Dante’s Inferno – Complete Walkthrough (Step by Step Guide)

Dante’s Inferno – Complete Walkthrough (Step by Step Guide)

July 27, 2024 Off By Walber Carbone

Chasing Beatrice

In Chasing Beatrice , you start by finding Beatrice dead. When Dante touches it, it is taken away, and here you must face the enemies using your new weapon: the scythe. Advance along the path where the fire went out and save your progress at the Beatrice statue. Take the opportunity to recover your health in the green fountain before entering through the red gate. Run towards Beatrice and take the holy cross from her. When the flying demons appear, use the holy cross for ranged attacks. From now on, you can punish or absolve any enemy on the battlefield. Attention: parts of the floor will start to fall, so stay on the firm portion to avoid dying.

Quickly climb up the wooden cross and double jump to reach the platform ledge with the green fountain. Go down the pole, let go and defeat the enemies along the way. Turn right before a roller crushes you and jump to the platform below. A fire barrier will block your path and fire enemies will appear. Use the holy cross to attack them from a distance and then swing with the scythe to defeat them. Go around the gorge and save your progress.

Gates of Hell

In Gates of Hell , you must go down the pole and you will receive your first spell: Righteous Path. When your redemption bar is full (bottom left), you can activate it to become immortal and faster. Face the beast by dodging its feet, attacking and moving away again. After defeating the beast, Dante will become its master and will be able to guide it. Defeat all enemies riding the beast and open the large gate.

Into The Blind World

In Into The Blind World , save your progress, grab the wall, climb down, turn left, and jump from wall to wall.

Shores of Acheron

In Shores of Acheron , pull the lever to activate the bridge, but it will start to move away. Avoid fighting the enemies and cross the bridge as quickly as possible, performing a double jump at the end. Climb down the pole and let go at the end. You will face two horned demons (demon guardians). Turn the lever and notice a crack shining in the wall: strike it to reveal a door.

Advance along the only available path and face two more demon guardians so that the fire barrier is dismantled. On the left side of the door you will find Pontius Pilate; decide whether to punish him or absolve him. Stick your scythe into the door to open it. Defeat some enemies and save your progress at the Beatrice statue.

Hang from the rope above your head and move to the right. After speaking to the stone monster, Charon, the rope will be cut. Cling to the wall, pass through when the fire stops and climb up. In the next room you will find a small puzzle. Your objective is to jump onto the platform above where there is a violet fountain, something that is not possible at first, even with a double jump:

  1. Drag the box over the ramp to the right, push it all the way into the opening in the wall, and leave it there for now.
  2. Rotate the lever in the center of the moving platform until it reaches the closest part of the screen.
  3. Move the box onto the moving platform.
  4. Turn the lever in the opposite direction until you reach the bottom of the screen.
  5. Climb onto the box and reach the platform above.

Decide whether to punish or absolve Orpheus. Climb the wall as high as you can, go around it to the left and then reach the next part of the level.

The River Acheron

In The River Acheron , you will face two demon guardians and a beast. After defeating the beast, take control of it to rip off the large head. When the boat collides, use the beast’s jumps to climb the pillars.

Limbo

In Limbo , start by saving your progress. Then, go right to the end and go down the wall. On the way, you will encounter an enemy, an explosive minion. The strategy here is to grab it and throw it against the blocked door to open the way. Optionally, if you want to gain some extra souls, push the giant head. However, the main path is to turn right and stick the scythe in the door to move forward.

Soon after, you will face several smaller enemies. Use your scythe and acquired skills to defeat them quickly. Continue down the hallway and, if you want, you can stab your scythe into the door on the right to find Electra, where you will have the choice to punish or absolve her. After that, go back and continue your way down the main hallway.

As you advance, you will face more enemies. Defeat them to make the fire barrier fall apart. Again, stick the scythe in the door and prepare for the boss. During the fight, dodge the tentacles and attack the boss’s head as soon as it lowers. When he blows, stick to the wall to avoid getting hit. Stick the scythe in the boss’s hand and perform a powerful combo. Finally, drag the boss by the tongue to the torturer of sinners to defeat him. After the battle, jump over the chasm by hanging from the ceiling to continue.

Descent Into Lust

In Descent Into Lust , start by descending to the end of the rope, but don’t let go. Swing from side to side and jump to the right. Repeat this process a few times until you find a blocked path. Swing on the rope and swing when it’s on the far right to remove the obstacle. Do the same with the flying enemies you encounter along the way. Continue down the pole and when you find Francesca da Polenta, decide whether to punish or absolve her.

lust

In Lust , after the initial animation, energy spheres will begin advancing down the hallway. Run halfway and find a lever on the left side. Rotate it as soon as the energy sphere is almost there to make it move in the opposite direction. Quickly follow it and go through the force barrier which will be temporarily deactivated.

Defeat some enemies that appear and go right. Turn the lever as far as you can and quickly destroy the stone serpent’s two fangs. Rotate the lever again until it opens completely. Jump over the snake’s tongue and reach the platform above. Go down the left ramp to save your progress at the Beatrice statue.

Carnal Tower

In Carnal Tower , watch the animation of Cleopatra climbing the tower. Next to the Beatrice statue there is a lever, but don’t pull it yet. First, jump onto the circular platform and move the statue to the center of it. Then pull the mentioned lever. If done correctly, the platform will lift halfway, allowing you to climb up. On the right, there is a second lever, but you have to be quick. Pull the lever and return to the raised platform before it goes up without you.

Cleopatra will appear again, sending enemies to confront you. Note that at a certain point she rests her hand on the platform. After defeating the enemies, she hits her hand. When she removes her hand, the platform will rise a little. Go to the far left, jump and pull the lever. Again, hit Cleopatra’s hand, go to the far right and pull the other lever. If done correctly, the left lever turns the serpent’s mouth toward Cleopatra while the right lever releases the flames.

When the platform stops rising, the path is to the left. Before that, you can go to the right, go down the post and decide whether to punish or absolve Paolo Malatesta. Continuing along the path to the left, use the fountains, hang from the wall and pass when the rays stop. Reach the highest platform and save your progress at the statue. Choose whether to punish or absolve Semiramis.

Above The Lust Storm

In Above The Lust Storm , continue climbing the wall until you reach the top of the tower. Get ready to face the warrior Marco Antônio. Use the same tactic you used against Death: attack and move away. Also, hit the woman’s hand whenever you are on the platform. Once you defeat Mark Antony, press the key sequence to finish off Cleopatra. After victory, you will receive the second spell: Lust Storm.

The platform will begin to descend, and you will face more enemies. Avoid staying in the portions that will be destroyed. Use the scythe to hang between the statues and reach solid ground. Cross the entire platform, climb down the pole avoiding the flames, and hang from the next ropes. Shake quickly before they burn completely. Finally, reach dry land and save your progress at the statue.

Descent Into Gluttony

In Descent Into Gluttony , start by climbing down the pole until you reach the end, then jump to the ground. Here, you will face Cerberus, the guardian of Limbo. The main strategy is to dodge the attacks and focus on hitting the head that is attacking you first. Cerberus has a mechanic where you can remove one of the four stones from the ground, hoping that the flames hit the head during the attack. When you’re about to defeat the last head, Cerberus will try to swallow you, but just follow the sequence of keys on the screen to escape and defeat him once and for all.

Gluttony

After defeating Cerberus, advance to where he was guarding and start jumping on the platforms very carefully, as falling here means certain death. Use the green and violet fountains to recover health and magic, then go down the pole around the opening until you find the correct position to continue.

The worms in this stage are dangerous, sucking up a lot of health with their attacks, so prioritize defeating them before the smaller enemies. Continue until you find Ciacco, where you must decide whether to punish or absolve him. Then save your progress.

In The Cold Mud

In In The Cold Mud , defeat the flying enemies that appear and continue jumping on the platforms. You will meet Clodia, where you will again have the choice to punish or absolve her. After making your decision, jump to the next platform and hang from the rope to reach the other side.

Get ready to face multiple waves of enemies. After defeating them, enter through a kind of portal where you will find Glutton. Mainly use attacks with the cross to avoid the acids hitting you, but also use the opportunity to attack with the scythe, quickly moving away after the blows. Next, solve the portals puzzle, which can be quite disorienting:

  • Enter through the first portal.
  • Hang and swing from the ropes until you reach solid ground.
  • There are three holes releasing fire and a fourth hole with a rock blocking the fire outlet. Push the rock over each of the holes, grab the rope, swing back and forth, and jump to the platform above. Time is short, so there is no room for error.
  • Hang from some more ropes and, in the section where you need to go through the holes that release fire, use the interaction button to move faster.
  • Finally, land on solid ground and climb the platforms.

Greed

In Greed , start by jumping on the moving platforms until you reach the vertical moving platform. Pull the lever and get ready to face various types of enemies. After defeating them, pull the lever again and jump to the next platform. Save your progress at the statue.

Wordly Splendors

In Wordly Splendors , jump on the gears and go through the door on the left. Defeat all enemies in the room and pull the lever in the center once. Climb the opening in the wall and pull the lever, which will open a door above. Go down and pull the lever in the center of the room again, then climb the ledge and jump onto the spiked platform. Continue before the passage closes and pull the lever to go up.

Jump onto the platforms on the left using the double jump to get over the propellers. Stick the sickle into the door and pull the lever just to stop the machine. Proceed through the door ahead and save your progress at the statue.

Hoarders and Wasters

In Hoarders and Wasters , spin the wheel for the first time so enemies appear and the room is sealed off. Keep spinning the wheel while fighting enemies, until a small opening on the right becomes available. Quickly go there, defeat the enemies and take control of the beast to open the gate. Stick the scythe in the door and advance.

Climb the wall at the end of the hallway, jump and throw the scythe to swing and grab the rope. Get ready to face a new type of enemy: Throne Demon, which is quite resistant and offensive. Go around the area and pull the lever. Jump to the first circular platform, kill all the enemies and jump to the next one. When you reach the last one, jump to the left. Pull the lever to fire a fireball, then turn the revealed wheel all the way to the left. Activate the previous lever again and the pillar will be broken. Scale it and save your progress.

Ill-Giving and Ill-Keeping

In Ill-Giving and Ill-Keeping , stick your scythe in the door and cross the hallway. Pull the lever to make the platform lower.

Plutus God of Wealth

Get ready to face all the enemies in the room. After defeating them, a wheel will appear. First, turn it all the way to the left. Then start turning to the right until the two generated platforms become favorable for your jump towards the golden statue. Save your progress and stick the scythe in the door to proceed.

Plutus Chamber

In Plutus Chamber , hang from the rope to cross the chasm. Face multiple waves of enemies, including Throne Demons. Proceed through the open passage to the right, jump, throw the scythe, swing and climb the wall. Use the dodge movement to avoid being crushed by the spikes, jump to the distant platform and stab the scythe into the door. Keep climbing the wall until you save your progress at the statue.

Lady Fortuna

In Lady Fortuna , start by pressing the lever to lower the platform. Then pull a second lever. Here, you will face several Beast Tamers, who control a powerful beast. The battle can be challenging, as Beast Tamers are able to quickly regain control of the beast. Focus on defeating them first to make the fight easier.

Push the large block to clear the path and then hang from the wall. Go around to the left, go down and you will return to an already familiar area. Here, defeat all the enemies and move the block to the button on the floor on the far right. This will allow you to climb the right wall. Jump over the now lowered statue and continue advancing across the platforms. Face another wave of enemies and prepare for the boss: Dante’s father. He is strong, but slow. Use aerial attacks to avoid counterattacks and use some magic to speed up the combat, as his health bar is quite long. After defeating him, you will receive the spell: Sins of the Father. Recover your health at the green fountain and save your progress at the Beatrice statue.

Sins Of The Father

In Sins Of The Father , start by sticking the scythe into the door and pulling the lever. He defeat several flying enemies that appear and then pull the lever to lower the platform. Climb down the pole, swing on the ropes and destroy any obstacles you find along the way. Keep advancing deeper into hell.

Anger

In Anger , jump onto the platform and hang from the rope to reach the other side. Save your progress on the statue you find.

Descent Into Anger

In Descent Into Anger , defeat all enemies that appear. Go to the new area, jump on the platform and then throw the scythe to hang. Note that the platform will sink if you stay on it for too long, so be quick. Push the block so that it falls onto the last platform, revealing the path.

After talking to the poet, hang from the wall and go around the entire area. Climb the platforms on the right and hang from the rope. Drop to the central platform and face the Throne Demon and several other enemies. When the platform rises again, jump to the ledge above, grab the wall, and save your progress.

The Tower Signal

In The Tower Signal , spin the wheel completely and jump to the platform above. Push the gear to align with the vertical line so that the platform is raised. Repeat the procedure until you reach the top. Climb the left wall (highlighted when the lever appears) and pull the lever. Go down the pole and save your progress at the statue.

The Styx Marsh

In The Styx Marsh , stay on the floating platform and defeat some flying enemies. Perform the sequence of movements to defeat the big fire monster. After defeating the new enemies, the passage will be unlocked. Watch a brief animation of Beatrice and jump the chasm using the scythe swing. Pull the lever once, defeat all enemies, and pull it again to cross the bridge. Defeat more enemies, climb onto the platform and pull the lever.

After the animation, Dante will take control of Phlegyas. Let him walk along the narrow path and destroy the city gate.

City of Dis

In City of Dis , destroy any obstacle you find along the way. When you get stuck on a platform, slam your foot on the ground to knock it down. Dante will hang from the rope. Swing to the next rope, destroy the obstacle and climb the current rope. Save your progress at the statue and pull the lever which will unlock the slope of the abyss. Return to the rope, swing and jump before the obstacle returns to its original position.

Descent Into Heresy

In Descent Into Heresy , climb down the ropes and posts. Keep an eye out for alternative paths and extra items to collect.

Heresy

In Heresy , talk to the poet and stick the scythe in the door. Defeat the first enemies to unlock the path. Hang from the wall and walk around the area. Pull the lever after defeating all enemies. Climb down the pole, advance along the ropes and fall when you see the green and violet fountains. Defeat the new type of enemy that is capable of controlling others. Cling to the wall, jump avoiding making contact with the flames and save your progress.

Flaming Tombs

In Flaming Tombs you must defeat all enemies and pull the lever to reveal the door behind the statue. Proceed through it. In the next room you will find a small puzzle. Grab the block on the left so you’re facing the wall of flames, and push the block over the pressure button on the floor. Quickly push the block forward to block the flame and leave it on the revealed temporary platform.

Defeat more enemies, grab the wall and jump when the flames get smaller. Pull the lever to reveal a door.

When you pull the lever in this room, the caldera will fill with lava and the statue will rise. Move the block across the room and place it to the left of the boiler to lock it in that position.

Then go back to where you pulled the lever and the door was revealed. Note that an alternative path to the right is now available. Cross all the way across, pull the lever at the end to destroy the statue you moved earlier, and climb up there. Save your progress and go through the door.

Followers Of Epicurus

In Followers Of Epicurus , you’ll need to quickly run and jump on platforms before they collapse. This section may require a few tries to memorize the correct path. Pay attention and practice the timing of your jumps to avoid falls. Stay focused and don’t give up, as practice will make perfect.

Descent Into Violence

In Descent Into Violence , start by saving your progress at the Beatrice statue. Then climb down the pole and get ready for a ropes challenge. He hangs from several ropes and moves forward until he finds a blockage. Drop down to the platform below, break the rock in the way and turn the wheel completely to release the ax from the statue. This will unlock the path for you to continue.

The Phlegethon River of Boiling Blood

In The Phlegethon River of Boiling Blood , you will face a new type of enemy, a variation of the Throne Demons, now with wings. Get ready for intense combat. After defeating them, jump across the platforms ahead and climb the pole. Climb onto the platform and watch the two platforms ahead that are constantly emitting flames. You will need to alternate jumps between them while fighting enemies. Proceed to the next pole, jump the platforms before they submerge in blood and reach solid ground.

Wood of Suicides

In Wood of Suicides , your main threats are plants that expel toxic smoke, driving individuals to commit suicide. When you reach an open area with a slippery ramp, move a block to the start of the ramp. Push it hard and jump onto it, performing a double jump to reach the platform. Save your progress at the Beatrice statue.

Violence

In Violence , keep hitting the red plant spores to progress. Be careful not to walk in circles in the forest. When you encounter more enemies in a fenced area, hit the red spore whenever it is low. At the end, you will gain the fourth spell: Forbidden Fruit.

Abominable Sands

In Abominable Sands , defeat some enemies and jump to the platform above to decide whether to punish or absolve Brunetto Latini. After defeating enemies with shields, jump to the lowest platform and then the one on the right. Although it looks like Dante won’t be able to grab it, a double jump might help.

Start pushing a wheeled platform to the top of the hill. Go back a few steps, climb the platform on the left and jump on top of the wheeled platform to continue on your way. Cling to the wall and reach the Beatrice statue to save your progress.

In The Name Of Murder

In In The Name Of Murder , climb down the pole and prepare to face Francesco, Beatrice’s brother. Speed ​​up combat as he constantly summons enemies for reinforcement. Use your high level spells and combos to defeat him. Rip one of the swords out of his back to finish him off.

As the platform descends, you’ll need to fight waves of enemies. Stay alert and use your skills to survive.

Fraud

In Fraud , save your progress and, after the animation, face the fire enemy to nullify the barrier. Stick your scythe in the door and pull the elevator lever.

Panderers And Seducers

In Panderers And Seducers , jump on the moving platform to reach the other side. Here, you will be challenged to defeat all enemies with infinite Mana in less than 75 seconds to qualify for the bonus. The bridge will lower once all enemies are defeated, regardless of time. Grab the wall and save your progress just ahead.

Flatters

In Flatterers , you will face yet another challenge: performing a 100-hit combo, with a bonus if completed in less than 30 seconds. This isn’t easy, but the tip is to use the cross together with the scythe to keep the distance and not break the combo. Cross the bridge, pull the lever and jump into the cave before the platform drops too far.

Simonists

In Simonists , your objective is to eliminate 5 enemies while they are in the air. You will have a bonus minute to complete this task. The best way to do this is to use your combos to throw the Throne Demons into the air and attack them before they fall. Remember that enemies with shields can’t be thrown, so focus on the others.

Sorcerers

In the Sorcerers challenge , you need to stay in the air for 8 seconds and, as a bonus, eliminate two enemies while in the air. The strategy is to throw an enemy into the air and use combos with strong attacks, as this prolongs your time in the air. After completing the challenge, cross the bridge and stand on the platform raised by chains. Strike with the scythe and jump before it falls completely.

Politicians

In Politicians , you must destroy all enemies while protecting humans. The bonus is keeping all the innocents alive. To do this, mainly use attacks with the cross, which have a greater range, or attacks with the scythe, staying away from humans to avoid collateral damage.

Hypocrites

The challenge in Hypocrites is simple: kill all enemies without using magic, that is, without consuming your mana bar. To get the bonus, complete the challenge in less than a minute. Take control of the beast, throw Dante, swing with the scythe and hang from the rope to reach the statue where you can save your progress.

Thieves

Eliminate all enemies before your health runs out. To get the bonus, complete it in less than a minute. Jump onto the moving platform, but hold on to the wall to go down and avoid being hit by enemies while positioning yourself for combat.

Evil Counselors

The challenge in Evil Counselors is to kill all the enemies, but your block won’t work. To get the bonus, complete the challenge in less than a minute. Climb down the pole, hang from the rope and move to the far right. Let go and grab the wall, go around to the left and climb up to continue.

Sowers Of Discord

In Sowers Of Discord , you must eliminate all enemies with a single combo, meaning your hit counter cannot reset to zero. The bonus is completing it in one minute. Use the same strategy as the 100-hit combo, staying constant with your attacks and avoiding interruptions.

Forgers

In Falsifiers , the challenge is an endurance test: simply kill all the enemies. The bonus time is five minutes. This is the last challenge, so give it your all. After the animation, turn left and save your progress.

Descent Into Treachery

In Descent Into Treachery , climb down two poles, reach the other end of the rope, and let go. Defeat the enemies while paying attention to the giant’s breath, which can knock you into the abyss. Be careful when jumping from one ledge to another, always watching for the moments when the giant blows.

Treachery

Treachery requires patience and attention to cross the ice walkway. When the place you step on starts to shake, it means you will soon fall, so take a few steps back. The correct path is narrow and requires several attempts to identify. Proceed with caution.

Lake Coeytus

You must destroy the object to fall into the combat arena. In this first part, use attacks with the cross, which are more efficient. Invest in upgrades for the cross if you have souls to spare. Jump during the shockwaves caused by the ground punches and continue launching aerial attacks with the cross. When the boss gets dizzy, get close and hit his belly.

In the second part of the fight, Lucifer will appear. Combat with him is more direct, just perform combos and move away from attacks. In the third part, use the scythe to grab Lucifer and strike him in the air. When his health is almost gone, he will stay off the ground. Use the scythe to grab the suspended platforms and swing until you reach it for the final blow.

Congratulations, you finished the game!

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