Legacy of Kain: Soul Reaver – Complete Walkthrough (Step-by-Step Strategy Guide)
November 22, 2025Underground Region
Right after you take control of Raziel in this underground region, the first important thing is to activate any nearby portals . These portals serve as quick return points, so whenever you see one, get close and activate it. Once you’ve done that, start making your way through the cave, advancing slowly.
At the beginning, the game itself shows you the basic buttons on the screen: attack, jump, glide, and how to switch between the spectral world (of souls) and the material world (normal). Keep walking until you find a blue circular symbol shining on the ground. This circle indicates that you can return to the material world there—but this only works if your spectral energy bar (“life”) is full. When everything is okay, open the menu with the Select button , then press Square to force the change to the normal world. This is how Raziel “materializes” there.
Continuing through the cave, you’ll soon encounter enemies. Eliminate the two that appear, using melee attacks and, if possible, finishing them off correctly (impaling, using fire, etc., depending on what the game allows at that moment). After dealing with them, notice a box (a large block of stone or wood). You need to push this box towards the wall , forming a kind of step. Get close to the box, hold the push command, and move it towards the wall.
When the box is against the wall, climb onto it and, from the box, jump to reach the cave entrance higher up. Here, to make your life easier, it’s very useful to press L1 + R1 (or the equivalent command on your controller) to adjust the camera and get a better view of the scenery, especially when trying to see higher entrances. Once you are inside this new passage, follow it to the end of the corridor and enter through the door.
In the new area, you’ll notice that Raziel can pick up torches from walls or near campfires. This is very useful because some enemies are quite vulnerable to fire. Hold the torch and use attacks to hit enemies. If the flame goes out, approach a lit campfire again to relight the torch. While exploring this region, pay attention to a metal grate blocking a path. You can’t pass through it yet, but mentally remember this place because you’ll return here later after gaining a new power.
Continue forward until you reach a fork in the path . On one side, there’s a door leading to another portal (another teleportation point); on the other side, the path continues. First, enter the portal door and activate it to save your journey for future trips. After activating it, return through the same door and now follow the other corridor, the one you haven’t explored yet.
You’ll reach a sort of bridge . Before simply crossing it, stop and look to your left : there’s an opening/entrance at a height that seems unreachable at first glance. But you can get there using the glide jump . So, run towards the edge, jump, and when you reach maximum height, hold the glide button so that Raziel opens his torn wings and glides smoothly to the entrance on the other side. With the right distance and timing of the jump well, you can land in the opening.
Upon entering, you’ll notice you’re in a sort of inner castle or tower , and nearby there’s another teleportation portal. Next to it, there’s a door you can go through. Enter through that door and climb up the structure. You’ll see a ramp and also water underneath. Ignore the water for now; follow the ramp, always on the dry side, going around the tower.
As you climb, you’ll pass stairs that take you higher and higher. Keep climbing until you reach the top of the tower . Up there, examine the walls and look for a lever . Activate this lever: it will lower a bridge below, creating a path that didn’t exist before. Also notice that, right at the top, in the center of the area where you are, there’s a kind of strange piece embedded in the ground, a different object, but one that has no function for now. Ignore this piece for now and concentrate on the bridge you just lowered.
Climb down from the tower and cross this newly accessible bridge. On the other side, you’ll reach an area with another box . Just like before, you’ll need to push this box against the wall , creating a new step to reach a higher part of the area. Push carefully, align it correctly, and then climb onto the box to reach the upper platform.
From there, there are ramps that go up on different sides, but don’t worry: any of the ramps lead to the same place . Go up one of them until you reach a gated door . Go through that door and start going down the internal stairs. At the end, you will find another portal – activate this portal as well, it’s always good to have multiple return points. Then, follow the path straight ahead, exiting on the other side of the building.
As soon as you exit, you’ll find yourself facing a large lake with several pillars protruding from the water. Remember: Raziel can’t swim at this point in the game, so falling into the water isn’t a good idea. The solution is to carefully jump from pillar to pillar until you reach the other side. Take your time, time your jumps well, and if necessary, use gliding to ensure you reach the other side. Once you reach the other side, enter through the available opening.
Within this new area, defeat any enemies that appear. Once the room is clear, proceed through the next door . At a certain point, you will realize that you cannot reach a higher part in the material world. This is where the world of souls (spectral) comes in : you will have to switch to the spectral world to be able to ascend. When you are in the spectral world, the geometry of the scenery changes – some platforms rise, others sink, and new passages appear. Use the boxes that are there as steps or supports to reach the higher part.
After using the environment to your advantage and reaching the top, switch back to the normal (material) world , provided your spectral energy is full. Then, continue advancing until you reach an area where you need to jump to the left to proceed.
You will find a hole in the ground with a mechanism connected to a box . The idea here is to push a box onto this hole so that the corresponding gate opens. To lift and handle the box more easily, use the lift command ( L1 + Square , as per the base text). Push the box until it is positioned exactly on top of the indicated hole. When you do this correctly, a gate will open .
With the gate open, climb onto the nearby wooden platform . From there, jump to reach a platform on the left , where there is a crank . By activating this crank, you lower or raise certain parts of the scenery, opening the path to proceed.
Now you’ll be in a part where you need to use another box to open another gate on the opposite side. Find this second box, push it, and, just like before, drop it into the corresponding hole. Use L1 + Square again to get the box through the steps or to position it precisely. When the second box is in the right place, the other gate will open.
After that, climb back up to the same wooden platform where you were before. From there, jump to the other platform that is now raised , which has been modified by the crank. As soon as you land there, quickly jump to the other side before the mechanism’s time runs out (if it’s one of those timed puzzles). Then follow the corridor until you reach the next room .
Inside this room, you’ll see several stacked boxes and, on the wall, a kind of stone block that looks like half a box. Your mission here is to unstack the boxes so you can handle each one separately. Push the stack of boxes until they touch this stone part that looks like a box cutout—this allows you to push and pull them one at a time, releasing them.
Once each box is separated, notice that they have symbols on their faces, and on the floor or walls there are holes or slots with corresponding symbols. You need to fit each box with the correct symbol facing outwards , aligning it with the hole’s design. To rotate the box until the symbol is in the correct position, use L1 + Square to rotate again. Position each one in the correct place. When all the boxes have the correct symbol, the room’s gate opens .
Go through the gate, continue forward and open the next door. Outside, you’ll find another box positioned in an elevated area . Push this box forward until it falls to the lower floor . Go down as well and then push this fallen box until it touches another box that’s already there. Stack the two, placing one on top of the other . This creates a stack high enough to reach a cave high up . Climb first to the base, then onto the top box, and then jump to enter the elevated cave.
As you proceed through this new passage, you will encounter more consecutive doors . Continue entering each door you find, following the main path, until you reach a room where the floor has a large symbol, resembling an “M” drawn on it. This symbol is an important marker. Near it, on one of the walls, there is a lever . Stand facing the symbol and search the nearby walls until you find this lever. Activate it: this will cause an elevator or platform to descend, taking you to the lower floor .
When the platform stops down below, go ahead and enter the available door . Inside this new room, you will find two important things : first, a lever that opens a locked door ; then, on the other side of the room, a crank that activates a wheel or larger mechanism. Pull the lever to release the door and then go to the crank and turn it completely to set the wheel in motion. This mechanism will affect the floor of the area above.
Now, go back using the same path and go up again using the elevator (the platform with the “M” symbol). As soon as you reach the top and exit the elevator, you will see another lever in front of you . Activate this lever: the floor where you are will partially collapse , creating a new level below. Go down to this level.
In this new section, you’ll see burning boxes attached to rails or in specific positions, with metal bars in front of them. The goal here is to pull these burning boxes until the heat destroys the bars. In total, there are four boxes that you need to pull into the correct positions. Go one by one, pulling the lit boxes and bringing them closer to the bars that need to be burned, until they break.
Once you’ve dealt with the four boxes and all the bars are destroyed, the floor will drop again , opening up the structure even further. Go down to this last floor . Now comes the final part of the puzzle: you will have to position the four burning boxes at the corners of a square in the center of the room. Observe the floor and you will find a marked square; at its four corners, place a burning box in each corner. When all four are correctly positioned, the entire floor will give way , finally taking you to the lowest level , where the passage to the boss is located.
Go ahead, open the gate that’s blocking you and go through. Just ahead, you’ll find the boss Malchia .
Facing Chief Malchia
As soon as the fight with Malchia begins, he’ll talk to you a bit; there’s some backstory dialogue. After the conversation, the real battle begins. This boss isn’t defeated simply by hitting him; you need to use the environment to your advantage .
Notice that around the arena there are several windows or openings in the walls , and behind some of them are movable grates controlled by levers . The idea is this: you must lure Malchia under these grates and use the levers to drop them on top of him , causing damage.
Start by running and circling the area until you find one of the windows Raziel can pass through . Enter through a side opening (a kind of narrow corridor behind the arena wall) and look for the lever that controls the corresponding grate. Pay attention to Malchia’s position: you need to pull the lever while keeping the grate raised and wait for the boss to position himself exactly under the grate. When he’s in the right spot, release the lever so the grate falls on him. This will cause significant damage.
After hitting Malchia with the grate once, you need to repeat the strategy on another window you haven’t used yet . Go to another opening, find the lever, hold it to raise the grate, wait for Malchia to position himself under it, and then release. When you manage to hit him with the grate twice , he will be considerably weakened.
With him already quite weakened, take the battle to the center of the arena, where there’s a large mechanism. Remember that, at the very beginning of the conversation with Malchia, there was a crank to his left? That’s the one you need to use now. Lure Malchia to the middle of the arena , right under the central device. As soon as he’s in position, run to the crank and turn it quickly . The mechanism will activate and, if Malchia is in the right place, this will deliver the final blow, destroying him for good.
When Malchia dies, you absorb her essence and gain a new power.
New Power: Passing Through Bars in the Soul World
After defeating Malchia, Raziel gains the ability to pass through grates in the spectral world . This is crucial for exploring blocked areas, including that grate you saw at the beginning of the region and couldn’t get past.
To use this power, you need to be in the world of souls . So, when you are in that plane, approach a thin , closed grate (those grates with vertical bars). Now, hold down the action command for this power: press UP + Square and hold it down. Raziel will begin to “dissolve” and, with the button held down, he will pass through the grate , as if he were intangible.
Pillars of Nosgoth
After defeating Malchia and gaining the ability to pass through grates in the spectral world, it’s time to return to that point you passed before that seemed “incomplete.” Remember that area at the beginning of the underground region, where you saw a metal grate blocking the way and the previous guide told you to “memorize the place”? Now the time has finally come to go back there.
Use the teleportation portals if you want to shorten the route, or walk back along the path you’ve already explored. The important thing is to get back to that corridor where there was a gate you couldn’t get past before. Once you’re in front of it, make sure you’re in the soul world (the spectral plane). If you’re still in the material world, let your energy reach zero or use a portal to change planes.
With Raziel already in the spectral world, approach the gate. Now is the time to use the new ability: stand directly in front of the bars and press the gate-passing command (UP directional pad + action button, as you learned after Malchia), holding it until Raziel dematerializes and passes through the gate. You will see his body distorting and passing through the metal, as if it were smoke.
After crossing the first gate, continue forward down the corridor. Proceed a little until you reach a safe area to change planes, and when you feel you are where you need to act physically, return to the material world . To do this, as always, you need to have your spectral energy full; so, if necessary, absorb souls until the meter is full. Then, open the menu with Select and press the button to return to the material plane (in the original text, it’s Select + Square).
In the normal world, you’ll encounter new enemies along the way. These vampires or monsters usually have very clear weaknesses. An efficient way to get rid of them here is as follows: attack normally until they are stunned (that moment when they stop, somewhat dazed, without reacting). As soon as an enemy is stunned, instead of continuing to attack, you can grab them or push them into nearby water. Remember that vampires don’t do well with water? So: throw them in there. The water acts almost like a natural trap—when the enemy falls in, destruction is guaranteed, and you don’t waste time trying to finish them off with impalement or fire.
Clear the area, move forward, and when you run out of paths in the material world, switch back to the soul world to explore what’s still locked behind bars. Now, with the new power, this section is much simpler: just walk to each bar blocking the corridor and use the “pass through” command again. You must pass through two bars in sequence : first one, walk a little, find another, and pass through that one too. In this section, you’re basically using the spectral plane to infiltrate areas that Raziel previously had no chance of accessing.
Once you’ve passed through these barriers, continue until you find a locked door leading to a new area. In this part, being in the soul world won’t be very helpful, because what you need to do now is physically interact with the environment and, most importantly, participate in an important encounter. So, choose a safe spot, replenish your spectral energy if necessary, and return to the material world .
As soon as you cross that door in the normal world, you’ll finally come face to face with Kain , Raziel’s former master and one of the central figures in Nosgoth’s history. Before the fight truly begins, the game enters a dialogue scene: Kain and Raziel converse, throwing the history, conflicts, and motives in your face… It’s worth paying attention because it ties together a lot of the plot, but from a gameplay perspective, what matters is that as soon as the dialogue ends, you’ll be in direct confrontation with him .
Battle against Kain (Pillars of Nosgoth)
This first encounter with Kain isn’t a long fight of crazy combos; it’s more of a quick duel where timing is everything. Kain uses energy attacks , a kind of beam he fires at you. If this beam hits Raziel while you’re in the material world, it will cause you significant damage and may even push you back to the soul world if your life reaches zero.
The logic of the fight is simple, but it requires reflection:
- Always keep moving. Avoid standing still facing Kain, because that makes it easier for him to aim the beam at you.
- Observe his behavior: Kain usually pauses briefly or makes a preparatory movement before unleashing his energy attack. That’s the moment you need to get closer.
- The idea is to get close quickly and hit Kain before he can fire the beam . So, as soon as you’re at a reasonable distance, run towards him, make one or two quick attacks, and then back away to avoid a counterattack.
If he manages to hit you with the lightning bolt, don’t panic. If you are sent to the spectral world, try to:
- Recover energy by absorbing souls until the bar is full.
- Find an appropriate blue location or symbol to return to the material world.
- Return to the area of confrontation and continue the fight.
You need to hit Kain three times in total. Not three combos, but three well-placed hits. Each time you manage to land a hit, the game will “count” that hit as progress in the fight. After the third successful attack, the battle ends. You don’t kill Kain here, but you win this specific duel.
With Kain temporarily defeated in this encounter, the game will put you back in control of Raziel, and you’ll realize that something very important has changed.
Winning the Spiritual Soul Reaver
Immediately after the end of the confrontation, Raziel acquires a new power: the spectral form of the Soul Reaver , Kain’s famous sword. However, at this point in the game, it’s not exactly a physical sword that you hold in your hand like a regular weapon; it’s more like an energy blade that envelops your arm.
You’ll notice that when the Soul Reaver is active, Raziel has a kind of energy sword coming out of his arm , glowing as if it were an extension of his own body. This weapon is extremely powerful and completely changes how you fight enemies.
But there’s a very important detail: the Soul Reaver’s behavior is different in the material world and in the world of souls .
In the normal (material) world:
- The Soul Reaver appears on Raziel’s arm only if his energy bar is full .
- If you have full health and take no damage, the sword remains active and you can use it at will.
- However, if you take just one hit from any enemy, the Soul Reaver disappears instantly. You remain alive (unless you die from damage, of course), but you lose the weapon.
- To make the sword return, you need to fully replenish its health . Only when it has maximum health will it reappear in the material world.
In other words: in the normal world, the Soul Reaver functions as a reward for playing well without taking damage. If you get hit, you lose the benefit and have to take care of yourself until it’s fully replenished.
In the world of souls (spectral):
Here’s the good part: in the spectral plane, the Soul Reaver never disappears . As long as you’re in the soul world, this energy blade is permanent, no matter if you get hit, lose energy, etc. This makes combat in the spectral world much easier, because you’ll always have access to the sword’s power. It’s as if it’s a natural part of Raziel there.
Using the Soul Reaver to finish off enemies.
With the Soul Reaver in hand (or rather, on your arm), you gain a new way to finish off enemies quickly and stylishly. The mechanics are as follows:
- First, fight the enemy normally. Give them regular attacks until they become dizzy , in that state where they stop, disoriented, vulnerable, just like before when you were preparing to impale them or throw them into the water.
- When the enemy is stunned, instead of reaching for a stake, fire, or water, you can finish them off using the Soul Reaver itself.
- To do this, with the stunned enemy near you, press the special finishing move button (in the text you sent, it’s the Triangle button ). Raziel will use the Soul Reaver to perform an execution blow , taking down the enemy in one go.
- This attack causes the enemy to literally “explode” with energy, releasing their soul to be absorbed.
This way of ending is extremely useful because:
- It saves time: you don’t need to look for a skewer, fire, or water source.
- It’s safe: you finish off the enemy quickly before they recover from the stun.
- Make good use of the Soul Reaver’s power, which is one of the character’s trademarks.
Just remember that in the material world , if you are hit before stunning the enemy and executing the Triangle attack, the sword will disappear and you will lose this finishing move until your life is restored. In the spectral world , this risk does not exist; there, the Soul Reaver is always available for this type of execution.
THE SILENCED CATHEDRAL
After defeating Kain and obtaining the spiritual Soul Reaver, the game begins to “push” you towards the next major area: the Silent Cathedral . The practical starting point is that first blue circle you encountered at the very beginning of the game, remember? That symbol on the ground where you were able, for the first time, to return from the world of souls to the material world. That’s exactly where you need to return now.
Use the portals to shorten the path, if you wish, and go to that first blue circle. When you get there, look around carefully. Near that symbol, there is a metal grate that was previously just a useless barrier, but now, with the power to pass through grates in the spectral world, it has become a real path.
So, do the following: switch to the soul world (let your life reach zero or use a portal) and approach the grate. Use the new power command (UP directional pad + action button, holding it down) and let Raziel pass through the bars as if he were smoke. Once he crosses, walk down the corridor ahead.
Soon you’ll spot, in the background, a huge building: the Cathedral , a kind of gigantic castle, with a bridge already lowered , but with the main door still closed . Before going straight to the door, you have the option, if you wish, to activate the portal in this area to make your life easier in the future. To do this, instead of going to the cathedral door, turn to the opposite side and follow that path until you find the portal. Activate it, secure this fast travel point, and then return to the main entrance of the building.
Now, back in front of the large, closed cathedral door and already in the material world , use the Soul Reaver to open it. As the original text said, you use the sword to interact there, as if the blade’s energy unlocks the entrance. After the door gives way, you enter and immediately find another grate inside. Again, you need spiritual power: shift to the world of souls, cross the grate, and then return to the material world to deal with the enemies.
Once you’re inside, prepare to face vampire spiders , those disgusting creatures that roam the Cathedral. Use quick attacks and, if you have the Soul Reaver active, take advantage of it to stun and finish off enemies using the special execution move (the one with the Triangle button when the enemy is stunned). Clear the area and continue forward until you find a large double door . Go through it.
Going up through the interior – pillars, “water tank” and pipes
Upon passing through the double doors, you enter a large hall with vertical structures. The path here is entirely based on climbing. Notice a pillar that you can use as the first step. Climb onto it and look around; you will notice a kind of large reservoir or water tank , or tall, rounded platforms, like tanks.
You need to go up from platform to platform , jumping carefully. Then:
- Climb onto the first pillar.
- Jump into this sort of elevated box.
- Jump from one jump to another, always aiming the camera with L1 + R1 (or the equivalent) to clearly see the next jump.
- Continue in this way until you find a ramp or higher passage.
When you reach that ramp, follow it, always moving forward. Along the way, more enemies will appear—more spiders. Kill anything that gets in your way, being careful not to fall back down.
Going upwards, you’ll reach an area where the highlight is five large vertical tubes (or pipes), like a wall of pipes. To progress through there, you can’t do it in the material plane; you need to resort to the trick of distorting the scenery in the spectral world. So:
- Change to the world of souls .
- Notice how the platforms and pipes change position. Now, it’s possible to use these pipes as support.
- Carefully climb up past them, controlling the camera (L + R) to adjust Raziel’s positioning and avoid missing the jump.
When you reach the top of this climb, you will need to return to the material world , as you will need to activate physical mechanisms. At the top, look for a lever . By activating the lever, you lower a platform to another point in the area. Go down to it and stand on it: this platform acts as an elevator or activation point.
From the position where the lever was, if you pay attention, you’ll see that there are two doors : one on the right and one on the left. Each leads to a different puzzle that, in the end, will work together to unlock the cathedral’s main ventilation system.
Sculpture room – assembling the figure (right door)
Let’s start with the door on the right .
Enter through it. Proceed until you find a grate – use the power to pass through grates (in the spectral world, if necessary). When you reach the inner room, return to the material world , because now you will be dealing with heavy blocks, a kind of sculpting puzzle.
You will see several large pieces of stone , with engravings, that together form a figure (like a stained-glass window or a disassembled statue). Some of these pieces you need to push or pull ; others you need to lift and literally throw into an exact spot. The goal is to perfectly assemble the shape of the sculpture.
The main focus should be on the piece you need to throw . When you pick it up using the lift command (L1 + Square, as per the original guide), it’s essential that the correct face of the piece is facing down when you throw it. Why? Because during its trajectory in the air, this piece rotates once , and if you don’t account for that, it will land upside down and won’t fit the pattern.
So, do it like this:
- Analyze the design of the sculpture on the wall or floor.
- Adjust the piece’s rotation with L1 + Square so that, when launched, it lands with the correct side facing up or in the exact position.
- Move the piece to the marked spot.
- The other pieces, which don’t need to fly, are fitted by pushing normally, carefully rotating until the symbol or shape matches in the correct position.
When all the pieces are correctly positioned, the game rewards you with a quick scene : at another point in the cathedral, a platform appears or rises, clearing another part of the path.
After completing this puzzle, return to the area where the main lever was located (the one that lowered the first platform) and now go through the door on the left .
Second platform – more spiders and another lever (left door)
Enter through the left door and proceed. You’ll soon find two more spiders waiting for you. Take them out—Soul Reaver is extremely helpful here. Keep walking until you find another lever . This lever activates the second platform , completing the system that will generate a strong air current.
Once this lever is activated, return to the platform area (the ones you can step on and that are related to ventilation). Now, with both platforms properly released, a large ventilation system will start operating.
Climb onto one of these platforms and watch the airflow rising beneath you. Now comes the fun part: jump into the airflow and open Raziel’s wings (the glider). The strong wind will propel you upwards , taking you high up in the cathedral, to areas that were previously inaccessible.
Entering the area of mirrors and pipes – ventilation puzzles
After being carried upwards by the air current, you will find a door with a large mirror associated with the location. Go through that door. Walking a little further, you will soon see a first door on the left : that is the one you should go through now.
Go through that door on the left, and then, use your power to break through the grate that blocks the entrance to the cathedral’s plumbing system . You’ll enter an area full of pipes, cylindrical pieces, and fittings —a veritable labyrinth of pipes.
The goal here is to ensure proper air circulation through these pipes. To do this:
- You will see several pieces of pipe stacked or fastened in a higher area .
- Push these pieces onto a sort of elevated platform so that you can knock them down one by one from up there, separating each tube.
- Once they are on the ground, you can drag and rotate them , positioning each tube in the correct holes in the floor or wall.
- Carefully observe the shape of each tube and the available fitting – you need to create a continuous path for air to flow. It’s not just about sticking it anywhere; there’s a specific position required.
After completing this first air circuit, exit through this room and return to the main corridor upstairs. Further on, there is another door . Go through it as well, pass through another grate with your spectral power , and you will find a second set of pipes . Here the logic is the same: release the pieces, knock them down one by one, and then assemble the correct path for the air to pass through.
When you complete this second plumbing puzzle, the cathedral’s ventilation system will become stronger and more functional.
Now, go back outside to the open area at the top. You’ll see a large bell . It’s time to do a quick sequence:
- Ring the bell (interact with it).
- As soon as the sound echoes, run towards the giant window in front of that bell.
- Jump through the opening and activate the glide (wings) to reach the other side.
- Upon landing, immediately run downhill until you find another bell .
- Ring that second bell. If you’re quick enough, the combined resonance of the two will shatter a pane of glass somewhere in the structure.
If you don’t get it right the first time (you didn’t hear the right sound or nothing happened), go back and try again, but this time be quicker between ringing the first bell and the second.
With the glass finally broken, return to the first bell , but this time don’t touch it . Instead, search the surrounding area for a broken pane of glass (the one you shattered with the bells) and nearby also look for a crank positioned on a stone base . Find this crank and turn it. This will open a new passage , but its door is more easily accessible in the world of souls .
Then, switch to the spectral plane and go through the door that opened after you turned that crank. That door leads you to the next sequence of pipes and valves.
Ice sector, gray parts and defrosting ventilation
Within this new area, you’ll walk through a series of pipes that serve as climbing routes. Climb them carefully, paying attention to any enemies that may appear. At a certain point, you’ll reach a fork in the road : two paths, one to the right and one to the left.
First, go down the path to the right . Keep following it until you find a spot with four gray pieces on the ground : two of them are frozen (trapped in ice), two are thawed (free). What you need to do is activate the two pieces that are not frozen —they are usually like mechanisms or floor buttons.
When you do this, you’ll probably notice that there’s a blocked ventilation outlet and a grate nearby. The air isn’t completely released yet, precisely because the other two gray pieces are still stuck in the ice.
Now, go back to the world of souls and go through the grate that blocks the path to the last two frozen pieces. After you pass through that grate, you’ll reach another area with two possible sides: right and left .
- First, go to the right side . You will see a kind of closed sewer “covers” or trapdoors (the so-called “sewer drains”). You need to open these covers in the correct sequence so that the ice holding the piece is broken. You can only keep two covers open at the same time . If you get the order wrong and nothing happens, start closing one, opening another, experimenting with combinations until you see the ice break.
- After breaking the ice on this side, go to the left side and do the same thing : open and close lids in the correct order until the ice breaks and releases the piece. The idea is that you melt or break the ice indirectly by controlling the flow of something (usually air or steam).
With the last two pieces finally thawed , go back through the same grate you came through earlier, return to where the four gray pieces were , and now activate the two you just freed . When all are activated, the large ventilation system in that area will start working.
Right after activating it, you’ll see an air current rising. Use it: let the flow carry you, flying with your wings to a greater height.
Adjusting the raised pipes and activating more valves.
Once the ventilation takes you upwards, you’ll reach an area with vertical pipes sticking up high . Some of them are clearly in the wrong position. You need to push these pipes to align them correctly, usually by tilting them where they connect to the rest of the system. There are two pipes that need adjusting here.
After fixing the two, you’ll see a hole/passage you can enter. Follow it, proceed slowly, and watch out for spiders that will appear along the way. Kill the spiders and go until you find two gray pieces on the ground . Activate these two pieces; this will open a new passage somewhere higher up, creating a path accessible via the platforms in this area.
Now, use the platforms there to climb up to the new passage you just opened, usually located on a larger part of the wall. Carefully jump from one platform to another, using the glide when necessary, until you reach the high entrance .
Go through that entrance, continue forward, pass through any grates in your path (using spectral power if you’re in the soul world), and at some point you’ll fall to a lower level, almost as if you’re plummeting to a lower floor. Down there, look for a valve —a circular mechanism. Activate this valve to release more airflow into the cathedral’s system.
Large vertical section – multiple pipes, more valves, and the final ascent.
From here, you need to go back up to the upper areas. In this new area you’re in now, notice the walls: there are pipes in sequence , some on the left, others on the right, forming increasing staircases (small, medium, large…). These pipes function as steps.
Ideally, climb up the pipes on the right side , which will lead you to a new cave . Keep going, pass through another grate with the power to traverse the spectral world, and continue climbing more pipes until you reach the very top of the structure. At the top, you will find more spiders—eliminate these creatures.
On one of these upper platforms, you’ll see a box seemingly stuck between rocks . It gives the visual impression that it’s blocked, but in reality, it’s moving. Pull this box : doing so will cause the rocks on top of it to fall, opening a new path to another cave. Continue pulling this box towards the front of a large pipe .
After positioning the box in front of the pipe, climb on top of it to gain enough height to reach another valve located nearby, higher up on the pipe. Activate the valve.
When you’re finished, push or place the box near where you came from, to leave a shortcut ready if you need to return. After that, follow the new path that was revealed when the rocks fell, opening the new cave.
Continue down this corridor until you reach a large, open room with several pipes serving as climbing routes again. Use these pipes to climb higher and higher. At a certain point, you will see a huge channel, a giant pipe pointing upwards . Get close to it and push it , adjusting its angle/position to suit the airflow.
Continue climbing up the remaining pipes until you find another valve . This is the last valve in this section. Activate it as well. Now, the entire ventilation system for this part of the cathedral will be configured: pipes adjusted, valves open, gray parts activated.
Now you need to go all the way back to the point where you opened a passage and had to jump from platform to platform to get there (that part you used to enter a high passage, remember?). Go back in the same way: carefully descend until you return to that area.
When you get there, look around. You’ll see a pipe releasing thick smoke upwards , indicating a very powerful air current. That’s the right place. Place Raziel on the current, jump, and spread your wings : the wind will push you high up , much higher than before, allowing you to reach a cave at an extreme height in the cathedral.
Important note: If you haven’t activated all three valves and haven’t pushed the correct pipes , this air current won’t be strong enough to carry you to the cave at the top. So, if you jump and can’t reach it, check that you haven’t missed any valves or angled pipes along the way.
Once you reach the top, enter the elevated cave .
Before the boss – portal and final path
In this upper area, continue walking until you come to a fork in the road : two different paths. First, take the path to the right . Proceeding along this side, you will find a new teleportation portal . Activate this portal—it’s very useful because it allows you to return to this upper area without having to repeat the entire ventilation puzzle.
After activating the portal, return to the fork in the path and now follow the other path , the one on the left (or the one you haven’t taken yet). Go to the end of that path. There, you will finally reach the chamber of the boss Zephon .
Chief Zephon – how to defeat him
Zephon is a huge, deformed creature, stuck to a structure, covered in claws and disgusting eggs. The fight isn’t exactly normal hand-to-hand combat: you need to pay attention to its movements and use the environment in a specific way.
Enter the arena with the Soul Reaver ready. Zephon will try to attack you with giant claws that extend to the ground. The strategy is:
- Keep moving in circles around the creature, without standing still in front of it.
- Wait for the moment when Zephon digs its claws into the ground , as if nailing its arms to the floor. When that happens, the claws become vulnerable.
- At this point, get close and attack the claws with the Soul Reaver until you destroy them. The initial objective of the fight is to destroy all the claws he uses to hold on and attack you.
- Repeat the process: circle around, wait for the claw to stick in the ground, hit it until it breaks. Do this with all of them.
After you destroy all the claws, Zephon will be more exposed, and you’ll notice that he’s perched on some kind of giant structure or “nest .” From there, you must attack this base , striking it repeatedly until a giant egg is expelled from the hole/structure where it is.
When the egg falls to the ground, don’t attack it in the same spot. Instead:
- Pick up the egg (interact with it as if it were a box or object).
- Take this egg to the entrance of the room , where there is a corpse holding a lit torch .
- Bring the egg close to the flame so that it catches fire .
- With the egg ablaze, aim and throw it back at Zephon , hitting its body.
The impact of the flaming egg will cause significant damage to the boss. You need to repeat this process three times :
- Break the base again until another egg comes out.
- Carry the egg to the torch.
- Set on fire.
- Play on Zephon.
After the third time , the accumulated damage is enough to kill the creature, ending the fight.
New power: climbing walls (post-Zephon)
By defeating Zephon and absorbing his essence, Raziel gains another key ability: the capacity to climb certain walls .
But it’s not just any wall in the game. You can only climb those surfaces that have a specific look, like scratched stone walls in a “staircase” pattern , with a texture of small steps or horizontal scratches.
To use the power:
- Find one of these “staircase” textured walls.
- Jump towards it, causing Raziel to stick to the surface.
- Hold the directional pad UP to make Raziel ascend .
- If you want to go down, hold the directional pad DOWN .
- When you reach your desired location, jump backward or to a side platform, depending on the scenario.
Tomb of the Seraphan
Returning to the place where you faced Kain
After defeating Zephon and gaining the ability to climb specific walls , the next objective is to return to the area of the Pillars of Nosgoth , more precisely to the point where you had your first confrontation with Kain .
Use a nearby portal to reach the Pillars, and go to the arena where that duel took place in which you hit Kain three times. Now, look around carefully: you’ll notice a wall with a different texture , full of grooves, like a vertical stone staircase. This is the type of wall that Raziel can climb with the power he gained from Zephon.
Get close to that wall, jump towards it and let Raziel grab onto it. Then, hold the UP directional pad to start climbing. Climb slowly until you reach the top. Once you’re up there, follow the corridor ahead.
Soon you’ll reach a point where the path opens up to two doors , one on the left and one on the right. There’s no mystery here: whichever one you choose leads to the same place . So it doesn’t matter which door you enter, the route converges afterward.
Go past one of them, keep walking down the corridors, and you’ll reach an area that looks like a kind of circular arena or large hall , with a fence marking an important section. Pay close attention to this spot, as you’ll still have to cross this fence to proceed.
If you want to take care of your logistics before continuing, you can activate a new portal in this area: look for some climbable rocks or ledges that lead to a side path. Climb up these rocks and follow the corridor until you find the portal. Activate it, because it’s always good to have a way to return here quickly if something goes wrong.
After dealing with the portal (or if you prefer to leave that for later), return to the arena with the grate . Now, approach the grate and use your power to pass through gates in the spectral world . If you are materialized, let your life drop or use a portal to go to the world of souls, and then, facing the grate, hold the command to pass through the bars until Raziel passes through them.
With the gate past, continue down the corridor until you find a door . Go through that door. Further on, you will see a large box or block that appears to be blocking an opening; you need to pull or push this box to open up space and thus actually enter the Seraphan tomb area .
Inside the Tombs of the Seraphim – descending to the chief
Upon entering the tombs, you’ll find yourself in a kind of large hall containing sarcophagi , statues, and ancient tombs. Walk around until you reach roughly the central area of this space.
Here’s an important detail: instead of looking for a staircase or door, what you need to do is voluntarily shift to the soul world while standing in the center of the room. When you transition to the spectral plane at that specific point, the scenery distorts in such a way that Raziel is taken to a lower level , as if he had been “pulled” to a floor below.
When you reappear on this lower level, start walking forward. At some point, you’ll encounter another grate . Crossing it is simple: continue in the spectral world and use the power to pass through grates to get past. Once you’re on the other side, find a safe spot and return to the material world , as you’re approaching the next boss’s room.
Morlock Boss – How to defeat him easily
Upon returning to the normal world in this area, you’ll encounter the Morlock , the boss of this region. He’s not an extremely complex boss in terms of mechanics; the fight with him is more straightforward, but still requires attention.
The basic trick is:
- Make sure you are in the material world during the fight, because you will need to use the physical environment (mainly water ).
- Start the battle by attacking the Morlock normally, using your standard abilities or the Soul Reaver if it is active.
- Keep hitting him until he enters a state of stunned silence — he’ll become limp, vulnerable, and unresponsive.
The arena where you fight has water nearby . And, as you’ve learned from other enemies, water is fatal to these creatures. So, as soon as he’s dizzy:
- Position yourself so that you can push or throw the Morlock into the water .
- Use the grab/push command and direct the movement towards the water.
- When he falls into the water, the damage is lethal, and that finishes off the boss.
You don’t need a complicated sequence of combos; the secret is to leave him vulnerable and use water as your ultimate weapon .
By defeating the Morlock and absorbing his essence, Raziel gains access to a new type of power linked to the Soul Reaver .
New power: Soul Reaver’s energy blast
After the Morlock falls, the Soul Reaver receives an upgrade: now it serves not only as a melee energy sword, but you can also unleash a kind of concentrated energy magic from it.
To use this feature, the command is very simple:
- Hold down the Triangle button and, after it has held for a bit, release it .
Raziel will channel the Reaver’s energy and launch an energy projectile in a straight line, like a magic shot. This can be used to attack enemies at a distance or to push objects that may be affected by the energy.
An interesting detail: even if you do n’t have the sword active in the material world (that is, if you’ve taken damage and the Soul Reaver has disappeared from your arm), you can still use this energy blast by holding and releasing the Triangle button. The difference is that, visually, the sword itself may not appear, but the energy strike still works.
In the world of souls, as always, the Soul Reaver doesn’t disappear, so firing is guaranteed at all times.
Continuing in the Tomb of the Seraphim – using sword magic in the setting.
After the fight with Morlock ends and you gain the power to fire energy blasts, the tomb area itself presents you with a puzzle that forces you to use this new ability.
In the room you’re in, look for a panel or block on the floor with a target design – it looks like a square with a symbol indicating that it should be hit by some kind of impact. The idea is precisely that you hit this target with the Soul Reaver’s shot .
Then:
- Stand in a position facing that target square.
- Hold Triangle to charge the attack.
- Aim at it and release to unleash the magic.
When the shot hits the target, that square or block will be pushed forward, sliding and falling to the other side, as if opening a hole or clearing a blocked passage. Thus, a new route opens up in front of you.
Continue along this new path. Soon after, you’ll find a climbable wall – the one with the stone staircase texture. Jump until you’re stuck to it and climb up by holding UP until you reach the top.
Once you get to the top, turn to the other side of the area and you’ll notice a series of spaced-out pillars , serving as suspended platforms. Now it’s time to do some platforming:
- Jump from pillar to pillar, using the glide when needed to maintain distance.
- On one of these pillars further ahead, you will notice that there is a box (or block) blocking another pillar or passage .
At this point, you don’t physically go to the box. Instead, use the Soul Reaver’s shot again :
- Stand at a pillar where you have a clear line of sight to the box.
- Hold Triangle, charge your shot, and fire in the direction of that block.
- The impact of the magic will push the box , causing it to fall or move, thus freeing the pillar or route that was blocked.
With the path clear, jump to the pillar that was previously blocked and continue forward along the path ahead.
Two caves and the trick of the box pushed by magic.
You will continue until you reach a point where the corridor splits into two caves : one to the left and one to the right. Here, the correct route is:
- Enter through the cave on the left first.
Walk through this tunnel until you find a grate blocking the passage. To get past it, you already know: go to the spectral world, use the power to traverse, and continue. After the grate, you will find a staircase going up. Climb the stairs until you reach an area where two enemies appear , but note: here you need to be in the material world to truly fight them. Switch to the normal plane, kill the two enemies, and clear the area.
In this room, there’s another gate , but this time you won’t simply walk through it. First, notice that behind the gate there’s a box . It’s positioned so that if you pushed it, it would touch the opposite wall , creating a kind of step.
Since you’re outside the grid, you can’t touch the box directly. So, again, the solution is to use the Soul Reaver’s firing mechanism .
- Position yourself directly in front of the grate, aiming towards the box, even if it is a little far away.
- Charge the energy shot (by holding Triangle) and release it while aiming at the block.
- The impact of the magic will push the box until it hits the back wall.
Once that’s done, go back to the world of souls , cross the grate with the spectral power, and now you’ll be able to climb on top of the box you just pushed. Use it as a platform to reach a higher cave that was previously inaccessible.
Enter this upper cave and continue forward.
The boat and the trick of the world of souls.
Walking through this new tunnel, you’ll come across a rather striking area: a stranded boat or an old vessel, stopped on the water or on a structure.
You need to use the boat as a mobile platform to reach the other side.
- First, jump onto the boat and walk around it to understand the positioning.
- In the material world , the boat remains relatively horizontal, perhaps not allowing for a comfortable jump to the other shore.
- So, the trick here is to switch to the world of souls : when you do that, the physics and the angle of some structures change, and the boat tilts , leaning.
After changing planes, observe which part of the ship is higher or tilted towards the side you want to reach . Walk across the boat to the higher part and, from there, jump to the other side , using gliding if necessary. This tilt is precisely what allows you to reach the new platform.
Once on the other side, follow the corridor. Soon you will see two doors ahead : one on the right and one on the left. The original text already indicates that you are entering a new temple , that is, a new large area of the game.
DROWNED ABBEY
After leaving the Tomb of the Seraphim by boat and arriving at that point with two doors directly ahead (one on the right and one on the left), that’s where the Drowned Abbey area effectively begins .
To properly organize your progression, the first thing you’ll do is:
- First, enter through the door on the right.
This door leads to a relatively simple corridor. Follow it to the end without deviating too much, defeating any enemies you encounter. At the end of this corridor, you will find a teleportation portal . Get close and activate this portal: this is important because if you die, get lost, or need to return later, you won’t want to retrace your steps from the boat.
After registering this portal, go back down the same corridor until you return to the hall where the two doors are. Now, instead of the one on the right, you will:
- Enter through the door on the left.
Once again, you enter a long corridor. Proceed to the end. You will come face to face with a large door that doesn’t open simply by pushing – it has a central point that is the key to the puzzle.
Here’s where the power you gained with the Morlock comes in: the Soul Reaver’s energy blast . Position Raziel facing the center of the door, aim, and:
- Hold down the charge button (Triangle).
- Release when fully charged, aiming at the exact center of the door .
The impact of the energy will activate the mechanism of this portal, and the door will open , allowing passage to the interior of the abbey.
Path to the right: pillars and entrance to the inner temple.
Passing through this main gate, you enter a more open area where the path splits. You should take the right-hand side , which involves a series of pillars over chasms or water .
Look ahead and notice: there are several pillars that function as small platforms, forming a kind of path. To cross:
- Jump from pillar to pillar calmly.
- Use gliding (wings) to ensure sufficient jump distance.
- If the camera is bad, use the view adjustment buttons (L1/R1) to align your angle and avoid making silly mistakes during jumps.
Following this path of pillars, you will reach a new door . Go through it.
Continuing inside, you begin to walk through the interior of the submerged temple , an ancient structure filled with water on all sides. Proceed through the corridors, defeating the enemies that appear, until you reach a very striking area: a large central space where you see a kind of gigantic screw or axis in the scenery, as if it were the mechanical core of this section.
From this point, looking from where you are when you arrive, you realize that there are three possible paths :
- One on the right
- One on the left
- One ahead
However, although there are three exits, only one of them is the one you’re interested in right now . The correct route is the one with a visible gate . So:
- Follow the path that has a gate and go through it.
Pillars with water and the point of the “three souls”
After passing through this gate, you enter an area with pillars surrounded by water . It’s a scene similar to others you’ve seen before: small platforms and, all around, deadly water (for now). It’s not time to swim yet, so falling into the water means trouble.
The strategy is the same:
- Jump from pillar to pillar, carefully.
- Adjust the camera with L1/R1 to avoid getting lost in the depth of the scene.
- Use the planar mode when you need a few extra centimeters of reach.
Upon reaching the other side, continue along the path, still within the temple. At a certain point, you will arrive at a place where, if you are in the spectral world , you can clearly see three souls wandering around the room . This place is important and will be a reference point for you later, when you gain the power to swim. But for now, continue paying close attention to the structure of the room.
At this point, go to the back wall and look up . With a little camera adjustment, you’ll notice a very high platform that you can’t reach with a normal jump or simple glide.
Here you need to use the super jump (that charged jump that takes you higher):
- Position Raziel very close to the wall, where you saw the platform.
- Charge the special jump (the command you already learned for the super jump).
- At the right moment, release it to make Raziel fly higher than normal and, using gliding if necessary, reach the elevated platform .
When you get up there, switch back to the material world if you’re still in the spectral realm, because you’ll need to interact with the environment normally.
In this upper section, look for a wall with a staircase texture , like the ones you can climb since gaining Zephon’s power. Go to it, jump to grab onto it, and hold the UP directional pad until you reach the top.
Wooden ceiling, stained glass windows, and eagle statues.
Upon reaching an even higher point, look up and around: you’ll see some beams and wooden structures on the ceiling that Raziel can hang from. The idea now is to use these wooden structures as a “suspended walkway”.
- Jump towards them so Raziel can grab onto them.
- Move carefully from beam to beam until you reach the end of this path on the ceiling.
- At the end of this suspended walkway, you’ll find an entrance on the left : that’s where you go.
Within this new section, defeat the enemies that appear. Once you’re safe, notice a large stained-glass window blocking your progress. Since you already have the Soul Reaver’s energy blast, now is the time to use it again:
- Stand at a safe distance, aim at the glass, and unleash your magic to shatter the pane .
With the glass broken, the passage is clear. Proceed ahead.
In the next area, you will see several eagle-shaped statues , usually with their heads projecting in a way that makes them function as small platforms. Your objective is:
- Jumping headfirst from one head to the other of these statues, using each one as leverage.
- Be careful with the camera’s direction so it doesn’t fall between the supports.
- At the end of this “path of eagles,” you need to jump to a central tower located in the middle of the scene.
From the head of the last statue, aim carefully and glide to land on top of the central tower. Once on that tower, you’ll see an opening below , with three holes in the ground :
- A hole on the left
- A hole in the center
- A hole on the right
You need to choose which one to enter. The correct route here is:
- Jump into the middle hole.
The bell, the climbing of pillars, and the encounter with Rahab.
Upon falling through the central hole, you will be taken to an inner area where there is a large bell with a rope that can be pulled.
Get close to this rope and interact with it (pull, activate) to ring the bell . This is part of the environment and can also affect the structure of the place, marking your progress.
After ringing the bell, look for the stairs leading down from that room. Go down until you reach a lower level. Down there, you’ll find another series of pillars that act as steps, probably over water or an abyss.
Now you need to:
- Jumping from pillar to pillar , this time to climb back up , using these columns as makeshift stairs.
- Be careful not to fall, because this section is relatively narrow.
By following this path of pillars and reaching the upper part of the room, you will find an opportunity to return to the normal world , if you haven’t already. Return to the material world , because that’s where you’ll face the next boss.
As soon as you materialize, you’ll practically come face to face with Rahab , the aquatic vampire lord of this region.
Chief Rahab – how to defeat him using light
Rahab is one of the most memorable bosses in the game because fighting him isn’t a constant “sword-to-the-face” duel; it’s an environmental puzzle. The room where the battle takes place is dark, with several glass panes around it , and Rahab circles around, firing energy projectiles at you.
His weakness isn’t his sword directly, it’s sunlight . Your goal in this battle is to destroy all the glass around the arena to let the light in and fry Rahab.
It works like this:
- Keep moving so you don’t become an easy target for his shots.
- Use the aiming/viewing adjustment buttons (L2 + R2, as per the text you provided) to accurately aim at the glass panes .
- When you have a well-framed window, use the Soul Reaver’s energy blast (hold Triangle, release) to shatter the glass .
Each time a windowpane breaks, a beam of light enters the room, increasing the environmental damage that threatens Rahab. While doing this, pay attention to an important detail: the sound the boss makes when shooting at you. When you hear the sound of his gunshot , be ready to jump or dodge , because these shots can knock you into the water or make it difficult to aim.
The battle becomes a cycle:
- He runs across the room.
- Look through a windowpane.
- It shoots and breaks.
- Dodge Rahab’s shots.
Continue repeating this process until you destroy all the glass in the room . When the last one is broken, so much light will enter that Rahab can’t stand it. He ends up being burned by the sun’s rays, and that ends the fight. You don’t need to take all his life from punches; just use the environment to your advantage .
With Rahab defeated, you absorb his essence and gain a new fundamental power.
New power: swimming in the material world
Up to this point in the game, falling into water while in the normal world was basically a sentence to be dragged back to the world of souls . Raziel would “melt” in the water and lose his physical form. But after absorbing Rahab, this changes radically.
Now, when you are in the material world and fall into the water:
- You are no longer automatically thrown into the spectral world .
- Instead, Raziel becomes able to swim .
To swim, all you need is:
- Use the swim action button (in the base text, it’s the X ).
- Direct the movement with the analog stick/d-pad to go forward, up, down, etc.
This opens up a lot of new routes through the game, because those water-filled areas that were once deadly now become explorable paths .
Leaving Drowned Abbey – exploring with newfound power
After defeating Rahab, the idea is to immediately use the new ability to find the exit and also grab a very useful bonus.
Remember that room where you saw three souls wandering freely , before you made the super jump to the high platform? That’s where you need to go back to now.
Use portals or normal paths to return to this specific room. It’s usually easy to recognize because it has:
- A large space.
- Water is present.
- And if you’re in the spectral world, the three souls are wandering around there.
Now that you can swim in the material world , switch to the normal plane and enter the water in this room. Instead of being pulled into the spectral world, Raziel will dive in and swim freely.
Start exploring the bottom of this area:
- Swim around looking for structures, glass walls, submerged windows.
- At some point, you’re going to find a windowpane underwater .
When you find that pane of glass, you can use the Soul Reaver’s shot again:
- Aim at the windowpane.
- Charge the shot (Triangle).
- Release to break the submerged glass .
By destroying this window, you open access to a deeper area . Swim down through this newly created opening.
Down there, you’ll find a sort of area with several windows ; many of them look the same, but one is fake : this fake window isn’t solid like the others, and you can walk through it , opening a secret passage.
Try testing the windows: some will be completely solid, but one will allow passage. Going through it, you enter a hidden path , and inside you’ll find a special area where you can obtain the Fire Soul Reaver (or a fire elemental upgrade for the sword, depending on the translation/version). This elemental weapon is very helpful against certain enemies later on.
After acquiring this upgrade, swim back the way you came until you find the path leading back to dry land (an edge, a dry platform). Get out of the water and climb up. You have now completed the main exploration of Drowned Abbey, defeated Rahab, gained the power to swim, and unlocked a new elemental form of the Soul Reaver.
From here, the game opens up many areas with water that were previously only places of frustration and death, and you can…
ASH WATES
Entering the Ash Waters: waterfalls, swimming and climbing
After leaving Drowned Abbey and reaching dry land , follow the main path until you see an area with multiple waterfalls – a noisy and misty scene. Here, you need to:
- Locate the broken bridge : it is partially submerged in the water.
- Swim to the other side : enter the water and use the swimming power ( X button ) to cross. Watch out for the current!
- Super water jump : upon reaching the base on the opposite side, position yourself near the edge. Charge the jump (hold the jump button) and release at the right moment to perform a super jump out of the water , reaching the top of the bridge.
At the top, follow the stone path until you find an isolated pillar . The key is behind it:
- Walk around the pillar and examine the rock wall behind it.
- Identify the “staircase” texture : it’s the only climbable wall in this area.
- Climb it (jump towards it and hold UP ).
At the top of the climb, turn 180 degrees . You will see a chasm with a distant entrance. Then:
- Jump into the void and immediately activate gliding (wings).
- Adjust your trajectory to fly straight toward the illuminated entrance.
- Place gently inside the Ash Waters .
Spectral passage and box manipulation
Upon entering, follow the corridor to a gate . To go through:
- Switch to the world of souls (let your life reset or use a portal).
- Use the power to pass through grates ( UP + Square held).
- Repeat the process at a second gate further on.
After the second gate, you will reach a circular room with a blue symbol spinning on the floor (the return point to the material world). Return to the normal world here. Now:
- Look at the front railing of the room.
- Inside it, there is a box in the center .
- Position yourself outside the grid, aim at the box, and fire the Soul Reaver’s magic (hold Triangle , release).
- The energy will push the box until it sticks to the opposite wall .
Enter the room by going through the grate (in the spectral world). Climb onto the box leaning against the wall to access a high opening. Jump to the other side.
Hydraulic puzzle and box stacking
In the new section, go left until you reach a wall with a lone box .
- Pull the box away from the wall.
- Position it as a step below a ledge at the top.
- Climb onto it and then onto the ledge to reach the upper level.
Here comes a critical leap:
- Run to the edge and get ready for a long jump .
- Use the super charged jump + glide immediately.
- Jump from the very edge of the platform – any mistake will send you falling and forcing you to start all over again!
On the other side, proceed to a room with:
- Two holes on the sides filled with water.
- A central walkway .
- High platforms on the left and right .
Follow this ritual:
- Step onto the right platform (material world) and activate the crank . This drains the water from the holes.
- Switch to the spectral world and step onto the left platform to return to the normal world.
Now, go to the front hole – it contains 4 boxes . Your objective:
- Push all 4 boxes into the front hole (using L1 + Square to rotate/push).
- Stack 3 boxes on top of each other, against the back wall.
- Push the 4th box against the stack, forming a “ramp”.
- Climb onto the loose box , then onto the stack, and reach the upper passage.
Follow it and drop down to the lower level .
Preparing the trap for Dumah
On the lower floor, look for a lever on the wall . Activating it will release a green gas (caution: it’s toxic!). Then:
- Go to the other side of the room .
- Activate a second lever that releases a jet of fire, destroying a wooden door.
- Look where the broken door led : you’ll see an exposed corridor. Memorize this location – it will be crucial for the boss.
Now, go back to the previous room (with the gas and the fire). Look for a hidden path behind one of the levers . Follow that corridor to the end and:
- Push the box that’s down to the lower floor (it will fall into the center of the main room).
- Go back and stack that box with another one that was already on the floor .
- Climb them to access a tall cave on the opposite wall.
Inside the cave, follow the path to the edge of a cliff. Don’t jump yet! Instead:
- Jump to the left onto a small platform.
- Change to the world of souls .
- Jump between floating platforms that only exist on this plane.
- Upon reaching a suspended lever , jump to an opposite platform (in the material world) and activate it . This lowers a bridge .
Cross the bridge and find a box attached to the wall . Pull it and use it to climb a tower.
Final tower and encounter with Dumah
In the tower:
- Switch to the spectral world .
- Jump to the first floating pillar .
- Return to the normal world and jump to the second physical pillar .
- Repeat, alternating planes, until the last pillar .
From the last pillar:
- Jump and glide towards a hole in the ground ahead.
- You will fall into a room with a giant stone tower .
Push the tower forcefully (hold the push command) towards the blocked door ahead. The impact destroys the door , clearing the path to the boss.
Chief Dumah: the gas and fire trap
Enter the new area and you will find Dumah “dead ,” with 3 arrows stuck in his chest . To “revive” him:
- Approach and remove each arrow (interact with them).
- Dumah stands up and attacks fiercely!
The strategy is NOT to confront him directly .
- Lure him back into the gas/fire room (the one where you destroyed the door).
- Run ahead of him, keeping your distance.
- Jump when he launches projectiles.
- Position Dumah in the center of the room .
- Run to the green gas lever and activate it.
- Run to the fire lever and activate it.
The flammable gas plus fire creates a gigantic explosion , burning Dumah alive. A poetic death for a vampire!
New power: Spin
By absorbing Dumah, Raziel gains the ability to spin objects and enemies . It works like this:
- While running , make complete circles around:
- Objects with symbols on the floor (to rotate them).
- Enemies (to make them dizzy).
- After 3-4 complete laps , a blue flash confirms the effect.
- Keep spinning until the object moves or the enemy faints.
Test the power right now:
- Return to the place where you pushed the tower towards Dumah.
- Look for an alternate path with a rotating statue and 3 locked doors .
- Walk around the statue until you see the blue flash.
- Stop when she’s facing a door – it will open!
- Go inside, collect the items, and repeat for the other doors.
Tips:
- Camera control : Use L1/R1 constantly to adjust angles during jumps.
- Alternating shots : Master the timing so you don’t die during transitions.
- Patient with stacking : Align boxes carefully to prevent them from collapsing.
ORACLES’ CAVE
Leaving Ash Wastes and finding the entrance to Oracles’ Cave
When you’ve finished everything in Ash Wastes (defeating Dumah, obtaining the power of spin, etc.), return to the outer area from where you entered this temple.
Remember that climbable wall you used to access the Ash Wastes? Go back there, but don’t climb the wall this time. Instead, pay attention a little further ahead, following the terrain:
- You will notice that there is now a new path ahead, extending beyond the area you used before.
- Follow this path.
Two enemies will soon appear in front of you; eliminate them in whatever way you find most comfortable (Soul Reaver, spin to stun, impale, it doesn’t matter). Continue forward until you reach something that looks like a huge clock or round dial on the ground , with a central object.
This “clock” is actually a door mechanism. To open the passage, you must:
- Position yourself around the central object , in the middle of the circle.
- Running in a circular motion around it , using the power of rotation (it’s the same principle as rotating statues and pillars).
- Keep running until you see a flash/activation indication .
When you do this correctly, the mechanism activates and a door opens nearby. Enter through this newly opened door.
Corridor, optional portal and spectral shift
Inside, follow the corridor, always moving forward. You will reach a point where:
- A path leads to the end of the cave .
- Another side turn leads you to a portal .
Do the following:
- First, go to the portal and activate it. This will guarantee you a quick return point to that area.
- After activating the portal, go back and follow the path that leads to the end of the cave .
When you reach the very end of the cave, you won’t see a clear exit in the material world. This is where the use of the spectral world comes in:
- Change to the world of souls .
- A passage to the left will appear, which did not previously exist in the material plane.
- Before entering this spectral passage, notice that nearby, in this same place, there is a locked door that you cannot yet open in the normal world. Keep that in mind.
Now, enter through the passage on the left , into the world of souls, and continue along the spectral corridor.
Further ahead, you will find a safe spot to:
- Returning to the material world .
When it materializes, you will realize that you are at a lower level, with a new structure around you.
Puzzle of boxes with symbols (+◯ and Z)
As soon as you descend to that lower level in the normal world, you will notice:
- Just ahead, a closed central door .
- To your left, going up a ramp or raised section, is a box fitted into a hole , with a symbol above it .
- To its right, in a similar section, another box is fitted into a hole , also with a symbol above it.
The goal here is:
- Place the correct boxes in the correct holes , according to the symbols drawn above each niche.
The main symbols you need to look out for are:
- On one side, a symbol with a “+” and a circle stuck underneath (like a plus sign on top and a circle stuck underneath).
- On the other side, a symbol in the shape of a “Z” .
Do it like this:
- Go to the right side, where there is a box in a hole with a symbol on top.
- Pull that box out of the hole.
- Now, look around: you need to move boxes until:
- Place a box in the hole below the “+ with circle” symbol .
- And place another box in the hole below the “Z” symbol .
- Use the push/pull command to organize this properly.
When each hole has the correct box underneath the correct symbol , the central door will open .
Go through that open door, continue forward, and defeat any enemies that appear. Keep climbing a little further, following the path.
Broken bridge and pushing boxes a distance.
You’ll reach a section with a grate , which you can pass through using the power to pass through grates in the spectral world, if it’s blocking you. Keep going forward until you see a broken bridge .
To the right of the screen (or nearby), you’ll see a blue circle on the ground, spinning; this is the one that allows you to return to the normal world . Switch to the material plane there.
After materializing, position yourself near the end of the broken bridge and:
- Perform a good gliding jump to reach the other side of the bridge.
On the other side, follow the corridor until you find an area with two boxes positioned at the front , blocking something, but placed in a spot where Raziel can’t physically push them, as they are separated by a hole.
Now is the time to use the Soul Reaver’s energy blast to interact from a distance:
- Stand in a spot where you can aim well at the boxes .
- Charge the shot (hold Triangle).
- Release the shot while aiming at each box to push them into a hole .
When both are pushed correctly, a mechanism is activated , and a door will open .
Enter through that door.
Central symbol room and rotating pillars
Next, you will arrive at a larger room. In the center of the floor, there is a symbol drawn, and around this symbol are four pillars (small columns).
Each pillar has faces of different colors or markings, and you need to rotate them so that:
- The yellow faces of all the pillars should be oriented towards the central symbol on the floor .
For that:
- Approach each pillar.
- Use the spin power (run in circles around it) until the yellow part is pointing towards the center.
- Do this with all four .
When all four pillars have their yellow face turned towards the center , you will hear/see a door opening . This door is near the passageway through which you entered this room . Go back there and enter.
Inside the new room, you’ll see a cauldron of fire in the center. The process here is similar:
- Circle the cauldron using the spinning power until the mechanism is activated.
- This will open another door , taking you even deeper into the cave.
Go through this new door and keep moving forward.
Large clock on the wall, showing 6:00 PM.
Moving forward, you arrive in a room with a large, giant clock on the wall , as if it were an enormous dial carved into the stone. In front of this clock, there are two levers :
- One on the left .
- Another one on the right .
Each of these levers controls a different aspect of the watch:
- One adjusts the minutes .
- The other one adjusts the time .
Your goal is to set the clock to 18:00 (that is, 6 PM ).
Then:
- Pull the hour lever until the large hand is at 6.
- Adjust the minutes so that the clock shows exactly 18:00 (minutes at 00).
- Observe the dial and make the adjustments until it’s just right.
When you get the timing right, a secret passage opens somewhere in the room, usually revealing a new corridor.
Enter this new path. It leads to a long descent , a kind of ramp or sloping tunnel. Follow it to the end and, down there, enter through the newly opened passage.
You will fall into a new enclosed area, with:
- A blocked path .
- Some colored stones connected to a light mechanism.
Puzzle of colored stones and light (mixture of colors)
In this environment, there is a system of colored light and stones that can alter the colors of a beam of light or panels. In the background, there is a “screen” or panel that shows the color you need to reproduce on the stone.
The idea is:
- You need to make the color of the stones match the color indicated on the back of them.
To do this, you will:
- Identify the light tower or central mechanism.
- Circle around it (spinning power) to change the orientation of the light beams or activate the correct combinations.
- Each time you correctly match the color to one of the sets, a lock on the blocked path is released .
Pay special attention to the detail mentioned in the original text:
- Violet is the combination of blue and red .
- So, if you need to create violet, you’ll have to combine blue and red lights or filters.
After you solve this color puzzle, the blocked passage will open . Go through it.
Barrels, colors and symbols
Proceeding along the new path, defeat the enemies along the way until you find a double door . Go through it. Inside, you will find:
- An enemy to defeat.
- A new puzzle based on colors and symbols .
On the walls:
- You will see colors with symbols drawn inside (for example, a red area with a specific symbol).
On the floor or around the room:
- There are colorful barrels with pointers/markers that you can spin.
What you need to do:
- For each color on the wall (e.g., red, blue, green), observe the symbol drawn inside .
- Next, go to the barrel of the same color .
- Circle around it (rotating power) to make the pointer change position .
- Place the pointer directly at the same symbol that appears within that color on the wall.
You have to set up all the barrels correctly , each matching color and symbol, so that the door to the room opens .
After completing this and the door opens, proceed.
Gear Room – Unlocking the Clock
You’ll enter a sort of engine room , full of giant gears that are part of the clock’s mechanism.
Some of these gears are jammed by housings that have been wedged into the teeth, preventing movement. You need:
- Identify the boxes stuck in the gears .
- Push or pull them until the teeth are completely free .
When you remove all the boxes that are blocking the gears, the entire system starts to move:
- The gears start turning.
- Platforms go up and down.
Climb onto one of the giant gears that’s positioned to lift you upwards, and use its movement as an improvised elevator. Once you reach a higher point, jump to a nearby raised platform .
From this platform, walk close to the wall , following a narrow edge, until you see another moving platform moving towards you and then returning.
Wait for the right timing :
- When she’s very close, jump onto that platform.
- From there, continue straight ahead, proceeding through the series of passages.
You will find a grate . On the other side of it, there is a box . From where you are:
- Aim for the box.
- Use the Soul Reaver’s energy blast to push her down there .
Continue down the path until you find another gate with another box behind it . Again:
- Aim, unleash the magic, and throw that second box down there too.
Follow the path downhill until you reach the level where the four boxes are stacked. There is also a symbol drawn on the ground at that location .
The goal now is:
- Using the four boxes, form the pattern indicated by the symbol on the floor .
Each box has a drawing on one of its faces. You need to:
- Pull/push the boxes to the positions indicated by the symbol.
- Rotate each one ( L1 + Square , according to the game’s pattern) until:
- The design on the box matches the design on the floor exactly, in the right place.
When the four boxes are correctly positioned, a new door will open . Go through it.
Just ahead, you’ll find a hole in the floor. Drop in.
Three symbols on the wall and the three puzzles.
Upon reaching this new level, pay attention to the walls of the room : you will see three distinct symbols :
- One on the left.
- One in the center.
- One on the right.
Memorize these three symbols (either mentally or by writing them down):
- The symbol on the left corresponds to the puzzle piece on the left .
- The one in the middle of the central puzzle .
- The one on the right is the right-hand side of the puzzle .
Each puzzle consists of:
- A movable piece, representing part of a symbol , that can be rotated/adjusted.
- The goal is to complete the symbol seen on the wall using the movable piece + the fixed drawing on the floor or wall.
Start with the one on the left:
- Go to the mechanism on the left.
- Move/rotate the moving part until:
- The resulting shape matches exactly the symbol you saw painted on the left wall.
- When the complete symbol is formed correctly, a mobile platform will be activated.
- Wait for her to lower herself , jump on top of her, and let her carry you to the other side.
- There, activate the lever that is within your reach.
Repeat the same process:
- In the central puzzle , use the middle symbol.
- In the right-hand puzzle , use the symbol on the right.
After you solve the three puzzles and activate the three corresponding levers, the main door to this room will open .
Corridor of time, portal and Kain (final battle of this game)
Upon passing through this new door, you enter a longer corridor where the game begins to show you scenes from Nosgoth and Raziel’s past and future . Walk calmly, watching the visions. Continue until you see a smaller door on the left .
Enter through that smaller door. Inside, there’s a portal : activate it. This portal is very useful: you’re very close to the final confrontation with Kain, so having this return point is a safety net.
After activating the portal, return to the main corridor and continue walking forward until you find a much larger door . Go through it.
You now stand before Kain , for the final showdown of the Soul Reaver.
Kain – Final Confrontation (How to Fight)
The fight with Kain here is quite similar to your first encounter with him at the Pillars, but with one important difference:
- Now, you can only inflict real damage on him with the Soul Reaver .
Kain will continue using:
- Ranged energy strikes , a kind of lightning bolt.
The core mechanics are:
- Preventing lightning from striking you :
- Pay close attention to Kain’s sounds and movements.
- Whenever he starts preparing to attack, be ready to move.
- If he hits you , you’ll probably be sent to the world of souls .
- In the center of the room , there is a point that allows you to return to the normal world .
- Use this point whenever you are in the spectral plane.
- To regain life, absorb the souls that appear in the arena.
A very important tip for this fight is to use:
- First-person view (that free aiming/looking mode).
This helps you to:
- Knowing where Kain will appear and teleporting around.
- Climb up to it quickly (when there are height levels) and manage to attack.
The logic is:
- Enter first-person view to locate Kain as soon as he appears.
- Run towards him quickly and hit him with the Soul Reaver before he fires the beam.
- Repeat the process.
You need to hit Kain three times with your sword. Each successful hit counts as a phase success in the fight.
The dynamic is essentially the same as in the first fight:
- Avoid the lightning strikes.
- Reposition yourself quickly.
- Hitting the mark by searching through the gaps.
But now, the game is more demanding:
- Normally, only the sword (Soul Reaver) is effective at truly harming Kain.
When you manage to hit Kain three times , he doesn’t die right there – instead, he flees , and Raziel immediately goes after him, leading you to the final outcome of this first Soul Reaver’s story.
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