The Legend of Zelda: The Wind Waker – Complete Walkthrough (Step by Step Guide)

The Legend of Zelda: The Wind Waker – Complete Walkthrough (Step by Step Guide)

January 30, 2024 Off By Markus Norat

By: Gabriel Mazzi

Outset Island

Right after the introduction Aryll will come to talk to you, she will tell you that today is your
birthday and that’s why you should go talk to your grandmother. Go down from where you are and follow
the wooden bridge, turn right along the path and continue across the other bridge. Continue
following the path without turning in any direction until the house behind the mailbox
and some bushes. In between.

Climb the ladder and talk to your grandmother to get the green outfit. Leave the house and walk a
little, after the mailbox you will see a house on the right (the one with an old man sitting
on the second floor). Talk to him and he will tell you to go to your room, enter the door and talk
to Orca, he will teach you how to roll, roll against the wall as he asks and you will knock over
all the vases and hear a complaint coming from the second floor. Learn how to use the sword by following
the instructions. After fighting, look at one of the shelves on which there is a kind of bracelet
(Knight%u2019s Crest), Orca will only tell you what it is for if you get 10 of them for
him… Leave the house, go up the stairs on the left side of the door and Go in, talk to Sturgeon and a
noise will knock all the vases off the shelves, making him very angry (one of the
funniest scenes in the game). The papers hanging on the wall only explain the basics of the
game, nothing very necessary, but the tenth one offers interesting reading (the one on the right,
almost in front of the entrance door).

Go back to where Aryll is and she will lend you her most prized possession, the spyglass as
a birthday present. Use it to look up to the mailbox, use the zoom to zoom in
, Aryll will tell you to look up at the sky, where a giant bird is flying
carrying someone on its paw.

Soon the bird will be shot from a cannon and drop the girl into the forest. Aryll
will tell you that you need something to defend yourself, get off the platform and go back to where
Orca lives to learn all the initial techniques with the sword and get one.

Leave the house and continue across the bridge to the right as if you were going to where Aryll is.
At the sign, take the path on the right towards the Forest of Fairies. At the
next sign use your sword to cut down the trees blocking the path, don’t waste time
cutting the grass if you don’t want to, as you will only find rupees. Cross the bridge and enter the
forest.

Follow the path, on the right you will see a small ramp, climb it, jump at the end and go
towards the fallen log, enter it to find a red rupee, kill the animal in front and
climb the log, jump to the path above, on the right you will see a sign and a huge rock,
this is one of the Fairy Fountains in the game, but at the moment it is not possible to enter
it, so continue to the left going up the fallen log. In the next part two birds
will drop two more enemies, finish them off to finish this part.

After the scene where your sister is kidnapped you will appear on the beach talking to Tetra,
she says that you cannot go with her on the ship, but soon the postman will appear and intervene on your
behalf, Tetra will say that you can go with her to get ready a shield, go back to your house and go up the
stairs to see that the shield that was there is gone, go down and talk to your grandmother who will give you
the shield.

Before leaving, let’s finish exploring the island, leave the house, turn left and
crouch through the hole under the balcony, follow the path to find a chest with an
orange rupee. Go back and go forward to some trees, cut them down to find a yellow rupee.
Follow the path on the left up the slope until you see a woman behind a pen, she asks
you to find an animal for her, go back a little and take one of the pigs that are walking around,
throw it inside the pen and talk to her again to earn a red rupee. There are 2 more
pigs on the island that you can take to her to earn more red rupees.

Walk to the beach and get into the small boat next to the pirate ship. Talk to the seller
and buy the Bait Bag, 3 Hyoi Pear and 5 All-Purpose Bait
. The seller will say that he is counting points for you to earn your Silver
Membership Card.

On the bridge that connects the two parts of the island there are 3 rocks that you can jump on to
get another 15 rupees. On the other side of the bridge a guy will ask you to cut the grass
for him, all you’ll get for that is about 10 rupees, nothing very significant.
Enter the house behind him and go through the hole under the bed to find a chest with another
red rupee. That’s all there is to do on the island (if you’re wondering
how to get rupees from the roofs of houses and high rocks, just use the Pear
near the seagulls, and take control of them to fly there).

Now talk to Tetra and head towards Forsaken Fortress.

Forsaken Fortress

On the ship, enter through the door and go down the stairs, in the next room Niko will give you a
challenge, you must jump across the platforms using the ropes and reach the other side before
time runs out, if time runs out go back to the beginning and press the button again. When you
get to the other side, Niko will let you get the treasure from the chest, the Spoils Bag.

Go back to the ship’s deck and Tetra will call you from the top of the crow’s nest, go up there and
you will soon be launched into the Fortress.

Shortly after you get out of the water Tetra will talk to you through the Pirate%u2019s Charm, a stone
that she put in her pocket before launching you into the fortress. Continue climbing the ladder
and head towards the rupees that are on the floor to be captured. In the cell, climb on the table, jump
to the bookshelf and break the vase, go through the hole to another cell, follow the passage and open the
chest to find the Dungeon Map.

Jump to the first floor and follow the passage, take the barrel to serve as
camouflage and pass without being seen (don’t get too close to the guards or walk when they
are looking at you). If the music changes and the guard raises his flashlight and looks
around looking for something, just stand still and wait until he turns his back
again. Run through the next room and the other one too, dodge the guards
again in the corridor, go through the next room and the next corridor, you will reach the last
room on the map, be careful with the statue that shoots lightning at you, open the chest on one of the
beds to find 10 rupees, climb the two stairs to reach the second floor. Enter the door.

In the hallway, take the right passage and Tetra will talk to you again, she
will tell you about the monsters in the spotlights and that if you kill them the lights will stop. Climb the
ladder and grab one of the weapons from the vase on the left to fight the monster. Near where
the vase was you will see another staircase that leads to another tower, jump to the platform that leads
to this staircase and climb it to kill another monster. Go back to where you climbed the stairs
and go down the path, turn right at the first passage and left to enter the door.
Open the chest to find the Compass, jump on the rope and go through the other door, follow the
left passage to reach the last monster. Go back and go through the door ahead, use
the rope to cross and go through the door. Push the box to your left to create a new
path, go down, get the rupees now that the lights are out and push the box down the
stairs to get back to where you were. Enter the door.

Your objective in this room is to get to the door at the top of the stairs, which the camera shows
when you enter, use the barrel to hide from the guards, open the door and continue up the
stairs, use the barrel to avoid the last guard and continue going up the ramp to a
point where the passage ends, go down and push another box to complete a quick path
to the top of the fortress, go back and go through the small passage sneaking along the wall, do
the same in the next part and go up more stairs, after the scene take your sword and finish off the
monster, go through the door that opened to find your trapped sister, the giant bird
will come back and prevent the rescue, taking you to a man dressed in black and then throw you into
the middle of the ocean.

Windfall Island

After being saved by the King of Red Lions who has been
watching you since your entry into Forsaken Fortress, you will discover that you are on Windfall
Island and that the man in black is called Ganon. The boat will also offer you help, but for
that you need to first find a sail so it can sail.

Follow the beach and go up the hill, head towards the tree where a very
strange man will come running to talk to you about his daughter who was kidnapped and is trapped
together with Aryll in Forsaken Fortress. Well there’s nothing you can do since
you couldn’t even rescue Aryll… Head towards the mailbox and go under the
stone arch, continue along the path. The first house on the right is the island’s Potion Shop
, nothing to do here as you don’t have any bottles yet. The next door
(the red one) also has nothing (don’t break the vases here or you’ll have to pay for them).

Keep following and talk to the Eskimo (stay behind the counter, don’t go next to him)
and buy the Sail for your boat. Continue following the stairs in front of the Eskimo store
to reach the top of the city. Enter the door that has a sign on the side, under the blue awning.

Talk to the teacher inside the school and agree to help her. Leave the school, find the four
boys (more details in section 22) and go back to talk to her again to earn 50 rupees.
Leave the school again and talk to the kids to find out that the teacher’s birthday is
coming up and that she loves Joy Pendants. The boy will also say that he saw something
shiny at the top of a tree the other day.

Go back to where your boat is and whack the tree next to the Bomb Shop.
This is officially your first Joy Pendant, you may have found a few more before this, which
is good since you’ll need to collect 21 of these. The kids will ask you to give the
pendant to the teacher, do this to earn another 20 rupees.

Climb the stairs where the girl in orange is and enter the red door, hang on
the railing and fall so that you are on the stage on the floor below, open the chest and get another
20 rupees.

Time to leave Windfall Island, go back to the boat and learn to sail, use the Sail
on it and head East.

Dragon Roost Island

After some time sailing you will arrive at Dragon Roost Island,
on this island lives a dragon called Valoo who has what you are looking for, Din%u2019s Pearl, a
magical pearl. Your boat will also give you the Wind Waker, a type of
wand that is used to conduct music.

Go straight through the tunnel in the mountain and swim to a small island with some kind of
symbol. Use the Wind Waker and learn your first song, Wind%u2019s Requiem, which is used to
control the direction of the winds.

Go back to where the boat is and use the bombs to destroy the rocks along the way until
you reach a part where you have to pass against the wall, go through and use the bomb to
destroy the rock with two blocks on top, go down and pull one of the blocks to form a staircase,
now you can climb faster, go through the tunnel to find Quill again. Follow the
only path and enter the cave.

After learning about the Rito tribe’s problem and agreeing to help Komali, you will receive your
last bag, the Delivery Bag. Go up the ramp and enter the door next to the guard
to find Medli. Talk to her and receive a letter that must be delivered to Prince Komali.

Go back to the first floor and enter the passage that doesn’t have a guard standing, open the
door at the end and give the letter to Komali. Leave the room and go up the ramp again and enter
the Second passage, talk to Rito who will fly away. Use a pear to take control of
one of the seagulls and get 20 rupees from the top of a flagpole, then go back inside and enter the only
passage you haven’t been to on the first floor. Talk to Medli who will ask to be taken to the
cave entrance. Take it and climb the rise a little behind you. When the wind is
favorable, throw it towards the passage, if everything goes well, it will land at the top and give you
a bottle.

Fill the bottle with water in the puddle around the large rock. Use the water on one of the
dry plants near the entrance to this area, take one of the bombs that will grow and hold it
for around 2 or 3 seconds, throw it towards the rock, if it explodes at the right time, it will
shatter the rock and cause the lake to fill, opening the way to the Dungeon’s entrance.

Swim to the other shore and throw the bombs into the vases that the statues are
holding to make them fall and form a bridge. Enter the Dungeon.

Dragon Roost Cavern

Pull the first two statues once to open a passage, go in and kill the
enemies, take one of the sticks they leave and use it to light the two torches in the room
(if the stick is off, light it from the lit torch). Open the chest, take the key and open the door.

Hit the boards blocking the passage with your sword and pass, follow the
wooden bridge, jumping over the holes until you reach a platform where you can pull a block. Pull it,
climb on it and jump to continue down the path.

Jump to the rope bridge and kill the two bats, get a bomb and smash
the rock on the way. In the next room, take one of the vases with water and throw it into the lava to form
a kind of rock, jump on it and to the left to open the chest and get the Dungeon Map.
Use the vase with water again and cross to the other side , kill a ChuChu Jelly that will
fall from the ceiling and break the vases (always break the vases as you can find Joy Pendants
hidden inside them).

Kill the monster that will break the barricade in the next room (pay attention to
what the monsters leave when they die as they can be important items for your Spoil Bag.
Take the monster’s weapon and use it to break the other barricade. Kill two more ChuChu Jelly
and break through the next barricade, open the chest to find another key. Go through the door after
killing two more ChuChu Jelly.

Pick up one of the rocks and throw it at one of the bombs on the wall, if you hit it it will
detonate, blowing up the rock blocking the passage (if you run out of rocks, go back to the
previous room and this one again and they will reappear). Follow the passage you unlocked
to a locked door and open it.

After finishing off four more ChuChu Jelly and a monster, take the stick he leaves
and light it on the fire to burn down the remaining barricade. Press the button and enter the door.
Follow the bridge and destroy the monster. Climb the ladder, being careful with the lava jet that comes out
of the wall. Kill the bird and you might get your first golden feather.

Walk past the wall, being careful with the lava jet and then walk
past the rock. Pick up the bomb and throw it at the rock to destroy it and open the passage.
In this room, just pull each of the blocks below each stack once and climb on it.

In the next room your stone will talk to you again, this time about the rats.
Pull the block on the wall, climb it and open the chest to find the Compass. Take one of the sticks
from the vase, light it in the torch and throw it towards the barricade to burn it. Open the other chest,
take the key and follow the passage.

Jump up the stairs and kill the bird to find a key in the nest
where it was, open the door and go inside. Light one of the bats in the next room, follow and kill
all the bats, light the torch, open the chest and burn the barricade, continue through the passage and
light two more torches, enter through the door that opens.

Throw the bomb at the stone over the cauldron, they are used to teleport through the
dungeons. Cross the bridge and enter the door. Break open the vases and kill all the enemies
that come out of them. Climb the stairs and enter the door.

In this next room, throw one of the vases with water at the animal so that it wraps itself around and
finishes it off. Throw another vase at the place where the lava jet is splashing to make a
platform, jump on it and wait to be thrown up. Jump onto the wooden bridge and enter the
door.

Use the bomb to destroy both rocks and enter the door. Run up the stairs
that will soon start to collapse, go through the passage and finish off the two monsters, a bird
will drop another animal for you to kill. After all this fight, the cell Medli is in will
open, talk to her and discover that something is hurting Valoo’s tail and get the
Grappling Hook which is a kind of rope with a hook at the end.

Get on the platform as Medli tells you and use the Grappling Hook to swing to
the other side. Use it again on the next branch and break through the barricade at the end. Drop down and use it
three more times to continue along the path. Open the door at the end. Kill both animals and
a chest will appear. Break all the ropes on the bridge to fall and find the chest and then go through the
door.

In the next room you must hit the three ropes that hold the platform at once
, to do this stop in the middle of them and use the spinning attack. If everything goes well, when the lava
stops splashing the platform will fall and you can jump to a new passage. Continue jumping
across the platforms and climb the ladder.

In the next room use the Grappling Hook to hang from the hook in the ceiling and open the door,
go back and enter it. Hang once more and jump to the platform on the right. Keep jumping
and hanging to the door. Give the creature a sword so that it curls up, pick it up and place it
on the button to make the fire surrounding the chest go out, open it and get the Big Key
to open it. the boss’s room. Go back along the path, being careful with the
bats that have now appeared.

Return to the platform where you cut the 3 ropes and use it to climb back up to the second
floor. Enter the door and use the vase of water to make a platform where the lava splashes so
you can climb up. Enter the door and go back down the path hanging again. Enter the door, use the
Grappling Hook on the hook in the ceiling and jump to the other side. Open both chests to get a
Knight%u2019s Crest and 10 rupees. Open the door to go to the boss.

This boss is pretty easy. Keep walking around him, when he tries to hit you
his claw will get stuck in the ground, take the opportunity to use the Grappling Hook and hang onto the
dragon’s tail and jump. This will cause the ceiling to fall on the boss’s head. Do this twice more and
you’ll break his shell, now aim at him and throw Grappling at his eye, this will pull
him in and give you the chance to use your sword on him. Do this twice and it’s gone. Don’t
forget to get the heart before entering the portal that opens.

After all this Komali will give you Din%u2019s Pearl in thanks for everything you
did. Play the Wind%u2019s Requiem using the Wind Waker and change the wind direction to South,
get on the boat and leave for the next island.

As soon as you set out on the boat, you will find a fish that will paint that island on your Sea
Chart, when you are sailing, always remember to look for a fish jumping out of the water,
stop near it and throw some All-purpose Bait at sea, so it will paint another square
on your Sea Chart and give you a hint about where you are.

Forest Heaven

As soon as you arrive in Forest Heaven your boat will tell you that you must
find Farore%u2019s Pearl, the second of three pearls.

Follow the only path, climbing the platforms until you find an enemy, a Deku Baba.
Usually when Deku Baba die they leave a Deku Baba Seed, remember to get it for your
Spoil Bag. Keep going up the platforms and killing more Deku Baba. At the end of the
path, use the Grappling Hook to jump to the island in the middle of the river. Keep jumping over more
rocks (use the shield to counter the Octoroks’ shots). At the third rock, use the Grappling Hook
on the branch and jump to where the second Octorok was. Enter the cave.

Continue going up the river until you reach the Great Deku Tree, a bunch of ChuChu Jelly will
appear in her face, bump into the tree (rolling) to knock them all down and finish
them off. Once you kill them the Great Deku Tree will talk to you and the Koroks will appear.
You will discover that Makar, one of the Koroks, has fallen into the Forbidden Woods
and it is up to you to rescue him. For this you will receive the Deku Leaf, a leaf that allows you to glide
as long as you have magic.

To get the Deku Leaf, jump inside the purple plant on the left side of the Great Deku Tree,
keep jumping from plant to plant until you reach a leaf, use the Grappling Hook on the branch and keep
jumping on the plants, soon you will reach the leaf where the Deku Leaf. Use it to glide to
the place with an arrow made of grass and enter the passage.

Now you must use the leaf to jump to the island that has a tornado swirling around
it. On this island, play Wind%u2019s Requiem to change the wind direction to NorthWest (Northwest)
and jump into the tornado when it passes in front of the island that looks like an old tree, glide to
there (dodge the enemies on the way) and enter (you can use the Grappling Hook on these enemies
to find more Golden Feathers, to kill them use the Deku Leaf).

Finish off all the ChuChu Jelly in this area, go up the ramp and open the chest to find the
Dungeon Map. Take the giant walnut that is in the other corner of the room and go to the middle, where a
plant blocks the passage. Note that if you get too close to it, the plant closes, throw
the nut at it (when it is open of course) and it will be destroyed, freeing up the passage.

In the next room, jump into the purple plant and use the Deku Leaf to glide to the other
plant, repeat the operation until you reach a platform with a door blocked by a plant
and a bomb. Use the bomb to blow up the plant and enter the door.

Blow with the Deku Leaf to turn the mechanism on the left, which will make
the elevator come to you. Climb on it and use it again on the mechanism on the right. Enter the door.

Notice that in this room there are a lot of leaves on the floor, use the Deku Leaf to make them
fly. Kill all the enemies and jump on the purple plant, use the Deku Leaf to glide to a hole
in the tree where there is a chest. Jump back onto the purple plant and climb to the top of the tree. Use the
Deku Leaf on the mechanism on the right, climb onto the cart and use it again on the mechanism on the left.
Break through the barricade, take the walnut and leave it in the cart, use the Deku Leaf to make it come back,
pick up the walnut again and throw it at the plant blocking the passage.

In this next room, the walnut is in the middle of a bunch of thorns, use the Deku Leaf to
push it, go around the thorns, pick it up and throw it at the plant. Enter the door.

Use the Grappling Hook to jump over the spike to the next platform. Wait for the
other platform to get close and jump on it, do the same on the next one, get the nut and jump
on the giant flower in the middle of this room. Go around it, jump to the next platform and throw it at
the flower blocking the path. Don’t enter the door yet, keep going up and use the Deku Leaf
on the leaves at the top to unlock a cauldron.

In the next room, go down the hole and a bunch of animals will stick to you, use a
spin attack to finish them all at once and open the chest to find 10 rupees and go to the
next room. Spikes will come out of the floor in this room forming a maze, follow through them
to the place where there is a bomb on the floor. Pick it up and throw it at the two barricades blocking the
passage, open the first chest to get the Compass and the other to get a key. Jump on the
plants and use the Deku Leaf to get back to the entrance door.

Go back to the room with the giant flower and use the key to open the door. Use the Deku Leaf
on the mechanism to call the cart, climb on it and use it twice more on the same mechanism to make the cart move a little, now that you can see the other mechanism, use the leaf to make the cart move a little
.
remaining distance and enter the door.

Kill the enemies and use the plants to climb to the top of the tree. Use the Grappling Hook
twice to continue climbing and jump over the platforms, until you reach the top where there is a
chest with another Joy Pendant behind some bushes. Go back to the top of the tree and go through the
unlocked door. Kill the butterfly in this room and open the chest to get the Boomerang. Use it
to hit the two buttons above the door and return to the previous room.

Use the Boomerang on the two plants blocking the other door and go inside. Use the Boomerang
to smash the plants in this room and use the Deku Leaf to glide to the chest. Open it to
get another Joy Pendant and enter the door. Use the Boomerang to break the 5 wires
holding the giant flower, making it fall and open a passage on the floor.

Go back to the room where there were several purple flowers and giant thorns on the walls and
use the Boomerang to kill the plant blocking a chest on the floor of the room to gain another
Knight%u2019s Crest.

Now go back to the room with the giant flower and go down the hole it opened and go through the
door. Use the Boomerang to kill all the animals and jump across the platforms to the door, kill
the ChuChu Jelly on the way and enter.

Jump on the flower in the middle of the room and then jump to the chest, open it to find 10 rupees
and use the Boomerang on the wires holding the flower to make it fall. Drop down onto the flower and counter the
Octorok’s shot, use the Deku Leaf to propel the flower down the corridor with water. Jump to the other
bank and finish off the ChuChu Jelly. Enter the door.

Climb the path around the tree where the chest is and use the Boomerang to activate
the five buttons, causing the door to the chest to open. Get the Big Key inside the chest
and kill the two monsters that will arrive, causing a door to open. Go back to the top
of the tree and use the Grappling Hook to get to the door.

Go back to the room with the giant flower and use the Deku Leaf to activate the mechanism,
jump on the plant, jump in the wind and use the Deku Leaf to float up. Break down
the two plants blocking the only door to this room you haven’t been to yet and go inside.

Kill the two animals in this room and open the chest that appears to get another Joy
Pendant. Enter the door and in the next room, smash all the seeds on the floor, take a stick
that one of them leaves and light it on the fire, burn the wooden protection on top of the cauldron and
open the door for the boss.

As soon as you get close to the flower it will swallow Makar, close up and stick to the
ceiling with a bunch of tentacles. Keep running around it and use the Boomerang until you break
all the tentacles. It will fall and open, giving you the chance to use your sword. As soon as
you give it a few blows it will close and spit you out. Repeat the operation
three or four more times and it will be gone. If you need life, cut the grass near the walls
of the room to find some hearts.

After talking to Makar, take the heart and enter the portal to return to the Great
Deku Tree which will give you Farore%u2019s Pearl.

The Last Pearl

Time to go back to the boat and head to the next island that is NorthWest
of where we are (it is marked on your Sea Chart) to find Jabun, which has the last
pearl.

Once you arrive at Greatfish Island, you will see that the island has been
completely destroyed and that Ganon has left a kind of curse on the island. Soon your old
friend Rito will appear and tell you that Jabun managed to escape the island, and that he went to Outset
Island.

Now we have a new problem, Jabun is safe, but he is sealed inside a cave
and to get there we will need bombs. Worse than that is the fact that the pirates also
know Jabun’s whereabouts and are trying to enter the cave.

Luckily for them, the pirates were also unable to enter the cave, so they headed to
Windfall Island in search of bombs.

Go back to the boat and go to Windfall Island. As soon as you arrive, go to the house to the
right of where your boat is (the one with one of the boys hiding behind), climb through the vines
behind the house and enter the hole in the roof to see the pirates stealing bombs from the seller.

Tetra will tell the pirates to hurry up and leave, but they will ask to spend the
night on the island. Tetra initially refuses, but she manages to see you and then agrees to leave only
at dawn (why would she be helping you?).

Well, now we have plenty of time, since with the curse that Ganon will never dawn

Notice that Mako can’t remember the ship’s password and asks the other pirate,
who tells him something (the password varies each time you play), copy this password (or
memorize it) and head towards the place where there is a tomb, Jump onto the pirate ship and head
to the door and try to enter. Someone will ask you for your Password, write what the
pirates said and enter.

Go down the stairs and talk to your old pirate friend. This time your challenge is to jump from rope
to rope before the door closes. Press the button and start, when you get to the
other side, open the chest and get the Bombs.

Time to head back to Outset Island. Go to the place where you placed the three
little pigs to see what happened to them.

Return to your boat and head towards the back of the island. Now is the right time for
you to start looking for treasures at sea, as you can already carry a good amount of
rupees.

Enter the whirlpool at the back of the island and land around 6 Bombs on the large
rock that looks like some kind of cracked door. Enter and earn your last pearl with Jabun,
the Nayrus Pearl. After you leave the cave, your boat will tell you that Ganon’s curse was
broken thanks to the pearl that Jabun gave you and will mark the locations where you should place the
pearls on your Sea Chart.

Tower of the Gods

Head to the three islands marked on your Sea Chart. Each of them will have a statue,
place the pearls on the statues and a gigantic tower will rise from the bottom of the sea.

As soon as you place the third stone, you will be thrown to the place where this tower
appears. Enter it with your boat.

Go right, notice that the water rises and falls inside this tower. When the water
is high, climb onto the platform, take the statue to the right of the door and place it on the
shiny spot on the floor to open the door. In between.

Now you will start to find ChuChu Electric Jelly. To kill them, hit them with the
Boomerang and then hit them with your sword while they are paralyzed.

When the water in the moat goes down, take one of the boxes and place it in the place that is
shining, climb the ladder, wait for the water to rise and fall again and follow the magic point.
On the other side, take the statue and go back to the previous room (be careful not to fall when the
bridge disappears). Place the statue over the small hole in the ground under the roof to the left of the
door.

Ignore this passage that has opened, return to your boat and enter through the door that appears
when the water drops. Use bombs to destroy the cracked walls when the water rises to
find a chest with the Dungeon Map. Return to the previous room and follow the passage you
opened earlier. Place the two statues in the right places and go through the door.

Your objective in this room is to set up a trail of boxes so that you can reach the
other side with a lit stick so you can light the two torches. Open the chest that appears to
earn a key. Go back to the previous room and notice that in this room there are also 3 walls that
can be broken. Destroy them with your boat’s cannon.

Notice that there are two torches that are unlit when the water goes down. Pick up two sticks at the top
of the stairs, and use them to light the two torches, which will make another chest containing a
Joy Pendant appear. Enter the door at the top of the stairs and open the chest to find the Compass. Go back and
go through the locked door.

Destroy the ChuChu Jelly in this room to make a staircase appear, take the statue,
return to the previous room and place it in the right place (under the roof in front of another
door).

Follow this new passage that has opened. Take the two statues to the other side,
bypassing the trap in the middle of the room (avoid being seen by the red dot that keeps
rotating) and place them in the right places, go up in the other place and this will activate the elevators.

Go up the elevators and enter the door. In the next room, go through the only open door,
cross the gap using the platform and go through the next door.

In this room, follow the magic staircase to the end and read the sign. Press R to wake up the
statue and make it follow you down the winding path. At the end, grab it and jump to the door.
Carry her to the room where there were two more locked doors and she will go to the pedestal,
making a sign appear. Use the Wind Waker and learn the Command Melody.
Go through the other door.

Use the Grappling Hook to cross the gap and climb on the switch to release the door. In the
next room, use the Grappling Hook again, summon the statue and stand on the button to create
a magical bridge. Use Command Melody and cross the bridge with the statue. Go back to the
previous room and leave the statue on the button. Enter the door that opened using the Grappling Hook.

In this room you will find the first of many knights. To kill him, keep
L-Target on him until the counterattack button appears, roll or jump over him and hit him
in the back. Do this until his armor breaks, leaving him completely vulnerable to your
blows. Remember to get the Knights Crest he drops when he dies!!!

Open the chest to get the Heros Bow and return to the previous room. Shoot
an arrow at the eye on the wall and take the statue to the other room by jumping across the platforms.

Go back to the room before you got the first statue and climb onto the platform. Kill the
ghost with arrows and shoot another one in the eye to make another platform appear. Jump
on it and go through the door at the top.

To kill these statues, throw bombs into their mouths when they stop. Open the chest and
get another Joy Pendant. Go back to the room with the two statues and go through the last door.
Jump into the water and enter the door. Sega jumping across the platforms and shooting arrows at the
eyes to open two chests, containing a key and a Joy Pendant (for the second chest to appear,
shoot the eye over the door).

Return to the previous room and throw two statues onto one of the scales. Jump
to the other one and jump to the door above. Climb onto the block in the next room and use the Deku Leaf
to glide over the lasers. Call the statue and command it to cross the lasers and
stop on top of the button, turning them off.

Go back to the previous room and throw the statue onto one of the scales. Throw another
three statues onto the other plate and get the important statue. Go to the next room and go through the
portal.

Place the two statues on the buttons and climb on the other one to turn off the lasers. Open the chest and
get the Big Key. Kill the two statues by using L-Target to avoid them and hitting the button
on their back. Go through the door.

Follow the stairs, shooting arrows at the blue traps and avoiding the red one and go
through the boss’s door.

This boss is more difficult than the others. Don’t fall off the platform or you will get
shocked. Shoot arrows into both of the boss’s hands and then into both of his eyes. He will fall to the ground,
throw a bomb at him and repeat the operation 2 more times and he is gone. To dodge his
attacks, roll very quickly. Take the heart and enter the portal.

Climb the ladder and use the Grappling Hook on the bell to finish this Dungeon.

Hyrule and the Master Sword

Now that the gods have recognized you as a hero your real challenge will begin. Enter
the castle. Everything is frozen in time, but you can still interact with the scenery. Go down
the stairs and notice that some parts of the floor are lighter, forming the Triforce. Push the
triangles onto these pieces and the statue will move, revealing a passage. Go in and get the
Master Sword from the pedestal.

Now that you are in possession of the Master Sword, the entire castle will unfreeze, finish off
all the enemies and return to your boat. Enter the portal to return to the surface and head
to Outset Island if you already have 10 Knights Crest. Give them to Orca and he
will teach you the Hurricane Spin.

If on the way you encounter a hurricane with Wales, the god of winds, fall into the
hurricane and shoot three arrows at it. Imitate his movements with the Wind Waker and you will win
the Ballad of Gales, which is used to teleport you using hurricanes.

If you also already have 20 Joy Pendants, head to Windfall Island and give them to the
teacher to earn the Cabana Deed. Go back to the tomb and use the Wind
Waker on the dancing guy. You don’t need to play anything, just leave it at 3/4. Then repeat the song
the guy is going to dance to to learn the Song of Passing that turns day
into night and vice versa.

Show the photo you took of Lenzo with the girl to the two women chatting during the
day to win another Treasure Chart. Talk to the Eskimo twice and agree to help him to
get a flower. Now you must sign contracts with other merchants so that they can supply
products to his store.

Return to Forsaken Fortress

Head to the third northernmost square and enter the hole in the island to talk to the
fairy and get the bag that allows you to carry 5000 rupees. Now head to Forsaken Fortress and
blow through the door with your cannon.

Climb the ladder and head towards the spotlights. When you get close to the door, a
figure in black will appear behind you. He is one of Ganon’s followers. Counter his magic
with the Master Sword and he will fall to the ground, keep hitting him with the Master Sword. If he keeps
teleporting behind you, use the counterattack to hit him.

Open the chest as soon as you finish off the monster to find the Skull Hammer and
enter the door. Use the Skull Hammer to flatten these spike blocks and take out the three
guards. In the next room, be careful with the hand that comes out of the hole, if it grabs you, it will pull you
to another part of the Dungeon. Continue going to the room full of beds, climb the stairs and
enter the door.

Climb the stairs to the right and kill the creature in the first spotlight. Jump through the passage
next to the one you came from to head towards the second spotlight. Climb the stairs, kill the
creature and go back down the ramp. Enter the door ahead, jump to the other side using the Deku Leaf,
flatten the spikes and enter the door. Go up the ramp to the left and climb the ladder to finish off the
last spotlight.

Go back up the ramp and go through the door ahead. Use the Deku Leaf to jump over the hole
and go through the next two doors. In this room, kill all the animals and go through the door at the top of the
stairs. Go up until you return to the door of the room where your sister is trapped. Flatten the button and enter.

Tetra will appear with the pirates and take all three girls. The giant bird
will return and the room will begin to fill with water. Run up the spiral path, if the
bird breaks any part before you pass, use the Grappling Hook to jump through the
hole and continue.

When you reach the top, the bird will block your path, hit
him in the face with a hammer and continue. It’s obvious that the fight won’t end that easily, when he returns,
just dodge his attacks. When it gets its beak stuck to the ground, hit it with the
Skull Hammer. Do this about four times to break the protection he has on his face and
then start hitting him with the Master Sword. Don’t stand still to avoid the swooping flight
he takes and after a few hits he’s gone.

Take the Heart, continue up the slope and enter the door at the end. Ganon
will reveal himself as Ganondorf (duh) and say that you freed him when you took the Master Sword off the
pedestal. Incredibly, the Master Sword will have no effect against Ganondorf as it is without the
power to banish evil. Tetra will reappear and try to save you from dying, but she will also fall into the
hands of Ganondorf, who will see that she has a fragment of the Triforce. Tetra is actually
Princess Zelda.

At that moment you will be rescued by Rito and Valoo who will set the Fortress on fire.
You will be taken to the Tower of Gods, more precisely back to Hyrule Castle where
someone will call you and Tetra by Pirates Charm. Return to the room where you got the Master
Sword to find Daphnes Nohansen Hyrule, the king of Hyrule, who is also the King of Red Lions.

He will tell you that Hyrule was sealed at the bottom of the ocean so that it could trap Ganon. The King
of Hyrule will complete Tetra’s piece of the Triforce and she will transform into Zelda. She returns to
her boat to discover that something must have happened to the Sages to cause
the Master Sword to lose its power. You must now discover what happened to the two Sages and
discover a way to return the power to banish evil to the Master Sword.

Return to the surface and use the Ballad of Gales to teleport to the most
NorthWest island possible. You will appear inside a closed room and receive the
Fairy Queen’s fire and ice arrows. Teleport to any other location to exit this room.

Earth Temple

Head to the island south of Dragon Roost Island and shoot an ice arrow at the top of the
volcano. This will put out the fire for 5 minutes. Continue climbing the rocks and enter the volcano.

Inside the volcano, kill all the enemies and continue jumping across the rocks. Open the chest that
will appear and get the Power Bracelets. Now you can lift
really heavy things. Lift the face-shaped rock to return to the beginning of the cave and exit this
island.

Now head to the island marked on your map to the south. Break the stone at the entrance and use the
Wind Waker on the stone to learn another song from Laruto.

Go back to Dragon Roost Island and play the song you learned for Medli (she is at the
top of the mountain, go out the door on the second floor of the cave to find her). Time to go
to the island marked on your map again. Play the music with Medli next to the stone and the passage
will open.

Start by picking up Medli and throwing her to the other side. Use the Deku Leaf and glide to where it
is. Carry her and enter the door (always remember to carry Medli when going through a
door or she won’t follow you).

Kill all the enemies and climb the ladder. Hold Medli and jump towards the first
platform. Stand on the button and use Command Melody. Now fly Medli to the other
button to open the door.

To get rid of the purple ChuChu Jelly in this room, control Medli and use your harp to
reflect the light rays and petrify them. Now take Link and finish them off using the Skull
Hammer. Reflect light on the chest to make it visible and find the Dungeon Map. Also remember to
shoot a fire arrow at the wood blocking the cauldron.

In the next room use the Deku Leaf to push the blue smoke out of the way, run and hit the
button with the Skull Hammer. Go through the door on the right, go up the stairs and pull the block. Reflect the
light in the chest to gain a key and return to the previous room.

If Medli ever gets caught by the hands in this Dungeon, she will be trapped here. Use
Command Melody and fly off the grate she’s stuck on.

Open the locked door and finish off the ChuChu Jelly until there are only two purple ones left. Shoot a
fire arrow at the curtain to make a beam of light appear and place the two
petrified ChuChu Jelly on the buttons. Climb the stairs that form and push the block to open the door.

In the next room, push the block to make another beam of light appear. Use Medli to
reflect light onto the symbols on the wall and the statue. This will release two more blocks and a
cauldron. Push the blocks to the end of the paths and open the chest that appears to earn the
Compass.

Kill all the animals in the room and reflect the light on the statues. Open the chest and get another
Joy Pendant. Go through the door that isn’t locked and kill all the enemies inside the
coffins to make the stairs go down. Here you will also find a key. Return to the
previous room and open the locked door.

Kill all the enemies in this room (hit them until they shatter and then hit their
heads) and open the chest to get the Mirror Shield. Reflect the light on the moon above the door and
return to the previous room.

Use Medli’s harp to reflect the light to the floor and your shield to reflect it to the
wall to open a new passage.

Back in the room with the blue cloud, use your shield and Medli’s harp to reflect the light
into the statue’s two eyes. Go back to the room where you found the first key and leave Medli
on the button. Enter the door and reflect the light on the wall to find another Joy Pendant. Go back
and follow the path where there was blue smoke.

Cross the bridge and play the Earth Gods Lyric with Medli next to the stone to destroy it.
In the other room use your shield to destroy the 3 statues (aim for the two mirrors).

Enter through the left door, cross the blue smoke using the Deku Leaf, pull the statue
and hit the button with the Skull Hammer. Now go back and go through the door on the right. Go through all the
smoke and open the chest to find another key.

Go back to the previous room, push the block, go up and go through the locked door. Now use your
shield next to Medli’s harp to destroy all the statues in this room. Enter through the door and
go forward, avoiding the falling coffin lids to find a chest with 20 rupees.
Go back and follow the other path to the rock. Play the Earth Gods Lyric and enter the door.

Use a Bomb to unlock the cauldron and go down the ladder. In the next room, control
Medli and fly to the button at the top of the central pillar. Reflect the light to the chest to earn 50 rupees
and pull the statue into the beam of light. Climb onto the small platform and reflect the light onto the statue.

Place Medli on this platform reflecting the light onto a small platform nearby.
Go there and reflect the light on the wall to release the third mirror. Drag both to the
marked location on the floor. Drag another mirror to the other side of the room, climb the platform and make the chest
appear to earn another Joy Pendant.

Use Medli to reflect the light to the lowest platform and then use your shield to
break the wall and release another mirror. Drag it and another statue will be destroyed.
Carry a mirror and stand on a platform with Medli to reflect light into one of
the statue’s eyes. Leave it there and climb onto the other platform to shine the light on the other eye.

Kill all the animals in the next room (use the Deku Leaf to kill the skulls) and open
the chest to get the Big Key. Go back to where the third cauldron was and use the Deku
Leaf to float to the boss’s door.

To beat this boss, reflect light at him until he takes shape, lift him up and throw him at the
spikes on the wall. Kill the ghosts that will appear and repeat the operation until he dies.
If you already have Hurricane Spin it will be very easy to finish it off.

After the fight Medli will put some power into the Master Sword, but it still won’t be
enough. Time to go to the next temple.

Wind Temple

Head to the island west of Forest Heaven and shoot a fire arrow into the statue’s mouth.
Continue along the ice path, being careful not to slip and fall. Jump onto the
platforms and enter the statue’s mouth.

In the cave, follow the ice path being careful not to fall and open the chest to get
the Iron Boots. Go back to the entrance using them to avoid being pushed by the wind
and leave the island.

Time to go to the last island marked on your map. Once there, use the Iron Boots to
cross the wind current and smash the statue with the Skull Hammer. Go inside and play the Wind
Waker near the rock. Fado will appear and ask you to find his descendant. Go back to
Forest Heaven and notice the music coming from below one of the waterfalls. Jump to it using the
Deku Leaf and you will reach a secret cave.

Play the Wind Gods Aria for Makar and return to the previous island to enter the Wind Temple
(play the Wind Gods Aria together with Makar on the stone blocking the entrance).

Enter through the door and command Makar, plant two trees in the holes in the ground to make
a chest with 100 rupees appear. Fly to the button and leave Makar up there, which will turn off the
wind. Now jump using the Iron Boots onto the iron springs and use the Deku Leaf to get
to Makar (don’t forget to unlock the cauldron in this room).

In the next room, finish off the two statues and use the Deku Leaf on the mechanism to make the
passage open. Use Makar to plant two more trees in this room. Go through the door and use
Makar to plant 3 more trees (don’t worry when he gets arrested, this is mandatory).

In the next room you will find Makar, but there is nothing you can do now to
help him. Continue through the only door you have access to in this room. Now fall through the hole,
activate the mechanism and go back up using the spring on the side. Continue through the side door.

Follow the air currents and press the buttons until you reach a chest with the Dungeon Map.
Return to the beginning of the room and continue along the other path to a door. Use the Iron Boots
to activate a button and unlock another cauldron with fire arrows.

Drop down to the first floor of the room and enter through the unlocked door. Now you must
break up a section of the floor using the Iron Boots, kill the enemies and push the two blocks
to the passage in the ceiling that wasn’t the one you fell through. Open the chest to get a key.

Return to the previous room and enter through the locked door. Kill the Wizzrobe in this room and
open the chest to get the Hookshot. Climb onto one of the platforms using the Hookshot and activate the
button with the Skull Hammer.

Climb up the platforms using the Hookshot and jump to the chest using the Deku Leaf to gain
the Compass. Continue climbing the platforms until you reach the place where Makar is trapped. Use the
Iron Boots and Hookshot to pull the statue to the ground (don’t stand under it or you’ll take
damage). Open the chest to get another Joy Pendant.

Command Makar and go down to the first floor to plant two trees. Use the wind current
to climb up to the top where there is another chest with a Joy pendant. Enter through the highest door
in this room and take out the statues. Open the chest to get another key.

In this room there is a door with two statues nearby, go back to this room with Makar, fall down and
activate the mechanism. Go back up, open the chest and touch the Wind Gods Aria next to the stone. Enter
, finish off the three knights and open the chest to get the Big Key.

Go to the room where you planted the three trees with Makar and continue using the Hookshot
on them. In the next room plant some more trees and continue to the door at the top. Put Makar
on one of the buttons and press the other. Go down to the back of the room and enter through the locked door.

Kill all the animals, climb the platforms and press the button. Go down and enter
the door that has opened. Now command Makar and fly to the place where you can plant another
tree. Use the Hookshot on the tree and enter the door.

In this room, put on the Iron Boots, push one of the blocks into the hole and use the other two
to block the passage of the other blades (push one block and trap the second blade, wait
for the first to pass and return with the block a little to be able to trap both blades on the same
side, leaving a clear passage). Touch the Wind Gods Aria to the stone and go inside to fight
the boss (remember to unlock the cauldron).

Against this boss, use the Hookshot on the tentacle that appears when it opens its mouth to
pull it in and hit it with the sword. Do this four times and you’re done.

The final battle

To be able to go to the final fight against Ganondorf you will need to gather all 8 pieces
of the Triforce (see section 14). Once you have all the pieces, return to Hyrule.

Return to the room where you left Zelda to discover that she has disappeared and you
have fallen into a trap. Finish off the two knights and head through the door to the castle you
never went to.

Hit the magical barrier blocking your path with the Master Sword and continue along the
path, killing enemies until you reach a broken bridge. Cross using the Hookshot and
enter Ganons Tower.

In this next room there are four bridges that lead to four rooms, each containing
a puzzle and one of the bosses you have already killed. We will visit them all starting counterclockwise
:

Room 1 – Use the Iron Boots to sink the spring and jump using the Deku Leaf to the other side
of the pit. Do this again on the other spring, but be careful to move between the
air currents. Use the Hookshot to climb up to the door. After killing the boss, go to
the next door.

Room 2 – Go past the coffins until you reach the button in the middle of the path. Reflect the light coming from the
ceiling by using your shield to petrify one of the ChuChu Jelly and place it on the button.
Run to the stairs before it rises and petrifies another ChuChu Jelly, reflecting
the beam of light coming from the ceiling near the final door. Go back, place it on the button and
run to the last staircase, avoiding the skeleton that will appear. Kill another
boss and head to the third room.

Room 3 – Use the Deku Leaf on the mechanism and climb the elevator, try to move the elevator as far
forward as possible and jump to the platform when it is low. Blow the other
mechanism to call another elevator, climb it and jump to the next platform
when it is high, continue to the final platform (if you haven’t
duplicated your magic this will be very difficult, but not impossible). After beating the boss,
go to the last door.

Room 4 – Use the Hookshot to jump on the first two platforms (be careful with your aim to avoid
falling into the lava). Use it again on the next log, but instead of swinging, climb up and
use the Deku Leaf to jump to the final platform. Kill the last boss.

Time to go to the next room. Enter it, go up the stairs, enter another door and
then go through the door on the right. Pay attention to the candles, the number of lit candles
corresponds to the order of the buttons (if two candles are lit it is the second button to be
activated and so on) Return to the previous room and enter the other door. Press the buttons
with the Boomerang in the order of the candles to open the passage back to the surface.

Go back to the candle room and fall into the abyss. Finish the monster and pay attention to the
position where your sword will fall. Look at the sword hilt and enter the door it is
pointing to. Continue like this until you reach a room with a chest containing the Light Arrow
. Go back to the room above and hit this last ghost with a light arrow to finish
him off once and for all. Take his sword, use it to break the bricks and enter the door.

Go up the stairs, killing the enemies until you reach another door. Time to fight
another boss. To defeat him, cut the ropes that tie him to the ceiling and shoot a light arrow
at the blue part of his tail. After three hits he will transform into a giant spider, look
at his reflection in the water and dodge when he falls from the ceiling. Hit him three more times and
he will turn into a very fast animal, aim and try to hit him. After three more
hits he will die for good.

Climb the rope until you reach the ceiling beams. Continue climbing using the Grappling Hook and
Hookshot to reach the room with Ganondorf.

Now it’s time for the final fight. Wait for Zelda to fire a Light Arrow at Ganondorf and hit him
with the Master Sword while he is stunned. After he hits Zelda, start attacking
him with counterattacks. Zelda will soon get up and tell you to reflect the arrow she
throws with your shield, do this and while Ganondorf is stunned, hit him one more time to end the game.

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