Resident Evil 3: Nemesis – Complete Walkthrough (Step by Step Guide)
January 10, 2024UPTOWN – After escaping from the zombies, take the warehouse key on the wall in the room above and use it on the exit door. Search the streets and enter through the door that the zombies break down. Inside, take the shotgun and lighter oil. Walk to the bar, go to the back and follow Brad Vickers. Save him from the dying man’s attack and grab the lighter next to the phone. Run to the alley to find the door closed with a rope. Combine the lighter oil with the lighter and use it to burn the rope.
POLICE STATION – At the entrance to the Raccoon Police Department, find Brad and the monster Nemesis. Choose between the options: ·Face Nemesis and win the eagle parts A. ·Escape to the police station. Choosing the first option, challenge Nemesis and blast him with the shotgun. Examine Brad’s body and take the card case, examining it to find the Stars card. Use the card on the reception computer and write down the password (variable). In the locker room, get the blue gem and use the password to open another locker. There, get the emblem key. Go up to the Stars room, get the lock pick from Jill Valentine’s desk. Take advantage and get the grenade launcher gun (or the magnum gun) from the closet. Go back and face Nemesis to receive eagle parts B. Combine it with eagle parts A and form the eagle 6.0 weapon.
DOWNTOWN – Return to the streets towards the burning area and use the lock pick to open the nearest door. Pay attention and notice the fire hose on the right. You will need it in the future. Get the power cable from the car engine in the garage. The point now is the restaurant. There, meet Carlos Oliveira. Use the lock pick on the safe at the back of the establishment, get the fire hook and use it to open the trapdoor. The brute Nemesis appears again. Choose between the options: ·Down through the trapdoor and escape. ·Throw the lamp at the gas leak and blow up Nemesis to receive the f. aid Box. Follow Carlos and take the crank at the recording exit. Enter the building, push the ladder into the corner and climb up to deactivate the green gem in the room beyond. Go back to the streets and use two jewels on the panel at the entrance to Raccoon City Hall. Go left until you find a tram. Talk to the Umbrella team and get the wrench on the bench. At the gas station, use the crank on the hole next to the metal door and access the location. Halfway through the process, the crank will break. Then use the wrench to finish. Examine the panel behind the counter. To solve the puzzle, pay attention to the letter that appears lit up at the beginning and then press the buttons so that only that letter lights up. Finally, get the machine oil. Now, escape the post before everything is destroyed. On the way back, go through the door broken by the zombies and get the bronze book from the statue. Return to the streets and use the bronze book on the ornament to get the bronze compass. Return to the statue where you got the bronze book, fit the bronze compass and get the battery. Go back to the alley where you found the fire hose, use the wrench on the equipment and get the fire hose. Return through the alleys and use it on the fire system to put out the flames and open the passage. Just ahead, find another crank and use it on the bar to open a door and collect ammunition. Follow the path to the laboratory. Use the remote control on the table and write down the name of the product that appears on the television. Now, use the name on the computer as a password to open the door. Take the oil additive from the shelf and combine it with the machine oil. When zombies invade, shoot the valves to save ammo and destroy several of them at once. Face Nemesis on the way back and receive the M37 parts A. Return to the parking lot and choose between the options: · Avoid the box and go up again · Go down through the hole and find a new path. Regardless of which option you choose, follow the construction and use the battery in the freight elevator. Take the elevator down, enter the electrical power station and examine the control panel. Your mission is to perform certain calculations to activate local energy. Knowing that the first option is to add, the second is to subtract, the third is to cancel, and the fourth, to exit, achieve the following results: ·15v to 25v: add, add, add and subtract. ·115v to 125v: add, add, subtract and subtract. Search the two open rooms in the location to find the colt gun (or grenade launcher gun) and the fuse. Several zombies appear. Choose between the options: ·Break down the door and escape another way. ·Electrocute the bars and roast the zombies. Return to the tram and defeat Nemesis on the way to receive the M37 parts B. Combine it with the M37 parts A and form the westen custom weapon. Against the giant worm, pay attention to see where it comes from and destroy it with grenade shots. Activate the staircase to get out of the hole and reach the destination. Use the cable, mixed oil and fuse on the tram panel to fix it. Detonate Nemesis again, using the most powerful equipment and return to the control cabin. Choose between the options: ·Jump through the window of the moving tram. ·Use the emergency brakes.
CLOCK TOWER – Your decision here changes the path of the journey. We opted for the second one, to continue the itinerary. In the lobby, get the mine thrower weapon from the corpse. Go through the library and, in the room, take the clock t. key hidden by the hanging frame. Climb the staircase in the lobby and use it to go down the staircase to the clock tower. Take the silver gear from the shelf. Examine the music box and prepare for a terrifying Puzzle. Your objective is to assemble a certain musical sequence, knowing that: Up: stretch from above. Dn: bass section. Next: move to the next section. Play: play the song. End: give up. Now, see the three possible sequences to play the right song: Section A: Alt. 1: up; Alt. 2: dn; Alt. 3: dn; Excerpt B: Alt. 1: dn; Alt. 2: dn; Alt. 3: up; Section C: Alt. 1: up; Alt. 2: dn; Alt. 3: dn; Section D: Alt. 1: up; Alt. 2: up; Alt. 3: dn; Excerpt E: Alt. 1: dn; Alt. 2: up; Alt. 3: dn; Section F: Alt. 1: up; Alt. 2: dn; Alt. 3: up. Combine the chronos chain with the clock t. key to form the chronos key. Return to the library and use the key to open the remaining door. Take the three jewels that are on the statues. They can be used on the boards to solve another puzzle. Pay attention: counting from left to right, the three frames represent the past, present and future. Each jewel is equivalent to a different number of hours, depending on the frame in which it is fitted. The task here is to adjust the clocks on the boards so that the central board reads 12:00. There are several sequences to be used, one of them is: obsidian ball in the past, amber ball in the future and crystal ball in the present. Receive the gold gear and combine it with the silver gear, forming chronos gear. Go back to the clock tower and use the chronos gear on the machine next to the chest. Go down and watch the animation, facing Nemesis in the sequence.
HOSPITAL- Controlled by mercenary Carlos, the task is to find an antidote to save Jill Valentine from the infection caused by Nemesis. Head towards the time frame room and push the bell blocking the door. Then, run to the hospital. Walk to the reception room and pick up the recorder mat on the table. Examine the elevator and use the recorder mat, passing the safety vocal exam. On the 4th floor, examine the doctor’s body to find a password – write it down. Talk to Nicholai and get the sickroom key from the data room. In room 402, push the file to the corners of the room. At one end a secret compartment will open – test until you find it. Use the password you wrote down to open the safe and get the vaccine base. Go down to basement B3 and pick up the base medium on the shelf. Activate the nearby machine and use the cultured liquid on it. Now, activate valves I, III and choose the option below. Then, activate valve A to receive the vaccine. Then combine it with the vaccine base and quickly take the experiment to Jill Valentine to save her. Once again in control of Jill Valentine, face Nemesis and receive another f. aid Box. Walk towards the street and use the lock pick to open the storage door, getting the part key. Use the key to open the park entrance gate.
PARK- Go right and get the park key from the corpse. Go back and take the path to the left. Go down to the fountain and observe the sequence of gears in the drawing. Make the same combination on the machine next to it to open the trapdoor. Go down the passage and find the shortcut to the cemetery. In the cabin, use the lighter to light the fireplace. Then, take the iron pipe from the closet and use it on the fireplace to discover a secret passage. Take the key park on the table and return to the trail in the woods to face the mineca again. There are two ways to execute it: first: detonate it with grenades or shotgun blasts whenever it comes out of the hole; second, wait for the electricity pole to fall and attract the opponent to the dangerous area. Use the key park on the padlocked door and go across the bridge. Nemesis will emerge. Now, the end of the journey will be defined. Choose between the options: ·Ending 1: dodge and knock the bastard off the bridge. ·Ending 2: jump off the bridge. Attention: the choice changes the path and the end of the journey, but not the way the puzzles are solved. We chose the first path (dodge and knock the bastard off the bridge).
DEAD FACTORY- Go forward and get the facility key. In the next room, deactivate the panel to eliminate the steam. Activate the next panel, at the top, and the previous panel again. Reactivate the two panels on the other side. Return and turn on the closest panel to disable the steam, and finally turn off the last panel to open the electronic door lock. In the laboratory, get the system disc on the machines. Take the elevator down to the sewer, take the water sample from the machine. Go down the stairs, use the facility key on the machine in the corner and the water sample on the machine. Go down the stairs, use the facility key on the machine in the corner and the water sample on the machine next to it. On the 2nd floor, enter through the door next to the elevator. Now, note the differences: 1st, choosing to face Nemesis previously, an animation will take place with Nicholai; 2nd, choosing to run away from the brute nothing will happen. Use the system disc on the lock and open the door. Defeat Nemesis again and get the card key from a scientist’s corpse. Use the key on the panel to escape before it’s too late. Return to the engine room and use the card key on the elevator to go down. Next, use the facility key in the closet and get the rocket launcher weapon. In the hallway, use the card key on the door. Finding Carlos, you will receive a radar. Stay tuned! If you haven’t met Nicholai recently, now’s your chance. Choose between the options: · Give the scoundrel a cold shoulder and leave. ·Fight the enemy to shoot down the helicopter. Whatever the choice, the plan is to go down the stairs. Examine the computer to activate the cannon and push the three batteries shown in the animation, following the ascending order of numbering. Guess who shows up to face him again. Here the secret is to escape from Nemesis while trying to push the two remaining batteries. Lure the monster in front of the cannon and wait for the countdown to end. So run so you don’t get hit together. Choose between the options: ·Defeat Nemesis. ·Run away and leave him behind. Take the elevator down and get ready to enjoy the end of the journey, which, as previously mentioned, depends on the option chosen when meeting Nemesis on the bridge. Ending 1: Carlos proves that he is smart and pilots the helicopter. The guy saves his face and quickly flies away from the explosion that devastates the city. Ending 2: Barry Burton, an old friend from the series, appears to save Jill Valentine.
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