Reanimal – Complete Walkthrough (Step-by-Step Strategy Guide)

Reanimal – Complete Walkthrough (Step-by-Step Strategy Guide)

March 7, 2026 Off By Markus Norat
1 – Complete Walkthrough (Step-by-Step Strategy Guide) of Reanimal
2 – Reanimal Achievement Guide
3 – Guide with All Reanimal Collectibles

INTRODUCTION:

Reanimal is a game that goes far beyond simply progressing through the story. During your journey, you will encounter different types of collectible items scattered throughout the environment, and knowing how to identify and collect them makes all the difference, both for completing the game and for unlocking achievements and secret content.

Collectibles are divided into four categories. Statues are animal-shaped sculptures found hidden throughout the environments; when you approach one, you need to light the candle next to the statue to register the collection. Masks are accessories that characters can wear and are stored in chests or crates, usually in hidden rooms that require a closer look to find. Posters are red posters affixed to the walls throughout the chapters; simply approach and tear them down to collect them. Finally, coffins are those that move on their own; opening them releases a ghost trapped inside.

In addition to the collectibles, the game features 31 achievements in total. Some are unlocked naturally as the story progresses, others are linked to collecting the aforementioned items, and still others require creativity and a more thorough exploration of each area.

ITEMS YOU MIGHT LOSE

There’s an achievement that deserves special attention from the start of your game, as it can be missed forever if you don’t plan ahead. It’s called Naval Blazing and requires you to destroy at least 20 naval mines in a single playthrough. These mines only appear in the water, during the parts where you’re using the boat, and to destroy them you need to use harpoons. Harpoons are collected in Chapter 3, called After the Flood. Therefore, as soon as you have the harpoons, keep an eye out for all the mines that appear in your path and destroy as many as possible. Remember that this count must all happen within a single playthrough; it’s no use destroying some, restarting the game, and trying to complete the rest later.

SECRET ENDING AND COFFINS

To unlock the secret ending of the final chapter, you need to find all the hidden coffins during a single playthrough. There are five coffins in total, distributed as follows: one in the Dead in the Water chapter, two in After the Flood, one in No Shelter, and one in The Spoils. Don’t miss any, because losing any of them in a level means you’ll have to start the search from scratch in a new playthrough.

STATUES AND THE LAST MASK

To obtain all the masks in the game, the path necessarily leads through the animal statues. You need to locate and light the candles on the statues throughout the chapters, and the most interesting thing is that, even though there are five statues in total, you only need to light four of them to unlock the last mask, but there’s an important condition. The first four statues are located in the chapters Dead in the Water, After the Flood, No Shelter, and Nobody Left Behind. After lighting all four during the same playthrough, you can finally find the fifth statue in The Spoils, and only then will the last mask be available to collect. If you haven’t lit the previous ones in the same playthrough, the final mask simply won’t appear.


COMPLETE WALKTHROUGH (STEP-BY-STEP STRATEGY GUIDE):

Dead in the Water

The first chapter of the game begins with you in a boat, navigating through foggy waters. To move, hold down the right trigger to accelerate and use the left analog stick to control the boat’s direction. The path ahead is indicated by buoys with flashing red lights in the distance, so use these signals as a reference and keep moving forward without losing sight of these markers.

It’s worth taking advantage of this initial period to sail extensively, without rushing to reach your destination. There’s an achievement called Lost at Sea that requires you to travel a total distance of 10,000 meters by boat, and it can be earned both here and in the next chapter. The more you explore the waters now, the less you’ll have to worry about later.

After a cinematic scene where you rescue your sister, continue navigating towards the red buoys until you reach a canyon. Follow the path through the canyon until you find a fork in the road. You can go either way, left or right, as both lead to the same destination.

When the path becomes a single track again within the canyon, pay attention to the mines floating in the water. They have a spiky and easily recognizable appearance, and any contact with them will destroy your vessel, causing the game to return to the last checkpoint. Carefully avoid them and continue until you spot a beach.

Upon reaching the beach, steer the boat directly onto the sand to disembark. After disembarking, walk to the right and you will find a locked door that requires a key to open. To find it, examine all the suitcases scattered along the beach, interacting with each one. The rat will react when you open the suitcase containing the key, helping you identify the correct one. Take the key and return to the door to unlock it.

On the other side of the door, go down the stairs and, when you reach the bottom, go to the open grate on the right. Climb up the parapet by pressing the interaction button and follow the pipe until you find a tunnel with a running fan. To cross it, activate the lever near the stairs to temporarily stop the blades. You will have little time before the fan starts spinning again, so act quickly. If you are playing in pairs, a good strategy is to have one player cross first and, on the other side, that player activates a second lever to stop the fan again, clearing the passage for their partner. If you are alone, activate the lever and run as fast as possible through the space of the blades before they move again. With both of you on the other side, work together to lift the hatch on the ground.

After descending through the hatch, crouch under the grate ahead, using the left trigger to bend down, and follow the pipe until you find a ladder. Climb up it.

You’ll see a huge figure walk through a gate on the right and close it. Walk towards the gate and then turn left, where there’s a very high wall. Here, the two players need to work together: one pushes the other upwards by pressing the interaction button, and the one already at the top extends their hand to pull their partner up.

MASK 1

Once you climb the wall in pairs and ascend another ladder to reach a higher walkway, instead of going right, turn left where you’ll see a large crate. Follow the walkway in that direction until you find a door leading to an outside corridor. Walk to the left and go through the opening in the wall. On the other side, there’s a chest containing the first mask of the game.

After securing the mask, look through the drainpipe in the wall to see your friend on the other side for the first time. Then, go up the stairs to the right. You will see a bridge and two doors nearby. The first door, just before the bridge, is locked. Cross the entire length of the bridge and, at the end, turn left to enter through the second door.

Inside this room, go to the back and activate the lever to restore power to the room. If you want to progress towards the “Take a Load Off” achievement, sit in the chair next to the desk with the computer before leaving.

With power restored, leave the room and cross the bridge again, this time going down the stairs on the right. You’ll reach a pipe, and on the right there will be another team climbing wall. The two players need to climb together once more.

At the top, one of the players must hold the lever on the bridge to lock the rotating pipe below, stopping it with the solid side facing upwards, without holes. While one holds the lever, the other descends and walks to the platform with the ladder above. The player who climbs the ladder walks along the walkway to the other side and pushes a bridge down, creating a path for the player who was holding the lever. Reunited, the two enter together through the next door.

MASK 2

Upon entering the locker room past the rotating pipe section, carefully search the lockers. Open the locker located just before the one that’s fallen on the floor, and also the locker next to the one with the padlock. This combination reveals a secret passage leading to a hidden room where you’ll find the second mask.

Exit the locker room through the door at the far end and follow the walkways, jumping across the open spaces. When you find a ladder, knock it down by interacting with it and go down. Turn left and enter through the ventilation shaft.

On the other side, enter through the large pipe in front of the room and go through the opening in the grate using the interaction button. You’ll see your friend running ahead. Follow him out of the pipe, reaching an outdoor area. There’s a ladder to the left that leads to the top of the cliff.

POSTER 1

Before going up the stairs, cross the tracks towards a covered area just ahead. On the wall above some chairs, there’s a red poster. Tear it down to collect it.

Still in this covered area, you’ll notice two chairs on the platform. One of them has a figure sitting on it. Push this chair off the edge to unlock the Dark Tourism achievement. You can also sit in the empty chair to contribute to the Take a Load Off achievement.

Follow the tracks inside the brick tunnel, keeping an eye on the large figure. You will reach a yard with a minecart on the tracks that is missing two wheels.

MASK 3

On the right side of the courtyard, enter through the second door, the one closest to the camera. Cross the walkway and go through an opening until you reach a storage room. Inside, there is a crate with the third mask on the floor next to it.

POSTER 2

Still on the right side of the courtyard, enter through the illuminated door that leads to a bathroom. Near the corner where the trash can is located, there is another red poster waiting to be picked up.

Inside the bathroom, the door is locked. So, go through the gap in the wall to the right of the door. Go to the far right of the room and pick up the plunger next to a body on the floor. Take the plunger to the illuminated toilet in the central stall and use it to unclog it. A key will appear on the floor. Pick it up and return to the patio. With the key in hand, open the door on the left side of the patio.

Inside the building that opens, go down the stairs and jump across the gaps in the floor to reach the exit at the back of the area. Right after jumping the first hole, there’s a chair on the left where you can sit to accumulate more progress towards the “Take a Load Off” achievement.

In the next room, explore the storage room until you find the missing wheel for the minecart. As soon as you get it, enemies will appear. Run back through the building as fast as possible, jumping over all the holes in your path, until you reach the courtyard.

With the second wheel in hand, fit it onto the wagon in the empty space on the left side. Now with both wheels in place, climb onto the wagon and press the interaction button to grab one of the bombs. The two players must work together, taking turns pumping, using the left analog stick to move the levers up and down, making the wagon advance along the tracks.

COFFIN 1

As soon as the minecart crosses the bridge over the chasm and you reach the other side, you’ll notice the tracks split. Get off the minecart and follow the track to the right, where there’s an abandoned train. Enter through the open doors of the carriage and cross it until you find a hidden area on the edge of the cliff, where the first coffin is moving. Open it to release the ghost trapped inside.

STATUE 1

Back at the point where the tracks cross, near the end of the wagon line, look for a crack in the stone wall. Go through it to find a set of statues. Approach the one in the center and light the candle to record the collection.

Near the same location, there’s a train car that both players can use to climb together, boosting each other as they did before. From the top of the car, continue forward until you find two other abandoned trains. Your friend will climb onto the second one. Climb the ladder to the roof and enter through the hatch at the top, with both of you opening it together.

Go past the first carriage and squeeze through the doors. As soon as you do, an enemy called the Sniffer will enter. Hold the left trigger and crouch under the seats closest to you. Don’t go beyond the first two seats. Wait motionless until the Sniffer exits the same way he entered and, carefully, follow behind him as soon as he turns his back.

Outside the train, stay crouched and use the stacks of suitcases scattered around as cover. Wait for the Tracker to turn its back to you, then slowly move towards the second train. You’ll find a ramp made of suitcases leaning against the side of the train, leading to an open window. Use it to get inside.

Go through all the carriages until you reach the control cabin at the end. Both players must pull the levers simultaneously to activate the train. This will trigger a chase. Run back through all the carriages jumping over obstacles, exit through the open access on the left side of the train and, immediately upon exiting, run to the left and climb the ladder to the roof of another train.

Run across the top of the train cars, jumping across the gaps between them. When you reach the end, drop down to the ground using the stones on the left. Follow the tracks forward and veer to the right when you find a platform. Jump to the bottom of the cliff. Enemies will appear again, so climb the hill as quickly as possible, jumping across all the gaps along the way. After escaping the first group by jumping over a hole, a second group will appear. Jump over the gap to attract them, then go back and climb up the path they came from.

Up there, use a rock near the fence to propel your jump and get over it. On the other side, go to the left and pick up the saw that’s embedded in a tree stump with a rooster. With the saw, go to the right and use it on the only tree still standing, making it fall to create a passage. To saw the tree, both players need to hold each end of the tool and move the left analog stick from side to side in sync.

Cross the fallen tree as if it were a bridge and go down the path to the left until you find a second fence. Climb onto the rock and jump over the lowest point of the fence on the left side. Then, climb down the cliff to a dirt road, where you will see an ice cream truck above you.

POSTER 3

After the cutscene, instead of immediately going down the slope, turn right and walk to a nearby trailer. There’s another red poster to collect on the trailer wall.

With the poster in hand, go down the slope and turn left until you find a parked car. Instead of trying to push the car from behind, open the driver’s side door and put it in neutral by interacting with the interior. The car will roll downhill on its own and break through the gate ahead, opening a passage to the next chapter. By doing this, you automatically unlock the Home From Home achievement, which records your arrival in the small town in the forest.

The Cleaning House

The Cleaning House begins right after the car rolls down the hill and breaks through the gate you encountered at the end of Dead in the Water. Now you’re on a street in the small town and need to keep moving forward. Walk past the car until you reach a point where the asphalt will give way, creating a hole in the ground.

To get around that first crater, look to your left and you’ll find a parked car. Close the trunk using the interaction button, then climb onto the vehicle to reach the entrance of a building. Go through the building and climb down the other side to continue down the street.

A little further on, the street will collapse again at another point. This time, turn left and find a roll-up door at sidewalk level. The two players need to work together to lift it. Once open, go underneath by crouching with the left trigger.

Inside this establishment, you’ll come across some mannequins. Knock them down by interacting with each one, then pick up the head of one of the mannequins from the floor and throw it against the front window using the attack button. The impact will break the glass and create an exit for you to return to the street.

MASK 4

While still inside the mannequin shop, before exiting through the broken window, go to the area behind the counter and look for an opening in the wall. Go through it to find a hidden space with an altar that has a pig’s head. On the floor, under the altar, is the fourth mask of the game.

Back on the street, exit through the broken storefront and walk to the right. The ice cream truck is blocking the path to the movie theater. Get in the driver’s seat and press the interaction button to automatically move it out of the way.

With the passage clear, proceed to the movie theater, which is exactly where your friend was taken. Inside the lobby, notice that there is a door to the left of the popcorn machine and that it is locked with a chain.

POSTER 5

While still in the movie theater lobby, look to the right of the entrance. There’s a red poster on the wall there. Tear it down to collect it.

While in the lobby, you can also take the opportunity to unlock the Rock ‘n Pop achievement. Pick up a brick from the floor and throw it at the popcorn machine using the attack button. This will automatically unlock the achievement.

Exit the movie theater and continue up the street to the right. Once again, the ground will sink in a section of the road. To avoid it, enter the building on the right side of the street and walk through it until you reach the other side of the hole.

Continuing along the sidewalk, you’ll find a wire mesh fence. To the left of it is a dumpster. Climb onto the dumpster and use the dented spot at the top of the fence to jump to the other side. Inside, collect a pair of wire cutters that are on the ground.

With the pliers in hand, use them to cut a section of the fence and return to the street. Now that you have the pliers, go back to the movie theater and use them on the chain securing the door next to the popcorn machine. Both players need to work together to force the cut. After this use, the pliers will break and you won’t need them anymore.

Inside the screening room, walk down the corridor between the rows of seats on the left side, avoiding detection by the Tracker. Observe the enemy’s movements and discreetly follow him through the illuminated door on the left side of the room.

Proceed down the corridor to the door at the end, identified by the red light above it. On the other side is an alley. Go through it to the next building. The entrance is blocked, so crouch and squeeze through the opening in the wall immediately to the left of the door.

You’ll enter a meeting room. Go through it and exit through the door on the left.

POSTER 4

Outside the meeting room there’s an open area that looks like a small park. Go to the right side of this space, past the slide, and look for the metal fence at the back. A red poster is hanging on that fence. Collect it before continuing.

Also in this outdoor area, there are several chairs and surfaces where you can sit, contributing to the progress of the “Take a Load Off” achievement. It’s worth taking advantage of while you’re here.

To proceed, go around the hole in the asphalt on the upper right side of the area. To the left of a shopping cart, you’ll notice a roll-up door at the bottom of a ramp. Just to the right of this door is an alternate entrance blocked by a dumpster. Push the dumpster along with the other player to clear the passage, then go through the gap by pressing the interaction button.

Inside the building, you’ll face the most demanding stealth section yet. The environment is a laundry room with the floor covered in water, and the Sniffer is patrolling the area. The problem is that any movement you make will generate noise because of the water on the floor. The strategy is to remain crouched at all times with the left trigger pressed and take advantage of the moments when the washing machines start up, as their noise will mask your steps. You’ll notice the machines are on because they flash red lights and make a lot of noise. If the Sniffer hears you at any point, quickly enter one of the open washing machines by pressing the interaction button to hide until it moves away.

The goal is to cross the room towards the left side and enter through the ventilation shaft that leads to the next room.

In the next room, water is everywhere and the noise is constant, meaning you can move more freely without having to worry so much about the sound. Even so, stay crouched and use the bathtubs scattered around the room as cover. The Tracker will investigate the area and will approach the bathtubs at some point, so reposition yourself as needed to avoid being seen. When it finally moves away and opens the roll-up door at the back, discreetly walk through it.

On the other side of the door, you’ll find your friend trapped inside a cage. The lock cannot be forced by hand. Go to the left side of the room and enter a nearby cage where there’s a crowbar stuck in a body. Both players need to pull it out together: one holds it while the other uses the left analog stick to pull in the opposite direction until it comes loose.

With the crowbar in hand, wait for the Sniffer to pass through the corridor and hide back in the cage while it patrols. When it moves away, come out and use the tool on the cage door where your friend is trapped, pressing the interaction button and forcing it open with the left analog stick.

Now the two of you need to go back through the laundry rooms. This time there’s no need to worry about stealth, as you can open the roll-up doors by working together. As soon as you get outside the building, however, immediately crouch behind the wall.

Outside, the Sniffer is searching a dumpster right in front of you. Position yourself behind it, and when it pushes the dumpster to the right, move with it to remain hidden. When it reaches the height of a shopping cart, the Sniffer will turn its back. Use this moment to advance to the next dumpster and then to another near the hole in the asphalt. From there, follow the left path back into the meeting room.

As soon as you enter, immediately crouch down and hide under the tables using the left trigger. The Sniffer will appear shortly after to sniff the area. Stay under the first two tables and, when he advances to check them, quickly move to the last two tables on the right. When the enemy walks towards the last table on the right, slide back slightly to the left so he doesn’t find you. Wait motionless until the Sniffer leaves the room completely.

With the path clear, use the crowbar on the door to the right of the meeting room to force it open. Go back inside the cinema and enter through the first door on the left. In this empty screening room, go to the left and use the crowbar on another door. Go through and up the stairs to return to the cinema lobby.

MASK 5

Leaving the cinema through the main entrance, instead of going left, head further to the right down the street. You’ll notice a small creature running with a traffic cone on top of it. Follow this creature to a door boarded up. Use the crowbar to open the door. Inside, hit the creature with the weapon to knock it down and then collect the mask it was wearing.

Now head up the street to the right, passing the building as before. Soon a Tracker will appear and start chasing you. Run back to the building on the right and wait inside until the enemy gives up the chase. Then continue up the street normally.

Before reaching the wire fence where the pliers were, look to the left side of the street and find a gate blocked with boards. Use the crowbar to force it open and enter the gas station.

Jump over the gap separating the sidewalk from the fuel pumps. On the other side, near a fallen body, there’s an empty jerrycan. Pick it up, and it will automatically fill with fuel from the pumps.

The moment you pick up the gasoline can, a horde of enemies will appear and start running towards you. Run away from them by moving towards the camera, passing through the corridors between the parked cars. Look for an improvised ramp made from a car under a closed structure on the right side. Climb up it and jump over the fence to the other side.

With the group of pursuers left behind, run to the movie theater and continue to the left until you reach the ice cream truck, which is parked further ahead. Locate the truck’s fuel tank cap and interact with it to refuel the vehicle with the jerrycan you collected. Then, get into the driver’s seat.

Now you’ll be directly controlling the ice cream truck. Hold down the right trigger to accelerate and use the left analog stick to steer. Escape as fast as possible down the street until you collide with the Sniffer.

After the impact, the perspective shifts to the interior of the moving truck. The Sniffer will cling to the counter and try to reach the players. The two need to work together to fend it off. Crouch behind the counter, using the left trigger each time the enemy swings its arm to attack, and immediately after each strike, counter-attack with the attack button. Repeat this pattern several times until it lets go and falls off the truck.

After a brief cinematic scene, you’ll arrive back at the beach where the previous chapter began. Arriving safely at this point unlocks the “Save Our Skins” achievement, which records your successful escape from the ice cream truck. The next chapter begins from here.

After the Flood

After the Flood begins as soon as you return to the beach, which is at the end of The Cleaning House. Walk along the sand towards the wire mesh fence next to the building you visited earlier. With the crowbar still in hand, force open the gate and go inside.

Go up the stairs, passing the first illuminated door, and continue until you find a vertical staircase further ahead. Climb it to the top. There you will find a machine with a missing part. For now, ignore it and enter the building on the left.

Inside the building, go to the second room and look for a wheel leaning against the corner. Pick it up, go back outside and fit it into the incomplete machine. Now, with the wheel installed, you can rotate the mechanism to move a set of doors located to the right.

The goal here is to position these doors so that they are spaced apart, creating a kind of makeshift passage. Rotate the wheel until the doors separate with gaps on the left, middle, and right, allowing you to jump from one to the other as if they were suspended steps. Jump across each gap until you reach the opposite side and activate the lever you find there. This will open a second set of doors below, clearing the passage to the boat.

With the doors open, descend the ladder back to the beach and re-enter the boat. Navigate through the doors you just opened and proceed through the area towards the center of the flooded zone. You will notice a white light in the distance high above, indicating the entrance to a tunnel. The more mines you see floating around, the closer you are to the tunnel. Navigate carefully until you find it and enter it.

On the other side of the tunnel, you’ll traverse the interior of an abandoned, flooded supermarket. Follow the available path and, as you force your way through the doors to a larger area, turn left. Creatures will begin to chase you as soon as you do this. Quickly switch to the right and accelerate the boat with the left trigger. Dodge the two mines in your path and go through the doors with the red light above them. The mines will explode behind you, sealing that exit and trapping you in this new area.

Continue navigating forward and turn left. You will see a hotel ahead blocked by mines. Turn right onto the alternate route and then turn right again onto an unobstructed passage.

POSTER 6

After exiting the tunnel past the section with the hotel blocked by mines, turn left and dock the boat on a ramp leading out of the water. Get out of the boat by pressing the corresponding button and walk to the left. There’s a red poster on the wall nearby. Tear it down to collect it before continuing.

Still in that same area, go to the left side of the nearby shed and climb onto the garbage bin leaning against the wall. From there, the two players need to help each other climb onto the roof of the shed. After that, continue climbing up the sloping terrain until you reach a house at the top.

Enter the building and, inside, collect the harpoons that are with a figure frozen in the chair. These items are essential from now on, as they allow you to destroy the mines in the water and ward off enemies trying to reach the boat. To use them, hold the aim button and then press the attack button. You will see a small white circle indicating where your character is aiming.

Take the harpoons back to the boat and place them inside using the interaction button. Now you are ready to proceed through the hotel.

COFFIN 2

With harpoons in hand, sail back towards the hotel. Before heading straight there, turn right before reaching the entrance and follow the water corridor ahead, where two mines are blocking a passage to the left. Use a harpoon to destroy them and navigate through this opening until you reach dry land. Get out of the boat, go to the wall and pass through the grate with gaps between the bars. Go down all the stairs you find at the bottom until you reach a moving coffin. Open it to release the spirit.

Back on the boat, navigate to the hotel entrance and destroy the mine blocking the door using a harpoon. Enter the hotel by boat and carefully follow the available path. Whenever an enemy appears swimming towards you, stop the boat to have more reaction time and throw a harpoon before they reach the vessel. Follow the linear path through the hotel interior until you see your friend being taken to another location. Continue the chase by navigating through the opening in the wall that leads to the next area.

COFFIN 3

In this new area you’ll see a lighthouse atop a distant hill and a tower with a kind of cannon installed on a small island in front of you. To the right is a long tunnel guarded by a large creature. For now, ignore the tunnel and the tower and sail directly past the island with the cannon to the beach on the other side. Before reaching the beach, go around the left side of the island with the cannon. You’ll find an open cave in the rocks. There’s an enemy at the entrance, so use a harpoon to eliminate it. Then enter with the boat, find land inside the cave, disembark, and approach the coffin to open it.

Now, dock the boat on the beach below the lighthouse and look for a ladder that goes up the slope. As you start climbing, birds will attack you. Use the attack button to defend yourself from each one as you climb. Continue climbing until you reach the top, where you will find a field of orange grass.

MASK

Upon reaching the top of the stairs and entering the orange field, turn left. You will find a scarecrow. Hit its head with your weapon to knock it down, and a small creature will appear wearing a mask. Hit it to collect the item.

With the mask collected, proceed across the field towards the barn that appears in the distance. The front entrance of the barn cannot be used, so go around the left side of the building and pass through the fence using the available gap. Try to open the side door, but it is locked. Go back along the fence to the front of the barn and look on the ground for a key that fell from an overturned barrel. Birds will attack you while you try to pick it up, so defend yourself with the attack button. With the key in hand, go back around the side and unlock the door.

STATUE 2

As soon as you enter the barn through the side door, turn immediately right towards the front doors of the building. There is a statue right there. Approach it and light the candle to record the collection.

With the statue lit, proceed through the barn towards the group of pigs blocking the path. Interact with them to clear a passage and squeeze through the crowd. You can look through the door ahead to briefly see the monstrous pig-like creature. Then, exit through the left side of the barn, heading towards the lighthouse.

POSTER 7

After leaving the barn and following the trail towards the lighthouse, you’ll find a small shed. Go through the opening in the side wall to enter. Inside there’s a tractor, and on the wall behind it is a red poster. Collect it before leaving.

Exit the warehouse and follow the walkway to the left until you enter the lighthouse. Climb all the floors of the structure until you reach the top, where your friend is trapped in a suspended cage. Position yourself under the cage and interact with it. The two players need to work together to cut it and make it come down.

As soon as you free your friend, a chase will begin immediately. Hold the run trigger and run down the lighthouse stairs as fast as possible. Cross the outer walkways running back towards the barn. Upon entering, go to the right side and exit through the opening the frightened pigs made in the wall during the commotion.

Outside the barn, walk up the property until you reach a street. You will arrive at a bus stop.

POSTER 8

Before sitting on the bus stop bench, walk to the right of the area. There’s a red poster affixed to a nearby lamppost. Tear it down to collect it.

With the poster in hand, return to the bus stop bench and sit on it, interacting with the seat. A cinematic scene will play, followed by a bus appearing. Enter the bus to be taken to a new area, beginning the next chapter. Escaping the giant bird at the lighthouse and the barn also unlocks the Tarred and Feathered achievement.

No Shelter

The fourth chapter begins as soon as the bus drops you off at a new location. Upon arrival, you’ll notice that the main door of the building in front of you is locked. You’ll need to find another way inside.

POSTER 9

Before searching for that alternate entrance, go to the left side of the lot and find a power pole. There’s a red poster attached to it. Tear it down to collect it.

With the poster collected, go to the right side of the building. There you will find a ladder retracted into the wall. The two players need to work together to pull it down and make it accessible. Climb up to the roof and walk across the upper surface, crossing over a plank that connects two points separated by a gap. Then, climb another ladder until you reach the clock tower.

On the clock, climb the ramp on the left to reach the hand. Grab it and drag it down while walking towards the right side, moving the clock hands in the process. Upon reaching the ramp on the right, the two players need to help each other reach the broken glass of the clock face and enter through it. On the other side, climb down and land on the bed that is directly below.

Once you enter the clock tower, before proceeding, you can use the crowbar to break all the petrified children in the area. Breaking them all unlocks the Scared to Dust achievement.

POSTER 10

Still in the first room of the clock tower, examine the right-hand wall and you’ll find a bookshelf. Go under the bookshelf to access a secret room. Inside, towards the front right corner, there’s a red poster hanging on the wall. Collect it before leaving.

MASK 6

In that same secret room behind the bookcase, there’s a little creature hiding. When you enter the space, it will run back to the main room. Chase after it and hit it with the crowbar to collect the mask it’s carrying.

With the collected items, return to the main room and go to the wardrobe that has no lid, leaning against the back wall. Use the crowbar to open it and go to the other side. There you will find a hatch in the floor blocked by a box. Push the box together to clear the access and then lift the hatch together to go down.

Upon falling into the corridor below, proceed by smashing the petrified children blocking your path with the crowbar. Soon after, creatures will appear. Fight them using the attack button and continue until you find a vent in the left wall. Before entering it, however, don’t stop there yet.

STATUE 3

Go through the ventilation shaft and continue down the corridor to the end, until you find a narrow opening in the wall. Go through it to reach a secret compartment. Inside is a statue. Approach it and light the candle to register the collection.

Once you’ve collected the items, go back and enter through the vent. On the other side, hold the left trigger to crouch and use the tables and benches scattered around the area as cover while you watch for the creatures in the room. You can try to dodge them and go straight for the stairs, or confront them with your crowbar. Both approaches work.

MASK 7 and CONQUEST LONG LIVE THE KING

During the confrontation in this room with the spider-like creatures, pay attention to which one is wearing a crown. Follow its movements around the room. When it feels cornered, this creature will run to the window and hide behind the curtain. Follow it there and hit it to defeat it and take the crown. This simultaneously grants the mask and the “Long Live the King” achievement.

After dealing with all the creatures, go up the stairs and enter through the illuminated door. You will see a pig being lowered into a well. Wait for it to disappear completely and then jump across the gap to the other side. Enter through the door on the left.

Turn the corner and find the light switch on the wall to the right. Turn it on to illuminate the room and reveal a door that was hidden in the darkness on the wall ahead. Go through it.

POSTER 11

In this new room there are several high bunk beds. Walk around them all and, on one of the back walls, you’ll find a red poster hanging. Collect it.

As you pick up the poster, creatures will appear carrying a sheet hanging from the left. Confront them and, after defeating them, go through the sheet. Ahead you will see a child sitting who looks like your friend. Approach and more creatures will appear to attack you. Defeat them all and then squeeze through the furniture and exit through the door on the other side.

MASK 8

As soon as you leave the bunk room after the confrontation, you’ll enter a long corridor with holes in the floor. Before jumping over any gaps, turn completely towards the camera and walk in that direction. You’ll find a narrow opening in the wall through which you can crawl. On the other side is a mask to collect.

With the mask in hand, jump across the gaps in the corridor and enter the first door you see on the left. Inside this dark room, hold the left trigger to move while crouching and use the lighter or flashlight to see around. The room is full of sleeping creatures, and the goal is to traverse the space without waking any of them. Move slowly and carefully avoid each one. At the back of the room, use the crowbar to break down the locked door and continue.

On the other side, climb down onto a covered wardrobe and cross a long plank that connects two points. For the second player to also pass, the first player must walk to the nearby bookshelf and push it down, forming an alternative bridge. Once both are reunited, enter together through the next door.

COFFIN 4

In the next room, there are more spider-like creatures trying to lower your friend into a pit using a rope and wheel system. Before going straight to the wheel, defeat all the creatures first. With the room clear, go to the front left side of the room, where there is a door. Enter it. Inside, there is a moving coffin. Open it to release the trapped spirit.

With the coffin open, climb onto the stage and interact with the wheel to wind the rope and hoist your friend back up. Spin until he’s high enough, then release the wheel and approach him from the front to pull him back to the ground.

As soon as you do that, the creatures will attack in large numbers and end up capturing you. The transition scene leads directly to the next chapter, and this sequence also unlocks the achievement It’s a Trap!, which is earned when you try to rescue your friend from the trap with the ropes.

Down in a Hole

The fifth chapter begins with you and your partner being lowered together, tied up, into the City of Sand. Pay close attention to the fact that, throughout this entire phase, both characters are bound to each other by a rope, which requires much greater coordination in your movements. Any miscalculated action can hinder your partner, so try to move in sync whenever possible.

The first challenge is to navigate through the pile of cars until you reach a point where the ground has given way, forming a hole. Jump over the remaining fragments to cross this first gap. Soon after, you’ll find the first lamppost on the course. Interact with it to kick it and illuminate your surroundings. The light is short-lived, so take advantage of it to advance as far as you can while you can still see. Keep lighting each new lamppost you find along the way to continue guiding yourself through the darkness.

This routine of lighting lampposts will lead you to a point with extremely fragile ground, divided into narrow strips of flooring. The big problem here is that if both players step on the same piece of floor at the same time, it will collapse. The solution is for each player to follow a different path in parallel, never occupying the same section simultaneously. Player one should take the left path while player two follows the right one. When one reaches a dead end, they must wait while the other advances and repositions themselves to be aligned again on the axis of the path. This dance of waiting and advancing alternately continues until both reach solid ground on the other side. Patience and communication are fundamental in this section.

After overcoming the fragile floor, follow the tunnel ahead until you reach a gap that is too large to jump. Wait there, as your friend will appear through a door on the other side and lower a plank to make an improvised bridge. Cross it and continue forward.

A little further ahead, you’ll see a pig running across the scene in a panic. Turn left and crawl under the rubble to follow the animal.

Approaching the frightened pig and interacting with it using the interaction button will calm it down and unlock the Creature Comforts achievement. After comforting the animal, go to its right side and squeeze through the opening in the brick wall. Once you pass through it, a chase will begin. Run across the bridge to the right and then climb the spiral staircase without stopping. When you enter the sunlit room, you will be safe.

POSTER 12

Once inside the sunny room, go to the right side and use the crowbar to open a wardrobe against the wall. This will reveal a secret passage. Go inside and collect the red poster hanging within the hidden space.

With the poster in hand, walk across the wooden beams in the center of the room and open the double doors on the other side. You will enter a hallway with a staircase. Before going up, look to the left side of the hallway.

There’s a piano leaning against the wall. Interact with it three times to play a few notes and unlock the Lullabye achievement. Then climb the stairs to a landing where a door and a wardrobe block the rest of the staircase.

POSTER 13

On this level with the wardrobe, instead of trying to force your way through immediately, open the door on the left and step out onto the balcony. There’s a red poster waiting for you out there. Tear it down to collect it.

Back inside, the two players need to help each other climb over the wardrobe and resume their ascent up the stairs. Continue to the top and enter through the door you find. Outside, in an external corridor, follow the path by jumping across the gaps in the floor. Walk along a pipe that serves as a walkway to the roof and enter through the large window that appears next.

You’ll reach a dark attic. Go through it until you find a locked hatch in the floor. You’ll need a key to open it. Go to the right side of the room and look for a petrified child sitting on a bench. The key is on the floor below, almost imperceptible in the dark. If you have trouble seeing it, temporarily increase the screen brightness. With the key in hand, return to the hatch, unlock it, and both players will open it together to descend.

You’ll fall into a pile of potatoes and find your friend. Free him, and the stealth phase with the creature known as Mother will immediately begin. Crouch and head towards the crates on your left. Stand still there and observe Mother’s movements. When she turns to the left, carefully advance to the crates directly in front of her, always crouching and silent. When she turns to the right again, slowly walk to the illuminated exit on the left side of the room. Be very careful not to bump into the bottles scattered on the floor, as any noise will attract her attention.

Upon exiting onto the roof, continue running to the left. Jump across the gap in the path, and then both players need to lower a pipe together to create a bridge to cross. Doing so will trigger the Mother’s pursuit. Run towards the camera as fast as possible, jumping over holes and dodging obstacles along the way. You’ll reach a narrow opening that’s passable, and on the other side, the battle against the Mother begins.

During this fight, spider-like creatures in the surrounding beds will throw spears at you. Keep moving constantly to avoid being hit. When Mother appears, position yourself sideways to have room to maneuver. Pick up any spears on the ground using the interaction button and throw them at Mother with the attack button. The more spears you hit her with, the closer you are to defeating her.

Throughout this battle, you can also aim your spears at the creatures in the beds. Hitting ten of them with your spears during this encounter unlocks the “Shot Through the Heart” achievement.

After hitting the Mother with enough throws, follow a tunnel on the left side of the arena. Proceed until you can enter her mouth and continue moving inside, which will trigger a cinematic scene. Your friend will be saved and everyone will be ejected back to the courtyard. This rescue unlocks the Happy Days achievement.

In the courtyard, a new enemy, a soldier, is patrolling the area. Crouch behind the crates using the left trigger and carefully move along the right side of the space until you reach a truck where your two other friends are waiting. Interact with the vehicle to get in with them. The truck will drive away and the game will automatically transition to Nobody Left Behind.

Nobody Left Behind

Nobody Left Behind begins as soon as the military truck drops you off at a new location. Proceed towards the screen and find an opening on the right side where you can jump and land on a pipe. Carefully cross this pipe and continue inside another pipe until you reach a door.

On the other side of the door is a control room filled with buttons, a panel, a lever, and binoculars. The room is without power, so the first step is to turn on the generator before anything else. Exit through the door on the right side of the room.

Outside you’ll find the generator. Grab the cable and plug it in to restore power to the area. While you’re in that outdoor area, find and kick down a box that’s on a ledge. This step is important because it will open the way to collect a mask later on, so don’t skip this detail.

With power restored, return to the control room. Walk to the window and pick up the binoculars that are there. Use them to observe the beach with the cannon tower below, and with more zoom you will be able to see the boxes with marked points on them. These points form a pattern that indicates the correct sequence of buttons on the panel.

POSTER 14 and SECRET BUNKER CONQUEST

Before typing the correct sequence, it’s worth entering a different secret code on the panel. This hidden code was seen in a missile room inside the building in the courtyard of the Dead in the Water chapter, the same courtyard where you repaired the minecart. The combination is: middle, down, down, middle. By entering this code and activating the lever, a printer on the left will eject a poster. Collect it to register the item and also to unlock the Secret Bunker achievement.

Once that’s done, now enter the correct sequence you saw through the binoculars. Press the buttons on the panel from left to right in the following order: down, middle, up, down. Then pull the lever to request the dispatch of supplies to the island with the cannon tower.

Once the order is placed, exit through the door on the left side of the room, passing through the opening. Kick down a ladder and climb down it until you reach the beach.

MASK 9

Once on the beach, walk to the left, passing a buoy with a red light. You’ll find the remains of the box that fell from above when you kicked it, and along with them a small creature carrying a mask. Hit it with your weapon to collect the item.

Get on the boat and sail to the island where the cannon tower is located. Birds will try to attack you along the way, so use the harpoons to defend yourself. Upon reaching the island, you will find the missile shipment you requested. Collect the missiles and take them inside the tower.

Inside the tower, one player must open the rear compartment of the cannon while the other places the missile inside. Then, press the button near the door to open the aiming window. Use the crank on the right side to rotate the cannon and aim it towards the creature blocking the tunnel ahead. When the cannon is in the correct position, both players pull the levers simultaneously to fire.

NON-CANNICAL CONQUEST

While still inside the tower, return to the beach and retrieve a second missile from the supply crate. Reload the cannon and this time aim it towards the bunker embedded in the side of the mountain in the background. Shoot that structure to unlock the Non-Cannonical achievement.

MASK 10

With the creature eliminated by the first shot, return to the boat and navigate through the now accessible tunnel. Before heading straight to the abandoned ship that appears in the next area, veer to the right and look for a hidden entrance among the rocks. Use harpoons to destroy any mines in your path. Land the boat on the sand in this secret area and look for a crate near some containers. Inside is a mask. Collect it before continuing.

Now navigate towards the buoy with the red light positioned below the abandoned warship. Dock the boat and disembark onto a small beach. Go to the left and both players need to climb a wall together. Birds will appear during the climb, so defend yourselves with your weapon. At the top, climb up a chain to enter the interior of the ship.

POSTER 15

Once you board the ship and climb onto a container, look to the left of the area. There’s a buoy there with a red poster. Collect it before proceeding.

Walk through the container and cross over a beam. Shortly after, turn left and the two players work together to climb to a higher platform. Up there, rotate the anchor wheel together to open the doors on the level below. Go down and pass through the open doors to find an injured whale missing an eye.

Go to the left side of the room and both players will climb up together to a new platform. Follow the walkway back to the other room until you find a chain, a lever, and two diving suits hanging there. Put on one diving suit each and then pull the lever to call the elevator.

Enter the elevator and it will automatically descend into the cold water below the ship. When you reach the bottom, exit the cage and follow the tunnel on the right. Pay attention to the mines scattered along the way and avoid them. At some point you will find a door that can be broken open with the crowbar. Continue along the linear path, jumping over obstacles and holes, until you reach the creature you hit with the missile earlier. Approach it and interact with it to extract the eye stuck in place, using the analog stick to pull until it comes loose.

With the eye in hand, a chase immediately begins. Run as fast as you can back the way you came, returning to the elevator. Enter it and go back up to the ship’s level. Run along the beam and enter the whale’s room again. Approach it and fit the eye into the empty socket.

MASKS 11 and 12

After returning the eye to the whale, the characters will automatically remove their diving suits. The two diving helmets will be lying on the ground in the sand. Pick up both, as each one counts as a different mask. That’s two items collected at once.

With your masks in hand, go to the right side of the ship and exit through an opening in the structure to return to the beach. Get on the boat and navigate along the path that the whale was blocking before, which is now completely clear.

On the other side, follow the red warning lights and the lights of the submerged vehicles to orient yourself along the route. Use harpoons to eliminate swimming enemies and destroy any mines that appear along the way. This path will lead you to a tunnel.

STATUE 4

Before entering this tunnel, veer to the right and find the entrance to a cave among the rocks. Dock the boat on the sand inside the cave and cross a small wooden bridge. At the back, there is a statue. Approach it and light the candle to record the collection.

Return to the boat and proceed to the tunnel. Use harpoons to destroy the mines blocking the entrance and eliminate any enemies that appear as you navigate the linear path through the interior. On the other side of the tunnel, continue navigating in a straight line through the flooded city until you reach a second tunnel, which marks the transition to a new area.

Go ahead and dock the boat at a ramp. Disembark and climb the stairs towards a door. When the girl in the group falls behind, approach her and interact to help her get up. A short cinematic scene will play.

Continue through the double doors ahead and walk straight ahead to an archway. Turn left and go to a hole in the wall. Interact with the girl to propel her up through the hole, then climb up behind her yourself. Reaching this point unlocks the Into the Abyss achievement, which is registered when you follow the path through the opening in the wall at the end of the chapter.

The Spoils

The seventh chapter begins right after you follow the lamb monster through the opening in the wall at the end of the previous chapter. You will emerge into a ruined environment and go out onto a destroyed street with a ramp descending in front of you.

POSTER 16

As soon as you step onto the street, before going down the ramp, turn left and enter the trenches from that side. There’s a red poster on the wall of one of the buildings there. Tear it down to collect it.

MASK 13

Back on the street, go to the right before going down. You’ll find a roll-up door. Lift it and crouch to go underneath. On the other side is an area with a crashed plane, and on the ground near the wreckage is a mask. Pick it up before continuing.

With both items collected, go down the sloping street and enter the trenches. Follow the path to the left, proceeding along the winding road.

MASK 14

After passing three soldiers in the trenches, continue along the path and keep an eye on the right side of the route. You’ll notice a narrow opening in the wall. Go through it, and on the other side, there’s a room full of missiles lined up. On the floor, right in front of them, is another mask to collect.

STATUE 5 and MASK 15

Continuing through the trenches, after passing the soldier throwing grenades, climb towards the upper left corner of the path. There’s a crack in the wall you can squeeze through. Upon entering this hidden space, you’ll find all the statues you lit throughout your journey gathered on a single altar, and in the center of them is one that’s already lit. If you lit all the other statues in previous chapters during this same playthrough, a mask will appear on the ground in front of them. Collect it. Note: if you haven’t lit all the previous statues, the space will only contain broken fragments and the mask won’t be there. Don’t skip the statues in previous chapters if you want this item.

Upon reaching the end of the trenches, climb a ladder and immediately crouch down and take cover behind the sandbags on the left to avoid being hit by the automatic machine gun positioned ahead. Crouch with your left trigger and advance in a zigzag pattern from cover to cover until you are completely out of the machine gun’s range. Continue moving to the right, always behind cover, until you find an opening back into the trenches. Descend back to the safety of the trenches and pass through the narrow gap in the wood ahead.

As soon as you cross that opening, a chase begins. Run towards the camera with the sprint trigger pressed until you enter a bunker. Inside the bunker, exit through the door on the right and go down the hatch.

POSTER 17

As you descend the ladder from the bunker hatch, walk towards the camera and look for the left side of the corridor. There’s a red poster on the wall there. Collect it before proceeding.

Jump over the hole in the hallway floor and walk to the elevator at the end. Press the button on the wall to call it. When it arrives, enter the elevator and press the button on the inside left to go down. Upon reaching your destination, use the crowbar to force open the elevator doors. Exit and follow the hallway until you find a locked door with a chain on the left.

Before opening that door, continue a little further down the hallway and enter through the open door on the right. Inside that room there is a cabinet with a pair of wire cutters on top. Interact with the cabinet to try and reach it, and the wire cutters will fall to the floor. Pick them up.

MASK 16

With the pliers still in hand, before leaving the room, look at the counter to the left of the cabinet and crouch down to pass underneath it. You will enter an X-ray room. On the floor of this space there is another mask waiting for you. Collect it and then return to the hallway.

Back in the corridor, take the pliers to the chained door and cut it to enter. On the other side begins a hospital wing filled with explosions. You will need to move quickly through the area, dodging the explosions that occur intermittently around the soldiers’ beds. The exit is in the upper right corner. When you reach the exit window, take a step back and wait for the next explosion to dissipate. Only then, climb over the bed and climb down through the window.

On the other side, you’ll enter a corridor with more explosive soldiers lying on beds. Run down the corridor and turn the corner to wait for the explosions to stop.

COFFIN 5

With the explosions controlled, go back down the corridor towards the last bed with an explosion. Right behind it there’s a hole in the wall. Go through it. Both players need to spin a wheel together to open a hatch in the floor. Go all the way down the stairs and you’ll find the last coffin in the game. Open it to free the trapped spirit. This is the fifth and final coffin, and collecting it along with all the others during the same game guarantees the secret ending.

Go back up the hallway and follow it to the door on the left at the far end of the hall. Go through it and proceed towards the light ahead. A brief cinematic scene will play. After that, follow the lamb through the opening in the wall on the right and walk along the wire mesh fence until you reach a park area. This transition marks the beginning of The Watcher.

The Watcher

The Watcher begins with you entering an area resembling a park. In the background, inside the building above, you can hear someone playing the piano. Enter through the open doors and walk towards the musician. As soon as a cutscene occurs and he is shot down by a sniper, immediately crouch behind the piano using the left trigger to take cover.

Wait for a shot to be fired and, during the pause, run through the open door on the left side of the room. In the next room, go up the stairs and always stay behind cover to avoid the shooter’s fire.

POSTER 18

As soon as you go up the stairs, before continuing down the hallway, turn left and enter through the open door. Inside that room, there’s a red poster on the wall. Collect it before proceeding.

To get through the building without being hit by the shooter, the fundamental rule is to never stay in the lit areas. Always stay on the dark edges of the building. Use the sprint trigger to move quickly and the left trigger to slide and crouch behind the nearest cover. Move in this way towards the right side of the building.

When you find the stairs, don’t try to climb them directly, as they are exposed to the shooter. Instead, climb onto a chest that is positioned below the landing of the stairs, and from there, the two players work together to reach the upper floor.

POSTER 19

Before climbing up the chest to the landing, walk around its right side and find an opening in the wall. This opening leads to a hidden room. Inside, there’s a red poster hanging. Collect it and return to continue climbing.

With the two of them on the upper level, be careful of the nearby window and go through the door that leads to the next long corridor. In this corridor, stay close to the dark edges of the walls to avoid being seen. Walk towards the camera and then quickly cross to the right, entering through the open door there.

Inside the bathroom, move towards the upper right corner, using the half-wall as cover. After the shooter fires, climb into the bathtub, entering from the front, as the sides don’t allow access. From the top of the bathtub, climb through the window above.

Outside, carefully walk along the narrow ledge and cross the plank connecting the two buildings, heading to the right. Enter through the window of the neighboring building. Here the sniper can’t reach you, so you can relax a bit. Leave the room, go down the stairs, and exit through a door back outside.

Go through the laundry room and climb over the machines to get through the opening in the wall. On the other side, you’ll reach an outdoor area with barbed wire fences. Jump over them or use an object in your path for support. Find a box to use as a trampoline and get over the next section of fence near a crashed plane. Quickly turn around the curve of the fence to avoid an explosion. Continue to the right and enter the next door.

In this new environment, there are four figures tied to posts, and one of them is holding a key that you need to open the door on the right. Go to the door and look up, where there is an overturned box. Take the weapon that is inside.

WIN OVER FRIENDS LIKE THESE

With the weapon in hand, you can shoot your partner to unlock the “Friends Like These” achievement. It’s a humorous achievement with no permanent consequences, so enjoy the moment before focusing on the main task.

To get the key, position yourself on the wooden platform opposite the tied-up figures, aligning yourself with the one holding the key. Shoot it with the attack button to release the key. It will fall to the ground and you can pick it up. Take it to the door on the right and unlock it.

MASK 17

As soon as you open the door with the key, look to your right and you’ll find an oven leaning against the wall. Use the crowbar to break it open. A little creature will run out and back to the room with the tied-up figures. Chase it and hit it with the weapon to collect the mask it’s carrying.

With the mask collected, exit through the unlocked door. Outside, climb onto a car on the right and squeeze through the hole in the wall. You’ll enter an open area where the lamb monster is patrolling. Crouch and hide behind a box right at the entrance. Carefully move towards a shopping cart a little further ahead and use it as cover.

Push the cart with your partner to the wall, and from there, the two of you try to climb up to the platform above. If the soldier falls and the lamb appears at that moment, hide behind the cart and wait for the monster to leave. When the path is clear, complete the climb to the platform and head towards the door with the red light above it.

POSTER 20

In the room you enter through that door, there’s a large number 5 painted on the wall. Use the crowbar to force open the doors of an elevator located in that room. Inside the elevator, there’s a red poster on the wall. Collect it.

Exit the elevator and go through the door on the right side of the room. The shooter is back, so revert to the previous rules: always stay on the dark edges and move from cover to cover in a zigzag pattern to cross the corridor. Head towards the opening on the right side and go through it.

In the parking lot, move to the right using the cars as cover. Don’t stay behind the same car for too long, as some of them may explode. Find the exit on the right and continue.

In the next area, climb onto a car and jump over the gap. Continue moving upwards, using the vehicles scattered around the area as cover. Find the car with the red taillights and, with your partner, push it towards the car in front. Then, push that second car a little further ahead to create space, and then quickly run to the left where there is a bus.

Crouch inside the bus and use your left trigger to avoid being hit. On the other side, run to the left and grab the available rocket launcher. Aim it at the clock tower where the shooter is positioned and fire to eliminate him for good.

CONQUEST JUST MAKING SURE

With the shooter eliminated, go to the base of the clock tower and find his fallen body. Approach him and interact with him to kick him. This will unlock the “Just Making Sure” achievement.

The street is now clear. Cross the battlefield, dodging the obstacles scattered on the ground. Once you reach the other side, immediately seek cover behind the barricades, as there is now a tank firing in your direction. Use the same zigzag method, advancing from barricade to barricade to stay protected.

Head left, past the side of a café building. Find the illuminated opening on the side of the café and go through it. On the other side, crouch and navigate around the rubble until you find a box full of explosives. Pick one up with the interaction button and throw it towards the tank with the attack button. If you miss, no problem, just pick up another explosive and try again. When you hit it precisely, the tank driver will be ejected from the top of the opening. With the tank driverless, All-Consuming Past will begin.

All-Consuming Past

With the tank driver out of combat, approach the vehicle and interact with it to climb aboard. You will now control the tank for a good portion of this level. The right trigger is for acceleration, the left analog stick controls steering, and the attack button fires the cannon.

CONQUEST DESTRUCTION DERBY

Throughout the tanker course, whenever you find parked or abandoned cars on the streets, run them over, crushing them with the weight of your vehicle. To unlock the Destruction Derby achievement, you need to destroy a total of 24 cars while in the tank. Keep an eye out for every vehicle that appears in your path and don’t let any get past you.

As you drive down the street, you’ll find a turret with a machine gun. Use the tank’s cannon to destroy it, then turn left and fire at the wall to create a passage and proceed with the vehicle.

When you reach a building blocking your path, don’t exit the tank. Instead, fire directly at the entrance to widen the opening and drive the tank into the building.

Inside the theater, drive the tank over the stage. When the monstrous lamb-like creature appears in front of you, shoot it to push it away. Then, shoot the wall ahead to create an exit and continue advancing. As soon as you leave the theater, the monster will start chasing you. Keep the tank at maximum speed and turn the cannon to shoot at the creature while fleeing, reducing its forward speed. When the monster manages to grab onto the tank, keep firing non-stop to prevent it from destroying the vehicle.

With the tank out of service after the confrontation, the chase continues on foot. Exit the tank and run to the left, navigating over the debris scattered on the ground. Climb onto a car and continue moving to the right. Cross a narrow strip of terrain to the other side and then jump to an elevated platform, continuing towards the camera.

At a certain point, the tank will come rolling towards you. Dodge it by cutting to the left and then jump over a car. A cutscene will play.

You’ll find yourself inside the creature’s stomach. Proceed through the interior and use the left shoulder button to open a path ahead. Once you’re out, follow your friends to the shed ahead and interact with the rabbit inside.

In the final scene, walk towards the well ahead to watch the game’s final cutscenes. Upon completion, the “All is Well” achievement is unlocked, marking the conclusion of the main story.

SECRET ENDING

To unlock the alternate ending of the game, you need to have collected all five coffins during a single playthrough, without restarting from scratch. The coffins are distributed across the chapters Dead in the Water, After the Flood (two coffins in the same chapter), No Shelter, and The Spoils. If you did this correctly, when exiting the lamb monster as the girl, before entering the shed where your friends are, observe the left side of the scene. You will see the shadows of the spirits of all the coffins gathered together, confirming that the secret ending has been unlocked. Proceed normally and, at the end of the credits, instead of closing the game, wait or skip the credits to watch an exclusive extra scene that reveals the alternate ending of the story.

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