Blue Stinger – Complete Walkthrough (Step by Step Guide)

Blue Stinger – Complete Walkthrough (Step by Step Guide)

January 9, 2024 Off By Markus Norat

By: Paper Class

To begin with, head to the gate and, when you hear the communicator, press start. Then go to where you just saw someone and get the Hassy Drink. Take the card from the second body and move forward. Eliminate the creature and activate the panel to open the gate. Take the card from the body behind the box. Push the box until you reach the room straight ahead. Use the box to reach the roof. After picking up the body, go down and enter the door below. Inside this room you get Handgun and the card. Further ahead, use the Handgun to eliminate the tentacles and go through the door on the right. In some strange written machines, some, welcome, you can buy various things such as: Hassy Drink, ammunition etc… Go to the next room and activate the computers. Activate the computer to abort the count. Inside one of the trains you will find Napalgun. Use the panel next to the door to start the train. Behind the boxes you can find the baseball bat. At the W gate you can find the karate t-shirt for Dogs. Go back to the entrance to Labo Town and activate the panel to open the passage. Go to the right side of Hello Market and, at the end of the line, find the card on the body next to the wall. In Hello Market, activate the Pen Pen machine by selecting the option on the left. In the same hallway as the elevator, go to the right side, use the Handgun to eliminate the birds and find the first Pen Pen. Climb up the boxes and go down the other side to find the card. Push the smaller box under the panel and make the larger one meet the panel. Activate the panel and enter the password 0030 and select OK. Then enter the password 0050 and select OK. In Toy Shop you can find the second Pen Pen. At the Gun Shop, buy the Axé item from the machine. To enter the Rental Video Shop, select the option on the left. Next to the poster you can find another card. In the TV section you will find the third Pen Pen. Finally, find the fourth and final Pen Pen in the room to the right of the Hello Market entrance. Now you can use the elevator to go to 2F. Buy Doxin in this machine. The door with lasers will only open if you have more than 3000 money. There are several machines with items and you can come back here later. Talk to the seller and receive the safe key. After giving him the Doxin, activate the safe and get the card. You can now open the bars in the Storage Room and get the Shotgun and ammo. Leave Hello Market and go back to where you found the card on the body on the side of the wall. Enter the freezer. Be quick and grab the card from the body. Don’t stop here to face anyone. Use the room to recover the temperature whenever necessary. Take the card to the body and wait for it to regain temperature. Activate the round luminous panel by selecting the option on the left. In the Operation Room you will find another card. Activate the round luminous panel to get the Invert Key. Use the Napalgun to eliminate the cold creature. Then go through the door at the end of the room. Activate the inversion panel by selecting the option on the left. Go back to the frozen door. Now the ice has melted and you can enter. Release the control to reach the bottom. To swim, use the B button. Use the Handgun to eliminate the fish. Look at the map to visualize the ladder path. With the Shotgun, detonate the horned creature and go through the door at the end of the room. Shred the meats outside the plastic to free up the passage. In the bathroom, go through the hole above the toilet. Take the Railgun on the other side and go back the same way. Talk to the girl in the corner of the room. With the token in hand, activate the toy, eliminate the targets and take Big Gari to it. Enter password 1224 on the panel to release the port. At the bank, when activating the ATM, select the option on the right. The first card is from Eliot; Enter password 3532. When you activate again, select the option on the left to use Kimra’s card and enter password 1008. Push the pool table to the wall and use it to reach the button. Go down the stairs. Look at the soda machine where Rats is to find a card, then push the machine to the right. In the gap in the wall you will find another card. Go back and go through the hut to reach the fisherman. Eliminate the piranhas and go through the door at the back of the hut. Grab the Piranha’s Poison and the Hot Dog and head back. Eliot will throw the poison into the water. Fall into the water and go through the gate. On the other side, collect the items on the ramp path, then return to the water and go through the other gate. When Janine asks for Cris’s code, enter 0513. You will not be able to destroy these enemies. The best thing to do is to run in a zigzag pattern to avoid getting hit. Don’t eliminate this thing you will find. Just push the rock and follow the stairs. At the end of the corridor you will find the Gattling Gun and ammo. In the second antenna area you find a card on the body near the cliff. Climb up the structure to reach the control panel and activate it. At the top of the tank, use the ax or bat to destroy the three pipes. Now run until you reach the broken part of the path. Activate the emergency lights on the right side of the central panel. See the rooms where you need to go to restore your strength. Then go down the stairs. Head to the Tool Room to find the lever. In the last of the three doors, at the end of the hallway, is the Cable Warehouse. Once there, grab the two electrical cables. Go back up the stairs and open the hole next to that door to unlock it. Now the areas are divided by letters. Just follow the letters to find the doors. In room B-5 you find the Stun Rod. Go to room Y-4 and get the Stock Card Key near the body. In room R-7 you will find another cable to repair the circuits. Enter the cable warehouse and collect the card and gloves from the shelves. Finally, get the last cable in room G-1. In total there are four cables needed to repair the circuits. Now head to the following rooms: B-4 and repair circuit number 3 R-6 and repair circuit number 1 Y-1 and repair circuit number 2 Take the card that is on the panel and return to the control room (where you used the lever). Now open that door and go up the elevator. Eliminate the fireflies with Handgun and move on. In the room where the save machine is you will find an Omega Club Key behind the bars. Eliminate the giant wasp to receive the card. Use the Shotgun to eliminate the insects in the generator. To eliminate the Jeep, use the Napalgun and keep your distance from it. After eliminating the Jeep, take the bazooka and go back to talk to Janine. After Janine uses Cris’s ID Card, go through door S to get the Jeep. Now the gate is open. Use the key in the Jeep and you will automatically go to the laboratory. When entering reception, follow the corridor on the right. Inside the room, pick up the clothes that are on the floor. In the other room you will find another outfit next to the machines. Enter the decontamination area to get rid of the germs and then you can proceed to the laboratory. Go under it when you jump, turn quickly and shoot. When you finish him you will receive the card. In the room where you can see the girl, just take the oxygen cylinder and move on. Eliminate the caterpillars and get the frozen Blood Pack from the closet. At the end of the stairs you will find a body and it will contain the Exhaust Room Key. In the room ahead you will find a panel. Activate it and select the option on the left. When you find the girl in the room, use the Handgun to eliminate the insects and climb onto the table to talk to her. Go to the Bomb Castdy Room and push the cylinder until it fits into the vacant space. Here at the Exhaust Room, turn off the gas by selecting the option on the left. After exiting the elevator, wait for Eliot’s mutations and follow the pipes. When you arrive, head up. Next time you use this path, head down. As soon as you come down from the pipes on the right, follow the pipes on the left. In the Blood Thawing Room, activate the defroster by selecting the option on the left. Go back through the tubes to the elevator room and follow it. In Jaco’s Laboratory, use the Shotgun to eliminate the creature. After acquiring the key, activate the safe at the back of the room and the panel next to the safe. Go to Valve Room and activate the panel by selecting the option on the left. With the room flooded with chemicals, climb up the pipes and follow them. Unlock the right door and go through the left door. Go back and enter the large door next to Jacob’s lab. Activate the panel right at the entrance to the room and go up the stairs. Dive into the tank and grab the key at the bottom. It is not necessary to kill the fish. Go back to Jacob’s lab and follow the pipes. Unlock the door and take the elevator behind these bars. Follow the pipes, grab the Power Mixer next to the body in the other room and go back. Use the Shotgun to hit him until he runs to the center of the screen and starts to become a pendulum. When this happens, run to the entrance and start shooting from there. Be careful with the lava. In the New Drug Storage Room (before the water tank room), activate the panel at the bottom of the room by selecting the option on the left. Go to the kennel and activate the last cell, where the dog is, to receive the card. Go all the way back to the laboratory entrance door and go through the Watch Room. Follow the stairs and take the floppy disk and card on the body. When leaving the laboratory, go through the door ahead and go down to the end. Activate the terminal just to the left and then take a look at the entire room. Be careful when passing through the pipes. Go slowly and pass everyone to find items. After hearing Janine’s idea, head to the City Area. Go to the left side of Hello Market and use Janine’s card on the panel to open the gate. Buy a cinema ticket from the machine, activate the panel next to the cinema entrance and enter. Stay away from the animal and use the bazooka to eliminate it. Activate the panel at the bottom, select the option on the left and go down the stairs. Follow the hallways to Janine’s apartment. After the conversation, go back and enter the first apartment where the party is taking place. Take the items from the fireplace and the body near the door. Pick up the card from the tree in the background. In the kitchen you can find a card next to the freezer. Climb onto the tires and take the key from the doll. If you want, you can activate the little doll on the shelf. In the other room you find the list near the body; on the bed is the Watergun. Select the option on the left to fill the gun with water and activate the fireplace to eliminate the fire. Go up the stairs. In Janine’s room, grab the rifle next to the bed and go through the door at the foot of the bed. After listening to Janine’s plan, go through gate S and enter through the other gate straight ahead. Behind the tower you will find the stairs to climb. Beware of loose beams. Go to the top of the tower and collect the items along the way. Further on, select the option on the left to turn on the elevator. With Dogs, use the Railgun to keep enemies away from Janine until time runs out. Stay very close to the boss’s feet as this makes it easier to avoid the fire. Use the bazooka and be careful not to get kicked by him. Continue with the same strategy, but now be careful with his hands. Good luck!! Go to the left side of Hello Market and use Janine’s card on the panel to open the gate. Buy a cinema ticket from the machine, activate the panel next to the cinema entrance and enter. Stay away from the animal and use the bazooka to eliminate it. Activate the panel at the bottom, select the option on the left and go down the stairs. Follow the hallways to Janine’s apartment. After the conversation, go back and enter the first apartment where the party is taking place. Take the items from the fireplace and the body near the door. Pick up the card from the tree in the background. In the kitchen you can find a card next to the freezer. Climb onto the tires and take the key from the doll. If you want, you can activate the little doll on the shelf. In the other room you find the list near the body; on the bed is the Watergun. Select the option on the left to fill the gun with water and activate the fireplace to eliminate the fire. Go up the stairs. In Janine’s room, grab the rifle next to the bed and go through the door at the foot of the bed. After listening to Janine’s plan, go through gate S and enter through the other gate straight ahead. Behind the tower you will find the stairs to climb. Beware of loose beams. Go to the top of the tower and collect the items along the way. Further on, select the option on the left to turn on the elevator. With Dogs, use the Railgun to keep enemies away from Janine until time runs out. Stay very close to the boss’s feet as this makes it easier to avoid the fire. Use the bazooka and be careful not to get kicked by him. Continue with the same strategy, but now be careful with his hands. Good luck!! Go to the left side of Hello Market and use Janine’s card on the panel to open the gate. Buy a cinema ticket from the machine, activate the panel next to the cinema entrance and enter. Stay away from the animal and use the bazooka to eliminate it. Activate the panel at the bottom, select the option on the left and go down the stairs. Follow the hallways to Janine’s apartment. After the conversation, go back and enter the first apartment where the party is taking place. Take the items from the fireplace and the body near the door. Pick up the card from the tree in the background. In the kitchen you can find a card next to the freezer. Climb onto the tires and take the key from the doll. If you want, you can activate the little doll on the shelf. In the other room you find the list near the body; on the bed is the Watergun. Select the option on the left to fill the gun with water and activate the fireplace to eliminate the fire. Go up the stairs. In Janine’s room, grab the rifle next to the bed and go through the door at the foot of the bed. After listening to Janine’s plan, go through gate S and enter through the other gate straight ahead. Behind the tower you will find the stairs to climb. Beware of loose beams. Go to the top of the tower and collect the items along the way. Further on, select the option on the left to turn on the elevator. With Dogs, use the Railgun to keep enemies away from Janine until time runs out. Stay very close to the boss’s feet as this makes it easier to avoid the fire. Use the bazooka and be careful not to get kicked by him. Continue with the same strategy, but now be careful with his hands. Good luck!! Continue with the same strategy, but now be careful with his hands. Good luck!! Continue with the same strategy, but now be careful with his hands. Good luck!!

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