Switch to your Sniper Rifle and wait. One guard will walk to a garage door near the Cutter. When he stops then kill him. Then look to the northwest and you should make out the head of a guard above a dirt pile and near the transmission tower. Kill him then look north. You should see two guards there. Kill the one in the far background but *DO NOT* kill the one in the foreground. After that then run to the area directly across the street from the entrance. Kill the guard at the gate. Then look for the three guards to the right of where the previous guard was standing. Quickly line yourself in such a way that all three are in a straight line. Then use the Sniper Rifle to kill all three in one shot. After that then kill the final guard at the opposite gate. When those guards are dead then run through the entrance but go into sneak mode about partway through the yard. Angle left to find the last remaining guard, the one I told you not to kill. Sneak up behind him and knock him out. When all of the guards are down then go and get into the Cutter and leave the yard. If you get a 2-Star Wanted Rating your best bet is to go near the north end of the LS River and park the Cutter. Get out then drop down into the tunnel so you can lose the Cops. After either quietly acquiring the Cutter or losing the Wanted Rating then Michael calls Lester. He then tells Michael to park the machine at the Parking Lot next to the Depository. When you get there then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Sneak Thief *********** You need to steal the Cutter without being detected. In order to get this Requirement you *MUST* do a Stealth Takedown on any of the guards regardless of what you do with the others. If you just kill all of the guards, even if you are undetected the entire time, you *CANNOT* get the Requirement. This is why I wrote things this way. >>Time (5:00) *********** Stealing the Cutter without being detected is essential for this Requirement. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS7. Sidetracked (The Obvious Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 Your next target is a train to carry the gold..... 0=========0 | The Plan \ 0=======================> When you get close to Davis Quartz then you should see two red dots. These are the Railway Workers you need to incapacitate. After they appear then Michael will call Trevor to tell him to fly out there. Run up to the stairs leading up to the platform then enter sneak mode. One of them will be at the Signal Box above you and the other will be by the track. Go up and knock out the one by the tracks then go up and knock out the one by the Box. After that then change the Sidings. Now you have to wait for a train to stop in the Sidings. After a short wait then a train will come and be diverted. When that happens then switch to Trevor who will be at the Airfield. He will be in a Skylift and you need to pick up the Freight Engine. Fly there and drop low enough so you can pick up the Engine with the electromagnet. Once you have the Engine then take it to the Airfield. Fly low over the trailer and drop the Engine onto it. Now fly back to the train and get a Flatbed. Repeat the process and grab any of the Flatbeds marked. Then fly it back to the Airfield and drop it onto the trailer. When you have done that then the mission is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Mission Time (4:30) ******************* This one is a little annoying to get because the timing is a little tight and you need to pick up and drop off each piece without a lot of mistakes. It may be best to do this on a Mission Replay since you will start right on the track platform not far from the workers thus saving you time as the mission usually starts the moment they appear on the radar. >>Undetected ********** You need to steal the train without being detected. 0+=+=+=+=+=+=+0 / The Big Score \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >TBS8. The Big Score (The Obvious Approach) 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ | Overview / \ The Big Score / 0=========0 0=+=+=+=+=+=+=0 The crew is assembled and ready to pull off the dream job..... 0========0 | Weapons \ 0=======================> --Advanced Rifle (provided). --Sticky Bomb. 0=========0 | The Plan \ 0=======================> You start off as Michael and you need to get in the car and drive to the Bank. When you get there then you will meet up with one of your Gunmen. Then you will auto switch to Franklin who is in the tunnel. Next, drive the Cutter through the marked wall to get at the Gold. After you drill the hole then back out the Cutter and park it. Then go and place Sticky Bombs on the two cage doors and get back so you can blow them open. After blowing open the doors then you need to protect your other Gunman from the N.O.O.S.E coming in from the tunnels to the south. Use your new Advanced Rifle on them. However, more of them will appear from the north. Use cover and quickly take care of them before they take off too much damage. After that then things clear up for now. Use this time to get the Health and Armor that is normally down here to heal yourself if you need it. At this point one of the helicopters come to take some of the Gold away. As they are trying to take the Gold away then some more N.O.O.S.E. appear in the vault. Kill them off quickly. As you are doing that then Trevor has to pull out due to some more N.O.O.S.E. rappelling down into the tunnel. Turn around and quickly kill off the three N.O.O.S.E. then switch to Trevor. You now have to fly out of the city. Fly north and when you get to the city limits then switch to Michael. Now you have to shoot your way out of a 5-Star Wanted Rating. Proceed forward alongside the building and take down all you see using the Advanced Rifle. When you get down to the next level then meet up with Franklin and you will need to cross the bridge. However, it will be crawling with more Police. Use cover and quickly pick off all you can. You can switch to Franklin of your health gets too low. Cross the bridge and continue alongside the buildings killing all that appear including those down at ground level. Later, a Police chopper will appear. Kill those inside before they can take off too much damage. Along the way Lester will tell you about Merryweather. They found out about the job and will try to stop you. Eventually you will have to move up a level and end up in a courtyard. Here you need to fight off more Police including those in a helicopter. Get into cover and take down the ones coming from the chopper before they can do much harm. After that then move towards the center and take down any who oppose you. Proceed through the courtyard to encounter a Merryweather chopper. Shoot the pilot to take it down. Next, proceed down and take down the N.O.O.S.E. waiting for you. Then proceed forward and around the corner. Proceed forward and take down the Cops in the street as you do so. You will then head downstairs and into the parking garage where you have your modded car. But more N.O.O.S.E. show up in their special vehicles. Pick them off before they can get out to make things easier. Use the pillars as cover as you get rid of the rest. After you have dealt with all three carloads of N.O.O.S.E. then get into your Getaway Car and leave. The quickest way to deal with the Wanted Rating is to go north out of the tunnel and turn right. You will get to the bridge that crosses Del Perro Fwy. This is the same bridge that you used to drop down onto the Freeway during the Vangelico Heist. Find the bridge break and drop down onto the Freeway and go straight to the construction tunnel. Drive far enough in and wait for the Rating to go away. After losing the Rating then you will check on Trevor. Unfortunately, Merryweather are onto them and you need to switch to him. When you switch to him then you need to follow your other driver who is in the other chopper. Now you have to deal with three Merryweather choppers who are approaching you. You need to keep your chopper on a steady course and close to the other choppers so Lester can shoot them down with some RPGs. As you try to take down the choppers then your other driver will take evasive action by going through the Wind Farm. If you don't bring down the choppers in time then they can take down the other chopper and reach your drop-off point which will result in a mission failure. Even so you need to maintain a steady course so Lester can shoot them down. If you do things correctly then you should destroy the last one at the north end of the Wind Farm. When all three of the choppers are down then get behind the train, fly low, and drop off the Gold. After that then go to McKenzie Airfield. When you get there then the mission, and The Big Score, is successfully completed. 0===========0 | 100% Score \ 0=======================> >>Headshots (20) ************** >>Time (16:00) ************ >>Cha-Ching ********* You need to drop the Gold onto the train within thirty seconds. >>Accuracy (60%) ************** 0=======0 | Reward \ 0=======================> This will depend on what crew you got for the mission plus you will get {The Big One} Accomplishment. However, you won't get the money until after you complete any of the Finale missions. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> In addition, the Advanced Rifle will now be available at all Ammu-Nations. You will also open up a marker at Franklin's Safehouse. This will start the game's Finale which can only be done by him..... 0+=+=+=+=+=+=+=+=0 / Franklin Clinton \ 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\ | >FRN6. Finale 0 0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/ \ Franklin Clinton / 0+=+=+=+=+=+=+=+=0 Shortly after Franklin arrives home then Devin Weston makes a visit. He wants Franklin to kill Michael after what happened with the movie and Merryweather. Franklin also has orders to kill Trevor. This leaves Franklin with three choices: >>Option A: Kill Trevor - proceed to the next sub-chapter. >>Option B: Kill Michael - proceed to sub-chapter B. >>Option C: Deathwish - proceed to sub-chapter C. 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. Something Sensible |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | Overview / 0=========0 Although Franklin and Trevor have become friends he has become very agitated as of late, especially where Michael is concerned. This makes him very dangerous and could end up costing Franklin in the long run. He decides that Trevor has to go..... 0========0 | Weapons \ 0=======================> Pistol. 0=========0 | The Plan \ 0=======================> After calling up Trevor then Franklin calls Michael to tell him of what he plans to do. From here, go to the south end of the Oil Fields. When you get there then you confront Trevor and he speeds off. He will lead you on a long chase that goes against freeway traffic and eventually ends up back at the Oil Fields. All you have to do is keep up with him - you don't need to try to stop his car. When he gets into part of the industrial area of the Fields then you start a cutscene. Michael ambushes Trevor and makes him ram into a gas tanker causing it to spill gasoline and douse Trevor. When you regain control then fire one shot into the gas puddle to set it, and Trevor, aflame. This will start another cutscene with both Michael and Franklin. They both walk away from Trevor and each other. This will also successfully end the mission and the Main Story. 0===========0 | 100% Score \ 0=======================> >>Judas! ****** Kill Trevor. 0=======0 | Reward \ 0=======================> The {To Live and Die in Los Santos} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also auto switch to Michael. Because Trevor is dead, you can no longer switch to him. Lester will also text you about not being able to find Trevor and splits his share between you and Franklin. Shortly afterwards you will finally get your payout, plus half of Trevor's share, from The Big Score into your account. When you switch to Franklin he will get a nasty email from Ron. He will also get a call from Steve. Steve will get close to Devin to help keep him from getting revenge on both Franklin and Michael because you killed Trevor instead of Mike. This also ends your involvement with the F.I.B. **NOTE: Go to Chapter GHF53. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. The Time's Come |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | Overview / 0=========0 Although Franklin and Michael have become good friends he doesn't want to make Devin more of an enemy than he already is. So Michael has to go..... 0=========0 | The Plan \ 0=======================> After calling up Michael then Franklin calls Trevor to tell him of what he plans to do. Trevor wants no part of this and hangs up. From here, go to the north end of the Ron Alternatives Wind Farm. When you get there then you confront Michael and he speeds off. He will eventually stop at the Palmer-Taylor Power Station and he flees on foot. Follow him into the complex and he will lead you up to the top of a smokestack. Here you will be ambushed but then you reverse things and he hangs from your hand. You can either drop him or save him. But each choice leads to the same result - Michael's death. After you do the deed then Franklin calls Lamar. This will also successfully end the mission and the Main Story. 0===========0 | 100% Score \ 0=======================> >>Surpassed the Mentor ******************** Kill Michael. 0=======0 | Reward \ 0=======================> The {To Live and Die in Los Santos} Accomplishment. <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0> You will also auto switch to Trevor. Because Michael is dead, you can no longer switch to him. Lester will also text you about Michael's death and gives his share to his family. Shortly afterwards you will finally get your payout from The Big Score into your account. When you switch to Franklin he will get a nasty email from Amanda. He will also get a call from Devin. Devin is happy about Michael's death and will help keep the F.I.B. off your back because you killed Mike instead of Trevor. Unfortunately, Devin will break off Franklin without any compensation for all of the work you have done for him. **NOTE: Go to Sub-Chapter D. 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. The Third Way |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | Overview / 0=========0 Franklin is good friends with both Michael and Trevor and doesn't want to kill either of them despite what Steve and Devin wants. Franklin calls up Lester for help..... 0========0 | Weapons \ 0=======================> --Advanced Rifle. --Sniper Rifle (silenced). --Nightstick. --Assault Shotgun. --Sticky Bomb. 0======0 | Notes \ 0=======================> This is the only mission where a Mission Failure will not nullify your Time and Accuracy Requirements. But this is only on the initial play-through. If you fail during a Replay then they will be nullified. In addition, you should make sure that all three guys have full health, armor, and ammo prior to choosing this ending. 0=========0 | The Plan \ 0=======================> After the call then go to Lester's house. When you get there then Lester comes up with a plan to lure both Steve and Devin to a foundry for an ambush where you can take them both down. Lester will call both Michael and Trevor in on the plan. Franklin will also call Lamar and get him on it. After the call then go to his house and pick him up. When you pick him up the head to the Foundry. When you get there then enter the place and make your way to where Trevor and Michael are bickering, as usual. After the cutscene then you need to fight off the F.I.B. Team that has just entered the building. Stay as Franklin and use your cover to pick them off with the Assault Shotgun. Although you have the Advanced Rifle the close quarters are better suited to the Shotgun. After taking down the F.I.B. Team then Merryweather comes in. You will also be prompted to switch to Trevor which you should do. As you take down the attackers you find that they are also shooting at each other which helps you out. As the battle continues then you will need to go out and help Lamar. Switch to Franklin, jump down onto the lower level, and quickly go out the way you came while taking down those who oppose you. When you get outside then get in cover behind the crate next to your car and take down the F.I.B. that are outside. After taking down most of the F.I.B. then you are requested to rescue Trevor. Switch to Michael and kill off the F.I.B. as you make your way to Trevor. When you get to him then get back into cover and defend yourself against the next wave of attackers. After this then you need to go outside and help Franklin. Do *NOT* follow Trevor out onto the upper level of the Foundry. Instead, go out the same way Franklin came in and take cover behind the car. Take down the remaining F.I.B. Team then go around the corner and start taking down the Merryweather goons attacking Trevor. Use the corner as cover as you get rid of these guys. At some point you will be attacked by a Merryweather chopper. Switch to the Advanced Rifle and shoot the pilot to bring it down. After that then continue killing off the remaining Merryweather crew with the Assault Shotgun. After taking down the last of Merryweather then go to the Main Doors and regroup. The current plan isn't working so they decide to go after certain people to tie up loose ends - Steve, Devin, Cheng, and Stretch. Franklin calls Lester for help and he pinpoints Steve, Stretch, and Cheng's locations. Trevor goes after Steve, Michael goes after Stretch, and Franklin goes after Cheng. Even though you are Franklin at this point you should switch to Michael. Go to where Stretch is at. When you get near then you can attack him. You can drive-by him, run him over, or get just far enough to use a Sniper Rifle on him. However, this may get his Balla friends to attack you. If this happens then you need to get away from them quickly before you can proceed. Usually you will be chased by a fast Balla car. Immediately stop, get out of your car, and use your Assault Shotgun to take care of them quickly then continue driving away. When you are far enough away then you can switch to either Franklin or Trevor. Switch to Trevor who should be on the Del Perro Pier. Get into position just outside of the amusement park and find Steve on the Ferris Wheel. Use your silenced Sniper Rifle and take him down with a headshot. This will trigger a 2-Star Wanted Rating so you need to lose it before you can proceed. Run north, drop down onto the beach, and run north along it. This should be enough to quickly lose the Rating. When it is gone then switch to Franklin. He should be close to the Pacific Bluffs Country Club where Cheng is at. When you get there then you should see three vehicles, two with bodyguards and the center one with Wei Cheng. Throw Sticky Bombs on all three cars. While you are throwing the Bombs you will be attacked but if you're fast enough then you can escape serious damage. Let them get far enough away from you then detonate to get rid of all three vehicles. If any of them survive then you will need to kill the remaining Triads before proceeding. When the last Triad are dead then Franklin calls the group. Now switch to Trevor who has found Devin's residence. Drive to Devin's house to find that he has surrounded himself with Merryweather guards. Your next goal is to kidnap Devin. You will need to kill the guards first but they aren't too hard to deal with since there is only a small number of them and you have the powerful Advanced Rifle at your disposal. After killing the guards then find Devin who will be in the wicker chest near the pool. After kidnapping Devin then take him to the Rendezvous Point which is the Sonar Collections Dock in Chiliad Mountain State Wilderness. When you get there then you meet up with the rest of the gang and properly deal with Devin once and for all. This will also successfully complete the mission and the Main Story. 0===========0 | 100% Score \ 0=======================> >>Time (21:30) ************ Using Michael to kill most of the Merryweather goons outside the Foundry is a good time saver. Killing your Targets in the prescribed order saves a lot of time since each member of the trio will be close to each Target when you switch to them. There is also a nice shortcut just after you leave Devin's house. After
you turn left you should see some wooden fences for the guardrail.
Break through them and go down the hillside. This will take you
straight down to the Great Ocean Highway and save you a lot of valuable
time.
However, you have to be careful when going off the road. If you come
off wrong then you may find yourself rolling uncontrollably down the
hillside. This will negate most of the time you're trying to save.
>>Headshots (20)
**************
>>Accuracy (70%)
**************
>>Stick, Tick...Boom!
*******************
You need to kill Cheng with a Sticky Bomb.
>>Lead Lobotomy
*************
You need to kill Steve Haines with a headshot. This is pretty easy
since the Ferris Wheel moves slowly.
>>Stretched Out
*************
You need to kill Stretch with a melee weapon. The Nightstick works well
here but you will have to speed away from the area quickly to avoid
serious damage when the Ballas start attacking.
0=======0
| Reward \
0=======================>
The {To Live and Die in Los Santos} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After the mission then you will auto switch to Trevor. He will get an email
from Dave telling him about those letters from Brad. If you switch to
Michael then you will get an email from Dave telling you to stay out of
trouble. If you switch to Franklin then you will get emails from both
Michael and Lamar.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Mrs. Philips / Damaged Goods |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If you chose either Option B or Option C then you also open up a Stranger
marker at Trevor's Safehouse. This starts the optional mission "Mrs. Philips"
in which he meets his mother. You need to find a Deludamol van and bring it
to her.
According to gta.wikia.com you can find one at the Dollar Pills store in
Strawberry or at most Hospitals (except Sandy Shores and Paleto Bay). When
you get the van then you start another mission called "Damaged Goods". Take
it back to your Safehouse to complete the encounter. After the encounter the
Deludamol van will spawn at most Hospitals.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GHF52. Other Rewards |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to the {To Live and Die in Los Santos} Accomplishment you will
also have most of the outfits that you wore during the course of the game
inside your Closet. If Trevor lives then he will also get a Nagasaki Blazer
ATV delivered to his Safehouse in Sandy Shores. He will also be able to buy
dresses at the Binco / Discount Stores.
You will also be able to play the other two endings without having to go back
to Devin's meeting with Franklin so you can play around and get the Gold
Medals related to them. However, the ending you chose on your initial
play-through will be the ending you officially get. If you wish to change
endings then you will need to redo the Finale and choose another ending.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GHF53. 100% Completion Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you've done *EVERYTHING* regardless of order then you should also have
100% Completion. And what do you earn for 100% Completion in "Grand Theft
Auto V"? The {Career Criminal} Accomplishment and nothing else other than the
"100%" T-Shirt for your wardrobe. Considering the scope of the game this is
quite a disappointment.
However, we're not quite done yet.....
0+=+=+=+=+=+=+=+=+=+=0
/ Strangers (Franklin) \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SFK28. The Last One 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Strangers (Franklin) /
0=========0 0+=+=+=+=+=+=+=+=+=+=0
Franklin heads into the Raton Canyon area and finds a strange hunter. This
guy has been hunting the infamous Sasquatch for many years and even has
proof in the form of scat. He wants Franklin to help him hunt down the
mysterious creature.....
0========0
| Weapons \
0=======================>
Advanced Rifle.
0======0
| Notes \
0=======================>
This only opens up after you acquire 100% Completion and is entirely
optional. This usually takes a few days to appear from the time you acquire
100% Completion.
0=========0
| The Plan \
0=======================>
Go to the Scat Site which is the yellow area on your map. When you get
there then you will finally encounter the creature who will run away. You
should try shoot him down. But he is pretty fast and will disappear from
your radar. In addition, if you use AutoAim, it won't lock onto him.
Listen to his unique sound to put him back on the radar and continue the
chase. In addition to his speed he is also tough and will take multiple
shots to bring down (I believe it takes around fifty). It is very important
to point out that you also need to keep an eye and ear open for the pesky
Cougars - they can easily ambush you during the chase.
After a long foot chase you will finally corner him on top of a hill
(assuming you don't manage to shoot him down beforehand). Shoot him to
start a cutscene. However, all is not as it seems. You can either kill it
or walk away to successfully complete the encounter.
0===========0
| 100% Score \
0=======================>
>>Wounded
*******
You need to shoot the Sasquatch three times before the end of the
chase. All you need to do is to get a short burst of machine gun fire
on him which will get you more than enough shots you need for this
Requirement. Even if you can't AutoAim on him this is an easy task.
>>Hunter
******
You need to kill four animals while chasing the Sasquatch. You will be
dealing with multiple Cougars and you have to kill them before they
kill you so this is nearly automatic.
>>Mr. Green
*********
You need to enter the Scat Site on foot.
0=======0
| Reward \
0=======================>
Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
With that done, let's close things up.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SND4. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
0===================0
| Additional Sources \
0=======================================================>
--"Grand Theft Auto V" Game Manual
--GameFAQs
--bookeworm (Hardware Pausing Trick)
--EarlJensen (Random Events)
--shadowlucas27 (Special Ability raise)
--Korben_Dallas_5 (Easy Rhino acquisition)
--LancetJades (Gold Medals for family missions)
--www.xbox360achievements.com
--Callum x360a ("Multi-Disciplined" Achievement)
--PowerPyx ("Los Santos Customs" Achievement)
--"Three Man Army" Achievement
--"Kifflom!" Achievement
--DavoK87 and x S 7 R I K E Z ("A Lot of Cheddar" Achievement)
--GTAForums
--"No Survivors" Requirement topic.
--mr_Tii ("Floor It", "Caida Libre")
--fnxrak (Weapon and Item locations)
--Jozzborne (Stock Market info)
--gta.wikia.com
--Booty Calls
--"Mrs. Philips"
--"The Last One"
--IGN
--Special Dinghy/Scuba Gear
0=========================0
| Additional Contributions \
0=======================================================>
--Greg Pinto
--Sterling P. de Mille
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating yet another reason to return to Los Santos.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto V".
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