Arc the Lad III – Complete Walkthrough (Step by Step Guide)

Arc the Lad III – Complete Walkthrough (Step by Step Guide)

February 18, 2024 Off By Markus Leite

By: José Ricardo Fortes da Silva (Ash_Riot)

CHARACTERS:

ALEC

A young man who was orphaned during the Great Disaster, but was saved by a hunter and since then his dream is to become one, together with his friend Lutz he sets out on a journey to make this dream come true, Alec is an upstanding young man, with a strong sense of justice, a born leader, in battle he is the most balanced, with good attack power and great attack and healing spells, as a hunter he can equip any type of weapon or armor.

SKILLS:

CURE – 12MP – Recovers HP of allies.

FORCE RING – 18MP – Causes non-elemental damage and confusion to enemies.

SILENT – 16MP – Prevents enemies from using spells.

RESURRECTION – 48MP – Resurrects an ally with full HP and MP.

IMPULSE BOMB – 18MP – Non-elemental damage to enemies

DIVIDE – 5MP – Drains HP from an enemy and divides it among nearby allies.

CRYSTAL DUST – 16MP – Frost damage to enemies.

BRAIN BLAST – 20MP – Damages enemies’ MP and can paralyze them.


LUTZ

Alec’s childhood friend, he also lost his parents in the Great Disaster and lives with his sister Kuretta in Sasha Village, is obsessed with rare items and accompanies Alec on his journey to discover great treasures, Lutz does not have a filter between his brain and his mouth and does not hesitate to say what he thinks, which sometimes puts Alec and the rest of the group in embarrassing or even dangerous situations, in battle Lutz is the fastest and by equipping throwing knives he can attack from afar, which is a advantage against enemies that can counterattack since his defense is very weak, he can also steal items from enemies which in this game is quite useful.

SKILLS

KNIFE RAIN – 12MP – Physical damage to enemies

STEAL – 5MP – Attempts to steal items from enemies

REFRESH – 8MP – Removes negative statuses from allies

FATAL DAGGER – 20MP – Deals critical damage to one enemy

MAGIC SHIELD – 16MP – Increases allies’ magical defense

EXCITEMENT – 8MP – Increases allies’ attack power

SILENT – 16MP – Prevents enemies from using spells.


THEO

A young man who dreams of being a Cardist, people who can capture monsters in cards, like his mother who disappeared when he was still little, Theo joins Alec to explore the world and meet new types of monsters and maybe find his mother, in In battle, Theo’s greatest asset is his summons, his other skills aren’t great and he has very low stats, it’s best to always keep him at a safe distance from enemies.

SKILLS:

CARDISH – 3MP – Captures a monster on a card to be able to summon it later.

CARD FIELD – 8MP – Increases allies’ physical defense

ROB MIND – 1MP – Drains MP from an enemy and divides it among allies

CROSS JAVEVLIN – 16MP – Physical damage to surrounding enemies.

DIVIDE – 5MP – Drains HP from an enemy and divides it among nearby allies.


CHERYL

A girl who grew up amid poverty and violence, in the place most affected by the Great Disaster, she had to learn to survive alone and therefore doesn’t trust anyone, but upon meeting Alec, she little by little stops isolating herself and becomes a A valuable ally, Cheryl has a very short fuse and is especially irritated when provoked by Lutz, with whom she fights almost all the time, in battle Cheryl is almost as fast as Lutz, she can attack from great distances, but her attack power is only reasonable and the defense is very weak and despite having a lot of attack spells, they are not of much help.

SKILLS

NAPALM EDGE – 12MP – Non-elemental damage to enemies

DOUBLE ILLUSION – 18MP – Physical damage to enemies

CURE – 12MP – Recovers HP of allies.

REFRESH – 8MP – Removes negative statuses from allies

NIGHT RAID – 20MP – Dark damage to enemies

DARK OUT – 8MP – Increases allies’ speed

ROB MIND – 1MP – Drains MP from an enemy and divides it among allies


MARSIA

The number 1 student at Rushaht’s Spell Institute, Marsia is a dedicated student and an extremely polite and helpful person, she joins the journey after an incident involving her friend Tikva, in battle Marsia is the best with magic, at first you might think They’re not a big deal, but don’t be fooled, because after gaining a few levels and with the right equipment, Marsia becomes a “delicate” weapon of mass destruction.

SKILLS:

HEAT SHELL – 16MP – Fire damage to enemies

WATER CRUMBLE – 16MP – Water damage to enemies

LAND AX – 16MP – Land damage to enemies

AIR BLAST – 16MP – Wind damage to enemies

LIGHT ARROW – 20MP – Light damage to enemies

DARK EXTREME – 20MP – Dark damage to enemies

RESURRECTION – 48MP – Resurrects an ally with full HP and MP.

GIGA PLASMA – 64MP – Non-elemental damage to enemies.


VELHART

A skilled swordsman who wants to become the strongest in the world, when you meet him he comes across as an arrogant asshole, but after an incident with his brother Leshalt, he joins the group and becomes a valuable ally, in battle, Velhart He’s pure brute force, his attack and defense power are the highest and he’s not very slow, don’t hesitate to put him on the front line.

SKILLS:

OMEGA BUSTER – 25MP – Physical damage that increases as Velhart loses HP

OMEGA BREAKER – 24MP – Physical damage in one line

OMEGA BURST – 18MP – Physical damage to enemies around Velhart

MUSOU – 15MP – Immunity against normal attacks for a few turns (from 3 to 7)


TOSH

An excellent swordsman who protects the city of Testa and its treasure, the Water Sphere, he is one of the heroes who fought against the empire of Romalia before the great disaster, Tosh has zero tolerance for those who do evil and will not hesitate to slice them. .

SKILLS:

OUKA RAIBAKU ZEN – 20MP – Physical damage to one enemy

SHINKU ZEN – 16MP – Physical damage to an enemy 2 frames away

MONJI SLASH – 32MP – Deals physical damage and lowers an enemy’s defense

JUBAKUKEN – 36MP – Causes physical damage and paralysis to an enemy.


SHU

A mysterious hunter who at first seems to be against us, but you will soon see that this is not the case, he is also one of the heroes of the battle against Romalia.

SKILLS:

STEAL – 5MP – Attempts to steal items from enemies

MAGIC SHIELD – 16MP – Increases allies’ magical defense

TENDERLY SHOCK – 16MP – Lowers enemies’ physical defense

AIR BLAST – 16MP – Wind damage to enemies


ANRIETTA

The sole heiress of the Rochefort Companies, a spoiled and arrogant girl, who torments the life of her poor butler Sebastian, she falls in love with Alec and does everything to have him around, even requesting absurd missions at the Hunter’s Guild.

SKILLS:

RUBY LASER – 20MP – Causes non-elemental damage and paralysis to enemies

DIAMOND SHOWER – 30MP – Causes non-elemental damage and confusion to enemies

PLATINUM PRESSURE – 40MP – Causes Gravity status on enemies

JEWELRY BOX – 50MP – Recovers HP and increases a random status of allies


ELC

A master in the art of controlling fire and one of the heroes in the fight against the Empire of Romalia, Elc helps us try to prevent an evil being that caused the Great Disaster from returning once again.

SKILLS:

FIRE STORM – 32MP – Fire damage to enemies

STRIKE POWER – 16MP – Increases allies’ attack

EXPLOSION – 32MP – Fire damage to enemies

MAGIC SHIELD – 16MP – Increases allies’ magical defense


LIST OF SYNTHESES:

ITEMS:

NameIngredients
General TonicVigor Seed, Harmony Needle, Gravity Nut, Mint, Memory Plant, Rue’s Medicine
Super General TonicGeneral Tonic, Rad’s Reagent
Dead BudItem produced when failing a synthesis using Herbs
Amazing HerbHerb, Tem’s Root
Super Amazing HerbAmazing Herb, Tem’s Root
Potent HerbAmazing Herb, Rad’s Reagent
Super Potent HerbPotent Herb, Tem’s Root
Apple ExtractItem produced when failing a synthesis using Apples
Hybrid Magic AppleMagic Apple, Tem’s Root
Red AppleHybrid Magic Apple, Tem’s Root
Super Potent AppleHybrid Magic Apple, Rad’s Reagent
Hyper AppleSuper Potent Apple, Tem’s Root
AmbrosiaLife Nut, Tem’s Root
Nut ElixirMagic Power Nut, Tem’s Root
Big BombBomb, Rad’s Reagent
Antipersonnel BombBig Bomb, Light Alloy, Tem’s Root
Rocket BombAntipersonnel Bomb, Tough Alloy, Inferno Powder

ACCESSORIES:

NameIngredients
Warped AmuletItem produced by failing an accessory synthesis
Flame AmuletRed Talisman, Flame Fragment
Water AmuletBlue Talisman, Water Fragment
Earth AmuletYellow Talisman, Earth Fragment
Wind AmuletGreen Talisman, Wind Fragment
Light AmuletWhite Talisman, Light Fragment
Dark AmuletBlack Talisman, Dark Fragment
Flame MedallionFlame Amulet, Wisdom Tablet
Hydro MedallionWater Amulet, Wisdom Tablet
Earth MedallionEarth Amulet, Wisdom Tablet
Wind MedallionWind Amulet, Wisdom Tablet
Holy MedallionLight Amulet, Wisdom Tablet
Abyssar MedallionDark Amulet, Wisdom Tablet
Force AmuletFlame Amulet, Water Amulet, Earth Amulet, Wind Amulet, Light Amulet, Dark Amulet
Soothing RingVigor Seed, Shimmer Stone
Falcon StatueHarmony Needle, Shimmer Stone
Magnetic BeltGravity Nut, Shimmer Stone
Insomnia CardMint, Light Alloy
TanzaniteMemory Plant, Light Alloy
Anti Hemo-jiPower Jelly, Light Alloy
Emblem of LarkRue’s Medicine, Tough Alloy
Book of CravisGeneral Tonic, Mysterious Ore, Wisdom Tablet
Litch RingMagic Armlet, Life Fruit, Mysterious Ore, Wisdom Tablet
Muscle RingStrength Armlet, Strength Nut, Tem’s Root
Armor RingProtection Armlet, Reco Pod, Tem’s Root
Spirit RingMagic Armlet, Magic Sprig, Tem’s Root
Speed ​​RingSwift Armlet, Palo Nut, Tem’s Root
Super RingStrength Armlet, Protection Armlet, Magic Armlet, Swift Armlet, Mysterious Ore (** The game may crash on this one, so save first.)
Soldier’s ArmletMuscle Ring, Armor Ring, Wisdom Tablet
Heretic ArmletSpirit Ring, Speed ​​Ring, Wisdom Tablet

WEAPONS:

NameIngredients
Blunt SwordItem obtained by failing to synthesize a sword.
Silver SwordSteel Sword + Shimmer Stone
Alloy BladePlatinum Sword + Light Alloy + Tough Alloy
Rune SwordPlatinum Sword + Mysterious Ore
FirangiPlatinum Sword + Hybrid Mag Apple + Flame Fragment
Ice SaberPlatinum Sword + Hybrid Mag Apple + Water Fragment
Earth BladePlatinum Sword + Hybrid Mag Apple + Earth Fragment
Storm SwordPlatinum Sword + Hybrid Mag Apple + Wind Fragment
Ray SwordPlatinum Sword + Hybrid Mag Apple + Light Fragment
Diablo EdgePlatinum Sword + Hybrid Mag Apple + Dark Fragment
Mystic SwordAlloy Blade + Magic Sprig
Butcher KnifeItem obtained by failing to synthesize a knife.
Silver KnifeSteel Scalpel + Shimmer Stone
Super Alloy KnifePlatinum Knife + Light Alloy + Tough Alloy
Rune DaggerPlatinum Knife + Mysterious Ore
Assassin KnifeSilver Knife + Vigor Seed + Tough Alloy
Silent DaggerSilver Knife + Harmony Needle + Tough Alloy
Gravity DaggerPlatinum Knife + Gravity Nut + Tem’s Root
Slumber BladeCrystal Knife + Mint + Tem’s Root
Mind SmasherCrystal Knife + Memory Plant + Wisdom Tablet
Shadow StitcherCrystal Knife + Power Jelly + Wisdom Tablet
Palo’s KnifeRune Dagger + Palo’s Nut
Thieves DaggerCrystal Knife + Palo Nut + Shimmer Stone
Reciprocal BladePlatinum Knife + Palo Nut + Light Alloy
Warped SpearItem obtained by failing to synthesize a spear.
Silver SarissaSteel Spear + Shimmer Stone
Super Alloy SpearCrystal Spear + Light Alloy + Tough Alloy
Rune SpearPlatinum Sarissa + Mysterious Ore
Muse LancePlatinum Sarissa + Palo Nut
Card TridentPlatinum Sarissa + Harmony Needle + Rue’s Medicine
Sol SpearCard Trident + God’s Nectar Fruit
Magma SpearCrystal Spear + Hybrid Mag Apple + Water Fragment
Blizzard SpearCrystal Spear + Hybrid Mag Apple + Flame Fragment
Gaia SpearCrystal Spear + Hybrid Mag Apple + Wind Fragment
Hurricane SpearCrystal Spear + Hybrid Mag Apple + Earth Fragment
Holy SpearCrystal Spear + Hybrid Mag Apple + Dark Fragment
Dark SpearCrystal Spear + Hybrid Mag Apple + Light Fragment
Scrap GunItem obtained by failing to synthesize a firearm.
Assault GunSub-Machine Gun + Light Alloy
Gatling gunHeavy Machine Gun + Light Alloy + Tough Alloy
Rocket LauncherGrenade Launcher + Tough Alloy
PeacemakerRevolver + Light Alloy + Inferno Powder
GenociderRocket Launcher + Big Bomb + Light Alloy
ShotgunAssault Gun + Light Alloy + Inferno Powder
NightmareAssault Gun + Inferno Powder
Hunter RiflePeacemaker + Shotgun
Sniper RifleHunter Rifle + Inferno Powder
Hyper ShotgunNightmare + Water Fragment + Earth Fragment
Lunar BlasterSniper Rifle + Mysterious Ore + Inferno Powder
Stone GunGrenade Launcher + Rocket Bomb + Calm Nut + Ice Saber
Uncanny PoleItem obtained by failing to synthesize a staff.
Hyper-Alloy RodPlatinum Rod + Light Alloy + Tough Alloy
Rune WandPlatinum Rod + Tem’s Root + Shimmer Stone
Mirage RodPlatinum Rod + Magic Sprig + Palo Nut
Force RodPlatinum Rod + Magic Sprig + Magic Power Nut
Vlad WandCrystal Rod + Hybrid Mag Apple + Amazing Herb
Renewal WandCrystal Rod + Red Apple + Super Amazing Herb
MagicStickRune Wand + Magic Power Nut
Tohroo StickMagic Stick + Magic Power Nut
Mystic RodHyper-Alloy Rod + Magic Apple + Wisdom Tablet
Sacred RodRune Wand + Magic Apple + Wisdom Tablet
Strongest CanePlatinum Rod + Tohroo Stick + Wisdom Tablet
Cursed BladeItem obtained by failing to synthesize a longsword.
Titanium BladePlatinum Blade + Light Alloy + Tough Alloy
RunebladePlatinum Blade + Mysterious Ore
AvengerSilver Blade + Palo Nut
GuardianSilver Blade + Reco Pod
Blaze GuardCrystal Blade + Flame Fragment
Glacier GuardCrystal Blade + Water Fragment
Earth KeeperCrystal Blade + Earth Fragment
Storm KeeperCrystal Blade + Wind Fragment
Light ProtectorCrystal Blade + Light Fragment
Dark ProtectorCrystal Blade + Dark Fragment
Life StealerBlaze Guard, Glacier Guard, Earth Keeper, Wind Keeper, Light Protector, Dark Protector

ARMOR:

NameIngredients
Warped ArmorItem obtained by failing to synthesize armor
Silver MailSteel Armor + Shimmer Stone
Rune ArmorPlatinum Mail + Mysterious Ore
Fire ArmorSteel Armor + Wisdom Tablet + Flame Fragment
Water ArmorSteel Armor + Wisdom Tablet + Water Fragment
Earth ArmorSteel Armor + Wisdom Tablet + Earth Fragment
Wind ArmorSteel Armor + Wisdom Tablet + Wind Fragment
Light ArmorSteel Armor + Wisdom Tablet + Light Fragment
Dark ArmorSteel Armor + Wisdom Tablet + Dark Fragment
Mystery ArmorRune Armor + Super Amazing Herb + Wisdom Tablet
Hero ArmorRune Armor + Mysterious Ore + Wisdom Tablet
Shining ArmorPlatinum Mail + Shimmer Stone
Hunter CapeFur Cape + Shimmer Stone
Rune RobePlatinum Robe + Mysterious Ore
fire robePlatinum Robe + Tem’s Root + Flame Fragment
Water RobePlatinum Robe + Tem’s Root + Water Fragment
Earth RobePlatinum Robe + Tem’s Root + Earth Fragment
wind robePlatinum Robe + Tem’s Root + Wind Fragment
Light RobePlatinum Robe + Tem’s Root + Light Fragment
dark robePlatinum Robe + Tem’s Root + Dark Fragment
Wise Man RobeFlame Fragment, Water Fragment, Earth Fragment, Wind Fragment, Light Fragment, Dark Fragment
Miracle RobePlatinum Robe + Super Amazing Herb + Tem’s Root
Dimension RobePlatinum Robe + Rad’s Reagent + Wisdom Tablet
Silver BreastplateChain Vest + Shimmer Stone
Rune VestPlatinum Breastplate + Mysterious Ore
Fire VestPlatnm Breastplate + Light Alloy + Flame Fragment
Water VestPlatnm Breastplate + Light Alloy + Water Fragment
Earth VestPlatnm Breastplate + Light Alloy + Earth Fragment
Wind VestPlatnm Breastplate + Light Alloy + Wind Fragment
Light VestPlatnm Breastplate + Light Alloy + Light Fragment
Dark VestPlatnm Breastplate + Light Alloy + Dark Fragment
Treasure VestPlatinum Breastplate + Palo Nut + Mysterious Ore
Lucky VestSilver Breastplt + Vitality Fruit + Wisdom Tablet

LIST OF SUMMONING MONSTERS:

Summoning monsters organized in a table for easy reference:

NameLocationDrop/Steal
Wild DogCorelia Pass, Karkado MountainAnything
Attack DogIce GalleryHarmony Needle, Falcon Statue
Killer DogSky CastleGeneral Tonic, Super G. Tonic
Hell HoundParute Desert, Noalis ForestAmazing Herb
Venom HoundCorelia PassDead Bud, Vitality Fruit
KerberosKarkado Mountain (CD 2)Flame Fragment, Amazing Herb
OpossumTohde BridgeAnything
Dungeon MouseCariote CavePotent Herb
CryptoRatTolarka C. Ruins, Cariote CavePotent Herb
Flash RiderTohde Bridge (CD 2), Trial CaveFur Cape, Earth Fragment
ElectroskilterBattleship (in boss area)Anything
Pit ScorpionKiska Marsh, Astorny BridgeGravity Nut
Desert DevilSabi WildsGeneral Tonic, Gravity Nut
ViperMormo Plain, Tohde BridgeHerb
SidewinderTrial Cave, Astorny BridgeHerb
SnakeParute Desert, Sabi WildsHarmony Needle, General Tonic
Stone TortoiseDongle CapeEarth Fragment
Armor TortoiseDongle Cape, Sabi WildsTough Alloy
DragonParute Desert, Digarta WildsRecovery Tonic, Platinum Breastplate
Fire DragonVolcano CaveFlame Amulet
Water DragonIce GalleryRecovery Tonic, Ice Amulet
Earth DragonTrial Cave (CD 2)Recovery Tonic, Wind Amulet
Cooper DragonSealed RuinsRecovery Tonic
Silver DragonWhite Bone ForestRecovery Tonic, Light Amulet
Gold DragonMidoro SwampRecovery Tonic
AltimaEarned by completing mission 101Recovery Tonic, Red Apple
Wild Hemo-JiSecret Path, Hell PlainLight Fragment
Wonderful Hemo-JiHell Plain, Secret PathPower Jelly, Light Fragment
Mage Hemo-JiDartanelle BeachPower Jelly
Shaman Hemo-JiDartanelle Beach, Cariote CaveMagic Apple, Anti Hemo-Ji
King Hemo-JiKutao TempleMagic Apple, Power Jelly
OgreTrial Cave, Karkado MountainHerb
Ogre MageHell Plain, Secret PathMagic Apple, Dark Fragment
Ogre LordTrial Cave (CD2)Magic Apple
Gas CloudWhite Bone ForestAnything
Stun SmogRuined City, Secret PathFlame Fragment
Sleeping GustRuined CityMint, Vigor Seed
Dark FogIce GalleryGravity Nut
SphereSouth Wharf, Secret PathAnything
PoltergeistKiska Marsh (CD 2)Magic Apple
FlameCariote Cave, Volcano CaveHerb, Red Talisman
Will-o-wispKutao TempleAmazing Herb
SlimeMormo Plain, Kiska MarshAnything
Poison SlimeNoalis ForestVigor Seed
Paralyze OozeSecret PathRue’s Medicine
Stone GelMidoro SwampGravity Nut
shadeRuined CitySteel Sword
Night CallerRuined City (CD 2), Ice GalleryDark Fragment
Mortality ShadowSky CastleWisdom Tablet
Slumber FlowerLukae RiverbankMint
DandelionKaoyan ForestRue’s Medicine
TulipKaoyan ForestMemory Plant
ManeaterMt. Amaidar Path, Rome Lake ShoreTem’s Root
LifesuckerSealed RuinsEarth Fragment
Armor EaterMt. Amaidar PathTem’s Root
Pen-pen PlantKaoyan ForestHerb
AlaruneNoalis ForestAmazing Herb
DryadKaoyan ForestFalcon Statue
MandrakeDartanelle Beach (CD 2)Tem’s Root
Poison MushroomTohde Bridge, Noalis ForestGravity Nut
FungusNoalis ForestAmazing Herb
MyconidNoalis ForestRue’s Medicine
WyvernKarkado MountainAnything
ShuternelleMt. Amaidar PathYellow Talisman
Hell KiteSky Castle????
DragoonRome Lake ShoreGeneral Tonic
RockCorelia PassGravity Nut
Crimson RocNoalis ForestHarmony Needle
PhoenixVolcano CaveRue’s Medicine
CassowaryAstorny BridgeAnything
CockatriceAstorny BridgeYellow Talisman
SuzakuVolcano CaveAnything
DragonflyCariote CaveWind Fragment
Hunter FlyDongle CapeGreen Talisman
Bomber FlySouth WharfWind Fragment
Cave BatTrial CaveHerb
Vampire BatSealed RuinsAnything
Polar BatIce GalleryAmazing Herb
Master GargoyleSky Castle????
Abyssar GargoyleMt. Amaidar PathSwift Armlet
Crystal GargoyleMt. Amaidar PathProtection Armlet
DoommongerTolarka C. RuinsSuper Potent Apple
GatekeeperKutao Temple????
Hell GuardianKutao TempleGeneral Tonic
ZombieMidoro SwampRecovery Tonic
CorpseMidoro Swamp, Kiska MarshMemory Plant
GhoulSecret PathGeneral Tonic
SkeletonSecret Path, Ruined CitySteel Sword
Skull WarriorSecret PathSteel Armor
Skull KnightKutao TempleAnything
Skull KingKutao TempleBlack Talisman
GhostSecret PathHerb
PhantomSecret PathMemory Plant
NetherGhostWhite Bone ForestPotent Herb
Death BringerSky Castle, White Bone ForestMagic Apple
Death GodSky Castle, White Bone ForestRecovery Tonic
LitchWhite Bone ForestHybrid Magic Apple
Death LordSky CastleWisdom Tablet
Dwarf BehemothKutao TempleSoul Herb
GolemSecret PathMagnetic Belt, Tanzanite
Iron GolemKutao TempleTough Alloy
Crystal GolemKutao TempleLight Fragment
Master GolemKutao TempleLight Fragment
mechanical dollSky CastleGravity Nut
TalkingTinaKutao TempleHybrid Magic Apple
MarionetteKutao TempleGravity Nut, White Talisman
SA-100Galecki FallsBomb
PA-200Galecki FallsAnything
CAA-5Academy HQLight Alloy
InterceptorBattleship, Academy HQAnything
ProwlerGalecki FallsWater Fragment
Gunner PodAcademy HQBomb
IntruderSecret Academy BaseBomb, Big Bomb
gun trapGalecki FallsShimmer Stone
Shotgun TrapBattleshipShimmer Stone
Cannon TrapBattleshipLight Alloy
DiekbeckVolcano Cave (win automatically)Not applicable

This table summarizes the summon monsters, their locations, and what they drop or what can be stolen from them.

COMPLETE WALKTHROUGH (STEP-BY-STEP GUIDE) OF ARC THE LAD III:

PROLOGUE – THE GREAT DISASTER

Our story begins where the second game left off, during “The Great Disaster” that befell Romalia, in the midst of chaos and destruction, a boy is saved by a Hunter who presents him with a sword and sends him to a safe place, some years later…

SASHA VILLAGE
Alec and his friend Lutz talk about what happened during the great disaster, when they hear gunshots coming from the village, they run there and come across bandits invading the place, before they can do anything, they are overpowered and taken to a house along with the other inhabitants, the Elder says that the only hope is to hire a Hunter in the city of Itio, Alec and Lutz offer themselves for the job and the Elder gives them the reward money, Kuretta, Lutz’s sister, distracts a from the bandits so they can escape, save the game in the book in the upper right corner and leave the village, enter Tohde Brigde to the south, there are some monsters blocking the path and we will have to face them:

TUTORIAL: BATTLE SYSTEM

  • MOVEMENT: Use the directional pad to move, the area in blue is the space the character has to do so, this area can increase as the character levels up or by equipping certain accessories, hold down the R1 or L1 buttons to change direction without leaving of the square in which it is located.
  • ATTACKS: To attack the enemy, get close to him and press
  • COMMANDS: Press [] to open the menu, where you can use items or spells, change equipment or check your status.
  • ENDING THE SHIFT: Press /\ to open the option to end the shift and choose “Yes” to confirm.

Despite it being your first battle, you shouldn’t have too many difficulties, after defeating the monsters, head to Itio further south.

Head to the Hunter’s Guild, it’s the most northwestern house, Alec and Lutz explain the situation and hand over the reward money, a hunter named Leegle volunteers for the job, back to Sasha, Leegle easily kicks the ass of the bandits who are they surrender and leave, Kuretta invites the brave hunter to dinner at her house, after they leave Alec and Lutz tell the Elder what happened on the bridge and the strange sensation they had, the Elder says that there are stories about people who can channel the power of the guardians, but thought it was a myth and is surprised that Alec and Lutz have these gifts, the two are very excited. When you regain control, head to Alec’s cabin to the southwest, Alec says he would like to become a hunter and thinks Leegle can give you some tips, leave the cabin and head to Lutz’s house, just to the left, after the conversation , leave and head to the northern part of the village to find Leegle, Alec talks about his dream of becoming a hunter, initially Leegle tries to discourage him, talking about the dangers of being a hunter, but upon seeing the young man’s determination, he says that it is a noble dream, but that he doesn’t think it will be easy and if he is really serious, he should go to the Hunter’s Guild to take the “Admission Test”, before leaving, Leegle presents Alec with a MAGIC APPLE, when he resumes control, go talk to the Elder to the north and after he leaves, Alec will tell Lutz that he will leave immediately to become a Hunter and Lutz says he will be your partner on this journey, go to the Elder’s house and he will say that I was already expecting this decision and has no objection, head to the city gate and talk to the Elder again, Kuretta gives Lutz a RECOVERY TONIC and wishes him good luck, leave the city and head to Itio.

CHAPTER 1 – ETERU ISLAND

ITIO
If you want to explore the city, but there isn’t much to do here, if you go to the Pub, you will find two figures from the previous games: Poco and Shante, I recommend you buy armor for Alec and Lutz in the item shop to the southeast, anyway , head to the Hunter’s Guild and after the conversation, talk to the attendant and choose the Accept Job option to get your first mission:

MISSION 1 – ADMISSION TEST
Description: You must go to the Trial Cave and collect a GHOST DREAM CRYSTAL fragment.

Accept the mission and after the conversation, leave the city, Trial Cave is in the northeast part of the map, near the lake.

TRIAL CAVE
After the conversation choose the second option to continue, enter the cave and go to the next area for a battle, after that, follow the path to the right to find two chests containing a HERB and an IRON KNIFE, equip the latter on Lutz , go back and head north, on the way there is a chest with a PALO NUT, this item is extremely rare, as it increases a character’s agility by 5 points, but it also has another purpose that I will explain later, for now, keep it safe o, this applies to all items with “NUT” in the name, so I won’t repeat it, continue forward to a staircase, go down and after the battle go to the next area to find a fork, go left and after the battle take a SHIMMER STONE in the chest, ignore the path to the north and go back to the fork going right, in the next area take an IRON SPEAR from the chest, equip it on Alec, go forward until another fork, take the southeast path to find 4 chests containing a FALCON STATUE, a PALONUT and two SHIMMERING STONES, go back and follow the northeast path until you find two luminous pillars, the pink one fully recovers your HP and MP and the green one is the Save Point, save and get a SHIMMERING STONE from the chest ahead, Before proceeding I advise you to be at least level 6 with both, when you are ready, examine the crystal wall and you will find the place where the Ghost Dream Crystal is, but you will also find a hunter called Tengaron who says that if you want a fragment you will have to defeat you first and prove you are worthy.

BOSS: Tengaron
Nothing too complicated, as a firearms user he attacks from a distance, dealing 15 to 20 damage, normally attack him from behind whenever possible and heal yourself if your HP drops below 25.

After the battle, Tengaron recognizes your bravery and you will get the crystal fragment, return to the Hunter’s Guild in Itio and Alec will give the crystal to the attendant, who will be amazed and will use the crystal to make a badge for Alec, you will then receive the HUNTER’S BADGE and you will, from now on, be officially a hunter, mission complete. After the scene we go to our next mission, but first examine the wall with the posters to see the Wanted Monsters, these monsters are stronger than those that usually appear in the region and if you manage to eliminate them you will get a reward, below are the wanted monsters currently available:

NAME / LOCATION / REWARD / DROP-STEAL
Garius / Todhe Bridge / 100 G / Magic Apple
Odyessa / Mormo Plain / 100 G / Insomnia Card
Razorback / Mormo Plain / 100 G / Magic Apple
Calamitos / Lukae Riverbank / 100 G / Herb
Terminus / Kiska Marsh / 100 G / Iron Knife
Alphaium / Kiska Marsh / 100 G / Soothing Ring

You can go hunt them now, or leave it for later when you are stronger, just go to the locations mentioned, some won’t appear at first, so keep going until you eliminate them all and if you already have Lutz’s Steal skill you can steal great items of them and whenever you need you can go back to Sasha and sleep at Alec’s house, for free, anyway, talk to the attendant and choose “Get Bounty” to collect the mission reward, do this every time you complete a mission, because I won’t repeat myself, then choose “Accept Job” to take a mission, remembering that you can take up to three missions at once.

MISSION 2 – PROTECT MEDICINAL HERBS
Description: Lendal, the town herbologist, requests someone to watch his house while he is away on business.

Lendal’s house is north of the pub, head there and he will say that our job is to protect the rare herbs he keeps here and also to babysit his son, Kobal, when Lendal leaves, Lutz tries to distract the boy when someone knocks on the door, someone very nervous who wants to go in anyway to pick up a package, but Alec manages to convince him to come back later, everything seemed fine, when a noise is heard coming from the boxes, mice are eating the rare plants and We have to stop them, a mini-game starts, the mice will be jumping from box to box and you must pay attention to which box they stopped at and then catch them by pressing X near the box, you will have 5 chances to catch them. three rats, it’s not difficult, when you get it, Lendal will be back, he will be very happy with our work and will give us a MEDICINAL HERB, after the conversation, our mission will be accomplished.

MISSION 3 – SUPPLIES FOR HUNTER JAY
Description: We received an emergency call to bring supplies to hunter Jay, he is in Kiska Marsh or Lukae Riverbank.

When accepting the job you will receive 120 G, go to the item store and buy a Vigor Seed and an Adventure Vest, go to one of the two locations mentioned, win the battle and if Jay doesn’t appear, go to the other location and he will definitely it will be there, anyway, choose the first option to deliver the supplies, mission complete.

MISSION 4 – STRANGE CREATURES IN THE HOUSE
Description: A client named Nate has requested help in an unoccupied house he owns in Itio, he is having problems with monsters and wants them removed as quickly as possible.

The house is just to the right of the Hunter’s Guild, go there and you will discover that the terrible monsters are just rats, another mini game then begins, you must push the boxes in order to cover the holes where the rats come out.

Well, do the following: Push box 4 up once, push box 3 to the left twice, covering hole B, push box 2 up twice, push box 1 to the left, covering hole A, push box 4 down 2 times and to the right 2 times to cover hole C, push box 5 up 2 times, left and up to cover hole D, push box 7 down 3 times, right and up 2 times covering hole G, push box 2 to the right 2 times, up, right and up to cover hole E and finally push box 6 to the right, up 2 times and right to cover hole F, mission complete.

MISSION 5 – EXAMINER’S ASSISTANT
Description: Four hunter candidates will take the admission test, the person responsible for the test requests someone to assist him.

Once you accept the mission, Tengaron will take you to the Trial Cave, after the conversation you will have to fight the four candidates, if you have already hunted all the monsters you are looking for you must be around level 9 or 10, so this battle will be Stupidly easy, after defeating them, our mission will be complete.

ATTENTION: The next mission will take you to another continent, if you haven’t hunted the wanted monsters yet, do so now or you will lose the reward for them.

MISSION 6 – FIND THE OWNER OF THE MONSTER EGG
Description: The owner of Itio’s inn accidentally swapped a guest’s luggage with one containing a monster egg and now needs help to correct this error.

ATTENTION: If you accept this mission and have not completed the previous ones, you will have to abort them and you will not receive the reward for them.

Head to the Inn which is just south of the Hunter’s Guild, talk to the owner and he explains that he exchanged a guest’s luggage for another containing a monster egg about to hatch and if that happens only God knows what monstrosity will emerge, he He says that the egg is with a musician and shows him a photo, (if you’ve visited the town’s pub, you’ve probably seen it) and also says that he went to Forestamore north of Eteru Island. The owner gives you the correct luggage and says that a boat is waiting for you at the port, he also says that when we recover the egg we must deliver it to the Monster Society in the city of Renn, a place dedicated to studying the monsters of the world, ok, follow then to the harbor exiting the most southwest corner, a sailor says that everything is almost ready, but the Captain is not there and without him the ship cannot leave, he says that he is probably at the Pub, so head there, after the scene with Shante, return to the port and choose the first option to leave.

CHAPTER 2 – FORESTAMORE

RENN
After the conversation, go left to get to the city center, if you want, go to the item store to buy new equipment, talk to people and one of them will tell you that he saw a musician performing at the Pub, go there, stay in the northern part of the city, above the Hunter’s Guild, go in and talk to the owner, he says that Poco is in the hotel, go there then, it is in the northwesternmost house, talk to the owner and he says that Poco is in the room upstairs, go up and enter the room on the right, but it’s too late and the monster egg ends up hatching, but what comes out of it isn’t exactly a monstrosity, well, Alec and Lutz give Poco his real baggage and as thanks he plays a melody with his horn that increases the duo’s maximum HP by 5 and then leaves, leave the hotel and you will meet Theo, he talks about the Cardist, people who have the power to capture monsters on magic cards for later use them in battles, he says that one day he will become a Cardist and will travel the world to capture all the monsters in it, Theo tells us the place where the Monster Society is, so head there, talk to Theo to enter, the Head of the place says he didn’t expect to receive a live monster as he only studies monsters on cards, Lutz asks if they can’t turn the little monster into a card, but the Boss says there’s no one who has that ability Theo says he’ll soon become one Cardist, but he says he better stop with these fantasies or he’ll end up having the same fate as his mother, Theo gets angry and leaves, the Chief explains that Theo’s mother went to explore some ruins and when she came back she had the powers of a Cardist, but one day she disappeared mysteriously, search groups led by hunters were formed, but there was no trace of her whereabouts, at the time, some strange men dressed in white were seen and some think they were responsible, but no there is certainty, anyway the Boss says he will take care of the little monster, so our mission will finally be complete, go to the Hunter’s Guild and a Monster Society employee says that Theo went to the ruins in Great Scar and the Boss went after him, she asks for help to rescue them.

First of all, see below the monsters sought in the Forestamore region:

NAME / LOCATION / REWARD / DROP-STEAL
Buzzcutter / Astorny Bridge / 200G / Bomb
Glint / Karkado Mountain / 200G / Magnetic Belt
Rotmonger/ Corelia Pass / 200G / Steel Armor
Seednator / Noalis Forest / 200G / Magic Apple
Howlers / Noalis Forest / 200G / Fur Cape
Temptropla / Noalis Forest / 200G / Amazing Herb

I recommend completing the next mission first before you start hunting them, you’ll soon know why, but, it’s up to you.

Note: For now you can only hunt monsters in Noalis Forest and Corelia Pass, so don’t waste time going to other locations.

MISSION 7 – CATCH THE RUNAWAY BOY
Description: Monster Society reports that Theo, a young aspiring Cardist, has gone alone to explore the ruins near Great Scar and requests a hunter to bring him back safe and sound.

After the conversation, leave the city and enter Corelia Pass to the north, you will have to face a group of Rocs, be careful, don’t go at them or you might get hurt, wait for them to approach and attack them with Force Ring and Knife Rain, after defeating them, another group appears and things start to get ugly, but a woman appears and uses a strange machine to scare them away, her name is Sharon and she says she is a scientist from the Academy, an organization dedicated to bringing prosperity for the world through science, after the conversation she leaves, if you want, you can stop by the village of Vernica, the most northwestern house is the Elder’s, you can sleep here for free whenever you need, go to the barn next door and get a MAGIC SPRIG, MAGIC POWER NUT, RED TALISMAN and BLUE TALISMAN from the chests, when finished, head to Great Scar, northeast of Vernica, you will find the Boss on the edge of the cliff and Theo who is hanging on a small platform, Lutz gets some vines and ties them to a tree so that they can lower Theo to a wider area, but as soon as they can, Theo insists on entering the temple to become a cardist and that he will continue anyway, without another option. option Alec decides to go with him. As soon as you enter Theo will have to face a test to become a Cardist, another mini-game begins, you will have to solve a puzzle made up of 16 pieces, depending on where you are you can rotate from 2 to 4 pieces, press O to rotate to the right, [] to rotate to the left, R1 to show the numbers of each part and L1 to hide them, you must assemble it according to the diagram below.

1 2 3 4
5 6 7 8
9 10 11
12 13 14 15 16

The starting positions vary from game to game, so I won’t be able to help you with this, but it’s not difficult, when you do, Theo will become a Cardist and learn the Cardish and Summon skills, leave the temple and the group will see the Boss being attacked by monsters, Theo will also participate in the battle:

TUTORIAL: CARDISH

To capture a monster, you must first weaken it and then use the Cardish skill, but be careful, Cardish does not work on human enemies, nor on wanted monsters, so don’t waste time. To summon the captured monster, use Summon, but when you summon the monster it will be lost and if you want to use it again, you will have to capture another one, and what’s more, you can only carry a maximum of 5 monster cards with you and this does not change during throughout the game, in Monster Society around the world there are people with whom you can exchange cards, some are very good, but the person will not exchange for just any card, they always want a specific type, pay attention to the dialogues and maybe you can find it. There, here you can also store your letters with the attendants and collect them later whenever you want.

After the battle, the group returns to Monster Society and Theo permanently joins the group, mission complete.

MISSION 8 – RENN HUNTERS AND THE MONSTER ATTACK
Description: Corelia Pass is infested with monsters, some hunters were sent there, but they are not coping.

Once you accept the mission you will go straight to Corelia Pass, Aura, the hunter in command, says that there are about 50 monsters in the area and our mission is to stay in the rear while the other hunters face the monsters ahead, after a while, it appears a very weak monster trying to escape, finish him off, after some more time, Lutz starts to get impatient and heads to where Aura is, but soon comes back bringing a bunch of monsters on his tail, face them, after the battle, Aura returns and when she realizes what Lutz did, she scolds him for disobeying her orders, she says she will investigate where so many monsters came from, choose any option to talk about Sharon and her machine, Aura thanks her for the information and leaves, mission complete.

MISSION 9 – TEMPLATE FOR A PROBLEMATIC PAINTER
Description: The inn owner asks for help from a guest, a young and talented painter named Girth who is suffering from writer’s block.

Head to the Inn and talk to the owner, he explains that Girth is a brilliant painter but is suffering from writer’s block and he thinks that if Alec and the others pose for him maybe they can inspire him, he says that Girth is in port, then head there to find him, after the conversation a mini game starts, when Girth calls the name of one of the three, quickly press the button that appears next to it, but be careful, sometimes it seems like he’s going to call one and calls another, so pay close attention, get all the commands right and our mission will be complete.

MISSION 10 – PUT A SUSPICIOUS MAN OUT
Description: A strange man is hanging around Mina’s house, spying on her, she wants him contacted and removed.

Mina’s house is just to the left of the Hunter’s Guild, go in and she explains that this strange man is spying on her and this is scaring not only her, but also her mother, she also talks about her boyfriend Max who is traveling for work, she asks the group to keep guard at the door, when they leave, they will see a guy looking through the window, he runs out and they chase him, but they soon discover that he is not our suspect, back at Mina’s house, she won’t be there , a boy says that a guy paid him to deliver a message saying that Max was back and was waiting for Mina in Noalis Forest, meanwhile in the forest, the guy approaches Mina, but is soon interrupted by a group of monsters , Alec and the others arrive on time, finish off the monsters and then you will find out that the guy is called Spicy and said that he had no intention of scaring Mina, he was just in love, but Mina soon destroys his hopes saying that his heart already belongs to Max, devastated, Spicy leaves, but I have a feeling we’ll see him again, either way, our mission is complete.

MISSION 11 – A NEW CAREER FOR THE BABY MONSTER
Description: The baby monster that is in the care of the Monster Society, keeps crying and seems sick, he needs someone specialized in raising monsters.

Head to Monster Society, the Chief says that the baby monster needs someone who knows how to take care of it, he heard rumors in Vernica that there was someone living in the mountains who can help, he says that the Elder can inform them better, so head to Vernica and go talk to the Elder, he says that there is a woman called Lieza who lives on a ranch west of Astorny Bridge, she has the ability to talk to monsters and is a very kind person who will definitely welcome the little monster. Leave the village and enter Astorny Bridge, a huge wolf blocks our path, the group tries to face it but receives a tremendous beating, Vernica’s Elder arrives and says that it is Paundit, Lieza’s pet and that normally he doesn’t attack like that, Alec asks if there is anything that can calm him down, the Elder says that maybe there is something in the village, so go back there and talk to the Elder at his house, he says he hasn’t found anything that can help, but maybe Hannah, a plant-savvy lady who lives here, can help, her house is just to the south, head there and Hannah will say that there is a plant that can help called “Calm Nut”, but she doesn’t have any, but he says that some time ago he planted some in Noalis Forest, but a group of Crimsom Rocs decided to build a nest there and they ate everything, or almost everything, without a better idea, Alec decides to take a look, then head to Noalis Forest, defeat the group of Crimsom Rocs and you will get a CALM NUT, return to Astorny Bridge and the group will use it on Paundit who calms down and heads towards the ranch, follow him, when you enter you will meet Lieza (She and Paundit were also playable characters in Arc the Lad II), Alec explains the situation and Lieza apologizes for Paundit, she says that some men in white came here and tried to take her with them, but Paundit sent them running and since then he has been very stressed, so Either way, Lieza agrees to take care of the little monster, which completes this quest.

Note: Before leaving, go to the barn on the left for 5 chests containing a MAGIC APPLE, SOOTHING RING, LIGHT ALLOY, RECOVERY TONIC and AMAZING HERB.

Note 2: Now you can hunt the wanted monsters in Astorny Bridge and Karkado Mountain Range and you can also sleep at Lieza’s house whenever you need.

MISSION 12 – EXPEL GANG FROM THE BRIDGE
Description: A gang of bandits have been robbing and injuring people in Astory Bridge, remove them from the bridge.

Head to Astorny Bridge and you will meet the Rainbow Bridge Gang, after a lot of small talk, we will have to face them, don’t give these guys a hard time, as they hit hard, use Force Ring and Theo’s summons to finish them off quickly, after victory, they withdraw and our mission will be complete.

MISSION 13 – NEW JOB FOR THE ARTIST
Description: Girth, the painter, seeks a new artistic direction.

Head to the Pub to find Girth, he asks for help to convince a beautiful woman to pose for a painting, Lutz then goes to talk to her, choose the following options: “Excuse me”, “Model for a Picture”, “The artist likes you”, “NO, It’s true” and “I hope you model”, if done correctly she will agree to pose and our mission will be complete.

MISSION 14 – EXTERMINATION OF MONSTERS IN CORELIA PASS
Description: Monsters have returned to Corelia Pass and are terrorizing travelers, exterminate them and clear the road.

Head to Corelia Pass and you will face a very easy battle, after that you will meet a hunter called Alba and his companions Enea and Belga, Alba shows himself to be a very competitive young man and marks Alec as his rival, after the conversation, they leave and wow mission will be complete.

MISSION 15 – RECOVER STRANGE UFO
Description: Bagudo, the owner of the item store, believes he has seen a UFO and asks for the help of a hunter to locate and recover it.

Go to the item shop and Baguda will say that he saw a black object falling in Karkado Mountains and wants to know what it is, go there then, it is north of Lieza Ranch, when you get there you will see Sharon and two other guys examining it. object, but it seems that they didn’t discover anything interesting for them and they decide to leave it alone, Sharon says that we can take it if we want and leaves, but before that, she warns that monsters could appear at any moment as they were doing experiments here and not give another, right after picking up the object, a group of wolves attacks us, finish them off and return to the item shop in Renn, upon seeing the object Baguba gets excited and says that he will finally be recognized by the “Item Society”, Lutz asks What is this and Baguba says it is a group of people who research rare items and perform combinations of items to form a new one which leaves Lutz euphoric, well, anyway, this mission is complete.

MISSION 16 – A CRAZYMAN IN THE BASEMENT
Description: When he was investigating why the drink was disappearing from his cellar, the bar owner discovered a man with a dynamite in his hand, disarm him and take him outside.

Head to the Pub and the owner says that the man is downstairs and thinks he drank all the booze and is threatening to blow up anyone who gets close to him, the group then goes down to the basement, upon seeing them, the guy pulls out the dynamite and says he’s going to blow up the monsters, which is how he sees Alec and Lutz (but not Theo, don’t ask me why), they conclude that it can’t be the drink, since he walks steadily, so they go talk to the owner of the Bar, they ask if there is a doctor in town, he says no, but there is a woman called Monaire who lives in the harbor area and knows about medicinal potions, head there then, Monaire is in the house further east, talk to her and she agrees to go to the Pub and take a look at the guy, upon examining him, she concludes that he is affected by the spores of a Poison Mushroom and to cure him, just give him a Vigor Seed, if you don’t have one, go until the item shop buys it, anyway, Theo will give it to him and he will vote for normal, but there is still the problem of the drink disappearing, the man says no 7hi him, because he doesn’t drink, it doesn’t take long for the real ones culprits appear, a group of Poison Slimes, finish them off and our mission will be complete.

MISSION 17 – A PARTNER FOR PAUNDIT
Description: Paundit has been ill and Lieza believes a walk in the countryside might help.

Head to Lieza Ranch, she says that Paundit hasn’t been himself lately and that he needs to have fun with other monsters of his kind, they can be found in Karkado Mountain, the group stops there and it doesn’t take long for a group of wolves to appear , Paundit has a lot of fun, but a problem arises, he mixes with the pack and now you can’t tell which of the wolves is him, when you have to choose, choose the third option (I’m not sure if this changes from game to game, so it’s good to have saved before) to find him, mission complete.

MISSION 18 – BODYGUARD FOR THE TROUBLED PAINTER
Description: Girth requests a bodyguard as he seeks inspiration outside the city.

Head to the Inn, the owner says that Girth just left and doesn’t know where he went, his assistant says she heard him talking about “art on the bridge”, so he must have gone to Astorny Bridge, the group heads there and finds Girth, it doesn’t take long for a group of monsters to appear, after the conversation, finish them off and our mission will be complete.

MISSION 19 – SEE THE LITTLE ROC
Description: A girl named Len wants to see a monster she calls “little Roc” in person, as she has only seen him in a letter.

Head to Monster Society and talk to Len, the girl in the red dress, she says she wants to see “little Roc” in person and asks them to take her to the place where he lives, the group concludes that she is talking about those birds that live in Corelia Pass, so head there, a group of Rocs are waiting, but Len says that these are not the monsters she is looking for, anyway, we will have to face them, after the battle, Len says that the “little Roc ” has beautiful purple feathers, so the group concludes that she is talking about the Crimsom Rocs, then head to Noalis Forest where a group of Crimsom Rocs awaits us, Len says that these are the monsters she wanted to see and then runs towards them Without being aware of the danger, Alec runs to save her and a new battle begins. After the victory, Len apologizes and says that from now on he will only admire the Rocs in the cards, in any case, another mission accomplished.

ATTENTION : The next mission will take us to North Sularto, if you have not yet hunted the wanted monsters of Forestamore, do so now, also finish any previous mission that is incomplete.

MISSION 20 – MYSTERIOUS OBJECT EVALUATION
Description: Baguda requests someone to deliver the UFO to the Item Society in North Sularto.

Go to the item shop, Baguda will give you the object and says that we should take it to Society Village in North Sularto, after the conversation, go to the port and go to the boat, but the sailor says you can’t get there North Sularto because the sea in that region is very treacherous and it is also not possible to go by land as the place is surrounded by impassable mountains, Theo then remembers a flying monster that could take them there, but it is extinct and there is only one letter from him in Monster Society, go there then, when talking to the Chief, he says he has the letter, but it can only be activated by someone who knows how to talk to monsters, well, we know someone with this gift, Lieza, another The problem is that the boss won’t give the card away, but he says he will exchange it for three cards, 1 Wild Hemo-Ji, 1 Dandaleon and 1 Slime, unfortunately, none of these can be found in Forestamore, well , for now, let’s go to Lieza Ranch.

Talk to Lieza and she agrees to help us, but first we have to get the 3 cards, go to Monster Society and talk to the girl in the red dress, if you have a Crimsom Roc card, she will exchange it with you for a Wild Hemo- Ji, if you don’t have one, go to Noalis Forest and capture one. To get the others you will need two empty spaces, so if you have 5 cards, get rid of at least two, (using or saving) when you are ready, go to the port and talk to the sailor, he has the card from Slime and says he will give it to us if we help him with the service on the boat, a mini game then starts, you must pay attention to the sailors who take goods to the boat, when they finish you must say how many boxes and how many jars were placed, I don’t know if this changes from game to game, but in mine there were 7 boxes and 4 jars, but don’t worry, if you make a mistake you can try again until you succeed and win the Slime Card. Head to Vernica and talk to Hannah, she says that Dandaleons are quite rare, but maybe we can find some in Great Scar, head there then and you will find a group of monsters, among them a Dandaleon, capture it and we will have all the cards we need, go to Monster Society and talk to the boss to exchange the three cards for the FLYING FIRE CARD, go to Lieza Ranch and talk to her, she says you must summon the monster outside, if you want, sleep and save, when When you’re ready, talk to Lieza and choose Yes to leave.

CHAPTER 3 – NORTH SULARTO

The group ends up in Galecki Falls and ends up landing right on top of a girl who was collecting scrap, you will then meet Cheryl and she is shocked by our sudden arrival, well, after the scene, head to Society Village soon South.

SOCIETY VILLAGE
After the conversation, enter the Item Society ahead and the group will deliver the UFO and our mission will finally be complete. The Chief here will explain to us about Item Society, that their objective is to advance civilization to the point before the “Great Disaster” and for this they carry out experiments combining several items, which is called “Synthesis”, after the conversation, You can now start synthesizing items here, there will be a list of all possible combinations in a separate topic.

TUTORIAL: SUMMARY

To summarize, talk to the man behind the counter, there will be two options:

SYNTHESIS  – Manufactures an object whose recipe is already known, as long as you have the necessary ingredients.
EXPERIMENT  – Combine up to 6 ingredients to try to manufacture a new item, if successful, the item will be added to the recipe book, but if failed, the ingredients used in the synthesis will be lost, so it’s a good idea to save beforehand.

Well, when you’re satisfied, leave and head to the house on the right, here is the Weapon Society, while in Item Society you can synthesize consumable items and accessories, here you can synthesize weapons and armor, the process is basically the same and a list with all possible syntheses will also be available in a separate topic, as soon as you enter, you will see a scene with Cheryl, as always she doesn’t seem friendly at all and leaves, the Boss here says that she is very talented with firearms, but she lives alone and doesn’t trust anyone since her father died in the Great Disaster, she lives in Gislem, a very dangerous place full of bandits, that’s where the Hunter’s Guild of North Sularto is, so that’s where We should go now, but if you have the ingredients you can try to synthesize some weapons first, when you’re ready head to Gislem, southwest of here.

GISLEM
As soon as you enter, the group will realize that the Boss wasn’t joking when he said that this place was dangerous. After the scene, head to the Hunter’s Guild to report your mission, examine the posters on the wall to see the wanted monsters of North Sularto:

NAME / LOCATION / REWARD / DROP-STEAL
Screamer / Galecki Falls / 300G / Red Talisman
Flegrocapella / Galecki Falls / 300G / Magic Apple
Gohran / Sabi Wilds / 300G / Fur Cape
Psychonitor / Ruined City / 300G / Shimmer Stone
Vamp Spore / Sabi Wilds / 300G / Emblem of Lark
Razorbeak / Ruined City / 300G / Nothing

All locations are available, so if you want to hunt them now, feel free.

MISSION 21 – GISLEM CENSUS
Description: People have been disappearing in Gislem, carry out a census of the city by talking to everyone.

It couldn’t be simpler, just talk to all the townspeople, in the room above the pub you will see a scene with Cheryl, there will also be a scene in the orphanage, where you will meet Kulara who takes care of children who lost their parents in the Great Disaster, in southwesternmost building is an “Academy” office where you will find Sharon, she says that they are researching an infinite energy source and that this will restore humanity to its glory, as you leave you will see a familiar character, if you have played Arc the Lad II, from here go right to another area called Danger Dome (I’ll explain what it is in a moment), you will see a scene with the bandits who tried to attack Cheryl in Galecki Falls, after the scene, if your count is at 31, go back to the Guild and talk to the attendant to complete the mission, otherwise, look for the rest of the people until you reach that number.

TUTORIAL: DANGER DOME

This is a place where illegal fights take place, where bets are made, it’s very simple, you talk to someone here and bet a weapon or armor (you can also bet some consumable items and accessories, but it’s not really worth it) and the opponent will bet a superior weapon or armor (but only up to a certain point), for example: If you bet a Steel Spear, the opponent will bet a Silver Sarissa, so you will enter a one-on-one fight and if you win, you will not only win the opponent’s item, as you will keep the item you bet, I recommend using Alec, as he has the Cure magic and a high counterattack rate, you can also use Lutz if he already has Fatal Dagger, I don’t recommend using Theo, unless you don’t mind wasting your summons, the opponents are usually at the same level as Alec, so you shouldn’t have much difficulty beating them, just don’t forget to recover and save after each fight, this is a Great opportunity to get some great equipment, so spend some time here.

MISSION 22 – HELP A CUSTOMER WITH PROBLEMS
Description: The inn owner is worried about a discouraged customer and is afraid to go out and leave him alone.

Go to the Inn and the owner of the inn will say that the guest in the room on the left won’t leave and keeps saying she wants to die and asks us to try to cheer her up, go to the room and you will see that the woman is really depressed, so much so that she asks Theo to kill her with his spear, obviously the boy is horrified and refuses, so she tells us to leave, the owner of the inn says that she recently had a spear stolen, it wasn’t valuable at all, but it was a reminder of her son of her who died in the Great Disaster, he also says that the spear is probably in Danger Dome, so head there, but it’s good to have a spare spear, if not, buy one in the item shop, in Danger Dome, talk with the guy holding a spear and he says he will hand it over if he is defeated in battle, Theo accepts the challenge and you will have to fight with him alone, bet on the spear, it will be a very easy fight, but just to be safe, use Card Field Right at the beginning, upon defeating him, the group gives the spear to the woman who appears very happy, but when leaving the room, Alec says he is not very convinced that it is the real spear and the group decides to continue looking, head to the Pub and talk to the guy with the spear, he confesses that he stole it and if we want it back we will have to get it at the Danger Dome, here we go again, head there and talk to him, once again Theo will facing the parade, it will be an even easier battle than the previous one, upon winning, the group takes the spear to the woman and this time it is the real one, she then thanks him and says she will leave, mission complete.

MISSION 23 – CRISIS WITH THE POWER STATION BOSS
Description: An employee at the Society Village power station reports strange accidents occurring around his boss.

Head to Society Village, the power station is in the building north of Item Society, upon entering Engineer Melt will explain that a series of accidents have been happening around the boss, machines short out, objects fall from the ceiling, etc., Alec asks if there is any suspect, at that time the Deputy Chief, Mr. Smythers, arrives and is not happy with our presence. After the conversation, head to the stairs on the left and Melt tells us that the previous chief died in an “accident”, but he believes he was murdered, upstairs talk to the boss, who also doesn’t seem very friendly, a scream is then heard and the group runs to see what it is, the deputy boss says he heard a strange noise and when the group goes to check and finds only a mouse, another scream is heard upstairs and an employee comes down saying that a strange woman is attacking the boss, more noise is heard downstairs and Alec tells Lutz and Theo to take care of it, while he go up, up there, the woman is about to kill the director, when Alec arrives, a battle starts, be careful, because she is very strong, if your HP drops below 100, heal yourself immediately, when you defeat her, she runs away, Alec asks the chief if he knows her, but he says he has no idea who she is, anyway the deputy chief says that our mission is complete and if there is another threat, he will send for us.

MISSION 24 – MONSTER EXTERMINATION IN THE WILDLAND
Description: Monsters in Sabi Wilds are stopping people from collecting scrap metal, which is their livelihood.

Head to Sabi Wilds and you will find Alba and her group, he challenges us to a little competition and says that until it will give us an advantage, choose the second option to accept, he says that he defeated a group of monsters in 4 turns and if we we did it in less time, we won, after the scene, let’s fight, if there is a summon that you have captured in that region, like a Skeleton for example, just use it with Theo and the battle ends in the first turn making us winners, Alba is left @#$ ​​of life and says that next time he will win and leaves, mission complete.

MISSION 25 – TRAVELING TRADER’S TONIC TESTING
Description: Merchant Dorvan requests protection from monsters and also assistance in testing a new tonic.

Head to Galecki Falls to find Dorvan, he says he has created a new tonic that increases the strength of whoever drinks it and asks us to be his guinea pigs, the group takes the liquid and at first it seems to work, a group of monsters then appear and a An inconvenient side effect causes us to lose HP and MP every turn, but this isn’t a big problem, defeat the monsters and Dorvan apologizes and to make up for it, he sells us some weapons (12 in total) for the trifle of 100G, I know You probably have something better, but for this price, “what the hell” why not? Either way our mission will be complete.

MISSION 26 – ESCORT TO RUINED CITY
Description: Bandits in Ruined City are stopping orphans from collecting scrap metal.

Head to the orphanage, two children take Alec and the others to Ruined City, arriving there, they reveal that they did not warn Kulara, but say they are here to help her, their intention is to collect scrap to sell and with the money to leave from Gislem, then two thugs show up looking for trouble, finish them off and they’ll run away, back to the orphanage, Kulara gives the kids the biggest lecture and tells Alec that he can go now, outside, while the group talks, the two bandits from before invade the orphanage, choose the first option and once again finish them off, after the scene, our mission will be complete.

MISSION 27 – GET A VALUABLE SYNTHESIS ITEM
Description: Elnan, a member of the Item Society, is looking for a valuable item for synthesis, but very rare in North Sularto.

ATTENTION : If you have any previous unfinished missions, finish them first or they will be aborted.

Go to Item Society in Society Village, Elnan will say that he needs a material called Tough Alloy, very rare in these parts, he says that maybe in Gislem’s Pub there is someone who knows where to find it, go there then, talk to the bartender and he says he will give us the information for 100 G, pay and he will say that Cheryl has some Tough Alloy with her but she is not here at the moment, to find out where she is it will cost us another 100 G (son of a…) , pay again and he says that she was challenged in Danger Dome, Alec asks by who and guess what, another 100 G for the information, this time choose the second option to send him am@#$% and go to Danger Dome, you will see Cheryl beats up one of the members of that gang that we found in Galecki Falls, but soon another member uses a strange weapon that knocks her down, along with them is a scientist from the Academy, he is interested in Cheryl’s Tough Alloy, but Alec and the others arrive at the right time and the scientist escapes, finish off the three idiots and they also escape, Cheryl says that in this city it’s every man for himself and doesn’t understand why they helped her, Alec responds that that’s not their style and Cheryl tells us Give the Tough Alloy and leave, return to Item Society to give it to Elnan and complete this quest.

MISSION 28 – CLEAR GALECKI FALLS
Description: A gang of bandits is attacking scrap metal collectors in Galecki Falls.

Head to the location and look who we found again, the Rainbow Bridge Gang is up to no good, after a lot of small talk, choose the second option and beat the crap out of these clowns, after victory they will flee, mission complete.

MISSION 29 – SEARCH FOR THE SECRET FRUIT
Description: A girl who is at the inn accompanied by Lyor is very weak, Lyor thinks there is a fruit that can cure her.

Head to the inn and enter the room on the right to find Lyor and Effina who is the sick girl, Lyor says he is also a Hunter and was hired to find Effina who was missing, Alec asks where she went, she says her father died in an accident and the company where he worked said he was to blame and charged her for the loss, without being able to pay, she simply ran away, Lyor says the fruit we need can be found in Sabi Wilds, but it is close to a nest of monsters, only he doesn’t know which one, he says the guests in the next room might know, so go there and talk to them if you want, but it’s not really necessary, head to Sabi Wilds and you will see a group with 4 different monsters, you must eliminate all except the green dragon, when the other 3 fall, the dragon will take the group to where the fruit is, when they leave you will see the girl who tried to kill the boss of the power station, already in the At the inn the group gives the fruit to Effina and she says that as soon as she recovers she will look for her older sister, Noye and Lyor will help her, for now, this mission is complete.

MISSION 30 – THE INVASION OF THE MONSTERS
Description: Monsters are appearing in droves in Galecki Falls and Ruined City, another hunter has already been assigned to one of these locations.

Go to the Pub to find the other Hunter, he’s the guy in the red shirt, his name is Len and he says he will take care of the monsters in Galecki Falls and that we should go to Ruined City, when we get there we will see that mysterious guy along with a scientist from the Academy, but when they see us they quickly leave, defeat the monsters and the group heads to Galecki Falls, Len says he found a larger quantity than he imagined and was almost slaughtered, but someone came like lightning and defeated all the monsters and then it’s gone, either way, our mission will be complete.

MISSION 31 – PARTNER FOR SYNTHESIS TOURNAMENT
Description: Client requests a Hunter with knowledge of synthesis to help her in a tournament in Society Village.

Head to Society Village and talk to the girl in front of Item Society, her name is Portia and she says she wants to win the tournament to use the prize money to pay for her studies, after the conversation choose the second option and Spicy will try win Portia’s heart… in vain, after the scene the group heads to the tournament location, the rules are as follows, there are five chests with different ingredients, one of the participants chooses one ingredient and the partner chooses the second, if it is the combination correct, we won, very well, in the first confrontation we will face Badan and Gudan, they will go first, which could be a problem, since if they succeed, we won’t even be able to try, lucky for us, they are both complete idiots and will fail miserably , now it’s our turn, Portia will choose a Steel Sword, choose a Shimmer Stone to synthesize a Silver Sword and win this round, our next opponents will be Alba (oh man!) and Enea, this time we will go first, Portia will choose a Shimmer Stone, choose a Fur Cape to synthesize a Hunter Cape and win another one, in the final round we will face Cheryl and Dario, the Head of the Weapon Society, lucky for us we will go first, but if we make a mistake, that’s it, Portia will choose a Light Alloy, choose a Mint to synthesize an Imnsonia Card and win the tournament, mission complete.

ATTENTION : The next mission will take us to another area of ​​the world, if you haven’t yet hunted the monsters wanted in North Sularto, do so now, as well as finishing the previous missions that are incomplete.

MISSION 32 – SYNTHESIS ITEM BAZAR
Description: Item Society wishes to trade new synthesis items at a bazaar in Testa – South Sularto

Head to Item Society, the Boss will say that they are working on a project together with the Weapon Society and also the Forehead Societies in South Sularto, they intend to synthesize a new item and then use it to synthesize a new weapon, he gives it to us a Magic Apple and says that the second item for synthesis is in Testa’s Item Society, he also says that a representative from the Weapon Society will accompany us and it is none other than Cheryl, ok, go to Weapon Society and Dario will say that Cheryl has gone to Ruined City, head there then and you will find her surrounded by members of the Academy, it seems that they are interested in Cheryl’s synthesis abilities and want to take her no matter what, but Alec and the others arrive to save the One day, Cheryl will join us in this fight, finish off the soldiers and they will run away, that guy in black appears and tells Alec that they are destined to meet and until then he better sharpen his skills, Cheryl asks if we saved her because it is part of the job, Alec says he saved her because she is his friend, Cheryl says she will show the way to South Sularto, it is south of Gislem, but first, you might want to stop by Danger Dome to get equipment best for Cheryl, when you’re ready, head to the cave to the south.

SECRET PATH
After the conversation, choose the first option to enter, go north to the next area, defeat the monsters and get 1 LIFE FRUIT, 1 VITALITY FRUIT and 1 EMBLEM OF LARK from the chests, continue forward to another room with monsters, defeat them and get 1 MAGNETIC BELT and 1 PALO NUT from the chests, the latter is half hidden in the northeast corner, go to the following areas, to another room with monsters, defeat them and get 1 GOD’S NECTAR FRUIT, 1 LIGHT ALLOY from the chests and 1 RECOVERY TONIC, in the next area get 1 RECO POD and 1 STRENGHT NUT, go southeast and defeat some more monsters, continue forward and recover at the pink pillar and save at the green pillar, go to the next area for another battle, win and get 1 MAGIC SPRIGG from the chest, continue forward and get 1 SILVER KNIFE on the way, soon you will face another battle, after that, get 1 PALO NUT from the chest and climb the stairs to reach the exit, after the scene head to the city to the west.

CHAPTER 4 – SOUTH SULARTO

FOREHEAD
Upon entering, the group is amazed by the fountain in the center of the city, one of the inhabitants says that it works thanks to “Water Sphere”, a magical item that sucks water from the depths of the earth and guarantees the survival of the people in the middle of the desert , she is protected by Tosh and his men (Tosh? Hmm, where did I hear that name?), after the scene head to Item Society just north of the bridge, the boss there says he still doesn’t have the item he should give us, the fact is that it is sold in the shop of a certain Ali in the town of Pandira, south of here and for some reason he refuses to sell it, but perhaps Tosh can help us, he says that the item we need is a “Tem’s Root” and gives us 2500 G to buy it, leave and follow the path southeast to get to the Bazaar, here there are several stores of different types, but the only really interesting one is that it is further northeast and sells some items synthesis, if you have money to spare… here you will also find an old acquaintance from previous games, Chongara, examine the vase near him and you will be able to play the mini-game “Choco Time”, but only if you have the “Pocket Station” accessory, such as I think this is very unlikely, let’s ignore this part of the game, anyway, go back to the previous area and go to the house to the northeast, this is Tosh’s residence, the guards will let you in, in the next room another guard says that Tosh is receiving visitors and asks us to wait, Lutz, impatient as always, decides to take a peek, you will see that Tosh is talking to scientists from the Academy, they want him to hand over the Water Sphere as it is crucial to their research, but Tosh refuses, saying it’s not his but the people of Testa, the scientists insist and offer money, Tosh gets angry and sends them running, then he welcomes us, Alec explains the situation and Tosh says that Ali only sells people If they call him by his full name, which is: “Aliorihavenlymasogarli” (damn!), the group decides to each memorize a part of the name, this way it will be easier to say it, when leaving, some guards will tell Alec as Tosh arrived in the city and became its protector, after the scene, leave Testa and head to the city to the south.

PANDIRA
After meeting a very… “peculiar” figure, let’s take a look at the city, Ali’s store is in the house to the northeast, but if you want you can stop by the casino, here you can play several mini-games where you win Chips and exchange them for very interesting items, including some very rare synthesis items, to get your first chips, play the slot machine, when you have some, I recommend playing the “Monster Trio” which is nothing more than a memory game and in my opinion it is the easiest to win chips, but there is also a board game that is somewhat similar to Yu-Gi-Oh, a poker game that can also be a good option if you consider yourself lucky and what’s more difficult of them, “Monster Mind”, but which also gives more chips, you must choose 4 out of 15 cards in the lower set to combine with the 4 on top, press triangle to see if they match, if so a circle will appear below the card , if the card is not the correct one, but matches another card from the pile above, a triangle appears, but if the card does not match any of the cards, an X will appear, each time you press triangle you spend a turn and your prize will be halved, the game is over if you get all 4 cards right or spend 7 turns.

When you are satisfied, go to Ali’s store and when talking to him, choose the second option to say your full name, then choose Yes to pay and he will give you TEM’S ROOT, return to Item Society in Testa, the boss will synthesize Tem’s Root with the Magic Apple and obtain a HYBRID MAGIC APPLE, then the group will take the new item to Weapon Society where it will be synthesized with a Platinum Sword and a Light Fragment, resulting in a RAY SWORD, the boss says we must take it to the Bazaar Control Office to be certified and then sold at the Bazaar, head to the southeastern most building and talk to the attendant, give him the Ray Sword and he says that every new item must have Tosh’s approval to be sold at the bazaar, so go talk to him, Tosh approves the item without any major problems and this mission is finally complete, after the scene, leave Tosh’s house and Cheryl says that now that this mission is over they no longer need to walk together , but Alec insists that she stay, then they hear someone scream for help and when they run to see what it is, they see a man being taken by the Academy, with them is that guy in black, soon Tosh arrives and recognizes him as his old man friend Shu and asks what he is doing with the Academy, Shu simply replies that he is making a living and that Tosh shouldn’t get involved and then disappears with the others, Cheryl says that she has changed her mind and wants to end the Academy, so she If you definitely join the group, head to the Hunter’s Guild to report the mission and then examine the wall to see the wanted monsters from South Sularto.

NAME / LOCATION / REWARD / DROP-STEAL
Marrowdrall / Hell Plain / 400G / Silver Sarissa
Whisperfall / Hell Plain / 400G / Hybrid Magic Apple
Underkill / Dongle Cape / 400G / Yellow Talisman
Lurker / Dongle Cape / 400G / Black Talisman
Tordriad / South Wharf / 400G / Earth Fragment
Zueergo / South Wharf / 400G / Insomnia Card

All locations are available, so feel free to hunt them whenever you want.

ATTENTION : The next quest is available in Gislem’s Hunter’s Guild, so go to Secret Path and choose the third option to go straight back to North Sularto without going through the cave.

MISSION 33 – ANOTHER CRISIS AT THE POWER STATION
Description: Employee Melt suspects that the Head of the Power Station is being targeted again and asks for a bodyguard for him.

Go to the Power Station, you will see that the Deputy Chief had already hired other hunters to protect the boss and is angry with Melt, after the scene, go to the second floor and talk to the Chief, then Noye, the woman who wants kill him, appears and accuses him of having killed his father Fleming, but the Chief says that Fleming died protecting him from the explosion and that he made him promise to take care of his daughters, but Noye refuses to believe it and goes on the attack, once again you will have to face it only with Alec, an even easier battle than the previous one, after beating it your sister Effina appears and says that the Chief is telling the truth and that someone else is responsible for the accident that killed the their father, then the Vice Chief appears and reveals himself to be responsible, the hunters he hired took Lyor as a hostage, let’s face them, after the battle, the Vice Chief still tries to shoot Effina, but does very badly in the end Ultimately, Noye, Effina and the Chief understand each other and everything is resolved, both Lyor’s mission and ours are complete.

MISSION 34 – COMPETITION AT THE BAZAR
Description: The Guild is looking for participants for an item trading contest at the Bazaar.

Head to the Bazaar to the south, once again Alba is on our way, more arrogant than ever, well, each participant will receive a Herb and must exchange with the Bazaar sellers to obtain the most valuable item possible, each participant will be able to exchange up to 5 times, choose the first option to let Lutz compete, well, let’s start, talk to the seller in the upper left corner and exchange the Herb for a Power Jelly, talk to the seller just to the right of the judge and exchange the Power Jelly for a Bronze Knife, talk to Alba and he will exchange the Bronze Knife for an Apple Extract, Talk to the seller on the right of Chongara and exchange the Apple Extract for a Big Bomb, finally, talk to the seller in the lower right corner and exchange the Big Bomb for a Silver Blade, talk to the judge to be declared the winner and once again make Alba purple with rage, mission accomplished.

MISSION 35 – EXTERMINATION OF MONSTERS IN THE FALL AREA
Description: A large number of monsters appeared in the drop area near the Secret Path, join other hunters at the location.

Enter the Secret Path and once again we will meet Alba and her group, he proposes another challenge, there is a big monster in the cave and whoever defeats it first wins, choose the first option to accept and after the scene in the cave you must defeat the battles as quickly as possible (In 2 or 3 turns at most) to get to the place where the big monster is before Alba, it’s good to have brought some monster cards as it will make things a lot easier, keep moving forward until you find a group of Golems (stone giants), if this happens then we have already won the challenge, just defeat them and our mission will be complete.

MISSION 36 – DISCOVER THE POWERS OF THE AMULET
Description: Rauvan, a member of the Item Society found an item that supposedly increases the user’s defense and needed a hunter to test it.

Head to Dongle Cape, Rauvan says he found an item from before the Great Disaster and that it gives the user protection against any attack and wants us to test it in a fight against monsters (Hmm, that sounds familiar), the group then puts the amulets and soon a group of monsters appears, but when attacking them they will realize that their weapons are useless and what’s worse, the monsters can actually hurt them, you will have to defeat them with just skills, after the battle, Rauvan thanks him for our services and you will find out that he is the son of Dorvan, that merchant who asked us to test the tonic in Mission 25, well, in any case this mission is complete.

MISSION 37 – MAKE THE STORE THRIVE
Description: Ali’s store in Pandira has few customers, he requests help to advertise.

Head to Ali’s store in Pandira, he says that people aren’t coming to his store and he thinks it’s because of lack of advertising, he asks us to talk to people and convince them to visit him, well, what group leaves and you will see another pathetic attempt by Spicy to win over a girl, after the scene you will have to choose someone to talk to him, choose Lutz and Spicy will enter the store, but shortly after he will leave saying that he has never been so insulted, see more a scene and choose Cheryl to talk to the girl and she will enter the store and shortly after she will also leave insulted, then choose Theo to talk to Hunter and he will enter the store and then also leave disappointed, finally, choose Alec to talk to the tranny… ahem, I mean, Lavender and she (or him, I don’t know!) will enter the store and soon after leave, not as unhappy as the others (don’t ask me why!), then Ali will call us and say that we made a good job, mission accomplished!

MISSION 38 – CATCH THE THIEVES IN THE BAZAR
Description: Troublemakers are causing major chaos in the Bazaar, capture them.

ATTENTION : If you accept this mission without having completed the previous ones, they will be aborted.

Head to the Bazaar Control Office and the boss will say that the thieves’ main target is Chongara, they take advantage of his mental fragility to rob him mercilessly, an employee will take him to him and Alec will lie in wait, it won’t take long to the thief appears and steals a Magic Apple from poor Chongara, Alec runs after the criminal, but he calls his brother who looks just like him and the two try to confuse Alec, pay attention and choose the correct option to find the thief, if you choose wrong choice, the mission will fail, when he succeeds he will call the third brother, then the fourth and then the fifth, if he manages to find the real thief each time, our mission will be complete.

Go to the Hunter’s Guild and get the reward, there are no more missions available at the moment, so go out and you will see a scene where members of the Academy steal the Water Sphere, Tosh becomes possessed and says they will pay in blood, but the people cannot survive without water and decide to go to Gislem until the situation is resolved, Tosh sends his guards to protect them and asks Alec to help him find the Academy’s base, he sends one of his guards to make a formal request to the Hunter’s Guild

MISSION 39 – RECOVER THE WATER SPHERE
Description: Testa’s precious Water Sphere has been stolen by the Academy, find the location of his base and recover it.

During the conversation, choose the first option twice and the group decides to go to Gislem, go out and see the scene of people evacuating the city, head to Gislem, our objective is the Academy office to the southwest, but first, go to the Hunter’s Guild, there is a mission available here and if you want to do 100% of the missions you will have to complete it now:

MISSION 40 – STOP THE RIOTS
Description: Citizens of Testa who have evacuated the city are taking out their anger on Tosh’s guards.

The group heads to Secret Path, where Tosh’s guards explain the situation, after the conversation, enter the cave and follow until you find the people, tempers are very high, Alec tries to calm down, but a group of monsters appears, defeat them and watch the scene, where the citizens apologize to the guards, everything ends up being resolved, mission complete.

BACK TO MISSION 39

Head to the Academy office in Gislem, enter the room to the north and you will find a guy, he says that the Academy’s base is on a warship that crashed in South Sularto during the Great Disaster, after the cutscene, return to Testa and go to Tosh’s house, Alec informs what he discovered and Tosh says he knows where the ship is and that he will go with us to recover the Water Sphere, he will temporarily join the group and as Lutz said, we are practically invincible, leave the city and head to the wreckage to the northeast.

BATTLESHIP
Upon entering, the group does not see any entrance door, so Tosh provides one, upon entering you will find the man who was taken in Testa, he says that Shu freed him and is now going to find the “Professor”, who is the boss from the Academy, after the scene get a TOUGH ALLOY from the chest and go down the stairs, the next door is locked, so go through the next one, defeat the monsters and get 1 SWIFT ARMLET, 1 RAD’S REAGENT and 1 LIGHT ALLOY from the chests, go out the door southeast, ignore the middle door and enter the rightmost room, get 1 PALO NUT from the chest and examine the computer on the right to unlock the door in the previous corridor, go there, go down the stairs ahead, defeat the enemies and go to the room on the right, get 1 LIFE NUT and 1 GREEN TALISMAN from the chests, examine the computer to unlock another door, go through that door I told you to ignore and go down the stairs, the doors to the south and left are locked, so go right, defeat the enemies and enter the next room, examine the computer to unlock the door on the left, go through it.

Go down the stairs, there is nothing in the room on the right, so go left, defeat the enemies and enter the next room, examine the computer to unlock another door, go back to the previous floor and go through the door to the south, go straight until you reach a corridor with a door and a staircase, go through the door and take 1 RAD’S REAGENT, 1 TOUGH ALLOY, 1 LIFE NUT and 1 MAGIC POWER NUT from the chests, go back and climb the stairs on the right, go forward until you see a scene where a henchman of the Professor arrives and says that he will not come and that he will take the Water Sphere for him, when the scientist goes to hand it over, Shu takes advantage and steals it, the henchman then attacks, but Shu manages to dodge, Alece and the others arrive and the henchman escapes with the others, Shu says he was infiltrated at the Academy to discover their true purpose, he asks Tosh to take the Water Sphere back to Testa, somewhat against his will, Tosh accepts and leaves the group and Shu joins to us to chase the Academy members, when you regain control, enter the next door, here you can rest on the beds and save in the blue book, do this and go up the stairs at the end, you will see the Academy members flee in an airship, After the cutscene, defeat the monsters and go down the stairs to the northeast.

Go through the door on the right and go down the stairs, enter the middle door and examine the computer to deactivate the electrified floor on the previous floor, exit and enter the door on the left, defeat the enemies and go through the next door, enter the door at the end , get 1 TOUGH ALLOY from the chest, examine the computer and write down password 1, [9871], exit and return to the previous floor, examine the mechanism next to the middle door and enter the password to open the door, inside examine the computer and write down password 3 [1192], exit and go through the door on the left, go up the stairs, defeat the enemies and go down the other stairs to the northwest, enter the next door and take the chests 1 EMBLEM OF LARK, 1 RAD’S REAGENT and 1 MAGIC SPRIG, examine the computer and write down password 2 [3121], go back to the corridor that has the room where you got password 1 and go down the stairs in the middle of it, examine the mechanism in the door on the right and enter with the password 2, inside take the chests 1 YELLOW TALISMAN and 1 VIOLET FRUIT, examine the computer to deactivate the striated floor on this floor, exit and open the door on the left with password 3, go up the stairs and enter the room in the middle of the corridor , get 1 MAGIC ARMLET and 1 PALO NUT from the chests, recover and save, go up the stairs to the left and enter the next door and you will find the scientist who stole the Water Sphere, he says that by recovering it we will ruin him before the Academia and now he will take revenge, we will finally face a boss:

BOSS: Chaos Arms

He is accompanied by some monsters called Crustaceans, they cannot be captured by Theo, so don’t waste your time, initially Chaos Arms only attacks if you get too close, he can also summon more crustaceans, use ranged attacks and Theo’s summons and there shouldn’t be any problems, when he’s almost dying he’ll use an attack that brings everyone together in the same place followed by a laser that causes around 50 damage, heal if necessary and keep attacking until you finish him, I don’t recommend using Shu in this battle, because even at level 40 he won’t be of much help here.

After the battle, Shu interrogates the scientist and he says that the Academy intended to use Water Sphere to dig up something that is underwater, but he doesn’t know exactly where, Shu then sends the bastard running and tells Alec to report everything to Tosh and tell him to reinforce the guard around the Water Sphere, he leaves the group and says he will look for an old friend to help them, exit through the northeast door and return to Testa, watch the scene where Alec informs Tosh the that happened and receives thanks from him and the people of Testa, mission complete.

ATTENTION : The next quest is available from Gislem’s Hunter’s Guild, so head there.

MISSION 41 – FRIENDS FOR DANNY
Description: Kulara is worried about a new boy who arrived at the Orphanage, as he is fighting with the other children.

Head to the Orphanage, Kulara will explain that Danny lost his father in the Great Disaster and is dealing with it by picking fights with other children, after the conversation, enter the room to the north and you will see Danny hitting another boy, Alec asks why he did that and he says it was because he made fun of his father who would be a famous Hunter, choose the second option to try to make friends, but Danny doesn’t want to talk and leaves the room, Kulara asks us not to give up on him and says he needs to go with the children to Galecki Falls to collect scrap to sell, but first, she reveals that Danny was abandoned here by his adoptive parents, because after the theft of the Water Sphere, they said they could no longer raise him, Alec asks Kulara if she knows where they could be and she says maybe they are at the inn, go there then and go into the room on the right to find them, they say they tried everything to raise Danny with love, but he always treated them like strangers and keeps comparing -them with their parents dead, Alec says that abandoning him doesn’t solve anything and the father says he has no right to judge them, Kulara then arrives and says that Danny took some children to Ruined City, the group heads there and see the children surrounded by bandits, finish them off and watch the long and exciting scene, mission complete.

MISSION 42 – A REQUEST FROM TOSH
Description: Tosh is concerned about the situation in Testa, but feels that the information given by his guards is inaccurate.

Go to Tosh’s house, he will say that there is something strange happening in the city, because whenever he or his guards approach people, they start whispering and don’t say what is going on and that is why he thinks that a stranger will have an easier time to find out information, when leaving, the guards tell Alec that people at the Bar, the Inn and the Societies are treating them coldly and also talk about a strange man seen in the city, well, go in that order to the Bar, Item Society, Inn, Weapon Society and Monster Society and talk to all the people in these places, the fact is that someone who claims to be leader of Tosh’s guard would be using his position to get items and services for free, people are afraid of disrespecting Tosh end up giving in, when you’re done, talk to Tosh again and Alec will inform you what’s going on, as you can imagine Tosh gets pissed and says he’ll accompany us in the search for the “guard”, head to the Pub and talk to the bartender, he says that the guard went to Monster Society, leave and choose “No” to continue, but instead of going where the bartender indicated, go to Weapon Society and you will find the criminal, Tosh invades the place and wants to slice the bastard like ham, but Alec calms him down and the impostor manages to escape, Tosh says they should lure him to a more suitable place and suggests Hell Plains, he will be waiting there, the impostor is in the enclosure in the southwest part, when he gets there, Lutz talks to him and manages to lure him to Hell Plains, the group heads there and it doesn’t take long for the impostor to arrive, the group surrounds him and he sends his henchmen to attack, finish them off (Tosh is mandatory in this battle) , after the victory, the impostor asks for forgiveness, but Tosh is really possessed by life and wants to break him in half, he asks Alec what he should do, choose the first option to forgive him and let him go, mission complete.

MISSION 43 – PARCEL DELIVERY IN GISLEM
Description: A hunter dropped a package when he was attacked by monsters in North Sularto.

Head to the south entrance of Secret Path to find the client, he says that the hunter he hired dropped the package he sent to Gislem and that it is scattered around the cave, among the items is a gift he sent to his friend, the owner of the item shop, he doesn’t know exactly what it is but he says it’s a pair and that the two are opposites, well, inside the cave, win the battle and move on to the next area, examine the shiny object to find an AMAZING HERB, in the next area there is nothing, go to the next one and examine the shiny object right next to the stairs to find an IRON SWORD, in the next area defeat the monsters and go up the stairs, examine the shiny object next to it to find in a MINT, near the Save Point there is another shiny object, examine it to find a LIGHT FRAGMENT, this is one of the objects we are looking for, but there is still another one left, in the next area, another battle, in the next one, there is a shiny object just beyond left, examine it to find a FUR CAPE, a little higher on the right, there is another shiny object, examine it to find a STEEL SPEAR and to the left of that you will also find a REVOLVER, in the next area, another battle, in the next area, examine the shiny object near the stairs to find a DARK FRAGMENT, the opposite of the Light Fragment, the group heads straight to Gislem’s item shop and delivers the package, mission complete.

MISSION 44 – PUT THE GANG OUT
Description: People have been reporting gang activity in South Wharf.

Head to the location and once again we will meet the Rainbow Bridge Gang, choose any option and they will tell you a long and boring story about how they formed the gang, after that, beat them up and our mission will be complete.

ATTENTION : The next mission will take us to another region of the world, if you haven’t yet hunted the monsters wanted in South Sularto, do so now, as well as finishing the previous missions that are incomplete.

MISSION 45 – BRING INFORMATION TO THE BOOKSTORE
Description: The research results from Society Village must be taken to the Paysus bookstore in Jiharta.

Head to Society Village, you must collect research material in the three societies, when finished go to South Wharf where there is a boat waiting for us, after the scene, defeat the monsters and choose the first option to board.

CHAPTER 5 – JIHARTA

After the scene, head to the city to the southwest.

PAYSUS
The bookstore is just to the left of where you are, go in and Alec will deliver the material to the librarian, mission accomplished. Before leaving, the librarian tells Alec that the Hunter’s Guild here is closed, but doesn’t really explain why, well, leave the Bookstore and a woman will approach you, her name is Sania and she is a psychic (and also a playable character in Arc the Lad II), she says some strange things about something unnatural that would be disturbing the Aura of things and then leaves, well, head to the Hunter’s Guild, it’s just to the right of the Bookstore, inside you will see a lot of hunters Leaving, one of them says that there is a mission that requires all available hunters and that our help is very welcome, so let’s go.

MISSION 46 – ALL HUNTERS, FIND TIKVA
Description: A hunter from Paysus named Tikva stole the Water Control Scrolls from the Temple of Amaidar.

The attendant explains that Tikva lied to the monks saying that he was on a Guild mission and when he gained access to the temple’s treasures, he stole a certain scroll, he says that we can find clues to his whereabouts in his house in the northeast part of the city, follow go there, it’s the house where there is a guy in a red shirt next to the door, go in and the Hunter who is in charge says that we should go to the Temple of Amaidar to collect information from the monks, he also says that Tikva was a student at the Spell Institute in the city Rushaht, but abandoned his studies to become a Hunter, after the conversation, leave the city and head to the temple to the north, but the monks no longer trust the hunters and will not let us enter, the group then decides to go to the Spell Institute, head to Rushaht, the Spell Institute is in the big house to the north, when you enter the Director will tell you that Gaia Magic is taught there, a type of magic that uses the powers of nature, Tikva was expelled for using this magic to hurt people people, he wanted at all costs to become more powerful without worrying about the consequences, Alec says that he used a strange magic on the monks and the Director says he has no idea what he is talking about, but maybe Marsia, the best student here, know, the group will talk to her.

Marsia says that she and Tikva are childhood friends and she doesn’t understand how it got to this point, she also says that she has no idea where he could be, the director then arrives and mentions the strange magic, Marsia says he needs a description of her and the group says that they should ask the monks, but they probably won’t cooperate, the Director then says that they should say that he was the one who sent us and asks Marsia to accompany them, go back to the temple, Marsia tries to convince the monks to leave us enter, but they are still suspicious, so Archmonk Iga (the same one from Arc the Lad II), orders them to let us in, he says that Tikva used a device that drained the energy of the monks and then used this energy in the form of a powerful magic, the group soon concludes that the Academy must be involved, but why would they be interested in the Water Control Scrolls, Iga says that the scroll teaches how to control water, but that it is just a theory and that no one has actually achieved this, after the conversation , the group leaves the temple, Marsia says there may be more information at the Spell Institute, so head there.

The group will find Tikva and he has knocked out all the students, Marsia asks why he is doing this and he says that he has always been jealous of Marsia’s power and now with the help of the Academy he has overcome her, the group tries to stop him, but Tikva uses the device to take them down and leaves, Marsia is very sad about the situation, but Alec and the others manage to cheer her up and she says that she will try to make Tikva change her mind, after the conversation, return to Paysus and head to the Hunter’s Guild, Alec will inform you about his discoveries, after the conversation, leave and go to the house to the left of Tikva’s, this is Marsia’s house and there are two girls taking care of her, they say they saw members of the Academy in a place called Romastor River, northwest of here, head there then, when you enter, watch the scene, you will finally meet the Professor and see them use the Water Control Scroll in their experiment, the Professor says that with this they will soon arrive at the ultimate energy source and will succeed where the king of Romalia failed, they start to leave and Tikva wants to go with them, but Seville, one of the Professor’s henchmen, says that he has already fulfilled his purpose and is no longer needed, angry, Tikva tries to attack, but is easily defeated, Alec and the others arrive and Marsia goes on the attack, they try to use the device on her, but discover the hard way that Marsia is more powerful than they thought, Galdo, the other henchman, tells Seville and the others to flee while he is going to slow us down.

BOSS: Galdo

Marsia is mandatory in this battle, but she won’t make much difference, Galdo has a high defense, but wastes his turns increasing his stats, use Fatal Dagger with Lutz and attack normally with others to end this battle quickly.

Galdo manages to escape, Tikva, completely devastated, apologizes and says he is ready to receive his punishment, Marsia says she will stay by his side and the group heads to the Temple of Amaidar, Iga then says that Tikva’s punishment will be to become a monk in Amaidar, where he will undergo rigorous training and have the discipline he lacks, after that, the group heads to the Spell Institute, Marsia then says that she can fall into the same trap as Tikva searching for power and seeing how Alec and the others use their skills to help people decide to join the group, return to the Hunter’s Guild in Paysus and after the cutscene, our mission will finally be complete.

Well, now that things are back to normal at the Guild, here’s the list of monsters wanted in Jiharta:

NAME / LOCATION / REWARD / DROP-STEAL
Axelay / Mt. Amaidar Path / 400G / Earth Fragment
Thunder Giant / Mt. Amaidar Path / 400G / Hyper Alloy Rod
Molten Wing / Romastor River / 400G / Wind Fragment
Grief Lord / Kaoyan Forest / 400G / Hybrid Magic Apple
Impostinal / Kaoyan Forest / 400G / Tem’s Root
Dopler / Roma Lake Shore / 400G / Dark Fragment

MISSION 47 – FIND THE PAGE THIEF
Description: A page from a very valuable book was stolen from the Paysus bookstore.

Head to the bookstore, Mozart, the Librarian explains the situation and says he has gathered 5 suspects on the second floor: Yonan, a nerdy boy who practically lives in the bookstore, Culpuni, a student at the Spell Institute, Gantz, a guy who no one knows what he does or where he lives, Silva, a monk from Amaidar and Mular, the Librarian’s assistant, they all had access to the book and surely one of them is the culprit, the group heads to the second floor, talk to everyone in any order and they will give their alibis, when finished, go back downstairs and the group still has doubts and decide to recap the alibis to build a timeline, each one will represent a suspect, Alec will be Silva, Lutz will be Gantz, Theo will be Yonan, Cheryl will be Culpuni and Marsia will be Mular, they soon conclude that the first to enter the bookstore was Silva and the last to leave was Mular, now Alec will have to discover the order of the other three, put them in the following order: Theo, Lutz and Cheryl, when recounting the timeline one of the alibis will not make sense, talk to Mozart and choose the first option to say that you already know who the culprit is, the suspects are then brought downstairs, after the conversation you must talk to the real page thief who It’s… YONAN! He is the only one whose alibi was inconsistent with the other four, after hearing all the evidence, the nerd ends up confessing, mission accomplished.

MISSION 48 – EXPEL GANG FROM THE LAKE
Description: Gang activities are putting visitors to Rome Lake Shore at risk

Go to the indicated location and guess what… The Rainbow Bridge Gang continues to get up to no good and now they have a new member, a girl who will tell you how she joined them, another boring story, after that they go on the attack, the girl can give a little bit of work, use Fatal Dagger on her to make it easier, after victory they run away once again, mission complete.

MISSION 49 – FIND THE PET DOG
Description: Goose, a restaurant employee, is devastated by the disappearance of his little dog Arty and asks someone to help find him.

Head to the restaurant, northwest, when you enter, Goose will say that his little dog Arty has been with him since before the Great Disaster and that he is the only family he has, he thinks that Arty may have been kidnapped or is trapped somewhere and suspects that it may be in Romastor River, the group heads there and Goose goes along, upon arrival there is no sign of Arty, but monsters appear, defeat them and Goose will say that Arty may have gone to Mt. Amaidar Path, the group follows go there, but Arty is not here either and you will have to face more monsters, finish them off and Goose will say that Arty is probably in Kayoan Forest which is where he found him, here we go again, upon arriving at the forest, nothing Arty, but Goose appears bringing more monsters with him, defeat them and Goose ends up giving up and returning home, the group decides to check on him and upon arriving at the restaurant, they discover that Arty was upstairs the whole time (Really ?), Oh well, mission complete.

MISSION 50 – GET THE SCROLL OF TRUTH
Description: Salubari needs help to borrow the Scroll of Truth from his teacher Doan.

Head to the Spell Institute in Rushaht, enter the room on the left to find Salubari, he says he is stuck translating an ancient text and that the Scroll of Truth can help, he asks us to ask Earth Mage Doan to lend it to us, he is training at the top of Mt. Amaidar, upon leaving the room, Marsia says that Salubari is acting strange and has a bad feeling about it, anyway, the group heads to the top of the mountain and finds Doan, after a very strange conversation , Doan says that if they want the parchment they will have to answer some questions, multiple choice, so in the first question… choose any option, as well as in the second, in the third choose any one but the last one (I think!), after that, Doan will say that this was just a “warm-up” and that the real test begins now, it’s very simple, you will face some monsters, but you also have to collect 5 talismans in the chests, just kill the last monster after you have them all, when you get Doan , will give us the scroll and as a gift the 5 talismans we got, he then transports the group to the Spell Institute and they deliver the scroll to Salubari, mission complete.

MISSION 51 – COLLECT HISTORICAL INFORMATION
Description: Mozart is compiling events since the Great Disaster, but needs help collecting information.

Head to the Bookstore, Mozart says he wants to gather historical information that was lost in the Great Disaster in one place and asks us to collect information about myths and legends, he is especially interested in the information from Salubari in the Spell Institute and from Hazan in the Temple of Amaidar, but if we want, we can collect in other places, well, talk to people in the societies, go to the restaurant and talk to Sania, after that, head to the Spell Institute, but the students say that Salubari went to Roma Lake Shore to meditate, then head there, but first, talk to the students outside to learn about the “Brave Seven” who saved the world from destruction, when you arrive at the lake, you will see Salubari, but a group of monsters appear , defeat them and Salubari says that Iga told him about a certain Ark, but didn’t give many details, well, go to the Temple and after the conversation with Igao the group is taken to the monks’ training site, where Harzan is, he says that he will give information if the group defeats him together with his students, it will be a very easy battle, after the victory, Hazan says that a certain King discovered a great power and with it he tried to dominate the world, but ended up destroyed by that power and almost took the whole world together, after the conversation, talk to the other monks for extra information, and then talk to the monk to the south to leave the temple, return to the Bookstore, talk to Mozart and choose the second option to complete the mission.

MISSION 52 – INVESTIGATE BIZARRE SOUNDS
Description: Tikva’s former neighbors have been hearing strange sounds from his house, which is now empty.

Head to Tikva’s house and you will meet Marsia’s friends, they explain the situation and the group enters the house, after a careful search, they find Wyat, he says he is looking for a recipe to synthesize a legendary weapon, the which makes Cheryl very excited, he says that he just needs to discover the last ingredient, but all he has is a riddle, when he regains control, examine the bookshelves, when finished, talk to Marsia and choose the following options: “ Hemo-Ji” and “Mt. Amaidar Peak”, Cheryl concludes that there is a different type of Hemo-Ji that lives at the top of Mt. Amaidar and that has the last synthesis ingredient, the group heads there and Wyat says he will wait for them at the Weapon Society, at the When you arrive you will face a group of Hemo-Jis, including King Hemo-Ji, by defeating them you will obtain the last ingredient: INFERNO POWDER, the group then heads to Weapon Society, but Wyat is not here, the employees say that Wyat left the other ingredients here a year ago, but Cheryl says she spoke to him just now, the staff says that’s impossible as Wyat is…DEAD! The group is shocked and Cheryl decides to do the synthesis to honor him, the synthesis results in a SHOTGUN, unfortunately we won’t keep it and it will be exposed in the Weapon Society, mission complete.

MISSION 53 – HELP SANIA BREAK THE CYCLE
Description: The psychic Sania is worried about a client who seems to be very dependent on her advice.

Go to the restaurant to find Sania, she explains that this customer lost everything in the Great Disaster and was very depressed, seeing him in this state, she felt sorry and gave him some advice, this made his life better, he got a good job and even a girlfriend, but he has always credited Sania for his success and is now unable to make any decision without consulting her, which he then appears and asks Sania where the best place for a date with his girlfriend is, she sends him to Roma Lake, after he leaves, Sania reveals that she predicted something bad would happen to him there and that his girlfriend agreed to this plan, to teach him a lesson, but Sania doesn’t want anyone to get hurt and is then when the group enters, already in Roma Lake, Alec keeps an eye on the couple, everything seems to be going well, but soon they start to fight, choose the second option to continue watching, soon a group of monsters appear, choose the third option to remain silent, then the boy will ask for our help, choose the second option to say that he is on his own, the young man finally makes a decision and runs away with his girlfriend, defeat the monsters and back to the restaurant, the boy finds out about Sania and his girlfriend’s plan, at first he is furious, but soon after things settle down and he learns his lesson, mission complete.

MISSION 54 – THE GREAT DISCOVERY OF THE TRAVELING DUO
Description: Two brothers discovered an item on Mt. Amaidar that supposedly strengthens the user’s weapons. (Oh boy! :\ )

Before accepting this mission, it’s a good idea to recover everyone’s HP and also make sure you have a maximum of 4 monster cards with you, well, when accepting the mission, the group heads to the top of the mountain and you will meet Alban and Lumina, they are Dorvan’s sons and Rauvan’s brothers from missions 25 and 36, well, the fact is that they found an item buried in the ground that supposedly increases the power of weapons and asks the group to test it, even though they are reluctant, they end up accepting, but they soon discover that their spells have been blocked and as you can imagine, a group of monsters appears and you will have to defeat them with just normal attacks, even so, it will be a very easy battle, after that, the brothers apologize and stop compensate Alban teaches a synthesis recipe to make a Magic Stick, you must combine a Rune Wand with a Magic Power Nut, Lumina gives Theo a monster card, mission complete.

MISSION 55 – THE YOUNG MONK’S ROMANCE
Description: Nana is worried about her boyfriend Kurt who is training to be a monk in Amaidar.

Head to Mt. Amaidar Path and you will see yet another pathetic attempt by Spicy to win over a girl, after which Nana explains that her boyfriend Kurt was forced to train at Amaidar by his parents and that now they can barely see each other and asks Alec to get him out of there before he starts a ten day training session when no one will be able to see him, the group finds this request strange but says they will do their best, Nana says she will be waiting for them at Romastor River, high up from the mountain, talk to Kurt to the north, he says that the story is not quite like that, in fact, he promised her that one day they would get married, but that he is in Amaidar of his own free will and that the discipline he is learning here will make him a better husband, but anyway, he decides to go see her before starting the ten day training session, the problem is that the other monks won’t let him leave, the group then decides to distract them while Kurt sneaks out, you must guide Kurt to the southern exit and at the same time talk to the guards that approach so they don’t see him, if you fail 5 times, the mission will fail, when you succeed, you will have to do the same thing at the base of the mountain, upon getting it the group heads to Romastor River, but soon after Alba and her group arrive and say that they were hired by Iga to take Kurt back, Nana threatens to jump into the river if they get closer and to stop this Kurt runs away with her, Alba chases them, choose any option and you will have to fight them, be careful, they hit hard, defeat Enea first as she can heal the others, after the victory, the group heads to the port of Jiharta, Kurt still tries to convince Nana to accept his return to the temple, but she is unyielding, Iga then arrives and says that Kurt acted impulsively and until he understands Amaidar’s teachings, he will not be able to continue his training, instead, he and Nana must help maintain the temple, which leaves them both satisfied, mission complete.

ATTENTION : The next mission will take us to another region of the world, if you haven’t yet hunted the monsters wanted in Jiharta, do so now, as well as finishing any previous missions that are incomplete.

MISSION 56 – SPECIAL DELIVERY FROM ARCHMONG IGA
Description: Iga needs a very important letter to be delivered to Leshalt, a researcher from Parute.

Head to the temple, Iga will deliver the letter and says that it contains information about the Academy’s activities in Jiharta and also says that he discovered that they intend something in Parute, he asks that in addition to delivering the letter to Leshalt, Alec tells him everything he knows about the Academy, as a great scientist he will be able to discover their real objective, after that, watch the scene where Tikva comes to say goodbye to Marsia, head to the port and talk to the captain to leave.

CHAPTER 6 – PARUTE ISLAND

The group will disembark at Dartanelle Beach, after the cutscene, head to the large city to the south.

JUMPING
When you arrive you will see people running towards an arena, it looks like they are going to announce the prize for the winner of the fighting tournament that will take place soon, go there and see the scene, the prize is the statue of the goddess who has with an Aura Stone embedded in it, you will see that Sharon is here, but Alec doesn’t notice, it is clear that the Academy wants that jewel, a man talks to Alec and tells him to go to the Item Society to find out where Leshalt lives, head there then , the employee says that Leshalt lives in a cabin in the mountains south of here, as his health is not very good and it is a peaceful place, he also says that his brother, Velhart, is the strongest swordsman on the island, well , leave the city and enter Mountain Retreat just to the south, enter the house to find Leshalt, Alec gives him the letter and after reading it, he says that he doesn’t know much about the Academy, but perhaps he knows one of its members, the his brother Velhart then arrives and is furious because he heard that Gruga will not participate in the tournament, after he leaves, Lehsalt says that he will research the Academy and anything, he will inform the Guild, mission complete, outside the house, the The group is impressed by Velhart’s skill with the sword and says that he will definitely be the champion of the tournament, but he says that he doesn’t care about that and that his only goal was to defeat Gruga and prove that he is the strongest, but now that he won’t participate, Velhart isn’t in the mood to fight weaklings and so leaves, head to the Hunter’s Guild in Paltos to get your reward, examine the wall to see Parute’s wanted monsters.

NAME / LOCATION / REWARD / DROP-STEAL
Fissius / Parute Desert / 400G / Falcon Statue
Diablios / Parute Desert / 400G / Hunter Cape
Shanktum / Dartanelle Beach / 400G / Soothing Ring
Huspiraçãocor / Dartanelle Beach / 400G / Antipersonnel Bomb
Spartacus / Tolarka C. Ruins / 400G / Tough Alloy
Largos / Tolarka C. Ruins / 400G / Wind Fragment

MISSION 57 – DECIPHER THE MYSTERIOUS MESSAGE
Description: Unknown people are conducting secret experiments in an unknown location, these activities may be criminal.

Head to the Pub and talk to the guy on the left, he says someone is doing experiments in one of these three locations: Tolarka Castle Ruins, Parute Desert or Dartanelle Beach, but he has no idea which one, he also says above on the counter there is a message that appears to be in code and that could be a clue to the location, after it goes, the group reads the message, choose the first option to go to Tolarka, when they get there, the group finds members of the Academy doing experiments with robots, when they see us the scientists order the robots to attack, defeat them and the scientists will run away, the group then asks Alec how he discovered that that was the right place, choose the first option and the mission will be complete.

MISSION 58 – STOP ILLEGAL TRADE IN MONSTER CARDS
Description: A very rich person is buying monster cards at very high prices, which violates the trading rules.

Head to Monster Society, the boss there explains the situation and says he doesn’t know where the buyer could be and suggests that we talk to people in town, head to the hotel and you’ll find the guy, Theo then has the idea of attract him and starts talking about having a collection of rare cards, the guy soon becomes interested and tells a story about an extremely rare card he has from a “Rainbow Jelly”, he says he will exchange it, but the transaction will have to be done in Tolarka Castle Ruins, the group heads there, but as expected, it was all a trap and the guy tells them to deliver the letters, or else… but a group of monsters appears and we will have to face them, after the battle, the tough guy returns and says that he regretted trying to rob them and that now he will buy the cards, obviously the group (especially Theo) refuses, so he calls a group of bandits to attack us, but other monsters appear and the bandits get in the way, unfortunately, we will have to save the bastard’s skin once again, after defeating the monsters, he finally learns his lesson and returns all the cards he stole, mission complete.

MISSION 59 – MONSTER EXTERMINATION IN TOLARKA
Description: Many members of the Monster Society have disappeared in Tolarka Castle Ruins, a task force is being formed to find and rescue them.

When accepting the mission you learn that Alba and her group are also in it, oh well, after the initial instructions, the group heads to Tolarka, upon arrival they find two members of the Monster Society fleeing, the other group of hunters asks them to take them to a safe place, Enea and Belga offer themselves for the task despite Alba’s protests, after they leave a group of monsters appears, after defeating them, Alba’s group returns and the kid continues to brag and gets scolded by Enea , the other group of Hunters asks for help to fight the monsters and Alba wastes no time and follows with them, soon another group arrives in our area, defeat them and Alba’s group returns, an Opossum appears and Alba knocks it down and then starts to boast, letting his guard down, that’s when the Opossum reveals itself to be a monster called Red Death, he attacks Alba, but Enea jumps in front of him and receives the blow, getting seriously injured, the monster runs away and Enea is taken to the doctor, Alba’s kid still has the audacity to blame us for this and after being insulted by Belga, he leaves the room, Belga reveals that Red Death is the same monster that killed Alba’s father and that he uses other monsters as hosts, When the host is killed, it goes in search of another body to occupy, so we never know when it might appear, despite this sad fact, our mission is complete.

MISSION 60 – COMMAND A MONSTER HUNTING TEAM
Description: Monster activities have increased in several areas, the guild plans to attack these areas at the same time and is looking for a Hunter to lead the operation.

When accepting the mission, you will have to choose between 6 hunters to form pairs and send each one to a different location, well, talk to all 6 and then talk to the attendant and then choose the 2 to go to Dartanelle Beach, from left to right talk to the first and fifth, talk to the attendant again and then send the third and sixth to Tolarka Ruins, talk to the attendant and send the second and fourth to Parute Desert, after a while the group decides go see how the hunters are doing, if you chose the way I told you, they did the job and you won’t have to fight in Dartanelle and Tolarka, but in Parute Desert after the hunters leave, a group of dragons appears, defeat them. them and this mission will be complete.

ATTENTION : Before accepting the next mission, make sure you have completed the previous ones or they will be aborted.

MISSION 61 – HELP WITH PREPARATIONS FOR THE FIGHTING TOURNAMENT
Description: The martial arts committee is looking for hunters to help with planning the tournament.

Go to the house Gruga, who is the head of the committee (and also another character from Arc the Lad II), his house is the one on the left on the street below, when you enter, you will see Velhart challenging Gruga to a duel, but he refuses and Velhart says that if he’s not going to participate in the tournament, then he won’t go either and leaves, after which Gruga says that our mission is to watch the Rochefort Mansion, the house of the richest family in the city, upon arrival There you will have the pleasure (or not) of meeting Anrietta, Mr. Rochefort’s daughter, after some time, Academy soldiers invade the place, finish them off and after the battle, Gruga reveals that the tournament trophy is hidden here and which is why he put us to watch him, as we did a good job, our mission is complete, the group decides to talk to Leshalt about what happened and upon learning that the Academy is wanting to get their hands on the trophy because of the Aura Stone, he is quite worried.

MISSION 62 – HELP HUNTER OUT OF THE DARK
Description: Pepper, a guest at Platos’ hotel is worried about his friend Gengal who is very depressed.

Go to the hotel and enter the first room on the left to find Pepper, he says that he and Gengal were Hunters, but Pepper left the profession to become a doctor, this left Gengal very shaken and shortly after, he also resigned, now he participates in illegal fighting tournaments and this is making Pepper very worried, he says that Gengal is probably at the Pub, so head there, you will see Gengal talking to a suspicious guy, it seems that he organizes the illegal tournaments and wants Gengal to lose on purpose, but he refuses and the guy before leaving with hatred in his eyes said “you lost your life my brother” (ahem, sorry, I got carried away!), Alec goes to talk to Gengal, choose any option and Gengal sends us mind our own business and leaves, soon after a noise of fighting is heard outside, upon leaving, the group discovers that Gengal was the victim of an ambush and they take him to Pepper, after treating him, Pepper asks Gengal to stop messing with these people, but he says that’s none of his business and that he’s going to fight anyway, after he leaves, choose the first option and Alec says that he will enter the tournament to make sure that Gengal doesn’t get killed, Pepper says that the fights take place in Tolarka Castle Ruins, head there, talk to the guy to the northwest and he says that the finalists have already been decided, but that we can invoke the Round Chaos rule which is when a fighter challenges one of the finalists before the final, Alec accepts it and after the scene, talk to one of the fighters to challenge him, you will only fight with Alec, be careful, as they are very strong, when you defeat the first, Alec will do the final with the other, defeat him and the announcer takes him aside and asks Alec to cripple Gengal, obviously the hunter refuses, then Gengal arrives and the final begins, but Alec refuses to fight Gengal, so Pepper arrives accompanied by Catch Mamaman, the official announcer of the tournament , who unmasks the impostor, who goes on the attack, finishes him off and Gengal regrets having gotten involved with these people and says he will become a Hunter again, mission complete.

MISSION 63 – CHECK LOCATION FOR NEW INN
Description: Shillena wants to open a new inn, but needs to find a suitable location.

Head to Tolarka to find Shillena, she says she wants to open an inn here, as it would be ideal for sheltering travelers, the group says it is infested with monsters and it would be crazy to open an inn here, Shillena says she has the solution for that: A tonic that supposedly repels monsters (OOOOH BOY!!!), but she hasn’t tested it yet and guess who’s going to be her guinea pig once again? The group takes the drink and it doesn’t take long for a group of monsters to appear, then another and then another, defeat them all and it becomes clear that the tonic doesn’t repel anything, quite the opposite, Shillena apologizes and recovers the group’s HP and MP, you learns that she is Dorvan’s wife and mother of Rauvan, Alban and Lumina, Alec tells her that her family members are doing very well, which makes her very happy, mission complete.

ATTENTION : Before accepting the next mission, make sure you have completed the previous ones or they will be aborted.

MISSION 64 – SAVE THE TOURNAMENT PRIZE
Description: The goddess statue needs to be stored in the Item Society’s underground warehouse for safekeeping.

Head to Mountain Retreat to talk to Leshalt, you will see him arguing with Velhart, after he leaves, Leshalt says that the Great Disaster was caused by a great energy, so great that no human could control it, but the Professor intends to use the Aura Stone to obtain this energy, if that happens, the tragedy will repeat itself, so they cannot allow the Academy to take over the Aura Stone, initially he asked them to remove the award trophy, but his request was denied, so the only way is to win it in the tournament, and then keep it in a safe in Item Society, Leshalt asked his brother to do this favor, but he refused, so it’s up to us, after the group leaves, the Professor arrives with Sharon you will find out that his real name is Ludwig and he tries to convince Leshalt to join him, Leshalt refuses and then the Professor takes him hostage.

Return to Paltos and enter the Arena to find Gruga, Alec explains the situation and Gruga says he cannot remove the statue as it belongs to the tournament sponsor, Velhart then appears and says he will compete, Alec wonders what made him change of idea so suddenly, Gruga says he can register Alec in the tournament, with no other solution, he accepts, when he regains control, enter the waiting room on the left, after the scene, Alec will face his first opponent, Leegle, the hunter who saved Sasha Village from bandits at the beginning of the game, remember? But now Alec is much stronger and this battle will be a breeze, after that we will go to the semi-final where we will face Ninja Shadow, don’t attack him directly as he has a high counterattack rate, use Impulse Bomb until he is finished him, now we will go to the final against Velhart, once again use Impulse Bomb and you shouldn’t have any problems, Alec is about to receive the trophy, but Velhart steals it and escapes with Academy soldiers, the group follows close behind, head to the structure in the southwest part.

SECRET ACADEMY BASE
Go forward until you reach a corridor, go through the middle door, defeat the enemies and enter the next door, here is a save point, but the door ahead is locked, save and return to the corridor, go through the door in the middle. right, defeat the enemies and go down the stairs on the left, another battle, go through the door to the south and win another one, enter the door to the northwest, defeat the enemies and get 1 VITALITY FRUIT, 1 MAGIC POWER NUT and 1 STRENGHT from the chests NUT, go back and go through the door to the south, you will come to another corridor, the middle door is locked, go up the stairs to the left, defeat the enemies and go up the next stairs, go straight through the next stairs and enter the door at the end, enter the middle door and take the chests 1 MAGIC SPRIG and 1 RECO POD, examine the red button to unlock some doors, go back to the locked door in the previous corridor and go inside, take the chests 1 PALO NUT, 1 MYSTERIOUS ORE and 1 INFERNO POWDER, press the red button to unlock the door near the save point, go all the way back there, save and enter, watch the scene, Velhart arrives with the Aura Stone and gives it to the Professor, who puts it in a machine where her energy is transferred to a type of capsule, Alec then arrives and Leshalt frees himself and throws the Aura Stone to Alec, but ends up being killed by Seville, the Professor says they can make more capsules from the first one and runs away, blind out of hatred for the death of his brother Velhart joins the group to go after them, in the next room you will see that the Professor left some toys to slow us down.

BOSS: Steingraf x2

Velhart is mandatory in this battle, also have Alec, Theo and Lutz, he has an attack that hits whoever is in a horizontal line and another that hits a large area near him, all causing around 100 to 120 damage, Alec should always heal If necessary and when not, he uses Impulse Bomb, Lutz uses Excitement to increase Velhart’s attack, which in turn uses normal attacks, and Theo sends his best summons.

As you can already imagine, the members of the Academy managed to escape, during Leshalt’s funeral, Velhart says that he trained so hard to become the strongest and in the end he couldn’t even save his brother, he then says that he won’t rest until avenge his death and join the group permanently, go to the Item Society in Paltos and the Aura Stone will be kept in a safe, mission complete, head to the Hunter’s Guild, you will be called to the room to the north, there you will find the General Boss of the Hunters Guild, accompanied by the heads of the Societies, they say that they followed Alec’s deeds and that they all agree that the Academy is a threat to this world and needs to be stopped, so the Boss gives us a special mission, we will have to find their secret base which is on the continent of Ragnark, where before the Great Disaster was Romalia, they say it is not possible to get there by boat and they don’t have an aircraft, but there is another way, there is a Hovercraft stored in Cariote Cave to the west From here, with it we can get there without any problems, after the scene, get the reward and accept the available mission, but note that it is mission 69 and the last mission was 64, so where are the others? Don’t worry, just accept mission 69 and the others will become available and you can complete them before heading to the cave.

MISSION 65 – MAKE THE BEACH SAFE AGAIN
Description: Bandits are threatening swimmers on Dartanelle Beach.

Head to the indicated location, it seems that the Chief was the victim of a mutiny and the Rainbow Bridge Gang has disbanded and is now called the Sauce Lovin Thieves and is under the leadership of the girl, after more soft talk, let’s kick their ass once again and complete this mission.

MISSION 66 – CRISIS AT ROCHEFORT MANSION
Description: Anrietta claims that something terrible happened to her family and is looking for someone strong enough to win a martial arts tournament.

Head to the Rochefort Mansion and after some small talk, you’ll have to catch Anrietta’s cat 3 times, I think you shouldn’t have any problems with that, when you get it the third time, you’ll see that it was all just the rich girl’s whim. Anyway, mission accomplished.

MISSION 67 – GRUGA SURVEILLANCE REQUEST
Description: Elena, Gruga’s daughter, has been sneaking out to meet a suspicious man.

Head to Gruga’s house and he explains that Elena has been meeting a suspicious man, he wants us to follow Elena to find out who he is and what his intentions are, after the scene, Alec will see Elena entering the museum next door and the Follow, you will then see that the suspicious man is just Hans, Elena’s nerdy boyfriend and that they are meeting in hiding, as Gruga preferred someone stronger for her, they then decide to take a walk around Dartanelle Beach, head there, the group watches the couple, then a group of bandits appear, Hans tries to defend her, but is easily knocked down, with no other way out, Alec and the others have to intervene, finish off the bandits and they will run away, soon Gruga arrives and says that He won’t accept someone so weak dating his daughter, but Elena and the group speak in favor of Hans and Gruga ends up giving in and says he will allow them to meet on the condition that Hans trains with him to become stronger and be able to protect her. In the end, everything is sorted out, mission complete.

MISSION 68 – CATCH MAMAMAN’S DEPRESSION
Description: The official arena announcer wants to expand his activities beyond the martial arts tournament.

Go to the inn and talk to Catch, he takes you to his suite and says that in all these years as an announcer he has gained a lot of fame and fortune, but now he feels empty, without a purpose and wants us to help him have a new idea of ​​a competition to light the fire inside him again, well, the group gets together and comes up with some ideas, when they have to choose, choose Cheryl’s which is to have a fighting competition between couples, Catch finds the perfect idea and we asks to find contestants, after some time, Alec returns with the contestants and goes to talk to Catch, he explains that they couldn’t reach an agreement on how the couples will be formed and that we should talk to everyone to find out what each one likes or no, when returning to the previous room, Spicy appears uninvited and begs to participate too, with regret, Alec ends up leaving, well, talk to all the participants and then talk to Catch on the balcony, choose the following couple: Zenden and Pamela , who go to the Arena, now we have to choose their opponents, who will leave our group, the choice will not make any difference in the mission, but I recommend that you choose Alec and Marsia, go to the Arena to find Catch, choose the first option to go to fight, after the easy victory, Catch thanks you for the help and the mission will be complete.

Okay, if you’ve already hunted the wanted monsters in Parute and completed the previous quests, just head west to Cariote Cave to proceed with the next quest.

MISSION 69 – SEARCH FOR THE ACADEMY’S SECRET BASE
Description: The guild is looking for a hunter to infiltrate the Academy’s secret base and discover their evil plans.

CARIOTE CAVE
After the scene, enter the cave, take the left path, the next area is completely mined, if you step on it you will suffer a little damage, nothing too serious, take 1 RAD’S REAGENT and 1 INFERNO POWDER from the chests, in the next area, defeat the monsters, next time, take 1 RAD’S REAGENT and 1 LIGHT ALLOY from the chests, pull the lever and go back to the entrance, this time go right, in the next area go up the rope to the north, now a flat part, a small maze where If you step in the wrong place you will fall to the floor below, well, go south and turn right after the second stone, go south as soon as possible until the end and then right, go north and as soon as possible turn right and follow until the rope at the end, go down it, defeat the monsters and go to the next area, another mined area, get 1 MAGIC POWER NUT, 1 RECOVERY TONIC and 1 PALO NUT from the chests, continue to the right, get 1 INFERNO POWDER from the chests and 1 RAD’S REAGENT, pull the lever, return to the previous area and climb the rope to the north.

Go forward and go down the rope at the end, if you go down the other rope you will see a chest that is inaccessible, well, go back to the previous floor and go right until the end, go south until the end, a little left and follow north after the first stone, turn left right after it, turn north as soon as you can, left, north, left to the end, south to the end and go to the area on the left, get 1 STRENGHT ARMLET from the chests (I suggest equipping it immediately in Velhart), 1 RECO POD and 1 RAD’S REAGENT, return to the previous area, go right, turn north after the third rock and walk until you are on the straight line of the chest, collect 1 PALO NUT from it, now take two steps to the right and one to the south, you will fall right where there is a chest that contains 1 LIFE NUT, go to the next area to the south, defeat the monsters and go forward until a fork, go north to reach a room where you can sleep and save.

Go back and go south, now a very complicated part, pay close attention, ignore the ropes and go south to the next area, go through the southeast exit and get 1 MYSTERIOUS ORE in the chest, go back and go right, go down the rope and go up take the next right, go north to the next area, go down the left rope and get 1 MYSTERIOUS ORE from the chest, go back and go down the right rope, go up the next left and go south to the next area, get 1 TOUGH ALLOY in the chest just to the south and follow the path to the left to the next area, ignore the ropes and follow the single path to the next area to the right, go down the rope just ahead and collect 1 INFERNO POWDER and 1 MYSTERIOUS ORE from the chests, go up the rightmost rope and get the chest 1 MISTERIOUS ORE, go back and go up the left rope, go a little south and turn left to the next area, turn right as soon as possible and go down the rope at the end, go up through the next one and head north to the next area.

Go right to the next area, go down the rope and go up the next one on the left, go south and in the next area, go down the rope on the left and get 1 FLAY CREST from the chest, this accessory cuts the damage from elemental attacks in half, go back and go left, go down the rope and go up the next one on the right, go north, go down the rope, get 1 STRENGHT NUT from the chest and come back, continue north to another rope, go down it and save if you want, go up the next one and you you will finally reach where the hovercraft is, after the conversation, save in the book, then talk to Lutz and answer Yes twice to leave, after the scene, insert CD 2.

CHAPTER 7 – RAGNARK

After the cutscene, head to the town just to the north.

FELATOR
This city is very different from the others, there is no Hunter’s Guild or any of the three societies here, the northernmost building is the Academy’s Secret Base, but it is well guarded, talk to one of the guards and obviously he won’t let us in, then you will see 2 scientists entering without being disturbed and the group has the idea of ​​getting a scientist uniform to be able to infiltrate, go to the inn and get the uniform on the floor, save if you want and talk to the guard again, Alec will put on the uniform, but the guard will ask you a question to make sure he is really a scientist, choose the first option to say that you work with Sharon and he will let you in, when you regain control you must go to the door on the left without letting the guard sees you, it will be very easy, in the next room press the button to the north to deactivate an alarm, go back to the previous room and go to the door on the right, (the guard is no longer here), go to the button and press it To disable another alarm, go back and go through the door to the north.

Enter the door ahead and you will see four control panels, activate the top left and bottom right, this will turn off the lasers on the left, go to the door in front of them and press the button to deactivate another alarm, go back to the panel room, deactivate the ones you activated before and activate the other two to turn off the lasers on the right, go through the other door and climb the stairs, you will arrive in a corridor, the left has three doors blocked by lasers, the right has a door to the south with an alarm, enter the door to the north to find 4 more panels, activate the two on the left to turn off the lasers in the door on the left, go through it and go forward to a button, press it to turn off the alarm , go back to the panel room, deactivate the upper left panel and activate the upper right one to turn off the lasers in the middle door, go through it and press the button, go back to the panel room, deactivate the lower left one and activate the lower right one to Turn off the lasers in the door on the right, go through it and get 1 GRENADE LAUNCHER, 1 WISDOM TABLET and 1 MISTERIOUS ORE from the chests, go back and go through the door to the south.

Now you will have to cross this room without being seen by the two guards, just go down the right corridor and you won’t have any difficulties, go to the next one, now you will have to pass by three guards, it’s still very easy, when you do, go to the door next and Alec will hear voices, Sharon talks to Seville, she says that she is worried about the results of the research and that it seems that this energy that the Professor wants so much is alive, Seville says that this is nonsense and that she is afraid of giving the next step, Sharon says she will present the results to the Professor at headquarters and the two leave, Alec and the others hide and after they pass, they decide to follow them to the headquarters, go all the way back and upon arrival at the entrance you will hear the guards saying that to get to the General Headquarters you need to go through White Bone Forest and Midoro Swamp, stop by the inn to save, leave the city and head north to enter White Bone Forest, defeat the monsters and a A little further on, enter Midoro Swamp, defeat some more monsters and then enter the northernmost building.

ACADEMY HQ
When you enter you will see a completely melted steel door, Marsia says she has never seen anything like it and not even her magic could melt metal like that, some guards appear, finish them off and move forward to reach a corridor with 4 elevators and a staircase on the left, on the right there is a chest containing 1 INFERNO POWDER, go up the elevator on the left, as it is the only one working, you will reach the third floor, go up the elevator right next to it to reach the fifth floor and on the next to get to the sixth floor, get 1 INFERNO POWDER from the chest, go back to the third floor and take the elevator to the right to get to the fourth floor, go south and you will arrive in an area full of conveyors, also notice that there are 3 mechanisms on the wall, activate the middle one and go down the middle conveyor belt, you will reach a chest containing 1 GOD’S NECTAR FRUIT, go north and go down the elevator to reach a chest containing 1 MISTERIOUS ORE, return to the previous floor and take the conveyor belt back to the mechanisms , activate the one on the left and go down the conveyor belt to get to the other side, go north and go down the elevator, go south and activate the panel to unlock one of the elevators on the first floor, go all the way back there.

Take the elevator on the right to reach the second floor, take the elevator on the left to reach the seventh floor, go south and activate the panel to unlock 2 elevators on the third and eighth floor, return to the second floor and take the elevator on the right to the seventh floor, take the other left to the sixth floor, go south and activate the panel to unlock 2 more elevators on the eighth and tenth floor, go back to the first floor and take the elevator on the left to the third floor, take the elevator on the right to the eighth floor, go south to reach another area with conveyors and two mechanisms, activate the one on the right and go down the conveyor, go north and take the elevator to the ninth floor, take the next one to the eighth floor, go south and take the chest 1 ASTRAL ROD, go down the conveyor belt and go north, take the elevator to the tenth floor and go south to another area with conveyors, don’t touch the mechanism, follow the conveyor belt and then go north and take the elevator to the fourth floor, get 1 SPEED RING and 1 WISDOM TABLET from the chests, return to the tenth floor.

Activate the mechanism, go down the conveyor belt on the right, activate the other mechanism, both have to have the red arrows up, go down the conveyor belt to return to the previous mechanism and then go down the conveyor belt on the left, activate the mechanism and go down the conveyor belt , deactivate the mechanism and go down the conveyor belt on the left, go north and take the elevator down to the sixth floor and go south and activate the panel to unlock two more elevators, go back to the tenth floor, go down the conveyor belt, activate the mechanism and go down the conveyor belt from the left, go north and take the elevator to the eleventh floor, take the other one to the left to the ninth floor and the next one to the seventh floor, go south and activate the panel to unlock 2 more elevators, return to the eleventh floor, the two elevators on the left are useless so go all the way back to the first floor, take the elevator with the arrow down to the basement and take the chests for 1 GRENADE LAUNCHER and 1 WISDOM TABLET, go back and take the elevator further to the right to the twelfth floor and the next to the thirteenth floor.

Here there are 2 stairs and between them a room where you can sleep and save, climbing the stairs to the right of it you will reach the Professor, but if you want to get some more items, go back to the first floor and climb the stairs to the left, defeat the enemies and go up the next one, get the chests 2 TOUGH ALLOY, go up the next ladder, win another battle, go up the next one, win the battle, go up and enter the middle door, rest, save and go up the ladder on the left, this floor is full of traps then go up the stairs on the left, take the chest 1 WISDOM TABLET, go up the next stairs, take the chests 1 LIFE NUT and 1 WISDOM TABLET, go up the next one, take the chests 1 VITALITY FRUIT and 1 MAGIC POWER NUT, go up the next and examine the panel to deactivate the traps on that floor, go back to it and go south to the next staircase, win the battle, go up, win the battle, go up, win the battle, go up and so on until you reach the 13th floor, enter In the middle room, rest and save, then go up the stairs to the right and examine the next door for a cutscene.

Sharon tries to convince the Professor about the great danger of messing with this energy, but he is completely obsessed and orders Sharon to be arrested. Seville then arrives and informs that two Hunters have invaded the place (We know one is Alec, but who is the other? ), the Professor then orders the “Fear Crimsom” to be released and leaves the room, when he regains control, go up the stairs to the right and enter the next door to find Seville and a huge dragon, Seville says that it was created with the help of a Cardista, Theo soon concludes that it is his mother and says that she would never do something like that, Seville responds that she did, as they threatened to kill Theo if she refused, he then reveals that Theo’s mother died on the day that Fear Crimsom was created, which leaves Theo floored, Seville escapes and we will have to take down this lizard:

BOSS: Fear Crimsom

He has an attack that deals fire damage of around 60 to 70 HP, but it will only hit you if you get close, stay 2 lines away and you will be safe, have Alec, Marsia, Theo and Cheryl to heal just for you. guarantee, use Impulse Bomb, Water Crumble and Summons, if you’re out of cards, put Velhart in Theo’s place and use Omega Breaker.

Theo is devastated but there is no time to mourn, the dragon is about to explode and all the doors are locked, but soon someone blows up one of the doors and uses a fire shield to protect everyone from the explosion, you will then meet Elc (Who is none other than the protagonist of Arc the Lad II), he says that he has also been observing the Academy and that they must chase the professor, they reach the terrace, but it is too late, the Professor uses a machine that makes a lake evaporate and reveal to the ruins of Romalia, soon after, the Sky Castle rises into the sky, The Professor escapes with Sharon, Elc says that he and his friends entered the Sky Castle to defeat the Dark One, an evil being who wants the destruction of everything, after a lot of effort and the sacrifice of two of his companions (Arc and Kukuru), they managed to seal him, but now he is back, the Professor thinks he is an energy source that he can control, but he has no idea of ​​the error that you are committing.

Elc sees something in the ruins and runs there, it’s the Hien, the ship he used in his adventures, maybe we can use it to get to Sky Castle, but Elc says it will take some time to get it working then he says to report what happened to the Guildmaster and find a way to seal the Dark One, he says to look for a wizard called Gogen, as he may know how to do this, well, go all the way back to the Hovercraft, now we can access anywhere in the world, but for now, head to Parute in the southwest part of the map and go to the Hunter’s Guild in Paltos, enter the room to the north to report everything to the Guildmaster and finally complete this mission, the Guildmaster says he will contact every guild in the world to find out Gogen’s whereabouts, and that we should check other guilds whenever possible for more information.

Examine the wall and you will see that there are new wanted monsters, see the list below.

NAME / LOCATION / REWARD / DROP-STEAL
Neros / Digirta Wilds / 500G / Dark Protector
Starius / Parute Desert / 450G / Nada
Grodos / Dartanelle Beach / 500G / Tem’s Root
Drifter / Dartanelle Beach / 450G / Light Alloy
Icaruss / Tolarka C. Ruins / 500G / Dark Fragment
Valdimos / Tolarka C. Ruins / 450G / Recovery Tonic

You can hunt them now if you want, with the exception of Neros, as Digarta Wilds are not yet available, if you followed the instructions this walkthrough should be full of great synthesis items, so look at the synthesis list below and make some great equipment for your characters, when you’re done, go back to the Hunter’s Guild and an employee will say that the Guildmaster has new information, go to his room and he will say that Gogen is probably in Jiharta, but he doesn’t know exactly where, (this scene is essential to unlock a mission a little further on.) well, when you’re ready, the next mission is available at the Paysus guild, head there, but before accepting the mission take a look at Jiharta’s new wanted monsters.

NAME / LOCATION / REWARD / DROP-STEAL
Tree Giant / Mt. Amaidar Path / 500G / Earth Amulet
Heaven’s Hell / Mt. Amaidar Path / 450G / Hyper Alloy Rod
Big Firebird / Romastor River / 500G / Flame Fragment
Pistulation / Romastor River / 450G / Litch Ring
Old Tree King / Kaoyan Forest / 500G / Super General Tonic
W. Plantanator / Roma Lake Shore / 450G / Dark Vest

MISSION 70 – AMAIDAR TEMPLE CHANGES
Description: Iga does not understand why the monks do not progress in their training.

Head to the Temple of Amaidar and Iga will say that the monks have a problem that is interfering with their training, but they won’t say what it is, perhaps for fear of offending him and that’s why he thinks someone outside might have more. successful in figuring out the problem, the party heads to the training room, talk to all the monks twice and the party will realize that they are not confident in their abilities and the fact that they are always in the temple makes them bored, they fear that if another disaster happens they will not be ready to help people, the group then informs Iga who confesses that sometimes he also feels this way so he asks the group to share their experiences with the monks, choose the first option and the group is taken by Tikva back to the training room, when giving the speech, you can choose between Alec, Marsia and Velhart, choose anyone, the speech will be a disaster, try again with another and the result is the same, so they they conclude that talking is useless and the best thing to do is to show, Velhart then decides to fight with the monks to show his technique, you will face 6 battles in a row with just him, if you are around level 50 it will be a piece of cake, the monks are left impressed by Velhart’s strength and understand that they need to train harder to become strong, the group then informs Iga who decides to open the temple to the public to encourage the monks to train harder, mission complete, you will even see a romantic scene between Marsia and Tikva, the next mission is at the Paltos Guild, but ATTENTION: It will only be available if you have successfully completed missions 66 and 68.

MISSION 71 – CRISIS IN THE ROCHEFORT FAMILY
Description: Anrietta Rocheforte promises a great reward to anyone strong enough to win a martial arts tournament.

Head to the Rochefort Mansion and Anrietta says she wants to participate in the new Catch Mamaman couples tournament and wants Alec to be her partner, after the conversation the group heads to the Arena, you will face Zenden and Pamela again, just keep Anrietta the as far as possible from the two, as she is at a ridiculous level 1 and even an attack from Pamela can knock her down and if the battle ends with her knocked out, the mission will fail, once the battle is won, our mission will be complete, the next mission is in Testa’s guild, when you get there take a look at the wall to see the new wanted monsters from South Sularto.

NAME / LOCATION / REWARD / DROP-STEAL
Terraster / Hell Plain / 500G / Emblem of Lark
Hellister / Hell Plain / 450G / Super Amazing Herb
Grief Wing / Dongle Cape / 500G / Vlad Wand
Anamagone / Dongle Cape / 450G / Soul Herb
Hellman / South Wharf / 500G / Dark Spear
Cackler / South Wharf / 450G / Super Potent Apple

You may also want to stop by the Pandira Casino, as there are new items to be exchanged for chips, some of them very interesting.

MISSION 72 – EXPLORE THE TREASURE DUNGEON
Description: Many hunters sent to explore the recently discovered Kutao Temple have not returned, head there and try to rescue them.

The Temple is in a southern cave between Hell Plain and Dongle Cape.

KUTAO TEMPLE
Right at the entrance you will find Tosh who has come to investigate the place, if you want, you can invite him to join the group, when you enter, take an EARTH FRAGMENT from the chest, this place is a real labyrinth and it is very easy to get lost here, so pay close attention to the directions I give you, from the chest go south and then west twice to find a staircase to the second floor, enter the room on the right and get 1 BLACK TALISMAN, 1 DARK FRAGMENT and 1 EARTH from the chests AMULET, go back, go a little south and enter the room on the left, get 1 WIND FRAGMENT, 1 DARK AMULET and 1 DARK FRAGMENT from the chests, go back and walk a little further south, enter the room on the right, defeat the monsters and continue right and then go south to find a chest containing 1 PALO NUT, go back and then go right to find a chest containing 1 WIND AMULET, go north and examine the stone tablet, go back and then go east and then south to find a lost hunter, after the conversation, choose the first option to take you to the stairs to the first floor, go north twice, east, defeat the monsters and east again, walk north and when you reach the stairs the Hunter Follow it alone, go back to the room where you found it and go south and then west.

You will find two more hunters, but they are not in the mood to be rescued but to stop us from getting the treasures here (yes, keep dreaming!), finish them off and they will run away, head east, defeat the monsters, east again and then south, you will meet those hunters again and this time they have brought reinforcements, finish them off and they will run away again, head west and defeat the monsters, west again, south, defeat the monsters and then head west twice, it seems that these two really don’t learn, kick their ass once again, go south twice to reach a corridor with three rooms, in the one on the left there are three chests containing 1 SHIMMER STONE and 2 LIGHT ALLOY, in the middle room you can recover and save, in the room on the right you will see four black stones on the wall that can be pressed, each one makes the entrance to the north take you to a different location, well, press the stone just to the right of the entrance, (the one with 3 crossed lines ) and head north, go down the stairs to reach the third floor.

Go to the room on the left and examine the stone tablet, go to the room on the right for four more black stones, again press the stone with 3 crossed lines and go north, go right and get 1 TOUGH ALLOY from the chest, go back and go left until you see an entrance to the north, follow it and examine the stone tablet, go back to the room with four paths and go north, that troublesome hunter appears asking for help, as his companion was taken by monsters and as we are very cool, let’s help, defeat the monsters and they both apologize and leave the temple, go north and get 1 PARADE COAT and 2 RAD’S REAGENT from the chests, go south twice and enter the next room to the north, examine the stone tablet and go back, enter the next room to the north, defeat the monsters and continue north to find 3 chests containing 1 DARK FRAGMENT, 1 SWIFT ARMLET and 1 MISTERIOUS ORE, Go back south twice and enter the room on the right, go north without touching any black stone, go north again without touching anything and examine the stone tablet, go back and press the third stone, go north and get 1 STRENGHT ARMLET, 1 DELIGHT HEEL and 1 MISTERIOUS ORE from the chests, go back and press the fourth stone, go Heading north, defeating the monsters until you find three chests containing 1 RAD’S REAGENT, 1 KING’S IMAGE and 1 PROTECTION ARMLET, go back and press the second button.

Go north and you will find two injured hunters, they say that another companion went ahead to look for medicine and has not come back so far, go north, press the second stone and go north once more, then north, east, north, west twice and north twice to find the other hunter, she is fine and found the medicine she was looking for, she will then return to her companions, continue north and collect from the chests 1 MAGIC ARMLET, 1 TOUGH ALLOY, 1 MISTERIOUS ORE, 1 DECORATOR and 1 ROMANCE STONE, the latter is an accessory that REDUCES THE MP COST TO ZERO, equip it immediately on Alec or Marsia, it’s up to you, continue south until you find the hunter again, she will take us to her companions and use the medicine on them, choose the first one option to get out of here and finally complete this mission, the next one is in the Paltos guild.

MISSION 73 – GUILD TEAM: THE NEW GENERATION
Description: Due to the increase in crime, the Paltos guild is unable to train new hunters

This is the mission that was unlocked when you received information about Gogen, well, when accepting the mission Alec will be taken to the Guildmaster’s room, the secretary will say that you will be an instructor for some children who will be employees of the guild in the future, you will have help from Yanm, the bald man on the left, Yanm says that you must help the recruits train communication techniques, you will say a message to the first and they will pass it from one to the other, the last one must say exactly the original message, initially Yamn will make a test and will deliver a message to be passed on, in the end the message delivered will be completely wrong, now it’s for real, pay close attention to the message, each recruit will pass the message on to the next, if there is a wrong word, press X immediately to correct it , but be careful, if you press the right word the recruit starts to lose confidence and if this happens three times he will give up and the mission will fail, so it’s good to have saved before, as it is unlikely that you will complete this the first time. Anyway, when you succeed, Yawn will give another message, just repeat the procedure and when you succeed the mission will be complete, the next mission is available in Itio’s Guild, go there, before accepting it, take a look at the wall to see Eteru Isle’s new wanted monsters.

NAME / LOCATION / REWARD / DROP-STEAL
Phreakar / Tohde Bridge / 500G / Diablo Edge
Shiverall / Mormo Plain / 450G / Life Fruit
Gahveone / Mormo Plain / 500G / Super General Tonic
Strike King / Lukae Riverbank / 450G / Mind Smasher
Winky Hugger / Lukae Riverbank / 500G / Slumber Blade
Will Sapper / Kiska Marsh / 450G / Vitality Fruit

MISSION 74 – PROTECT MATERIALS LOADING
Description: Workers are using Midoro Swamp as a temporary warehouse and need a hunter to protect their goods.

Head to Midoro Swamp in Ragnark, you will find Shu who is also working on this mission, he says that we must protect the goods from monsters, but that part of the group must help load the goods for transport, Alec and Velhart will be in the group of fight against monsters, you must choose one more, talk to Shu to choose, I advise you to choose Theo, as they may have some new monsters to capture, Shu then shows the limit that must not be exceeded by the monsters, if just one passes, the mission will fail, after some time a group of monsters appears, use your best attacks to finish them off quickly, after the battle, Shu will ask Alec to provide another member of the team to help load the transport, so you will be left with just Alec and Velhart , another group of monsters appears, finish them off and then the sailors will carry the last batch of goods, Alec asks Shu where this merchandise is going, but before he says anything, more monsters appear, Shu will help us with this battle and you will also have the other party members back, finish off the monsters and Shu reveals that the goods are materials that Elc requested to repair the Hien, Shu then leaves to deliver them and this mission will be complete, the next mission is in Renn’s guild, when you get there examine the wall to see Forestamore’s new wanted monsters.

NAME / LOCATION / REWARD / DROP-STEAL
Nibbler / Astorny Bridge / 500G / Rad’s Reagent
Backbiter / Karkado Mountain / 450G / Platinum Robe
BTL-DK / Karkado Mountain / 500G / Misterious Ore
Hellspawn / Karkado Mountain / 450G / Red Talisman
Aurora / Noalis Forest / 500G / Life Fruit
Vorforea / Noalis Forest / 450G / Wind Fragment

MISSION 75 – ATTEND THE ARTIST’S EXHIBITION
Description: A large exhibition is being put together by a young painter who has already stayed at Renn’s inn, the owner requests a hunter to escort the painter to the exhibition location.

Head to the inn, but there is no one at home, Monaire (the woman who helped you in mission 16), then arrives and says that Girth will have an exhibition of his works in Paltos, to celebrate Dan, the owner of the inn, Lan, his wife and Leimi, the model who posed for him, decided to prepare a special drink and went to look for its ingredients, but it has been a long time since they left and Monaire is worried, after she is gone, head to Noalis Forest, defeat the monsters to save Lan, then go to Karkado Mountain Range and defeat more monsters to save Dan, finally go to Corélia Pass and defeat the monsters to save Leimi, after the scene, our mission will be complete, the next mission is in Paysus guild.

MISSION 76 – INTERVIEW MASTER WIZARD GOGEN
Description: Find the wizard Gogen who has information on how to seal the Dark One.

Head to the Spell Institute in Rushaht and enter the room on the left, you will find an old friend, Tengaron, he will say that Gogen is a place called Elbow Cape east of Paysus, head there.

CHAPTER 8 – ETERNAL STEEL

ELBOW CAPE
Upon entering, Gogen will apply a series of tests to test your ability, it’s very simple, there is a chest here and when you get close, he will run away from you, your objective is to surround him in a corner and get what’s inside , notice that there are some brown structures, a small one to the right of the south entrance and two larger ones to the left, well, make the chest go north to the end, left to the end, south to the end, right to the small structure , north twice and left until the end, get 1 SRENGHT NUT and go north, now there are two chests, approach both to move one to the north and the other to the left, move the last one to the left and then north twice times, move the other one to the left twice and then north, get 1 LIGHT AMULET and 1 RECO POD, go right for two more chests, move the one to the south north to the wall, move the other one to the left twice, north and then right get 1 LIGHT FRAGMENT and 1 LIFE NUT, go through the door to the south.

Things are starting to get complicated, now there are three chests, push the one on the left north to the wall, then right to the wall, push the one in the middle north twice and then right to the wall, push the one on the right to north to the wall and right to the wall, get 1 SOUL HERB, 1 LIGHT FRAGMENT and 1 WHITE TALISMAN, go south to the next room, damn, now there are four chests, very good, move the chest northwest to the north to the wall, move the southwest chest right once and north to the wall, move the northeast chest south once, move the southeast chest north once, this will make it turn left, move it in that direction twice times and north to the wall open it to get 1 STRENGHT NUT, now approach the chest to the right of the open chest from the right to make it move south, move it left twice and north to the wall, now move the chest northeast to the left to the wall, north once and north to the wall get 1 LIGHT FRAGMENT, 1 RECOVERY TONIC and 1 MAGIC SPRIG, go south and go down the stairs on the right.

You will arrive in a corridor with three more doors and a staircase to the right, enter the room on the left, you will see some orbs with some gray panels below, both will light up in a certain order, but don’t pay attention to the orbs but to the panels , you must step on them in that same order to light the 5 orbs, from left to right let’s call them 1, 2, 3, 4 and 5, well, step on them in the following order: 3, 1, 5, 2 and 4 (I’m not sure if this order changes from game to game, but I don’t think so), enter the room to the north and get 1 MAGIC SPRIG, 1 LIFE FRUIT and 1 PALO NUT from the chests, return to the hallway and enter the middle door , now you must light 8 orbs, step on the panels in the following order: 1, 3, 4, 5, 4, 3, 4 and 1, enter the room to the north and get 1 RECO POD and 1 POTENT VIOLET FRUIT from the chests, go back Go to the corridor and enter the door on the right, there are now 9 orbs to light, step on the panels in the following order: 1, 2, 3, 1, 3, 4, 3, 2 and 1, go north and collect 1 PALO NUT from the chests , 1 BATTLE SUIT and 1 MAGIC POWER NUT, return to the hallway and go down the stairs on the right.

Enter the middle door, (the stairs on the left leads to a dead end) a bunch of Alec clones will appear and will move in different directions at the same time as you move the real one, just pay attention to Alec(s). (s) that move in the direction in which you press the directional pad and you shouldn’t have any problems, in the next room, almost the same thing, the difference is that now you can fall into the abyss and have to do it all over again, the good side is that you can knock the clones into the abyss and make things easier, in the third room, the same procedure, passing from there you will finally find Gogen, Alec tells him the situation and he says that the Dark One has already been sealed twice, the first one time was with an Ark built by the Guardians in ancient times, then the King of Romalia broke the seal and destroyed the ark and the second time was when Arc and Kukuru sacrificed themselves to seal it again as they were part of a special bloodline and as they left no descendants, there is nothing to do, but the group then proposes building a new Ark, Gogen is surprised by their determination and says that it may be possible, but they will need the following materials: ETERNAL FLAME, ETERNAL ICE, ETERNAL TREE BRACH and ETERNAL STEEL, even so, these materials will not be enough, but for now, Gogen says to find them, when that happens, we should come back here so he can explain the rest, after the conversation the group will leave the cave.

ATTENTION : This mission will be completed when you talk to the Guildmaster in Paltos, but if you do this, you will not be able to complete mission 78 and if it is already in progress you will have to abort it, so if you want to complete all the missions in the game , leave this one to finish later.

The next quest is in Gislem’s Guild, when you get there, take a look at the wall to see the new wanted monsters from North Sularto.

NAME / LOCATION / REWARD / DROP-STEAL
Pestario / Galecki Falls / 500G / Mint
Soulizar / Sabi Wilds / 450G / Recovery Tonic
Deudas / Galecki Falls / 500G / Super Alloy Spear
Celluloid / Ruined City / 450G / Shimmer Stone
Spooky Slot / Sabi Wilds / 500G / Antipersonnel Bomb
Rehith / Ruined City / 450G / Tough Alloy

There are also new prizes in Danger Dome, you might want to check them out, but at this point in the game, you should have better things, just don’t forget to save before each battle.

MISSION 77 – WHERE IS THE HIDEOUS HUNTER
Description: Melissa, who is waiting in Sabi Wilds, claims that an evil Hunter is trying to kill her.

Go to the indicated location and you will find Melissa, but she is terrified and distrusts us, after some insistence she decides to open up and reveals that a group of bandits attacked her village, she then went to get help from the guild, but when the hunters arrived, saw that the bandits were very strong and decided to join them and then destroyed the village and killed almost all the inhabitants, the only survivors were her and the village Elder, Alec thinks this is absurd, but Melissa swears it was what happened and says that now one of these hunters wants to kill her to cover up the truth, soon a group of hunters arrive led by Aura, who you met in mission 14, Alec asks for explanations, but a guy who is with them called Tristate, says that we are the villains (but what the hell is going on here?), he then orders Aura to face us and goes after Melissa, defeat them and after the battle, you discover that Aura was working on a mission identical to ours, Soon the group concludes that one of the two, Melissa or Tristate, is lying, the group then heads to Ruined City where they discover that the two were lying and it was all just a plan to weaken the Hunter’s Guild and open the way for the bandits to act freely. , the group becomes possessed and goes on the attack, finish off these scoundrels and our mission will be complete, the next one is at the Paltos guild.

MISSION 78 – RAIA’S DREAM
Description: The arena is holding an audition for singers and dancers, Raia requests someone to dance with her.

Head to the arena and enter the room on the right, after some conversation, Raia appears and says she needs someone to dance while she sings, she says she needs someone creative and has a good memory, the group finds the perfect candidates in Cheryl and Marsia, after Raia leaves, the receptionists will say that she had a boyfriend who also dreamed of becoming a singer, when he finally realized that dream, he ended up dying in the Great Disaster, since then Raia took the dream for herself, the group leaves the room where Raia is waiting, now let’s practice a little, it’s very simple: While Raia sings she will send signals for Cheryl and Marsia to dance, press circle for Cheryl and square for Marsia, but only when they light up, you can practice as many times as you want, When you think you’re ready, choose the second option and the group heads to the arena, then you’ll find out that the audition is to choose a singer to sing at Anrietta’s 15th birthday, well, you’ll have to watch a few performances before Raia enters the scene and this can be really boring, but hang in there and when Raia’s turn comes, Anrietta, seeing that Alec is involved, decides to “help” and joins the group of dancers, just do as in training (press X for Anrietta), you don’t need to get 100% correct, if you get at least 35 points from the judges, the mission will be complete, see some more scenes at Anrietta’s party, the next mission is at Renn’s guild.

MISSION 79 – THE CURSED VILLAGE OF THE HEMO-JIS
Description: A group of Hemo-Jis invaded Vernica and transformed all the inhabitants into Hemo-Jis.

Head to Vernica and you will meet Portia, the girl that Alec helped in mission 31, she says that the Item Society has developed special ammunition for this situation and that is where Cheryl comes into the picture, she must fire Power Jelly ammunition to heal the inhabitants of Vernica and at the same time fire repellent ammunition to scare away the wild Hemo-jis, but you have to be careful not to get confused, the transformed inhabitants are the ones wearing a striped hat, use the directional pads to aim and press X to fire the repellent bullets and Circle to fire Power Jelly bullets, be careful, if you hit a wild Hemo-Ji with Power Jelly he will come at Cheryl and then a companion will step in front to protect her, if all the companions become Hemo- jis, the mission will fail, when you save 10 inhabitants the mission will be almost complete, you will still have to finish with some more hemo-jis in the barn, papaya with sugar, after the thanks of the population, the mission will be accomplished, the next one is on the way. Testa’s guild.

MISSION 80 – HELP WITH THE CASINO PARTY
Description: The owner of the Pandira inn wants to throw a party at the Casino, but is short on manpower.

Go to the inn in Pandira, the owner will explain that one of the staff uniforms is… small for them and needs someone (female) who can wear it and that person will have to serve the guests at the party, at first Cheryl will offers, but it doesn’t take long for the owner to realize that the girl’s temperament could be a problem, so it’s up to Marsia, after the scene, you will have to take customers’ orders, pay attention to who orders and what they order and serve OK, you will have to do this three times, relax, your uncle will help you:

ROUND 1  – The woman on the left wants wine, the man on the right wants beer and the guy to the south wants milk.
ROUND 2  – The man on the left wants Wine, the guy on the right wants beer, the woman a little south of him wants Whiskey and the boy on the south wants milk.
ROUND 3  – The man on the right wants Wisky, the one to his left wants beer, the couple on the right wants milk and the woman to the south wants wine.

When you finish the mission it will be complete, now you can also finish mission 76, talking to the Guildmaster in Paltos, after that, go to any other guild in the world and you will be informed that there is news in the search for Ark materials, return to Paltos guild and after receiving new information from the Guildmaster, accept the next mission.

MISSION 81 – FIND ETERNAL STEEL
Description: Information suggests that Eternal Steel can be found in Cariote Cave.

Head to the cave, I really don’t feel like writing the path again, so go back to mission 69 and get your bearings, just keep in mind that you no longer need to pull levers or open chests, you will soon find Dorvan and his family who decided to open a store here, they say that it is very unlikely that Eternal Steel is here, Alec agrees and says that perhaps there is some artifact made with this metal, if you want to use the family’s services, feel free, in any case, go back the way you came and Dorvan takes you through a shortcut to the entrance, go back to Paltos and enter the museum, to the right of Gruga’s house, the group looks among the weapons for one made of Eternal Steel, then a man arrives and says that we will not find anything here and shows us the statue of the legendary warrior Mateus, he says that his sword was made of this metal, but it was stolen by a treacherous warrior who killed Mateus using a poisoned arrow and stole his sword, there are rumors that the This warrior’s spirit still roams around and the most likely place to find him is in an ancient arena located in a place called Digarta Wilds east of here, head there then.

Upon entering Velhart challenges the spirit and it soon appears, but he is very strong and Velhart takes a tremendous beating, the group then thinks that perhaps Gruga knows a way to defeat him, go talk to him at his house, he says that Velhart you need to overcome the weakness within yourself if you want to win, he says there is someone in the Arena who can help, head there to find Catch Mamaman, he is practicing his voiceover for the next tournament, after the conversation you will find Elena, she says Gruga ordered us to go to the Rochefort Mansion and talk to Sebastian, Anrietta’s butler, go there, during the scene, Sebastian says to go talk to Raia at the Arena reception, go there, the staff will say that she is in Dartanelle Beach, let’s go there, you will find Raia singing, during the conversation, Shante appears and asks Raia to sing at her Pub in Itio, Raia is overjoyed and says she will pack her bags, after she leaves, Shante asks Velhart if he understood Gruga’s message, she then explains that Gruga sent him to observe several people trying their best to make their dreams come true and that Velhart only fights to win, as long as he thinks like that, he will never be able to defeat the spirit, Velhart then understands that he must Focus on saving the world with your friends and say that you are now prepared, then head to Digarta Wilds and you will face the spirit only with Velhart.

BOSS: Ghost Warrior

If you are at least level 60 (I was at 63), this battle will be a breeze, just attack normally, or depending on your HP, use Omega Buster, soon this ghost will be exorcised.

After the battle, the spirit can finally rest in peace and you receive the ETERNAL STEEL, mission complete, return to the Hunter’s Guild and go talk to the Guildmaster to receive new information, he says that the Eternal Tree is somewhere in Forestamore.

CHAPTER 9 – THE BRANCH OF THE ETERNAL TREE

You can now enter Digarta Wilds to hunt the last wanted monster as well as capture new monsters with Theo, the next quest is in the Paysus guild.

MISSION 82 – THE TRUTH ABOUT THE ACADEMY
Description: Librarian Mozart is gathering information about the Academy and wants to speak to any hunters who have had contact with them.

Head to the library, Mozart will ask you a series of questions about the Academy, you just have to answer correctly, the first question will be which member of the Academy you met first, talk to Mozart again to give the answer which is Sharon, you will review the scene where Sharon helps Alec and Lutz with a bunch of Rocs, the next one will be who was the hunter who helped you recover the Water Sphere from Testa, the answer is Shu, review the scene where Shu recovers the Water Sphere, the next question is that he saved Tikva from the Academy, the answer is Marsia, review the scene, the last question is who stole the trophy in the Paltos tournament, answer: Velhart, mission complete, the next one is in Gislem’s guild.

MISSION 83 – WHERE IS THE MISSING DOCUMENT
Description: Elnan searches for a document that he believes was stolen by a member of another Item Society.

Head to Item Society in Society Village, Elnan will say that a secret document was stolen before being analyzed, the problem is that it has no title and we will have to ask for information in other societies around the world, oh well, go to Weapon Society and talk to everyone to find out that the title of the document is “Secret of Itemass”, go to Testa and talk to the scientist in the Item Society, then go to Paysus and do the same thing, then go to Paltos and the Weapon Society From there, talk to a guy called Horace, go back to Testa and talk to the scientist at Weapon Society, go back to Society Village and talk to Elnan, then go back to Paltos and talk to Horace again, after the scene, you will finally find the Secret of Itemass, return to Society Village and give it to Elnan to complete this quest, the next one is at Renn’s guild.

MISSION 84 – PROTECT VERNICA’S TREASURE
Description: Bandits threaten to burn Vernica’s Village if the Elder does not hand over their treasure.

I advise you to save before accepting this mission, as it will start immediately, a villager arrives to take the group to Vernica, arriving there, Lutz and Velhart argue about the fact that the villagers do not defend themselves, at the Elder’s house, he shows the group this treasure, the Wind Pearl, is like Testa’s Water Sphere, only in this case it causes a gentle breeze to blow over the village, which helps with crops, a noise is then heard and the group runs outside , a gang of ninjas appears and demands the Wind Pearl, obviously the group refuses and goes on the attack, but the ninjas are very fast and give us a crushing club, and they were only three out of ten, the ninjas leave, but they say who will soon return with the other seven members, after recovering, the group thinks of a strategy to defeat them, Velhart has the idea of ​​intercepting them at Astorny Bridge because since the bridge is narrow, this would limit their movements, the rest of the group disagrees, as they think it’s risky to go there and leave the village unprotected, but Velhart decides to go alone and Lutz goes after him, on the bridge it doesn’t take long for the ninjas to appear, Lutz says he will stay behind and take care of any ninja he can get. go past Velhart, the ninjas will come one at a time, press , the mission will fail, when successful, the mission will be complete, the next one is in Testa’s guild.

MISSION 85 – THE SCARY STUFFED ANIMALS WAREHOUSE
Description: Stuffed animals sold at the Bazaar are multiplying while they are in the warehouse, investigate this strange phenomenon.

Head to the Bazaar Control Office, the person in charge takes us to the warehouse and says that the owner of the toys keeps them here overnight, but when they go to see the next day, everything is messed up and strangely nothing is stolen, on the contrary, toys are added, another employee also says that he saw a strange man hanging around the area, but when he went to approach him, he ran away, Alec asks which toys were added, but the person in charge says that only the owner can know and she is at the inn, follow go there and enter the first room on the left to find her, Alec explains the situation and she agrees to help, back in the storage room the owner says she can’t distinguish her toys in this mess, so a mini-game starts, 4 toys will be lined up, only two belong to the woman, you must place the two that you think are hers in the bottom row and then talk to her to find out if you picked up the correct toys and if they are in the correct position, be careful, you will only have 6 chances to get it right, if you don’t succeed, the mission will fail, when you succeed, you will go to the next round, now there are 5 toys, and you must leave 3 in the bottom row, when you succeed, the group discovers that the extra monsters are actually real monsters, finish them off and the owner of the toys asks how they came to life, Alec says they were monsters all along, but they were sedated, the woman is then hit with a tranquilizer dart and passes out, Alec goes after the guy until the Bazaar, now you must surround him, use the directional pad to move in a certain direction, when you get close to him he will run, you must make him pass in front of the yellow vase in the Chongara store, if he arrives at the exit to the north, you will be able to escape and the mission will fail, when you manage to catch him the mission will be complete, it’s time to get another item for the Ark, head to Renn’s guild.

MISSION 86 – ACQUIRE A BRANCH OF THE ETERNAL TREE
Description: The eternal tree can be located in Forestamore, contact Hannah in Vernica for more information.

Head to Hannah’s house and she will talk about a legend that the eternal tree was born at the beginning of the world and is the mother of all plants, she says that the most likely place to find it is Sealed Ruins, the place where Theo got your Cardist powers, well, head to Great Scar and enter the temple, the group tries to open the northernmost door without success, a spirit then appears and says that the door will not open, as the guardian monster has been there for some time. This temple laid an egg, but it was stolen and now he no longer trusts humans, the group then believes that if they can show the guardian that monsters and humans can live in harmony, perhaps the door will open and who better to demonstrate this than Let Lieza, well, go to the ranch, Alec explains the situation and Lieza says she will help, but for the guardian to know that the monsters are happy they will need music, so she suggests that we look for Poco, she says she doesn’t know exactly where he is, but maybe Renn is a good place to start, head there then, go to the Pub and talk to the barman, he will say that Poco is at the inn, head there then, go up the stairs and enter the room on the right to find him, he agrees to help and heads to the temple, go back to the Ranch and talk to Lieza, she will take the monsters to the temple, go there then, watch the performance, the door opens a little, you should choose another song to play, choose the second one and the door will open completely, after the scene, the group crosses it.

SEALED TEMPLE
Follow the southeast path, go down the vine, go forward, defeating the monsters that appear on the way until you find a chest containing 1 WIND FRAGMENT, go all the way back to the beginning and follow the northeast path, go down the vine and see a scene where Theo helps a little monster (now he can also understand what they say, like Lieza), he then asks us to follow him and go down a hole, on the right there is another hole with a vine, examine it and choose the first one option to remove it, examine the other hole and choose the first option to place it, examine it again and choose the second option to go down, remove the next vine and climb back up, place it in the right hole, remove the vine on the left and go down through the hole on the right, put the vine in the next hole and go down, defeat the monsters and get 2 TEM’S ROOT, 1 YELLOW TALISMAN and 1 WIND FRAGMENT from the chests, go up, remove the vine and go up through the one on the left, put the vine in the hole on the left, remove the one on the right and go down, put the vine in the next hole and go down to reach a larger area, for now, ignore the vine on the left and head south.

Win the battle and continue south, go down the vine on the right and get 2 WISDOM TABLET and 1 EARTH FRAGMENT from the chests, go back, remove the vine and put it in the hole on the left, go down, defeat the monsters and go down the vine to the southeast, get the chests 1 WISDOM TABLET, 1 PHALANX, 1 GREEN TALISMAN, 1 EARTH FRAGMENT and 1 ROCKET BOMB, go up, remove the vine and go back to the other vine that I told you to ignore and climb up it, put the vine in the hole on the left and remove the vine on the right, go down and then go down again, defeat the monsters and go down through the hole to the southeast, recover, save and go to the next area and put the vine in the next hole, go down and go to the next area, the group you will find a huge centipede that is devouring the Eternal Tree, well, we can’t let that happen, so let’s fight, attack as you want and it will change its head for its tail and thus recover, after a few turns, the group retreats and thinks of a way to defeat him, the little monster that Theo helped talks to him and says that he can stop the monster from regenerating, but only if Theo turns it into a card and that’s what he does (don’t worry, even if If you have 5 cards, the scene will occur normally), Theo then uses the card on the monster that transforms into a huge scorpion, now it’s for real.

BOSS: Rootbytus

He has a powerful physical attack, so avoid getting close, he can also use an attack that can poison whoever is hit, the recommended group here is Alec, Theo, Marsia and Velhart, with Alec use Impulse Bomb, use any attack magic with Marsia, Theo sends his best cards and Velhart attacks normally, or uses Omega Breaker.

The monster fell, but it seems that it is too late, as the tree is completely rotten, but Theo notices something on the ground, it seems that the little monster that helped us has turned into a seed, the seed of the eternal tree, the group decides to plant it outside the temple and it grows in the blink of an eye, you will then receive the ETERNAL TREE BRANCH, quest complete.

CHAPTER 10 – ETERNAL ICE

Head to Paltos and go to the Hunter’s Guild to receive new information from the Guildmaster, it looks like Eternal Ice is somewhere in Jiharta, we’ll get there in a moment, the next mission is in Testa’s guild.

MISSION 87 – HELP DEBT FAMILY
Description: Adverse circumstances have left the client swimming in debts that he cannot pay.

Head to the hotel in Pandira, after a scene with Tosh, go up the stairs and enter the first room to find Pokkar and his daughter Amy, he says that his daughter had a fiancé called Duke and that he wanted to start a business and Pokkar agreed to lend him the money, but soon after, Duke disappeared and left an astronomical debt, Tosh then enters the room and says that this is something from a loan shark and that he will help us, leave the hotel and talk to the guy with the mohawk hair southeast, soon the loan shark arrives, but he is not in the mood to cooperate, so the group decides to find Duke, talk to people on the street to find out that a guy was seen wasting money in the Casino, go there to see Duke having a party with some rapari… ahem, I mean, ladies, but Tosh ends the party and drags the bastard to Pokkar’s room, the group explains the situation, but Amy is blinded by love and forgives Duke who gets the hell out of there, Tosh doesn’t accept it and goes after him, Alec asks Pokkar for a copy of the contract with the loan shark, choose the first option and Tosh will come back saying that Duke and the loan shark were acting together from the beginning and that they will meet in Hell Plain to escape later, the group follows There, the loan shark sends some henchmen to attack us, Tosh will be mandatory in this battle, finish them off and after an unexpected outcome, the mission will be complete, the next two missions are in the Paltos Guild.

MISSION 88 – STOP THE IMPOSER SWORDSMAN
Description: After Varshil was attacked by a swordsman, his brother went in search of revenge, find him before he is killed.

Head to the Arena and enter the room on the left to find Varshill, when he sees Velhart he gets scared and accuses him of having attacked him, but we know that this can’t be true and Varshil thinks better of it and confesses that he didn’t see Velhart’s face. his tormentor and soon everyone concludes that he is an impostor, but the news has already spread throughout the city and Velhart’s reputation is tarnished. Varshill says that his brother went to take revenge on the swordsman and that he probably went to Parute Desert, which is where he was attacked, upon leaving the Arena, the group finds another man who says he was attacked by a swordsman with a huge sword, but this time in Tolarka Ruins, head there then, a man attacks Velhart, but soon the group discovers that if comes to Vashil’s brother, he decided to disguise himself as Velhart to attract the real one, the group explains what happened and he apologizes and returns to his brother, now head to Parute Desert, after the scene, the impostor appears, finish him off and you will find out that he was just a bad loser who was defeated by Velhart in the tournament, after the cutscene the mission will be complete.

MISSION 89 – INVESTIGATE THE MYSTERIOUS BOX
Description: Shulter, a rookie researcher, requests help identifying the contents of a box he found in the Item Society’s warehouse.

Head to the Item Society to find Shulter, he takes Alec underground, but before he can explain anything, someone calls him and he leaves us here, then curious Lutz opens the box and a strange gas comes out from inside, one by one, the group members will have dreams where they reveal their most secret desires (And believe it or not, Alec’s is the most shocking hehehe!), after that, the mission will be complete, simple as that, the next two missions are in Gislem’s guild.

MISSION 90 – WHAT KIND OF GIFT?
Description: A member of the Weapon Society asks a hunter to find an item that will help cheer up a depressed friend.

Head to Society Village and enter Weapon Society to talk to Dario, he says that a woman came in here the other day and he thinks she wanted to talk to him, but soon after she left without saying anything and he thinks she is lonely and wanted give her a gift, Marsia suggests flowers and Dario thinks it’s an excellent idea, but as no one here understands flowers, the group decides to ask Hannah for advice, in Vernica, when they get there, Hannah says that without knowing the girl it’s difficult to choose the one. most suitable flower and asks Cheryl and Marsia what kind of flowers they like, based on their answers, Hannah says to look in Ruined City and Roma Lake Shore, the group goes to the first location, defeats the monsters and the group gets the FINE SAFLOWER, choose the second option to keep the flower and the group then heads to Roma Lake Shore, now you will have to defeat only the green monsters, leaving the Mandrake, when you do, you will get an INTELILLY, once again choose the second option and the group returns to Hannah’s house, she says that now we should look for the favorite flowers of each girl we met on our journey, they are: Lieza, Kulara, Sania, Raia and Anrietta, in fact you only need to get one more to complete the mission, so go talk to Lieza since she is the closest, she says that her favorite flower grows in Karkado Mountain and that you need to be very careful when picking it, the group heads there, when Alec goes collect the flower choose the following options in this order: Third, first and second, you will get a TRIAFREL, you can now go back to Dario and give him the flowers and the mission will be completed, but if you want to collect the flowers for the other girls, feel free, anyway, you will find out that the woman Dario wanted to gift was the one with the spear that we helped in mission 22, after the cutscene, our mission will be complete.

ATTENTION : If you go to the Rochefort Mansion and talk to Anrietta in her room, she will give you PRINCESS ANRIETTA FLOWER, you can give her the flower back or not, this choice will affect a later mission, I will explain when you get there .

MISSION 91 – ESCORT GUILD EMPLOYEE
Description: Doruel, an apprentice member of the Hunter’s Guild, wants to set up a new guild.

Head to the Secret Path to find Doruel who is taking a piss… ahem, I mean, it doesn’t matter, he says he wants to set up the guild in the middle of the cave and you soon discover that he is another member of Dorvan’s family (Oh boy!) and that they set up their shops here and now Doruel wants to join them, well, after the scene, go forward and soon you will find Dorvan and Shilenna, they ask to join the group to the center of the cave and Dorvan offers us a new tonic, the group takes it and monsters appear, guess what happens? Exactly, the tonic causes the group to lose HP and MP every turn, fortunately the monsters are very weak, so finish them off quickly, Shilenna apologizes and to compensate she offers us a new monster repellent and to reassure us she says that You’ve already tested it on yourself, you know what that means, right? Instead of repelling the liquid it will attract more monsters, defeat them and after the scene continue forward until you find Alban and Lumina, they also want to join the caravan, but first they use an item that supposedly improves their special abilities, but I think I don’t need to say that it doesn’t work and we will have to face some monsters without being able to use magic, after the battle, continue forward until we find Rauvan, he offers us an amulet that increases our defense, and… well, you will have to face more some monsters unable to use normal attacks, only magic, after defeating them, the caravan finally reaches the center of the cave and our mission is finally complete, it’s time to collect the third item for the new Ark, head to the Paysus guild.

MISSION 92 – COLLECT ETERNAL ICE
Description: A key item to build the ark is supposedly located in Jiharta, contact Archmonk Iga for more information.

Head to the Temple of Amaidar, Iga will tell us that the Eternal Ice is in a place called Ice Gallery, after the conversation head to the snowy area north of the temple.

ICE GALLERY
After the conversation, go to the next area, the lighter part of the floor is very slippery, if you notice carefully it is divided into 8 columns, well, from left to right step on the fourth column and when you stop at the stone turn to right to reach a chest with 1 WISDOM TABLET, then go left, south, right and south to go back, now step on the sixth column, turn right, north, left, north, right and north to reach the next area, defeat the monsters and move forward, go right through the stairs and go to a chest with 1 ICE AMULET, now go up the stairs and follow until you reach another slippery area, now the floor is divided into 12 columns, from left to right, step on the ninth column and turn right to reach a chest with 1 WATER FRAGMENT, now go north, left, south, right, north, right, north and left to reach the stairs to the next area, continue forward until you reach another slippery part, recover and save.

From right to left, step on the fourth column, turn right and get 1 WATER FRAGMENT and 1 RAILA’S MIRROR from the chest further south, take one step left and one step south, slide left and then north, take two steps left and slide south, right, south, right, south, left, north, left and south to reach a chest with 1 BLUE TALISMAN, slide north and left, step left and slide south, left, south, right and north to reach a chest containing 1 WATER FRAGMENT, turn left and then north and go to the next area, defeat the monsters in the next area and continue forward, more monsters, defeat them and in the next area the group comes across a thick wall of ice, the group tries everything, but not even Marsia’s magic can melt it, she says that maybe Salubari, the director of the Spell Institute knows a way, follow go there then.

Upon arriving there, Salubari says that there is a magic called Giga Plasma that would be able to break the ice, but to learn it, Marsia will have to defeat the 6 elemental mages alone and she will only have one chance to do so, Salubari says she can call the mages of Earth, Wind, Water and Fire, but does not know where the mages of Light and Dark are, but that master Harzan in Amaidar might know, after he leaves, Marsia says that she does not feel confident to learn magic and thinks that Iga might know someone more qualified, the group then heads to the Temple, Iga says that Sania knows a lot about magic and maybe she can learn Giga Plasma, Master Harzan then arrives and before he can say anything, Tikva says that the magicians are meditating on the top of the mountain and cannot be interrupted now, Marsia then says she will talk to Sania and come back later, head to Paysus.

Go to the hotel and talk to the attendant, she says that Sania went to the library, go there to find her, Sania says that Marsia should not let fear dominate her, as she has friends to support her, plus another person in the temple and tells us to go back there and see for herself, after the scene, go back to the temple and you will be taken to the top of the mountain, there, Tikva reveals that the wizard of light and darkness (yes, it was one) has already died and he is training hard to take his place, Marsia then understands that she cannot run away, as everyone is counting on her, so she decides to face the other four mages while Tikva trains, return to the Spell Institute (perhaps be good to save at the inn before), enter the room on the left and the mages will be waiting, after the conversation, you will have to face them alone with Marsia, if you are at least level 65 (I was at 67) this battle will be a easy, just use the magic of the opposite element on each mage and you shouldn’t have any problems, after victory, Tikva arrives and says he’s ready, it will be another very easy battle, when you defeat him, Marsia will finally learn Giga Plasma, go back to Ice Gallery and choose the third option to go straight to the wall, Marsia uses her newest magic to break it, but a monster comes out of there and we have to get it out of the way:

BOSS: Cliff Gigantor

He comes with some Ice Golems, unfortunately you can’t capture them with Theo, he uses an ice attack that causes high damage, so it’s good to have protection against this element, he can also revive the Golems you defeat, so finish him off, Marsia’s spells and Theo’s cards should do the job, Impulse Bomb also helps, with the others just attack normally.

The group finally gets the ETERNAL ICE, now there is only one item left, mission complete.

CHAPTER 11 – THE ETERNAL FLAME

Go to the Paltos guild to receive new information from the Guildmaster about the location of the Eternal Flame, we’ll get there for now, the next mission is in Itio’s guild.

MISSION 93 – THE FINAL CONFESSION OF ETERNAL LOVE
Description: A man named Spicy says he will die if the girl he loves doesn’t go out with him, the problem is that he lacks the courage to ask her.

Head to the house just to the right of the guild (the one from the first mission, remember?), go up the stairs to find our favorite conquering ninja, Spicy says he’s in love with a girl called Chuanna who lives next door, but he doesn’t wants to do like other times and get dumped again, that’s why he asks for our help to win her over, after the conversation the group heads to Chuanna’s house and encourages Spicy to talk to her, despite speaking a a lot of nonsense, things seem to be going well and Chunna is inclined to accept the ninja’s love… on one condition, he must find a coin that she lost in the abandoned house and which was an amulet for her, return there then, after During the conversation you will have to make your way through the boxes to get the coin.

Well then, push box 3 to the north, box 7 to the left, box 4 to the north twice, box 6 to the right and box 5 to the south and then take the coin, Spicy will hand it over. there for Chuanna, but strangely, she doesn’t want to know her and Spicy asks her what she really wants, she then says that she would like an item called Star Fragment that could be found in Ruined City, the ninja heads there and the group goes after it. , getting there they find the ninja getting into trouble with the Kulara boys, as they also want the Star Fragment, Alec talks to them and they say that whoever finds the item first can keep it, but that Spicy cannot look for it, after some time time, Spicy sees the Star Fragment from afar, but for some reason, only he can see it, the group then has an idea to form a human barrier to hide it, now you must guide Spicy to the scrap pile on the right and not you can let the kids see you or you will have to do it all over again, if you are seen three times the mission will fail, talk to Spicy to make him come towards you, talk to the kids to distract them while he sneaks around, When you do, Spicy will return to Itio, head there.

Upon arriving at Chuanna’s house, she again rejects the gift and says that she doesn’t know Spicy (What’s the matter with this girl?), but Spicy is really determined and asks her once again what she really wants, she says that now wants a Shinning Bone that can be found in White Bone Forest, the group heads there, upon arriving Spicy has already found the item, but he also found some monsters wanting a piece of it, defeat them and the group returns to Chuanna’s house, more once she rejects the gift and asks where the coin is, then you discover something surprising and Spicy ends up having much more than he could ever want, only he can’t handle it, after all, certain things never change, so Anyway, this quest is complete, the next one is at Paltos guild.

MISSION 94 – EXTERMINATION OF MONSTERS IN CARIOTE
Description: Monsters from Cariote Cave are attacking nearby residents and have already defeated several hunters.

Once you accept this mission it will be explained that the monsters are being organized by a more intelligent leader and that we need to find him, then hunter Jay arrives injured and says that he found Red Death in the cave, after the conversation Alec decides to inform Belga and Alba about the discovery, the two immediately leave for the cave, the doctor who takes care of Enea says that the two may not have the emotional conditions to face the monster and Alec decides to go after them, upon arriving at the cave, follow the path to the left and then you will face a group of monsters, after defeating them, one of them reveals himself as Red Death, Belga and Alba appear and go on the attack, well, actually Belga goes on the attack, as Alba is petrified with fear and Belga ends up being injured, the monster escapes and Belga continues to be obsessed with killing it, but Alec tries to convince him to let him take care of it, but Belga refuses, Enea then appears and manages to convince him, the two ask Alec to take Alba along, but he is too scared and refuses to go, Lutz then gives him an encouraging speech (sort of) and then the group sets off to kill the monster, it will be a pretty easy battle if you use Fatal Dagger followed by a normal attack, After defeating him, Alba appears and Lutz encourages him to deliver the final blow, but he still hesitates, so Lutz takes a brave (or stupid, you decide) attitude and Alba finally avenges her father’s death and puts a definitive end to the monster, it seems that the arrogant boy is finally maturing, and who would have thought, thanks to Lutz, mission complete, the next one is at Renn’s guild.

MISSION 95 – RBG: THE FINAL SHOWDOWN
Description: Aguito is looking for a top hunter to face his Rainbow Bridge Gang.

Head to Astorny Bridge to find Aguito, after a lot of small talk that I don’t even feel like detailing, kick these clowns’ butts for the last time and after more blah blah blah, they decide to become a theater group, mission completed, the next one is in the Paltos guild.

MISSION 96 – THE NEW PRODUCT FROM THE ROCHEFORT COMPANY
Description: Anrietta Rochefort wants to acquire a special type of merchandise for an important business of her family’s company.

Head to the Rochefort mansion and Anrietta says she wants to go to Gislem, but doesn’t say why yet, choose the first option to leave, when she gets there, Anrietta starts to disparage the place, which leaves Cheryl obsessed with life, Anrietta then reveals that your business in Gislem has to do with the Danger Dome, head there and Anrietta says that she wants Alec to win some battles to win a certain item for her, she then goes to talk to some fighters at the place and then tells Alec that she has everything agreed, if he wins, she will receive that item, but if she loses, we will have to hand over the Hovercraft (Ah daughter of one…) and as if that weren’t enough we will have to face not one, but two opponents, fortunately, both They are insects, so crush them and you will then discover that the item Anrietta wanted so much was… a peeled apple (long sigh), which she soon devours, mission complete? Not exactly, when leaving the arena, Anrietta starts to feel sick and Alec takes her to the orphanage, where she behaves in a nasty way which forces Alec to give her a huge insult, after the scene, the group returns to the mansion to finish in fact this mission, during the scene you might even feel a little sorry for the rich girl, the next mission is in Itio’s guild.

MISSION 97 – PROTECT RAIA DURING THE SHOW
Description: Fans became overly excited during a show and it had to be interrupted, Shante requests a hunter to prevent this from happening again.

Head to the Pub and after the conversation, Shante explains that when Raia starts to sing some fans get out of control and try to invade the stage and in the process, people can get hurt, so she asks us to help control the audience, well , when the show starts you must stay in front of the guys approaching from the left, right or in the middle, move the directional pad to block them, pay close attention as some approach slower than others and if you let just one pass, the The mission will fail, if you manage to protect Raia until the music ends, the mission will be complete, now it’s time to get the last item to build the ark, head to Testa’s guild.

MISSION 98 – ACQUIRE THE ETERNAL FLAME
Description: Obtain the eternal flame, the last item needed to build the new ark, one of the sellers at the bazaar has information about its location.

Head to the Bazaar and talk to Chongara, the problem is that he forgot what he was going to say, but he says that Ali has a medicine that can help him remember, so head to his store in Pandira, during the conversation, Ali says who has the medicine but charges us 100,000G (c@#$%), why, you ask, simply because Ali doesn’t like Chongara, strangely, even if you have that money with you you won’t be able to buy it, but Ali tells us the ingredients to make the medicine, but it doesn’t matter, because you won’t find them anyway and this was a big waste of time, go back to Testa and talk to Chongara again, Marsia will solve his memory problem in a… delicate way , Chongara then says that the Eternal Flame is in a volcanic cave in North Sularto, head there, the cave is north of Gislem and west of Society Village.

VOLCANO CAVE
Go forward and get 1 FLAME FRAGMENT from the chest on the way, in the next area, defeat the monsters, in the next one, be careful with the fire traps, go down the stairs at the end, get 1 FLAME FRAGMENT on the left, here is a path to the northwest and another to the southwest, follow the first one, defeat the monsters and continue forward until you find three chests containing 1 RED TALISMAN, 1 FLAME FRAGMENT and 1 FLAME AMULET, go back and follow the southwest path, be careful with the traps and go down the stairs at the end, defeat the monsters and head south to the next area, go through the traps and continue forward, the group finds the Eternal Flame, but there is a lake of lava around it, Cheryl says she can build a weapon to harden it the lava, but there is also the problem of how to transport the flame, Lutz suggests talking to Elnan in Society Village, head there then.

Enter Item Society and you will see the mysterious object you brought from Forestamore, working at full speed, Lutz has the idea of ​​using it to cross the lava lake, Alec explains the situation to Elnan and he agrees to lend the object, As for the item to transport the flame, he says it will take some time to prepare it, then head to Weapon Society, Cheryl talks to Dario and says that to make the weapon they need, the ingredients are: 1 Grenade Launcher, 1 Ice Saber and 1 Rocket Bomb, Dario says he already has these ingredients, but one is still missing which is a Calm Nut, Dario says Gudam may know where to find it, head to Danger Dome in Gislem to find the gang, after some chat , Gudam ends up “letting slip” that we can get a Calm Nut if we defeat a monster called Dwarf Behemoth in Kutao Temple, head there.

Go south and then west twice, go down the stairs, go south to the next area, then west and south to find the Dwarf Behemoths, defeat them (if you want, try capturing one with Theo too) and you will get the Calm Nut, the group returns to Weapon Society where Dario synthesizes the Stone Gun, which can solidify lava, return to Item Society and the item to transport the flame will be ready, now return to Volcano Cave (but first make sure you have a maximum of 4 monster cards ) and choose the third option to go straight to the lava lake, when you get there, Lutz activates the object that starts talking and introduces himself as Diekbek, Cheryl then fires her gun, but the lava is hotter than she thought and the solidification only lasts a few seconds, Lutz then says he will climb, while Cheryl shoots to stop the lava from reaching him.

First you must decide where Lutz will start climbing, use the directional pad and press the course of the lava, notice the color of the crosshair, you can only shoot in places where it is orange, if it is green, you cannot shoot, if the lava hits Lutz, you will have to start again, when Lutz reaches the top, see the scene, after that you get the ETERNAL FLAME and this mission will be complete, unfortunately Diekbeck ends up falling into the lava and before leaving he gives us a letter to be able to summon him.

CHAPTER 12 – THE NEW ARK

ATTENTION : The next step would be to go and inform the Guildmaster in Paltos, but if you do this you will be forced to accept mission 102 which is the last in the game and you will not be able to carry out the other three before it, so if you want to complete all the missions in the game , leave it to do this later, the next mission is at Renn’s guild.

MISSION 99 – PARTICIPATE IN THE MONSTER CARD TOURNAMENT
Description: Renn’s Monster Society is recruiting competitors for the first monster card tournament.

Head to Monster Society, the boss explains the rules of the tournament, a monster summoning animation will be shown and you will have to identify which monster it is, choose the first option to let Theo participate, you can look at the monster book if you want, but it’s not really necessary, talk to the boss to go to Karkado Mountain Range, the location of the tournament, there you will find the other participants: Len, the Rocs fanatic girl, Vernuccio, the guy who wanted to buy all the monster cards and Lumina , daughter of Dorvan, very well, time to start the tournament, the answers are as follows:

Round 1 – Crimsom Roc
Round 2 – Gunner
Round 3 – Litch
Round 4 – Mage Hemo-Ji
Round 5 – Earth Dragon

When you get all the answers right, the mission will be complete and you will also receive the CARD TRIDENT spear, the next mission is in the Paltos guild, but remember, DO NOT ENTER THE GUILDMASTER’S ROOM.

MISSION 100 – FIND THE MISSING DAUGHTER
Description: Anrietta Rochefort has disappeared and is believed to have been kidnapped.

Head to the Rochefort Mansion to find a desperate Sebastian, he takes Alec to Anrietta’s room, examine the cat to find a note in which the preppy says she went on a journey, then leave the mansion and talk to the people on the street to find out that Anrietta went to Paysus, head there and talk to the people to find out that she went to Amaidar Temple, head there, the monks will report that indeed Anrietta was here and left a “strong impression” on the monks and then headed to the Spell Institute, head there, Salubari will also report Anrietta’s visit which was quite eventful, he doesn’t know where she went so the group decides to return to the mansion to see if they can find any clues, upon arriving, Sebastian, desperate again, takes us to Anrietta’s room and to our surprise who is there is Kulara, she says that Anrietta brought her here to show her how she lived and then left her here and returned to Gislem, Alec decides to take her back and Sebastian asks that forgive the girl, because despite her selfish exterior, she hides a lonely little girl who is always seeking her father’s approval.

When you arrive at the orphanage, you will only find a little girl, she says that Anrietta took the others to Ruined City to collect scrap, Alec and Kulara go there and find Anrietta and the children surrounded by bandits, finish them off (Anrietta is mandatory in this battle , although it doesn’t make any difference), after that Anrietta will ask Alec to join the group, remember when I said in mission 90 that if you returned the flowers to Anrietta it would affect another mission? Well, if you have returned the flowers you can accept her into the group, but if you do that the mission will fail, you see, apart from the title of “Legendary Hunter”, and a place in the Hunter’s Guild Hall of Fame, you don’t get absolutely nothing in successfully completing all the game’s missions, on the other hand, having a new character, at a low level at this point in the game seems a bit pointless to me, well, that’s up to you, if you haven’t returned the flowers, no No matter which option you choose, Anrietta will return to the mansion and our mission will be complete, if you want, choose the first option to see a beautiful dance scene, anyway, the next mission is in Gislem’s guild.

MISSION 101 – RELEASE THE ULTIMATE MONSTER
Description: Collect monster cards needed to revive the ultimate monster.

Head to Volcano Cave to find Rupert, the guy you helped in the basement of Renn’s Pub in mission 16, he says that to free the ultimate monster you need 6 cards, all dragons, they are: Fire Dragon, Water Dragon, Earth Dragon, Gold Dragon, Silver Dragon and Cooper Dragon, as you acquire them give them to Rupert, if you already have one with you you can give it now, maybe you have some stored in Monster Society, but if you don’t have any, follow Below are the locations where they can be found.

Fire Dragon: Volcano Cave which is where we are now, duh!
Water Dragon: Ice Gallery in Jiharta
Earth Dragon: Trial Cave in Eteru Island
Cooper Dragon: Sealed Ruins in Forestamore
Silver Dragon: White Bone Forest in Ragnark
Gold Dragon: Midoro Swamp in Ragnark

When you deliver all the cards, the group heads to the Eternal Flame location where Rupert will perform a ritual and release the supreme monster Altima, after the scene you will win his card, if you want you can try to capture more to use in the final battle, they can appear in any dungeon in the game, anyway, this mission is complete, go to the Hunter’s Guild in Paltos and enter the Guildmaster’s room, after informing him about collecting the items for the Ark, Gogen appears and says that to build the Ark we will need to be accepted by the guardians, the problem is that they disappeared a long time ago, due to the bad habits of humans towards the world, Gogen says he knows the location of only one which is in Trial Cave, maybe the others are there too, After the conversation, the employee takes you to the counter, accept the final mission.

MISSION 102 – CREATE A NEW ARK
Description: Create a new ark using the collected elements, but first, obtain the blessing of the guardians.

Head to Trial Cave, go all the way to the location of the large crystal, when you get there, the group places the materials for the chest in front of the crystal, then a voice is heard, it says it is an intermediary between the guardians and the humans , to find the guardians it is necessary to enter the crystal, but there is no guarantee of return, upon hearing this Alec paralyzes his friends so that they do not follow him and enters the crystal alone, inside he finds the spirits of Arc and Kukuru, they congratulate Alec for getting this far and says that he is a true hero, with great friends by his side, they call the guardians who give their blessing to the creation of the ark, but they say that whether it works or not will depend on Alec’s strength and his companions, he doesn’t understand what this means, but Arc and Kukuru say that he will find the answer within himself, they also say that they watched Alec’s journey from the beginning through the crystal in his Hunter Crest and that they will continue to watch over him , Alec then returns and the Ark is created, after the cutscene, the guild’s last mission will be complete.

FINAL CHAPTER – THE CASTLE IN THE SKY

Return to Paltos to report to the Guildmaster, he says he sent supplies to Elc, but he still doesn’t know if the Hien is ready to fly, the group then decides to head to Ragnark, so go ahead, enter Lake Botton (Hien) and talk with Elc, if you really think you’re ready, answer Yes twice to go to Sky Castle, Elc will join the group, after a “little turbulence”, the group manages to enter the demon’s lair, but they end up losing the Hien, that is , there is no turning back from here.

SKY CASTLE
You start in a corridor with three doors to the north, enter the one on the right to find… Dorvan’s family (how the hell did they get here?), they provide all kinds of services, from item shop to synthesis, in the corner top right has a chest with 1 SHIMMERING STONE, buy or synthesize what you want and go back (the northernmost room has a bed and a save point, the other one north of this has nothing… for now), the door on the left is an infinite loop, where you face some monsters, so ignore it and go through the middle one, step on the conveyor to the north to go to the second floor, defeat the monsters in the next area, this place is a very confusing maze, so pay attention In the directions I’m going to give, in each room you will face a battle, well, from where you are, go east, north, west, north, recover if you need to and save, go north, east twice, south and east to get to the transporter to the third floor, however, be sure to get 1 FLAME FRAGMENT and 1 STRENGHT ARMLET from the chests.

Go north to reach a corridor with 4 doors to the north and one to the south on the left, in the door just ahead there is a battle against some new monsters that you might want to capture, there is also a chest containing 1 MYSTERIOUS ORE, the door right away the left has 4 chests containing 1 RAD’S REAGENT, 1 EARTH FRAGMENT, 1 TOUGH ALLOY and 1 WATER FRAGMENT, the door to the left of this has three chests containing 1 BLACK TALISMAN, 1 WHITE TALISMAN and 1 PROTECTION ARMLET, further to the left, the door to the south has only monsters, go through the door to the north, go to a door to the northeast and on the way get 1 WIND FRAGMENT from the chest, go forward until you find the transporter to the fourth floor, but don’t step on it yet, enter the room a little before and step on the orange circle to return to the first floor, more precisely in the room north of the Dorvan store, don’t worry, from here you can go straight back to the third floor, take the opportunity to rest and save and when you’re ready, go to the fourth floor, in the next area, defeat the Academy soldiers and get 1 BLUE TALISMAN from the chest, go north to find Galdo, you discover that he was once a Hunter and that he was the one who saved Alec on the day of the Great Disaster, on that day he became disillusioned with the inefficiency of the Hunter’s Guild, that’s when the Professor showed him another path, now he will defend it at any cost:

BOSS: Galdo

He is accompanied by some soldiers, nothing too worrying, Galdo starts by increasing his stats and then uses physical attacks that do not take away more than 50 HP, have Alec and Marsia using their best magic, while Lutz and Cheryl use assistance magic and attack from afar , although he has a lot of HP, you may not even need to heal.

Galdo recognizes Alec’s strength and falls dead, Alec regrets having to kill the man who saved his life, but that’s life, in the next area, in the upper right corner there is a chest containing 1 GOD’S NECTAR FRUIT, enter the room to the north, defeat the monsters, to the north there are three doors, two of them are fake, the other leads to the next room where more monsters will be waiting, well, enter the doors in the following order: left, left, right, left and center to reach to the transporter to the fifth floor, during the journey take 1 GREEN TALISMAN and 1 RAD’S REAGENT from the chests, on the fifth floor, head north look to the right, half hidden between the boxes for a chest containing 1 LIGHT SABER (may the force be with you ), very good weapon for Velhart, the next area is a hallway with four doors to the north and four to the south (counting the one you left).

The room just ahead has three chests containing 1 YELLOW TALISMAN, 1 LIGHT FRAGMENT and 1 LIGHT ALLOY, the next room to the north has three more chests containing 1 RED TALISMAN, 1 WISDOM TABLET and 1 MYSTERIOUS ORE, the room just south of this has 1 DARK FRAGMENT, the next room to the north has 1 TOUGH ALLOY, 1 MAGIC ARMLET and 1 MYSTERIOUS ORE, the room to the south of this has 1 INFERNO POWDER and 1 SWIFT ARMLET, the last room to the north only has enemies, so go through the room to the south and go forward until you find the transporter to the sixth floor, but here there is also another room with a chest containing 1 LIGHT ALLOY and another transporter to the first floor, take advantage of the fact that you picked up several synthesis items and produce some weapon or accessory that If you haven’t done it yet (look at the list below), recover, save and go to the sixth floor, get 1 STRENGHT ARMLET and 1 PROTECTION ARMLET from the chests, further on 1 SWIFT ARMLET and 1 MAGIC ARMLET, in the next area, watch the scene, after that we will face…

BOSS: Seville

The hardest boss so far, Seville is incredibly fast and his attacks can take more than 300 HP from whoever is hit, have Marsia using Giga Plasma from a safe distance and Velhart attacking normally or using Omega Buster, Alec uses Impulse Bomb and heals Velhart If his HP gets dangerously low, have Cheryl attack from afar and, if necessary, heal as well.

In the next area, get 1 WISDOM TABLET from the chest, recover, save and if you think you’re ready, move forward until you find the Professor, but it’s too late, he activates the mechanism and ends up freeing the Dark One, upon realizing am@ #$% that he did, Ludwig falls to his knees in desolation, Alec tries to use the Ark to contain him but it doesn’t work, Elc tries to stop him, but is easily repelled, Sharon, with the help of the Professor, activates a mechanism that makes him holds it back for a while, but we’ll have to put an end to it.

BOSS: The Dark One x6

It comes divided into six parts and we will have to defeat them one at a time, the problem is that if we use normal attacks it counterattacks with lightning that takes away around 120 HP, it also has fire and water attacks that hit everyone and do 150 to 200 damage, have Marsia using Light Arrow, Velhart using Omega Buster and Alec going Impulse Bomb, Cheryl must heal and recover the MP of whoever needs it with items, Lutz is not very advisable here and Theo must be spared, You will now know why.

You didn’t really think it would be that easy, did you?

FINAL BOSS: The Dark One

All of his attacks hit everyone, but they do a maximum of around 150 damage, the problem is that every now and then he uses an attack that absorbs the group’s HP and recovers up to 2000 of his HP and considering that he has around 10000 in total , that’s a lot, your biggest sources of damage here will be Velhart and Marsia, with the first use Omega Buster and only heal him if his HP drops below 200, Marsia uses Giga Plasma and Theo uses his best monster cards and when When they run out, he attacks normally or recovers the others’ MP with items, Alec should use Impulse Bomb and heal whenever necessary, good luck!

The demon still tries to seduce the group with promises of a better world if they join forces with him, but they don’t fall for it and send him to hell, this causes the ark to finally work and seal him once and for all, after a long journey, enjoy the beautiful ending, thanks guys and see you next time!

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