Resident Evil Requiem – Complete Walkthrough (Step-by-Step Strategy Guide) – PART 02
May 17, 2026RANCCOON CITY
East Raccoon City – with Leon
Finally, it’s time to play as Leon again, and this time in Raccoon City, an area as vast and full of detail as the Care Center was for Grace. Get ready for an intense journey full of new experiences.
RACCOON CITY EAST
After the scenes of Leon driving his Porsche at high speed, you regain control in the middle of the street. Automatically, a new file is added to your inventory: the Raccoon City Incident Report. Read it and then move forward a little, looking on the right side of the street for the Raccoon City Incident Journal file.
Continue south and look to your left for a parking lot on the corner. There you will find a box to break. From this intersection, head west. You will see a “HOTEL” sign on the left. Before it, there is a building you can enter, the Oasis Café.
Enter Café Oasis and look on the shelf behind the counter for Mr. Raccoon number eleven of twenty-five. In the back room, you’ll find Scrap Metal.
Go back to the street. Before entering the hotel, note that across the street there is a dead end with a truck and a trunk that can be opened. There is also a box to break.
HOTEL
Enter the hotel and head to the main lobby. To the left, there’s a door leading to a bathroom. Inside, you’ll find Mr. Raccoon number twelve of twenty-five. Return to the lobby and head north, passing through a level 1 security door. This door leads to a corridor with a zombie. Eliminate it and proceed to the next room, where you’ll find a box to break and the Security Report file.
Continue down the hallway and you will find an elevator. Press the button to go down.
Underground parking
Upon exiting the elevator, you will be in the underground parking garage. Head south and you will find a car with its trunk open, containing Pistol Ammo. Continue south and you will see a gate. To the right of the gate, there is a crate to break. Go through the gate and head east. You will find a truck with its trunk open, containing Pistol Ammo.
Continue east and you’ll find a door leading to a room with a power generator. Activate the generator to restore power. Return to the parking lot and head north. You’ll find a gate leading to an area with a truck and a chest that can be opened. There’s also a box to break.
Continue north and you’ll find a door leading to a room with an Item Chest and a typewriter. Save the game and organize your inventory.
BSAA CAMPING
Leave the safe room and head north. You’ll find a BSAA camp. Here you can buy items, sell weapons, and upgrade them. Take advantage of this to spend your points and improve your equipment.
After you’ve done your shopping, head east. You’ll find a gate leading to an area with a truck and a chest that can be opened. There’s also a box to break.
Continue east and you’ll find a door leading to a room with a power generator. Activate the generator to restore power. Return to the camp and head north. You’ll find a gate leading to an area with a truck and a chest that can be opened. There’s also a box to break.
Continue north and you’ll find a door leading to a room with an Item Chest and a typewriter. Save the game and organize your inventory.
METRO TUNNELS
Leave the safe room and head north. You will find a staircase leading to the subway tunnels. Go down the stairs and head east. You will find a train car. Enter the car and head east. You will find a box to break.
Continue east and you’ll find a door leading to a room with a power generator. Activate the generator to restore power. Return to the wagon and head west. You’ll find a crate to break.
Continue west and you’ll find a door leading to a room with an Item Chest and a typewriter. Save the game and organize your inventory.
CONSTRUCTION AREA
Leave the safe room and head west. You’ll find a staircase leading to a construction area. Climb the stairs and continue west. You’ll find a gate leading to an area with a truck and a chest that can be opened. There’s also a box to break.
Continue west and you’ll find a door leading to a room with a power generator. Activate the generator to restore power. Return to the construction area and head north. You’ll find a gate leading to an area with a truck and a chest that can be opened. There’s also a box to break.
Continue north and you’ll find a door leading to a room with an Item Chest and a typewriter. Save the game and organize your inventory.
CONFRONTATION WITH THE BLISTER BORNE
Leave the safe room and head north. You’ll find an open area with a Blister Borne. This is a large, tough enemy with pockets of pus that need to be destroyed. To eliminate it, shoot the pockets. When a pocket is destroyed, a red mist spreads and transforms fallen zombies into Blister Heads. Use grenades and the environment to your advantage to deal with the Blister Heads.
After the battle, a cutscene begins and Leon’s section comes to an end.
SEARCH FOR THE HELICOPTER KEY
You regain control of Leon in the office. You have a new weapon, the Classic 70. Open the map and look for Mr. Raccoon number ten of twenty-five in the upper right corner. Jump out the window and follow the path across the rooftops. At some point, Leon contacts Sherry by radio. Continue until you jump off a ledge and climb some steps. At the top of the stairs, look to your left with the telescopic sight and shoot Mr. Raccoon number ten of twenty-five, who is near the gate.
Enter the next house and pick up the Rifle Ammo. Aim northeast and protect Grace from the zombies attacking her as she tries to reach the church. Eliminate the two or three zombies closest to her.
CANNONS AND DETONATOR
Keep moving forward and you’ll find an area with two cannons. The goal is to use these cannons to eliminate the zombies. Start by eliminating the zombie in the other cannon and then focus on the zombies closest to you. When the music and sound effects stop, you can release the cannon.
Return to where you entered the room and break the crate to retrieve items. Go up to where the other cannon was and retrieve the Corps of Engineers Note file. Open the yellow container to find the Broken Signal Receiver. Combine it with the Distributor you already have and repair it with the repair kit from the central camp.
Go down the stairs and prepare for a zombie ambush. Go back to the cannon and use it to eliminate them. Then, make sure you’ve knocked down the container hanging from the skylight near the start of this section. Go back to it and pick up the Tracking Module (5100).
Return to the BSAA camp to spend your points and save the game. Then, go to the underground parking lot and use the crank to open the door. Climb the ladder and break the box behind you. Open the door to the north to return to the main street.
Don’t leave yet. Go south, eliminate the zombie that’s about to wake up and the one right after it. Open the crate to get a Stacked Hand Grenade, Tracking Module (3600), Requiem Ammo, and Shotgun Ammo.
Leave this area and open the trunk of the car in front of you. Head east and look for a BSAA container on your left. To reach it, continue east, go around the cars and head west. You will reach a dead end with a ladder. Climb the ladder, break the crate and climb down to open the container.
Use the red container to eliminate the zombies inside, including a Blister Head. Inside, you’ll find Rifle Ammo and the Marksman 1A, a semi-automatic sniper rifle.
SEARCH FOR GASOLINE
Head west and look for the gas station to the north. On the east side, there’s a dead BSAA soldier with a hand grenade and a medical injector.
Return to where you picked up the BSAA Container keys and look for a scaffold with a ladder to the north. Shoot the ladder to knock it down. Before climbing up, look for a Green Herb and a container hanging from the scaffold. Shoot the container to get Rifle Ammo.
Climb the ladder and the scaffolding to find a box containing a hand grenade. Cross the platforms and jump to the gas station. There’s a zombie walking around there.
On the north side of the gas station, there’s a crate to break and the gas refueling tank. The room to the left is locked. On the south side of the main building, there’s another crate to break. Climb onto the roof to find another crate and two holes that lead nowhere. Jump to the north side and look for Mr. Raccoon number seventeen of twenty-five on the shelf opposite the main entrance.
Look for scrap metal on the north side. The zombie on the floor will wake up. Go south, open the cabinets and break the crate. Take the gasoline can.
Upon returning to the building, a zombie with a chainsaw appears. Eliminate it and take the chainsaw. Eliminate the other zombies in the room. Upon opening the door, a zombie throws an explosive, setting the station on fire. Use the chainsaw to eliminate the zombies.
As the fire spreads, a chainsaw-wielding zombie, like those in Resident Evil 4, appears. It’s tough, so use your firearms. After the battle, the fire subsides. The chainsaw zombie may have dropped a Tracking Module (5100). The northwest room is open and has a box to break. Fill the gasoline can.
RETURN TO CAMP
Return to where you picked up the gas can, fill up the power generator, and press the button to exit. Head west towards the camp. You’ll find Blister Heads before the crater. Use your sniper rifles to empty what you’re going to sell.
Fill the power generator before the crater to open the gate. Return to the camp to spend your points and save the game. Fill the generator, press the button, and enter. Climb the ladder and open the box on the left to get Shotgun Ammo, Rifle Ammo, Mixed Herb (G+G), and Scrap. Look west and you’ll see zombies with a red container. Don’t attempt stealth attacks, as more zombies will emerge from the ground.
Look for Scrap Metal behind the red container, a crate to break on the south side, and Shotgun Ammo in the truck in the middle of the area. Open the gate on the west side (there’s Pistol Ammo in the truck in front of the gate) and jump into the hole with the ladder.
You’re back in the train tunnels. Head east and pick up the Tracking Module (3700). Go west, enter the room, go down the stairs, break the box and pick up the Green Herb.
Get on the train and go to the opposite side for a crate. Don’t shoot the zombies outside the train. Jump and eliminate the three zombies. Go west, break the crate before getting back on the train and get Mr. Raccoon number eighteen out of twenty-five. Watch out for the white spiders. Use your SMG to eliminate them. Jump off the train, go west, climb up and find a crate with SMG Ammo, Requiem Ammo, and Rifle Ammo.
Go east and up the stairs. Eliminate the zombie and open the door on the right, which leads back to the BSAA camp. Go to the other side. Don’t approach the standing zombie, as the one on the ground will attack you. Eliminate them from a distance and go through the revolving gate.
You’ll see several dead bodies that will wake up on your way back. Continue and unlock the door, which leads back to the beginning of Raccoon City, before the hotel and the fight with the spiders. Open the BSAA container in the corner. Several zombies, including Blister Heads, will wake up. Get close until you hear them, then run to make space.
After eliminating them, pick up the Tracking Module (8600) and the Charm: BSAA Emblem. This charm increases the damage of your sniper rifle if you remove the scope.
Return to the central camp. In the subway, the zombies you ignored will wake up. Run past them to conserve ammunition.
LAST PIECE OF THE DETONATOR
At the camp, use the elevator to return to the top where you picked up the first part. Go to the power generator to open the gate and use the zipline to cross over to the fallen building. Open the box on the left to pick up SMG Ammo and a Hand Grenade. Go through.
On the other side, go to the left. When the area opens up, look to the left and you’ll see an open window with a metal scaffold. Before exiting, look to the northeast corner and you’ll see a hanging container. Shoot it and exit through the window to reach it. It has the Tracking Module (4200).
Don’t jump. There’s a zombie below that will only wake up after you pick up the item. Go back and eliminate it from a distance. Where the zombie was, you’ll find Pistol Ammo and Scrap Metal in a trash can.
Go through the hole on the north side, break the planks and enter to get a Green Herb. Go up the stairs and turn right. Enter another room to find Mr. Raccoon number nineteen of twenty-five and Gunpowder (Large).
Go back outside and head west. Go past the elevator shaft and follow the path. You’ll break planks to create platforms, jump across gaps, break boxes, and eventually reach a locked elevator. Open it and jump into the shaft.
You need to go up. The two elevators are at the top. Stay on the left side, as the one on the right will drop first. After it passes, move to the other side. Break the box and slide towards some glass windows.
Break the door. You can break the windows to take down enemies and save ammo, but you can’t go through after breaking them. Break the first window, which has two zombies.
In the larger room, there are several zombies. On the north side, there’s one with a grenade. Destroy it so it destroys several windows around it. To proceed, destroy the window next to the wooden platforms, the one with a wooden shelf supporting a ramp. This will knock down the shelf and create the ramp.
Go up the ramp, break the box on the left and eliminate the zombies. Continue until you reach safe ground. Go through the gate, pick up the Tracking Module (2500), two Hand Grenades and open the yellow box to get the Relay. The detonator is complete.
DESTROYING THE GATE
Ignore the bridge and enter the room to find a save point and a shop. Pick up the Green Herb, do your shopping, and save the game. Cross the bridge, go through the room, and shoot the ladder on the left to knock it down. Go up and pick up Machine Gun Ammo, Requiem Ammo, and a Hand Grenade.
Jump back and continue until you need to look ahead. This is your path down. You need to start the two red cranes to descend slowly, which means zombie arenas. Look to the right and you will need to jump. Before jumping, use your sniper rifle to spot zombies and eliminate them.
Shoot the crane that’s lifting a large crate. Once the crate is on the ground and the zombies are eliminated, jump, cross the small bridge, and climb the stairs. It’s a zombie arena with enemies appearing on each floor. There will be Blister Faces.
At the top, near the crate, zombies will emerge from it and others will appear. After eliminating them, enter the crate you dropped to pick up a Green Herb and Rifle Ammo. Climb onto the crate, go around the corner, and slide behind the crate to reach the first red crane.
With the first side completed, pick up the nearby Machine Gun Ammo and go down the stairs. If you go to the right, you enter the next arena. If you go to the left, you return to the room with the shop and the save point. Use them and return to the arena.
This arena is more difficult, but faster. When you fall, go around the corner and you can take out some enemies stealthily, but it’s not worth it. Just move forward, break boxes, and keep going.
Finally, you climb a ramp to the second level. There, you’ll find a man with a chainsaw, like the one at the gas station. You can jump and play cat and mouse with him until you eliminate him.
After eliminating him and all the other enemies, go back to where he came from and open the door at the end. Break the crate, take the Tracking Module (3000) from the dead body, break another crate and activate the crane to fully lower the red platform.
Jump, use the shop, and save the game. Go back and use the crane to descend from the red platform.
The descent won’t be easy, as the building is full of zombies. Zombies will fall onto the platform. You need to eliminate them to reduce the weight. Stay to one side of the platform and eliminate them as needed.
Eventually, there will be many zombies and you will fall to the bottom. You will be in the dark again and will see a red container in the distance. Your goal is to go where the light is.
There are several zombies in the way. You can eliminate them with a grenade or run, shooting those that approach and using healing items if necessary. This leads to a gate that you can open, and you will be west of where you need to use the detonator.
Return to camp, heal yourself, use the shop, and save the game. Keep a save file in case you forgot something.
When you’re ready, interact with the detonator to trigger a series of scenes.
MOTORCYCLE SEQUENCE
You’ll be riding your motorcycle through Raccoon City, and Gideon will attack you. He’ll unleash his dogs to chase you. Leon is driving, so you just need to focus on shooting.
There’s a trophy/achievement here. After the first few dogs, Gideon will start talking and attacking. The trophy is to interrupt his attack by shooting him. You’ll know when he’s attacking because an arrow will point at him. Shoot him when that happens. This happens several times, so don’t worry if you don’t succeed the first time.
In addition to the trophy, eliminate the dogs and interrupt Gideon when he appears. There’s a segment where you need to destroy red containers to clear a path.
Enjoy the rest of the sequence. After the sequence and cutscenes, you’ll be in the center of Raccoon City.
Raccoon City Center – with Leon
After the cutscenes, you’ll start in the heart of Raccoon City. Before heading to the alley to the north, turn west and look for Mr. Raccoon number twenty of twenty-five. Then, return and follow the alley until you reach a spectacular view of the city.
Raccoon City Police Department (RPD)
Enter the RPD and enjoy the scene that unfolds. Upon regaining control, proceed to the location where Marvin was in Resident Evil 2, and a new scene will be activated.
After the cutscenes, you’ll have access to a shop and a save point. Save the game and look across the hallway to find the RPD Perimeter Report file.
Enter the room directly to the west and check the first few tables to find the Confidential Operation file.
Exit the West Office through the other door, enter the room on the left (Operations Room) and check the blackboard to find the Event Log file.
In that same room, look out the west window and you’ll spot another Mr. Raccoon, number twenty-one of twenty-five, among the rubble, behind the wooden bars on the window.
Leave the room and head south down the corridor. You’ll encounter a single zombie. Eliminate it and turn left into the reception room. For now, you can’t open the gate. Instead, look up and shoot the ladder to bring it down.
Go up the stairs. You can go left or right. Go right first, to the library. On the north side of the first level, you’ll find the key item, the Mechanical Monkey.
Before you leave, look southeast of the monkey and, at the bottom of the large central bookcase, you’ll find Mr. Raccoon number twenty-two of twenty-five, behind a stack of books.
Go back to the previous room and go through the other door. This is a corridor that leads to the STARS office.
As soon as you enter, open the cabinet on the right to find the Treasure Hunt – 2 file.
Enter the room to the left of the entrance (Wesker’s office) and check the desk to open a drawer. Wait a second or two and a note will fall out. This is the Library Card file.
Return to the entrance and proceed forward to spot a jacket hanging on the wall. Check it for another file, Treasure Hunt – Clue 1. Now check the tables to the north for another file, Barry’s To-Do List.
Enter the small locker room to the north and you’ll find a locked briefcase. The answer to open it is RRR, and inside you’ll find the Power Glasses Amulet, which is great for your Requiem.
Leave the STARS office, return to the library, go up to the second level, cross the bridge, and look at the bookshelf on the right to find a book you can check. This is possible thanks to the files you found in the STARS room. Check it to find Rebecca’s picture as a cheerleader. Behind it, you’ll read “Rising Rookie Rebecca,” which is the RRR code for the briefcase in the STARS room.
Go down the stairs and back to the Operations Room. Climb onto the box in front of the blackboard and look at the TV hanging from the ceiling to find the Locker Key.
Go to the West Office and open the locked cabinet on the west side to find the STARS Emblem Charm inside.
Return to the main hall, use the shop, and save the game if you wish. When you’re ready, head to the southeast side of the main RPD area and use the monkey to open the shutter. Now, follow the corridor until a scene with Grace is triggered, and you will start playing as her.
Orphanage – with Grace
The Orphanage is undoubtedly one of the most disturbing sections of the game. You wake up in a room and, after a brief exploration of the environment, head to the nearest door. Go down the hallway, ignore the locked door on the right, and peek through the next door to trigger a short cutscene. The girls from the orphanage will see you, so run back to your room and hide under the bed.
HIDING FROM THE CHILDREN
The scene of the girls entering the room and inspecting the beds is creepy. They’ll spend some time banging on the beds, but eventually they’ll hear a distant noise and come out. Get out from under the bed and go to where you saw the cutscene. There are now several bodies on the floor, not just the doctor’s. You can interact with them if you want, but the goal is to go to the back of the room, under the arch, and down the stairs to the first floor.
The atmosphere is filled with strange sounds. The front door is locked, so try the side door. The children will break a window above you, and the side door will be locked. Turn around and find another place to hide. Wait here until the bodies fall to the ground. Wait a little longer, and the girls will open the side door. Go through it and follow the hallway to see them guarding the front door.
To get past them, you need to return to your hiding place, hide again, wait a bit, and then go back. You can also let them see you, run back to your hiding place, and hide to “get rid” of them.
This allows you to reach the Principal’s Office, which is your objective. Go to the west side of the room and follow the ball you see. There’s a hatch here, but you need a key.
You need to find a lamp north of the hatch, turn it on, turn around, and find the bottom drawer of the cabinet. Pull the drawer out and climb onto it to find the Hatch Key. You’ll drop it and have to pick it up.
When you try to use the key, you’ll be interrupted. Turn around immediately and go left, as you’ll want to hide behind the boxes. There’s even a spot where you can peek out. The girls almost find you again, but you’re saved by some noise. Go back to the hatch, open it, and climb down.
EXPLORING THE UNDERGROUND AREA
Follow the corridors. You’ll have to follow a fire truck at some point, but you’ll soon reach a chapel area.
Go to the altar and walk behind it. The wall will open up for you, revealing a staircase at the back. Try to reach it, but it will be out of reach. Turn around and use the lever to open a side room.
There’s a file nearby. Go to the side area and look for a coffin you can open. Open it and take the file inside: the Fingerprint Tag file.
To continue, pull the lower coffin (the one beyond your archive coffin) to create a ladder up to the fence. Climb up now and you’ll slide to the other side. Being on this side of the fence gives you the Fire Poker.
That’s exactly what you need for that staircase. Unlock the door and head up the stairs to see another horrifying scene. The girls are literally everywhere.
When you regain control, run for the stairs. It’s like they’re leaving you, but they’ll chase you.
EXPLORING THE UNDERGROUND AREA
Upon reaching the top, you’ll be in a sort of laboratory area. This area is very linear, but there are a few items for you to find.
First, enter the room on the right (your only option) and in the corner of the table is the Series 60 Results file. There is another file here: go to the central area (between the tables) and find the New Researcher’s Notebook file at the end of the other table.
Go through the next door and proceed to a meeting room. There’s a Slide Remote here that you’ll want to interact with to close out this area.
Now watch the cutscenes. Grace is remembering things. You will be taken to the next section, which is a continuation of the Raccoon City Center scene with Leon.
Raccoon City Center Continuation – with Leon
Following the disturbing events at the Orphanage, you regain control of Leon at the RPD, but the situation is quite different: a Tyrant is on the loose.
RPD ESCAPE
Go back down the corridor and an explosion will launch you into the Press Room. Turn quickly and exit the room through the hole on the other side. As you round the corner, the Tyrant will break down the door, blocking your path. Dodge him, go around him to pass through the door he blocked, and climb the stairs.
After jumping the gap in the stairs and reaching the second floor, the Tyrant will stop chasing you for a while. Here you have two options: go right, to the Chief’s Office, or left, down the corridor. You need to go down the corridor. Upon entering the room, a giant pointed pole will pierce the wall. Turn around immediately and go back to the stairs. The Tyrant will break through a wall near the pole.
At this point, what you should do is lure the Tyrant to the post. He will be stuck there for a moment, giving you a chance to shoot him in his exposed heart. Do this a few times until he falls.
After defeating the Tyrant, a cutscene will activate and you will be in a new area.
BLACKTHORN STATION
You are in the train tunnels. Go straight ahead and, when you need to go down the stairs, check to the left of them for a bench with Gunpowder (Large).
Go down and keep moving until you reach the bottom, where you’ll see a train crossing the chasm. Pick up the Green Herb and get on the train. Inside, look to your left and pick up Rifle Ammo. Proceed through the train and enjoy the events that unfold. When the plant attacks, shoot it in the mouth. These are Plant 43 Seedlings.
After the cutscene, head northwest along the slope, climb the ledge on the left, and go left to find Gunpowder (Small). Get on the train, pick up Scrap in front of you, and continue through the area. On the next train, go right, pick up the Green Herb, and continue to the edge of the abyss. Open the box for Shotgun Ammo, Pistol Ammo, SMG Ammo, and interact with the rope to descend.
Basically, you’ll be in a fairly linear area. There’s a trophy related to Plant 43 Seedlings. You need to kill a total of nine of them. You’ve already killed one on the train above, so you need to kill eight more. Only one can be missed if you don’t take a specific path.
Move forward and, when you need to jump for the first time, look up to see a sapling and a box. Shoot it, go down and continue. As you pass through the small tunnel, you will encounter a sapling on the other side. Eliminate it and continue. Pick up the Pistol Ammo from the box you shot and, further ahead, take the right path first to find a box. Break it, go back and take the other path. Go down and eliminate two more saplings.
After eliminating them, there are two paths. Go left first, pick up Scrap from the broken pipe next to the sapling you just eliminated, and continue on and eliminate another sapling near the end of the tunnel. Go to the end and open the large box to find Rifle Ammo, Medical Injector, and Requiem Ammo.
Go back and head left (northwest) now. Before going down, you may see another sapling ahead of you, above the water. Eliminate it from here and go to the right to find a box. Continue following the water and, as soon as you get out of it, another sapling will be waiting for you.
This was the seventh one. Go to the right, break the box, and continue along the path to find the last two.
After obtaining your trophy, go down, pick up the Green Herb on the right side and move forward. Break the two boxes on the right and, as you advance, you will have to destroy some tentacles, vines or roots. They rise up and have a flower similar to seedlings. Shoot them and they will disappear.
After dealing with four of these tentacles, move forward, climb down from the ledge, and you’ll be fighting a plant boss.
Defeating the Giant Plant
This boss is very similar to the saplings you destroyed and the tentacles you just faced. It has a large mouth in the middle and a tentacle on each of its left and right sides. These tentacles will attack you, starting with the one on your right, then the one on your left, then the one on your right again. They can be avoided simply by moving left and right.
Keep your eyes on her mouth the entire time and wait for it to open. When it does, shoot her with any weapon you want. As her health decreases, she will add an attack where she strikes with both tentacles at the same time. To avoid this, if you can, you should do so by moving forward. You have very little time to react to this attack.
When the plant is about to die, several red containers will appear below it. Simply shoot them to trigger a scene where you see it die.
After eliminating her, break the crates on the right side, if you haven’t already, and proceed towards the huge gate. As you approach, a cutscene will activate and you’ll be ready to face ARK, the final area of the game. You will continue playing as Leon.
ARK
Ark with Leon
Upon entering the Ark, you’ll find yourself at the Loading Dock. In the center of the south side, there’s a small white box containing Scrap. Go through the door with the green light.
CONTROL ROOM
You are in the Control Room. To the left, there is a box to break. In the corner, there is a Green Herb. On the east side, there is a screen with the Status Report N0-AH file.
Leave the room and head south. On the way, you’ll find Mr. Raccoon number twenty-four of twenty-five, hiding behind some boxes.
Go down the stairs and enter the Server Room. There are no enemies here. To the left of the entrance, there is a Green Herb. In the northwest corner, on a shelf, there is Gunpowder (Large) and a box in the southwest corner.
Observe the white containers with the red light. Breaking them releases a gas that impairs vision. They will be useful later, so don’t destroy them.
Go through the south door and pick up the Tracking Module (4500) on the table. Check the monitor in the back to trigger a cutscene. You are being attacked by humans.
Eliminate the Elite Guards
You’ll be fighting the guards in the Server Room. They don’t enter immediately. They only enter when you go in and the door behind you closes. I recommend you enter aiming your rifle at the middle of the opposite door. As soon as it opens and you see the enemies, shoot them.
These enemies are smarter versions of the BSAA zombies with submachine guns. They also like to run and hide. I recommend you stay in a corner (the left corner after exiting) and look for the lone survivor. The white containers can help, making it harder for you to be seen.
After the fight, leave the room (remember to pick up their submachine guns). The room to your right is now open. Save again if you want and go through the door. To your left, there are several enemy soldiers waiting for you. Instead of letting them surprise you, aim with your rifle and shoot them. You’ll probably manage to kill two of them, while the other two retreat.
After killing one or two of them, proceed through the open area, break the crate, and climb the ladder. On the walkway, you must go to the other side, where the enemies were. Be very careful, as the enemies can still attack you.
Upon reaching the other side of the walkway, hunt down the enemy survivors and jump. If you don’t see any, jump and kill them. After that, be aware that four more enemy soldiers will come from the walkway you just used. One of them has a shield.
After eliminating all the enemies, loot the area and their bodies. There’s a box in the northwest corner, one in the southeast corner, and a Green Herb in the southwest corner. Take everything and exit the room to the north.
Outside, if you go up the stairs to the left, you’ll be back in the save room. Use the shop and save the game if you want, then follow the corridor to the east, pick up Gunpowder (Large) from the shelf in the corner, then head north to reach the “Entrance” area. Here, go up the stairs to the right and enter the door on the RIGHT.
Here, check the two monitors on the right for the Product Catalog 2 (2026) file and the Product Catalog 1 (2026) file, and the monitor on the left for the Raccoon City Biological Weapons Research – Report file.
Break the crates at the back, exit, and turn right. Follow the corridor, and you’ll be in a boss fight.
Eliminate the Commander
This boss uses an axe to fight. He attacks with his axe and his small knife. He has several types of combos, but all are a maximum of two hits. Sometimes he might strike with the axe, then attack again when he pulls it back; sometimes he swings the axe, then the knife; sometimes he only swings the axe once, or sometimes the knife. Stay alert and react to his attacks.
After inflicting some damage on him, he will flee and create a smokescreen to obscure your vision. Use your ears to pinpoint his direction, but be careful, as at this point he will have started using his pistol from a distance. Try to get close to him while this is happening to force him to switch to the axe.
To defeat this guy, you shouldn’t attack him. Instead, wait for him to attack you, defend against the attack, and counter-attack with your own axe. Firearms aren’t very effective here.
After the fight, take his axe, the Deadly Blade. It’s weaker than your fully upgraded axe, but it makes defending against attacks easier.
FOLLOW GRACE
After finishing the fight, loot the area. There are several crates you can break here, many of which you probably already broke during the fight. Then, head northeast and up the stairs to return to the location where the scene with that guy took place. From here, go east down the corridor and enter the door at the end. A cutscene will trigger upon entering, where you encounter Grace and “him.” Several cutscenes will play, and you will return to playing as Grace.
Ark with Grace
At the beginning you are with Leon searching for a way out. Proceed slowly and observe the crane. There’s a door right after it. Further up the ramp, there’s a vent you can use to climb up. Do so. Be aware that glass bottles are extremely useful here, so collect and save as many as you can.
Go through the vents and drop down when you can. You’ll climb some stairs to the Junkyard Control Room. There’s an obvious button on a console, and a red light box on the opposite wall with a key inside. Examine both and your objective will be updated.
LOOK FOR THE OVERLAY KEY
Go down the next corridor, which leads to some stairs and a box you can break. It’s time to get used to playing as Grace again.
The first room you encounter is your Central Area. There’s a typewriter, an item box, a map on the wall, and a locked door. This is a good room. Empty glass bottles are great for this part of the guide. Ammo and healing items are also important. Save the game and examine the door. It needs a key. You can check the map, but eventually you’ll go up the nearby stairs to continue, as you’re looking for several keys at this point.
Continue east and enter the only door you can use (ignoring the red door which cannot be used). The facility will inform you of a security lock.
STERILIZATION LABORATORY
This is a linear area, but there are a few items to find. There’s a box to break right at the entrance. In the corner, there’s a Green Herb. On the east side, there’s a screen with the N0-AH Status Report file.
Leave the room and head south. On the way, you’ll find Mr. Raccoon number twenty-four of twenty-five, hiding behind some boxes.
Go down the stairs and enter the Server Room. There are no enemies here. To the left of the entrance, there is a Green Herb. In the northwest corner, on a shelf, there is Gunpowder (Large) and a box in the southwest corner.
Observe the white containers with the red light. Breaking them releases a gas that impairs vision. They will be useful later, so don’t destroy them.
Go through the south door and pick up the Tracking Module (4500) on the table. Check the monitor in the back to trigger a scene.
Bioweapons Storage Room
This area is interesting. There are many Lickers here, and you’ll have to fight them. Use acid vials to deal with them. A zombie might come to investigate, but if you eliminate the Lickers, you can easily use your pistol. The Lickers here also provide valuable blood.
After eliminating them, explore a bit. If you follow the south wall and go north, there’s an open capsule with Scrap. However, there’s a valuable item nearby. Go back to the beginning of the room and look at the capsules. They have buttons you can press to open them. Open the first capsule (the one in the southeast) to find the Waist Bag. There’s also an Empty Bottle here.
There are more capsules, but first clear the rest of this area. To the north, there’s another Zombie and two more Lickers. Use acid vials to deal with the Lickers.
With the area clear of enemies, explore the east wall to find another open capsule. You can find the Monitor Control Room Safe file here, which is how you opened the last safe you found. There is also Scrap here. There is one last open capsule in this area, to the north, with more Scrap.
Some capsules contain enemies. The south capsule is safe and has 8 Pistol Ammo. The north capsule has a Zombie. If you want to open it, you can get a Box and a Transfusion Bag (80). The middle capsule also has a Zombie. Your reward for eliminating it is an Improvised Knife and a pile of blood (40).
After you’re finished, go upstairs and enter the Operations Room. The last Mr. Raccoon (25/25) is here. Shoot him to get your trophy. There’s a typewriter here if you want to save. This room also has some items. There’s the Ark Lab Unit Map nearby (it’s not a file, but it updates your map). You can get 40 Blood on the right side of the room. There’s a Medical Injector at the back and the key item on the left wall: the Nobility Orb.
You’ll need to clear some space for this. There’s a lot of scrap to be fair. Now you need to go back, but that’s a challenge. In this room, in the southwest corner, you can climb up (do so and grab the Empty Bottle up there) and go over. This leads to the Upper Walkway of the area. There are three crates here and two Lickers, probably not worth messing with.
You can shoot the crates and collect the items while avoiding the Lickers, which is possible. Have acid ready. You can also drop down at the end of the area to land where you came from.
Upon returning to the Antechamber, the Lickers will break down the windows. They are blocking the exit, but with patience you can incinerate both at the same time. These are the same two Lickers from the upper walkway. You can pick up the three crates now if you want to backtrack a bit.
After that, place your orb on the Lobby door and return to the safe room to save or use the item box. You will proceed to the second orb at this point.
CENTRAL REFINING SYSTEM (ORB #2)
Now that you are equipped and safe, you need to go to the second magnetic door. This means going east and back to the Sterilization Laboratory.
If you go to the far right and north here, the zombie on the medical stretcher will wake up and fall. Instead, go through the first door on the left and eliminate a Licker that’s patrolling the narrow corridor.
After that, lure the zombie to the south and eliminate it with the pistol. This might attract a Licker, so be ready for that one too (lots of acid bottles thanks to all the glass bottles you saved).
In any case, head north to the door and open it to find the Clean Room (there are two zombies in total in this area).
Inside this room, you can find a Molotov Cocktail on the right, but the zombie next to it will wake up. There is also a Transfusion Bag (80) on the left side of the room. The important item here is at the back, of course: the Animus Orb.
Picking up this orb causes the power to run out and several zombies to enter through the door: three in total. If you cleared the previous area, have them all follow you to one side and then exit through the other.
Go to the safe room, save if you wish, then head north and deposit the second orb. Another strange door has opened.
You enter a very large room that seems to have the sole purpose of storing information. This is the Archive, I suppose. Before checking the main computer, be sure to look at the computers to the right to find one that is turned on. Interact with it to find the file Access Log: Minutes of the First Assembly.
After that, you should go to the central computer and interact with it for a cutscene. These are good, and you’ll see some important individuals and hear their thoughts.
A continuation of Ark with Leon
DESTROY ELPIS
You’re in the sewers. Use the ladder in front of you and enter the room above. Break the crates and grab the Requiem ammo from the box under the window and some scrap metal from the trash can. Go through the door on the opposite side, check the window in the hallway, and as you continue, a couple of zombies will appear. Easy peasy.
Advance and Leon will be attacked by the T-Virus. The screen will turn blue and Leon will be in a position where he cannot run or move much, but can still aim. This happens randomly, but usually every 5 minutes.
Kill the third zombie that appears, pick up a hand grenade on the right side and enter the room. This is the save point room. Pick up a medical injector from the box on the middle table, break the box, use the medkit, and save the game.
When you’re ready, leave the room and head west, up the stairs. Here you’ll find several zombies in pipes, explosive containers, and crates. Break the crates, but leave the explosives. They’re very important later. Nothing else happens here now, so you’re safe.
From here, head south and you’ll be in a large room with several Lickers. At least with Leon you have plenty of weapons to actually kill them.
There’s a trophy/achievement you can get by defending against one of the Lickers’ tongue attacks with your axe. Save the game and try it. You might need to use a lot of healing items, but you can do it. There are two defenses. In one, you just defend against the tongue, but in the other, you defend against and cut the tongue. You want to cut the tongue so the trophy/achievement will pop. Kill all the Lickers and leave only one. After you succeed, reload your save file.
In this room, there are a total of 5 Lickers, and you cannot avoid them. As you walk through this upper corridor, a Licker will drop from a vent and attack you immediately, regardless of the noise. Use these walkways to corner these Lickers and use your sniper rifle to kill them. Three sniper rifle shots to the head should be enough. Only 4 of the 5 Lickers came up here. One of them stayed down there.
Once the corridors are clear, go to the back of the area and jump, but watch out for the fifth Licker (if you haven’t killed it before). From where you jump, there are a pair of open containers to the right containing a green herb and a box.
Go to the northeast side, break some crates, and press the button on the console with the red light to reveal a door. Go through the door, and here you can find two more of your adorable Lickers. Kill them and go to the end to find a crate and a console. Press the button on the console to open the path ahead.
Return to the main room, go to where the platforms have lowered and pass through. Pick up the green herb and break the box behind the zombies in the pipes and climb the stairs to find a box, a hand grenade, Requiem ammo and a medical injector. You are here for the Overwrite Key (Bioweapons Repository 11) where the green light is.
Open the door here and you need to go back to Bioweapons Storage 11. Be very careful and, before entering, crouch down and look at the ceiling. This place is full of Lickers. They look like cockroaches.
Crouch around the room and save the game (keep crouching the whole time). When you’re ready, go back to the Lickers’ room (still crouching) and use the key to open the door. This will alert all the Lickers and trap you here. The explosive canisters you left are very important now. Approach them, lure the Lickers, and shoot them. If you manage to avoid being hit, even better. There are 2 of them, and you can easily use them to kill all the Lickers.
After they’re dead, you can continue. No, you need to kill all the zombies that appear. Many of the pipes will open and you’ll have to fight those guys. They’re normal zombies, but there are weapons on the ground that they’ll pick up, so be careful. If you have grenades, use them here. There are only 7 zombies. After the fight, save the game, return, and go up the elevator. At the top, follow the path until a cutscene begins.
End
We’ve reached the grand finale, where the game begins with Grace.
GO TO LEON
After the numerous cutscenes, you take control of Grace. The west door, which was previously locked, is now open. You should also have two new files in your folder: Alyssa’s Interview Notes and Patrick’s Letter.
Go through the west door to find a modern office, an unexpected change of scenery. Proceed to the main office, the “Study”. There’s not much to do here, but you can examine the wheelchair on the desk if you wish. Then, enter the nearby elevator.
Take the elevator up and continue to the right, where you’ll find Leon exactly where you left him. Interact with him for a few cutscenes.
Enjoy the cutscenes as you reach the central computer. Here, you’ll have a very important choice. The correct answer is “Free Elpis.” However, you can choose what Leon thinks should happen, “Destroy Elpis,” to see the game’s “Bad Ending.” If you do this, the game will display the credits and ask if you want to go back and try again. If you want to see both endings and have the time, you can choose the “Destroy” option first.
Upon completing the game, you will unlock several items. Choose the correct option now, and we will have many scenes where certain people make assumptions, and Grace uses the injection she acquired on Leon.
Enjoy all the scenes, but be prepared: the game isn’t over yet. After all, Victor has reappeared, and that means there’s “one last skeleton to bury.”
DEFEAT VICTOR
We can’t have a proper Resident Evil without a great villain at the end, right? This fight will be fun. Your best defense here is being able to defend with Leon. Victor has a large tentacle growth on his left arm and can use it to attack you (a successful defense can stop this).
He can also thrust his tentacle directly at you from a distance. This is a mid-range attack, but you can also defend against it. You need to be careful when dodging him, as this move can easily hit you and cause a good amount of damage if you’re not ready to defend.
He can also perform a Rocket Launcher attack, only in Standard, Classic and higher modes, where he literally pulls out a Rocket Launcher and shoots at you. If you manage to damage him, he may drop it, allowing Leon to pick it up and add it to his inventory.
When you inflict enough damage, Victor will use his tentacle to dodge and land near some nearby electricity, energizing himself for another attack.
You’ll see him electrocute himself and then use his multiple tentacles to strike the area. This causes minor electrical area damage, so keeping moving is the best strategy here. He finishes this attack by jumping back into the arena, with a glowing circle on the ground where he’s about to jump. Be sure to dodge that as well.
He adds three new attacks during this phase. First, he can attack you across the entire area. You can defend against this. Second, he can now use his tentacle to move, jumping from one end of the area to the other. He uses this to get behind you frequently. Third, he now has a multi-hit tentacle attack, as he is able to swing his tentacle at you up to three times. You can defend against all of them, but note that these are multiple attacks, so you need to be ready.
In addition, he can also perform his previous attacks, including the electric attacks. Keep fighting here and he will eventually fall. I recommend using your REQUIEM and Sniper Rifle attacks here, along with some of your shotgun. There are four crates around the area that you can break to obtain some items.
It’s clear that just one fight would be far too easy. It seems Victor has taken on the Nemesis Strain and will return, bigger and more deformed than ever.
This fight is quite fun. Victor-Nemesis stays in place and uses his giant hands to try and crush you. He slams them into the area where you are, so when you see him preparing, you need to move quickly to the left or right as needed. Note that you can also defend against these attacks, but they really deplete your axe when you do so.
And of course, the weak points are very obvious here: you start with three giant red flesh bulbs to destroy, one on each arm and one in the middle. When he falls after that, there will be dozens of flesh bulbs near the ground, at his base. Use REQUIEM on the single bulbs and the shotgun on the lower ones. In Insanity mode, you’ll want to use your SMG and/or grenades for the lower bulbs and higher damage weapons for the upper bulbs.
After dealing enough damage, you’ll see him sweep across the arena. That’s good, that’s what you want. As soon as he grabs Leon, be ready for some quick-time commands, “Tap X” or R2, and after successfully completing both, you’ll overcome this monstrosity. Enjoy the cutscenes. Congratulations, you’ve finished Resident Evil Requiem, a great masterpiece from Capcom.

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