The Legend of Zelda: A Link to the Past – Complete Walkthrough (Step by Step Guide)

The Legend of Zelda: A Link to the Past – Complete Walkthrough (Step by Step Guide)

April 6, 2024 Off By Milca Rollemberg

ZELDA’S FIRST RESCUE

In this mission, Link must leave his humble abode, located in the southern part of the game world, and delve into the bowels of the imposing Hyrule Castle to save Princess Zelda.

Initially, when you wake up from sleep at the start of the game, get out of bed. Examine the room carefully and locate the chest positioned at the bottom right of the screen. Open this chest to obtain the Lantern, a crucial instrument for illuminating the dark paths you will soon face.

After obtaining the lantern, exit the house and head north, towards the perimeter of the village. Approach the fence and then turn left, following the road until you come across a bridge. Cross the bridge and continue your journey to Hyrule Castle.

In the castle, you will find a guard stationed at the main entrance. Don’t interact with him. Instead, divert to the white stone-adorned path located to the right of the guard. Follow this path until its end, where a solitary bush stands out. Lift this bush to reveal a secret hole, where you must fall.

Inside this underground tunnel, you will find your uncle, injured. Interact with him to receive the Sword and Shield, essential tools for combat and defense against the enemies you will encounter on your adventure. Advance through the tunnel and you will soon emerge into the castle’s inner garden.

In the castle garden, cut the bush that blocks your path and advance to the castle’s main door, located on the left. Enter and venture inside the majestic Hyrule Castle. Once inside, locate and enter the first door on the left. Keep moving forward, staying at the bottom of the room until you reach the wall. At this point, turn right and enter the next door.

This new room is populated by four statues positioned in its center. Cross the room and enter the door located in the central region between the statues. Prepare for combat: a soldier awaits you. Defeat him to obtain the first Key. Also, be sure to open the nearby chest to acquire the Castle Map, which will be useful for orientation.

With the key obtained, you will be able to open the door at the bottom of the room. Continue along this path until you reach the top left corner of the room, where you will find another door. Along the way, you will face guards. A useful tip for dealing with them is to try throwing them into the hole in the room, however, be careful not to fall into it.

Once you eliminate the guard protecting the door, you will be able to proceed through the door on the right. Once again, confront and defeat the guard to acquire another key. Additionally, open the chest in this room to obtain the Boomerang, which can be equipped in your inventory for use.

Return to the previous room and this time, go up the stairs and use the key to unlock the locked door. Continue until you reach B3, where you will face another guard. Defeat him and head to the right of the room, where you will find a guard equipped with gray armor. He is a tougher opponent, but can be defeated using vases found in the room. Throw two vases at him to defeat him, or, if that doesn’t work, use your boomerang to paralyze him and attack with your sword. After defeating him, he will drop another key.

With this key, you will be able to unlock the locked door and find Princess Zelda. Talk to her and open the chest nearby. You must now escort Zelda back the way you came. When you return to the first room of the castle, Zelda will interact with you.

At this point, instead of leaving the castle, head to the upper central part of the room, climb the stairs and enter the door. Keep moving forward until you reach the throne. Note the ornament behind it, go to the left side of the ornament and push it to the right to reveal a secret passage.

In the secret passage, which is very dark, go straight, then turn right, then left and enter the door. If you have enough magical power, you can use your Lantern to light the torches and light the way. To do this, simply approach a torch and press the Y button.

Just ahead, light the torch and continue along the path. In the next room, move forward until you reach a cross-shaped intersection. Turn right and open the chest to acquire another key. Go back and this time turn right and use the key to open the door.

In the next room, head left and walk through the water to avoid the rats. Enter the door, and when you enter the next room, head north and west until you find another door. Enter it.

In the next room, go to the left side, light the torch and defeat the rats until one of them drops a key. Use the key to open the door and continue straight until you reach a series of blocks. Push the middle block forward and enter the door.

In this room, Zelda will talk to you again. Pull the lever on the right to open the door and go inside. Open the chest inside the room and exit the sanctuary.

EASTERN PALACE (FIRST PENDANT)

In the Eastern Palace challenge and the search for the first pendant it is important to make effective use of each clue and each interaction with the characters you encounter.

To begin with, you must head to the nearest village and look for a boy who is located in the southern part, in an open area. This boy has vital information for your journey: he will mark on your map the location of Sahasrahla, an NPC (Non-Playable Character) who plays a crucial role in your adventure. Sahasrahla is located to the east of the village, in a house close to some hills. Talk to him to learn about the three pendants of central importance to the game, and he will also mark on your map the location of the Eastern Palace, which is east of the current location.

From here, you must follow the indicated direction to reach the Eastern Palace. The location will be flashing on the map, facilitating orientation. Upon entering the palace, your objective is to acquire the Big Key, which is the key to the large treasure chest located in the middle of the first floor. To get to this location, go right one room, then down one room and left two rooms. You will come to a room with a raised platform.

In this room, your opponent is a cyclop who must be killed with direct blows from your sword to its only eye. Once defeated, lift the jars in place to reveal a hidden button. By pressing this button, the chest containing the Big Key will appear.

With the Big Key in hand, go back up one room and to the right, placing you back in the room with the Big Chest. Use the Big Key to open this chest and you will get the Bow. Remember that to use the bow, you will need arrows.

Continue your journey by heading up one room, entering the door with the Big Key lock, and taking the stairs to the left. Continue left through three rooms, and up one room. You arrived at the boss’s room. This boss is made up of six knights, each of which can be defeated with three arrows. If you run out of arrows, use your sword to defeat them.

After emerging victorious from this challenge, when leaving the castle, return to speak to Sahasrahla. He will reward you with the Pegasus Boot, which will allow you to run when the A button is pressed.

With this new ability, head to the library south of the village. Here, a book waits on the north wall. Use the speed provided by Pegasus’ Boots to hit the wall and make the book fall. Grab it as it is a vital tool for the next challenges of your adventure in the universe of The Legend of Zelda: A Link to the Past.

DESERT PALACE (SECOND PENDANT)

Your journey through the second pendant, in the Desert Palace, brings with it a series of challenges and enigmas that will require skill and attention to overcome.

Start your adventure by heading to the southwest region of the map, where the vast desert is located. Here, you should look for a large platform positioned to the left. Climb onto this platform and look for a block in the center of it. This block has an inscription that can only be read using the Book of Mudora, which you collected earlier. When using the book to read the inscription, the castle door will open.

Inside the Desert Palace, one of the challenges you will face involves the need to obtain keys that are located on top of lamp posts. To reach these keys, use Pegasus’ boots and run towards the posts so that the keys fall to the ground. As you explore the palace, you may come across rooms that, at first glance, appear to be dead ends. In these cases, try to light all the torches present in the room using the lamp, as this may reveal a hidden passage.

From the palace entrance, head north until you reach the top of the main area. Here, you will find four doors. Enter the fourth door on the right. In this room, run into the torch above on the left to drop a key. With the key in hand, go back to the previous room and go all the way to the right, go down and enter the locked door on the right. Going up a room, you will find the Big Key.

With the Big Key, head to the room on the left above and use the key to open the large chest and collect the glove. This glove is essential to continue the journey.

To find the Desert Palace boss, you will need to return to the left room below and enter the lower door that leads to the outside of the palace. Head up and right to find an entrance that is surrounded by rocks. Now that you have the gloves, you can lift those rocks and unlock the path. Follow the rooms until you find one that contains four jars, four torches and an enemy. Light all the torches quickly, before any of them go out, to reveal a new door.

The final challenge of this stage involves defeating the earthworms. To do this, charge your sword with the B button and hit them in the head. Each worm requires 8 sword strikes to defeat. When you defeat them, you finally acquire the Pendant of Power, the long-awaited second pendant.

TOWER OF IVY (THIRD PENDANT)

The journey to the third pendant in the Tower of Hera is challenging and filled with intricate puzzles. Each step must be carefully followed to ensure victory.

Start your adventure by heading north to Death Mountain. Start climbing through the cave. Along the way, you will meet a man who will give you a mirror. This will be vital to your journey, so make sure you accept it.

Once at the top of the mountain, move to the right until you find a blue portal. When you step on it, you will be transported to the Dark World, a sinister and unknown place. Go left and look for two dark diamond-shaped marks on the ground. Position yourself on top of one of them and use the mirror you received earlier. You will be transported to the top of a rock. Here, collect the heart piece and then move upwards, landing on another platform. Keep going right and you’ll eventually find Hera’s Tower.

To find the Big Key, you must proceed as follows: from the entrance, walk up and go through the upper left door. Here, you will be attacked by flying blocks. You can destroy them or let them crash into the wall. When they stop attacking, the door on the right will open. Go right one room and then down another. Light all four torches in this room to make the chest with the Big Key appear.

During your exploration, it is essential not to forget to collect the Moon Pearl. Without it, you will be turned into a rabbit in the Dark World. The Moon Pearl is in the large chest located in the middle of the fourth floor, but there is a level difference that prevents you from reaching it directly. To get there, you will need to go up to the fifth floor and step on the star design to the right of the room. This will cause a hole to appear near the center of the top of the room. Fall into the hole from the top to reach the chest and collect the Moon Pearl.

Now, you must go up to the sixth floor to face the tower boss. The boss is a large earthworm whose only vulnerable point is the tip of its tail. To defeat him, keep a safe distance from the edges of the room and hold down the B button to charge your sword. Once fully charged, release the button to hit the boss’s tail. Repeat this process six times. Be careful not to fall during the battle, as this will make you have to start the whole process over again. If this happens, don’t forget to collect hearts in the jars to recover your health. Upon defeating the boss, you finally acquire the third and final pendant.

MASTER SWORD AND HYRULE CASTLE

Start your journey in the forest by moving left and up. You will notice a peculiar trunk. Enter it and you will be transported to a new area of ​​the forest, a mysterious and silent place. Walk directly forward, until you see the iconic Master Sword. Reach behind the sword, reach out and lift it up. The Master Sword is now yours, a powerful weapon capable of breaking evil enchantments.

With the Master Sword in hand, it’s time to head to Hyrule Castle. Enter through the grand front gate and locate the door on the left. Go through it and climb the stairs below to enter the castle. Once inside, move to the right until you find a door obstructed by an electric current. Use the Master Sword’s new strength to break the chain and open the door.

After entering the door, you must go up to the seventh floor of the castle. Here, you will find Agahnim in a room along with Zelda. Prepare for a disturbing scenario: Zelda will disappear before her eyes, and Agahnim, the evildoer, will hide behind the curtains. Don’t hesitate – use your sword to cut through the curtains and reveal Agahnim, beginning the final fight.

The battle against Agahnim requires strategy and precise timing. The villain will use his magic against you, but the key to victory is using that same magic against him. When Agahnim conjures magical spheres, use your sword to bounce them back at him. Be careful, as not everything can be countered. The energy “stars” that Agahnim throws are dangerous and cannot be countered.

Agahnim’s position in the room is an important indication of which attack he will use. When he moves to the center of the room, at the top, it is a sign that he is about to conjure a powerful beam. When this happens, quickly go to the right or left of the room and stand against the wall to avoid the attack. Keep bouncing off his magical orbs while avoiding the stars and lightning until Agahnim is finally defeated.

DARK PALACE (FIRST DARK WORLD CASTLE)

Start the journey to the Dark World’s first castle, the Dark Palace, by heading to the number one indicated on your map. Go down the pyramid and walk to the right until you find a small house surrounded by bushes. Proceed to the bush area to the right and behind the house, paying attention to find arrows on the ground. These arrows mark the points where you can move through the bushes.

Navigating this green maze can be a challenge, so keep your focus on Link’s shadow in the bushes to guide him. As you emerge near the end of the maze, you will find Kiki, a monkey, following you. Kiki will request a payment of a total of 110 rupees – pay the amount and he will open the castle door for you. But be careful, avoid any damage while Kiki is with you, otherwise he will run away and you will have to return to the bush and start all over again.

Inside the castle, you will encounter enemy turtles. To defeat them, use the hammer to flip them over and attack them with the sword while they are upside down. To get to the chest located in the bottom right corner of the room, which has a blue bumper in the center, from the entrance, go right to a room with a blue portal. Enter the portal and you will be taken to a room with a crack in the wall. Use a bomb to reveal a secret passage. Follow the path until you reach the map room. There, blow up the cracked part in the wall on the left to open a passage to the chest.

To locate the Big Key, from the entrance, use the middle door to go up two rooms. Then go left to find a bridge with a crack. Place a bomb there and fall through the hole that was opened. Head up and to the right to reach a staircase that leads to the chest where the Big Key is.

The hammer is on the first floor. To get it, from the palace entrance, go up two rooms through the middle door and go to the bridge on the right. Push the lowest block to the right so it falls off the bridge. Continue up to a large room with a blue bumper in the middle. If the blue blocks in this room are not up, position yourself near the chest and shoot an arrow at the crystal to your left. Go through the upper left door and run across the bridge to the top of the room. If you take too long, the bridge will start to collapse. Enter the left door and blow up the wall on the right side of the room (a little down) to get to the hammer.

To get to the boss, from the castle entrance, go up two rooms through the middle door. When you reach the room with two bridges, go to the bridge on the right. Push the lowest block to the right so it falls off the bridge. Use your boomerang or an arrow to hit the crystal on the platform near you. When the blue blocks are down, jump over the hole and enter the right door. In this room, you will find a button to the right of the stairs. Push a statue onto the button, then climb the ladder and go through the door. You will find a one-eyed statue. Shoot an arrow into her eye to reveal a secret passage. Go down the stairs, go one room to the left, one room down, and one room to the right. You will be in a room with a warp tile. Step on it and when it reappears, go up until you reach the boss room.

To defeat the boss, you must first break his mask. Hit it with a hammer or leave three bombs (one at a time) to hit it. When the mask is broken, shoot arrows or punch the gem located in the center of his forehead to finish him off. The tactic here is to attack, avoid his movements, and continue the offensive until he is defeated. Thus, you will have completed the Dark Palace, the first stage of your journey in the Dark World.

SWAMP PALACE (SECOND DARK WORLD CASTLE)

The journey through the second castle in the Dark World, the Swamp Palace, begins after conquering the previous palace, where a girl will reveal the location of all the remaining crystals on your map. Your next objective is the castle marked with the number 2.

To access the second castle, you will need to navigate through tree stumps that block the path, and to do so, use the hammer to smash them. This castle is full of aquatic challenges, so flippers will be essential items to progress through the level.

As you enter the palace, you will notice an unreachable broken staircase. To get to it, it is necessary to flood the castle. Stay outside the castle and use the mirror to return to the Light World. Enter the small building nearby and pull the lever located on the right to release the water. Exit the building, position yourself on the mirror mark and return to the Dark World. Now, return to the palace and swim to the broken ladder.

The Big Key is well hidden inside the castle. To find it, go to the room located on the leftmost side of floor B1. In this room, you will find several blocks forming a Y. Push the blocks to clear your path and climb the stairs to reach the first floor. Then move the block in the upper right corner and fall into the hole located in that corner to return to B1. There, move right one room and open the chest to find the key.

The hookshot is on B1. From the entrance, go to the large square-shaped room in the center of the floor. Use the Big Key to open the chest in the center of the room and acquire the hookshot.

Now, to get to the boss, start in the room where you found the hookshot. Use it to move up one screen. Push the statue to the button located in the upper left corner to open two doors. Enter the second door on the right and follow the path until you reach a room full of water. Push the lever to drain the water. Then go left and up to a room with seven waterfalls. Cross the second waterfall, counting from right to left, to find the passage to the boss.

The boss of this palace is defeated through clever use of the hookshot and sword. Use the hookshot to pull the boss marbles closer to you, then hit them with your sword. After destroying all the balls, hit the boss with your sword eight times, or with the hammer four times to defeat him. This way, you will have beaten Swamp Palace, the second stage of your Dark World adventure.

SKULL WOODS PALACE (THIRD DARK WORLD CASTLE)

In the Dark World’s third castle, the Skull Woods Palace, your journey begins at Kakariko Village in the Light World. You must move to the upper left corner of the city and enter the forest. In the forest, continue upwards and take the first trail on the right. Continue on this trail until it ends and go down to a clearing. Here, use your hammer to smash the two stumps and lift the stone to reveal a portal. Step into the portal and you will be transported to the Skull Woods in the Dark World.

The Skull Woods Palace is an intricate network of caves and holes in the forest, which you must explore to access different parts of the castle. To find the Big Key, you must enter the cave located in the center of the forest. The entrance to this cave is indicated by the arrow to the right on your map.

Once inside, remove the pot in the center of the room to reveal a button. This button opens the door at the top of the screen. To keep this door open, push the statue onto the button. After the statue is correctly positioned on the button, go through the upper door and you will find the Big Key.

The Fire Rod, a crucial tool for this stage, is on the first floor of the castle. To find this item, lift all the flowers that form a square in the upper right corner of the forest. This will reveal a hole in the floor. Fall into this hole and use a bomb to blow up the wall to the left of the room. Before going through the hole opened by the bomb, step on the star located at the top of the room. Once done, pull the lever in the center of the room to reach the Fire Rod.

To locate the palace boss, go to the top left corner of the castle. Look for a large skeleton that resembles an insect and appears to have a large nose. Use the Fire Rod to hit the tip of this skeleton’s nose. Explore the area until you find the boss.

If at any point you find yourself stuck, remember that the Fire Rod can be used to shoot fire and light torches on the other side of holes, as well as being able to reveal hidden doors by cutting through brush on the walls with your sword.

Before clashing with the boss, it is recommended that you have a bottle with a blue potion and have at least half of your magic meter filled. To defeat the boss, shoot fire at him repeatedly. He will fall after 15 Fire Rod shots or 8 sword hits. The advantage of using the Fire Rod is that you can maintain a safe distance, avoiding being hit by the boss’s attacks.

At the end of this battle, the third castle in the Dark World, the Skull Woods Palace, will be defeated.

VILLAGE OF OUTCASTS (FOURTH DARK WORLD CASTLE)

To enter the fourth castle in the Dark World, the Village of Outcasts, you need to go to the location marked with the number 4 on your map. In the city center, you will notice an imposing green statue. Use the A button to pull the grate in front of this statue, thus opening the entrance to the castle.

The Village of Outcasts is made up of four large rooms that are quite similar to each other. To find the Big Key, you must head to the room located in the lower right corner. In this room, move to the bottom left corner and go through a secret passage. The Big Key is found inside the chest located at the end of this passage.

The second glove, another essential item in this phase, is located on the second underground floor (B2). To get to it, from the palace entrance, go through the Big Key door and go left, passing through three consecutive rooms. Then go up a room and hit the crystal until the blue blocks come down. Return to the last room and enter the door located in the upper right corner. Proceed right once more and the staircase in the second room will take you to B2. The glove is in the lower left corner of this floor.

The journey to find the castle boss will take you to the top floor. Here, go to the last room on the right, where sunlight streams in through the window and illuminates the floor. Place a bomb exactly on the lit part of the floor. To do this, place the bomb on the ground and press the A button twice. When the bomb explodes, a beam of sunlight will shine through the hole in the floor, illuminating the boss room.

Return to B2 and rescue the girl. Take her to the boss room and position her in the beam of light. At that time, the “missing” boss will be revealed. The ensuing battle requires you to hit the boss’s head with your sword whenever he is close. While he is circling the room, move right and left to dodge his laser attacks. It takes three blows to his head to knock him down. A new head will appear each time the previous one is destroyed. Keep attacking the new head until all three are destroyed.

ICE PALACE (FIFTH DARK WORLD CASTLE)

You have arrived at the Ice Palace. To enter the palace, you need to go to the Pound of Happiness in the Light World, which is the place corresponding to the number 5 on the Dark World map. On this island, there is a dark stone that can only be lifted with the help of the Titan’s Mitt (the second glove). When you lift the stone, a portal will be revealed. Enter this portal and you will arrive at the entrance to the Ice Palace.

Inside the castle, you will find a door on level B6 that can only be opened by a button. To keep this door open, you need to push a block from level B5 down. Before doing so, make sure the blue blocks are down. Return to B5, go to the room on the right, go down one room, go left one and go up the stairs to B4. Access the leftmost room and fall to B5 through the hole in the floor. You will now be in the Big Chest room. Move one room to the right and push the bottom left block through the hole in the center of the room. Fall through the hole too and push the block onto the button to keep the door open.

The Big Key is hidden on the right side of B3. To find it, go down the stairs to a room where there is a statue with its tongue hanging out. Pull the statue’s tongue and a door to the right will open. Go through this door and go up the stairs to find the chest containing the Big Key.

Blue Armor (the blue outfit) is on B5. To get there, go to the leftmost room of B3. Go down the stairs and you will find a room with a crack in the floor and a hole. Place a bomb in the space above the stairs to reveal a second hole. Fall through this hole and you will be near the Big Chest. Open it and get the Blue Armor.

To find the boss, head to B6. In this level, you will have to place a block on top of the button in the center of the room (as explained previously in number 2). Go through the upper door of the room, lift the block in the lower left corner of the room and fall into the hole.

The boss of this stage is a cunning opponent. To defeat him, you must avoid his attacks and land 8 fire stick shots at him. After the eight hits of the fire stick, it will transform into three eyes. Each eyeball needs to be hit six times with the sword or fire rod.

MISERY MIRE (SIXTH CASTLE OF DARK WORLD)

Start by summoning the bird in the Light World using the flute. Travel to location 6 on the bird map. When you land, you will find rocks that, when lifted, will reveal a portal. Step on this portal to be transported to the Dark World. Walk north to the place with the Ether Medallion drawing. When you step on this drawing, use the medallion to open the entrance to the palace.

Inside the palace, when you arrive in the first room of B2, you will find a closed door. To open it, lift the pots to reveal a button. Use the Cane of Somaria to create a block and push it onto the button, keeping the door open. Go through this door to continue your journey.

The Big Key is hidden in the upper left room of the first floor. In this room, you will see two identical rooms with torches. Use your flashlight to light all four torches simultaneously to throw a switch. When you do this, you will feel a small earthquake, the wall will move, revealing a hole. Enter that hole.

The Cane of Somaria is in the rightmost room of B1. When you enter this room, quickly use the hookshot on the block to the right of the door and run across the bridge. The Big Chest is at the top of the bridge.

Once you have the Big Key, head to B2. In the first room you come across, there will be a covered button in the center of a dark room. Use the Cane of Somaria to create a block on top of the button. Then go down a room through the lower left door. Use the boomerang or bombs to manipulate the Crystal Switches (those blue and pink crystals) and continue heading left until you find a staircase that leads to B1. Go through the Big Key door on the left to finally reach the boss.

To defeat the boss, position yourself in one of the lower corners of the room to avoid attacks. Use the sword charging technique to destroy the little eyes that fly towards you. Once you’ve dealt with the small eyes, employ the same technique to tackle the big eye.

TURTLE ROCK (SEVENTH DARK WORLD CASTLE)

Firstly, to enter the palace, you must head to the top of Death Mountain in the Light World. Proceed as far right as possible until you find a platform with three stumps. With your hammer, hit these stumps in the following sequence: right, top, left. This will cause a portal to appear in the center of the platform. Enter this portal to be transported to the Dark World. Now, position yourself on the Quake Medallion drawing and use it, this will open the entrance to the palace. During your journey through the palace, remember that whenever you find a white dotted line, you must use the Cane of Somaria at the beginning of this line to create a platform.

In order to get the Small Key in the room full of ball-and-chain monsters, you need to hit the Crystal Switch to make the blue blocks come down. Pushing the white blocks in the room will reveal a chest that contains a key. Use this key to open the door at the top of the room. To open the door in the platform room in B2, go to the island in the center of the room and lift the pot to find a button. Step on it once to open the door to the left and under the room.

The Big Key is hidden in B1. You will need to go through several pipes until you reach the leftmost room on this floor. Defeat all the monsters in the room to obtain another small key. Use it to open the door on the right, then proceed to the room on the right. Enter the tube to find the Big Key.

The Mirror Shield is located in the lower central area of ​​B1. To get to the Big Chest, head to the bottom left corner of B1 and blow up the cracked part of the wall. As you walk down, you will be in an area outside the palace. Continue to the right and re-enter the palace. Here, you’ll need the Cane of Somaria to get to the Big Chest.

With the Big Key in hand, go to the room in the upper left corner of B1. Go up through the door in this room to reach B2. Use the Cane of Somaria on the question mark and walk on the platform you created until you reach a platform in the center of the room. Step on the button once and move the platform to the bottom left corner of the room. Go down through the door and go left through the lower door of the room. You will enter a room full of Crystal Switches. Head to the upper center area of ​​the room and go up through the door to reach B3. Create a platform with the Cane of Somaria and navigate to the Big Key door. Enter through it to find the boss.

To defeat the boss, you will have to combine the powers of the Fire Rod, Ice Rod and the sword. Use the Fire Rod on the blue head, then hit it with your sword. Repeat this process until you destroy this head. Afterwards, use the Ice Rod on the red head and attack it with your sword until it is destroyed. After destroying both heads, the boss will take the form of something similar to an earthworm. Focus your attacks on the glowing circle in the center of its body, hitting it three times to defeat it.

GANON’S TOWER

The final journey in The Legend of Zelda: A Link to the Past takes you to the imposing Ganon’s Tower. This is the final challenge that awaits you before the confrontation with Ganon.

To access Ganon’s Tower, travel to the top of Death Mountain. Stand in front of the Tower and, if you have all seven Dark World crystals, an entrance will open, allowing you access.

Inside the tower, your first destination will be the large room located in the lower central part of the first floor. In this place, you will encounter a unique challenge: an invisible floor. To solve this puzzle, use the Ether Medallion to temporarily make the floor visible and follow the path to the door located in the upper right corner of the room.

After going through the door, find the cracked parts on the floor of this room and use bombs to blow them up, creating a hole that you must fall into. This will take you to the boss room of the first pendant’s castle. To defeat him, you can use both arrows and a sword. After winning this battle, proceed up one room to get the Big Key.

With the Big Key in hand, return to the large room with the invisible bridge in the lower center of the first floor. Now you must walk across the bridge on the left, go up through the door at the end of it and find the Big Chest.

To confront Agahnim, start at the entrance to the Tower and follow the staircase in the center to the sixth floor. In this room, you will need to quickly use the Fire Rod to light the four torches and open a door at the top of the room. Through this door, head left and down until you find Moldorm. Beat her and a chest will appear on the other side of the room. Use the hookshot to cross the chasm to the chest and then climb the ladder to the top of the room.

Now, go left and up the stairs that lead to the seventh floor. Continue following the path to the door that can be opened with the Big Key and enter it.

Finally, you will be before Agahnim. The key to defeating him is to use your own magic against him, just like you did in Hyrule Castle. When he throws his magic ball, counter it with your sword. Keep doing this until you defeat him.

With victory over Agahnim, you will be prepared for the final confrontation with Ganon, the great villain of The Legend of Zelda: A Link to the Past. Good luck, adventurer! This will be your toughest battle, but the reward will be commensurate with the challenge.

BATTLE WITH GANON AND THE TRIFORCE INSIDE THE PYRAMED

Your epic journey in The Legend of Zelda: A Link to the Past reaches its climax in the final confrontation against Ganon and the subsequent search for the Triforce within the Pyramid. This final challenge requires cunning, skill and patience.

First, you must travel to the location in the Dark World that corresponds to your home in the Light World. There, you will find a pink bomb for sale. Make the purchase, but be aware that you should not run or jump with the bomb following you. This bomb is extremely sensitive and can detonate prematurely if you act carelessly.

After purchasing the pink bomb, your next destination is the Pyramid. When you get there, look for a crack in the brown part of the pyramid. This is where you should place your pink bomb. Once the bomb explodes, opening a path in the crack, enter the space created.

In this enclosure, you will see a mysterious fountain. Throw your sword and arrows into the fountain to obtain a powerful upgrade: Silver Arrows. This is an essential resource for the final confrontation with Ganon.

After obtaining the Silver Arrows, you must climb to the top of the Pyramid and find the hole that Ganon created. It’s time to face him in battle. During the confrontation, you must avoid his attacks and strike him with your sword whenever possible.

After a certain time of battle, Ganon will use his magic to turn off the lights in the room. When this happens, he lights the torches in the room and attacks you again with his sword. This attack will cause Ganon to change color, becoming blue or silver. Now is the time to use your Silver Arrows, hitting him while he is in that color.

The fight with Ganon is a matter of patience and endurance. You must wait until he returns to his normal color, and then repeat the process of lighting the torches and attacking him with your Silver Arrows three more times.

Finally, after the titanic combat, Ganon will be defeated. You can now enter the door above where the battle took place. There, you will find the Triforce, the legendary relic you have been searching for throughout your adventure.

And so ends your journey in The Legend of Zelda: A Link to the Past. With Ganon defeated and the Triforce in hand, peace will once again reign over Hyrule. Congratulations, adventurer, you triumphed! Enjoy the end of the game.

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